-{"version":3,"file":"bundle.js","sources":["../../.yarn/cache/svelte-npm-3.35.0-c854def3f9-de6041dee9.zip/node_modules/svelte/internal/index.mjs","../../.yarn/cache/jquery-npm-3.6.0-ca7872bdbb-a0a819022a.zip/node_modules/jquery/dist/jquery.js","../../.yarn/$$virtual/bootstrap-virtual-d726b5a81c/0/cache/bootstrap-npm-4.6.0-db76aee8bd-66019b6969.zip/node_modules/bootstrap/dist/js/bootstrap.bundle.js","../../.yarn/cache/svelte-npm-3.35.0-c854def3f9-de6041dee9.zip/node_modules/svelte/store/index.mjs","../../src/lib/stores.js","../../src/lib/api_utils.js","../../src/components/PageLink.svelte","../../src/components/ReverseLink.svelte","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/lang/en_US.js","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/lang/zh_CN.js","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/register.js","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/utils/date.js","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/format.js","../../src/components/LastUpdated.svelte","../../.yarn/cache/timeago.js-npm-4.0.2-e87d64f9a3-7c5bb9d45f.zip/node_modules/timeago.js/esm/index.js","../../src/components/Error.svelte","../../src/components/Header.svelte","../../src/components/UrlSubmitForm.svelte","../../src/components/SearchSection.svelte","../../.yarn/cache/escape-html-npm-1.0.3-376c22ee74-900a7f2b80.zip/node_modules/escape-html/index.js","../../src/lib/helpers.js","../../src/components/DetailsLink.svelte","../../src/components/Welcome.svelte","../../src/components/MapIcon.svelte","../../src/components/ResultsList.svelte","../../.yarn/cache/leaflet-npm-1.7.1-dc40ced5a1-7a841174dc.zip/node_modules/leaflet/dist/leaflet-src.js","../../src/components/MapPosition.svelte","../../.yarn/cache/leaflet-minimap-npm-3.6.1-945fa818a3-ac48b72b86.zip/node_modules/leaflet-minimap/dist/Control.MiniMap.min.js","../../src/components/Map.svelte","../../src/pages/SearchPage.svelte","../../src/components/SearchSectionReverse.svelte","../../src/pages/ReversePage.svelte","../../src/components/SearchSectionDetails.svelte","../../src/components/DetailsOneRow.svelte","../../src/components/DetailsInfoRow.svelte","../../src/components/DetailsInfoRowList.svelte","../../src/pages/DetailsPage.svelte","../../src/pages/PolygonsPage.svelte","../../src/pages/DeletablePage.svelte","../../src/pages/StatusPage.svelte","../../src/pages/AboutPage.svelte","../../src/App.svelte","../../src/main.js"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot_spread(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_spread_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_spread_changes_fn(dirty) | get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, options = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, options);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.35.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to seperate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_custom_elements_slots, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, update_slot_spread, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","/*!\n * jQuery JavaScript Library v3.6.0\n * https://jquery.com/\n *\n * Includes Sizzle.js\n * https://sizzlejs.com/\n *\n * Copyright OpenJS Foundation and other contributors\n * Released under the MIT license\n * https://jquery.org/license\n *\n * Date: 2021-03-02T17:08Z\n */\n( function( global, factory ) {\n\n\t\"use strict\";\n\n\tif ( typeof module === \"object\" && typeof module.exports === \"object\" ) {\n\n\t\t// For CommonJS and CommonJS-like environments where a proper `window`\n\t\t// is present, execute the factory and get jQuery.\n\t\t// For environments that do not have a `window` with a `document`\n\t\t// (such as Node.js), expose a factory as module.exports.\n\t\t// This accentuates the need for the creation of a real `window`.\n\t\t// e.g. var jQuery = require(\"jquery\")(window);\n\t\t// See ticket #14549 for more info.\n\t\tmodule.exports = global.document ?\n\t\t\tfactory( global, true ) :\n\t\t\tfunction( w ) {\n\t\t\t\tif ( !w.document ) {\n\t\t\t\t\tthrow new Error( \"jQuery requires a window with a document\" );\n\t\t\t\t}\n\t\t\t\treturn factory( w );\n\t\t\t};\n\t} else {\n\t\tfactory( global );\n\t}\n\n// Pass this if window is not defined yet\n} )( typeof window !== \"undefined\" ? window : this, function( window, noGlobal ) {\n\n// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1\n// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode\n// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common\n// enough that all such attempts are guarded in a try block.\n\"use strict\";\n\nvar arr = [];\n\nvar getProto = Object.getPrototypeOf;\n\nvar slice = arr.slice;\n\nvar flat = arr.flat ? function( array ) {\n\treturn arr.flat.call( array );\n} : function( array ) {\n\treturn arr.concat.apply( [], array );\n};\n\n\nvar push = arr.push;\n\nvar indexOf = arr.indexOf;\n\nvar class2type = {};\n\nvar toString = class2type.toString;\n\nvar hasOwn = class2type.hasOwnProperty;\n\nvar fnToString = hasOwn.toString;\n\nvar ObjectFunctionString = fnToString.call( Object );\n\nvar support = {};\n\nvar isFunction = function isFunction( obj ) {\n\n\t\t// Support: Chrome <=57, Firefox <=52\n\t\t// In some browsers, typeof returns \"function\" for HTML <object> elements\n\t\t// (i.e., `typeof document.createElement( \"object\" ) === \"function\"`).\n\t\t// We don't want to classify *any* DOM node as a function.\n\t\t// Support: QtWeb <=3.8.5, WebKit <=534.34, wkhtmltopdf tool <=0.12.5\n\t\t// Plus for old WebKit, typeof returns \"function\" for HTML collections\n\t\t// (e.g., `typeof document.getElementsByTagName(\"div\") === \"function\"`). (gh-4756)\n\t\treturn typeof obj === \"function\" && typeof obj.nodeType !== \"number\" &&\n\t\t\ttypeof obj.item !== \"function\";\n\t};\n\n\nvar isWindow = function isWindow( obj ) {\n\t\treturn obj != null && obj === obj.window;\n\t};\n\n\nvar document = window.document;\n\n\n\n\tvar preservedScriptAttributes = {\n\t\ttype: true,\n\t\tsrc: true,\n\t\tnonce: true,\n\t\tnoModule: true\n\t};\n\n\tfunction DOMEval( code, node, doc ) {\n\t\tdoc = doc || document;\n\n\t\tvar i, val,\n\t\t\tscript = doc.createElement( \"script\" );\n\n\t\tscript.text = code;\n\t\tif ( node ) {\n\t\t\tfor ( i in preservedScriptAttributes ) {\n\n\t\t\t\t// Support: Firefox 64+, Edge 18+\n\t\t\t\t// Some browsers don't support the \"nonce\" property on scripts.\n\t\t\t\t// On the other hand, just using `getAttribute` is not enough as\n\t\t\t\t// the `nonce` attribute is reset to an empty string whenever it\n\t\t\t\t// becomes browsing-context connected.\n\t\t\t\t// See https://github.com/whatwg/html/issues/2369\n\t\t\t\t// See https://html.spec.whatwg.org/#nonce-attributes\n\t\t\t\t// The `node.getAttribute` check was added for the sake of\n\t\t\t\t// `jQuery.globalEval` so that it can fake a nonce-containing node\n\t\t\t\t// via an object.\n\t\t\t\tval = node[ i ] || node.getAttribute && node.getAttribute( i );\n\t\t\t\tif ( val ) {\n\t\t\t\t\tscript.setAttribute( i, val );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tdoc.head.appendChild( script ).parentNode.removeChild( script );\n\t}\n\n\nfunction toType( obj ) {\n\tif ( obj == null ) {\n\t\treturn obj + \"\";\n\t}\n\n\t// Support: Android <=2.3 only (functionish RegExp)\n\treturn typeof obj === \"object\" || typeof obj === \"function\" ?\n\t\tclass2type[ toString.call( obj ) ] || \"object\" :\n\t\ttypeof obj;\n}\n/* global Symbol */\n// Defining this global in .eslintrc.json would create a danger of using the global\n// unguarded in another place, it seems safer to define global only for this module\n\n\n\nvar\n\tversion = \"3.6.0\",\n\n\t// Define a local copy of jQuery\n\tjQuery = function( selector, context ) {\n\n\t\t// The jQuery object is actually just the init constructor 'enhanced'\n\t\t// Need init if jQuery is called (just allow error to be thrown if not included)\n\t\treturn new jQuery.fn.init( selector, context );\n\t};\n\njQuery.fn = jQuery.prototype = {\n\n\t// The current version of jQuery being used\n\tjquery: version,\n\n\tconstructor: jQuery,\n\n\t// The default length of a jQuery object is 0\n\tlength: 0,\n\n\ttoArray: function() {\n\t\treturn slice.call( this );\n\t},\n\n\t// Get the Nth element in the matched element set OR\n\t// Get the whole matched element set as a clean array\n\tget: function( num ) {\n\n\t\t// Return all the elements in a clean array\n\t\tif ( num == null ) {\n\t\t\treturn slice.call( this );\n\t\t}\n\n\t\t// Return just the one element from the set\n\t\treturn num < 0 ? this[ num + this.length ] : this[ num ];\n\t},\n\n\t// Take an array of elements and push it onto the stack\n\t// (returning the new matched element set)\n\tpushStack: function( elems ) {\n\n\t\t// Build a new jQuery matched element set\n\t\tvar ret = jQuery.merge( this.constructor(), elems );\n\n\t\t// Add the old object onto the stack (as a reference)\n\t\tret.prevObject = this;\n\n\t\t// Return the newly-formed element set\n\t\treturn ret;\n\t},\n\n\t// Execute a callback for every element in the matched set.\n\teach: function( callback ) {\n\t\treturn jQuery.each( this, callback );\n\t},\n\n\tmap: function( callback ) {\n\t\treturn this.pushStack( jQuery.map( this, function( elem, i ) {\n\t\t\treturn callback.call( elem, i, elem );\n\t\t} ) );\n\t},\n\n\tslice: function() {\n\t\treturn this.pushStack( slice.apply( this, arguments ) );\n\t},\n\n\tfirst: function() {\n\t\treturn this.eq( 0 );\n\t},\n\n\tlast: function() {\n\t\treturn this.eq( -1 );\n\t},\n\n\teven: function() {\n\t\treturn this.pushStack( jQuery.grep( this, function( _elem, i ) {\n\t\t\treturn ( i + 1 ) % 2;\n\t\t} ) );\n\t},\n\n\todd: function() {\n\t\treturn this.pushStack( jQuery.grep( this, function( _elem, i ) {\n\t\t\treturn i % 2;\n\t\t} ) );\n\t},\n\n\teq: function( i ) {\n\t\tvar len = this.length,\n\t\t\tj = +i + ( i < 0 ? len : 0 );\n\t\treturn this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor();\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: arr.sort,\n\tsplice: arr.splice\n};\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar options, name, src, copy, copyIsArray, clone,\n\t\ttarget = arguments[ 0 ] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\n\t\t// Skip the boolean and the target\n\t\ttarget = arguments[ i ] || {};\n\t\ti++;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !isFunction( target ) ) {\n\t\ttarget = {};\n\t}\n\n\t// Extend jQuery itself if only one argument is passed\n\tif ( i === length ) {\n\t\ttarget = this;\n\t\ti--;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\n\t\t// Only deal with non-null/undefined values\n\t\tif ( ( options = arguments[ i ] ) != null ) {\n\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent Object.prototype pollution\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( name === \"__proto__\" || target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject( copy ) ||\n\t\t\t\t\t( copyIsArray = Array.isArray( copy ) ) ) ) {\n\t\t\t\t\tsrc = target[ name ];\n\n\t\t\t\t\t// Ensure proper type for the source value\n\t\t\t\t\tif ( copyIsArray && !Array.isArray( src ) ) {\n\t\t\t\t\t\tclone = [];\n\t\t\t\t\t} else if ( !copyIsArray && !jQuery.isPlainObject( src ) ) {\n\t\t\t\t\t\tclone = {};\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src;\n\t\t\t\t\t}\n\t\t\t\t\tcopyIsArray = false;\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend( {\n\n\t// Unique for each copy of jQuery on the page\n\texpando: \"jQuery\" + ( version + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// Assume jQuery is ready without the ready module\n\tisReady: true,\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tnoop: function() {},\n\n\tisPlainObject: function( obj ) {\n\t\tvar proto, Ctor;\n\n\t\t// Detect obvious negatives\n\t\t// Use toString instead of jQuery.type to catch host objects\n\t\tif ( !obj || toString.call( obj ) !== \"[object Object]\" ) {\n\t\t\treturn false;\n\t\t}\n\n\t\tproto = getProto( obj );\n\n\t\t// Objects with no prototype (e.g., `Object.create( null )`) are plain\n\t\tif ( !proto ) {\n\t\t\treturn true;\n\t\t}\n\n\t\t// Objects with prototype are plain iff they were constructed by a global Object function\n\t\tCtor = hasOwn.call( proto, \"constructor\" ) && proto.constructor;\n\t\treturn typeof Ctor === \"function\" && fnToString.call( Ctor ) === ObjectFunctionString;\n\t},\n\n\tisEmptyObject: function( obj ) {\n\t\tvar name;\n\n\t\tfor ( name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\t// Evaluates a script in a provided context; falls back to the global one\n\t// if not specified.\n\tglobalEval: function( code, options, doc ) {\n\t\tDOMEval( code, { nonce: options && options.nonce }, doc );\n\t},\n\n\teach: function( obj, callback ) {\n\t\tvar length, i = 0;\n\n\t\tif ( isArrayLike( obj ) ) {\n\t\t\tlength = obj.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tfor ( i in obj ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArrayLike( Object( arr ) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\treturn arr == null ? -1 : indexOf.call( arr, elem, i );\n\t},\n\n\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t// push.apply(_, arraylike) throws on ancient WebKit\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\tfor ( ; j < len; j++ ) {\n\t\t\tfirst[ i++ ] = second[ j ];\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar length, value,\n\t\t\ti = 0,\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArrayLike( elems ) ) {\n\t\t\tlength = elems.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn flat( ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n} );\n\nif ( typeof Symbol === \"function\" ) {\n\tjQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];\n}\n\n// Populate the class2type map\njQuery.each( \"Boolean Number String Function Array Date RegExp Object Error Symbol\".split( \" \" ),\n\tfunction( _i, name ) {\n\t\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n\t} );\n\nfunction isArrayLike( obj ) {\n\n\t// Support: real iOS 8.2 only (not reproducible in simulator)\n\t// `in` check used to prevent JIT error (gh-2145)\n\t// hasOwn isn't used here due to false negatives\n\t// regarding Nodelist length in IE\n\tvar length = !!obj && \"length\" in obj && obj.length,\n\t\ttype = toType( obj );\n\n\tif ( isFunction( obj ) || isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v2.3.6\n * https://sizzlejs.com/\n *\n * Copyright JS Foundation and other contributors\n * Released under the MIT license\n * https://js.foundation/\n *\n * Date: 2021-02-16\n */\n( function( window ) {\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + 1 * new Date(),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tnonnativeSelectorCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// Instance methods\n\thasOwn = ( {} ).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpushNative = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\n\t// Use a stripped-down indexOf as it's faster than native\n\t// https://jsperf.com/thor-indexof-vs-for/5\n\tindexOf = function( list, elem ) {\n\t\tvar i = 0,\n\t\t\tlen = list.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( list[ i ] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|\" +\n\t\t\"ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\n\t// https://www.w3.org/TR/css-syntax-3/#ident-token-diagram\n\tidentifier = \"(?:\\\\\\\\[\\\\da-fA-F]{1,6}\" + whitespace +\n\t\t\"?|\\\\\\\\[^\\\\r\\\\n\\\\f]|[\\\\w-]|[^\\0-\\\\x7f])+\",\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + identifier + \")(?:\" + whitespace +\n\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\n\t\t// \"Attribute values must be CSS identifiers [capture 5]\n\t\t// or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" +\n\t\twhitespace + \"*\\\\]\",\n\n\tpseudos = \":(\" + identifier + \")(?:\\\\((\" +\n\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trwhitespace = new RegExp( whitespace + \"+\", \"g\" ),\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" +\n\t\twhitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace +\n\t\t\"*\" ),\n\trdescend = new RegExp( whitespace + \"|>\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + identifier + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + identifier + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + identifier + \"|[*])\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" +\n\t\t\twhitespace + \"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" +\n\t\t\twhitespace + \"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace +\n\t\t\t\"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" + whitespace +\n\t\t\t\"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trhtml = /HTML$/i,\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\n\t// CSS escapes\n\t// http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\[\\\\da-fA-F]{1,6}\" + whitespace + \"?|\\\\\\\\([^\\\\r\\\\n\\\\f])\", \"g\" ),\n\tfunescape = function( escape, nonHex ) {\n\t\tvar high = \"0x\" + escape.slice( 1 ) - 0x10000;\n\n\t\treturn nonHex ?\n\n\t\t\t// Strip the backslash prefix from a non-hex escape sequence\n\t\t\tnonHex :\n\n\t\t\t// Replace a hexadecimal escape sequence with the encoded Unicode code point\n\t\t\t// Support: IE <=11+\n\t\t\t// For values outside the Basic Multilingual Plane (BMP), manually construct a\n\t\t\t// surrogate pair\n\t\t\thigh < 0 ?\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t},\n\n\t// CSS string/identifier serialization\n\t// https://drafts.csswg.org/cssom/#common-serializing-idioms\n\trcssescape = /([\\0-\\x1f\\x7f]|^-?\\d)|^-$|[^\\0-\\x1f\\x7f-\\uFFFF\\w-]/g,\n\tfcssescape = function( ch, asCodePoint ) {\n\t\tif ( asCodePoint ) {\n\n\t\t\t// U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER\n\t\t\tif ( ch === \"\\0\" ) {\n\t\t\t\treturn \"\\uFFFD\";\n\t\t\t}\n\n\t\t\t// Control characters and (dependent upon position) numbers get escaped as code points\n\t\t\treturn ch.slice( 0, -1 ) + \"\\\\\" +\n\t\t\t\tch.charCodeAt( ch.length - 1 ).toString( 16 ) + \" \";\n\t\t}\n\n\t\t// Other potentially-special ASCII characters get backslash-escaped\n\t\treturn \"\\\\\" + ch;\n\t},\n\n\t// Used for iframes\n\t// See setDocument()\n\t// Removing the function wrapper causes a \"Permission Denied\"\n\t// error in IE\n\tunloadHandler = function() {\n\t\tsetDocument();\n\t},\n\n\tinDisabledFieldset = addCombinator(\n\t\tfunction( elem ) {\n\t\t\treturn elem.disabled === true && elem.nodeName.toLowerCase() === \"fieldset\";\n\t\t},\n\t\t{ dir: \"parentNode\", next: \"legend\" }\n\t);\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t( arr = slice.call( preferredDoc.childNodes ) ),\n\t\tpreferredDoc.childNodes\n\t);\n\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\t// eslint-disable-next-line no-unused-expressions\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpushNative.apply( target, slice.call( els ) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( ( target[ j++ ] = els[ i++ ] ) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar m, i, elem, nid, match, groups, newSelector,\n\t\tnewContext = context && context.ownerDocument,\n\n\t\t// nodeType defaults to 9, since context defaults to document\n\t\tnodeType = context ? context.nodeType : 9;\n\n\tresults = results || [];\n\n\t// Return early from calls with invalid selector or context\n\tif ( typeof selector !== \"string\" || !selector ||\n\t\tnodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {\n\n\t\treturn results;\n\t}\n\n\t// Try to shortcut find operations (as opposed to filters) in HTML documents\n\tif ( !seed ) {\n\t\tsetDocument( context );\n\t\tcontext = context || document;\n\n\t\tif ( documentIsHTML ) {\n\n\t\t\t// If the selector is sufficiently simple, try using a \"get*By*\" DOM method\n\t\t\t// (excepting DocumentFragment context, where the methods don't exist)\n\t\t\tif ( nodeType !== 11 && ( match = rquickExpr.exec( selector ) ) ) {\n\n\t\t\t\t// ID selector\n\t\t\t\tif ( ( m = match[ 1 ] ) ) {\n\n\t\t\t\t\t// Document context\n\t\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\t\tif ( ( elem = context.getElementById( m ) ) ) {\n\n\t\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t// Element context\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\tif ( newContext && ( elem = newContext.getElementById( m ) ) &&\n\t\t\t\t\t\t\tcontains( context, elem ) &&\n\t\t\t\t\t\t\telem.id === m ) {\n\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t// Type selector\n\t\t\t\t} else if ( match[ 2 ] ) {\n\t\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\t\treturn results;\n\n\t\t\t\t// Class selector\n\t\t\t\t} else if ( ( m = match[ 3 ] ) && support.getElementsByClassName &&\n\t\t\t\t\tcontext.getElementsByClassName ) {\n\n\t\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\t\treturn results;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Take advantage of querySelectorAll\n\t\t\tif ( support.qsa &&\n\t\t\t\t!nonnativeSelectorCache[ selector + \" \" ] &&\n\t\t\t\t( !rbuggyQSA || !rbuggyQSA.test( selector ) ) &&\n\n\t\t\t\t// Support: IE 8 only\n\t\t\t\t// Exclude object elements\n\t\t\t\t( nodeType !== 1 || context.nodeName.toLowerCase() !== \"object\" ) ) {\n\n\t\t\t\tnewSelector = selector;\n\t\t\t\tnewContext = context;\n\n\t\t\t\t// qSA considers elements outside a scoping root when evaluating child or\n\t\t\t\t// descendant combinators, which is not what we want.\n\t\t\t\t// In such cases, we work around the behavior by prefixing every selector in the\n\t\t\t\t// list with an ID selector referencing the scope context.\n\t\t\t\t// The technique has to be used as well when a leading combinator is used\n\t\t\t\t// as such selectors are not recognized by querySelectorAll.\n\t\t\t\t// Thanks to Andrew Dupont for this technique.\n\t\t\t\tif ( nodeType === 1 &&\n\t\t\t\t\t( rdescend.test( selector ) || rcombinators.test( selector ) ) ) {\n\n\t\t\t\t\t// Expand context for sibling selectors\n\t\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext;\n\n\t\t\t\t\t// We can use :scope instead of the ID hack if the browser\n\t\t\t\t\t// supports it & if we're not changing the context.\n\t\t\t\t\tif ( newContext !== context || !support.scope ) {\n\n\t\t\t\t\t\t// Capture the context ID, setting it first if necessary\n\t\t\t\t\t\tif ( ( nid = context.getAttribute( \"id\" ) ) ) {\n\t\t\t\t\t\t\tnid = nid.replace( rcssescape, fcssescape );\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcontext.setAttribute( \"id\", ( nid = expando ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prefix every selector in the list\n\t\t\t\t\tgroups = tokenize( selector );\n\t\t\t\t\ti = groups.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tgroups[ i ] = ( nid ? \"#\" + nid : \":scope\" ) + \" \" +\n\t\t\t\t\t\t\ttoSelector( groups[ i ] );\n\t\t\t\t\t}\n\t\t\t\t\tnewSelector = groups.join( \",\" );\n\t\t\t\t}\n\n\t\t\t\ttry {\n\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t);\n\t\t\t\t\treturn results;\n\t\t\t\t} catch ( qsaError ) {\n\t\t\t\t\tnonnativeSelectorCache( selector, true );\n\t\t\t\t} finally {\n\t\t\t\t\tif ( nid === expando ) {\n\t\t\t\t\t\tcontext.removeAttribute( \"id\" );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {function(string, object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn ( cache[ key + \" \" ] = value );\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created element and returns a boolean result\n */\nfunction assert( fn ) {\n\tvar el = document.createElement( \"fieldset\" );\n\n\ttry {\n\t\treturn !!fn( el );\n\t} catch ( e ) {\n\t\treturn false;\n\t} finally {\n\n\t\t// Remove from its parent by default\n\t\tif ( el.parentNode ) {\n\t\t\tel.parentNode.removeChild( el );\n\t\t}\n\n\t\t// release memory in IE\n\t\tel = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split( \"|\" ),\n\t\ti = arr.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[ i ] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\ta.sourceIndex - b.sourceIndex;\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( ( cur = cur.nextSibling ) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn ( name === \"input\" || name === \"button\" ) && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for :enabled/:disabled\n * @param {Boolean} disabled true for :disabled; false for :enabled\n */\nfunction createDisabledPseudo( disabled ) {\n\n\t// Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable\n\treturn function( elem ) {\n\n\t\t// Only certain elements can match :enabled or :disabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled\n\t\tif ( \"form\" in elem ) {\n\n\t\t\t// Check for inherited disabledness on relevant non-disabled elements:\n\t\t\t// * listed form-associated elements in a disabled fieldset\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#category-listed\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled\n\t\t\t// * option elements in a disabled optgroup\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled\n\t\t\t// All such elements have a \"form\" property.\n\t\t\tif ( elem.parentNode && elem.disabled === false ) {\n\n\t\t\t\t// Option elements defer to a parent optgroup if present\n\t\t\t\tif ( \"label\" in elem ) {\n\t\t\t\t\tif ( \"label\" in elem.parentNode ) {\n\t\t\t\t\t\treturn elem.parentNode.disabled === disabled;\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn elem.disabled === disabled;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Support: IE 6 - 11\n\t\t\t\t// Use the isDisabled shortcut property to check for disabled fieldset ancestors\n\t\t\t\treturn elem.isDisabled === disabled ||\n\n\t\t\t\t\t// Where there is no isDisabled, check manually\n\t\t\t\t\t/* jshint -W018 */\n\t\t\t\t\telem.isDisabled !== !disabled &&\n\t\t\t\t\tinDisabledFieldset( elem ) === disabled;\n\t\t\t}\n\n\t\t\treturn elem.disabled === disabled;\n\n\t\t// Try to winnow out elements that can't be disabled before trusting the disabled property.\n\t\t// Some victims get caught in our net (label, legend, menu, track), but it shouldn't\n\t\t// even exist on them, let alone have a boolean value.\n\t\t} else if ( \"label\" in elem ) {\n\t\t\treturn elem.disabled === disabled;\n\t\t}\n\n\t\t// Remaining elements are neither :enabled nor :disabled\n\t\treturn false;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction( function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction( function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ ( j = matchIndexes[ i ] ) ] ) {\n\t\t\t\t\tseed[ j ] = !( matches[ j ] = seed[ j ] );\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t} );\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== \"undefined\" && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\tvar namespace = elem && elem.namespaceURI,\n\t\tdocElem = elem && ( elem.ownerDocument || elem ).documentElement;\n\n\t// Support: IE <=8\n\t// Assume HTML when documentElement doesn't yet exist, such as inside loading iframes\n\t// https://bugs.jquery.com/ticket/4833\n\treturn !rhtml.test( namespace || docElem && docElem.nodeName || \"HTML\" );\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare, subWindow,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc;\n\n\t// Return early if doc is invalid or already selected\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( doc == document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Update global variables\n\tdocument = doc;\n\tdocElem = document.documentElement;\n\tdocumentIsHTML = !isXML( document );\n\n\t// Support: IE 9 - 11+, Edge 12 - 18+\n\t// Accessing iframe documents after unload throws \"permission denied\" errors (jQuery #13936)\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( preferredDoc != document &&\n\t\t( subWindow = document.defaultView ) && subWindow.top !== subWindow ) {\n\n\t\t// Support: IE 11, Edge\n\t\tif ( subWindow.addEventListener ) {\n\t\t\tsubWindow.addEventListener( \"unload\", unloadHandler, false );\n\n\t\t// Support: IE 9 - 10 only\n\t\t} else if ( subWindow.attachEvent ) {\n\t\t\tsubWindow.attachEvent( \"onunload\", unloadHandler );\n\t\t}\n\t}\n\n\t// Support: IE 8 - 11+, Edge 12 - 18+, Chrome <=16 - 25 only, Firefox <=3.6 - 31 only,\n\t// Safari 4 - 5 only, Opera <=11.6 - 12.x only\n\t// IE/Edge & older browsers don't support the :scope pseudo-class.\n\t// Support: Safari 6.0 only\n\t// Safari 6.0 supports :scope but it's an alias of :root there.\n\tsupport.scope = assert( function( el ) {\n\t\tdocElem.appendChild( el ).appendChild( document.createElement( \"div\" ) );\n\t\treturn typeof el.querySelectorAll !== \"undefined\" &&\n\t\t\t!el.querySelectorAll( \":scope fieldset div\" ).length;\n\t} );\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties\n\t// (excepting IE8 booleans)\n\tsupport.attributes = assert( function( el ) {\n\t\tel.className = \"i\";\n\t\treturn !el.getAttribute( \"className\" );\n\t} );\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert( function( el ) {\n\t\tel.appendChild( document.createComment( \"\" ) );\n\t\treturn !el.getElementsByTagName( \"*\" ).length;\n\t} );\n\n\t// Support: IE<9\n\tsupport.getElementsByClassName = rnative.test( document.getElementsByClassName );\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programmatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert( function( el ) {\n\t\tdocElem.appendChild( el ).id = expando;\n\t\treturn !document.getElementsByName || !document.getElementsByName( expando ).length;\n\t} );\n\n\t// ID filter and find\n\tif ( support.getById ) {\n\t\tExpr.filter[ \"ID\" ] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute( \"id\" ) === attrId;\n\t\t\t};\n\t\t};\n\t\tExpr.find[ \"ID\" ] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar elem = context.getElementById( id );\n\t\t\t\treturn elem ? [ elem ] : [];\n\t\t\t}\n\t\t};\n\t} else {\n\t\tExpr.filter[ \"ID\" ] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" &&\n\t\t\t\t\telem.getAttributeNode( \"id\" );\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\n\t\t// Support: IE 6 - 7 only\n\t\t// getElementById is not reliable as a find shortcut\n\t\tExpr.find[ \"ID\" ] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar node, i, elems,\n\t\t\t\t\telem = context.getElementById( id );\n\n\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t// Verify the id attribute\n\t\t\t\t\tnode = elem.getAttributeNode( \"id\" );\n\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t}\n\n\t\t\t\t\t// Fall back on getElementsByName\n\t\t\t\t\telems = context.getElementsByName( id );\n\t\t\t\t\ti = 0;\n\t\t\t\t\twhile ( ( elem = elems[ i++ ] ) ) {\n\t\t\t\t\t\tnode = elem.getAttributeNode( \"id\" );\n\t\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn [];\n\t\t\t}\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[ \"TAG\" ] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\n\t\t\t// DocumentFragment nodes don't have gEBTN\n\t\t\t} else if ( support.qsa ) {\n\t\t\t\treturn context.querySelectorAll( tag );\n\t\t\t}\n\t\t} :\n\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\n\t\t\t\t// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( ( elem = results[ i++ ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[ \"CLASS\" ] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( typeof context.getElementsByClassName !== \"undefined\" && documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See https://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( ( support.qsa = rnative.test( document.querySelectorAll ) ) ) {\n\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert( function( el ) {\n\n\t\t\tvar input;\n\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// https://bugs.jquery.com/ticket/12359\n\t\t\tdocElem.appendChild( el ).innerHTML = \"<a id='\" + expando + \"'></a>\" +\n\t\t\t\t\"<select id='\" + expando + \"-\\r\\\\' msallowcapture=''>\" +\n\t\t\t\t\"<option selected=''></option></select>\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( el.querySelectorAll( \"[msallowcapture^='']\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !el.querySelectorAll( \"[selected]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+\n\t\t\tif ( !el.querySelectorAll( \"[id~=\" + expando + \"-]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"~=\" );\n\t\t\t}\n\n\t\t\t// Support: IE 11+, Edge 15 - 18+\n\t\t\t// IE 11/Edge don't find elements on a `[name='']` query in some cases.\n\t\t\t// Adding a temporary attribute to the document before the selection works\n\t\t\t// around the issue.\n\t\t\t// Interestingly, IE 10 & older don't seem to have the issue.\n\t\t\tinput = document.createElement( \"input\" );\n\t\t\tinput.setAttribute( \"name\", \"\" );\n\t\t\tel.appendChild( input );\n\t\t\tif ( !el.querySelectorAll( \"[name='']\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*name\" + whitespace + \"*=\" +\n\t\t\t\t\twhitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !el.querySelectorAll( \":checked\" ).length ) {\n\t\t\t\trbuggyQSA.push( \":checked\" );\n\t\t\t}\n\n\t\t\t// Support: Safari 8+, iOS 8+\n\t\t\t// https://bugs.webkit.org/show_bug.cgi?id=136851\n\t\t\t// In-page `selector#id sibling-combinator selector` fails\n\t\t\tif ( !el.querySelectorAll( \"a#\" + expando + \"+*\" ).length ) {\n\t\t\t\trbuggyQSA.push( \".#.+[+~]\" );\n\t\t\t}\n\n\t\t\t// Support: Firefox <=3.6 - 5 only\n\t\t\t// Old Firefox doesn't throw on a badly-escaped identifier.\n\t\t\tel.querySelectorAll( \"\\\\\\f\" );\n\t\t\trbuggyQSA.push( \"[\\\\r\\\\n\\\\f]\" );\n\t\t} );\n\n\t\tassert( function( el ) {\n\t\t\tel.innerHTML = \"<a href='' disabled='disabled'></a>\" +\n\t\t\t\t\"<select disabled='disabled'><option/></select>\";\n\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = document.createElement( \"input\" );\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tel.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( el.querySelectorAll( \"[name=d]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( el.querySelectorAll( \":enabled\" ).length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: IE9-11+\n\t\t\t// IE's :disabled selector does not pick up the children of disabled fieldsets\n\t\t\tdocElem.appendChild( el ).disabled = true;\n\t\t\tif ( el.querySelectorAll( \":disabled\" ).length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: Opera 10 - 11 only\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tel.querySelectorAll( \"*,:x\" );\n\t\t\trbuggyQSA.push( \",.*:\" );\n\t\t} );\n\t}\n\n\tif ( ( support.matchesSelector = rnative.test( ( matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector ) ) ) ) {\n\n\t\tassert( function( el ) {\n\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( el, \"*\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( el, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t} );\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join( \"|\" ) );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join( \"|\" ) );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully self-exclusive\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t) );\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( ( b = b.parentNode ) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t// two documents; shallow comparisons work.\n\t\t// eslint-disable-next-line eqeqeq\n\t\tcompare = ( a.ownerDocument || a ) == ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t( !support.sortDetached && b.compareDocumentPosition( a ) === compare ) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\tif ( a == document || a.ownerDocument == preferredDoc &&\n\t\t\t\tcontains( preferredDoc, a ) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\tif ( b == document || b.ownerDocument == preferredDoc &&\n\t\t\t\tcontains( preferredDoc, b ) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t/* eslint-disable eqeqeq */\n\t\t\treturn a == document ? -1 :\n\t\t\t\tb == document ? 1 :\n\t\t\t\t/* eslint-enable eqeqeq */\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( ( cur = cur.parentNode ) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( ( cur = cur.parentNode ) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[ i ] === bp[ i ] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[ i ], bp[ i ] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t/* eslint-disable eqeqeq */\n\t\t\tap[ i ] == preferredDoc ? -1 :\n\t\t\tbp[ i ] == preferredDoc ? 1 :\n\t\t\t/* eslint-enable eqeqeq */\n\t\t\t0;\n\t};\n\n\treturn document;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\tsetDocument( elem );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t!nonnativeSelectorCache[ expr + \" \" ] &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\n\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t// fragment in IE 9\n\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch ( e ) {\n\t\t\tnonnativeSelectorCache( expr, true );\n\t\t}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\n\t// Set document vars if needed\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( ( context.ownerDocument || context ) != document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\n\t// Set document vars if needed\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( ( elem.ownerDocument || elem ) != document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t( val = elem.getAttributeNode( name ) ) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.escape = function( sel ) {\n\treturn ( sel + \"\" ).replace( rcssescape, fcssescape );\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( ( elem = results[ i++ ] ) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( ( node = elem[ i++ ] ) ) {\n\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[ 1 ] = match[ 1 ].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[ 3 ] = ( match[ 3 ] || match[ 4 ] ||\n\t\t\t\tmatch[ 5 ] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[ 2 ] === \"~=\" ) {\n\t\t\t\tmatch[ 3 ] = \" \" + match[ 3 ] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[ 1 ] = match[ 1 ].toLowerCase();\n\n\t\t\tif ( match[ 1 ].slice( 0, 3 ) === \"nth\" ) {\n\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[ 3 ] ) {\n\t\t\t\t\tSizzle.error( match[ 0 ] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[ 4 ] = +( match[ 4 ] ?\n\t\t\t\t\tmatch[ 5 ] + ( match[ 6 ] || 1 ) :\n\t\t\t\t\t2 * ( match[ 3 ] === \"even\" || match[ 3 ] === \"odd\" ) );\n\t\t\t\tmatch[ 5 ] = +( ( match[ 7 ] + match[ 8 ] ) || match[ 3 ] === \"odd\" );\n\n\t\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[ 3 ] ) {\n\t\t\t\tSizzle.error( match[ 0 ] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[ 6 ] && match[ 2 ];\n\n\t\t\tif ( matchExpr[ \"CHILD\" ].test( match[ 0 ] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[ 3 ] ) {\n\t\t\t\tmatch[ 2 ] = match[ 4 ] || match[ 5 ] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t( excess = tokenize( unquoted, true ) ) &&\n\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t( excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length ) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[ 0 ] = match[ 0 ].slice( 0, excess );\n\t\t\t\tmatch[ 2 ] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() {\n\t\t\t\t\treturn true;\n\t\t\t\t} :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t( pattern = new RegExp( \"(^|\" + whitespace +\n\t\t\t\t\t\")\" + className + \"(\" + whitespace + \"|$)\" ) ) && classCache(\n\t\t\t\t\t\tclassName, function( elem ) {\n\t\t\t\t\t\t\treturn pattern.test(\n\t\t\t\t\t\t\t\ttypeof elem.className === \"string\" && elem.className ||\n\t\t\t\t\t\t\t\ttypeof elem.getAttribute !== \"undefined\" &&\n\t\t\t\t\t\t\t\t\telem.getAttribute( \"class\" ) ||\n\t\t\t\t\t\t\t\t\"\"\n\t\t\t\t\t\t\t);\n\t\t\t\t} );\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\t/* eslint-disable max-len */\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result.replace( rwhitespace, \" \" ) + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t\t/* eslint-enable max-len */\n\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, _argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, _context, xml ) {\n\t\t\t\t\tvar cache, uniqueCache, outerCache, node, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType,\n\t\t\t\t\t\tdiff = false;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( ( node = node[ dir ] ) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) {\n\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\n\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\tnode = parent;\n\t\t\t\t\t\t\touterCache = node[ expando ] || ( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\tdiff = nodeIndex && cache[ 2 ];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( ( node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t( diff = nodeIndex = 0 ) || start.pop() ) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t\tif ( useCache ) {\n\n\t\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\touterCache = node[ expando ] || ( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\t\tdiff = nodeIndex;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t// xml :nth-child(...)\n\t\t\t\t\t\t\t// or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t\tif ( diff === false ) {\n\n\t\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\t\twhile ( ( node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t\t( diff = nodeIndex = 0 ) || start.pop() ) ) {\n\n\t\t\t\t\t\t\t\t\tif ( ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) &&\n\t\t\t\t\t\t\t\t\t\t++diff ) {\n\n\t\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t\touterCache = node[ expando ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction( function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf( seed, matched[ i ] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[ i ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t} ) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction( function( selector ) {\n\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction( function( seed, matches, _context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( ( elem = unmatched[ i ] ) ) {\n\t\t\t\t\t\t\tseed[ i ] = !( matches[ i ] = elem );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} ) :\n\t\t\t\tfunction( elem, _context, xml ) {\n\t\t\t\t\tinput[ 0 ] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\n\t\t\t\t\t// Don't keep the element (issue #299)\n\t\t\t\t\tinput[ 0 ] = null;\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t} ),\n\n\t\t\"has\": markFunction( function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t} ),\n\n\t\t\"contains\": markFunction( function( text ) {\n\t\t\ttext = text.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t} ),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test( lang || \"\" ) ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( ( elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute( \"xml:lang\" ) || elem.getAttribute( \"lang\" ) ) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( ( elem = elem.parentNode ) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t} ),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement &&\n\t\t\t\t( !document.hasFocus || document.hasFocus() ) &&\n\t\t\t\t!!( elem.type || elem.href || ~elem.tabIndex );\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": createDisabledPseudo( false ),\n\t\t\"disabled\": createDisabledPseudo( true ),\n\n\t\t\"checked\": function( elem ) {\n\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn ( nodeName === \"input\" && !!elem.checked ) ||\n\t\t\t\t( nodeName === \"option\" && !!elem.selected );\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\t// eslint-disable-next-line no-unused-expressions\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t// but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[ \"empty\" ]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( ( attr = elem.getAttribute( \"type\" ) ) == null ||\n\t\t\t\t\tattr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo( function() {\n\t\t\treturn [ 0 ];\n\t\t} ),\n\n\t\t\"last\": createPositionalPseudo( function( _matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t} ),\n\n\t\t\"eq\": createPositionalPseudo( function( _matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t} ),\n\n\t\t\"even\": createPositionalPseudo( function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"odd\": createPositionalPseudo( function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"lt\": createPositionalPseudo( function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ?\n\t\t\t\targument + length :\n\t\t\t\targument > length ?\n\t\t\t\t\tlength :\n\t\t\t\t\targument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"gt\": createPositionalPseudo( function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} )\n\t}\n};\n\nExpr.pseudos[ \"nth\" ] = Expr.pseudos[ \"eq\" ];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || ( match = rcomma.exec( soFar ) ) ) {\n\t\t\tif ( match ) {\n\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[ 0 ].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( ( tokens = [] ) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( ( match = rcombinators.exec( soFar ) ) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push( {\n\t\t\t\tvalue: matched,\n\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[ 0 ].replace( rtrim, \" \" )\n\t\t\t} );\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( ( match = matchExpr[ type ].exec( soFar ) ) && ( !preFilters[ type ] ||\n\t\t\t\t( match = preFilters[ type ]( match ) ) ) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push( {\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t} );\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[ i ].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tskip = combinator.next,\n\t\tkey = skip || dir,\n\t\tcheckNonElements = base && key === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, uniqueCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || ( elem[ expando ] = {} );\n\n\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\tuniqueCache = outerCache[ elem.uniqueID ] ||\n\t\t\t\t\t\t\t( outerCache[ elem.uniqueID ] = {} );\n\n\t\t\t\t\t\tif ( skip && skip === elem.nodeName.toLowerCase() ) {\n\t\t\t\t\t\t\telem = elem[ dir ] || elem;\n\t\t\t\t\t\t} else if ( ( oldCache = uniqueCache[ key ] ) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn ( newCache[ 2 ] = oldCache[ 2 ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\tuniqueCache[ key ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( ( newCache[ 2 ] = matcher( elem, context, xml ) ) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[ i ]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[ 0 ];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[ i ], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( ( elem = unmatched[ i ] ) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction( function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts(\n\t\t\t\tselector || \"*\",\n\t\t\t\tcontext.nodeType ? [ context ] : context,\n\t\t\t\t[]\n\t\t\t),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( ( elem = temp[ i ] ) ) {\n\t\t\t\t\tmatcherOut[ postMap[ i ] ] = !( matcherIn[ postMap[ i ] ] = elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( ( elem = matcherOut[ i ] ) ) {\n\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( ( matcherIn[ i ] = elem ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, ( matcherOut = [] ), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( ( elem = matcherOut[ i ] ) &&\n\t\t\t\t\t\t( temp = postFinder ? indexOf( seed, elem ) : preMap[ i ] ) > -1 ) {\n\n\t\t\t\t\t\tseed[ temp ] = !( results[ temp ] = elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t} );\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[ 0 ].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[ \" \" ],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\tvar ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t( checkContext = context ).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\n\t\t\t// Avoid hanging onto element (issue #299)\n\t\t\tcheckContext = null;\n\t\t\treturn ret;\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( ( matcher = Expr.relative[ tokens[ i ].type ] ) ) {\n\t\t\tmatchers = [ addCombinator( elementMatcher( matchers ), matcher ) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[ i ].type ].apply( null, tokens[ i ].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[ j ].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\n\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\ttokens\n\t\t\t\t\t\t.slice( 0, i - 1 )\n\t\t\t\t\t\t.concat( { value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" } )\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( ( tokens = tokens.slice( j ) ) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[ \"TAG\" ]( \"*\", outermost ),\n\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = ( dirruns += contextBackup == null ? 1 : Math.random() || 0.1 ),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\n\t\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t\t// two documents; shallow comparisons work.\n\t\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\t\toutermostContext = context == document || context || outermost;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: <number>) matching elements by id\n\t\t\tfor ( ; i !== len && ( elem = elems[ i ] ) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\n\t\t\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t\t\t// two documents; shallow comparisons work.\n\t\t\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\t\t\tif ( !context && elem.ownerDocument != document ) {\n\t\t\t\t\t\tsetDocument( elem );\n\t\t\t\t\t\txml = !documentIsHTML;\n\t\t\t\t\t}\n\t\t\t\t\twhile ( ( matcher = elementMatchers[ j++ ] ) ) {\n\t\t\t\t\t\tif ( matcher( elem, context || document, xml ) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( ( elem = !matcher && elem ) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// `i` is now the count of elements visited above, and adding it to `matchedCount`\n\t\t\t// makes the latter nonnegative.\n\t\t\tmatchedCount += i;\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\t// NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`\n\t\t\t// equals `i`), unless we didn't visit _any_ elements in the above loop because we have\n\t\t\t// no element matchers and no seed.\n\t\t\t// Incrementing an initially-string \"0\" `i` allows `i` to remain a string only in that\n\t\t\t// case, which will result in a \"00\" `matchedCount` that differs from `i` but is also\n\t\t\t// numerically zero.\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( ( matcher = setMatchers[ j++ ] ) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !( unmatched[ i ] || setMatched[ i ] ) ) {\n\t\t\t\t\t\t\t\tsetMatched[ i ] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[ i ] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache(\n\t\t\tselector,\n\t\t\tmatcherFromGroupMatchers( elementMatchers, setMatchers )\n\t\t);\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n * selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n * selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( ( selector = compiled.selector || selector ) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is only one selector in the list and no seed\n\t// (the latter of which guarantees us context)\n\tif ( match.length === 1 ) {\n\n\t\t// Reduce context if the leading compound selector is an ID\n\t\ttokens = match[ 0 ] = match[ 0 ].slice( 0 );\n\t\tif ( tokens.length > 2 && ( token = tokens[ 0 ] ).type === \"ID\" &&\n\t\t\tcontext.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[ 1 ].type ] ) {\n\n\t\t\tcontext = ( Expr.find[ \"ID\" ]( token.matches[ 0 ]\n\t\t\t\t.replace( runescape, funescape ), context ) || [] )[ 0 ];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[ \"needsContext\" ].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[ i ];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ ( type = token.type ) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( ( find = Expr.find[ type ] ) ) {\n\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( ( seed = find(\n\t\t\t\t\ttoken.matches[ 0 ].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[ 0 ].type ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext\n\t\t\t\t) ) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\t!context || rsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split( \"\" ).sort( sortOrder ).join( \"\" ) === expando;\n\n// Support: Chrome 14-35+\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert( function( el ) {\n\n\t// Should return 1, but returns 4 (following)\n\treturn el.compareDocumentPosition( document.createElement( \"fieldset\" ) ) & 1;\n} );\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert( function( el ) {\n\tel.innerHTML = \"<a href='#'></a>\";\n\treturn el.firstChild.getAttribute( \"href\" ) === \"#\";\n} ) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t} );\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert( function( el ) {\n\tel.innerHTML = \"<input/>\";\n\tel.firstChild.setAttribute( \"value\", \"\" );\n\treturn el.firstChild.getAttribute( \"value\" ) === \"\";\n} ) ) {\n\taddHandle( \"value\", function( elem, _name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t} );\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert( function( el ) {\n\treturn el.getAttribute( \"disabled\" ) == null;\n} ) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t( val = elem.getAttributeNode( name ) ) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\t\tnull;\n\t\t}\n\t} );\n}\n\nreturn Sizzle;\n\n} )( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\n\n// Deprecated\njQuery.expr[ \":\" ] = jQuery.expr.pseudos;\njQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\njQuery.escapeSelector = Sizzle.escape;\n\n\n\n\nvar dir = function( elem, dir, until ) {\n\tvar matched = [],\n\t\ttruncate = until !== undefined;\n\n\twhile ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {\n\t\tif ( elem.nodeType === 1 ) {\n\t\t\tif ( truncate && jQuery( elem ).is( until ) ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tmatched.push( elem );\n\t\t}\n\t}\n\treturn matched;\n};\n\n\nvar siblings = function( n, elem ) {\n\tvar matched = [];\n\n\tfor ( ; n; n = n.nextSibling ) {\n\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\tmatched.push( n );\n\t\t}\n\t}\n\n\treturn matched;\n};\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\n\n\nfunction nodeName( elem, name ) {\n\n\treturn elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\n}\nvar rsingleTag = ( /^<([a-z][^\\/\\0>:\\x20\\t\\r\\n\\f]*)[\\x20\\t\\r\\n\\f]*\\/?>(?:<\\/\\1>|)$/i );\n\n\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t} );\n\t}\n\n\t// Single element\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t} );\n\t}\n\n\t// Arraylike of elements (jQuery, arguments, Array)\n\tif ( typeof qualifier !== \"string\" ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( indexOf.call( qualifier, elem ) > -1 ) !== not;\n\t\t} );\n\t}\n\n\t// Filtered directly for both simple and complex selectors\n\treturn jQuery.filter( qualifier, elements, not );\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\tif ( elems.length === 1 && elem.nodeType === 1 ) {\n\t\treturn jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [];\n\t}\n\n\treturn jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\treturn elem.nodeType === 1;\n\t} ) );\n};\n\njQuery.fn.extend( {\n\tfind: function( selector ) {\n\t\tvar i, ret,\n\t\t\tlen = this.length,\n\t\t\tself = this;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter( function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} ) );\n\t\t}\n\n\t\tret = this.pushStack( [] );\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\treturn len > 1 ? jQuery.uniqueSort( ret ) : ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], false ) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], true ) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n} );\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\t// Shortcut simple #id case for speed\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]+))$/,\n\n\tinit = jQuery.fn.init = function( selector, context, root ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Method init() accepts an alternate rootjQuery\n\t\t// so migrate can support jQuery.sub (gh-2101)\n\t\troot = root || rootjQuery;\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector[ 0 ] === \"<\" &&\n\t\t\t\tselector[ selector.length - 1 ] === \">\" &&\n\t\t\t\tselector.length >= 3 ) {\n\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && ( match[ 1 ] || !context ) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[ 1 ] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[ 0 ] : context;\n\n\t\t\t\t\t// Option to run scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[ 1 ],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[ 2 ] );\n\n\t\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t\t// Inject the element directly into the jQuery object\n\t\t\t\t\t\tthis[ 0 ] = elem;\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || root ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis[ 0 ] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( isFunction( selector ) ) {\n\t\t\treturn root.ready !== undefined ?\n\t\t\t\troot.ready( selector ) :\n\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\n\t// Methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.fn.extend( {\n\thas: function( target ) {\n\t\tvar targets = jQuery( target, this ),\n\t\t\tl = targets.length;\n\n\t\treturn this.filter( function() {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[ i ] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\ttargets = typeof selectors !== \"string\" && jQuery( selectors );\n\n\t\t// Positional selectors never match, since there's no _selection_ context\n\t\tif ( !rneedsContext.test( selectors ) ) {\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tfor ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {\n\n\t\t\t\t\t// Always skip document fragments\n\t\t\t\t\tif ( cur.nodeType < 11 && ( targets ?\n\t\t\t\t\t\ttargets.index( cur ) > -1 :\n\n\t\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\t\tjQuery.find.matchesSelector( cur, selectors ) ) ) {\n\n\t\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within the set\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// Index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn indexOf.call( jQuery( elem ), this[ 0 ] );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn indexOf.call( this,\n\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[ 0 ] : elem\n\t\t);\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.uniqueSort(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter( selector )\n\t\t);\n\t}\n} );\n\nfunction sibling( cur, dir ) {\n\twhile ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}\n\treturn cur;\n}\n\njQuery.each( {\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn siblings( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn siblings( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n\t\tif ( elem.contentDocument != null &&\n\n\t\t\t// Support: IE 11+\n\t\t\t// <object> elements with no `data` attribute has an object\n\t\t\t// `contentDocument` with a `null` prototype.\n\t\t\tgetProto( elem.contentDocument ) ) {\n\n\t\t\treturn elem.contentDocument;\n\t\t}\n\n\t\t// Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only\n\t\t// Treat the template element as a regular one in browsers that\n\t\t// don't support it.\n\t\tif ( nodeName( elem, \"template\" ) ) {\n\t\t\telem = elem.content || elem;\n\t\t}\n\n\t\treturn jQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar matched = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tmatched = jQuery.filter( selector, matched );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tjQuery.uniqueSort( matched );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tmatched.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched );\n\t};\n} );\nvar rnothtmlwhite = ( /[^\\x20\\t\\r\\n\\f]+/g );\n\n\n\n// Convert String-formatted options into Object-formatted ones\nfunction createOptions( options ) {\n\tvar object = {};\n\tjQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t} );\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\tcreateOptions( options ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Flag to know if list is currently firing\n\t\tfiring,\n\n\t\t// Last fire value for non-forgettable lists\n\t\tmemory,\n\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\n\t\t// Flag to prevent firing\n\t\tlocked,\n\n\t\t// Actual callback list\n\t\tlist = [],\n\n\t\t// Queue of execution data for repeatable lists\n\t\tqueue = [],\n\n\t\t// Index of currently firing callback (modified by add/remove as needed)\n\t\tfiringIndex = -1,\n\n\t\t// Fire callbacks\n\t\tfire = function() {\n\n\t\t\t// Enforce single-firing\n\t\t\tlocked = locked || options.once;\n\n\t\t\t// Execute callbacks for all pending executions,\n\t\t\t// respecting firingIndex overrides and runtime changes\n\t\t\tfired = firing = true;\n\t\t\tfor ( ; queue.length; firingIndex = -1 ) {\n\t\t\t\tmemory = queue.shift();\n\t\t\t\twhile ( ++firingIndex < list.length ) {\n\n\t\t\t\t\t// Run callback and check for early termination\n\t\t\t\t\tif ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&\n\t\t\t\t\t\toptions.stopOnFalse ) {\n\n\t\t\t\t\t\t// Jump to end and forget the data so .add doesn't re-fire\n\t\t\t\t\t\tfiringIndex = list.length;\n\t\t\t\t\t\tmemory = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Forget the data if we're done with it\n\t\t\tif ( !options.memory ) {\n\t\t\t\tmemory = false;\n\t\t\t}\n\n\t\t\tfiring = false;\n\n\t\t\t// Clean up if we're done firing for good\n\t\t\tif ( locked ) {\n\n\t\t\t\t// Keep an empty list if we have data for future add calls\n\t\t\t\tif ( memory ) {\n\t\t\t\t\tlist = [];\n\n\t\t\t\t// Otherwise, this object is spent\n\t\t\t\t} else {\n\t\t\t\t\tlist = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t// Actual Callbacks object\n\t\tself = {\n\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\n\t\t\t\t\t// If we have memory from a past run, we should fire after adding\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfiringIndex = list.length - 1;\n\t\t\t\t\t\tqueue.push( memory );\n\t\t\t\t\t}\n\n\t\t\t\t\t( function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tif ( isFunction( arg ) ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && toType( arg ) !== \"string\" ) {\n\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} );\n\t\t\t\t\t} )( arguments );\n\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\tvar index;\n\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\tlist.splice( index, 1 );\n\n\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ?\n\t\t\t\t\tjQuery.inArray( fn, list ) > -1 :\n\t\t\t\t\tlist.length > 0;\n\t\t\t},\n\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Disable .fire and .add\n\t\t\t// Abort any current/pending executions\n\t\t\t// Clear all callbacks and values\n\t\t\tdisable: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tlist = memory = \"\";\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\n\t\t\t// Disable .fire\n\t\t\t// Also disable .add unless we have memory (since it would have no effect)\n\t\t\t// Abort any pending executions\n\t\t\tlock: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tif ( !memory && !firing ) {\n\t\t\t\t\tlist = memory = \"\";\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tlocked: function() {\n\t\t\t\treturn !!locked;\n\t\t\t},\n\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( !locked ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tqueue.push( args );\n\t\t\t\t\tif ( !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\nfunction Identity( v ) {\n\treturn v;\n}\nfunction Thrower( ex ) {\n\tthrow ex;\n}\n\nfunction adoptValue( value, resolve, reject, noValue ) {\n\tvar method;\n\n\ttry {\n\n\t\t// Check for promise aspect first to privilege synchronous behavior\n\t\tif ( value && isFunction( ( method = value.promise ) ) ) {\n\t\t\tmethod.call( value ).done( resolve ).fail( reject );\n\n\t\t// Other thenables\n\t\t} else if ( value && isFunction( ( method = value.then ) ) ) {\n\t\t\tmethod.call( value, resolve, reject );\n\n\t\t// Other non-thenables\n\t\t} else {\n\n\t\t\t// Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer:\n\t\t\t// * false: [ value ].slice( 0 ) => resolve( value )\n\t\t\t// * true: [ value ].slice( 1 ) => resolve()\n\t\t\tresolve.apply( undefined, [ value ].slice( noValue ) );\n\t\t}\n\n\t// For Promises/A+, convert exceptions into rejections\n\t// Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in\n\t// Deferred#then to conditionally suppress rejection.\n\t} catch ( value ) {\n\n\t\t// Support: Android 4.0 only\n\t\t// Strict mode functions invoked without .call/.apply get global-object context\n\t\treject.apply( undefined, [ value ] );\n\t}\n}\n\njQuery.extend( {\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\n\t\t\t\t// action, add listener, callbacks,\n\t\t\t\t// ... .then handlers, argument index, [final state]\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks( \"memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"memory\" ), 2 ],\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 0, \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 1, \"rejected\" ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\t\"catch\": function( fn ) {\n\t\t\t\t\treturn promise.then( null, fn );\n\t\t\t\t},\n\n\t\t\t\t// Keep pipe for back-compat\n\t\t\t\tpipe: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( _i, tuple ) {\n\n\t\t\t\t\t\t\t// Map tuples (progress, done, fail) to arguments (done, fail, progress)\n\t\t\t\t\t\t\tvar fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];\n\n\t\t\t\t\t\t\t// deferred.progress(function() { bind to newDefer or newDefer.notify })\n\t\t\t\t\t\t\t// deferred.done(function() { bind to newDefer or newDefer.resolve })\n\t\t\t\t\t\t\t// deferred.fail(function() { bind to newDefer or newDefer.reject })\n\t\t\t\t\t\t\tdeferred[ tuple[ 1 ] ]( function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify )\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ](\n\t\t\t\t\t\t\t\t\t\tthis,\n\t\t\t\t\t\t\t\t\t\tfn ? [ returned ] : arguments\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t} );\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\t\t\t\tthen: function( onFulfilled, onRejected, onProgress ) {\n\t\t\t\t\tvar maxDepth = 0;\n\t\t\t\t\tfunction resolve( depth, deferred, handler, special ) {\n\t\t\t\t\t\treturn function() {\n\t\t\t\t\t\t\tvar that = this,\n\t\t\t\t\t\t\t\targs = arguments,\n\t\t\t\t\t\t\t\tmightThrow = function() {\n\t\t\t\t\t\t\t\t\tvar returned, then;\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.3\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-59\n\t\t\t\t\t\t\t\t\t// Ignore double-resolution attempts\n\t\t\t\t\t\t\t\t\tif ( depth < maxDepth ) {\n\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\treturned = handler.apply( that, args );\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.1\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-48\n\t\t\t\t\t\t\t\t\tif ( returned === deferred.promise() ) {\n\t\t\t\t\t\t\t\t\t\tthrow new TypeError( \"Thenable self-resolution\" );\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ sections 2.3.3.1, 3.5\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-54\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-75\n\t\t\t\t\t\t\t\t\t// Retrieve `then` only once\n\t\t\t\t\t\t\t\t\tthen = returned &&\n\n\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.4\n\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-64\n\t\t\t\t\t\t\t\t\t\t// Only check objects and functions for thenability\n\t\t\t\t\t\t\t\t\t\t( typeof returned === \"object\" ||\n\t\t\t\t\t\t\t\t\t\t\ttypeof returned === \"function\" ) &&\n\t\t\t\t\t\t\t\t\t\treturned.then;\n\n\t\t\t\t\t\t\t\t\t// Handle a returned thenable\n\t\t\t\t\t\t\t\t\tif ( isFunction( then ) ) {\n\n\t\t\t\t\t\t\t\t\t\t// Special processors (notify) just wait for resolution\n\t\t\t\t\t\t\t\t\t\tif ( special ) {\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special )\n\t\t\t\t\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\t\t\t\t// Normal processors (resolve) also hook into progress\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\t// ...and disregard older resolution values\n\t\t\t\t\t\t\t\t\t\t\tmaxDepth++;\n\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity,\n\t\t\t\t\t\t\t\t\t\t\t\t\tdeferred.notifyWith )\n\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Handle all other returned values\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\tif ( handler !== Identity ) {\n\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\targs = [ returned ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t// Process the value(s)\n\t\t\t\t\t\t\t\t\t\t// Default process is resolve\n\t\t\t\t\t\t\t\t\t\t( special || deferred.resolveWith )( that, args );\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t},\n\n\t\t\t\t\t\t\t\t// Only normal processors (resolve) catch and reject exceptions\n\t\t\t\t\t\t\t\tprocess = special ?\n\t\t\t\t\t\t\t\t\tmightThrow :\n\t\t\t\t\t\t\t\t\tfunction() {\n\t\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\t\tmightThrow();\n\t\t\t\t\t\t\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t\t\t\t\t\t\tif ( jQuery.Deferred.exceptionHook ) {\n\t\t\t\t\t\t\t\t\t\t\t\tjQuery.Deferred.exceptionHook( e,\n\t\t\t\t\t\t\t\t\t\t\t\t\tprocess.stackTrace );\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.4.1\n\t\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-61\n\t\t\t\t\t\t\t\t\t\t\t// Ignore post-resolution exceptions\n\t\t\t\t\t\t\t\t\t\t\tif ( depth + 1 >= maxDepth ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\t\t\tif ( handler !== Thrower ) {\n\t\t\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\t\t\targs = [ e ];\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t\tdeferred.rejectWith( that, args );\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t};\n\n\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.1\n\t\t\t\t\t\t\t// https://promisesaplus.com/#point-57\n\t\t\t\t\t\t\t// Re-resolve promises immediately to dodge false rejection from\n\t\t\t\t\t\t\t// subsequent errors\n\t\t\t\t\t\t\tif ( depth ) {\n\t\t\t\t\t\t\t\tprocess();\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// Call an optional hook to record the stack, in case of exception\n\t\t\t\t\t\t\t\t// since it's otherwise lost when execution goes async\n\t\t\t\t\t\t\t\tif ( jQuery.Deferred.getStackHook ) {\n\t\t\t\t\t\t\t\t\tprocess.stackTrace = jQuery.Deferred.getStackHook();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\twindow.setTimeout( process );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t};\n\t\t\t\t\t}\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\n\t\t\t\t\t\t// progress_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 0 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onProgress ) ?\n\t\t\t\t\t\t\t\t\tonProgress :\n\t\t\t\t\t\t\t\t\tIdentity,\n\t\t\t\t\t\t\t\tnewDefer.notifyWith\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// fulfilled_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 1 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onFulfilled ) ?\n\t\t\t\t\t\t\t\t\tonFulfilled :\n\t\t\t\t\t\t\t\t\tIdentity\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// rejected_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 2 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onRejected ) ?\n\t\t\t\t\t\t\t\t\tonRejected :\n\t\t\t\t\t\t\t\t\tThrower\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 5 ];\n\n\t\t\t// promise.progress = list.add\n\t\t\t// promise.done = list.add\n\t\t\t// promise.fail = list.add\n\t\t\tpromise[ tuple[ 1 ] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(\n\t\t\t\t\tfunction() {\n\n\t\t\t\t\t\t// state = \"resolved\" (i.e., fulfilled)\n\t\t\t\t\t\t// state = \"rejected\"\n\t\t\t\t\t\tstate = stateString;\n\t\t\t\t\t},\n\n\t\t\t\t\t// rejected_callbacks.disable\n\t\t\t\t\t// fulfilled_callbacks.disable\n\t\t\t\t\ttuples[ 3 - i ][ 2 ].disable,\n\n\t\t\t\t\t// rejected_handlers.disable\n\t\t\t\t\t// fulfilled_handlers.disable\n\t\t\t\t\ttuples[ 3 - i ][ 3 ].disable,\n\n\t\t\t\t\t// progress_callbacks.lock\n\t\t\t\t\ttuples[ 0 ][ 2 ].lock,\n\n\t\t\t\t\t// progress_handlers.lock\n\t\t\t\t\ttuples[ 0 ][ 3 ].lock\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// progress_handlers.fire\n\t\t\t// fulfilled_handlers.fire\n\t\t\t// rejected_handlers.fire\n\t\t\tlist.add( tuple[ 3 ].fire );\n\n\t\t\t// deferred.notify = function() { deferred.notifyWith(...) }\n\t\t\t// deferred.resolve = function() { deferred.resolveWith(...) }\n\t\t\t// deferred.reject = function() { deferred.rejectWith(...) }\n\t\t\tdeferred[ tuple[ 0 ] ] = function() {\n\t\t\t\tdeferred[ tuple[ 0 ] + \"With\" ]( this === deferred ? undefined : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\n\t\t\t// deferred.notifyWith = list.fireWith\n\t\t\t// deferred.resolveWith = list.fireWith\n\t\t\t// deferred.rejectWith = list.fireWith\n\t\t\tdeferred[ tuple[ 0 ] + \"With\" ] = list.fireWith;\n\t\t} );\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( singleValue ) {\n\t\tvar\n\n\t\t\t// count of uncompleted subordinates\n\t\t\tremaining = arguments.length,\n\n\t\t\t// count of unprocessed arguments\n\t\t\ti = remaining,\n\n\t\t\t// subordinate fulfillment data\n\t\t\tresolveContexts = Array( i ),\n\t\t\tresolveValues = slice.call( arguments ),\n\n\t\t\t// the primary Deferred\n\t\t\tprimary = jQuery.Deferred(),\n\n\t\t\t// subordinate callback factory\n\t\t\tupdateFunc = function( i ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tresolveContexts[ i ] = this;\n\t\t\t\t\tresolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( !( --remaining ) ) {\n\t\t\t\t\t\tprimary.resolveWith( resolveContexts, resolveValues );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t// Single- and empty arguments are adopted like Promise.resolve\n\t\tif ( remaining <= 1 ) {\n\t\t\tadoptValue( singleValue, primary.done( updateFunc( i ) ).resolve, primary.reject,\n\t\t\t\t!remaining );\n\n\t\t\t// Use .then() to unwrap secondary thenables (cf. gh-3000)\n\t\t\tif ( primary.state() === \"pending\" ||\n\t\t\t\tisFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {\n\n\t\t\t\treturn primary.then();\n\t\t\t}\n\t\t}\n\n\t\t// Multiple arguments are aggregated like Promise.all array elements\n\t\twhile ( i-- ) {\n\t\t\tadoptValue( resolveValues[ i ], updateFunc( i ), primary.reject );\n\t\t}\n\n\t\treturn primary.promise();\n\t}\n} );\n\n\n// These usually indicate a programmer mistake during development,\n// warn about them ASAP rather than swallowing them by default.\nvar rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;\n\njQuery.Deferred.exceptionHook = function( error, stack ) {\n\n\t// Support: IE 8 - 9 only\n\t// Console exists when dev tools are open, which can happen at any time\n\tif ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {\n\t\twindow.console.warn( \"jQuery.Deferred exception: \" + error.message, error.stack, stack );\n\t}\n};\n\n\n\n\njQuery.readyException = function( error ) {\n\twindow.setTimeout( function() {\n\t\tthrow error;\n\t} );\n};\n\n\n\n\n// The deferred used on DOM ready\nvar readyList = jQuery.Deferred();\n\njQuery.fn.ready = function( fn ) {\n\n\treadyList\n\t\t.then( fn )\n\n\t\t// Wrap jQuery.readyException in a function so that the lookup\n\t\t// happens at the time of error handling instead of callback\n\t\t// registration.\n\t\t.catch( function( error ) {\n\t\t\tjQuery.readyException( error );\n\t\t} );\n\n\treturn this;\n};\n\njQuery.extend( {\n\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\t}\n} );\n\njQuery.ready.then = readyList.then;\n\n// The ready event handler and self cleanup method\nfunction completed() {\n\tdocument.removeEventListener( \"DOMContentLoaded\", completed );\n\twindow.removeEventListener( \"load\", completed );\n\tjQuery.ready();\n}\n\n// Catch cases where $(document).ready() is called\n// after the browser event has already occurred.\n// Support: IE <=9 - 10 only\n// Older IE sometimes signals \"interactive\" too soon\nif ( document.readyState === \"complete\" ||\n\t( document.readyState !== \"loading\" && !document.documentElement.doScroll ) ) {\n\n\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\twindow.setTimeout( jQuery.ready );\n\n} else {\n\n\t// Use the handy event callback\n\tdocument.addEventListener( \"DOMContentLoaded\", completed );\n\n\t// A fallback to window.onload, that will always work\n\twindow.addEventListener( \"load\", completed );\n}\n\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlen = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( toType( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\taccess( elems, fn, i, key[ i ], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, _key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\tfn(\n\t\t\t\t\telems[ i ], key, raw ?\n\t\t\t\t\t\tvalue :\n\t\t\t\t\t\tvalue.call( elems[ i ], i, fn( elems[ i ], key ) )\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( chainable ) {\n\t\treturn elems;\n\t}\n\n\t// Gets\n\tif ( bulk ) {\n\t\treturn fn.call( elems );\n\t}\n\n\treturn len ? fn( elems[ 0 ], key ) : emptyGet;\n};\n\n\n// Matches dashed string for camelizing\nvar rmsPrefix = /^-ms-/,\n\trdashAlpha = /-([a-z])/g;\n\n// Used by camelCase as callback to replace()\nfunction fcamelCase( _all, letter ) {\n\treturn letter.toUpperCase();\n}\n\n// Convert dashed to camelCase; used by the css and data modules\n// Support: IE <=9 - 11, Edge 12 - 15\n// Microsoft forgot to hump their vendor prefix (#9572)\nfunction camelCase( string ) {\n\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n}\nvar acceptData = function( owner ) {\n\n\t// Accepts only:\n\t// - Node\n\t// - Node.ELEMENT_NODE\n\t// - Node.DOCUMENT_NODE\n\t// - Object\n\t// - Any\n\treturn owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );\n};\n\n\n\n\nfunction Data() {\n\tthis.expando = jQuery.expando + Data.uid++;\n}\n\nData.uid = 1;\n\nData.prototype = {\n\n\tcache: function( owner ) {\n\n\t\t// Check if the owner object already has a cache\n\t\tvar value = owner[ this.expando ];\n\n\t\t// If not, create one\n\t\tif ( !value ) {\n\t\t\tvalue = {};\n\n\t\t\t// We can accept data for non-element nodes in modern browsers,\n\t\t\t// but we should not, see #8335.\n\t\t\t// Always return an empty object.\n\t\t\tif ( acceptData( owner ) ) {\n\n\t\t\t\t// If it is a node unlikely to be stringify-ed or looped over\n\t\t\t\t// use plain assignment\n\t\t\t\tif ( owner.nodeType ) {\n\t\t\t\t\towner[ this.expando ] = value;\n\n\t\t\t\t// Otherwise secure it in a non-enumerable property\n\t\t\t\t// configurable must be true to allow the property to be\n\t\t\t\t// deleted when data is removed\n\t\t\t\t} else {\n\t\t\t\t\tObject.defineProperty( owner, this.expando, {\n\t\t\t\t\t\tvalue: value,\n\t\t\t\t\t\tconfigurable: true\n\t\t\t\t\t} );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn value;\n\t},\n\tset: function( owner, data, value ) {\n\t\tvar prop,\n\t\t\tcache = this.cache( owner );\n\n\t\t// Handle: [ owner, key, value ] args\n\t\t// Always use camelCase key (gh-2257)\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tcache[ camelCase( data ) ] = value;\n\n\t\t// Handle: [ owner, { properties } ] args\n\t\t} else {\n\n\t\t\t// Copy the properties one-by-one to the cache object\n\t\t\tfor ( prop in data ) {\n\t\t\t\tcache[ camelCase( prop ) ] = data[ prop ];\n\t\t\t}\n\t\t}\n\t\treturn cache;\n\t},\n\tget: function( owner, key ) {\n\t\treturn key === undefined ?\n\t\t\tthis.cache( owner ) :\n\n\t\t\t// Always use camelCase key (gh-2257)\n\t\t\towner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ];\n\t},\n\taccess: function( owner, key, value ) {\n\n\t\t// In cases where either:\n\t\t//\n\t\t// 1. No key was specified\n\t\t// 2. A string key was specified, but no value provided\n\t\t//\n\t\t// Take the \"read\" path and allow the get method to determine\n\t\t// which value to return, respectively either:\n\t\t//\n\t\t// 1. The entire cache object\n\t\t// 2. The data stored at the key\n\t\t//\n\t\tif ( key === undefined ||\n\t\t\t\t( ( key && typeof key === \"string\" ) && value === undefined ) ) {\n\n\t\t\treturn this.get( owner, key );\n\t\t}\n\n\t\t// When the key is not a string, or both a key and value\n\t\t// are specified, set or extend (existing objects) with either:\n\t\t//\n\t\t// 1. An object of properties\n\t\t// 2. A key and value\n\t\t//\n\t\tthis.set( owner, key, value );\n\n\t\t// Since the \"set\" path can have two possible entry points\n\t\t// return the expected data based on which path was taken[*]\n\t\treturn value !== undefined ? value : key;\n\t},\n\tremove: function( owner, key ) {\n\t\tvar i,\n\t\t\tcache = owner[ this.expando ];\n\n\t\tif ( cache === undefined ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( key !== undefined ) {\n\n\t\t\t// Support array or space separated string of keys\n\t\t\tif ( Array.isArray( key ) ) {\n\n\t\t\t\t// If key is an array of keys...\n\t\t\t\t// We always set camelCase keys, so remove that.\n\t\t\t\tkey = key.map( camelCase );\n\t\t\t} else {\n\t\t\t\tkey = camelCase( key );\n\n\t\t\t\t// If a key with the spaces exists, use it.\n\t\t\t\t// Otherwise, create an array by matching non-whitespace\n\t\t\t\tkey = key in cache ?\n\t\t\t\t\t[ key ] :\n\t\t\t\t\t( key.match( rnothtmlwhite ) || [] );\n\t\t\t}\n\n\t\t\ti = key.length;\n\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete cache[ key[ i ] ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if there's no more data\n\t\tif ( key === undefined || jQuery.isEmptyObject( cache ) ) {\n\n\t\t\t// Support: Chrome <=35 - 45\n\t\t\t// Webkit & Blink performance suffers when deleting properties\n\t\t\t// from DOM nodes, so set to undefined instead\n\t\t\t// https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)\n\t\t\tif ( owner.nodeType ) {\n\t\t\t\towner[ this.expando ] = undefined;\n\t\t\t} else {\n\t\t\t\tdelete owner[ this.expando ];\n\t\t\t}\n\t\t}\n\t},\n\thasData: function( owner ) {\n\t\tvar cache = owner[ this.expando ];\n\t\treturn cache !== undefined && !jQuery.isEmptyObject( cache );\n\t}\n};\nvar dataPriv = new Data();\n\nvar dataUser = new Data();\n\n\n\n//\tImplementation Summary\n//\n//\t1. Enforce API surface and semantic compatibility with 1.9.x branch\n//\t2. Improve the module's maintainability by reducing the storage\n//\t\tpaths to a single mechanism.\n//\t3. Use the same single mechanism to support \"private\" and \"user\" data.\n//\t4. _Never_ expose \"private\" data to user code (TODO: Drop _data, _removeData)\n//\t5. Avoid exposing implementation details on user objects (eg. expando properties)\n//\t6. Provide a clear path for implementation upgrade to WeakMap in 2014\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /[A-Z]/g;\n\nfunction getData( data ) {\n\tif ( data === \"true\" ) {\n\t\treturn true;\n\t}\n\n\tif ( data === \"false\" ) {\n\t\treturn false;\n\t}\n\n\tif ( data === \"null\" ) {\n\t\treturn null;\n\t}\n\n\t// Only convert to a number if it doesn't change the string\n\tif ( data === +data + \"\" ) {\n\t\treturn +data;\n\t}\n\n\tif ( rbrace.test( data ) ) {\n\t\treturn JSON.parse( data );\n\t}\n\n\treturn data;\n}\n\nfunction dataAttr( elem, key, data ) {\n\tvar name;\n\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\t\tname = \"data-\" + key.replace( rmultiDash, \"-$&\" ).toLowerCase();\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = getData( data );\n\t\t\t} catch ( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tdataUser.set( elem, key, data );\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\treturn data;\n}\n\njQuery.extend( {\n\thasData: function( elem ) {\n\t\treturn dataUser.hasData( elem ) || dataPriv.hasData( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn dataUser.access( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\tdataUser.remove( elem, name );\n\t},\n\n\t// TODO: Now that all calls to _data and _removeData have been replaced\n\t// with direct calls to dataPriv methods, these can be deprecated.\n\t_data: function( elem, name, data ) {\n\t\treturn dataPriv.access( elem, name, data );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\tdataPriv.remove( elem, name );\n\t}\n} );\n\njQuery.fn.extend( {\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[ 0 ],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = dataUser.get( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !dataPriv.get( elem, \"hasDataAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE 11 only\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = camelCase( name.slice( 5 ) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdataPriv.set( elem, \"hasDataAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each( function() {\n\t\t\t\tdataUser.set( this, key );\n\t\t\t} );\n\t\t}\n\n\t\treturn access( this, function( value ) {\n\t\t\tvar data;\n\n\t\t\t// The calling jQuery object (element matches) is not empty\n\t\t\t// (and therefore has an element appears at this[ 0 ]) and the\n\t\t\t// `value` parameter was not undefined. An empty jQuery object\n\t\t\t// will result in `undefined` for elem = this[ 0 ] which will\n\t\t\t// throw an exception if an attempt to read a data cache is made.\n\t\t\tif ( elem && value === undefined ) {\n\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// The key will always be camelCased in Data\n\t\t\t\tdata = dataUser.get( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to \"discover\" the data in\n\t\t\t\t// HTML5 custom data-* attrs\n\t\t\t\tdata = dataAttr( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// We tried really hard, but the data doesn't exist.\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Set the data...\n\t\t\tthis.each( function() {\n\n\t\t\t\t// We always store the camelCased key\n\t\t\t\tdataUser.set( this, key, value );\n\t\t\t} );\n\t\t}, null, value, arguments.length > 1, null, true );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each( function() {\n\t\t\tdataUser.remove( this, key );\n\t\t} );\n\t}\n} );\n\n\njQuery.extend( {\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = dataPriv.get( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || Array.isArray( data ) ) {\n\t\t\t\t\tqueue = dataPriv.access( elem, type, jQuery.makeArray( data ) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// Clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// Not public - generate a queueHooks object, or return the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn dataPriv.get( elem, key ) || dataPriv.access( elem, key, {\n\t\t\tempty: jQuery.Callbacks( \"once memory\" ).add( function() {\n\t\t\t\tdataPriv.remove( elem, [ type + \"queue\", key ] );\n\t\t\t} )\n\t\t} );\n\t}\n} );\n\njQuery.fn.extend( {\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[ 0 ], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each( function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// Ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[ 0 ] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t} );\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t} );\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = dataPriv.get( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n} );\nvar pnum = ( /[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/ ).source;\n\nvar rcssNum = new RegExp( \"^(?:([+-])=|)(\" + pnum + \")([a-z%]*)$\", \"i\" );\n\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar documentElement = document.documentElement;\n\n\n\n\tvar isAttached = function( elem ) {\n\t\t\treturn jQuery.contains( elem.ownerDocument, elem );\n\t\t},\n\t\tcomposed = { composed: true };\n\n\t// Support: IE 9 - 11+, Edge 12 - 18+, iOS 10.0 - 10.2 only\n\t// Check attachment across shadow DOM boundaries when possible (gh-3504)\n\t// Support: iOS 10.0-10.2 only\n\t// Early iOS 10 versions support `attachShadow` but not `getRootNode`,\n\t// leading to errors. We need to check for `getRootNode`.\n\tif ( documentElement.getRootNode ) {\n\t\tisAttached = function( elem ) {\n\t\t\treturn jQuery.contains( elem.ownerDocument, elem ) ||\n\t\t\t\telem.getRootNode( composed ) === elem.ownerDocument;\n\t\t};\n\t}\nvar isHiddenWithinTree = function( elem, el ) {\n\n\t\t// isHiddenWithinTree might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\n\t\t// Inline style trumps all\n\t\treturn elem.style.display === \"none\" ||\n\t\t\telem.style.display === \"\" &&\n\n\t\t\t// Otherwise, check computed style\n\t\t\t// Support: Firefox <=43 - 45\n\t\t\t// Disconnected elements can have computed display: none, so first confirm that elem is\n\t\t\t// in the document.\n\t\t\tisAttached( elem ) &&\n\n\t\t\tjQuery.css( elem, \"display\" ) === \"none\";\n\t};\n\n\n\nfunction adjustCSS( elem, prop, valueParts, tween ) {\n\tvar adjusted, scale,\n\t\tmaxIterations = 20,\n\t\tcurrentValue = tween ?\n\t\t\tfunction() {\n\t\t\t\treturn tween.cur();\n\t\t\t} :\n\t\t\tfunction() {\n\t\t\t\treturn jQuery.css( elem, prop, \"\" );\n\t\t\t},\n\t\tinitial = currentValue(),\n\t\tunit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" ),\n\n\t\t// Starting value computation is required for potential unit mismatches\n\t\tinitialInUnit = elem.nodeType &&\n\t\t\t( jQuery.cssNumber[ prop ] || unit !== \"px\" && +initial ) &&\n\t\t\trcssNum.exec( jQuery.css( elem, prop ) );\n\n\tif ( initialInUnit && initialInUnit[ 3 ] !== unit ) {\n\n\t\t// Support: Firefox <=54\n\t\t// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)\n\t\tinitial = initial / 2;\n\n\t\t// Trust units reported by jQuery.css\n\t\tunit = unit || initialInUnit[ 3 ];\n\n\t\t// Iteratively approximate from a nonzero starting point\n\t\tinitialInUnit = +initial || 1;\n\n\t\twhile ( maxIterations-- ) {\n\n\t\t\t// Evaluate and update our best guess (doubling guesses that zero out).\n\t\t\t// Finish if the scale equals or crosses 1 (making the old*new product non-positive).\n\t\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\t\t\tif ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {\n\t\t\t\tmaxIterations = 0;\n\t\t\t}\n\t\t\tinitialInUnit = initialInUnit / scale;\n\n\t\t}\n\n\t\tinitialInUnit = initialInUnit * 2;\n\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\n\t\t// Make sure we update the tween properties later on\n\t\tvalueParts = valueParts || [];\n\t}\n\n\tif ( valueParts ) {\n\t\tinitialInUnit = +initialInUnit || +initial || 0;\n\n\t\t// Apply relative offset (+=/-=) if specified\n\t\tadjusted = valueParts[ 1 ] ?\n\t\t\tinitialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :\n\t\t\t+valueParts[ 2 ];\n\t\tif ( tween ) {\n\t\t\ttween.unit = unit;\n\t\t\ttween.start = initialInUnit;\n\t\t\ttween.end = adjusted;\n\t\t}\n\t}\n\treturn adjusted;\n}\n\n\nvar defaultDisplayMap = {};\n\nfunction getDefaultDisplay( elem ) {\n\tvar temp,\n\t\tdoc = elem.ownerDocument,\n\t\tnodeName = elem.nodeName,\n\t\tdisplay = defaultDisplayMap[ nodeName ];\n\n\tif ( display ) {\n\t\treturn display;\n\t}\n\n\ttemp = doc.body.appendChild( doc.createElement( nodeName ) );\n\tdisplay = jQuery.css( temp, \"display\" );\n\n\ttemp.parentNode.removeChild( temp );\n\n\tif ( display === \"none\" ) {\n\t\tdisplay = \"block\";\n\t}\n\tdefaultDisplayMap[ nodeName ] = display;\n\n\treturn display;\n}\n\nfunction showHide( elements, show ) {\n\tvar display, elem,\n\t\tvalues = [],\n\t\tindex = 0,\n\t\tlength = elements.length;\n\n\t// Determine new display value for elements that need to change\n\tfor ( ; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tdisplay = elem.style.display;\n\t\tif ( show ) {\n\n\t\t\t// Since we force visibility upon cascade-hidden elements, an immediate (and slow)\n\t\t\t// check is required in this first loop unless we have a nonempty display value (either\n\t\t\t// inline or about-to-be-restored)\n\t\t\tif ( display === \"none\" ) {\n\t\t\t\tvalues[ index ] = dataPriv.get( elem, \"display\" ) || null;\n\t\t\t\tif ( !values[ index ] ) {\n\t\t\t\t\telem.style.display = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( elem.style.display === \"\" && isHiddenWithinTree( elem ) ) {\n\t\t\t\tvalues[ index ] = getDefaultDisplay( elem );\n\t\t\t}\n\t\t} else {\n\t\t\tif ( display !== \"none\" ) {\n\t\t\t\tvalues[ index ] = \"none\";\n\n\t\t\t\t// Remember what we're overwriting\n\t\t\t\tdataPriv.set( elem, \"display\", display );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set the display of the elements in a second loop to avoid constant reflow\n\tfor ( index = 0; index < length; index++ ) {\n\t\tif ( values[ index ] != null ) {\n\t\t\telements[ index ].style.display = values[ index ];\n\t\t}\n\t}\n\n\treturn elements;\n}\n\njQuery.fn.extend( {\n\tshow: function() {\n\t\treturn showHide( this, true );\n\t},\n\thide: function() {\n\t\treturn showHide( this );\n\t},\n\ttoggle: function( state ) {\n\t\tif ( typeof state === \"boolean\" ) {\n\t\t\treturn state ? this.show() : this.hide();\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tif ( isHiddenWithinTree( this ) ) {\n\t\t\t\tjQuery( this ).show();\n\t\t\t} else {\n\t\t\t\tjQuery( this ).hide();\n\t\t\t}\n\t\t} );\n\t}\n} );\nvar rcheckableType = ( /^(?:checkbox|radio)$/i );\n\nvar rtagName = ( /<([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]*)/i );\n\nvar rscriptType = ( /^$|^module$|\\/(?:java|ecma)script/i );\n\n\n\n( function() {\n\tvar fragment = document.createDocumentFragment(),\n\t\tdiv = fragment.appendChild( document.createElement( \"div\" ) ),\n\t\tinput = document.createElement( \"input\" );\n\n\t// Support: Android 4.0 - 4.3 only\n\t// Check state lost if the name is set (#11217)\n\t// Support: Windows Web Apps (WWA)\n\t// `name` and `type` must use .setAttribute for WWA (#14901)\n\tinput.setAttribute( \"type\", \"radio\" );\n\tinput.setAttribute( \"checked\", \"checked\" );\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\n\t// Support: Android <=4.1 only\n\t// Older WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE <=11 only\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\tdiv.innerHTML = \"<textarea>x</textarea>\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n\n\t// Support: IE <=9 only\n\t// IE <=9 replaces <option> tags with their contents when inserted outside of\n\t// the select element.\n\tdiv.innerHTML = \"<option></option>\";\n\tsupport.option = !!div.lastChild;\n} )();\n\n\n// We have to close these tags to support XHTML (#13200)\nvar wrapMap = {\n\n\t// XHTML parsers do not magically insert elements in the\n\t// same way that tag soup parsers do. So we cannot shorten\n\t// this by omitting <tbody> or other required elements.\n\tthead: [ 1, \"<table>\", \"</table>\" ],\n\tcol: [ 2, \"<table><colgroup>\", \"</colgroup></table>\" ],\n\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\n\t_default: [ 0, \"\", \"\" ]\n};\n\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n// Support: IE <=9 only\nif ( !support.option ) {\n\twrapMap.optgroup = wrapMap.option = [ 1, \"<select multiple='multiple'>\", \"</select>\" ];\n}\n\n\nfunction getAll( context, tag ) {\n\n\t// Support: IE <=9 - 11 only\n\t// Use typeof to avoid zero-argument method invocation on host objects (#15151)\n\tvar ret;\n\n\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\tret = context.getElementsByTagName( tag || \"*\" );\n\n\t} else if ( typeof context.querySelectorAll !== \"undefined\" ) {\n\t\tret = context.querySelectorAll( tag || \"*\" );\n\n\t} else {\n\t\tret = [];\n\t}\n\n\tif ( tag === undefined || tag && nodeName( context, tag ) ) {\n\t\treturn jQuery.merge( [ context ], ret );\n\t}\n\n\treturn ret;\n}\n\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar i = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\tdataPriv.set(\n\t\t\telems[ i ],\n\t\t\t\"globalEval\",\n\t\t\t!refElements || dataPriv.get( refElements[ i ], \"globalEval\" )\n\t\t);\n\t}\n}\n\n\nvar rhtml = /<|&#?\\w+;/;\n\nfunction buildFragment( elems, context, scripts, selection, ignored ) {\n\tvar elem, tmp, tag, wrap, attached, j,\n\t\tfragment = context.createDocumentFragment(),\n\t\tnodes = [],\n\t\ti = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\telem = elems[ i ];\n\n\t\tif ( elem || elem === 0 ) {\n\n\t\t\t// Add nodes directly\n\t\t\tif ( toType( elem ) === \"object\" ) {\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t// Convert non-html into a text node\n\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t// Convert html into DOM nodes\n\t\t\t} else {\n\t\t\t\ttmp = tmp || fragment.appendChild( context.createElement( \"div\" ) );\n\n\t\t\t\t// Deserialize a standard representation\n\t\t\t\ttag = ( rtagName.exec( elem ) || [ \"\", \"\" ] )[ 1 ].toLowerCase();\n\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\t\t\t\ttmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];\n\n\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\tj = wrap[ 0 ];\n\t\t\t\twhile ( j-- ) {\n\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t}\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t// Remember the top-level container\n\t\t\t\ttmp = fragment.firstChild;\n\n\t\t\t\t// Ensure the created nodes are orphaned (#12392)\n\t\t\t\ttmp.textContent = \"\";\n\t\t\t}\n\t\t}\n\t}\n\n\t// Remove wrapper from fragment\n\tfragment.textContent = \"\";\n\n\ti = 0;\n\twhile ( ( elem = nodes[ i++ ] ) ) {\n\n\t\t// Skip elements already in the context collection (trac-4087)\n\t\tif ( selection && jQuery.inArray( elem, selection ) > -1 ) {\n\t\t\tif ( ignored ) {\n\t\t\t\tignored.push( elem );\n\t\t\t}\n\t\t\tcontinue;\n\t\t}\n\n\t\tattached = isAttached( elem );\n\n\t\t// Append to fragment\n\t\ttmp = getAll( fragment.appendChild( elem ), \"script\" );\n\n\t\t// Preserve script evaluation history\n\t\tif ( attached ) {\n\t\t\tsetGlobalEval( tmp );\n\t\t}\n\n\t\t// Capture executables\n\t\tif ( scripts ) {\n\t\t\tj = 0;\n\t\t\twhile ( ( elem = tmp[ j++ ] ) ) {\n\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\tscripts.push( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn fragment;\n}\n\n\nvar rtypenamespace = /^([^.]*)(?:\\.(.+)|)/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\n// Support: IE <=9 - 11+\n// focus() and blur() are asynchronous, except when they are no-op.\n// So expect focus to be synchronous when the element is already active,\n// and blur to be synchronous when the element is not already active.\n// (focus and blur are always synchronous in other supported browsers,\n// this just defines when we can count on it).\nfunction expectSync( elem, type ) {\n\treturn ( elem === safeActiveElement() ) === ( type === \"focus\" );\n}\n\n// Support: IE <=9 only\n// Accessing document.activeElement can throw unexpectedly\n// https://bugs.jquery.com/ticket/13393\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\nfunction on( elem, types, selector, data, fn, one ) {\n\tvar origFn, type;\n\n\t// Types can be a map of types/handlers\n\tif ( typeof types === \"object\" ) {\n\n\t\t// ( types-Object, selector, data )\n\t\tif ( typeof selector !== \"string\" ) {\n\n\t\t\t// ( types-Object, data )\n\t\t\tdata = data || selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tfor ( type in types ) {\n\t\t\ton( elem, type, selector, data, types[ type ], one );\n\t\t}\n\t\treturn elem;\n\t}\n\n\tif ( data == null && fn == null ) {\n\n\t\t// ( types, fn )\n\t\tfn = selector;\n\t\tdata = selector = undefined;\n\t} else if ( fn == null ) {\n\t\tif ( typeof selector === \"string\" ) {\n\n\t\t\t// ( types, selector, fn )\n\t\t\tfn = data;\n\t\t\tdata = undefined;\n\t\t} else {\n\n\t\t\t// ( types, data, fn )\n\t\t\tfn = data;\n\t\t\tdata = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t}\n\tif ( fn === false ) {\n\t\tfn = returnFalse;\n\t} else if ( !fn ) {\n\t\treturn elem;\n\t}\n\n\tif ( one === 1 ) {\n\t\torigFn = fn;\n\t\tfn = function( event ) {\n\n\t\t\t// Can use an empty set, since event contains the info\n\t\t\tjQuery().off( event );\n\t\t\treturn origFn.apply( this, arguments );\n\t\t};\n\n\t\t// Use same guid so caller can remove using origFn\n\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t}\n\treturn elem.each( function() {\n\t\tjQuery.event.add( this, types, fn, data, selector );\n\t} );\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar handleObjIn, eventHandle, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.get( elem );\n\n\t\t// Only attach events to objects that accept data\n\t\tif ( !acceptData( elem ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Ensure that invalid selectors throw exceptions at attach time\n\t\t// Evaluate against documentElement in case elem is a non-element node (e.g., document)\n\t\tif ( selector ) {\n\t\t\tjQuery.find.matchesSelector( documentElement, selector );\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !( events = elemData.events ) ) {\n\t\t\tevents = elemData.events = Object.create( null );\n\t\t}\n\t\tif ( !( eventHandle = elemData.handle ) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== \"undefined\" && jQuery.event.triggered !== e.type ?\n\t\t\t\t\tjQuery.event.dispatch.apply( elem, arguments ) : undefined;\n\t\t\t};\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend( {\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join( \".\" )\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !( handlers = events[ type ] ) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener if the special events handler returns false\n\t\t\t\tif ( !special.setup ||\n\t\t\t\t\tspecial.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar j, origCount, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.hasData( elem ) && dataPriv.get( elem );\n\n\t\tif ( !elemData || !( events = elemData.events ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[ 2 ] &&\n\t\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector ||\n\t\t\t\t\t\tselector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown ||\n\t\t\t\t\tspecial.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove data and the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdataPriv.remove( elem, \"handle events\" );\n\t\t}\n\t},\n\n\tdispatch: function( nativeEvent ) {\n\n\t\tvar i, j, ret, matched, handleObj, handlerQueue,\n\t\t\targs = new Array( arguments.length ),\n\n\t\t\t// Make a writable jQuery.Event from the native event object\n\t\t\tevent = jQuery.event.fix( nativeEvent ),\n\n\t\t\thandlers = (\n\t\t\t\tdataPriv.get( this, \"events\" ) || Object.create( null )\n\t\t\t)[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[ 0 ] = event;\n\n\t\tfor ( i = 1; i < arguments.length; i++ ) {\n\t\t\targs[ i ] = arguments[ i ];\n\t\t}\n\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( ( handleObj = matched.handlers[ j++ ] ) &&\n\t\t\t\t!event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// If the event is namespaced, then each handler is only invoked if it is\n\t\t\t\t// specially universal or its namespaces are a superset of the event's.\n\t\t\t\tif ( !event.rnamespace || handleObj.namespace === false ||\n\t\t\t\t\tevent.rnamespace.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||\n\t\t\t\t\t\thandleObj.handler ).apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( ( event.result = ret ) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar i, handleObj, sel, matchedHandlers, matchedSelectors,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\tif ( delegateCount &&\n\n\t\t\t// Support: IE <=9\n\t\t\t// Black-hole SVG <use> instance trees (trac-13180)\n\t\t\tcur.nodeType &&\n\n\t\t\t// Support: Firefox <=42\n\t\t\t// Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861)\n\t\t\t// https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click\n\t\t\t// Support: IE 11 only\n\t\t\t// ...but not arrow key \"clicks\" of radio inputs, which can have `button` -1 (gh-2343)\n\t\t\t!( event.type === \"click\" && event.button >= 1 ) ) {\n\n\t\t\tfor ( ; cur !== this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't check non-elements (#13208)\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.nodeType === 1 && !( event.type === \"click\" && cur.disabled === true ) ) {\n\t\t\t\t\tmatchedHandlers = [];\n\t\t\t\t\tmatchedSelectors = {};\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatchedSelectors[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) > -1 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] ) {\n\t\t\t\t\t\t\tmatchedHandlers.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matchedHandlers.length ) {\n\t\t\t\t\t\thandlerQueue.push( { elem: cur, handlers: matchedHandlers } );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tcur = this;\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } );\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\taddProp: function( name, hook ) {\n\t\tObject.defineProperty( jQuery.Event.prototype, name, {\n\t\t\tenumerable: true,\n\t\t\tconfigurable: true,\n\n\t\t\tget: isFunction( hook ) ?\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\treturn hook( this.originalEvent );\n\t\t\t\t\t}\n\t\t\t\t} :\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\treturn this.originalEvent[ name ];\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\tset: function( value ) {\n\t\t\t\tObject.defineProperty( this, name, {\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t\tvalue: value\n\t\t\t\t} );\n\t\t\t}\n\t\t} );\n\t},\n\n\tfix: function( originalEvent ) {\n\t\treturn originalEvent[ jQuery.expando ] ?\n\t\t\toriginalEvent :\n\t\t\tnew jQuery.Event( originalEvent );\n\t},\n\n\tspecial: {\n\t\tload: {\n\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tclick: {\n\n\t\t\t// Utilize native event to ensure correct state for checkable inputs\n\t\t\tsetup: function( data ) {\n\n\t\t\t\t// For mutual compressibility with _default, replace `this` access with a local var.\n\t\t\t\t// `|| data` is dead code meant only to preserve the variable through minification.\n\t\t\t\tvar el = this || data;\n\n\t\t\t\t// Claim the first handler\n\t\t\t\tif ( rcheckableType.test( el.type ) &&\n\t\t\t\t\tel.click && nodeName( el, \"input\" ) ) {\n\n\t\t\t\t\t// dataPriv.set( el, \"click\", ... )\n\t\t\t\t\tleverageNative( el, \"click\", returnTrue );\n\t\t\t\t}\n\n\t\t\t\t// Return false to allow normal processing in the caller\n\t\t\t\treturn false;\n\t\t\t},\n\t\t\ttrigger: function( data ) {\n\n\t\t\t\t// For mutual compressibility with _default, replace `this` access with a local var.\n\t\t\t\t// `|| data` is dead code meant only to preserve the variable through minification.\n\t\t\t\tvar el = this || data;\n\n\t\t\t\t// Force setup before triggering a click\n\t\t\t\tif ( rcheckableType.test( el.type ) &&\n\t\t\t\t\tel.click && nodeName( el, \"input\" ) ) {\n\n\t\t\t\t\tleverageNative( el, \"click\" );\n\t\t\t\t}\n\n\t\t\t\t// Return non-false to allow normal event-path propagation\n\t\t\t\treturn true;\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, suppress native .click() on links\n\t\t\t// Also prevent it if we're currently inside a leveraged native-event stack\n\t\t\t_default: function( event ) {\n\t\t\t\tvar target = event.target;\n\t\t\t\treturn rcheckableType.test( target.type ) &&\n\t\t\t\t\ttarget.click && nodeName( target, \"input\" ) &&\n\t\t\t\t\tdataPriv.get( target, \"click\" ) ||\n\t\t\t\t\tnodeName( target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Ensure the presence of an event listener that handles manually-triggered\n// synthetic events by interrupting progress until reinvoked in response to\n// *native* events that it fires directly, ensuring that state changes have\n// already occurred before other listeners are invoked.\nfunction leverageNative( el, type, expectSync ) {\n\n\t// Missing expectSync indicates a trigger call, which must force setup through jQuery.event.add\n\tif ( !expectSync ) {\n\t\tif ( dataPriv.get( el, type ) === undefined ) {\n\t\t\tjQuery.event.add( el, type, returnTrue );\n\t\t}\n\t\treturn;\n\t}\n\n\t// Register the controller as a special universal handler for all event namespaces\n\tdataPriv.set( el, type, false );\n\tjQuery.event.add( el, type, {\n\t\tnamespace: false,\n\t\thandler: function( event ) {\n\t\t\tvar notAsync, result,\n\t\t\t\tsaved = dataPriv.get( this, type );\n\n\t\t\tif ( ( event.isTrigger & 1 ) && this[ type ] ) {\n\n\t\t\t\t// Interrupt processing of the outer synthetic .trigger()ed event\n\t\t\t\t// Saved data should be false in such cases, but might be a leftover capture object\n\t\t\t\t// from an async native handler (gh-4350)\n\t\t\t\tif ( !saved.length ) {\n\n\t\t\t\t\t// Store arguments for use when handling the inner native event\n\t\t\t\t\t// There will always be at least one argument (an event object), so this array\n\t\t\t\t\t// will not be confused with a leftover capture object.\n\t\t\t\t\tsaved = slice.call( arguments );\n\t\t\t\t\tdataPriv.set( this, type, saved );\n\n\t\t\t\t\t// Trigger the native event and capture its result\n\t\t\t\t\t// Support: IE <=9 - 11+\n\t\t\t\t\t// focus() and blur() are asynchronous\n\t\t\t\t\tnotAsync = expectSync( this, type );\n\t\t\t\t\tthis[ type ]();\n\t\t\t\t\tresult = dataPriv.get( this, type );\n\t\t\t\t\tif ( saved !== result || notAsync ) {\n\t\t\t\t\t\tdataPriv.set( this, type, false );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult = {};\n\t\t\t\t\t}\n\t\t\t\t\tif ( saved !== result ) {\n\n\t\t\t\t\t\t// Cancel the outer synthetic event\n\t\t\t\t\t\tevent.stopImmediatePropagation();\n\t\t\t\t\t\tevent.preventDefault();\n\n\t\t\t\t\t\t// Support: Chrome 86+\n\t\t\t\t\t\t// In Chrome, if an element having a focusout handler is blurred by\n\t\t\t\t\t\t// clicking outside of it, it invokes the handler synchronously. If\n\t\t\t\t\t\t// that handler calls `.remove()` on the element, the data is cleared,\n\t\t\t\t\t\t// leaving `result` undefined. We need to guard against this.\n\t\t\t\t\t\treturn result && result.value;\n\t\t\t\t\t}\n\n\t\t\t\t// If this is an inner synthetic event for an event with a bubbling surrogate\n\t\t\t\t// (focus or blur), assume that the surrogate already propagated from triggering the\n\t\t\t\t// native event and prevent that from happening again here.\n\t\t\t\t// This technically gets the ordering wrong w.r.t. to `.trigger()` (in which the\n\t\t\t\t// bubbling surrogate propagates *after* the non-bubbling base), but that seems\n\t\t\t\t// less bad than duplication.\n\t\t\t\t} else if ( ( jQuery.event.special[ type ] || {} ).delegateType ) {\n\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t}\n\n\t\t\t// If this is a native event triggered above, everything is now in order\n\t\t\t// Fire an inner synthetic event with the original arguments\n\t\t\t} else if ( saved.length ) {\n\n\t\t\t\t// ...and capture the result\n\t\t\t\tdataPriv.set( this, type, {\n\t\t\t\t\tvalue: jQuery.event.trigger(\n\n\t\t\t\t\t\t// Support: IE <=9 - 11+\n\t\t\t\t\t\t// Extend with the prototype to reset the above stopImmediatePropagation()\n\t\t\t\t\t\tjQuery.extend( saved[ 0 ], jQuery.Event.prototype ),\n\t\t\t\t\t\tsaved.slice( 1 ),\n\t\t\t\t\t\tthis\n\t\t\t\t\t)\n\t\t\t\t} );\n\n\t\t\t\t// Abort handling of the native event\n\t\t\t\tevent.stopImmediatePropagation();\n\t\t\t}\n\t\t}\n\t} );\n}\n\njQuery.removeEvent = function( elem, type, handle ) {\n\n\t// This \"if\" is needed for plain objects\n\tif ( elem.removeEventListener ) {\n\t\telem.removeEventListener( type, handle );\n\t}\n};\n\njQuery.Event = function( src, props ) {\n\n\t// Allow instantiation without the 'new' keyword\n\tif ( !( this instanceof jQuery.Event ) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\n\t\t\t\t// Support: Android <=2.3 only\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t\t// Create target properties\n\t\t// Support: Safari <=6 - 7 only\n\t\t// Target should not be a text node (#504, #13143)\n\t\tthis.target = ( src.target && src.target.nodeType === 3 ) ?\n\t\t\tsrc.target.parentNode :\n\t\t\tsrc.target;\n\n\t\tthis.currentTarget = src.currentTarget;\n\t\tthis.relatedTarget = src.relatedTarget;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || Date.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tconstructor: jQuery.Event,\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\tisSimulated: false,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.preventDefault();\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Includes all common event props including KeyEvent and MouseEvent specific props\njQuery.each( {\n\taltKey: true,\n\tbubbles: true,\n\tcancelable: true,\n\tchangedTouches: true,\n\tctrlKey: true,\n\tdetail: true,\n\teventPhase: true,\n\tmetaKey: true,\n\tpageX: true,\n\tpageY: true,\n\tshiftKey: true,\n\tview: true,\n\t\"char\": true,\n\tcode: true,\n\tcharCode: true,\n\tkey: true,\n\tkeyCode: true,\n\tbutton: true,\n\tbuttons: true,\n\tclientX: true,\n\tclientY: true,\n\toffsetX: true,\n\toffsetY: true,\n\tpointerId: true,\n\tpointerType: true,\n\tscreenX: true,\n\tscreenY: true,\n\ttargetTouches: true,\n\ttoElement: true,\n\ttouches: true,\n\twhich: true\n}, jQuery.event.addProp );\n\njQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( type, delegateType ) {\n\tjQuery.event.special[ type ] = {\n\n\t\t// Utilize native event if possible so blur/focus sequence is correct\n\t\tsetup: function() {\n\n\t\t\t// Claim the first handler\n\t\t\t// dataPriv.set( this, \"focus\", ... )\n\t\t\t// dataPriv.set( this, \"blur\", ... )\n\t\t\tleverageNative( this, type, expectSync );\n\n\t\t\t// Return false to allow normal processing in the caller\n\t\t\treturn false;\n\t\t},\n\t\ttrigger: function() {\n\n\t\t\t// Force setup before trigger\n\t\t\tleverageNative( this, type );\n\n\t\t\t// Return non-false to allow normal event-path propagation\n\t\t\treturn true;\n\t\t},\n\n\t\t// Suppress native focus or blur as it's already being fired\n\t\t// in leverageNative.\n\t\t_default: function() {\n\t\t\treturn true;\n\t\t},\n\n\t\tdelegateType: delegateType\n\t};\n} );\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\n// so that event delegation works in jQuery.\n// Do the same for pointerenter/pointerleave and pointerover/pointerout\n//\n// Support: Safari 7 only\n// Safari sends mouseenter too often; see:\n// https://bugs.chromium.org/p/chromium/issues/detail?id=470258\n// for the description of the bug (it existed in older Chrome versions as well).\njQuery.each( {\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mouseenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n} );\n\njQuery.fn.extend( {\n\n\ton: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn );\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\n\t\t\t// ( event ) dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ?\n\t\t\t\t\thandleObj.origType + \".\" + handleObj.namespace :\n\t\t\t\t\thandleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t} );\n\t}\n} );\n\n\nvar\n\n\t// Support: IE <=10 - 11, Edge 12 - 13 only\n\t// In IE/Edge using regex groups here causes severe slowdowns.\n\t// See https://connect.microsoft.com/IE/feedback/details/1736512/\n\trnoInnerhtml = /<script|<style|<link/i,\n\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|--)|(?:\\]\\]|--)>\\s*$/g;\n\n// Prefer a tbody over its parent table for containing new rows\nfunction manipulationTarget( elem, content ) {\n\tif ( nodeName( elem, \"table\" ) &&\n\t\tnodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ) {\n\n\t\treturn jQuery( elem ).children( \"tbody\" )[ 0 ] || elem;\n\t}\n\n\treturn elem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = ( elem.getAttribute( \"type\" ) !== null ) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tif ( ( elem.type || \"\" ).slice( 0, 5 ) === \"true/\" ) {\n\t\telem.type = elem.type.slice( 5 );\n\t} else {\n\t\telem.removeAttribute( \"type\" );\n\t}\n\n\treturn elem;\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\tvar i, l, type, pdataOld, udataOld, udataCur, events;\n\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// 1. Copy private data: events, handlers, etc.\n\tif ( dataPriv.hasData( src ) ) {\n\t\tpdataOld = dataPriv.get( src );\n\t\tevents = pdataOld.events;\n\n\t\tif ( events ) {\n\t\t\tdataPriv.remove( dest, \"handle events\" );\n\n\t\t\tfor ( type in events ) {\n\t\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// 2. Copy user data\n\tif ( dataUser.hasData( src ) ) {\n\t\tudataOld = dataUser.access( src );\n\t\tudataCur = jQuery.extend( {}, udataOld );\n\n\t\tdataUser.set( dest, udataCur );\n\t}\n}\n\n// Fix IE bugs, see support tests\nfunction fixInput( src, dest ) {\n\tvar nodeName = dest.nodeName.toLowerCase();\n\n\t// Fails to persist the checked state of a cloned checkbox or radio button.\n\tif ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\tdest.checked = src.checked;\n\n\t// Fails to return the selected option to the default selected state when cloning options\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\nfunction domManip( collection, args, callback, ignored ) {\n\n\t// Flatten any nested arrays\n\targs = flat( args );\n\n\tvar fragment, first, scripts, hasScripts, node, doc,\n\t\ti = 0,\n\t\tl = collection.length,\n\t\tiNoClone = l - 1,\n\t\tvalue = args[ 0 ],\n\t\tvalueIsFunction = isFunction( value );\n\n\t// We can't cloneNode fragments that contain checked, in WebKit\n\tif ( valueIsFunction ||\n\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\treturn collection.each( function( index ) {\n\t\t\tvar self = collection.eq( index );\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\targs[ 0 ] = value.call( this, index, self.html() );\n\t\t\t}\n\t\t\tdomManip( self, args, callback, ignored );\n\t\t} );\n\t}\n\n\tif ( l ) {\n\t\tfragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );\n\t\tfirst = fragment.firstChild;\n\n\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\tfragment = first;\n\t\t}\n\n\t\t// Require either new content or an interest in ignored elements to invoke the callback\n\t\tif ( first || ignored ) {\n\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\thasScripts = scripts.length;\n\n\t\t\t// Use the original fragment for the last item\n\t\t\t// instead of the first because it can end up\n\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tnode = fragment;\n\n\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\tif ( hasScripts ) {\n\n\t\t\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tcallback.call( collection[ i ], node, i );\n\t\t\t}\n\n\t\t\tif ( hasScripts ) {\n\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t// Reenable scripts\n\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t!dataPriv.access( node, \"globalEval\" ) &&\n\t\t\t\t\t\tjQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\tif ( node.src && ( node.type || \"\" ).toLowerCase() !== \"module\" ) {\n\n\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\tif ( jQuery._evalUrl && !node.noModule ) {\n\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src, {\n\t\t\t\t\t\t\t\t\tnonce: node.nonce || node.getAttribute( \"nonce\" )\n\t\t\t\t\t\t\t\t}, doc );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tDOMEval( node.textContent.replace( rcleanScript, \"\" ), node, doc );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn collection;\n}\n\nfunction remove( elem, selector, keepData ) {\n\tvar node,\n\t\tnodes = selector ? jQuery.filter( selector, elem ) : elem,\n\t\ti = 0;\n\n\tfor ( ; ( node = nodes[ i ] ) != null; i++ ) {\n\t\tif ( !keepData && node.nodeType === 1 ) {\n\t\t\tjQuery.cleanData( getAll( node ) );\n\t\t}\n\n\t\tif ( node.parentNode ) {\n\t\t\tif ( keepData && isAttached( node ) ) {\n\t\t\t\tsetGlobalEval( getAll( node, \"script\" ) );\n\t\t\t}\n\t\t\tnode.parentNode.removeChild( node );\n\t\t}\n\t}\n\n\treturn elem;\n}\n\njQuery.extend( {\n\thtmlPrefilter: function( html ) {\n\t\treturn html;\n\t},\n\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar i, l, srcElements, destElements,\n\t\t\tclone = elem.cloneNode( true ),\n\t\t\tinPage = isAttached( elem );\n\n\t\t// Fix IE cloning issues\n\t\tif ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&\n\t\t\t\t!jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\tfixInput( srcElements[ i ], destElements[ i ] );\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[ i ], destElements[ i ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, elem, type,\n\t\t\tspecial = jQuery.event.special,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {\n\t\t\tif ( acceptData( elem ) ) {\n\t\t\t\tif ( ( data = elem[ dataPriv.expando ] ) ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataPriv.expando ] = undefined;\n\t\t\t\t}\n\t\t\t\tif ( elem[ dataUser.expando ] ) {\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataUser.expando ] = undefined;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n} );\n\njQuery.fn.extend( {\n\tdetach: function( selector ) {\n\t\treturn remove( this, selector, true );\n\t},\n\n\tremove: function( selector ) {\n\t\treturn remove( this, selector );\n\t},\n\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().each( function() {\n\t\t\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\t\t\tthis.textContent = value;\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t} );\n\t},\n\n\tprepend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t} );\n\t},\n\n\tbefore: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t} );\n\t},\n\n\tafter: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t} );\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = this[ i ] ) != null; i++ ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\n\t\t\t\t// Prevent memory leaks\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\n\t\t\t\t// Remove any remaining nodes\n\t\t\t\telem.textContent = \"\";\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map( function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t} );\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined && elem.nodeType === 1 ) {\n\t\t\t\treturn elem.innerHTML;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [ \"\", \"\" ] )[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = jQuery.htmlPrefilter( value );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\t\telem = this[ i ] || {};\n\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch ( e ) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar ignored = [];\n\n\t\t// Make the changes, replacing each non-ignored context element with the new content\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tvar parent = this.parentNode;\n\n\t\t\tif ( jQuery.inArray( this, ignored ) < 0 ) {\n\t\t\t\tjQuery.cleanData( getAll( this ) );\n\t\t\t\tif ( parent ) {\n\t\t\t\t\tparent.replaceChild( elem, this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Force callback invocation\n\t\t}, ignored );\n\t}\n} );\n\njQuery.each( {\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1,\n\t\t\ti = 0;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone( true );\n\t\t\tjQuery( insert[ i ] )[ original ]( elems );\n\n\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t// .get() because push.apply(_, arraylike) throws on ancient WebKit\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n} );\nvar rnumnonpx = new RegExp( \"^(\" + pnum + \")(?!px)[a-z%]+$\", \"i\" );\n\nvar getStyles = function( elem ) {\n\n\t\t// Support: IE <=11 only, Firefox <=30 (#15098, #14150)\n\t\t// IE throws on elements created in popups\n\t\t// FF meanwhile throws on frame elements through \"defaultView.getComputedStyle\"\n\t\tvar view = elem.ownerDocument.defaultView;\n\n\t\tif ( !view || !view.opener ) {\n\t\t\tview = window;\n\t\t}\n\n\t\treturn view.getComputedStyle( elem );\n\t};\n\nvar swap = function( elem, options, callback ) {\n\tvar ret, name,\n\t\told = {};\n\n\t// Remember the old values, and insert the new ones\n\tfor ( name in options ) {\n\t\told[ name ] = elem.style[ name ];\n\t\telem.style[ name ] = options[ name ];\n\t}\n\n\tret = callback.call( elem );\n\n\t// Revert the old values\n\tfor ( name in options ) {\n\t\telem.style[ name ] = old[ name ];\n\t}\n\n\treturn ret;\n};\n\n\nvar rboxStyle = new RegExp( cssExpand.join( \"|\" ), \"i\" );\n\n\n\n( function() {\n\n\t// Executing both pixelPosition & boxSizingReliable tests require only one layout\n\t// so they're executed at the same time to save the second computation.\n\tfunction computeStyleTests() {\n\n\t\t// This is a singleton, we need to execute it only once\n\t\tif ( !div ) {\n\t\t\treturn;\n\t\t}\n\n\t\tcontainer.style.cssText = \"position:absolute;left:-11111px;width:60px;\" +\n\t\t\t\"margin-top:1px;padding:0;border:0\";\n\t\tdiv.style.cssText =\n\t\t\t\"position:relative;display:block;box-sizing:border-box;overflow:scroll;\" +\n\t\t\t\"margin:auto;border:1px;padding:1px;\" +\n\t\t\t\"width:60%;top:1%\";\n\t\tdocumentElement.appendChild( container ).appendChild( div );\n\n\t\tvar divStyle = window.getComputedStyle( div );\n\t\tpixelPositionVal = divStyle.top !== \"1%\";\n\n\t\t// Support: Android 4.0 - 4.3 only, Firefox <=3 - 44\n\t\treliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12;\n\n\t\t// Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3\n\t\t// Some styles come back with percentage values, even though they shouldn't\n\t\tdiv.style.right = \"60%\";\n\t\tpixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36;\n\n\t\t// Support: IE 9 - 11 only\n\t\t// Detect misreporting of content dimensions for box-sizing:border-box elements\n\t\tboxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36;\n\n\t\t// Support: IE 9 only\n\t\t// Detect overflow:scroll screwiness (gh-3699)\n\t\t// Support: Chrome <=64\n\t\t// Don't get tricked when zoom affects offsetWidth (gh-4029)\n\t\tdiv.style.position = \"absolute\";\n\t\tscrollboxSizeVal = roundPixelMeasures( div.offsetWidth / 3 ) === 12;\n\n\t\tdocumentElement.removeChild( container );\n\n\t\t// Nullify the div so it wouldn't be stored in the memory and\n\t\t// it will also be a sign that checks already performed\n\t\tdiv = null;\n\t}\n\n\tfunction roundPixelMeasures( measure ) {\n\t\treturn Math.round( parseFloat( measure ) );\n\t}\n\n\tvar pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal,\n\t\treliableTrDimensionsVal, reliableMarginLeftVal,\n\t\tcontainer = document.createElement( \"div\" ),\n\t\tdiv = document.createElement( \"div\" );\n\n\t// Finish early in limited (non-browser) environments\n\tif ( !div.style ) {\n\t\treturn;\n\t}\n\n\t// Support: IE <=9 - 11 only\n\t// Style of cloned element affects source element cloned (#8908)\n\tdiv.style.backgroundClip = \"content-box\";\n\tdiv.cloneNode( true ).style.backgroundClip = \"\";\n\tsupport.clearCloneStyle = div.style.backgroundClip === \"content-box\";\n\n\tjQuery.extend( support, {\n\t\tboxSizingReliable: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn boxSizingReliableVal;\n\t\t},\n\t\tpixelBoxStyles: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelBoxStylesVal;\n\t\t},\n\t\tpixelPosition: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelPositionVal;\n\t\t},\n\t\treliableMarginLeft: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn reliableMarginLeftVal;\n\t\t},\n\t\tscrollboxSize: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn scrollboxSizeVal;\n\t\t},\n\n\t\t// Support: IE 9 - 11+, Edge 15 - 18+\n\t\t// IE/Edge misreport `getComputedStyle` of table rows with width/height\n\t\t// set in CSS while `offset*` properties report correct values.\n\t\t// Behavior in IE 9 is more subtle than in newer versions & it passes\n\t\t// some versions of this test; make sure not to make it pass there!\n\t\t//\n\t\t// Support: Firefox 70+\n\t\t// Only Firefox includes border widths\n\t\t// in computed dimensions. (gh-4529)\n\t\treliableTrDimensions: function() {\n\t\t\tvar table, tr, trChild, trStyle;\n\t\t\tif ( reliableTrDimensionsVal == null ) {\n\t\t\t\ttable = document.createElement( \"table\" );\n\t\t\t\ttr = document.createElement( \"tr\" );\n\t\t\t\ttrChild = document.createElement( \"div\" );\n\n\t\t\t\ttable.style.cssText = \"position:absolute;left:-11111px;border-collapse:separate\";\n\t\t\t\ttr.style.cssText = \"border:1px solid\";\n\n\t\t\t\t// Support: Chrome 86+\n\t\t\t\t// Height set through cssText does not get applied.\n\t\t\t\t// Computed height then comes back as 0.\n\t\t\t\ttr.style.height = \"1px\";\n\t\t\t\ttrChild.style.height = \"9px\";\n\n\t\t\t\t// Support: Android 8 Chrome 86+\n\t\t\t\t// In our bodyBackground.html iframe,\n\t\t\t\t// display for all div elements is set to \"inline\",\n\t\t\t\t// which causes a problem only in Android 8 Chrome 86.\n\t\t\t\t// Ensuring the div is display: block\n\t\t\t\t// gets around this issue.\n\t\t\t\ttrChild.style.display = \"block\";\n\n\t\t\t\tdocumentElement\n\t\t\t\t\t.appendChild( table )\n\t\t\t\t\t.appendChild( tr )\n\t\t\t\t\t.appendChild( trChild );\n\n\t\t\t\ttrStyle = window.getComputedStyle( tr );\n\t\t\t\treliableTrDimensionsVal = ( parseInt( trStyle.height, 10 ) +\n\t\t\t\t\tparseInt( trStyle.borderTopWidth, 10 ) +\n\t\t\t\t\tparseInt( trStyle.borderBottomWidth, 10 ) ) === tr.offsetHeight;\n\n\t\t\t\tdocumentElement.removeChild( table );\n\t\t\t}\n\t\t\treturn reliableTrDimensionsVal;\n\t\t}\n\t} );\n} )();\n\n\nfunction curCSS( elem, name, computed ) {\n\tvar width, minWidth, maxWidth, ret,\n\n\t\t// Support: Firefox 51+\n\t\t// Retrieving style before computed somehow\n\t\t// fixes an issue with getting wrong values\n\t\t// on detached elements\n\t\tstyle = elem.style;\n\n\tcomputed = computed || getStyles( elem );\n\n\t// getPropertyValue is needed for:\n\t// .css('filter') (IE 9 only, #12537)\n\t// .css('--customProperty) (#3144)\n\tif ( computed ) {\n\t\tret = computed.getPropertyValue( name ) || computed[ name ];\n\n\t\tif ( ret === \"\" && !isAttached( elem ) ) {\n\t\t\tret = jQuery.style( elem, name );\n\t\t}\n\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// Android Browser returns percentage for some values,\n\t\t// but width seems to be reliably pixels.\n\t\t// This is against the CSSOM draft spec:\n\t\t// https://drafts.csswg.org/cssom/#resolved-values\n\t\tif ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) {\n\n\t\t\t// Remember the original values\n\t\t\twidth = style.width;\n\t\t\tminWidth = style.minWidth;\n\t\t\tmaxWidth = style.maxWidth;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tstyle.minWidth = style.maxWidth = style.width = ret;\n\t\t\tret = computed.width;\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.width = width;\n\t\t\tstyle.minWidth = minWidth;\n\t\t\tstyle.maxWidth = maxWidth;\n\t\t}\n\t}\n\n\treturn ret !== undefined ?\n\n\t\t// Support: IE <=9 - 11 only\n\t\t// IE returns zIndex value as an integer.\n\t\tret + \"\" :\n\t\tret;\n}\n\n\nfunction addGetHookIf( conditionFn, hookFn ) {\n\n\t// Define the hook, we'll check on the first run if it's really needed.\n\treturn {\n\t\tget: function() {\n\t\t\tif ( conditionFn() ) {\n\n\t\t\t\t// Hook not needed (or it's not possible to use it due\n\t\t\t\t// to missing dependency), remove it.\n\t\t\t\tdelete this.get;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Hook needed; redefine it so that the support test is not executed again.\n\t\t\treturn ( this.get = hookFn ).apply( this, arguments );\n\t\t}\n\t};\n}\n\n\nvar cssPrefixes = [ \"Webkit\", \"Moz\", \"ms\" ],\n\temptyStyle = document.createElement( \"div\" ).style,\n\tvendorProps = {};\n\n// Return a vendor-prefixed property or undefined\nfunction vendorPropName( name ) {\n\n\t// Check for vendor prefixed names\n\tvar capName = name[ 0 ].toUpperCase() + name.slice( 1 ),\n\t\ti = cssPrefixes.length;\n\n\twhile ( i-- ) {\n\t\tname = cssPrefixes[ i ] + capName;\n\t\tif ( name in emptyStyle ) {\n\t\t\treturn name;\n\t\t}\n\t}\n}\n\n// Return a potentially-mapped jQuery.cssProps or vendor prefixed property\nfunction finalPropName( name ) {\n\tvar final = jQuery.cssProps[ name ] || vendorProps[ name ];\n\n\tif ( final ) {\n\t\treturn final;\n\t}\n\tif ( name in emptyStyle ) {\n\t\treturn name;\n\t}\n\treturn vendorProps[ name ] = vendorPropName( name ) || name;\n}\n\n\nvar\n\n\t// Swappable if display is none or starts with table\n\t// except \"table\", \"table-cell\", or \"table-caption\"\n\t// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display\n\trdisplayswap = /^(none|table(?!-c[ea]).+)/,\n\trcustomProp = /^--/,\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\tcssNormalTransform = {\n\t\tletterSpacing: \"0\",\n\t\tfontWeight: \"400\"\n\t};\n\nfunction setPositiveNumber( _elem, value, subtract ) {\n\n\t// Any relative (+/-) values have already been\n\t// normalized at this point\n\tvar matches = rcssNum.exec( value );\n\treturn matches ?\n\n\t\t// Guard against undefined \"subtract\", e.g., when used as in cssHooks\n\t\tMath.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || \"px\" ) :\n\t\tvalue;\n}\n\nfunction boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) {\n\tvar i = dimension === \"width\" ? 1 : 0,\n\t\textra = 0,\n\t\tdelta = 0;\n\n\t// Adjustment may not be necessary\n\tif ( box === ( isBorderBox ? \"border\" : \"content\" ) ) {\n\t\treturn 0;\n\t}\n\n\tfor ( ; i < 4; i += 2 ) {\n\n\t\t// Both box models exclude margin\n\t\tif ( box === \"margin\" ) {\n\t\t\tdelta += jQuery.css( elem, box + cssExpand[ i ], true, styles );\n\t\t}\n\n\t\t// If we get here with a content-box, we're seeking \"padding\" or \"border\" or \"margin\"\n\t\tif ( !isBorderBox ) {\n\n\t\t\t// Add padding\n\t\t\tdelta += jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\n\t\t\t// For \"border\" or \"margin\", add border\n\t\t\tif ( box !== \"padding\" ) {\n\t\t\t\tdelta += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\n\t\t\t// But still keep track of it otherwise\n\t\t\t} else {\n\t\t\t\textra += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\n\t\t// If we get here with a border-box (content + padding + border), we're seeking \"content\" or\n\t\t// \"padding\" or \"margin\"\n\t\t} else {\n\n\t\t\t// For \"content\", subtract padding\n\t\t\tif ( box === \"content\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\t\t\t}\n\n\t\t\t// For \"content\" or \"padding\", subtract border\n\t\t\tif ( box !== \"margin\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Account for positive content-box scroll gutter when requested by providing computedVal\n\tif ( !isBorderBox && computedVal >= 0 ) {\n\n\t\t// offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border\n\t\t// Assuming integer scroll gutter, subtract the rest and round down\n\t\tdelta += Math.max( 0, Math.ceil(\n\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\tcomputedVal -\n\t\t\tdelta -\n\t\t\textra -\n\t\t\t0.5\n\n\t\t// If offsetWidth/offsetHeight is unknown, then we can't determine content-box scroll gutter\n\t\t// Use an explicit zero to avoid NaN (gh-3964)\n\t\t) ) || 0;\n\t}\n\n\treturn delta;\n}\n\nfunction getWidthOrHeight( elem, dimension, extra ) {\n\n\t// Start with computed style\n\tvar styles = getStyles( elem ),\n\n\t\t// To avoid forcing a reflow, only fetch boxSizing if we need it (gh-4322).\n\t\t// Fake content-box until we know it's needed to know the true value.\n\t\tboxSizingNeeded = !support.boxSizingReliable() || extra,\n\t\tisBorderBox = boxSizingNeeded &&\n\t\t\tjQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\tvalueIsBorderBox = isBorderBox,\n\n\t\tval = curCSS( elem, dimension, styles ),\n\t\toffsetProp = \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 );\n\n\t// Support: Firefox <=54\n\t// Return a confounding non-pixel value or feign ignorance, as appropriate.\n\tif ( rnumnonpx.test( val ) ) {\n\t\tif ( !extra ) {\n\t\t\treturn val;\n\t\t}\n\t\tval = \"auto\";\n\t}\n\n\n\t// Support: IE 9 - 11 only\n\t// Use offsetWidth/offsetHeight for when box sizing is unreliable.\n\t// In those cases, the computed value can be trusted to be border-box.\n\tif ( ( !support.boxSizingReliable() && isBorderBox ||\n\n\t\t// Support: IE 10 - 11+, Edge 15 - 18+\n\t\t// IE/Edge misreport `getComputedStyle` of table rows with width/height\n\t\t// set in CSS while `offset*` properties report correct values.\n\t\t// Interestingly, in some cases IE 9 doesn't suffer from this issue.\n\t\t!support.reliableTrDimensions() && nodeName( elem, \"tr\" ) ||\n\n\t\t// Fall back to offsetWidth/offsetHeight when value is \"auto\"\n\t\t// This happens for inline elements with no explicit setting (gh-3571)\n\t\tval === \"auto\" ||\n\n\t\t// Support: Android <=4.1 - 4.3 only\n\t\t// Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602)\n\t\t!parseFloat( val ) && jQuery.css( elem, \"display\", false, styles ) === \"inline\" ) &&\n\n\t\t// Make sure the element is visible & connected\n\t\telem.getClientRects().length ) {\n\n\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\";\n\n\t\t// Where available, offsetWidth/offsetHeight approximate border box dimensions.\n\t\t// Where not available (e.g., SVG), assume unreliable box-sizing and interpret the\n\t\t// retrieved value as a content box dimension.\n\t\tvalueIsBorderBox = offsetProp in elem;\n\t\tif ( valueIsBorderBox ) {\n\t\t\tval = elem[ offsetProp ];\n\t\t}\n\t}\n\n\t// Normalize \"\" and auto\n\tval = parseFloat( val ) || 0;\n\n\t// Adjust for the element's box model\n\treturn ( val +\n\t\tboxModelAdjustment(\n\t\t\telem,\n\t\t\tdimension,\n\t\t\textra || ( isBorderBox ? \"border\" : \"content\" ),\n\t\t\tvalueIsBorderBox,\n\t\t\tstyles,\n\n\t\t\t// Provide the current computed size to request scroll gutter calculation (gh-3589)\n\t\t\tval\n\t\t)\n\t) + \"px\";\n}\n\njQuery.extend( {\n\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Don't automatically add \"px\" to these possibly-unitless properties\n\tcssNumber: {\n\t\t\"animationIterationCount\": true,\n\t\t\"columnCount\": true,\n\t\t\"fillOpacity\": true,\n\t\t\"flexGrow\": true,\n\t\t\"flexShrink\": true,\n\t\t\"fontWeight\": true,\n\t\t\"gridArea\": true,\n\t\t\"gridColumn\": true,\n\t\t\"gridColumnEnd\": true,\n\t\t\"gridColumnStart\": true,\n\t\t\"gridRow\": true,\n\t\t\"gridRowEnd\": true,\n\t\t\"gridRowStart\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"order\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name ),\n\t\t\tstyle = elem.style;\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to query the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Gets hook for the prefixed version, then unprefixed version\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// Convert \"+=\" or \"-=\" to relative numbers (#7345)\n\t\t\tif ( type === \"string\" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {\n\t\t\t\tvalue = adjustCSS( elem, name, ret );\n\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that null and NaN values aren't set (#7116)\n\t\t\tif ( value == null || value !== value ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number was passed in, add the unit (except for certain CSS properties)\n\t\t\t// The isCustomProp check can be removed in jQuery 4.0 when we only auto-append\n\t\t\t// \"px\" to a few hardcoded values.\n\t\t\tif ( type === \"number\" && !isCustomProp ) {\n\t\t\t\tvalue += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? \"\" : \"px\" );\n\t\t\t}\n\n\t\t\t// background-* props affect original clone's values\n\t\t\tif ( !support.clearCloneStyle && value === \"\" && name.indexOf( \"background\" ) === 0 ) {\n\t\t\t\tstyle[ name ] = \"inherit\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !( \"set\" in hooks ) ||\n\t\t\t\t( value = hooks.set( elem, value, extra ) ) !== undefined ) {\n\n\t\t\t\tif ( isCustomProp ) {\n\t\t\t\t\tstyle.setProperty( name, value );\n\t\t\t\t} else {\n\t\t\t\t\tstyle[ name ] = value;\n\t\t\t\t}\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks &&\n\t\t\t\t( ret = hooks.get( elem, false, extra ) ) !== undefined ) {\n\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra, styles ) {\n\t\tvar val, num, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name );\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to modify the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Try prefixed name followed by the unprefixed name\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks ) {\n\t\t\tval = hooks.get( elem, true, extra );\n\t\t}\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\tif ( val === undefined ) {\n\t\t\tval = curCSS( elem, name, styles );\n\t\t}\n\n\t\t// Convert \"normal\" to computed value\n\t\tif ( val === \"normal\" && name in cssNormalTransform ) {\n\t\t\tval = cssNormalTransform[ name ];\n\t\t}\n\n\t\t// Make numeric if forced or a qualifier was provided and val looks numeric\n\t\tif ( extra === \"\" || extra ) {\n\t\t\tnum = parseFloat( val );\n\t\t\treturn extra === true || isFinite( num ) ? num || 0 : val;\n\t\t}\n\n\t\treturn val;\n\t}\n} );\n\njQuery.each( [ \"height\", \"width\" ], function( _i, dimension ) {\n\tjQuery.cssHooks[ dimension ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\n\t\t\t\t// Certain elements can have dimension info if we invisibly show them\n\t\t\t\t// but it must have a current display style that would benefit\n\t\t\t\treturn rdisplayswap.test( jQuery.css( elem, \"display\" ) ) &&\n\n\t\t\t\t\t// Support: Safari 8+\n\t\t\t\t\t// Table columns in Safari have non-zero offsetWidth & zero\n\t\t\t\t\t// getBoundingClientRect().width unless display is changed.\n\t\t\t\t\t// Support: IE <=11 only\n\t\t\t\t\t// Running getBoundingClientRect on a disconnected node\n\t\t\t\t\t// in IE throws an error.\n\t\t\t\t\t( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?\n\t\t\t\t\tswap( elem, cssShow, function() {\n\t\t\t\t\t\treturn getWidthOrHeight( elem, dimension, extra );\n\t\t\t\t\t} ) :\n\t\t\t\t\tgetWidthOrHeight( elem, dimension, extra );\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value, extra ) {\n\t\t\tvar matches,\n\t\t\t\tstyles = getStyles( elem ),\n\n\t\t\t\t// Only read styles.position if the test has a chance to fail\n\t\t\t\t// to avoid forcing a reflow.\n\t\t\t\tscrollboxSizeBuggy = !support.scrollboxSize() &&\n\t\t\t\t\tstyles.position === \"absolute\",\n\n\t\t\t\t// To avoid forcing a reflow, only fetch boxSizing if we need it (gh-3991)\n\t\t\t\tboxSizingNeeded = scrollboxSizeBuggy || extra,\n\t\t\t\tisBorderBox = boxSizingNeeded &&\n\t\t\t\t\tjQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\t\t\tsubtract = extra ?\n\t\t\t\t\tboxModelAdjustment(\n\t\t\t\t\t\telem,\n\t\t\t\t\t\tdimension,\n\t\t\t\t\t\textra,\n\t\t\t\t\t\tisBorderBox,\n\t\t\t\t\t\tstyles\n\t\t\t\t\t) :\n\t\t\t\t\t0;\n\n\t\t\t// Account for unreliable border-box dimensions by comparing offset* to computed and\n\t\t\t// faking a content-box to get border and padding (gh-3699)\n\t\t\tif ( isBorderBox && scrollboxSizeBuggy ) {\n\t\t\t\tsubtract -= Math.ceil(\n\t\t\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\t\t\tparseFloat( styles[ dimension ] ) -\n\t\t\t\t\tboxModelAdjustment( elem, dimension, \"border\", false, styles ) -\n\t\t\t\t\t0.5\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Convert to pixels if value adjustment is needed\n\t\t\tif ( subtract && ( matches = rcssNum.exec( value ) ) &&\n\t\t\t\t( matches[ 3 ] || \"px\" ) !== \"px\" ) {\n\n\t\t\t\telem.style[ dimension ] = value;\n\t\t\t\tvalue = jQuery.css( elem, dimension );\n\t\t\t}\n\n\t\t\treturn setPositiveNumber( elem, value, subtract );\n\t\t}\n\t};\n} );\n\njQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,\n\tfunction( elem, computed ) {\n\t\tif ( computed ) {\n\t\t\treturn ( parseFloat( curCSS( elem, \"marginLeft\" ) ) ||\n\t\t\t\telem.getBoundingClientRect().left -\n\t\t\t\t\tswap( elem, { marginLeft: 0 }, function() {\n\t\t\t\t\t\treturn elem.getBoundingClientRect().left;\n\t\t\t\t\t} )\n\t\t\t) + \"px\";\n\t\t}\n\t}\n);\n\n// These hooks are used by animate to expand properties\njQuery.each( {\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i = 0,\n\t\t\t\texpanded = {},\n\n\t\t\t\t// Assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split( \" \" ) : [ value ];\n\n\t\t\tfor ( ; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n\n\tif ( prefix !== \"margin\" ) {\n\t\tjQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;\n\t}\n} );\n\njQuery.fn.extend( {\n\tcss: function( name, value ) {\n\t\treturn access( this, function( elem, name, value ) {\n\t\t\tvar styles, len,\n\t\t\t\tmap = {},\n\t\t\t\ti = 0;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\t\t\t\tstyles = getStyles( elem );\n\t\t\t\tlen = name.length;\n\n\t\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t\tmap[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );\n\t\t\t\t}\n\n\t\t\t\treturn map;\n\t\t\t}\n\n\t\t\treturn value !== undefined ?\n\t\t\t\tjQuery.style( elem, name, value ) :\n\t\t\t\tjQuery.css( elem, name );\n\t\t}, name, value, arguments.length > 1 );\n\t}\n} );\n\n\nfunction Tween( elem, options, prop, end, easing ) {\n\treturn new Tween.prototype.init( elem, options, prop, end, easing );\n}\njQuery.Tween = Tween;\n\nTween.prototype = {\n\tconstructor: Tween,\n\tinit: function( elem, options, prop, end, easing, unit ) {\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\t\tthis.easing = easing || jQuery.easing._default;\n\t\tthis.options = options;\n\t\tthis.start = this.now = this.cur();\n\t\tthis.end = end;\n\t\tthis.unit = unit || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" );\n\t},\n\tcur: function() {\n\t\tvar hooks = Tween.propHooks[ this.prop ];\n\n\t\treturn hooks && hooks.get ?\n\t\t\thooks.get( this ) :\n\t\t\tTween.propHooks._default.get( this );\n\t},\n\trun: function( percent ) {\n\t\tvar eased,\n\t\t\thooks = Tween.propHooks[ this.prop ];\n\n\t\tif ( this.options.duration ) {\n\t\t\tthis.pos = eased = jQuery.easing[ this.easing ](\n\t\t\t\tpercent, this.options.duration * percent, 0, 1, this.options.duration\n\t\t\t);\n\t\t} else {\n\t\t\tthis.pos = eased = percent;\n\t\t}\n\t\tthis.now = ( this.end - this.start ) * eased + this.start;\n\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\tif ( hooks && hooks.set ) {\n\t\t\thooks.set( this );\n\t\t} else {\n\t\t\tTween.propHooks._default.set( this );\n\t\t}\n\t\treturn this;\n\t}\n};\n\nTween.prototype.init.prototype = Tween.prototype;\n\nTween.propHooks = {\n\t_default: {\n\t\tget: function( tween ) {\n\t\t\tvar result;\n\n\t\t\t// Use a property on the element directly when it is not a DOM element,\n\t\t\t// or when there is no matching style property that exists.\n\t\t\tif ( tween.elem.nodeType !== 1 ||\n\t\t\t\ttween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {\n\t\t\t\treturn tween.elem[ tween.prop ];\n\t\t\t}\n\n\t\t\t// Passing an empty string as a 3rd parameter to .css will automatically\n\t\t\t// attempt a parseFloat and fallback to a string if the parse fails.\n\t\t\t// Simple values such as \"10px\" are parsed to Float;\n\t\t\t// complex values such as \"rotate(1rad)\" are returned as-is.\n\t\t\tresult = jQuery.css( tween.elem, tween.prop, \"\" );\n\n\t\t\t// Empty strings, null, undefined and \"auto\" are converted to 0.\n\t\t\treturn !result || result === \"auto\" ? 0 : result;\n\t\t},\n\t\tset: function( tween ) {\n\n\t\t\t// Use step hook for back compat.\n\t\t\t// Use cssHook if its there.\n\t\t\t// Use .style if available and use plain properties where available.\n\t\t\tif ( jQuery.fx.step[ tween.prop ] ) {\n\t\t\t\tjQuery.fx.step[ tween.prop ]( tween );\n\t\t\t} else if ( tween.elem.nodeType === 1 && (\n\t\t\t\tjQuery.cssHooks[ tween.prop ] ||\n\t\t\t\t\ttween.elem.style[ finalPropName( tween.prop ) ] != null ) ) {\n\t\t\t\tjQuery.style( tween.elem, tween.prop, tween.now + tween.unit );\n\t\t\t} else {\n\t\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Support: IE <=9 only\n// Panic based approach to setting things on disconnected nodes\nTween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {\n\tset: function( tween ) {\n\t\tif ( tween.elem.nodeType && tween.elem.parentNode ) {\n\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t}\n\t}\n};\n\njQuery.easing = {\n\tlinear: function( p ) {\n\t\treturn p;\n\t},\n\tswing: function( p ) {\n\t\treturn 0.5 - Math.cos( p * Math.PI ) / 2;\n\t},\n\t_default: \"swing\"\n};\n\njQuery.fx = Tween.prototype.init;\n\n// Back compat <1.8 extension point\njQuery.fx.step = {};\n\n\n\n\nvar\n\tfxNow, inProgress,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trrun = /queueHooks$/;\n\nfunction schedule() {\n\tif ( inProgress ) {\n\t\tif ( document.hidden === false && window.requestAnimationFrame ) {\n\t\t\twindow.requestAnimationFrame( schedule );\n\t\t} else {\n\t\t\twindow.setTimeout( schedule, jQuery.fx.interval );\n\t\t}\n\n\t\tjQuery.fx.tick();\n\t}\n}\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\twindow.setTimeout( function() {\n\t\tfxNow = undefined;\n\t} );\n\treturn ( fxNow = Date.now() );\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, includeWidth ) {\n\tvar which,\n\t\ti = 0,\n\t\tattrs = { height: type };\n\n\t// If we include width, step value is 1 to do all cssExpand values,\n\t// otherwise step value is 2 to skip over Left and Right\n\tincludeWidth = includeWidth ? 1 : 0;\n\tfor ( ; i < 4; i += 2 - includeWidth ) {\n\t\twhich = cssExpand[ i ];\n\t\tattrs[ \"margin\" + which ] = attrs[ \"padding\" + which ] = type;\n\t}\n\n\tif ( includeWidth ) {\n\t\tattrs.opacity = attrs.width = type;\n\t}\n\n\treturn attrs;\n}\n\nfunction createTween( value, prop, animation ) {\n\tvar tween,\n\t\tcollection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ \"*\" ] ),\n\t\tindex = 0,\n\t\tlength = collection.length;\n\tfor ( ; index < length; index++ ) {\n\t\tif ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {\n\n\t\t\t// We're done with this property\n\t\t\treturn tween;\n\t\t}\n\t}\n}\n\nfunction defaultPrefilter( elem, props, opts ) {\n\tvar prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,\n\t\tisBox = \"width\" in props || \"height\" in props,\n\t\tanim = this,\n\t\torig = {},\n\t\tstyle = elem.style,\n\t\thidden = elem.nodeType && isHiddenWithinTree( elem ),\n\t\tdataShow = dataPriv.get( elem, \"fxshow\" );\n\n\t// Queue-skipping animations hijack the fx hooks\n\tif ( !opts.queue ) {\n\t\thooks = jQuery._queueHooks( elem, \"fx\" );\n\t\tif ( hooks.unqueued == null ) {\n\t\t\thooks.unqueued = 0;\n\t\t\toldfire = hooks.empty.fire;\n\t\t\thooks.empty.fire = function() {\n\t\t\t\tif ( !hooks.unqueued ) {\n\t\t\t\t\toldfire();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\thooks.unqueued++;\n\n\t\tanim.always( function() {\n\n\t\t\t// Ensure the complete handler is called before this completes\n\t\t\tanim.always( function() {\n\t\t\t\thooks.unqueued--;\n\t\t\t\tif ( !jQuery.queue( elem, \"fx\" ).length ) {\n\t\t\t\t\thooks.empty.fire();\n\t\t\t\t}\n\t\t\t} );\n\t\t} );\n\t}\n\n\t// Detect show/hide animations\n\tfor ( prop in props ) {\n\t\tvalue = props[ prop ];\n\t\tif ( rfxtypes.test( value ) ) {\n\t\t\tdelete props[ prop ];\n\t\t\ttoggle = toggle || value === \"toggle\";\n\t\t\tif ( value === ( hidden ? \"hide\" : \"show\" ) ) {\n\n\t\t\t\t// Pretend to be hidden if this is a \"show\" and\n\t\t\t\t// there is still data from a stopped show/hide\n\t\t\t\tif ( value === \"show\" && dataShow && dataShow[ prop ] !== undefined ) {\n\t\t\t\t\thidden = true;\n\n\t\t\t\t// Ignore all other no-op show/hide data\n\t\t\t\t} else {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\t\t\torig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );\n\t\t}\n\t}\n\n\t// Bail out if this is a no-op like .hide().hide()\n\tpropTween = !jQuery.isEmptyObject( props );\n\tif ( !propTween && jQuery.isEmptyObject( orig ) ) {\n\t\treturn;\n\t}\n\n\t// Restrict \"overflow\" and \"display\" styles during box animations\n\tif ( isBox && elem.nodeType === 1 ) {\n\n\t\t// Support: IE <=9 - 11, Edge 12 - 15\n\t\t// Record all 3 overflow attributes because IE does not infer the shorthand\n\t\t// from identically-valued overflowX and overflowY and Edge just mirrors\n\t\t// the overflowX value there.\n\t\topts.overflow = [ style.overflow, style.overflowX, style.overflowY ];\n\n\t\t// Identify a display type, preferring old show/hide data over the CSS cascade\n\t\trestoreDisplay = dataShow && dataShow.display;\n\t\tif ( restoreDisplay == null ) {\n\t\t\trestoreDisplay = dataPriv.get( elem, \"display\" );\n\t\t}\n\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\tif ( display === \"none\" ) {\n\t\t\tif ( restoreDisplay ) {\n\t\t\t\tdisplay = restoreDisplay;\n\t\t\t} else {\n\n\t\t\t\t// Get nonempty value(s) by temporarily forcing visibility\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t\trestoreDisplay = elem.style.display || restoreDisplay;\n\t\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\t\t\tshowHide( [ elem ] );\n\t\t\t}\n\t\t}\n\n\t\t// Animate inline elements as inline-block\n\t\tif ( display === \"inline\" || display === \"inline-block\" && restoreDisplay != null ) {\n\t\t\tif ( jQuery.css( elem, \"float\" ) === \"none\" ) {\n\n\t\t\t\t// Restore the original display value at the end of pure show/hide animations\n\t\t\t\tif ( !propTween ) {\n\t\t\t\t\tanim.done( function() {\n\t\t\t\t\t\tstyle.display = restoreDisplay;\n\t\t\t\t\t} );\n\t\t\t\t\tif ( restoreDisplay == null ) {\n\t\t\t\t\t\tdisplay = style.display;\n\t\t\t\t\t\trestoreDisplay = display === \"none\" ? \"\" : display;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tstyle.display = \"inline-block\";\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( opts.overflow ) {\n\t\tstyle.overflow = \"hidden\";\n\t\tanim.always( function() {\n\t\t\tstyle.overflow = opts.overflow[ 0 ];\n\t\t\tstyle.overflowX = opts.overflow[ 1 ];\n\t\t\tstyle.overflowY = opts.overflow[ 2 ];\n\t\t} );\n\t}\n\n\t// Implement show/hide animations\n\tpropTween = false;\n\tfor ( prop in orig ) {\n\n\t\t// General show/hide setup for this element animation\n\t\tif ( !propTween ) {\n\t\t\tif ( dataShow ) {\n\t\t\t\tif ( \"hidden\" in dataShow ) {\n\t\t\t\t\thidden = dataShow.hidden;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdataShow = dataPriv.access( elem, \"fxshow\", { display: restoreDisplay } );\n\t\t\t}\n\n\t\t\t// Store hidden/visible for toggle so `.stop().toggle()` \"reverses\"\n\t\t\tif ( toggle ) {\n\t\t\t\tdataShow.hidden = !hidden;\n\t\t\t}\n\n\t\t\t// Show elements before animating them\n\t\t\tif ( hidden ) {\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t}\n\n\t\t\t/* eslint-disable no-loop-func */\n\n\t\t\tanim.done( function() {\n\n\t\t\t\t/* eslint-enable no-loop-func */\n\n\t\t\t\t// The final step of a \"hide\" animation is actually hiding the element\n\t\t\t\tif ( !hidden ) {\n\t\t\t\t\tshowHide( [ elem ] );\n\t\t\t\t}\n\t\t\t\tdataPriv.remove( elem, \"fxshow\" );\n\t\t\t\tfor ( prop in orig ) {\n\t\t\t\t\tjQuery.style( elem, prop, orig[ prop ] );\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\n\t\t// Per-property setup\n\t\tpropTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );\n\t\tif ( !( prop in dataShow ) ) {\n\t\t\tdataShow[ prop ] = propTween.start;\n\t\t\tif ( hidden ) {\n\t\t\t\tpropTween.end = propTween.start;\n\t\t\t\tpropTween.start = 0;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction propFilter( props, specialEasing ) {\n\tvar index, name, easing, value, hooks;\n\n\t// camelCase, specialEasing and expand cssHook pass\n\tfor ( index in props ) {\n\t\tname = camelCase( index );\n\t\teasing = specialEasing[ name ];\n\t\tvalue = props[ index ];\n\t\tif ( Array.isArray( value ) ) {\n\t\t\teasing = value[ 1 ];\n\t\t\tvalue = props[ index ] = value[ 0 ];\n\t\t}\n\n\t\tif ( index !== name ) {\n\t\t\tprops[ name ] = value;\n\t\t\tdelete props[ index ];\n\t\t}\n\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tif ( hooks && \"expand\" in hooks ) {\n\t\t\tvalue = hooks.expand( value );\n\t\t\tdelete props[ name ];\n\n\t\t\t// Not quite $.extend, this won't overwrite existing keys.\n\t\t\t// Reusing 'index' because we have the correct \"name\"\n\t\t\tfor ( index in value ) {\n\t\t\t\tif ( !( index in props ) ) {\n\t\t\t\t\tprops[ index ] = value[ index ];\n\t\t\t\t\tspecialEasing[ index ] = easing;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tspecialEasing[ name ] = easing;\n\t\t}\n\t}\n}\n\nfunction Animation( elem, properties, options ) {\n\tvar result,\n\t\tstopped,\n\t\tindex = 0,\n\t\tlength = Animation.prefilters.length,\n\t\tdeferred = jQuery.Deferred().always( function() {\n\n\t\t\t// Don't match elem in the :animated selector\n\t\t\tdelete tick.elem;\n\t\t} ),\n\t\ttick = function() {\n\t\t\tif ( stopped ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tvar currentTime = fxNow || createFxNow(),\n\t\t\t\tremaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),\n\n\t\t\t\t// Support: Android 2.3 only\n\t\t\t\t// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)\n\t\t\t\ttemp = remaining / animation.duration || 0,\n\t\t\t\tpercent = 1 - temp,\n\t\t\t\tindex = 0,\n\t\t\t\tlength = animation.tweens.length;\n\n\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\tanimation.tweens[ index ].run( percent );\n\t\t\t}\n\n\t\t\tdeferred.notifyWith( elem, [ animation, percent, remaining ] );\n\n\t\t\t// If there's more to do, yield\n\t\t\tif ( percent < 1 && length ) {\n\t\t\t\treturn remaining;\n\t\t\t}\n\n\t\t\t// If this was an empty animation, synthesize a final progress notification\n\t\t\tif ( !length ) {\n\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t}\n\n\t\t\t// Resolve the animation and report its conclusion\n\t\t\tdeferred.resolveWith( elem, [ animation ] );\n\t\t\treturn false;\n\t\t},\n\t\tanimation = deferred.promise( {\n\t\t\telem: elem,\n\t\t\tprops: jQuery.extend( {}, properties ),\n\t\t\topts: jQuery.extend( true, {\n\t\t\t\tspecialEasing: {},\n\t\t\t\teasing: jQuery.easing._default\n\t\t\t}, options ),\n\t\t\toriginalProperties: properties,\n\t\t\toriginalOptions: options,\n\t\t\tstartTime: fxNow || createFxNow(),\n\t\t\tduration: options.duration,\n\t\t\ttweens: [],\n\t\t\tcreateTween: function( prop, end ) {\n\t\t\t\tvar tween = jQuery.Tween( elem, animation.opts, prop, end,\n\t\t\t\t\tanimation.opts.specialEasing[ prop ] || animation.opts.easing );\n\t\t\t\tanimation.tweens.push( tween );\n\t\t\t\treturn tween;\n\t\t\t},\n\t\t\tstop: function( gotoEnd ) {\n\t\t\t\tvar index = 0,\n\n\t\t\t\t\t// If we are going to the end, we want to run all the tweens\n\t\t\t\t\t// otherwise we skip this part\n\t\t\t\t\tlength = gotoEnd ? animation.tweens.length : 0;\n\t\t\t\tif ( stopped ) {\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tstopped = true;\n\t\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\t\tanimation.tweens[ index ].run( 1 );\n\t\t\t\t}\n\n\t\t\t\t// Resolve when we played the last frame; otherwise, reject\n\t\t\t\tif ( gotoEnd ) {\n\t\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t\t\tdeferred.resolveWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t} else {\n\t\t\t\t\tdeferred.rejectWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t} ),\n\t\tprops = animation.props;\n\n\tpropFilter( props, animation.opts.specialEasing );\n\n\tfor ( ; index < length; index++ ) {\n\t\tresult = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );\n\t\tif ( result ) {\n\t\t\tif ( isFunction( result.stop ) ) {\n\t\t\t\tjQuery._queueHooks( animation.elem, animation.opts.queue ).stop =\n\t\t\t\t\tresult.stop.bind( result );\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\t}\n\n\tjQuery.map( props, createTween, animation );\n\n\tif ( isFunction( animation.opts.start ) ) {\n\t\tanimation.opts.start.call( elem, animation );\n\t}\n\n\t// Attach callbacks from options\n\tanimation\n\t\t.progress( animation.opts.progress )\n\t\t.done( animation.opts.done, animation.opts.complete )\n\t\t.fail( animation.opts.fail )\n\t\t.always( animation.opts.always );\n\n\tjQuery.fx.timer(\n\t\tjQuery.extend( tick, {\n\t\t\telem: elem,\n\t\t\tanim: animation,\n\t\t\tqueue: animation.opts.queue\n\t\t} )\n\t);\n\n\treturn animation;\n}\n\njQuery.Animation = jQuery.extend( Animation, {\n\n\ttweeners: {\n\t\t\"*\": [ function( prop, value ) {\n\t\t\tvar tween = this.createTween( prop, value );\n\t\t\tadjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );\n\t\t\treturn tween;\n\t\t} ]\n\t},\n\n\ttweener: function( props, callback ) {\n\t\tif ( isFunction( props ) ) {\n\t\t\tcallback = props;\n\t\t\tprops = [ \"*\" ];\n\t\t} else {\n\t\t\tprops = props.match( rnothtmlwhite );\n\t\t}\n\n\t\tvar prop,\n\t\t\tindex = 0,\n\t\t\tlength = props.length;\n\n\t\tfor ( ; index < length; index++ ) {\n\t\t\tprop = props[ index ];\n\t\t\tAnimation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];\n\t\t\tAnimation.tweeners[ prop ].unshift( callback );\n\t\t}\n\t},\n\n\tprefilters: [ defaultPrefilter ],\n\n\tprefilter: function( callback, prepend ) {\n\t\tif ( prepend ) {\n\t\t\tAnimation.prefilters.unshift( callback );\n\t\t} else {\n\t\t\tAnimation.prefilters.push( callback );\n\t\t}\n\t}\n} );\n\njQuery.speed = function( speed, easing, fn ) {\n\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\tcomplete: fn || !fn && easing ||\n\t\t\tisFunction( speed ) && speed,\n\t\tduration: speed,\n\t\teasing: fn && easing || easing && !isFunction( easing ) && easing\n\t};\n\n\t// Go to the end state if fx are off\n\tif ( jQuery.fx.off ) {\n\t\topt.duration = 0;\n\n\t} else {\n\t\tif ( typeof opt.duration !== \"number\" ) {\n\t\t\tif ( opt.duration in jQuery.fx.speeds ) {\n\t\t\t\topt.duration = jQuery.fx.speeds[ opt.duration ];\n\n\t\t\t} else {\n\t\t\t\topt.duration = jQuery.fx.speeds._default;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Normalize opt.queue - true/undefined/null -> \"fx\"\n\tif ( opt.queue == null || opt.queue === true ) {\n\t\topt.queue = \"fx\";\n\t}\n\n\t// Queueing\n\topt.old = opt.complete;\n\n\topt.complete = function() {\n\t\tif ( isFunction( opt.old ) ) {\n\t\t\topt.old.call( this );\n\t\t}\n\n\t\tif ( opt.queue ) {\n\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t}\n\t};\n\n\treturn opt;\n};\n\njQuery.fn.extend( {\n\tfadeTo: function( speed, to, easing, callback ) {\n\n\t\t// Show any hidden elements after setting opacity to 0\n\t\treturn this.filter( isHiddenWithinTree ).css( \"opacity\", 0 ).show()\n\n\t\t\t// Animate to the value specified\n\t\t\t.end().animate( { opacity: to }, speed, easing, callback );\n\t},\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar empty = jQuery.isEmptyObject( prop ),\n\t\t\toptall = jQuery.speed( speed, easing, callback ),\n\t\t\tdoAnimation = function() {\n\n\t\t\t\t// Operate on a copy of prop so per-property easing won't be lost\n\t\t\t\tvar anim = Animation( this, jQuery.extend( {}, prop ), optall );\n\n\t\t\t\t// Empty animations, or finishing resolves immediately\n\t\t\t\tif ( empty || dataPriv.get( this, \"finish\" ) ) {\n\t\t\t\t\tanim.stop( true );\n\t\t\t\t}\n\t\t\t};\n\n\t\tdoAnimation.finish = doAnimation;\n\n\t\treturn empty || optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tvar stopQueue = function( hooks ) {\n\t\t\tvar stop = hooks.stop;\n\t\t\tdelete hooks.stop;\n\t\t\tstop( gotoEnd );\n\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar dequeue = true,\n\t\t\t\tindex = type != null && type + \"queueHooks\",\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = dataPriv.get( this );\n\n\t\t\tif ( index ) {\n\t\t\t\tif ( data[ index ] && data[ index ].stop ) {\n\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {\n\t\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this &&\n\t\t\t\t\t( type == null || timers[ index ].queue === type ) ) {\n\n\t\t\t\t\ttimers[ index ].anim.stop( gotoEnd );\n\t\t\t\t\tdequeue = false;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start the next in the queue if the last step wasn't forced.\n\t\t\t// Timers currently will call their complete callbacks, which\n\t\t\t// will dequeue but only if they were gotoEnd.\n\t\t\tif ( dequeue || !gotoEnd ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t} );\n\t},\n\tfinish: function( type ) {\n\t\tif ( type !== false ) {\n\t\t\ttype = type || \"fx\";\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tvar index,\n\t\t\t\tdata = dataPriv.get( this ),\n\t\t\t\tqueue = data[ type + \"queue\" ],\n\t\t\t\thooks = data[ type + \"queueHooks\" ],\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tlength = queue ? queue.length : 0;\n\n\t\t\t// Enable finishing flag on private data\n\t\t\tdata.finish = true;\n\n\t\t\t// Empty the queue first\n\t\t\tjQuery.queue( this, type, [] );\n\n\t\t\tif ( hooks && hooks.stop ) {\n\t\t\t\thooks.stop.call( this, true );\n\t\t\t}\n\n\t\t\t// Look for any active animations, and finish them\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && timers[ index ].queue === type ) {\n\t\t\t\t\ttimers[ index ].anim.stop( true );\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Look for any animations in the old queue and finish them\n\t\t\tfor ( index = 0; index < length; index++ ) {\n\t\t\t\tif ( queue[ index ] && queue[ index ].finish ) {\n\t\t\t\t\tqueue[ index ].finish.call( this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Turn off finishing flag\n\t\t\tdelete data.finish;\n\t\t} );\n\t}\n} );\n\njQuery.each( [ \"toggle\", \"show\", \"hide\" ], function( _i, name ) {\n\tvar cssFn = jQuery.fn[ name ];\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn speed == null || typeof speed === \"boolean\" ?\n\t\t\tcssFn.apply( this, arguments ) :\n\t\t\tthis.animate( genFx( name, true ), speed, easing, callback );\n\t};\n} );\n\n// Generate shortcuts for custom animations\njQuery.each( {\n\tslideDown: genFx( \"show\" ),\n\tslideUp: genFx( \"hide\" ),\n\tslideToggle: genFx( \"toggle\" ),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n} );\n\njQuery.timers = [];\njQuery.fx.tick = function() {\n\tvar timer,\n\t\ti = 0,\n\t\ttimers = jQuery.timers;\n\n\tfxNow = Date.now();\n\n\tfor ( ; i < timers.length; i++ ) {\n\t\ttimer = timers[ i ];\n\n\t\t// Run the timer and safely remove it when done (allowing for external removal)\n\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\ttimers.splice( i--, 1 );\n\t\t}\n\t}\n\n\tif ( !timers.length ) {\n\t\tjQuery.fx.stop();\n\t}\n\tfxNow = undefined;\n};\n\njQuery.fx.timer = function( timer ) {\n\tjQuery.timers.push( timer );\n\tjQuery.fx.start();\n};\n\njQuery.fx.interval = 13;\njQuery.fx.start = function() {\n\tif ( inProgress ) {\n\t\treturn;\n\t}\n\n\tinProgress = true;\n\tschedule();\n};\n\njQuery.fx.stop = function() {\n\tinProgress = null;\n};\n\njQuery.fx.speeds = {\n\tslow: 600,\n\tfast: 200,\n\n\t// Default speed\n\t_default: 400\n};\n\n\n// Based off of the plugin by Clint Helfers, with permission.\n// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/\njQuery.fn.delay = function( time, type ) {\n\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\ttype = type || \"fx\";\n\n\treturn this.queue( type, function( next, hooks ) {\n\t\tvar timeout = window.setTimeout( next, time );\n\t\thooks.stop = function() {\n\t\t\twindow.clearTimeout( timeout );\n\t\t};\n\t} );\n};\n\n\n( function() {\n\tvar input = document.createElement( \"input\" ),\n\t\tselect = document.createElement( \"select\" ),\n\t\topt = select.appendChild( document.createElement( \"option\" ) );\n\n\tinput.type = \"checkbox\";\n\n\t// Support: Android <=4.3 only\n\t// Default value for a checkbox should be \"on\"\n\tsupport.checkOn = input.value !== \"\";\n\n\t// Support: IE <=11 only\n\t// Must access selectedIndex to make default options select\n\tsupport.optSelected = opt.selected;\n\n\t// Support: IE <=11 only\n\t// An input loses its value after becoming a radio\n\tinput = document.createElement( \"input\" );\n\tinput.value = \"t\";\n\tinput.type = \"radio\";\n\tsupport.radioValue = input.value === \"t\";\n} )();\n\n\nvar boolHook,\n\tattrHandle = jQuery.expr.attrHandle;\n\njQuery.fn.extend( {\n\tattr: function( name, value ) {\n\t\treturn access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tattr: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set attributes on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === \"undefined\" ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\t// Attribute hooks are determined by the lowercase version\n\t\t// Grab necessary hook if one is defined\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\t\t\thooks = jQuery.attrHooks[ name.toLowerCase() ] ||\n\t\t\t\t( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\telem.setAttribute( name, value + \"\" );\n\t\t\treturn value;\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\tret = jQuery.find.attr( elem, name );\n\n\t\t// Non-existent attributes return null, we normalize to undefined\n\t\treturn ret == null ? undefined : ret;\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( !support.radioValue && value === \"radio\" &&\n\t\t\t\t\tnodeName( elem, \"input\" ) ) {\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar name,\n\t\t\ti = 0,\n\n\t\t\t// Attribute names can contain non-HTML whitespace characters\n\t\t\t// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n\t\t\tattrNames = value && value.match( rnothtmlwhite );\n\n\t\tif ( attrNames && elem.nodeType === 1 ) {\n\t\t\twhile ( ( name = attrNames[ i++ ] ) ) {\n\t\t\t\telem.removeAttribute( name );\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Hooks for boolean attributes\nboolHook = {\n\tset: function( elem, value, name ) {\n\t\tif ( value === false ) {\n\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\telem.setAttribute( name, name );\n\t\t}\n\t\treturn name;\n\t}\n};\n\njQuery.each( jQuery.expr.match.bool.source.match( /\\w+/g ), function( _i, name ) {\n\tvar getter = attrHandle[ name ] || jQuery.find.attr;\n\n\tattrHandle[ name ] = function( elem, name, isXML ) {\n\t\tvar ret, handle,\n\t\t\tlowercaseName = name.toLowerCase();\n\n\t\tif ( !isXML ) {\n\n\t\t\t// Avoid an infinite loop by temporarily removing this function from the getter\n\t\t\thandle = attrHandle[ lowercaseName ];\n\t\t\tattrHandle[ lowercaseName ] = ret;\n\t\t\tret = getter( elem, name, isXML ) != null ?\n\t\t\t\tlowercaseName :\n\t\t\t\tnull;\n\t\t\tattrHandle[ lowercaseName ] = handle;\n\t\t}\n\t\treturn ret;\n\t};\n} );\n\n\n\n\nvar rfocusable = /^(?:input|select|textarea|button)$/i,\n\trclickable = /^(?:a|area)$/i;\n\njQuery.fn.extend( {\n\tprop: function( name, value ) {\n\t\treturn access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tdelete this[ jQuery.propFix[ name ] || name ];\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set properties on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\treturn ( elem[ name ] = value );\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\treturn elem[ name ];\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\t// Support: IE <=9 - 11 only\n\t\t\t\t// elem.tabIndex doesn't always return the\n\t\t\t\t// correct value when it hasn't been explicitly set\n\t\t\t\t// https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/\n\t\t\t\t// Use proper attribute retrieval(#12072)\n\t\t\t\tvar tabindex = jQuery.find.attr( elem, \"tabindex\" );\n\n\t\t\t\tif ( tabindex ) {\n\t\t\t\t\treturn parseInt( tabindex, 10 );\n\t\t\t\t}\n\n\t\t\t\tif (\n\t\t\t\t\trfocusable.test( elem.nodeName ) ||\n\t\t\t\t\trclickable.test( elem.nodeName ) &&\n\t\t\t\t\telem.href\n\t\t\t\t) {\n\t\t\t\t\treturn 0;\n\t\t\t\t}\n\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t},\n\n\tpropFix: {\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\"\n\t}\n} );\n\n// Support: IE <=11 only\n// Accessing the selectedIndex property\n// forces the browser to respect setting selected\n// on the option\n// The getter ensures a default option is selected\n// when in an optgroup\n// eslint rule \"no-unused-expressions\" is disabled for this code\n// since it considers such accessions noop\nif ( !support.optSelected ) {\n\tjQuery.propHooks.selected = {\n\t\tget: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent && parent.parentNode ) {\n\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t}\n\t\t\treturn null;\n\t\t},\n\t\tset: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent ) {\n\t\t\t\tparent.selectedIndex;\n\n\t\t\t\tif ( parent.parentNode ) {\n\t\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\njQuery.each( [\n\t\"tabIndex\",\n\t\"readOnly\",\n\t\"maxLength\",\n\t\"cellSpacing\",\n\t\"cellPadding\",\n\t\"rowSpan\",\n\t\"colSpan\",\n\t\"useMap\",\n\t\"frameBorder\",\n\t\"contentEditable\"\n], function() {\n\tjQuery.propFix[ this.toLowerCase() ] = this;\n} );\n\n\n\n\n\t// Strip and collapse whitespace according to HTML spec\n\t// https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace\n\tfunction stripAndCollapse( value ) {\n\t\tvar tokens = value.match( rnothtmlwhite ) || [];\n\t\treturn tokens.join( \" \" );\n\t}\n\n\nfunction getClass( elem ) {\n\treturn elem.getAttribute && elem.getAttribute( \"class\" ) || \"\";\n}\n\nfunction classesToArray( value ) {\n\tif ( Array.isArray( value ) ) {\n\t\treturn value;\n\t}\n\tif ( typeof value === \"string\" ) {\n\t\treturn value.match( rnothtmlwhite ) || [];\n\t}\n\treturn [];\n}\n\njQuery.fn.extend( {\n\taddClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\t\t\t\t\t\tif ( cur.indexOf( \" \" + clazz + \" \" ) < 0 ) {\n\t\t\t\t\t\t\tcur += clazz + \" \";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tif ( !arguments.length ) {\n\t\t\treturn this.attr( \"class\", \"\" );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\n\t\t\t\t// This expression is here for better compressibility (see addClass)\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\n\t\t\t\t\t\t// Remove *all* instances\n\t\t\t\t\t\twhile ( cur.indexOf( \" \" + clazz + \" \" ) > -1 ) {\n\t\t\t\t\t\t\tcur = cur.replace( \" \" + clazz + \" \", \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value,\n\t\t\tisValidValue = type === \"string\" || Array.isArray( value );\n\n\t\tif ( typeof stateVal === \"boolean\" && isValidValue ) {\n\t\t\treturn stateVal ? this.addClass( value ) : this.removeClass( value );\n\t\t}\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).toggleClass(\n\t\t\t\t\tvalue.call( this, i, getClass( this ), stateVal ),\n\t\t\t\t\tstateVal\n\t\t\t\t);\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar className, i, self, classNames;\n\n\t\t\tif ( isValidValue ) {\n\n\t\t\t\t// Toggle individual class names\n\t\t\t\ti = 0;\n\t\t\t\tself = jQuery( this );\n\t\t\t\tclassNames = classesToArray( value );\n\n\t\t\t\twhile ( ( className = classNames[ i++ ] ) ) {\n\n\t\t\t\t\t// Check each className given, space separated list\n\t\t\t\t\tif ( self.hasClass( className ) ) {\n\t\t\t\t\t\tself.removeClass( className );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.addClass( className );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Toggle whole class name\n\t\t\t} else if ( value === undefined || type === \"boolean\" ) {\n\t\t\t\tclassName = getClass( this );\n\t\t\t\tif ( className ) {\n\n\t\t\t\t\t// Store className if set\n\t\t\t\t\tdataPriv.set( this, \"__className__\", className );\n\t\t\t\t}\n\n\t\t\t\t// If the element has a class name or if we're passed `false`,\n\t\t\t\t// then remove the whole classname (if there was one, the above saved it).\n\t\t\t\t// Otherwise bring back whatever was previously saved (if anything),\n\t\t\t\t// falling back to the empty string if nothing was stored.\n\t\t\t\tif ( this.setAttribute ) {\n\t\t\t\t\tthis.setAttribute( \"class\",\n\t\t\t\t\t\tclassName || value === false ?\n\t\t\t\t\t\t\t\"\" :\n\t\t\t\t\t\t\tdataPriv.get( this, \"__className__\" ) || \"\"\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className, elem,\n\t\t\ti = 0;\n\n\t\tclassName = \" \" + selector + \" \";\n\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\tif ( elem.nodeType === 1 &&\n\t\t\t\t( \" \" + stripAndCollapse( getClass( elem ) ) + \" \" ).indexOf( className ) > -1 ) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t}\n} );\n\n\n\n\nvar rreturn = /\\r/g;\n\njQuery.fn.extend( {\n\tval: function( value ) {\n\t\tvar hooks, ret, valueIsFunction,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] ||\n\t\t\t\t\tjQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks &&\n\t\t\t\t\t\"get\" in hooks &&\n\t\t\t\t\t( ret = hooks.get( elem, \"value\" ) ) !== undefined\n\t\t\t\t) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\t// Handle most common string cases\n\t\t\t\tif ( typeof ret === \"string\" ) {\n\t\t\t\t\treturn ret.replace( rreturn, \"\" );\n\t\t\t\t}\n\n\t\t\t\t// Handle cases where value is null/undef or number\n\t\t\t\treturn ret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tvalueIsFunction = isFunction( value );\n\n\t\treturn this.each( function( i ) {\n\t\t\tvar val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\tval = value.call( this, i, jQuery( this ).val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\n\t\t\t} else if ( Array.isArray( val ) ) {\n\t\t\t\tval = jQuery.map( val, function( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !( \"set\" in hooks ) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\tvar val = jQuery.find.attr( elem, \"value\" );\n\t\t\t\treturn val != null ?\n\t\t\t\t\tval :\n\n\t\t\t\t\t// Support: IE <=10 - 11 only\n\t\t\t\t\t// option.text throws exceptions (#14686, #14858)\n\t\t\t\t\t// Strip and collapse whitespace\n\t\t\t\t\t// https://html.spec.whatwg.org/#strip-and-collapse-whitespace\n\t\t\t\t\tstripAndCollapse( jQuery.text( elem ) );\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, option, i,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tone = elem.type === \"select-one\",\n\t\t\t\t\tvalues = one ? null : [],\n\t\t\t\t\tmax = one ? index + 1 : options.length;\n\n\t\t\t\tif ( index < 0 ) {\n\t\t\t\t\ti = max;\n\n\t\t\t\t} else {\n\t\t\t\t\ti = one ? index : 0;\n\t\t\t\t}\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t// IE8-9 doesn't update selected after form reset (#2551)\n\t\t\t\t\tif ( ( option.selected || i === index ) &&\n\n\t\t\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\t\t\t!option.disabled &&\n\t\t\t\t\t\t\t( !option.parentNode.disabled ||\n\t\t\t\t\t\t\t\t!nodeName( option.parentNode, \"optgroup\" ) ) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar optionSet, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tvalues = jQuery.makeArray( value ),\n\t\t\t\t\ti = options.length;\n\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t/* eslint-disable no-cond-assign */\n\n\t\t\t\t\tif ( option.selected =\n\t\t\t\t\t\tjQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1\n\t\t\t\t\t) {\n\t\t\t\t\t\toptionSet = true;\n\t\t\t\t\t}\n\n\t\t\t\t\t/* eslint-enable no-cond-assign */\n\t\t\t\t}\n\n\t\t\t\t// Force browsers to behave consistently when non-matching value is set\n\t\t\t\tif ( !optionSet ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Radios and checkboxes getter/setter\njQuery.each( [ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = {\n\t\tset: function( elem, value ) {\n\t\t\tif ( Array.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );\n\t\t\t}\n\t\t}\n\t};\n\tif ( !support.checkOn ) {\n\t\tjQuery.valHooks[ this ].get = function( elem ) {\n\t\t\treturn elem.getAttribute( \"value\" ) === null ? \"on\" : elem.value;\n\t\t};\n\t}\n} );\n\n\n\n\n// Return jQuery for attributes-only inclusion\n\n\nsupport.focusin = \"onfocusin\" in window;\n\n\nvar rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\tstopPropagationCallback = function( e ) {\n\t\te.stopPropagation();\n\t};\n\njQuery.extend( jQuery.event, {\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\n\t\tvar i, cur, tmp, bubbleType, ontype, handle, special, lastElement,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split( \".\" ) : [];\n\n\t\tcur = lastElement = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf( \".\" ) > -1 ) {\n\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split( \".\" );\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf( \":\" ) < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join( \".\" );\n\t\tevent.rnamespace = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === ( elem.ownerDocument || document ) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tlastElement = cur;\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( dataPriv.get( cur, \"events\" ) || Object.create( null ) )[ event.type ] &&\n\t\t\t\tdataPriv.get( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( ( !special._default ||\n\t\t\t\tspecial._default.apply( eventPath.pop(), data ) === false ) &&\n\t\t\t\tacceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name as the event.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.addEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\telem[ type ]();\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.removeEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\t// Piggyback on a donor event to simulate a different one\n\t// Used only for `focus(in | out)` events\n\tsimulate: function( type, elem, event ) {\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true\n\t\t\t}\n\t\t);\n\n\t\tjQuery.event.trigger( e, null, elem );\n\t}\n\n} );\n\njQuery.fn.extend( {\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t} );\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[ 0 ];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n} );\n\n\n// Support: Firefox <=44\n// Firefox doesn't have focus(in | out) events\n// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787\n//\n// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1\n// focus(in | out) events fire after focus & blur events,\n// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order\n// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857\nif ( !support.focusin ) {\n\tjQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );\n\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\n\t\t\t\t// Handle: regular nodes (via `this.ownerDocument`), window\n\t\t\t\t// (via `this.document`) & document (via `this`).\n\t\t\t\tvar doc = this.ownerDocument || this.document || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tdataPriv.access( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this.document || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tdataPriv.remove( doc, fix );\n\n\t\t\t\t} else {\n\t\t\t\t\tdataPriv.access( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t} );\n}\nvar location = window.location;\n\nvar nonce = { guid: Date.now() };\n\nvar rquery = ( /\\?/ );\n\n\n\n// Cross-browser xml parsing\njQuery.parseXML = function( data ) {\n\tvar xml, parserErrorElem;\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\n\t// Support: IE 9 - 11 only\n\t// IE throws on parseFromString with invalid input.\n\ttry {\n\t\txml = ( new window.DOMParser() ).parseFromString( data, \"text/xml\" );\n\t} catch ( e ) {}\n\n\tparserErrorElem = xml && xml.getElementsByTagName( \"parsererror\" )[ 0 ];\n\tif ( !xml || parserErrorElem ) {\n\t\tjQuery.error( \"Invalid XML: \" + (\n\t\t\tparserErrorElem ?\n\t\t\t\tjQuery.map( parserErrorElem.childNodes, function( el ) {\n\t\t\t\t\treturn el.textContent;\n\t\t\t\t} ).join( \"\\n\" ) :\n\t\t\t\tdata\n\t\t) );\n\t}\n\treturn xml;\n};\n\n\nvar\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,\n\trsubmittable = /^(?:input|select|textarea|keygen)/i;\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tvar name;\n\n\tif ( Array.isArray( obj ) ) {\n\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\n\t\t\t\t// Item is non-scalar (array or object), encode its numeric index.\n\t\t\t\tbuildParams(\n\t\t\t\t\tprefix + \"[\" + ( typeof v === \"object\" && v != null ? i : \"\" ) + \"]\",\n\t\t\t\t\tv,\n\t\t\t\t\ttraditional,\n\t\t\t\t\tadd\n\t\t\t\t);\n\t\t\t}\n\t\t} );\n\n\t} else if ( !traditional && toType( obj ) === \"object\" ) {\n\n\t\t// Serialize object item.\n\t\tfor ( name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// Serialize an array of form elements or a set of\n// key/values into a query string\njQuery.param = function( a, traditional ) {\n\tvar prefix,\n\t\ts = [],\n\t\tadd = function( key, valueOrFunction ) {\n\n\t\t\t// If value is a function, invoke it and use its return value\n\t\t\tvar value = isFunction( valueOrFunction ) ?\n\t\t\t\tvalueOrFunction() :\n\t\t\t\tvalueOrFunction;\n\n\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" +\n\t\t\t\tencodeURIComponent( value == null ? \"\" : value );\n\t\t};\n\n\tif ( a == null ) {\n\t\treturn \"\";\n\t}\n\n\t// If an array was passed in, assume that it is an array of form elements.\n\tif ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\n\t\t// Serialize the form elements\n\t\tjQuery.each( a, function() {\n\t\t\tadd( this.name, this.value );\n\t\t} );\n\n\t} else {\n\n\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t// did it), otherwise encode params recursively.\n\t\tfor ( prefix in a ) {\n\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t}\n\t}\n\n\t// Return the resulting serialization\n\treturn s.join( \"&\" );\n};\n\njQuery.fn.extend( {\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\tserializeArray: function() {\n\t\treturn this.map( function() {\n\n\t\t\t// Can add propHook for \"elements\" to filter or add form elements\n\t\t\tvar elements = jQuery.prop( this, \"elements\" );\n\t\t\treturn elements ? jQuery.makeArray( elements ) : this;\n\t\t} ).filter( function() {\n\t\t\tvar type = this.type;\n\n\t\t\t// Use .is( \":disabled\" ) so that fieldset[disabled] works\n\t\t\treturn this.name && !jQuery( this ).is( \":disabled\" ) &&\n\t\t\t\trsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&\n\t\t\t\t( this.checked || !rcheckableType.test( type ) );\n\t\t} ).map( function( _i, elem ) {\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\tif ( val == null ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tif ( Array.isArray( val ) ) {\n\t\t\t\treturn jQuery.map( val, function( val ) {\n\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t} ).get();\n\t}\n} );\n\n\nvar\n\tr20 = /%20/g,\n\trhash = /#.*$/,\n\trantiCache = /([?&])_=[^&]*/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)$/mg,\n\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t * - BEFORE asking for a transport\n\t * - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = \"*/\".concat( \"*\" ),\n\n\t// Anchor tag for parsing the document origin\n\toriginAnchor = document.createElement( \"a\" );\n\noriginAnchor.href = location.href;\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tvar dataType,\n\t\t\ti = 0,\n\t\t\tdataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || [];\n\n\t\tif ( isFunction( func ) ) {\n\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\twhile ( ( dataType = dataTypes[ i++ ] ) ) {\n\n\t\t\t\t// Prepend if requested\n\t\t\t\tif ( dataType[ 0 ] === \"+\" ) {\n\t\t\t\t\tdataType = dataType.slice( 1 ) || \"*\";\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );\n\n\t\t\t\t// Otherwise append\n\t\t\t\t} else {\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).push( func );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {\n\n\tvar inspected = {},\n\t\tseekingTransport = ( structure === transports );\n\n\tfunction inspect( dataType ) {\n\t\tvar selected;\n\t\tinspected[ dataType ] = true;\n\t\tjQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {\n\t\t\tvar dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );\n\t\t\tif ( typeof dataTypeOrTransport === \"string\" &&\n\t\t\t\t!seekingTransport && !inspected[ dataTypeOrTransport ] ) {\n\n\t\t\t\toptions.dataTypes.unshift( dataTypeOrTransport );\n\t\t\t\tinspect( dataTypeOrTransport );\n\t\t\t\treturn false;\n\t\t\t} else if ( seekingTransport ) {\n\t\t\t\treturn !( selected = dataTypeOrTransport );\n\t\t\t}\n\t\t} );\n\t\treturn selected;\n\t}\n\n\treturn inspect( options.dataTypes[ 0 ] ) || !inspected[ \"*\" ] && inspect( \"*\" );\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n\n\treturn target;\n}\n\n/* Handles responses to an ajax request:\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar ct, type, finalDataType, firstDataType,\n\t\tcontents = s.contents,\n\t\tdataTypes = s.dataTypes;\n\n\t// Remove auto dataType and get content-type in the process\n\twhile ( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader( \"Content-Type\" );\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[ 0 ] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n/* Chain conversions given the request and the original response\n * Also sets the responseXXX fields on the jqXHR instance\n */\nfunction ajaxConvert( s, response, jqXHR, isSuccess ) {\n\tvar conv2, current, conv, tmp, prev,\n\t\tconverters = {},\n\n\t\t// Work with a copy of dataTypes in case we need to modify it for conversion\n\t\tdataTypes = s.dataTypes.slice();\n\n\t// Create converters map with lowercased keys\n\tif ( dataTypes[ 1 ] ) {\n\t\tfor ( conv in s.converters ) {\n\t\t\tconverters[ conv.toLowerCase() ] = s.converters[ conv ];\n\t\t}\n\t}\n\n\tcurrent = dataTypes.shift();\n\n\t// Convert to each sequential dataType\n\twhile ( current ) {\n\n\t\tif ( s.responseFields[ current ] ) {\n\t\t\tjqXHR[ s.responseFields[ current ] ] = response;\n\t\t}\n\n\t\t// Apply the dataFilter if provided\n\t\tif ( !prev && isSuccess && s.dataFilter ) {\n\t\t\tresponse = s.dataFilter( response, s.dataType );\n\t\t}\n\n\t\tprev = current;\n\t\tcurrent = dataTypes.shift();\n\n\t\tif ( current ) {\n\n\t\t\t// There's only work to do if current dataType is non-auto\n\t\t\tif ( current === \"*\" ) {\n\n\t\t\t\tcurrent = prev;\n\n\t\t\t// Convert response if prev dataType is non-auto and differs from current\n\t\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t\t// Seek a direct converter\n\t\t\t\tconv = converters[ prev + \" \" + current ] || converters[ \"* \" + current ];\n\n\t\t\t\t// If none found, seek a pair\n\t\t\t\tif ( !conv ) {\n\t\t\t\t\tfor ( conv2 in converters ) {\n\n\t\t\t\t\t\t// If conv2 outputs current\n\t\t\t\t\t\ttmp = conv2.split( \" \" );\n\t\t\t\t\t\tif ( tmp[ 1 ] === current ) {\n\n\t\t\t\t\t\t\t// If prev can be converted to accepted input\n\t\t\t\t\t\t\tconv = converters[ prev + \" \" + tmp[ 0 ] ] ||\n\t\t\t\t\t\t\t\tconverters[ \"* \" + tmp[ 0 ] ];\n\t\t\t\t\t\t\tif ( conv ) {\n\n\t\t\t\t\t\t\t\t// Condense equivalence converters\n\t\t\t\t\t\t\t\tif ( conv === true ) {\n\t\t\t\t\t\t\t\t\tconv = converters[ conv2 ];\n\n\t\t\t\t\t\t\t\t// Otherwise, insert the intermediate dataType\n\t\t\t\t\t\t\t\t} else if ( converters[ conv2 ] !== true ) {\n\t\t\t\t\t\t\t\t\tcurrent = tmp[ 0 ];\n\t\t\t\t\t\t\t\t\tdataTypes.unshift( tmp[ 1 ] );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Apply converter (if not an equivalence)\n\t\t\t\tif ( conv !== true ) {\n\n\t\t\t\t\t// Unless errors are allowed to bubble, catch and return them\n\t\t\t\t\tif ( conv && s.throws ) {\n\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t\tstate: \"parsererror\",\n\t\t\t\t\t\t\t\terror: conv ? e : \"No conversion from \" + prev + \" to \" + current\n\t\t\t\t\t\t\t};\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn { state: \"success\", data: response };\n}\n\njQuery.extend( {\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {},\n\n\tajaxSettings: {\n\t\turl: location.href,\n\t\ttype: \"GET\",\n\t\tisLocal: rlocalProtocol.test( location.protocol ),\n\t\tglobal: true,\n\t\tprocessData: true,\n\t\tasync: true,\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\tthrows: false,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\t\"*\": allTypes,\n\t\t\ttext: \"text/plain\",\n\t\t\thtml: \"text/html\",\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\tjson: \"application/json, text/javascript\"\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /\\bxml\\b/,\n\t\t\thtml: /\\bhtml/,\n\t\t\tjson: /\\bjson\\b/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\",\n\t\t\tjson: \"responseJSON\"\n\t\t},\n\n\t\t// Data converters\n\t\t// Keys separate source (or catchall \"*\") and destination types with a single space\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": JSON.parse,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\turl: true,\n\t\t\tcontext: true\n\t\t}\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\treturn settings ?\n\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :\n\n\t\t\t// Extending ajaxSettings\n\t\t\tajaxExtend( jQuery.ajaxSettings, target );\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar transport,\n\n\t\t\t// URL without anti-cache param\n\t\t\tcacheURL,\n\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\n\t\t\t// Url cleanup var\n\t\t\turlAnchor,\n\n\t\t\t// Request state (becomes false upon send and true upon completion)\n\t\t\tcompleted,\n\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\n\t\t\t// Loop variable\n\t\t\ti,\n\n\t\t\t// uncached part of the url\n\t\t\tuncached,\n\n\t\t\t// Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\n\t\t\t// Context for global events is callbackContext if it is a DOM node or jQuery collection\n\t\t\tglobalEventContext = s.context &&\n\t\t\t\t( callbackContext.nodeType || callbackContext.jquery ) ?\n\t\t\t\tjQuery( callbackContext ) :\n\t\t\t\tjQuery.event,\n\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks( \"once memory\" ),\n\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\n\t\t\t// Default abort message\n\t\t\tstrAbort = \"canceled\",\n\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( completed ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile ( ( match = rheaders.exec( responseHeadersString ) ) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[ 1 ].toLowerCase() + \" \" ] =\n\t\t\t\t\t\t\t\t\t( responseHeaders[ match[ 1 ].toLowerCase() + \" \" ] || [] )\n\t\t\t\t\t\t\t\t\t\t.concat( match[ 2 ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() + \" \" ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match == null ? null : match.join( \", \" );\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn completed ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\tname = requestHeadersNames[ name.toLowerCase() ] =\n\t\t\t\t\t\t\trequestHeadersNames[ name.toLowerCase() ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Status-dependent callbacks\n\t\t\t\tstatusCode: function( map ) {\n\t\t\t\t\tvar code;\n\t\t\t\t\tif ( map ) {\n\t\t\t\t\t\tif ( completed ) {\n\n\t\t\t\t\t\t\t// Execute the appropriate callbacks\n\t\t\t\t\t\t\tjqXHR.always( map[ jqXHR.status ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Lazy-add the new callbacks in a way that preserves old ones\n\t\t\t\t\t\t\tfor ( code in map ) {\n\t\t\t\t\t\t\t\tstatusCode[ code ] = [ statusCode[ code ], map[ code ] ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tvar finalText = statusText || strAbort;\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( finalText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, finalText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR );\n\n\t\t// Add protocol if not provided (prefilters might expect it)\n\t\t// Handle falsy url in the settings object (#10093: consistency with old signature)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url || location.href ) + \"\" )\n\t\t\t.replace( rprotocol, location.protocol + \"//\" );\n\n\t\t// Alias method option to type as per ticket #12004\n\t\ts.type = options.method || options.type || s.method || s.type;\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = ( s.dataType || \"*\" ).toLowerCase().match( rnothtmlwhite ) || [ \"\" ];\n\n\t\t// A cross-domain request is in order when the origin doesn't match the current origin.\n\t\tif ( s.crossDomain == null ) {\n\t\t\turlAnchor = document.createElement( \"a\" );\n\n\t\t\t// Support: IE <=8 - 11, Edge 12 - 15\n\t\t\t// IE throws exception on accessing the href property if url is malformed,\n\t\t\t// e.g. http://example.com:80x/\n\t\t\ttry {\n\t\t\t\turlAnchor.href = s.url;\n\n\t\t\t\t// Support: IE <=8 - 11 only\n\t\t\t\t// Anchor's host property isn't correctly set when s.url is relative\n\t\t\t\turlAnchor.href = urlAnchor.href;\n\t\t\t\ts.crossDomain = originAnchor.protocol + \"//\" + originAnchor.host !==\n\t\t\t\t\turlAnchor.protocol + \"//\" + urlAnchor.host;\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// If there is an error parsing the URL, assume it is crossDomain,\n\t\t\t\t// it can be rejected by the transport if it is invalid\n\t\t\t\ts.crossDomain = true;\n\t\t\t}\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( completed ) {\n\t\t\treturn jqXHR;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\t// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)\n\t\tfireGlobals = jQuery.event && s.global;\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger( \"ajaxStart\" );\n\t\t}\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Save the URL in case we're toying with the If-Modified-Since\n\t\t// and/or If-None-Match header later on\n\t\t// Remove hash to simplify url manipulation\n\t\tcacheURL = s.url.replace( rhash, \"\" );\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// Remember the hash so we can put it back\n\t\t\tuncached = s.url.slice( cacheURL.length );\n\n\t\t\t// If data is available and should be processed, append data to url\n\t\t\tif ( s.data && ( s.processData || typeof s.data === \"string\" ) ) {\n\t\t\t\tcacheURL += ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + s.data;\n\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Add or update anti-cache param if needed\n\t\t\tif ( s.cache === false ) {\n\t\t\t\tcacheURL = cacheURL.replace( rantiCache, \"$1\" );\n\t\t\t\tuncached = ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + \"_=\" + ( nonce.guid++ ) +\n\t\t\t\t\tuncached;\n\t\t\t}\n\n\t\t\t// Put hash and anti-cache on the URL that will be requested (gh-1732)\n\t\t\ts.url = cacheURL + uncached;\n\n\t\t// Change '%20' to '+' if this is encoded form body content (gh-2658)\n\t\t} else if ( s.data && s.processData &&\n\t\t\t( s.contentType || \"\" ).indexOf( \"application/x-www-form-urlencoded\" ) === 0 ) {\n\t\t\ts.data = s.data.replace( r20, \"+\" );\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tif ( jQuery.lastModified[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ cacheURL ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ cacheURL ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[ 0 ] ] +\n\t\t\t\t\t( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend &&\n\t\t\t( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {\n\n\t\t\t// Abort if not done already and return\n\t\t\treturn jqXHR.abort();\n\t\t}\n\n\t\t// Aborting is no longer a cancellation\n\t\tstrAbort = \"abort\";\n\n\t\t// Install callbacks on deferreds\n\t\tcompleteDeferred.add( s.complete );\n\t\tjqXHR.done( s.success );\n\t\tjqXHR.fail( s.error );\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\n\t\t\t// If request was aborted inside ajaxSend, stop there\n\t\t\tif ( completed ) {\n\t\t\t\treturn jqXHR;\n\t\t\t}\n\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = window.setTimeout( function() {\n\t\t\t\t\tjqXHR.abort( \"timeout\" );\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tcompleted = false;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// Rethrow post-completion exceptions\n\t\t\t\tif ( completed ) {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\n\t\t\t\t// Propagate others as results\n\t\t\t\tdone( -1, e );\n\t\t\t}\n\t\t}\n\n\t\t// Callback for when everything is done\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\t\t\tvar isSuccess, success, error, response, modified,\n\t\t\t\tstatusText = nativeStatusText;\n\n\t\t\t// Ignore repeat invocations\n\t\t\tif ( completed ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tcompleted = true;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\twindow.clearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\t// Determine if successful\n\t\t\tisSuccess = status >= 200 && status < 300 || status === 304;\n\n\t\t\t// Get response data\n\t\t\tif ( responses ) {\n\t\t\t\tresponse = ajaxHandleResponses( s, jqXHR, responses );\n\t\t\t}\n\n\t\t\t// Use a noop converter for missing script but not if jsonp\n\t\t\tif ( !isSuccess &&\n\t\t\t\tjQuery.inArray( \"script\", s.dataTypes ) > -1 &&\n\t\t\t\tjQuery.inArray( \"json\", s.dataTypes ) < 0 ) {\n\t\t\t\ts.converters[ \"text script\" ] = function() {};\n\t\t\t}\n\n\t\t\t// Convert no matter what (that way responseXXX fields are always set)\n\t\t\tresponse = ajaxConvert( s, response, jqXHR, isSuccess );\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( isSuccess ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"Last-Modified\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.lastModified[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"etag\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.etag[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// if no content\n\t\t\t\tif ( status === 204 || s.type === \"HEAD\" ) {\n\t\t\t\t\tstatusText = \"nocontent\";\n\n\t\t\t\t// if not modified\n\t\t\t\t} else if ( status === 304 ) {\n\t\t\t\t\tstatusText = \"notmodified\";\n\n\t\t\t\t// If we have data, let's convert it\n\t\t\t\t} else {\n\t\t\t\t\tstatusText = response.state;\n\t\t\t\t\tsuccess = response.data;\n\t\t\t\t\terror = response.error;\n\t\t\t\t\tisSuccess = !error;\n\t\t\t\t}\n\t\t\t} else {\n\n\t\t\t\t// Extract error from statusText and normalize for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( status || !statusText ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = ( nativeStatusText || statusText ) + \"\";\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( isSuccess ? \"ajaxSuccess\" : \"ajaxError\",\n\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger( \"ajaxStop\" );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t}\n} );\n\njQuery.each( [ \"get\", \"post\" ], function( _i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\n\t\t// Shift arguments if data argument was omitted\n\t\tif ( isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\t// The url can be an options object (which then must have .url)\n\t\treturn jQuery.ajax( jQuery.extend( {\n\t\t\turl: url,\n\t\t\ttype: method,\n\t\t\tdataType: type,\n\t\t\tdata: data,\n\t\t\tsuccess: callback\n\t\t}, jQuery.isPlainObject( url ) && url ) );\n\t};\n} );\n\njQuery.ajaxPrefilter( function( s ) {\n\tvar i;\n\tfor ( i in s.headers ) {\n\t\tif ( i.toLowerCase() === \"content-type\" ) {\n\t\t\ts.contentType = s.headers[ i ] || \"\";\n\t\t}\n\t}\n} );\n\n\njQuery._evalUrl = function( url, options, doc ) {\n\treturn jQuery.ajax( {\n\t\turl: url,\n\n\t\t// Make this explicit, since user can override this through ajaxSetup (#11264)\n\t\ttype: \"GET\",\n\t\tdataType: \"script\",\n\t\tcache: true,\n\t\tasync: false,\n\t\tglobal: false,\n\n\t\t// Only evaluate the response if it is successful (gh-4126)\n\t\t// dataFilter is not invoked for failure responses, so using it instead\n\t\t// of the default converter is kludgy but it works.\n\t\tconverters: {\n\t\t\t\"text script\": function() {}\n\t\t},\n\t\tdataFilter: function( response ) {\n\t\t\tjQuery.globalEval( response, options, doc );\n\t\t}\n\t} );\n};\n\n\njQuery.fn.extend( {\n\twrapAll: function( html ) {\n\t\tvar wrap;\n\n\t\tif ( this[ 0 ] ) {\n\t\t\tif ( isFunction( html ) ) {\n\t\t\t\thtml = html.call( this[ 0 ] );\n\t\t\t}\n\n\t\t\t// The elements to wrap the target around\n\t\t\twrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );\n\n\t\t\tif ( this[ 0 ].parentNode ) {\n\t\t\t\twrap.insertBefore( this[ 0 ] );\n\t\t\t}\n\n\t\t\twrap.map( function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstElementChild ) {\n\t\t\t\t\telem = elem.firstElementChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t} ).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( isFunction( html ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).wrapInner( html.call( this, i ) );\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t} );\n\t},\n\n\twrap: function( html ) {\n\t\tvar htmlIsFunction = isFunction( html );\n\n\t\treturn this.each( function( i ) {\n\t\t\tjQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html );\n\t\t} );\n\t},\n\n\tunwrap: function( selector ) {\n\t\tthis.parent( selector ).not( \"body\" ).each( function() {\n\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t} );\n\t\treturn this;\n\t}\n} );\n\n\njQuery.expr.pseudos.hidden = function( elem ) {\n\treturn !jQuery.expr.pseudos.visible( elem );\n};\njQuery.expr.pseudos.visible = function( elem ) {\n\treturn !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );\n};\n\n\n\n\njQuery.ajaxSettings.xhr = function() {\n\ttry {\n\t\treturn new window.XMLHttpRequest();\n\t} catch ( e ) {}\n};\n\nvar xhrSuccessStatus = {\n\n\t\t// File protocol always yields status code 0, assume 200\n\t\t0: 200,\n\n\t\t// Support: IE <=9 only\n\t\t// #1450: sometimes IE returns 1223 when it should be 204\n\t\t1223: 204\n\t},\n\txhrSupported = jQuery.ajaxSettings.xhr();\n\nsupport.cors = !!xhrSupported && ( \"withCredentials\" in xhrSupported );\nsupport.ajax = xhrSupported = !!xhrSupported;\n\njQuery.ajaxTransport( function( options ) {\n\tvar callback, errorCallback;\n\n\t// Cross domain only allowed if supported through XMLHttpRequest\n\tif ( support.cors || xhrSupported && !options.crossDomain ) {\n\t\treturn {\n\t\t\tsend: function( headers, complete ) {\n\t\t\t\tvar i,\n\t\t\t\t\txhr = options.xhr();\n\n\t\t\t\txhr.open(\n\t\t\t\t\toptions.type,\n\t\t\t\t\toptions.url,\n\t\t\t\t\toptions.async,\n\t\t\t\t\toptions.username,\n\t\t\t\t\toptions.password\n\t\t\t\t);\n\n\t\t\t\t// Apply custom fields if provided\n\t\t\t\tif ( options.xhrFields ) {\n\t\t\t\t\tfor ( i in options.xhrFields ) {\n\t\t\t\t\t\txhr[ i ] = options.xhrFields[ i ];\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Override mime type if needed\n\t\t\t\tif ( options.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\txhr.overrideMimeType( options.mimeType );\n\t\t\t\t}\n\n\t\t\t\t// X-Requested-With header\n\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\tif ( !options.crossDomain && !headers[ \"X-Requested-With\" ] ) {\n\t\t\t\t\theaders[ \"X-Requested-With\" ] = \"XMLHttpRequest\";\n\t\t\t\t}\n\n\t\t\t\t// Set headers\n\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t}\n\n\t\t\t\t// Callback\n\t\t\t\tcallback = function( type ) {\n\t\t\t\t\treturn function() {\n\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\tcallback = errorCallback = xhr.onload =\n\t\t\t\t\t\t\t\txhr.onerror = xhr.onabort = xhr.ontimeout =\n\t\t\t\t\t\t\t\t\txhr.onreadystatechange = null;\n\n\t\t\t\t\t\t\tif ( type === \"abort\" ) {\n\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t} else if ( type === \"error\" ) {\n\n\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t// On a manual native abort, IE9 throws\n\t\t\t\t\t\t\t\t// errors on any property access that is not readyState\n\t\t\t\t\t\t\t\tif ( typeof xhr.status !== \"number\" ) {\n\t\t\t\t\t\t\t\t\tcomplete( 0, \"error\" );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcomplete(\n\n\t\t\t\t\t\t\t\t\t\t// File: protocol always yields status 0; see #8605, #14207\n\t\t\t\t\t\t\t\t\t\txhr.status,\n\t\t\t\t\t\t\t\t\t\txhr.statusText\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\txhrSuccessStatus[ xhr.status ] || xhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText,\n\n\t\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t\t// IE9 has no XHR2 but throws on binary (trac-11426)\n\t\t\t\t\t\t\t\t\t// For XHR2 non-text, let the caller handle it (gh-2498)\n\t\t\t\t\t\t\t\t\t( xhr.responseType || \"text\" ) !== \"text\" ||\n\t\t\t\t\t\t\t\t\ttypeof xhr.responseText !== \"string\" ?\n\t\t\t\t\t\t\t\t\t\t{ binary: xhr.response } :\n\t\t\t\t\t\t\t\t\t\t{ text: xhr.responseText },\n\t\t\t\t\t\t\t\t\txhr.getAllResponseHeaders()\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t};\n\n\t\t\t\t// Listen to events\n\t\t\t\txhr.onload = callback();\n\t\t\t\terrorCallback = xhr.onerror = xhr.ontimeout = callback( \"error\" );\n\n\t\t\t\t// Support: IE 9 only\n\t\t\t\t// Use onreadystatechange to replace onabort\n\t\t\t\t// to handle uncaught aborts\n\t\t\t\tif ( xhr.onabort !== undefined ) {\n\t\t\t\t\txhr.onabort = errorCallback;\n\t\t\t\t} else {\n\t\t\t\t\txhr.onreadystatechange = function() {\n\n\t\t\t\t\t\t// Check readyState before timeout as it changes\n\t\t\t\t\t\tif ( xhr.readyState === 4 ) {\n\n\t\t\t\t\t\t\t// Allow onerror to be called first,\n\t\t\t\t\t\t\t// but that will not handle a native abort\n\t\t\t\t\t\t\t// Also, save errorCallback to a variable\n\t\t\t\t\t\t\t// as xhr.onerror cannot be accessed\n\t\t\t\t\t\t\twindow.setTimeout( function() {\n\t\t\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\t\t\terrorCallback();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t}\n\n\t\t\t\t// Create the abort callback\n\t\t\t\tcallback = callback( \"abort\" );\n\n\t\t\t\ttry {\n\n\t\t\t\t\t// Do send the request (this may raise an exception)\n\t\t\t\t\txhr.send( options.hasContent && options.data || null );\n\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t// #14683: Only rethrow if this hasn't been notified as an error yet\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tthrow e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\n// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)\njQuery.ajaxPrefilter( function( s ) {\n\tif ( s.crossDomain ) {\n\t\ts.contents.script = false;\n\t}\n} );\n\n// Install script dataType\njQuery.ajaxSetup( {\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, \" +\n\t\t\t\"application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /\\b(?:java|ecma)script\\b/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n} );\n\n// Handle cache's special case and crossDomain\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t}\n} );\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function( s ) {\n\n\t// This transport only deals with cross domain or forced-by-attrs requests\n\tif ( s.crossDomain || s.scriptAttrs ) {\n\t\tvar script, callback;\n\t\treturn {\n\t\t\tsend: function( _, complete ) {\n\t\t\t\tscript = jQuery( \"<script>\" )\n\t\t\t\t\t.attr( s.scriptAttrs || {} )\n\t\t\t\t\t.prop( { charset: s.scriptCharset, src: s.url } )\n\t\t\t\t\t.on( \"load error\", callback = function( evt ) {\n\t\t\t\t\t\tscript.remove();\n\t\t\t\t\t\tcallback = null;\n\t\t\t\t\t\tif ( evt ) {\n\t\t\t\t\t\t\tcomplete( evt.type === \"error\" ? 404 : 200, evt.type );\n\t\t\t\t\t\t}\n\t\t\t\t\t} );\n\n\t\t\t\t// Use native DOM manipulation to avoid our domManip AJAX trickery\n\t\t\t\tdocument.head.appendChild( script[ 0 ] );\n\t\t\t},\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\nvar oldCallbacks = [],\n\trjsonp = /(=)\\?(?=&|$)|\\?\\?/;\n\n// Default jsonp settings\njQuery.ajaxSetup( {\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\tvar callback = oldCallbacks.pop() || ( jQuery.expando + \"_\" + ( nonce.guid++ ) );\n\t\tthis[ callback ] = true;\n\t\treturn callback;\n\t}\n} );\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar callbackName, overwritten, responseContainer,\n\t\tjsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?\n\t\t\t\"url\" :\n\t\t\ttypeof s.data === \"string\" &&\n\t\t\t\t( s.contentType || \"\" )\n\t\t\t\t\t.indexOf( \"application/x-www-form-urlencoded\" ) === 0 &&\n\t\t\t\trjsonp.test( s.data ) && \"data\"\n\t\t);\n\n\t// Handle iff the expected data type is \"jsonp\" or we have a parameter to set\n\tif ( jsonProp || s.dataTypes[ 0 ] === \"jsonp\" ) {\n\n\t\t// Get callback name, remembering preexisting value associated with it\n\t\tcallbackName = s.jsonpCallback = isFunction( s.jsonpCallback ) ?\n\t\t\ts.jsonpCallback() :\n\t\t\ts.jsonpCallback;\n\n\t\t// Insert callback into url or form data\n\t\tif ( jsonProp ) {\n\t\t\ts[ jsonProp ] = s[ jsonProp ].replace( rjsonp, \"$1\" + callbackName );\n\t\t} else if ( s.jsonp !== false ) {\n\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.jsonp + \"=\" + callbackName;\n\t\t}\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[ \"script json\" ] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( callbackName + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// Force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Install callback\n\t\toverwritten = window[ callbackName ];\n\t\twindow[ callbackName ] = function() {\n\t\t\tresponseContainer = arguments;\n\t\t};\n\n\t\t// Clean-up function (fires after converters)\n\t\tjqXHR.always( function() {\n\n\t\t\t// If previous value didn't exist - remove it\n\t\t\tif ( overwritten === undefined ) {\n\t\t\t\tjQuery( window ).removeProp( callbackName );\n\n\t\t\t// Otherwise restore preexisting value\n\t\t\t} else {\n\t\t\t\twindow[ callbackName ] = overwritten;\n\t\t\t}\n\n\t\t\t// Save back as free\n\t\t\tif ( s[ callbackName ] ) {\n\n\t\t\t\t// Make sure that re-using the options doesn't screw things around\n\t\t\t\ts.jsonpCallback = originalSettings.jsonpCallback;\n\n\t\t\t\t// Save the callback name for future use\n\t\t\t\toldCallbacks.push( callbackName );\n\t\t\t}\n\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && isFunction( overwritten ) ) {\n\t\t\t\toverwritten( responseContainer[ 0 ] );\n\t\t\t}\n\n\t\t\tresponseContainer = overwritten = undefined;\n\t\t} );\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n} );\n\n\n\n\n// Support: Safari 8 only\n// In Safari 8 documents created via document.implementation.createHTMLDocument\n// collapse sibling forms: the second one becomes a child of the first one.\n// Because of that, this security measure has to be disabled in Safari 8.\n// https://bugs.webkit.org/show_bug.cgi?id=137337\nsupport.createHTMLDocument = ( function() {\n\tvar body = document.implementation.createHTMLDocument( \"\" ).body;\n\tbody.innerHTML = \"<form></form><form></form>\";\n\treturn body.childNodes.length === 2;\n} )();\n\n\n// Argument \"data\" should be string of html\n// context (optional): If specified, the fragment will be created in this context,\n// defaults to document\n// keepScripts (optional): If true, will include scripts passed in the html string\njQuery.parseHTML = function( data, context, keepScripts ) {\n\tif ( typeof data !== \"string\" ) {\n\t\treturn [];\n\t}\n\tif ( typeof context === \"boolean\" ) {\n\t\tkeepScripts = context;\n\t\tcontext = false;\n\t}\n\n\tvar base, parsed, scripts;\n\n\tif ( !context ) {\n\n\t\t// Stop scripts or inline event handlers from being executed immediately\n\t\t// by using document.implementation\n\t\tif ( support.createHTMLDocument ) {\n\t\t\tcontext = document.implementation.createHTMLDocument( \"\" );\n\n\t\t\t// Set the base href for the created document\n\t\t\t// so any parsed elements with URLs\n\t\t\t// are based on the document's URL (gh-2965)\n\t\t\tbase = context.createElement( \"base\" );\n\t\t\tbase.href = document.location.href;\n\t\t\tcontext.head.appendChild( base );\n\t\t} else {\n\t\t\tcontext = document;\n\t\t}\n\t}\n\n\tparsed = rsingleTag.exec( data );\n\tscripts = !keepScripts && [];\n\n\t// Single tag\n\tif ( parsed ) {\n\t\treturn [ context.createElement( parsed[ 1 ] ) ];\n\t}\n\n\tparsed = buildFragment( [ data ], context, scripts );\n\n\tif ( scripts && scripts.length ) {\n\t\tjQuery( scripts ).remove();\n\t}\n\n\treturn jQuery.merge( [], parsed.childNodes );\n};\n\n\n/**\n * Load a url into a page\n */\njQuery.fn.load = function( url, params, callback ) {\n\tvar selector, type, response,\n\t\tself = this,\n\t\toff = url.indexOf( \" \" );\n\n\tif ( off > -1 ) {\n\t\tselector = stripAndCollapse( url.slice( off ) );\n\t\turl = url.slice( 0, off );\n\t}\n\n\t// If it's a function\n\tif ( isFunction( params ) ) {\n\n\t\t// We assume that it's the callback\n\t\tcallback = params;\n\t\tparams = undefined;\n\n\t// Otherwise, build a param string\n\t} else if ( params && typeof params === \"object\" ) {\n\t\ttype = \"POST\";\n\t}\n\n\t// If we have elements to modify, make the request\n\tif ( self.length > 0 ) {\n\t\tjQuery.ajax( {\n\t\t\turl: url,\n\n\t\t\t// If \"type\" variable is undefined, then \"GET\" method will be used.\n\t\t\t// Make value of this field explicit since\n\t\t\t// user can override it through ajaxSetup method\n\t\t\ttype: type || \"GET\",\n\t\t\tdataType: \"html\",\n\t\t\tdata: params\n\t\t} ).done( function( responseText ) {\n\n\t\t\t// Save response for use in complete callback\n\t\t\tresponse = arguments;\n\n\t\t\tself.html( selector ?\n\n\t\t\t\t// If a selector was specified, locate the right elements in a dummy div\n\t\t\t\t// Exclude scripts to avoid IE 'Permission Denied' errors\n\t\t\t\tjQuery( \"<div>\" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :\n\n\t\t\t\t// Otherwise use the full result\n\t\t\t\tresponseText );\n\n\t\t// If the request succeeds, this function gets \"data\", \"status\", \"jqXHR\"\n\t\t// but they are ignored because response was set above.\n\t\t// If it fails, this function gets \"jqXHR\", \"status\", \"error\"\n\t\t} ).always( callback && function( jqXHR, status ) {\n\t\t\tself.each( function() {\n\t\t\t\tcallback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );\n\t\t\t} );\n\t\t} );\n\t}\n\n\treturn this;\n};\n\n\n\n\njQuery.expr.pseudos.animated = function( elem ) {\n\treturn jQuery.grep( jQuery.timers, function( fn ) {\n\t\treturn elem === fn.elem;\n\t} ).length;\n};\n\n\n\n\njQuery.offset = {\n\tsetOffset: function( elem, options, i ) {\n\t\tvar curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,\n\t\t\tposition = jQuery.css( elem, \"position\" ),\n\t\t\tcurElem = jQuery( elem ),\n\t\t\tprops = {};\n\n\t\t// Set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tcurOffset = curElem.offset();\n\t\tcurCSSTop = jQuery.css( elem, \"top\" );\n\t\tcurCSSLeft = jQuery.css( elem, \"left\" );\n\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) &&\n\t\t\t( curCSSTop + curCSSLeft ).indexOf( \"auto\" ) > -1;\n\n\t\t// Need to be able to calculate position if either\n\t\t// top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( isFunction( options ) ) {\n\n\t\t\t// Use jQuery.extend here to allow modification of coordinates argument (gh-1848)\n\t\t\toptions = options.call( elem, i, jQuery.extend( {}, curOffset ) );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\njQuery.fn.extend( {\n\n\t// offset() relates an element's border box to the document origin\n\toffset: function( options ) {\n\n\t\t// Preserve chaining for setter\n\t\tif ( arguments.length ) {\n\t\t\treturn options === undefined ?\n\t\t\t\tthis :\n\t\t\t\tthis.each( function( i ) {\n\t\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t\t} );\n\t\t}\n\n\t\tvar rect, win,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !elem ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Return zeros for disconnected and hidden (display: none) elements (gh-2310)\n\t\t// Support: IE <=11 only\n\t\t// Running getBoundingClientRect on a\n\t\t// disconnected node in IE throws an error\n\t\tif ( !elem.getClientRects().length ) {\n\t\t\treturn { top: 0, left: 0 };\n\t\t}\n\n\t\t// Get document-relative position by adding viewport scroll to viewport-relative gBCR\n\t\trect = elem.getBoundingClientRect();\n\t\twin = elem.ownerDocument.defaultView;\n\t\treturn {\n\t\t\ttop: rect.top + win.pageYOffset,\n\t\t\tleft: rect.left + win.pageXOffset\n\t\t};\n\t},\n\n\t// position() relates an element's margin box to its offset parent's padding box\n\t// This corresponds to the behavior of CSS absolute positioning\n\tposition: function() {\n\t\tif ( !this[ 0 ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar offsetParent, offset, doc,\n\t\t\telem = this[ 0 ],\n\t\t\tparentOffset = { top: 0, left: 0 };\n\n\t\t// position:fixed elements are offset from the viewport, which itself always has zero offset\n\t\tif ( jQuery.css( elem, \"position\" ) === \"fixed\" ) {\n\n\t\t\t// Assume position:fixed implies availability of getBoundingClientRect\n\t\t\toffset = elem.getBoundingClientRect();\n\n\t\t} else {\n\t\t\toffset = this.offset();\n\n\t\t\t// Account for the *real* offset parent, which can be the document or its root element\n\t\t\t// when a statically positioned element is identified\n\t\t\tdoc = elem.ownerDocument;\n\t\t\toffsetParent = elem.offsetParent || doc.documentElement;\n\t\t\twhile ( offsetParent &&\n\t\t\t\t( offsetParent === doc.body || offsetParent === doc.documentElement ) &&\n\t\t\t\tjQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\n\t\t\t\toffsetParent = offsetParent.parentNode;\n\t\t\t}\n\t\t\tif ( offsetParent && offsetParent !== elem && offsetParent.nodeType === 1 ) {\n\n\t\t\t\t// Incorporate borders into its offset, since they are outside its content origin\n\t\t\t\tparentOffset = jQuery( offsetParent ).offset();\n\t\t\t\tparentOffset.top += jQuery.css( offsetParent, \"borderTopWidth\", true );\n\t\t\t\tparentOffset.left += jQuery.css( offsetParent, \"borderLeftWidth\", true );\n\t\t\t}\n\t\t}\n\n\t\t// Subtract parent offsets and element margins\n\t\treturn {\n\t\t\ttop: offset.top - parentOffset.top - jQuery.css( elem, \"marginTop\", true ),\n\t\t\tleft: offset.left - parentOffset.left - jQuery.css( elem, \"marginLeft\", true )\n\t\t};\n\t},\n\n\t// This method will return documentElement in the following cases:\n\t// 1) For the element inside the iframe without offsetParent, this method will return\n\t// documentElement of the parent window\n\t// 2) For the hidden or detached element\n\t// 3) For body or html element, i.e. in case of the html node - it will return itself\n\t//\n\t// but those exceptions were never presented as a real life use-cases\n\t// and might be considered as more preferable results.\n\t//\n\t// This logic, however, is not guaranteed and can change at any point in the future\n\toffsetParent: function() {\n\t\treturn this.map( function() {\n\t\t\tvar offsetParent = this.offsetParent;\n\n\t\t\twhile ( offsetParent && jQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\n\t\t\treturn offsetParent || documentElement;\n\t\t} );\n\t}\n} );\n\n// Create scrollLeft and scrollTop methods\njQuery.each( { scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\" }, function( method, prop ) {\n\tvar top = \"pageYOffset\" === prop;\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn access( this, function( elem, method, val ) {\n\n\t\t\t// Coalesce documents and windows\n\t\t\tvar win;\n\t\t\tif ( isWindow( elem ) ) {\n\t\t\t\twin = elem;\n\t\t\t} else if ( elem.nodeType === 9 ) {\n\t\t\t\twin = elem.defaultView;\n\t\t\t}\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? win[ prop ] : elem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : win.pageXOffset,\n\t\t\t\t\ttop ? val : win.pageYOffset\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length );\n\t};\n} );\n\n// Support: Safari <=7 - 9.1, Chrome <=37 - 49\n// Add the top/left cssHooks using jQuery.fn.position\n// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084\n// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347\n// getComputedStyle returns percent when specified for top/left/bottom/right;\n// rather than make the css module depend on the offset module, just check for it here\njQuery.each( [ \"top\", \"left\" ], function( _i, prop ) {\n\tjQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,\n\t\tfunction( elem, computed ) {\n\t\t\tif ( computed ) {\n\t\t\t\tcomputed = curCSS( elem, prop );\n\n\t\t\t\t// If curCSS returns percentage, fallback to offset\n\t\t\t\treturn rnumnonpx.test( computed ) ?\n\t\t\t\t\tjQuery( elem ).position()[ prop ] + \"px\" :\n\t\t\t\t\tcomputed;\n\t\t\t}\n\t\t}\n\t);\n} );\n\n\n// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tjQuery.each( {\n\t\tpadding: \"inner\" + name,\n\t\tcontent: type,\n\t\t\"\": \"outer\" + name\n\t}, function( defaultExtra, funcName ) {\n\n\t\t// Margin is only for outerHeight, outerWidth\n\t\tjQuery.fn[ funcName ] = function( margin, value ) {\n\t\t\tvar chainable = arguments.length && ( defaultExtra || typeof margin !== \"boolean\" ),\n\t\t\t\textra = defaultExtra || ( margin === true || value === true ? \"margin\" : \"border\" );\n\n\t\t\treturn access( this, function( elem, type, value ) {\n\t\t\t\tvar doc;\n\n\t\t\t\tif ( isWindow( elem ) ) {\n\n\t\t\t\t\t// $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)\n\t\t\t\t\treturn funcName.indexOf( \"outer\" ) === 0 ?\n\t\t\t\t\t\telem[ \"inner\" + name ] :\n\t\t\t\t\t\telem.document.documentElement[ \"client\" + name ];\n\t\t\t\t}\n\n\t\t\t\t// Get document width or height\n\t\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],\n\t\t\t\t\t// whichever is greatest\n\t\t\t\t\treturn Math.max(\n\t\t\t\t\t\telem.body[ \"scroll\" + name ], doc[ \"scroll\" + name ],\n\t\t\t\t\t\telem.body[ \"offset\" + name ], doc[ \"offset\" + name ],\n\t\t\t\t\t\tdoc[ \"client\" + name ]\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\treturn value === undefined ?\n\n\t\t\t\t\t// Get width or height on the element, requesting but not forcing parseFloat\n\t\t\t\t\tjQuery.css( elem, type, extra ) :\n\n\t\t\t\t\t// Set width or height on the element\n\t\t\t\t\tjQuery.style( elem, type, value, extra );\n\t\t\t}, type, chainable ? margin : undefined, chainable );\n\t\t};\n\t} );\n} );\n\n\njQuery.each( [\n\t\"ajaxStart\",\n\t\"ajaxStop\",\n\t\"ajaxComplete\",\n\t\"ajaxError\",\n\t\"ajaxSuccess\",\n\t\"ajaxSend\"\n], function( _i, type ) {\n\tjQuery.fn[ type ] = function( fn ) {\n\t\treturn this.on( type, fn );\n\t};\n} );\n\n\n\n\njQuery.fn.extend( {\n\n\tbind: function( types, data, fn ) {\n\t\treturn this.on( types, null, data, fn );\n\t},\n\tunbind: function( types, fn ) {\n\t\treturn this.off( types, null, fn );\n\t},\n\n\tdelegate: function( selector, types, data, fn ) {\n\t\treturn this.on( types, selector, data, fn );\n\t},\n\tundelegate: function( selector, types, fn ) {\n\n\t\t// ( namespace ) or ( selector, types [, fn] )\n\t\treturn arguments.length === 1 ?\n\t\t\tthis.off( selector, \"**\" ) :\n\t\t\tthis.off( types, selector || \"**\", fn );\n\t},\n\n\thover: function( fnOver, fnOut ) {\n\t\treturn this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );\n\t}\n} );\n\njQuery.each(\n\t( \"blur focus focusin focusout resize scroll click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup contextmenu\" ).split( \" \" ),\n\tfunction( _i, name ) {\n\n\t\t// Handle event binding\n\t\tjQuery.fn[ name ] = function( data, fn ) {\n\t\t\treturn arguments.length > 0 ?\n\t\t\t\tthis.on( name, null, data, fn ) :\n\t\t\t\tthis.trigger( name );\n\t\t};\n\t}\n);\n\n\n\n\n// Support: Android <=4.0 only\n// Make sure we trim BOM and NBSP\nvar rtrim = /^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g;\n\n// Bind a function to a context, optionally partially applying any\n// arguments.\n// jQuery.proxy is deprecated to promote standards (specifically Function#bind)\n// However, it is not slated for removal any time soon\njQuery.proxy = function( fn, context ) {\n\tvar tmp, args, proxy;\n\n\tif ( typeof context === \"string\" ) {\n\t\ttmp = fn[ context ];\n\t\tcontext = fn;\n\t\tfn = tmp;\n\t}\n\n\t// Quick check to determine if target is callable, in the spec\n\t// this throws a TypeError, but we will just return undefined.\n\tif ( !isFunction( fn ) ) {\n\t\treturn undefined;\n\t}\n\n\t// Simulated bind\n\targs = slice.call( arguments, 2 );\n\tproxy = function() {\n\t\treturn fn.apply( context || this, args.concat( slice.call( arguments ) ) );\n\t};\n\n\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\tproxy.guid = fn.guid = fn.guid || jQuery.guid++;\n\n\treturn proxy;\n};\n\njQuery.holdReady = function( hold ) {\n\tif ( hold ) {\n\t\tjQuery.readyWait++;\n\t} else {\n\t\tjQuery.ready( true );\n\t}\n};\njQuery.isArray = Array.isArray;\njQuery.parseJSON = JSON.parse;\njQuery.nodeName = nodeName;\njQuery.isFunction = isFunction;\njQuery.isWindow = isWindow;\njQuery.camelCase = camelCase;\njQuery.type = toType;\n\njQuery.now = Date.now;\n\njQuery.isNumeric = function( obj ) {\n\n\t// As of jQuery 3.0, isNumeric is limited to\n\t// strings and numbers (primitives or objects)\n\t// that can be coerced to finite numbers (gh-2662)\n\tvar type = jQuery.type( obj );\n\treturn ( type === \"number\" || type === \"string\" ) &&\n\n\t\t// parseFloat NaNs numeric-cast false positives (\"\")\n\t\t// ...but misinterprets leading-number strings, particularly hex literals (\"0x...\")\n\t\t// subtraction forces infinities to NaN\n\t\t!isNaN( obj - parseFloat( obj ) );\n};\n\njQuery.trim = function( text ) {\n\treturn text == null ?\n\t\t\"\" :\n\t\t( text + \"\" ).replace( rtrim, \"\" );\n};\n\n\n\n// Register as a named AMD module, since jQuery can be concatenated with other\n// files that may use define, but not via a proper concatenation script that\n// understands anonymous AMD modules. A named AMD is safest and most robust\n// way to register. Lowercase jquery is used because AMD module names are\n// derived from file names, and jQuery is normally delivered in a lowercase\n// file name. Do this after creating the global so that if an AMD module wants\n// to call noConflict to hide this version of jQuery, it will work.\n\n// Note that for maximum portability, libraries that are not jQuery should\n// declare themselves as anonymous modules, and avoid setting a global if an\n// AMD loader is present. jQuery is a special case. For more information, see\n// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon\n\nif ( typeof define === \"function\" && define.amd ) {\n\tdefine( \"jquery\", [], function() {\n\t\treturn jQuery;\n\t} );\n}\n\n\n\n\nvar\n\n\t// Map over jQuery in case of overwrite\n\t_jQuery = window.jQuery,\n\n\t// Map over the $ in case of overwrite\n\t_$ = window.$;\n\njQuery.noConflict = function( deep ) {\n\tif ( window.$ === jQuery ) {\n\t\twindow.$ = _$;\n\t}\n\n\tif ( deep && window.jQuery === jQuery ) {\n\t\twindow.jQuery = _jQuery;\n\t}\n\n\treturn jQuery;\n};\n\n// Expose jQuery and $ identifiers, even in AMD\n// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)\n// and CommonJS for browser emulators (#13566)\nif ( typeof noGlobal === \"undefined\" ) {\n\twindow.jQuery = window.$ = jQuery;\n}\n\n\n\n\nreturn jQuery;\n} );\n","/*!\n * Bootstrap v4.6.0 (https://getbootstrap.com/)\n * Copyright 2011-2021 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n */\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('jquery')) :\n typeof define === 'function' && define.amd ? define(['exports', 'jquery'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.bootstrap = {}, global.jQuery));\n}(this, (function (exports, $) { 'use strict';\n\n function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }\n\n var $__default = /*#__PURE__*/_interopDefaultLegacy($);\n\n function _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n }\n\n function _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n }\n\n function _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.6.0): util.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n /**\n * ------------------------------------------------------------------------\n * Private TransitionEnd Helpers\n * ------------------------------------------------------------------------\n */\n\n var TRANSITION_END = 'transitionend';\n var MAX_UID = 1000000;\n var MILLISECONDS_MULTIPLIER = 1000; // Shoutout AngusCroll (https://goo.gl/pxwQGp)\n\n function toType(obj) {\n if (obj === null || typeof obj === 'undefined') {\n return \"\" + obj;\n }\n\n return {}.toString.call(obj).match(/\\s([a-z]+)/i)[1].toLowerCase();\n }\n\n function getSpecialTransitionEndEvent() {\n return {\n bindType: TRANSITION_END,\n delegateType: TRANSITION_END,\n handle: function handle(event) {\n if ($__default['default'](event.target).is(this)) {\n return event.handleObj.handler.apply(this, arguments); // eslint-disable-line prefer-rest-params\n }\n\n return undefined;\n }\n };\n }\n\n function transitionEndEmulator(duration) {\n var _this = this;\n\n var called = false;\n $__default['default'](this).one(Util.TRANSITION_END, function () {\n called = true;\n });\n setTimeout(function () {\n if (!called) {\n Util.triggerTransitionEnd(_this);\n }\n }, duration);\n return this;\n }\n\n function setTransitionEndSupport() {\n $__default['default'].fn.emulateTransitionEnd = transitionEndEmulator;\n $__default['default'].event.special[Util.TRANSITION_END] = getSpecialTransitionEndEvent();\n }\n /**\n * --------------------------------------------------------------------------\n * Public Util Api\n * --------------------------------------------------------------------------\n */\n\n\n var Util = {\n TRANSITION_END: 'bsTransitionEnd',\n getUID: function getUID(prefix) {\n do {\n prefix += ~~(Math.random() * MAX_UID); // \"~~\" acts like a faster Math.floor() here\n } while (document.getElementById(prefix));\n\n return prefix;\n },\n getSelectorFromElement: function getSelectorFromElement(element) {\n var selector = element.getAttribute('data-target');\n\n if (!selector || selector === '#') {\n var hrefAttr = element.getAttribute('href');\n selector = hrefAttr && hrefAttr !== '#' ? hrefAttr.trim() : '';\n }\n\n try {\n return document.querySelector(selector) ? selector : null;\n } catch (_) {\n return null;\n }\n },\n getTransitionDurationFromElement: function getTransitionDurationFromElement(element) {\n if (!element) {\n return 0;\n } // Get transition-duration of the element\n\n\n var transitionDuration = $__default['default'](element).css('transition-duration');\n var transitionDelay = $__default['default'](element).css('transition-delay');\n var floatTransitionDuration = parseFloat(transitionDuration);\n var floatTransitionDelay = parseFloat(transitionDelay); // Return 0 if element or transition duration is not found\n\n if (!floatTransitionDuration && !floatTransitionDelay) {\n return 0;\n } // If multiple durations are defined, take the first\n\n\n transitionDuration = transitionDuration.split(',')[0];\n transitionDelay = transitionDelay.split(',')[0];\n return (parseFloat(transitionDuration) + parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER;\n },\n reflow: function reflow(element) {\n return element.offsetHeight;\n },\n triggerTransitionEnd: function triggerTransitionEnd(element) {\n $__default['default'](element).trigger(TRANSITION_END);\n },\n supportsTransitionEnd: function supportsTransitionEnd() {\n return Boolean(TRANSITION_END);\n },\n isElement: function isElement(obj) {\n return (obj[0] || obj).nodeType;\n },\n typeCheckConfig: function typeCheckConfig(componentName, config, configTypes) {\n for (var property in configTypes) {\n if (Object.prototype.hasOwnProperty.call(configTypes, property)) {\n var expectedTypes = configTypes[property];\n var value = config[property];\n var valueType = value && Util.isElement(value) ? 'element' : toType(value);\n\n if (!new RegExp(expectedTypes).test(valueType)) {\n throw new Error(componentName.toUpperCase() + \": \" + (\"Option \\\"\" + property + \"\\\" provided type \\\"\" + valueType + \"\\\" \") + (\"but expected type \\\"\" + expectedTypes + \"\\\".\"));\n }\n }\n }\n },\n findShadowRoot: function findShadowRoot(element) {\n if (!document.documentElement.attachShadow) {\n return null;\n } // Can find the shadow root otherwise it'll return the document\n\n\n if (typeof element.getRootNode === 'function') {\n var root = element.getRootNode();\n return root instanceof ShadowRoot ? root : null;\n }\n\n if (element instanceof ShadowRoot) {\n return element;\n } // when we don't find a shadow root\n\n\n if (!element.parentNode) {\n return null;\n }\n\n return Util.findShadowRoot(element.parentNode);\n },\n jQueryDetection: function jQueryDetection() {\n if (typeof $__default['default'] === 'undefined') {\n throw new TypeError('Bootstrap\\'s JavaScript requires jQuery. jQuery must be included before Bootstrap\\'s JavaScript.');\n }\n\n var version = $__default['default'].fn.jquery.split(' ')[0].split('.');\n var minMajor = 1;\n var ltMajor = 2;\n var minMinor = 9;\n var minPatch = 1;\n var maxMajor = 4;\n\n if (version[0] < ltMajor && version[1] < minMinor || version[0] === minMajor && version[1] === minMinor && version[2] < minPatch || version[0] >= maxMajor) {\n throw new Error('Bootstrap\\'s JavaScript requires at least jQuery v1.9.1 but less than v4.0.0');\n }\n }\n };\n Util.jQueryDetection();\n setTransitionEndSupport();\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME = 'alert';\n var VERSION = '4.6.0';\n var DATA_KEY = 'bs.alert';\n var EVENT_KEY = \".\" + DATA_KEY;\n var DATA_API_KEY = '.data-api';\n var JQUERY_NO_CONFLICT = $__default['default'].fn[NAME];\n var SELECTOR_DISMISS = '[data-dismiss=\"alert\"]';\n var EVENT_CLOSE = \"close\" + EVENT_KEY;\n var EVENT_CLOSED = \"closed\" + EVENT_KEY;\n var EVENT_CLICK_DATA_API = \"click\" + EVENT_KEY + DATA_API_KEY;\n var CLASS_NAME_ALERT = 'alert';\n var CLASS_NAME_FADE = 'fade';\n var CLASS_NAME_SHOW = 'show';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Alert = /*#__PURE__*/function () {\n function Alert(element) {\n this._element = element;\n } // Getters\n\n\n var _proto = Alert.prototype;\n\n // Public\n _proto.close = function close(element) {\n var rootElement = this._element;\n\n if (element) {\n rootElement = this._getRootElement(element);\n }\n\n var customEvent = this._triggerCloseEvent(rootElement);\n\n if (customEvent.isDefaultPrevented()) {\n return;\n }\n\n this._removeElement(rootElement);\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY);\n this._element = null;\n } // Private\n ;\n\n _proto._getRootElement = function _getRootElement(element) {\n var selector = Util.getSelectorFromElement(element);\n var parent = false;\n\n if (selector) {\n parent = document.querySelector(selector);\n }\n\n if (!parent) {\n parent = $__default['default'](element).closest(\".\" + CLASS_NAME_ALERT)[0];\n }\n\n return parent;\n };\n\n _proto._triggerCloseEvent = function _triggerCloseEvent(element) {\n var closeEvent = $__default['default'].Event(EVENT_CLOSE);\n $__default['default'](element).trigger(closeEvent);\n return closeEvent;\n };\n\n _proto._removeElement = function _removeElement(element) {\n var _this = this;\n\n $__default['default'](element).removeClass(CLASS_NAME_SHOW);\n\n if (!$__default['default'](element).hasClass(CLASS_NAME_FADE)) {\n this._destroyElement(element);\n\n return;\n }\n\n var transitionDuration = Util.getTransitionDurationFromElement(element);\n $__default['default'](element).one(Util.TRANSITION_END, function (event) {\n return _this._destroyElement(element, event);\n }).emulateTransitionEnd(transitionDuration);\n };\n\n _proto._destroyElement = function _destroyElement(element) {\n $__default['default'](element).detach().trigger(EVENT_CLOSED).remove();\n } // Static\n ;\n\n Alert._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var $element = $__default['default'](this);\n var data = $element.data(DATA_KEY);\n\n if (!data) {\n data = new Alert(this);\n $element.data(DATA_KEY, data);\n }\n\n if (config === 'close') {\n data[config](this);\n }\n });\n };\n\n Alert._handleDismiss = function _handleDismiss(alertInstance) {\n return function (event) {\n if (event) {\n event.preventDefault();\n }\n\n alertInstance.close(this);\n };\n };\n\n _createClass(Alert, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION;\n }\n }]);\n\n return Alert;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API, SELECTOR_DISMISS, Alert._handleDismiss(new Alert()));\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME] = Alert._jQueryInterface;\n $__default['default'].fn[NAME].Constructor = Alert;\n\n $__default['default'].fn[NAME].noConflict = function () {\n $__default['default'].fn[NAME] = JQUERY_NO_CONFLICT;\n return Alert._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$1 = 'button';\n var VERSION$1 = '4.6.0';\n var DATA_KEY$1 = 'bs.button';\n var EVENT_KEY$1 = \".\" + DATA_KEY$1;\n var DATA_API_KEY$1 = '.data-api';\n var JQUERY_NO_CONFLICT$1 = $__default['default'].fn[NAME$1];\n var CLASS_NAME_ACTIVE = 'active';\n var CLASS_NAME_BUTTON = 'btn';\n var CLASS_NAME_FOCUS = 'focus';\n var SELECTOR_DATA_TOGGLE_CARROT = '[data-toggle^=\"button\"]';\n var SELECTOR_DATA_TOGGLES = '[data-toggle=\"buttons\"]';\n var SELECTOR_DATA_TOGGLE = '[data-toggle=\"button\"]';\n var SELECTOR_DATA_TOGGLES_BUTTONS = '[data-toggle=\"buttons\"] .btn';\n var SELECTOR_INPUT = 'input:not([type=\"hidden\"])';\n var SELECTOR_ACTIVE = '.active';\n var SELECTOR_BUTTON = '.btn';\n var EVENT_CLICK_DATA_API$1 = \"click\" + EVENT_KEY$1 + DATA_API_KEY$1;\n var EVENT_FOCUS_BLUR_DATA_API = \"focus\" + EVENT_KEY$1 + DATA_API_KEY$1 + \" \" + (\"blur\" + EVENT_KEY$1 + DATA_API_KEY$1);\n var EVENT_LOAD_DATA_API = \"load\" + EVENT_KEY$1 + DATA_API_KEY$1;\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Button = /*#__PURE__*/function () {\n function Button(element) {\n this._element = element;\n this.shouldAvoidTriggerChange = false;\n } // Getters\n\n\n var _proto = Button.prototype;\n\n // Public\n _proto.toggle = function toggle() {\n var triggerChangeEvent = true;\n var addAriaPressed = true;\n var rootElement = $__default['default'](this._element).closest(SELECTOR_DATA_TOGGLES)[0];\n\n if (rootElement) {\n var input = this._element.querySelector(SELECTOR_INPUT);\n\n if (input) {\n if (input.type === 'radio') {\n if (input.checked && this._element.classList.contains(CLASS_NAME_ACTIVE)) {\n triggerChangeEvent = false;\n } else {\n var activeElement = rootElement.querySelector(SELECTOR_ACTIVE);\n\n if (activeElement) {\n $__default['default'](activeElement).removeClass(CLASS_NAME_ACTIVE);\n }\n }\n }\n\n if (triggerChangeEvent) {\n // if it's not a radio button or checkbox don't add a pointless/invalid checked property to the input\n if (input.type === 'checkbox' || input.type === 'radio') {\n input.checked = !this._element.classList.contains(CLASS_NAME_ACTIVE);\n }\n\n if (!this.shouldAvoidTriggerChange) {\n $__default['default'](input).trigger('change');\n }\n }\n\n input.focus();\n addAriaPressed = false;\n }\n }\n\n if (!(this._element.hasAttribute('disabled') || this._element.classList.contains('disabled'))) {\n if (addAriaPressed) {\n this._element.setAttribute('aria-pressed', !this._element.classList.contains(CLASS_NAME_ACTIVE));\n }\n\n if (triggerChangeEvent) {\n $__default['default'](this._element).toggleClass(CLASS_NAME_ACTIVE);\n }\n }\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY$1);\n this._element = null;\n } // Static\n ;\n\n Button._jQueryInterface = function _jQueryInterface(config, avoidTriggerChange) {\n return this.each(function () {\n var $element = $__default['default'](this);\n var data = $element.data(DATA_KEY$1);\n\n if (!data) {\n data = new Button(this);\n $element.data(DATA_KEY$1, data);\n }\n\n data.shouldAvoidTriggerChange = avoidTriggerChange;\n\n if (config === 'toggle') {\n data[config]();\n }\n });\n };\n\n _createClass(Button, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$1;\n }\n }]);\n\n return Button;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API$1, SELECTOR_DATA_TOGGLE_CARROT, function (event) {\n var button = event.target;\n var initialButton = button;\n\n if (!$__default['default'](button).hasClass(CLASS_NAME_BUTTON)) {\n button = $__default['default'](button).closest(SELECTOR_BUTTON)[0];\n }\n\n if (!button || button.hasAttribute('disabled') || button.classList.contains('disabled')) {\n event.preventDefault(); // work around Firefox bug #1540995\n } else {\n var inputBtn = button.querySelector(SELECTOR_INPUT);\n\n if (inputBtn && (inputBtn.hasAttribute('disabled') || inputBtn.classList.contains('disabled'))) {\n event.preventDefault(); // work around Firefox bug #1540995\n\n return;\n }\n\n if (initialButton.tagName === 'INPUT' || button.tagName !== 'LABEL') {\n Button._jQueryInterface.call($__default['default'](button), 'toggle', initialButton.tagName === 'INPUT');\n }\n }\n }).on(EVENT_FOCUS_BLUR_DATA_API, SELECTOR_DATA_TOGGLE_CARROT, function (event) {\n var button = $__default['default'](event.target).closest(SELECTOR_BUTTON)[0];\n $__default['default'](button).toggleClass(CLASS_NAME_FOCUS, /^focus(in)?$/.test(event.type));\n });\n $__default['default'](window).on(EVENT_LOAD_DATA_API, function () {\n // ensure correct active class is set to match the controls' actual values/states\n // find all checkboxes/readio buttons inside data-toggle groups\n var buttons = [].slice.call(document.querySelectorAll(SELECTOR_DATA_TOGGLES_BUTTONS));\n\n for (var i = 0, len = buttons.length; i < len; i++) {\n var button = buttons[i];\n var input = button.querySelector(SELECTOR_INPUT);\n\n if (input.checked || input.hasAttribute('checked')) {\n button.classList.add(CLASS_NAME_ACTIVE);\n } else {\n button.classList.remove(CLASS_NAME_ACTIVE);\n }\n } // find all button toggles\n\n\n buttons = [].slice.call(document.querySelectorAll(SELECTOR_DATA_TOGGLE));\n\n for (var _i = 0, _len = buttons.length; _i < _len; _i++) {\n var _button = buttons[_i];\n\n if (_button.getAttribute('aria-pressed') === 'true') {\n _button.classList.add(CLASS_NAME_ACTIVE);\n } else {\n _button.classList.remove(CLASS_NAME_ACTIVE);\n }\n }\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$1] = Button._jQueryInterface;\n $__default['default'].fn[NAME$1].Constructor = Button;\n\n $__default['default'].fn[NAME$1].noConflict = function () {\n $__default['default'].fn[NAME$1] = JQUERY_NO_CONFLICT$1;\n return Button._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$2 = 'carousel';\n var VERSION$2 = '4.6.0';\n var DATA_KEY$2 = 'bs.carousel';\n var EVENT_KEY$2 = \".\" + DATA_KEY$2;\n var DATA_API_KEY$2 = '.data-api';\n var JQUERY_NO_CONFLICT$2 = $__default['default'].fn[NAME$2];\n var ARROW_LEFT_KEYCODE = 37; // KeyboardEvent.which value for left arrow key\n\n var ARROW_RIGHT_KEYCODE = 39; // KeyboardEvent.which value for right arrow key\n\n var TOUCHEVENT_COMPAT_WAIT = 500; // Time for mouse compat events to fire after touch\n\n var SWIPE_THRESHOLD = 40;\n var Default = {\n interval: 5000,\n keyboard: true,\n slide: false,\n pause: 'hover',\n wrap: true,\n touch: true\n };\n var DefaultType = {\n interval: '(number|boolean)',\n keyboard: 'boolean',\n slide: '(boolean|string)',\n pause: '(string|boolean)',\n wrap: 'boolean',\n touch: 'boolean'\n };\n var DIRECTION_NEXT = 'next';\n var DIRECTION_PREV = 'prev';\n var DIRECTION_LEFT = 'left';\n var DIRECTION_RIGHT = 'right';\n var EVENT_SLIDE = \"slide\" + EVENT_KEY$2;\n var EVENT_SLID = \"slid\" + EVENT_KEY$2;\n var EVENT_KEYDOWN = \"keydown\" + EVENT_KEY$2;\n var EVENT_MOUSEENTER = \"mouseenter\" + EVENT_KEY$2;\n var EVENT_MOUSELEAVE = \"mouseleave\" + EVENT_KEY$2;\n var EVENT_TOUCHSTART = \"touchstart\" + EVENT_KEY$2;\n var EVENT_TOUCHMOVE = \"touchmove\" + EVENT_KEY$2;\n var EVENT_TOUCHEND = \"touchend\" + EVENT_KEY$2;\n var EVENT_POINTERDOWN = \"pointerdown\" + EVENT_KEY$2;\n var EVENT_POINTERUP = \"pointerup\" + EVENT_KEY$2;\n var EVENT_DRAG_START = \"dragstart\" + EVENT_KEY$2;\n var EVENT_LOAD_DATA_API$1 = \"load\" + EVENT_KEY$2 + DATA_API_KEY$2;\n var EVENT_CLICK_DATA_API$2 = \"click\" + EVENT_KEY$2 + DATA_API_KEY$2;\n var CLASS_NAME_CAROUSEL = 'carousel';\n var CLASS_NAME_ACTIVE$1 = 'active';\n var CLASS_NAME_SLIDE = 'slide';\n var CLASS_NAME_RIGHT = 'carousel-item-right';\n var CLASS_NAME_LEFT = 'carousel-item-left';\n var CLASS_NAME_NEXT = 'carousel-item-next';\n var CLASS_NAME_PREV = 'carousel-item-prev';\n var CLASS_NAME_POINTER_EVENT = 'pointer-event';\n var SELECTOR_ACTIVE$1 = '.active';\n var SELECTOR_ACTIVE_ITEM = '.active.carousel-item';\n var SELECTOR_ITEM = '.carousel-item';\n var SELECTOR_ITEM_IMG = '.carousel-item img';\n var SELECTOR_NEXT_PREV = '.carousel-item-next, .carousel-item-prev';\n var SELECTOR_INDICATORS = '.carousel-indicators';\n var SELECTOR_DATA_SLIDE = '[data-slide], [data-slide-to]';\n var SELECTOR_DATA_RIDE = '[data-ride=\"carousel\"]';\n var PointerType = {\n TOUCH: 'touch',\n PEN: 'pen'\n };\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Carousel = /*#__PURE__*/function () {\n function Carousel(element, config) {\n this._items = null;\n this._interval = null;\n this._activeElement = null;\n this._isPaused = false;\n this._isSliding = false;\n this.touchTimeout = null;\n this.touchStartX = 0;\n this.touchDeltaX = 0;\n this._config = this._getConfig(config);\n this._element = element;\n this._indicatorsElement = this._element.querySelector(SELECTOR_INDICATORS);\n this._touchSupported = 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0;\n this._pointerEvent = Boolean(window.PointerEvent || window.MSPointerEvent);\n\n this._addEventListeners();\n } // Getters\n\n\n var _proto = Carousel.prototype;\n\n // Public\n _proto.next = function next() {\n if (!this._isSliding) {\n this._slide(DIRECTION_NEXT);\n }\n };\n\n _proto.nextWhenVisible = function nextWhenVisible() {\n var $element = $__default['default'](this._element); // Don't call next when the page isn't visible\n // or the carousel or its parent isn't visible\n\n if (!document.hidden && $element.is(':visible') && $element.css('visibility') !== 'hidden') {\n this.next();\n }\n };\n\n _proto.prev = function prev() {\n if (!this._isSliding) {\n this._slide(DIRECTION_PREV);\n }\n };\n\n _proto.pause = function pause(event) {\n if (!event) {\n this._isPaused = true;\n }\n\n if (this._element.querySelector(SELECTOR_NEXT_PREV)) {\n Util.triggerTransitionEnd(this._element);\n this.cycle(true);\n }\n\n clearInterval(this._interval);\n this._interval = null;\n };\n\n _proto.cycle = function cycle(event) {\n if (!event) {\n this._isPaused = false;\n }\n\n if (this._interval) {\n clearInterval(this._interval);\n this._interval = null;\n }\n\n if (this._config.interval && !this._isPaused) {\n this._updateInterval();\n\n this._interval = setInterval((document.visibilityState ? this.nextWhenVisible : this.next).bind(this), this._config.interval);\n }\n };\n\n _proto.to = function to(index) {\n var _this = this;\n\n this._activeElement = this._element.querySelector(SELECTOR_ACTIVE_ITEM);\n\n var activeIndex = this._getItemIndex(this._activeElement);\n\n if (index > this._items.length - 1 || index < 0) {\n return;\n }\n\n if (this._isSliding) {\n $__default['default'](this._element).one(EVENT_SLID, function () {\n return _this.to(index);\n });\n return;\n }\n\n if (activeIndex === index) {\n this.pause();\n this.cycle();\n return;\n }\n\n var direction = index > activeIndex ? DIRECTION_NEXT : DIRECTION_PREV;\n\n this._slide(direction, this._items[index]);\n };\n\n _proto.dispose = function dispose() {\n $__default['default'](this._element).off(EVENT_KEY$2);\n $__default['default'].removeData(this._element, DATA_KEY$2);\n this._items = null;\n this._config = null;\n this._element = null;\n this._interval = null;\n this._isPaused = null;\n this._isSliding = null;\n this._activeElement = null;\n this._indicatorsElement = null;\n } // Private\n ;\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, Default, config);\n Util.typeCheckConfig(NAME$2, config, DefaultType);\n return config;\n };\n\n _proto._handleSwipe = function _handleSwipe() {\n var absDeltax = Math.abs(this.touchDeltaX);\n\n if (absDeltax <= SWIPE_THRESHOLD) {\n return;\n }\n\n var direction = absDeltax / this.touchDeltaX;\n this.touchDeltaX = 0; // swipe left\n\n if (direction > 0) {\n this.prev();\n } // swipe right\n\n\n if (direction < 0) {\n this.next();\n }\n };\n\n _proto._addEventListeners = function _addEventListeners() {\n var _this2 = this;\n\n if (this._config.keyboard) {\n $__default['default'](this._element).on(EVENT_KEYDOWN, function (event) {\n return _this2._keydown(event);\n });\n }\n\n if (this._config.pause === 'hover') {\n $__default['default'](this._element).on(EVENT_MOUSEENTER, function (event) {\n return _this2.pause(event);\n }).on(EVENT_MOUSELEAVE, function (event) {\n return _this2.cycle(event);\n });\n }\n\n if (this._config.touch) {\n this._addTouchEventListeners();\n }\n };\n\n _proto._addTouchEventListeners = function _addTouchEventListeners() {\n var _this3 = this;\n\n if (!this._touchSupported) {\n return;\n }\n\n var start = function start(event) {\n if (_this3._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n _this3.touchStartX = event.originalEvent.clientX;\n } else if (!_this3._pointerEvent) {\n _this3.touchStartX = event.originalEvent.touches[0].clientX;\n }\n };\n\n var move = function move(event) {\n // ensure swiping with one touch and not pinching\n if (event.originalEvent.touches && event.originalEvent.touches.length > 1) {\n _this3.touchDeltaX = 0;\n } else {\n _this3.touchDeltaX = event.originalEvent.touches[0].clientX - _this3.touchStartX;\n }\n };\n\n var end = function end(event) {\n if (_this3._pointerEvent && PointerType[event.originalEvent.pointerType.toUpperCase()]) {\n _this3.touchDeltaX = event.originalEvent.clientX - _this3.touchStartX;\n }\n\n _this3._handleSwipe();\n\n if (_this3._config.pause === 'hover') {\n // If it's a touch-enabled device, mouseenter/leave are fired as\n // part of the mouse compatibility events on first tap - the carousel\n // would stop cycling until user tapped out of it;\n // here, we listen for touchend, explicitly pause the carousel\n // (as if it's the second time we tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n _this3.pause();\n\n if (_this3.touchTimeout) {\n clearTimeout(_this3.touchTimeout);\n }\n\n _this3.touchTimeout = setTimeout(function (event) {\n return _this3.cycle(event);\n }, TOUCHEVENT_COMPAT_WAIT + _this3._config.interval);\n }\n };\n\n $__default['default'](this._element.querySelectorAll(SELECTOR_ITEM_IMG)).on(EVENT_DRAG_START, function (e) {\n return e.preventDefault();\n });\n\n if (this._pointerEvent) {\n $__default['default'](this._element).on(EVENT_POINTERDOWN, function (event) {\n return start(event);\n });\n $__default['default'](this._element).on(EVENT_POINTERUP, function (event) {\n return end(event);\n });\n\n this._element.classList.add(CLASS_NAME_POINTER_EVENT);\n } else {\n $__default['default'](this._element).on(EVENT_TOUCHSTART, function (event) {\n return start(event);\n });\n $__default['default'](this._element).on(EVENT_TOUCHMOVE, function (event) {\n return move(event);\n });\n $__default['default'](this._element).on(EVENT_TOUCHEND, function (event) {\n return end(event);\n });\n }\n };\n\n _proto._keydown = function _keydown(event) {\n if (/input|textarea/i.test(event.target.tagName)) {\n return;\n }\n\n switch (event.which) {\n case ARROW_LEFT_KEYCODE:\n event.preventDefault();\n this.prev();\n break;\n\n case ARROW_RIGHT_KEYCODE:\n event.preventDefault();\n this.next();\n break;\n }\n };\n\n _proto._getItemIndex = function _getItemIndex(element) {\n this._items = element && element.parentNode ? [].slice.call(element.parentNode.querySelectorAll(SELECTOR_ITEM)) : [];\n return this._items.indexOf(element);\n };\n\n _proto._getItemByDirection = function _getItemByDirection(direction, activeElement) {\n var isNextDirection = direction === DIRECTION_NEXT;\n var isPrevDirection = direction === DIRECTION_PREV;\n\n var activeIndex = this._getItemIndex(activeElement);\n\n var lastItemIndex = this._items.length - 1;\n var isGoingToWrap = isPrevDirection && activeIndex === 0 || isNextDirection && activeIndex === lastItemIndex;\n\n if (isGoingToWrap && !this._config.wrap) {\n return activeElement;\n }\n\n var delta = direction === DIRECTION_PREV ? -1 : 1;\n var itemIndex = (activeIndex + delta) % this._items.length;\n return itemIndex === -1 ? this._items[this._items.length - 1] : this._items[itemIndex];\n };\n\n _proto._triggerSlideEvent = function _triggerSlideEvent(relatedTarget, eventDirectionName) {\n var targetIndex = this._getItemIndex(relatedTarget);\n\n var fromIndex = this._getItemIndex(this._element.querySelector(SELECTOR_ACTIVE_ITEM));\n\n var slideEvent = $__default['default'].Event(EVENT_SLIDE, {\n relatedTarget: relatedTarget,\n direction: eventDirectionName,\n from: fromIndex,\n to: targetIndex\n });\n $__default['default'](this._element).trigger(slideEvent);\n return slideEvent;\n };\n\n _proto._setActiveIndicatorElement = function _setActiveIndicatorElement(element) {\n if (this._indicatorsElement) {\n var indicators = [].slice.call(this._indicatorsElement.querySelectorAll(SELECTOR_ACTIVE$1));\n $__default['default'](indicators).removeClass(CLASS_NAME_ACTIVE$1);\n\n var nextIndicator = this._indicatorsElement.children[this._getItemIndex(element)];\n\n if (nextIndicator) {\n $__default['default'](nextIndicator).addClass(CLASS_NAME_ACTIVE$1);\n }\n }\n };\n\n _proto._updateInterval = function _updateInterval() {\n var element = this._activeElement || this._element.querySelector(SELECTOR_ACTIVE_ITEM);\n\n if (!element) {\n return;\n }\n\n var elementInterval = parseInt(element.getAttribute('data-interval'), 10);\n\n if (elementInterval) {\n this._config.defaultInterval = this._config.defaultInterval || this._config.interval;\n this._config.interval = elementInterval;\n } else {\n this._config.interval = this._config.defaultInterval || this._config.interval;\n }\n };\n\n _proto._slide = function _slide(direction, element) {\n var _this4 = this;\n\n var activeElement = this._element.querySelector(SELECTOR_ACTIVE_ITEM);\n\n var activeElementIndex = this._getItemIndex(activeElement);\n\n var nextElement = element || activeElement && this._getItemByDirection(direction, activeElement);\n\n var nextElementIndex = this._getItemIndex(nextElement);\n\n var isCycling = Boolean(this._interval);\n var directionalClassName;\n var orderClassName;\n var eventDirectionName;\n\n if (direction === DIRECTION_NEXT) {\n directionalClassName = CLASS_NAME_LEFT;\n orderClassName = CLASS_NAME_NEXT;\n eventDirectionName = DIRECTION_LEFT;\n } else {\n directionalClassName = CLASS_NAME_RIGHT;\n orderClassName = CLASS_NAME_PREV;\n eventDirectionName = DIRECTION_RIGHT;\n }\n\n if (nextElement && $__default['default'](nextElement).hasClass(CLASS_NAME_ACTIVE$1)) {\n this._isSliding = false;\n return;\n }\n\n var slideEvent = this._triggerSlideEvent(nextElement, eventDirectionName);\n\n if (slideEvent.isDefaultPrevented()) {\n return;\n }\n\n if (!activeElement || !nextElement) {\n // Some weirdness is happening, so we bail\n return;\n }\n\n this._isSliding = true;\n\n if (isCycling) {\n this.pause();\n }\n\n this._setActiveIndicatorElement(nextElement);\n\n this._activeElement = nextElement;\n var slidEvent = $__default['default'].Event(EVENT_SLID, {\n relatedTarget: nextElement,\n direction: eventDirectionName,\n from: activeElementIndex,\n to: nextElementIndex\n });\n\n if ($__default['default'](this._element).hasClass(CLASS_NAME_SLIDE)) {\n $__default['default'](nextElement).addClass(orderClassName);\n Util.reflow(nextElement);\n $__default['default'](activeElement).addClass(directionalClassName);\n $__default['default'](nextElement).addClass(directionalClassName);\n var transitionDuration = Util.getTransitionDurationFromElement(activeElement);\n $__default['default'](activeElement).one(Util.TRANSITION_END, function () {\n $__default['default'](nextElement).removeClass(directionalClassName + \" \" + orderClassName).addClass(CLASS_NAME_ACTIVE$1);\n $__default['default'](activeElement).removeClass(CLASS_NAME_ACTIVE$1 + \" \" + orderClassName + \" \" + directionalClassName);\n _this4._isSliding = false;\n setTimeout(function () {\n return $__default['default'](_this4._element).trigger(slidEvent);\n }, 0);\n }).emulateTransitionEnd(transitionDuration);\n } else {\n $__default['default'](activeElement).removeClass(CLASS_NAME_ACTIVE$1);\n $__default['default'](nextElement).addClass(CLASS_NAME_ACTIVE$1);\n this._isSliding = false;\n $__default['default'](this._element).trigger(slidEvent);\n }\n\n if (isCycling) {\n this.cycle();\n }\n } // Static\n ;\n\n Carousel._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var data = $__default['default'](this).data(DATA_KEY$2);\n\n var _config = _extends({}, Default, $__default['default'](this).data());\n\n if (typeof config === 'object') {\n _config = _extends({}, _config, config);\n }\n\n var action = typeof config === 'string' ? config : _config.slide;\n\n if (!data) {\n data = new Carousel(this, _config);\n $__default['default'](this).data(DATA_KEY$2, data);\n }\n\n if (typeof config === 'number') {\n data.to(config);\n } else if (typeof action === 'string') {\n if (typeof data[action] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + action + \"\\\"\");\n }\n\n data[action]();\n } else if (_config.interval && _config.ride) {\n data.pause();\n data.cycle();\n }\n });\n };\n\n Carousel._dataApiClickHandler = function _dataApiClickHandler(event) {\n var selector = Util.getSelectorFromElement(this);\n\n if (!selector) {\n return;\n }\n\n var target = $__default['default'](selector)[0];\n\n if (!target || !$__default['default'](target).hasClass(CLASS_NAME_CAROUSEL)) {\n return;\n }\n\n var config = _extends({}, $__default['default'](target).data(), $__default['default'](this).data());\n\n var slideIndex = this.getAttribute('data-slide-to');\n\n if (slideIndex) {\n config.interval = false;\n }\n\n Carousel._jQueryInterface.call($__default['default'](target), config);\n\n if (slideIndex) {\n $__default['default'](target).data(DATA_KEY$2).to(slideIndex);\n }\n\n event.preventDefault();\n };\n\n _createClass(Carousel, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$2;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default;\n }\n }]);\n\n return Carousel;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API$2, SELECTOR_DATA_SLIDE, Carousel._dataApiClickHandler);\n $__default['default'](window).on(EVENT_LOAD_DATA_API$1, function () {\n var carousels = [].slice.call(document.querySelectorAll(SELECTOR_DATA_RIDE));\n\n for (var i = 0, len = carousels.length; i < len; i++) {\n var $carousel = $__default['default'](carousels[i]);\n\n Carousel._jQueryInterface.call($carousel, $carousel.data());\n }\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$2] = Carousel._jQueryInterface;\n $__default['default'].fn[NAME$2].Constructor = Carousel;\n\n $__default['default'].fn[NAME$2].noConflict = function () {\n $__default['default'].fn[NAME$2] = JQUERY_NO_CONFLICT$2;\n return Carousel._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$3 = 'collapse';\n var VERSION$3 = '4.6.0';\n var DATA_KEY$3 = 'bs.collapse';\n var EVENT_KEY$3 = \".\" + DATA_KEY$3;\n var DATA_API_KEY$3 = '.data-api';\n var JQUERY_NO_CONFLICT$3 = $__default['default'].fn[NAME$3];\n var Default$1 = {\n toggle: true,\n parent: ''\n };\n var DefaultType$1 = {\n toggle: 'boolean',\n parent: '(string|element)'\n };\n var EVENT_SHOW = \"show\" + EVENT_KEY$3;\n var EVENT_SHOWN = \"shown\" + EVENT_KEY$3;\n var EVENT_HIDE = \"hide\" + EVENT_KEY$3;\n var EVENT_HIDDEN = \"hidden\" + EVENT_KEY$3;\n var EVENT_CLICK_DATA_API$3 = \"click\" + EVENT_KEY$3 + DATA_API_KEY$3;\n var CLASS_NAME_SHOW$1 = 'show';\n var CLASS_NAME_COLLAPSE = 'collapse';\n var CLASS_NAME_COLLAPSING = 'collapsing';\n var CLASS_NAME_COLLAPSED = 'collapsed';\n var DIMENSION_WIDTH = 'width';\n var DIMENSION_HEIGHT = 'height';\n var SELECTOR_ACTIVES = '.show, .collapsing';\n var SELECTOR_DATA_TOGGLE$1 = '[data-toggle=\"collapse\"]';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Collapse = /*#__PURE__*/function () {\n function Collapse(element, config) {\n this._isTransitioning = false;\n this._element = element;\n this._config = this._getConfig(config);\n this._triggerArray = [].slice.call(document.querySelectorAll(\"[data-toggle=\\\"collapse\\\"][href=\\\"#\" + element.id + \"\\\"],\" + (\"[data-toggle=\\\"collapse\\\"][data-target=\\\"#\" + element.id + \"\\\"]\")));\n var toggleList = [].slice.call(document.querySelectorAll(SELECTOR_DATA_TOGGLE$1));\n\n for (var i = 0, len = toggleList.length; i < len; i++) {\n var elem = toggleList[i];\n var selector = Util.getSelectorFromElement(elem);\n var filterElement = [].slice.call(document.querySelectorAll(selector)).filter(function (foundElem) {\n return foundElem === element;\n });\n\n if (selector !== null && filterElement.length > 0) {\n this._selector = selector;\n\n this._triggerArray.push(elem);\n }\n }\n\n this._parent = this._config.parent ? this._getParent() : null;\n\n if (!this._config.parent) {\n this._addAriaAndCollapsedClass(this._element, this._triggerArray);\n }\n\n if (this._config.toggle) {\n this.toggle();\n }\n } // Getters\n\n\n var _proto = Collapse.prototype;\n\n // Public\n _proto.toggle = function toggle() {\n if ($__default['default'](this._element).hasClass(CLASS_NAME_SHOW$1)) {\n this.hide();\n } else {\n this.show();\n }\n };\n\n _proto.show = function show() {\n var _this = this;\n\n if (this._isTransitioning || $__default['default'](this._element).hasClass(CLASS_NAME_SHOW$1)) {\n return;\n }\n\n var actives;\n var activesData;\n\n if (this._parent) {\n actives = [].slice.call(this._parent.querySelectorAll(SELECTOR_ACTIVES)).filter(function (elem) {\n if (typeof _this._config.parent === 'string') {\n return elem.getAttribute('data-parent') === _this._config.parent;\n }\n\n return elem.classList.contains(CLASS_NAME_COLLAPSE);\n });\n\n if (actives.length === 0) {\n actives = null;\n }\n }\n\n if (actives) {\n activesData = $__default['default'](actives).not(this._selector).data(DATA_KEY$3);\n\n if (activesData && activesData._isTransitioning) {\n return;\n }\n }\n\n var startEvent = $__default['default'].Event(EVENT_SHOW);\n $__default['default'](this._element).trigger(startEvent);\n\n if (startEvent.isDefaultPrevented()) {\n return;\n }\n\n if (actives) {\n Collapse._jQueryInterface.call($__default['default'](actives).not(this._selector), 'hide');\n\n if (!activesData) {\n $__default['default'](actives).data(DATA_KEY$3, null);\n }\n }\n\n var dimension = this._getDimension();\n\n $__default['default'](this._element).removeClass(CLASS_NAME_COLLAPSE).addClass(CLASS_NAME_COLLAPSING);\n this._element.style[dimension] = 0;\n\n if (this._triggerArray.length) {\n $__default['default'](this._triggerArray).removeClass(CLASS_NAME_COLLAPSED).attr('aria-expanded', true);\n }\n\n this.setTransitioning(true);\n\n var complete = function complete() {\n $__default['default'](_this._element).removeClass(CLASS_NAME_COLLAPSING).addClass(CLASS_NAME_COLLAPSE + \" \" + CLASS_NAME_SHOW$1);\n _this._element.style[dimension] = '';\n\n _this.setTransitioning(false);\n\n $__default['default'](_this._element).trigger(EVENT_SHOWN);\n };\n\n var capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1);\n var scrollSize = \"scroll\" + capitalizedDimension;\n var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n $__default['default'](this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n this._element.style[dimension] = this._element[scrollSize] + \"px\";\n };\n\n _proto.hide = function hide() {\n var _this2 = this;\n\n if (this._isTransitioning || !$__default['default'](this._element).hasClass(CLASS_NAME_SHOW$1)) {\n return;\n }\n\n var startEvent = $__default['default'].Event(EVENT_HIDE);\n $__default['default'](this._element).trigger(startEvent);\n\n if (startEvent.isDefaultPrevented()) {\n return;\n }\n\n var dimension = this._getDimension();\n\n this._element.style[dimension] = this._element.getBoundingClientRect()[dimension] + \"px\";\n Util.reflow(this._element);\n $__default['default'](this._element).addClass(CLASS_NAME_COLLAPSING).removeClass(CLASS_NAME_COLLAPSE + \" \" + CLASS_NAME_SHOW$1);\n var triggerArrayLength = this._triggerArray.length;\n\n if (triggerArrayLength > 0) {\n for (var i = 0; i < triggerArrayLength; i++) {\n var trigger = this._triggerArray[i];\n var selector = Util.getSelectorFromElement(trigger);\n\n if (selector !== null) {\n var $elem = $__default['default']([].slice.call(document.querySelectorAll(selector)));\n\n if (!$elem.hasClass(CLASS_NAME_SHOW$1)) {\n $__default['default'](trigger).addClass(CLASS_NAME_COLLAPSED).attr('aria-expanded', false);\n }\n }\n }\n }\n\n this.setTransitioning(true);\n\n var complete = function complete() {\n _this2.setTransitioning(false);\n\n $__default['default'](_this2._element).removeClass(CLASS_NAME_COLLAPSING).addClass(CLASS_NAME_COLLAPSE).trigger(EVENT_HIDDEN);\n };\n\n this._element.style[dimension] = '';\n var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n $__default['default'](this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n };\n\n _proto.setTransitioning = function setTransitioning(isTransitioning) {\n this._isTransitioning = isTransitioning;\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY$3);\n this._config = null;\n this._parent = null;\n this._element = null;\n this._triggerArray = null;\n this._isTransitioning = null;\n } // Private\n ;\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, Default$1, config);\n config.toggle = Boolean(config.toggle); // Coerce string values\n\n Util.typeCheckConfig(NAME$3, config, DefaultType$1);\n return config;\n };\n\n _proto._getDimension = function _getDimension() {\n var hasWidth = $__default['default'](this._element).hasClass(DIMENSION_WIDTH);\n return hasWidth ? DIMENSION_WIDTH : DIMENSION_HEIGHT;\n };\n\n _proto._getParent = function _getParent() {\n var _this3 = this;\n\n var parent;\n\n if (Util.isElement(this._config.parent)) {\n parent = this._config.parent; // It's a jQuery object\n\n if (typeof this._config.parent.jquery !== 'undefined') {\n parent = this._config.parent[0];\n }\n } else {\n parent = document.querySelector(this._config.parent);\n }\n\n var selector = \"[data-toggle=\\\"collapse\\\"][data-parent=\\\"\" + this._config.parent + \"\\\"]\";\n var children = [].slice.call(parent.querySelectorAll(selector));\n $__default['default'](children).each(function (i, element) {\n _this3._addAriaAndCollapsedClass(Collapse._getTargetFromElement(element), [element]);\n });\n return parent;\n };\n\n _proto._addAriaAndCollapsedClass = function _addAriaAndCollapsedClass(element, triggerArray) {\n var isOpen = $__default['default'](element).hasClass(CLASS_NAME_SHOW$1);\n\n if (triggerArray.length) {\n $__default['default'](triggerArray).toggleClass(CLASS_NAME_COLLAPSED, !isOpen).attr('aria-expanded', isOpen);\n }\n } // Static\n ;\n\n Collapse._getTargetFromElement = function _getTargetFromElement(element) {\n var selector = Util.getSelectorFromElement(element);\n return selector ? document.querySelector(selector) : null;\n };\n\n Collapse._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var $element = $__default['default'](this);\n var data = $element.data(DATA_KEY$3);\n\n var _config = _extends({}, Default$1, $element.data(), typeof config === 'object' && config ? config : {});\n\n if (!data && _config.toggle && typeof config === 'string' && /show|hide/.test(config)) {\n _config.toggle = false;\n }\n\n if (!data) {\n data = new Collapse(this, _config);\n $element.data(DATA_KEY$3, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n _createClass(Collapse, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$3;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$1;\n }\n }]);\n\n return Collapse;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API$3, SELECTOR_DATA_TOGGLE$1, function (event) {\n // preventDefault only for <a> elements (which change the URL) not inside the collapsible element\n if (event.currentTarget.tagName === 'A') {\n event.preventDefault();\n }\n\n var $trigger = $__default['default'](this);\n var selector = Util.getSelectorFromElement(this);\n var selectors = [].slice.call(document.querySelectorAll(selector));\n $__default['default'](selectors).each(function () {\n var $target = $__default['default'](this);\n var data = $target.data(DATA_KEY$3);\n var config = data ? 'toggle' : $trigger.data();\n\n Collapse._jQueryInterface.call($target, config);\n });\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$3] = Collapse._jQueryInterface;\n $__default['default'].fn[NAME$3].Constructor = Collapse;\n\n $__default['default'].fn[NAME$3].noConflict = function () {\n $__default['default'].fn[NAME$3] = JQUERY_NO_CONFLICT$3;\n return Collapse._jQueryInterface;\n };\n\n /**!\n * @fileOverview Kickass library to create and place poppers near their reference elements.\n * @version 1.16.1\n * @license\n * Copyright (c) 2016 Federico Zivolo and contributors\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n var isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined' && typeof navigator !== 'undefined';\n\n var timeoutDuration = function () {\n var longerTimeoutBrowsers = ['Edge', 'Trident', 'Firefox'];\n for (var i = 0; i < longerTimeoutBrowsers.length; i += 1) {\n if (isBrowser && navigator.userAgent.indexOf(longerTimeoutBrowsers[i]) >= 0) {\n return 1;\n }\n }\n return 0;\n }();\n\n function microtaskDebounce(fn) {\n var called = false;\n return function () {\n if (called) {\n return;\n }\n called = true;\n window.Promise.resolve().then(function () {\n called = false;\n fn();\n });\n };\n }\n\n function taskDebounce(fn) {\n var scheduled = false;\n return function () {\n if (!scheduled) {\n scheduled = true;\n setTimeout(function () {\n scheduled = false;\n fn();\n }, timeoutDuration);\n }\n };\n }\n\n var supportsMicroTasks = isBrowser && window.Promise;\n\n /**\n * Create a debounced version of a method, that's asynchronously deferred\n * but called in the minimum time possible.\n *\n * @method\n * @memberof Popper.Utils\n * @argument {Function} fn\n * @returns {Function}\n */\n var debounce = supportsMicroTasks ? microtaskDebounce : taskDebounce;\n\n /**\n * Check if the given variable is a function\n * @method\n * @memberof Popper.Utils\n * @argument {Any} functionToCheck - variable to check\n * @returns {Boolean} answer to: is a function?\n */\n function isFunction(functionToCheck) {\n var getType = {};\n return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';\n }\n\n /**\n * Get CSS computed property of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Eement} element\n * @argument {String} property\n */\n function getStyleComputedProperty(element, property) {\n if (element.nodeType !== 1) {\n return [];\n }\n // NOTE: 1 DOM access here\n var window = element.ownerDocument.defaultView;\n var css = window.getComputedStyle(element, null);\n return property ? css[property] : css;\n }\n\n /**\n * Returns the parentNode or the host of the element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} parent\n */\n function getParentNode(element) {\n if (element.nodeName === 'HTML') {\n return element;\n }\n return element.parentNode || element.host;\n }\n\n /**\n * Returns the scrolling parent of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} scroll parent\n */\n function getScrollParent(element) {\n // Return body, `getScroll` will take care to get the correct `scrollTop` from it\n if (!element) {\n return document.body;\n }\n\n switch (element.nodeName) {\n case 'HTML':\n case 'BODY':\n return element.ownerDocument.body;\n case '#document':\n return element.body;\n }\n\n // Firefox want us to check `-x` and `-y` variations as well\n\n var _getStyleComputedProp = getStyleComputedProperty(element),\n overflow = _getStyleComputedProp.overflow,\n overflowX = _getStyleComputedProp.overflowX,\n overflowY = _getStyleComputedProp.overflowY;\n\n if (/(auto|scroll|overlay)/.test(overflow + overflowY + overflowX)) {\n return element;\n }\n\n return getScrollParent(getParentNode(element));\n }\n\n /**\n * Returns the reference node of the reference object, or the reference object itself.\n * @method\n * @memberof Popper.Utils\n * @param {Element|Object} reference - the reference element (the popper will be relative to this)\n * @returns {Element} parent\n */\n function getReferenceNode(reference) {\n return reference && reference.referenceNode ? reference.referenceNode : reference;\n }\n\n var isIE11 = isBrowser && !!(window.MSInputMethodContext && document.documentMode);\n var isIE10 = isBrowser && /MSIE 10/.test(navigator.userAgent);\n\n /**\n * Determines if the browser is Internet Explorer\n * @method\n * @memberof Popper.Utils\n * @param {Number} version to check\n * @returns {Boolean} isIE\n */\n function isIE(version) {\n if (version === 11) {\n return isIE11;\n }\n if (version === 10) {\n return isIE10;\n }\n return isIE11 || isIE10;\n }\n\n /**\n * Returns the offset parent of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} offset parent\n */\n function getOffsetParent(element) {\n if (!element) {\n return document.documentElement;\n }\n\n var noOffsetParent = isIE(10) ? document.body : null;\n\n // NOTE: 1 DOM access here\n var offsetParent = element.offsetParent || null;\n // Skip hidden elements which don't have an offsetParent\n while (offsetParent === noOffsetParent && element.nextElementSibling) {\n offsetParent = (element = element.nextElementSibling).offsetParent;\n }\n\n var nodeName = offsetParent && offsetParent.nodeName;\n\n if (!nodeName || nodeName === 'BODY' || nodeName === 'HTML') {\n return element ? element.ownerDocument.documentElement : document.documentElement;\n }\n\n // .offsetParent will return the closest TH, TD or TABLE in case\n // no offsetParent is present, I hate this job...\n if (['TH', 'TD', 'TABLE'].indexOf(offsetParent.nodeName) !== -1 && getStyleComputedProperty(offsetParent, 'position') === 'static') {\n return getOffsetParent(offsetParent);\n }\n\n return offsetParent;\n }\n\n function isOffsetContainer(element) {\n var nodeName = element.nodeName;\n\n if (nodeName === 'BODY') {\n return false;\n }\n return nodeName === 'HTML' || getOffsetParent(element.firstElementChild) === element;\n }\n\n /**\n * Finds the root node (document, shadowDOM root) of the given element\n * @method\n * @memberof Popper.Utils\n * @argument {Element} node\n * @returns {Element} root node\n */\n function getRoot(node) {\n if (node.parentNode !== null) {\n return getRoot(node.parentNode);\n }\n\n return node;\n }\n\n /**\n * Finds the offset parent common to the two provided nodes\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element1\n * @argument {Element} element2\n * @returns {Element} common offset parent\n */\n function findCommonOffsetParent(element1, element2) {\n // This check is needed to avoid errors in case one of the elements isn't defined for any reason\n if (!element1 || !element1.nodeType || !element2 || !element2.nodeType) {\n return document.documentElement;\n }\n\n // Here we make sure to give as \"start\" the element that comes first in the DOM\n var order = element1.compareDocumentPosition(element2) & Node.DOCUMENT_POSITION_FOLLOWING;\n var start = order ? element1 : element2;\n var end = order ? element2 : element1;\n\n // Get common ancestor container\n var range = document.createRange();\n range.setStart(start, 0);\n range.setEnd(end, 0);\n var commonAncestorContainer = range.commonAncestorContainer;\n\n // Both nodes are inside #document\n\n if (element1 !== commonAncestorContainer && element2 !== commonAncestorContainer || start.contains(end)) {\n if (isOffsetContainer(commonAncestorContainer)) {\n return commonAncestorContainer;\n }\n\n return getOffsetParent(commonAncestorContainer);\n }\n\n // one of the nodes is inside shadowDOM, find which one\n var element1root = getRoot(element1);\n if (element1root.host) {\n return findCommonOffsetParent(element1root.host, element2);\n } else {\n return findCommonOffsetParent(element1, getRoot(element2).host);\n }\n }\n\n /**\n * Gets the scroll value of the given element in the given side (top and left)\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @argument {String} side `top` or `left`\n * @returns {number} amount of scrolled pixels\n */\n function getScroll(element) {\n var side = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'top';\n\n var upperSide = side === 'top' ? 'scrollTop' : 'scrollLeft';\n var nodeName = element.nodeName;\n\n if (nodeName === 'BODY' || nodeName === 'HTML') {\n var html = element.ownerDocument.documentElement;\n var scrollingElement = element.ownerDocument.scrollingElement || html;\n return scrollingElement[upperSide];\n }\n\n return element[upperSide];\n }\n\n /*\n * Sum or subtract the element scroll values (left and top) from a given rect object\n * @method\n * @memberof Popper.Utils\n * @param {Object} rect - Rect object you want to change\n * @param {HTMLElement} element - The element from the function reads the scroll values\n * @param {Boolean} subtract - set to true if you want to subtract the scroll values\n * @return {Object} rect - The modifier rect object\n */\n function includeScroll(rect, element) {\n var subtract = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n\n var scrollTop = getScroll(element, 'top');\n var scrollLeft = getScroll(element, 'left');\n var modifier = subtract ? -1 : 1;\n rect.top += scrollTop * modifier;\n rect.bottom += scrollTop * modifier;\n rect.left += scrollLeft * modifier;\n rect.right += scrollLeft * modifier;\n return rect;\n }\n\n /*\n * Helper to detect borders of a given element\n * @method\n * @memberof Popper.Utils\n * @param {CSSStyleDeclaration} styles\n * Result of `getStyleComputedProperty` on the given element\n * @param {String} axis - `x` or `y`\n * @return {number} borders - The borders size of the given axis\n */\n\n function getBordersSize(styles, axis) {\n var sideA = axis === 'x' ? 'Left' : 'Top';\n var sideB = sideA === 'Left' ? 'Right' : 'Bottom';\n\n return parseFloat(styles['border' + sideA + 'Width']) + parseFloat(styles['border' + sideB + 'Width']);\n }\n\n function getSize(axis, body, html, computedStyle) {\n return Math.max(body['offset' + axis], body['scroll' + axis], html['client' + axis], html['offset' + axis], html['scroll' + axis], isIE(10) ? parseInt(html['offset' + axis]) + parseInt(computedStyle['margin' + (axis === 'Height' ? 'Top' : 'Left')]) + parseInt(computedStyle['margin' + (axis === 'Height' ? 'Bottom' : 'Right')]) : 0);\n }\n\n function getWindowSizes(document) {\n var body = document.body;\n var html = document.documentElement;\n var computedStyle = isIE(10) && getComputedStyle(html);\n\n return {\n height: getSize('Height', body, html, computedStyle),\n width: getSize('Width', body, html, computedStyle)\n };\n }\n\n var classCallCheck = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n };\n\n var createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n }();\n\n\n\n\n\n var defineProperty = function (obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n };\n\n var _extends$1 = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n /**\n * Given element offsets, generate an output similar to getBoundingClientRect\n * @method\n * @memberof Popper.Utils\n * @argument {Object} offsets\n * @returns {Object} ClientRect like output\n */\n function getClientRect(offsets) {\n return _extends$1({}, offsets, {\n right: offsets.left + offsets.width,\n bottom: offsets.top + offsets.height\n });\n }\n\n /**\n * Get bounding client rect of given element\n * @method\n * @memberof Popper.Utils\n * @param {HTMLElement} element\n * @return {Object} client rect\n */\n function getBoundingClientRect(element) {\n var rect = {};\n\n // IE10 10 FIX: Please, don't ask, the element isn't\n // considered in DOM in some circumstances...\n // This isn't reproducible in IE10 compatibility mode of IE11\n try {\n if (isIE(10)) {\n rect = element.getBoundingClientRect();\n var scrollTop = getScroll(element, 'top');\n var scrollLeft = getScroll(element, 'left');\n rect.top += scrollTop;\n rect.left += scrollLeft;\n rect.bottom += scrollTop;\n rect.right += scrollLeft;\n } else {\n rect = element.getBoundingClientRect();\n }\n } catch (e) {}\n\n var result = {\n left: rect.left,\n top: rect.top,\n width: rect.right - rect.left,\n height: rect.bottom - rect.top\n };\n\n // subtract scrollbar size from sizes\n var sizes = element.nodeName === 'HTML' ? getWindowSizes(element.ownerDocument) : {};\n var width = sizes.width || element.clientWidth || result.width;\n var height = sizes.height || element.clientHeight || result.height;\n\n var horizScrollbar = element.offsetWidth - width;\n var vertScrollbar = element.offsetHeight - height;\n\n // if an hypothetical scrollbar is detected, we must be sure it's not a `border`\n // we make this check conditional for performance reasons\n if (horizScrollbar || vertScrollbar) {\n var styles = getStyleComputedProperty(element);\n horizScrollbar -= getBordersSize(styles, 'x');\n vertScrollbar -= getBordersSize(styles, 'y');\n\n result.width -= horizScrollbar;\n result.height -= vertScrollbar;\n }\n\n return getClientRect(result);\n }\n\n function getOffsetRectRelativeToArbitraryNode(children, parent) {\n var fixedPosition = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;\n\n var isIE10 = isIE(10);\n var isHTML = parent.nodeName === 'HTML';\n var childrenRect = getBoundingClientRect(children);\n var parentRect = getBoundingClientRect(parent);\n var scrollParent = getScrollParent(children);\n\n var styles = getStyleComputedProperty(parent);\n var borderTopWidth = parseFloat(styles.borderTopWidth);\n var borderLeftWidth = parseFloat(styles.borderLeftWidth);\n\n // In cases where the parent is fixed, we must ignore negative scroll in offset calc\n if (fixedPosition && isHTML) {\n parentRect.top = Math.max(parentRect.top, 0);\n parentRect.left = Math.max(parentRect.left, 0);\n }\n var offsets = getClientRect({\n top: childrenRect.top - parentRect.top - borderTopWidth,\n left: childrenRect.left - parentRect.left - borderLeftWidth,\n width: childrenRect.width,\n height: childrenRect.height\n });\n offsets.marginTop = 0;\n offsets.marginLeft = 0;\n\n // Subtract margins of documentElement in case it's being used as parent\n // we do this only on HTML because it's the only element that behaves\n // differently when margins are applied to it. The margins are included in\n // the box of the documentElement, in the other cases not.\n if (!isIE10 && isHTML) {\n var marginTop = parseFloat(styles.marginTop);\n var marginLeft = parseFloat(styles.marginLeft);\n\n offsets.top -= borderTopWidth - marginTop;\n offsets.bottom -= borderTopWidth - marginTop;\n offsets.left -= borderLeftWidth - marginLeft;\n offsets.right -= borderLeftWidth - marginLeft;\n\n // Attach marginTop and marginLeft because in some circumstances we may need them\n offsets.marginTop = marginTop;\n offsets.marginLeft = marginLeft;\n }\n\n if (isIE10 && !fixedPosition ? parent.contains(scrollParent) : parent === scrollParent && scrollParent.nodeName !== 'BODY') {\n offsets = includeScroll(offsets, parent);\n }\n\n return offsets;\n }\n\n function getViewportOffsetRectRelativeToArtbitraryNode(element) {\n var excludeScroll = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n var html = element.ownerDocument.documentElement;\n var relativeOffset = getOffsetRectRelativeToArbitraryNode(element, html);\n var width = Math.max(html.clientWidth, window.innerWidth || 0);\n var height = Math.max(html.clientHeight, window.innerHeight || 0);\n\n var scrollTop = !excludeScroll ? getScroll(html) : 0;\n var scrollLeft = !excludeScroll ? getScroll(html, 'left') : 0;\n\n var offset = {\n top: scrollTop - relativeOffset.top + relativeOffset.marginTop,\n left: scrollLeft - relativeOffset.left + relativeOffset.marginLeft,\n width: width,\n height: height\n };\n\n return getClientRect(offset);\n }\n\n /**\n * Check if the given element is fixed or is inside a fixed parent\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @argument {Element} customContainer\n * @returns {Boolean} answer to \"isFixed?\"\n */\n function isFixed(element) {\n var nodeName = element.nodeName;\n if (nodeName === 'BODY' || nodeName === 'HTML') {\n return false;\n }\n if (getStyleComputedProperty(element, 'position') === 'fixed') {\n return true;\n }\n var parentNode = getParentNode(element);\n if (!parentNode) {\n return false;\n }\n return isFixed(parentNode);\n }\n\n /**\n * Finds the first parent of an element that has a transformed property defined\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Element} first transformed parent or documentElement\n */\n\n function getFixedPositionOffsetParent(element) {\n // This check is needed to avoid errors in case one of the elements isn't defined for any reason\n if (!element || !element.parentElement || isIE()) {\n return document.documentElement;\n }\n var el = element.parentElement;\n while (el && getStyleComputedProperty(el, 'transform') === 'none') {\n el = el.parentElement;\n }\n return el || document.documentElement;\n }\n\n /**\n * Computed the boundaries limits and return them\n * @method\n * @memberof Popper.Utils\n * @param {HTMLElement} popper\n * @param {HTMLElement} reference\n * @param {number} padding\n * @param {HTMLElement} boundariesElement - Element used to define the boundaries\n * @param {Boolean} fixedPosition - Is in fixed position mode\n * @returns {Object} Coordinates of the boundaries\n */\n function getBoundaries(popper, reference, padding, boundariesElement) {\n var fixedPosition = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;\n\n // NOTE: 1 DOM access here\n\n var boundaries = { top: 0, left: 0 };\n var offsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, getReferenceNode(reference));\n\n // Handle viewport case\n if (boundariesElement === 'viewport') {\n boundaries = getViewportOffsetRectRelativeToArtbitraryNode(offsetParent, fixedPosition);\n } else {\n // Handle other cases based on DOM element used as boundaries\n var boundariesNode = void 0;\n if (boundariesElement === 'scrollParent') {\n boundariesNode = getScrollParent(getParentNode(reference));\n if (boundariesNode.nodeName === 'BODY') {\n boundariesNode = popper.ownerDocument.documentElement;\n }\n } else if (boundariesElement === 'window') {\n boundariesNode = popper.ownerDocument.documentElement;\n } else {\n boundariesNode = boundariesElement;\n }\n\n var offsets = getOffsetRectRelativeToArbitraryNode(boundariesNode, offsetParent, fixedPosition);\n\n // In case of HTML, we need a different computation\n if (boundariesNode.nodeName === 'HTML' && !isFixed(offsetParent)) {\n var _getWindowSizes = getWindowSizes(popper.ownerDocument),\n height = _getWindowSizes.height,\n width = _getWindowSizes.width;\n\n boundaries.top += offsets.top - offsets.marginTop;\n boundaries.bottom = height + offsets.top;\n boundaries.left += offsets.left - offsets.marginLeft;\n boundaries.right = width + offsets.left;\n } else {\n // for all the other DOM elements, this one is good\n boundaries = offsets;\n }\n }\n\n // Add paddings\n padding = padding || 0;\n var isPaddingNumber = typeof padding === 'number';\n boundaries.left += isPaddingNumber ? padding : padding.left || 0;\n boundaries.top += isPaddingNumber ? padding : padding.top || 0;\n boundaries.right -= isPaddingNumber ? padding : padding.right || 0;\n boundaries.bottom -= isPaddingNumber ? padding : padding.bottom || 0;\n\n return boundaries;\n }\n\n function getArea(_ref) {\n var width = _ref.width,\n height = _ref.height;\n\n return width * height;\n }\n\n /**\n * Utility used to transform the `auto` placement to the placement with more\n * available space.\n * @method\n * @memberof Popper.Utils\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function computeAutoPlacement(placement, refRect, popper, reference, boundariesElement) {\n var padding = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 0;\n\n if (placement.indexOf('auto') === -1) {\n return placement;\n }\n\n var boundaries = getBoundaries(popper, reference, padding, boundariesElement);\n\n var rects = {\n top: {\n width: boundaries.width,\n height: refRect.top - boundaries.top\n },\n right: {\n width: boundaries.right - refRect.right,\n height: boundaries.height\n },\n bottom: {\n width: boundaries.width,\n height: boundaries.bottom - refRect.bottom\n },\n left: {\n width: refRect.left - boundaries.left,\n height: boundaries.height\n }\n };\n\n var sortedAreas = Object.keys(rects).map(function (key) {\n return _extends$1({\n key: key\n }, rects[key], {\n area: getArea(rects[key])\n });\n }).sort(function (a, b) {\n return b.area - a.area;\n });\n\n var filteredAreas = sortedAreas.filter(function (_ref2) {\n var width = _ref2.width,\n height = _ref2.height;\n return width >= popper.clientWidth && height >= popper.clientHeight;\n });\n\n var computedPlacement = filteredAreas.length > 0 ? filteredAreas[0].key : sortedAreas[0].key;\n\n var variation = placement.split('-')[1];\n\n return computedPlacement + (variation ? '-' + variation : '');\n }\n\n /**\n * Get offsets to the reference element\n * @method\n * @memberof Popper.Utils\n * @param {Object} state\n * @param {Element} popper - the popper element\n * @param {Element} reference - the reference element (the popper will be relative to this)\n * @param {Element} fixedPosition - is in fixed position mode\n * @returns {Object} An object containing the offsets which will be applied to the popper\n */\n function getReferenceOffsets(state, popper, reference) {\n var fixedPosition = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;\n\n var commonOffsetParent = fixedPosition ? getFixedPositionOffsetParent(popper) : findCommonOffsetParent(popper, getReferenceNode(reference));\n return getOffsetRectRelativeToArbitraryNode(reference, commonOffsetParent, fixedPosition);\n }\n\n /**\n * Get the outer sizes of the given element (offset size + margins)\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element\n * @returns {Object} object containing width and height properties\n */\n function getOuterSizes(element) {\n var window = element.ownerDocument.defaultView;\n var styles = window.getComputedStyle(element);\n var x = parseFloat(styles.marginTop || 0) + parseFloat(styles.marginBottom || 0);\n var y = parseFloat(styles.marginLeft || 0) + parseFloat(styles.marginRight || 0);\n var result = {\n width: element.offsetWidth + y,\n height: element.offsetHeight + x\n };\n return result;\n }\n\n /**\n * Get the opposite placement of the given one\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement\n * @returns {String} flipped placement\n */\n function getOppositePlacement(placement) {\n var hash = { left: 'right', right: 'left', bottom: 'top', top: 'bottom' };\n return placement.replace(/left|right|bottom|top/g, function (matched) {\n return hash[matched];\n });\n }\n\n /**\n * Get offsets to the popper\n * @method\n * @memberof Popper.Utils\n * @param {Object} position - CSS position the Popper will get applied\n * @param {HTMLElement} popper - the popper element\n * @param {Object} referenceOffsets - the reference offsets (the popper will be relative to this)\n * @param {String} placement - one of the valid placement options\n * @returns {Object} popperOffsets - An object containing the offsets which will be applied to the popper\n */\n function getPopperOffsets(popper, referenceOffsets, placement) {\n placement = placement.split('-')[0];\n\n // Get popper node sizes\n var popperRect = getOuterSizes(popper);\n\n // Add position, width and height to our offsets object\n var popperOffsets = {\n width: popperRect.width,\n height: popperRect.height\n };\n\n // depending by the popper placement we have to compute its offsets slightly differently\n var isHoriz = ['right', 'left'].indexOf(placement) !== -1;\n var mainSide = isHoriz ? 'top' : 'left';\n var secondarySide = isHoriz ? 'left' : 'top';\n var measurement = isHoriz ? 'height' : 'width';\n var secondaryMeasurement = !isHoriz ? 'height' : 'width';\n\n popperOffsets[mainSide] = referenceOffsets[mainSide] + referenceOffsets[measurement] / 2 - popperRect[measurement] / 2;\n if (placement === secondarySide) {\n popperOffsets[secondarySide] = referenceOffsets[secondarySide] - popperRect[secondaryMeasurement];\n } else {\n popperOffsets[secondarySide] = referenceOffsets[getOppositePlacement(secondarySide)];\n }\n\n return popperOffsets;\n }\n\n /**\n * Mimics the `find` method of Array\n * @method\n * @memberof Popper.Utils\n * @argument {Array} arr\n * @argument prop\n * @argument value\n * @returns index or -1\n */\n function find(arr, check) {\n // use native find if supported\n if (Array.prototype.find) {\n return arr.find(check);\n }\n\n // use `filter` to obtain the same behavior of `find`\n return arr.filter(check)[0];\n }\n\n /**\n * Return the index of the matching object\n * @method\n * @memberof Popper.Utils\n * @argument {Array} arr\n * @argument prop\n * @argument value\n * @returns index or -1\n */\n function findIndex(arr, prop, value) {\n // use native findIndex if supported\n if (Array.prototype.findIndex) {\n return arr.findIndex(function (cur) {\n return cur[prop] === value;\n });\n }\n\n // use `find` + `indexOf` if `findIndex` isn't supported\n var match = find(arr, function (obj) {\n return obj[prop] === value;\n });\n return arr.indexOf(match);\n }\n\n /**\n * Loop trough the list of modifiers and run them in order,\n * each of them will then edit the data object.\n * @method\n * @memberof Popper.Utils\n * @param {dataObject} data\n * @param {Array} modifiers\n * @param {String} ends - Optional modifier name used as stopper\n * @returns {dataObject}\n */\n function runModifiers(modifiers, data, ends) {\n var modifiersToRun = ends === undefined ? modifiers : modifiers.slice(0, findIndex(modifiers, 'name', ends));\n\n modifiersToRun.forEach(function (modifier) {\n if (modifier['function']) {\n // eslint-disable-line dot-notation\n console.warn('`modifier.function` is deprecated, use `modifier.fn`!');\n }\n var fn = modifier['function'] || modifier.fn; // eslint-disable-line dot-notation\n if (modifier.enabled && isFunction(fn)) {\n // Add properties to offsets to make them a complete clientRect object\n // we do this before each modifier to make sure the previous one doesn't\n // mess with these values\n data.offsets.popper = getClientRect(data.offsets.popper);\n data.offsets.reference = getClientRect(data.offsets.reference);\n\n data = fn(data, modifier);\n }\n });\n\n return data;\n }\n\n /**\n * Updates the position of the popper, computing the new offsets and applying\n * the new style.<br />\n * Prefer `scheduleUpdate` over `update` because of performance reasons.\n * @method\n * @memberof Popper\n */\n function update() {\n // if popper is destroyed, don't perform any further update\n if (this.state.isDestroyed) {\n return;\n }\n\n var data = {\n instance: this,\n styles: {},\n arrowStyles: {},\n attributes: {},\n flipped: false,\n offsets: {}\n };\n\n // compute reference element offsets\n data.offsets.reference = getReferenceOffsets(this.state, this.popper, this.reference, this.options.positionFixed);\n\n // compute auto placement, store placement inside the data object,\n // modifiers will be able to edit `placement` if needed\n // and refer to originalPlacement to know the original value\n data.placement = computeAutoPlacement(this.options.placement, data.offsets.reference, this.popper, this.reference, this.options.modifiers.flip.boundariesElement, this.options.modifiers.flip.padding);\n\n // store the computed placement inside `originalPlacement`\n data.originalPlacement = data.placement;\n\n data.positionFixed = this.options.positionFixed;\n\n // compute the popper offsets\n data.offsets.popper = getPopperOffsets(this.popper, data.offsets.reference, data.placement);\n\n data.offsets.popper.position = this.options.positionFixed ? 'fixed' : 'absolute';\n\n // run the modifiers\n data = runModifiers(this.modifiers, data);\n\n // the first `update` will call `onCreate` callback\n // the other ones will call `onUpdate` callback\n if (!this.state.isCreated) {\n this.state.isCreated = true;\n this.options.onCreate(data);\n } else {\n this.options.onUpdate(data);\n }\n }\n\n /**\n * Helper used to know if the given modifier is enabled.\n * @method\n * @memberof Popper.Utils\n * @returns {Boolean}\n */\n function isModifierEnabled(modifiers, modifierName) {\n return modifiers.some(function (_ref) {\n var name = _ref.name,\n enabled = _ref.enabled;\n return enabled && name === modifierName;\n });\n }\n\n /**\n * Get the prefixed supported property name\n * @method\n * @memberof Popper.Utils\n * @argument {String} property (camelCase)\n * @returns {String} prefixed property (camelCase or PascalCase, depending on the vendor prefix)\n */\n function getSupportedPropertyName(property) {\n var prefixes = [false, 'ms', 'Webkit', 'Moz', 'O'];\n var upperProp = property.charAt(0).toUpperCase() + property.slice(1);\n\n for (var i = 0; i < prefixes.length; i++) {\n var prefix = prefixes[i];\n var toCheck = prefix ? '' + prefix + upperProp : property;\n if (typeof document.body.style[toCheck] !== 'undefined') {\n return toCheck;\n }\n }\n return null;\n }\n\n /**\n * Destroys the popper.\n * @method\n * @memberof Popper\n */\n function destroy() {\n this.state.isDestroyed = true;\n\n // touch DOM only if `applyStyle` modifier is enabled\n if (isModifierEnabled(this.modifiers, 'applyStyle')) {\n this.popper.removeAttribute('x-placement');\n this.popper.style.position = '';\n this.popper.style.top = '';\n this.popper.style.left = '';\n this.popper.style.right = '';\n this.popper.style.bottom = '';\n this.popper.style.willChange = '';\n this.popper.style[getSupportedPropertyName('transform')] = '';\n }\n\n this.disableEventListeners();\n\n // remove the popper if user explicitly asked for the deletion on destroy\n // do not use `remove` because IE11 doesn't support it\n if (this.options.removeOnDestroy) {\n this.popper.parentNode.removeChild(this.popper);\n }\n return this;\n }\n\n /**\n * Get the window associated with the element\n * @argument {Element} element\n * @returns {Window}\n */\n function getWindow(element) {\n var ownerDocument = element.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView : window;\n }\n\n function attachToScrollParents(scrollParent, event, callback, scrollParents) {\n var isBody = scrollParent.nodeName === 'BODY';\n var target = isBody ? scrollParent.ownerDocument.defaultView : scrollParent;\n target.addEventListener(event, callback, { passive: true });\n\n if (!isBody) {\n attachToScrollParents(getScrollParent(target.parentNode), event, callback, scrollParents);\n }\n scrollParents.push(target);\n }\n\n /**\n * Setup needed event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\n function setupEventListeners(reference, options, state, updateBound) {\n // Resize event listener on window\n state.updateBound = updateBound;\n getWindow(reference).addEventListener('resize', state.updateBound, { passive: true });\n\n // Scroll event listener on scroll parents\n var scrollElement = getScrollParent(reference);\n attachToScrollParents(scrollElement, 'scroll', state.updateBound, state.scrollParents);\n state.scrollElement = scrollElement;\n state.eventsEnabled = true;\n\n return state;\n }\n\n /**\n * It will add resize/scroll events and start recalculating\n * position of the popper element when they are triggered.\n * @method\n * @memberof Popper\n */\n function enableEventListeners() {\n if (!this.state.eventsEnabled) {\n this.state = setupEventListeners(this.reference, this.options, this.state, this.scheduleUpdate);\n }\n }\n\n /**\n * Remove event listeners used to update the popper position\n * @method\n * @memberof Popper.Utils\n * @private\n */\n function removeEventListeners(reference, state) {\n // Remove resize event listener on window\n getWindow(reference).removeEventListener('resize', state.updateBound);\n\n // Remove scroll event listener on scroll parents\n state.scrollParents.forEach(function (target) {\n target.removeEventListener('scroll', state.updateBound);\n });\n\n // Reset state\n state.updateBound = null;\n state.scrollParents = [];\n state.scrollElement = null;\n state.eventsEnabled = false;\n return state;\n }\n\n /**\n * It will remove resize/scroll events and won't recalculate popper position\n * when they are triggered. It also won't trigger `onUpdate` callback anymore,\n * unless you call `update` method manually.\n * @method\n * @memberof Popper\n */\n function disableEventListeners() {\n if (this.state.eventsEnabled) {\n cancelAnimationFrame(this.scheduleUpdate);\n this.state = removeEventListeners(this.reference, this.state);\n }\n }\n\n /**\n * Tells if a given input is a number\n * @method\n * @memberof Popper.Utils\n * @param {*} input to check\n * @return {Boolean}\n */\n function isNumeric(n) {\n return n !== '' && !isNaN(parseFloat(n)) && isFinite(n);\n }\n\n /**\n * Set the style to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the style to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\n function setStyles(element, styles) {\n Object.keys(styles).forEach(function (prop) {\n var unit = '';\n // add unit if the value is numeric and is one of the following\n if (['width', 'height', 'top', 'right', 'bottom', 'left'].indexOf(prop) !== -1 && isNumeric(styles[prop])) {\n unit = 'px';\n }\n element.style[prop] = styles[prop] + unit;\n });\n }\n\n /**\n * Set the attributes to the given popper\n * @method\n * @memberof Popper.Utils\n * @argument {Element} element - Element to apply the attributes to\n * @argument {Object} styles\n * Object with a list of properties and values which will be applied to the element\n */\n function setAttributes(element, attributes) {\n Object.keys(attributes).forEach(function (prop) {\n var value = attributes[prop];\n if (value !== false) {\n element.setAttribute(prop, attributes[prop]);\n } else {\n element.removeAttribute(prop);\n }\n });\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} data.styles - List of style properties - values to apply to popper element\n * @argument {Object} data.attributes - List of attribute properties - values to apply to popper element\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The same data object\n */\n function applyStyle(data) {\n // any property present in `data.styles` will be applied to the popper,\n // in this way we can make the 3rd party modifiers add custom styles to it\n // Be aware, modifiers could override the properties defined in the previous\n // lines of this modifier!\n setStyles(data.instance.popper, data.styles);\n\n // any property present in `data.attributes` will be applied to the popper,\n // they will be set as HTML attributes of the element\n setAttributes(data.instance.popper, data.attributes);\n\n // if arrowElement is defined and arrowStyles has some properties\n if (data.arrowElement && Object.keys(data.arrowStyles).length) {\n setStyles(data.arrowElement, data.arrowStyles);\n }\n\n return data;\n }\n\n /**\n * Set the x-placement attribute before everything else because it could be used\n * to add margins to the popper margins needs to be calculated to get the\n * correct popper offsets.\n * @method\n * @memberof Popper.modifiers\n * @param {HTMLElement} reference - The reference element used to position the popper\n * @param {HTMLElement} popper - The HTML element used as popper\n * @param {Object} options - Popper.js options\n */\n function applyStyleOnLoad(reference, popper, options, modifierOptions, state) {\n // compute reference element offsets\n var referenceOffsets = getReferenceOffsets(state, popper, reference, options.positionFixed);\n\n // compute auto placement, store placement inside the data object,\n // modifiers will be able to edit `placement` if needed\n // and refer to originalPlacement to know the original value\n var placement = computeAutoPlacement(options.placement, referenceOffsets, popper, reference, options.modifiers.flip.boundariesElement, options.modifiers.flip.padding);\n\n popper.setAttribute('x-placement', placement);\n\n // Apply `position` to popper before anything else because\n // without the position applied we can't guarantee correct computations\n setStyles(popper, { position: options.positionFixed ? 'fixed' : 'absolute' });\n\n return options;\n }\n\n /**\n * @function\n * @memberof Popper.Utils\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Boolean} shouldRound - If the offsets should be rounded at all\n * @returns {Object} The popper's position offsets rounded\n *\n * The tale of pixel-perfect positioning. It's still not 100% perfect, but as\n * good as it can be within reason.\n * Discussion here: https://github.com/FezVrasta/popper.js/pull/715\n *\n * Low DPI screens cause a popper to be blurry if not using full pixels (Safari\n * as well on High DPI screens).\n *\n * Firefox prefers no rounding for positioning and does not have blurriness on\n * high DPI screens.\n *\n * Only horizontal placement and left/right values need to be considered.\n */\n function getRoundedOffsets(data, shouldRound) {\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n var round = Math.round,\n floor = Math.floor;\n\n var noRound = function noRound(v) {\n return v;\n };\n\n var referenceWidth = round(reference.width);\n var popperWidth = round(popper.width);\n\n var isVertical = ['left', 'right'].indexOf(data.placement) !== -1;\n var isVariation = data.placement.indexOf('-') !== -1;\n var sameWidthParity = referenceWidth % 2 === popperWidth % 2;\n var bothOddWidth = referenceWidth % 2 === 1 && popperWidth % 2 === 1;\n\n var horizontalToInteger = !shouldRound ? noRound : isVertical || isVariation || sameWidthParity ? round : floor;\n var verticalToInteger = !shouldRound ? noRound : round;\n\n return {\n left: horizontalToInteger(bothOddWidth && !isVariation && shouldRound ? popper.left - 1 : popper.left),\n top: verticalToInteger(popper.top),\n bottom: verticalToInteger(popper.bottom),\n right: horizontalToInteger(popper.right)\n };\n }\n\n var isFirefox = isBrowser && /Firefox/i.test(navigator.userAgent);\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function computeStyle(data, options) {\n var x = options.x,\n y = options.y;\n var popper = data.offsets.popper;\n\n // Remove this legacy support in Popper.js v2\n\n var legacyGpuAccelerationOption = find(data.instance.modifiers, function (modifier) {\n return modifier.name === 'applyStyle';\n }).gpuAcceleration;\n if (legacyGpuAccelerationOption !== undefined) {\n console.warn('WARNING: `gpuAcceleration` option moved to `computeStyle` modifier and will not be supported in future versions of Popper.js!');\n }\n var gpuAcceleration = legacyGpuAccelerationOption !== undefined ? legacyGpuAccelerationOption : options.gpuAcceleration;\n\n var offsetParent = getOffsetParent(data.instance.popper);\n var offsetParentRect = getBoundingClientRect(offsetParent);\n\n // Styles\n var styles = {\n position: popper.position\n };\n\n var offsets = getRoundedOffsets(data, window.devicePixelRatio < 2 || !isFirefox);\n\n var sideA = x === 'bottom' ? 'top' : 'bottom';\n var sideB = y === 'right' ? 'left' : 'right';\n\n // if gpuAcceleration is set to `true` and transform is supported,\n // we use `translate3d` to apply the position to the popper we\n // automatically use the supported prefixed version if needed\n var prefixedProperty = getSupportedPropertyName('transform');\n\n // now, let's make a step back and look at this code closely (wtf?)\n // If the content of the popper grows once it's been positioned, it\n // may happen that the popper gets misplaced because of the new content\n // overflowing its reference element\n // To avoid this problem, we provide two options (x and y), which allow\n // the consumer to define the offset origin.\n // If we position a popper on top of a reference element, we can set\n // `x` to `top` to make the popper grow towards its top instead of\n // its bottom.\n var left = void 0,\n top = void 0;\n if (sideA === 'bottom') {\n // when offsetParent is <html> the positioning is relative to the bottom of the screen (excluding the scrollbar)\n // and not the bottom of the html element\n if (offsetParent.nodeName === 'HTML') {\n top = -offsetParent.clientHeight + offsets.bottom;\n } else {\n top = -offsetParentRect.height + offsets.bottom;\n }\n } else {\n top = offsets.top;\n }\n if (sideB === 'right') {\n if (offsetParent.nodeName === 'HTML') {\n left = -offsetParent.clientWidth + offsets.right;\n } else {\n left = -offsetParentRect.width + offsets.right;\n }\n } else {\n left = offsets.left;\n }\n if (gpuAcceleration && prefixedProperty) {\n styles[prefixedProperty] = 'translate3d(' + left + 'px, ' + top + 'px, 0)';\n styles[sideA] = 0;\n styles[sideB] = 0;\n styles.willChange = 'transform';\n } else {\n // othwerise, we use the standard `top`, `left`, `bottom` and `right` properties\n var invertTop = sideA === 'bottom' ? -1 : 1;\n var invertLeft = sideB === 'right' ? -1 : 1;\n styles[sideA] = top * invertTop;\n styles[sideB] = left * invertLeft;\n styles.willChange = sideA + ', ' + sideB;\n }\n\n // Attributes\n var attributes = {\n 'x-placement': data.placement\n };\n\n // Update `data` attributes, styles and arrowStyles\n data.attributes = _extends$1({}, attributes, data.attributes);\n data.styles = _extends$1({}, styles, data.styles);\n data.arrowStyles = _extends$1({}, data.offsets.arrow, data.arrowStyles);\n\n return data;\n }\n\n /**\n * Helper used to know if the given modifier depends from another one.<br />\n * It checks if the needed modifier is listed and enabled.\n * @method\n * @memberof Popper.Utils\n * @param {Array} modifiers - list of modifiers\n * @param {String} requestingName - name of requesting modifier\n * @param {String} requestedName - name of requested modifier\n * @returns {Boolean}\n */\n function isModifierRequired(modifiers, requestingName, requestedName) {\n var requesting = find(modifiers, function (_ref) {\n var name = _ref.name;\n return name === requestingName;\n });\n\n var isRequired = !!requesting && modifiers.some(function (modifier) {\n return modifier.name === requestedName && modifier.enabled && modifier.order < requesting.order;\n });\n\n if (!isRequired) {\n var _requesting = '`' + requestingName + '`';\n var requested = '`' + requestedName + '`';\n console.warn(requested + ' modifier is required by ' + _requesting + ' modifier in order to work, be sure to include it before ' + _requesting + '!');\n }\n return isRequired;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function arrow(data, options) {\n var _data$offsets$arrow;\n\n // arrow depends on keepTogether in order to work\n if (!isModifierRequired(data.instance.modifiers, 'arrow', 'keepTogether')) {\n return data;\n }\n\n var arrowElement = options.element;\n\n // if arrowElement is a string, suppose it's a CSS selector\n if (typeof arrowElement === 'string') {\n arrowElement = data.instance.popper.querySelector(arrowElement);\n\n // if arrowElement is not found, don't run the modifier\n if (!arrowElement) {\n return data;\n }\n } else {\n // if the arrowElement isn't a query selector we must check that the\n // provided DOM node is child of its popper node\n if (!data.instance.popper.contains(arrowElement)) {\n console.warn('WARNING: `arrow.element` must be child of its popper element!');\n return data;\n }\n }\n\n var placement = data.placement.split('-')[0];\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var isVertical = ['left', 'right'].indexOf(placement) !== -1;\n\n var len = isVertical ? 'height' : 'width';\n var sideCapitalized = isVertical ? 'Top' : 'Left';\n var side = sideCapitalized.toLowerCase();\n var altSide = isVertical ? 'left' : 'top';\n var opSide = isVertical ? 'bottom' : 'right';\n var arrowElementSize = getOuterSizes(arrowElement)[len];\n\n //\n // extends keepTogether behavior making sure the popper and its\n // reference have enough pixels in conjunction\n //\n\n // top/left side\n if (reference[opSide] - arrowElementSize < popper[side]) {\n data.offsets.popper[side] -= popper[side] - (reference[opSide] - arrowElementSize);\n }\n // bottom/right side\n if (reference[side] + arrowElementSize > popper[opSide]) {\n data.offsets.popper[side] += reference[side] + arrowElementSize - popper[opSide];\n }\n data.offsets.popper = getClientRect(data.offsets.popper);\n\n // compute center of the popper\n var center = reference[side] + reference[len] / 2 - arrowElementSize / 2;\n\n // Compute the sideValue using the updated popper offsets\n // take popper margin in account because we don't have this info available\n var css = getStyleComputedProperty(data.instance.popper);\n var popperMarginSide = parseFloat(css['margin' + sideCapitalized]);\n var popperBorderSide = parseFloat(css['border' + sideCapitalized + 'Width']);\n var sideValue = center - data.offsets.popper[side] - popperMarginSide - popperBorderSide;\n\n // prevent arrowElement from being placed not contiguously to its popper\n sideValue = Math.max(Math.min(popper[len] - arrowElementSize, sideValue), 0);\n\n data.arrowElement = arrowElement;\n data.offsets.arrow = (_data$offsets$arrow = {}, defineProperty(_data$offsets$arrow, side, Math.round(sideValue)), defineProperty(_data$offsets$arrow, altSide, ''), _data$offsets$arrow);\n\n return data;\n }\n\n /**\n * Get the opposite placement variation of the given one\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement variation\n * @returns {String} flipped placement variation\n */\n function getOppositeVariation(variation) {\n if (variation === 'end') {\n return 'start';\n } else if (variation === 'start') {\n return 'end';\n }\n return variation;\n }\n\n /**\n * List of accepted placements to use as values of the `placement` option.<br />\n * Valid placements are:\n * - `auto`\n * - `top`\n * - `right`\n * - `bottom`\n * - `left`\n *\n * Each placement can have a variation from this list:\n * - `-start`\n * - `-end`\n *\n * Variations are interpreted easily if you think of them as the left to right\n * written languages. Horizontally (`top` and `bottom`), `start` is left and `end`\n * is right.<br />\n * Vertically (`left` and `right`), `start` is top and `end` is bottom.\n *\n * Some valid examples are:\n * - `top-end` (on top of reference, right aligned)\n * - `right-start` (on right of reference, top aligned)\n * - `bottom` (on bottom, centered)\n * - `auto-end` (on the side with more space available, alignment depends by placement)\n *\n * @static\n * @type {Array}\n * @enum {String}\n * @readonly\n * @method placements\n * @memberof Popper\n */\n var placements = ['auto-start', 'auto', 'auto-end', 'top-start', 'top', 'top-end', 'right-start', 'right', 'right-end', 'bottom-end', 'bottom', 'bottom-start', 'left-end', 'left', 'left-start'];\n\n // Get rid of `auto` `auto-start` and `auto-end`\n var validPlacements = placements.slice(3);\n\n /**\n * Given an initial placement, returns all the subsequent placements\n * clockwise (or counter-clockwise).\n *\n * @method\n * @memberof Popper.Utils\n * @argument {String} placement - A valid placement (it accepts variations)\n * @argument {Boolean} counter - Set to true to walk the placements counterclockwise\n * @returns {Array} placements including their variations\n */\n function clockwise(placement) {\n var counter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n var index = validPlacements.indexOf(placement);\n var arr = validPlacements.slice(index + 1).concat(validPlacements.slice(0, index));\n return counter ? arr.reverse() : arr;\n }\n\n var BEHAVIORS = {\n FLIP: 'flip',\n CLOCKWISE: 'clockwise',\n COUNTERCLOCKWISE: 'counterclockwise'\n };\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function flip(data, options) {\n // if `inner` modifier is enabled, we can't use the `flip` modifier\n if (isModifierEnabled(data.instance.modifiers, 'inner')) {\n return data;\n }\n\n if (data.flipped && data.placement === data.originalPlacement) {\n // seems like flip is trying to loop, probably there's not enough space on any of the flippable sides\n return data;\n }\n\n var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, options.boundariesElement, data.positionFixed);\n\n var placement = data.placement.split('-')[0];\n var placementOpposite = getOppositePlacement(placement);\n var variation = data.placement.split('-')[1] || '';\n\n var flipOrder = [];\n\n switch (options.behavior) {\n case BEHAVIORS.FLIP:\n flipOrder = [placement, placementOpposite];\n break;\n case BEHAVIORS.CLOCKWISE:\n flipOrder = clockwise(placement);\n break;\n case BEHAVIORS.COUNTERCLOCKWISE:\n flipOrder = clockwise(placement, true);\n break;\n default:\n flipOrder = options.behavior;\n }\n\n flipOrder.forEach(function (step, index) {\n if (placement !== step || flipOrder.length === index + 1) {\n return data;\n }\n\n placement = data.placement.split('-')[0];\n placementOpposite = getOppositePlacement(placement);\n\n var popperOffsets = data.offsets.popper;\n var refOffsets = data.offsets.reference;\n\n // using floor because the reference offsets may contain decimals we are not going to consider here\n var floor = Math.floor;\n var overlapsRef = placement === 'left' && floor(popperOffsets.right) > floor(refOffsets.left) || placement === 'right' && floor(popperOffsets.left) < floor(refOffsets.right) || placement === 'top' && floor(popperOffsets.bottom) > floor(refOffsets.top) || placement === 'bottom' && floor(popperOffsets.top) < floor(refOffsets.bottom);\n\n var overflowsLeft = floor(popperOffsets.left) < floor(boundaries.left);\n var overflowsRight = floor(popperOffsets.right) > floor(boundaries.right);\n var overflowsTop = floor(popperOffsets.top) < floor(boundaries.top);\n var overflowsBottom = floor(popperOffsets.bottom) > floor(boundaries.bottom);\n\n var overflowsBoundaries = placement === 'left' && overflowsLeft || placement === 'right' && overflowsRight || placement === 'top' && overflowsTop || placement === 'bottom' && overflowsBottom;\n\n // flip the variation if required\n var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n\n // flips variation if reference element overflows boundaries\n var flippedVariationByRef = !!options.flipVariations && (isVertical && variation === 'start' && overflowsLeft || isVertical && variation === 'end' && overflowsRight || !isVertical && variation === 'start' && overflowsTop || !isVertical && variation === 'end' && overflowsBottom);\n\n // flips variation if popper content overflows boundaries\n var flippedVariationByContent = !!options.flipVariationsByContent && (isVertical && variation === 'start' && overflowsRight || isVertical && variation === 'end' && overflowsLeft || !isVertical && variation === 'start' && overflowsBottom || !isVertical && variation === 'end' && overflowsTop);\n\n var flippedVariation = flippedVariationByRef || flippedVariationByContent;\n\n if (overlapsRef || overflowsBoundaries || flippedVariation) {\n // this boolean to detect any flip loop\n data.flipped = true;\n\n if (overlapsRef || overflowsBoundaries) {\n placement = flipOrder[index + 1];\n }\n\n if (flippedVariation) {\n variation = getOppositeVariation(variation);\n }\n\n data.placement = placement + (variation ? '-' + variation : '');\n\n // this object contains `position`, we want to preserve it along with\n // any additional property we may add in the future\n data.offsets.popper = _extends$1({}, data.offsets.popper, getPopperOffsets(data.instance.popper, data.offsets.reference, data.placement));\n\n data = runModifiers(data.instance.modifiers, data, 'flip');\n }\n });\n return data;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function keepTogether(data) {\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var placement = data.placement.split('-')[0];\n var floor = Math.floor;\n var isVertical = ['top', 'bottom'].indexOf(placement) !== -1;\n var side = isVertical ? 'right' : 'bottom';\n var opSide = isVertical ? 'left' : 'top';\n var measurement = isVertical ? 'width' : 'height';\n\n if (popper[side] < floor(reference[opSide])) {\n data.offsets.popper[opSide] = floor(reference[opSide]) - popper[measurement];\n }\n if (popper[opSide] > floor(reference[side])) {\n data.offsets.popper[opSide] = floor(reference[side]);\n }\n\n return data;\n }\n\n /**\n * Converts a string containing value + unit into a px value number\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} str - Value + unit string\n * @argument {String} measurement - `height` or `width`\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @returns {Number|String}\n * Value in pixels, or original string if no values were extracted\n */\n function toValue(str, measurement, popperOffsets, referenceOffsets) {\n // separate value from unit\n var split = str.match(/((?:\\-|\\+)?\\d*\\.?\\d*)(.*)/);\n var value = +split[1];\n var unit = split[2];\n\n // If it's not a number it's an operator, I guess\n if (!value) {\n return str;\n }\n\n if (unit.indexOf('%') === 0) {\n var element = void 0;\n switch (unit) {\n case '%p':\n element = popperOffsets;\n break;\n case '%':\n case '%r':\n default:\n element = referenceOffsets;\n }\n\n var rect = getClientRect(element);\n return rect[measurement] / 100 * value;\n } else if (unit === 'vh' || unit === 'vw') {\n // if is a vh or vw, we calculate the size based on the viewport\n var size = void 0;\n if (unit === 'vh') {\n size = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);\n } else {\n size = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);\n }\n return size / 100 * value;\n } else {\n // if is an explicit pixel unit, we get rid of the unit and keep the value\n // if is an implicit unit, it's px, and we return just the value\n return value;\n }\n }\n\n /**\n * Parse an `offset` string to extrapolate `x` and `y` numeric offsets.\n * @function\n * @memberof {modifiers~offset}\n * @private\n * @argument {String} offset\n * @argument {Object} popperOffsets\n * @argument {Object} referenceOffsets\n * @argument {String} basePlacement\n * @returns {Array} a two cells array with x and y offsets in numbers\n */\n function parseOffset(offset, popperOffsets, referenceOffsets, basePlacement) {\n var offsets = [0, 0];\n\n // Use height if placement is left or right and index is 0 otherwise use width\n // in this way the first offset will use an axis and the second one\n // will use the other one\n var useHeight = ['right', 'left'].indexOf(basePlacement) !== -1;\n\n // Split the offset string to obtain a list of values and operands\n // The regex addresses values with the plus or minus sign in front (+10, -20, etc)\n var fragments = offset.split(/(\\+|\\-)/).map(function (frag) {\n return frag.trim();\n });\n\n // Detect if the offset string contains a pair of values or a single one\n // they could be separated by comma or space\n var divider = fragments.indexOf(find(fragments, function (frag) {\n return frag.search(/,|\\s/) !== -1;\n }));\n\n if (fragments[divider] && fragments[divider].indexOf(',') === -1) {\n console.warn('Offsets separated by white space(s) are deprecated, use a comma (,) instead.');\n }\n\n // If divider is found, we divide the list of values and operands to divide\n // them by ofset X and Y.\n var splitRegex = /\\s*,\\s*|\\s+/;\n var ops = divider !== -1 ? [fragments.slice(0, divider).concat([fragments[divider].split(splitRegex)[0]]), [fragments[divider].split(splitRegex)[1]].concat(fragments.slice(divider + 1))] : [fragments];\n\n // Convert the values with units to absolute pixels to allow our computations\n ops = ops.map(function (op, index) {\n // Most of the units rely on the orientation of the popper\n var measurement = (index === 1 ? !useHeight : useHeight) ? 'height' : 'width';\n var mergeWithPrevious = false;\n return op\n // This aggregates any `+` or `-` sign that aren't considered operators\n // e.g.: 10 + +5 => [10, +, +5]\n .reduce(function (a, b) {\n if (a[a.length - 1] === '' && ['+', '-'].indexOf(b) !== -1) {\n a[a.length - 1] = b;\n mergeWithPrevious = true;\n return a;\n } else if (mergeWithPrevious) {\n a[a.length - 1] += b;\n mergeWithPrevious = false;\n return a;\n } else {\n return a.concat(b);\n }\n }, [])\n // Here we convert the string values into number values (in px)\n .map(function (str) {\n return toValue(str, measurement, popperOffsets, referenceOffsets);\n });\n });\n\n // Loop trough the offsets arrays and execute the operations\n ops.forEach(function (op, index) {\n op.forEach(function (frag, index2) {\n if (isNumeric(frag)) {\n offsets[index] += frag * (op[index2 - 1] === '-' ? -1 : 1);\n }\n });\n });\n return offsets;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @argument {Number|String} options.offset=0\n * The offset value as described in the modifier description\n * @returns {Object} The data object, properly modified\n */\n function offset(data, _ref) {\n var offset = _ref.offset;\n var placement = data.placement,\n _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var basePlacement = placement.split('-')[0];\n\n var offsets = void 0;\n if (isNumeric(+offset)) {\n offsets = [+offset, 0];\n } else {\n offsets = parseOffset(offset, popper, reference, basePlacement);\n }\n\n if (basePlacement === 'left') {\n popper.top += offsets[0];\n popper.left -= offsets[1];\n } else if (basePlacement === 'right') {\n popper.top += offsets[0];\n popper.left += offsets[1];\n } else if (basePlacement === 'top') {\n popper.left += offsets[0];\n popper.top -= offsets[1];\n } else if (basePlacement === 'bottom') {\n popper.left += offsets[0];\n popper.top += offsets[1];\n }\n\n data.popper = popper;\n return data;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function preventOverflow(data, options) {\n var boundariesElement = options.boundariesElement || getOffsetParent(data.instance.popper);\n\n // If offsetParent is the reference element, we really want to\n // go one step up and use the next offsetParent as reference to\n // avoid to make this modifier completely useless and look like broken\n if (data.instance.reference === boundariesElement) {\n boundariesElement = getOffsetParent(boundariesElement);\n }\n\n // NOTE: DOM access here\n // resets the popper's position so that the document size can be calculated excluding\n // the size of the popper element itself\n var transformProp = getSupportedPropertyName('transform');\n var popperStyles = data.instance.popper.style; // assignment to help minification\n var top = popperStyles.top,\n left = popperStyles.left,\n transform = popperStyles[transformProp];\n\n popperStyles.top = '';\n popperStyles.left = '';\n popperStyles[transformProp] = '';\n\n var boundaries = getBoundaries(data.instance.popper, data.instance.reference, options.padding, boundariesElement, data.positionFixed);\n\n // NOTE: DOM access here\n // restores the original style properties after the offsets have been computed\n popperStyles.top = top;\n popperStyles.left = left;\n popperStyles[transformProp] = transform;\n\n options.boundaries = boundaries;\n\n var order = options.priority;\n var popper = data.offsets.popper;\n\n var check = {\n primary: function primary(placement) {\n var value = popper[placement];\n if (popper[placement] < boundaries[placement] && !options.escapeWithReference) {\n value = Math.max(popper[placement], boundaries[placement]);\n }\n return defineProperty({}, placement, value);\n },\n secondary: function secondary(placement) {\n var mainSide = placement === 'right' ? 'left' : 'top';\n var value = popper[mainSide];\n if (popper[placement] > boundaries[placement] && !options.escapeWithReference) {\n value = Math.min(popper[mainSide], boundaries[placement] - (placement === 'right' ? popper.width : popper.height));\n }\n return defineProperty({}, mainSide, value);\n }\n };\n\n order.forEach(function (placement) {\n var side = ['left', 'top'].indexOf(placement) !== -1 ? 'primary' : 'secondary';\n popper = _extends$1({}, popper, check[side](placement));\n });\n\n data.offsets.popper = popper;\n\n return data;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function shift(data) {\n var placement = data.placement;\n var basePlacement = placement.split('-')[0];\n var shiftvariation = placement.split('-')[1];\n\n // if shift shiftvariation is specified, run the modifier\n if (shiftvariation) {\n var _data$offsets = data.offsets,\n reference = _data$offsets.reference,\n popper = _data$offsets.popper;\n\n var isVertical = ['bottom', 'top'].indexOf(basePlacement) !== -1;\n var side = isVertical ? 'left' : 'top';\n var measurement = isVertical ? 'width' : 'height';\n\n var shiftOffsets = {\n start: defineProperty({}, side, reference[side]),\n end: defineProperty({}, side, reference[side] + reference[measurement] - popper[measurement])\n };\n\n data.offsets.popper = _extends$1({}, popper, shiftOffsets[shiftvariation]);\n }\n\n return data;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by update method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function hide(data) {\n if (!isModifierRequired(data.instance.modifiers, 'hide', 'preventOverflow')) {\n return data;\n }\n\n var refRect = data.offsets.reference;\n var bound = find(data.instance.modifiers, function (modifier) {\n return modifier.name === 'preventOverflow';\n }).boundaries;\n\n if (refRect.bottom < bound.top || refRect.left > bound.right || refRect.top > bound.bottom || refRect.right < bound.left) {\n // Avoid unnecessary DOM access if visibility hasn't changed\n if (data.hide === true) {\n return data;\n }\n\n data.hide = true;\n data.attributes['x-out-of-boundaries'] = '';\n } else {\n // Avoid unnecessary DOM access if visibility hasn't changed\n if (data.hide === false) {\n return data;\n }\n\n data.hide = false;\n data.attributes['x-out-of-boundaries'] = false;\n }\n\n return data;\n }\n\n /**\n * @function\n * @memberof Modifiers\n * @argument {Object} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {Object} The data object, properly modified\n */\n function inner(data) {\n var placement = data.placement;\n var basePlacement = placement.split('-')[0];\n var _data$offsets = data.offsets,\n popper = _data$offsets.popper,\n reference = _data$offsets.reference;\n\n var isHoriz = ['left', 'right'].indexOf(basePlacement) !== -1;\n\n var subtractLength = ['top', 'left'].indexOf(basePlacement) === -1;\n\n popper[isHoriz ? 'left' : 'top'] = reference[basePlacement] - (subtractLength ? popper[isHoriz ? 'width' : 'height'] : 0);\n\n data.placement = getOppositePlacement(placement);\n data.offsets.popper = getClientRect(popper);\n\n return data;\n }\n\n /**\n * Modifier function, each modifier can have a function of this type assigned\n * to its `fn` property.<br />\n * These functions will be called on each update, this means that you must\n * make sure they are performant enough to avoid performance bottlenecks.\n *\n * @function ModifierFn\n * @argument {dataObject} data - The data object generated by `update` method\n * @argument {Object} options - Modifiers configuration and options\n * @returns {dataObject} The data object, properly modified\n */\n\n /**\n * Modifiers are plugins used to alter the behavior of your poppers.<br />\n * Popper.js uses a set of 9 modifiers to provide all the basic functionalities\n * needed by the library.\n *\n * Usually you don't want to override the `order`, `fn` and `onLoad` props.\n * All the other properties are configurations that could be tweaked.\n * @namespace modifiers\n */\n var modifiers = {\n /**\n * Modifier used to shift the popper on the start or end of its reference\n * element.<br />\n * It will read the variation of the `placement` property.<br />\n * It can be one either `-end` or `-start`.\n * @memberof modifiers\n * @inner\n */\n shift: {\n /** @prop {number} order=100 - Index used to define the order of execution */\n order: 100,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: shift\n },\n\n /**\n * The `offset` modifier can shift your popper on both its axis.\n *\n * It accepts the following units:\n * - `px` or unit-less, interpreted as pixels\n * - `%` or `%r`, percentage relative to the length of the reference element\n * - `%p`, percentage relative to the length of the popper element\n * - `vw`, CSS viewport width unit\n * - `vh`, CSS viewport height unit\n *\n * For length is intended the main axis relative to the placement of the popper.<br />\n * This means that if the placement is `top` or `bottom`, the length will be the\n * `width`. In case of `left` or `right`, it will be the `height`.\n *\n * You can provide a single value (as `Number` or `String`), or a pair of values\n * as `String` divided by a comma or one (or more) white spaces.<br />\n * The latter is a deprecated method because it leads to confusion and will be\n * removed in v2.<br />\n * Additionally, it accepts additions and subtractions between different units.\n * Note that multiplications and divisions aren't supported.\n *\n * Valid examples are:\n * ```\n * 10\n * '10%'\n * '10, 10'\n * '10%, 10'\n * '10 + 10%'\n * '10 - 5vh + 3%'\n * '-10px + 5vh, 5px - 6%'\n * ```\n * > **NB**: If you desire to apply offsets to your poppers in a way that may make them overlap\n * > with their reference element, unfortunately, you will have to disable the `flip` modifier.\n * > You can read more on this at this [issue](https://github.com/FezVrasta/popper.js/issues/373).\n *\n * @memberof modifiers\n * @inner\n */\n offset: {\n /** @prop {number} order=200 - Index used to define the order of execution */\n order: 200,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: offset,\n /** @prop {Number|String} offset=0\n * The offset value as described in the modifier description\n */\n offset: 0\n },\n\n /**\n * Modifier used to prevent the popper from being positioned outside the boundary.\n *\n * A scenario exists where the reference itself is not within the boundaries.<br />\n * We can say it has \"escaped the boundaries\" — or just \"escaped\".<br />\n * In this case we need to decide whether the popper should either:\n *\n * - detach from the reference and remain \"trapped\" in the boundaries, or\n * - if it should ignore the boundary and \"escape with its reference\"\n *\n * When `escapeWithReference` is set to`true` and reference is completely\n * outside its boundaries, the popper will overflow (or completely leave)\n * the boundaries in order to remain attached to the edge of the reference.\n *\n * @memberof modifiers\n * @inner\n */\n preventOverflow: {\n /** @prop {number} order=300 - Index used to define the order of execution */\n order: 300,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: preventOverflow,\n /**\n * @prop {Array} [priority=['left','right','top','bottom']]\n * Popper will try to prevent overflow following these priorities by default,\n * then, it could overflow on the left and on top of the `boundariesElement`\n */\n priority: ['left', 'right', 'top', 'bottom'],\n /**\n * @prop {number} padding=5\n * Amount of pixel used to define a minimum distance between the boundaries\n * and the popper. This makes sure the popper always has a little padding\n * between the edges of its container\n */\n padding: 5,\n /**\n * @prop {String|HTMLElement} boundariesElement='scrollParent'\n * Boundaries used by the modifier. Can be `scrollParent`, `window`,\n * `viewport` or any DOM element.\n */\n boundariesElement: 'scrollParent'\n },\n\n /**\n * Modifier used to make sure the reference and its popper stay near each other\n * without leaving any gap between the two. Especially useful when the arrow is\n * enabled and you want to ensure that it points to its reference element.\n * It cares only about the first axis. You can still have poppers with margin\n * between the popper and its reference element.\n * @memberof modifiers\n * @inner\n */\n keepTogether: {\n /** @prop {number} order=400 - Index used to define the order of execution */\n order: 400,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: keepTogether\n },\n\n /**\n * This modifier is used to move the `arrowElement` of the popper to make\n * sure it is positioned between the reference element and its popper element.\n * It will read the outer size of the `arrowElement` node to detect how many\n * pixels of conjunction are needed.\n *\n * It has no effect if no `arrowElement` is provided.\n * @memberof modifiers\n * @inner\n */\n arrow: {\n /** @prop {number} order=500 - Index used to define the order of execution */\n order: 500,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: arrow,\n /** @prop {String|HTMLElement} element='[x-arrow]' - Selector or node used as arrow */\n element: '[x-arrow]'\n },\n\n /**\n * Modifier used to flip the popper's placement when it starts to overlap its\n * reference element.\n *\n * Requires the `preventOverflow` modifier before it in order to work.\n *\n * **NOTE:** this modifier will interrupt the current update cycle and will\n * restart it if it detects the need to flip the placement.\n * @memberof modifiers\n * @inner\n */\n flip: {\n /** @prop {number} order=600 - Index used to define the order of execution */\n order: 600,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: flip,\n /**\n * @prop {String|Array} behavior='flip'\n * The behavior used to change the popper's placement. It can be one of\n * `flip`, `clockwise`, `counterclockwise` or an array with a list of valid\n * placements (with optional variations)\n */\n behavior: 'flip',\n /**\n * @prop {number} padding=5\n * The popper will flip if it hits the edges of the `boundariesElement`\n */\n padding: 5,\n /**\n * @prop {String|HTMLElement} boundariesElement='viewport'\n * The element which will define the boundaries of the popper position.\n * The popper will never be placed outside of the defined boundaries\n * (except if `keepTogether` is enabled)\n */\n boundariesElement: 'viewport',\n /**\n * @prop {Boolean} flipVariations=false\n * The popper will switch placement variation between `-start` and `-end` when\n * the reference element overlaps its boundaries.\n *\n * The original placement should have a set variation.\n */\n flipVariations: false,\n /**\n * @prop {Boolean} flipVariationsByContent=false\n * The popper will switch placement variation between `-start` and `-end` when\n * the popper element overlaps its reference boundaries.\n *\n * The original placement should have a set variation.\n */\n flipVariationsByContent: false\n },\n\n /**\n * Modifier used to make the popper flow toward the inner of the reference element.\n * By default, when this modifier is disabled, the popper will be placed outside\n * the reference element.\n * @memberof modifiers\n * @inner\n */\n inner: {\n /** @prop {number} order=700 - Index used to define the order of execution */\n order: 700,\n /** @prop {Boolean} enabled=false - Whether the modifier is enabled or not */\n enabled: false,\n /** @prop {ModifierFn} */\n fn: inner\n },\n\n /**\n * Modifier used to hide the popper when its reference element is outside of the\n * popper boundaries. It will set a `x-out-of-boundaries` attribute which can\n * be used to hide with a CSS selector the popper when its reference is\n * out of boundaries.\n *\n * Requires the `preventOverflow` modifier before it in order to work.\n * @memberof modifiers\n * @inner\n */\n hide: {\n /** @prop {number} order=800 - Index used to define the order of execution */\n order: 800,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: hide\n },\n\n /**\n * Computes the style that will be applied to the popper element to gets\n * properly positioned.\n *\n * Note that this modifier will not touch the DOM, it just prepares the styles\n * so that `applyStyle` modifier can apply it. This separation is useful\n * in case you need to replace `applyStyle` with a custom implementation.\n *\n * This modifier has `850` as `order` value to maintain backward compatibility\n * with previous versions of Popper.js. Expect the modifiers ordering method\n * to change in future major versions of the library.\n *\n * @memberof modifiers\n * @inner\n */\n computeStyle: {\n /** @prop {number} order=850 - Index used to define the order of execution */\n order: 850,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: computeStyle,\n /**\n * @prop {Boolean} gpuAcceleration=true\n * If true, it uses the CSS 3D transformation to position the popper.\n * Otherwise, it will use the `top` and `left` properties\n */\n gpuAcceleration: true,\n /**\n * @prop {string} [x='bottom']\n * Where to anchor the X axis (`bottom` or `top`). AKA X offset origin.\n * Change this if your popper should grow in a direction different from `bottom`\n */\n x: 'bottom',\n /**\n * @prop {string} [x='left']\n * Where to anchor the Y axis (`left` or `right`). AKA Y offset origin.\n * Change this if your popper should grow in a direction different from `right`\n */\n y: 'right'\n },\n\n /**\n * Applies the computed styles to the popper element.\n *\n * All the DOM manipulations are limited to this modifier. This is useful in case\n * you want to integrate Popper.js inside a framework or view library and you\n * want to delegate all the DOM manipulations to it.\n *\n * Note that if you disable this modifier, you must make sure the popper element\n * has its position set to `absolute` before Popper.js can do its work!\n *\n * Just disable this modifier and define your own to achieve the desired effect.\n *\n * @memberof modifiers\n * @inner\n */\n applyStyle: {\n /** @prop {number} order=900 - Index used to define the order of execution */\n order: 900,\n /** @prop {Boolean} enabled=true - Whether the modifier is enabled or not */\n enabled: true,\n /** @prop {ModifierFn} */\n fn: applyStyle,\n /** @prop {Function} */\n onLoad: applyStyleOnLoad,\n /**\n * @deprecated since version 1.10.0, the property moved to `computeStyle` modifier\n * @prop {Boolean} gpuAcceleration=true\n * If true, it uses the CSS 3D transformation to position the popper.\n * Otherwise, it will use the `top` and `left` properties\n */\n gpuAcceleration: undefined\n }\n };\n\n /**\n * The `dataObject` is an object containing all the information used by Popper.js.\n * This object is passed to modifiers and to the `onCreate` and `onUpdate` callbacks.\n * @name dataObject\n * @property {Object} data.instance The Popper.js instance\n * @property {String} data.placement Placement applied to popper\n * @property {String} data.originalPlacement Placement originally defined on init\n * @property {Boolean} data.flipped True if popper has been flipped by flip modifier\n * @property {Boolean} data.hide True if the reference element is out of boundaries, useful to know when to hide the popper\n * @property {HTMLElement} data.arrowElement Node used as arrow by arrow modifier\n * @property {Object} data.styles Any CSS property defined here will be applied to the popper. It expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.arrowStyles Any CSS property defined here will be applied to the popper arrow. It expects the JavaScript nomenclature (eg. `marginBottom`)\n * @property {Object} data.boundaries Offsets of the popper boundaries\n * @property {Object} data.offsets The measurements of popper, reference and arrow elements\n * @property {Object} data.offsets.popper `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.reference `top`, `left`, `width`, `height` values\n * @property {Object} data.offsets.arrow] `top` and `left` offsets, only one of them will be different from 0\n */\n\n /**\n * Default options provided to Popper.js constructor.<br />\n * These can be overridden using the `options` argument of Popper.js.<br />\n * To override an option, simply pass an object with the same\n * structure of the `options` object, as the 3rd argument. For example:\n * ```\n * new Popper(ref, pop, {\n * modifiers: {\n * preventOverflow: { enabled: false }\n * }\n * })\n * ```\n * @type {Object}\n * @static\n * @memberof Popper\n */\n var Defaults = {\n /**\n * Popper's placement.\n * @prop {Popper.placements} placement='bottom'\n */\n placement: 'bottom',\n\n /**\n * Set this to true if you want popper to position it self in 'fixed' mode\n * @prop {Boolean} positionFixed=false\n */\n positionFixed: false,\n\n /**\n * Whether events (resize, scroll) are initially enabled.\n * @prop {Boolean} eventsEnabled=true\n */\n eventsEnabled: true,\n\n /**\n * Set to true if you want to automatically remove the popper when\n * you call the `destroy` method.\n * @prop {Boolean} removeOnDestroy=false\n */\n removeOnDestroy: false,\n\n /**\n * Callback called when the popper is created.<br />\n * By default, it is set to no-op.<br />\n * Access Popper.js instance with `data.instance`.\n * @prop {onCreate}\n */\n onCreate: function onCreate() {},\n\n /**\n * Callback called when the popper is updated. This callback is not called\n * on the initialization/creation of the popper, but only on subsequent\n * updates.<br />\n * By default, it is set to no-op.<br />\n * Access Popper.js instance with `data.instance`.\n * @prop {onUpdate}\n */\n onUpdate: function onUpdate() {},\n\n /**\n * List of modifiers used to modify the offsets before they are applied to the popper.\n * They provide most of the functionalities of Popper.js.\n * @prop {modifiers}\n */\n modifiers: modifiers\n };\n\n /**\n * @callback onCreate\n * @param {dataObject} data\n */\n\n /**\n * @callback onUpdate\n * @param {dataObject} data\n */\n\n // Utils\n // Methods\n var Popper = function () {\n /**\n * Creates a new Popper.js instance.\n * @class Popper\n * @param {Element|referenceObject} reference - The reference element used to position the popper\n * @param {Element} popper - The HTML / XML element used as the popper\n * @param {Object} options - Your custom options to override the ones defined in [Defaults](#defaults)\n * @return {Object} instance - The generated Popper.js instance\n */\n function Popper(reference, popper) {\n var _this = this;\n\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n classCallCheck(this, Popper);\n\n this.scheduleUpdate = function () {\n return requestAnimationFrame(_this.update);\n };\n\n // make update() debounced, so that it only runs at most once-per-tick\n this.update = debounce(this.update.bind(this));\n\n // with {} we create a new object with the options inside it\n this.options = _extends$1({}, Popper.Defaults, options);\n\n // init state\n this.state = {\n isDestroyed: false,\n isCreated: false,\n scrollParents: []\n };\n\n // get reference and popper elements (allow jQuery wrappers)\n this.reference = reference && reference.jquery ? reference[0] : reference;\n this.popper = popper && popper.jquery ? popper[0] : popper;\n\n // Deep merge modifiers options\n this.options.modifiers = {};\n Object.keys(_extends$1({}, Popper.Defaults.modifiers, options.modifiers)).forEach(function (name) {\n _this.options.modifiers[name] = _extends$1({}, Popper.Defaults.modifiers[name] || {}, options.modifiers ? options.modifiers[name] : {});\n });\n\n // Refactoring modifiers' list (Object => Array)\n this.modifiers = Object.keys(this.options.modifiers).map(function (name) {\n return _extends$1({\n name: name\n }, _this.options.modifiers[name]);\n })\n // sort the modifiers by order\n .sort(function (a, b) {\n return a.order - b.order;\n });\n\n // modifiers have the ability to execute arbitrary code when Popper.js get inited\n // such code is executed in the same order of its modifier\n // they could add new properties to their options configuration\n // BE AWARE: don't add options to `options.modifiers.name` but to `modifierOptions`!\n this.modifiers.forEach(function (modifierOptions) {\n if (modifierOptions.enabled && isFunction(modifierOptions.onLoad)) {\n modifierOptions.onLoad(_this.reference, _this.popper, _this.options, modifierOptions, _this.state);\n }\n });\n\n // fire the first update to position the popper in the right place\n this.update();\n\n var eventsEnabled = this.options.eventsEnabled;\n if (eventsEnabled) {\n // setup event listeners, they will take care of update the position in specific situations\n this.enableEventListeners();\n }\n\n this.state.eventsEnabled = eventsEnabled;\n }\n\n // We can't use class properties because they don't get listed in the\n // class prototype and break stuff like Sinon stubs\n\n\n createClass(Popper, [{\n key: 'update',\n value: function update$$1() {\n return update.call(this);\n }\n }, {\n key: 'destroy',\n value: function destroy$$1() {\n return destroy.call(this);\n }\n }, {\n key: 'enableEventListeners',\n value: function enableEventListeners$$1() {\n return enableEventListeners.call(this);\n }\n }, {\n key: 'disableEventListeners',\n value: function disableEventListeners$$1() {\n return disableEventListeners.call(this);\n }\n\n /**\n * Schedules an update. It will run on the next UI update available.\n * @method scheduleUpdate\n * @memberof Popper\n */\n\n\n /**\n * Collection of utilities useful when writing custom modifiers.\n * Starting from version 1.7, this method is available only if you\n * include `popper-utils.js` before `popper.js`.\n *\n * **DEPRECATION**: This way to access PopperUtils is deprecated\n * and will be removed in v2! Use the PopperUtils module directly instead.\n * Due to the high instability of the methods contained in Utils, we can't\n * guarantee them to follow semver. Use them at your own risk!\n * @static\n * @private\n * @type {Object}\n * @deprecated since version 1.8\n * @member Utils\n * @memberof Popper\n */\n\n }]);\n return Popper;\n }();\n\n /**\n * The `referenceObject` is an object that provides an interface compatible with Popper.js\n * and lets you use it as replacement of a real DOM node.<br />\n * You can use this method to position a popper relatively to a set of coordinates\n * in case you don't have a DOM node to use as reference.\n *\n * ```\n * new Popper(referenceObject, popperNode);\n * ```\n *\n * NB: This feature isn't supported in Internet Explorer 10.\n * @name referenceObject\n * @property {Function} data.getBoundingClientRect\n * A function that returns a set of coordinates compatible with the native `getBoundingClientRect` method.\n * @property {number} data.clientWidth\n * An ES6 getter that will return the width of the virtual reference element.\n * @property {number} data.clientHeight\n * An ES6 getter that will return the height of the virtual reference element.\n */\n\n\n Popper.Utils = (typeof window !== 'undefined' ? window : global).PopperUtils;\n Popper.placements = placements;\n Popper.Defaults = Defaults;\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$4 = 'dropdown';\n var VERSION$4 = '4.6.0';\n var DATA_KEY$4 = 'bs.dropdown';\n var EVENT_KEY$4 = \".\" + DATA_KEY$4;\n var DATA_API_KEY$4 = '.data-api';\n var JQUERY_NO_CONFLICT$4 = $__default['default'].fn[NAME$4];\n var ESCAPE_KEYCODE = 27; // KeyboardEvent.which value for Escape (Esc) key\n\n var SPACE_KEYCODE = 32; // KeyboardEvent.which value for space key\n\n var TAB_KEYCODE = 9; // KeyboardEvent.which value for tab key\n\n var ARROW_UP_KEYCODE = 38; // KeyboardEvent.which value for up arrow key\n\n var ARROW_DOWN_KEYCODE = 40; // KeyboardEvent.which value for down arrow key\n\n var RIGHT_MOUSE_BUTTON_WHICH = 3; // MouseEvent.which value for the right button (assuming a right-handed mouse)\n\n var REGEXP_KEYDOWN = new RegExp(ARROW_UP_KEYCODE + \"|\" + ARROW_DOWN_KEYCODE + \"|\" + ESCAPE_KEYCODE);\n var EVENT_HIDE$1 = \"hide\" + EVENT_KEY$4;\n var EVENT_HIDDEN$1 = \"hidden\" + EVENT_KEY$4;\n var EVENT_SHOW$1 = \"show\" + EVENT_KEY$4;\n var EVENT_SHOWN$1 = \"shown\" + EVENT_KEY$4;\n var EVENT_CLICK = \"click\" + EVENT_KEY$4;\n var EVENT_CLICK_DATA_API$4 = \"click\" + EVENT_KEY$4 + DATA_API_KEY$4;\n var EVENT_KEYDOWN_DATA_API = \"keydown\" + EVENT_KEY$4 + DATA_API_KEY$4;\n var EVENT_KEYUP_DATA_API = \"keyup\" + EVENT_KEY$4 + DATA_API_KEY$4;\n var CLASS_NAME_DISABLED = 'disabled';\n var CLASS_NAME_SHOW$2 = 'show';\n var CLASS_NAME_DROPUP = 'dropup';\n var CLASS_NAME_DROPRIGHT = 'dropright';\n var CLASS_NAME_DROPLEFT = 'dropleft';\n var CLASS_NAME_MENURIGHT = 'dropdown-menu-right';\n var CLASS_NAME_POSITION_STATIC = 'position-static';\n var SELECTOR_DATA_TOGGLE$2 = '[data-toggle=\"dropdown\"]';\n var SELECTOR_FORM_CHILD = '.dropdown form';\n var SELECTOR_MENU = '.dropdown-menu';\n var SELECTOR_NAVBAR_NAV = '.navbar-nav';\n var SELECTOR_VISIBLE_ITEMS = '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)';\n var PLACEMENT_TOP = 'top-start';\n var PLACEMENT_TOPEND = 'top-end';\n var PLACEMENT_BOTTOM = 'bottom-start';\n var PLACEMENT_BOTTOMEND = 'bottom-end';\n var PLACEMENT_RIGHT = 'right-start';\n var PLACEMENT_LEFT = 'left-start';\n var Default$2 = {\n offset: 0,\n flip: true,\n boundary: 'scrollParent',\n reference: 'toggle',\n display: 'dynamic',\n popperConfig: null\n };\n var DefaultType$2 = {\n offset: '(number|string|function)',\n flip: 'boolean',\n boundary: '(string|element)',\n reference: '(string|element)',\n display: 'string',\n popperConfig: '(null|object)'\n };\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Dropdown = /*#__PURE__*/function () {\n function Dropdown(element, config) {\n this._element = element;\n this._popper = null;\n this._config = this._getConfig(config);\n this._menu = this._getMenuElement();\n this._inNavbar = this._detectNavbar();\n\n this._addEventListeners();\n } // Getters\n\n\n var _proto = Dropdown.prototype;\n\n // Public\n _proto.toggle = function toggle() {\n if (this._element.disabled || $__default['default'](this._element).hasClass(CLASS_NAME_DISABLED)) {\n return;\n }\n\n var isActive = $__default['default'](this._menu).hasClass(CLASS_NAME_SHOW$2);\n\n Dropdown._clearMenus();\n\n if (isActive) {\n return;\n }\n\n this.show(true);\n };\n\n _proto.show = function show(usePopper) {\n if (usePopper === void 0) {\n usePopper = false;\n }\n\n if (this._element.disabled || $__default['default'](this._element).hasClass(CLASS_NAME_DISABLED) || $__default['default'](this._menu).hasClass(CLASS_NAME_SHOW$2)) {\n return;\n }\n\n var relatedTarget = {\n relatedTarget: this._element\n };\n var showEvent = $__default['default'].Event(EVENT_SHOW$1, relatedTarget);\n\n var parent = Dropdown._getParentFromElement(this._element);\n\n $__default['default'](parent).trigger(showEvent);\n\n if (showEvent.isDefaultPrevented()) {\n return;\n } // Totally disable Popper for Dropdowns in Navbar\n\n\n if (!this._inNavbar && usePopper) {\n /**\n * Check for Popper dependency\n * Popper - https://popper.js.org\n */\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s dropdowns require Popper (https://popper.js.org)');\n }\n\n var referenceElement = this._element;\n\n if (this._config.reference === 'parent') {\n referenceElement = parent;\n } else if (Util.isElement(this._config.reference)) {\n referenceElement = this._config.reference; // Check if it's jQuery element\n\n if (typeof this._config.reference.jquery !== 'undefined') {\n referenceElement = this._config.reference[0];\n }\n } // If boundary is not `scrollParent`, then set position to `static`\n // to allow the menu to \"escape\" the scroll parent's boundaries\n // https://github.com/twbs/bootstrap/issues/24251\n\n\n if (this._config.boundary !== 'scrollParent') {\n $__default['default'](parent).addClass(CLASS_NAME_POSITION_STATIC);\n }\n\n this._popper = new Popper(referenceElement, this._menu, this._getPopperConfig());\n } // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n\n if ('ontouchstart' in document.documentElement && $__default['default'](parent).closest(SELECTOR_NAVBAR_NAV).length === 0) {\n $__default['default'](document.body).children().on('mouseover', null, $__default['default'].noop);\n }\n\n this._element.focus();\n\n this._element.setAttribute('aria-expanded', true);\n\n $__default['default'](this._menu).toggleClass(CLASS_NAME_SHOW$2);\n $__default['default'](parent).toggleClass(CLASS_NAME_SHOW$2).trigger($__default['default'].Event(EVENT_SHOWN$1, relatedTarget));\n };\n\n _proto.hide = function hide() {\n if (this._element.disabled || $__default['default'](this._element).hasClass(CLASS_NAME_DISABLED) || !$__default['default'](this._menu).hasClass(CLASS_NAME_SHOW$2)) {\n return;\n }\n\n var relatedTarget = {\n relatedTarget: this._element\n };\n var hideEvent = $__default['default'].Event(EVENT_HIDE$1, relatedTarget);\n\n var parent = Dropdown._getParentFromElement(this._element);\n\n $__default['default'](parent).trigger(hideEvent);\n\n if (hideEvent.isDefaultPrevented()) {\n return;\n }\n\n if (this._popper) {\n this._popper.destroy();\n }\n\n $__default['default'](this._menu).toggleClass(CLASS_NAME_SHOW$2);\n $__default['default'](parent).toggleClass(CLASS_NAME_SHOW$2).trigger($__default['default'].Event(EVENT_HIDDEN$1, relatedTarget));\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY$4);\n $__default['default'](this._element).off(EVENT_KEY$4);\n this._element = null;\n this._menu = null;\n\n if (this._popper !== null) {\n this._popper.destroy();\n\n this._popper = null;\n }\n };\n\n _proto.update = function update() {\n this._inNavbar = this._detectNavbar();\n\n if (this._popper !== null) {\n this._popper.scheduleUpdate();\n }\n } // Private\n ;\n\n _proto._addEventListeners = function _addEventListeners() {\n var _this = this;\n\n $__default['default'](this._element).on(EVENT_CLICK, function (event) {\n event.preventDefault();\n event.stopPropagation();\n\n _this.toggle();\n });\n };\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, this.constructor.Default, $__default['default'](this._element).data(), config);\n Util.typeCheckConfig(NAME$4, config, this.constructor.DefaultType);\n return config;\n };\n\n _proto._getMenuElement = function _getMenuElement() {\n if (!this._menu) {\n var parent = Dropdown._getParentFromElement(this._element);\n\n if (parent) {\n this._menu = parent.querySelector(SELECTOR_MENU);\n }\n }\n\n return this._menu;\n };\n\n _proto._getPlacement = function _getPlacement() {\n var $parentDropdown = $__default['default'](this._element.parentNode);\n var placement = PLACEMENT_BOTTOM; // Handle dropup\n\n if ($parentDropdown.hasClass(CLASS_NAME_DROPUP)) {\n placement = $__default['default'](this._menu).hasClass(CLASS_NAME_MENURIGHT) ? PLACEMENT_TOPEND : PLACEMENT_TOP;\n } else if ($parentDropdown.hasClass(CLASS_NAME_DROPRIGHT)) {\n placement = PLACEMENT_RIGHT;\n } else if ($parentDropdown.hasClass(CLASS_NAME_DROPLEFT)) {\n placement = PLACEMENT_LEFT;\n } else if ($__default['default'](this._menu).hasClass(CLASS_NAME_MENURIGHT)) {\n placement = PLACEMENT_BOTTOMEND;\n }\n\n return placement;\n };\n\n _proto._detectNavbar = function _detectNavbar() {\n return $__default['default'](this._element).closest('.navbar').length > 0;\n };\n\n _proto._getOffset = function _getOffset() {\n var _this2 = this;\n\n var offset = {};\n\n if (typeof this._config.offset === 'function') {\n offset.fn = function (data) {\n data.offsets = _extends({}, data.offsets, _this2._config.offset(data.offsets, _this2._element) || {});\n return data;\n };\n } else {\n offset.offset = this._config.offset;\n }\n\n return offset;\n };\n\n _proto._getPopperConfig = function _getPopperConfig() {\n var popperConfig = {\n placement: this._getPlacement(),\n modifiers: {\n offset: this._getOffset(),\n flip: {\n enabled: this._config.flip\n },\n preventOverflow: {\n boundariesElement: this._config.boundary\n }\n }\n }; // Disable Popper if we have a static display\n\n if (this._config.display === 'static') {\n popperConfig.modifiers.applyStyle = {\n enabled: false\n };\n }\n\n return _extends({}, popperConfig, this._config.popperConfig);\n } // Static\n ;\n\n Dropdown._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var data = $__default['default'](this).data(DATA_KEY$4);\n\n var _config = typeof config === 'object' ? config : null;\n\n if (!data) {\n data = new Dropdown(this, _config);\n $__default['default'](this).data(DATA_KEY$4, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n Dropdown._clearMenus = function _clearMenus(event) {\n if (event && (event.which === RIGHT_MOUSE_BUTTON_WHICH || event.type === 'keyup' && event.which !== TAB_KEYCODE)) {\n return;\n }\n\n var toggles = [].slice.call(document.querySelectorAll(SELECTOR_DATA_TOGGLE$2));\n\n for (var i = 0, len = toggles.length; i < len; i++) {\n var parent = Dropdown._getParentFromElement(toggles[i]);\n\n var context = $__default['default'](toggles[i]).data(DATA_KEY$4);\n var relatedTarget = {\n relatedTarget: toggles[i]\n };\n\n if (event && event.type === 'click') {\n relatedTarget.clickEvent = event;\n }\n\n if (!context) {\n continue;\n }\n\n var dropdownMenu = context._menu;\n\n if (!$__default['default'](parent).hasClass(CLASS_NAME_SHOW$2)) {\n continue;\n }\n\n if (event && (event.type === 'click' && /input|textarea/i.test(event.target.tagName) || event.type === 'keyup' && event.which === TAB_KEYCODE) && $__default['default'].contains(parent, event.target)) {\n continue;\n }\n\n var hideEvent = $__default['default'].Event(EVENT_HIDE$1, relatedTarget);\n $__default['default'](parent).trigger(hideEvent);\n\n if (hideEvent.isDefaultPrevented()) {\n continue;\n } // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n\n\n if ('ontouchstart' in document.documentElement) {\n $__default['default'](document.body).children().off('mouseover', null, $__default['default'].noop);\n }\n\n toggles[i].setAttribute('aria-expanded', 'false');\n\n if (context._popper) {\n context._popper.destroy();\n }\n\n $__default['default'](dropdownMenu).removeClass(CLASS_NAME_SHOW$2);\n $__default['default'](parent).removeClass(CLASS_NAME_SHOW$2).trigger($__default['default'].Event(EVENT_HIDDEN$1, relatedTarget));\n }\n };\n\n Dropdown._getParentFromElement = function _getParentFromElement(element) {\n var parent;\n var selector = Util.getSelectorFromElement(element);\n\n if (selector) {\n parent = document.querySelector(selector);\n }\n\n return parent || element.parentNode;\n } // eslint-disable-next-line complexity\n ;\n\n Dropdown._dataApiKeydownHandler = function _dataApiKeydownHandler(event) {\n // If not input/textarea:\n // - And not a key in REGEXP_KEYDOWN => not a dropdown command\n // If input/textarea:\n // - If space key => not a dropdown command\n // - If key is other than escape\n // - If key is not up or down => not a dropdown command\n // - If trigger inside the menu => not a dropdown command\n if (/input|textarea/i.test(event.target.tagName) ? event.which === SPACE_KEYCODE || event.which !== ESCAPE_KEYCODE && (event.which !== ARROW_DOWN_KEYCODE && event.which !== ARROW_UP_KEYCODE || $__default['default'](event.target).closest(SELECTOR_MENU).length) : !REGEXP_KEYDOWN.test(event.which)) {\n return;\n }\n\n if (this.disabled || $__default['default'](this).hasClass(CLASS_NAME_DISABLED)) {\n return;\n }\n\n var parent = Dropdown._getParentFromElement(this);\n\n var isActive = $__default['default'](parent).hasClass(CLASS_NAME_SHOW$2);\n\n if (!isActive && event.which === ESCAPE_KEYCODE) {\n return;\n }\n\n event.preventDefault();\n event.stopPropagation();\n\n if (!isActive || event.which === ESCAPE_KEYCODE || event.which === SPACE_KEYCODE) {\n if (event.which === ESCAPE_KEYCODE) {\n $__default['default'](parent.querySelector(SELECTOR_DATA_TOGGLE$2)).trigger('focus');\n }\n\n $__default['default'](this).trigger('click');\n return;\n }\n\n var items = [].slice.call(parent.querySelectorAll(SELECTOR_VISIBLE_ITEMS)).filter(function (item) {\n return $__default['default'](item).is(':visible');\n });\n\n if (items.length === 0) {\n return;\n }\n\n var index = items.indexOf(event.target);\n\n if (event.which === ARROW_UP_KEYCODE && index > 0) {\n // Up\n index--;\n }\n\n if (event.which === ARROW_DOWN_KEYCODE && index < items.length - 1) {\n // Down\n index++;\n }\n\n if (index < 0) {\n index = 0;\n }\n\n items[index].focus();\n };\n\n _createClass(Dropdown, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$4;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$2;\n }\n }, {\n key: \"DefaultType\",\n get: function get() {\n return DefaultType$2;\n }\n }]);\n\n return Dropdown;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_KEYDOWN_DATA_API, SELECTOR_DATA_TOGGLE$2, Dropdown._dataApiKeydownHandler).on(EVENT_KEYDOWN_DATA_API, SELECTOR_MENU, Dropdown._dataApiKeydownHandler).on(EVENT_CLICK_DATA_API$4 + \" \" + EVENT_KEYUP_DATA_API, Dropdown._clearMenus).on(EVENT_CLICK_DATA_API$4, SELECTOR_DATA_TOGGLE$2, function (event) {\n event.preventDefault();\n event.stopPropagation();\n\n Dropdown._jQueryInterface.call($__default['default'](this), 'toggle');\n }).on(EVENT_CLICK_DATA_API$4, SELECTOR_FORM_CHILD, function (e) {\n e.stopPropagation();\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$4] = Dropdown._jQueryInterface;\n $__default['default'].fn[NAME$4].Constructor = Dropdown;\n\n $__default['default'].fn[NAME$4].noConflict = function () {\n $__default['default'].fn[NAME$4] = JQUERY_NO_CONFLICT$4;\n return Dropdown._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$5 = 'modal';\n var VERSION$5 = '4.6.0';\n var DATA_KEY$5 = 'bs.modal';\n var EVENT_KEY$5 = \".\" + DATA_KEY$5;\n var DATA_API_KEY$5 = '.data-api';\n var JQUERY_NO_CONFLICT$5 = $__default['default'].fn[NAME$5];\n var ESCAPE_KEYCODE$1 = 27; // KeyboardEvent.which value for Escape (Esc) key\n\n var Default$3 = {\n backdrop: true,\n keyboard: true,\n focus: true,\n show: true\n };\n var DefaultType$3 = {\n backdrop: '(boolean|string)',\n keyboard: 'boolean',\n focus: 'boolean',\n show: 'boolean'\n };\n var EVENT_HIDE$2 = \"hide\" + EVENT_KEY$5;\n var EVENT_HIDE_PREVENTED = \"hidePrevented\" + EVENT_KEY$5;\n var EVENT_HIDDEN$2 = \"hidden\" + EVENT_KEY$5;\n var EVENT_SHOW$2 = \"show\" + EVENT_KEY$5;\n var EVENT_SHOWN$2 = \"shown\" + EVENT_KEY$5;\n var EVENT_FOCUSIN = \"focusin\" + EVENT_KEY$5;\n var EVENT_RESIZE = \"resize\" + EVENT_KEY$5;\n var EVENT_CLICK_DISMISS = \"click.dismiss\" + EVENT_KEY$5;\n var EVENT_KEYDOWN_DISMISS = \"keydown.dismiss\" + EVENT_KEY$5;\n var EVENT_MOUSEUP_DISMISS = \"mouseup.dismiss\" + EVENT_KEY$5;\n var EVENT_MOUSEDOWN_DISMISS = \"mousedown.dismiss\" + EVENT_KEY$5;\n var EVENT_CLICK_DATA_API$5 = \"click\" + EVENT_KEY$5 + DATA_API_KEY$5;\n var CLASS_NAME_SCROLLABLE = 'modal-dialog-scrollable';\n var CLASS_NAME_SCROLLBAR_MEASURER = 'modal-scrollbar-measure';\n var CLASS_NAME_BACKDROP = 'modal-backdrop';\n var CLASS_NAME_OPEN = 'modal-open';\n var CLASS_NAME_FADE$1 = 'fade';\n var CLASS_NAME_SHOW$3 = 'show';\n var CLASS_NAME_STATIC = 'modal-static';\n var SELECTOR_DIALOG = '.modal-dialog';\n var SELECTOR_MODAL_BODY = '.modal-body';\n var SELECTOR_DATA_TOGGLE$3 = '[data-toggle=\"modal\"]';\n var SELECTOR_DATA_DISMISS = '[data-dismiss=\"modal\"]';\n var SELECTOR_FIXED_CONTENT = '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top';\n var SELECTOR_STICKY_CONTENT = '.sticky-top';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Modal = /*#__PURE__*/function () {\n function Modal(element, config) {\n this._config = this._getConfig(config);\n this._element = element;\n this._dialog = element.querySelector(SELECTOR_DIALOG);\n this._backdrop = null;\n this._isShown = false;\n this._isBodyOverflowing = false;\n this._ignoreBackdropClick = false;\n this._isTransitioning = false;\n this._scrollbarWidth = 0;\n } // Getters\n\n\n var _proto = Modal.prototype;\n\n // Public\n _proto.toggle = function toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget);\n };\n\n _proto.show = function show(relatedTarget) {\n var _this = this;\n\n if (this._isShown || this._isTransitioning) {\n return;\n }\n\n if ($__default['default'](this._element).hasClass(CLASS_NAME_FADE$1)) {\n this._isTransitioning = true;\n }\n\n var showEvent = $__default['default'].Event(EVENT_SHOW$2, {\n relatedTarget: relatedTarget\n });\n $__default['default'](this._element).trigger(showEvent);\n\n if (this._isShown || showEvent.isDefaultPrevented()) {\n return;\n }\n\n this._isShown = true;\n\n this._checkScrollbar();\n\n this._setScrollbar();\n\n this._adjustDialog();\n\n this._setEscapeEvent();\n\n this._setResizeEvent();\n\n $__default['default'](this._element).on(EVENT_CLICK_DISMISS, SELECTOR_DATA_DISMISS, function (event) {\n return _this.hide(event);\n });\n $__default['default'](this._dialog).on(EVENT_MOUSEDOWN_DISMISS, function () {\n $__default['default'](_this._element).one(EVENT_MOUSEUP_DISMISS, function (event) {\n if ($__default['default'](event.target).is(_this._element)) {\n _this._ignoreBackdropClick = true;\n }\n });\n });\n\n this._showBackdrop(function () {\n return _this._showElement(relatedTarget);\n });\n };\n\n _proto.hide = function hide(event) {\n var _this2 = this;\n\n if (event) {\n event.preventDefault();\n }\n\n if (!this._isShown || this._isTransitioning) {\n return;\n }\n\n var hideEvent = $__default['default'].Event(EVENT_HIDE$2);\n $__default['default'](this._element).trigger(hideEvent);\n\n if (!this._isShown || hideEvent.isDefaultPrevented()) {\n return;\n }\n\n this._isShown = false;\n var transition = $__default['default'](this._element).hasClass(CLASS_NAME_FADE$1);\n\n if (transition) {\n this._isTransitioning = true;\n }\n\n this._setEscapeEvent();\n\n this._setResizeEvent();\n\n $__default['default'](document).off(EVENT_FOCUSIN);\n $__default['default'](this._element).removeClass(CLASS_NAME_SHOW$3);\n $__default['default'](this._element).off(EVENT_CLICK_DISMISS);\n $__default['default'](this._dialog).off(EVENT_MOUSEDOWN_DISMISS);\n\n if (transition) {\n var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n $__default['default'](this._element).one(Util.TRANSITION_END, function (event) {\n return _this2._hideModal(event);\n }).emulateTransitionEnd(transitionDuration);\n } else {\n this._hideModal();\n }\n };\n\n _proto.dispose = function dispose() {\n [window, this._element, this._dialog].forEach(function (htmlElement) {\n return $__default['default'](htmlElement).off(EVENT_KEY$5);\n });\n /**\n * `document` has 2 events `EVENT_FOCUSIN` and `EVENT_CLICK_DATA_API`\n * Do not move `document` in `htmlElements` array\n * It will remove `EVENT_CLICK_DATA_API` event that should remain\n */\n\n $__default['default'](document).off(EVENT_FOCUSIN);\n $__default['default'].removeData(this._element, DATA_KEY$5);\n this._config = null;\n this._element = null;\n this._dialog = null;\n this._backdrop = null;\n this._isShown = null;\n this._isBodyOverflowing = null;\n this._ignoreBackdropClick = null;\n this._isTransitioning = null;\n this._scrollbarWidth = null;\n };\n\n _proto.handleUpdate = function handleUpdate() {\n this._adjustDialog();\n } // Private\n ;\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, Default$3, config);\n Util.typeCheckConfig(NAME$5, config, DefaultType$3);\n return config;\n };\n\n _proto._triggerBackdropTransition = function _triggerBackdropTransition() {\n var _this3 = this;\n\n var hideEventPrevented = $__default['default'].Event(EVENT_HIDE_PREVENTED);\n $__default['default'](this._element).trigger(hideEventPrevented);\n\n if (hideEventPrevented.isDefaultPrevented()) {\n return;\n }\n\n var isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n\n if (!isModalOverflowing) {\n this._element.style.overflowY = 'hidden';\n }\n\n this._element.classList.add(CLASS_NAME_STATIC);\n\n var modalTransitionDuration = Util.getTransitionDurationFromElement(this._dialog);\n $__default['default'](this._element).off(Util.TRANSITION_END);\n $__default['default'](this._element).one(Util.TRANSITION_END, function () {\n _this3._element.classList.remove(CLASS_NAME_STATIC);\n\n if (!isModalOverflowing) {\n $__default['default'](_this3._element).one(Util.TRANSITION_END, function () {\n _this3._element.style.overflowY = '';\n }).emulateTransitionEnd(_this3._element, modalTransitionDuration);\n }\n }).emulateTransitionEnd(modalTransitionDuration);\n\n this._element.focus();\n };\n\n _proto._showElement = function _showElement(relatedTarget) {\n var _this4 = this;\n\n var transition = $__default['default'](this._element).hasClass(CLASS_NAME_FADE$1);\n var modalBody = this._dialog ? this._dialog.querySelector(SELECTOR_MODAL_BODY) : null;\n\n if (!this._element.parentNode || this._element.parentNode.nodeType !== Node.ELEMENT_NODE) {\n // Don't move modal's DOM position\n document.body.appendChild(this._element);\n }\n\n this._element.style.display = 'block';\n\n this._element.removeAttribute('aria-hidden');\n\n this._element.setAttribute('aria-modal', true);\n\n this._element.setAttribute('role', 'dialog');\n\n if ($__default['default'](this._dialog).hasClass(CLASS_NAME_SCROLLABLE) && modalBody) {\n modalBody.scrollTop = 0;\n } else {\n this._element.scrollTop = 0;\n }\n\n if (transition) {\n Util.reflow(this._element);\n }\n\n $__default['default'](this._element).addClass(CLASS_NAME_SHOW$3);\n\n if (this._config.focus) {\n this._enforceFocus();\n }\n\n var shownEvent = $__default['default'].Event(EVENT_SHOWN$2, {\n relatedTarget: relatedTarget\n });\n\n var transitionComplete = function transitionComplete() {\n if (_this4._config.focus) {\n _this4._element.focus();\n }\n\n _this4._isTransitioning = false;\n $__default['default'](_this4._element).trigger(shownEvent);\n };\n\n if (transition) {\n var transitionDuration = Util.getTransitionDurationFromElement(this._dialog);\n $__default['default'](this._dialog).one(Util.TRANSITION_END, transitionComplete).emulateTransitionEnd(transitionDuration);\n } else {\n transitionComplete();\n }\n };\n\n _proto._enforceFocus = function _enforceFocus() {\n var _this5 = this;\n\n $__default['default'](document).off(EVENT_FOCUSIN) // Guard against infinite focus loop\n .on(EVENT_FOCUSIN, function (event) {\n if (document !== event.target && _this5._element !== event.target && $__default['default'](_this5._element).has(event.target).length === 0) {\n _this5._element.focus();\n }\n });\n };\n\n _proto._setEscapeEvent = function _setEscapeEvent() {\n var _this6 = this;\n\n if (this._isShown) {\n $__default['default'](this._element).on(EVENT_KEYDOWN_DISMISS, function (event) {\n if (_this6._config.keyboard && event.which === ESCAPE_KEYCODE$1) {\n event.preventDefault();\n\n _this6.hide();\n } else if (!_this6._config.keyboard && event.which === ESCAPE_KEYCODE$1) {\n _this6._triggerBackdropTransition();\n }\n });\n } else if (!this._isShown) {\n $__default['default'](this._element).off(EVENT_KEYDOWN_DISMISS);\n }\n };\n\n _proto._setResizeEvent = function _setResizeEvent() {\n var _this7 = this;\n\n if (this._isShown) {\n $__default['default'](window).on(EVENT_RESIZE, function (event) {\n return _this7.handleUpdate(event);\n });\n } else {\n $__default['default'](window).off(EVENT_RESIZE);\n }\n };\n\n _proto._hideModal = function _hideModal() {\n var _this8 = this;\n\n this._element.style.display = 'none';\n\n this._element.setAttribute('aria-hidden', true);\n\n this._element.removeAttribute('aria-modal');\n\n this._element.removeAttribute('role');\n\n this._isTransitioning = false;\n\n this._showBackdrop(function () {\n $__default['default'](document.body).removeClass(CLASS_NAME_OPEN);\n\n _this8._resetAdjustments();\n\n _this8._resetScrollbar();\n\n $__default['default'](_this8._element).trigger(EVENT_HIDDEN$2);\n });\n };\n\n _proto._removeBackdrop = function _removeBackdrop() {\n if (this._backdrop) {\n $__default['default'](this._backdrop).remove();\n this._backdrop = null;\n }\n };\n\n _proto._showBackdrop = function _showBackdrop(callback) {\n var _this9 = this;\n\n var animate = $__default['default'](this._element).hasClass(CLASS_NAME_FADE$1) ? CLASS_NAME_FADE$1 : '';\n\n if (this._isShown && this._config.backdrop) {\n this._backdrop = document.createElement('div');\n this._backdrop.className = CLASS_NAME_BACKDROP;\n\n if (animate) {\n this._backdrop.classList.add(animate);\n }\n\n $__default['default'](this._backdrop).appendTo(document.body);\n $__default['default'](this._element).on(EVENT_CLICK_DISMISS, function (event) {\n if (_this9._ignoreBackdropClick) {\n _this9._ignoreBackdropClick = false;\n return;\n }\n\n if (event.target !== event.currentTarget) {\n return;\n }\n\n if (_this9._config.backdrop === 'static') {\n _this9._triggerBackdropTransition();\n } else {\n _this9.hide();\n }\n });\n\n if (animate) {\n Util.reflow(this._backdrop);\n }\n\n $__default['default'](this._backdrop).addClass(CLASS_NAME_SHOW$3);\n\n if (!callback) {\n return;\n }\n\n if (!animate) {\n callback();\n return;\n }\n\n var backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop);\n $__default['default'](this._backdrop).one(Util.TRANSITION_END, callback).emulateTransitionEnd(backdropTransitionDuration);\n } else if (!this._isShown && this._backdrop) {\n $__default['default'](this._backdrop).removeClass(CLASS_NAME_SHOW$3);\n\n var callbackRemove = function callbackRemove() {\n _this9._removeBackdrop();\n\n if (callback) {\n callback();\n }\n };\n\n if ($__default['default'](this._element).hasClass(CLASS_NAME_FADE$1)) {\n var _backdropTransitionDuration = Util.getTransitionDurationFromElement(this._backdrop);\n\n $__default['default'](this._backdrop).one(Util.TRANSITION_END, callbackRemove).emulateTransitionEnd(_backdropTransitionDuration);\n } else {\n callbackRemove();\n }\n } else if (callback) {\n callback();\n }\n } // ----------------------------------------------------------------------\n // the following methods are used to handle overflowing modals\n // todo (fat): these should probably be refactored out of modal.js\n // ----------------------------------------------------------------------\n ;\n\n _proto._adjustDialog = function _adjustDialog() {\n var isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n\n if (!this._isBodyOverflowing && isModalOverflowing) {\n this._element.style.paddingLeft = this._scrollbarWidth + \"px\";\n }\n\n if (this._isBodyOverflowing && !isModalOverflowing) {\n this._element.style.paddingRight = this._scrollbarWidth + \"px\";\n }\n };\n\n _proto._resetAdjustments = function _resetAdjustments() {\n this._element.style.paddingLeft = '';\n this._element.style.paddingRight = '';\n };\n\n _proto._checkScrollbar = function _checkScrollbar() {\n var rect = document.body.getBoundingClientRect();\n this._isBodyOverflowing = Math.round(rect.left + rect.right) < window.innerWidth;\n this._scrollbarWidth = this._getScrollbarWidth();\n };\n\n _proto._setScrollbar = function _setScrollbar() {\n var _this10 = this;\n\n if (this._isBodyOverflowing) {\n // Note: DOMNode.style.paddingRight returns the actual value or '' if not set\n // while $(DOMNode).css('padding-right') returns the calculated value or 0 if not set\n var fixedContent = [].slice.call(document.querySelectorAll(SELECTOR_FIXED_CONTENT));\n var stickyContent = [].slice.call(document.querySelectorAll(SELECTOR_STICKY_CONTENT)); // Adjust fixed content padding\n\n $__default['default'](fixedContent).each(function (index, element) {\n var actualPadding = element.style.paddingRight;\n var calculatedPadding = $__default['default'](element).css('padding-right');\n $__default['default'](element).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + _this10._scrollbarWidth + \"px\");\n }); // Adjust sticky content margin\n\n $__default['default'](stickyContent).each(function (index, element) {\n var actualMargin = element.style.marginRight;\n var calculatedMargin = $__default['default'](element).css('margin-right');\n $__default['default'](element).data('margin-right', actualMargin).css('margin-right', parseFloat(calculatedMargin) - _this10._scrollbarWidth + \"px\");\n }); // Adjust body padding\n\n var actualPadding = document.body.style.paddingRight;\n var calculatedPadding = $__default['default'](document.body).css('padding-right');\n $__default['default'](document.body).data('padding-right', actualPadding).css('padding-right', parseFloat(calculatedPadding) + this._scrollbarWidth + \"px\");\n }\n\n $__default['default'](document.body).addClass(CLASS_NAME_OPEN);\n };\n\n _proto._resetScrollbar = function _resetScrollbar() {\n // Restore fixed content padding\n var fixedContent = [].slice.call(document.querySelectorAll(SELECTOR_FIXED_CONTENT));\n $__default['default'](fixedContent).each(function (index, element) {\n var padding = $__default['default'](element).data('padding-right');\n $__default['default'](element).removeData('padding-right');\n element.style.paddingRight = padding ? padding : '';\n }); // Restore sticky content\n\n var elements = [].slice.call(document.querySelectorAll(\"\" + SELECTOR_STICKY_CONTENT));\n $__default['default'](elements).each(function (index, element) {\n var margin = $__default['default'](element).data('margin-right');\n\n if (typeof margin !== 'undefined') {\n $__default['default'](element).css('margin-right', margin).removeData('margin-right');\n }\n }); // Restore body padding\n\n var padding = $__default['default'](document.body).data('padding-right');\n $__default['default'](document.body).removeData('padding-right');\n document.body.style.paddingRight = padding ? padding : '';\n };\n\n _proto._getScrollbarWidth = function _getScrollbarWidth() {\n // thx d.walsh\n var scrollDiv = document.createElement('div');\n scrollDiv.className = CLASS_NAME_SCROLLBAR_MEASURER;\n document.body.appendChild(scrollDiv);\n var scrollbarWidth = scrollDiv.getBoundingClientRect().width - scrollDiv.clientWidth;\n document.body.removeChild(scrollDiv);\n return scrollbarWidth;\n } // Static\n ;\n\n Modal._jQueryInterface = function _jQueryInterface(config, relatedTarget) {\n return this.each(function () {\n var data = $__default['default'](this).data(DATA_KEY$5);\n\n var _config = _extends({}, Default$3, $__default['default'](this).data(), typeof config === 'object' && config ? config : {});\n\n if (!data) {\n data = new Modal(this, _config);\n $__default['default'](this).data(DATA_KEY$5, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config](relatedTarget);\n } else if (_config.show) {\n data.show(relatedTarget);\n }\n });\n };\n\n _createClass(Modal, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$5;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$3;\n }\n }]);\n\n return Modal;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API$5, SELECTOR_DATA_TOGGLE$3, function (event) {\n var _this11 = this;\n\n var target;\n var selector = Util.getSelectorFromElement(this);\n\n if (selector) {\n target = document.querySelector(selector);\n }\n\n var config = $__default['default'](target).data(DATA_KEY$5) ? 'toggle' : _extends({}, $__default['default'](target).data(), $__default['default'](this).data());\n\n if (this.tagName === 'A' || this.tagName === 'AREA') {\n event.preventDefault();\n }\n\n var $target = $__default['default'](target).one(EVENT_SHOW$2, function (showEvent) {\n if (showEvent.isDefaultPrevented()) {\n // Only register focus restorer if modal will actually get shown\n return;\n }\n\n $target.one(EVENT_HIDDEN$2, function () {\n if ($__default['default'](_this11).is(':visible')) {\n _this11.focus();\n }\n });\n });\n\n Modal._jQueryInterface.call($__default['default'](target), config, this);\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$5] = Modal._jQueryInterface;\n $__default['default'].fn[NAME$5].Constructor = Modal;\n\n $__default['default'].fn[NAME$5].noConflict = function () {\n $__default['default'].fn[NAME$5] = JQUERY_NO_CONFLICT$5;\n return Modal._jQueryInterface;\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap (v4.6.0): tools/sanitizer.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n var uriAttrs = ['background', 'cite', 'href', 'itemtype', 'longdesc', 'poster', 'src', 'xlink:href'];\n var ARIA_ATTRIBUTE_PATTERN = /^aria-[\\w-]*$/i;\n var DefaultWhitelist = {\n // Global attributes allowed on any supplied element below.\n '*': ['class', 'dir', 'id', 'lang', 'role', ARIA_ATTRIBUTE_PATTERN],\n a: ['target', 'href', 'title', 'rel'],\n area: [],\n b: [],\n br: [],\n col: [],\n code: [],\n div: [],\n em: [],\n hr: [],\n h1: [],\n h2: [],\n h3: [],\n h4: [],\n h5: [],\n h6: [],\n i: [],\n img: ['src', 'srcset', 'alt', 'title', 'width', 'height'],\n li: [],\n ol: [],\n p: [],\n pre: [],\n s: [],\n small: [],\n span: [],\n sub: [],\n sup: [],\n strong: [],\n u: [],\n ul: []\n };\n /**\n * A pattern that recognizes a commonly useful subset of URLs that are safe.\n *\n * Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts\n */\n\n var SAFE_URL_PATTERN = /^(?:(?:https?|mailto|ftp|tel|file):|[^#&/:?]*(?:[#/?]|$))/gi;\n /**\n * A pattern that matches safe data URLs. Only matches image, video and audio types.\n *\n * Shoutout to Angular 7 https://github.com/angular/angular/blob/7.2.4/packages/core/src/sanitization/url_sanitizer.ts\n */\n\n var DATA_URL_PATTERN = /^data:(?:image\\/(?:bmp|gif|jpeg|jpg|png|tiff|webp)|video\\/(?:mpeg|mp4|ogg|webm)|audio\\/(?:mp3|oga|ogg|opus));base64,[\\d+/a-z]+=*$/i;\n\n function allowedAttribute(attr, allowedAttributeList) {\n var attrName = attr.nodeName.toLowerCase();\n\n if (allowedAttributeList.indexOf(attrName) !== -1) {\n if (uriAttrs.indexOf(attrName) !== -1) {\n return Boolean(attr.nodeValue.match(SAFE_URL_PATTERN) || attr.nodeValue.match(DATA_URL_PATTERN));\n }\n\n return true;\n }\n\n var regExp = allowedAttributeList.filter(function (attrRegex) {\n return attrRegex instanceof RegExp;\n }); // Check if a regular expression validates the attribute.\n\n for (var i = 0, len = regExp.length; i < len; i++) {\n if (attrName.match(regExp[i])) {\n return true;\n }\n }\n\n return false;\n }\n\n function sanitizeHtml(unsafeHtml, whiteList, sanitizeFn) {\n if (unsafeHtml.length === 0) {\n return unsafeHtml;\n }\n\n if (sanitizeFn && typeof sanitizeFn === 'function') {\n return sanitizeFn(unsafeHtml);\n }\n\n var domParser = new window.DOMParser();\n var createdDocument = domParser.parseFromString(unsafeHtml, 'text/html');\n var whitelistKeys = Object.keys(whiteList);\n var elements = [].slice.call(createdDocument.body.querySelectorAll('*'));\n\n var _loop = function _loop(i, len) {\n var el = elements[i];\n var elName = el.nodeName.toLowerCase();\n\n if (whitelistKeys.indexOf(el.nodeName.toLowerCase()) === -1) {\n el.parentNode.removeChild(el);\n return \"continue\";\n }\n\n var attributeList = [].slice.call(el.attributes);\n var whitelistedAttributes = [].concat(whiteList['*'] || [], whiteList[elName] || []);\n attributeList.forEach(function (attr) {\n if (!allowedAttribute(attr, whitelistedAttributes)) {\n el.removeAttribute(attr.nodeName);\n }\n });\n };\n\n for (var i = 0, len = elements.length; i < len; i++) {\n var _ret = _loop(i);\n\n if (_ret === \"continue\") continue;\n }\n\n return createdDocument.body.innerHTML;\n }\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$6 = 'tooltip';\n var VERSION$6 = '4.6.0';\n var DATA_KEY$6 = 'bs.tooltip';\n var EVENT_KEY$6 = \".\" + DATA_KEY$6;\n var JQUERY_NO_CONFLICT$6 = $__default['default'].fn[NAME$6];\n var CLASS_PREFIX = 'bs-tooltip';\n var BSCLS_PREFIX_REGEX = new RegExp(\"(^|\\\\s)\" + CLASS_PREFIX + \"\\\\S+\", 'g');\n var DISALLOWED_ATTRIBUTES = ['sanitize', 'whiteList', 'sanitizeFn'];\n var DefaultType$4 = {\n animation: 'boolean',\n template: 'string',\n title: '(string|element|function)',\n trigger: 'string',\n delay: '(number|object)',\n html: 'boolean',\n selector: '(string|boolean)',\n placement: '(string|function)',\n offset: '(number|string|function)',\n container: '(string|element|boolean)',\n fallbackPlacement: '(string|array)',\n boundary: '(string|element)',\n customClass: '(string|function)',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n whiteList: 'object',\n popperConfig: '(null|object)'\n };\n var AttachmentMap = {\n AUTO: 'auto',\n TOP: 'top',\n RIGHT: 'right',\n BOTTOM: 'bottom',\n LEFT: 'left'\n };\n var Default$4 = {\n animation: true,\n template: '<div class=\"tooltip\" role=\"tooltip\">' + '<div class=\"arrow\"></div>' + '<div class=\"tooltip-inner\"></div></div>',\n trigger: 'hover focus',\n title: '',\n delay: 0,\n html: false,\n selector: false,\n placement: 'top',\n offset: 0,\n container: false,\n fallbackPlacement: 'flip',\n boundary: 'scrollParent',\n customClass: '',\n sanitize: true,\n sanitizeFn: null,\n whiteList: DefaultWhitelist,\n popperConfig: null\n };\n var HOVER_STATE_SHOW = 'show';\n var HOVER_STATE_OUT = 'out';\n var Event = {\n HIDE: \"hide\" + EVENT_KEY$6,\n HIDDEN: \"hidden\" + EVENT_KEY$6,\n SHOW: \"show\" + EVENT_KEY$6,\n SHOWN: \"shown\" + EVENT_KEY$6,\n INSERTED: \"inserted\" + EVENT_KEY$6,\n CLICK: \"click\" + EVENT_KEY$6,\n FOCUSIN: \"focusin\" + EVENT_KEY$6,\n FOCUSOUT: \"focusout\" + EVENT_KEY$6,\n MOUSEENTER: \"mouseenter\" + EVENT_KEY$6,\n MOUSELEAVE: \"mouseleave\" + EVENT_KEY$6\n };\n var CLASS_NAME_FADE$2 = 'fade';\n var CLASS_NAME_SHOW$4 = 'show';\n var SELECTOR_TOOLTIP_INNER = '.tooltip-inner';\n var SELECTOR_ARROW = '.arrow';\n var TRIGGER_HOVER = 'hover';\n var TRIGGER_FOCUS = 'focus';\n var TRIGGER_CLICK = 'click';\n var TRIGGER_MANUAL = 'manual';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Tooltip = /*#__PURE__*/function () {\n function Tooltip(element, config) {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s tooltips require Popper (https://popper.js.org)');\n } // private\n\n\n this._isEnabled = true;\n this._timeout = 0;\n this._hoverState = '';\n this._activeTrigger = {};\n this._popper = null; // Protected\n\n this.element = element;\n this.config = this._getConfig(config);\n this.tip = null;\n\n this._setListeners();\n } // Getters\n\n\n var _proto = Tooltip.prototype;\n\n // Public\n _proto.enable = function enable() {\n this._isEnabled = true;\n };\n\n _proto.disable = function disable() {\n this._isEnabled = false;\n };\n\n _proto.toggleEnabled = function toggleEnabled() {\n this._isEnabled = !this._isEnabled;\n };\n\n _proto.toggle = function toggle(event) {\n if (!this._isEnabled) {\n return;\n }\n\n if (event) {\n var dataKey = this.constructor.DATA_KEY;\n var context = $__default['default'](event.currentTarget).data(dataKey);\n\n if (!context) {\n context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n $__default['default'](event.currentTarget).data(dataKey, context);\n }\n\n context._activeTrigger.click = !context._activeTrigger.click;\n\n if (context._isWithActiveTrigger()) {\n context._enter(null, context);\n } else {\n context._leave(null, context);\n }\n } else {\n if ($__default['default'](this.getTipElement()).hasClass(CLASS_NAME_SHOW$4)) {\n this._leave(null, this);\n\n return;\n }\n\n this._enter(null, this);\n }\n };\n\n _proto.dispose = function dispose() {\n clearTimeout(this._timeout);\n $__default['default'].removeData(this.element, this.constructor.DATA_KEY);\n $__default['default'](this.element).off(this.constructor.EVENT_KEY);\n $__default['default'](this.element).closest('.modal').off('hide.bs.modal', this._hideModalHandler);\n\n if (this.tip) {\n $__default['default'](this.tip).remove();\n }\n\n this._isEnabled = null;\n this._timeout = null;\n this._hoverState = null;\n this._activeTrigger = null;\n\n if (this._popper) {\n this._popper.destroy();\n }\n\n this._popper = null;\n this.element = null;\n this.config = null;\n this.tip = null;\n };\n\n _proto.show = function show() {\n var _this = this;\n\n if ($__default['default'](this.element).css('display') === 'none') {\n throw new Error('Please use show on visible elements');\n }\n\n var showEvent = $__default['default'].Event(this.constructor.Event.SHOW);\n\n if (this.isWithContent() && this._isEnabled) {\n $__default['default'](this.element).trigger(showEvent);\n var shadowRoot = Util.findShadowRoot(this.element);\n var isInTheDom = $__default['default'].contains(shadowRoot !== null ? shadowRoot : this.element.ownerDocument.documentElement, this.element);\n\n if (showEvent.isDefaultPrevented() || !isInTheDom) {\n return;\n }\n\n var tip = this.getTipElement();\n var tipId = Util.getUID(this.constructor.NAME);\n tip.setAttribute('id', tipId);\n this.element.setAttribute('aria-describedby', tipId);\n this.setContent();\n\n if (this.config.animation) {\n $__default['default'](tip).addClass(CLASS_NAME_FADE$2);\n }\n\n var placement = typeof this.config.placement === 'function' ? this.config.placement.call(this, tip, this.element) : this.config.placement;\n\n var attachment = this._getAttachment(placement);\n\n this.addAttachmentClass(attachment);\n\n var container = this._getContainer();\n\n $__default['default'](tip).data(this.constructor.DATA_KEY, this);\n\n if (!$__default['default'].contains(this.element.ownerDocument.documentElement, this.tip)) {\n $__default['default'](tip).appendTo(container);\n }\n\n $__default['default'](this.element).trigger(this.constructor.Event.INSERTED);\n this._popper = new Popper(this.element, tip, this._getPopperConfig(attachment));\n $__default['default'](tip).addClass(CLASS_NAME_SHOW$4);\n $__default['default'](tip).addClass(this.config.customClass); // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n if ('ontouchstart' in document.documentElement) {\n $__default['default'](document.body).children().on('mouseover', null, $__default['default'].noop);\n }\n\n var complete = function complete() {\n if (_this.config.animation) {\n _this._fixTransition();\n }\n\n var prevHoverState = _this._hoverState;\n _this._hoverState = null;\n $__default['default'](_this.element).trigger(_this.constructor.Event.SHOWN);\n\n if (prevHoverState === HOVER_STATE_OUT) {\n _this._leave(null, _this);\n }\n };\n\n if ($__default['default'](this.tip).hasClass(CLASS_NAME_FADE$2)) {\n var transitionDuration = Util.getTransitionDurationFromElement(this.tip);\n $__default['default'](this.tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n } else {\n complete();\n }\n }\n };\n\n _proto.hide = function hide(callback) {\n var _this2 = this;\n\n var tip = this.getTipElement();\n var hideEvent = $__default['default'].Event(this.constructor.Event.HIDE);\n\n var complete = function complete() {\n if (_this2._hoverState !== HOVER_STATE_SHOW && tip.parentNode) {\n tip.parentNode.removeChild(tip);\n }\n\n _this2._cleanTipClass();\n\n _this2.element.removeAttribute('aria-describedby');\n\n $__default['default'](_this2.element).trigger(_this2.constructor.Event.HIDDEN);\n\n if (_this2._popper !== null) {\n _this2._popper.destroy();\n }\n\n if (callback) {\n callback();\n }\n };\n\n $__default['default'](this.element).trigger(hideEvent);\n\n if (hideEvent.isDefaultPrevented()) {\n return;\n }\n\n $__default['default'](tip).removeClass(CLASS_NAME_SHOW$4); // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n\n if ('ontouchstart' in document.documentElement) {\n $__default['default'](document.body).children().off('mouseover', null, $__default['default'].noop);\n }\n\n this._activeTrigger[TRIGGER_CLICK] = false;\n this._activeTrigger[TRIGGER_FOCUS] = false;\n this._activeTrigger[TRIGGER_HOVER] = false;\n\n if ($__default['default'](this.tip).hasClass(CLASS_NAME_FADE$2)) {\n var transitionDuration = Util.getTransitionDurationFromElement(tip);\n $__default['default'](tip).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n } else {\n complete();\n }\n\n this._hoverState = '';\n };\n\n _proto.update = function update() {\n if (this._popper !== null) {\n this._popper.scheduleUpdate();\n }\n } // Protected\n ;\n\n _proto.isWithContent = function isWithContent() {\n return Boolean(this.getTitle());\n };\n\n _proto.addAttachmentClass = function addAttachmentClass(attachment) {\n $__default['default'](this.getTipElement()).addClass(CLASS_PREFIX + \"-\" + attachment);\n };\n\n _proto.getTipElement = function getTipElement() {\n this.tip = this.tip || $__default['default'](this.config.template)[0];\n return this.tip;\n };\n\n _proto.setContent = function setContent() {\n var tip = this.getTipElement();\n this.setElementContent($__default['default'](tip.querySelectorAll(SELECTOR_TOOLTIP_INNER)), this.getTitle());\n $__default['default'](tip).removeClass(CLASS_NAME_FADE$2 + \" \" + CLASS_NAME_SHOW$4);\n };\n\n _proto.setElementContent = function setElementContent($element, content) {\n if (typeof content === 'object' && (content.nodeType || content.jquery)) {\n // Content is a DOM node or a jQuery\n if (this.config.html) {\n if (!$__default['default'](content).parent().is($element)) {\n $element.empty().append(content);\n }\n } else {\n $element.text($__default['default'](content).text());\n }\n\n return;\n }\n\n if (this.config.html) {\n if (this.config.sanitize) {\n content = sanitizeHtml(content, this.config.whiteList, this.config.sanitizeFn);\n }\n\n $element.html(content);\n } else {\n $element.text(content);\n }\n };\n\n _proto.getTitle = function getTitle() {\n var title = this.element.getAttribute('data-original-title');\n\n if (!title) {\n title = typeof this.config.title === 'function' ? this.config.title.call(this.element) : this.config.title;\n }\n\n return title;\n } // Private\n ;\n\n _proto._getPopperConfig = function _getPopperConfig(attachment) {\n var _this3 = this;\n\n var defaultBsConfig = {\n placement: attachment,\n modifiers: {\n offset: this._getOffset(),\n flip: {\n behavior: this.config.fallbackPlacement\n },\n arrow: {\n element: SELECTOR_ARROW\n },\n preventOverflow: {\n boundariesElement: this.config.boundary\n }\n },\n onCreate: function onCreate(data) {\n if (data.originalPlacement !== data.placement) {\n _this3._handlePopperPlacementChange(data);\n }\n },\n onUpdate: function onUpdate(data) {\n return _this3._handlePopperPlacementChange(data);\n }\n };\n return _extends({}, defaultBsConfig, this.config.popperConfig);\n };\n\n _proto._getOffset = function _getOffset() {\n var _this4 = this;\n\n var offset = {};\n\n if (typeof this.config.offset === 'function') {\n offset.fn = function (data) {\n data.offsets = _extends({}, data.offsets, _this4.config.offset(data.offsets, _this4.element) || {});\n return data;\n };\n } else {\n offset.offset = this.config.offset;\n }\n\n return offset;\n };\n\n _proto._getContainer = function _getContainer() {\n if (this.config.container === false) {\n return document.body;\n }\n\n if (Util.isElement(this.config.container)) {\n return $__default['default'](this.config.container);\n }\n\n return $__default['default'](document).find(this.config.container);\n };\n\n _proto._getAttachment = function _getAttachment(placement) {\n return AttachmentMap[placement.toUpperCase()];\n };\n\n _proto._setListeners = function _setListeners() {\n var _this5 = this;\n\n var triggers = this.config.trigger.split(' ');\n triggers.forEach(function (trigger) {\n if (trigger === 'click') {\n $__default['default'](_this5.element).on(_this5.constructor.Event.CLICK, _this5.config.selector, function (event) {\n return _this5.toggle(event);\n });\n } else if (trigger !== TRIGGER_MANUAL) {\n var eventIn = trigger === TRIGGER_HOVER ? _this5.constructor.Event.MOUSEENTER : _this5.constructor.Event.FOCUSIN;\n var eventOut = trigger === TRIGGER_HOVER ? _this5.constructor.Event.MOUSELEAVE : _this5.constructor.Event.FOCUSOUT;\n $__default['default'](_this5.element).on(eventIn, _this5.config.selector, function (event) {\n return _this5._enter(event);\n }).on(eventOut, _this5.config.selector, function (event) {\n return _this5._leave(event);\n });\n }\n });\n\n this._hideModalHandler = function () {\n if (_this5.element) {\n _this5.hide();\n }\n };\n\n $__default['default'](this.element).closest('.modal').on('hide.bs.modal', this._hideModalHandler);\n\n if (this.config.selector) {\n this.config = _extends({}, this.config, {\n trigger: 'manual',\n selector: ''\n });\n } else {\n this._fixTitle();\n }\n };\n\n _proto._fixTitle = function _fixTitle() {\n var titleType = typeof this.element.getAttribute('data-original-title');\n\n if (this.element.getAttribute('title') || titleType !== 'string') {\n this.element.setAttribute('data-original-title', this.element.getAttribute('title') || '');\n this.element.setAttribute('title', '');\n }\n };\n\n _proto._enter = function _enter(event, context) {\n var dataKey = this.constructor.DATA_KEY;\n context = context || $__default['default'](event.currentTarget).data(dataKey);\n\n if (!context) {\n context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n $__default['default'](event.currentTarget).data(dataKey, context);\n }\n\n if (event) {\n context._activeTrigger[event.type === 'focusin' ? TRIGGER_FOCUS : TRIGGER_HOVER] = true;\n }\n\n if ($__default['default'](context.getTipElement()).hasClass(CLASS_NAME_SHOW$4) || context._hoverState === HOVER_STATE_SHOW) {\n context._hoverState = HOVER_STATE_SHOW;\n return;\n }\n\n clearTimeout(context._timeout);\n context._hoverState = HOVER_STATE_SHOW;\n\n if (!context.config.delay || !context.config.delay.show) {\n context.show();\n return;\n }\n\n context._timeout = setTimeout(function () {\n if (context._hoverState === HOVER_STATE_SHOW) {\n context.show();\n }\n }, context.config.delay.show);\n };\n\n _proto._leave = function _leave(event, context) {\n var dataKey = this.constructor.DATA_KEY;\n context = context || $__default['default'](event.currentTarget).data(dataKey);\n\n if (!context) {\n context = new this.constructor(event.currentTarget, this._getDelegateConfig());\n $__default['default'](event.currentTarget).data(dataKey, context);\n }\n\n if (event) {\n context._activeTrigger[event.type === 'focusout' ? TRIGGER_FOCUS : TRIGGER_HOVER] = false;\n }\n\n if (context._isWithActiveTrigger()) {\n return;\n }\n\n clearTimeout(context._timeout);\n context._hoverState = HOVER_STATE_OUT;\n\n if (!context.config.delay || !context.config.delay.hide) {\n context.hide();\n return;\n }\n\n context._timeout = setTimeout(function () {\n if (context._hoverState === HOVER_STATE_OUT) {\n context.hide();\n }\n }, context.config.delay.hide);\n };\n\n _proto._isWithActiveTrigger = function _isWithActiveTrigger() {\n for (var trigger in this._activeTrigger) {\n if (this._activeTrigger[trigger]) {\n return true;\n }\n }\n\n return false;\n };\n\n _proto._getConfig = function _getConfig(config) {\n var dataAttributes = $__default['default'](this.element).data();\n Object.keys(dataAttributes).forEach(function (dataAttr) {\n if (DISALLOWED_ATTRIBUTES.indexOf(dataAttr) !== -1) {\n delete dataAttributes[dataAttr];\n }\n });\n config = _extends({}, this.constructor.Default, dataAttributes, typeof config === 'object' && config ? config : {});\n\n if (typeof config.delay === 'number') {\n config.delay = {\n show: config.delay,\n hide: config.delay\n };\n }\n\n if (typeof config.title === 'number') {\n config.title = config.title.toString();\n }\n\n if (typeof config.content === 'number') {\n config.content = config.content.toString();\n }\n\n Util.typeCheckConfig(NAME$6, config, this.constructor.DefaultType);\n\n if (config.sanitize) {\n config.template = sanitizeHtml(config.template, config.whiteList, config.sanitizeFn);\n }\n\n return config;\n };\n\n _proto._getDelegateConfig = function _getDelegateConfig() {\n var config = {};\n\n if (this.config) {\n for (var key in this.config) {\n if (this.constructor.Default[key] !== this.config[key]) {\n config[key] = this.config[key];\n }\n }\n }\n\n return config;\n };\n\n _proto._cleanTipClass = function _cleanTipClass() {\n var $tip = $__default['default'](this.getTipElement());\n var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX);\n\n if (tabClass !== null && tabClass.length) {\n $tip.removeClass(tabClass.join(''));\n }\n };\n\n _proto._handlePopperPlacementChange = function _handlePopperPlacementChange(popperData) {\n this.tip = popperData.instance.popper;\n\n this._cleanTipClass();\n\n this.addAttachmentClass(this._getAttachment(popperData.placement));\n };\n\n _proto._fixTransition = function _fixTransition() {\n var tip = this.getTipElement();\n var initConfigAnimation = this.config.animation;\n\n if (tip.getAttribute('x-placement') !== null) {\n return;\n }\n\n $__default['default'](tip).removeClass(CLASS_NAME_FADE$2);\n this.config.animation = false;\n this.hide();\n this.show();\n this.config.animation = initConfigAnimation;\n } // Static\n ;\n\n Tooltip._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var $element = $__default['default'](this);\n var data = $element.data(DATA_KEY$6);\n\n var _config = typeof config === 'object' && config;\n\n if (!data && /dispose|hide/.test(config)) {\n return;\n }\n\n if (!data) {\n data = new Tooltip(this, _config);\n $element.data(DATA_KEY$6, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n _createClass(Tooltip, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$6;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$4;\n }\n }, {\n key: \"NAME\",\n get: function get() {\n return NAME$6;\n }\n }, {\n key: \"DATA_KEY\",\n get: function get() {\n return DATA_KEY$6;\n }\n }, {\n key: \"Event\",\n get: function get() {\n return Event;\n }\n }, {\n key: \"EVENT_KEY\",\n get: function get() {\n return EVENT_KEY$6;\n }\n }, {\n key: \"DefaultType\",\n get: function get() {\n return DefaultType$4;\n }\n }]);\n\n return Tooltip;\n }();\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'].fn[NAME$6] = Tooltip._jQueryInterface;\n $__default['default'].fn[NAME$6].Constructor = Tooltip;\n\n $__default['default'].fn[NAME$6].noConflict = function () {\n $__default['default'].fn[NAME$6] = JQUERY_NO_CONFLICT$6;\n return Tooltip._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$7 = 'popover';\n var VERSION$7 = '4.6.0';\n var DATA_KEY$7 = 'bs.popover';\n var EVENT_KEY$7 = \".\" + DATA_KEY$7;\n var JQUERY_NO_CONFLICT$7 = $__default['default'].fn[NAME$7];\n var CLASS_PREFIX$1 = 'bs-popover';\n var BSCLS_PREFIX_REGEX$1 = new RegExp(\"(^|\\\\s)\" + CLASS_PREFIX$1 + \"\\\\S+\", 'g');\n\n var Default$5 = _extends({}, Tooltip.Default, {\n placement: 'right',\n trigger: 'click',\n content: '',\n template: '<div class=\"popover\" role=\"tooltip\">' + '<div class=\"arrow\"></div>' + '<h3 class=\"popover-header\"></h3>' + '<div class=\"popover-body\"></div></div>'\n });\n\n var DefaultType$5 = _extends({}, Tooltip.DefaultType, {\n content: '(string|element|function)'\n });\n\n var CLASS_NAME_FADE$3 = 'fade';\n var CLASS_NAME_SHOW$5 = 'show';\n var SELECTOR_TITLE = '.popover-header';\n var SELECTOR_CONTENT = '.popover-body';\n var Event$1 = {\n HIDE: \"hide\" + EVENT_KEY$7,\n HIDDEN: \"hidden\" + EVENT_KEY$7,\n SHOW: \"show\" + EVENT_KEY$7,\n SHOWN: \"shown\" + EVENT_KEY$7,\n INSERTED: \"inserted\" + EVENT_KEY$7,\n CLICK: \"click\" + EVENT_KEY$7,\n FOCUSIN: \"focusin\" + EVENT_KEY$7,\n FOCUSOUT: \"focusout\" + EVENT_KEY$7,\n MOUSEENTER: \"mouseenter\" + EVENT_KEY$7,\n MOUSELEAVE: \"mouseleave\" + EVENT_KEY$7\n };\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Popover = /*#__PURE__*/function (_Tooltip) {\n _inheritsLoose(Popover, _Tooltip);\n\n function Popover() {\n return _Tooltip.apply(this, arguments) || this;\n }\n\n var _proto = Popover.prototype;\n\n // Overrides\n _proto.isWithContent = function isWithContent() {\n return this.getTitle() || this._getContent();\n };\n\n _proto.addAttachmentClass = function addAttachmentClass(attachment) {\n $__default['default'](this.getTipElement()).addClass(CLASS_PREFIX$1 + \"-\" + attachment);\n };\n\n _proto.getTipElement = function getTipElement() {\n this.tip = this.tip || $__default['default'](this.config.template)[0];\n return this.tip;\n };\n\n _proto.setContent = function setContent() {\n var $tip = $__default['default'](this.getTipElement()); // We use append for html objects to maintain js events\n\n this.setElementContent($tip.find(SELECTOR_TITLE), this.getTitle());\n\n var content = this._getContent();\n\n if (typeof content === 'function') {\n content = content.call(this.element);\n }\n\n this.setElementContent($tip.find(SELECTOR_CONTENT), content);\n $tip.removeClass(CLASS_NAME_FADE$3 + \" \" + CLASS_NAME_SHOW$5);\n } // Private\n ;\n\n _proto._getContent = function _getContent() {\n return this.element.getAttribute('data-content') || this.config.content;\n };\n\n _proto._cleanTipClass = function _cleanTipClass() {\n var $tip = $__default['default'](this.getTipElement());\n var tabClass = $tip.attr('class').match(BSCLS_PREFIX_REGEX$1);\n\n if (tabClass !== null && tabClass.length > 0) {\n $tip.removeClass(tabClass.join(''));\n }\n } // Static\n ;\n\n Popover._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var data = $__default['default'](this).data(DATA_KEY$7);\n\n var _config = typeof config === 'object' ? config : null;\n\n if (!data && /dispose|hide/.test(config)) {\n return;\n }\n\n if (!data) {\n data = new Popover(this, _config);\n $__default['default'](this).data(DATA_KEY$7, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n _createClass(Popover, null, [{\n key: \"VERSION\",\n // Getters\n get: function get() {\n return VERSION$7;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$5;\n }\n }, {\n key: \"NAME\",\n get: function get() {\n return NAME$7;\n }\n }, {\n key: \"DATA_KEY\",\n get: function get() {\n return DATA_KEY$7;\n }\n }, {\n key: \"Event\",\n get: function get() {\n return Event$1;\n }\n }, {\n key: \"EVENT_KEY\",\n get: function get() {\n return EVENT_KEY$7;\n }\n }, {\n key: \"DefaultType\",\n get: function get() {\n return DefaultType$5;\n }\n }]);\n\n return Popover;\n }(Tooltip);\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'].fn[NAME$7] = Popover._jQueryInterface;\n $__default['default'].fn[NAME$7].Constructor = Popover;\n\n $__default['default'].fn[NAME$7].noConflict = function () {\n $__default['default'].fn[NAME$7] = JQUERY_NO_CONFLICT$7;\n return Popover._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$8 = 'scrollspy';\n var VERSION$8 = '4.6.0';\n var DATA_KEY$8 = 'bs.scrollspy';\n var EVENT_KEY$8 = \".\" + DATA_KEY$8;\n var DATA_API_KEY$6 = '.data-api';\n var JQUERY_NO_CONFLICT$8 = $__default['default'].fn[NAME$8];\n var Default$6 = {\n offset: 10,\n method: 'auto',\n target: ''\n };\n var DefaultType$6 = {\n offset: 'number',\n method: 'string',\n target: '(string|element)'\n };\n var EVENT_ACTIVATE = \"activate\" + EVENT_KEY$8;\n var EVENT_SCROLL = \"scroll\" + EVENT_KEY$8;\n var EVENT_LOAD_DATA_API$2 = \"load\" + EVENT_KEY$8 + DATA_API_KEY$6;\n var CLASS_NAME_DROPDOWN_ITEM = 'dropdown-item';\n var CLASS_NAME_ACTIVE$2 = 'active';\n var SELECTOR_DATA_SPY = '[data-spy=\"scroll\"]';\n var SELECTOR_NAV_LIST_GROUP = '.nav, .list-group';\n var SELECTOR_NAV_LINKS = '.nav-link';\n var SELECTOR_NAV_ITEMS = '.nav-item';\n var SELECTOR_LIST_ITEMS = '.list-group-item';\n var SELECTOR_DROPDOWN = '.dropdown';\n var SELECTOR_DROPDOWN_ITEMS = '.dropdown-item';\n var SELECTOR_DROPDOWN_TOGGLE = '.dropdown-toggle';\n var METHOD_OFFSET = 'offset';\n var METHOD_POSITION = 'position';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var ScrollSpy = /*#__PURE__*/function () {\n function ScrollSpy(element, config) {\n var _this = this;\n\n this._element = element;\n this._scrollElement = element.tagName === 'BODY' ? window : element;\n this._config = this._getConfig(config);\n this._selector = this._config.target + \" \" + SELECTOR_NAV_LINKS + \",\" + (this._config.target + \" \" + SELECTOR_LIST_ITEMS + \",\") + (this._config.target + \" \" + SELECTOR_DROPDOWN_ITEMS);\n this._offsets = [];\n this._targets = [];\n this._activeTarget = null;\n this._scrollHeight = 0;\n $__default['default'](this._scrollElement).on(EVENT_SCROLL, function (event) {\n return _this._process(event);\n });\n this.refresh();\n\n this._process();\n } // Getters\n\n\n var _proto = ScrollSpy.prototype;\n\n // Public\n _proto.refresh = function refresh() {\n var _this2 = this;\n\n var autoMethod = this._scrollElement === this._scrollElement.window ? METHOD_OFFSET : METHOD_POSITION;\n var offsetMethod = this._config.method === 'auto' ? autoMethod : this._config.method;\n var offsetBase = offsetMethod === METHOD_POSITION ? this._getScrollTop() : 0;\n this._offsets = [];\n this._targets = [];\n this._scrollHeight = this._getScrollHeight();\n var targets = [].slice.call(document.querySelectorAll(this._selector));\n targets.map(function (element) {\n var target;\n var targetSelector = Util.getSelectorFromElement(element);\n\n if (targetSelector) {\n target = document.querySelector(targetSelector);\n }\n\n if (target) {\n var targetBCR = target.getBoundingClientRect();\n\n if (targetBCR.width || targetBCR.height) {\n // TODO (fat): remove sketch reliance on jQuery position/offset\n return [$__default['default'](target)[offsetMethod]().top + offsetBase, targetSelector];\n }\n }\n\n return null;\n }).filter(function (item) {\n return item;\n }).sort(function (a, b) {\n return a[0] - b[0];\n }).forEach(function (item) {\n _this2._offsets.push(item[0]);\n\n _this2._targets.push(item[1]);\n });\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY$8);\n $__default['default'](this._scrollElement).off(EVENT_KEY$8);\n this._element = null;\n this._scrollElement = null;\n this._config = null;\n this._selector = null;\n this._offsets = null;\n this._targets = null;\n this._activeTarget = null;\n this._scrollHeight = null;\n } // Private\n ;\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, Default$6, typeof config === 'object' && config ? config : {});\n\n if (typeof config.target !== 'string' && Util.isElement(config.target)) {\n var id = $__default['default'](config.target).attr('id');\n\n if (!id) {\n id = Util.getUID(NAME$8);\n $__default['default'](config.target).attr('id', id);\n }\n\n config.target = \"#\" + id;\n }\n\n Util.typeCheckConfig(NAME$8, config, DefaultType$6);\n return config;\n };\n\n _proto._getScrollTop = function _getScrollTop() {\n return this._scrollElement === window ? this._scrollElement.pageYOffset : this._scrollElement.scrollTop;\n };\n\n _proto._getScrollHeight = function _getScrollHeight() {\n return this._scrollElement.scrollHeight || Math.max(document.body.scrollHeight, document.documentElement.scrollHeight);\n };\n\n _proto._getOffsetHeight = function _getOffsetHeight() {\n return this._scrollElement === window ? window.innerHeight : this._scrollElement.getBoundingClientRect().height;\n };\n\n _proto._process = function _process() {\n var scrollTop = this._getScrollTop() + this._config.offset;\n\n var scrollHeight = this._getScrollHeight();\n\n var maxScroll = this._config.offset + scrollHeight - this._getOffsetHeight();\n\n if (this._scrollHeight !== scrollHeight) {\n this.refresh();\n }\n\n if (scrollTop >= maxScroll) {\n var target = this._targets[this._targets.length - 1];\n\n if (this._activeTarget !== target) {\n this._activate(target);\n }\n\n return;\n }\n\n if (this._activeTarget && scrollTop < this._offsets[0] && this._offsets[0] > 0) {\n this._activeTarget = null;\n\n this._clear();\n\n return;\n }\n\n for (var i = this._offsets.length; i--;) {\n var isActiveTarget = this._activeTarget !== this._targets[i] && scrollTop >= this._offsets[i] && (typeof this._offsets[i + 1] === 'undefined' || scrollTop < this._offsets[i + 1]);\n\n if (isActiveTarget) {\n this._activate(this._targets[i]);\n }\n }\n };\n\n _proto._activate = function _activate(target) {\n this._activeTarget = target;\n\n this._clear();\n\n var queries = this._selector.split(',').map(function (selector) {\n return selector + \"[data-target=\\\"\" + target + \"\\\"],\" + selector + \"[href=\\\"\" + target + \"\\\"]\";\n });\n\n var $link = $__default['default']([].slice.call(document.querySelectorAll(queries.join(','))));\n\n if ($link.hasClass(CLASS_NAME_DROPDOWN_ITEM)) {\n $link.closest(SELECTOR_DROPDOWN).find(SELECTOR_DROPDOWN_TOGGLE).addClass(CLASS_NAME_ACTIVE$2);\n $link.addClass(CLASS_NAME_ACTIVE$2);\n } else {\n // Set triggered link as active\n $link.addClass(CLASS_NAME_ACTIVE$2); // Set triggered links parents as active\n // With both <ul> and <nav> markup a parent is the previous sibling of any nav ancestor\n\n $link.parents(SELECTOR_NAV_LIST_GROUP).prev(SELECTOR_NAV_LINKS + \", \" + SELECTOR_LIST_ITEMS).addClass(CLASS_NAME_ACTIVE$2); // Handle special case when .nav-link is inside .nav-item\n\n $link.parents(SELECTOR_NAV_LIST_GROUP).prev(SELECTOR_NAV_ITEMS).children(SELECTOR_NAV_LINKS).addClass(CLASS_NAME_ACTIVE$2);\n }\n\n $__default['default'](this._scrollElement).trigger(EVENT_ACTIVATE, {\n relatedTarget: target\n });\n };\n\n _proto._clear = function _clear() {\n [].slice.call(document.querySelectorAll(this._selector)).filter(function (node) {\n return node.classList.contains(CLASS_NAME_ACTIVE$2);\n }).forEach(function (node) {\n return node.classList.remove(CLASS_NAME_ACTIVE$2);\n });\n } // Static\n ;\n\n ScrollSpy._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var data = $__default['default'](this).data(DATA_KEY$8);\n\n var _config = typeof config === 'object' && config;\n\n if (!data) {\n data = new ScrollSpy(this, _config);\n $__default['default'](this).data(DATA_KEY$8, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n _createClass(ScrollSpy, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$8;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$6;\n }\n }]);\n\n return ScrollSpy;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](window).on(EVENT_LOAD_DATA_API$2, function () {\n var scrollSpys = [].slice.call(document.querySelectorAll(SELECTOR_DATA_SPY));\n var scrollSpysLength = scrollSpys.length;\n\n for (var i = scrollSpysLength; i--;) {\n var $spy = $__default['default'](scrollSpys[i]);\n\n ScrollSpy._jQueryInterface.call($spy, $spy.data());\n }\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$8] = ScrollSpy._jQueryInterface;\n $__default['default'].fn[NAME$8].Constructor = ScrollSpy;\n\n $__default['default'].fn[NAME$8].noConflict = function () {\n $__default['default'].fn[NAME$8] = JQUERY_NO_CONFLICT$8;\n return ScrollSpy._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$9 = 'tab';\n var VERSION$9 = '4.6.0';\n var DATA_KEY$9 = 'bs.tab';\n var EVENT_KEY$9 = \".\" + DATA_KEY$9;\n var DATA_API_KEY$7 = '.data-api';\n var JQUERY_NO_CONFLICT$9 = $__default['default'].fn[NAME$9];\n var EVENT_HIDE$3 = \"hide\" + EVENT_KEY$9;\n var EVENT_HIDDEN$3 = \"hidden\" + EVENT_KEY$9;\n var EVENT_SHOW$3 = \"show\" + EVENT_KEY$9;\n var EVENT_SHOWN$3 = \"shown\" + EVENT_KEY$9;\n var EVENT_CLICK_DATA_API$6 = \"click\" + EVENT_KEY$9 + DATA_API_KEY$7;\n var CLASS_NAME_DROPDOWN_MENU = 'dropdown-menu';\n var CLASS_NAME_ACTIVE$3 = 'active';\n var CLASS_NAME_DISABLED$1 = 'disabled';\n var CLASS_NAME_FADE$4 = 'fade';\n var CLASS_NAME_SHOW$6 = 'show';\n var SELECTOR_DROPDOWN$1 = '.dropdown';\n var SELECTOR_NAV_LIST_GROUP$1 = '.nav, .list-group';\n var SELECTOR_ACTIVE$2 = '.active';\n var SELECTOR_ACTIVE_UL = '> li > .active';\n var SELECTOR_DATA_TOGGLE$4 = '[data-toggle=\"tab\"], [data-toggle=\"pill\"], [data-toggle=\"list\"]';\n var SELECTOR_DROPDOWN_TOGGLE$1 = '.dropdown-toggle';\n var SELECTOR_DROPDOWN_ACTIVE_CHILD = '> .dropdown-menu .active';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Tab = /*#__PURE__*/function () {\n function Tab(element) {\n this._element = element;\n } // Getters\n\n\n var _proto = Tab.prototype;\n\n // Public\n _proto.show = function show() {\n var _this = this;\n\n if (this._element.parentNode && this._element.parentNode.nodeType === Node.ELEMENT_NODE && $__default['default'](this._element).hasClass(CLASS_NAME_ACTIVE$3) || $__default['default'](this._element).hasClass(CLASS_NAME_DISABLED$1)) {\n return;\n }\n\n var target;\n var previous;\n var listElement = $__default['default'](this._element).closest(SELECTOR_NAV_LIST_GROUP$1)[0];\n var selector = Util.getSelectorFromElement(this._element);\n\n if (listElement) {\n var itemSelector = listElement.nodeName === 'UL' || listElement.nodeName === 'OL' ? SELECTOR_ACTIVE_UL : SELECTOR_ACTIVE$2;\n previous = $__default['default'].makeArray($__default['default'](listElement).find(itemSelector));\n previous = previous[previous.length - 1];\n }\n\n var hideEvent = $__default['default'].Event(EVENT_HIDE$3, {\n relatedTarget: this._element\n });\n var showEvent = $__default['default'].Event(EVENT_SHOW$3, {\n relatedTarget: previous\n });\n\n if (previous) {\n $__default['default'](previous).trigger(hideEvent);\n }\n\n $__default['default'](this._element).trigger(showEvent);\n\n if (showEvent.isDefaultPrevented() || hideEvent.isDefaultPrevented()) {\n return;\n }\n\n if (selector) {\n target = document.querySelector(selector);\n }\n\n this._activate(this._element, listElement);\n\n var complete = function complete() {\n var hiddenEvent = $__default['default'].Event(EVENT_HIDDEN$3, {\n relatedTarget: _this._element\n });\n var shownEvent = $__default['default'].Event(EVENT_SHOWN$3, {\n relatedTarget: previous\n });\n $__default['default'](previous).trigger(hiddenEvent);\n $__default['default'](_this._element).trigger(shownEvent);\n };\n\n if (target) {\n this._activate(target, target.parentNode, complete);\n } else {\n complete();\n }\n };\n\n _proto.dispose = function dispose() {\n $__default['default'].removeData(this._element, DATA_KEY$9);\n this._element = null;\n } // Private\n ;\n\n _proto._activate = function _activate(element, container, callback) {\n var _this2 = this;\n\n var activeElements = container && (container.nodeName === 'UL' || container.nodeName === 'OL') ? $__default['default'](container).find(SELECTOR_ACTIVE_UL) : $__default['default'](container).children(SELECTOR_ACTIVE$2);\n var active = activeElements[0];\n var isTransitioning = callback && active && $__default['default'](active).hasClass(CLASS_NAME_FADE$4);\n\n var complete = function complete() {\n return _this2._transitionComplete(element, active, callback);\n };\n\n if (active && isTransitioning) {\n var transitionDuration = Util.getTransitionDurationFromElement(active);\n $__default['default'](active).removeClass(CLASS_NAME_SHOW$6).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n } else {\n complete();\n }\n };\n\n _proto._transitionComplete = function _transitionComplete(element, active, callback) {\n if (active) {\n $__default['default'](active).removeClass(CLASS_NAME_ACTIVE$3);\n var dropdownChild = $__default['default'](active.parentNode).find(SELECTOR_DROPDOWN_ACTIVE_CHILD)[0];\n\n if (dropdownChild) {\n $__default['default'](dropdownChild).removeClass(CLASS_NAME_ACTIVE$3);\n }\n\n if (active.getAttribute('role') === 'tab') {\n active.setAttribute('aria-selected', false);\n }\n }\n\n $__default['default'](element).addClass(CLASS_NAME_ACTIVE$3);\n\n if (element.getAttribute('role') === 'tab') {\n element.setAttribute('aria-selected', true);\n }\n\n Util.reflow(element);\n\n if (element.classList.contains(CLASS_NAME_FADE$4)) {\n element.classList.add(CLASS_NAME_SHOW$6);\n }\n\n if (element.parentNode && $__default['default'](element.parentNode).hasClass(CLASS_NAME_DROPDOWN_MENU)) {\n var dropdownElement = $__default['default'](element).closest(SELECTOR_DROPDOWN$1)[0];\n\n if (dropdownElement) {\n var dropdownToggleList = [].slice.call(dropdownElement.querySelectorAll(SELECTOR_DROPDOWN_TOGGLE$1));\n $__default['default'](dropdownToggleList).addClass(CLASS_NAME_ACTIVE$3);\n }\n\n element.setAttribute('aria-expanded', true);\n }\n\n if (callback) {\n callback();\n }\n } // Static\n ;\n\n Tab._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var $this = $__default['default'](this);\n var data = $this.data(DATA_KEY$9);\n\n if (!data) {\n data = new Tab(this);\n $this.data(DATA_KEY$9, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config]();\n }\n });\n };\n\n _createClass(Tab, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$9;\n }\n }]);\n\n return Tab;\n }();\n /**\n * ------------------------------------------------------------------------\n * Data Api implementation\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'](document).on(EVENT_CLICK_DATA_API$6, SELECTOR_DATA_TOGGLE$4, function (event) {\n event.preventDefault();\n\n Tab._jQueryInterface.call($__default['default'](this), 'show');\n });\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n $__default['default'].fn[NAME$9] = Tab._jQueryInterface;\n $__default['default'].fn[NAME$9].Constructor = Tab;\n\n $__default['default'].fn[NAME$9].noConflict = function () {\n $__default['default'].fn[NAME$9] = JQUERY_NO_CONFLICT$9;\n return Tab._jQueryInterface;\n };\n\n /**\n * ------------------------------------------------------------------------\n * Constants\n * ------------------------------------------------------------------------\n */\n\n var NAME$a = 'toast';\n var VERSION$a = '4.6.0';\n var DATA_KEY$a = 'bs.toast';\n var EVENT_KEY$a = \".\" + DATA_KEY$a;\n var JQUERY_NO_CONFLICT$a = $__default['default'].fn[NAME$a];\n var EVENT_CLICK_DISMISS$1 = \"click.dismiss\" + EVENT_KEY$a;\n var EVENT_HIDE$4 = \"hide\" + EVENT_KEY$a;\n var EVENT_HIDDEN$4 = \"hidden\" + EVENT_KEY$a;\n var EVENT_SHOW$4 = \"show\" + EVENT_KEY$a;\n var EVENT_SHOWN$4 = \"shown\" + EVENT_KEY$a;\n var CLASS_NAME_FADE$5 = 'fade';\n var CLASS_NAME_HIDE = 'hide';\n var CLASS_NAME_SHOW$7 = 'show';\n var CLASS_NAME_SHOWING = 'showing';\n var DefaultType$7 = {\n animation: 'boolean',\n autohide: 'boolean',\n delay: 'number'\n };\n var Default$7 = {\n animation: true,\n autohide: true,\n delay: 500\n };\n var SELECTOR_DATA_DISMISS$1 = '[data-dismiss=\"toast\"]';\n /**\n * ------------------------------------------------------------------------\n * Class Definition\n * ------------------------------------------------------------------------\n */\n\n var Toast = /*#__PURE__*/function () {\n function Toast(element, config) {\n this._element = element;\n this._config = this._getConfig(config);\n this._timeout = null;\n\n this._setListeners();\n } // Getters\n\n\n var _proto = Toast.prototype;\n\n // Public\n _proto.show = function show() {\n var _this = this;\n\n var showEvent = $__default['default'].Event(EVENT_SHOW$4);\n $__default['default'](this._element).trigger(showEvent);\n\n if (showEvent.isDefaultPrevented()) {\n return;\n }\n\n this._clearTimeout();\n\n if (this._config.animation) {\n this._element.classList.add(CLASS_NAME_FADE$5);\n }\n\n var complete = function complete() {\n _this._element.classList.remove(CLASS_NAME_SHOWING);\n\n _this._element.classList.add(CLASS_NAME_SHOW$7);\n\n $__default['default'](_this._element).trigger(EVENT_SHOWN$4);\n\n if (_this._config.autohide) {\n _this._timeout = setTimeout(function () {\n _this.hide();\n }, _this._config.delay);\n }\n };\n\n this._element.classList.remove(CLASS_NAME_HIDE);\n\n Util.reflow(this._element);\n\n this._element.classList.add(CLASS_NAME_SHOWING);\n\n if (this._config.animation) {\n var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n $__default['default'](this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n } else {\n complete();\n }\n };\n\n _proto.hide = function hide() {\n if (!this._element.classList.contains(CLASS_NAME_SHOW$7)) {\n return;\n }\n\n var hideEvent = $__default['default'].Event(EVENT_HIDE$4);\n $__default['default'](this._element).trigger(hideEvent);\n\n if (hideEvent.isDefaultPrevented()) {\n return;\n }\n\n this._close();\n };\n\n _proto.dispose = function dispose() {\n this._clearTimeout();\n\n if (this._element.classList.contains(CLASS_NAME_SHOW$7)) {\n this._element.classList.remove(CLASS_NAME_SHOW$7);\n }\n\n $__default['default'](this._element).off(EVENT_CLICK_DISMISS$1);\n $__default['default'].removeData(this._element, DATA_KEY$a);\n this._element = null;\n this._config = null;\n } // Private\n ;\n\n _proto._getConfig = function _getConfig(config) {\n config = _extends({}, Default$7, $__default['default'](this._element).data(), typeof config === 'object' && config ? config : {});\n Util.typeCheckConfig(NAME$a, config, this.constructor.DefaultType);\n return config;\n };\n\n _proto._setListeners = function _setListeners() {\n var _this2 = this;\n\n $__default['default'](this._element).on(EVENT_CLICK_DISMISS$1, SELECTOR_DATA_DISMISS$1, function () {\n return _this2.hide();\n });\n };\n\n _proto._close = function _close() {\n var _this3 = this;\n\n var complete = function complete() {\n _this3._element.classList.add(CLASS_NAME_HIDE);\n\n $__default['default'](_this3._element).trigger(EVENT_HIDDEN$4);\n };\n\n this._element.classList.remove(CLASS_NAME_SHOW$7);\n\n if (this._config.animation) {\n var transitionDuration = Util.getTransitionDurationFromElement(this._element);\n $__default['default'](this._element).one(Util.TRANSITION_END, complete).emulateTransitionEnd(transitionDuration);\n } else {\n complete();\n }\n };\n\n _proto._clearTimeout = function _clearTimeout() {\n clearTimeout(this._timeout);\n this._timeout = null;\n } // Static\n ;\n\n Toast._jQueryInterface = function _jQueryInterface(config) {\n return this.each(function () {\n var $element = $__default['default'](this);\n var data = $element.data(DATA_KEY$a);\n\n var _config = typeof config === 'object' && config;\n\n if (!data) {\n data = new Toast(this, _config);\n $element.data(DATA_KEY$a, data);\n }\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(\"No method named \\\"\" + config + \"\\\"\");\n }\n\n data[config](this);\n }\n });\n };\n\n _createClass(Toast, null, [{\n key: \"VERSION\",\n get: function get() {\n return VERSION$a;\n }\n }, {\n key: \"DefaultType\",\n get: function get() {\n return DefaultType$7;\n }\n }, {\n key: \"Default\",\n get: function get() {\n return Default$7;\n }\n }]);\n\n return Toast;\n }();\n /**\n * ------------------------------------------------------------------------\n * jQuery\n * ------------------------------------------------------------------------\n */\n\n\n $__default['default'].fn[NAME$a] = Toast._jQueryInterface;\n $__default['default'].fn[NAME$a].Constructor = Toast;\n\n $__default['default'].fn[NAME$a].noConflict = function () {\n $__default['default'].fn[NAME$a] = JQUERY_NO_CONFLICT$a;\n return Toast._jQueryInterface;\n };\n\n exports.Alert = Alert;\n exports.Button = Button;\n exports.Carousel = Carousel;\n exports.Collapse = Collapse;\n exports.Dropdown = Dropdown;\n exports.Modal = Modal;\n exports.Popover = Popover;\n exports.Scrollspy = ScrollSpy;\n exports.Tab = Tab;\n exports.Toast = Toast;\n exports.Tooltip = Tooltip;\n exports.Util = Util;\n\n Object.defineProperty(exports, '__esModule', { value: true });\n\n})));\n//# sourceMappingURL=bootstrap.bundle.js.map\n","import { noop, safe_not_equal, subscribe, run_all, is_function } from '../internal/index.mjs';\nexport { get_store_value as get } from '../internal/index.mjs';\n\nconst subscriber_queue = [];\n/**\n * Creates a `Readable` store that allows reading by subscription.\n * @param value initial value\n * @param {StartStopNotifier}start start and stop notifications for subscriptions\n */\nfunction readable(value, start) {\n return {\n subscribe: writable(value, start).subscribe\n };\n}\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n * @param {*=}value initial value\n * @param {StartStopNotifier=}start start and stop notifications for subscriptions\n */\nfunction writable(value, start = noop) {\n let stop;\n const subscribers = [];\n function set(new_value) {\n if (safe_not_equal(value, new_value)) {\n value = new_value;\n if (stop) { // store is ready\n const run_queue = !subscriber_queue.length;\n for (let i = 0; i < subscribers.length; i += 1) {\n const s = subscribers[i];\n s[1]();\n subscriber_queue.push(s, value);\n }\n if (run_queue) {\n for (let i = 0; i < subscriber_queue.length; i += 2) {\n subscriber_queue[i][0](subscriber_queue[i + 1]);\n }\n subscriber_queue.length = 0;\n }\n }\n }\n }\n function update(fn) {\n set(fn(value));\n }\n function subscribe(run, invalidate = noop) {\n const subscriber = [run, invalidate];\n subscribers.push(subscriber);\n if (subscribers.length === 1) {\n stop = start(set) || noop;\n }\n run(value);\n return () => {\n const index = subscribers.indexOf(subscriber);\n if (index !== -1) {\n subscribers.splice(index, 1);\n }\n if (subscribers.length === 0) {\n stop();\n stop = null;\n }\n };\n }\n return { set, update, subscribe };\n}\nfunction derived(stores, fn, initial_value) {\n const single = !Array.isArray(stores);\n const stores_array = single\n ? [stores]\n : stores;\n const auto = fn.length < 2;\n return readable(initial_value, (set) => {\n let inited = false;\n const values = [];\n let pending = 0;\n let cleanup = noop;\n const sync = () => {\n if (pending) {\n return;\n }\n cleanup();\n const result = fn(single ? values[0] : values, set);\n if (auto) {\n set(result);\n }\n else {\n cleanup = is_function(result) ? result : noop;\n }\n };\n const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {\n values[i] = value;\n pending &= ~(1 << i);\n if (inited) {\n sync();\n }\n }, () => {\n pending |= (1 << i);\n }));\n inited = true;\n sync();\n return function stop() {\n run_all(unsubscribers);\n cleanup();\n };\n });\n}\n\nexport { derived, readable, writable };\n","import { writable } from 'svelte/store';\n\nexport const map_store = writable();\nexport const results_store = writable();\nexport const last_api_request_url_store = writable();\nexport const error_store = writable();\nexport const page = writable();\n\n/**\n * Update the global page state.\n *\n * When called without a parameter, then the current window.location is\n * parsed and the page state is set accordingly. Otherwise the page state\n * is set from the parameters. 'pagename' is the overall subpage (without\n * .html extension). 'params' must be an URLSearchParams object and contain\n * the requested query parameters. It may also be omitted completely for a\n * link without query parameters.\n */\nconst pagenames = ['search', 'reverse', 'details', 'deletable', 'polygons', 'status', 'about'];\n\nexport function refresh_page(pagename, params) {\n if (typeof pagename === 'undefined') {\n pagename = window.location.pathname.replace('.html', '').replace(/^.*\\//, '');\n\n if (!pagenames.includes(pagename)) pagename = 'search';\n\n params = new URLSearchParams(window.location.search);\n } else {\n if (typeof params === 'undefined') {\n params = new URLSearchParams();\n }\n\n let param_str = params.toString();\n if (param_str) {\n param_str = '?' + param_str;\n }\n let new_url = pagename + '.html' + param_str;\n\n if (window.location.protocol.match(/^http/)) {\n window.history.pushState([], '', new_url);\n } else {\n window.location.href = new_url;\n }\n }\n\n page.set({ tab: pagename, params: params });\n last_api_request_url_store.set(null);\n error_store.set(null);\n}\n","import { last_api_request_url_store, error_store } from './stores.js';\n\nfunction api_request_progress(status) {\n var loading_el = document.getElementById('loading');\n if (!loading_el) return; // might not be on page yet\n\n loading_el.style.display = (status === 'start') ? 'block' : null;\n}\n\nexport async function fetch_from_api(endpoint_name, params, callback) {\n var api_url = generate_nominatim_api_url(endpoint_name, params);\n\n api_request_progress('start');\n if (endpoint_name !== 'status') last_api_request_url_store.set(null);\n\n try {\n await fetch(api_url)\n .then(response => response.json())\n .then(data => {\n if (data.error) {\n error_store.set(data.error.message);\n }\n callback(data);\n api_request_progress('finish');\n });\n } catch (error) {\n error_store.set(`Error fetching data from ${api_url} (${error})`);\n api_request_progress('finish');\n }\n\n if (endpoint_name !== 'status') last_api_request_url_store.set(api_url);\n}\n\nvar fetch_content_cache = {};\nexport async function fetch_content_into_element(url, dom_element) {\n if (!window.location.protocol.match(/^http/)) {\n dom_element.innerHTML = `Cannot display data from ${url} here. `\n + 'Browser security prevents loading content from file:// URLs.';\n return;\n }\n\n if (fetch_content_cache[url]) {\n dom_element.innerHTML = fetch_content_cache[url];\n return;\n }\n try {\n await fetch(url)\n .then(response => response.text())\n .then(html => {\n html = html.replace('Nominatim_API_Endpoint', Nominatim_Config.Nominatim_API_Endpoint);\n dom_element.innerHTML = html;\n fetch_content_cache[url] = html;\n });\n } catch (error) {\n dom_element.innerHTML = `Error fetching content from ${url} (${error})`;\n }\n}\n\nfunction generate_nominatim_api_url(endpoint_name, params) {\n return Nominatim_Config.Nominatim_API_Endpoint + endpoint_name + '.php?'\n + Object.keys(clean_up_parameters(params)).map((k) => {\n return encodeURIComponent(k) + '=' + encodeURIComponent(params[k]);\n }).join('&');\n}\n\n\nfunction clean_up_parameters(params) {\n // `&a=&b=&c=1` => '&c=1'\n var param_names = Object.keys(params);\n for (var i = 0; i < param_names.length; i += 1) {\n var val = params[param_names[i]];\n if (typeof (val) === 'undefined' || val === '' || val === null) {\n delete params[param_names[i]];\n }\n }\n return params;\n}\n\nexport function update_html_title(title) {\n document.title = [title, Nominatim_Config.Page_Title]\n .filter((val) => val && val.length > 1)\n .join(' | ');\n}\n\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let page;\n export let params_hash = {};\n export let extra_classes = '';\n let href = page + '.html';\n\n function handleClick() {\n refresh_page(page, new URLSearchParams(params_hash));\n }\n\n $: {\n let param_str = new URLSearchParams(params_hash).toString();\n href = page + '.html' + (param_str ? '?' : '') + param_str;\n }\n</script>\n\n<a on:click|preventDefault|stopPropagation={handleClick} href={href} class={extra_classes}><slot></slot></a>\n","<script>\nimport { refresh_page } from '../lib/stores.js';\n\nexport let lat = null;\nexport let lon = null;\nexport let zoom = null;\nexport let extra_classes = '';\n\nlet params = new URLSearchParams();\nlet href = 'reverse.html';\n\n$: {\n let new_params = new URLSearchParams();\n\n if (lat && lon) {\n new_params.set('lat', lat);\n new_params.set('lon', lon);\n\n if (zoom) {\n new_params.set('zoom', zoom);\n }\n }\n\n params = new_params;\n}\n\n$: {\n let param_str = params.toString();\n href = 'reverse.html' + (param_str ? '?' : '') + param_str;\n}\n</script>\n\n<a on:click|preventDefault|stopPropagation={() => refresh_page('reverse', params)} href={href} class={extra_classes}><slot></slot></a>\n","var EN_US = ['second', 'minute', 'hour', 'day', 'week', 'month', 'year'];\nexport default function (diff, idx) {\n if (idx === 0)\n return ['just now', 'right now'];\n var unit = EN_US[Math.floor(idx / 2)];\n if (diff > 1)\n unit += 's';\n return [diff + \" \" + unit + \" ago\", \"in \" + diff + \" \" + unit];\n}\n//# sourceMappingURL=en_US.js.map","var ZH_CN = ['秒', '分钟', '小时', '天', '周', '个月', '年'];\nexport default function (diff, idx) {\n if (idx === 0)\n return ['刚刚', '片刻后'];\n var unit = ZH_CN[~~(idx / 2)];\n return [diff + \" \" + unit + \"\\u524D\", diff + \" \" + unit + \"\\u540E\"];\n}\n//# sourceMappingURL=zh_CN.js.map","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\n/**\n * All supported locales\n */\nvar Locales = {};\n/**\n * register a locale\n * @param locale\n * @param func\n */\nexport var register = function (locale, func) {\n Locales[locale] = func;\n};\n/**\n * get a locale, default is en_US\n * @param locale\n * @returns {*}\n */\nexport var getLocale = function (locale) {\n return Locales[locale] || Locales['en_US'];\n};\n//# sourceMappingURL=register.js.map","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\nvar SEC_ARRAY = [\n 60,\n 60,\n 24,\n 7,\n 365 / 7 / 12,\n 12,\n];\n/**\n * format Date / string / timestamp to timestamp\n * @param input\n * @returns {*}\n */\nexport function toDate(input) {\n if (input instanceof Date)\n return input;\n // @ts-ignore\n if (!isNaN(input) || /^\\d+$/.test(input))\n return new Date(parseInt(input));\n input = (input || '')\n // @ts-ignore\n .trim()\n .replace(/\\.\\d+/, '') // remove milliseconds\n .replace(/-/, '/')\n .replace(/-/, '/')\n .replace(/(\\d)T(\\d)/, '$1 $2')\n .replace(/Z/, ' UTC') // 2017-2-5T3:57:52Z -> 2017-2-5 3:57:52UTC\n .replace(/([+-]\\d\\d):?(\\d\\d)/, ' $1$2'); // -04:00 -> -0400\n return new Date(input);\n}\n/**\n * format the diff second to *** time ago, with setting locale\n * @param diff\n * @param localeFunc\n * @returns\n */\nexport function formatDiff(diff, localeFunc) {\n /**\n * if locale is not exist, use defaultLocale.\n * if defaultLocale is not exist, use build-in `en`.\n * be sure of no error when locale is not exist.\n *\n * If `time in`, then 1\n * If `time ago`, then 0\n */\n var agoIn = diff < 0 ? 1 : 0;\n /**\n * Get absolute value of number (|diff| is non-negative) value of x\n * |diff| = diff if diff is positive\n * |diff| = -diff if diff is negative\n * |0| = 0\n */\n diff = Math.abs(diff);\n /**\n * Time in seconds\n */\n var totalSec = diff;\n /**\n * Unit of time\n */\n var idx = 0;\n for (; diff >= SEC_ARRAY[idx] && idx < SEC_ARRAY.length; idx++) {\n diff /= SEC_ARRAY[idx];\n }\n /**\n * Math.floor() is alternative of ~~\n *\n * The differences and bugs:\n * Math.floor(3.7) -> 4 but ~~3.7 -> 3\n * Math.floor(1559125440000.6) -> 1559125440000 but ~~1559125440000.6 -> 52311552\n *\n * More information about the performance of algebraic:\n * https://www.youtube.com/watch?v=65-RbBwZQdU\n */\n diff = Math.floor(diff);\n idx *= 2;\n if (diff > (idx === 0 ? 9 : 1))\n idx += 1;\n return localeFunc(diff, idx, totalSec)[agoIn].replace('%s', diff.toString());\n}\n/**\n * calculate the diff second between date to be formatted an now date.\n * @param date\n * @param relativeDate\n * @returns {number}\n */\nexport function diffSec(date, relativeDate) {\n var relDate = relativeDate ? toDate(relativeDate) : new Date();\n return (+relDate - +toDate(date)) / 1000;\n}\n/**\n * nextInterval: calculate the next interval time.\n * - diff: the diff sec between now and date to be formatted.\n *\n * What's the meaning?\n * diff = 61 then return 59\n * diff = 3601 (an hour + 1 second), then return 3599\n * make the interval with high performance.\n **/\nexport function nextInterval(diff) {\n var rst = 1, i = 0, d = Math.abs(diff);\n for (; diff >= SEC_ARRAY[i] && i < SEC_ARRAY.length; i++) {\n diff /= SEC_ARRAY[i];\n rst *= SEC_ARRAY[i];\n }\n d = d % rst;\n d = d ? rst - d : rst;\n return Math.ceil(d);\n}\n//# sourceMappingURL=date.js.map","import { formatDiff, diffSec } from './utils/date';\nimport { getLocale } from './register';\n/**\n * format a TDate into string\n * @param date\n * @param locale\n * @param opts\n */\nexport var format = function (date, locale, opts) {\n // diff seconds\n var sec = diffSec(date, opts && opts.relativeDate);\n // format it with locale\n return formatDiff(sec, getLocale(locale));\n};\n//# sourceMappingURL=format.js.map","<script>\n import PageLink from './PageLink.svelte';\n import * as timeago from 'timeago.js';\n import { last_api_request_url_store } from '../lib/stores.js';\n import { fetch_from_api } from '../lib/api_utils.js';\n\n let last_updated_date;\n let last_api_request_url;\n\n last_api_request_url_store.subscribe(url => {\n last_api_request_url = url;\n fetch_from_api('status', { format: 'json' }, function (data) {\n last_updated_date = data.data_updated;\n });\n });\n</script>\n\n<style>\n #last-updated {\n position: relative;\n font-size: 0.8rem;\n font-style: italic;\n }\n #loading {\n display: none;\n position: absolute;\n padding: 0.5em 1em;\n top: 0;\n left: 0;\n width: 100%;\n background-color: #eee;\n z-index: 100;\n }\n</style>\n\n<div id=\"last-updated\" class=\"container-fluid py-2 px-4 mb-3\">\n <div id=\"loading\" class=\"py-2 px-4\">\n <div class=\"spinner-border spinner-border-sm text-primary mr-1\" role=\"status\"></div>\n Loading data from API ...\n </div>\n <div class=\"row\">\n <div class=\"col-sm-6\">\n {#if last_api_request_url}\n <div id=\"api-request\">\n Data from <a href=\"{last_api_request_url}\">API request</a>\n <span id=\"api-request-debug\">\n (<a href=\"{last_api_request_url}&debug=1\">debug output</a>)\n </span>\n </div>\n {/if}\n </div>\n <div class=\"col-sm-6 text-right\">\n {#if last_updated_date}\n Data last updated:\n <abbr id=\"data-date\" title=\"{last_updated_date} (UTC timezone)\">{timeago.format(new Date(last_updated_date))}</abbr>\n {/if}\n (<PageLink page=\"status\">Details</PageLink>)\n </div>\n </div>\n</div>\n","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\nimport en_US from './lang/en_US';\nimport zh_CN from './lang/zh_CN';\nimport { register } from './register';\nregister('en_US', en_US);\nregister('zh_CN', zh_CN);\nexport { format } from './format';\nexport { render, cancel } from './realtime';\nexport { register };\n//# sourceMappingURL=index.js.map","<script>\n import { error_store } from '../lib/stores.js';\n\n let error_message;\n\n error_store.subscribe(text => { error_message = text; });\n\n function dismiss_message() {\n error_store.set(null);\n }\n</script>\n\n{#if error_message}\n <div id=\"error\" class=\"container-fluid alert-danger py-3 px-4\">\n {error_message}\n\n <button type=\"button\" class=\"close\" aria-label=\"dismiss\" on:click={dismiss_message}>\n <span aria-hidden=\"true\">×</span>\n </button>\n </div>\n{/if}\n","<script>\n import PageLink from './PageLink.svelte';\n import ReverseLink from './ReverseLink.svelte';\n import LastUpdated from './LastUpdated.svelte';\n import Error from './Error.svelte';\n\n import { page } from '../lib/stores.js';\n\n $: view = $page.tab;\n $: page_title = Nominatim_Config.Page_Title;\n</script>\n\n<style>\n .navbar-brand :global(a:hover) {\n text-decoration: none;\n }\n\n .navbar-brand h1 {\n display: inline;\n font-size: 1.2em;\n color: #333;\n }\n\n .navbar-brand img {\n display: inline-block;\n margin-right: 5px;\n margin-top: -5px;\n }\n\n .nav-item {\n white-space: nowrap;\n }\n\n .page-title-section {\n display: none;\n text-align: center;\n padding: 1em;\n }\n @media (max-width: 600px) {\n .page-title-section {\n display: block;\n }\n }\n\n .search-section {\n padding: 1em 30px;\n background-color: #f5f5f5;\n border-top: 2px solid #ddd;\n border-bottom: 2px solid #ddd;\n }\n</style>\n\n<header class=\"container-fluid\">\n <nav class=\"navbar navbar-expand-sm navbar-light\">\n <!-- Brand -->\n <div class=\"navbar-brand\">\n <PageLink page=\"search\">\n <img alt=\"logo\" id=\"theme-logo\" src=\"theme/logo.png\" />\n <h1>{page_title}</h1>\n </PageLink>\n </div>\n <!-- Toggler (hamburger button) -->\n <button class=\"navbar-toggler\" type=\"button\" data-toggle=\"collapse\" data-target=\"#navbarSupportedContent\" aria-controls=\"navbarSupportedContent\" aria-expanded=\"false\" aria-label=\"Toggle navigation\">\n <span class=\"navbar-toggler-icon\"></span>\n </button>\n <div class=\"collapse navbar-collapse\" id=\"navbarSupportedContent\">\n <!-- Left-aligned links -->\n <ul class=\"navbar-nav mr-auto\">\n <li class=\"nav-item {view === 'search' ? 'active' : ''}\">\n <PageLink page=\"search\" extra_classes=\"nav-link\">Search</PageLink>\n </li>\n <li class=\"nav-item {view === 'reverse' ? 'active' : ''}\">\n <ReverseLink extra_classes=\"nav-link \">Reverse</ReverseLink>\n </li>\n <li class=\"nav-item {view === 'details' ? 'active' : ''}\">\n <PageLink page=\"details\" extra_classes=\"nav-link\">Search By ID</PageLink>\n </li>\n </ul>\n </div>\n <!-- Right aligned links -->\n <ul class=\"navbar-nav\">\n <li class=\"nav-item {view === 'about' ? 'active' : ''}\">\n <PageLink page=\"about\" extra_classes=\"nav-link\">About & Help</PageLink>\n </li>\n </ul>\n </nav>\n</header>\n<section class=\"page-title-section\">\n <h2>{view}</h2>\n</section>\n<section class=\"search-section\">\n <slot/>\n</section>\n<Error/>\n<LastUpdated/>\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let page;\n\n function serialize_form(form) {\n var params = new URLSearchParams();\n\n Array.prototype.slice.call(form.elements).forEach(function (field) {\n if (!field.name || field.disabled || ['submit', 'button'].indexOf(field.type) > -1) return;\n\n if (['checkbox', 'radio'].indexOf(field.type) > -1 && !field.checked) return;\n if (typeof field.value === 'undefined' || field.value === '') return;\n\n params.set(field.name, field.value);\n });\n\n return params;\n }\n</script>\n\n<form on:submit|preventDefault={(e) => refresh_page(page, serialize_form(e.target))} class=\"form-inline\" role=\"search\" accept-charset=\"UTF-8\" action=\"\">\n <slot></slot>\n</form>\n","<script>\n import UrlSubmitForm from '../components/UrlSubmitForm.svelte';\n\n import { map_store } from '../lib/stores.js';\n import { get } from 'svelte/store';\n\n export let bStructuredSearch = false;\n export let api_request_params = {};\n let sViewBox;\n let lat;\n let lon;\n\n function map_viewbox_as_string(map) {\n var bounds = map.getBounds();\n var west = bounds.getWest();\n var east = bounds.getEast();\n\n if ((east - west) >= 360) { // covers more than whole planet\n west = map.getCenter().lng - 179.999;\n east = map.getCenter().lng + 179.999;\n }\n east = L.latLng(77, east).wrap().lng;\n west = L.latLng(77, west).wrap().lng;\n\n return [\n west.toFixed(5), // left\n bounds.getNorth().toFixed(5), // top\n east.toFixed(5), // right\n bounds.getSouth().toFixed(5) // bottom\n ].join(',');\n }\n\n function set_viewbox(map) {\n let use_viewbox = document.getElementById('use_viewbox');\n if (use_viewbox && use_viewbox.checked) {\n sViewBox = map_viewbox_as_string(map);\n } else {\n sViewBox = '';\n }\n }\n\n function update_reverse_link(map) {\n let center_lat_lng = map.wrapLatLng(map.getCenter());\n lat = center_lat_lng.lat.toFixed(5);\n lon = center_lat_lng.lng.toFixed(5);\n }\n\n map_store.subscribe(map => {\n if (!map) { return; }\n\n map.on('move', function () {\n set_viewbox(map);\n update_reverse_link(map);\n });\n\n map.on('load', function () {\n set_viewbox(map);\n update_reverse_link(map);\n });\n });\n\n function reset_viewbox() {\n let map = get(map_store);\n if (map) { set_viewbox(map); }\n }\n\n function set_bounded(e) {\n document.querySelector('input[name=bounded]').value = e.target.checked ? 1 : '';\n }\n\n function set_dedupe(e) {\n document.querySelector('input[name=dedupe]').value = e.target.checked ? 1 : '';\n }\n\n function set_api_param(e) {\n document.querySelector('input[name=' + e.target.dataset.apiParam + ']').value = e.target.value;\n }\n</script>\n\n<ul class=\"nav nav-tabs\">\n <li class=\"nav-item\">\n <a class=\"nav-link\" class:active={!bStructuredSearch} data-toggle=\"tab\" href=\"#simple\">Simple</a>\n </li>\n <li class=\"nav-item\">\n <a class=\"nav-link\" class:active={bStructuredSearch} data-toggle=\"tab\" href=\"#structured\">Structured</a>\n </li>\n</ul>\n\n<div class=\"tab-content py-2\">\n <div class=\"tab-pane\" class:active={!bStructuredSearch} id=\"simple\" role=\"tabpanel\">\n <UrlSubmitForm page=\"search\">\n <input id=\"q\"\n name=\"q\"\n type=\"text\"\n class=\"form-control form-control-sm\"\n placeholder=\"Search\"\n value=\"{api_request_params.q || ''}\" />\n\n <button type=\"submit\" class=\"btn btn-primary btn-sm mx-1\">Search</button>\n <input type=\"hidden\" name=\"viewbox\" value=\"{sViewBox || ''}\" />\n <input type=\"hidden\" name=\"dedupe\" value=\"{!api_request_params.dedupe ? '' : 1}\" />\n <input type=\"hidden\" name=\"bounded\" value=\"{api_request_params.bounded ? 1 : ''}\" />\n <input type=\"hidden\" name=\"accept-language\" value=\"{api_request_params['accept-language'] || ''}\" />\n <input type=\"hidden\" name=\"countrycodes\" value=\"{api_request_params.countrycodes || ''}\" />\n <input type=\"hidden\" name=\"limit\" value=\"{api_request_params.limit || ''}\" />\n <input type=\"hidden\" name=\"polygon_threshold\" value=\"{api_request_params.polygon_threshold || ''}\" />\n </UrlSubmitForm>\n </div>\n <div class=\"tab-pane\" class:active={bStructuredSearch} id=\"structured\" role=\"tabpanel\">\n <UrlSubmitForm page=\"search\">\n <input name=\"street\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"House number/Street\"\n value=\"{api_request_params.street || ''}\" />\n <input name=\"city\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"City\"\n value=\"{api_request_params.city || ''}\" />\n <input id=\"county\" name=\"county\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"County\"\n value=\"{api_request_params.county || ''}\" />\n <input name=\"state\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"State\"\n value=\"{api_request_params.state || ''}\" />\n <input name=\"country\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"Country\"\n value=\"{api_request_params.country || ''}\" />\n <input name=\"postalcode\" type=\"text\" class=\"form-control form-control-sm mr-1\"\n placeholder=\"Postal Code\"\n value=\"{api_request_params.postalcode || ''}\" />\n\n <button type=\"submit\" class=\"btn btn-primary btn-sm\">Search</button>\n <input type=\"hidden\" name=\"viewbox\" value=\"{sViewBox || ''}\" />\n <input type=\"hidden\" name=\"dedupe\" value=\"{!api_request_params.dedupe ? '' : 1}\" />\n <input type=\"hidden\" name=\"bounded\" value=\"{api_request_params.bounded ? 1 : ''}\" />\n <input type=\"hidden\" name=\"accept-language\" value=\"{api_request_params['accept-language'] || ''}\" />\n <input type=\"hidden\" name=\"countrycodes\" value=\"{api_request_params.countrycodes || ''}\" />\n <input type=\"hidden\" name=\"limit\" value=\"{api_request_params.limit || ''}\" />\n <input type=\"hidden\" name=\"polygon_threshold\" value=\"{api_request_params.polygon_threshold || ''}\" />\n </UrlSubmitForm>\n </div>\n</div> <!-- /tab-content -->\n\n<!-- Additional options -->\n<details id=\"searchAdvancedOptions\">\n <summary><small>Advanced options</small></summary>\n <ul>\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"use_viewbox\">apply viewbox</label>\n <input type=\"checkbox\" class=\"form-check-input api-param-setting\"\n id=\"use_viewbox\" checked={api_request_params.viewbox} on:change={reset_viewbox}>\n </div>\n </li>\n\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"option_bounded\">bounded to viewbox</label>\n <input type=\"checkbox\" class=\"form-check-input api-param-setting\"\n id=\"option_bounded\" checked={!!api_request_params.bounded} on:change={set_bounded}>\n </div>\n </li>\n\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"option_dedupe\">deduplicate results</label>\n <input type=\"checkbox\" class=\"form-check-input api-param-setting\"\n id=\"option_dedupe\" checked={!!api_request_params.dedupe} on:change={set_dedupe}>\n </div>\n </li>\n\n <li>\n <label for=\"option_limit\">Maximum number of results</label>\n <input type=\"number\" class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"limit\" id=\"option_limit\" min=\"1\" max=\"50\"\n value=\"{api_request_params.limit || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"option_polygon_threshold\">Polygon simplification</label>\n <input type=\"number\" class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"polygon_threshold\" id=\"option_polygon_threshold\" min=\"0.0\" max=\"1.0\" step=\"0.001\"\n value=\"{api_request_params.polygon_threshold || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"accept_lang\">Languages</label>\n <input type=\"text\" placeholder=\"e.g. en,zh-Hant\" class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"accept-language\" id=\"accept_lang\" size=\"15\"\n value=\"{api_request_params['accept-language'] || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"option_ccode\">Countries</label>\n <input type=\"text\" placeholder=\"e.g. de,gb\" class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"countrycodes\" id=\"option_ccode\" size=\"15\"\n value=\"{api_request_params.countrycodes || ''}\"\n on:change={set_api_param}>\n </li>\n </ul>\n</details>\n\n<style>\n .nav-tabs {\n font-size: 0.8em;\n margin-top: -1em;\n }\n\n .nav-link {\n padding: 0.1rem 1rem;\n }\n\n #q {\n width: 500px;\n max-width: 100%;\n }\n\n #searchAdvancedOptions ul {\n list-style-type: none;\n padding: 0;\n font-size: 0.85rem;\n }\n\n #searchAdvancedOptions li {\n display: inline-block;\n padding: 4px 10px;\n border-radius: 5px;\n border: 1px dotted #ccc;\n margin-right: 1em;\n }\n\n #searchAdvancedOptions label {\n margin-right: 0.5em;\n }\n\n</style>\n","/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n","module.exports.formatOSMType = formatOSMType;\nmodule.exports.osmLink = osmLink;\nmodule.exports.formatLabel = formatLabel;\nmodule.exports.wikipediaLink = wikipediaLink;\nmodule.exports.coverageType = coverageType;\nmodule.exports.isAdminBoundary = isAdminBoundary;\nmodule.exports.formatAddressRank = formatAddressRank;\nmodule.exports.formatPlaceType = formatPlaceType;\nmodule.exports.formatAdminLevel = formatAdminLevel;\nmodule.exports.formatDistance = formatDistance;\nmodule.exports.formatKeywordToken = formatKeywordToken;\nmodule.exports.zoomLevels = zoomLevels;\n\nconst escapeHtml = require('escape-html');\n\nfunction formatOSMType(sType, bExcludeExternal) {\n if (sType === 'N') return 'node';\n if (sType === 'W') return 'way';\n if (sType === 'R') return 'relation';\n\n if (!bExcludeExternal) return '';\n\n if (sType === 'T') return 'way';\n if (sType === 'I') return 'way';\n\n return '';\n}\n\nfunction osmLink(aPlace) {\n if (!aPlace.osm_type) return '';\n var sOSMType = formatOSMType(aPlace.osm_type, false);\n if (!sOSMType) return '';\n\n return '<a href=\"https://www.openstreetmap.org/' + sOSMType + '/' + aPlace.osm_id + '\">' + sOSMType + ' ' + aPlace.osm_id + '</a>';\n}\n\nfunction formatLabel(aPlace) {\n if (aPlace.label) return aPlace.label;\n\n function capitalize(s) {\n return s && s[0].toUpperCase() + s.slice(1);\n }\n\n if (aPlace.type && aPlace.type === 'yes' && aPlace.class) {\n return capitalize(aPlace.class.replace(/_/g, ' '));\n }\n if (aPlace.type) {\n return capitalize(aPlace.type.replace(/_/g, ' '));\n }\n return '';\n}\n\n/* en:London_Borough_of_Redbridge => https://en.wikipedia.org/wiki/London_Borough_of_Redbridge */\nfunction wikipediaLink(aPlace) {\n if (!aPlace.calculated_wikipedia) return '';\n\n var parts = aPlace.calculated_wikipedia.split(':', 2);\n\n var sTitle = escapeHtml(aPlace.calculated_wikipedia);\n var sLanguage = escapeHtml(parts[0]);\n var sArticle = escapeHtml(parts[1]);\n\n return '<a href=\"https://' + sLanguage + '.wikipedia.org/wiki/' + sArticle + '\" target=\"_blank\">' + sTitle + '</a>';\n}\n\nfunction coverageType(aPlace) {\n return (aPlace.isarea ? 'Polygon' : 'Point');\n}\n\nfunction isAdminBoundary(aPlace) {\n return aPlace.category === 'boundary' && aPlace.type === 'administrative';\n}\n\nfunction formatAddressRank(iRank) {\n if (iRank < 4) return 'other';\n if (iRank < 6) return 'country';\n if (iRank < 8) return 'region';\n if (iRank < 10) return 'state';\n if (iRank < 12) return 'state district';\n if (iRank < 14) return 'county';\n if (iRank < 16) return 'municipality';\n if (iRank < 18) return 'city / town / village';\n if (iRank < 20) return 'city / village district';\n if (iRank < 22) return 'suburb / hamlet';\n if (iRank < 24) return 'neighbourhood';\n if (iRank < 26) return 'city block / square';\n if (iRank === 26) return 'major street';\n if (iRank === 27) return 'minory street / path';\n if (iRank <= 30) return 'house / building';\n return 'other';\n}\n\nfunction formatPlaceType(aPlace) {\n var sOut = aPlace.class + ':' + aPlace.type;\n if (aPlace.type && aPlace.type === 'administrative' && aPlace.place_type) {\n sOut = sOut + ' (' + aPlace.place_type + ')';\n }\n return escapeHtml(sOut);\n}\n\n// Any over 15 are invalid data in OSM anyway\nfunction formatAdminLevel(iLevel) {\n return (iLevel && iLevel < 15 ? iLevel : '');\n}\n\nfunction formatDistance(fDistance, bInMeters) {\n if (bInMeters) {\n if (fDistance < 1) return '0';\n var sFormatted = (fDistance >= 1000)\n ? Math.round(fDistance / 1000, 1) + ' km'\n : Math.round(fDistance, 0) + ' m';\n\n return '<abbr class=\"distance\" title=\"' + fDistance + ' meters\">~' + sFormatted + '</abbr>';\n }\n\n // spheric distance, http://postgis.net/docs/ST_Distance_Spheroid.html\n if (fDistance === 0) return '0';\n\n return '<abbr class=\"distance\" title=\"spheric distance ' + fDistance + '\">~'\n + (Math.round(fDistance * 1000, 4) / 1000)\n + '</abbr>';\n}\n\n// mark partial tokens (those starting with a space) with a star for readability\nfunction formatKeywordToken(sToken) {\n return (sToken[0] === ' ' ? '*' : '') + escapeHtml(sToken);\n}\n\nfunction zoomLevels() {\n const aZoomLevels = [\n /* 0 */ 'Continent / Sea',\n /* 1 */ '',\n /* 2 */ '',\n /* 3 */ 'Country',\n /* 4 */ '',\n /* 5 */ 'State',\n /* 6 */ 'Region',\n /* 7 */ '',\n /* 8 */ 'County',\n /* 9 */ '',\n /* 10 */ 'City',\n /* 11 */ '',\n /* 12 */ 'Town / Village',\n /* 13 */ '',\n /* 14 */ 'Suburb',\n /* 15 */ '',\n /* 16 */ 'Street',\n /* 17 */ '',\n /* 18 */ 'Building',\n /* 19 */ '',\n /* 20 */ '',\n /* 21 */ ''\n ];\n return aZoomLevels;\n}\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let extra_classes = '';\n export let feature = null;\n\n let url_params = new URLSearchParams();\n let href = 'details.html';\n\n function formatShortOSMType(sType) {\n if (sType === 'node') return 'N';\n if (sType === 'way') return 'W';\n if (sType === 'relation') return 'R';\n return '';\n }\n\n function handleClick() {\n refresh_page('details', url_params);\n }\n\n $: {\n let new_params = new URLSearchParams();\n\n if (feature !== null) {\n if (feature.osm_type) {\n if (feature.osm_type.length === 1) {\n new_params.set('osmtype', feature.osm_type);\n } else {\n new_params.set('osmtype', formatShortOSMType(feature.osm_type));\n }\n\n new_params.set('osmid', feature.osm_id);\n\n if (feature.class) {\n new_params.set('class', feature.class);\n } else if (feature.category) {\n new_params.set('class', feature.category);\n }\n } else if (feature.place_id) {\n new_params.set('place_id', feature.place_id);\n }\n }\n url_params = new_params;\n }\n\n $: {\n let param_str = url_params.toString();\n href = 'details.html' + (param_str ? '?' : '') + param_str;\n }\n</script>\n\n<a on:click|preventDefault|stopPropagation={handleClick} href={href} class={extra_classes}><slot></slot></a>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_content_into_element } from '../lib/api_utils.js';\n\n onMount(() => {\n fetch_content_into_element('theme/welcome.html', document.getElementById('welcome'));\n });\n</script>\n\n<div id=\"welcome\"></div>\n","<script>\n\n export let aPlace;\n\n let sIcon = getIcon(aPlace.category, aPlace.type);\n\n let title = 'icon for ' + aPlace.category + ' ' + aPlace.type;\n let url = Nominatim_Config.Images_Base_Url + sIcon + '.p.20.png';\n\n function getIcon(category, type) {\n // equivalent to PHP Nominatim::ClassTypes::getIcon\n // covers 83 of 214 available icon filenames, e.g. transport_roundabout_anticlockwise\n // transport_rental_bicycle or place_of_worship_christian would need more data from\n // the place.\n var aIcons = {\n 'boundary:administrative': 'poi_boundary_administrative',\n 'place:city': 'poi_place_city',\n 'place:town': 'poi_place_town',\n 'place:village': 'poi_place_village',\n 'place:hamlet': 'poi_place_village',\n 'place:suburb': 'poi_place_village',\n 'place:locality': 'poi_place_village',\n 'place:airport': 'transport_airport2',\n 'aeroway:aerodrome': 'transport_airport2',\n 'railway:station': 'transport_train_station2',\n 'amenity:place_of_worship': 'place_of_worship_unknown3',\n 'amenity:pub': 'food_pub',\n 'amenity:bar': 'food_bar',\n 'amenity:university': 'education_university',\n 'tourism:museum': 'tourist_museum',\n 'amenity:arts_centre': 'tourist_art_gallery2',\n 'tourism:zoo': 'tourist_zoo',\n 'tourism:theme_park': 'poi_point_of_interest',\n 'tourism:attraction': 'poi_point_of_interest',\n 'leisure:golf_course': 'sport_golf',\n 'historic:castle': 'tourist_castle',\n 'amenity:hospital': 'health_hospital',\n 'amenity:school': 'education_school',\n 'amenity:theatre': 'tourist_theatre',\n 'amenity:library': 'amenity_library',\n 'amenity:fire_station': 'amenity_firestation3',\n 'amenity:police': 'amenity_police2',\n 'amenity:bank': 'money_bank2',\n 'amenity:post_office': 'amenity_post_office',\n 'tourism:hotel': 'accommodation_hotel2',\n 'amenity:cinema': 'tourist_cinema',\n 'tourism:artwork': 'tourist_art_gallery2',\n 'historic:archaeological_site': 'tourist_archaeological2',\n 'amenity:doctors': 'health_doctors',\n 'leisure:sports_centre': 'sport_leisure_centre',\n 'leisure:swimming_pool': 'sport_swimming_outdoor',\n 'shop:supermarket': 'shopping_supermarket',\n 'shop:convenience': 'shopping_convenience',\n 'amenity:restaurant': 'food_restaurant',\n 'amenity:fast_food': 'food_fastfood',\n 'amenity:cafe': 'food_cafe',\n 'tourism:guest_house': 'accommodation_bed_and_breakfast',\n 'amenity:pharmacy': 'health_pharmacy_dispensing',\n 'amenity:fuel': 'transport_fuel',\n 'natural:peak': 'poi_peak',\n 'natural:wood': 'landuse_coniferous_and_deciduous',\n 'shop:bicycle': 'shopping_bicycle',\n 'shop:clothes': 'shopping_clothes',\n 'shop:hairdresser': 'shopping_hairdresser',\n 'shop:doityourself': 'shopping_diy',\n 'shop:estate_agent': 'shopping_estateagent2',\n 'shop:car': 'shopping_car',\n 'shop:garden_centre': 'shopping_garden_centre',\n 'shop:car_repair': 'shopping_car_repair',\n 'shop:bakery': 'shopping_bakery',\n 'shop:butcher': 'shopping_butcher',\n 'shop:apparel': 'shopping_clothes',\n 'shop:laundry': 'shopping_laundrette',\n 'shop:beverages': 'shopping_alcohol',\n 'shop:alcohol': 'shopping_alcohol',\n 'shop:optician': 'health_opticians',\n 'shop:chemist': 'health_pharmacy',\n 'shop:gallery': 'tourist_art_gallery2',\n 'shop:jewelry': 'shopping_jewelry',\n 'tourism:information': 'amenity_information',\n 'historic:ruins': 'tourist_ruin',\n 'amenity:college': 'education_school',\n 'historic:monument': 'tourist_monument',\n 'historic:memorial': 'tourist_monument',\n 'historic:mine': 'poi_mine',\n 'tourism:caravan_site': 'accommodation_caravan_park',\n 'amenity:bus_station': 'transport_bus_station',\n 'amenity:atm': 'money_atm2',\n 'tourism:viewpoint': 'tourist_view_point',\n 'tourism:guesthouse': 'accommodation_bed_and_breakfast',\n 'railway:tram': 'transport_tram_stop',\n 'amenity:courthouse': 'amenity_court',\n 'amenity:recycling': 'amenity_recycling',\n 'amenity:dentist': 'health_dentist',\n 'natural:beach': 'tourist_beach',\n 'railway:tram_stop': 'transport_tram_stop',\n 'amenity:prison': 'amenity_prison',\n 'highway:bus_stop': 'transport_bus_stop2'\n };\n\n return aIcons[category + ':' + type];\n }\n\n</script>\n\n{#if sIcon}\n <img class=\"mapicon\" src={url} alt={title} />\n{/if}\n\n<style>\n .mapicon {\n margin: 10px 0;\n }\n</style>\n","<script>\n import { results_store } from '../lib/stores.js';\n import { formatLabel } from '../lib/helpers.js';\n\n import DetailsLink from './DetailsLink.svelte';\n import Welcome from './Welcome.svelte';\n import MapIcon from './MapIcon.svelte';\n\n export let reverse_search = false;\n export let current_result = null;\n\n let aSearchResults;\n let iHighlightNum;\n let sMoreURL;\n\n results_store.subscribe(data => {\n if (!data) { return; }\n aSearchResults = data;\n iHighlightNum = 0;\n current_result = aSearchResults[0];\n\n\n let search_params = new URLSearchParams(window.location.search);\n\n let aResults = data;\n // lonvia wrote: https://github.com/osm-search/nominatim-ui/issues/24\n // I would suggest to remove the guessing and always show the link. Nominatim only returns\n // one or two results when it believes the result to be a good enough match.\n // if (aResults.length >= 10) {\n var aExcludePlaceIds = [];\n if (search_params.has('exclude_place_ids')) {\n aExcludePlaceIds = search_params.get('exclude_place_ids').split(',');\n }\n for (var i = 0; i < aResults.length; i += 1) {\n aExcludePlaceIds.push(aResults[i].place_id);\n }\n var parsed_url = new URLSearchParams(window.location.search);\n parsed_url.set('exclude_place_ids', aExcludePlaceIds.join(','));\n sMoreURL = '?' + parsed_url.toString();\n });\n\n function handleClick(e) {\n let result_el = e.target;\n if (!result_el.className.match('result')) {\n result_el = result_el.parentElement;\n }\n let pos = Number(result_el.dataset.position);\n\n current_result = aSearchResults[pos];\n iHighlightNum = pos;\n }\n\n</script>\n\n{#if aSearchResults && aSearchResults.length > 0}\n <div id=\"searchresults\">\n\n {#each aSearchResults as aResult, iResNum}\n <div class=\"result\" class:highlight={iResNum === iHighlightNum} data-position=\"{iResNum}\" on:click|stopPropagation={handleClick}>\n <div style=\"float:right\">\n <MapIcon aPlace={aResult} />\n </div>\n <span class=\"name\">{aResult.display_name}</span>\n <span class=\"type\">{formatLabel(aResult)}</span>\n <p class=\"coords\">{aResult.lat},{aResult.lon}</p>\n\n <DetailsLink extra_classes=\"btn btn-outline-secondary btn-sm\" feature={aResult}>details</DetailsLink>\n </div>\n {/each}\n\n {#if sMoreURL && !reverse_search}\n <div class=\"more\">\n <a class=\"btn btn-primary\" href=\"{sMoreURL}\">\n Search for more results\n </a>\n </div>\n {/if}\n </div>\n{:else if aSearchResults}\n {#if reverse_search}\n <div id=\"intro\" class=\"sidebar\">Search for coordinates or click anywhere on the map.</div>\n {:else}\n <div class=\"noresults\">No search results found</div>\n {/if}\n{:else}\n <Welcome/>\n{/if}\n\n<style>\n .result {\n font-size: 0.8em;\n margin: 5px;\n margin-top:0px;\n padding: 4px 8px;\n border-radius: 2px;\n background:#F0F7FF;\n border: 2px solid #D7E7FF;\n cursor:pointer;\n min-height: 5em;\n }\n\n .result.highlight {\n background-color: #D9E7F7;\n border-color: #9DB9E4;\n }\n .result.highlight :global(a) {\n margin: 10px auto;\n display: block;\n max-width: 10em;\n padding: 1px;\n background-color: white;\n }\n .result .type{\n color: gray;\n font-size: 0.8em;\n }\n .result :global(a) {\n display: none;\n }\n\n .result .coords {\n display: none; \n }\n\n .noresults{\n text-align: center;\n padding: 1em;\n }\n\n .more{\n text-align:center;\n margin-top: 1em;\n }\n\n .result.highlight :global(a):hover {\n color: #111;\n }\n</style>\n","/* @preserve\n * Leaflet 1.7.1, a JS library for interactive maps. http://leafletjs.com\n * (c) 2010-2019 Vladimir Agafonkin, (c) 2010-2011 CloudMade\n */\n\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (factory((global.L = {})));\n}(this, (function (exports) { 'use strict';\n\n var version = \"1.7.1\";\n\n /*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\n // @function extend(dest: Object, src?: Object): Object\r\n // Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\n function extend(dest) {\r\n \tvar i, j, len, src;\r\n\r\n \tfor (j = 1, len = arguments.length; j < len; j++) {\r\n \t\tsrc = arguments[j];\r\n \t\tfor (i in src) {\r\n \t\t\tdest[i] = src[i];\r\n \t\t}\r\n \t}\r\n \treturn dest;\r\n }\r\n\r\n // @function create(proto: Object, properties?: Object): Object\r\n // Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\n var create = Object.create || (function () {\r\n \tfunction F() {}\r\n \treturn function (proto) {\r\n \t\tF.prototype = proto;\r\n \t\treturn new F();\r\n \t};\r\n })();\r\n\r\n // @function bind(fn: Function, …): Function\r\n // Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n // Has a `L.bind()` shortcut.\r\n function bind(fn, obj) {\r\n \tvar slice = Array.prototype.slice;\r\n\r\n \tif (fn.bind) {\r\n \t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n \t}\r\n\r\n \tvar args = slice.call(arguments, 2);\r\n\r\n \treturn function () {\r\n \t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n \t};\r\n }\r\n\r\n // @property lastId: Number\r\n // Last unique ID used by [`stamp()`](#util-stamp)\r\n var lastId = 0;\r\n\r\n // @function stamp(obj: Object): Number\r\n // Returns the unique ID of an object, assigning it one if it doesn't have it.\r\n function stamp(obj) {\r\n \t/*eslint-disable */\r\n \tobj._leaflet_id = obj._leaflet_id || ++lastId;\r\n \treturn obj._leaflet_id;\r\n \t/* eslint-enable */\r\n }\r\n\r\n // @function throttle(fn: Function, time: Number, context: Object): Function\r\n // Returns a function which executes function `fn` with the given scope `context`\r\n // (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n // `fn` will be called no more than one time per given amount of `time`. The arguments\r\n // received by the bound function will be any arguments passed when binding the\r\n // function, followed by any arguments passed when invoking the bound function.\r\n // Has an `L.throttle` shortcut.\r\n function throttle(fn, time, context) {\r\n \tvar lock, args, wrapperFn, later;\r\n\r\n \tlater = function () {\r\n \t\t// reset lock and call if queued\r\n \t\tlock = false;\r\n \t\tif (args) {\r\n \t\t\twrapperFn.apply(context, args);\r\n \t\t\targs = false;\r\n \t\t}\r\n \t};\r\n\r\n \twrapperFn = function () {\r\n \t\tif (lock) {\r\n \t\t\t// called too soon, queue to call later\r\n \t\t\targs = arguments;\r\n\r\n \t\t} else {\r\n \t\t\t// call and lock until later\r\n \t\t\tfn.apply(context, arguments);\r\n \t\t\tsetTimeout(later, time);\r\n \t\t\tlock = true;\r\n \t\t}\r\n \t};\r\n\r\n \treturn wrapperFn;\r\n }\r\n\r\n // @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n // Returns the number `num` modulo `range` in such a way so it lies within\r\n // `range[0]` and `range[1]`. The returned value will be always smaller than\r\n // `range[1]` unless `includeMax` is set to `true`.\r\n function wrapNum(x, range, includeMax) {\r\n \tvar max = range[1],\r\n \t min = range[0],\r\n \t d = max - min;\r\n \treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n }\r\n\r\n // @function falseFn(): Function\r\n // Returns a function which always returns `false`.\r\n function falseFn() { return false; }\r\n\r\n // @function formatNum(num: Number, digits?: Number): Number\r\n // Returns the number `num` rounded to `digits` decimals, or to 6 decimals by default.\r\n function formatNum(num, digits) {\r\n \tvar pow = Math.pow(10, (digits === undefined ? 6 : digits));\r\n \treturn Math.round(num * pow) / pow;\r\n }\r\n\r\n // @function trim(str: String): String\r\n // Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\n function trim(str) {\r\n \treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n }\r\n\r\n // @function splitWords(str: String): String[]\r\n // Trims and splits the string on whitespace and returns the array of parts.\r\n function splitWords(str) {\r\n \treturn trim(str).split(/\\s+/);\r\n }\r\n\r\n // @function setOptions(obj: Object, options: Object): Object\r\n // Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\n function setOptions(obj, options) {\r\n \tif (!Object.prototype.hasOwnProperty.call(obj, 'options')) {\r\n \t\tobj.options = obj.options ? create(obj.options) : {};\r\n \t}\r\n \tfor (var i in options) {\r\n \t\tobj.options[i] = options[i];\r\n \t}\r\n \treturn obj.options;\r\n }\r\n\r\n // @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n // Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n // translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n // be appended at the end. If `uppercase` is `true`, the parameter names will\r\n // be uppercased (e.g. `'?A=foo&B=bar'`)\r\n function getParamString(obj, existingUrl, uppercase) {\r\n \tvar params = [];\r\n \tfor (var i in obj) {\r\n \t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n \t}\r\n \treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n }\r\n\r\n var templateRe = /\\{ *([\\w_-]+) *\\}/g;\r\n\r\n // @function template(str: String, data: Object): String\r\n // Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n // and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n // `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n // data values — they will be evaluated passing `data` as an argument.\r\n function template(str, data) {\r\n \treturn str.replace(templateRe, function (str, key) {\r\n \t\tvar value = data[key];\r\n\r\n \t\tif (value === undefined) {\r\n \t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n \t\t} else if (typeof value === 'function') {\r\n \t\t\tvalue = value(data);\r\n \t\t}\r\n \t\treturn value;\r\n \t});\r\n }\r\n\r\n // @function isArray(obj): Boolean\r\n // Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\n var isArray = Array.isArray || function (obj) {\r\n \treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n };\r\n\r\n // @function indexOf(array: Array, el: Object): Number\r\n // Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\n function indexOf(array, el) {\r\n \tfor (var i = 0; i < array.length; i++) {\r\n \t\tif (array[i] === el) { return i; }\r\n \t}\r\n \treturn -1;\r\n }\r\n\r\n // @property emptyImageUrl: String\r\n // Data URI string containing a base64-encoded empty GIF image.\r\n // Used as a hack to free memory from unused images on WebKit-powered\r\n // mobile devices (by setting image `src` to this string).\r\n var emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n // inspired by http://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\n function getPrefixed(name) {\r\n \treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n }\r\n\r\n var lastTime = 0;\r\n\r\n // fallback for IE 7-8\r\n function timeoutDefer(fn) {\r\n \tvar time = +new Date(),\r\n \t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n \tlastTime = time + timeToCall;\r\n \treturn window.setTimeout(fn, timeToCall);\r\n }\r\n\r\n var requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\n var cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n \t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n // @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n // Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n // `context` if given. When `immediate` is set, `fn` is called immediately if\r\n // the browser doesn't have native support for\r\n // [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n // otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\n function requestAnimFrame(fn, context, immediate) {\r\n \tif (immediate && requestFn === timeoutDefer) {\r\n \t\tfn.call(context);\r\n \t} else {\r\n \t\treturn requestFn.call(window, bind(fn, context));\r\n \t}\r\n }\r\n\r\n // @function cancelAnimFrame(id: Number): undefined\r\n // Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\n function cancelAnimFrame(id) {\r\n \tif (id) {\r\n \t\tcancelFn.call(window, id);\r\n \t}\r\n }\n\n var Util = ({\n extend: extend,\n create: create,\n bind: bind,\n lastId: lastId,\n stamp: stamp,\n throttle: throttle,\n wrapNum: wrapNum,\n falseFn: falseFn,\n formatNum: formatNum,\n trim: trim,\n splitWords: splitWords,\n setOptions: setOptions,\n getParamString: getParamString,\n template: template,\n isArray: isArray,\n indexOf: indexOf,\n emptyImageUrl: emptyImageUrl,\n requestFn: requestFn,\n cancelFn: cancelFn,\n requestAnimFrame: requestAnimFrame,\n cancelAnimFrame: cancelAnimFrame\n });\n\n // @class Class\r\n // @aka L.Class\r\n\r\n // @section\r\n // @uninheritable\r\n\r\n // Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\n function Class() {}\r\n\r\n Class.extend = function (props) {\r\n\r\n \t// @function extend(props: Object): Function\r\n \t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n \t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n \tvar NewClass = function () {\r\n\r\n \t\t// call the constructor\r\n \t\tif (this.initialize) {\r\n \t\t\tthis.initialize.apply(this, arguments);\r\n \t\t}\r\n\r\n \t\t// call all constructor hooks\r\n \t\tthis.callInitHooks();\r\n \t};\r\n\r\n \tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n \tvar proto = create(parentProto);\r\n \tproto.constructor = NewClass;\r\n\r\n \tNewClass.prototype = proto;\r\n\r\n \t// inherit parent's statics\r\n \tfor (var i in this) {\r\n \t\tif (Object.prototype.hasOwnProperty.call(this, i) && i !== 'prototype' && i !== '__super__') {\r\n \t\t\tNewClass[i] = this[i];\r\n \t\t}\r\n \t}\r\n\r\n \t// mix static properties into the class\r\n \tif (props.statics) {\r\n \t\textend(NewClass, props.statics);\r\n \t\tdelete props.statics;\r\n \t}\r\n\r\n \t// mix includes into the prototype\r\n \tif (props.includes) {\r\n \t\tcheckDeprecatedMixinEvents(props.includes);\r\n \t\textend.apply(null, [proto].concat(props.includes));\r\n \t\tdelete props.includes;\r\n \t}\r\n\r\n \t// merge options\r\n \tif (proto.options) {\r\n \t\tprops.options = extend(create(proto.options), props.options);\r\n \t}\r\n\r\n \t// mix given properties into the prototype\r\n \textend(proto, props);\r\n\r\n \tproto._initHooks = [];\r\n\r\n \t// add method for calling all hooks\r\n \tproto.callInitHooks = function () {\r\n\r\n \t\tif (this._initHooksCalled) { return; }\r\n\r\n \t\tif (parentProto.callInitHooks) {\r\n \t\t\tparentProto.callInitHooks.call(this);\r\n \t\t}\r\n\r\n \t\tthis._initHooksCalled = true;\r\n\r\n \t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n \t\t\tproto._initHooks[i].call(this);\r\n \t\t}\r\n \t};\r\n\r\n \treturn NewClass;\r\n };\r\n\r\n\r\n // @function include(properties: Object): this\r\n // [Includes a mixin](#class-includes) into the current class.\r\n Class.include = function (props) {\r\n \textend(this.prototype, props);\r\n \treturn this;\r\n };\r\n\r\n // @function mergeOptions(options: Object): this\r\n // [Merges `options`](#class-options) into the defaults of the class.\r\n Class.mergeOptions = function (options) {\r\n \textend(this.prototype.options, options);\r\n \treturn this;\r\n };\r\n\r\n // @function addInitHook(fn: Function): this\r\n // Adds a [constructor hook](#class-constructor-hooks) to the class.\r\n Class.addInitHook = function (fn) { // (Function) || (String, args...)\r\n \tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n \tvar init = typeof fn === 'function' ? fn : function () {\r\n \t\tthis[fn].apply(this, args);\r\n \t};\r\n\r\n \tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n \tthis.prototype._initHooks.push(init);\r\n \treturn this;\r\n };\r\n\r\n function checkDeprecatedMixinEvents(includes) {\r\n \tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n \tincludes = isArray(includes) ? includes : [includes];\r\n\r\n \tfor (var i = 0; i < includes.length; i++) {\r\n \t\tif (includes[i] === L.Mixin.Events) {\r\n \t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n \t\t\t\t'this property will be removed in future releases, ' +\r\n \t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n \t\t}\r\n \t}\r\n }\n\n /*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\n var Events = {\r\n \t/* @method on(type: String, fn: Function, context?: Object): this\r\n \t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n \t *\r\n \t * @alternative\r\n \t * @method on(eventMap: Object): this\r\n \t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n \t */\r\n \ton: function (types, fn, context) {\r\n\r\n \t\t// types can be a map of types/handlers\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\t// we don't process space-separated events here for performance;\r\n \t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n \t\t\t\tthis._on(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\t// types can be a string of space-separated words\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._on(types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t/* @method off(type: String, fn?: Function, context?: Object): this\r\n \t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n \t *\r\n \t * @alternative\r\n \t * @method off(eventMap: Object): this\r\n \t * Removes a set of type/listener pairs.\r\n \t *\r\n \t * @alternative\r\n \t * @method off: this\r\n \t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n \t */\r\n \toff: function (types, fn, context) {\r\n\r\n \t\tif (!types) {\r\n \t\t\t// clear all listeners if called without arguments\r\n \t\t\tdelete this._events;\r\n\r\n \t\t} else if (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\tthis._off(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._off(types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// attach listener (without syntactic sugar now)\r\n \t_on: function (type, fn, context) {\r\n \t\tthis._events = this._events || {};\r\n\r\n \t\t/* get/init listeners for type */\r\n \t\tvar typeListeners = this._events[type];\r\n \t\tif (!typeListeners) {\r\n \t\t\ttypeListeners = [];\r\n \t\t\tthis._events[type] = typeListeners;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\t// Less memory footprint.\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n \t\tvar newListener = {fn: fn, ctx: context},\r\n \t\t listeners = typeListeners;\r\n\r\n \t\t// check if fn already there\r\n \t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n \t\t\t\treturn;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tlisteners.push(newListener);\r\n \t},\r\n\r\n \t_off: function (type, fn, context) {\r\n \t\tvar listeners,\r\n \t\t i,\r\n \t\t len;\r\n\r\n \t\tif (!this._events) { return; }\r\n\r\n \t\tlisteners = this._events[type];\r\n\r\n \t\tif (!listeners) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (!fn) {\r\n \t\t\t// Set all removed listeners to noop so they are not called if remove happens in fire\r\n \t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\tlisteners[i].fn = falseFn;\r\n \t\t\t}\r\n \t\t\t// clear all listeners for a type if function isn't specified\r\n \t\t\tdelete this._events[type];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tif (listeners) {\r\n\r\n \t\t\t// find fn and remove it\r\n \t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\tvar l = listeners[i];\r\n \t\t\t\tif (l.ctx !== context) { continue; }\r\n \t\t\t\tif (l.fn === fn) {\r\n\r\n \t\t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n \t\t\t\t\tl.fn = falseFn;\r\n\r\n \t\t\t\t\tif (this._firingCount) {\r\n \t\t\t\t\t\t/* copy array in case events are being fired */\r\n \t\t\t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n \t\t\t\t\t}\r\n \t\t\t\t\tlisteners.splice(i, 1);\r\n\r\n \t\t\t\t\treturn;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n \t// Fires an event of the specified type. You can optionally provide an data\r\n \t// object — the first argument of the listener function will contain its\r\n \t// properties. The event can optionally be propagated to event parents.\r\n \tfire: function (type, data, propagate) {\r\n \t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n \t\tvar event = extend({}, data, {\r\n \t\t\ttype: type,\r\n \t\t\ttarget: this,\r\n \t\t\tsourceTarget: data && data.sourceTarget || this\r\n \t\t});\r\n\r\n \t\tif (this._events) {\r\n \t\t\tvar listeners = this._events[type];\r\n\r\n \t\t\tif (listeners) {\r\n \t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n \t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\t\tvar l = listeners[i];\r\n \t\t\t\t\tl.fn.call(l.ctx || this, event);\r\n \t\t\t\t}\r\n\r\n \t\t\t\tthis._firingCount--;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// propagate the event to parents (set with addEventParent)\r\n \t\t\tthis._propagateEvent(event);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method listens(type: String): Boolean\r\n \t// Returns `true` if a particular event type has any listeners attached to it.\r\n \tlistens: function (type, propagate) {\r\n \t\tvar listeners = this._events && this._events[type];\r\n \t\tif (listeners && listeners.length) { return true; }\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// also check parents for listeners if event propagates\r\n \t\t\tfor (var id in this._eventParents) {\r\n \t\t\t\tif (this._eventParents[id].listens(type, propagate)) { return true; }\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn false;\r\n \t},\r\n\r\n \t// @method once(…): this\r\n \t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n \tonce: function (types, fn, context) {\r\n\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\tthis.once(type, types[type], fn);\r\n \t\t\t}\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar handler = bind(function () {\r\n \t\t\tthis\r\n \t\t\t .off(types, fn, context)\r\n \t\t\t .off(types, handler, context);\r\n \t\t}, this);\r\n\r\n \t\t// add a listener that's executed once and removed after that\r\n \t\treturn this\r\n \t\t .on(types, fn, context)\r\n \t\t .on(types, handler, context);\r\n \t},\r\n\r\n \t// @method addEventParent(obj: Evented): this\r\n \t// Adds an event parent - an `Evented` that will receive propagated events\r\n \taddEventParent: function (obj) {\r\n \t\tthis._eventParents = this._eventParents || {};\r\n \t\tthis._eventParents[stamp(obj)] = obj;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeEventParent(obj: Evented): this\r\n \t// Removes an event parent, so it will stop receiving propagated events\r\n \tremoveEventParent: function (obj) {\r\n \t\tif (this._eventParents) {\r\n \t\t\tdelete this._eventParents[stamp(obj)];\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_propagateEvent: function (e) {\r\n \t\tfor (var id in this._eventParents) {\r\n \t\t\tthis._eventParents[id].fire(e.type, extend({\r\n \t\t\t\tlayer: e.target,\r\n \t\t\t\tpropagatedFrom: e.target\r\n \t\t\t}, e), true);\r\n \t\t}\r\n \t}\r\n };\r\n\r\n // aliases; we should ditch those eventually\r\n\r\n // @method addEventListener(…): this\r\n // Alias to [`on(…)`](#evented-on)\r\n Events.addEventListener = Events.on;\r\n\r\n // @method removeEventListener(…): this\r\n // Alias to [`off(…)`](#evented-off)\r\n\r\n // @method clearAllEventListeners(…): this\r\n // Alias to [`off()`](#evented-off)\r\n Events.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n // @method addOneTimeEventListener(…): this\r\n // Alias to [`once(…)`](#evented-once)\r\n Events.addOneTimeEventListener = Events.once;\r\n\r\n // @method fireEvent(…): this\r\n // Alias to [`fire(…)`](#evented-fire)\r\n Events.fireEvent = Events.fire;\r\n\r\n // @method hasEventListeners(…): Boolean\r\n // Alias to [`listens(…)`](#evented-listens)\r\n Events.hasEventListeners = Events.listens;\r\n\r\n var Evented = Class.extend(Events);\n\n /*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Point(x, y, round) {\r\n \t// @property x: Number; The `x` coordinate of the point\r\n \tthis.x = (round ? Math.round(x) : x);\r\n \t// @property y: Number; The `y` coordinate of the point\r\n \tthis.y = (round ? Math.round(y) : y);\r\n }\r\n\r\n var trunc = Math.trunc || function (v) {\r\n \treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n };\r\n\r\n Point.prototype = {\r\n\r\n \t// @method clone(): Point\r\n \t// Returns a copy of the current point.\r\n \tclone: function () {\r\n \t\treturn new Point(this.x, this.y);\r\n \t},\r\n\r\n \t// @method add(otherPoint: Point): Point\r\n \t// Returns the result of addition of the current and the given points.\r\n \tadd: function (point) {\r\n \t\t// non-destructive, returns a new point\r\n \t\treturn this.clone()._add(toPoint(point));\r\n \t},\r\n\r\n \t_add: function (point) {\r\n \t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n \t\tthis.x += point.x;\r\n \t\tthis.y += point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method subtract(otherPoint: Point): Point\r\n \t// Returns the result of subtraction of the given point from the current.\r\n \tsubtract: function (point) {\r\n \t\treturn this.clone()._subtract(toPoint(point));\r\n \t},\r\n\r\n \t_subtract: function (point) {\r\n \t\tthis.x -= point.x;\r\n \t\tthis.y -= point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method divideBy(num: Number): Point\r\n \t// Returns the result of division of the current point by the given number.\r\n \tdivideBy: function (num) {\r\n \t\treturn this.clone()._divideBy(num);\r\n \t},\r\n\r\n \t_divideBy: function (num) {\r\n \t\tthis.x /= num;\r\n \t\tthis.y /= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method multiplyBy(num: Number): Point\r\n \t// Returns the result of multiplication of the current point by the given number.\r\n \tmultiplyBy: function (num) {\r\n \t\treturn this.clone()._multiplyBy(num);\r\n \t},\r\n\r\n \t_multiplyBy: function (num) {\r\n \t\tthis.x *= num;\r\n \t\tthis.y *= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method scaleBy(scale: Point): Point\r\n \t// Multiply each coordinate of the current point by each coordinate of\r\n \t// `scale`. In linear algebra terms, multiply the point by the\r\n \t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n \t// defined by `scale`.\r\n \tscaleBy: function (point) {\r\n \t\treturn new Point(this.x * point.x, this.y * point.y);\r\n \t},\r\n\r\n \t// @method unscaleBy(scale: Point): Point\r\n \t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n \t// each coordinate of `scale`.\r\n \tunscaleBy: function (point) {\r\n \t\treturn new Point(this.x / point.x, this.y / point.y);\r\n \t},\r\n\r\n \t// @method round(): Point\r\n \t// Returns a copy of the current point with rounded coordinates.\r\n \tround: function () {\r\n \t\treturn this.clone()._round();\r\n \t},\r\n\r\n \t_round: function () {\r\n \t\tthis.x = Math.round(this.x);\r\n \t\tthis.y = Math.round(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method floor(): Point\r\n \t// Returns a copy of the current point with floored coordinates (rounded down).\r\n \tfloor: function () {\r\n \t\treturn this.clone()._floor();\r\n \t},\r\n\r\n \t_floor: function () {\r\n \t\tthis.x = Math.floor(this.x);\r\n \t\tthis.y = Math.floor(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method ceil(): Point\r\n \t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n \tceil: function () {\r\n \t\treturn this.clone()._ceil();\r\n \t},\r\n\r\n \t_ceil: function () {\r\n \t\tthis.x = Math.ceil(this.x);\r\n \t\tthis.y = Math.ceil(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method trunc(): Point\r\n \t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n \ttrunc: function () {\r\n \t\treturn this.clone()._trunc();\r\n \t},\r\n\r\n \t_trunc: function () {\r\n \t\tthis.x = trunc(this.x);\r\n \t\tthis.y = trunc(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method distanceTo(otherPoint: Point): Number\r\n \t// Returns the cartesian distance between the current and the given points.\r\n \tdistanceTo: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\tvar x = point.x - this.x,\r\n \t\t y = point.y - this.y;\r\n\r\n \t\treturn Math.sqrt(x * x + y * y);\r\n \t},\r\n\r\n \t// @method equals(otherPoint: Point): Boolean\r\n \t// Returns `true` if the given point has the same coordinates.\r\n \tequals: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn point.x === this.x &&\r\n \t\t point.y === this.y;\r\n \t},\r\n\r\n \t// @method contains(otherPoint: Point): Boolean\r\n \t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n \tcontains: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n \t\t Math.abs(point.y) <= Math.abs(this.y);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point for debugging purposes.\r\n \ttoString: function () {\r\n \t\treturn 'Point(' +\r\n \t\t formatNum(this.x) + ', ' +\r\n \t\t formatNum(this.y) + ')';\r\n \t}\r\n };\r\n\r\n // @factory L.point(x: Number, y: Number, round?: Boolean)\r\n // Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Number[])\r\n // Expects an array of the form `[x, y]` instead.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Object)\r\n // Expects a plain object of the form `{x: Number, y: Number}` instead.\r\n function toPoint(x, y, round) {\r\n \tif (x instanceof Point) {\r\n \t\treturn x;\r\n \t}\r\n \tif (isArray(x)) {\r\n \t\treturn new Point(x[0], x[1]);\r\n \t}\r\n \tif (x === undefined || x === null) {\r\n \t\treturn x;\r\n \t}\r\n \tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n \t\treturn new Point(x.x, x.y);\r\n \t}\r\n \treturn new Point(x, y, round);\r\n }\n\n /*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Bounds(a, b) {\r\n \tif (!a) { return; }\r\n\r\n \tvar points = b ? [a, b] : a;\r\n\r\n \tfor (var i = 0, len = points.length; i < len; i++) {\r\n \t\tthis.extend(points[i]);\r\n \t}\r\n }\r\n\r\n Bounds.prototype = {\r\n \t// @method extend(point: Point): this\r\n \t// Extends the bounds to contain the given point.\r\n \textend: function (point) { // (Point)\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\t// @property min: Point\r\n \t\t// The top left corner of the rectangle.\r\n \t\t// @property max: Point\r\n \t\t// The bottom right corner of the rectangle.\r\n \t\tif (!this.min && !this.max) {\r\n \t\t\tthis.min = point.clone();\r\n \t\t\tthis.max = point.clone();\r\n \t\t} else {\r\n \t\t\tthis.min.x = Math.min(point.x, this.min.x);\r\n \t\t\tthis.max.x = Math.max(point.x, this.max.x);\r\n \t\t\tthis.min.y = Math.min(point.y, this.min.y);\r\n \t\t\tthis.max.y = Math.max(point.y, this.max.y);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getCenter(round?: Boolean): Point\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function (round) {\r\n \t\treturn new Point(\r\n \t\t (this.min.x + this.max.x) / 2,\r\n \t\t (this.min.y + this.max.y) / 2, round);\r\n \t},\r\n\r\n \t// @method getBottomLeft(): Point\r\n \t// Returns the bottom-left point of the bounds.\r\n \tgetBottomLeft: function () {\r\n \t\treturn new Point(this.min.x, this.max.y);\r\n \t},\r\n\r\n \t// @method getTopRight(): Point\r\n \t// Returns the top-right point of the bounds.\r\n \tgetTopRight: function () { // -> Point\r\n \t\treturn new Point(this.max.x, this.min.y);\r\n \t},\r\n\r\n \t// @method getTopLeft(): Point\r\n \t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n \tgetTopLeft: function () {\r\n \t\treturn this.min; // left, top\r\n \t},\r\n\r\n \t// @method getBottomRight(): Point\r\n \t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n \tgetBottomRight: function () {\r\n \t\treturn this.max; // right, bottom\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the size of the given bounds\r\n \tgetSize: function () {\r\n \t\treturn this.max.subtract(this.min);\r\n \t},\r\n\r\n \t// @method contains(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n \t// @alternative\r\n \t// @method contains(point: Point): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) {\r\n \t\tvar min, max;\r\n\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n \t\t\tobj = toPoint(obj);\r\n \t\t} else {\r\n \t\t\tobj = toBounds(obj);\r\n \t\t}\r\n\r\n \t\tif (obj instanceof Bounds) {\r\n \t\t\tmin = obj.min;\r\n \t\t\tmax = obj.max;\r\n \t\t} else {\r\n \t\t\tmin = max = obj;\r\n \t\t}\r\n\r\n \t\treturn (min.x >= this.min.x) &&\r\n \t\t (max.x <= this.max.x) &&\r\n \t\t (min.y >= this.min.y) &&\r\n \t\t (max.y <= this.max.y);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n \t// intersect if they have at least one point in common.\r\n \tintersects: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n \t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n \t\treturn xIntersects && yIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n \t// overlap if their intersection is an area.\r\n \toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n \t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n \t\treturn xOverlaps && yOverlaps;\r\n \t},\r\n\r\n \tisValid: function () {\r\n \t\treturn !!(this.min && this.max);\r\n \t}\r\n };\r\n\r\n\r\n // @factory L.bounds(corner1: Point, corner2: Point)\r\n // Creates a Bounds object from two corners coordinate pairs.\r\n // @alternative\r\n // @factory L.bounds(points: Point[])\r\n // Creates a Bounds object from the given array of points.\r\n function toBounds(a, b) {\r\n \tif (!a || a instanceof Bounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new Bounds(a, b);\r\n }\n\n /*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n \tif (!corner1) { return; }\r\n\r\n \tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\tthis.extend(latlngs[i]);\r\n \t}\r\n }\r\n\r\n LatLngBounds.prototype = {\r\n\r\n \t// @method extend(latlng: LatLng): this\r\n \t// Extend the bounds to contain the given point\r\n\r\n \t// @alternative\r\n \t// @method extend(otherBounds: LatLngBounds): this\r\n \t// Extend the bounds to contain the given bounds\r\n \textend: function (obj) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLng) {\r\n \t\t\tsw2 = obj;\r\n \t\t\tne2 = obj;\r\n\r\n \t\t} else if (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj._southWest;\r\n \t\t\tne2 = obj._northEast;\r\n\r\n \t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n \t\t} else {\r\n \t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n \t\t}\r\n\r\n \t\tif (!sw && !ne) {\r\n \t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n \t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n \t\t} else {\r\n \t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n \t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n \t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n \t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method pad(bufferRatio: Number): LatLngBounds\r\n \t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n \t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n \t// Negative values will retract the bounds.\r\n \tpad: function (bufferRatio) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n \t\t widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n \t\treturn new LatLngBounds(\r\n \t\t new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n \t\t new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n \t},\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function () {\r\n \t\treturn new LatLng(\r\n \t\t (this._southWest.lat + this._northEast.lat) / 2,\r\n \t\t (this._southWest.lng + this._northEast.lng) / 2);\r\n \t},\r\n\r\n \t// @method getSouthWest(): LatLng\r\n \t// Returns the south-west point of the bounds.\r\n \tgetSouthWest: function () {\r\n \t\treturn this._southWest;\r\n \t},\r\n\r\n \t// @method getNorthEast(): LatLng\r\n \t// Returns the north-east point of the bounds.\r\n \tgetNorthEast: function () {\r\n \t\treturn this._northEast;\r\n \t},\r\n\r\n \t// @method getNorthWest(): LatLng\r\n \t// Returns the north-west point of the bounds.\r\n \tgetNorthWest: function () {\r\n \t\treturn new LatLng(this.getNorth(), this.getWest());\r\n \t},\r\n\r\n \t// @method getSouthEast(): LatLng\r\n \t// Returns the south-east point of the bounds.\r\n \tgetSouthEast: function () {\r\n \t\treturn new LatLng(this.getSouth(), this.getEast());\r\n \t},\r\n\r\n \t// @method getWest(): Number\r\n \t// Returns the west longitude of the bounds\r\n \tgetWest: function () {\r\n \t\treturn this._southWest.lng;\r\n \t},\r\n\r\n \t// @method getSouth(): Number\r\n \t// Returns the south latitude of the bounds\r\n \tgetSouth: function () {\r\n \t\treturn this._southWest.lat;\r\n \t},\r\n\r\n \t// @method getEast(): Number\r\n \t// Returns the east longitude of the bounds\r\n \tgetEast: function () {\r\n \t\treturn this._northEast.lng;\r\n \t},\r\n\r\n \t// @method getNorth(): Number\r\n \t// Returns the north latitude of the bounds\r\n \tgetNorth: function () {\r\n \t\treturn this._northEast.lat;\r\n \t},\r\n\r\n \t// @method contains(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n\r\n \t// @alternative\r\n \t// @method contains (latlng: LatLng): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n \t\t\tobj = toLatLng(obj);\r\n \t\t} else {\r\n \t\t\tobj = toLatLngBounds(obj);\r\n \t\t}\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj.getSouthWest();\r\n \t\t\tne2 = obj.getNorthEast();\r\n \t\t} else {\r\n \t\t\tsw2 = ne2 = obj;\r\n \t\t}\r\n\r\n \t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n \t\t (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n \tintersects: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n \t\t lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n \t\treturn latIntersects && lngIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n \toverlaps: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n \t\t lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n \t\treturn latOverlaps && lngOverlaps;\r\n \t},\r\n\r\n \t// @method toBBoxString(): String\r\n \t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n \ttoBBoxString: function () {\r\n \t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n \t},\r\n\r\n \t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (bounds, maxMargin) {\r\n \t\tif (!bounds) { return false; }\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n \t\t this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n \t},\r\n\r\n \t// @method isValid(): Boolean\r\n \t// Returns `true` if the bounds are properly initialized.\r\n \tisValid: function () {\r\n \t\treturn !!(this._southWest && this._northEast);\r\n \t}\r\n };\r\n\r\n // TODO International date line?\r\n\r\n // @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n // Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n // @alternative\r\n // @factory L.latLngBounds(latlngs: LatLng[])\r\n // Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\n function toLatLngBounds(a, b) {\r\n \tif (a instanceof LatLngBounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new LatLngBounds(a, b);\r\n }\n\n /* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLng(lat, lng, alt) {\r\n \tif (isNaN(lat) || isNaN(lng)) {\r\n \t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n \t}\r\n\r\n \t// @property lat: Number\r\n \t// Latitude in degrees\r\n \tthis.lat = +lat;\r\n\r\n \t// @property lng: Number\r\n \t// Longitude in degrees\r\n \tthis.lng = +lng;\r\n\r\n \t// @property alt: Number\r\n \t// Altitude in meters (optional)\r\n \tif (alt !== undefined) {\r\n \t\tthis.alt = +alt;\r\n \t}\r\n }\r\n\r\n LatLng.prototype = {\r\n \t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (obj, maxMargin) {\r\n \t\tif (!obj) { return false; }\r\n\r\n \t\tobj = toLatLng(obj);\r\n\r\n \t\tvar margin = Math.max(\r\n \t\t Math.abs(this.lat - obj.lat),\r\n \t\t Math.abs(this.lng - obj.lng));\r\n\r\n \t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point (for debugging purposes).\r\n \ttoString: function (precision) {\r\n \t\treturn 'LatLng(' +\r\n \t\t formatNum(this.lat, precision) + ', ' +\r\n \t\t formatNum(this.lng, precision) + ')';\r\n \t},\r\n\r\n \t// @method distanceTo(otherLatLng: LatLng): Number\r\n \t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n \tdistanceTo: function (other) {\r\n \t\treturn Earth.distance(this, toLatLng(other));\r\n \t},\r\n\r\n \t// @method wrap(): LatLng\r\n \t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n \twrap: function () {\r\n \t\treturn Earth.wrapLatLng(this);\r\n \t},\r\n\r\n \t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n \t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n \ttoBounds: function (sizeInMeters) {\r\n \t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n \t\t lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n \t\treturn toLatLngBounds(\r\n \t\t [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n \t\t [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n \t},\r\n\r\n \tclone: function () {\r\n \t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n \t}\r\n };\r\n\r\n\r\n\r\n // @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n // Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Array): LatLng\r\n // Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Object): LatLng\r\n // Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\n function toLatLng(a, b, c) {\r\n \tif (a instanceof LatLng) {\r\n \t\treturn a;\r\n \t}\r\n \tif (isArray(a) && typeof a[0] !== 'object') {\r\n \t\tif (a.length === 3) {\r\n \t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n \t\t}\r\n \t\tif (a.length === 2) {\r\n \t\t\treturn new LatLng(a[0], a[1]);\r\n \t\t}\r\n \t\treturn null;\r\n \t}\r\n \tif (a === undefined || a === null) {\r\n \t\treturn a;\r\n \t}\r\n \tif (typeof a === 'object' && 'lat' in a) {\r\n \t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n \t}\r\n \tif (b === undefined) {\r\n \t\treturn null;\r\n \t}\r\n \treturn new LatLng(a, b, c);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](http://en.wikipedia.org/wiki/Coordinate_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leaflet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\n var CRS = {\r\n \t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n \t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n \tlatLngToPoint: function (latlng, zoom) {\r\n \t\tvar projectedPoint = this.projection.project(latlng),\r\n \t\t scale = this.scale(zoom);\r\n\r\n \t\treturn this.transformation._transform(projectedPoint, scale);\r\n \t},\r\n\r\n \t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n \t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n \t// zoom into geographical coordinates.\r\n \tpointToLatLng: function (point, zoom) {\r\n \t\tvar scale = this.scale(zoom),\r\n \t\t untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n \t\treturn this.projection.unproject(untransformedPoint);\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng): Point\r\n \t// Projects geographical coordinates into coordinates in units accepted for\r\n \t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n \tproject: function (latlng) {\r\n \t\treturn this.projection.project(latlng);\r\n \t},\r\n\r\n \t// @method unproject(point: Point): LatLng\r\n \t// Given a projected coordinate returns the corresponding LatLng.\r\n \t// The inverse of `project`.\r\n \tunproject: function (point) {\r\n \t\treturn this.projection.unproject(point);\r\n \t},\r\n\r\n \t// @method scale(zoom: Number): Number\r\n \t// Returns the scale used when transforming projected coordinates into\r\n \t// pixel coordinates for a particular zoom. For example, it returns\r\n \t// `256 * 2^zoom` for Mercator-based CRS.\r\n \tscale: function (zoom) {\r\n \t\treturn 256 * Math.pow(2, zoom);\r\n \t},\r\n\r\n \t// @method zoom(scale: Number): Number\r\n \t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n \t// factor of `scale`.\r\n \tzoom: function (scale) {\r\n \t\treturn Math.log(scale / 256) / Math.LN2;\r\n \t},\r\n\r\n \t// @method getProjectedBounds(zoom: Number): Bounds\r\n \t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n \tgetProjectedBounds: function (zoom) {\r\n \t\tif (this.infinite) { return null; }\r\n\r\n \t\tvar b = this.projection.bounds,\r\n \t\t s = this.scale(zoom),\r\n \t\t min = this.transformation.transform(b.min, s),\r\n \t\t max = this.transformation.transform(b.max, s);\r\n\r\n \t\treturn new Bounds(min, max);\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates.\r\n\r\n \t// @property code: String\r\n \t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n \t//\r\n \t// @property wrapLng: Number[]\r\n \t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n \t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n \t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n \t//\r\n \t// @property wrapLat: Number[]\r\n \t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n \t// wrapLng: [min, max],\r\n \t// wrapLat: [min, max],\r\n\r\n \t// @property infinite: Boolean\r\n \t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n \tinfinite: false,\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n \t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n \twrapLatLng: function (latlng) {\r\n \t\tvar lng = this.wrapLng ? wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n \t\t lat = this.wrapLat ? wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n \t\t alt = latlng.alt;\r\n\r\n \t\treturn new LatLng(lat, lng, alt);\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n \t// that its center is within the CRS's bounds.\r\n \t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n \twrapLatLngBounds: function (bounds) {\r\n \t\tvar center = bounds.getCenter(),\r\n \t\t newCenter = this.wrapLatLng(center),\r\n \t\t latShift = center.lat - newCenter.lat,\r\n \t\t lngShift = center.lng - newCenter.lng;\r\n\r\n \t\tif (latShift === 0 && lngShift === 0) {\r\n \t\t\treturn bounds;\r\n \t\t}\r\n\r\n \t\tvar sw = bounds.getSouthWest(),\r\n \t\t ne = bounds.getNorthEast(),\r\n \t\t newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n \t\t newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n \t\treturn new LatLngBounds(newSw, newNe);\r\n \t}\r\n };\n\n /*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\n var Earth = extend({}, CRS, {\n \twrapLng: [-180, 180],\n\n \t// Mean Earth Radius, as recommended for use by\n \t// the International Union of Geodesy and Geophysics,\n \t// see http://rosettacode.org/wiki/Haversine_formula\n \tR: 6371000,\n\n \t// distance between two geographical points using spherical law of cosines approximation\n \tdistance: function (latlng1, latlng2) {\n \t\tvar rad = Math.PI / 180,\n \t\t lat1 = latlng1.lat * rad,\n \t\t lat2 = latlng2.lat * rad,\n \t\t sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n \t\t sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n \t\t a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n \t\t c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n \t\treturn this.R * c;\n \t}\n });\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection — the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\n var earthRadius = 6378137;\r\n\r\n var SphericalMercator = {\r\n\r\n \tR: earthRadius,\r\n \tMAX_LATITUDE: 85.0511287798,\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t max = this.MAX_LATITUDE,\r\n \t\t lat = Math.max(Math.min(max, latlng.lat), -max),\r\n \t\t sin = Math.sin(lat * d);\r\n\r\n \t\treturn new Point(\r\n \t\t\tthis.R * latlng.lng * d,\r\n \t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI;\r\n\r\n \t\treturn new LatLng(\r\n \t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n \t\t\tpoint.x * d / this.R);\r\n \t},\r\n\r\n \tbounds: (function () {\r\n \t\tvar d = earthRadius * Math.PI;\r\n \t\treturn new Bounds([-d, -d], [d, d]);\r\n \t})()\r\n };\n\n /*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n // factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Creates a `Transformation` object with the given coefficients.\r\n function Transformation(a, b, c, d) {\r\n \tif (isArray(a)) {\r\n \t\t// use array properties\r\n \t\tthis._a = a[0];\r\n \t\tthis._b = a[1];\r\n \t\tthis._c = a[2];\r\n \t\tthis._d = a[3];\r\n \t\treturn;\r\n \t}\r\n \tthis._a = a;\r\n \tthis._b = b;\r\n \tthis._c = c;\r\n \tthis._d = d;\r\n }\r\n\r\n Transformation.prototype = {\r\n \t// @method transform(point: Point, scale?: Number): Point\r\n \t// Returns a transformed point, optionally multiplied by the given scale.\r\n \t// Only accepts actual `L.Point` instances, not arrays.\r\n \ttransform: function (point, scale) { // (Point, Number) -> Point\r\n \t\treturn this._transform(point.clone(), scale);\r\n \t},\r\n\r\n \t// destructive transform (faster)\r\n \t_transform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\tpoint.x = scale * (this._a * point.x + this._b);\r\n \t\tpoint.y = scale * (this._c * point.y + this._d);\r\n \t\treturn point;\r\n \t},\r\n\r\n \t// @method untransform(point: Point, scale?: Number): Point\r\n \t// Returns the reverse transformation of the given point, optionally divided\r\n \t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n \tuntransform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\treturn new Point(\r\n \t\t (point.x / scale - this._b) / this._a,\r\n \t\t (point.y / scale - this._d) / this._c);\r\n \t}\r\n };\r\n\r\n // factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n // @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Instantiates a Transformation object with the given coefficients.\r\n\r\n // @alternative\r\n // @factory L.transformation(coefficients: Array): Transformation\r\n // Expects an coefficients array of the form\r\n // `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\n function toTransformation(a, b, c, d) {\r\n \treturn new Transformation(a, b, c, d);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\n var EPSG3857 = extend({}, Earth, {\r\n \tcode: 'EPSG:3857',\r\n \tprojection: SphericalMercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\r\n\r\n var EPSG900913 = extend({}, EPSG3857, {\r\n \tcode: 'EPSG:900913'\r\n });\n\n // @namespace SVG; @section\n // There are several static functions which can be called without instantiating L.SVG:\n\n // @function create(name: String): SVGElement\n // Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n // corresponding to the class name passed. For example, using 'line' will return\n // an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\n function svgCreate(name) {\n \treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n }\n\n // @function pointsToPath(rings: Point[], closed: Boolean): String\n // Generates a SVG path string for multiple rings, with each ring turning\n // into \"M..L..L..\" instructions\n function pointsToPath(rings, closed) {\n \tvar str = '',\n \ti, j, len, len2, points, p;\n\n \tfor (i = 0, len = rings.length; i < len; i++) {\n \t\tpoints = rings[i];\n\n \t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n \t\t\tp = points[j];\n \t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n \t\t}\n\n \t\t// closes the ring for polygons; \"x\" is VML syntax\n \t\tstr += closed ? (svg ? 'z' : 'x') : '';\n \t}\n\n \t// SVG complains about empty path strings\n \treturn str || 'M0 0';\n }\n\n /*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\n var style$1 = document.documentElement.style;\r\n\r\n // @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\n var ie = 'ActiveXObject' in window;\r\n\r\n // @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\n var ielt9 = ie && !document.addEventListener;\r\n\r\n // @property edge: Boolean; `true` for the Edge web browser.\r\n var edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n // @property webkit: Boolean;\r\n // `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\n var webkit = userAgentContains('webkit');\r\n\r\n // @property android: Boolean\r\n // `true` for any browser running on an Android platform.\r\n var android = userAgentContains('android');\r\n\r\n // @property android23: Boolean; `true` for browsers running on Android 2 or Android 3.\r\n var android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n /* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\n var webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n // @property androidStock: Boolean; `true` for the Android stock browser (i.e. not Chrome)\r\n var androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n // @property opera: Boolean; `true` for the Opera browser\r\n var opera = !!window.opera;\r\n\r\n // @property chrome: Boolean; `true` for the Chrome browser.\r\n var chrome = !edge && userAgentContains('chrome');\r\n\r\n // @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\n var gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n // @property safari: Boolean; `true` for the Safari browser.\r\n var safari = !chrome && userAgentContains('safari');\r\n\r\n var phantom = userAgentContains('phantom');\r\n\r\n // @property opera12: Boolean\r\n // `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\n var opera12 = 'OTransition' in style$1;\r\n\r\n // @property win: Boolean; `true` when the browser is running in a Windows platform\r\n var win = navigator.platform.indexOf('Win') === 0;\r\n\r\n // @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\n var ie3d = ie && ('transition' in style$1);\r\n\r\n // @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\n var webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n // @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\n var gecko3d = 'MozPerspective' in style$1;\r\n\r\n // @property any3d: Boolean\r\n // `true` for all browsers supporting CSS transforms.\r\n var any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n // @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\n var mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n // @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\n var mobileWebkit = mobile && webkit;\r\n\r\n // @property mobileWebkit3d: Boolean\r\n // `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\n var mobileWebkit3d = mobile && webkit3d;\r\n\r\n // @property msPointer: Boolean\r\n // `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\n var msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n // @property pointer: Boolean\r\n // `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\n var pointer = !!(window.PointerEvent || msPointer);\r\n\r\n // @property touch: Boolean\r\n // `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n // This does not necessarily mean that the browser is running in a computer with\r\n // a touchscreen, it only means that the browser is capable of understanding\r\n // touch events.\r\n var touch = !window.L_NO_TOUCH && (pointer || 'ontouchstart' in window ||\r\n \t\t(window.DocumentTouch && document instanceof window.DocumentTouch));\r\n\r\n // @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\n var mobileOpera = mobile && opera;\r\n\r\n // @property mobileGecko: Boolean\r\n // `true` for gecko-based browsers running in a mobile device.\r\n var mobileGecko = mobile && gecko;\r\n\r\n // @property retina: Boolean\r\n // `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\n var retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n // @property passiveEvents: Boolean\r\n // `true` for browsers that support passive events.\r\n var passiveEvents = (function () {\r\n \tvar supportsPassiveOption = false;\r\n \ttry {\r\n \t\tvar opts = Object.defineProperty({}, 'passive', {\r\n \t\t\tget: function () { // eslint-disable-line getter-return\r\n \t\t\t\tsupportsPassiveOption = true;\r\n \t\t\t}\r\n \t\t});\r\n \t\twindow.addEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t\twindow.removeEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t} catch (e) {\r\n \t\t// Errors can safely be ignored since this is only a browser support test.\r\n \t}\r\n \treturn supportsPassiveOption;\r\n }());\r\n\r\n // @property canvas: Boolean\r\n // `true` when the browser supports [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\n var canvas = (function () {\r\n \treturn !!document.createElement('canvas').getContext;\r\n }());\r\n\r\n // @property svg: Boolean\r\n // `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\n var svg = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\n // @property vml: Boolean\r\n // `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\n var vml = !svg && (function () {\r\n \ttry {\r\n \t\tvar div = document.createElement('div');\r\n \t\tdiv.innerHTML = '<v:shape adj=\"1\"/>';\r\n\r\n \t\tvar shape = div.firstChild;\r\n \t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n \t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n \t} catch (e) {\r\n \t\treturn false;\r\n \t}\r\n }());\r\n\r\n\r\n function userAgentContains(str) {\r\n \treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n }\n\n var Browser = ({\n ie: ie,\n ielt9: ielt9,\n edge: edge,\n webkit: webkit,\n android: android,\n android23: android23,\n androidStock: androidStock,\n opera: opera,\n chrome: chrome,\n gecko: gecko,\n safari: safari,\n phantom: phantom,\n opera12: opera12,\n win: win,\n ie3d: ie3d,\n webkit3d: webkit3d,\n gecko3d: gecko3d,\n any3d: any3d,\n mobile: mobile,\n mobileWebkit: mobileWebkit,\n mobileWebkit3d: mobileWebkit3d,\n msPointer: msPointer,\n pointer: pointer,\n touch: touch,\n mobileOpera: mobileOpera,\n mobileGecko: mobileGecko,\n retina: retina,\n passiveEvents: passiveEvents,\n canvas: canvas,\n svg: svg,\n vml: vml\n });\n\n /*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\n\n var POINTER_DOWN = msPointer ? 'MSPointerDown' : 'pointerdown';\n var POINTER_MOVE = msPointer ? 'MSPointerMove' : 'pointermove';\n var POINTER_UP = msPointer ? 'MSPointerUp' : 'pointerup';\n var POINTER_CANCEL = msPointer ? 'MSPointerCancel' : 'pointercancel';\n\n var _pointers = {};\n var _pointerDocListener = false;\n\n // Provides a touch events wrapper for (ms)pointer events.\n // ref http://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\n function addPointerListener(obj, type, handler, id) {\n \tif (type === 'touchstart') {\n \t\t_addPointerStart(obj, handler, id);\n\n \t} else if (type === 'touchmove') {\n \t\t_addPointerMove(obj, handler, id);\n\n \t} else if (type === 'touchend') {\n \t\t_addPointerEnd(obj, handler, id);\n \t}\n\n \treturn this;\n }\n\n function removePointerListener(obj, type, id) {\n \tvar handler = obj['_leaflet_' + type + id];\n\n \tif (type === 'touchstart') {\n \t\tobj.removeEventListener(POINTER_DOWN, handler, false);\n\n \t} else if (type === 'touchmove') {\n \t\tobj.removeEventListener(POINTER_MOVE, handler, false);\n\n \t} else if (type === 'touchend') {\n \t\tobj.removeEventListener(POINTER_UP, handler, false);\n \t\tobj.removeEventListener(POINTER_CANCEL, handler, false);\n \t}\n\n \treturn this;\n }\n\n function _addPointerStart(obj, handler, id) {\n \tvar onDown = bind(function (e) {\n \t\t// IE10 specific: MsTouch needs preventDefault. See #2000\n \t\tif (e.MSPOINTER_TYPE_TOUCH && e.pointerType === e.MSPOINTER_TYPE_TOUCH) {\n \t\t\tpreventDefault(e);\n \t\t}\n\n \t\t_handlePointer(e, handler);\n \t});\n\n \tobj['_leaflet_touchstart' + id] = onDown;\n \tobj.addEventListener(POINTER_DOWN, onDown, false);\n\n \t// need to keep track of what pointers and how many are active to provide e.touches emulation\n \tif (!_pointerDocListener) {\n \t\t// we listen document as any drags that end by moving the touch off the screen get fired there\n \t\tdocument.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n \t\tdocument.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n \t\tdocument.addEventListener(POINTER_UP, _globalPointerUp, true);\n \t\tdocument.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n \t\t_pointerDocListener = true;\n \t}\n }\n\n function _globalPointerDown(e) {\n \t_pointers[e.pointerId] = e;\n }\n\n function _globalPointerMove(e) {\n \tif (_pointers[e.pointerId]) {\n \t\t_pointers[e.pointerId] = e;\n \t}\n }\n\n function _globalPointerUp(e) {\n \tdelete _pointers[e.pointerId];\n }\n\n function _handlePointer(e, handler) {\n \te.touches = [];\n \tfor (var i in _pointers) {\n \t\te.touches.push(_pointers[i]);\n \t}\n \te.changedTouches = [e];\n\n \thandler(e);\n }\n\n function _addPointerMove(obj, handler, id) {\n \tvar onMove = function (e) {\n \t\t// don't fire touch moves when mouse isn't down\n \t\tif ((e.pointerType === (e.MSPOINTER_TYPE_MOUSE || 'mouse')) && e.buttons === 0) {\n \t\t\treturn;\n \t\t}\n\n \t\t_handlePointer(e, handler);\n \t};\n\n \tobj['_leaflet_touchmove' + id] = onMove;\n \tobj.addEventListener(POINTER_MOVE, onMove, false);\n }\n\n function _addPointerEnd(obj, handler, id) {\n \tvar onUp = function (e) {\n \t\t_handlePointer(e, handler);\n \t};\n\n \tobj['_leaflet_touchend' + id] = onUp;\n \tobj.addEventListener(POINTER_UP, onUp, false);\n \tobj.addEventListener(POINTER_CANCEL, onUp, false);\n }\n\n /*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n */\r\n\r\n var _touchstart = msPointer ? 'MSPointerDown' : pointer ? 'pointerdown' : 'touchstart';\r\n var _touchend = msPointer ? 'MSPointerUp' : pointer ? 'pointerup' : 'touchend';\r\n var _pre = '_leaflet_';\r\n\r\n // inspired by Zepto touch code by Thomas Fuchs\r\n function addDoubleTapListener(obj, handler, id) {\r\n \tvar last, touch$$1,\r\n \t doubleTap = false,\r\n \t delay = 250;\r\n\r\n \tfunction onTouchStart(e) {\r\n\r\n \t\tif (pointer) {\r\n \t\t\tif (!e.isPrimary) { return; }\r\n \t\t\tif (e.pointerType === 'mouse') { return; } // mouse fires native dblclick\r\n \t\t} else if (e.touches.length > 1) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar now = Date.now(),\r\n \t\t delta = now - (last || now);\r\n\r\n \t\ttouch$$1 = e.touches ? e.touches[0] : e;\r\n \t\tdoubleTap = (delta > 0 && delta <= delay);\r\n \t\tlast = now;\r\n \t}\r\n\r\n \tfunction onTouchEnd(e) {\r\n \t\tif (doubleTap && !touch$$1.cancelBubble) {\r\n \t\t\tif (pointer) {\r\n \t\t\t\tif (e.pointerType === 'mouse') { return; }\r\n \t\t\t\t// work around .type being readonly with MSPointer* events\r\n \t\t\t\tvar newTouch = {},\r\n \t\t\t\t prop, i;\r\n\r\n \t\t\t\tfor (i in touch$$1) {\r\n \t\t\t\t\tprop = touch$$1[i];\r\n \t\t\t\t\tnewTouch[i] = prop && prop.bind ? prop.bind(touch$$1) : prop;\r\n \t\t\t\t}\r\n \t\t\t\ttouch$$1 = newTouch;\r\n \t\t\t}\r\n \t\t\ttouch$$1.type = 'dblclick';\r\n \t\t\ttouch$$1.button = 0;\r\n \t\t\thandler(touch$$1);\r\n \t\t\tlast = null;\r\n \t\t}\r\n \t}\r\n\r\n \tobj[_pre + _touchstart + id] = onTouchStart;\r\n \tobj[_pre + _touchend + id] = onTouchEnd;\r\n \tobj[_pre + 'dblclick' + id] = handler;\r\n\r\n \tobj.addEventListener(_touchstart, onTouchStart, passiveEvents ? {passive: false} : false);\r\n \tobj.addEventListener(_touchend, onTouchEnd, passiveEvents ? {passive: false} : false);\r\n\r\n \t// On some platforms (notably, chrome<55 on win10 + touchscreen + mouse),\r\n \t// the browser doesn't fire touchend/pointerup events but does fire\r\n \t// native dblclicks. See #4127.\r\n \t// Edge 14 also fires native dblclicks, but only for pointerType mouse, see #5180.\r\n \tobj.addEventListener('dblclick', handler, false);\r\n\r\n \treturn this;\r\n }\r\n\r\n function removeDoubleTapListener(obj, id) {\r\n \tvar touchstart = obj[_pre + _touchstart + id],\r\n \t touchend = obj[_pre + _touchend + id],\r\n \t dblclick = obj[_pre + 'dblclick' + id];\r\n\r\n \tobj.removeEventListener(_touchstart, touchstart, passiveEvents ? {passive: false} : false);\r\n \tobj.removeEventListener(_touchend, touchend, passiveEvents ? {passive: false} : false);\r\n \tobj.removeEventListener('dblclick', dblclick, false);\r\n\r\n \treturn this;\r\n }\n\n /*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\n\r\n // @property TRANSFORM: String\r\n // Vendor-prefixed transform style name (e.g. `'webkitTransform'` for WebKit).\r\n var TRANSFORM = testProp(\r\n \t['transform', 'webkitTransform', 'OTransform', 'MozTransform', 'msTransform']);\r\n\r\n // webkitTransition comes first because some browser versions that drop vendor prefix don't do\r\n // the same for the transitionend event, in particular the Android 4.1 stock browser\r\n\r\n // @property TRANSITION: String\r\n // Vendor-prefixed transition style name.\r\n var TRANSITION = testProp(\r\n \t['webkitTransition', 'transition', 'OTransition', 'MozTransition', 'msTransition']);\r\n\r\n // @property TRANSITION_END: String\r\n // Vendor-prefixed transitionend event name.\r\n var TRANSITION_END =\r\n \tTRANSITION === 'webkitTransition' || TRANSITION === 'OTransition' ? TRANSITION + 'End' : 'transitionend';\r\n\r\n\r\n // @function get(id: String|HTMLElement): HTMLElement\r\n // Returns an element given its DOM id, or returns the element itself\r\n // if it was passed directly.\r\n function get(id) {\r\n \treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n }\r\n\r\n // @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n // Returns the value for a certain style attribute on an element,\r\n // including computed values or values set through CSS.\r\n function getStyle(el, style) {\r\n \tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n \tif ((!value || value === 'auto') && document.defaultView) {\r\n \t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n \t\tvalue = css ? css[style] : null;\r\n \t}\r\n \treturn value === 'auto' ? null : value;\r\n }\r\n\r\n // @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n // Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\n function create$1(tagName, className, container) {\r\n \tvar el = document.createElement(tagName);\r\n \tel.className = className || '';\r\n\r\n \tif (container) {\r\n \t\tcontainer.appendChild(el);\r\n \t}\r\n \treturn el;\r\n }\r\n\r\n // @function remove(el: HTMLElement)\r\n // Removes `el` from its parent element\r\n function remove(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent) {\r\n \t\tparent.removeChild(el);\r\n \t}\r\n }\r\n\r\n // @function empty(el: HTMLElement)\r\n // Removes all of `el`'s children elements from `el`\r\n function empty(el) {\r\n \twhile (el.firstChild) {\r\n \t\tel.removeChild(el.firstChild);\r\n \t}\r\n }\r\n\r\n // @function toFront(el: HTMLElement)\r\n // Makes `el` the last child of its parent, so it renders in front of the other children.\r\n function toFront(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.lastChild !== el) {\r\n \t\tparent.appendChild(el);\r\n \t}\r\n }\r\n\r\n // @function toBack(el: HTMLElement)\r\n // Makes `el` the first child of its parent, so it renders behind the other children.\r\n function toBack(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.firstChild !== el) {\r\n \t\tparent.insertBefore(el, parent.firstChild);\r\n \t}\r\n }\r\n\r\n // @function hasClass(el: HTMLElement, name: String): Boolean\r\n // Returns `true` if the element's class attribute contains `name`.\r\n function hasClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\treturn el.classList.contains(name);\r\n \t}\r\n \tvar className = getClass(el);\r\n \treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n }\r\n\r\n // @function addClass(el: HTMLElement, name: String)\r\n // Adds `name` to the element's class attribute.\r\n function addClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tvar classes = splitWords(name);\r\n \t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n \t\t\tel.classList.add(classes[i]);\r\n \t\t}\r\n \t} else if (!hasClass(el, name)) {\r\n \t\tvar className = getClass(el);\r\n \t\tsetClass(el, (className ? className + ' ' : '') + name);\r\n \t}\r\n }\r\n\r\n // @function removeClass(el: HTMLElement, name: String)\r\n // Removes `name` from the element's class attribute.\r\n function removeClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tel.classList.remove(name);\r\n \t} else {\r\n \t\tsetClass(el, trim((' ' + getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n \t}\r\n }\r\n\r\n // @function setClass(el: HTMLElement, name: String)\r\n // Sets the element's class.\r\n function setClass(el, name) {\r\n \tif (el.className.baseVal === undefined) {\r\n \t\tel.className = name;\r\n \t} else {\r\n \t\t// in case of SVG element\r\n \t\tel.className.baseVal = name;\r\n \t}\r\n }\r\n\r\n // @function getClass(el: HTMLElement): String\r\n // Returns the element's class.\r\n function getClass(el) {\r\n \t// Check if the element is an SVGElementInstance and use the correspondingElement instead\r\n \t// (Required for linked SVG elements in IE11.)\r\n \tif (el.correspondingElement) {\r\n \t\tel = el.correspondingElement;\r\n \t}\r\n \treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n }\r\n\r\n // @function setOpacity(el: HTMLElement, opacity: Number)\r\n // Set the opacity of an element (including old IE support).\r\n // `opacity` must be a number from `0` to `1`.\r\n function setOpacity(el, value) {\r\n \tif ('opacity' in el.style) {\r\n \t\tel.style.opacity = value;\r\n \t} else if ('filter' in el.style) {\r\n \t\t_setOpacityIE(el, value);\r\n \t}\r\n }\r\n\r\n function _setOpacityIE(el, value) {\r\n \tvar filter = false,\r\n \t filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n \t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n \ttry {\r\n \t\tfilter = el.filters.item(filterName);\r\n \t} catch (e) {\r\n \t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n \t\t// it isn't needed and breaks transparent pngs.\r\n \t\tif (value === 1) { return; }\r\n \t}\r\n\r\n \tvalue = Math.round(value * 100);\r\n\r\n \tif (filter) {\r\n \t\tfilter.Enabled = (value !== 100);\r\n \t\tfilter.Opacity = value;\r\n \t} else {\r\n \t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n \t}\r\n }\r\n\r\n // @function testProp(props: String[]): String|false\r\n // Goes through the array of style names and returns the first name\r\n // that is a valid style name for an element. If no such name is found,\r\n // it returns false. Useful for vendor-prefixed styles like `transform`.\r\n function testProp(props) {\r\n \tvar style = document.documentElement.style;\r\n\r\n \tfor (var i = 0; i < props.length; i++) {\r\n \t\tif (props[i] in style) {\r\n \t\t\treturn props[i];\r\n \t\t}\r\n \t}\r\n \treturn false;\r\n }\r\n\r\n // @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n // Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n // and optionally scaled by `scale`. Does not have an effect if the\r\n // browser doesn't support 3D CSS transforms.\r\n function setTransform(el, offset, scale) {\r\n \tvar pos = offset || new Point(0, 0);\r\n\r\n \tel.style[TRANSFORM] =\r\n \t\t(ie3d ?\r\n \t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n \t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n \t\t(scale ? ' scale(' + scale + ')' : '');\r\n }\r\n\r\n // @function setPosition(el: HTMLElement, position: Point)\r\n // Sets the position of `el` to coordinates specified by `position`,\r\n // using CSS translate or top/left positioning depending on the browser\r\n // (used by Leaflet internally to position its layers).\r\n function setPosition(el, point) {\r\n\r\n \t/*eslint-disable */\r\n \tel._leaflet_pos = point;\r\n \t/* eslint-enable */\r\n\r\n \tif (any3d) {\r\n \t\tsetTransform(el, point);\r\n \t} else {\r\n \t\tel.style.left = point.x + 'px';\r\n \t\tel.style.top = point.y + 'px';\r\n \t}\r\n }\r\n\r\n // @function getPosition(el: HTMLElement): Point\r\n // Returns the coordinates of an element previously positioned with setPosition.\r\n function getPosition(el) {\r\n \t// this method is only used for elements previously positioned using setPosition,\r\n \t// so it's safe to cache the position for performance\r\n\r\n \treturn el._leaflet_pos || new Point(0, 0);\r\n }\r\n\r\n // @function disableTextSelection()\r\n // Prevents the user from generating `selectstart` DOM events, usually generated\r\n // when the user drags the mouse through a page with text. Used internally\r\n // by Leaflet to override the behaviour of any click-and-drag interaction on\r\n // the map. Affects drag interactions on the whole document.\r\n\r\n // @function enableTextSelection()\r\n // Cancels the effects of a previous [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection).\r\n var disableTextSelection;\r\n var enableTextSelection;\r\n var _userSelect;\r\n if ('onselectstart' in document) {\r\n \tdisableTextSelection = function () {\r\n \t\ton(window, 'selectstart', preventDefault);\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\toff(window, 'selectstart', preventDefault);\r\n \t};\r\n } else {\r\n \tvar userSelectProperty = testProp(\r\n \t\t['userSelect', 'WebkitUserSelect', 'OUserSelect', 'MozUserSelect', 'msUserSelect']);\r\n\r\n \tdisableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tvar style = document.documentElement.style;\r\n \t\t\t_userSelect = style[userSelectProperty];\r\n \t\t\tstyle[userSelectProperty] = 'none';\r\n \t\t}\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tdocument.documentElement.style[userSelectProperty] = _userSelect;\r\n \t\t\t_userSelect = undefined;\r\n \t\t}\r\n \t};\r\n }\r\n\r\n // @function disableImageDrag()\r\n // As [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection), but\r\n // for `dragstart` DOM events, usually generated when the user drags an image.\r\n function disableImageDrag() {\r\n \ton(window, 'dragstart', preventDefault);\r\n }\r\n\r\n // @function enableImageDrag()\r\n // Cancels the effects of a previous [`L.DomUtil.disableImageDrag`](#domutil-disabletextselection).\r\n function enableImageDrag() {\r\n \toff(window, 'dragstart', preventDefault);\r\n }\r\n\r\n var _outlineElement, _outlineStyle;\r\n // @function preventOutline(el: HTMLElement)\r\n // Makes the [outline](https://developer.mozilla.org/docs/Web/CSS/outline)\r\n // of the element `el` invisible. Used internally by Leaflet to prevent\r\n // focusable elements from displaying an outline when the user performs a\r\n // drag interaction on them.\r\n function preventOutline(element) {\r\n \twhile (element.tabIndex === -1) {\r\n \t\telement = element.parentNode;\r\n \t}\r\n \tif (!element.style) { return; }\r\n \trestoreOutline();\r\n \t_outlineElement = element;\r\n \t_outlineStyle = element.style.outline;\r\n \telement.style.outline = 'none';\r\n \ton(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function restoreOutline()\r\n // Cancels the effects of a previous [`L.DomUtil.preventOutline`]().\r\n function restoreOutline() {\r\n \tif (!_outlineElement) { return; }\r\n \t_outlineElement.style.outline = _outlineStyle;\r\n \t_outlineElement = undefined;\r\n \t_outlineStyle = undefined;\r\n \toff(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function getSizedParentNode(el: HTMLElement): HTMLElement\r\n // Finds the closest parent node which size (width and height) is not null.\r\n function getSizedParentNode(element) {\r\n \tdo {\r\n \t\telement = element.parentNode;\r\n \t} while ((!element.offsetWidth || !element.offsetHeight) && element !== document.body);\r\n \treturn element;\r\n }\r\n\r\n // @function getScale(el: HTMLElement): Object\r\n // Computes the CSS scale currently applied on the element.\r\n // Returns an object with `x` and `y` members as horizontal and vertical scales respectively,\r\n // and `boundingClientRect` as the result of [`getBoundingClientRect()`](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).\r\n function getScale(element) {\r\n \tvar rect = element.getBoundingClientRect(); // Read-only in old browsers.\r\n\r\n \treturn {\r\n \t\tx: rect.width / element.offsetWidth || 1,\r\n \t\ty: rect.height / element.offsetHeight || 1,\r\n \t\tboundingClientRect: rect\r\n \t};\r\n }\n\n var DomUtil = ({\n TRANSFORM: TRANSFORM,\n TRANSITION: TRANSITION,\n TRANSITION_END: TRANSITION_END,\n get: get,\n getStyle: getStyle,\n create: create$1,\n remove: remove,\n empty: empty,\n toFront: toFront,\n toBack: toBack,\n hasClass: hasClass,\n addClass: addClass,\n removeClass: removeClass,\n setClass: setClass,\n getClass: getClass,\n setOpacity: setOpacity,\n testProp: testProp,\n setTransform: setTransform,\n setPosition: setPosition,\n getPosition: getPosition,\n disableTextSelection: disableTextSelection,\n enableTextSelection: enableTextSelection,\n disableImageDrag: disableImageDrag,\n enableImageDrag: enableImageDrag,\n preventOutline: preventOutline,\n restoreOutline: restoreOutline,\n getSizedParentNode: getSizedParentNode,\n getScale: getScale\n });\n\n /*\r\n * @namespace DomEvent\r\n * Utility functions to work with the [DOM events](https://developer.mozilla.org/docs/Web/API/Event), used by Leaflet internally.\r\n */\r\n\r\n // Inspired by John Resig, Dean Edwards and YUI addEvent implementations.\r\n\r\n // @function on(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Adds a listener function (`fn`) to a particular DOM event type of the\r\n // element `el`. You can optionally specify the context of the listener\r\n // (object the `this` keyword will point to). You can also pass several\r\n // space-separated types (e.g. `'click dblclick'`).\r\n\r\n // @alternative\r\n // @function on(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n function on(obj, types, fn, context) {\r\n\r\n \tif (typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\taddOne(obj, type, types[type], fn);\r\n \t\t}\r\n \t} else {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\taddOne(obj, types[i], fn, context);\r\n \t\t}\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n var eventsKey = '_leaflet_events';\r\n\r\n // @function off(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Removes a previously added listener function.\r\n // Note that if you passed a custom context to on, you must pass the same\r\n // context to `off` in order to remove the listener.\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Removes a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n function off(obj, types, fn, context) {\r\n\r\n \tif (typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\tremoveOne(obj, type, types[type], fn);\r\n \t\t}\r\n \t} else if (types) {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\tremoveOne(obj, types[i], fn, context);\r\n \t\t}\r\n \t} else {\r\n \t\tfor (var j in obj[eventsKey]) {\r\n \t\t\tremoveOne(obj, j, obj[eventsKey][j]);\r\n \t\t}\r\n \t\tdelete obj[eventsKey];\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n function browserFiresNativeDblClick() {\r\n \t// See https://github.com/w3c/pointerevents/issues/171\r\n \tif (pointer) {\r\n \t\treturn !(edge || safari);\r\n \t}\r\n }\r\n\r\n var mouseSubst = {\r\n \tmouseenter: 'mouseover',\r\n \tmouseleave: 'mouseout',\r\n \twheel: !('onwheel' in window) && 'mousewheel'\r\n };\r\n\r\n function addOne(obj, type, fn, context) {\r\n \tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n\r\n \tif (obj[eventsKey] && obj[eventsKey][id]) { return this; }\r\n\r\n \tvar handler = function (e) {\r\n \t\treturn fn.call(context || obj, e || window.event);\r\n \t};\r\n\r\n \tvar originalHandler = handler;\r\n\r\n \tif (pointer && type.indexOf('touch') === 0) {\r\n \t\t// Needs DomEvent.Pointer.js\r\n \t\taddPointerListener(obj, type, handler, id);\r\n\r\n \t} else if (touch && (type === 'dblclick') && !browserFiresNativeDblClick()) {\r\n \t\taddDoubleTapListener(obj, handler, id);\r\n\r\n \t} else if ('addEventListener' in obj) {\r\n\r\n \t\tif (type === 'touchstart' || type === 'touchmove' || type === 'wheel' || type === 'mousewheel') {\r\n \t\t\tobj.addEventListener(mouseSubst[type] || type, handler, passiveEvents ? {passive: false} : false);\r\n\r\n \t\t} else if (type === 'mouseenter' || type === 'mouseleave') {\r\n \t\t\thandler = function (e) {\r\n \t\t\t\te = e || window.event;\r\n \t\t\t\tif (isExternalTarget(obj, e)) {\r\n \t\t\t\t\toriginalHandler(e);\r\n \t\t\t\t}\r\n \t\t\t};\r\n \t\t\tobj.addEventListener(mouseSubst[type], handler, false);\r\n\r\n \t\t} else {\r\n \t\t\tobj.addEventListener(type, originalHandler, false);\r\n \t\t}\r\n\r\n \t} else if ('attachEvent' in obj) {\r\n \t\tobj.attachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey] = obj[eventsKey] || {};\r\n \tobj[eventsKey][id] = handler;\r\n }\r\n\r\n function removeOne(obj, type, fn, context) {\r\n\r\n \tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : ''),\r\n \t handler = obj[eventsKey] && obj[eventsKey][id];\r\n\r\n \tif (!handler) { return this; }\r\n\r\n \tif (pointer && type.indexOf('touch') === 0) {\r\n \t\tremovePointerListener(obj, type, id);\r\n\r\n \t} else if (touch && (type === 'dblclick') && !browserFiresNativeDblClick()) {\r\n \t\tremoveDoubleTapListener(obj, id);\r\n\r\n \t} else if ('removeEventListener' in obj) {\r\n\r\n \t\tobj.removeEventListener(mouseSubst[type] || type, handler, false);\r\n\r\n \t} else if ('detachEvent' in obj) {\r\n \t\tobj.detachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey][id] = null;\r\n }\r\n\r\n // @function stopPropagation(ev: DOMEvent): this\r\n // Stop the given event from propagation to parent elements. Used inside the listener functions:\r\n // ```js\r\n // L.DomEvent.on(div, 'click', function (ev) {\r\n // \tL.DomEvent.stopPropagation(ev);\r\n // });\r\n // ```\r\n function stopPropagation(e) {\r\n\r\n \tif (e.stopPropagation) {\r\n \t\te.stopPropagation();\r\n \t} else if (e.originalEvent) { // In case of Leaflet event.\r\n \t\te.originalEvent._stopped = true;\r\n \t} else {\r\n \t\te.cancelBubble = true;\r\n \t}\r\n \tskipped(e);\r\n\r\n \treturn this;\r\n }\r\n\r\n // @function disableScrollPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'wheel'` events (plus browser variants).\r\n function disableScrollPropagation(el) {\r\n \taddOne(el, 'wheel', stopPropagation);\r\n \treturn this;\r\n }\r\n\r\n // @function disableClickPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'click'`, `'doubleclick'`,\r\n // `'mousedown'` and `'touchstart'` events (plus browser variants).\r\n function disableClickPropagation(el) {\r\n \ton(el, 'mousedown touchstart dblclick', stopPropagation);\r\n \taddOne(el, 'click', fakeStop);\r\n \treturn this;\r\n }\r\n\r\n // @function preventDefault(ev: DOMEvent): this\r\n // Prevents the default action of the DOM Event `ev` from happening (such as\r\n // following a link in the href of the a element, or doing a POST request\r\n // with page reload when a `<form>` is submitted).\r\n // Use it inside listener functions.\r\n function preventDefault(e) {\r\n \tif (e.preventDefault) {\r\n \t\te.preventDefault();\r\n \t} else {\r\n \t\te.returnValue = false;\r\n \t}\r\n \treturn this;\r\n }\r\n\r\n // @function stop(ev: DOMEvent): this\r\n // Does `stopPropagation` and `preventDefault` at the same time.\r\n function stop(e) {\r\n \tpreventDefault(e);\r\n \tstopPropagation(e);\r\n \treturn this;\r\n }\r\n\r\n // @function getMousePosition(ev: DOMEvent, container?: HTMLElement): Point\r\n // Gets normalized mouse position from a DOM event relative to the\r\n // `container` (border excluded) or to the whole page if not specified.\r\n function getMousePosition(e, container) {\r\n \tif (!container) {\r\n \t\treturn new Point(e.clientX, e.clientY);\r\n \t}\r\n\r\n \tvar scale = getScale(container),\r\n \t offset = scale.boundingClientRect; // left and top values are in page scale (like the event clientX/Y)\r\n\r\n \treturn new Point(\r\n \t\t// offset.left/top values are in page scale (like clientX/Y),\r\n \t\t// whereas clientLeft/Top (border width) values are the original values (before CSS scale applies).\r\n \t\t(e.clientX - offset.left) / scale.x - container.clientLeft,\r\n \t\t(e.clientY - offset.top) / scale.y - container.clientTop\r\n \t);\r\n }\r\n\r\n // Chrome on Win scrolls double the pixels as in other platforms (see #4538),\r\n // and Firefox scrolls device pixels, not CSS pixels\r\n var wheelPxFactor =\r\n \t(win && chrome) ? 2 * window.devicePixelRatio :\r\n \tgecko ? window.devicePixelRatio : 1;\r\n\r\n // @function getWheelDelta(ev: DOMEvent): Number\r\n // Gets normalized wheel delta from a wheel DOM event, in vertical\r\n // pixels scrolled (negative if scrolling down).\r\n // Events from pointing devices without precise scrolling are mapped to\r\n // a best guess of 60 pixels.\r\n function getWheelDelta(e) {\r\n \treturn (edge) ? e.wheelDeltaY / 2 : // Don't trust window-geometry-based delta\r\n \t (e.deltaY && e.deltaMode === 0) ? -e.deltaY / wheelPxFactor : // Pixels\r\n \t (e.deltaY && e.deltaMode === 1) ? -e.deltaY * 20 : // Lines\r\n \t (e.deltaY && e.deltaMode === 2) ? -e.deltaY * 60 : // Pages\r\n \t (e.deltaX || e.deltaZ) ? 0 :\t// Skip horizontal/depth wheel events\r\n \t e.wheelDelta ? (e.wheelDeltaY || e.wheelDelta) / 2 : // Legacy IE pixels\r\n \t (e.detail && Math.abs(e.detail) < 32765) ? -e.detail * 20 : // Legacy Moz lines\r\n \t e.detail ? e.detail / -32765 * 60 : // Legacy Moz pages\r\n \t 0;\r\n }\r\n\r\n var skipEvents = {};\r\n\r\n function fakeStop(e) {\r\n \t// fakes stopPropagation by setting a special event flag, checked/reset with skipped(e)\r\n \tskipEvents[e.type] = true;\r\n }\r\n\r\n function skipped(e) {\r\n \tvar events = skipEvents[e.type];\r\n \t// reset when checking, as it's only used in map container and propagates outside of the map\r\n \tskipEvents[e.type] = false;\r\n \treturn events;\r\n }\r\n\r\n // check if element really left/entered the event target (for mouseenter/mouseleave)\r\n function isExternalTarget(el, e) {\r\n\r\n \tvar related = e.relatedTarget;\r\n\r\n \tif (!related) { return true; }\r\n\r\n \ttry {\r\n \t\twhile (related && (related !== el)) {\r\n \t\t\trelated = related.parentNode;\r\n \t\t}\r\n \t} catch (err) {\r\n \t\treturn false;\r\n \t}\r\n \treturn (related !== el);\r\n }\n\n var DomEvent = ({\n on: on,\n off: off,\n stopPropagation: stopPropagation,\n disableScrollPropagation: disableScrollPropagation,\n disableClickPropagation: disableClickPropagation,\n preventDefault: preventDefault,\n stop: stop,\n getMousePosition: getMousePosition,\n getWheelDelta: getWheelDelta,\n fakeStop: fakeStop,\n skipped: skipped,\n isExternalTarget: isExternalTarget,\n addListener: on,\n removeListener: off\n });\n\n /*\n * @class PosAnimation\n * @aka L.PosAnimation\n * @inherits Evented\n * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.\n *\n * @example\n * ```js\n * var fx = new L.PosAnimation();\n * fx.run(el, [300, 500], 0.5);\n * ```\n *\n * @constructor L.PosAnimation()\n * Creates a `PosAnimation` object.\n *\n */\n\n var PosAnimation = Evented.extend({\n\n \t// @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number)\n \t// Run an animation of a given element to a new position, optionally setting\n \t// duration in seconds (`0.25` by default) and easing linearity factor (3rd\n \t// argument of the [cubic bezier curve](http://cubic-bezier.com/#0,0,.5,1),\n \t// `0.5` by default).\n \trun: function (el, newPos, duration, easeLinearity) {\n \t\tthis.stop();\n\n \t\tthis._el = el;\n \t\tthis._inProgress = true;\n \t\tthis._duration = duration || 0.25;\n \t\tthis._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2);\n\n \t\tthis._startPos = getPosition(el);\n \t\tthis._offset = newPos.subtract(this._startPos);\n \t\tthis._startTime = +new Date();\n\n \t\t// @event start: Event\n \t\t// Fired when the animation starts\n \t\tthis.fire('start');\n\n \t\tthis._animate();\n \t},\n\n \t// @method stop()\n \t// Stops the animation (if currently running).\n \tstop: function () {\n \t\tif (!this._inProgress) { return; }\n\n \t\tthis._step(true);\n \t\tthis._complete();\n \t},\n\n \t_animate: function () {\n \t\t// animation loop\n \t\tthis._animId = requestAnimFrame(this._animate, this);\n \t\tthis._step();\n \t},\n\n \t_step: function (round) {\n \t\tvar elapsed = (+new Date()) - this._startTime,\n \t\t duration = this._duration * 1000;\n\n \t\tif (elapsed < duration) {\n \t\t\tthis._runFrame(this._easeOut(elapsed / duration), round);\n \t\t} else {\n \t\t\tthis._runFrame(1);\n \t\t\tthis._complete();\n \t\t}\n \t},\n\n \t_runFrame: function (progress, round) {\n \t\tvar pos = this._startPos.add(this._offset.multiplyBy(progress));\n \t\tif (round) {\n \t\t\tpos._round();\n \t\t}\n \t\tsetPosition(this._el, pos);\n\n \t\t// @event step: Event\n \t\t// Fired continuously during the animation.\n \t\tthis.fire('step');\n \t},\n\n \t_complete: function () {\n \t\tcancelAnimFrame(this._animId);\n\n \t\tthis._inProgress = false;\n \t\t// @event end: Event\n \t\t// Fired when the animation ends.\n \t\tthis.fire('end');\n \t},\n\n \t_easeOut: function (t) {\n \t\treturn 1 - Math.pow(1 - t, this._easeOutPower);\n \t}\n });\n\n /*\r\n * @class Map\r\n * @aka L.Map\r\n * @inherits Evented\r\n *\r\n * The central class of the API — it is used to create a map on a page and manipulate it.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * // initialize the map on the \"map\" div with a given center and zoom\r\n * var map = L.map('map', {\r\n * \tcenter: [51.505, -0.09],\r\n * \tzoom: 13\r\n * });\r\n * ```\r\n *\r\n */\r\n\r\n var Map = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section Map State Options\r\n \t\t// @option crs: CRS = L.CRS.EPSG3857\r\n \t\t// The [Coordinate Reference System](#crs) to use. Don't change this if you're not\r\n \t\t// sure what it means.\r\n \t\tcrs: EPSG3857,\r\n\r\n \t\t// @option center: LatLng = undefined\r\n \t\t// Initial geographic center of the map\r\n \t\tcenter: undefined,\r\n\r\n \t\t// @option zoom: Number = undefined\r\n \t\t// Initial map zoom level\r\n \t\tzoom: undefined,\r\n\r\n \t\t// @option minZoom: Number = *\r\n \t\t// Minimum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the lowest of their `minZoom` options will be used instead.\r\n \t\tminZoom: undefined,\r\n\r\n \t\t// @option maxZoom: Number = *\r\n \t\t// Maximum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the highest of their `maxZoom` options will be used instead.\r\n \t\tmaxZoom: undefined,\r\n\r\n \t\t// @option layers: Layer[] = []\r\n \t\t// Array of layers that will be added to the map initially\r\n \t\tlayers: [],\r\n\r\n \t\t// @option maxBounds: LatLngBounds = null\r\n \t\t// When this option is set, the map restricts the view to the given\r\n \t\t// geographical bounds, bouncing the user back if the user tries to pan\r\n \t\t// outside the view. To set the restriction dynamically, use\r\n \t\t// [`setMaxBounds`](#map-setmaxbounds) method.\r\n \t\tmaxBounds: undefined,\r\n\r\n \t\t// @option renderer: Renderer = *\r\n \t\t// The default method for drawing vector layers on the map. `L.SVG`\r\n \t\t// or `L.Canvas` by default depending on browser support.\r\n \t\trenderer: undefined,\r\n\r\n\r\n \t\t// @section Animation Options\r\n \t\t// @option zoomAnimation: Boolean = true\r\n \t\t// Whether the map zoom animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tzoomAnimation: true,\r\n\r\n \t\t// @option zoomAnimationThreshold: Number = 4\r\n \t\t// Won't animate zoom if the zoom difference exceeds this value.\r\n \t\tzoomAnimationThreshold: 4,\r\n\r\n \t\t// @option fadeAnimation: Boolean = true\r\n \t\t// Whether the tile fade animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tfadeAnimation: true,\r\n\r\n \t\t// @option markerZoomAnimation: Boolean = true\r\n \t\t// Whether markers animate their zoom with the zoom animation, if disabled\r\n \t\t// they will disappear for the length of the animation. By default it's\r\n \t\t// enabled in all browsers that support CSS3 Transitions except Android.\r\n \t\tmarkerZoomAnimation: true,\r\n\r\n \t\t// @option transform3DLimit: Number = 2^23\r\n \t\t// Defines the maximum size of a CSS translation transform. The default\r\n \t\t// value should not be changed unless a web browser positions layers in\r\n \t\t// the wrong place after doing a large `panBy`.\r\n \t\ttransform3DLimit: 8388608, // Precision limit of a 32-bit float\r\n\r\n \t\t// @section Interaction Options\r\n \t\t// @option zoomSnap: Number = 1\r\n \t\t// Forces the map's zoom level to always be a multiple of this, particularly\r\n \t\t// right after a [`fitBounds()`](#map-fitbounds) or a pinch-zoom.\r\n \t\t// By default, the zoom level snaps to the nearest integer; lower values\r\n \t\t// (e.g. `0.5` or `0.1`) allow for greater granularity. A value of `0`\r\n \t\t// means the zoom level will not be snapped after `fitBounds` or a pinch-zoom.\r\n \t\tzoomSnap: 1,\r\n\r\n \t\t// @option zoomDelta: Number = 1\r\n \t\t// Controls how much the map's zoom level will change after a\r\n \t\t// [`zoomIn()`](#map-zoomin), [`zoomOut()`](#map-zoomout), pressing `+`\r\n \t\t// or `-` on the keyboard, or using the [zoom controls](#control-zoom).\r\n \t\t// Values smaller than `1` (e.g. `0.5`) allow for greater granularity.\r\n \t\tzoomDelta: 1,\r\n\r\n \t\t// @option trackResize: Boolean = true\r\n \t\t// Whether the map automatically handles browser window resize to update itself.\r\n \t\ttrackResize: true\r\n \t},\r\n\r\n \tinitialize: function (id, options) { // (HTMLElement or String, Object)\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// Make sure to assign internal flags at the beginning,\r\n \t\t// to avoid inconsistent state in some edge cases.\r\n \t\tthis._handlers = [];\r\n \t\tthis._layers = {};\r\n \t\tthis._zoomBoundLayers = {};\r\n \t\tthis._sizeChanged = true;\r\n\r\n \t\tthis._initContainer(id);\r\n \t\tthis._initLayout();\r\n\r\n \t\t// hack for https://github.com/Leaflet/Leaflet/issues/1980\r\n \t\tthis._onResize = bind(this._onResize, this);\r\n\r\n \t\tthis._initEvents();\r\n\r\n \t\tif (options.maxBounds) {\r\n \t\t\tthis.setMaxBounds(options.maxBounds);\r\n \t\t}\r\n\r\n \t\tif (options.zoom !== undefined) {\r\n \t\t\tthis._zoom = this._limitZoom(options.zoom);\r\n \t\t}\r\n\r\n \t\tif (options.center && options.zoom !== undefined) {\r\n \t\t\tthis.setView(toLatLng(options.center), options.zoom, {reset: true});\r\n \t\t}\r\n\r\n \t\tthis.callInitHooks();\r\n\r\n \t\t// don't animate on browsers without hardware-accelerated transitions or old Android/Opera\r\n \t\tthis._zoomAnimated = TRANSITION && any3d && !mobileOpera &&\r\n \t\t\t\tthis.options.zoomAnimation;\r\n\r\n \t\t// zoom transitions run with the same duration for all layers, so if one of transitionend events\r\n \t\t// happens after starting zoom animation (propagating to the map pane), we know that it ended globally\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tthis._createAnimProxy();\r\n \t\t\ton(this._proxy, TRANSITION_END, this._catchTransitionEnd, this);\r\n \t\t}\r\n\r\n \t\tthis._addLayers(this.options.layers);\r\n \t},\r\n\r\n\r\n \t// @section Methods for modifying map state\r\n\r\n \t// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) with the given\r\n \t// animation options.\r\n \tsetView: function (center, zoom, options) {\r\n\r\n \t\tzoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);\r\n \t\tcenter = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);\r\n \t\toptions = options || {};\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tif (this._loaded && !options.reset && options !== true) {\r\n\r\n \t\t\tif (options.animate !== undefined) {\r\n \t\t\t\toptions.zoom = extend({animate: options.animate}, options.zoom);\r\n \t\t\t\toptions.pan = extend({animate: options.animate, duration: options.duration}, options.pan);\r\n \t\t\t}\r\n\r\n \t\t\t// try animating pan or zoom\r\n \t\t\tvar moved = (this._zoom !== zoom) ?\r\n \t\t\t\tthis._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :\r\n \t\t\t\tthis._tryAnimatedPan(center, options.pan);\r\n\r\n \t\t\tif (moved) {\r\n \t\t\t\t// prevent resize handler call, the view will refresh after animation anyway\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\treturn this;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// animation didn't start, just reset the map view\r\n \t\tthis._resetView(center, zoom);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setZoom(zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the zoom of the map.\r\n \tsetZoom: function (zoom, options) {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthis._zoom = zoom;\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\treturn this.setView(this.getCenter(), zoom, {zoom: options});\r\n \t},\r\n\r\n \t// @method zoomIn(delta?: Number, options?: Zoom options): this\r\n \t// Increases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomIn: function (delta, options) {\r\n \t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom + delta, options);\r\n \t},\r\n\r\n \t// @method zoomOut(delta?: Number, options?: Zoom options): this\r\n \t// Decreases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomOut: function (delta, options) {\r\n \t\tdelta = delta || (any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom - delta, options);\r\n \t},\r\n\r\n \t// @method setZoomAround(latlng: LatLng, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified geographical point on the map\r\n \t// stationary (e.g. used internally for scroll zoom and double-click zoom).\r\n \t// @alternative\r\n \t// @method setZoomAround(offset: Point, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified pixel on the map (relative to the top-left corner) stationary.\r\n \tsetZoomAround: function (latlng, zoom, options) {\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t containerPoint = latlng instanceof Point ? latlng : this.latLngToContainerPoint(latlng),\r\n\r\n \t\t centerOffset = containerPoint.subtract(viewHalf).multiplyBy(1 - 1 / scale),\r\n \t\t newCenter = this.containerPointToLatLng(viewHalf.add(centerOffset));\r\n\r\n \t\treturn this.setView(newCenter, zoom, {zoom: options});\r\n \t},\r\n\r\n \t_getBoundsCenterZoom: function (bounds, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tbounds = bounds.getBounds ? bounds.getBounds() : toLatLngBounds(bounds);\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\r\n \t\t zoom = this.getBoundsZoom(bounds, false, paddingTL.add(paddingBR));\r\n\r\n \t\tzoom = (typeof options.maxZoom === 'number') ? Math.min(options.maxZoom, zoom) : zoom;\r\n\r\n \t\tif (zoom === Infinity) {\r\n \t\t\treturn {\r\n \t\t\t\tcenter: bounds.getCenter(),\r\n \t\t\t\tzoom: zoom\r\n \t\t\t};\r\n \t\t}\r\n\r\n \t\tvar paddingOffset = paddingBR.subtract(paddingTL).divideBy(2),\r\n\r\n \t\t swPoint = this.project(bounds.getSouthWest(), zoom),\r\n \t\t nePoint = this.project(bounds.getNorthEast(), zoom),\r\n \t\t center = this.unproject(swPoint.add(nePoint).divideBy(2).add(paddingOffset), zoom);\r\n\r\n \t\treturn {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom\r\n \t\t};\r\n \t},\r\n\r\n \t// @method fitBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets a map view that contains the given geographical bounds with the\r\n \t// maximum zoom level possible.\r\n \tfitBounds: function (bounds, options) {\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthrow new Error('Bounds are not valid.');\r\n \t\t}\r\n\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.setView(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method fitWorld(options?: fitBounds options): this\r\n \t// Sets a map view that mostly contains the whole world with the maximum\r\n \t// zoom level possible.\r\n \tfitWorld: function (options) {\r\n \t\treturn this.fitBounds([[-90, -180], [90, 180]], options);\r\n \t},\r\n\r\n \t// @method panTo(latlng: LatLng, options?: Pan options): this\r\n \t// Pans the map to a given center.\r\n \tpanTo: function (center, options) { // (LatLng)\r\n \t\treturn this.setView(center, this._zoom, {pan: options});\r\n \t},\r\n\r\n \t// @method panBy(offset: Point, options?: Pan options): this\r\n \t// Pans the map by a given number of pixels (animated).\r\n \tpanBy: function (offset, options) {\r\n \t\toffset = toPoint(offset).round();\r\n \t\toptions = options || {};\r\n\r\n \t\tif (!offset.x && !offset.y) {\r\n \t\t\treturn this.fire('moveend');\r\n \t\t}\r\n \t\t// If we pan too far, Chrome gets issues with tiles\r\n \t\t// and makes them disappear or appear in the wrong place (slightly offset) #2602\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) {\r\n \t\t\tthis._resetView(this.unproject(this.project(this.getCenter()).add(offset)), this.getZoom());\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tif (!this._panAnim) {\r\n \t\t\tthis._panAnim = new PosAnimation();\r\n\r\n \t\t\tthis._panAnim.on({\r\n \t\t\t\t'step': this._onPanTransitionStep,\r\n \t\t\t\t'end': this._onPanTransitionEnd\r\n \t\t\t}, this);\r\n \t\t}\r\n\r\n \t\t// don't fire movestart if animating inertia\r\n \t\tif (!options.noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n\r\n \t\t// animate pan unless animate: false specified\r\n \t\tif (options.animate !== false) {\r\n \t\t\taddClass(this._mapPane, 'leaflet-pan-anim');\r\n\r\n \t\t\tvar newPos = this._getMapPanePos().subtract(offset).round();\r\n \t\t\tthis._panAnim.run(this._mapPane, newPos, options.duration || 0.25, options.easeLinearity);\r\n \t\t} else {\r\n \t\t\tthis._rawPanBy(offset);\r\n \t\t\tthis.fire('move').fire('moveend');\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) performing a smooth\r\n \t// pan-zoom animation.\r\n \tflyTo: function (targetCenter, targetZoom, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tif (options.animate === false || !any3d) {\r\n \t\t\treturn this.setView(targetCenter, targetZoom, options);\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tvar from = this.project(this.getCenter()),\r\n \t\t to = this.project(targetCenter),\r\n \t\t size = this.getSize(),\r\n \t\t startZoom = this._zoom;\r\n\r\n \t\ttargetCenter = toLatLng(targetCenter);\r\n \t\ttargetZoom = targetZoom === undefined ? startZoom : targetZoom;\r\n\r\n \t\tvar w0 = Math.max(size.x, size.y),\r\n \t\t w1 = w0 * this.getZoomScale(startZoom, targetZoom),\r\n \t\t u1 = (to.distanceTo(from)) || 1,\r\n \t\t rho = 1.42,\r\n \t\t rho2 = rho * rho;\r\n\r\n \t\tfunction r(i) {\r\n \t\t\tvar s1 = i ? -1 : 1,\r\n \t\t\t s2 = i ? w1 : w0,\r\n \t\t\t t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,\r\n \t\t\t b1 = 2 * s2 * rho2 * u1,\r\n \t\t\t b = t1 / b1,\r\n \t\t\t sq = Math.sqrt(b * b + 1) - b;\r\n\r\n \t\t\t // workaround for floating point precision bug when sq = 0, log = -Infinite,\r\n \t\t\t // thus triggering an infinite loop in flyTo\r\n \t\t\t var log = sq < 0.000000001 ? -18 : Math.log(sq);\r\n\r\n \t\t\treturn log;\r\n \t\t}\r\n\r\n \t\tfunction sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }\r\n \t\tfunction cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }\r\n \t\tfunction tanh(n) { return sinh(n) / cosh(n); }\r\n\r\n \t\tvar r0 = r(0);\r\n\r\n \t\tfunction w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }\r\n \t\tfunction u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }\r\n\r\n \t\tfunction easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }\r\n\r\n \t\tvar start = Date.now(),\r\n \t\t S = (r(1) - r0) / rho,\r\n \t\t duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;\r\n\r\n \t\tfunction frame() {\r\n \t\t\tvar t = (Date.now() - start) / duration,\r\n \t\t\t s = easeOut(t) * S;\r\n\r\n \t\t\tif (t <= 1) {\r\n \t\t\t\tthis._flyToFrame = requestAnimFrame(frame, this);\r\n\r\n \t\t\t\tthis._move(\r\n \t\t\t\t\tthis.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),\r\n \t\t\t\t\tthis.getScaleZoom(w0 / w(s), startZoom),\r\n \t\t\t\t\t{flyTo: true});\r\n\r\n \t\t\t} else {\r\n \t\t\t\tthis\r\n \t\t\t\t\t._move(targetCenter, targetZoom)\r\n \t\t\t\t\t._moveEnd(true);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._moveStart(true, options.noMoveStart);\r\n\r\n \t\tframe.call(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),\r\n \t// but takes a bounds parameter like [`fitBounds`](#map-fitbounds).\r\n \tflyToBounds: function (bounds, options) {\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.flyTo(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method setMaxBounds(bounds: LatLngBounds): this\r\n \t// Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).\r\n \tsetMaxBounds: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthis.options.maxBounds = null;\r\n \t\t\treturn this.off('moveend', this._panInsideMaxBounds);\r\n \t\t} else if (this.options.maxBounds) {\r\n \t\t\tthis.off('moveend', this._panInsideMaxBounds);\r\n \t\t}\r\n\r\n \t\tthis.options.maxBounds = bounds;\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\tthis._panInsideMaxBounds();\r\n \t\t}\r\n\r\n \t\treturn this.on('moveend', this._panInsideMaxBounds);\r\n \t},\r\n\r\n \t// @method setMinZoom(zoom: Number): this\r\n \t// Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).\r\n \tsetMinZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.minZoom;\r\n \t\tthis.options.minZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() < this.options.minZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setMaxZoom(zoom: Number): this\r\n \t// Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).\r\n \tsetMaxZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.maxZoom;\r\n \t\tthis.options.maxZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() > this.options.maxZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this\r\n \t// Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.\r\n \tpanInsideBounds: function (bounds, options) {\r\n \t\tthis._enforcingBounds = true;\r\n \t\tvar center = this.getCenter(),\r\n \t\t newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));\r\n\r\n \t\tif (!center.equals(newCenter)) {\r\n \t\t\tthis.panTo(newCenter, options);\r\n \t\t}\r\n\r\n \t\tthis._enforcingBounds = false;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInside(latlng: LatLng, options?: options): this\r\n \t// Pans the map the minimum amount to make the `latlng` visible. Use\r\n \t// `padding`, `paddingTopLeft` and `paddingTopRight` options to fit\r\n \t// the display to more restricted bounds, like [`fitBounds`](#map-fitbounds).\r\n \t// If `latlng` is already within the (optionally padded) display bounds,\r\n \t// the map will not be panned.\r\n \tpanInside: function (latlng, options) {\r\n \t\toptions = options || {};\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n \t\t center = this.getCenter(),\r\n \t\t pixelCenter = this.project(center),\r\n \t\t pixelPoint = this.project(latlng),\r\n \t\t pixelBounds = this.getPixelBounds(),\r\n \t\t halfPixelBounds = pixelBounds.getSize().divideBy(2),\r\n \t\t paddedBounds = toBounds([pixelBounds.min.add(paddingTL), pixelBounds.max.subtract(paddingBR)]);\r\n\r\n \t\tif (!paddedBounds.contains(pixelPoint)) {\r\n \t\t\tthis._enforcingBounds = true;\r\n \t\t\tvar diff = pixelCenter.subtract(pixelPoint),\r\n \t\t\t newCenter = toPoint(pixelPoint.x + diff.x, pixelPoint.y + diff.y);\r\n\r\n \t\t\tif (pixelPoint.x < paddedBounds.min.x || pixelPoint.x > paddedBounds.max.x) {\r\n \t\t\t\tnewCenter.x = pixelCenter.x - diff.x;\r\n \t\t\t\tif (diff.x > 0) {\r\n \t\t\t\t\tnewCenter.x += halfPixelBounds.x - paddingTL.x;\r\n \t\t\t\t} else {\r\n \t\t\t\t\tnewCenter.x -= halfPixelBounds.x - paddingBR.x;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\tif (pixelPoint.y < paddedBounds.min.y || pixelPoint.y > paddedBounds.max.y) {\r\n \t\t\t\tnewCenter.y = pixelCenter.y - diff.y;\r\n \t\t\t\tif (diff.y > 0) {\r\n \t\t\t\t\tnewCenter.y += halfPixelBounds.y - paddingTL.y;\r\n \t\t\t\t} else {\r\n \t\t\t\t\tnewCenter.y -= halfPixelBounds.y - paddingBR.y;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\tthis.panTo(this.unproject(newCenter), options);\r\n \t\t\tthis._enforcingBounds = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method invalidateSize(options: Zoom/pan options): this\r\n \t// Checks if the map container size changed and updates the map if so —\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default. If `options.pan` is `false`, panning will not occur.\r\n \t// If `options.debounceMoveend` is `true`, it will delay `moveend` event so\r\n \t// that it doesn't happen often even if the method is called many\r\n \t// times in a row.\r\n\r\n \t// @alternative\r\n \t// @method invalidateSize(animate: Boolean): this\r\n \t// Checks if the map container size changed and updates the map if so —\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default.\r\n \tinvalidateSize: function (options) {\r\n \t\tif (!this._loaded) { return this; }\r\n\r\n \t\toptions = extend({\r\n \t\t\tanimate: false,\r\n \t\t\tpan: true\r\n \t\t}, options === true ? {animate: true} : options);\r\n\r\n \t\tvar oldSize = this.getSize();\r\n \t\tthis._sizeChanged = true;\r\n \t\tthis._lastCenter = null;\r\n\r\n \t\tvar newSize = this.getSize(),\r\n \t\t oldCenter = oldSize.divideBy(2).round(),\r\n \t\t newCenter = newSize.divideBy(2).round(),\r\n \t\t offset = oldCenter.subtract(newCenter);\r\n\r\n \t\tif (!offset.x && !offset.y) { return this; }\r\n\r\n \t\tif (options.animate && options.pan) {\r\n \t\t\tthis.panBy(offset);\r\n\r\n \t\t} else {\r\n \t\t\tif (options.pan) {\r\n \t\t\t\tthis._rawPanBy(offset);\r\n \t\t\t}\r\n\r\n \t\t\tthis.fire('move');\r\n\r\n \t\t\tif (options.debounceMoveend) {\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\tthis._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);\r\n \t\t\t} else {\r\n \t\t\t\tthis.fire('moveend');\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @section Map state change events\r\n \t\t// @event resize: ResizeEvent\r\n \t\t// Fired when the map is resized.\r\n \t\treturn this.fire('resize', {\r\n \t\t\toldSize: oldSize,\r\n \t\t\tnewSize: newSize\r\n \t\t});\r\n \t},\r\n\r\n \t// @section Methods for modifying map state\r\n \t// @method stop(): this\r\n \t// Stops the currently running `panTo` or `flyTo` animation, if any.\r\n \tstop: function () {\r\n \t\tthis.setZoom(this._limitZoom(this._zoom));\r\n \t\tif (!this.options.zoomSnap) {\r\n \t\t\tthis.fire('viewreset');\r\n \t\t}\r\n \t\treturn this._stop();\r\n \t},\r\n\r\n \t// @section Geolocation methods\r\n \t// @method locate(options?: Locate options): this\r\n \t// Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)\r\n \t// event with location data on success or a [`locationerror`](#map-locationerror) event on failure,\r\n \t// and optionally sets the map view to the user's location with respect to\r\n \t// detection accuracy (or to the world view if geolocation failed).\r\n \t// Note that, if your page doesn't use HTTPS, this method will fail in\r\n \t// modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))\r\n \t// See `Locate options` for more details.\r\n \tlocate: function (options) {\r\n\r\n \t\toptions = this._locateOptions = extend({\r\n \t\t\ttimeout: 10000,\r\n \t\t\twatch: false\r\n \t\t\t// setView: false\r\n \t\t\t// maxZoom: <Number>\r\n \t\t\t// maximumAge: 0\r\n \t\t\t// enableHighAccuracy: false\r\n \t\t}, options);\r\n\r\n \t\tif (!('geolocation' in navigator)) {\r\n \t\t\tthis._handleGeolocationError({\r\n \t\t\t\tcode: 0,\r\n \t\t\t\tmessage: 'Geolocation not supported.'\r\n \t\t\t});\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar onResponse = bind(this._handleGeolocationResponse, this),\r\n \t\t onError = bind(this._handleGeolocationError, this);\r\n\r\n \t\tif (options.watch) {\r\n \t\t\tthis._locationWatchId =\r\n \t\t\t navigator.geolocation.watchPosition(onResponse, onError, options);\r\n \t\t} else {\r\n \t\t\tnavigator.geolocation.getCurrentPosition(onResponse, onError, options);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method stopLocate(): this\r\n \t// Stops watching location previously initiated by `map.locate({watch: true})`\r\n \t// and aborts resetting the map view if map.locate was called with\r\n \t// `{setView: true}`.\r\n \tstopLocate: function () {\r\n \t\tif (navigator.geolocation && navigator.geolocation.clearWatch) {\r\n \t\t\tnavigator.geolocation.clearWatch(this._locationWatchId);\r\n \t\t}\r\n \t\tif (this._locateOptions) {\r\n \t\t\tthis._locateOptions.setView = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_handleGeolocationError: function (error) {\r\n \t\tvar c = error.code,\r\n \t\t message = error.message ||\r\n \t\t (c === 1 ? 'permission denied' :\r\n \t\t (c === 2 ? 'position unavailable' : 'timeout'));\r\n\r\n \t\tif (this._locateOptions.setView && !this._loaded) {\r\n \t\t\tthis.fitWorld();\r\n \t\t}\r\n\r\n \t\t// @section Location events\r\n \t\t// @event locationerror: ErrorEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method) failed.\r\n \t\tthis.fire('locationerror', {\r\n \t\t\tcode: c,\r\n \t\t\tmessage: 'Geolocation error: ' + message + '.'\r\n \t\t});\r\n \t},\r\n\r\n \t_handleGeolocationResponse: function (pos) {\r\n \t\tvar lat = pos.coords.latitude,\r\n \t\t lng = pos.coords.longitude,\r\n \t\t latlng = new LatLng(lat, lng),\r\n \t\t bounds = latlng.toBounds(pos.coords.accuracy * 2),\r\n \t\t options = this._locateOptions;\r\n\r\n \t\tif (options.setView) {\r\n \t\t\tvar zoom = this.getBoundsZoom(bounds);\r\n \t\t\tthis.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);\r\n \t\t}\r\n\r\n \t\tvar data = {\r\n \t\t\tlatlng: latlng,\r\n \t\t\tbounds: bounds,\r\n \t\t\ttimestamp: pos.timestamp\r\n \t\t};\r\n\r\n \t\tfor (var i in pos.coords) {\r\n \t\t\tif (typeof pos.coords[i] === 'number') {\r\n \t\t\t\tdata[i] = pos.coords[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @event locationfound: LocationEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method)\r\n \t\t// went successfully.\r\n \t\tthis.fire('locationfound', data);\r\n \t},\r\n\r\n \t// TODO Appropriate docs section?\r\n \t// @section Other Methods\r\n \t// @method addHandler(name: String, HandlerClass: Function): this\r\n \t// Adds a new `Handler` to the map, given its name and constructor function.\r\n \taddHandler: function (name, HandlerClass) {\r\n \t\tif (!HandlerClass) { return this; }\r\n\r\n \t\tvar handler = this[name] = new HandlerClass(this);\r\n\r\n \t\tthis._handlers.push(handler);\r\n\r\n \t\tif (this.options[name]) {\r\n \t\t\thandler.enable();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove(): this\r\n \t// Destroys the map and clears all related event listeners.\r\n \tremove: function () {\r\n\r\n \t\tthis._initEvents(true);\r\n \t\tthis.off('moveend', this._panInsideMaxBounds);\r\n\r\n \t\tif (this._containerId !== this._container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is being reused by another instance');\r\n \t\t}\r\n\r\n \t\ttry {\r\n \t\t\t// throws error in IE6-8\r\n \t\t\tdelete this._container._leaflet_id;\r\n \t\t\tdelete this._containerId;\r\n \t\t} catch (e) {\r\n \t\t\t/*eslint-disable */\r\n \t\t\tthis._container._leaflet_id = undefined;\r\n \t\t\t/* eslint-enable */\r\n \t\t\tthis._containerId = undefined;\r\n \t\t}\r\n\r\n \t\tif (this._locationWatchId !== undefined) {\r\n \t\t\tthis.stopLocate();\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tremove(this._mapPane);\r\n\r\n \t\tif (this._clearControlPos) {\r\n \t\t\tthis._clearControlPos();\r\n \t\t}\r\n \t\tif (this._resizeRequest) {\r\n \t\t\tcancelAnimFrame(this._resizeRequest);\r\n \t\t\tthis._resizeRequest = null;\r\n \t\t}\r\n\r\n \t\tthis._clearHandlers();\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\t// @section Map state change events\r\n \t\t\t// @event unload: Event\r\n \t\t\t// Fired when the map is destroyed with [remove](#map-remove) method.\r\n \t\t\tthis.fire('unload');\r\n \t\t}\r\n\r\n \t\tvar i;\r\n \t\tfor (i in this._layers) {\r\n \t\t\tthis._layers[i].remove();\r\n \t\t}\r\n \t\tfor (i in this._panes) {\r\n \t\t\tremove(this._panes[i]);\r\n \t\t}\r\n\r\n \t\tthis._layers = [];\r\n \t\tthis._panes = [];\r\n \t\tdelete this._mapPane;\r\n \t\tdelete this._renderer;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @section Other Methods\r\n \t// @method createPane(name: String, container?: HTMLElement): HTMLElement\r\n \t// Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,\r\n \t// then returns it. The pane is created as a child of `container`, or\r\n \t// as a child of the main map pane if not set.\r\n \tcreatePane: function (name, container) {\r\n \t\tvar className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),\r\n \t\t pane = create$1('div', className, container || this._mapPane);\r\n\r\n \t\tif (name) {\r\n \t\t\tthis._panes[name] = pane;\r\n \t\t}\r\n \t\treturn pane;\r\n \t},\r\n\r\n \t// @section Methods for Getting Map State\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the geographical center of the map view\r\n \tgetCenter: function () {\r\n \t\tthis._checkIfLoaded();\r\n\r\n \t\tif (this._lastCenter && !this._moved()) {\r\n \t\t\treturn this._lastCenter;\r\n \t\t}\r\n \t\treturn this.layerPointToLatLng(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// @method getZoom(): Number\r\n \t// Returns the current zoom level of the map view\r\n \tgetZoom: function () {\r\n \t\treturn this._zoom;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the geographical bounds visible in the current map view\r\n \tgetBounds: function () {\r\n \t\tvar bounds = this.getPixelBounds(),\r\n \t\t sw = this.unproject(bounds.getBottomLeft()),\r\n \t\t ne = this.unproject(bounds.getTopRight());\r\n\r\n \t\treturn new LatLngBounds(sw, ne);\r\n \t},\r\n\r\n \t// @method getMinZoom(): Number\r\n \t// Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.\r\n \tgetMinZoom: function () {\r\n \t\treturn this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;\r\n \t},\r\n\r\n \t// @method getMaxZoom(): Number\r\n \t// Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).\r\n \tgetMaxZoom: function () {\r\n \t\treturn this.options.maxZoom === undefined ?\r\n \t\t\t(this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :\r\n \t\t\tthis.options.maxZoom;\r\n \t},\r\n\r\n \t// @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean, padding?: Point): Number\r\n \t// Returns the maximum zoom level on which the given bounds fit to the map\r\n \t// view in its entirety. If `inside` (optional) is set to `true`, the method\r\n \t// instead returns the minimum zoom level on which the map view fits into\r\n \t// the given bounds in its entirety.\r\n \tgetBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number\r\n \t\tbounds = toLatLngBounds(bounds);\r\n \t\tpadding = toPoint(padding || [0, 0]);\r\n\r\n \t\tvar zoom = this.getZoom() || 0,\r\n \t\t min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t nw = bounds.getNorthWest(),\r\n \t\t se = bounds.getSouthEast(),\r\n \t\t size = this.getSize().subtract(padding),\r\n \t\t boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),\r\n \t\t snap = any3d ? this.options.zoomSnap : 1,\r\n \t\t scalex = size.x / boundsSize.x,\r\n \t\t scaley = size.y / boundsSize.y,\r\n \t\t scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);\r\n\r\n \t\tzoom = this.getScaleZoom(scale, zoom);\r\n\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level\r\n \t\t\tzoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;\r\n \t\t}\r\n\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the current size of the map container (in pixels).\r\n \tgetSize: function () {\r\n \t\tif (!this._size || this._sizeChanged) {\r\n \t\t\tthis._size = new Point(\r\n \t\t\t\tthis._container.clientWidth || 0,\r\n \t\t\t\tthis._container.clientHeight || 0);\r\n\r\n \t\t\tthis._sizeChanged = false;\r\n \t\t}\r\n \t\treturn this._size.clone();\r\n \t},\r\n\r\n \t// @method getPixelBounds(): Bounds\r\n \t// Returns the bounds of the current map view in projected pixel\r\n \t// coordinates (sometimes useful in layer and overlay implementations).\r\n \tgetPixelBounds: function (center, zoom) {\r\n \t\tvar topLeftPoint = this._getTopLeftPoint(center, zoom);\r\n \t\treturn new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));\r\n \t},\r\n\r\n \t// TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to\r\n \t// the map pane? \"left point of the map layer\" can be confusing, specially\r\n \t// since there can be negative offsets.\r\n \t// @method getPixelOrigin(): Point\r\n \t// Returns the projected pixel coordinates of the top left point of\r\n \t// the map layer (useful in custom layer and overlay implementations).\r\n \tgetPixelOrigin: function () {\r\n \t\tthis._checkIfLoaded();\r\n \t\treturn this._pixelOrigin;\r\n \t},\r\n\r\n \t// @method getPixelWorldBounds(zoom?: Number): Bounds\r\n \t// Returns the world's bounds in pixel coordinates for zoom level `zoom`.\r\n \t// If `zoom` is omitted, the map's current zoom level is used.\r\n \tgetPixelWorldBounds: function (zoom) {\r\n \t\treturn this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method getPane(pane: String|HTMLElement): HTMLElement\r\n \t// Returns a [map pane](#map-pane), given its name or its HTML element (its identity).\r\n \tgetPane: function (pane) {\r\n \t\treturn typeof pane === 'string' ? this._panes[pane] : pane;\r\n \t},\r\n\r\n \t// @method getPanes(): Object\r\n \t// Returns a plain object containing the names of all [panes](#map-pane) as keys and\r\n \t// the panes as values.\r\n \tgetPanes: function () {\r\n \t\treturn this._panes;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTML element that contains the map.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n\r\n \t// @section Conversion Methods\r\n\r\n \t// @method getZoomScale(toZoom: Number, fromZoom: Number): Number\r\n \t// Returns the scale factor to be applied to a map transition from zoom level\r\n \t// `fromZoom` to `toZoom`. Used internally to help with zoom animations.\r\n \tgetZoomScale: function (toZoom, fromZoom) {\r\n \t\t// TODO replace with universal implementation after refactoring projections\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\treturn crs.scale(toZoom) / crs.scale(fromZoom);\r\n \t},\r\n\r\n \t// @method getScaleZoom(scale: Number, fromZoom: Number): Number\r\n \t// Returns the zoom level that the map would end up at, if it is at `fromZoom`\r\n \t// level and everything is scaled by a factor of `scale`. Inverse of\r\n \t// [`getZoomScale`](#map-getZoomScale).\r\n \tgetScaleZoom: function (scale, fromZoom) {\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\tvar zoom = crs.zoom(scale * crs.scale(fromZoom));\r\n \t\treturn isNaN(zoom) ? Infinity : zoom;\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng, zoom: Number): Point\r\n \t// Projects a geographical coordinate `LatLng` according to the projection\r\n \t// of the map's CRS, then scales it according to `zoom` and the CRS's\r\n \t// `Transformation`. The result is pixel coordinate relative to\r\n \t// the CRS origin.\r\n \tproject: function (latlng, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.latLngToPoint(toLatLng(latlng), zoom);\r\n \t},\r\n\r\n \t// @method unproject(point: Point, zoom: Number): LatLng\r\n \t// Inverse of [`project`](#map-project).\r\n \tunproject: function (point, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.pointToLatLng(toPoint(point), zoom);\r\n \t},\r\n\r\n \t// @method layerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding geographical coordinate (for the current zoom level).\r\n \tlayerPointToLatLng: function (point) {\r\n \t\tvar projectedPoint = toPoint(point).add(this.getPixelOrigin());\r\n \t\treturn this.unproject(projectedPoint);\r\n \t},\r\n\r\n \t// @method latLngToLayerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the [origin pixel](#map-getpixelorigin).\r\n \tlatLngToLayerPoint: function (latlng) {\r\n \t\tvar projectedPoint = this.project(toLatLng(latlng))._round();\r\n \t\treturn projectedPoint._subtract(this.getPixelOrigin());\r\n \t},\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where `lat` and `lng` has been wrapped according to the\r\n \t// map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the\r\n \t// CRS's bounds.\r\n \t// By default this means longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees.\r\n \twrapLatLng: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLng(toLatLng(latlng));\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring that\r\n \t// its center is within the CRS's bounds.\r\n \t// By default this means the center longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees, and the majority of the bounds\r\n \t// overlaps the CRS's bounds.\r\n \twrapLatLngBounds: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates according to\r\n \t// the map's CRS. By default this measures distance in meters.\r\n \tdistance: function (latlng1, latlng2) {\r\n \t\treturn this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));\r\n \t},\r\n\r\n \t// @method containerPointToLayerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the map container, returns the corresponding\r\n \t// pixel coordinate relative to the [origin pixel](#map-getpixelorigin).\r\n \tcontainerPointToLayerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method layerPointToContainerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding pixel coordinate relative to the map container.\r\n \tlayerPointToContainerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).add(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method containerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the map container, returns\r\n \t// the corresponding geographical coordinate (for the current zoom level).\r\n \tcontainerPointToLatLng: function (point) {\r\n \t\tvar layerPoint = this.containerPointToLayerPoint(toPoint(point));\r\n \t\treturn this.layerPointToLatLng(layerPoint);\r\n \t},\r\n\r\n \t// @method latLngToContainerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the map container.\r\n \tlatLngToContainerPoint: function (latlng) {\r\n \t\treturn this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));\r\n \t},\r\n\r\n \t// @method mouseEventToContainerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to the\r\n \t// map container where the event took place.\r\n \tmouseEventToContainerPoint: function (e) {\r\n \t\treturn getMousePosition(e, this._container);\r\n \t},\r\n\r\n \t// @method mouseEventToLayerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to\r\n \t// the [origin pixel](#map-getpixelorigin) where the event took place.\r\n \tmouseEventToLayerPoint: function (e) {\r\n \t\treturn this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));\r\n \t},\r\n\r\n \t// @method mouseEventToLatLng(ev: MouseEvent): LatLng\r\n \t// Given a MouseEvent object, returns geographical coordinate where the\r\n \t// event took place.\r\n \tmouseEventToLatLng: function (e) { // (MouseEvent)\r\n \t\treturn this.layerPointToLatLng(this.mouseEventToLayerPoint(e));\r\n \t},\r\n\r\n\r\n \t// map initialization methods\r\n\r\n \t_initContainer: function (id) {\r\n \t\tvar container = this._container = get(id);\r\n\r\n \t\tif (!container) {\r\n \t\t\tthrow new Error('Map container not found.');\r\n \t\t} else if (container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is already initialized.');\r\n \t\t}\r\n\r\n \t\ton(container, 'scroll', this._onScroll, this);\r\n \t\tthis._containerId = stamp(container);\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar container = this._container;\r\n\r\n \t\tthis._fadeAnimated = this.options.fadeAnimation && any3d;\r\n\r\n \t\taddClass(container, 'leaflet-container' +\r\n \t\t\t(touch ? ' leaflet-touch' : '') +\r\n \t\t\t(retina ? ' leaflet-retina' : '') +\r\n \t\t\t(ielt9 ? ' leaflet-oldie' : '') +\r\n \t\t\t(safari ? ' leaflet-safari' : '') +\r\n \t\t\t(this._fadeAnimated ? ' leaflet-fade-anim' : ''));\r\n\r\n \t\tvar position = getStyle(container, 'position');\r\n\r\n \t\tif (position !== 'absolute' && position !== 'relative' && position !== 'fixed') {\r\n \t\t\tcontainer.style.position = 'relative';\r\n \t\t}\r\n\r\n \t\tthis._initPanes();\r\n\r\n \t\tif (this._initControlPos) {\r\n \t\t\tthis._initControlPos();\r\n \t\t}\r\n \t},\r\n\r\n \t_initPanes: function () {\r\n \t\tvar panes = this._panes = {};\r\n \t\tthis._paneRenderers = {};\r\n\r\n \t\t// @section\r\n \t\t//\r\n \t\t// Panes are DOM elements used to control the ordering of layers on the map. You\r\n \t\t// can access panes with [`map.getPane`](#map-getpane) or\r\n \t\t// [`map.getPanes`](#map-getpanes) methods. New panes can be created with the\r\n \t\t// [`map.createPane`](#map-createpane) method.\r\n \t\t//\r\n \t\t// Every map has the following default panes that differ only in zIndex.\r\n \t\t//\r\n \t\t// @pane mapPane: HTMLElement = 'auto'\r\n \t\t// Pane that contains all other map panes\r\n\r\n \t\tthis._mapPane = this.createPane('mapPane', this._container);\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\t// @pane tilePane: HTMLElement = 200\r\n \t\t// Pane for `GridLayer`s and `TileLayer`s\r\n \t\tthis.createPane('tilePane');\r\n \t\t// @pane overlayPane: HTMLElement = 400\r\n \t\t// Pane for overlay shadows (e.g. `Marker` shadows)\r\n \t\tthis.createPane('shadowPane');\r\n \t\t// @pane shadowPane: HTMLElement = 500\r\n \t\t// Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s\r\n \t\tthis.createPane('overlayPane');\r\n \t\t// @pane markerPane: HTMLElement = 600\r\n \t\t// Pane for `Icon`s of `Marker`s\r\n \t\tthis.createPane('markerPane');\r\n \t\t// @pane tooltipPane: HTMLElement = 650\r\n \t\t// Pane for `Tooltip`s.\r\n \t\tthis.createPane('tooltipPane');\r\n \t\t// @pane popupPane: HTMLElement = 700\r\n \t\t// Pane for `Popup`s.\r\n \t\tthis.createPane('popupPane');\r\n\r\n \t\tif (!this.options.markerZoomAnimation) {\r\n \t\t\taddClass(panes.markerPane, 'leaflet-zoom-hide');\r\n \t\t\taddClass(panes.shadowPane, 'leaflet-zoom-hide');\r\n \t\t}\r\n \t},\r\n\r\n\r\n \t// private methods that modify map state\r\n\r\n \t// @section Map state change events\r\n \t_resetView: function (center, zoom) {\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\tvar loading = !this._loaded;\r\n \t\tthis._loaded = true;\r\n \t\tzoom = this._limitZoom(zoom);\r\n\r\n \t\tthis.fire('viewprereset');\r\n\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n \t\tthis\r\n \t\t\t._moveStart(zoomChanged, false)\r\n \t\t\t._move(center, zoom)\r\n \t\t\t._moveEnd(zoomChanged);\r\n\r\n \t\t// @event viewreset: Event\r\n \t\t// Fired when the map needs to redraw its content (this usually happens\r\n \t\t// on map zoom or load). Very useful for creating custom overlays.\r\n \t\tthis.fire('viewreset');\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the map is initialized (when its center and zoom are set\r\n \t\t// for the first time).\r\n \t\tif (loading) {\r\n \t\t\tthis.fire('load');\r\n \t\t}\r\n \t},\r\n\r\n \t_moveStart: function (zoomChanged, noMoveStart) {\r\n \t\t// @event zoomstart: Event\r\n \t\t// Fired when the map zoom is about to change (e.g. before zoom animation).\r\n \t\t// @event movestart: Event\r\n \t\t// Fired when the view of the map starts changing (e.g. user starts dragging the map).\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomstart');\r\n \t\t}\r\n \t\tif (!noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_move: function (center, zoom, data) {\r\n \t\tif (zoom === undefined) {\r\n \t\t\tzoom = this._zoom;\r\n \t\t}\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n\r\n \t\tthis._zoom = zoom;\r\n \t\tthis._lastCenter = center;\r\n \t\tthis._pixelOrigin = this._getNewPixelOrigin(center);\r\n\r\n \t\t// @event zoom: Event\r\n \t\t// Fired repeatedly during any change in zoom level, including zoom\r\n \t\t// and fly animations.\r\n \t\tif (zoomChanged || (data && data.pinch)) {\t// Always fire 'zoom' if pinching because #3530\r\n \t\t\tthis.fire('zoom', data);\r\n \t\t}\r\n\r\n \t\t// @event move: Event\r\n \t\t// Fired repeatedly during any movement of the map, including pan and\r\n \t\t// fly animations.\r\n \t\treturn this.fire('move', data);\r\n \t},\r\n\r\n \t_moveEnd: function (zoomChanged) {\r\n \t\t// @event zoomend: Event\r\n \t\t// Fired when the map has changed, after any animations.\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomend');\r\n \t\t}\r\n\r\n \t\t// @event moveend: Event\r\n \t\t// Fired when the center of the map stops changing (e.g. user stopped\r\n \t\t// dragging the map).\r\n \t\treturn this.fire('moveend');\r\n \t},\r\n\r\n \t_stop: function () {\r\n \t\tcancelAnimFrame(this._flyToFrame);\r\n \t\tif (this._panAnim) {\r\n \t\t\tthis._panAnim.stop();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_rawPanBy: function (offset) {\r\n \t\tsetPosition(this._mapPane, this._getMapPanePos().subtract(offset));\r\n \t},\r\n\r\n \t_getZoomSpan: function () {\r\n \t\treturn this.getMaxZoom() - this.getMinZoom();\r\n \t},\r\n\r\n \t_panInsideMaxBounds: function () {\r\n \t\tif (!this._enforcingBounds) {\r\n \t\t\tthis.panInsideBounds(this.options.maxBounds);\r\n \t\t}\r\n \t},\r\n\r\n \t_checkIfLoaded: function () {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthrow new Error('Set map center and zoom first.');\r\n \t\t}\r\n \t},\r\n\r\n \t// DOM event handling\r\n\r\n \t// @section Interaction events\r\n \t_initEvents: function (remove$$1) {\r\n \t\tthis._targets = {};\r\n \t\tthis._targets[stamp(this._container)] = this;\r\n\r\n \t\tvar onOff = remove$$1 ? off : on;\r\n\r\n \t\t// @event click: MouseEvent\r\n \t\t// Fired when the user clicks (or taps) the map.\r\n \t\t// @event dblclick: MouseEvent\r\n \t\t// Fired when the user double-clicks (or double-taps) the map.\r\n \t\t// @event mousedown: MouseEvent\r\n \t\t// Fired when the user pushes the mouse button on the map.\r\n \t\t// @event mouseup: MouseEvent\r\n \t\t// Fired when the user releases the mouse button on the map.\r\n \t\t// @event mouseover: MouseEvent\r\n \t\t// Fired when the mouse enters the map.\r\n \t\t// @event mouseout: MouseEvent\r\n \t\t// Fired when the mouse leaves the map.\r\n \t\t// @event mousemove: MouseEvent\r\n \t\t// Fired while the mouse moves over the map.\r\n \t\t// @event contextmenu: MouseEvent\r\n \t\t// Fired when the user pushes the right mouse button on the map, prevents\r\n \t\t// default browser context menu from showing if there are listeners on\r\n \t\t// this event. Also fired on mobile when the user holds a single touch\r\n \t\t// for a second (also called long press).\r\n \t\t// @event keypress: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard that produces a character value while the map is focused.\r\n \t\t// @event keydown: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard while the map is focused. Unlike the `keypress` event,\r\n \t\t// the `keydown` event is fired for keys that produce a character value and for keys\r\n \t\t// that do not produce a character value.\r\n \t\t// @event keyup: KeyboardEvent\r\n \t\t// Fired when the user releases a key from the keyboard while the map is focused.\r\n \t\tonOff(this._container, 'click dblclick mousedown mouseup ' +\r\n \t\t\t'mouseover mouseout mousemove contextmenu keypress keydown keyup', this._handleDOMEvent, this);\r\n\r\n \t\tif (this.options.trackResize) {\r\n \t\t\tonOff(window, 'resize', this._onResize, this);\r\n \t\t}\r\n\r\n \t\tif (any3d && this.options.transform3DLimit) {\r\n \t\t\t(remove$$1 ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);\r\n \t\t}\r\n \t},\r\n\r\n \t_onResize: function () {\r\n \t\tcancelAnimFrame(this._resizeRequest);\r\n \t\tthis._resizeRequest = requestAnimFrame(\r\n \t\t function () { this.invalidateSize({debounceMoveend: true}); }, this);\r\n \t},\r\n\r\n \t_onScroll: function () {\r\n \t\tthis._container.scrollTop = 0;\r\n \t\tthis._container.scrollLeft = 0;\r\n \t},\r\n\r\n \t_onMoveEnd: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\tif (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {\r\n \t\t\t// https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have\r\n \t\t\t// a pixel offset on very high values, see: http://jsfiddle.net/dg6r5hhb/\r\n \t\t\tthis._resetView(this.getCenter(), this.getZoom());\r\n \t\t}\r\n \t},\r\n\r\n \t_findEventTargets: function (e, type) {\r\n \t\tvar targets = [],\r\n \t\t target,\r\n \t\t isHover = type === 'mouseout' || type === 'mouseover',\r\n \t\t src = e.target || e.srcElement,\r\n \t\t dragging = false;\r\n\r\n \t\twhile (src) {\r\n \t\t\ttarget = this._targets[stamp(src)];\r\n \t\t\tif (target && (type === 'click' || type === 'preclick') && !e._simulated && this._draggableMoved(target)) {\r\n \t\t\t\t// Prevent firing click after you just dragged an object.\r\n \t\t\t\tdragging = true;\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t\tif (target && target.listens(type, true)) {\r\n \t\t\t\tif (isHover && !isExternalTarget(src, e)) { break; }\r\n \t\t\t\ttargets.push(target);\r\n \t\t\t\tif (isHover) { break; }\r\n \t\t\t}\r\n \t\t\tif (src === this._container) { break; }\r\n \t\t\tsrc = src.parentNode;\r\n \t\t}\r\n \t\tif (!targets.length && !dragging && !isHover && isExternalTarget(src, e)) {\r\n \t\t\ttargets = [this];\r\n \t\t}\r\n \t\treturn targets;\r\n \t},\r\n\r\n \t_handleDOMEvent: function (e) {\r\n \t\tif (!this._loaded || skipped(e)) { return; }\r\n\r\n \t\tvar type = e.type;\r\n\r\n \t\tif (type === 'mousedown' || type === 'keypress' || type === 'keyup' || type === 'keydown') {\r\n \t\t\t// prevents outline when clicking on keyboard-focusable element\r\n \t\t\tpreventOutline(e.target || e.srcElement);\r\n \t\t}\r\n\r\n \t\tthis._fireDOMEvent(e, type);\r\n \t},\r\n\r\n \t_mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],\r\n\r\n \t_fireDOMEvent: function (e, type, targets) {\r\n\r\n \t\tif (e.type === 'click') {\r\n \t\t\t// Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).\r\n \t\t\t// @event preclick: MouseEvent\r\n \t\t\t// Fired before mouse click on the map (sometimes useful when you\r\n \t\t\t// want something to happen on click before any existing click\r\n \t\t\t// handlers start running).\r\n \t\t\tvar synth = extend({}, e);\r\n \t\t\tsynth.type = 'preclick';\r\n \t\t\tthis._fireDOMEvent(synth, synth.type, targets);\r\n \t\t}\r\n\r\n \t\tif (e._stopped) { return; }\r\n\r\n \t\t// Find the layer the event is propagating from and its parents.\r\n \t\ttargets = (targets || []).concat(this._findEventTargets(e, type));\r\n\r\n \t\tif (!targets.length) { return; }\r\n\r\n \t\tvar target = targets[0];\r\n \t\tif (type === 'contextmenu' && target.listens(type, true)) {\r\n \t\t\tpreventDefault(e);\r\n \t\t}\r\n\r\n \t\tvar data = {\r\n \t\t\toriginalEvent: e\r\n \t\t};\r\n\r\n \t\tif (e.type !== 'keypress' && e.type !== 'keydown' && e.type !== 'keyup') {\r\n \t\t\tvar isMarker = target.getLatLng && (!target._radius || target._radius <= 10);\r\n \t\t\tdata.containerPoint = isMarker ?\r\n \t\t\t\tthis.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);\r\n \t\t\tdata.layerPoint = this.containerPointToLayerPoint(data.containerPoint);\r\n \t\t\tdata.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);\r\n \t\t}\r\n\r\n \t\tfor (var i = 0; i < targets.length; i++) {\r\n \t\t\ttargets[i].fire(type, data, true);\r\n \t\t\tif (data.originalEvent._stopped ||\r\n \t\t\t\t(targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }\r\n \t\t}\r\n \t},\r\n\r\n \t_draggableMoved: function (obj) {\r\n \t\tobj = obj.dragging && obj.dragging.enabled() ? obj : this;\r\n \t\treturn (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());\r\n \t},\r\n\r\n \t_clearHandlers: function () {\r\n \t\tfor (var i = 0, len = this._handlers.length; i < len; i++) {\r\n \t\t\tthis._handlers[i].disable();\r\n \t\t}\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method whenReady(fn: Function, context?: Object): this\r\n \t// Runs the given function `fn` when the map gets initialized with\r\n \t// a view (center and zoom) and at least one layer, or immediately\r\n \t// if it's already initialized, optionally passing a function context.\r\n \twhenReady: function (callback, context) {\r\n \t\tif (this._loaded) {\r\n \t\t\tcallback.call(context || this, {target: this});\r\n \t\t} else {\r\n \t\t\tthis.on('load', callback, context);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n\r\n \t// private methods for getting map state\r\n\r\n \t_getMapPanePos: function () {\r\n \t\treturn getPosition(this._mapPane) || new Point(0, 0);\r\n \t},\r\n\r\n \t_moved: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\treturn pos && !pos.equals([0, 0]);\r\n \t},\r\n\r\n \t_getTopLeftPoint: function (center, zoom) {\r\n \t\tvar pixelOrigin = center && zoom !== undefined ?\r\n \t\t\tthis._getNewPixelOrigin(center, zoom) :\r\n \t\t\tthis.getPixelOrigin();\r\n \t\treturn pixelOrigin.subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t_getNewPixelOrigin: function (center, zoom) {\r\n \t\tvar viewHalf = this.getSize()._divideBy(2);\r\n \t\treturn this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();\r\n \t},\r\n\r\n \t_latLngToNewLayerPoint: function (latlng, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn this.project(latlng, zoom)._subtract(topLeft);\r\n \t},\r\n\r\n \t_latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn toBounds([\r\n \t\t\tthis.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)\r\n \t\t]);\r\n \t},\r\n\r\n \t// layer point of the current center\r\n \t_getCenterLayerPoint: function () {\r\n \t\treturn this.containerPointToLayerPoint(this.getSize()._divideBy(2));\r\n \t},\r\n\r\n \t// offset of the specified place to the current center in pixels\r\n \t_getCenterOffset: function (latlng) {\r\n \t\treturn this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// adjust center for view to get inside bounds\r\n \t_limitCenter: function (center, zoom, bounds) {\r\n\r\n \t\tif (!bounds) { return center; }\r\n\r\n \t\tvar centerPoint = this.project(center, zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),\r\n \t\t offset = this._getBoundsOffset(viewBounds, bounds, zoom);\r\n\r\n \t\t// If offset is less than a pixel, ignore.\r\n \t\t// This prevents unstable projections from getting into\r\n \t\t// an infinite loop of tiny offsets.\r\n \t\tif (offset.round().equals([0, 0])) {\r\n \t\t\treturn center;\r\n \t\t}\r\n\r\n \t\treturn this.unproject(centerPoint.add(offset), zoom);\r\n \t},\r\n\r\n \t// adjust offset for view to get inside bounds\r\n \t_limitOffset: function (offset, bounds) {\r\n \t\tif (!bounds) { return offset; }\r\n\r\n \t\tvar viewBounds = this.getPixelBounds(),\r\n \t\t newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));\r\n\r\n \t\treturn offset.add(this._getBoundsOffset(newBounds, bounds));\r\n \t},\r\n\r\n \t// returns offset needed for pxBounds to get inside maxBounds at a specified zoom\r\n \t_getBoundsOffset: function (pxBounds, maxBounds, zoom) {\r\n \t\tvar projectedMaxBounds = toBounds(\r\n \t\t this.project(maxBounds.getNorthEast(), zoom),\r\n \t\t this.project(maxBounds.getSouthWest(), zoom)\r\n \t\t ),\r\n \t\t minOffset = projectedMaxBounds.min.subtract(pxBounds.min),\r\n \t\t maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),\r\n\r\n \t\t dx = this._rebound(minOffset.x, -maxOffset.x),\r\n \t\t dy = this._rebound(minOffset.y, -maxOffset.y);\r\n\r\n \t\treturn new Point(dx, dy);\r\n \t},\r\n\r\n \t_rebound: function (left, right) {\r\n \t\treturn left + right > 0 ?\r\n \t\t\tMath.round(left - right) / 2 :\r\n \t\t\tMath.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));\r\n \t},\r\n\r\n \t_limitZoom: function (zoom) {\r\n \t\tvar min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t snap = any3d ? this.options.zoomSnap : 1;\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / snap) * snap;\r\n \t\t}\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t_onPanTransitionStep: function () {\r\n \t\tthis.fire('move');\r\n \t},\r\n\r\n \t_onPanTransitionEnd: function () {\r\n \t\tremoveClass(this._mapPane, 'leaflet-pan-anim');\r\n \t\tthis.fire('moveend');\r\n \t},\r\n\r\n \t_tryAnimatedPan: function (center, options) {\r\n \t\t// difference between the new and current centers in pixels\r\n \t\tvar offset = this._getCenterOffset(center)._trunc();\r\n\r\n \t\t// don't animate too far unless animate: true specified in options\r\n \t\tif ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\tthis.panBy(offset, options);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_createAnimProxy: function () {\r\n\r\n \t\tvar proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');\r\n \t\tthis._panes.mapPane.appendChild(proxy);\r\n\r\n \t\tthis.on('zoomanim', function (e) {\r\n \t\t\tvar prop = TRANSFORM,\r\n \t\t\t transform = this._proxy.style[prop];\r\n\r\n \t\t\tsetTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));\r\n\r\n \t\t\t// workaround for case when transform is the same and so transitionend event is not fired\r\n \t\t\tif (transform === this._proxy.style[prop] && this._animatingZoom) {\r\n \t\t\t\tthis._onZoomTransitionEnd();\r\n \t\t\t}\r\n \t\t}, this);\r\n\r\n \t\tthis.on('load moveend', this._animMoveEnd, this);\r\n\r\n \t\tthis._on('unload', this._destroyAnimProxy, this);\r\n \t},\r\n\r\n \t_destroyAnimProxy: function () {\r\n \t\tremove(this._proxy);\r\n \t\tthis.off('load moveend', this._animMoveEnd, this);\r\n \t\tdelete this._proxy;\r\n \t},\r\n\r\n \t_animMoveEnd: function () {\r\n \t\tvar c = this.getCenter(),\r\n \t\t z = this.getZoom();\r\n \t\tsetTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));\r\n \t},\r\n\r\n \t_catchTransitionEnd: function (e) {\r\n \t\tif (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {\r\n \t\t\tthis._onZoomTransitionEnd();\r\n \t\t}\r\n \t},\r\n\r\n \t_nothingToAnimate: function () {\r\n \t\treturn !this._container.getElementsByClassName('leaflet-zoom-animated').length;\r\n \t},\r\n\r\n \t_tryAnimatedZoom: function (center, zoom, options) {\r\n\r\n \t\tif (this._animatingZoom) { return true; }\r\n\r\n \t\toptions = options || {};\r\n\r\n \t\t// don't animate if disabled, not supported or zoom difference is too large\r\n \t\tif (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||\r\n \t\t Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }\r\n\r\n \t\t// offset is the pixel coords of the zoom origin relative to the current center\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);\r\n\r\n \t\t// don't animate if the zoom origin isn't within one screen from the current center, unless forced\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\trequestAnimFrame(function () {\r\n \t\t\tthis\r\n \t\t\t ._moveStart(true, false)\r\n \t\t\t ._animateZoom(center, zoom, true);\r\n \t\t}, this);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_animateZoom: function (center, zoom, startAnim, noUpdate) {\r\n \t\tif (!this._mapPane) { return; }\r\n\r\n \t\tif (startAnim) {\r\n \t\t\tthis._animatingZoom = true;\r\n\r\n \t\t\t// remember what center/zoom to set after animation\r\n \t\t\tthis._animateToCenter = center;\r\n \t\t\tthis._animateToZoom = zoom;\r\n\r\n \t\t\taddClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\t// @section Other Events\r\n \t\t// @event zoomanim: ZoomAnimEvent\r\n \t\t// Fired at least once per zoom animation. For continuous zoom, like pinch zooming, fired once per frame during zoom.\r\n \t\tthis.fire('zoomanim', {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom,\r\n \t\t\tnoUpdate: noUpdate\r\n \t\t});\r\n\r\n \t\t// Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693\r\n \t\tsetTimeout(bind(this._onZoomTransitionEnd, this), 250);\r\n \t},\r\n\r\n \t_onZoomTransitionEnd: function () {\r\n \t\tif (!this._animatingZoom) { return; }\r\n\r\n \t\tif (this._mapPane) {\r\n \t\t\tremoveClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\tthis._animatingZoom = false;\r\n\r\n \t\tthis._move(this._animateToCenter, this._animateToZoom);\r\n\r\n \t\t// This anim frame should prevent an obscure iOS webkit tile loading race condition.\r\n \t\trequestAnimFrame(function () {\r\n \t\t\tthis._moveEnd(true);\r\n \t\t}, this);\r\n \t}\r\n });\r\n\r\n // @section\r\n\r\n // @factory L.map(id: String, options?: Map options)\r\n // Instantiates a map object given the DOM ID of a `<div>` element\r\n // and optionally an object literal with `Map options`.\r\n //\r\n // @alternative\r\n // @factory L.map(el: HTMLElement, options?: Map options)\r\n // Instantiates a map object given an instance of a `<div>` HTML element\r\n // and optionally an object literal with `Map options`.\r\n function createMap(id, options) {\r\n \treturn new Map(id, options);\r\n }\n\n /*\r\n * @class Control\r\n * @aka L.Control\r\n * @inherits Class\r\n *\r\n * L.Control is a base class for implementing map controls. Handles positioning.\r\n * All other controls extend from this class.\r\n */\r\n\r\n var Control = Class.extend({\r\n \t// @section\r\n \t// @aka Control options\r\n \toptions: {\r\n \t\t// @option position: String = 'topright'\r\n \t\t// The position of the control (one of the map corners). Possible values are `'topleft'`,\r\n \t\t// `'topright'`, `'bottomleft'` or `'bottomright'`\r\n \t\tposition: 'topright'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t/* @section\r\n \t * Classes extending L.Control will inherit the following methods:\r\n \t *\r\n \t * @method getPosition: string\r\n \t * Returns the position of the control.\r\n \t */\r\n \tgetPosition: function () {\r\n \t\treturn this.options.position;\r\n \t},\r\n\r\n \t// @method setPosition(position: string): this\r\n \t// Sets the position of the control.\r\n \tsetPosition: function (position) {\r\n \t\tvar map = this._map;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.removeControl(this);\r\n \t\t}\r\n\r\n \t\tthis.options.position = position;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.addControl(this);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTMLElement that contains the control.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method addTo(map: Map): this\r\n \t// Adds the control to the given map.\r\n \taddTo: function (map) {\r\n \t\tthis.remove();\r\n \t\tthis._map = map;\r\n\r\n \t\tvar container = this._container = this.onAdd(map),\r\n \t\t pos = this.getPosition(),\r\n \t\t corner = map._controlCorners[pos];\r\n\r\n \t\taddClass(container, 'leaflet-control');\r\n\r\n \t\tif (pos.indexOf('bottom') !== -1) {\r\n \t\t\tcorner.insertBefore(container, corner.firstChild);\r\n \t\t} else {\r\n \t\t\tcorner.appendChild(container);\r\n \t\t}\r\n\r\n \t\tthis._map.on('unload', this.remove, this);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove: this\r\n \t// Removes the control from the map it is currently active on.\r\n \tremove: function () {\r\n \t\tif (!this._map) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tremove(this._container);\r\n\r\n \t\tif (this.onRemove) {\r\n \t\t\tthis.onRemove(this._map);\r\n \t\t}\r\n\r\n \t\tthis._map.off('unload', this.remove, this);\r\n \t\tthis._map = null;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_refocusOnMap: function (e) {\r\n \t\t// if map exists and event is not a keyboard event\r\n \t\tif (this._map && e && e.screenX > 0 && e.screenY > 0) {\r\n \t\t\tthis._map.getContainer().focus();\r\n \t\t}\r\n \t}\r\n });\r\n\r\n var control = function (options) {\r\n \treturn new Control(options);\r\n };\r\n\r\n /* @section Extension methods\r\n * @uninheritable\r\n *\r\n * Every control should extend from `L.Control` and (re-)implement the following methods.\r\n *\r\n * @method onAdd(map: Map): HTMLElement\r\n * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).\r\n *\r\n * @method onRemove(map: Map)\r\n * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).\r\n */\r\n\r\n /* @namespace Map\r\n * @section Methods for Layers and Controls\r\n */\r\n Map.include({\r\n \t// @method addControl(control: Control): this\r\n \t// Adds the given control to the map\r\n \taddControl: function (control) {\r\n \t\tcontrol.addTo(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeControl(control: Control): this\r\n \t// Removes the given control from the map\r\n \tremoveControl: function (control) {\r\n \t\tcontrol.remove();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initControlPos: function () {\r\n \t\tvar corners = this._controlCorners = {},\r\n \t\t l = 'leaflet-',\r\n \t\t container = this._controlContainer =\r\n \t\t create$1('div', l + 'control-container', this._container);\r\n\r\n \t\tfunction createCorner(vSide, hSide) {\r\n \t\t\tvar className = l + vSide + ' ' + l + hSide;\r\n\r\n \t\t\tcorners[vSide + hSide] = create$1('div', className, container);\r\n \t\t}\r\n\r\n \t\tcreateCorner('top', 'left');\r\n \t\tcreateCorner('top', 'right');\r\n \t\tcreateCorner('bottom', 'left');\r\n \t\tcreateCorner('bottom', 'right');\r\n \t},\r\n\r\n \t_clearControlPos: function () {\r\n \t\tfor (var i in this._controlCorners) {\r\n \t\t\tremove(this._controlCorners[i]);\r\n \t\t}\r\n \t\tremove(this._controlContainer);\r\n \t\tdelete this._controlCorners;\r\n \t\tdelete this._controlContainer;\r\n \t}\r\n });\n\n /*\r\n * @class Control.Layers\r\n * @aka L.Control.Layers\r\n * @inherits Control\r\n *\r\n * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](http://leafletjs.com/examples/layers-control/)). Extends `Control`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var baseLayers = {\r\n * \t\"Mapbox\": mapbox,\r\n * \t\"OpenStreetMap\": osm\r\n * };\r\n *\r\n * var overlays = {\r\n * \t\"Marker\": marker,\r\n * \t\"Roads\": roadsLayer\r\n * };\r\n *\r\n * L.control.layers(baseLayers, overlays).addTo(map);\r\n * ```\r\n *\r\n * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:\r\n *\r\n * ```js\r\n * {\r\n * \"<someName1>\": layer1,\r\n * \"<someName2>\": layer2\r\n * }\r\n * ```\r\n *\r\n * The layer names can contain HTML, which allows you to add additional styling to the items:\r\n *\r\n * ```js\r\n * {\"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>\": myLayer}\r\n * ```\r\n */\r\n\r\n var Layers = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Layers options\r\n \toptions: {\r\n \t\t// @option collapsed: Boolean = true\r\n \t\t// If `true`, the control will be collapsed into an icon and expanded on mouse hover or touch.\r\n \t\tcollapsed: true,\r\n \t\tposition: 'topright',\r\n\r\n \t\t// @option autoZIndex: Boolean = true\r\n \t\t// If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.\r\n \t\tautoZIndex: true,\r\n\r\n \t\t// @option hideSingleBase: Boolean = false\r\n \t\t// If `true`, the base layers in the control will be hidden when there is only one.\r\n \t\thideSingleBase: false,\r\n\r\n \t\t// @option sortLayers: Boolean = false\r\n \t\t// Whether to sort the layers. When `false`, layers will keep the order\r\n \t\t// in which they were added to the control.\r\n \t\tsortLayers: false,\r\n\r\n \t\t// @option sortFunction: Function = *\r\n \t\t// A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)\r\n \t\t// that will be used for sorting the layers, when `sortLayers` is `true`.\r\n \t\t// The function receives both the `L.Layer` instances and their names, as in\r\n \t\t// `sortFunction(layerA, layerB, nameA, nameB)`.\r\n \t\t// By default, it sorts layers alphabetically by their name.\r\n \t\tsortFunction: function (layerA, layerB, nameA, nameB) {\r\n \t\t\treturn nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);\r\n \t\t}\r\n \t},\r\n\r\n \tinitialize: function (baseLayers, overlays, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tthis._layers = [];\r\n \t\tthis._lastZIndex = 0;\r\n \t\tthis._handlingClick = false;\r\n\r\n \t\tfor (var i in baseLayers) {\r\n \t\t\tthis._addLayer(baseLayers[i], i);\r\n \t\t}\r\n\r\n \t\tfor (i in overlays) {\r\n \t\t\tthis._addLayer(overlays[i], i, true);\r\n \t\t}\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._initLayout();\r\n \t\tthis._update();\r\n\r\n \t\tthis._map = map;\r\n \t\tmap.on('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \taddTo: function (map) {\r\n \t\tControl.prototype.addTo.call(this, map);\r\n \t\t// Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.\r\n \t\treturn this._expandIfNotCollapsed();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tthis._map.off('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.off('add remove', this._onLayerChange, this);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addBaseLayer(layer: Layer, name: String): this\r\n \t// Adds a base layer (radio button entry) with the given name to the control.\r\n \taddBaseLayer: function (layer, name) {\r\n \t\tthis._addLayer(layer, name);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method addOverlay(layer: Layer, name: String): this\r\n \t// Adds an overlay (checkbox entry) with the given name to the control.\r\n \taddOverlay: function (layer, name) {\r\n \t\tthis._addLayer(layer, name, true);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Remove the given layer from the control.\r\n \tremoveLayer: function (layer) {\r\n \t\tlayer.off('add remove', this._onLayerChange, this);\r\n\r\n \t\tvar obj = this._getLayer(stamp(layer));\r\n \t\tif (obj) {\r\n \t\t\tthis._layers.splice(this._layers.indexOf(obj), 1);\r\n \t\t}\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method expand(): this\r\n \t// Expand the control container if collapsed.\r\n \texpand: function () {\r\n \t\taddClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\tthis._section.style.height = null;\r\n \t\tvar acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);\r\n \t\tif (acceptableHeight < this._section.clientHeight) {\r\n \t\t\taddClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t\tthis._section.style.height = acceptableHeight + 'px';\r\n \t\t} else {\r\n \t\t\tremoveClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t}\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method collapse(): this\r\n \t// Collapse the control container if expanded.\r\n \tcollapse: function () {\r\n \t\tremoveClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar className = 'leaflet-control-layers',\r\n \t\t container = this._container = create$1('div', className),\r\n \t\t collapsed = this.options.collapsed;\r\n\r\n \t\t// makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released\r\n \t\tcontainer.setAttribute('aria-haspopup', true);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(container);\r\n\r\n \t\tvar section = this._section = create$1('section', className + '-list');\r\n\r\n \t\tif (collapsed) {\r\n \t\t\tthis._map.on('click', this.collapse, this);\r\n\r\n \t\t\tif (!android) {\r\n \t\t\t\ton(container, {\r\n \t\t\t\t\tmouseenter: this.expand,\r\n \t\t\t\t\tmouseleave: this.collapse\r\n \t\t\t\t}, this);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tvar link = this._layersLink = create$1('a', className + '-toggle', container);\r\n \t\tlink.href = '#';\r\n \t\tlink.title = 'Layers';\r\n\r\n \t\tif (touch) {\r\n \t\t\ton(link, 'click', stop);\r\n \t\t\ton(link, 'click', this.expand, this);\r\n \t\t} else {\r\n \t\t\ton(link, 'focus', this.expand, this);\r\n \t\t}\r\n\r\n \t\tif (!collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n\r\n \t\tthis._baseLayersList = create$1('div', className + '-base', section);\r\n \t\tthis._separator = create$1('div', className + '-separator', section);\r\n \t\tthis._overlaysList = create$1('div', className + '-overlays', section);\r\n\r\n \t\tcontainer.appendChild(section);\r\n \t},\r\n\r\n \t_getLayer: function (id) {\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\r\n \t\t\tif (this._layers[i] && stamp(this._layers[i].layer) === id) {\r\n \t\t\t\treturn this._layers[i];\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_addLayer: function (layer, name, overlay) {\r\n \t\tif (this._map) {\r\n \t\t\tlayer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\tthis._layers.push({\r\n \t\t\tlayer: layer,\r\n \t\t\tname: name,\r\n \t\t\toverlay: overlay\r\n \t\t});\r\n\r\n \t\tif (this.options.sortLayers) {\r\n \t\t\tthis._layers.sort(bind(function (a, b) {\r\n \t\t\t\treturn this.options.sortFunction(a.layer, b.layer, a.name, b.name);\r\n \t\t\t}, this));\r\n \t\t}\r\n\r\n \t\tif (this.options.autoZIndex && layer.setZIndex) {\r\n \t\t\tthis._lastZIndex++;\r\n \t\t\tlayer.setZIndex(this._lastZIndex);\r\n \t\t}\r\n\r\n \t\tthis._expandIfNotCollapsed();\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._container) { return this; }\r\n\r\n \t\tempty(this._baseLayersList);\r\n \t\tempty(this._overlaysList);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tvar baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;\r\n\r\n \t\tfor (i = 0; i < this._layers.length; i++) {\r\n \t\t\tobj = this._layers[i];\r\n \t\t\tthis._addItem(obj);\r\n \t\t\toverlaysPresent = overlaysPresent || obj.overlay;\r\n \t\t\tbaseLayersPresent = baseLayersPresent || !obj.overlay;\r\n \t\t\tbaseLayersCount += !obj.overlay ? 1 : 0;\r\n \t\t}\r\n\r\n \t\t// Hide base layers section if there's only one layer.\r\n \t\tif (this.options.hideSingleBase) {\r\n \t\t\tbaseLayersPresent = baseLayersPresent && baseLayersCount > 1;\r\n \t\t\tthis._baseLayersList.style.display = baseLayersPresent ? '' : 'none';\r\n \t\t}\r\n\r\n \t\tthis._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_onLayerChange: function (e) {\r\n \t\tif (!this._handlingClick) {\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\tvar obj = this._getLayer(stamp(e.target));\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Layer events\r\n \t\t// @event baselayerchange: LayersControlEvent\r\n \t\t// Fired when the base layer is changed through the [layers control](#control-layers).\r\n \t\t// @event overlayadd: LayersControlEvent\r\n \t\t// Fired when an overlay is selected through the [layers control](#control-layers).\r\n \t\t// @event overlayremove: LayersControlEvent\r\n \t\t// Fired when an overlay is deselected through the [layers control](#control-layers).\r\n \t\t// @namespace Control.Layers\r\n \t\tvar type = obj.overlay ?\r\n \t\t\t(e.type === 'add' ? 'overlayadd' : 'overlayremove') :\r\n \t\t\t(e.type === 'add' ? 'baselayerchange' : null);\r\n\r\n \t\tif (type) {\r\n \t\t\tthis._map.fire(type, obj);\r\n \t\t}\r\n \t},\r\n\r\n \t// IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)\r\n \t_createRadioElement: function (name, checked) {\r\n\r\n \t\tvar radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"' +\r\n \t\t\t\tname + '\"' + (checked ? ' checked=\"checked\"' : '') + '/>';\r\n\r\n \t\tvar radioFragment = document.createElement('div');\r\n \t\tradioFragment.innerHTML = radioHtml;\r\n\r\n \t\treturn radioFragment.firstChild;\r\n \t},\r\n\r\n \t_addItem: function (obj) {\r\n \t\tvar label = document.createElement('label'),\r\n \t\t checked = this._map.hasLayer(obj.layer),\r\n \t\t input;\r\n\r\n \t\tif (obj.overlay) {\r\n \t\t\tinput = document.createElement('input');\r\n \t\t\tinput.type = 'checkbox';\r\n \t\t\tinput.className = 'leaflet-control-layers-selector';\r\n \t\t\tinput.defaultChecked = checked;\r\n \t\t} else {\r\n \t\t\tinput = this._createRadioElement('leaflet-base-layers_' + stamp(this), checked);\r\n \t\t}\r\n\r\n \t\tthis._layerControlInputs.push(input);\r\n \t\tinput.layerId = stamp(obj.layer);\r\n\r\n \t\ton(input, 'click', this._onInputClick, this);\r\n\r\n \t\tvar name = document.createElement('span');\r\n \t\tname.innerHTML = ' ' + obj.name;\r\n\r\n \t\t// Helps from preventing layer control flicker when checkboxes are disabled\r\n \t\t// https://github.com/Leaflet/Leaflet/issues/2771\r\n \t\tvar holder = document.createElement('div');\r\n\r\n \t\tlabel.appendChild(holder);\r\n \t\tholder.appendChild(input);\r\n \t\tholder.appendChild(name);\r\n\r\n \t\tvar container = obj.overlay ? this._overlaysList : this._baseLayersList;\r\n \t\tcontainer.appendChild(label);\r\n\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn label;\r\n \t},\r\n\r\n \t_onInputClick: function () {\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input, layer;\r\n \t\tvar addedLayers = [],\r\n \t\t removedLayers = [];\r\n\r\n \t\tthis._handlingClick = true;\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\r\n \t\t\tif (input.checked) {\r\n \t\t\t\taddedLayers.push(layer);\r\n \t\t\t} else if (!input.checked) {\r\n \t\t\t\tremovedLayers.push(layer);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// Bugfix issue 2318: Should remove all old layers before readding new ones\r\n \t\tfor (i = 0; i < removedLayers.length; i++) {\r\n \t\t\tif (this._map.hasLayer(removedLayers[i])) {\r\n \t\t\t\tthis._map.removeLayer(removedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t\tfor (i = 0; i < addedLayers.length; i++) {\r\n \t\t\tif (!this._map.hasLayer(addedLayers[i])) {\r\n \t\t\t\tthis._map.addLayer(addedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._handlingClick = false;\r\n\r\n \t\tthis._refocusOnMap();\r\n \t},\r\n\r\n \t_checkDisabledLayers: function () {\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input,\r\n \t\t layer,\r\n \t\t zoom = this._map.getZoom();\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n \t\t\tinput.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||\r\n \t\t\t (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);\r\n\r\n \t\t}\r\n \t},\r\n\r\n \t_expandIfNotCollapsed: function () {\r\n \t\tif (this._map && !this.options.collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_expand: function () {\r\n \t\t// Backward compatibility, remove me in 1.1.\r\n \t\treturn this.expand();\r\n \t},\r\n\r\n \t_collapse: function () {\r\n \t\t// Backward compatibility, remove me in 1.1.\r\n \t\treturn this.collapse();\r\n \t}\r\n\r\n });\r\n\r\n\r\n // @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)\r\n // Creates a layers control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.\r\n var layers = function (baseLayers, overlays, options) {\r\n \treturn new Layers(baseLayers, overlays, options);\r\n };\n\n /*\r\n * @class Control.Zoom\r\n * @aka L.Control.Zoom\r\n * @inherits Control\r\n *\r\n * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.\r\n */\r\n\r\n var Zoom = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Zoom options\r\n \toptions: {\r\n \t\tposition: 'topleft',\r\n\r\n \t\t// @option zoomInText: String = '+'\r\n \t\t// The text set on the 'zoom in' button.\r\n \t\tzoomInText: '+',\r\n\r\n \t\t// @option zoomInTitle: String = 'Zoom in'\r\n \t\t// The title set on the 'zoom in' button.\r\n \t\tzoomInTitle: 'Zoom in',\r\n\r\n \t\t// @option zoomOutText: String = '−'\r\n \t\t// The text set on the 'zoom out' button.\r\n \t\tzoomOutText: '−',\r\n\r\n \t\t// @option zoomOutTitle: String = 'Zoom out'\r\n \t\t// The title set on the 'zoom out' button.\r\n \t\tzoomOutTitle: 'Zoom out'\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tvar zoomName = 'leaflet-control-zoom',\r\n \t\t container = create$1('div', zoomName + ' leaflet-bar'),\r\n \t\t options = this.options;\r\n\r\n \t\tthis._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,\r\n \t\t zoomName + '-in', container, this._zoomIn);\r\n \t\tthis._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,\r\n \t\t zoomName + '-out', container, this._zoomOut);\r\n\r\n \t\tthis._updateDisabled();\r\n \t\tmap.on('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\r\n \t\treturn container;\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tmap.off('zoomend zoomlevelschange', this._updateDisabled, this);\r\n \t},\r\n\r\n \tdisable: function () {\r\n \t\tthis._disabled = true;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \tenable: function () {\r\n \t\tthis._disabled = false;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_zoomIn: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {\r\n \t\t\tthis._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_zoomOut: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom > this._map.getMinZoom()) {\r\n \t\t\tthis._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_createButton: function (html, title, className, container, fn) {\r\n \t\tvar link = create$1('a', className, container);\r\n \t\tlink.innerHTML = html;\r\n \t\tlink.href = '#';\r\n \t\tlink.title = title;\r\n\r\n \t\t/*\r\n \t\t * Will force screen readers like VoiceOver to read this as \"Zoom in - button\"\r\n \t\t */\r\n \t\tlink.setAttribute('role', 'button');\r\n \t\tlink.setAttribute('aria-label', title);\r\n\r\n \t\tdisableClickPropagation(link);\r\n \t\ton(link, 'click', stop);\r\n \t\ton(link, 'click', fn, this);\r\n \t\ton(link, 'click', this._refocusOnMap, this);\r\n\r\n \t\treturn link;\r\n \t},\r\n\r\n \t_updateDisabled: function () {\r\n \t\tvar map = this._map,\r\n \t\t className = 'leaflet-disabled';\r\n\r\n \t\tremoveClass(this._zoomInButton, className);\r\n \t\tremoveClass(this._zoomOutButton, className);\r\n\r\n \t\tif (this._disabled || map._zoom === map.getMinZoom()) {\r\n \t\t\taddClass(this._zoomOutButton, className);\r\n \t\t}\r\n \t\tif (this._disabled || map._zoom === map.getMaxZoom()) {\r\n \t\t\taddClass(this._zoomInButton, className);\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option zoomControl: Boolean = true\r\n // Whether a [zoom control](#control-zoom) is added to the map by default.\r\n Map.mergeOptions({\r\n \tzoomControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.zoomControl) {\r\n \t\t// @section Controls\r\n \t\t// @property zoomControl: Control.Zoom\r\n \t\t// The default zoom control (only available if the\r\n \t\t// [`zoomControl` option](#map-zoomcontrol) was `true` when creating the map).\r\n \t\tthis.zoomControl = new Zoom();\r\n \t\tthis.addControl(this.zoomControl);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Zoom\r\n // @factory L.control.zoom(options: Control.Zoom options)\r\n // Creates a zoom control\r\n var zoom = function (options) {\r\n \treturn new Zoom(options);\r\n };\n\n /*\n * @class Control.Scale\n * @aka L.Control.Scale\n * @inherits Control\n *\n * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.\n *\n * @example\n *\n * ```js\n * L.control.scale().addTo(map);\n * ```\n */\n\n var Scale = Control.extend({\n \t// @section\n \t// @aka Control.Scale options\n \toptions: {\n \t\tposition: 'bottomleft',\n\n \t\t// @option maxWidth: Number = 100\n \t\t// Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).\n \t\tmaxWidth: 100,\n\n \t\t// @option metric: Boolean = True\n \t\t// Whether to show the metric scale line (m/km).\n \t\tmetric: true,\n\n \t\t// @option imperial: Boolean = True\n \t\t// Whether to show the imperial scale line (mi/ft).\n \t\timperial: true\n\n \t\t// @option updateWhenIdle: Boolean = false\n \t\t// If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).\n \t},\n\n \tonAdd: function (map) {\n \t\tvar className = 'leaflet-control-scale',\n \t\t container = create$1('div', className),\n \t\t options = this.options;\n\n \t\tthis._addScales(options, className + '-line', container);\n\n \t\tmap.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t\tmap.whenReady(this._update, this);\n\n \t\treturn container;\n \t},\n\n \tonRemove: function (map) {\n \t\tmap.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t},\n\n \t_addScales: function (options, className, container) {\n \t\tif (options.metric) {\n \t\t\tthis._mScale = create$1('div', className, container);\n \t\t}\n \t\tif (options.imperial) {\n \t\t\tthis._iScale = create$1('div', className, container);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tvar map = this._map,\n \t\t y = map.getSize().y / 2;\n\n \t\tvar maxMeters = map.distance(\n \t\t\tmap.containerPointToLatLng([0, y]),\n \t\t\tmap.containerPointToLatLng([this.options.maxWidth, y]));\n\n \t\tthis._updateScales(maxMeters);\n \t},\n\n \t_updateScales: function (maxMeters) {\n \t\tif (this.options.metric && maxMeters) {\n \t\t\tthis._updateMetric(maxMeters);\n \t\t}\n \t\tif (this.options.imperial && maxMeters) {\n \t\t\tthis._updateImperial(maxMeters);\n \t\t}\n \t},\n\n \t_updateMetric: function (maxMeters) {\n \t\tvar meters = this._getRoundNum(maxMeters),\n \t\t label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';\n\n \t\tthis._updateScale(this._mScale, label, meters / maxMeters);\n \t},\n\n \t_updateImperial: function (maxMeters) {\n \t\tvar maxFeet = maxMeters * 3.2808399,\n \t\t maxMiles, miles, feet;\n\n \t\tif (maxFeet > 5280) {\n \t\t\tmaxMiles = maxFeet / 5280;\n \t\t\tmiles = this._getRoundNum(maxMiles);\n \t\t\tthis._updateScale(this._iScale, miles + ' mi', miles / maxMiles);\n\n \t\t} else {\n \t\t\tfeet = this._getRoundNum(maxFeet);\n \t\t\tthis._updateScale(this._iScale, feet + ' ft', feet / maxFeet);\n \t\t}\n \t},\n\n \t_updateScale: function (scale, text, ratio) {\n \t\tscale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';\n \t\tscale.innerHTML = text;\n \t},\n\n \t_getRoundNum: function (num) {\n \t\tvar pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),\n \t\t d = num / pow10;\n\n \t\td = d >= 10 ? 10 :\n \t\t d >= 5 ? 5 :\n \t\t d >= 3 ? 3 :\n \t\t d >= 2 ? 2 : 1;\n\n \t\treturn pow10 * d;\n \t}\n });\n\n\n // @factory L.control.scale(options?: Control.Scale options)\n // Creates an scale control with the given options.\n var scale = function (options) {\n \treturn new Scale(options);\n };\n\n /*\r\n * @class Control.Attribution\r\n * @aka L.Control.Attribution\r\n * @inherits Control\r\n *\r\n * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.\r\n */\r\n\r\n var Attribution = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Attribution options\r\n \toptions: {\r\n \t\tposition: 'bottomright',\r\n\r\n \t\t// @option prefix: String = 'Leaflet'\r\n \t\t// The HTML text shown before the attributions. Pass `false` to disable.\r\n \t\tprefix: '<a href=\"https://leafletjs.com\" title=\"A JS library for interactive maps\">Leaflet</a>'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._attributions = {};\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tmap.attributionControl = this;\r\n \t\tthis._container = create$1('div', 'leaflet-control-attribution');\r\n \t\tdisableClickPropagation(this._container);\r\n\r\n \t\t// TODO ugly, refactor\r\n \t\tfor (var i in map._layers) {\r\n \t\t\tif (map._layers[i].getAttribution) {\r\n \t\t\t\tthis.addAttribution(map._layers[i].getAttribution());\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._update();\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method setPrefix(prefix: String): this\r\n \t// Sets the text before the attributions.\r\n \tsetPrefix: function (prefix) {\r\n \t\tthis.options.prefix = prefix;\r\n \t\tthis._update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method addAttribution(text: String): this\r\n \t// Adds an attribution text (e.g. `'Vector data © Mapbox'`).\r\n \taddAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (!this._attributions[text]) {\r\n \t\t\tthis._attributions[text] = 0;\r\n \t\t}\r\n \t\tthis._attributions[text]++;\r\n\r\n \t\tthis._update();\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeAttribution(text: String): this\r\n \t// Removes an attribution text.\r\n \tremoveAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (this._attributions[text]) {\r\n \t\t\tthis._attributions[text]--;\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar attribs = [];\r\n\r\n \t\tfor (var i in this._attributions) {\r\n \t\t\tif (this._attributions[i]) {\r\n \t\t\t\tattribs.push(i);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tvar prefixAndAttribs = [];\r\n\r\n \t\tif (this.options.prefix) {\r\n \t\t\tprefixAndAttribs.push(this.options.prefix);\r\n \t\t}\r\n \t\tif (attribs.length) {\r\n \t\t\tprefixAndAttribs.push(attribs.join(', '));\r\n \t\t}\r\n\r\n \t\tthis._container.innerHTML = prefixAndAttribs.join(' | ');\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option attributionControl: Boolean = true\r\n // Whether a [attribution control](#control-attribution) is added to the map by default.\r\n Map.mergeOptions({\r\n \tattributionControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.attributionControl) {\r\n \t\tnew Attribution().addTo(this);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Attribution\r\n // @factory L.control.attribution(options: Control.Attribution options)\r\n // Creates an attribution control.\r\n var attribution = function (options) {\r\n \treturn new Attribution(options);\r\n };\n\n Control.Layers = Layers;\n Control.Zoom = Zoom;\n Control.Scale = Scale;\n Control.Attribution = Attribution;\n\n control.layers = layers;\n control.zoom = zoom;\n control.scale = scale;\n control.attribution = attribution;\n\n /*\n \tL.Handler is a base class for handler classes that are used internally to inject\n \tinteraction features like dragging to classes like Map and Marker.\n */\n\n // @class Handler\n // @aka L.Handler\n // Abstract class for map interaction handlers\n\n var Handler = Class.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t},\n\n \t// @method enable(): this\n \t// Enables the handler\n \tenable: function () {\n \t\tif (this._enabled) { return this; }\n\n \t\tthis._enabled = true;\n \t\tthis.addHooks();\n \t\treturn this;\n \t},\n\n \t// @method disable(): this\n \t// Disables the handler\n \tdisable: function () {\n \t\tif (!this._enabled) { return this; }\n\n \t\tthis._enabled = false;\n \t\tthis.removeHooks();\n \t\treturn this;\n \t},\n\n \t// @method enabled(): Boolean\n \t// Returns `true` if the handler is enabled\n \tenabled: function () {\n \t\treturn !!this._enabled;\n \t}\n\n \t// @section Extension methods\n \t// Classes inheriting from `Handler` must implement the two following methods:\n \t// @method addHooks()\n \t// Called when the handler is enabled, should add event hooks.\n \t// @method removeHooks()\n \t// Called when the handler is disabled, should remove the event hooks added previously.\n });\n\n // @section There is static function which can be called without instantiating L.Handler:\n // @function addTo(map: Map, name: String): this\n // Adds a new Handler to the given map with the given name.\n Handler.addTo = function (map, name) {\n \tmap.addHandler(name, this);\n \treturn this;\n };\n\n var Mixin = {Events: Events};\n\n /*\r\n * @class Draggable\r\n * @aka L.Draggable\r\n * @inherits Evented\r\n *\r\n * A class for making DOM elements draggable (including touch support).\r\n * Used internally for map and marker dragging. Only works for elements\r\n * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).\r\n *\r\n * @example\r\n * ```js\r\n * var draggable = new L.Draggable(elementToDrag);\r\n * draggable.enable();\r\n * ```\r\n */\r\n\r\n var START = touch ? 'touchstart mousedown' : 'mousedown';\r\n var END = {\r\n \tmousedown: 'mouseup',\r\n \ttouchstart: 'touchend',\r\n \tpointerdown: 'touchend',\r\n \tMSPointerDown: 'touchend'\r\n };\r\n var MOVE = {\r\n \tmousedown: 'mousemove',\r\n \ttouchstart: 'touchmove',\r\n \tpointerdown: 'touchmove',\r\n \tMSPointerDown: 'touchmove'\r\n };\r\n\r\n\r\n var Draggable = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section\r\n \t\t// @aka Draggable options\r\n \t\t// @option clickTolerance: Number = 3\r\n \t\t// The max number of pixels a user can shift the mouse pointer during a click\r\n \t\t// for it to be considered a valid click (as opposed to a mouse drag).\r\n \t\tclickTolerance: 3\r\n \t},\r\n\r\n \t// @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)\r\n \t// Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).\r\n \tinitialize: function (element, dragStartTarget, preventOutline$$1, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._element = element;\r\n \t\tthis._dragStartTarget = dragStartTarget || element;\r\n \t\tthis._preventOutline = preventOutline$$1;\r\n \t},\r\n\r\n \t// @method enable()\r\n \t// Enables the dragging ability\r\n \tenable: function () {\r\n \t\tif (this._enabled) { return; }\r\n\r\n \t\ton(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = true;\r\n \t},\r\n\r\n \t// @method disable()\r\n \t// Disables the dragging ability\r\n \tdisable: function () {\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\t// If we're currently dragging this draggable,\r\n \t\t// disabling it counts as first ending the drag.\r\n \t\tif (Draggable._dragging === this) {\r\n \t\t\tthis.finishDrag();\r\n \t\t}\r\n\r\n \t\toff(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = false;\r\n \t\tthis._moved = false;\r\n \t},\r\n\r\n \t_onDown: function (e) {\r\n \t\t// Ignore simulated events, since we handle both touch and\r\n \t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n \t\t// touch events, see #4315.\r\n \t\t// Also ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n \t\tthis._moved = false;\r\n\r\n \t\tif (hasClass(this._element, 'leaflet-zoom-anim')) { return; }\r\n\r\n \t\tif (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }\r\n \t\tDraggable._dragging = this; // Prevent dragging multiple objects at once.\r\n\r\n \t\tif (this._preventOutline) {\r\n \t\t\tpreventOutline(this._element);\r\n \t\t}\r\n\r\n \t\tdisableImageDrag();\r\n \t\tdisableTextSelection();\r\n\r\n \t\tif (this._moving) { return; }\r\n\r\n \t\t// @event down: Event\r\n \t\t// Fired when a drag is about to start.\r\n \t\tthis.fire('down');\r\n\r\n \t\tvar first = e.touches ? e.touches[0] : e,\r\n \t\t sizedParent = getSizedParentNode(this._element);\r\n\r\n \t\tthis._startPoint = new Point(first.clientX, first.clientY);\r\n\r\n \t\t// Cache the scale, so that we can continuously compensate for it during drag (_onMove).\r\n \t\tthis._parentScale = getScale(sizedParent);\r\n\r\n \t\ton(document, MOVE[e.type], this._onMove, this);\r\n \t\ton(document, END[e.type], this._onUp, this);\r\n \t},\r\n\r\n \t_onMove: function (e) {\r\n \t\t// Ignore simulated events, since we handle both touch and\r\n \t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n \t\t// touch events, see #4315.\r\n \t\t// Also ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (e._simulated || !this._enabled) { return; }\r\n\r\n \t\tif (e.touches && e.touches.length > 1) {\r\n \t\t\tthis._moved = true;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),\r\n \t\t offset = new Point(first.clientX, first.clientY)._subtract(this._startPoint);\r\n\r\n \t\tif (!offset.x && !offset.y) { return; }\r\n \t\tif (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }\r\n\r\n \t\t// We assume that the parent container's position, border and scale do not change for the duration of the drag.\r\n \t\t// Therefore there is no need to account for the position and border (they are eliminated by the subtraction)\r\n \t\t// and we can use the cached value for the scale.\r\n \t\toffset.x /= this._parentScale.x;\r\n \t\toffset.y /= this._parentScale.y;\r\n\r\n \t\tpreventDefault(e);\r\n\r\n \t\tif (!this._moved) {\r\n \t\t\t// @event dragstart: Event\r\n \t\t\t// Fired when a drag starts\r\n \t\t\tthis.fire('dragstart');\r\n\r\n \t\t\tthis._moved = true;\r\n \t\t\tthis._startPos = getPosition(this._element).subtract(offset);\r\n\r\n \t\t\taddClass(document.body, 'leaflet-dragging');\r\n\r\n \t\t\tthis._lastTarget = e.target || e.srcElement;\r\n \t\t\t// IE and Edge do not give the <use> element, so fetch it\r\n \t\t\t// if necessary\r\n \t\t\tif (window.SVGElementInstance && this._lastTarget instanceof window.SVGElementInstance) {\r\n \t\t\t\tthis._lastTarget = this._lastTarget.correspondingUseElement;\r\n \t\t\t}\r\n \t\t\taddClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t}\r\n\r\n \t\tthis._newPos = this._startPos.add(offset);\r\n \t\tthis._moving = true;\r\n\r\n \t\tcancelAnimFrame(this._animRequest);\r\n \t\tthis._lastEvent = e;\r\n \t\tthis._animRequest = requestAnimFrame(this._updatePosition, this, true);\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tvar e = {originalEvent: this._lastEvent};\r\n\r\n \t\t// @event predrag: Event\r\n \t\t// Fired continuously during dragging *before* each corresponding\r\n \t\t// update of the element's position.\r\n \t\tthis.fire('predrag', e);\r\n \t\tsetPosition(this._element, this._newPos);\r\n\r\n \t\t// @event drag: Event\r\n \t\t// Fired continuously during dragging.\r\n \t\tthis.fire('drag', e);\r\n \t},\r\n\r\n \t_onUp: function (e) {\r\n \t\t// Ignore simulated events, since we handle both touch and\r\n \t\t// mouse explicitly; otherwise we risk getting duplicates of\r\n \t\t// touch events, see #4315.\r\n \t\t// Also ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (e._simulated || !this._enabled) { return; }\r\n \t\tthis.finishDrag();\r\n \t},\r\n\r\n \tfinishDrag: function () {\r\n \t\tremoveClass(document.body, 'leaflet-dragging');\r\n\r\n \t\tif (this._lastTarget) {\r\n \t\t\tremoveClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t\tthis._lastTarget = null;\r\n \t\t}\r\n\r\n \t\tfor (var i in MOVE) {\r\n \t\t\toff(document, MOVE[i], this._onMove, this);\r\n \t\t\toff(document, END[i], this._onUp, this);\r\n \t\t}\r\n\r\n \t\tenableImageDrag();\r\n \t\tenableTextSelection();\r\n\r\n \t\tif (this._moved && this._moving) {\r\n \t\t\t// ensure drag is not fired after dragend\r\n \t\t\tcancelAnimFrame(this._animRequest);\r\n\r\n \t\t\t// @event dragend: DragEndEvent\r\n \t\t\t// Fired when the drag ends.\r\n \t\t\tthis.fire('dragend', {\r\n \t\t\t\tdistance: this._newPos.distanceTo(this._startPos)\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tthis._moving = false;\r\n \t\tDraggable._dragging = false;\r\n \t}\r\n\r\n });\n\n /*\r\n * @namespace LineUtil\r\n *\r\n * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.\r\n */\r\n\r\n // Simplify polyline with vertex reduction and Douglas-Peucker simplification.\r\n // Improves rendering performance dramatically by lessening the number of points to draw.\r\n\r\n // @function simplify(points: Point[], tolerance: Number): Point[]\r\n // Dramatically reduces the number of points in a polyline while retaining\r\n // its shape and returns a new array of simplified points, using the\r\n // [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).\r\n // Used for a huge performance boost when processing/displaying Leaflet polylines for\r\n // each zoom level and also reducing visual noise. tolerance affects the amount of\r\n // simplification (lesser value means higher quality but slower and with more points).\r\n // Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).\r\n function simplify(points, tolerance) {\r\n \tif (!tolerance || !points.length) {\r\n \t\treturn points.slice();\r\n \t}\r\n\r\n \tvar sqTolerance = tolerance * tolerance;\r\n\r\n \t // stage 1: vertex reduction\r\n \t points = _reducePoints(points, sqTolerance);\r\n\r\n \t // stage 2: Douglas-Peucker simplification\r\n \t points = _simplifyDP(points, sqTolerance);\r\n\r\n \treturn points;\r\n }\r\n\r\n // @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number\r\n // Returns the distance between point `p` and segment `p1` to `p2`.\r\n function pointToSegmentDistance(p, p1, p2) {\r\n \treturn Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));\r\n }\r\n\r\n // @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number\r\n // Returns the closest point from a point `p` on a segment `p1` to `p2`.\r\n function closestPointOnSegment(p, p1, p2) {\r\n \treturn _sqClosestPointOnSegment(p, p1, p2);\r\n }\r\n\r\n // Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm\r\n function _simplifyDP(points, sqTolerance) {\r\n\r\n \tvar len = points.length,\r\n \t ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,\r\n \t markers = new ArrayConstructor(len);\r\n\r\n \t markers[0] = markers[len - 1] = 1;\r\n\r\n \t_simplifyDPStep(points, markers, sqTolerance, 0, len - 1);\r\n\r\n \tvar i,\r\n \t newPoints = [];\r\n\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tif (markers[i]) {\r\n \t\t\tnewPoints.push(points[i]);\r\n \t\t}\r\n \t}\r\n\r\n \treturn newPoints;\r\n }\r\n\r\n function _simplifyDPStep(points, markers, sqTolerance, first, last) {\r\n\r\n \tvar maxSqDist = 0,\r\n \tindex, i, sqDist;\r\n\r\n \tfor (i = first + 1; i <= last - 1; i++) {\r\n \t\tsqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);\r\n\r\n \t\tif (sqDist > maxSqDist) {\r\n \t\t\tindex = i;\r\n \t\t\tmaxSqDist = sqDist;\r\n \t\t}\r\n \t}\r\n\r\n \tif (maxSqDist > sqTolerance) {\r\n \t\tmarkers[index] = 1;\r\n\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, first, index);\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, index, last);\r\n \t}\r\n }\r\n\r\n // reduce points that are too close to each other to a single point\r\n function _reducePoints(points, sqTolerance) {\r\n \tvar reducedPoints = [points[0]];\r\n\r\n \tfor (var i = 1, prev = 0, len = points.length; i < len; i++) {\r\n \t\tif (_sqDist(points[i], points[prev]) > sqTolerance) {\r\n \t\t\treducedPoints.push(points[i]);\r\n \t\t\tprev = i;\r\n \t\t}\r\n \t}\r\n \tif (prev < len - 1) {\r\n \t\treducedPoints.push(points[len - 1]);\r\n \t}\r\n \treturn reducedPoints;\r\n }\r\n\r\n var _lastCode;\r\n\r\n // @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean\r\n // Clips the segment a to b by rectangular bounds with the\r\n // [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)\r\n // (modifying the segment points directly!). Used by Leaflet to only show polyline\r\n // points that are on the screen or near, increasing performance.\r\n function clipSegment(a, b, bounds, useLastCode, round) {\r\n \tvar codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),\r\n \t codeB = _getBitCode(b, bounds),\r\n\r\n \t codeOut, p, newCode;\r\n\r\n \t // save 2nd code to avoid calculating it on the next segment\r\n \t _lastCode = codeB;\r\n\r\n \twhile (true) {\r\n \t\t// if a,b is inside the clip window (trivial accept)\r\n \t\tif (!(codeA | codeB)) {\r\n \t\t\treturn [a, b];\r\n \t\t}\r\n\r\n \t\t// if a,b is outside the clip window (trivial reject)\r\n \t\tif (codeA & codeB) {\r\n \t\t\treturn false;\r\n \t\t}\r\n\r\n \t\t// other cases\r\n \t\tcodeOut = codeA || codeB;\r\n \t\tp = _getEdgeIntersection(a, b, codeOut, bounds, round);\r\n \t\tnewCode = _getBitCode(p, bounds);\r\n\r\n \t\tif (codeOut === codeA) {\r\n \t\t\ta = p;\r\n \t\t\tcodeA = newCode;\r\n \t\t} else {\r\n \t\t\tb = p;\r\n \t\t\tcodeB = newCode;\r\n \t\t}\r\n \t}\r\n }\r\n\r\n function _getEdgeIntersection(a, b, code, bounds, round) {\r\n \tvar dx = b.x - a.x,\r\n \t dy = b.y - a.y,\r\n \t min = bounds.min,\r\n \t max = bounds.max,\r\n \t x, y;\r\n\r\n \tif (code & 8) { // top\r\n \t\tx = a.x + dx * (max.y - a.y) / dy;\r\n \t\ty = max.y;\r\n\r\n \t} else if (code & 4) { // bottom\r\n \t\tx = a.x + dx * (min.y - a.y) / dy;\r\n \t\ty = min.y;\r\n\r\n \t} else if (code & 2) { // right\r\n \t\tx = max.x;\r\n \t\ty = a.y + dy * (max.x - a.x) / dx;\r\n\r\n \t} else if (code & 1) { // left\r\n \t\tx = min.x;\r\n \t\ty = a.y + dy * (min.x - a.x) / dx;\r\n \t}\r\n\r\n \treturn new Point(x, y, round);\r\n }\r\n\r\n function _getBitCode(p, bounds) {\r\n \tvar code = 0;\r\n\r\n \tif (p.x < bounds.min.x) { // left\r\n \t\tcode |= 1;\r\n \t} else if (p.x > bounds.max.x) { // right\r\n \t\tcode |= 2;\r\n \t}\r\n\r\n \tif (p.y < bounds.min.y) { // bottom\r\n \t\tcode |= 4;\r\n \t} else if (p.y > bounds.max.y) { // top\r\n \t\tcode |= 8;\r\n \t}\r\n\r\n \treturn code;\r\n }\r\n\r\n // square distance (to avoid unnecessary Math.sqrt calls)\r\n function _sqDist(p1, p2) {\r\n \tvar dx = p2.x - p1.x,\r\n \t dy = p2.y - p1.y;\r\n \treturn dx * dx + dy * dy;\r\n }\r\n\r\n // return closest point on segment or distance to that point\r\n function _sqClosestPointOnSegment(p, p1, p2, sqDist) {\r\n \tvar x = p1.x,\r\n \t y = p1.y,\r\n \t dx = p2.x - x,\r\n \t dy = p2.y - y,\r\n \t dot = dx * dx + dy * dy,\r\n \t t;\r\n\r\n \tif (dot > 0) {\r\n \t\tt = ((p.x - x) * dx + (p.y - y) * dy) / dot;\r\n\r\n \t\tif (t > 1) {\r\n \t\t\tx = p2.x;\r\n \t\t\ty = p2.y;\r\n \t\t} else if (t > 0) {\r\n \t\t\tx += dx * t;\r\n \t\t\ty += dy * t;\r\n \t\t}\r\n \t}\r\n\r\n \tdx = p.x - x;\r\n \tdy = p.y - y;\r\n\r\n \treturn sqDist ? dx * dx + dy * dy : new Point(x, y);\r\n }\r\n\r\n\r\n // @function isFlat(latlngs: LatLng[]): Boolean\r\n // Returns true if `latlngs` is a flat array, false is nested.\r\n function isFlat(latlngs) {\r\n \treturn !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');\r\n }\r\n\r\n function _flat(latlngs) {\r\n \tconsole.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');\r\n \treturn isFlat(latlngs);\r\n }\n\n var LineUtil = ({\n simplify: simplify,\n pointToSegmentDistance: pointToSegmentDistance,\n closestPointOnSegment: closestPointOnSegment,\n clipSegment: clipSegment,\n _getEdgeIntersection: _getEdgeIntersection,\n _getBitCode: _getBitCode,\n _sqClosestPointOnSegment: _sqClosestPointOnSegment,\n isFlat: isFlat,\n _flat: _flat\n });\n\n /*\r\n * @namespace PolyUtil\r\n * Various utility functions for polygon geometries.\r\n */\r\n\r\n /* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]\r\n * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).\r\n * Used by Leaflet to only show polygon points that are on the screen or near, increasing\r\n * performance. Note that polygon points needs different algorithm for clipping\r\n * than polyline, so there's a separate method for it.\r\n */\r\n function clipPolygon(points, bounds, round) {\r\n \tvar clippedPoints,\r\n \t edges = [1, 4, 2, 8],\r\n \t i, j, k,\r\n \t a, b,\r\n \t len, edge, p;\r\n\r\n \tfor (i = 0, len = points.length; i < len; i++) {\r\n \t\tpoints[i]._code = _getBitCode(points[i], bounds);\r\n \t}\r\n\r\n \t// for each edge (left, bottom, right, top)\r\n \tfor (k = 0; k < 4; k++) {\r\n \t\tedge = edges[k];\r\n \t\tclippedPoints = [];\r\n\r\n \t\tfor (i = 0, len = points.length, j = len - 1; i < len; j = i++) {\r\n \t\t\ta = points[i];\r\n \t\t\tb = points[j];\r\n\r\n \t\t\t// if a is inside the clip window\r\n \t\t\tif (!(a._code & edge)) {\r\n \t\t\t\t// if b is outside the clip window (a->b goes out of screen)\r\n \t\t\t\tif (b._code & edge) {\r\n \t\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\t\tclippedPoints.push(p);\r\n \t\t\t\t}\r\n \t\t\t\tclippedPoints.push(a);\r\n\r\n \t\t\t// else if b is inside the clip window (a->b enters the screen)\r\n \t\t\t} else if (!(b._code & edge)) {\r\n \t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\tclippedPoints.push(p);\r\n \t\t\t}\r\n \t\t}\r\n \t\tpoints = clippedPoints;\r\n \t}\r\n\r\n \treturn points;\r\n }\n\n var PolyUtil = ({\n clipPolygon: clipPolygon\n });\n\n /*\r\n * @namespace Projection\r\n * @section\r\n * Leaflet comes with a set of already defined Projections out of the box:\r\n *\r\n * @projection L.Projection.LonLat\r\n *\r\n * Equirectangular, or Plate Carree projection — the most simple projection,\r\n * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as\r\n * latitude. Also suitable for flat worlds, e.g. game maps. Used by the\r\n * `EPSG:4326` and `Simple` CRS.\r\n */\r\n\r\n var LonLat = {\r\n \tproject: function (latlng) {\r\n \t\treturn new Point(latlng.lng, latlng.lat);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\treturn new LatLng(point.y, point.x);\r\n \t},\r\n\r\n \tbounds: new Bounds([-180, -90], [180, 90])\r\n };\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.Mercator\r\n *\r\n * Elliptical Mercator projection — more complex than Spherical Mercator. Assumes that Earth is an ellipsoid. Used by the EPSG:3395 CRS.\r\n */\r\n\r\n var Mercator = {\r\n \tR: 6378137,\r\n \tR_MINOR: 6356752.314245179,\r\n\r\n \tbounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t r = this.R,\r\n \t\t y = latlng.lat * d,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t con = e * Math.sin(y);\r\n\r\n \t\tvar ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\ty = -r * Math.log(Math.max(ts, 1E-10));\r\n\r\n \t\treturn new Point(latlng.lng * d * r, y);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI,\r\n \t\t r = this.R,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t ts = Math.exp(-point.y / r),\r\n \t\t phi = Math.PI / 2 - 2 * Math.atan(ts);\r\n\r\n \t\tfor (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {\r\n \t\t\tcon = e * Math.sin(phi);\r\n \t\t\tcon = Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\t\tdphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;\r\n \t\t\tphi += dphi;\r\n \t\t}\r\n\r\n \t\treturn new LatLng(phi * d, point.x * d / r);\r\n \t}\r\n };\n\n /*\n * @class Projection\n\n * An object with methods for projecting geographical coordinates of the world onto\n * a flat surface (and back). See [Map projection](http://en.wikipedia.org/wiki/Map_projection).\n\n * @property bounds: Bounds\n * The bounds (specified in CRS units) where the projection is valid\n\n * @method project(latlng: LatLng): Point\n * Projects geographical coordinates into a 2D point.\n * Only accepts actual `L.LatLng` instances, not arrays.\n\n * @method unproject(point: Point): LatLng\n * The inverse of `project`. Projects a 2D point into a geographical location.\n * Only accepts actual `L.Point` instances, not arrays.\n\n * Note that the projection instances do not inherit from Leaflet's `Class` object,\n * and can't be instantiated. Also, new classes can't inherit from them,\n * and methods can't be added to them with the `include` function.\n\n */\n\n var index = ({\n LonLat: LonLat,\n Mercator: Mercator,\n SphericalMercator: SphericalMercator\n });\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3395\r\n *\r\n * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.\r\n */\r\n var EPSG3395 = extend({}, Earth, {\r\n \tcode: 'EPSG:3395',\r\n \tprojection: Mercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * Mercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG4326\r\n *\r\n * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.\r\n *\r\n * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),\r\n * which is a breaking change from 0.7.x behaviour. If you are using a `TileLayer`\r\n * with this CRS, ensure that there are two 256x256 pixel tiles covering the\r\n * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),\r\n * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.\r\n */\r\n\r\n var EPSG4326 = extend({}, Earth, {\r\n \tcode: 'EPSG:4326',\r\n \tprojection: LonLat,\r\n \ttransformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)\r\n });\n\n /*\n * @namespace CRS\n * @crs L.CRS.Simple\n *\n * A simple CRS that maps longitude and latitude into `x` and `y` directly.\n * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`\n * axis should still be inverted (going from bottom to top). `distance()` returns\n * simple euclidean distance.\n */\n\n var Simple = extend({}, CRS, {\n \tprojection: LonLat,\n \ttransformation: toTransformation(1, 0, -1, 0),\n\n \tscale: function (zoom) {\n \t\treturn Math.pow(2, zoom);\n \t},\n\n \tzoom: function (scale) {\n \t\treturn Math.log(scale) / Math.LN2;\n \t},\n\n \tdistance: function (latlng1, latlng2) {\n \t\tvar dx = latlng2.lng - latlng1.lng,\n \t\t dy = latlng2.lat - latlng1.lat;\n\n \t\treturn Math.sqrt(dx * dx + dy * dy);\n \t},\n\n \tinfinite: true\n });\n\n CRS.Earth = Earth;\n CRS.EPSG3395 = EPSG3395;\n CRS.EPSG3857 = EPSG3857;\n CRS.EPSG900913 = EPSG900913;\n CRS.EPSG4326 = EPSG4326;\n CRS.Simple = Simple;\n\n /*\n * @class Layer\n * @inherits Evented\n * @aka L.Layer\n * @aka ILayer\n *\n * A set of methods from the Layer base class that all Leaflet layers use.\n * Inherits all methods, options and events from `L.Evented`.\n *\n * @example\n *\n * ```js\n * var layer = L.marker(latlng).addTo(map);\n * layer.addTo(map);\n * layer.remove();\n * ```\n *\n * @event add: Event\n * Fired after the layer is added to a map\n *\n * @event remove: Event\n * Fired after the layer is removed from a map\n */\n\n\n var Layer = Evented.extend({\n\n \t// Classes extending `L.Layer` will inherit the following options:\n \toptions: {\n \t\t// @option pane: String = 'overlayPane'\n \t\t// By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.\n \t\tpane: 'overlayPane',\n\n \t\t// @option attribution: String = null\n \t\t// String to be shown in the attribution control, e.g. \"© OpenStreetMap contributors\". It describes the layer data and is often a legal obligation towards copyright holders and tile providers.\n \t\tattribution: null,\n\n \t\tbubblingMouseEvents: true\n \t},\n\n \t/* @section\n \t * Classes extending `L.Layer` will inherit the following methods:\n \t *\n \t * @method addTo(map: Map|LayerGroup): this\n \t * Adds the layer to the given map or layer group.\n \t */\n \taddTo: function (map) {\n \t\tmap.addLayer(this);\n \t\treturn this;\n \t},\n\n \t// @method remove: this\n \t// Removes the layer from the map it is currently active on.\n \tremove: function () {\n \t\treturn this.removeFrom(this._map || this._mapToAdd);\n \t},\n\n \t// @method removeFrom(map: Map): this\n \t// Removes the layer from the given map\n \t//\n \t// @alternative\n \t// @method removeFrom(group: LayerGroup): this\n \t// Removes the layer from the given `LayerGroup`\n \tremoveFrom: function (obj) {\n \t\tif (obj) {\n \t\t\tobj.removeLayer(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getPane(name? : String): HTMLElement\n \t// Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.\n \tgetPane: function (name) {\n \t\treturn this._map.getPane(name ? (this.options[name] || name) : this.options.pane);\n \t},\n\n \taddInteractiveTarget: function (targetEl) {\n \t\tthis._map._targets[stamp(targetEl)] = this;\n \t\treturn this;\n \t},\n\n \tremoveInteractiveTarget: function (targetEl) {\n \t\tdelete this._map._targets[stamp(targetEl)];\n \t\treturn this;\n \t},\n\n \t// @method getAttribution: String\n \t// Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).\n \tgetAttribution: function () {\n \t\treturn this.options.attribution;\n \t},\n\n \t_layerAdd: function (e) {\n \t\tvar map = e.target;\n\n \t\t// check in case layer gets added and then removed before the map is ready\n \t\tif (!map.hasLayer(this)) { return; }\n\n \t\tthis._map = map;\n \t\tthis._zoomAnimated = map._zoomAnimated;\n\n \t\tif (this.getEvents) {\n \t\t\tvar events = this.getEvents();\n \t\t\tmap.on(events, this);\n \t\t\tthis.once('remove', function () {\n \t\t\t\tmap.off(events, this);\n \t\t\t}, this);\n \t\t}\n\n \t\tthis.onAdd(map);\n\n \t\tif (this.getAttribution && map.attributionControl) {\n \t\t\tmap.attributionControl.addAttribution(this.getAttribution());\n \t\t}\n\n \t\tthis.fire('add');\n \t\tmap.fire('layeradd', {layer: this});\n \t}\n });\n\n /* @section Extension methods\n * @uninheritable\n *\n * Every layer should extend from `L.Layer` and (re-)implement the following methods.\n *\n * @method onAdd(map: Map): this\n * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).\n *\n * @method onRemove(map: Map): this\n * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).\n *\n * @method getEvents(): Object\n * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.\n *\n * @method getAttribution(): String\n * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.\n *\n * @method beforeAdd(map: Map): this\n * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.\n */\n\n\n /* @namespace Map\n * @section Layer events\n *\n * @event layeradd: LayerEvent\n * Fired when a new layer is added to the map.\n *\n * @event layerremove: LayerEvent\n * Fired when some layer is removed from the map\n *\n * @section Methods for Layers and Controls\n */\n Map.include({\n \t// @method addLayer(layer: Layer): this\n \t// Adds the given layer to the map\n \taddLayer: function (layer) {\n \t\tif (!layer._layerAdd) {\n \t\t\tthrow new Error('The provided object is not a Layer.');\n \t\t}\n\n \t\tvar id = stamp(layer);\n \t\tif (this._layers[id]) { return this; }\n \t\tthis._layers[id] = layer;\n\n \t\tlayer._mapToAdd = this;\n\n \t\tif (layer.beforeAdd) {\n \t\t\tlayer.beforeAdd(this);\n \t\t}\n\n \t\tthis.whenReady(layer._layerAdd, layer);\n\n \t\treturn this;\n \t},\n\n \t// @method removeLayer(layer: Layer): this\n \t// Removes the given layer from the map.\n \tremoveLayer: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (!this._layers[id]) { return this; }\n\n \t\tif (this._loaded) {\n \t\t\tlayer.onRemove(this);\n \t\t}\n\n \t\tif (layer.getAttribution && this.attributionControl) {\n \t\t\tthis.attributionControl.removeAttribution(layer.getAttribution());\n \t\t}\n\n \t\tdelete this._layers[id];\n\n \t\tif (this._loaded) {\n \t\t\tthis.fire('layerremove', {layer: layer});\n \t\t\tlayer.fire('remove');\n \t\t}\n\n \t\tlayer._map = layer._mapToAdd = null;\n\n \t\treturn this;\n \t},\n\n \t// @method hasLayer(layer: Layer): Boolean\n \t// Returns `true` if the given layer is currently added to the map\n \thasLayer: function (layer) {\n \t\treturn !!layer && (stamp(layer) in this._layers);\n \t},\n\n \t/* @method eachLayer(fn: Function, context?: Object): this\n \t * Iterates over the layers of the map, optionally specifying context of the iterator function.\n \t * ```\n \t * map.eachLayer(function(layer){\n \t * layer.bindPopup('Hello');\n \t * });\n \t * ```\n \t */\n \teachLayer: function (method, context) {\n \t\tfor (var i in this._layers) {\n \t\t\tmethod.call(context, this._layers[i]);\n \t\t}\n \t\treturn this;\n \t},\n\n \t_addLayers: function (layers) {\n \t\tlayers = layers ? (isArray(layers) ? layers : [layers]) : [];\n\n \t\tfor (var i = 0, len = layers.length; i < len; i++) {\n \t\t\tthis.addLayer(layers[i]);\n \t\t}\n \t},\n\n \t_addZoomLimit: function (layer) {\n \t\tif (isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {\n \t\t\tthis._zoomBoundLayers[stamp(layer)] = layer;\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_removeZoomLimit: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (this._zoomBoundLayers[id]) {\n \t\t\tdelete this._zoomBoundLayers[id];\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_updateZoomLevels: function () {\n \t\tvar minZoom = Infinity,\n \t\t maxZoom = -Infinity,\n \t\t oldZoomSpan = this._getZoomSpan();\n\n \t\tfor (var i in this._zoomBoundLayers) {\n \t\t\tvar options = this._zoomBoundLayers[i].options;\n\n \t\t\tminZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);\n \t\t\tmaxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);\n \t\t}\n\n \t\tthis._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;\n \t\tthis._layersMinZoom = minZoom === Infinity ? undefined : minZoom;\n\n \t\t// @section Map state change events\n \t\t// @event zoomlevelschange: Event\n \t\t// Fired when the number of zoomlevels on the map is changed due\n \t\t// to adding or removing a layer.\n \t\tif (oldZoomSpan !== this._getZoomSpan()) {\n \t\t\tthis.fire('zoomlevelschange');\n \t\t}\n\n \t\tif (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {\n \t\t\tthis.setZoom(this._layersMaxZoom);\n \t\t}\n \t\tif (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {\n \t\t\tthis.setZoom(this._layersMinZoom);\n \t\t}\n \t}\n });\n\n /*\r\n * @class LayerGroup\r\n * @aka L.LayerGroup\r\n * @inherits Layer\r\n *\r\n * Used to group several layers and handle them as one. If you add it to the map,\r\n * any layers added or removed from the group will be added/removed on the map as\r\n * well. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.layerGroup([marker1, marker2])\r\n * \t.addLayer(polyline)\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var LayerGroup = Layer.extend({\r\n\r\n \tinitialize: function (layers, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tvar i, len;\r\n\r\n \t\tif (layers) {\r\n \t\t\tfor (i = 0, len = layers.length; i < len; i++) {\r\n \t\t\t\tthis.addLayer(layers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addLayer(layer: Layer): this\r\n \t// Adds the given layer to the group.\r\n \taddLayer: function (layer) {\r\n \t\tvar id = this.getLayerId(layer);\r\n\r\n \t\tthis._layers[id] = layer;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.addLayer(layer);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Removes the given layer from the group.\r\n \t// @alternative\r\n \t// @method removeLayer(id: Number): this\r\n \t// Removes the layer with the given internal ID from the group.\r\n \tremoveLayer: function (layer) {\r\n \t\tvar id = layer in this._layers ? layer : this.getLayerId(layer);\r\n\r\n \t\tif (this._map && this._layers[id]) {\r\n \t\t\tthis._map.removeLayer(this._layers[id]);\r\n \t\t}\r\n\r\n \t\tdelete this._layers[id];\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method hasLayer(layer: Layer): Boolean\r\n \t// Returns `true` if the given layer is currently added to the group.\r\n \t// @alternative\r\n \t// @method hasLayer(id: Number): Boolean\r\n \t// Returns `true` if the given internal ID is currently added to the group.\r\n \thasLayer: function (layer) {\r\n \t\tif (!layer) { return false; }\r\n \t\tvar layerId = typeof layer === 'number' ? layer : this.getLayerId(layer);\r\n \t\treturn layerId in this._layers;\r\n \t},\r\n\r\n \t// @method clearLayers(): this\r\n \t// Removes all the layers from the group.\r\n \tclearLayers: function () {\r\n \t\treturn this.eachLayer(this.removeLayer, this);\r\n \t},\r\n\r\n \t// @method invoke(methodName: String, …): this\r\n \t// Calls `methodName` on every layer contained in this group, passing any\r\n \t// additional parameters. Has no effect if the layers contained do not\r\n \t// implement `methodName`.\r\n \tinvoke: function (methodName) {\r\n \t\tvar args = Array.prototype.slice.call(arguments, 1),\r\n \t\t i, layer;\r\n\r\n \t\tfor (i in this._layers) {\r\n \t\t\tlayer = this._layers[i];\r\n\r\n \t\t\tif (layer[methodName]) {\r\n \t\t\t\tlayer[methodName].apply(layer, args);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis.eachLayer(map.addLayer, map);\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tthis.eachLayer(map.removeLayer, map);\r\n \t},\r\n\r\n \t// @method eachLayer(fn: Function, context?: Object): this\r\n \t// Iterates over the layers of the group, optionally specifying context of the iterator function.\r\n \t// ```js\r\n \t// group.eachLayer(function (layer) {\r\n \t// \tlayer.bindPopup('Hello');\r\n \t// });\r\n \t// ```\r\n \teachLayer: function (method, context) {\r\n \t\tfor (var i in this._layers) {\r\n \t\t\tmethod.call(context, this._layers[i]);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getLayer(id: Number): Layer\r\n \t// Returns the layer with the given internal ID.\r\n \tgetLayer: function (id) {\r\n \t\treturn this._layers[id];\r\n \t},\r\n\r\n \t// @method getLayers(): Layer[]\r\n \t// Returns an array of all the layers added to the group.\r\n \tgetLayers: function () {\r\n \t\tvar layers = [];\r\n \t\tthis.eachLayer(layers.push, layers);\r\n \t\treturn layers;\r\n \t},\r\n\r\n \t// @method setZIndex(zIndex: Number): this\r\n \t// Calls `setZIndex` on every layer contained in this group, passing the z-index.\r\n \tsetZIndex: function (zIndex) {\r\n \t\treturn this.invoke('setZIndex', zIndex);\r\n \t},\r\n\r\n \t// @method getLayerId(layer: Layer): Number\r\n \t// Returns the internal ID for a layer\r\n \tgetLayerId: function (layer) {\r\n \t\treturn stamp(layer);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.layerGroup(layers?: Layer[], options?: Object)\r\n // Create a layer group, optionally given an initial set of layers and an `options` object.\r\n var layerGroup = function (layers, options) {\r\n \treturn new LayerGroup(layers, options);\r\n };\n\n /*\r\n * @class FeatureGroup\r\n * @aka L.FeatureGroup\r\n * @inherits LayerGroup\r\n *\r\n * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:\r\n * * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))\r\n * * Events are propagated to the `FeatureGroup`, so if the group has an event\r\n * handler, it will handle events from any of the layers. This includes mouse events\r\n * and custom events.\r\n * * Has `layeradd` and `layerremove` events\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.featureGroup([marker1, marker2, polyline])\r\n * \t.bindPopup('Hello world!')\r\n * \t.on('click', function() { alert('Clicked on a member of the group!'); })\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var FeatureGroup = LayerGroup.extend({\r\n\r\n \taddLayer: function (layer) {\r\n \t\tif (this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tlayer.addEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.addLayer.call(this, layer);\r\n\r\n \t\t// @event layeradd: LayerEvent\r\n \t\t// Fired when a layer is added to this `FeatureGroup`\r\n \t\treturn this.fire('layeradd', {layer: layer});\r\n \t},\r\n\r\n \tremoveLayer: function (layer) {\r\n \t\tif (!this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tif (layer in this._layers) {\r\n \t\t\tlayer = this._layers[layer];\r\n \t\t}\r\n\r\n \t\tlayer.removeEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.removeLayer.call(this, layer);\r\n\r\n \t\t// @event layerremove: LayerEvent\r\n \t\t// Fired when a layer is removed from this `FeatureGroup`\r\n \t\treturn this.fire('layerremove', {layer: layer});\r\n \t},\r\n\r\n \t// @method setStyle(style: Path options): this\r\n \t// Sets the given path options to each layer of the group that has a `setStyle` method.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.invoke('setStyle', style);\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer group to the top of all other layers\r\n \tbringToFront: function () {\r\n \t\treturn this.invoke('bringToFront');\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer group to the back of all other layers\r\n \tbringToBack: function () {\r\n \t\treturn this.invoke('bringToBack');\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).\r\n \tgetBounds: function () {\r\n \t\tvar bounds = new LatLngBounds();\r\n\r\n \t\tfor (var id in this._layers) {\r\n \t\t\tvar layer = this._layers[id];\r\n \t\t\tbounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());\r\n \t\t}\r\n \t\treturn bounds;\r\n \t}\r\n });\r\n\r\n // @factory L.featureGroup(layers?: Layer[], options?: Object)\r\n // Create a feature group, optionally given an initial set of layers and an `options` object.\r\n var featureGroup = function (layers, options) {\r\n \treturn new FeatureGroup(layers, options);\r\n };\n\n /*\r\n * @class Icon\r\n * @aka L.Icon\r\n *\r\n * Represents an icon to provide when creating a marker.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var myIcon = L.icon({\r\n * iconUrl: 'my-icon.png',\r\n * iconRetinaUrl: 'my-icon@2x.png',\r\n * iconSize: [38, 95],\r\n * iconAnchor: [22, 94],\r\n * popupAnchor: [-3, -76],\r\n * shadowUrl: 'my-icon-shadow.png',\r\n * shadowRetinaUrl: 'my-icon-shadow@2x.png',\r\n * shadowSize: [68, 95],\r\n * shadowAnchor: [22, 94]\r\n * });\r\n *\r\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\r\n * ```\r\n *\r\n * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.\r\n *\r\n */\r\n\r\n var Icon = Class.extend({\r\n\r\n \t/* @section\r\n \t * @aka Icon options\r\n \t *\r\n \t * @option iconUrl: String = null\r\n \t * **(required)** The URL to the icon image (absolute or relative to your script path).\r\n \t *\r\n \t * @option iconRetinaUrl: String = null\r\n \t * The URL to a retina sized version of the icon image (absolute or relative to your\r\n \t * script path). Used for Retina screen devices.\r\n \t *\r\n \t * @option iconSize: Point = null\r\n \t * Size of the icon image in pixels.\r\n \t *\r\n \t * @option iconAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the icon (relative to its top left corner). The icon\r\n \t * will be aligned so that this point is at the marker's geographical location. Centered\r\n \t * by default if size is specified, also can be set in CSS with negative margins.\r\n \t *\r\n \t * @option popupAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which popups will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option tooltipAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which tooltips will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option shadowUrl: String = null\r\n \t * The URL to the icon shadow image. If not specified, no shadow image will be created.\r\n \t *\r\n \t * @option shadowRetinaUrl: String = null\r\n \t *\r\n \t * @option shadowSize: Point = null\r\n \t * Size of the shadow image in pixels.\r\n \t *\r\n \t * @option shadowAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the shadow (relative to its top left corner) (the same\r\n \t * as iconAnchor if not specified).\r\n \t *\r\n \t * @option className: String = ''\r\n \t * A custom class name to assign to both icon and shadow images. Empty by default.\r\n \t */\r\n\r\n \toptions: {\r\n \t\tpopupAnchor: [0, 0],\r\n \t\ttooltipAnchor: [0, 0]\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t// @method createIcon(oldIcon?: HTMLElement): HTMLElement\r\n \t// Called internally when the icon has to be shown, returns a `<img>` HTML element\r\n \t// styled according to the options.\r\n \tcreateIcon: function (oldIcon) {\r\n \t\treturn this._createIcon('icon', oldIcon);\r\n \t},\r\n\r\n \t// @method createShadow(oldIcon?: HTMLElement): HTMLElement\r\n \t// As `createIcon`, but for the shadow beneath it.\r\n \tcreateShadow: function (oldIcon) {\r\n \t\treturn this._createIcon('shadow', oldIcon);\r\n \t},\r\n\r\n \t_createIcon: function (name, oldIcon) {\r\n \t\tvar src = this._getIconUrl(name);\r\n\r\n \t\tif (!src) {\r\n \t\t\tif (name === 'icon') {\r\n \t\t\t\tthrow new Error('iconUrl not set in Icon options (see the docs).');\r\n \t\t\t}\r\n \t\t\treturn null;\r\n \t\t}\r\n\r\n \t\tvar img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);\r\n \t\tthis._setIconStyles(img, name);\r\n\r\n \t\treturn img;\r\n \t},\r\n\r\n \t_setIconStyles: function (img, name) {\r\n \t\tvar options = this.options;\r\n \t\tvar sizeOption = options[name + 'Size'];\r\n\r\n \t\tif (typeof sizeOption === 'number') {\r\n \t\t\tsizeOption = [sizeOption, sizeOption];\r\n \t\t}\r\n\r\n \t\tvar size = toPoint(sizeOption),\r\n \t\t anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||\r\n \t\t size && size.divideBy(2, true));\r\n\r\n \t\timg.className = 'leaflet-marker-' + name + ' ' + (options.className || '');\r\n\r\n \t\tif (anchor) {\r\n \t\t\timg.style.marginLeft = (-anchor.x) + 'px';\r\n \t\t\timg.style.marginTop = (-anchor.y) + 'px';\r\n \t\t}\r\n\r\n \t\tif (size) {\r\n \t\t\timg.style.width = size.x + 'px';\r\n \t\t\timg.style.height = size.y + 'px';\r\n \t\t}\r\n \t},\r\n\r\n \t_createImg: function (src, el) {\r\n \t\tel = el || document.createElement('img');\r\n \t\tel.src = src;\r\n \t\treturn el;\r\n \t},\r\n\r\n \t_getIconUrl: function (name) {\r\n \t\treturn retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.icon(options: Icon options)\r\n // Creates an icon instance with the given options.\r\n function icon(options) {\r\n \treturn new Icon(options);\r\n }\n\n /*\n * @miniclass Icon.Default (Icon)\n * @aka L.Icon.Default\n * @section\n *\n * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when\n * no icon is specified. Points to the blue marker image distributed with Leaflet\n * releases.\n *\n * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`\n * (which is a set of `Icon options`).\n *\n * If you want to _completely_ replace the default icon, override the\n * `L.Marker.prototype.options.icon` with your own icon instead.\n */\n\n var IconDefault = Icon.extend({\n\n \toptions: {\n \t\ticonUrl: 'marker-icon.png',\n \t\ticonRetinaUrl: 'marker-icon-2x.png',\n \t\tshadowUrl: 'marker-shadow.png',\n \t\ticonSize: [25, 41],\n \t\ticonAnchor: [12, 41],\n \t\tpopupAnchor: [1, -34],\n \t\ttooltipAnchor: [16, -28],\n \t\tshadowSize: [41, 41]\n \t},\n\n \t_getIconUrl: function (name) {\n \t\tif (!IconDefault.imagePath) {\t// Deprecated, backwards-compatibility only\n \t\t\tIconDefault.imagePath = this._detectIconPath();\n \t\t}\n\n \t\t// @option imagePath: String\n \t\t// `Icon.Default` will try to auto-detect the location of the\n \t\t// blue icon images. If you are placing these images in a non-standard\n \t\t// way, set this option to point to the right path.\n \t\treturn (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);\n \t},\n\n \t_detectIconPath: function () {\n \t\tvar el = create$1('div', 'leaflet-default-icon-path', document.body);\n \t\tvar path = getStyle(el, 'background-image') ||\n \t\t getStyle(el, 'backgroundImage');\t// IE8\n\n \t\tdocument.body.removeChild(el);\n\n \t\tif (path === null || path.indexOf('url') !== 0) {\n \t\t\tpath = '';\n \t\t} else {\n \t\t\tpath = path.replace(/^url\\([\"']?/, '').replace(/marker-icon\\.png[\"']?\\)$/, '');\n \t\t}\n\n \t\treturn path;\n \t}\n });\n\n /*\n * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.\n */\n\n\n /* @namespace Marker\n * @section Interaction handlers\n *\n * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:\n *\n * ```js\n * marker.dragging.disable();\n * ```\n *\n * @property dragging: Handler\n * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).\n */\n\n var MarkerDrag = Handler.extend({\n \tinitialize: function (marker) {\n \t\tthis._marker = marker;\n \t},\n\n \taddHooks: function () {\n \t\tvar icon = this._marker._icon;\n\n \t\tif (!this._draggable) {\n \t\t\tthis._draggable = new Draggable(icon, icon, true);\n \t\t}\n\n \t\tthis._draggable.on({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).enable();\n\n \t\taddClass(icon, 'leaflet-marker-draggable');\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._draggable.off({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).disable();\n\n \t\tif (this._marker._icon) {\n \t\t\tremoveClass(this._marker._icon, 'leaflet-marker-draggable');\n \t\t}\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \t_adjustPan: function (e) {\n \t\tvar marker = this._marker,\n \t\t map = marker._map,\n \t\t speed = this._marker.options.autoPanSpeed,\n \t\t padding = this._marker.options.autoPanPadding,\n \t\t iconPos = getPosition(marker._icon),\n \t\t bounds = map.getPixelBounds(),\n \t\t origin = map.getPixelOrigin();\n\n \t\tvar panBounds = toBounds(\n \t\t\tbounds.min._subtract(origin).add(padding),\n \t\t\tbounds.max._subtract(origin).subtract(padding)\n \t\t);\n\n \t\tif (!panBounds.contains(iconPos)) {\n \t\t\t// Compute incremental movement\n \t\t\tvar movement = toPoint(\n \t\t\t\t(Math.max(panBounds.max.x, iconPos.x) - panBounds.max.x) / (bounds.max.x - panBounds.max.x) -\n \t\t\t\t(Math.min(panBounds.min.x, iconPos.x) - panBounds.min.x) / (bounds.min.x - panBounds.min.x),\n\n \t\t\t\t(Math.max(panBounds.max.y, iconPos.y) - panBounds.max.y) / (bounds.max.y - panBounds.max.y) -\n \t\t\t\t(Math.min(panBounds.min.y, iconPos.y) - panBounds.min.y) / (bounds.min.y - panBounds.min.y)\n \t\t\t).multiplyBy(speed);\n\n \t\t\tmap.panBy(movement, {animate: false});\n\n \t\t\tthis._draggable._newPos._add(movement);\n \t\t\tthis._draggable._startPos._add(movement);\n\n \t\t\tsetPosition(marker._icon, this._draggable._newPos);\n \t\t\tthis._onDrag(e);\n\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDragStart: function () {\n \t\t// @section Dragging events\n \t\t// @event dragstart: Event\n \t\t// Fired when the user starts dragging the marker.\n\n \t\t// @event movestart: Event\n \t\t// Fired when the marker starts moving (because of dragging).\n\n \t\tthis._oldLatLng = this._marker.getLatLng();\n\n \t\t// When using ES6 imports it could not be set when `Popup` was not imported as well\n \t\tthis._marker.closePopup && this._marker.closePopup();\n\n \t\tthis._marker\n \t\t\t.fire('movestart')\n \t\t\t.fire('dragstart');\n \t},\n\n \t_onPreDrag: function (e) {\n \t\tif (this._marker.options.autoPan) {\n \t\t\tcancelAnimFrame(this._panRequest);\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tvar marker = this._marker,\n \t\t shadow = marker._shadow,\n \t\t iconPos = getPosition(marker._icon),\n \t\t latlng = marker._map.layerPointToLatLng(iconPos);\n\n \t\t// update shadow position\n \t\tif (shadow) {\n \t\t\tsetPosition(shadow, iconPos);\n \t\t}\n\n \t\tmarker._latlng = latlng;\n \t\te.latlng = latlng;\n \t\te.oldLatLng = this._oldLatLng;\n\n \t\t// @event drag: Event\n \t\t// Fired repeatedly while the user drags the marker.\n \t\tmarker\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_onDragEnd: function (e) {\n \t\t// @event dragend: DragEndEvent\n \t\t// Fired when the user stops dragging the marker.\n\n \t\t cancelAnimFrame(this._panRequest);\n\n \t\t// @event moveend: Event\n \t\t// Fired when the marker stops moving (because of dragging).\n \t\tdelete this._oldLatLng;\n \t\tthis._marker\n \t\t .fire('moveend')\n \t\t .fire('dragend', e);\n \t}\n });\n\n /*\r\n * @class Marker\r\n * @inherits Interactive layer\r\n * @aka L.Marker\r\n * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.marker([50.5, 30.5]).addTo(map);\r\n * ```\r\n */\r\n\r\n var Marker = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka Marker options\r\n \toptions: {\r\n \t\t// @option icon: Icon = *\r\n \t\t// Icon instance to use for rendering the marker.\r\n \t\t// See [Icon documentation](#L.Icon) for details on how to customize the marker icon.\r\n \t\t// If not specified, a common instance of `L.Icon.Default` is used.\r\n \t\ticon: new IconDefault(),\r\n\r\n \t\t// Option inherited from \"Interactive layer\" abstract class\r\n \t\tinteractive: true,\r\n\r\n \t\t// @option keyboard: Boolean = true\r\n \t\t// Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.\r\n \t\tkeyboard: true,\r\n\r\n \t\t// @option title: String = ''\r\n \t\t// Text for the browser tooltip that appear on marker hover (no tooltip by default).\r\n \t\ttitle: '',\r\n\r\n \t\t// @option alt: String = ''\r\n \t\t// Text for the `alt` attribute of the icon image (useful for accessibility).\r\n \t\talt: '',\r\n\r\n \t\t// @option zIndexOffset: Number = 0\r\n \t\t// By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).\r\n \t\tzIndexOffset: 0,\r\n\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the marker.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option riseOnHover: Boolean = false\r\n \t\t// If `true`, the marker will get on top of others when you hover the mouse over it.\r\n \t\triseOnHover: false,\r\n\r\n \t\t// @option riseOffset: Number = 250\r\n \t\t// The z-index offset used for the `riseOnHover` feature.\r\n \t\triseOffset: 250,\r\n\r\n \t\t// @option pane: String = 'markerPane'\r\n \t\t// `Map pane` where the markers icon will be added.\r\n \t\tpane: 'markerPane',\r\n\r\n \t\t// @option shadowPane: String = 'shadowPane'\r\n \t\t// `Map pane` where the markers shadow will be added.\r\n \t\tshadowPane: 'shadowPane',\r\n\r\n \t\t// @option bubblingMouseEvents: Boolean = false\r\n \t\t// When `true`, a mouse event on this marker will trigger the same event on the map\r\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\r\n \t\tbubblingMouseEvents: false,\r\n\r\n \t\t// @section Draggable marker options\r\n \t\t// @option draggable: Boolean = false\r\n \t\t// Whether the marker is draggable with mouse/touch or not.\r\n \t\tdraggable: false,\r\n\r\n \t\t// @option autoPan: Boolean = false\r\n \t\t// Whether to pan the map when dragging this marker near its edge or not.\r\n \t\tautoPan: false,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(50, 50)\r\n \t\t// Distance (in pixels to the left/right and to the top/bottom) of the\r\n \t\t// map edge to start panning the map.\r\n \t\tautoPanPadding: [50, 50],\r\n\r\n \t\t// @option autoPanSpeed: Number = 10\r\n \t\t// Number of pixels the map should pan by.\r\n \t\tautoPanSpeed: 10\r\n \t},\r\n\r\n \t/* @section\r\n \t *\r\n \t * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:\r\n \t */\r\n\r\n \tinitialize: function (latlng, options) {\r\n \t\tsetOptions(this, options);\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.on('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._initIcon();\r\n \t\tthis.update();\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (this.dragging && this.dragging.enabled()) {\r\n \t\t\tthis.options.draggable = true;\r\n \t\t\tthis.dragging.removeHooks();\r\n \t\t}\r\n \t\tdelete this.dragging;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.off('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._removeIcon();\r\n \t\tthis._removeShadow();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\treturn {\r\n \t\t\tzoom: this.update,\r\n \t\t\tviewreset: this.update\r\n \t\t};\r\n \t},\r\n\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the current geographical position of the marker.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Changes the marker position to the given point.\r\n \tsetLatLng: function (latlng) {\r\n \t\tvar oldLatLng = this._latlng;\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tthis.update();\r\n\r\n \t\t// @event move: Event\r\n \t\t// Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\r\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\r\n \t},\r\n\r\n \t// @method setZIndexOffset(offset: Number): this\r\n \t// Changes the [zIndex offset](#marker-zindexoffset) of the marker.\r\n \tsetZIndexOffset: function (offset) {\r\n \t\tthis.options.zIndexOffset = offset;\r\n \t\treturn this.update();\r\n \t},\r\n\r\n \t// @method getIcon: Icon\r\n \t// Returns the current icon used by the marker\r\n \tgetIcon: function () {\r\n \t\treturn this.options.icon;\r\n \t},\r\n\r\n \t// @method setIcon(icon: Icon): this\r\n \t// Changes the marker icon.\r\n \tsetIcon: function (icon) {\r\n\r\n \t\tthis.options.icon = icon;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._initIcon();\r\n \t\t\tthis.update();\r\n \t\t}\r\n\r\n \t\tif (this._popup) {\r\n \t\t\tthis.bindPopup(this._popup, this._popup.options);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetElement: function () {\r\n \t\treturn this._icon;\r\n \t},\r\n\r\n \tupdate: function () {\r\n\r\n \t\tif (this._icon && this._map) {\r\n \t\t\tvar pos = this._map.latLngToLayerPoint(this._latlng).round();\r\n \t\t\tthis._setPos(pos);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initIcon: function () {\r\n \t\tvar options = this.options,\r\n \t\t classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\r\n\r\n \t\tvar icon = options.icon.createIcon(this._icon),\r\n \t\t addIcon = false;\r\n\r\n \t\t// if we're not reusing the icon, remove the old one and init new one\r\n \t\tif (icon !== this._icon) {\r\n \t\t\tif (this._icon) {\r\n \t\t\t\tthis._removeIcon();\r\n \t\t\t}\r\n \t\t\taddIcon = true;\r\n\r\n \t\t\tif (options.title) {\r\n \t\t\t\ticon.title = options.title;\r\n \t\t\t}\r\n\r\n \t\t\tif (icon.tagName === 'IMG') {\r\n \t\t\t\ticon.alt = options.alt || '';\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\taddClass(icon, classToAdd);\r\n\r\n \t\tif (options.keyboard) {\r\n \t\t\ticon.tabIndex = '0';\r\n \t\t}\r\n\r\n \t\tthis._icon = icon;\r\n\r\n \t\tif (options.riseOnHover) {\r\n \t\t\tthis.on({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tvar newShadow = options.icon.createShadow(this._shadow),\r\n \t\t addShadow = false;\r\n\r\n \t\tif (newShadow !== this._shadow) {\r\n \t\t\tthis._removeShadow();\r\n \t\t\taddShadow = true;\r\n \t\t}\r\n\r\n \t\tif (newShadow) {\r\n \t\t\taddClass(newShadow, classToAdd);\r\n \t\t\tnewShadow.alt = '';\r\n \t\t}\r\n \t\tthis._shadow = newShadow;\r\n\r\n\r\n \t\tif (options.opacity < 1) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n\r\n \t\tif (addIcon) {\r\n \t\t\tthis.getPane().appendChild(this._icon);\r\n \t\t}\r\n \t\tthis._initInteraction();\r\n \t\tif (newShadow && addShadow) {\r\n \t\t\tthis.getPane(options.shadowPane).appendChild(this._shadow);\r\n \t\t}\r\n \t},\r\n\r\n \t_removeIcon: function () {\r\n \t\tif (this.options.riseOnHover) {\r\n \t\t\tthis.off({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tremove(this._icon);\r\n \t\tthis.removeInteractiveTarget(this._icon);\r\n\r\n \t\tthis._icon = null;\r\n \t},\r\n\r\n \t_removeShadow: function () {\r\n \t\tif (this._shadow) {\r\n \t\t\tremove(this._shadow);\r\n \t\t}\r\n \t\tthis._shadow = null;\r\n \t},\r\n\r\n \t_setPos: function (pos) {\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetPosition(this._icon, pos);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetPosition(this._shadow, pos);\r\n \t\t}\r\n\r\n \t\tthis._zIndex = pos.y + this.options.zIndexOffset;\r\n\r\n \t\tthis._resetZIndex();\r\n \t},\r\n\r\n \t_updateZIndex: function (offset) {\r\n \t\tif (this._icon) {\r\n \t\t\tthis._icon.style.zIndex = this._zIndex + offset;\r\n \t\t}\r\n \t},\r\n\r\n \t_animateZoom: function (opt) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();\r\n\r\n \t\tthis._setPos(pos);\r\n \t},\r\n\r\n \t_initInteraction: function () {\r\n\r\n \t\tif (!this.options.interactive) { return; }\r\n\r\n \t\taddClass(this._icon, 'leaflet-interactive');\r\n\r\n \t\tthis.addInteractiveTarget(this._icon);\r\n\r\n \t\tif (MarkerDrag) {\r\n \t\t\tvar draggable = this.options.draggable;\r\n \t\t\tif (this.dragging) {\r\n \t\t\t\tdraggable = this.dragging.enabled();\r\n \t\t\t\tthis.dragging.disable();\r\n \t\t\t}\r\n\r\n \t\t\tthis.dragging = new MarkerDrag(this);\r\n\r\n \t\t\tif (draggable) {\r\n \t\t\t\tthis.dragging.enable();\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Changes the opacity of the marker.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n \t\tif (this._map) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tvar opacity = this.options.opacity;\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetOpacity(this._icon, opacity);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetOpacity(this._shadow, opacity);\r\n \t\t}\r\n \t},\r\n\r\n \t_bringToFront: function () {\r\n \t\tthis._updateZIndex(this.options.riseOffset);\r\n \t},\r\n\r\n \t_resetZIndex: function () {\r\n \t\tthis._updateZIndex(0);\r\n \t},\r\n\r\n \t_getPopupAnchor: function () {\r\n \t\treturn this.options.icon.options.popupAnchor;\r\n \t},\r\n\r\n \t_getTooltipAnchor: function () {\r\n \t\treturn this.options.icon.options.tooltipAnchor;\r\n \t}\r\n });\r\n\r\n\r\n // factory L.marker(latlng: LatLng, options? : Marker options)\r\n\r\n // @factory L.marker(latlng: LatLng, options? : Marker options)\r\n // Instantiates a Marker object given a geographical point and optionally an options object.\r\n function marker(latlng, options) {\r\n \treturn new Marker(latlng, options);\r\n }\n\n /*\n * @class Path\n * @aka L.Path\n * @inherits Interactive layer\n *\n * An abstract class that contains options and constants shared between vector\n * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.\n */\n\n var Path = Layer.extend({\n\n \t// @section\n \t// @aka Path options\n \toptions: {\n \t\t// @option stroke: Boolean = true\n \t\t// Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.\n \t\tstroke: true,\n\n \t\t// @option color: String = '#3388ff'\n \t\t// Stroke color\n \t\tcolor: '#3388ff',\n\n \t\t// @option weight: Number = 3\n \t\t// Stroke width in pixels\n \t\tweight: 3,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Stroke opacity\n \t\topacity: 1,\n\n \t\t// @option lineCap: String= 'round'\n \t\t// A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.\n \t\tlineCap: 'round',\n\n \t\t// @option lineJoin: String = 'round'\n \t\t// A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.\n \t\tlineJoin: 'round',\n\n \t\t// @option dashArray: String = null\n \t\t// A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashArray: null,\n\n \t\t// @option dashOffset: String = null\n \t\t// A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashOffset: null,\n\n \t\t// @option fill: Boolean = depends\n \t\t// Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.\n \t\tfill: false,\n\n \t\t// @option fillColor: String = *\n \t\t// Fill color. Defaults to the value of the [`color`](#path-color) option\n \t\tfillColor: null,\n\n \t\t// @option fillOpacity: Number = 0.2\n \t\t// Fill opacity.\n \t\tfillOpacity: 0.2,\n\n \t\t// @option fillRule: String = 'evenodd'\n \t\t// A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.\n \t\tfillRule: 'evenodd',\n\n \t\t// className: '',\n\n \t\t// Option inherited from \"Interactive layer\" abstract class\n \t\tinteractive: true,\n\n \t\t// @option bubblingMouseEvents: Boolean = true\n \t\t// When `true`, a mouse event on this path will trigger the same event on the map\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\n \t\tbubblingMouseEvents: true\n \t},\n\n \tbeforeAdd: function (map) {\n \t\t// Renderer is set here because we need to call renderer.getEvents\n \t\t// before this.getEvents.\n \t\tthis._renderer = map.getRenderer(this);\n \t},\n\n \tonAdd: function () {\n \t\tthis._renderer._initPath(this);\n \t\tthis._reset();\n \t\tthis._renderer._addPath(this);\n \t},\n\n \tonRemove: function () {\n \t\tthis._renderer._removePath(this);\n \t},\n\n \t// @method redraw(): this\n \t// Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._renderer._updatePath(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method setStyle(style: Path options): this\n \t// Changes the appearance of a Path based on the options in the `Path options` object.\n \tsetStyle: function (style) {\n \t\tsetOptions(this, style);\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._updateStyle(this);\n \t\t\tif (this.options.stroke && style && Object.prototype.hasOwnProperty.call(style, 'weight')) {\n \t\t\t\tthis._updateBounds();\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToFront(): this\n \t// Brings the layer to the top of all path layers.\n \tbringToFront: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToFront(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack(): this\n \t// Brings the layer to the bottom of all path layers.\n \tbringToBack: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToBack(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetElement: function () {\n \t\treturn this._path;\n \t},\n\n \t_reset: function () {\n \t\t// defined in child classes\n \t\tthis._project();\n \t\tthis._update();\n \t},\n\n \t_clickTolerance: function () {\n \t\t// used when doing hit detection for Canvas layers\n \t\treturn (this.options.stroke ? this.options.weight / 2 : 0) + this._renderer.options.tolerance;\n \t}\n });\n\n /*\n * @class CircleMarker\n * @aka L.CircleMarker\n * @inherits Path\n *\n * A circle of a fixed size with radius specified in pixels. Extends `Path`.\n */\n\n var CircleMarker = Path.extend({\n\n \t// @section\n \t// @aka CircleMarker options\n \toptions: {\n \t\tfill: true,\n\n \t\t// @option radius: Number = 10\n \t\t// Radius of the circle marker, in pixels\n \t\tradius: 10\n \t},\n\n \tinitialize: function (latlng, options) {\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis._radius = this.options.radius;\n \t},\n\n \t// @method setLatLng(latLng: LatLng): this\n \t// Sets the position of a circle marker to a new location.\n \tsetLatLng: function (latlng) {\n \t\tvar oldLatLng = this._latlng;\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis.redraw();\n\n \t\t// @event move: Event\n \t\t// Fired when the marker is moved via [`setLatLng`](#circlemarker-setlatlng). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\n \t},\n\n \t// @method getLatLng(): LatLng\n \t// Returns the current geographical position of the circle marker\n \tgetLatLng: function () {\n \t\treturn this._latlng;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle marker. Units are in pixels.\n \tsetRadius: function (radius) {\n \t\tthis.options.radius = this._radius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of the circle\n \tgetRadius: function () {\n \t\treturn this._radius;\n \t},\n\n \tsetStyle : function (options) {\n \t\tvar radius = options && options.radius || this._radius;\n \t\tPath.prototype.setStyle.call(this, options);\n \t\tthis.setRadius(radius);\n \t\treturn this;\n \t},\n\n \t_project: function () {\n \t\tthis._point = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._updateBounds();\n \t},\n\n \t_updateBounds: function () {\n \t\tvar r = this._radius,\n \t\t r2 = this._radiusY || r,\n \t\t w = this._clickTolerance(),\n \t\t p = [r + w, r2 + w];\n \t\tthis._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));\n \t},\n\n \t_update: function () {\n \t\tif (this._map) {\n \t\t\tthis._updatePath();\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updateCircle(this);\n \t},\n\n \t_empty: function () {\n \t\treturn this._radius && !this._renderer._bounds.intersects(this._pxBounds);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\treturn p.distanceTo(this._point) <= this._radius + this._clickTolerance();\n \t}\n });\n\n\n // @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)\n // Instantiates a circle marker object given a geographical point, and an optional options object.\n function circleMarker(latlng, options) {\n \treturn new CircleMarker(latlng, options);\n }\n\n /*\n * @class Circle\n * @aka L.Circle\n * @inherits CircleMarker\n *\n * A class for drawing circle overlays on a map. Extends `CircleMarker`.\n *\n * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).\n *\n * @example\n *\n * ```js\n * L.circle([50.5, 30.5], {radius: 200}).addTo(map);\n * ```\n */\n\n var Circle = CircleMarker.extend({\n\n \tinitialize: function (latlng, options, legacyOptions) {\n \t\tif (typeof options === 'number') {\n \t\t\t// Backwards compatibility with 0.7.x factory (latlng, radius, options?)\n \t\t\toptions = extend({}, legacyOptions, {radius: options});\n \t\t}\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n\n \t\tif (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }\n\n \t\t// @section\n \t\t// @aka Circle options\n \t\t// @option radius: Number; Radius of the circle, in meters.\n \t\tthis._mRadius = this.options.radius;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle. Units are in meters.\n \tsetRadius: function (radius) {\n \t\tthis._mRadius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of a circle. Units are in meters.\n \tgetRadius: function () {\n \t\treturn this._mRadius;\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\tvar half = [this._radius, this._radiusY || this._radius];\n\n \t\treturn new LatLngBounds(\n \t\t\tthis._map.layerPointToLatLng(this._point.subtract(half)),\n \t\t\tthis._map.layerPointToLatLng(this._point.add(half)));\n \t},\n\n \tsetStyle: Path.prototype.setStyle,\n\n \t_project: function () {\n\n \t\tvar lng = this._latlng.lng,\n \t\t lat = this._latlng.lat,\n \t\t map = this._map,\n \t\t crs = map.options.crs;\n\n \t\tif (crs.distance === Earth.distance) {\n \t\t\tvar d = Math.PI / 180,\n \t\t\t latR = (this._mRadius / Earth.R) / d,\n \t\t\t top = map.project([lat + latR, lng]),\n \t\t\t bottom = map.project([lat - latR, lng]),\n \t\t\t p = top.add(bottom).divideBy(2),\n \t\t\t lat2 = map.unproject(p).lat,\n \t\t\t lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /\n \t\t\t (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;\n\n \t\t\tif (isNaN(lngR) || lngR === 0) {\n \t\t\t\tlngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425\n \t\t\t}\n\n \t\t\tthis._point = p.subtract(map.getPixelOrigin());\n \t\t\tthis._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;\n \t\t\tthis._radiusY = p.y - top.y;\n\n \t\t} else {\n \t\t\tvar latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));\n\n \t\t\tthis._point = map.latLngToLayerPoint(this._latlng);\n \t\t\tthis._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;\n \t\t}\n\n \t\tthis._updateBounds();\n \t}\n });\n\n // @factory L.circle(latlng: LatLng, options?: Circle options)\n // Instantiates a circle object given a geographical point, and an options object\n // which contains the circle radius.\n // @alternative\n // @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)\n // Obsolete way of instantiating a circle, for compatibility with 0.7.x code.\n // Do not use in new applications or plugins.\n function circle(latlng, options, legacyOptions) {\n \treturn new Circle(latlng, options, legacyOptions);\n }\n\n /*\n * @class Polyline\n * @aka L.Polyline\n * @inherits Path\n *\n * A class for drawing polyline overlays on a map. Extends `Path`.\n *\n * @example\n *\n * ```js\n * // create a red polyline from an array of LatLng points\n * var latlngs = [\n * \t[45.51, -122.68],\n * \t[37.77, -122.43],\n * \t[34.04, -118.2]\n * ];\n *\n * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polyline\n * map.fitBounds(polyline.getBounds());\n * ```\n *\n * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:\n *\n * ```js\n * // create a red polyline from an array of arrays of LatLng points\n * var latlngs = [\n * \t[[45.51, -122.68],\n * \t [37.77, -122.43],\n * \t [34.04, -118.2]],\n * \t[[40.78, -73.91],\n * \t [41.83, -87.62],\n * \t [32.76, -96.72]]\n * ];\n * ```\n */\n\n\n var Polyline = Path.extend({\n\n \t// @section\n \t// @aka Polyline options\n \toptions: {\n \t\t// @option smoothFactor: Number = 1.0\n \t\t// How much to simplify the polyline on each zoom level. More means\n \t\t// better performance and smoother look, and less means more accurate representation.\n \t\tsmoothFactor: 1.0,\n\n \t\t// @option noClip: Boolean = false\n \t\t// Disable polyline clipping.\n \t\tnoClip: false\n \t},\n\n \tinitialize: function (latlngs, options) {\n \t\tsetOptions(this, options);\n \t\tthis._setLatLngs(latlngs);\n \t},\n\n \t// @method getLatLngs(): LatLng[]\n \t// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.\n \tgetLatLngs: function () {\n \t\treturn this._latlngs;\n \t},\n\n \t// @method setLatLngs(latlngs: LatLng[]): this\n \t// Replaces all the points in the polyline with the given array of geographical points.\n \tsetLatLngs: function (latlngs) {\n \t\tthis._setLatLngs(latlngs);\n \t\treturn this.redraw();\n \t},\n\n \t// @method isEmpty(): Boolean\n \t// Returns `true` if the Polyline has no LatLngs.\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length;\n \t},\n\n \t// @method closestLayerPoint(p: Point): Point\n \t// Returns the point closest to `p` on the Polyline.\n \tclosestLayerPoint: function (p) {\n \t\tvar minDistance = Infinity,\n \t\t minPoint = null,\n \t\t closest = _sqClosestPointOnSegment,\n \t\t p1, p2;\n\n \t\tfor (var j = 0, jLen = this._parts.length; j < jLen; j++) {\n \t\t\tvar points = this._parts[j];\n\n \t\t\tfor (var i = 1, len = points.length; i < len; i++) {\n \t\t\t\tp1 = points[i - 1];\n \t\t\t\tp2 = points[i];\n\n \t\t\t\tvar sqDist = closest(p, p1, p2, true);\n\n \t\t\t\tif (sqDist < minDistance) {\n \t\t\t\t\tminDistance = sqDist;\n \t\t\t\t\tminPoint = closest(p, p1, p2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tif (minPoint) {\n \t\t\tminPoint.distance = Math.sqrt(minDistance);\n \t\t}\n \t\treturn minPoint;\n \t},\n\n \t// @method getCenter(): LatLng\n \t// Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline.\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n\n \t\tvar i, halfDist, segDist, dist, p1, p2, ratio,\n \t\t points = this._rings[0],\n \t\t len = points.length;\n\n \t\tif (!len) { return null; }\n\n \t\t// polyline centroid algorithm; only uses the first ring if there are multiple\n\n \t\tfor (i = 0, halfDist = 0; i < len - 1; i++) {\n \t\t\thalfDist += points[i].distanceTo(points[i + 1]) / 2;\n \t\t}\n\n \t\t// The line is so small in the current view that all points are on the same pixel.\n \t\tif (halfDist === 0) {\n \t\t\treturn this._map.layerPointToLatLng(points[0]);\n \t\t}\n\n \t\tfor (i = 0, dist = 0; i < len - 1; i++) {\n \t\t\tp1 = points[i];\n \t\t\tp2 = points[i + 1];\n \t\t\tsegDist = p1.distanceTo(p2);\n \t\t\tdist += segDist;\n\n \t\t\tif (dist > halfDist) {\n \t\t\t\tratio = (dist - halfDist) / segDist;\n \t\t\t\treturn this._map.layerPointToLatLng([\n \t\t\t\t\tp2.x - ratio * (p2.x - p1.x),\n \t\t\t\t\tp2.y - ratio * (p2.y - p1.y)\n \t\t\t\t]);\n \t\t\t}\n \t\t}\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\treturn this._bounds;\n \t},\n\n \t// @method addLatLng(latlng: LatLng, latlngs?: LatLng[]): this\n \t// Adds a given point to the polyline. By default, adds to the first ring of\n \t// the polyline in case of a multi-polyline, but can be overridden by passing\n \t// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).\n \taddLatLng: function (latlng, latlngs) {\n \t\tlatlngs = latlngs || this._defaultShape();\n \t\tlatlng = toLatLng(latlng);\n \t\tlatlngs.push(latlng);\n \t\tthis._bounds.extend(latlng);\n \t\treturn this.redraw();\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tthis._bounds = new LatLngBounds();\n \t\tthis._latlngs = this._convertLatLngs(latlngs);\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];\n \t},\n\n \t// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = [],\n \t\t flat = isFlat(latlngs);\n\n \t\tfor (var i = 0, len = latlngs.length; i < len; i++) {\n \t\t\tif (flat) {\n \t\t\t\tresult[i] = toLatLng(latlngs[i]);\n \t\t\t\tthis._bounds.extend(result[i]);\n \t\t\t} else {\n \t\t\t\tresult[i] = this._convertLatLngs(latlngs[i]);\n \t\t\t}\n \t\t}\n\n \t\treturn result;\n \t},\n\n \t_project: function () {\n \t\tvar pxBounds = new Bounds();\n \t\tthis._rings = [];\n \t\tthis._projectLatlngs(this._latlngs, this._rings, pxBounds);\n\n \t\tif (this._bounds.isValid() && pxBounds.isValid()) {\n \t\t\tthis._rawPxBounds = pxBounds;\n \t\t\tthis._updateBounds();\n \t\t}\n \t},\n\n \t_updateBounds: function () {\n \t\tvar w = this._clickTolerance(),\n \t\t p = new Point(w, w);\n \t\tthis._pxBounds = new Bounds([\n \t\t\tthis._rawPxBounds.min.subtract(p),\n \t\t\tthis._rawPxBounds.max.add(p)\n \t\t]);\n \t},\n\n \t// recursively turns latlngs into a set of rings with projected coordinates\n \t_projectLatlngs: function (latlngs, result, projectedBounds) {\n \t\tvar flat = latlngs[0] instanceof LatLng,\n \t\t len = latlngs.length,\n \t\t i, ring;\n\n \t\tif (flat) {\n \t\t\tring = [];\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tring[i] = this._map.latLngToLayerPoint(latlngs[i]);\n \t\t\t\tprojectedBounds.extend(ring[i]);\n \t\t\t}\n \t\t\tresult.push(ring);\n \t\t} else {\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tthis._projectLatlngs(latlngs[i], result, projectedBounds);\n \t\t\t}\n \t\t}\n \t},\n\n \t// clip polyline by renderer bounds so that we have less to render for performance\n \t_clipPoints: function () {\n \t\tvar bounds = this._renderer._bounds;\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tvar parts = this._parts,\n \t\t i, j, k, len, len2, segment, points;\n\n \t\tfor (i = 0, k = 0, len = this._rings.length; i < len; i++) {\n \t\t\tpoints = this._rings[i];\n\n \t\t\tfor (j = 0, len2 = points.length; j < len2 - 1; j++) {\n \t\t\t\tsegment = clipSegment(points[j], points[j + 1], bounds, j, true);\n\n \t\t\t\tif (!segment) { continue; }\n\n \t\t\t\tparts[k] = parts[k] || [];\n \t\t\t\tparts[k].push(segment[0]);\n\n \t\t\t\t// if segment goes out of screen, or it's the last one, it's the end of the line part\n \t\t\t\tif ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {\n \t\t\t\t\tparts[k].push(segment[1]);\n \t\t\t\t\tk++;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t// simplify each clipped part of the polyline for performance\n \t_simplifyPoints: function () {\n \t\tvar parts = this._parts,\n \t\t tolerance = this.options.smoothFactor;\n\n \t\tfor (var i = 0, len = parts.length; i < len; i++) {\n \t\t\tparts[i] = simplify(parts[i], tolerance);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tif (!this._map) { return; }\n\n \t\tthis._clipPoints();\n \t\tthis._simplifyPoints();\n \t\tthis._updatePath();\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p, closed) {\n \t\tvar i, j, k, len, len2, part,\n \t\t w = this._clickTolerance();\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// hit detection for polylines\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tif (!closed && (j === 0)) { continue; }\n\n \t\t\t\tif (pointToSegmentDistance(p, part[k], part[j]) <= w) {\n \t\t\t\t\treturn true;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\treturn false;\n \t}\n });\n\n // @factory L.polyline(latlngs: LatLng[], options?: Polyline options)\n // Instantiates a polyline object given an array of geographical points and\n // optionally an options object. You can create a `Polyline` object with\n // multiple separate lines (`MultiPolyline`) by passing an array of arrays\n // of geographic points.\n function polyline(latlngs, options) {\n \treturn new Polyline(latlngs, options);\n }\n\n // Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.\n Polyline._flat = _flat;\n\n /*\n * @class Polygon\n * @aka L.Polygon\n * @inherits Polyline\n *\n * A class for drawing polygon overlays on a map. Extends `Polyline`.\n *\n * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.\n *\n *\n * @example\n *\n * ```js\n * // create a red polygon from an array of LatLng points\n * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];\n *\n * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polygon\n * map.fitBounds(polygon.getBounds());\n * ```\n *\n * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:\n *\n * ```js\n * var latlngs = [\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ];\n * ```\n *\n * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.\n *\n * ```js\n * var latlngs = [\n * [ // first polygon\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ],\n * [ // second polygon\n * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]\n * ]\n * ];\n * ```\n */\n\n var Polygon = Polyline.extend({\n\n \toptions: {\n \t\tfill: true\n \t},\n\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length || !this._latlngs[0].length;\n \t},\n\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n\n \t\tvar i, j, p1, p2, f, area, x, y, center,\n \t\t points = this._rings[0],\n \t\t len = points.length;\n\n \t\tif (!len) { return null; }\n\n \t\t// polygon centroid algorithm; only uses the first ring if there are multiple\n\n \t\tarea = x = y = 0;\n\n \t\tfor (i = 0, j = len - 1; i < len; j = i++) {\n \t\t\tp1 = points[i];\n \t\t\tp2 = points[j];\n\n \t\t\tf = p1.y * p2.x - p2.y * p1.x;\n \t\t\tx += (p1.x + p2.x) * f;\n \t\t\ty += (p1.y + p2.y) * f;\n \t\t\tarea += f * 3;\n \t\t}\n\n \t\tif (area === 0) {\n \t\t\t// Polygon is so small that all points are on same pixel.\n \t\t\tcenter = points[0];\n \t\t} else {\n \t\t\tcenter = [x / area, y / area];\n \t\t}\n \t\treturn this._map.layerPointToLatLng(center);\n \t},\n\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = Polyline.prototype._convertLatLngs.call(this, latlngs),\n \t\t len = result.length;\n\n \t\t// remove last point if it equals first one\n \t\tif (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {\n \t\t\tresult.pop();\n \t\t}\n \t\treturn result;\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tPolyline.prototype._setLatLngs.call(this, latlngs);\n \t\tif (isFlat(this._latlngs)) {\n \t\t\tthis._latlngs = [this._latlngs];\n \t\t}\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];\n \t},\n\n \t_clipPoints: function () {\n \t\t// polygons need a different clipping algorithm so we redefine that\n\n \t\tvar bounds = this._renderer._bounds,\n \t\t w = this.options.weight,\n \t\t p = new Point(w, w);\n\n \t\t// increase clip padding by stroke width to avoid stroke on clip edges\n \t\tbounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tfor (var i = 0, len = this._rings.length, clipped; i < len; i++) {\n \t\t\tclipped = clipPolygon(this._rings[i], bounds, true);\n \t\t\tif (clipped.length) {\n \t\t\t\tthis._parts.push(clipped);\n \t\t\t}\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this, true);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\tvar inside = false,\n \t\t part, p1, p2, i, j, k, len, len2;\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// ray casting algorithm for detecting if point is in polygon\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tp1 = part[j];\n \t\t\t\tp2 = part[k];\n\n \t\t\t\tif (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {\n \t\t\t\t\tinside = !inside;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// also check if it's on polygon stroke\n \t\treturn inside || Polyline.prototype._containsPoint.call(this, p, true);\n \t}\n\n });\n\n\n // @factory L.polygon(latlngs: LatLng[], options?: Polyline options)\n function polygon(latlngs, options) {\n \treturn new Polygon(latlngs, options);\n }\n\n /*\r\n * @class GeoJSON\r\n * @aka L.GeoJSON\r\n * @inherits FeatureGroup\r\n *\r\n * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse\r\n * GeoJSON data and display it on the map. Extends `FeatureGroup`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.geoJSON(data, {\r\n * \tstyle: function (feature) {\r\n * \t\treturn {color: feature.properties.color};\r\n * \t}\r\n * }).bindPopup(function (layer) {\r\n * \treturn layer.feature.properties.description;\r\n * }).addTo(map);\r\n * ```\r\n */\r\n\r\n var GeoJSON = FeatureGroup.extend({\r\n\r\n \t/* @section\r\n \t * @aka GeoJSON options\r\n \t *\r\n \t * @option pointToLayer: Function = *\r\n \t * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally\r\n \t * called when data is added, passing the GeoJSON point feature and its `LatLng`.\r\n \t * The default is to spawn a default `Marker`:\r\n \t * ```js\r\n \t * function(geoJsonPoint, latlng) {\r\n \t * \treturn L.marker(latlng);\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option style: Function = *\r\n \t * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,\r\n \t * called internally when data is added.\r\n \t * The default value is to not override any defaults:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn {}\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option onEachFeature: Function = *\r\n \t * A `Function` that will be called once for each created `Feature`, after it has\r\n \t * been created and styled. Useful for attaching events and popups to features.\r\n \t * The default is to do nothing with the newly created layers:\r\n \t * ```js\r\n \t * function (feature, layer) {}\r\n \t * ```\r\n \t *\r\n \t * @option filter: Function = *\r\n \t * A `Function` that will be used to decide whether to include a feature or not.\r\n \t * The default is to include all features:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn true;\r\n \t * }\r\n \t * ```\r\n \t * Note: dynamically changing the `filter` option will have effect only on newly\r\n \t * added data. It will _not_ re-evaluate already included features.\r\n \t *\r\n \t * @option coordsToLatLng: Function = *\r\n \t * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.\r\n \t * The default is the `coordsToLatLng` static method.\r\n \t *\r\n \t * @option markersInheritOptions: Boolean = false\r\n \t * Whether default Markers for \"Point\" type Features inherit from group options.\r\n \t */\r\n\r\n \tinitialize: function (geojson, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tif (geojson) {\r\n \t\t\tthis.addData(geojson);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addData( <GeoJSON> data ): this\r\n \t// Adds a GeoJSON object to the layer.\r\n \taddData: function (geojson) {\r\n \t\tvar features = isArray(geojson) ? geojson : geojson.features,\r\n \t\t i, len, feature;\r\n\r\n \t\tif (features) {\r\n \t\t\tfor (i = 0, len = features.length; i < len; i++) {\r\n \t\t\t\t// only add this if geometry or geometries are set and not null\r\n \t\t\t\tfeature = features[i];\r\n \t\t\t\tif (feature.geometries || feature.geometry || feature.features || feature.coordinates) {\r\n \t\t\t\t\tthis.addData(feature);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar options = this.options;\r\n\r\n \t\tif (options.filter && !options.filter(geojson)) { return this; }\r\n\r\n \t\tvar layer = geometryToLayer(geojson, options);\r\n \t\tif (!layer) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tlayer.feature = asFeature(geojson);\r\n\r\n \t\tlayer.defaultOptions = layer.options;\r\n \t\tthis.resetStyle(layer);\r\n\r\n \t\tif (options.onEachFeature) {\r\n \t\t\toptions.onEachFeature(geojson, layer);\r\n \t\t}\r\n\r\n \t\treturn this.addLayer(layer);\r\n \t},\r\n\r\n \t// @method resetStyle( <Path> layer? ): this\r\n \t// Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.\r\n \t// If `layer` is omitted, the style of all features in the current layer is reset.\r\n \tresetStyle: function (layer) {\r\n \t\tif (layer === undefined) {\r\n \t\t\treturn this.eachLayer(this.resetStyle, this);\r\n \t\t}\r\n \t\t// reset any custom styles\r\n \t\tlayer.options = extend({}, layer.defaultOptions);\r\n \t\tthis._setLayerStyle(layer, this.options.style);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setStyle( <Function> style ): this\r\n \t// Changes styles of GeoJSON vector layers with the given style function.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.eachLayer(function (layer) {\r\n \t\t\tthis._setLayerStyle(layer, style);\r\n \t\t}, this);\r\n \t},\r\n\r\n \t_setLayerStyle: function (layer, style) {\r\n \t\tif (layer.setStyle) {\r\n \t\t\tif (typeof style === 'function') {\r\n \t\t\t\tstyle = style(layer.feature);\r\n \t\t\t}\r\n \t\t\tlayer.setStyle(style);\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @section\r\n // There are several static functions which can be called without instantiating L.GeoJSON:\r\n\r\n // @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer\r\n // Creates a `Layer` from a given GeoJSON feature. Can use a custom\r\n // [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)\r\n // functions if provided as options.\r\n function geometryToLayer(geojson, options) {\r\n\r\n \tvar geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,\r\n \t coords = geometry ? geometry.coordinates : null,\r\n \t layers = [],\r\n \t pointToLayer = options && options.pointToLayer,\r\n \t _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,\r\n \t latlng, latlngs, i, len;\r\n\r\n \tif (!coords && !geometry) {\r\n \t\treturn null;\r\n \t}\r\n\r\n \tswitch (geometry.type) {\r\n \tcase 'Point':\r\n \t\tlatlng = _coordsToLatLng(coords);\r\n \t\treturn _pointToLayer(pointToLayer, geojson, latlng, options);\r\n\r\n \tcase 'MultiPoint':\r\n \t\tfor (i = 0, len = coords.length; i < len; i++) {\r\n \t\t\tlatlng = _coordsToLatLng(coords[i]);\r\n \t\t\tlayers.push(_pointToLayer(pointToLayer, geojson, latlng, options));\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tcase 'LineString':\r\n \tcase 'MultiLineString':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);\r\n \t\treturn new Polyline(latlngs, options);\r\n\r\n \tcase 'Polygon':\r\n \tcase 'MultiPolygon':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);\r\n \t\treturn new Polygon(latlngs, options);\r\n\r\n \tcase 'GeometryCollection':\r\n \t\tfor (i = 0, len = geometry.geometries.length; i < len; i++) {\r\n \t\t\tvar layer = geometryToLayer({\r\n \t\t\t\tgeometry: geometry.geometries[i],\r\n \t\t\t\ttype: 'Feature',\r\n \t\t\t\tproperties: geojson.properties\r\n \t\t\t}, options);\r\n\r\n \t\t\tif (layer) {\r\n \t\t\t\tlayers.push(layer);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tdefault:\r\n \t\tthrow new Error('Invalid GeoJSON object.');\r\n \t}\r\n }\r\n\r\n function _pointToLayer(pointToLayerFn, geojson, latlng, options) {\r\n \treturn pointToLayerFn ?\r\n \t\tpointToLayerFn(geojson, latlng) :\r\n \t\tnew Marker(latlng, options && options.markersInheritOptions && options);\r\n }\r\n\r\n // @function coordsToLatLng(coords: Array): LatLng\r\n // Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)\r\n // or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.\r\n function coordsToLatLng(coords) {\r\n \treturn new LatLng(coords[1], coords[0], coords[2]);\r\n }\r\n\r\n // @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array\r\n // Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.\r\n // `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).\r\n // Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.\r\n function coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {\r\n \tvar latlngs = [];\r\n\r\n \tfor (var i = 0, len = coords.length, latlng; i < len; i++) {\r\n \t\tlatlng = levelsDeep ?\r\n \t\t\tcoordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :\r\n \t\t\t(_coordsToLatLng || coordsToLatLng)(coords[i]);\r\n\r\n \t\tlatlngs.push(latlng);\r\n \t}\r\n\r\n \treturn latlngs;\r\n }\r\n\r\n // @function latLngToCoords(latlng: LatLng, precision?: Number): Array\r\n // Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)\r\n function latLngToCoords(latlng, precision) {\r\n \tprecision = typeof precision === 'number' ? precision : 6;\r\n \treturn latlng.alt !== undefined ?\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];\r\n }\r\n\r\n // @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean): Array\r\n // Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)\r\n // `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.\r\n function latLngsToCoords(latlngs, levelsDeep, closed, precision) {\r\n \tvar coords = [];\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\tcoords.push(levelsDeep ?\r\n \t\t\tlatLngsToCoords(latlngs[i], levelsDeep - 1, closed, precision) :\r\n \t\t\tlatLngToCoords(latlngs[i], precision));\r\n \t}\r\n\r\n \tif (!levelsDeep && closed) {\r\n \t\tcoords.push(coords[0]);\r\n \t}\r\n\r\n \treturn coords;\r\n }\r\n\r\n function getFeature(layer, newGeometry) {\r\n \treturn layer.feature ?\r\n \t\textend({}, layer.feature, {geometry: newGeometry}) :\r\n \t\tasFeature(newGeometry);\r\n }\r\n\r\n // @function asFeature(geojson: Object): Object\r\n // Normalize GeoJSON geometries/features into GeoJSON features.\r\n function asFeature(geojson) {\r\n \tif (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {\r\n \t\treturn geojson;\r\n \t}\r\n\r\n \treturn {\r\n \t\ttype: 'Feature',\r\n \t\tproperties: {},\r\n \t\tgeometry: geojson\r\n \t};\r\n }\r\n\r\n var PointToGeoJSON = {\r\n \ttoGeoJSON: function (precision) {\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'Point',\r\n \t\t\tcoordinates: latLngToCoords(this.getLatLng(), precision)\r\n \t\t});\r\n \t}\r\n };\r\n\r\n // @namespace Marker\r\n // @section Other methods\r\n // @method toGeoJSON(precision?: Number): Object\r\n // `precision` is the number of decimal places for coordinates.\r\n // The default value is 6 places.\r\n // Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).\r\n Marker.include(PointToGeoJSON);\r\n\r\n // @namespace CircleMarker\r\n // @method toGeoJSON(precision?: Number): Object\r\n // `precision` is the number of decimal places for coordinates.\r\n // The default value is 6 places.\r\n // Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).\r\n Circle.include(PointToGeoJSON);\r\n CircleMarker.include(PointToGeoJSON);\r\n\r\n\r\n // @namespace Polyline\r\n // @method toGeoJSON(precision?: Number): Object\r\n // `precision` is the number of decimal places for coordinates.\r\n // The default value is 6 places.\r\n // Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).\r\n Polyline.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar multi = !isFlat(this._latlngs);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'LineString',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n // @namespace Polygon\r\n // @method toGeoJSON(precision?: Number): Object\r\n // `precision` is the number of decimal places for coordinates.\r\n // The default value is 6 places.\r\n // Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).\r\n Polygon.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar holes = !isFlat(this._latlngs),\r\n \t\t multi = holes && !isFlat(this._latlngs[0]);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);\r\n\r\n \t\tif (!holes) {\r\n \t\t\tcoords = [coords];\r\n \t\t}\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'Polygon',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n\r\n // @namespace LayerGroup\r\n LayerGroup.include({\r\n \ttoMultiPoint: function (precision) {\r\n \t\tvar coords = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tcoords.push(layer.toGeoJSON(precision).geometry.coordinates);\r\n \t\t});\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'MultiPoint',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t},\r\n\r\n \t// @method toGeoJSON(precision?: Number): Object\r\n \t// `precision` is the number of decimal places for coordinates.\r\n \t// The default value is 6 places.\r\n \t// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).\r\n \ttoGeoJSON: function (precision) {\r\n\r\n \t\tvar type = this.feature && this.feature.geometry && this.feature.geometry.type;\r\n\r\n \t\tif (type === 'MultiPoint') {\r\n \t\t\treturn this.toMultiPoint(precision);\r\n \t\t}\r\n\r\n \t\tvar isGeometryCollection = type === 'GeometryCollection',\r\n \t\t jsons = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tif (layer.toGeoJSON) {\r\n \t\t\t\tvar json = layer.toGeoJSON(precision);\r\n \t\t\t\tif (isGeometryCollection) {\r\n \t\t\t\t\tjsons.push(json.geometry);\r\n \t\t\t\t} else {\r\n \t\t\t\t\tvar feature = asFeature(json);\r\n \t\t\t\t\t// Squash nested feature collections\r\n \t\t\t\t\tif (feature.type === 'FeatureCollection') {\r\n \t\t\t\t\t\tjsons.push.apply(jsons, feature.features);\r\n \t\t\t\t\t} else {\r\n \t\t\t\t\t\tjsons.push(feature);\r\n \t\t\t\t\t}\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t});\r\n\r\n \t\tif (isGeometryCollection) {\r\n \t\t\treturn getFeature(this, {\r\n \t\t\t\tgeometries: jsons,\r\n \t\t\t\ttype: 'GeometryCollection'\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\treturn {\r\n \t\t\ttype: 'FeatureCollection',\r\n \t\t\tfeatures: jsons\r\n \t\t};\r\n \t}\r\n });\r\n\r\n // @namespace GeoJSON\r\n // @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)\r\n // Creates a GeoJSON layer. Optionally accepts an object in\r\n // [GeoJSON format](https://tools.ietf.org/html/rfc7946) to display on the map\r\n // (you can alternatively add it later with `addData` method) and an `options` object.\r\n function geoJSON(geojson, options) {\r\n \treturn new GeoJSON(geojson, options);\r\n }\r\n\r\n // Backward compatibility.\r\n var geoJson = geoJSON;\n\n /*\r\n * @class ImageOverlay\r\n * @aka L.ImageOverlay\r\n * @inherits Interactive layer\r\n *\r\n * Used to load and display a single image over specific bounds of the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var imageUrl = 'http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',\r\n * \timageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];\r\n * L.imageOverlay(imageUrl, imageBounds).addTo(map);\r\n * ```\r\n */\r\n\r\n var ImageOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka ImageOverlay options\r\n \toptions: {\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the image overlay.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option alt: String = ''\r\n \t\t// Text for the `alt` attribute of the image (useful for accessibility).\r\n \t\talt: '',\r\n\r\n \t\t// @option interactive: Boolean = false\r\n \t\t// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.\r\n \t\tinteractive: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the image.\r\n \t\t// If a String is provided, the image will have its crossOrigin attribute set to the String provided. This is needed if you want to access image pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false,\r\n\r\n \t\t// @option errorOverlayUrl: String = ''\r\n \t\t// URL to the overlay image to show in place of the overlay that failed to load.\r\n \t\terrorOverlayUrl: '',\r\n\r\n \t\t// @option zIndex: Number = 1\r\n \t\t// The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the overlay layer.\r\n \t\tzIndex: 1,\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom class name to assign to the image. Empty by default.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \tinitialize: function (url, bounds, options) { // (String, LatLngBounds, Object)\r\n \t\tthis._url = url;\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \tonAdd: function () {\r\n \t\tif (!this._image) {\r\n \t\t\tthis._initImage();\r\n\r\n \t\t\tif (this.options.opacity < 1) {\r\n \t\t\t\tthis._updateOpacity();\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\taddClass(this._image, 'leaflet-interactive');\r\n \t\t\tthis.addInteractiveTarget(this._image);\r\n \t\t}\r\n\r\n \t\tthis.getPane().appendChild(this._image);\r\n \t\tthis._reset();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tremove(this._image);\r\n \t\tif (this.options.interactive) {\r\n \t\t\tthis.removeInteractiveTarget(this._image);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Sets the opacity of the overlay.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tsetStyle: function (styleOpts) {\r\n \t\tif (styleOpts.opacity) {\r\n \t\t\tthis.setOpacity(styleOpts.opacity);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer to the top of all overlays.\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer to the bottom of all overlays.\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setUrl(url: String): this\r\n \t// Changes the URL of the image.\r\n \tsetUrl: function (url) {\r\n \t\tthis._url = url;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._image.src = url;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setBounds(bounds: LatLngBounds): this\r\n \t// Update the bounds that this ImageOverlay covers\r\n \tsetBounds: function (bounds) {\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._reset();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._reset,\r\n \t\t\tviewreset: this._reset\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method setZIndex(value: Number): this\r\n \t// Changes the [zIndex](#imageoverlay-zindex) of the image overlay.\r\n \tsetZIndex: function (value) {\r\n \t\tthis.options.zIndex = value;\r\n \t\tthis._updateZIndex();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Get the bounds that this ImageOverlay covers\r\n \tgetBounds: function () {\r\n \t\treturn this._bounds;\r\n \t},\r\n\r\n \t// @method getElement(): HTMLElement\r\n \t// Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)\r\n \t// used by this overlay.\r\n \tgetElement: function () {\r\n \t\treturn this._image;\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'IMG';\r\n \t\tvar img = this._image = wasElementSupplied ? this._url : create$1('img');\r\n\r\n \t\taddClass(img, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(img, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(img, this.options.className); }\r\n\r\n \t\timg.onselectstart = falseFn;\r\n \t\timg.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the ImageOverlay layer has loaded its image\r\n \t\timg.onload = bind(this.fire, this, 'load');\r\n \t\timg.onerror = bind(this._overlayOnError, this, 'error');\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\tif (this.options.zIndex) {\r\n \t\t\tthis._updateZIndex();\r\n \t\t}\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tthis._url = img.src;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\timg.src = this._url;\r\n \t\timg.alt = this.options.alt;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar scale = this._map.getZoomScale(e.zoom),\r\n \t\t offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;\r\n\r\n \t\tsetTransform(this._image, offset, scale);\r\n \t},\r\n\r\n \t_reset: function () {\r\n \t\tvar image = this._image,\r\n \t\t bounds = new Bounds(\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getNorthWest()),\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getSouthEast())),\r\n \t\t size = bounds.getSize();\r\n\r\n \t\tsetPosition(image, bounds.min);\r\n\r\n \t\timage.style.width = size.x + 'px';\r\n \t\timage.style.height = size.y + 'px';\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tsetOpacity(this._image, this.options.opacity);\r\n \t},\r\n\r\n \t_updateZIndex: function () {\r\n \t\tif (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {\r\n \t\t\tthis._image.style.zIndex = this.options.zIndex;\r\n \t\t}\r\n \t},\r\n\r\n \t_overlayOnError: function () {\r\n \t\t// @event error: Event\r\n \t\t// Fired when the ImageOverlay layer fails to load its image\r\n \t\tthis.fire('error');\r\n\r\n \t\tvar errorUrl = this.options.errorOverlayUrl;\r\n \t\tif (errorUrl && this._url !== errorUrl) {\r\n \t\t\tthis._url = errorUrl;\r\n \t\t\tthis._image.src = errorUrl;\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)\r\n // Instantiates an image overlay object given the URL of the image and the\r\n // geographical bounds it is tied to.\r\n var imageOverlay = function (url, bounds, options) {\r\n \treturn new ImageOverlay(url, bounds, options);\r\n };\n\n /*\r\n * @class VideoOverlay\r\n * @aka L.VideoOverlay\r\n * @inherits ImageOverlay\r\n *\r\n * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.\r\n *\r\n * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)\r\n * HTML5 element.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',\r\n * \tvideoBounds = [[ 32, -130], [ 13, -100]];\r\n * L.videoOverlay(videoUrl, videoBounds ).addTo(map);\r\n * ```\r\n */\r\n\r\n var VideoOverlay = ImageOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka VideoOverlay options\r\n \toptions: {\r\n \t\t// @option autoplay: Boolean = true\r\n \t\t// Whether the video starts playing automatically when loaded.\r\n \t\tautoplay: true,\r\n\r\n \t\t// @option loop: Boolean = true\r\n \t\t// Whether the video will loop back to the beginning when played.\r\n \t\tloop: true,\r\n\r\n \t\t// @option keepAspectRatio: Boolean = true\r\n \t\t// Whether the video will save aspect ratio after the projection.\r\n \t\t// Relevant for supported browsers. Browser compatibility- https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit\r\n \t\tkeepAspectRatio: true,\r\n\r\n \t\t// @option muted: Boolean = false\r\n \t\t// Whether the video starts on mute when loaded.\r\n \t\tmuted: false\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'VIDEO';\r\n \t\tvar vid = this._image = wasElementSupplied ? this._url : create$1('video');\r\n\r\n \t\taddClass(vid, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(vid, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(vid, this.options.className); }\r\n\r\n \t\tvid.onselectstart = falseFn;\r\n \t\tvid.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the video has finished loading the first frame\r\n \t\tvid.onloadeddata = bind(this.fire, this, 'load');\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tvar sourceElements = vid.getElementsByTagName('source');\r\n \t\t\tvar sources = [];\r\n \t\t\tfor (var j = 0; j < sourceElements.length; j++) {\r\n \t\t\t\tsources.push(sourceElements[j].src);\r\n \t\t\t}\r\n\r\n \t\t\tthis._url = (sourceElements.length > 0) ? sources : [vid.src];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (!isArray(this._url)) { this._url = [this._url]; }\r\n\r\n \t\tif (!this.options.keepAspectRatio && Object.prototype.hasOwnProperty.call(vid.style, 'objectFit')) {\r\n \t\t\tvid.style['objectFit'] = 'fill';\r\n \t\t}\r\n \t\tvid.autoplay = !!this.options.autoplay;\r\n \t\tvid.loop = !!this.options.loop;\r\n \t\tvid.muted = !!this.options.muted;\r\n \t\tfor (var i = 0; i < this._url.length; i++) {\r\n \t\t\tvar source = create$1('source');\r\n \t\t\tsource.src = this._url[i];\r\n \t\t\tvid.appendChild(source);\r\n \t\t}\r\n \t}\r\n\r\n \t// @method getElement(): HTMLVideoElement\r\n \t// Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)\r\n \t// used by this overlay.\r\n });\r\n\r\n\r\n // @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)\r\n // Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the\r\n // geographical bounds it is tied to.\r\n\r\n function videoOverlay(video, bounds, options) {\r\n \treturn new VideoOverlay(video, bounds, options);\r\n }\n\n /*\n * @class SVGOverlay\n * @aka L.SVGOverlay\n * @inherits ImageOverlay\n *\n * Used to load, display and provide DOM access to an SVG file over specific bounds of the map. Extends `ImageOverlay`.\n *\n * An SVG overlay uses the [`<svg>`](https://developer.mozilla.org/docs/Web/SVG/Element/svg) element.\n *\n * @example\n *\n * ```js\n * var svgElement = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n * svgElement.setAttribute('xmlns', \"http://www.w3.org/2000/svg\");\n * svgElement.setAttribute('viewBox', \"0 0 200 200\");\n * svgElement.innerHTML = '<rect width=\"200\" height=\"200\"/><rect x=\"75\" y=\"23\" width=\"50\" height=\"50\" style=\"fill:red\"/><rect x=\"75\" y=\"123\" width=\"50\" height=\"50\" style=\"fill:#0013ff\"/>';\n * var svgElementBounds = [ [ 32, -130 ], [ 13, -100 ] ];\n * L.svgOverlay(svgElement, svgElementBounds).addTo(map);\n * ```\n */\n\n var SVGOverlay = ImageOverlay.extend({\n \t_initImage: function () {\n \t\tvar el = this._image = this._url;\n\n \t\taddClass(el, 'leaflet-image-layer');\n \t\tif (this._zoomAnimated) { addClass(el, 'leaflet-zoom-animated'); }\n \t\tif (this.options.className) { addClass(el, this.options.className); }\n\n \t\tel.onselectstart = falseFn;\n \t\tel.onmousemove = falseFn;\n \t}\n\n \t// @method getElement(): SVGElement\n \t// Returns the instance of [`SVGElement`](https://developer.mozilla.org/docs/Web/API/SVGElement)\n \t// used by this overlay.\n });\n\n\n // @factory L.svgOverlay(svg: String|SVGElement, bounds: LatLngBounds, options?: SVGOverlay options)\n // Instantiates an image overlay object given an SVG element and the geographical bounds it is tied to.\n // A viewBox attribute is required on the SVG element to zoom in and out properly.\n\n function svgOverlay(el, bounds, options) {\n \treturn new SVGOverlay(el, bounds, options);\n }\n\n /*\r\n * @class DivOverlay\r\n * @inherits Layer\r\n * @aka L.DivOverlay\r\n * Base model for L.Popup and L.Tooltip. Inherit from it for custom popup like plugins.\r\n */\r\n\r\n // @namespace DivOverlay\r\n var DivOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka DivOverlay options\r\n \toptions: {\r\n \t\t// @option offset: Point = Point(0, 7)\r\n \t\t// The offset of the popup position. Useful to control the anchor\r\n \t\t// of the popup when opening it on some overlays.\r\n \t\toffset: [0, 7],\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the popup.\r\n \t\tclassName: '',\r\n\r\n \t\t// @option pane: String = 'popupPane'\r\n \t\t// `Map pane` where the popup will be added.\r\n \t\tpane: 'popupPane'\r\n \t},\r\n\r\n \tinitialize: function (options, source) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._source = source;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = map._zoomAnimated;\r\n\r\n \t\tif (!this._container) {\r\n \t\t\tthis._initLayout();\r\n \t\t}\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t}\r\n\r\n \t\tclearTimeout(this._removeTimeout);\r\n \t\tthis.getPane().appendChild(this._container);\r\n \t\tthis.update();\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 1);\r\n \t\t}\r\n\r\n \t\tthis.bringToFront();\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t\tthis._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);\r\n \t\t} else {\r\n \t\t\tremove(this._container);\r\n \t\t}\r\n \t},\r\n\r\n \t// @namespace Popup\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the geographical point of popup.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Sets the geographical point where the popup will open.\r\n \tsetLatLng: function (latlng) {\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tif (this._map) {\r\n \t\t\tthis._updatePosition();\r\n \t\t\tthis._adjustPan();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContent: String|HTMLElement\r\n \t// Returns the content of the popup.\r\n \tgetContent: function () {\r\n \t\treturn this._content;\r\n \t},\r\n\r\n \t// @method setContent(htmlContent: String|HTMLElement|Function): this\r\n \t// Sets the HTML content of the popup. If a function is passed the source layer will be passed to the function. The function should return a `String` or `HTMLElement` to be used in the popup.\r\n \tsetContent: function (content) {\r\n \t\tthis._content = content;\r\n \t\tthis.update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getElement: String|HTMLElement\r\n \t// Returns the HTML container of the popup.\r\n \tgetElement: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method update: null\r\n \t// Updates the popup content, layout and position. Useful for updating the popup after something inside changed, e.g. image loaded.\r\n \tupdate: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tthis._container.style.visibility = 'hidden';\r\n\r\n \t\tthis._updateContent();\r\n \t\tthis._updateLayout();\r\n \t\tthis._updatePosition();\r\n\r\n \t\tthis._container.style.visibility = '';\r\n\r\n \t\tthis._adjustPan();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._updatePosition,\r\n \t\t\tviewreset: this._updatePosition\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method isOpen: Boolean\r\n \t// Returns `true` when the popup is visible on the map.\r\n \tisOpen: function () {\r\n \t\treturn !!this._map && this._map.hasLayer(this);\r\n \t},\r\n\r\n \t// @method bringToFront: this\r\n \t// Brings this popup in front of other popups (in the same map pane).\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack: this\r\n \t// Brings this popup to the back of other popups (in the same map pane).\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_prepareOpen: function (parent, layer, latlng) {\r\n \t\tif (!(layer instanceof Layer)) {\r\n \t\t\tlatlng = layer;\r\n \t\t\tlayer = parent;\r\n \t\t}\r\n\r\n \t\tif (layer instanceof FeatureGroup) {\r\n \t\t\tfor (var id in parent._layers) {\r\n \t\t\t\tlayer = parent._layers[id];\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (!latlng) {\r\n \t\t\tif (layer.getCenter) {\r\n \t\t\t\tlatlng = layer.getCenter();\r\n \t\t\t} else if (layer.getLatLng) {\r\n \t\t\t\tlatlng = layer.getLatLng();\r\n \t\t\t} else {\r\n \t\t\t\tthrow new Error('Unable to get source layer LatLng.');\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// set overlay source to this layer\r\n \t\tthis._source = layer;\r\n\r\n \t\t// update the overlay (content, layout, ect...)\r\n \t\tthis.update();\r\n\r\n \t\treturn latlng;\r\n \t},\r\n\r\n \t_updateContent: function () {\r\n \t\tif (!this._content) { return; }\r\n\r\n \t\tvar node = this._contentNode;\r\n \t\tvar content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;\r\n\r\n \t\tif (typeof content === 'string') {\r\n \t\t\tnode.innerHTML = content;\r\n \t\t} else {\r\n \t\t\twhile (node.hasChildNodes()) {\r\n \t\t\t\tnode.removeChild(node.firstChild);\r\n \t\t\t}\r\n \t\t\tnode.appendChild(content);\r\n \t\t}\r\n \t\tthis.fire('contentupdate');\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng),\r\n \t\t offset = toPoint(this.options.offset),\r\n \t\t anchor = this._getAnchor();\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tsetPosition(this._container, pos.add(anchor));\r\n \t\t} else {\r\n \t\t\toffset = offset.add(pos).add(anchor);\r\n \t\t}\r\n\r\n \t\tvar bottom = this._containerBottom = -offset.y,\r\n \t\t left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;\r\n\r\n \t\t// bottom position the popup in case the height of the popup changes (images loading etc)\r\n \t\tthis._container.style.bottom = bottom + 'px';\r\n \t\tthis._container.style.left = left + 'px';\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\treturn [0, 0];\r\n \t}\r\n\r\n });\n\n /*\r\n * @class Popup\r\n * @inherits DivOverlay\r\n * @aka L.Popup\r\n * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to\r\n * open popups while making sure that only one popup is open at one time\r\n * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.\r\n *\r\n * @example\r\n *\r\n * If you want to just bind a popup to marker click and then open it, it's really easy:\r\n *\r\n * ```js\r\n * marker.bindPopup(popupContent).openPopup();\r\n * ```\r\n * Path overlays like polylines also have a `bindPopup` method.\r\n * Here's a more complicated way to open a popup on a map:\r\n *\r\n * ```js\r\n * var popup = L.popup()\r\n * \t.setLatLng(latlng)\r\n * \t.setContent('<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n */\r\n\r\n\r\n // @namespace Popup\r\n var Popup = DivOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka Popup options\r\n \toptions: {\r\n \t\t// @option maxWidth: Number = 300\r\n \t\t// Max width of the popup, in pixels.\r\n \t\tmaxWidth: 300,\r\n\r\n \t\t// @option minWidth: Number = 50\r\n \t\t// Min width of the popup, in pixels.\r\n \t\tminWidth: 50,\r\n\r\n \t\t// @option maxHeight: Number = null\r\n \t\t// If set, creates a scrollable container of the given height\r\n \t\t// inside a popup if its content exceeds it.\r\n \t\tmaxHeight: null,\r\n\r\n \t\t// @option autoPan: Boolean = true\r\n \t\t// Set it to `false` if you don't want the map to do panning animation\r\n \t\t// to fit the opened popup.\r\n \t\tautoPan: true,\r\n\r\n \t\t// @option autoPanPaddingTopLeft: Point = null\r\n \t\t// The margin between the popup and the top left corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingTopLeft: null,\r\n\r\n \t\t// @option autoPanPaddingBottomRight: Point = null\r\n \t\t// The margin between the popup and the bottom right corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingBottomRight: null,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(5, 5)\r\n \t\t// Equivalent of setting both top left and bottom right autopan padding to the same value.\r\n \t\tautoPanPadding: [5, 5],\r\n\r\n \t\t// @option keepInView: Boolean = false\r\n \t\t// Set it to `true` if you want to prevent users from panning the popup\r\n \t\t// off of the screen while it is open.\r\n \t\tkeepInView: false,\r\n\r\n \t\t// @option closeButton: Boolean = true\r\n \t\t// Controls the presence of a close button in the popup.\r\n \t\tcloseButton: true,\r\n\r\n \t\t// @option autoClose: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the popup closing when another popup is opened.\r\n \t\tautoClose: true,\r\n\r\n \t\t// @option closeOnEscapeKey: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the ESC key for closing of the popup.\r\n \t\tcloseOnEscapeKey: true,\r\n\r\n \t\t// @option closeOnClick: Boolean = *\r\n \t\t// Set it if you want to override the default behavior of the popup closing when user clicks\r\n \t\t// on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the popup.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \t// @namespace Popup\r\n \t// @method openOn(map: Map): this\r\n \t// Adds the popup to the map and closes the previous one. The same as `map.openPopup(popup)`.\r\n \topenOn: function (map) {\r\n \t\tmap.openPopup(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tDivOverlay.prototype.onAdd.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupopen: PopupEvent\r\n \t\t// Fired when a popup is opened in the map\r\n \t\tmap.fire('popupopen', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupopen: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is opened\r\n \t\t\tthis._source.fire('popupopen', {popup: this}, true);\r\n \t\t\t// For non-path layers, we toggle the popup when clicking\r\n \t\t\t// again the layer, so prevent the map to reopen it.\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.on('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tDivOverlay.prototype.onRemove.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupclose: PopupEvent\r\n \t\t// Fired when a popup in the map is closed\r\n \t\tmap.fire('popupclose', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupclose: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is closed\r\n \t\t\tthis._source.fire('popupclose', {popup: this}, true);\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.off('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\r\n\r\n \t\tif (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {\r\n \t\t\tevents.preclick = this._close;\r\n \t\t}\r\n\r\n \t\tif (this.options.keepInView) {\r\n \t\t\tevents.moveend = this._adjustPan;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t_close: function () {\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.closePopup(this);\r\n \t\t}\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar prefix = 'leaflet-popup',\r\n \t\t container = this._container = create$1('div',\r\n \t\t\tprefix + ' ' + (this.options.className || '') +\r\n \t\t\t' leaflet-zoom-animated');\r\n\r\n \t\tvar wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);\r\n \t\tthis._contentNode = create$1('div', prefix + '-content', wrapper);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(this._contentNode);\r\n \t\ton(container, 'contextmenu', stopPropagation);\r\n\r\n \t\tthis._tipContainer = create$1('div', prefix + '-tip-container', container);\r\n \t\tthis._tip = create$1('div', prefix + '-tip', this._tipContainer);\r\n\r\n \t\tif (this.options.closeButton) {\r\n \t\t\tvar closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);\r\n \t\t\tcloseButton.href = '#close';\r\n \t\t\tcloseButton.innerHTML = '×';\r\n\r\n \t\t\ton(closeButton, 'click', this._onCloseButtonClick, this);\r\n \t\t}\r\n \t},\r\n\r\n \t_updateLayout: function () {\r\n \t\tvar container = this._contentNode,\r\n \t\t style = container.style;\r\n\r\n \t\tstyle.width = '';\r\n \t\tstyle.whiteSpace = 'nowrap';\r\n\r\n \t\tvar width = container.offsetWidth;\r\n \t\twidth = Math.min(width, this.options.maxWidth);\r\n \t\twidth = Math.max(width, this.options.minWidth);\r\n\r\n \t\tstyle.width = (width + 1) + 'px';\r\n \t\tstyle.whiteSpace = '';\r\n\r\n \t\tstyle.height = '';\r\n\r\n \t\tvar height = container.offsetHeight,\r\n \t\t maxHeight = this.options.maxHeight,\r\n \t\t scrolledClass = 'leaflet-popup-scrolled';\r\n\r\n \t\tif (maxHeight && height > maxHeight) {\r\n \t\t\tstyle.height = maxHeight + 'px';\r\n \t\t\taddClass(container, scrolledClass);\r\n \t\t} else {\r\n \t\t\tremoveClass(container, scrolledClass);\r\n \t\t}\r\n\r\n \t\tthis._containerWidth = this._container.offsetWidth;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),\r\n \t\t anchor = this._getAnchor();\r\n \t\tsetPosition(this._container, pos.add(anchor));\r\n \t},\r\n\r\n \t_adjustPan: function () {\r\n \t\tif (!this.options.autoPan) { return; }\r\n \t\tif (this._map._panAnim) { this._map._panAnim.stop(); }\r\n\r\n \t\tvar map = this._map,\r\n \t\t marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,\r\n \t\t containerHeight = this._container.offsetHeight + marginBottom,\r\n \t\t containerWidth = this._containerWidth,\r\n \t\t layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);\r\n\r\n \t\tlayerPos._add(getPosition(this._container));\r\n\r\n \t\tvar containerPos = map.layerPointToContainerPoint(layerPos),\r\n \t\t padding = toPoint(this.options.autoPanPadding),\r\n \t\t paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),\r\n \t\t paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),\r\n \t\t size = map.getSize(),\r\n \t\t dx = 0,\r\n \t\t dy = 0;\r\n\r\n \t\tif (containerPos.x + containerWidth + paddingBR.x > size.x) { // right\r\n \t\t\tdx = containerPos.x + containerWidth - size.x + paddingBR.x;\r\n \t\t}\r\n \t\tif (containerPos.x - dx - paddingTL.x < 0) { // left\r\n \t\t\tdx = containerPos.x - paddingTL.x;\r\n \t\t}\r\n \t\tif (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom\r\n \t\t\tdy = containerPos.y + containerHeight - size.y + paddingBR.y;\r\n \t\t}\r\n \t\tif (containerPos.y - dy - paddingTL.y < 0) { // top\r\n \t\t\tdy = containerPos.y - paddingTL.y;\r\n \t\t}\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event autopanstart: Event\r\n \t\t// Fired when the map starts autopanning when opening a popup.\r\n \t\tif (dx || dy) {\r\n \t\t\tmap\r\n \t\t\t .fire('autopanstart')\r\n \t\t\t .panBy([dx, dy]);\r\n \t\t}\r\n \t},\r\n\r\n \t_onCloseButtonClick: function (e) {\r\n \t\tthis._close();\r\n \t\tstop(e);\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\t// Where should we anchor the popup on the source layer?\r\n \t\treturn toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);\r\n \t}\r\n\r\n });\r\n\r\n // @namespace Popup\r\n // @factory L.popup(options?: Popup options, source?: Layer)\r\n // Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.\r\n var popup = function (options, source) {\r\n \treturn new Popup(options, source);\r\n };\r\n\r\n\r\n /* @namespace Map\r\n * @section Interaction Options\r\n * @option closePopupOnClick: Boolean = true\r\n * Set it to `false` if you don't want popups to close when user clicks the map.\r\n */\r\n Map.mergeOptions({\r\n \tclosePopupOnClick: true\r\n });\r\n\r\n\r\n // @namespace Map\r\n // @section Methods for Layers and Controls\r\n Map.include({\r\n \t// @method openPopup(popup: Popup): this\r\n \t// Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).\r\n \t// @alternative\r\n \t// @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this\r\n \t// Creates a popup with the specified content and options and opens it in the given point on a map.\r\n \topenPopup: function (popup, latlng, options) {\r\n \t\tif (!(popup instanceof Popup)) {\r\n \t\t\tpopup = new Popup(options).setContent(popup);\r\n \t\t}\r\n\r\n \t\tif (latlng) {\r\n \t\t\tpopup.setLatLng(latlng);\r\n \t\t}\r\n\r\n \t\tif (this.hasLayer(popup)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tif (this._popup && this._popup.options.autoClose) {\r\n \t\t\tthis.closePopup();\r\n \t\t}\r\n\r\n \t\tthis._popup = popup;\r\n \t\treturn this.addLayer(popup);\r\n \t},\r\n\r\n \t// @method closePopup(popup?: Popup): this\r\n \t// Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).\r\n \tclosePopup: function (popup) {\r\n \t\tif (!popup || popup === this._popup) {\r\n \t\t\tpopup = this._popup;\r\n \t\t\tthis._popup = null;\r\n \t\t}\r\n \t\tif (popup) {\r\n \t\t\tthis.removeLayer(popup);\r\n \t\t}\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n /*\r\n * @namespace Layer\r\n * @section Popup methods example\r\n *\r\n * All layers share a set of methods convenient for binding popups to it.\r\n *\r\n * ```js\r\n * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);\r\n * layer.openPopup();\r\n * layer.closePopup();\r\n * ```\r\n *\r\n * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.\r\n */\r\n\r\n // @section Popup methods\r\n Layer.include({\r\n\r\n \t// @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this\r\n \t// Binds a popup to the layer with the passed `content` and sets up the\r\n \t// necessary event listeners. If a `Function` is passed it will receive\r\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\r\n \tbindPopup: function (content, options) {\r\n\r\n \t\tif (content instanceof Popup) {\r\n \t\t\tsetOptions(content, options);\r\n \t\t\tthis._popup = content;\r\n \t\t\tcontent._source = this;\r\n \t\t} else {\r\n \t\t\tif (!this._popup || options) {\r\n \t\t\t\tthis._popup = new Popup(options, this);\r\n \t\t\t}\r\n \t\t\tthis._popup.setContent(content);\r\n \t\t}\r\n\r\n \t\tif (!this._popupHandlersAdded) {\r\n \t\t\tthis.on({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = true;\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method unbindPopup(): this\r\n \t// Removes the popup previously bound with `bindPopup`.\r\n \tunbindPopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis.off({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = false;\r\n \t\t\tthis._popup = null;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method openPopup(latlng?: LatLng): this\r\n \t// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.\r\n \topenPopup: function (layer, latlng) {\r\n \t\tif (this._popup && this._map) {\r\n \t\t\tlatlng = this._popup._prepareOpen(this, layer, latlng);\r\n\r\n \t\t\t// open the popup on the map\r\n \t\t\tthis._map.openPopup(this._popup, latlng);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method closePopup(): this\r\n \t// Closes the popup bound to this layer if it is open.\r\n \tclosePopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup._close();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method togglePopup(): this\r\n \t// Opens or closes the popup bound to this layer depending on its current state.\r\n \ttogglePopup: function (target) {\r\n \t\tif (this._popup) {\r\n \t\t\tif (this._popup._map) {\r\n \t\t\t\tthis.closePopup();\r\n \t\t\t} else {\r\n \t\t\t\tthis.openPopup(target);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method isPopupOpen(): boolean\r\n \t// Returns `true` if the popup bound to this layer is currently open.\r\n \tisPopupOpen: function () {\r\n \t\treturn (this._popup ? this._popup.isOpen() : false);\r\n \t},\r\n\r\n \t// @method setPopupContent(content: String|HTMLElement|Popup): this\r\n \t// Sets the content of the popup bound to this layer.\r\n \tsetPopupContent: function (content) {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.setContent(content);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getPopup(): Popup\r\n \t// Returns the popup bound to this layer.\r\n \tgetPopup: function () {\r\n \t\treturn this._popup;\r\n \t},\r\n\r\n \t_openPopup: function (e) {\r\n \t\tvar layer = e.layer || e.target;\r\n\r\n \t\tif (!this._popup) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (!this._map) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// prevent map click\r\n \t\tstop(e);\r\n\r\n \t\t// if this inherits from Path its a vector and we can just\r\n \t\t// open the popup at the new location\r\n \t\tif (layer instanceof Path) {\r\n \t\t\tthis.openPopup(e.layer || e.target, e.latlng);\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// otherwise treat it like a marker and figure out\r\n \t\t// if we should toggle it open/closed\r\n \t\tif (this._map.hasLayer(this._popup) && this._popup._source === layer) {\r\n \t\t\tthis.closePopup();\r\n \t\t} else {\r\n \t\t\tthis.openPopup(layer, e.latlng);\r\n \t\t}\r\n \t},\r\n\r\n \t_movePopup: function (e) {\r\n \t\tthis._popup.setLatLng(e.latlng);\r\n \t},\r\n\r\n \t_onKeyPress: function (e) {\r\n \t\tif (e.originalEvent.keyCode === 13) {\r\n \t\t\tthis._openPopup(e);\r\n \t\t}\r\n \t}\r\n });\n\n /*\n * @class Tooltip\n * @inherits DivOverlay\n * @aka L.Tooltip\n * Used to display small texts on top of map layers.\n *\n * @example\n *\n * ```js\n * marker.bindTooltip(\"my tooltip text\").openTooltip();\n * ```\n * Note about tooltip offset. Leaflet takes two options in consideration\n * for computing tooltip offsetting:\n * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.\n * Add a positive x offset to move the tooltip to the right, and a positive y offset to\n * move it to the bottom. Negatives will move to the left and top.\n * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You\n * should adapt this value if you use a custom icon.\n */\n\n\n // @namespace Tooltip\n var Tooltip = DivOverlay.extend({\n\n \t// @section\n \t// @aka Tooltip options\n \toptions: {\n \t\t// @option pane: String = 'tooltipPane'\n \t\t// `Map pane` where the tooltip will be added.\n \t\tpane: 'tooltipPane',\n\n \t\t// @option offset: Point = Point(0, 0)\n \t\t// Optional offset of the tooltip position.\n \t\toffset: [0, 0],\n\n \t\t// @option direction: String = 'auto'\n \t\t// Direction where to open the tooltip. Possible values are: `right`, `left`,\n \t\t// `top`, `bottom`, `center`, `auto`.\n \t\t// `auto` will dynamically switch between `right` and `left` according to the tooltip\n \t\t// position on the map.\n \t\tdirection: 'auto',\n\n \t\t// @option permanent: Boolean = false\n \t\t// Whether to open the tooltip permanently or only on mouseover.\n \t\tpermanent: false,\n\n \t\t// @option sticky: Boolean = false\n \t\t// If true, the tooltip will follow the mouse instead of being fixed at the feature center.\n \t\tsticky: false,\n\n \t\t// @option interactive: Boolean = false\n \t\t// If true, the tooltip will listen to the feature events.\n \t\tinteractive: false,\n\n \t\t// @option opacity: Number = 0.9\n \t\t// Tooltip container opacity.\n \t\topacity: 0.9\n \t},\n\n \tonAdd: function (map) {\n \t\tDivOverlay.prototype.onAdd.call(this, map);\n \t\tthis.setOpacity(this.options.opacity);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipopen: TooltipEvent\n \t\t// Fired when a tooltip is opened in the map.\n \t\tmap.fire('tooltipopen', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipopen: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is opened.\n \t\t\tthis._source.fire('tooltipopen', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tonRemove: function (map) {\n \t\tDivOverlay.prototype.onRemove.call(this, map);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipclose: TooltipEvent\n \t\t// Fired when a tooltip in the map is closed.\n \t\tmap.fire('tooltipclose', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipclose: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is closed.\n \t\t\tthis._source.fire('tooltipclose', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\n\n \t\tif (touch && !this.options.permanent) {\n \t\t\tevents.preclick = this._close;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t_close: function () {\n \t\tif (this._map) {\n \t\t\tthis._map.closeTooltip(this);\n \t\t}\n \t},\n\n \t_initLayout: function () {\n \t\tvar prefix = 'leaflet-tooltip',\n \t\t className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\n\n \t\tthis._contentNode = this._container = create$1('div', className);\n \t},\n\n \t_updateLayout: function () {},\n\n \t_adjustPan: function () {},\n\n \t_setPosition: function (pos) {\n \t\tvar subX, subY,\n \t\t map = this._map,\n \t\t container = this._container,\n \t\t centerPoint = map.latLngToContainerPoint(map.getCenter()),\n \t\t tooltipPoint = map.layerPointToContainerPoint(pos),\n \t\t direction = this.options.direction,\n \t\t tooltipWidth = container.offsetWidth,\n \t\t tooltipHeight = container.offsetHeight,\n \t\t offset = toPoint(this.options.offset),\n \t\t anchor = this._getAnchor();\n\n \t\tif (direction === 'top') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight;\n \t\t} else if (direction === 'bottom') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = 0;\n \t\t} else if (direction === 'center') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'right') {\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'left') {\n \t\t\tsubX = tooltipWidth;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (tooltipPoint.x < centerPoint.x) {\n \t\t\tdirection = 'right';\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else {\n \t\t\tdirection = 'left';\n \t\t\tsubX = tooltipWidth + (offset.x + anchor.x) * 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t}\n\n \t\tpos = pos.subtract(toPoint(subX, subY, true)).add(offset).add(anchor);\n\n \t\tremoveClass(container, 'leaflet-tooltip-right');\n \t\tremoveClass(container, 'leaflet-tooltip-left');\n \t\tremoveClass(container, 'leaflet-tooltip-top');\n \t\tremoveClass(container, 'leaflet-tooltip-bottom');\n \t\taddClass(container, 'leaflet-tooltip-' + direction);\n \t\tsetPosition(container, pos);\n \t},\n\n \t_updatePosition: function () {\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._setPosition(pos);\n \t},\n\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n\n \t\tif (this._container) {\n \t\t\tsetOpacity(this._container, opacity);\n \t\t}\n \t},\n\n \t_animateZoom: function (e) {\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);\n \t\tthis._setPosition(pos);\n \t},\n\n \t_getAnchor: function () {\n \t\t// Where should we anchor the tooltip on the source layer?\n \t\treturn toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);\n \t}\n\n });\n\n // @namespace Tooltip\n // @factory L.tooltip(options?: Tooltip options, source?: Layer)\n // Instantiates a Tooltip object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.\n var tooltip = function (options, source) {\n \treturn new Tooltip(options, source);\n };\n\n // @namespace Map\n // @section Methods for Layers and Controls\n Map.include({\n\n \t// @method openTooltip(tooltip: Tooltip): this\n \t// Opens the specified tooltip.\n \t// @alternative\n \t// @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this\n \t// Creates a tooltip with the specified content and options and open it.\n \topenTooltip: function (tooltip, latlng, options) {\n \t\tif (!(tooltip instanceof Tooltip)) {\n \t\t\ttooltip = new Tooltip(options).setContent(tooltip);\n \t\t}\n\n \t\tif (latlng) {\n \t\t\ttooltip.setLatLng(latlng);\n \t\t}\n\n \t\tif (this.hasLayer(tooltip)) {\n \t\t\treturn this;\n \t\t}\n\n \t\treturn this.addLayer(tooltip);\n \t},\n\n \t// @method closeTooltip(tooltip?: Tooltip): this\n \t// Closes the tooltip given as parameter.\n \tcloseTooltip: function (tooltip) {\n \t\tif (tooltip) {\n \t\t\tthis.removeLayer(tooltip);\n \t\t}\n \t\treturn this;\n \t}\n\n });\n\n /*\n * @namespace Layer\n * @section Tooltip methods example\n *\n * All layers share a set of methods convenient for binding tooltips to it.\n *\n * ```js\n * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);\n * layer.openTooltip();\n * layer.closeTooltip();\n * ```\n */\n\n // @section Tooltip methods\n Layer.include({\n\n \t// @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this\n \t// Binds a tooltip to the layer with the passed `content` and sets up the\n \t// necessary event listeners. If a `Function` is passed it will receive\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\n \tbindTooltip: function (content, options) {\n\n \t\tif (content instanceof Tooltip) {\n \t\t\tsetOptions(content, options);\n \t\t\tthis._tooltip = content;\n \t\t\tcontent._source = this;\n \t\t} else {\n \t\t\tif (!this._tooltip || options) {\n \t\t\t\tthis._tooltip = new Tooltip(options, this);\n \t\t\t}\n \t\t\tthis._tooltip.setContent(content);\n\n \t\t}\n\n \t\tthis._initTooltipInteractions();\n\n \t\tif (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {\n \t\t\tthis.openTooltip();\n \t\t}\n\n \t\treturn this;\n \t},\n\n \t// @method unbindTooltip(): this\n \t// Removes the tooltip previously bound with `bindTooltip`.\n \tunbindTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._initTooltipInteractions(true);\n \t\t\tthis.closeTooltip();\n \t\t\tthis._tooltip = null;\n \t\t}\n \t\treturn this;\n \t},\n\n \t_initTooltipInteractions: function (remove$$1) {\n \t\tif (!remove$$1 && this._tooltipHandlersAdded) { return; }\n \t\tvar onOff = remove$$1 ? 'off' : 'on',\n \t\t events = {\n \t\t\tremove: this.closeTooltip,\n \t\t\tmove: this._moveTooltip\n \t\t };\n \t\tif (!this._tooltip.options.permanent) {\n \t\t\tevents.mouseover = this._openTooltip;\n \t\t\tevents.mouseout = this.closeTooltip;\n \t\t\tif (this._tooltip.options.sticky) {\n \t\t\t\tevents.mousemove = this._moveTooltip;\n \t\t\t}\n \t\t\tif (touch) {\n \t\t\t\tevents.click = this._openTooltip;\n \t\t\t}\n \t\t} else {\n \t\t\tevents.add = this._openTooltip;\n \t\t}\n \t\tthis[onOff](events);\n \t\tthis._tooltipHandlersAdded = !remove$$1;\n \t},\n\n \t// @method openTooltip(latlng?: LatLng): this\n \t// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.\n \topenTooltip: function (layer, latlng) {\n \t\tif (this._tooltip && this._map) {\n \t\t\tlatlng = this._tooltip._prepareOpen(this, layer, latlng);\n\n \t\t\t// open the tooltip on the map\n \t\t\tthis._map.openTooltip(this._tooltip, latlng);\n\n \t\t\t// Tooltip container may not be defined if not permanent and never\n \t\t\t// opened.\n \t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n \t\t\t\taddClass(this._tooltip._container, 'leaflet-clickable');\n \t\t\t\tthis.addInteractiveTarget(this._tooltip._container);\n \t\t\t}\n \t\t}\n\n \t\treturn this;\n \t},\n\n \t// @method closeTooltip(): this\n \t// Closes the tooltip bound to this layer if it is open.\n \tcloseTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip._close();\n \t\t\tif (this._tooltip.options.interactive && this._tooltip._container) {\n \t\t\t\tremoveClass(this._tooltip._container, 'leaflet-clickable');\n \t\t\t\tthis.removeInteractiveTarget(this._tooltip._container);\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method toggleTooltip(): this\n \t// Opens or closes the tooltip bound to this layer depending on its current state.\n \ttoggleTooltip: function (target) {\n \t\tif (this._tooltip) {\n \t\t\tif (this._tooltip._map) {\n \t\t\t\tthis.closeTooltip();\n \t\t\t} else {\n \t\t\t\tthis.openTooltip(target);\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method isTooltipOpen(): boolean\n \t// Returns `true` if the tooltip bound to this layer is currently open.\n \tisTooltipOpen: function () {\n \t\treturn this._tooltip.isOpen();\n \t},\n\n \t// @method setTooltipContent(content: String|HTMLElement|Tooltip): this\n \t// Sets the content of the tooltip bound to this layer.\n \tsetTooltipContent: function (content) {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip.setContent(content);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getTooltip(): Tooltip\n \t// Returns the tooltip bound to this layer.\n \tgetTooltip: function () {\n \t\treturn this._tooltip;\n \t},\n\n \t_openTooltip: function (e) {\n \t\tvar layer = e.layer || e.target;\n\n \t\tif (!this._tooltip || !this._map) {\n \t\t\treturn;\n \t\t}\n \t\tthis.openTooltip(layer, this._tooltip.options.sticky ? e.latlng : undefined);\n \t},\n\n \t_moveTooltip: function (e) {\n \t\tvar latlng = e.latlng, containerPoint, layerPoint;\n \t\tif (this._tooltip.options.sticky && e.originalEvent) {\n \t\t\tcontainerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);\n \t\t\tlayerPoint = this._map.containerPointToLayerPoint(containerPoint);\n \t\t\tlatlng = this._map.layerPointToLatLng(layerPoint);\n \t\t}\n \t\tthis._tooltip.setLatLng(latlng);\n \t}\n });\n\n /*\n * @class DivIcon\n * @aka L.DivIcon\n * @inherits Icon\n *\n * Represents a lightweight icon for markers that uses a simple `<div>`\n * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.\n *\n * @example\n * ```js\n * var myIcon = L.divIcon({className: 'my-div-icon'});\n * // you can set .my-div-icon styles in CSS\n *\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\n * ```\n *\n * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.\n */\n\n var DivIcon = Icon.extend({\n \toptions: {\n \t\t// @section\n \t\t// @aka DivIcon options\n \t\ticonSize: [12, 12], // also can be set through CSS\n\n \t\t// iconAnchor: (Point),\n \t\t// popupAnchor: (Point),\n\n \t\t// @option html: String|HTMLElement = ''\n \t\t// Custom HTML code to put inside the div element, empty by default. Alternatively,\n \t\t// an instance of `HTMLElement`.\n \t\thtml: false,\n\n \t\t// @option bgPos: Point = [0, 0]\n \t\t// Optional relative position of the background, in pixels\n \t\tbgPos: null,\n\n \t\tclassName: 'leaflet-div-icon'\n \t},\n\n \tcreateIcon: function (oldIcon) {\n \t\tvar div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),\n \t\t options = this.options;\n\n \t\tif (options.html instanceof Element) {\n \t\t\tempty(div);\n \t\t\tdiv.appendChild(options.html);\n \t\t} else {\n \t\t\tdiv.innerHTML = options.html !== false ? options.html : '';\n \t\t}\n\n \t\tif (options.bgPos) {\n \t\t\tvar bgPos = toPoint(options.bgPos);\n \t\t\tdiv.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';\n \t\t}\n \t\tthis._setIconStyles(div, 'icon');\n\n \t\treturn div;\n \t},\n\n \tcreateShadow: function () {\n \t\treturn null;\n \t}\n });\n\n // @factory L.divIcon(options: DivIcon options)\n // Creates a `DivIcon` instance with the given options.\n function divIcon(options) {\n \treturn new DivIcon(options);\n }\n\n Icon.Default = IconDefault;\n\n /*\n * @class GridLayer\n * @inherits Layer\n * @aka L.GridLayer\n *\n * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.\n * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.\n *\n *\n * @section Synchronous usage\n * @example\n *\n * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords){\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // get a canvas context and draw something on it using coords.x, coords.y and coords.z\n * var ctx = tile.getContext('2d');\n *\n * // return the tile so it can be rendered on screen\n * return tile;\n * }\n * });\n * ```\n *\n * @section Asynchronous usage\n * @example\n *\n * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords, done){\n * var error;\n *\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // draw something asynchronously and pass the tile to the done() callback\n * setTimeout(function() {\n * done(error, tile);\n * }, 1000);\n *\n * return tile;\n * }\n * });\n * ```\n *\n * @section\n */\n\n\n var GridLayer = Layer.extend({\n\n \t// @section\n \t// @aka GridLayer options\n \toptions: {\n \t\t// @option tileSize: Number|Point = 256\n \t\t// Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.\n \t\ttileSize: 256,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Opacity of the tiles. Can be used in the `createTile()` function.\n \t\topacity: 1,\n\n \t\t// @option updateWhenIdle: Boolean = (depends)\n \t\t// Load new tiles only when panning ends.\n \t\t// `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.\n \t\t// `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the\n \t\t// [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.\n \t\tupdateWhenIdle: mobile,\n\n \t\t// @option updateWhenZooming: Boolean = true\n \t\t// By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.\n \t\tupdateWhenZooming: true,\n\n \t\t// @option updateInterval: Number = 200\n \t\t// Tiles will not update more than once every `updateInterval` milliseconds when panning.\n \t\tupdateInterval: 200,\n\n \t\t// @option zIndex: Number = 1\n \t\t// The explicit zIndex of the tile layer.\n \t\tzIndex: 1,\n\n \t\t// @option bounds: LatLngBounds = undefined\n \t\t// If set, tiles will only be loaded inside the set `LatLngBounds`.\n \t\tbounds: null,\n\n \t\t// @option minZoom: Number = 0\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\n \t\tminZoom: 0,\n\n \t\t// @option maxZoom: Number = undefined\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\n \t\tmaxZoom: undefined,\n\n \t\t// @option maxNativeZoom: Number = undefined\n \t\t// Maximum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels higher than `maxNativeZoom` will be loaded\n \t\t// from `maxNativeZoom` level and auto-scaled.\n \t\tmaxNativeZoom: undefined,\n\n \t\t// @option minNativeZoom: Number = undefined\n \t\t// Minimum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels lower than `minNativeZoom` will be loaded\n \t\t// from `minNativeZoom` level and auto-scaled.\n \t\tminNativeZoom: undefined,\n\n \t\t// @option noWrap: Boolean = false\n \t\t// Whether the layer is wrapped around the antimeridian. If `true`, the\n \t\t// GridLayer will only be displayed once at low zoom levels. Has no\n \t\t// effect when the [map CRS](#map-crs) doesn't wrap around. Can be used\n \t\t// in combination with [`bounds`](#gridlayer-bounds) to prevent requesting\n \t\t// tiles outside the CRS limits.\n \t\tnoWrap: false,\n\n \t\t// @option pane: String = 'tilePane'\n \t\t// `Map pane` where the grid layer will be added.\n \t\tpane: 'tilePane',\n\n \t\t// @option className: String = ''\n \t\t// A custom class name to assign to the tile layer. Empty by default.\n \t\tclassName: '',\n\n \t\t// @option keepBuffer: Number = 2\n \t\t// When panning the map, keep this many rows and columns of tiles before unloading them.\n \t\tkeepBuffer: 2\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t},\n\n \tonAdd: function () {\n \t\tthis._initContainer();\n\n \t\tthis._levels = {};\n \t\tthis._tiles = {};\n\n \t\tthis._resetView();\n \t\tthis._update();\n \t},\n\n \tbeforeAdd: function (map) {\n \t\tmap._addZoomLimit(this);\n \t},\n\n \tonRemove: function (map) {\n \t\tthis._removeAllTiles();\n \t\tremove(this._container);\n \t\tmap._removeZoomLimit(this);\n \t\tthis._container = null;\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t// @method bringToFront: this\n \t// Brings the tile layer to the top of all tile layers.\n \tbringToFront: function () {\n \t\tif (this._map) {\n \t\t\ttoFront(this._container);\n \t\t\tthis._setAutoZIndex(Math.max);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack: this\n \t// Brings the tile layer to the bottom of all tile layers.\n \tbringToBack: function () {\n \t\tif (this._map) {\n \t\t\ttoBack(this._container);\n \t\t\tthis._setAutoZIndex(Math.min);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getContainer: HTMLElement\n \t// Returns the HTML element that contains the tiles for this layer.\n \tgetContainer: function () {\n \t\treturn this._container;\n \t},\n\n \t// @method setOpacity(opacity: Number): this\n \t// Changes the [opacity](#gridlayer-opacity) of the grid layer.\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n \t\tthis._updateOpacity();\n \t\treturn this;\n \t},\n\n \t// @method setZIndex(zIndex: Number): this\n \t// Changes the [zIndex](#gridlayer-zindex) of the grid layer.\n \tsetZIndex: function (zIndex) {\n \t\tthis.options.zIndex = zIndex;\n \t\tthis._updateZIndex();\n\n \t\treturn this;\n \t},\n\n \t// @method isLoading: Boolean\n \t// Returns `true` if any tile in the grid layer has not finished loading.\n \tisLoading: function () {\n \t\treturn this._loading;\n \t},\n\n \t// @method redraw: this\n \t// Causes the layer to clear all the tiles and request them again.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._removeAllTiles();\n \t\t\tthis._update();\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewprereset: this._invalidateAll,\n \t\t\tviewreset: this._resetView,\n \t\t\tzoom: this._resetView,\n \t\t\tmoveend: this._onMoveEnd\n \t\t};\n\n \t\tif (!this.options.updateWhenIdle) {\n \t\t\t// update tiles on move, but not more often than once per given interval\n \t\t\tif (!this._onMove) {\n \t\t\t\tthis._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);\n \t\t\t}\n\n \t\t\tevents.move = this._onMove;\n \t\t}\n\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._animateZoom;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t// @section Extension methods\n \t// Layers extending `GridLayer` shall reimplement the following method.\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\n \t// Called only internally, must be overridden by classes extending `GridLayer`.\n \t// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback\n \t// is specified, it must be called when the tile has finished loading and drawing.\n \tcreateTile: function () {\n \t\treturn document.createElement('div');\n \t},\n\n \t// @section\n \t// @method getTileSize: Point\n \t// Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.\n \tgetTileSize: function () {\n \t\tvar s = this.options.tileSize;\n \t\treturn s instanceof Point ? s : new Point(s, s);\n \t},\n\n \t_updateZIndex: function () {\n \t\tif (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {\n \t\t\tthis._container.style.zIndex = this.options.zIndex;\n \t\t}\n \t},\n\n \t_setAutoZIndex: function (compare) {\n \t\t// go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)\n\n \t\tvar layers = this.getPane().children,\n \t\t edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min\n\n \t\tfor (var i = 0, len = layers.length, zIndex; i < len; i++) {\n\n \t\t\tzIndex = layers[i].style.zIndex;\n\n \t\t\tif (layers[i] !== this._container && zIndex) {\n \t\t\t\tedgeZIndex = compare(edgeZIndex, +zIndex);\n \t\t\t}\n \t\t}\n\n \t\tif (isFinite(edgeZIndex)) {\n \t\t\tthis.options.zIndex = edgeZIndex + compare(-1, 1);\n \t\t\tthis._updateZIndex();\n \t\t}\n \t},\n\n \t_updateOpacity: function () {\n \t\tif (!this._map) { return; }\n\n \t\t// IE doesn't inherit filter opacity properly, so we're forced to set it on tiles\n \t\tif (ielt9) { return; }\n\n \t\tsetOpacity(this._container, this.options.opacity);\n\n \t\tvar now = +new Date(),\n \t\t nextFrame = false,\n \t\t willPrune = false;\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar tile = this._tiles[key];\n \t\t\tif (!tile.current || !tile.loaded) { continue; }\n\n \t\t\tvar fade = Math.min(1, (now - tile.loaded) / 200);\n\n \t\t\tsetOpacity(tile.el, fade);\n \t\t\tif (fade < 1) {\n \t\t\t\tnextFrame = true;\n \t\t\t} else {\n \t\t\t\tif (tile.active) {\n \t\t\t\t\twillPrune = true;\n \t\t\t\t} else {\n \t\t\t\t\tthis._onOpaqueTile(tile);\n \t\t\t\t}\n \t\t\t\ttile.active = true;\n \t\t\t}\n \t\t}\n\n \t\tif (willPrune && !this._noPrune) { this._pruneTiles(); }\n\n \t\tif (nextFrame) {\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t}\n \t},\n\n \t_onOpaqueTile: falseFn,\n\n \t_initContainer: function () {\n \t\tif (this._container) { return; }\n\n \t\tthis._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));\n \t\tthis._updateZIndex();\n\n \t\tif (this.options.opacity < 1) {\n \t\t\tthis._updateOpacity();\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t},\n\n \t_updateLevels: function () {\n\n \t\tvar zoom = this._tileZoom,\n \t\t maxZoom = this.options.maxZoom;\n\n \t\tif (zoom === undefined) { return undefined; }\n\n \t\tfor (var z in this._levels) {\n \t\t\tz = Number(z);\n \t\t\tif (this._levels[z].el.children.length || z === zoom) {\n \t\t\t\tthis._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);\n \t\t\t\tthis._onUpdateLevel(z);\n \t\t\t} else {\n \t\t\t\tremove(this._levels[z].el);\n \t\t\t\tthis._removeTilesAtZoom(z);\n \t\t\t\tthis._onRemoveLevel(z);\n \t\t\t\tdelete this._levels[z];\n \t\t\t}\n \t\t}\n\n \t\tvar level = this._levels[zoom],\n \t\t map = this._map;\n\n \t\tif (!level) {\n \t\t\tlevel = this._levels[zoom] = {};\n\n \t\t\tlevel.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);\n \t\t\tlevel.el.style.zIndex = maxZoom;\n\n \t\t\tlevel.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();\n \t\t\tlevel.zoom = zoom;\n\n \t\t\tthis._setZoomTransform(level, map.getCenter(), map.getZoom());\n\n \t\t\t// force the browser to consider the newly added element for transition\n \t\t\tfalseFn(level.el.offsetWidth);\n\n \t\t\tthis._onCreateLevel(level);\n \t\t}\n\n \t\tthis._level = level;\n\n \t\treturn level;\n \t},\n\n \t_onUpdateLevel: falseFn,\n\n \t_onRemoveLevel: falseFn,\n\n \t_onCreateLevel: falseFn,\n\n \t_pruneTiles: function () {\n \t\tif (!this._map) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar key, tile;\n\n \t\tvar zoom = this._map.getZoom();\n \t\tif (zoom > this.options.maxZoom ||\n \t\t\tzoom < this.options.minZoom) {\n \t\t\tthis._removeAllTiles();\n \t\t\treturn;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\ttile.retain = tile.current;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\tif (tile.current && !tile.active) {\n \t\t\t\tvar coords = tile.coords;\n \t\t\t\tif (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {\n \t\t\t\t\tthis._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\tif (!this._tiles[key].retain) {\n \t\t\t\tthis._removeTile(key);\n \t\t\t}\n \t\t}\n \t},\n\n \t_removeTilesAtZoom: function (zoom) {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (this._tiles[key].coords.z !== zoom) {\n \t\t\t\tcontinue;\n \t\t\t}\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_removeAllTiles: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_invalidateAll: function () {\n \t\tfor (var z in this._levels) {\n \t\t\tremove(this._levels[z].el);\n \t\t\tthis._onRemoveLevel(Number(z));\n \t\t\tdelete this._levels[z];\n \t\t}\n \t\tthis._removeAllTiles();\n\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t_retainParent: function (x, y, z, minZoom) {\n \t\tvar x2 = Math.floor(x / 2),\n \t\t y2 = Math.floor(y / 2),\n \t\t z2 = z - 1,\n \t\t coords2 = new Point(+x2, +y2);\n \t\tcoords2.z = +z2;\n\n \t\tvar key = this._tileCoordsToKey(coords2),\n \t\t tile = this._tiles[key];\n\n \t\tif (tile && tile.active) {\n \t\t\ttile.retain = true;\n \t\t\treturn true;\n\n \t\t} else if (tile && tile.loaded) {\n \t\t\ttile.retain = true;\n \t\t}\n\n \t\tif (z2 > minZoom) {\n \t\t\treturn this._retainParent(x2, y2, z2, minZoom);\n \t\t}\n\n \t\treturn false;\n \t},\n\n \t_retainChildren: function (x, y, z, maxZoom) {\n\n \t\tfor (var i = 2 * x; i < 2 * x + 2; i++) {\n \t\t\tfor (var j = 2 * y; j < 2 * y + 2; j++) {\n\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = z + 1;\n\n \t\t\t\tvar key = this._tileCoordsToKey(coords),\n \t\t\t\t tile = this._tiles[key];\n\n \t\t\t\tif (tile && tile.active) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t\tcontinue;\n\n \t\t\t\t} else if (tile && tile.loaded) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t}\n\n \t\t\t\tif (z + 1 < maxZoom) {\n \t\t\t\t\tthis._retainChildren(i, j, z + 1, maxZoom);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t_resetView: function (e) {\n \t\tvar animating = e && (e.pinch || e.flyTo);\n \t\tthis._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);\n \t},\n\n \t_animateZoom: function (e) {\n \t\tthis._setView(e.center, e.zoom, true, e.noUpdate);\n \t},\n\n \t_clampZoom: function (zoom) {\n \t\tvar options = this.options;\n\n \t\tif (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {\n \t\t\treturn options.minNativeZoom;\n \t\t}\n\n \t\tif (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {\n \t\t\treturn options.maxNativeZoom;\n \t\t}\n\n \t\treturn zoom;\n \t},\n\n \t_setView: function (center, zoom, noPrune, noUpdate) {\n \t\tvar tileZoom = Math.round(zoom);\n \t\tif ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||\n \t\t (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {\n \t\t\ttileZoom = undefined;\n \t\t} else {\n \t\t\ttileZoom = this._clampZoom(tileZoom);\n \t\t}\n\n \t\tvar tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);\n\n \t\tif (!noUpdate || tileZoomChanged) {\n\n \t\t\tthis._tileZoom = tileZoom;\n\n \t\t\tif (this._abortLoading) {\n \t\t\t\tthis._abortLoading();\n \t\t\t}\n\n \t\t\tthis._updateLevels();\n \t\t\tthis._resetGrid();\n\n \t\t\tif (tileZoom !== undefined) {\n \t\t\t\tthis._update(center);\n \t\t\t}\n\n \t\t\tif (!noPrune) {\n \t\t\t\tthis._pruneTiles();\n \t\t\t}\n\n \t\t\t// Flag to prevent _updateOpacity from pruning tiles during\n \t\t\t// a zoom anim or a pinch gesture\n \t\t\tthis._noPrune = !!noPrune;\n \t\t}\n\n \t\tthis._setZoomTransforms(center, zoom);\n \t},\n\n \t_setZoomTransforms: function (center, zoom) {\n \t\tfor (var i in this._levels) {\n \t\t\tthis._setZoomTransform(this._levels[i], center, zoom);\n \t\t}\n \t},\n\n \t_setZoomTransform: function (level, center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, level.zoom),\n \t\t translate = level.origin.multiplyBy(scale)\n \t\t .subtract(this._map._getNewPixelOrigin(center, zoom)).round();\n\n \t\tif (any3d) {\n \t\t\tsetTransform(level.el, translate, scale);\n \t\t} else {\n \t\t\tsetPosition(level.el, translate);\n \t\t}\n \t},\n\n \t_resetGrid: function () {\n \t\tvar map = this._map,\n \t\t crs = map.options.crs,\n \t\t tileSize = this._tileSize = this.getTileSize(),\n \t\t tileZoom = this._tileZoom;\n\n \t\tvar bounds = this._map.getPixelWorldBounds(this._tileZoom);\n \t\tif (bounds) {\n \t\t\tthis._globalTileRange = this._pxBoundsToTileRange(bounds);\n \t\t}\n\n \t\tthis._wrapX = crs.wrapLng && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),\n \t\t\tMath.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)\n \t\t];\n \t\tthis._wrapY = crs.wrapLat && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),\n \t\t\tMath.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)\n \t\t];\n \t},\n\n \t_onMoveEnd: function () {\n \t\tif (!this._map || this._map._animatingZoom) { return; }\n\n \t\tthis._update();\n \t},\n\n \t_getTiledPixelBounds: function (center) {\n \t\tvar map = this._map,\n \t\t mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),\n \t\t scale = map.getZoomScale(mapZoom, this._tileZoom),\n \t\t pixelCenter = map.project(center, this._tileZoom).floor(),\n \t\t halfSize = map.getSize().divideBy(scale * 2);\n\n \t\treturn new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));\n \t},\n\n \t// Private method to load tiles in the grid's active zoom level according to map bounds\n \t_update: function (center) {\n \t\tvar map = this._map;\n \t\tif (!map) { return; }\n \t\tvar zoom = this._clampZoom(map.getZoom());\n\n \t\tif (center === undefined) { center = map.getCenter(); }\n \t\tif (this._tileZoom === undefined) { return; }\t// if out of minzoom/maxzoom\n\n \t\tvar pixelBounds = this._getTiledPixelBounds(center),\n \t\t tileRange = this._pxBoundsToTileRange(pixelBounds),\n \t\t tileCenter = tileRange.getCenter(),\n \t\t queue = [],\n \t\t margin = this.options.keepBuffer,\n \t\t noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),\n \t\t tileRange.getTopRight().add([margin, -margin]));\n\n \t\t// Sanity check: panic if the tile range contains Infinity somewhere.\n \t\tif (!(isFinite(tileRange.min.x) &&\n \t\t isFinite(tileRange.min.y) &&\n \t\t isFinite(tileRange.max.x) &&\n \t\t isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar c = this._tiles[key].coords;\n \t\t\tif (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {\n \t\t\t\tthis._tiles[key].current = false;\n \t\t\t}\n \t\t}\n\n \t\t// _update just loads more tiles. If the tile zoom level differs too much\n \t\t// from the map's, let _setView reset levels and prune old tiles.\n \t\tif (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }\n\n \t\t// create a queue of coordinates to load tiles from\n \t\tfor (var j = tileRange.min.y; j <= tileRange.max.y; j++) {\n \t\t\tfor (var i = tileRange.min.x; i <= tileRange.max.x; i++) {\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = this._tileZoom;\n\n \t\t\t\tif (!this._isValidTile(coords)) { continue; }\n\n \t\t\t\tvar tile = this._tiles[this._tileCoordsToKey(coords)];\n \t\t\t\tif (tile) {\n \t\t\t\t\ttile.current = true;\n \t\t\t\t} else {\n \t\t\t\t\tqueue.push(coords);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// sort tile queue to load tiles in order of their distance to center\n \t\tqueue.sort(function (a, b) {\n \t\t\treturn a.distanceTo(tileCenter) - b.distanceTo(tileCenter);\n \t\t});\n\n \t\tif (queue.length !== 0) {\n \t\t\t// if it's the first batch of tiles to load\n \t\t\tif (!this._loading) {\n \t\t\t\tthis._loading = true;\n \t\t\t\t// @event loading: Event\n \t\t\t\t// Fired when the grid layer starts loading tiles.\n \t\t\t\tthis.fire('loading');\n \t\t\t}\n\n \t\t\t// create DOM fragment to append tiles in one batch\n \t\t\tvar fragment = document.createDocumentFragment();\n\n \t\t\tfor (i = 0; i < queue.length; i++) {\n \t\t\t\tthis._addTile(queue[i], fragment);\n \t\t\t}\n\n \t\t\tthis._level.el.appendChild(fragment);\n \t\t}\n \t},\n\n \t_isValidTile: function (coords) {\n \t\tvar crs = this._map.options.crs;\n\n \t\tif (!crs.infinite) {\n \t\t\t// don't load tile if it's out of bounds and not wrapped\n \t\t\tvar bounds = this._globalTileRange;\n \t\t\tif ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||\n \t\t\t (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }\n \t\t}\n\n \t\tif (!this.options.bounds) { return true; }\n\n \t\t// don't load tile if it doesn't intersect the bounds in options\n \t\tvar tileBounds = this._tileCoordsToBounds(coords);\n \t\treturn toLatLngBounds(this.options.bounds).overlaps(tileBounds);\n \t},\n\n \t_keyToBounds: function (key) {\n \t\treturn this._tileCoordsToBounds(this._keyToTileCoords(key));\n \t},\n\n \t_tileCoordsToNwSe: function (coords) {\n \t\tvar map = this._map,\n \t\t tileSize = this.getTileSize(),\n \t\t nwPoint = coords.scaleBy(tileSize),\n \t\t sePoint = nwPoint.add(tileSize),\n \t\t nw = map.unproject(nwPoint, coords.z),\n \t\t se = map.unproject(sePoint, coords.z);\n \t\treturn [nw, se];\n \t},\n\n \t// converts tile coordinates to its geographical bounds\n \t_tileCoordsToBounds: function (coords) {\n \t\tvar bp = this._tileCoordsToNwSe(coords),\n \t\t bounds = new LatLngBounds(bp[0], bp[1]);\n\n \t\tif (!this.options.noWrap) {\n \t\t\tbounds = this._map.wrapLatLngBounds(bounds);\n \t\t}\n \t\treturn bounds;\n \t},\n \t// converts tile coordinates to key for the tile cache\n \t_tileCoordsToKey: function (coords) {\n \t\treturn coords.x + ':' + coords.y + ':' + coords.z;\n \t},\n\n \t// converts tile cache key to coordinates\n \t_keyToTileCoords: function (key) {\n \t\tvar k = key.split(':'),\n \t\t coords = new Point(+k[0], +k[1]);\n \t\tcoords.z = +k[2];\n \t\treturn coords;\n \t},\n\n \t_removeTile: function (key) {\n \t\tvar tile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\tremove(tile.el);\n\n \t\tdelete this._tiles[key];\n\n \t\t// @event tileunload: TileEvent\n \t\t// Fired when a tile is removed (e.g. when a tile goes off the screen).\n \t\tthis.fire('tileunload', {\n \t\t\ttile: tile.el,\n \t\t\tcoords: this._keyToTileCoords(key)\n \t\t});\n \t},\n\n \t_initTile: function (tile) {\n \t\taddClass(tile, 'leaflet-tile');\n\n \t\tvar tileSize = this.getTileSize();\n \t\ttile.style.width = tileSize.x + 'px';\n \t\ttile.style.height = tileSize.y + 'px';\n\n \t\ttile.onselectstart = falseFn;\n \t\ttile.onmousemove = falseFn;\n\n \t\t// update opacity on tiles in IE7-8 because of filter inheritance problems\n \t\tif (ielt9 && this.options.opacity < 1) {\n \t\t\tsetOpacity(tile, this.options.opacity);\n \t\t}\n\n \t\t// without this hack, tiles disappear after zoom on Chrome for Android\n \t\t// https://github.com/Leaflet/Leaflet/issues/2078\n \t\tif (android && !android23) {\n \t\t\ttile.style.WebkitBackfaceVisibility = 'hidden';\n \t\t}\n \t},\n\n \t_addTile: function (coords, container) {\n \t\tvar tilePos = this._getTilePos(coords),\n \t\t key = this._tileCoordsToKey(coords);\n\n \t\tvar tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));\n\n \t\tthis._initTile(tile);\n\n \t\t// if createTile is defined with a second argument (\"done\" callback),\n \t\t// we know that tile is async and will be ready later; otherwise\n \t\tif (this.createTile.length < 2) {\n \t\t\t// mark tile as ready, but delay one frame for opacity animation to happen\n \t\t\trequestAnimFrame(bind(this._tileReady, this, coords, null, tile));\n \t\t}\n\n \t\tsetPosition(tile, tilePos);\n\n \t\t// save tile in cache\n \t\tthis._tiles[key] = {\n \t\t\tel: tile,\n \t\t\tcoords: coords,\n \t\t\tcurrent: true\n \t\t};\n\n \t\tcontainer.appendChild(tile);\n \t\t// @event tileloadstart: TileEvent\n \t\t// Fired when a tile is requested and starts loading.\n \t\tthis.fire('tileloadstart', {\n \t\t\ttile: tile,\n \t\t\tcoords: coords\n \t\t});\n \t},\n\n \t_tileReady: function (coords, err, tile) {\n \t\tif (err) {\n \t\t\t// @event tileerror: TileErrorEvent\n \t\t\t// Fired when there is an error loading a tile.\n \t\t\tthis.fire('tileerror', {\n \t\t\t\terror: err,\n \t\t\t\ttile: tile,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tvar key = this._tileCoordsToKey(coords);\n\n \t\ttile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\ttile.loaded = +new Date();\n \t\tif (this._map._fadeAnimated) {\n \t\t\tsetOpacity(tile.el, 0);\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t} else {\n \t\t\ttile.active = true;\n \t\t\tthis._pruneTiles();\n \t\t}\n\n \t\tif (!err) {\n \t\t\taddClass(tile.el, 'leaflet-tile-loaded');\n\n \t\t\t// @event tileload: TileEvent\n \t\t\t// Fired when a tile loads.\n \t\t\tthis.fire('tileload', {\n \t\t\t\ttile: tile.el,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tif (this._noTilesToLoad()) {\n \t\t\tthis._loading = false;\n \t\t\t// @event load: Event\n \t\t\t// Fired when the grid layer loaded all visible tiles.\n \t\t\tthis.fire('load');\n\n \t\t\tif (ielt9 || !this._map._fadeAnimated) {\n \t\t\t\trequestAnimFrame(this._pruneTiles, this);\n \t\t\t} else {\n \t\t\t\t// Wait a bit more than 0.2 secs (the duration of the tile fade-in)\n \t\t\t\t// to trigger a pruning.\n \t\t\t\tsetTimeout(bind(this._pruneTiles, this), 250);\n \t\t\t}\n \t\t}\n \t},\n\n \t_getTilePos: function (coords) {\n \t\treturn coords.scaleBy(this.getTileSize()).subtract(this._level.origin);\n \t},\n\n \t_wrapCoords: function (coords) {\n \t\tvar newCoords = new Point(\n \t\t\tthis._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,\n \t\t\tthis._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);\n \t\tnewCoords.z = coords.z;\n \t\treturn newCoords;\n \t},\n\n \t_pxBoundsToTileRange: function (bounds) {\n \t\tvar tileSize = this.getTileSize();\n \t\treturn new Bounds(\n \t\t\tbounds.min.unscaleBy(tileSize).floor(),\n \t\t\tbounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));\n \t},\n\n \t_noTilesToLoad: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (!this._tiles[key].loaded) { return false; }\n \t\t}\n \t\treturn true;\n \t}\n });\n\n // @factory L.gridLayer(options?: GridLayer options)\n // Creates a new instance of GridLayer with the supplied options.\n function gridLayer(options) {\n \treturn new GridLayer(options);\n }\n\n /*\r\n * @class TileLayer\r\n * @inherits GridLayer\r\n * @aka L.TileLayer\r\n * Used to load and display tile layers on the map. Note that most tile servers require attribution, which you can set under `Layer`. Extends `GridLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar', attribution: 'Map data © <a href=\"https://www.openstreetmap.org/\">OpenStreetMap</a> contributors, <a href=\"https://creativecommons.org/licenses/by-sa/2.0/\">CC-BY-SA</a>'}).addTo(map);\r\n * ```\r\n *\r\n * @section URL template\r\n * @example\r\n *\r\n * A string of the following form:\r\n *\r\n * ```\r\n * 'http://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'\r\n * ```\r\n *\r\n * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` — zoom level, `{x}` and `{y}` — tile coordinates. `{r}` can be used to add \"@2x\" to the URL to load retina tiles.\r\n *\r\n * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:\r\n *\r\n * ```\r\n * L.tileLayer('http://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});\r\n * ```\r\n */\r\n\r\n\r\n var TileLayer = GridLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer options\r\n \toptions: {\r\n \t\t// @option minZoom: Number = 0\r\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\r\n \t\tminZoom: 0,\r\n\r\n \t\t// @option maxZoom: Number = 18\r\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\r\n \t\tmaxZoom: 18,\r\n\r\n \t\t// @option subdomains: String|String[] = 'abc'\r\n \t\t// Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.\r\n \t\tsubdomains: 'abc',\r\n\r\n \t\t// @option errorTileUrl: String = ''\r\n \t\t// URL to the tile image to show in place of the tile that failed to load.\r\n \t\terrorTileUrl: '',\r\n\r\n \t\t// @option zoomOffset: Number = 0\r\n \t\t// The zoom number used in tile URLs will be offset with this value.\r\n \t\tzoomOffset: 0,\r\n\r\n \t\t// @option tms: Boolean = false\r\n \t\t// If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).\r\n \t\ttms: false,\r\n\r\n \t\t// @option zoomReverse: Boolean = false\r\n \t\t// If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)\r\n \t\tzoomReverse: false,\r\n\r\n \t\t// @option detectRetina: Boolean = false\r\n \t\t// If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.\r\n \t\tdetectRetina: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// detecting retina displays, adjusting tileSize and zoom levels\r\n \t\tif (options.detectRetina && retina && options.maxZoom > 0) {\r\n\r\n \t\t\toptions.tileSize = Math.floor(options.tileSize / 2);\r\n\r\n \t\t\tif (!options.zoomReverse) {\r\n \t\t\t\toptions.zoomOffset++;\r\n \t\t\t\toptions.maxZoom--;\r\n \t\t\t} else {\r\n \t\t\t\toptions.zoomOffset--;\r\n \t\t\t\toptions.minZoom++;\r\n \t\t\t}\r\n\r\n \t\t\toptions.minZoom = Math.max(0, options.minZoom);\r\n \t\t}\r\n\r\n \t\tif (typeof options.subdomains === 'string') {\r\n \t\t\toptions.subdomains = options.subdomains.split('');\r\n \t\t}\r\n\r\n \t\t// for https://github.com/Leaflet/Leaflet/issues/137\r\n \t\tif (!android) {\r\n \t\t\tthis.on('tileunload', this._onTileRemove);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setUrl(url: String, noRedraw?: Boolean): this\r\n \t// Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).\r\n \t// If the URL does not change, the layer will not be redrawn unless\r\n \t// the noRedraw parameter is set to false.\r\n \tsetUrl: function (url, noRedraw) {\r\n \t\tif (this._url === url && noRedraw === undefined) {\r\n \t\t\tnoRedraw = true;\r\n \t\t}\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\r\n \t// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)\r\n \t// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`\r\n \t// callback is called when the tile has been loaded.\r\n \tcreateTile: function (coords, done) {\r\n \t\tvar tile = document.createElement('img');\r\n\r\n \t\ton(tile, 'load', bind(this._tileOnLoad, this, done, tile));\r\n \t\ton(tile, 'error', bind(this._tileOnError, this, done, tile));\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\ttile.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\t/*\r\n \t\t Alt tag is set to empty string to keep screen readers from reading URL and for compliance reasons\r\n \t\t http://www.w3.org/TR/WCAG20-TECHS/H67\r\n \t\t*/\r\n \t\ttile.alt = '';\r\n\r\n \t\t/*\r\n \t\t Set role=\"presentation\" to force screen readers to ignore this\r\n \t\t https://www.w3.org/TR/wai-aria/roles#textalternativecomputation\r\n \t\t*/\r\n \t\ttile.setAttribute('role', 'presentation');\r\n\r\n \t\ttile.src = this.getTileUrl(coords);\r\n\r\n \t\treturn tile;\r\n \t},\r\n\r\n \t// @section Extension methods\r\n \t// @uninheritable\r\n \t// Layers extending `TileLayer` might reimplement the following method.\r\n \t// @method getTileUrl(coords: Object): String\r\n \t// Called only internally, returns the URL for a tile given its coordinates.\r\n \t// Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.\r\n \tgetTileUrl: function (coords) {\r\n \t\tvar data = {\r\n \t\t\tr: retina ? '@2x' : '',\r\n \t\t\ts: this._getSubdomain(coords),\r\n \t\t\tx: coords.x,\r\n \t\t\ty: coords.y,\r\n \t\t\tz: this._getZoomForUrl()\r\n \t\t};\r\n \t\tif (this._map && !this._map.options.crs.infinite) {\r\n \t\t\tvar invertedY = this._globalTileRange.max.y - coords.y;\r\n \t\t\tif (this.options.tms) {\r\n \t\t\t\tdata['y'] = invertedY;\r\n \t\t\t}\r\n \t\t\tdata['-y'] = invertedY;\r\n \t\t}\r\n\r\n \t\treturn template(this._url, extend(data, this.options));\r\n \t},\r\n\r\n \t_tileOnLoad: function (done, tile) {\r\n \t\t// For https://github.com/Leaflet/Leaflet/issues/3332\r\n \t\tif (ielt9) {\r\n \t\t\tsetTimeout(bind(done, this, null, tile), 0);\r\n \t\t} else {\r\n \t\t\tdone(null, tile);\r\n \t\t}\r\n \t},\r\n\r\n \t_tileOnError: function (done, tile, e) {\r\n \t\tvar errorUrl = this.options.errorTileUrl;\r\n \t\tif (errorUrl && tile.getAttribute('src') !== errorUrl) {\r\n \t\t\ttile.src = errorUrl;\r\n \t\t}\r\n \t\tdone(e, tile);\r\n \t},\r\n\r\n \t_onTileRemove: function (e) {\r\n \t\te.tile.onload = null;\r\n \t},\r\n\r\n \t_getZoomForUrl: function () {\r\n \t\tvar zoom = this._tileZoom,\r\n \t\tmaxZoom = this.options.maxZoom,\r\n \t\tzoomReverse = this.options.zoomReverse,\r\n \t\tzoomOffset = this.options.zoomOffset;\r\n\r\n \t\tif (zoomReverse) {\r\n \t\t\tzoom = maxZoom - zoom;\r\n \t\t}\r\n\r\n \t\treturn zoom + zoomOffset;\r\n \t},\r\n\r\n \t_getSubdomain: function (tilePoint) {\r\n \t\tvar index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;\r\n \t\treturn this.options.subdomains[index];\r\n \t},\r\n\r\n \t// stops loading all tiles in the background layer\r\n \t_abortLoading: function () {\r\n \t\tvar i, tile;\r\n \t\tfor (i in this._tiles) {\r\n \t\t\tif (this._tiles[i].coords.z !== this._tileZoom) {\r\n \t\t\t\ttile = this._tiles[i].el;\r\n\r\n \t\t\t\ttile.onload = falseFn;\r\n \t\t\t\ttile.onerror = falseFn;\r\n\r\n \t\t\t\tif (!tile.complete) {\r\n \t\t\t\t\ttile.src = emptyImageUrl;\r\n \t\t\t\t\tremove(tile);\r\n \t\t\t\t\tdelete this._tiles[i];\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_removeTile: function (key) {\r\n \t\tvar tile = this._tiles[key];\r\n \t\tif (!tile) { return; }\r\n\r\n \t\t// Cancels any pending http requests associated with the tile\r\n \t\t// unless we're on Android's stock browser,\r\n \t\t// see https://github.com/Leaflet/Leaflet/issues/137\r\n \t\tif (!androidStock) {\r\n \t\t\ttile.el.setAttribute('src', emptyImageUrl);\r\n \t\t}\r\n\r\n \t\treturn GridLayer.prototype._removeTile.call(this, key);\r\n \t},\r\n\r\n \t_tileReady: function (coords, err, tile) {\r\n \t\tif (!this._map || (tile && tile.getAttribute('src') === emptyImageUrl)) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\treturn GridLayer.prototype._tileReady.call(this, coords, err, tile);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)\r\n // Instantiates a tile layer object given a `URL template` and optionally an options object.\r\n\r\n function tileLayer(url, options) {\r\n \treturn new TileLayer(url, options);\r\n }\n\n /*\r\n * @class TileLayer.WMS\r\n * @inherits TileLayer\r\n * @aka L.TileLayer.WMS\r\n * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var nexrad = L.tileLayer.wms(\"http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi\", {\r\n * \tlayers: 'nexrad-n0r-900913',\r\n * \tformat: 'image/png',\r\n * \ttransparent: true,\r\n * \tattribution: \"Weather data © 2012 IEM Nexrad\"\r\n * });\r\n * ```\r\n */\r\n\r\n var TileLayerWMS = TileLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer.WMS options\r\n \t// If any custom options not documented here are used, they will be sent to the\r\n \t// WMS server as extra parameters in each request URL. This can be useful for\r\n \t// [non-standard vendor WMS parameters](http://docs.geoserver.org/stable/en/user/services/wms/vendor.html).\r\n \tdefaultWmsParams: {\r\n \t\tservice: 'WMS',\r\n \t\trequest: 'GetMap',\r\n\r\n \t\t// @option layers: String = ''\r\n \t\t// **(required)** Comma-separated list of WMS layers to show.\r\n \t\tlayers: '',\r\n\r\n \t\t// @option styles: String = ''\r\n \t\t// Comma-separated list of WMS styles.\r\n \t\tstyles: '',\r\n\r\n \t\t// @option format: String = 'image/jpeg'\r\n \t\t// WMS image format (use `'image/png'` for layers with transparency).\r\n \t\tformat: 'image/jpeg',\r\n\r\n \t\t// @option transparent: Boolean = false\r\n \t\t// If `true`, the WMS service will return images with transparency.\r\n \t\ttransparent: false,\r\n\r\n \t\t// @option version: String = '1.1.1'\r\n \t\t// Version of the WMS service to use\r\n \t\tversion: '1.1.1'\r\n \t},\r\n\r\n \toptions: {\r\n \t\t// @option crs: CRS = null\r\n \t\t// Coordinate Reference System to use for the WMS requests, defaults to\r\n \t\t// map CRS. Don't change this if you're not sure what it means.\r\n \t\tcrs: null,\r\n\r\n \t\t// @option uppercase: Boolean = false\r\n \t\t// If `true`, WMS request parameter keys will be uppercase.\r\n \t\tuppercase: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tvar wmsParams = extend({}, this.defaultWmsParams);\r\n\r\n \t\t// all keys that are not TileLayer options go to WMS params\r\n \t\tfor (var i in options) {\r\n \t\t\tif (!(i in this.options)) {\r\n \t\t\t\twmsParams[i] = options[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\tvar realRetina = options.detectRetina && retina ? 2 : 1;\r\n \t\tvar tileSize = this.getTileSize();\r\n \t\twmsParams.width = tileSize.x * realRetina;\r\n \t\twmsParams.height = tileSize.y * realRetina;\r\n\r\n \t\tthis.wmsParams = wmsParams;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n\r\n \t\tthis._crs = this.options.crs || map.options.crs;\r\n \t\tthis._wmsVersion = parseFloat(this.wmsParams.version);\r\n\r\n \t\tvar projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';\r\n \t\tthis.wmsParams[projectionKey] = this._crs.code;\r\n\r\n \t\tTileLayer.prototype.onAdd.call(this, map);\r\n \t},\r\n\r\n \tgetTileUrl: function (coords) {\r\n\r\n \t\tvar tileBounds = this._tileCoordsToNwSe(coords),\r\n \t\t crs = this._crs,\r\n \t\t bounds = toBounds(crs.project(tileBounds[0]), crs.project(tileBounds[1])),\r\n \t\t min = bounds.min,\r\n \t\t max = bounds.max,\r\n \t\t bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?\r\n \t\t [min.y, min.x, max.y, max.x] :\r\n \t\t [min.x, min.y, max.x, max.y]).join(','),\r\n \t\t url = TileLayer.prototype.getTileUrl.call(this, coords);\r\n \t\treturn url +\r\n \t\t\tgetParamString(this.wmsParams, url, this.options.uppercase) +\r\n \t\t\t(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;\r\n \t},\r\n\r\n \t// @method setParams(params: Object, noRedraw?: Boolean): this\r\n \t// Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).\r\n \tsetParams: function (params, noRedraw) {\r\n\r\n \t\textend(this.wmsParams, params);\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)\r\n // Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.\r\n function tileLayerWMS(url, options) {\r\n \treturn new TileLayerWMS(url, options);\r\n }\n\n TileLayer.WMS = TileLayerWMS;\n tileLayer.wms = tileLayerWMS;\n\n /*\n * @class Renderer\n * @inherits Layer\n * @aka L.Renderer\n *\n * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the\n * DOM container of the renderer, its bounds, and its zoom animation.\n *\n * A `Renderer` works as an implicit layer group for all `Path`s - the renderer\n * itself can be added or removed to the map. All paths use a renderer, which can\n * be implicit (the map will decide the type of renderer and use it automatically)\n * or explicit (using the [`renderer`](#path-renderer) option of the path).\n *\n * Do not use this class directly, use `SVG` and `Canvas` instead.\n *\n * @event update: Event\n * Fired when the renderer updates its bounds, center and zoom, for example when\n * its map has moved\n */\n\n var Renderer = Layer.extend({\n\n \t// @section\n \t// @aka Renderer options\n \toptions: {\n \t\t// @option padding: Number = 0.1\n \t\t// How much to extend the clip area around the map view (relative to its size)\n \t\t// e.g. 0.1 would be 10% of map view in each direction\n \t\tpadding: 0.1,\n\n \t\t// @option tolerance: Number = 0\n \t\t// How much to extend click tolerance round a path/object on the map\n \t\ttolerance : 0\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t\tstamp(this);\n \t\tthis._layers = this._layers || {};\n \t},\n\n \tonAdd: function () {\n \t\tif (!this._container) {\n \t\t\tthis._initContainer(); // defined by renderer implementations\n\n \t\t\tif (this._zoomAnimated) {\n \t\t\t\taddClass(this._container, 'leaflet-zoom-animated');\n \t\t\t}\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t\tthis._update();\n \t\tthis.on('update', this._updatePaths, this);\n \t},\n\n \tonRemove: function () {\n \t\tthis.off('update', this._updatePaths, this);\n \t\tthis._destroyContainer();\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewreset: this._reset,\n \t\t\tzoom: this._onZoom,\n \t\t\tmoveend: this._update,\n \t\t\tzoomend: this._onZoomEnd\n \t\t};\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._onAnimZoom;\n \t\t}\n \t\treturn events;\n \t},\n\n \t_onAnimZoom: function (ev) {\n \t\tthis._updateTransform(ev.center, ev.zoom);\n \t},\n\n \t_onZoom: function () {\n \t\tthis._updateTransform(this._map.getCenter(), this._map.getZoom());\n \t},\n\n \t_updateTransform: function (center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, this._zoom),\n \t\t position = getPosition(this._container),\n \t\t viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),\n \t\t currentCenterPoint = this._map.project(this._center, zoom),\n \t\t destCenterPoint = this._map.project(center, zoom),\n \t\t centerOffset = destCenterPoint.subtract(currentCenterPoint),\n\n \t\t topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);\n\n \t\tif (any3d) {\n \t\t\tsetTransform(this._container, topLeftOffset, scale);\n \t\t} else {\n \t\t\tsetPosition(this._container, topLeftOffset);\n \t\t}\n \t},\n\n \t_reset: function () {\n \t\tthis._update();\n \t\tthis._updateTransform(this._center, this._zoom);\n\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._reset();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._project();\n \t\t}\n \t},\n\n \t_updatePaths: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._update();\n \t\t}\n \t},\n\n \t_update: function () {\n \t\t// Update pixel bounds of renderer container (for positioning/sizing/clipping later)\n \t\t// Subclasses are responsible of firing the 'update' event.\n \t\tvar p = this.options.padding,\n \t\t size = this._map.getSize(),\n \t\t min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();\n\n \t\tthis._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());\n\n \t\tthis._center = this._map.getCenter();\n \t\tthis._zoom = this._map.getZoom();\n \t}\n });\n\n /*\n * @class Canvas\n * @inherits Renderer\n * @aka L.Canvas\n *\n * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not\n * available in all web browsers, notably IE8, and overlapping geometries might\n * not display properly in some edge cases.\n *\n * @example\n *\n * Use Canvas by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.canvas()\n * });\n * ```\n *\n * Use a Canvas renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.canvas({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var Canvas = Renderer.extend({\n \tgetEvents: function () {\n \t\tvar events = Renderer.prototype.getEvents.call(this);\n \t\tevents.viewprereset = this._onViewPreReset;\n \t\treturn events;\n \t},\n\n \t_onViewPreReset: function () {\n \t\t// Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once\n \t\tthis._postponeUpdatePaths = true;\n \t},\n\n \tonAdd: function () {\n \t\tRenderer.prototype.onAdd.call(this);\n\n \t\t// Redraw vectors since canvas is cleared upon removal,\n \t\t// in case of removing the renderer itself from the map.\n \t\tthis._draw();\n \t},\n\n \t_initContainer: function () {\n \t\tvar container = this._container = document.createElement('canvas');\n\n \t\ton(container, 'mousemove', this._onMouseMove, this);\n \t\ton(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);\n \t\ton(container, 'mouseout', this._handleMouseOut, this);\n\n \t\tthis._ctx = container.getContext('2d');\n \t},\n\n \t_destroyContainer: function () {\n \t\tcancelAnimFrame(this._redrawRequest);\n \t\tdelete this._ctx;\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t},\n\n \t_updatePaths: function () {\n \t\tif (this._postponeUpdatePaths) { return; }\n\n \t\tvar layer;\n \t\tthis._redrawBounds = null;\n \t\tfor (var id in this._layers) {\n \t\t\tlayer = this._layers[id];\n \t\t\tlayer._update();\n \t\t}\n \t\tthis._redraw();\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t container = this._container,\n \t\t size = b.getSize(),\n \t\t m = retina ? 2 : 1;\n\n \t\tsetPosition(container, b.min);\n\n \t\t// set canvas size (also clearing it); use double size on retina\n \t\tcontainer.width = m * size.x;\n \t\tcontainer.height = m * size.y;\n \t\tcontainer.style.width = size.x + 'px';\n \t\tcontainer.style.height = size.y + 'px';\n\n \t\tif (retina) {\n \t\t\tthis._ctx.scale(2, 2);\n \t\t}\n\n \t\t// translate so we use the same path coordinates after canvas element moves\n \t\tthis._ctx.translate(-b.min.x, -b.min.y);\n\n \t\t// Tell paths to redraw themselves\n \t\tthis.fire('update');\n \t},\n\n \t_reset: function () {\n \t\tRenderer.prototype._reset.call(this);\n\n \t\tif (this._postponeUpdatePaths) {\n \t\t\tthis._postponeUpdatePaths = false;\n \t\t\tthis._updatePaths();\n \t\t}\n \t},\n\n \t_initPath: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n\n \t\tvar order = layer._order = {\n \t\t\tlayer: layer,\n \t\t\tprev: this._drawLast,\n \t\t\tnext: null\n \t\t};\n \t\tif (this._drawLast) { this._drawLast.next = order; }\n \t\tthis._drawLast = order;\n \t\tthis._drawFirst = this._drawFirst || this._drawLast;\n \t},\n\n \t_addPath: function (layer) {\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar order = layer._order;\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\tthis._drawLast = prev;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\tdelete layer._order;\n\n \t\tdelete this._layers[stamp(layer)];\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updatePath: function (layer) {\n \t\t// Redraw the union of the layer's old pixel\n \t\t// bounds and the new pixel bounds.\n \t\tthis._extendRedrawBounds(layer);\n \t\tlayer._project();\n \t\tlayer._update();\n \t\t// The redraw will extend the redraw bounds\n \t\t// with the new pixel bounds.\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateDashArray: function (layer) {\n \t\tif (typeof layer.options.dashArray === 'string') {\n \t\t\tvar parts = layer.options.dashArray.split(/[, ]+/),\n \t\t\t dashArray = [],\n \t\t\t dashValue,\n \t\t\t i;\n \t\t\tfor (i = 0; i < parts.length; i++) {\n \t\t\t\tdashValue = Number(parts[i]);\n \t\t\t\t// Ignore dash array containing invalid lengths\n \t\t\t\tif (isNaN(dashValue)) { return; }\n \t\t\t\tdashArray.push(dashValue);\n \t\t\t}\n \t\t\tlayer.options._dashArray = dashArray;\n \t\t} else {\n \t\t\tlayer.options._dashArray = layer.options.dashArray;\n \t\t}\n \t},\n\n \t_requestRedraw: function (layer) {\n \t\tif (!this._map) { return; }\n\n \t\tthis._extendRedrawBounds(layer);\n \t\tthis._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);\n \t},\n\n \t_extendRedrawBounds: function (layer) {\n \t\tif (layer._pxBounds) {\n \t\t\tvar padding = (layer.options.weight || 0) + 1;\n \t\t\tthis._redrawBounds = this._redrawBounds || new Bounds();\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));\n \t\t}\n \t},\n\n \t_redraw: function () {\n \t\tthis._redrawRequest = null;\n\n \t\tif (this._redrawBounds) {\n \t\t\tthis._redrawBounds.min._floor();\n \t\t\tthis._redrawBounds.max._ceil();\n \t\t}\n\n \t\tthis._clear(); // clear layers in redraw bounds\n \t\tthis._draw(); // draw layers\n\n \t\tthis._redrawBounds = null;\n \t},\n\n \t_clear: function () {\n \t\tvar bounds = this._redrawBounds;\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t} else {\n \t\t\tthis._ctx.save();\n \t\t\tthis._ctx.setTransform(1, 0, 0, 1, 0, 0);\n \t\t\tthis._ctx.clearRect(0, 0, this._container.width, this._container.height);\n \t\t\tthis._ctx.restore();\n \t\t}\n \t},\n\n \t_draw: function () {\n \t\tvar layer, bounds = this._redrawBounds;\n \t\tthis._ctx.save();\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.beginPath();\n \t\t\tthis._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t\tthis._ctx.clip();\n \t\t}\n\n \t\tthis._drawing = true;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {\n \t\t\t\tlayer._updatePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._drawing = false;\n\n \t\tthis._ctx.restore(); // Restore state before clipping.\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tif (!this._drawing) { return; }\n\n \t\tvar i, j, len2, p,\n \t\t parts = layer._parts,\n \t\t len = parts.length,\n \t\t ctx = this._ctx;\n\n \t\tif (!len) { return; }\n\n \t\tctx.beginPath();\n\n \t\tfor (i = 0; i < len; i++) {\n \t\t\tfor (j = 0, len2 = parts[i].length; j < len2; j++) {\n \t\t\t\tp = parts[i][j];\n \t\t\t\tctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);\n \t\t\t}\n \t\t\tif (closed) {\n \t\t\t\tctx.closePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n\n \t\t// TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature\n \t},\n\n \t_updateCircle: function (layer) {\n\n \t\tif (!this._drawing || layer._empty()) { return; }\n\n \t\tvar p = layer._point,\n \t\t ctx = this._ctx,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;\n\n \t\tif (s !== 1) {\n \t\t\tctx.save();\n \t\t\tctx.scale(1, s);\n \t\t}\n\n \t\tctx.beginPath();\n \t\tctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);\n\n \t\tif (s !== 1) {\n \t\t\tctx.restore();\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n \t},\n\n \t_fillStroke: function (ctx, layer) {\n \t\tvar options = layer.options;\n\n \t\tif (options.fill) {\n \t\t\tctx.globalAlpha = options.fillOpacity;\n \t\t\tctx.fillStyle = options.fillColor || options.color;\n \t\t\tctx.fill(options.fillRule || 'evenodd');\n \t\t}\n\n \t\tif (options.stroke && options.weight !== 0) {\n \t\t\tif (ctx.setLineDash) {\n \t\t\t\tctx.setLineDash(layer.options && layer.options._dashArray || []);\n \t\t\t}\n \t\t\tctx.globalAlpha = options.opacity;\n \t\t\tctx.lineWidth = options.weight;\n \t\t\tctx.strokeStyle = options.color;\n \t\t\tctx.lineCap = options.lineCap;\n \t\t\tctx.lineJoin = options.lineJoin;\n \t\t\tctx.stroke();\n \t\t}\n \t},\n\n \t// Canvas obviously doesn't have mouse events for individual drawn objects,\n \t// so we emulate that by calculating what's under the mouse on mousemove/click manually\n\n \t_onClick: function (e) {\n \t\tvar point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tif (!(e.type === 'click' || e.type !== 'preclick') || !this._map._draggableMoved(layer)) {\n \t\t\t\t\tclickedLayer = layer;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tif (clickedLayer) {\n \t\t\tfakeStop(e);\n \t\t\tthis._fireEvent([clickedLayer], e);\n \t\t}\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }\n\n \t\tvar point = this._map.mouseEventToLayerPoint(e);\n \t\tthis._handleMouseHover(e, point);\n \t},\n\n\n \t_handleMouseOut: function (e) {\n \t\tvar layer = this._hoveredLayer;\n \t\tif (layer) {\n \t\t\t// if we're leaving the layer, fire mouseout\n \t\t\tremoveClass(this._container, 'leaflet-interactive');\n \t\t\tthis._fireEvent([layer], e, 'mouseout');\n \t\t\tthis._hoveredLayer = null;\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}\n \t},\n\n \t_handleMouseHover: function (e, point) {\n \t\tif (this._mouseHoverThrottled) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar layer, candidateHoveredLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tcandidateHoveredLayer = layer;\n \t\t\t}\n \t\t}\n\n \t\tif (candidateHoveredLayer !== this._hoveredLayer) {\n \t\t\tthis._handleMouseOut(e);\n\n \t\t\tif (candidateHoveredLayer) {\n \t\t\t\taddClass(this._container, 'leaflet-interactive'); // change cursor\n \t\t\t\tthis._fireEvent([candidateHoveredLayer], e, 'mouseover');\n \t\t\t\tthis._hoveredLayer = candidateHoveredLayer;\n \t\t\t}\n \t\t}\n\n \t\tif (this._hoveredLayer) {\n \t\t\tthis._fireEvent([this._hoveredLayer], e);\n \t\t}\n\n \t\tthis._mouseHoverThrottled = true;\n \t\tsetTimeout(bind(function () {\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}, this), 32);\n \t},\n\n \t_fireEvent: function (layers, e, type) {\n \t\tthis._map._fireDOMEvent(e, type || e.type, layers);\n \t},\n\n \t_bringToFront: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\t// Already last\n \t\t\treturn;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else if (next) {\n \t\t\t// Update first entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\torder.prev = this._drawLast;\n \t\tthis._drawLast.next = order;\n\n \t\torder.next = null;\n \t\tthis._drawLast = order;\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\t// Already first\n \t\t\treturn;\n \t\t}\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else if (prev) {\n \t\t\t// Update last entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawLast = prev;\n \t\t}\n\n \t\torder.prev = null;\n\n \t\torder.next = this._drawFirst;\n \t\tthis._drawFirst.prev = order;\n \t\tthis._drawFirst = order;\n\n \t\tthis._requestRedraw(layer);\n \t}\n });\n\n // @factory L.canvas(options?: Renderer options)\n // Creates a Canvas renderer with the given options.\n function canvas$1(options) {\n \treturn canvas ? new Canvas(options) : null;\n }\n\n /*\n * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!\n */\n\n\n var vmlCreate = (function () {\n \ttry {\n \t\tdocument.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');\n \t\treturn function (name) {\n \t\t\treturn document.createElement('<lvml:' + name + ' class=\"lvml\">');\n \t\t};\n \t} catch (e) {\n \t\treturn function (name) {\n \t\t\treturn document.createElement('<' + name + ' xmlns=\"urn:schemas-microsoft.com:vml\" class=\"lvml\">');\n \t\t};\n \t}\n })();\n\n\n /*\n * @class SVG\n *\n *\n * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility\n * with old versions of Internet Explorer.\n */\n\n // mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences\n var vmlMixin = {\n\n \t_initContainer: function () {\n \t\tthis._container = create$1('div', 'leaflet-vml-container');\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom) { return; }\n \t\tRenderer.prototype._update.call(this);\n \t\tthis.fire('update');\n \t},\n\n \t_initPath: function (layer) {\n \t\tvar container = layer._container = vmlCreate('shape');\n\n \t\taddClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));\n\n \t\tcontainer.coordsize = '1 1';\n\n \t\tlayer._path = vmlCreate('path');\n \t\tcontainer.appendChild(layer._path);\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tvar container = layer._container;\n \t\tthis._container.appendChild(container);\n\n \t\tif (layer.options.interactive) {\n \t\t\tlayer.addInteractiveTarget(container);\n \t\t}\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar container = layer._container;\n \t\tremove(container);\n \t\tlayer.removeInteractiveTarget(container);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar stroke = layer._stroke,\n \t\t fill = layer._fill,\n \t\t options = layer.options,\n \t\t container = layer._container;\n\n \t\tcontainer.stroked = !!options.stroke;\n \t\tcontainer.filled = !!options.fill;\n\n \t\tif (options.stroke) {\n \t\t\tif (!stroke) {\n \t\t\t\tstroke = layer._stroke = vmlCreate('stroke');\n \t\t\t}\n \t\t\tcontainer.appendChild(stroke);\n \t\t\tstroke.weight = options.weight + 'px';\n \t\t\tstroke.color = options.color;\n \t\t\tstroke.opacity = options.opacity;\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tstroke.dashStyle = isArray(options.dashArray) ?\n \t\t\t\t options.dashArray.join(' ') :\n \t\t\t\t options.dashArray.replace(/( *, *)/g, ' ');\n \t\t\t} else {\n \t\t\t\tstroke.dashStyle = '';\n \t\t\t}\n \t\t\tstroke.endcap = options.lineCap.replace('butt', 'flat');\n \t\t\tstroke.joinstyle = options.lineJoin;\n\n \t\t} else if (stroke) {\n \t\t\tcontainer.removeChild(stroke);\n \t\t\tlayer._stroke = null;\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tif (!fill) {\n \t\t\t\tfill = layer._fill = vmlCreate('fill');\n \t\t\t}\n \t\t\tcontainer.appendChild(fill);\n \t\t\tfill.color = options.fillColor || options.color;\n \t\t\tfill.opacity = options.fillOpacity;\n\n \t\t} else if (fill) {\n \t\t\tcontainer.removeChild(fill);\n \t\t\tlayer._fill = null;\n \t\t}\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point.round(),\n \t\t r = Math.round(layer._radius),\n \t\t r2 = Math.round(layer._radiusY || r);\n\n \t\tthis._setPath(layer, layer._empty() ? 'M0 0' :\n \t\t\t'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.v = path;\n \t},\n\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._container);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._container);\n \t}\n };\n\n var create$2 = vml ? vmlCreate : svgCreate;\n\n /*\n * @class SVG\n * @inherits Renderer\n * @aka L.SVG\n *\n * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](http://caniuse.com/#search=svg), SVG is not\n * available in all web browsers, notably Android 2.x and 3.x.\n *\n * Although SVG is not available on IE7 and IE8, these browsers support\n * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)\n * (a now deprecated technology), and the SVG renderer will fall back to VML in\n * this case.\n *\n * @example\n *\n * Use SVG by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.svg()\n * });\n * ```\n *\n * Use a SVG renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.svg({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var SVG = Renderer.extend({\n\n \tgetEvents: function () {\n \t\tvar events = Renderer.prototype.getEvents.call(this);\n \t\tevents.zoomstart = this._onZoomStart;\n \t\treturn events;\n \t},\n\n \t_initContainer: function () {\n \t\tthis._container = create$2('svg');\n\n \t\t// makes it possible to click through svg root; we'll reset it back in individual paths\n \t\tthis._container.setAttribute('pointer-events', 'none');\n\n \t\tthis._rootGroup = create$2('g');\n \t\tthis._container.appendChild(this._rootGroup);\n \t},\n\n \t_destroyContainer: function () {\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t\tdelete this._rootGroup;\n \t\tdelete this._svgSize;\n \t},\n\n \t_onZoomStart: function () {\n \t\t// Drag-then-pinch interactions might mess up the center and zoom.\n \t\t// In this case, the easiest way to prevent this is re-do the renderer\n \t\t// bounds and padding when the zooming starts.\n \t\tthis._update();\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t size = b.getSize(),\n \t\t container = this._container;\n\n \t\t// set size of svg-container if changed\n \t\tif (!this._svgSize || !this._svgSize.equals(size)) {\n \t\t\tthis._svgSize = size;\n \t\t\tcontainer.setAttribute('width', size.x);\n \t\t\tcontainer.setAttribute('height', size.y);\n \t\t}\n\n \t\t// movement: update container viewBox so that we don't have to change coordinates of individual layers\n \t\tsetPosition(container, b.min);\n \t\tcontainer.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));\n\n \t\tthis.fire('update');\n \t},\n\n \t// methods below are called by vector layers implementations\n\n \t_initPath: function (layer) {\n \t\tvar path = layer._path = create$2('path');\n\n \t\t// @namespace Path\n \t\t// @option className: String = null\n \t\t// Custom class name set on an element. Only for SVG renderer.\n \t\tif (layer.options.className) {\n \t\t\taddClass(path, layer.options.className);\n \t\t}\n\n \t\tif (layer.options.interactive) {\n \t\t\taddClass(path, 'leaflet-interactive');\n \t\t}\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tif (!this._rootGroup) { this._initContainer(); }\n \t\tthis._rootGroup.appendChild(layer._path);\n \t\tlayer.addInteractiveTarget(layer._path);\n \t},\n\n \t_removePath: function (layer) {\n \t\tremove(layer._path);\n \t\tlayer.removeInteractiveTarget(layer._path);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updatePath: function (layer) {\n \t\tlayer._project();\n \t\tlayer._update();\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar path = layer._path,\n \t\t options = layer.options;\n\n \t\tif (!path) { return; }\n\n \t\tif (options.stroke) {\n \t\t\tpath.setAttribute('stroke', options.color);\n \t\t\tpath.setAttribute('stroke-opacity', options.opacity);\n \t\t\tpath.setAttribute('stroke-width', options.weight);\n \t\t\tpath.setAttribute('stroke-linecap', options.lineCap);\n \t\t\tpath.setAttribute('stroke-linejoin', options.lineJoin);\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tpath.setAttribute('stroke-dasharray', options.dashArray);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dasharray');\n \t\t\t}\n\n \t\t\tif (options.dashOffset) {\n \t\t\t\tpath.setAttribute('stroke-dashoffset', options.dashOffset);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dashoffset');\n \t\t\t}\n \t\t} else {\n \t\t\tpath.setAttribute('stroke', 'none');\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tpath.setAttribute('fill', options.fillColor || options.color);\n \t\t\tpath.setAttribute('fill-opacity', options.fillOpacity);\n \t\t\tpath.setAttribute('fill-rule', options.fillRule || 'evenodd');\n \t\t} else {\n \t\t\tpath.setAttribute('fill', 'none');\n \t\t}\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tthis._setPath(layer, pointsToPath(layer._parts, closed));\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t r2 = Math.max(Math.round(layer._radiusY), 1) || r,\n \t\t arc = 'a' + r + ',' + r2 + ' 0 1,0 ';\n\n \t\t// drawing a circle with two half-arcs\n \t\tvar d = layer._empty() ? 'M0 0' :\n \t\t\t'M' + (p.x - r) + ',' + p.y +\n \t\t\tarc + (r * 2) + ',0 ' +\n \t\t\tarc + (-r * 2) + ',0 ';\n\n \t\tthis._setPath(layer, d);\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.setAttribute('d', path);\n \t},\n\n \t// SVG does not have the concept of zIndex so we resort to changing the DOM order of elements\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._path);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._path);\n \t}\n });\n\n if (vml) {\n \tSVG.include(vmlMixin);\n }\n\n // @namespace SVG\n // @factory L.svg(options?: Renderer options)\n // Creates a SVG renderer with the given options.\n function svg$1(options) {\n \treturn svg || vml ? new SVG(options) : null;\n }\n\n Map.include({\n \t// @namespace Map; @method getRenderer(layer: Path): Renderer\n \t// Returns the instance of `Renderer` that should be used to render the given\n \t// `Path`. It will ensure that the `renderer` options of the map and paths\n \t// are respected, and that the renderers do exist on the map.\n \tgetRenderer: function (layer) {\n \t\t// @namespace Path; @option renderer: Renderer\n \t\t// Use this specific instance of `Renderer` for this path. Takes\n \t\t// precedence over the map's [default renderer](#map-renderer).\n \t\tvar renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;\n\n \t\tif (!renderer) {\n \t\t\trenderer = this._renderer = this._createRenderer();\n \t\t}\n\n \t\tif (!this.hasLayer(renderer)) {\n \t\t\tthis.addLayer(renderer);\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_getPaneRenderer: function (name) {\n \t\tif (name === 'overlayPane' || name === undefined) {\n \t\t\treturn false;\n \t\t}\n\n \t\tvar renderer = this._paneRenderers[name];\n \t\tif (renderer === undefined) {\n \t\t\trenderer = this._createRenderer({pane: name});\n \t\t\tthis._paneRenderers[name] = renderer;\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_createRenderer: function (options) {\n \t\t// @namespace Map; @option preferCanvas: Boolean = false\n \t\t// Whether `Path`s should be rendered on a `Canvas` renderer.\n \t\t// By default, all `Path`s are rendered in a `SVG` renderer.\n \t\treturn (this.options.preferCanvas && canvas$1(options)) || svg$1(options);\n \t}\n });\n\n /*\n * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.\n */\n\n /*\n * @class Rectangle\n * @aka L.Rectangle\n * @inherits Polygon\n *\n * A class for drawing rectangle overlays on a map. Extends `Polygon`.\n *\n * @example\n *\n * ```js\n * // define rectangle geographical bounds\n * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];\n *\n * // create an orange rectangle\n * L.rectangle(bounds, {color: \"#ff7800\", weight: 1}).addTo(map);\n *\n * // zoom the map to the rectangle bounds\n * map.fitBounds(bounds);\n * ```\n *\n */\n\n\n var Rectangle = Polygon.extend({\n \tinitialize: function (latLngBounds, options) {\n \t\tPolygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);\n \t},\n\n \t// @method setBounds(latLngBounds: LatLngBounds): this\n \t// Redraws the rectangle with the passed bounds.\n \tsetBounds: function (latLngBounds) {\n \t\treturn this.setLatLngs(this._boundsToLatLngs(latLngBounds));\n \t},\n\n \t_boundsToLatLngs: function (latLngBounds) {\n \t\tlatLngBounds = toLatLngBounds(latLngBounds);\n \t\treturn [\n \t\t\tlatLngBounds.getSouthWest(),\n \t\t\tlatLngBounds.getNorthWest(),\n \t\t\tlatLngBounds.getNorthEast(),\n \t\t\tlatLngBounds.getSouthEast()\n \t\t];\n \t}\n });\n\n\n // @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)\n function rectangle(latLngBounds, options) {\n \treturn new Rectangle(latLngBounds, options);\n }\n\n SVG.create = create$2;\n SVG.pointsToPath = pointsToPath;\n\n GeoJSON.geometryToLayer = geometryToLayer;\n GeoJSON.coordsToLatLng = coordsToLatLng;\n GeoJSON.coordsToLatLngs = coordsToLatLngs;\n GeoJSON.latLngToCoords = latLngToCoords;\n GeoJSON.latLngsToCoords = latLngsToCoords;\n GeoJSON.getFeature = getFeature;\n GeoJSON.asFeature = asFeature;\n\n /*\n * L.Handler.BoxZoom is used to add shift-drag zoom interaction to the map\n * (zoom to a selected bounding box), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option boxZoom: Boolean = true\n \t// Whether the map can be zoomed to a rectangular area specified by\n \t// dragging the mouse while pressing the shift key.\n \tboxZoom: true\n });\n\n var BoxZoom = Handler.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t\tthis._container = map._container;\n \t\tthis._pane = map._panes.overlayPane;\n \t\tthis._resetStateTimeout = 0;\n \t\tmap.on('unload', this._destroy, this);\n \t},\n\n \taddHooks: function () {\n \t\ton(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tmoved: function () {\n \t\treturn this._moved;\n \t},\n\n \t_destroy: function () {\n \t\tremove(this._pane);\n \t\tdelete this._pane;\n \t},\n\n \t_resetState: function () {\n \t\tthis._resetStateTimeout = 0;\n \t\tthis._moved = false;\n \t},\n\n \t_clearDeferredResetState: function () {\n \t\tif (this._resetStateTimeout !== 0) {\n \t\t\tclearTimeout(this._resetStateTimeout);\n \t\t\tthis._resetStateTimeout = 0;\n \t\t}\n \t},\n\n \t_onMouseDown: function (e) {\n \t\tif (!e.shiftKey || ((e.which !== 1) && (e.button !== 1))) { return false; }\n\n \t\t// Clear the deferred resetState if it hasn't executed yet, otherwise it\n \t\t// will interrupt the interaction and orphan a box element in the container.\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetState();\n\n \t\tdisableTextSelection();\n \t\tdisableImageDrag();\n\n \t\tthis._startPoint = this._map.mouseEventToContainerPoint(e);\n\n \t\ton(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._moved) {\n \t\t\tthis._moved = true;\n\n \t\t\tthis._box = create$1('div', 'leaflet-zoom-box', this._container);\n \t\t\taddClass(this._container, 'leaflet-crosshair');\n\n \t\t\tthis._map.fire('boxzoomstart');\n \t\t}\n\n \t\tthis._point = this._map.mouseEventToContainerPoint(e);\n\n \t\tvar bounds = new Bounds(this._point, this._startPoint),\n \t\t size = bounds.getSize();\n\n \t\tsetPosition(this._box, bounds.min);\n\n \t\tthis._box.style.width = size.x + 'px';\n \t\tthis._box.style.height = size.y + 'px';\n \t},\n\n \t_finish: function () {\n \t\tif (this._moved) {\n \t\t\tremove(this._box);\n \t\t\tremoveClass(this._container, 'leaflet-crosshair');\n \t\t}\n\n \t\tenableTextSelection();\n \t\tenableImageDrag();\n\n \t\toff(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseUp: function (e) {\n \t\tif ((e.which !== 1) && (e.button !== 1)) { return; }\n\n \t\tthis._finish();\n\n \t\tif (!this._moved) { return; }\n \t\t// Postpone to next JS tick so internal click event handling\n \t\t// still see it as \"moved\".\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetStateTimeout = setTimeout(bind(this._resetState, this), 0);\n\n \t\tvar bounds = new LatLngBounds(\n \t\t this._map.containerPointToLatLng(this._startPoint),\n \t\t this._map.containerPointToLatLng(this._point));\n\n \t\tthis._map\n \t\t\t.fitBounds(bounds)\n \t\t\t.fire('boxzoomend', {boxZoomBounds: bounds});\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.keyCode === 27) {\n \t\t\tthis._finish();\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property boxZoom: Handler\n // Box (shift-drag with mouse) zoom handler.\n Map.addInitHook('addHandler', 'boxZoom', BoxZoom);\n\n /*\n * L.Handler.DoubleClickZoom is used to handle double-click zoom on the map, enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n\n Map.mergeOptions({\n \t// @option doubleClickZoom: Boolean|String = true\n \t// Whether the map can be zoomed in by double clicking on it and\n \t// zoomed out by double clicking while holding shift. If passed\n \t// `'center'`, double-click zoom will zoom to the center of the\n \t// view regardless of where the mouse was.\n \tdoubleClickZoom: true\n });\n\n var DoubleClickZoom = Handler.extend({\n \taddHooks: function () {\n \t\tthis._map.on('dblclick', this._onDoubleClick, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._map.off('dblclick', this._onDoubleClick, this);\n \t},\n\n \t_onDoubleClick: function (e) {\n \t\tvar map = this._map,\n \t\t oldZoom = map.getZoom(),\n \t\t delta = map.options.zoomDelta,\n \t\t zoom = e.originalEvent.shiftKey ? oldZoom - delta : oldZoom + delta;\n\n \t\tif (map.options.doubleClickZoom === 'center') {\n \t\t\tmap.setZoom(zoom);\n \t\t} else {\n \t\t\tmap.setZoomAround(e.containerPoint, zoom);\n \t\t}\n \t}\n });\n\n // @section Handlers\n //\n // Map properties include interaction handlers that allow you to control\n // interaction behavior in runtime, enabling or disabling certain features such\n // as dragging or touch zoom (see `Handler` methods). For example:\n //\n // ```js\n // map.doubleClickZoom.disable();\n // ```\n //\n // @property doubleClickZoom: Handler\n // Double click zoom handler.\n Map.addInitHook('addHandler', 'doubleClickZoom', DoubleClickZoom);\n\n /*\n * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option dragging: Boolean = true\n \t// Whether the map be draggable with mouse/touch or not.\n \tdragging: true,\n\n \t// @section Panning Inertia Options\n \t// @option inertia: Boolean = *\n \t// If enabled, panning of the map will have an inertia effect where\n \t// the map builds momentum while dragging and continues moving in\n \t// the same direction for some time. Feels especially nice on touch\n \t// devices. Enabled by default unless running on old Android devices.\n \tinertia: !android23,\n\n \t// @option inertiaDeceleration: Number = 3000\n \t// The rate with which the inertial movement slows down, in pixels/second².\n \tinertiaDeceleration: 3400, // px/s^2\n\n \t// @option inertiaMaxSpeed: Number = Infinity\n \t// Max speed of the inertial movement, in pixels/second.\n \tinertiaMaxSpeed: Infinity, // px/s\n\n \t// @option easeLinearity: Number = 0.2\n \teaseLinearity: 0.2,\n\n \t// TODO refactor, move to CRS\n \t// @option worldCopyJump: Boolean = false\n \t// With this option enabled, the map tracks when you pan to another \"copy\"\n \t// of the world and seamlessly jumps to the original one so that all overlays\n \t// like markers and vector layers are still visible.\n \tworldCopyJump: false,\n\n \t// @option maxBoundsViscosity: Number = 0.0\n \t// If `maxBounds` is set, this option will control how solid the bounds\n \t// are when dragging the map around. The default value of `0.0` allows the\n \t// user to drag outside the bounds at normal speed, higher values will\n \t// slow down map dragging outside bounds, and `1.0` makes the bounds fully\n \t// solid, preventing the user from dragging outside the bounds.\n \tmaxBoundsViscosity: 0.0\n });\n\n var Drag = Handler.extend({\n \taddHooks: function () {\n \t\tif (!this._draggable) {\n \t\t\tvar map = this._map;\n\n \t\t\tthis._draggable = new Draggable(map._mapPane, map._container);\n\n \t\t\tthis._draggable.on({\n \t\t\t\tdragstart: this._onDragStart,\n \t\t\t\tdrag: this._onDrag,\n \t\t\t\tdragend: this._onDragEnd\n \t\t\t}, this);\n\n \t\t\tthis._draggable.on('predrag', this._onPreDragLimit, this);\n \t\t\tif (map.options.worldCopyJump) {\n \t\t\t\tthis._draggable.on('predrag', this._onPreDragWrap, this);\n \t\t\t\tmap.on('zoomend', this._onZoomEnd, this);\n\n \t\t\t\tmap.whenReady(this._onZoomEnd, this);\n \t\t\t}\n \t\t}\n \t\taddClass(this._map._container, 'leaflet-grab leaflet-touch-drag');\n \t\tthis._draggable.enable();\n \t\tthis._positions = [];\n \t\tthis._times = [];\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-grab');\n \t\tremoveClass(this._map._container, 'leaflet-touch-drag');\n \t\tthis._draggable.disable();\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \tmoving: function () {\n \t\treturn this._draggable && this._draggable._moving;\n \t},\n\n \t_onDragStart: function () {\n \t\tvar map = this._map;\n\n \t\tmap._stop();\n \t\tif (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) {\n \t\t\tvar bounds = toLatLngBounds(this._map.options.maxBounds);\n\n \t\t\tthis._offsetLimit = toBounds(\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1),\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1)\n \t\t\t\t\t.add(this._map.getSize()));\n\n \t\t\tthis._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity));\n \t\t} else {\n \t\t\tthis._offsetLimit = null;\n \t\t}\n\n \t\tmap\n \t\t .fire('movestart')\n \t\t .fire('dragstart');\n\n \t\tif (map.options.inertia) {\n \t\t\tthis._positions = [];\n \t\t\tthis._times = [];\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tif (this._map.options.inertia) {\n \t\t\tvar time = this._lastTime = +new Date(),\n \t\t\t pos = this._lastPos = this._draggable._absPos || this._draggable._newPos;\n\n \t\t\tthis._positions.push(pos);\n \t\t\tthis._times.push(time);\n\n \t\t\tthis._prunePositions(time);\n \t\t}\n\n \t\tthis._map\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_prunePositions: function (time) {\n \t\twhile (this._positions.length > 1 && time - this._times[0] > 50) {\n \t\t\tthis._positions.shift();\n \t\t\tthis._times.shift();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tvar pxCenter = this._map.getSize().divideBy(2),\n \t\t pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);\n\n \t\tthis._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;\n \t\tthis._worldWidth = this._map.getPixelWorldBounds().getSize().x;\n \t},\n\n \t_viscousLimit: function (value, threshold) {\n \t\treturn value - (value - threshold) * this._viscosity;\n \t},\n\n \t_onPreDragLimit: function () {\n \t\tif (!this._viscosity || !this._offsetLimit) { return; }\n\n \t\tvar offset = this._draggable._newPos.subtract(this._draggable._startPos);\n\n \t\tvar limit = this._offsetLimit;\n \t\tif (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); }\n \t\tif (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); }\n \t\tif (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); }\n \t\tif (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); }\n\n \t\tthis._draggable._newPos = this._draggable._startPos.add(offset);\n \t},\n\n \t_onPreDragWrap: function () {\n \t\t// TODO refactor to be able to adjust map pane position after zoom\n \t\tvar worldWidth = this._worldWidth,\n \t\t halfWidth = Math.round(worldWidth / 2),\n \t\t dx = this._initialWorldOffset,\n \t\t x = this._draggable._newPos.x,\n \t\t newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx,\n \t\t newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx,\n \t\t newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2;\n\n \t\tthis._draggable._absPos = this._draggable._newPos.clone();\n \t\tthis._draggable._newPos.x = newX;\n \t},\n\n \t_onDragEnd: function (e) {\n \t\tvar map = this._map,\n \t\t options = map.options,\n\n \t\t noInertia = !options.inertia || this._times.length < 2;\n\n \t\tmap.fire('dragend', e);\n\n \t\tif (noInertia) {\n \t\t\tmap.fire('moveend');\n\n \t\t} else {\n \t\t\tthis._prunePositions(+new Date());\n\n \t\t\tvar direction = this._lastPos.subtract(this._positions[0]),\n \t\t\t duration = (this._lastTime - this._times[0]) / 1000,\n \t\t\t ease = options.easeLinearity,\n\n \t\t\t speedVector = direction.multiplyBy(ease / duration),\n \t\t\t speed = speedVector.distanceTo([0, 0]),\n\n \t\t\t limitedSpeed = Math.min(options.inertiaMaxSpeed, speed),\n \t\t\t limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed),\n\n \t\t\t decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease),\n \t\t\t offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round();\n\n \t\t\tif (!offset.x && !offset.y) {\n \t\t\t\tmap.fire('moveend');\n\n \t\t\t} else {\n \t\t\t\toffset = map._limitOffset(offset, map.options.maxBounds);\n\n \t\t\t\trequestAnimFrame(function () {\n \t\t\t\t\tmap.panBy(offset, {\n \t\t\t\t\t\tduration: decelerationDuration,\n \t\t\t\t\t\teaseLinearity: ease,\n \t\t\t\t\t\tnoMoveStart: true,\n \t\t\t\t\t\tanimate: true\n \t\t\t\t\t});\n \t\t\t\t});\n \t\t\t}\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property dragging: Handler\n // Map dragging handler (by both mouse and touch).\n Map.addInitHook('addHandler', 'dragging', Drag);\n\n /*\n * L.Map.Keyboard is handling keyboard interaction with the map, enabled by default.\n */\n\n // @namespace Map\n // @section Keyboard Navigation Options\n Map.mergeOptions({\n \t// @option keyboard: Boolean = true\n \t// Makes the map focusable and allows users to navigate the map with keyboard\n \t// arrows and `+`/`-` keys.\n \tkeyboard: true,\n\n \t// @option keyboardPanDelta: Number = 80\n \t// Amount of pixels to pan when pressing an arrow key.\n \tkeyboardPanDelta: 80\n });\n\n var Keyboard = Handler.extend({\n\n \tkeyCodes: {\n \t\tleft: [37],\n \t\tright: [39],\n \t\tdown: [40],\n \t\tup: [38],\n \t\tzoomIn: [187, 107, 61, 171],\n \t\tzoomOut: [189, 109, 54, 173]\n \t},\n\n \tinitialize: function (map) {\n \t\tthis._map = map;\n\n \t\tthis._setPanDelta(map.options.keyboardPanDelta);\n \t\tthis._setZoomDelta(map.options.zoomDelta);\n \t},\n\n \taddHooks: function () {\n \t\tvar container = this._map._container;\n\n \t\t// make the container focusable by tabbing\n \t\tif (container.tabIndex <= 0) {\n \t\t\tcontainer.tabIndex = '0';\n \t\t}\n\n \t\ton(container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.on({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._removeHooks();\n\n \t\toff(this._map._container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.off({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \t_onMouseDown: function () {\n \t\tif (this._focused) { return; }\n\n \t\tvar body = document.body,\n \t\t docEl = document.documentElement,\n \t\t top = body.scrollTop || docEl.scrollTop,\n \t\t left = body.scrollLeft || docEl.scrollLeft;\n\n \t\tthis._map._container.focus();\n\n \t\twindow.scrollTo(left, top);\n \t},\n\n \t_onFocus: function () {\n \t\tthis._focused = true;\n \t\tthis._map.fire('focus');\n \t},\n\n \t_onBlur: function () {\n \t\tthis._focused = false;\n \t\tthis._map.fire('blur');\n \t},\n\n \t_setPanDelta: function (panDelta) {\n \t\tvar keys = this._panKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.left.length; i < len; i++) {\n \t\t\tkeys[codes.left[i]] = [-1 * panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.right.length; i < len; i++) {\n \t\t\tkeys[codes.right[i]] = [panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.down.length; i < len; i++) {\n \t\t\tkeys[codes.down[i]] = [0, panDelta];\n \t\t}\n \t\tfor (i = 0, len = codes.up.length; i < len; i++) {\n \t\t\tkeys[codes.up[i]] = [0, -1 * panDelta];\n \t\t}\n \t},\n\n \t_setZoomDelta: function (zoomDelta) {\n \t\tvar keys = this._zoomKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.zoomIn.length; i < len; i++) {\n \t\t\tkeys[codes.zoomIn[i]] = zoomDelta;\n \t\t}\n \t\tfor (i = 0, len = codes.zoomOut.length; i < len; i++) {\n \t\t\tkeys[codes.zoomOut[i]] = -zoomDelta;\n \t\t}\n \t},\n\n \t_addHooks: function () {\n \t\ton(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_removeHooks: function () {\n \t\toff(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.altKey || e.ctrlKey || e.metaKey) { return; }\n\n \t\tvar key = e.keyCode,\n \t\t map = this._map,\n \t\t offset;\n\n \t\tif (key in this._panKeys) {\n \t\t\tif (!map._panAnim || !map._panAnim._inProgress) {\n \t\t\t\toffset = this._panKeys[key];\n \t\t\t\tif (e.shiftKey) {\n \t\t\t\t\toffset = toPoint(offset).multiplyBy(3);\n \t\t\t\t}\n\n \t\t\t\tmap.panBy(offset);\n\n \t\t\t\tif (map.options.maxBounds) {\n \t\t\t\t\tmap.panInsideBounds(map.options.maxBounds);\n \t\t\t\t}\n \t\t\t}\n \t\t} else if (key in this._zoomKeys) {\n \t\t\tmap.setZoom(map.getZoom() + (e.shiftKey ? 3 : 1) * this._zoomKeys[key]);\n\n \t\t} else if (key === 27 && map._popup && map._popup.options.closeOnEscapeKey) {\n \t\t\tmap.closePopup();\n\n \t\t} else {\n \t\t\treturn;\n \t\t}\n\n \t\tstop(e);\n \t}\n });\n\n // @section Handlers\n // @section Handlers\n // @property keyboard: Handler\n // Keyboard navigation handler.\n Map.addInitHook('addHandler', 'keyboard', Keyboard);\n\n /*\n * L.Handler.ScrollWheelZoom is used by L.Map to enable mouse scroll wheel zoom on the map.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Mouse wheel options\n \t// @option scrollWheelZoom: Boolean|String = true\n \t// Whether the map can be zoomed by using the mouse wheel. If passed `'center'`,\n \t// it will zoom to the center of the view regardless of where the mouse was.\n \tscrollWheelZoom: true,\n\n \t// @option wheelDebounceTime: Number = 40\n \t// Limits the rate at which a wheel can fire (in milliseconds). By default\n \t// user can't zoom via wheel more often than once per 40 ms.\n \twheelDebounceTime: 40,\n\n \t// @option wheelPxPerZoomLevel: Number = 60\n \t// How many scroll pixels (as reported by [L.DomEvent.getWheelDelta](#domevent-getwheeldelta))\n \t// mean a change of one full zoom level. Smaller values will make wheel-zooming\n \t// faster (and vice versa).\n \twheelPxPerZoomLevel: 60\n });\n\n var ScrollWheelZoom = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'wheel', this._onWheelScroll, this);\n\n \t\tthis._delta = 0;\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'wheel', this._onWheelScroll, this);\n \t},\n\n \t_onWheelScroll: function (e) {\n \t\tvar delta = getWheelDelta(e);\n\n \t\tvar debounce = this._map.options.wheelDebounceTime;\n\n \t\tthis._delta += delta;\n \t\tthis._lastMousePos = this._map.mouseEventToContainerPoint(e);\n\n \t\tif (!this._startTime) {\n \t\t\tthis._startTime = +new Date();\n \t\t}\n\n \t\tvar left = Math.max(debounce - (+new Date() - this._startTime), 0);\n\n \t\tclearTimeout(this._timer);\n \t\tthis._timer = setTimeout(bind(this._performZoom, this), left);\n\n \t\tstop(e);\n \t},\n\n \t_performZoom: function () {\n \t\tvar map = this._map,\n \t\t zoom = map.getZoom(),\n \t\t snap = this._map.options.zoomSnap || 0;\n\n \t\tmap._stop(); // stop panning and fly animations if any\n\n \t\t// map the delta with a sigmoid function to -4..4 range leaning on -1..1\n \t\tvar d2 = this._delta / (this._map.options.wheelPxPerZoomLevel * 4),\n \t\t d3 = 4 * Math.log(2 / (1 + Math.exp(-Math.abs(d2)))) / Math.LN2,\n \t\t d4 = snap ? Math.ceil(d3 / snap) * snap : d3,\n \t\t delta = map._limitZoom(zoom + (this._delta > 0 ? d4 : -d4)) - zoom;\n\n \t\tthis._delta = 0;\n \t\tthis._startTime = null;\n\n \t\tif (!delta) { return; }\n\n \t\tif (map.options.scrollWheelZoom === 'center') {\n \t\t\tmap.setZoom(zoom + delta);\n \t\t} else {\n \t\t\tmap.setZoomAround(this._lastMousePos, zoom + delta);\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property scrollWheelZoom: Handler\n // Scroll wheel zoom handler.\n Map.addInitHook('addHandler', 'scrollWheelZoom', ScrollWheelZoom);\n\n /*\n * L.Map.Tap is used to enable mobile hacks like quick taps and long hold.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option tap: Boolean = true\n \t// Enables mobile hacks for supporting instant taps (fixing 200ms click\n \t// delay on iOS/Android) and touch holds (fired as `contextmenu` events).\n \ttap: true,\n\n \t// @option tapTolerance: Number = 15\n \t// The max number of pixels a user can shift his finger during touch\n \t// for it to be considered a valid tap.\n \ttapTolerance: 15\n });\n\n var Tap = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \t_onDown: function (e) {\n \t\tif (!e.touches) { return; }\n\n \t\tpreventDefault(e);\n\n \t\tthis._fireClick = true;\n\n \t\t// don't simulate click or track longpress if more than 1 touch\n \t\tif (e.touches.length > 1) {\n \t\t\tthis._fireClick = false;\n \t\t\tclearTimeout(this._holdTimeout);\n \t\t\treturn;\n \t\t}\n\n \t\tvar first = e.touches[0],\n \t\t el = first.target;\n\n \t\tthis._startPos = this._newPos = new Point(first.clientX, first.clientY);\n\n \t\t// if touching a link, highlight it\n \t\tif (el.tagName && el.tagName.toLowerCase() === 'a') {\n \t\t\taddClass(el, 'leaflet-active');\n \t\t}\n\n \t\t// simulate long hold but setting a timeout\n \t\tthis._holdTimeout = setTimeout(bind(function () {\n \t\t\tif (this._isTapValid()) {\n \t\t\t\tthis._fireClick = false;\n \t\t\t\tthis._onUp();\n \t\t\t\tthis._simulateEvent('contextmenu', first);\n \t\t\t}\n \t\t}, this), 1000);\n\n \t\tthis._simulateEvent('mousedown', first);\n\n \t\ton(document, {\n \t\t\ttouchmove: this._onMove,\n \t\t\ttouchend: this._onUp\n \t\t}, this);\n \t},\n\n \t_onUp: function (e) {\n \t\tclearTimeout(this._holdTimeout);\n\n \t\toff(document, {\n \t\t\ttouchmove: this._onMove,\n \t\t\ttouchend: this._onUp\n \t\t}, this);\n\n \t\tif (this._fireClick && e && e.changedTouches) {\n\n \t\t\tvar first = e.changedTouches[0],\n \t\t\t el = first.target;\n\n \t\t\tif (el && el.tagName && el.tagName.toLowerCase() === 'a') {\n \t\t\t\tremoveClass(el, 'leaflet-active');\n \t\t\t}\n\n \t\t\tthis._simulateEvent('mouseup', first);\n\n \t\t\t// simulate click if the touch didn't move too much\n \t\t\tif (this._isTapValid()) {\n \t\t\t\tthis._simulateEvent('click', first);\n \t\t\t}\n \t\t}\n \t},\n\n \t_isTapValid: function () {\n \t\treturn this._newPos.distanceTo(this._startPos) <= this._map.options.tapTolerance;\n \t},\n\n \t_onMove: function (e) {\n \t\tvar first = e.touches[0];\n \t\tthis._newPos = new Point(first.clientX, first.clientY);\n \t\tthis._simulateEvent('mousemove', first);\n \t},\n\n \t_simulateEvent: function (type, e) {\n \t\tvar simulatedEvent = document.createEvent('MouseEvents');\n\n \t\tsimulatedEvent._simulated = true;\n \t\te.target._simulatedClick = true;\n\n \t\tsimulatedEvent.initMouseEvent(\n \t\t type, true, true, window, 1,\n \t\t e.screenX, e.screenY,\n \t\t e.clientX, e.clientY,\n \t\t false, false, false, false, 0, null);\n\n \t\te.target.dispatchEvent(simulatedEvent);\n \t}\n });\n\n // @section Handlers\n // @property tap: Handler\n // Mobile touch hacks (quick tap and touch hold) handler.\n if (touch && (!pointer || safari)) {\n \tMap.addInitHook('addHandler', 'tap', Tap);\n }\n\n /*\n * L.Handler.TouchZoom is used by L.Map to add pinch zoom on supported mobile browsers.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option touchZoom: Boolean|String = *\n \t// Whether the map can be zoomed by touch-dragging with two fingers. If\n \t// passed `'center'`, it will zoom to the center of the view regardless of\n \t// where the touch events (fingers) were. Enabled for touch-capable web\n \t// browsers except for old Androids.\n \ttouchZoom: touch && !android23,\n\n \t// @option bounceAtZoomLimits: Boolean = true\n \t// Set it to false if you don't want the map to zoom beyond min/max zoom\n \t// and then bounce back when pinch-zooming.\n \tbounceAtZoomLimits: true\n });\n\n var TouchZoom = Handler.extend({\n \taddHooks: function () {\n \t\taddClass(this._map._container, 'leaflet-touch-zoom');\n \t\ton(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-touch-zoom');\n \t\toff(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \t_onTouchStart: function (e) {\n \t\tvar map = this._map;\n \t\tif (!e.touches || e.touches.length !== 2 || map._animatingZoom || this._zooming) { return; }\n\n \t\tvar p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]);\n\n \t\tthis._centerPoint = map.getSize()._divideBy(2);\n \t\tthis._startLatLng = map.containerPointToLatLng(this._centerPoint);\n \t\tif (map.options.touchZoom !== 'center') {\n \t\t\tthis._pinchStartLatLng = map.containerPointToLatLng(p1.add(p2)._divideBy(2));\n \t\t}\n\n \t\tthis._startDist = p1.distanceTo(p2);\n \t\tthis._startZoom = map.getZoom();\n\n \t\tthis._moved = false;\n \t\tthis._zooming = true;\n\n \t\tmap._stop();\n\n \t\ton(document, 'touchmove', this._onTouchMove, this);\n \t\ton(document, 'touchend', this._onTouchEnd, this);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchMove: function (e) {\n \t\tif (!e.touches || e.touches.length !== 2 || !this._zooming) { return; }\n\n \t\tvar map = this._map,\n \t\t p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]),\n \t\t scale = p1.distanceTo(p2) / this._startDist;\n\n \t\tthis._zoom = map.getScaleZoom(scale, this._startZoom);\n\n \t\tif (!map.options.bounceAtZoomLimits && (\n \t\t\t(this._zoom < map.getMinZoom() && scale < 1) ||\n \t\t\t(this._zoom > map.getMaxZoom() && scale > 1))) {\n \t\t\tthis._zoom = map._limitZoom(this._zoom);\n \t\t}\n\n \t\tif (map.options.touchZoom === 'center') {\n \t\t\tthis._center = this._startLatLng;\n \t\t\tif (scale === 1) { return; }\n \t\t} else {\n \t\t\t// Get delta from pinch to center, so centerLatLng is delta applied to initial pinchLatLng\n \t\t\tvar delta = p1._add(p2)._divideBy(2)._subtract(this._centerPoint);\n \t\t\tif (scale === 1 && delta.x === 0 && delta.y === 0) { return; }\n \t\t\tthis._center = map.unproject(map.project(this._pinchStartLatLng, this._zoom).subtract(delta), this._zoom);\n \t\t}\n\n \t\tif (!this._moved) {\n \t\t\tmap._moveStart(true, false);\n \t\t\tthis._moved = true;\n \t\t}\n\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\tvar moveFn = bind(map._move, map, this._center, this._zoom, {pinch: true, round: false});\n \t\tthis._animRequest = requestAnimFrame(moveFn, this, true);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchEnd: function () {\n \t\tif (!this._moved || !this._zooming) {\n \t\t\tthis._zooming = false;\n \t\t\treturn;\n \t\t}\n\n \t\tthis._zooming = false;\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\toff(document, 'touchmove', this._onTouchMove, this);\n \t\toff(document, 'touchend', this._onTouchEnd, this);\n\n \t\t// Pinch updates GridLayers' levels only when zoomSnap is off, so zoomSnap becomes noUpdate.\n \t\tif (this._map.options.zoomAnimation) {\n \t\t\tthis._map._animateZoom(this._center, this._map._limitZoom(this._zoom), true, this._map.options.zoomSnap);\n \t\t} else {\n \t\t\tthis._map._resetView(this._center, this._map._limitZoom(this._zoom));\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property touchZoom: Handler\n // Touch zoom handler.\n Map.addInitHook('addHandler', 'touchZoom', TouchZoom);\n\n Map.BoxZoom = BoxZoom;\n Map.DoubleClickZoom = DoubleClickZoom;\n Map.Drag = Drag;\n Map.Keyboard = Keyboard;\n Map.ScrollWheelZoom = ScrollWheelZoom;\n Map.Tap = Tap;\n Map.TouchZoom = TouchZoom;\n\n exports.version = version;\n exports.Control = Control;\n exports.control = control;\n exports.Browser = Browser;\n exports.Evented = Evented;\n exports.Mixin = Mixin;\n exports.Util = Util;\n exports.Class = Class;\n exports.Handler = Handler;\n exports.extend = extend;\n exports.bind = bind;\n exports.stamp = stamp;\n exports.setOptions = setOptions;\n exports.DomEvent = DomEvent;\n exports.DomUtil = DomUtil;\n exports.PosAnimation = PosAnimation;\n exports.Draggable = Draggable;\n exports.LineUtil = LineUtil;\n exports.PolyUtil = PolyUtil;\n exports.Point = Point;\n exports.point = toPoint;\n exports.Bounds = Bounds;\n exports.bounds = toBounds;\n exports.Transformation = Transformation;\n exports.transformation = toTransformation;\n exports.Projection = index;\n exports.LatLng = LatLng;\n exports.latLng = toLatLng;\n exports.LatLngBounds = LatLngBounds;\n exports.latLngBounds = toLatLngBounds;\n exports.CRS = CRS;\n exports.GeoJSON = GeoJSON;\n exports.geoJSON = geoJSON;\n exports.geoJson = geoJson;\n exports.Layer = Layer;\n exports.LayerGroup = LayerGroup;\n exports.layerGroup = layerGroup;\n exports.FeatureGroup = FeatureGroup;\n exports.featureGroup = featureGroup;\n exports.ImageOverlay = ImageOverlay;\n exports.imageOverlay = imageOverlay;\n exports.VideoOverlay = VideoOverlay;\n exports.videoOverlay = videoOverlay;\n exports.SVGOverlay = SVGOverlay;\n exports.svgOverlay = svgOverlay;\n exports.DivOverlay = DivOverlay;\n exports.Popup = Popup;\n exports.popup = popup;\n exports.Tooltip = Tooltip;\n exports.tooltip = tooltip;\n exports.Icon = Icon;\n exports.icon = icon;\n exports.DivIcon = DivIcon;\n exports.divIcon = divIcon;\n exports.Marker = Marker;\n exports.marker = marker;\n exports.TileLayer = TileLayer;\n exports.tileLayer = tileLayer;\n exports.GridLayer = GridLayer;\n exports.gridLayer = gridLayer;\n exports.SVG = SVG;\n exports.svg = svg$1;\n exports.Renderer = Renderer;\n exports.Canvas = Canvas;\n exports.canvas = canvas$1;\n exports.Path = Path;\n exports.CircleMarker = CircleMarker;\n exports.circleMarker = circleMarker;\n exports.Circle = Circle;\n exports.circle = circle;\n exports.Polyline = Polyline;\n exports.polyline = polyline;\n exports.Polygon = Polygon;\n exports.polygon = polygon;\n exports.Rectangle = Rectangle;\n exports.rectangle = rectangle;\n exports.Map = Map;\n exports.map = createMap;\n\n var oldL = window.L;\n exports.noConflict = function() {\n \twindow.L = oldL;\n \treturn this;\n }\n\n // Always export us to window global (see #2364)\n window.L = exports;\n\n})));\n//# sourceMappingURL=leaflet-src.js.map\n","<script>\n\n import { map_store } from '../lib/stores.js';\n let last_click_latlng;\n\n let map_center;\n let map_zoom;\n let map_viewbox;\n let view_on_osm_link;\n let last_click;\n let mouse_position;\n\n function map_link_to_osm(map) {\n var zoom = map.getZoom();\n var lat = map.getCenter().lat.toFixed(5);\n var lng = map.getCenter().lng.toFixed(5);\n return 'https://openstreetmap.org/#map=' + zoom + '/' + lat + '/' + lng;\n }\n\n function map_viewbox_as_string(map) {\n var bounds = map.getBounds();\n var west = bounds.getWest();\n var east = bounds.getEast();\n\n if ((east - west) >= 360) { // covers more than whole planet\n west = map.getCenter().lng - 179.999;\n east = map.getCenter().lng + 179.999;\n }\n east = L.latLng(77, east).wrap().lng;\n west = L.latLng(77, west).wrap().lng;\n\n return [\n west.toFixed(5), // left\n bounds.getNorth().toFixed(5), // top\n east.toFixed(5), // right\n bounds.getSouth().toFixed(5) // bottom\n ].join(',');\n }\n\n function display_map_position(map, mouse_lat_lng) {\n map_center = map.getCenter().lat.toFixed(5) + ',' + map.getCenter().lng.toFixed(5);\n view_on_osm_link = map_link_to_osm(map);\n map_zoom = map.getZoom();\n map_viewbox = map_viewbox_as_string(map);\n mouse_position = '-';\n if (mouse_lat_lng) {\n mouse_position = [mouse_lat_lng.lat.toFixed(5), mouse_lat_lng.lng.toFixed(5)].join(',');\n }\n if (last_click_latlng) {\n last_click = [last_click_latlng.lat.toFixed(5), last_click_latlng.lng.toFixed(5)].join(',');\n }\n }\n\n\n map_store.subscribe(map => {\n if (!map) { return; }\n\n map.on('move', function () {\n display_map_position(map);\n // update_viewbox_field();\n });\n\n map.on('mousemove', function (e) {\n display_map_position(map, e.latlng);\n });\n\n map.on('click', function (e) {\n last_click_latlng = e.latlng;\n display_map_position(map);\n });\n\n map.on('load', function () {\n display_map_position(map);\n });\n });\n\n function handleHideClick() {\n document.getElementById('map-position').style.display = 'none';\n document.getElementById('show-map-position').style.display = 'block';\n }\n\n</script>\n\n<div id=\"map-position\">\n <div id=\"map-position-inner\">\n map center: {map_center}\n <a target=\"_blank\" href=\"{view_on_osm_link}\">view on osm.org</a>\n <br>\n map zoom: {map_zoom}\n <br>\n viewbox: {map_viewbox}\n <br>\n last click: {last_click}\n <br>\n mouse position: {mouse_position}\n </div>\n <div id=\"map-position-close\"><a href=\"#hide\" on:click={handleHideClick}>hide</a></div>\n</div>\n\n\n<style>\n #map-position {\n display: none;\n position: absolute;\n top: 0;\n right: 20px;\n padding: 0 5px;\n color: #333;\n font-size: 11px;\n background-color: rgba(255, 255, 255, 0.7);\n z-index: 1000;\n }\n\n #map-position-close {\n text-align: right;\n }\n\n \n \n\n @media (max-width: 768px) {\n #map-position {\n top: 20px;\n right: 20px;\n }\n }\n</style>\n","(function(factory,window){if(typeof define===\"function\"&&define.amd){define([\"leaflet\"],factory)}else if(typeof exports===\"object\"){module.exports=factory(require(\"leaflet\"))}if(typeof window!==\"undefined\"&&window.L){window.L.Control.MiniMap=factory(L);window.L.control.minimap=function(layer,options){return new window.L.Control.MiniMap(layer,options)}}})(function(L){var MiniMap=L.Control.extend({includes:L.Evented?L.Evented.prototype:L.Mixin.Events,options:{position:\"bottomright\",toggleDisplay:false,zoomLevelOffset:-5,zoomLevelFixed:false,centerFixed:false,zoomAnimation:false,autoToggleDisplay:false,minimized:false,width:150,height:150,collapsedWidth:19,collapsedHeight:19,aimingRectOptions:{color:\"#ff7800\",weight:1,clickable:false},shadowRectOptions:{color:\"#000000\",weight:1,clickable:false,opacity:0,fillOpacity:0},strings:{hideText:\"Hide MiniMap\",showText:\"Show MiniMap\"},mapOptions:{}},initialize:function(layer,options){L.Util.setOptions(this,options);this.options.aimingRectOptions.clickable=false;this.options.shadowRectOptions.clickable=false;this._layer=layer},onAdd:function(map){this._mainMap=map;this._container=L.DomUtil.create(\"div\",\"leaflet-control-minimap\");this._container.style.width=this.options.width+\"px\";this._container.style.height=this.options.height+\"px\";L.DomEvent.disableClickPropagation(this._container);L.DomEvent.on(this._container,\"mousewheel\",L.DomEvent.stopPropagation);var mapOptions={attributionControl:false,dragging:!this.options.centerFixed,zoomControl:false,zoomAnimation:this.options.zoomAnimation,autoToggleDisplay:this.options.autoToggleDisplay,touchZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),scrollWheelZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),doubleClickZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),boxZoom:!this._isZoomLevelFixed(),crs:map.options.crs};mapOptions=L.Util.extend(this.options.mapOptions,mapOptions);this._miniMap=new L.Map(this._container,mapOptions);this._miniMap.addLayer(this._layer);this._mainMapMoving=false;this._miniMapMoving=false;this._userToggledDisplay=false;this._minimized=false;if(this.options.toggleDisplay){this._addToggleButton()}this._miniMap.whenReady(L.Util.bind(function(){this._aimingRect=L.rectangle(this._mainMap.getBounds(),this.options.aimingRectOptions).addTo(this._miniMap);this._shadowRect=L.rectangle(this._mainMap.getBounds(),this.options.shadowRectOptions).addTo(this._miniMap);this._mainMap.on(\"moveend\",this._onMainMapMoved,this);this._mainMap.on(\"move\",this._onMainMapMoving,this);this._miniMap.on(\"movestart\",this._onMiniMapMoveStarted,this);this._miniMap.on(\"move\",this._onMiniMapMoving,this);this._miniMap.on(\"moveend\",this._onMiniMapMoved,this)},this));return this._container},addTo:function(map){L.Control.prototype.addTo.call(this,map);var center=this.options.centerFixed||this._mainMap.getCenter();this._miniMap.setView(center,this._decideZoom(true));this._setDisplay(this.options.minimized);return this},onRemove:function(map){this._mainMap.off(\"moveend\",this._onMainMapMoved,this);this._mainMap.off(\"move\",this._onMainMapMoving,this);this._miniMap.off(\"moveend\",this._onMiniMapMoved,this);this._miniMap.removeLayer(this._layer)},changeLayer:function(layer){this._miniMap.removeLayer(this._layer);this._layer=layer;this._miniMap.addLayer(this._layer)},_addToggleButton:function(){this._toggleDisplayButton=this.options.toggleDisplay?this._createButton(\"\",this._toggleButtonInitialTitleText(),\"leaflet-control-minimap-toggle-display leaflet-control-minimap-toggle-display-\"+this.options.position,this._container,this._toggleDisplayButtonClicked,this):undefined;this._toggleDisplayButton.style.width=this.options.collapsedWidth+\"px\";this._toggleDisplayButton.style.height=this.options.collapsedHeight+\"px\"},_toggleButtonInitialTitleText:function(){if(this.options.minimized){return this.options.strings.showText}else{return this.options.strings.hideText}},_createButton:function(html,title,className,container,fn,context){var link=L.DomUtil.create(\"a\",className,container);link.innerHTML=html;link.href=\"#\";link.title=title;var stop=L.DomEvent.stopPropagation;L.DomEvent.on(link,\"click\",stop).on(link,\"mousedown\",stop).on(link,\"dblclick\",stop).on(link,\"click\",L.DomEvent.preventDefault).on(link,\"click\",fn,context);return link},_toggleDisplayButtonClicked:function(){this._userToggledDisplay=true;if(!this._minimized){this._minimize()}else{this._restore()}},_setDisplay:function(minimize){if(minimize!==this._minimized){if(!this._minimized){this._minimize()}else{this._restore()}}},_minimize:function(){if(this.options.toggleDisplay){this._container.style.width=this.options.collapsedWidth+\"px\";this._container.style.height=this.options.collapsedHeight+\"px\";this._toggleDisplayButton.className+=\" minimized-\"+this.options.position;this._toggleDisplayButton.title=this.options.strings.showText}else{this._container.style.display=\"none\"}this._minimized=true;this._onToggle()},_restore:function(){if(this.options.toggleDisplay){this._container.style.width=this.options.width+\"px\";this._container.style.height=this.options.height+\"px\";this._toggleDisplayButton.className=this._toggleDisplayButton.className.replace(\"minimized-\"+this.options.position,\"\");this._toggleDisplayButton.title=this.options.strings.hideText}else{this._container.style.display=\"block\"}this._minimized=false;this._onToggle()},_onMainMapMoved:function(e){if(!this._miniMapMoving){var center=this.options.centerFixed||this._mainMap.getCenter();this._mainMapMoving=true;this._miniMap.setView(center,this._decideZoom(true));this._setDisplay(this._decideMinimized())}else{this._miniMapMoving=false}this._aimingRect.setBounds(this._mainMap.getBounds())},_onMainMapMoving:function(e){this._aimingRect.setBounds(this._mainMap.getBounds())},_onMiniMapMoveStarted:function(e){if(!this.options.centerFixed){var lastAimingRect=this._aimingRect.getBounds();var sw=this._miniMap.latLngToContainerPoint(lastAimingRect.getSouthWest());var ne=this._miniMap.latLngToContainerPoint(lastAimingRect.getNorthEast());this._lastAimingRectPosition={sw:sw,ne:ne}}},_onMiniMapMoving:function(e){if(!this.options.centerFixed){if(!this._mainMapMoving&&this._lastAimingRectPosition){this._shadowRect.setBounds(new L.LatLngBounds(this._miniMap.containerPointToLatLng(this._lastAimingRectPosition.sw),this._miniMap.containerPointToLatLng(this._lastAimingRectPosition.ne)));this._shadowRect.setStyle({opacity:1,fillOpacity:.3})}}},_onMiniMapMoved:function(e){if(!this._mainMapMoving){this._miniMapMoving=true;this._mainMap.setView(this._miniMap.getCenter(),this._decideZoom(false));this._shadowRect.setStyle({opacity:0,fillOpacity:0})}else{this._mainMapMoving=false}},_isZoomLevelFixed:function(){var zoomLevelFixed=this.options.zoomLevelFixed;return this._isDefined(zoomLevelFixed)&&this._isInteger(zoomLevelFixed)},_decideZoom:function(fromMaintoMini){if(!this._isZoomLevelFixed()){if(fromMaintoMini){return this._mainMap.getZoom()+this.options.zoomLevelOffset}else{var currentDiff=this._miniMap.getZoom()-this._mainMap.getZoom();var proposedZoom=this._miniMap.getZoom()-this.options.zoomLevelOffset;var toRet;if(currentDiff>this.options.zoomLevelOffset&&this._mainMap.getZoom()<this._miniMap.getMinZoom()-this.options.zoomLevelOffset){if(this._miniMap.getZoom()>this._lastMiniMapZoom){toRet=this._mainMap.getZoom()+1;this._miniMap.setZoom(this._miniMap.getZoom()-1)}else{toRet=this._mainMap.getZoom()}}else{toRet=proposedZoom}this._lastMiniMapZoom=this._miniMap.getZoom();return toRet}}else{if(fromMaintoMini){return this.options.zoomLevelFixed}else{return this._mainMap.getZoom()}}},_decideMinimized:function(){if(this._userToggledDisplay){return this._minimized}if(this.options.autoToggleDisplay){if(this._mainMap.getBounds().contains(this._miniMap.getBounds())){return true}return false}return this._minimized},_isInteger:function(value){return typeof value===\"number\"},_isDefined:function(value){return typeof value!==\"undefined\"},_onToggle:function(){L.Util.requestAnimFrame(function(){L.DomEvent.on(this._container,\"transitionend\",this._fireToggleEvents,this);if(!L.Browser.any3d){L.Util.requestAnimFrame(this._fireToggleEvents,this)}},this)},_fireToggleEvents:function(){L.DomEvent.off(this._container,\"transitionend\",this._fireToggleEvents,this);var data={minimized:this._minimized};this.fire(this._minimized?\"minimize\":\"restore\",data);this.fire(\"toggle\",data)}});L.Map.mergeOptions({miniMapControl:false});L.Map.addInitHook(function(){if(this.options.miniMapControl){this.miniMapControl=(new MiniMap).addTo(this)}});return MiniMap},window);","\n<script>\n import * as L from 'leaflet';\n import 'leaflet-minimap';\n import 'leaflet/dist/leaflet.css';\n import 'leaflet-minimap/dist/Control.MiniMap.min.css';\n\n import { get } from 'svelte/store';\n import { map_store } from '../lib/stores.js';\n import MapPosition from '../components/MapPosition.svelte';\n\n export let display_minimap = false;\n export let current_result = null;\n export let position_marker = null;\n\n let dataLayers = [];\n\n function createMap(container) {\n const attribution = Nominatim_Config.Map_Tile_Attribution;\n let map = new L.map(container, {\n attributionControl: (attribution && attribution.length),\n scrollWheelZoom: true, // !L.Browser.touch,\n touchZoom: false,\n center: [\n Nominatim_Config.Map_Default_Lat,\n Nominatim_Config.Map_Default_Lon\n ],\n zoom: Nominatim_Config.Map_Default_Zoom\n });\n\n L.tileLayer(Nominatim_Config.Map_Tile_URL, {\n attribution: attribution\n }).addTo(map);\n\n if (display_minimap) {\n let osm2 = new L.TileLayer(Nominatim_Config.Map_Tile_URL, {\n minZoom: 0,\n maxZoom: 13,\n attribution: attribution\n });\n new L.Control.MiniMap(osm2, { toggleDisplay: true }).addTo(map);\n }\n\n const MapPositionControl = L.Control.extend({\n options: { position: 'topright' },\n onAdd: () => { return document.getElementById('show-map-position'); }\n });\n map.addControl(new MapPositionControl());\n\n return map;\n }\n\n function mapAction(container) {\n let map = createMap(container);\n map_store.set(map);\n setMapData(current_result);\n\n return {\n destroy: () => {\n map_store.set(null);\n map.remove();\n }\n };\n }\n\n function parse_and_normalize_geojson_string(part) {\n // normalize places the geometry into a featurecollection, similar to\n // https://github.com/mapbox/geojson-normalize\n var parsed_geojson = {\n type: 'FeatureCollection',\n features: [\n {\n type: 'Feature',\n geometry: part,\n properties: {}\n }\n ]\n };\n return parsed_geojson;\n }\n\n function resetMapData() {\n let map = get(map_store);\n if (!map) { return; }\n\n dataLayers.forEach(function (layer) {\n map.removeLayer(layer);\n });\n }\n\n function setMapData(aFeature) {\n let map = get(map_store);\n if (!map) { return; }\n\n resetMapData();\n\n if (position_marker) {\n // We don't need a marker, but L.circle would change radius when you zoom in/out\n let cm = L.circleMarker(\n position_marker,\n {\n radius: 5,\n weight: 2,\n fillColor: '#ff7800',\n color: 'red',\n opacity: 0.75,\n zIndexOffset: 100,\n clickable: false\n }\n );\n cm.addTo(map);\n dataLayers.push(cm);\n }\n\n var search_params = new URLSearchParams(window.location.search);\n var viewbox = search_params.get('viewbox');\n if (viewbox) {\n let coords = viewbox.split(','); // <x1>,<y1>,<x2>,<y2>\n let bounds = L.latLngBounds([coords[1], coords[0]], [coords[3], coords[2]]);\n L.rectangle(bounds, {\n color: '#69d53e',\n weight: 3,\n dashArray: '5 5',\n opacity: 0.8,\n fill: false\n }).addTo(map);\n }\n\n if (!aFeature) return;\n\n let lat = aFeature.centroid ? aFeature.centroid.coordinates[1] : aFeature.lat;\n let lon = aFeature.centroid ? aFeature.centroid.coordinates[0] : aFeature.lon;\n let geojson = aFeature.geometry || aFeature.geojson;\n\n if (lat && lon) {\n let circle = L.circleMarker([lat, lon], {\n radius: 10, weight: 2, fillColor: '#ff7800', color: 'blue', opacity: 0.75\n });\n map.addLayer(circle);\n dataLayers.push(circle);\n }\n\n\n if (geojson) {\n var geojson_layer = L.geoJson(\n // https://leafletjs.com/reference-1.7.1.html#path-option\n parse_and_normalize_geojson_string(geojson),\n {\n style: function () {\n return { interactive: false, color: 'blue' };\n }\n }\n );\n map.addLayer(geojson_layer);\n dataLayers.push(geojson_layer);\n map.fitBounds(geojson_layer.getBounds());\n } else if (lat && lon && position_marker) {\n map.fitBounds([[lat, lon], position_marker], { padding: [50, 50] });\n } else if (lat && lon) {\n map.setView([lat, lon], 10);\n }\n }\n\n $: setMapData(current_result);\n\n function show_map_position_click(e) {\n e.target.style.display = 'none';\n document.getElementById('map-position').style.display = 'block';\n }\n</script>\n\n<MapPosition />\n<div id=\"map\" use:mapAction />\n<div id=\"show-map-position\" class=\"leaflet-bar btn btn-sm btn-outline-secondary\"\n on:click|stopPropagation={show_map_position_click}\n>show map bounds</div>\n\n<style>\n #map {\n height: 100%;\n background:#eee;\n }\n\n .btn-outline-secondary {\n background-color: white;\n }\n\n .btn-outline-secondary:hover {\n color: #111;\n }\n\n @media (max-width: 768px) {\n #map {\n height: 300px;\n }\n }\n\n</style>\n","<script>\n import { page, results_store } from '../lib/stores.js';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n import SearchSection from '../components/SearchSection.svelte';\n import ResultsList from '../components/ResultsList.svelte';\n import Map from '../components/Map.svelte';\n\n let api_request_params;\n let bStructuredSearch;\n let current_result;\n\n function loaddata(search_params) {\n update_html_title();\n\n api_request_params = {\n q: search_params.get('q'),\n street: search_params.get('street'),\n city: search_params.get('city'),\n county: search_params.get('county'),\n state: search_params.get('state'),\n country: search_params.get('country'),\n postalcode: search_params.get('postalcode'),\n polygon_geojson: Nominatim_Config.Search_AreaPolygons ? 1 : 0,\n viewbox: search_params.get('viewbox'),\n bounded: search_params.get('bounded'),\n dedupe: search_params.get('dedupe'),\n 'accept-language': search_params.get('accept-language'),\n countrycodes: search_params.get('countrycodes'),\n limit: search_params.get('limit'),\n polygon_threshold: search_params.get('polygon_threshold'),\n exclude_place_ids: search_params.get('exclude_place_ids'),\n format: 'jsonv2'\n };\n\n let anyStructuredFieldsSet = (api_request_params.street\n || api_request_params.city\n || api_request_params.county\n || api_request_params.state\n || api_request_params.country\n || api_request_params.postalcode);\n\n if (api_request_params.q || anyStructuredFieldsSet) {\n fetch_from_api('search', api_request_params, function (data) {\n results_store.set(data);\n\n update_html_title('Result for ' + api_request_params.q);\n\n document.querySelector('input[name=q]').focus();\n });\n } else {\n results_store.set(undefined);\n }\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'search') {\n loaddata(pageinfo.params);\n }\n }\n</script>\n\n<Header>\n <SearchSection api_request_params={api_request_params} bStructuredSearch={bStructuredSearch} />\n</Header>\n\n<div id=\"content\">\n <div class=\"sidebar\">\n <ResultsList bind:current_result reverse_search={false} />\n </div>\n <div id=\"map-wrapper\">\n <Map {current_result} display_minimap={true} />\n </div>\n</div>\n\n\n<style>\n .sidebar {\n width: 25%;\n min-width: 200px;\n padding: 15px;\n padding-top: 0;\n display: block;\n float: left;\n }\n\n #map-wrapper {\n position: relative;\n height: calc(100vh - 250pt);\n min-height: 300px;\n width: 75%;\n padding-right: 20px;\n display: block;\n float: left;\n }\n\n @media (max-width: 768px) {\n #content {\n top: 0;\n position: relative;\n }\n .sidebar {\n width: 100%;\n }\n #map-wrapper {\n width: 100%;\n height: 300px;\n padding-left: 20px;\n }\n }\n</style>\n","<script>\n import UrlSubmitForm from '../components/UrlSubmitForm.svelte';\n\n import { zoomLevels } from '../lib/helpers.js';\n import { map_store, refresh_page } from '../lib/stores.js';\n\n export let lat = '';\n export let lon = '';\n export let zoom = '';\n\n function gotoCoordinates(newlat, newlon, newzoom) {\n let params = new URLSearchParams();\n params.set('lat', newlat);\n params.set('lon', newlon);\n params.set('zoom', newzoom || zoom);\n refresh_page('reverse', params);\n }\n\n map_store.subscribe(map => {\n if (map) {\n map.on('click', (e) => {\n let coords = e.latlng.wrap();\n gotoCoordinates(coords.lat.toFixed(5), coords.lng.toFixed(5));\n });\n }\n });\n\n // common mistake is to copy&paste latitude and longitude into the 'lat' search box\n function maybeSplitLatitude(e) {\n var coords_split = e.target.value.split(',');\n if (coords_split.length === 2) {\n document.querySelector('input[name=lat]').value = L.Util.trim(coords_split[0]);\n document.querySelector('input[name=lon]').value = L.Util.trim(coords_split[1]);\n }\n }\n\n</script>\n\n<UrlSubmitForm page=\"reverse\">\n <div class=\"form-group\">\n <label for=\"reverse-lat\">lat</label>\n <input id=\"reverse-lat\"\n name=\"lat\"\n type=\"text\"\n class=\"form-control form-control-sm\"\n placeholder=\"latitude\"\n bind:value={lat}\n on:change={maybeSplitLatitude} />\n </div>\n <div class=\"form-group\">\n <a id=\"switch-coords\"\n on:click|preventDefault|stopPropagation={() => gotoCoordinates(lon, lat)}\n class=\"btn btn-outline-secondary btn-sm\"\n title=\"switch lat and lon\"><></a>\n </div>\n <div class=\"form-group\">\n <label for=\"reverse-lon\">lon</label>\n <input id=\"reverse-lon\"\n name=\"lon\"\n type=\"text\"\n class=\"form-control form-control-sm\"\n placeholder=\"longitude\"\n bind:value={lon} />\n </div>\n <div class=\"form-group\">\n <label for=\"reverse-zoom\">max zoom</label>\n <select id=\"reverse-zoom\" name=\"zoom\" class=\"form-control form-control-sm\" bind:value={zoom}>\n <option value=\"\">---</option>\n {#each zoomLevels() as zoomTitle, i}\n <option value=\"{i}\">{i} - {zoomTitle}</option>\n {/each}\n </select>\n </div>\n <div class=\"form-group\">\n <button type=\"submit\" class=\"btn btn-primary btn-sm mx-1\">Search</button>\n </div>\n</UrlSubmitForm>\n\n<style>\n label {\n font-weight: normal;\n margin-left: 0.4rem;\n margin-right: 0.4rem;\n }\n\n #switch-coords {\n font-size: 0.6rem;\n font-weight: bold;\n cursor: pointer;\n padding: 2px;\n margin: 5px;\n }\n\n @media (max-width: 850px) {\n #reverse-lon, #reverse-lat, #reverse-zoom {\n width: 8em;\n }\n }\n</style>\n","<script>\n import { page, results_store } from '../lib/stores.js';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n import SearchSectionReverse from '../components/SearchSectionReverse.svelte';\n import ResultsList from '../components/ResultsList.svelte';\n import Map from '../components/Map.svelte';\n\n let api_request_params;\n let current_result;\n let position_marker; // what the user searched for\n\n function loaddata(search_params) {\n update_html_title();\n\n api_request_params = {\n lat: search_params.get('lat'),\n lon: search_params.get('lon'),\n zoom: (search_params.get('zoom') > 1\n ? Number(search_params.get('zoom'))\n : Number(Nominatim_Config.Reverse_Default_Search_Zoom)),\n format: 'jsonv2'\n };\n\n if (api_request_params.lat || api_request_params.lat) {\n\n fetch_from_api('reverse', api_request_params, function (data) {\n if (data && !data.error) {\n position_marker = [api_request_params.lat, api_request_params.lon];\n results_store.set([data]);\n } else {\n results_store.set([]);\n }\n\n update_html_title('Reverse result for '\n + api_request_params.lat\n + ','\n + api_request_params.lon);\n document.querySelector('input[name=lat]').focus();\n });\n } else {\n results_store.set(undefined);\n }\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'reverse') {\n loaddata(pageinfo.params);\n }\n }\n</script>\n\n<Header>\n <SearchSectionReverse {...api_request_params} />\n</Header>\n\n<div id=\"content\">\n <div class=\"sidebar\">\n <ResultsList bind:current_result reverse_search={true} />\n </div>\n <div id=\"map-wrapper\">\n <Map {current_result} {position_marker} display_minimap={true} />\n </div>\n</div>\n\n\n<style>\n .sidebar {\n width: 25%;\n min-width: 200px;\n padding: 15px;\n padding-top: 0;\n display: block;\n float: left;\n }\n\n #map-wrapper {\n position: relative;\n height: calc(100vh - 250pt);\n min-height: 300px;\n width: 75%;\n padding-right: 20px;\n display: block;\n float: left;\n }\n\n @media (max-width: 768px) {\n #content {\n top: 0;\n position: relative;\n }\n .sidebar {\n width: 100%;\n }\n #map-wrapper {\n width: 100%;\n height: 300px;\n padding-left: 20px;\n }\n }\n</style>\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let api_request_params = {};\n\n function handleFormSubmit(event) {\n let form_el = event.target;\n let val = form_el.querySelector('input[type=edit]').value.trim();\n let type_and_id_match = val.match(/^\\s*([NWR])(\\d+)\\s*$/i)\n || val.match(/\\/(relation|way|node)\\/(\\d+)\\s*$/);\n\n var params = new URLSearchParams();\n if (type_and_id_match) {\n params.set('osmtype', type_and_id_match[1].charAt(0).toUpperCase());\n params.set('osmid', type_and_id_match[2]);\n } else if (val.match(/^\\d+$/)) {\n params.set('place_id', val);\n } else {\n alert('invalid input');\n return;\n }\n\n refresh_page('details', params);\n }\n</script>\n\n<form on:submit|preventDefault={handleFormSubmit} class=\"form-inline\" action=\"details.html\">\n <input type=\"edit\"\n class=\"form-control form-control-sm mr-1\"\n pattern=\"^[NWR]?[0-9]+$|.*openstreetmap.*\"\n value=\"{api_request_params.osmtype || ''}{api_request_params.osmid || ''}{api_request_params.place_id || ''}\" />\n <button type=\"submit\" class=\"btn btn-primary btn-sm\">Show</button>\n</form>\n<small class=\"form-text text-muted\">\n OSM type+id (<em>N123</em>, <em>W123</em>, <em>R123</em>),\n Place id (<em>1234</em>) or\n URL (<em>https://openstreetmap.org/way/123</em>)\n</small>\n\n<style>\n form .form-control{\n width: 500px;\n max-width: 100%;\n }\n .form-text em {\n font-family: monospace;\n font-style: normal;\n }\n</style>\n","<script>\n import DetailsLink from '../components/DetailsLink.svelte';\n import PageLink from '../components/PageLink.svelte';\n import {\n formatPlaceType, osmLink, formatAdminLevel, formatDistance\n } from '../lib/helpers.js';\n\n export let addressLine;\n export let bDistanceInMeters;\n export let bMarkUnusedLines = false;\n\n $: bAddressLineUsed = addressLine.isaddress;\n\n</script>\n\n<tr class:notused={bMarkUnusedLines && !bAddressLineUsed}>\n <td class=\"name font-weight-bold\">\n {#if addressLine.localname}\n {addressLine.localname}\n {:else}\n <span class=\"noname\">No Name</span>\n {/if}\n </td>\n <td>{formatPlaceType(addressLine)}</td>\n <td>{@html osmLink(addressLine)}</td>\n <td>{addressLine.rank_address}</td>\n <td>{formatAdminLevel(addressLine.admin_level)}</td>\n <td>{@html formatDistance(addressLine.distance, bDistanceInMeters)}</td>\n <td>\n {#if addressLine.osm_id}\n <DetailsLink feature={addressLine}>details</DetailsLink>\n {:else if addressLine.type.match(/^country/)}\n <PageLink page='search' params_hash={{ country: addressLine.localname }}>search by name</PageLink>\n {:else if addressLine.type === 'postcode'}\n <PageLink page='search' params_hash={{ postalcode: addressLine.localname }}>search by name</PageLink>\n {/if}\n </td>\n</tr>\n\n<style>\n .notused {\n color:#ddd;\n }\n .noname{\n color:#800;\n }\n\n td {\n padding: 2px 8px;\n font-size: 0.9em;\n }\n</style>\n","<script>\n export let title;\n</script>\n\n<style>\n td {\n padding: 2px 8px;\n font-size: 0.9em;\n }\n</style>\n\n<tr>\n <td>{title}</td>\n <td><slot></slot></td>\n</tr>\n","<script>\n export let items;\n</script>\n\n<style>\n .name {\n font-weight: bold;\n overflow-wrap: anywhere;\n }\n</style>\n\n{#each Object.keys(items) as name}\n <div class=\"line\">\n <span class=\"name\">{items[name]}</span> ({name})\n </div>\n{/each}\n","<script>\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { page } from '../lib/stores.js';\n\n import {\n osmLink, wikipediaLink, coverageType, isAdminBoundary,\n formatAddressRank, formatKeywordToken\n } from '../lib/helpers.js';\n import Header from '../components/Header.svelte';\n import MapIcon from '../components/MapIcon.svelte';\n import SearchSectionDetails from '../components/SearchSectionDetails.svelte';\n import DetailsOneRow from '../components/DetailsOneRow.svelte';\n import DetailsLink from '../components/DetailsLink.svelte';\n import InfoRow from '../components/DetailsInfoRow.svelte';\n import InfoRowList from '../components/DetailsInfoRowList.svelte';\n import Map from '../components/Map.svelte';\n\n let aPlace;\n let base_url;\n let api_request_params;\n let api_request_finished = false;\n\n function loaddata(search_params) {\n api_request_params = {\n place_id: search_params.get('place_id'),\n osmtype: search_params.get('osmtype'),\n osmid: search_params.get('osmid'),\n class: search_params.get('class'),\n keywords: search_params.get('keywords'),\n addressdetails: 1,\n hierarchy: (search_params.get('hierarchy') === '1' ? 1 : 0),\n group_hierarchy: 1,\n polygon_geojson: 1,\n format: 'json'\n };\n api_request_finished = false;\n\n if (api_request_params.place_id || (api_request_params.osmtype && api_request_params.osmid)) {\n\n if (api_request_params.place_id) {\n update_html_title('Details for ' + api_request_params.place_id);\n } else {\n update_html_title('Details for ' + api_request_params.osmtype + api_request_params.osmid);\n }\n\n fetch_from_api('details', api_request_params, function (data) {\n window.scrollTo(0, 0);\n api_request_finished = true;\n aPlace = (data && !data.error) ? data : undefined;\n });\n } else {\n aPlace = undefined;\n }\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'details') {\n loaddata(pageinfo.params);\n base_url = window.location.search;\n }\n }\n</script>\n\n<Header>\n <SearchSectionDetails api_request_params={api_request_params}/>\n</Header>\n\n<div class=\"container\">\n {#if aPlace}\n <div class=\"row\">\n <div class=\"col-sm-10\">\n <h1>\n {aPlace.localname}\n <small><DetailsLink feature={aPlace}>link to this page</DetailsLink></small>\n </h1>\n </div>\n <div class=\"col-sm-2 text-right\">\n <MapIcon aPlace={aPlace} />\n </div>\n </div>\n <div class=\"row\">\n <div class=\"col-md-6\">\n <table id=\"locationdetails\" class=\"table table-striped table-responsive\">\n <tbody>\n <InfoRow title=\"Name\"><InfoRowList items={aPlace.names} /></InfoRow>\n <InfoRow title=\"Type\">{aPlace.category}:{aPlace.type}</InfoRow>\n <InfoRow title=\"Last Updated\">{aPlace.indexed_date}</InfoRow>\n {#if (isAdminBoundary(aPlace)) }\n <InfoRow title=\"Admin Level\">{aPlace.admin_level}</InfoRow>\n {/if}\n <InfoRow title=\"Search Rank\">{aPlace.rank_search}</InfoRow>\n <InfoRow title=\"Address Rank\">{aPlace.rank_address} ({formatAddressRank(aPlace.rank_address)})</InfoRow>\n {#if aPlace.calculated_importance}\n <InfoRow title=\"Importance\">\n {aPlace.calculated_importance}\n {#if !aPlace.importance} (estimated){/if}\n </InfoRow>\n {/if}\n <InfoRow title=\"Coverage\">{coverageType(aPlace)}</InfoRow>\n <InfoRow title=\"Centre Point (lat,lon)\">\n {aPlace.centroid.coordinates[1]},{aPlace.centroid.coordinates[0]}\n </InfoRow>\n <InfoRow title=\"OSM\">{@html osmLink(aPlace)}</InfoRow>\n <InfoRow title=\"Place Id\">\n {aPlace.place_id}\n (<a href=\"https://nominatim.org/release-docs/develop/api/Output/#place_id-is-not-a-persistent-id\">on this server</a>)\n </InfoRow>\n {#if aPlace.calculated_wikipedia}\n <InfoRow title=\"Wikipedia Calculated\">{@html wikipediaLink(aPlace)}</InfoRow>\n {/if}\n <InfoRow title=\"Computed Postcode\">{aPlace.calculated_postcode || ''}</InfoRow>\n <InfoRow title=\"Address Tags\"><InfoRowList items={aPlace.addresstags} /></InfoRow>\n <InfoRow title=\"Extra Tags\"><InfoRowList items={aPlace.extratags} /></InfoRow>\n </tbody>\n </table>\n </div>\n <div class=\"col-md-6\">\n <div id=\"map-wrapper\">\n <Map current_result={aPlace} />\n </div>\n </div>\n </div>\n <div class=\"row\">\n <div class=\"col-md-12\">\n <h2>Address</h2>\n <table id=\"address\" class=\"table table-striped table-small\">\n <thead>\n <tr>\n <th>Local name</th>\n <th>Type</th>\n <th>OSM</th>\n <th>Address rank</th>\n <th>Admin level</th>\n <th>Distance</th>\n <th></th>\n </tr>\n </thead>\n <tbody>\n {#if aPlace.address}\n {#each aPlace.address as addressLine}\n <DetailsOneRow addressLine={addressLine} bMarkUnusedLines=true bDistanceInMeters=false />\n {/each}\n {/if}\n\n {#if aPlace.linked_places}\n <tr class=\"all-columns\"><td colspan=\"6\"><h2>Linked Places</h2></td></tr>\n {#each aPlace.linked_places as addressLine}\n <DetailsOneRow addressLine={addressLine} bMarkUnusedLines=true bDistanceInMeters=true />\n {/each}\n {/if}\n\n <tr class=\"all-columns\"><td colspan=\"6\"><h2>Keywords</h2></td></tr>\n {#if aPlace.keywords}\n <tr class=\"all-columns\"><td colspan=\"6\"><h3>Name Keywords</h3></td></tr>\n {#each aPlace.keywords.name as keyword}\n <tr>\n <td>{formatKeywordToken(keyword.token)}</td>\n {#if keyword.id}\n <td>word id: {keyword.id}</td>\n {/if}\n </tr>\n {/each}\n\n {#if aPlace.keywords.address}\n <tr class=\"all-columns\"><td colspan=\"6\"><h3>Address Keywords</h3></td></tr>\n {#each aPlace.keywords.address as keyword}\n <tr>\n <td>{formatKeywordToken(keyword.token)}</td>\n {#if keyword.id}\n <td>word id: {keyword.id}</td>\n {/if}\n </tr>\n {/each}\n {/if}\n {:else}\n <tr>\n <td>\n <a class=\"btn btn-outline-secondary btn-sm\"\n href=\"{base_url}&keywords=1\">display keywords</a>\n </td>\n </tr>\n {/if}\n\n <tr class=\"all-columns\"><td colspan=\"6\"><h2>Parent Of</h2></td></tr>\n {#if aPlace.hierarchy}\n\n {#each Object.keys(aPlace.hierarchy) as type}\n <tr class=\"all-columns\"><td colspan=\"6\"><h3>{type}</h3></td></tr>\n {#each aPlace.hierarchy[type] as line}\n <DetailsOneRow addressLine={line} bDistanceInMeters=true />\n {/each}\n {/each}\n\n {#if Object.keys(aPlace.hierarchy) > 500}\n <p>There are more child objects which are not shown.</p>\n {/if}\n {:else}\n <tr>\n <td>\n <a class=\"btn btn-outline-secondary btn-sm\"\n href=\"{base_url}&hierarchy=1\">display child places</a>\n </td>\n </tr>\n {/if}\n </tbody>\n </table>\n </div>\n </div>\n {:else if (window.location.search !== '' && api_request_finished)}\n No such place found.\n {/if}\n</div>\n\n\n\n<style>\n h1 {\n margin: 10px 0;\n padding-left: 8px;\n }\n\n h1 small :global(a) {\n font-size: 0.5em;\n white-space: nowrap;\n }\n\n h2 {\n font-size: 2em;\n padding-left: 8px;\n background-color: white;\n }\n h3 {\n font-size: 1.5em;\n padding-left: 8px;\n }\n\n tr.all-columns {\n background-color: white !important; \n border: none;\n }\n tr.all-columns td {\n border-top: none !important;\n padding-left: 0 !important;\n }\n\n #map-wrapper {\n width:100%;\n min-height: auto;\n height:300px;\n border: 1px solid #666;\n }\n</style>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { formatOSMType, osmLink } from '../lib/helpers.js';\n\n import Header from '../components/Header.svelte';\n\n let aPolygons = [];\n\n function loaddata() {\n fetch_from_api('polygons', { format: 'json' }, function (data) {\n aPolygons = data;\n });\n update_html_title('Broken polygons');\n }\n onMount(loaddata);\n</script>\n\n<Header/>\n<div class=\"container\">\n <div class=\"row\">\n <div class=\"col-sm-12\">\n <h1>Broken polygons</h1>\n\n <p>\n Total number of broken polygons: {aPolygons.length}.\n </p>\n\n <table class=\"table table-striped table-hover\">\n <thead>\n <th>OSM type</th>\n <th>OSM id</th>\n <th>Class</th>\n <th>Type</th>\n <th>Name</th>\n <th>Country Code</th>\n <th>Error message</th>\n <th>Updated</th>\n <th></th>\n </thead>\n <tbody>\n {#each aPolygons as polygon}\n <tr>\n <td>{polygon.osm_type}</td>\n <td>{@html osmLink(polygon)}</td>\n <td>{polygon.class}</td>\n <td>{polygon.type}</td>\n <td>{polygon.name}</td>\n <td>{polygon.country_code || ''}</td>\n <td>{polygon.errormessage}</td>\n <td>{polygon.updated}</td>\n <td>\n <a href=\"http://localhost:8111/import?url=https://www.openstreetmap.org/api/0.6/{formatOSMType(polygon.osm_type)}/{polygon.osm_id}/full\" target=\"josm\">josm</a>\n </td>\n </tr>\n {/each}\n </tbody>\n </table>\n </div>\n </div>\n</div>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { osmLink } from '../lib/helpers.js';\n\n import Header from '../components/Header.svelte';\n import DetailsLink from '../components/DetailsLink.svelte';\n\n let aPolygons = [];\n\n function loaddata() {\n fetch_from_api('deletable', { format: 'json' }, function (data) {\n aPolygons = data;\n });\n update_html_title('Deletable objects');\n }\n onMount(loaddata);\n</script>\n\n<Header/>\n<div class=\"container\">\n <div class=\"row\">\n <div class=\"col-sm-12\">\n <h1>Deletable</h1>\n\n <p>\n {aPolygons.length} objects have been deleted in OSM but are still in the Nominatim database.\n </p>\n\n <table class=\"table table-striped table-hover\">\n <thead>\n <th>Place id</th>\n <th>Country Code</th>\n <th>Name</th>\n <th>OSM id</th>\n <th>OSM type</th>\n <th>Class</th>\n <th>Type</th>\n </thead>\n <tbody>\n {#each aPolygons as polygon}\n <tr>\n <td><DetailsLink feature={polygon}>{polygon.place_id}</DetailsLink></td>\n <td>{polygon.country_code}</td>\n <td>{polygon.name}</td>\n <td>{@html osmLink(polygon)}</td>\n <td>{polygon.osm_type}</td>\n <td>{polygon.class}</td>\n <td>{polygon.type}</td>\n </tr>\n {/each}\n </tbody>\n </table>\n\n </div>\n </div>\n</div>\n\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n\n let aStatusData = {};\n\n function 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a\n\t\t? b == b\n\t\t: a !== b || (a !== null && typeof a === 'object') || typeof a === 'function';\n}\n\n/** @type {Equals} */\nexport function safe_equals(value) {\n\treturn !safe_not_equal(value, this.v);\n}\n","/** @import { Derived, Effect, Reaction, Source, Value } from '#client' */\nimport { DEV } from 'esm-env';\nimport {\n\tcomponent_context,\n\tactive_reaction,\n\tnew_deps,\n\tactive_effect,\n\tuntracked_writes,\n\tget,\n\tis_runes,\n\tschedule_effect,\n\tset_untracked_writes,\n\tset_signal_status,\n\tuntrack,\n\tincrement_version,\n\tupdate_effect,\n\tderived_sources,\n\tset_derived_sources,\n\tcheck_dirtiness,\n\tset_is_flushing_effect,\n\tis_flushing_effect\n} from '../runtime.js';\nimport { equals, safe_equals } from './equality.js';\nimport {\n\tCLEAN,\n\tDERIVED,\n\tDIRTY,\n\tBRANCH_EFFECT,\n\tINSPECT_EFFECT,\n\tUNOWNED,\n\tMAYBE_DIRTY,\n\tBLOCK_EFFECT\n} from '../constants.js';\nimport * as e from '../errors.js';\n\nexport let inspect_effects = new Set();\n\n/**\n * 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{\n\t\t(component_context.l.s ??= []).push(s);\n\t}\n\n\treturn s;\n}\n\n/**\n * @template V\n * @param {V} v\n * @param {boolean} [immutable]\n * @returns {Source<V>}\n */\nexport function mutable_state(v, immutable = false) {\n\treturn push_derived_source(mutable_source(v, immutable));\n}\n\n/**\n * @template V\n * @param {Source<V>} source\n */\n/*#__NO_SIDE_EFFECTS__*/\nfunction push_derived_source(source) {\n\tif (active_reaction !== null && (active_reaction.f & DERIVED) !== 0) {\n\t\tif (derived_sources === null) {\n\t\t\tset_derived_sources([source]);\n\t\t} else {\n\t\t\tderived_sources.push(source);\n\t\t}\n\t}\n\n\treturn source;\n}\n\n/**\n * @template V\n * @param {Value<V>} source\n * @param {V} value\n */\nexport function mutate(source, value) {\n\tset(\n\t\tsource,\n\t\tuntrack(() => get(source))\n\t);\n\treturn value;\n}\n\n/**\n * @template V\n * @param {Source<V>} source\n * @param {V} value\n * @returns {V}\n */\nexport function set(source, value) {\n\tif (\n\t\tactive_reaction !== null &&\n\t\tis_runes() &&\n\t\t(active_reaction.f & (DERIVED | BLOCK_EFFECT)) !== 0 &&\n\t\t// If the source was created locally within the current derived, then\n\t\t// we allow the mutation.\n\t\t(derived_sources === null || !derived_sources.includes(source))\n\t) {\n\t\te.state_unsafe_mutation();\n\t}\n\n\treturn internal_set(source, value);\n}\n\n/**\n * @template V\n * @param {Source<V>} source\n * @param {V} value\n * @returns {V}\n */\nexport function internal_set(source, value) {\n\tif (!source.equals(value)) {\n\t\tsource.v = value;\n\t\tsource.version = increment_version();\n\n\t\tmark_reactions(source, DIRTY);\n\n\t\t// If the current signal is running for the first time, it won't have any\n\t\t// reactions as we only allocate and assign the reactions after the signal\n\t\t// has fully executed. So in the case of ensuring it registers the reaction\n\t\t// properly for itself, we need to ensure the current effect actually gets\n\t\t// scheduled. i.e: `$effect(() => x++)`\n\t\tif (\n\t\t\tis_runes() &&\n\t\t\tactive_effect !== null &&\n\t\t\t(active_effect.f & CLEAN) !== 0 &&\n\t\t\t(active_effect.f & BRANCH_EFFECT) === 0\n\t\t) {\n\t\t\tif (new_deps !== null && new_deps.includes(source)) {\n\t\t\t\tset_signal_status(active_effect, DIRTY);\n\t\t\t\tschedule_effect(active_effect);\n\t\t\t} else {\n\t\t\t\tif (untracked_writes === null) {\n\t\t\t\t\tset_untracked_writes([source]);\n\t\t\t\t} else {\n\t\t\t\t\tuntracked_writes.push(source);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (DEV && inspect_effects.size > 0) {\n\t\t\tconst inspects = Array.from(inspect_effects);\n\t\t\tvar previously_flushing_effect = is_flushing_effect;\n\t\t\tset_is_flushing_effect(true);\n\t\t\ttry {\n\t\t\t\tfor (const effect of inspects) {\n\t\t\t\t\t// Mark clean inspect-effects as maybe dirty and then check their dirtiness\n\t\t\t\t\t// instead of just updating the effects - this way we avoid overfiring.\n\t\t\t\t\tif ((effect.f & CLEAN) !== 0) {\n\t\t\t\t\t\tset_signal_status(effect, MAYBE_DIRTY);\n\t\t\t\t\t}\n\t\t\t\t\tif (check_dirtiness(effect)) {\n\t\t\t\t\t\tupdate_effect(effect);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tset_is_flushing_effect(previously_flushing_effect);\n\t\t\t}\n\t\t\tinspect_effects.clear();\n\t\t}\n\t}\n\n\treturn value;\n}\n\n/**\n * @param {Value} signal\n * @param {number} status should be DIRTY or MAYBE_DIRTY\n * @returns {void}\n */\nfunction mark_reactions(signal, status) {\n\tvar reactions = signal.reactions;\n\tif (reactions === null) return;\n\n\tvar runes = is_runes();\n\tvar length = reactions.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tvar reaction = reactions[i];\n\t\tvar flags = reaction.f;\n\n\t\t// Skip any effects that are already dirty\n\t\tif ((flags & DIRTY) !== 0) continue;\n\n\t\t// In legacy mode, skip the current effect to prevent infinite loops\n\t\tif (!runes && reaction === active_effect) continue;\n\n\t\t// Inspect effects need to run immediately, so that the stack trace makes sense\n\t\tif (DEV && (flags & INSPECT_EFFECT) !== 0) {\n\t\t\tinspect_effects.add(reaction);\n\t\t\tcontinue;\n\t\t}\n\n\t\tset_signal_status(reaction, status);\n\n\t\t// If the signal a) was previously clean or b) is an unowned derived, then mark it\n\t\tif ((flags & (CLEAN | UNOWNED)) !== 0) {\n\t\t\tif ((flags & DERIVED) !== 0) {\n\t\t\t\tmark_reactions(/** @type {Derived} */ (reaction), MAYBE_DIRTY);\n\t\t\t} else {\n\t\t\t\tschedule_effect(/** @type {Effect} */ (reaction));\n\t\t\t}\n\t\t}\n\t}\n}\n","/** @import { ComponentContext, Derived, Effect, Reaction, Signal, Source, Value } from '#client' */\nimport { DEV } from 'esm-env';\nimport { define_property, get_descriptors, get_prototype_of } from '../shared/utils.js';\nimport {\n\tdestroy_block_effect_children,\n\tdestroy_effect_children,\n\tdestroy_effect_deriveds,\n\teffect,\n\texecute_effect_teardown,\n\tunlink_effect\n} from './reactivity/effects.js';\nimport {\n\tEFFECT,\n\tRENDER_EFFECT,\n\tDIRTY,\n\tMAYBE_DIRTY,\n\tCLEAN,\n\tDERIVED,\n\tUNOWNED,\n\tDESTROYED,\n\tINERT,\n\tBRANCH_EFFECT,\n\tSTATE_SYMBOL,\n\tBLOCK_EFFECT,\n\tROOT_EFFECT,\n\tLEGACY_DERIVED_PROP,\n\tDISCONNECTED\n} from './constants.js';\nimport { flush_tasks } from './dom/task.js';\nimport { add_owner } from './dev/ownership.js';\nimport { mutate, set, source } from './reactivity/sources.js';\nimport { destroy_derived, execute_derived, update_derived } from './reactivity/deriveds.js';\nimport * as e from './errors.js';\nimport { lifecycle_outside_component } from '../shared/errors.js';\nimport { FILENAME } from '../../constants.js';\n\nconst FLUSH_MICROTASK = 0;\nconst FLUSH_SYNC = 1;\n\n// Used for DEV time error handling\n/** @param {WeakSet<Error>} value */\nconst handled_errors = new WeakSet();\n// Used for controlling the flush of effects.\nlet scheduler_mode = FLUSH_MICROTASK;\n// Used for handling scheduling\nlet is_micro_task_queued = false;\n\nexport let is_flushing_effect = false;\nexport let is_destroying_effect = false;\n\n/** @param {boolean} value */\nexport function set_is_flushing_effect(value) {\n\tis_flushing_effect = value;\n}\n\n/** @param {boolean} value */\nexport function set_is_destroying_effect(value) {\n\tis_destroying_effect = value;\n}\n\n// Handle effect queues\n\n/** @type {Effect[]} */\nlet queued_root_effects = [];\n\nlet flush_count = 0;\n/** @type {Effect[]} Stack of effects, dev only */\nlet dev_effect_stack = [];\n// Handle signal reactivity tree dependencies and reactions\n\n/** @type {null | Reaction} */\nexport let active_reaction = null;\n\n/** @param {null | Reaction} reaction */\nexport function set_active_reaction(reaction) {\n\tactive_reaction = reaction;\n}\n\n/** @type {null | Effect} */\nexport let active_effect = null;\n\n/** @param {null | Effect} effect */\nexport function set_active_effect(effect) {\n\tactive_effect = effect;\n}\n\n/**\n * When sources are created within a derived, we record them so that we can safely allow\n * local mutations to these sources without the side-effect error being invoked unnecessarily.\n * @type {null | Source[]}\n */\nexport let derived_sources = null;\n\n/**\n * @param {Source[] | null} sources\n */\nexport function set_derived_sources(sources) {\n\tderived_sources = sources;\n}\n\n/**\n * The dependencies of the reaction that is currently being executed. In many cases,\n * the dependencies are unchanged between runs, and so this will be `null` unless\n * and until a new dependency is accessed — we track this via `skipped_deps`\n * @type {null | Value[]}\n */\nexport let new_deps = null;\n\nlet skipped_deps = 0;\n\n/**\n * Tracks writes that the effect it's executed in doesn't listen to yet,\n * so that the dependency can be added to the effect later on if it then reads it\n * @type {null | Source[]}\n */\nexport let untracked_writes = null;\n\n/** @param {null | Source[]} value */\nexport function set_untracked_writes(value) {\n\tuntracked_writes = value;\n}\n\n/** @type {number} Used by sources and deriveds for handling updates to unowned deriveds */\nlet current_version = 0;\n\n// If we are working with a get() chain that has no active container,\n// to prevent memory leaks, we skip adding the reaction.\nexport let skip_reaction = false;\n// Handle collecting all signals which are read during a specific time frame\nexport let is_signals_recorded = false;\nlet captured_signals = new Set();\n\n// Handling runtime component context\n/** @type {ComponentContext | null} */\nexport let component_context = null;\n\n/** @param {ComponentContext | null} context */\nexport function set_component_context(context) {\n\tcomponent_context = context;\n}\n\n/**\n * The current component function. Different from current component context:\n * ```html\n * <!-- App.svelte -->\n * <Foo>\n * <Bar /> <!-- context == Foo.svelte, function == App.svelte -->\n * </Foo>\n * ```\n * @type {ComponentContext['function']}\n */\nexport let dev_current_component_function = null;\n\n/** @param {ComponentContext['function']} fn */\nexport function set_dev_current_component_function(fn) {\n\tdev_current_component_function = fn;\n}\n\nexport function increment_version() {\n\treturn ++current_version;\n}\n\n/** @returns {boolean} */\nexport function is_runes() {\n\treturn component_context !== null && component_context.l === null;\n}\n\n/**\n * Determines whether a derived or effect is dirty.\n * If it is MAYBE_DIRTY, will set the status to CLEAN\n * @param {Reaction} reaction\n * @returns {boolean}\n */\nexport function check_dirtiness(reaction) {\n\tvar flags = reaction.f;\n\n\tif ((flags & DIRTY) !== 0) {\n\t\treturn true;\n\t}\n\n\tif ((flags & MAYBE_DIRTY) !== 0) {\n\t\tvar dependencies = reaction.deps;\n\t\tvar is_unowned = (flags & UNOWNED) !== 0;\n\n\t\tif (dependencies !== null) {\n\t\t\tvar i;\n\n\t\t\tif ((flags & DISCONNECTED) !== 0) {\n\t\t\t\tfor (i = 0; i < dependencies.length; i++) {\n\t\t\t\t\t(dependencies[i].reactions ??= []).push(reaction);\n\t\t\t\t}\n\n\t\t\t\treaction.f ^= DISCONNECTED;\n\t\t\t}\n\n\t\t\tfor (i = 0; i < dependencies.length; i++) {\n\t\t\t\tvar dependency = dependencies[i];\n\n\t\t\t\tif (check_dirtiness(/** @type {Derived} */ (dependency))) {\n\t\t\t\t\tupdate_derived(/** @type {Derived} */ (dependency));\n\t\t\t\t}\n\n\t\t\t\t// If we are working with an unowned signal as part of an effect (due to !skip_reaction)\n\t\t\t\t// and the version hasn't changed, we still need to check that this reaction\n\t\t\t\t// is linked to the dependency source – otherwise future updates will not be caught.\n\t\t\t\tif (\n\t\t\t\t\tis_unowned &&\n\t\t\t\t\tactive_effect !== null &&\n\t\t\t\t\t!skip_reaction &&\n\t\t\t\t\t!dependency?.reactions?.includes(reaction)\n\t\t\t\t) {\n\t\t\t\t\t(dependency.reactions ??= []).push(reaction);\n\t\t\t\t}\n\n\t\t\t\tif (dependency.version > reaction.version) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Unowned signals should never be marked as clean.\n\t\tif (!is_unowned) {\n\t\t\tset_signal_status(reaction, CLEAN);\n\t\t}\n\t}\n\n\treturn false;\n}\n\n/**\n * @param {Error} error\n * @param {Effect} effect\n * @param {ComponentContext | null} component_context\n */\nfunction handle_error(error, effect, component_context) {\n\t// Given we don't yet have error boundaries, we will just always throw.\n\tif (!DEV || handled_errors.has(error) || component_context === null) {\n\t\tthrow error;\n\t}\n\n\tconst component_stack = [];\n\n\tconst effect_name = effect.fn?.name;\n\n\tif (effect_name) {\n\t\tcomponent_stack.push(effect_name);\n\t}\n\n\t/** @type {ComponentContext | null} */\n\tlet current_context = component_context;\n\n\twhile (current_context !== null) {\n\t\tif (DEV) {\n\t\t\t/** @type {string} */\n\t\t\tvar filename = current_context.function?.[FILENAME];\n\n\t\t\tif (filename) {\n\t\t\t\tconst file = filename.split('/').pop();\n\t\t\t\tcomponent_stack.push(file);\n\t\t\t}\n\t\t}\n\n\t\tcurrent_context = current_context.p;\n\t}\n\n\tconst indent = /Firefox/.test(navigator.userAgent) ? ' ' : '\\t';\n\tdefine_property(error, 'message', {\n\t\tvalue: error.message + `\\n${component_stack.map((name) => `\\n${indent}in ${name}`).join('')}\\n`\n\t});\n\n\tconst stack = error.stack;\n\n\t// Filter out internal files from callstack\n\tif (stack) {\n\t\tconst lines = stack.split('\\n');\n\t\tconst new_lines = [];\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (line.includes('svelte/src/internal')) {\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tnew_lines.push(line);\n\t\t}\n\t\tdefine_property(error, 'stack', {\n\t\t\tvalue: error.stack + new_lines.join('\\n')\n\t\t});\n\t}\n\n\thandled_errors.add(error);\n\tthrow error;\n}\n\n/**\n * @template V\n * @param {Reaction} reaction\n * @returns {V}\n */\nexport function update_reaction(reaction) {\n\tvar previous_deps = new_deps;\n\tvar previous_skipped_deps = skipped_deps;\n\tvar previous_untracked_writes = untracked_writes;\n\tvar previous_reaction = active_reaction;\n\tvar previous_skip_reaction = skip_reaction;\n\tvar prev_derived_sources = derived_sources;\n\tvar previous_component_context = component_context;\n\tvar flags = reaction.f;\n\n\tnew_deps = /** @type {null | Value[]} */ (null);\n\tskipped_deps = 0;\n\tuntracked_writes = null;\n\tactive_reaction = (flags & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 ? reaction : null;\n\tskip_reaction = !is_flushing_effect && (flags & UNOWNED) !== 0;\n\tderived_sources = null;\n\tcomponent_context = reaction.ctx;\n\n\ttry {\n\t\tvar result = /** @type {Function} */ (0, reaction.fn)();\n\t\tvar deps = reaction.deps;\n\n\t\tif (new_deps !== null) {\n\t\t\tvar i;\n\n\t\t\tremove_reactions(reaction, skipped_deps);\n\n\t\t\tif (deps !== null && skipped_deps > 0) {\n\t\t\t\tdeps.length = skipped_deps + new_deps.length;\n\t\t\t\tfor (i = 0; i < new_deps.length; i++) {\n\t\t\t\t\tdeps[skipped_deps + i] = new_deps[i];\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\treaction.deps = deps = new_deps;\n\t\t\t}\n\n\t\t\tif (!skip_reaction) {\n\t\t\t\tfor (i = skipped_deps; i < deps.length; i++) {\n\t\t\t\t\t(deps[i].reactions ??= []).push(reaction);\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (deps !== null && skipped_deps < deps.length) {\n\t\t\tremove_reactions(reaction, skipped_deps);\n\t\t\tdeps.length = skipped_deps;\n\t\t}\n\n\t\treturn result;\n\t} finally {\n\t\tnew_deps = previous_deps;\n\t\tskipped_deps = previous_skipped_deps;\n\t\tuntracked_writes = previous_untracked_writes;\n\t\tactive_reaction = previous_reaction;\n\t\tskip_reaction = previous_skip_reaction;\n\t\tderived_sources = prev_derived_sources;\n\t\tcomponent_context = previous_component_context;\n\t}\n}\n\n/**\n * @template V\n * @param {Reaction} signal\n * @param {Value<V>} dependency\n * @returns {void}\n */\nfunction remove_reaction(signal, dependency) {\n\tlet reactions = dependency.reactions;\n\tif (reactions !== null) {\n\t\tvar index = reactions.indexOf(signal);\n\t\tif (index !== -1) {\n\t\t\tvar new_length = reactions.length - 1;\n\t\t\tif (new_length === 0) {\n\t\t\t\treactions = dependency.reactions = null;\n\t\t\t} else {\n\t\t\t\t// Swap with last element and then remove.\n\t\t\t\treactions[index] = reactions[new_length];\n\t\t\t\treactions.pop();\n\t\t\t}\n\t\t}\n\t}\n\t// If the derived has no reactions, then we can disconnect it from the graph,\n\t// allowing it to either reconnect in the future, or be GC'd by the VM.\n\tif (\n\t\treactions === null &&\n\t\t(dependency.f & DERIVED) !== 0 &&\n\t\t// Destroying a child effect while updating a parent effect can cause a dependency to appear\n\t\t// to be unused, when in fact it is used by the currently-updating parent. Checking `new_deps`\n\t\t// allows us to skip the expensive work of disconnecting and immediately reconnecting it\n\t\t(new_deps === null || !new_deps.includes(dependency))\n\t) {\n\t\tset_signal_status(dependency, MAYBE_DIRTY);\n\t\t// If we are working with a derived that is owned by an effect, then mark it as being\n\t\t// disconnected.\n\t\tif ((dependency.f & (UNOWNED | DISCONNECTED)) === 0) {\n\t\t\tdependency.f ^= DISCONNECTED;\n\t\t}\n\t\tremove_reactions(/** @type {Derived} **/ (dependency), 0);\n\t}\n}\n\n/**\n * @param {Reaction} signal\n * @param {number} start_index\n * @returns {void}\n */\nexport function remove_reactions(signal, start_index) {\n\tvar dependencies = signal.deps;\n\tif (dependencies === null) return;\n\n\tfor (var i = start_index; i < dependencies.length; i++) {\n\t\tremove_reaction(signal, dependencies[i]);\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @returns {void}\n */\nexport function update_effect(effect) {\n\tvar flags = effect.f;\n\n\tif ((flags & DESTROYED) !== 0) {\n\t\treturn;\n\t}\n\n\tset_signal_status(effect, CLEAN);\n\n\tvar previous_effect = active_effect;\n\tvar previous_component_context = component_context;\n\n\tactive_effect = effect;\n\n\tif (DEV) {\n\t\tvar previous_component_fn = dev_current_component_function;\n\t\tdev_current_component_function = effect.component_function;\n\t}\n\n\ttry {\n\t\tif ((flags & BLOCK_EFFECT) !== 0) {\n\t\t\tdestroy_block_effect_children(effect);\n\t\t} else {\n\t\t\tdestroy_effect_children(effect);\n\t\t}\n\t\tdestroy_effect_deriveds(effect);\n\n\t\texecute_effect_teardown(effect);\n\t\tvar teardown = update_reaction(effect);\n\t\teffect.teardown = typeof teardown === 'function' ? teardown : null;\n\t\teffect.version = current_version;\n\n\t\tif (DEV) {\n\t\t\tdev_effect_stack.push(effect);\n\t\t}\n\t} catch (error) {\n\t\thandle_error(/** @type {Error} */ (error), effect, previous_component_context);\n\t} finally {\n\t\tactive_effect = previous_effect;\n\n\t\tif (DEV) {\n\t\t\tdev_current_component_function = previous_component_fn;\n\t\t}\n\t}\n}\n\nfunction infinite_loop_guard() {\n\tif (flush_count > 1000) {\n\t\tflush_count = 0;\n\t\tif (DEV) {\n\t\t\ttry {\n\t\t\t\te.effect_update_depth_exceeded();\n\t\t\t} catch (error) {\n\t\t\t\t// stack is garbage, ignore. Instead add a console.error message.\n\t\t\t\tdefine_property(error, 'stack', {\n\t\t\t\t\tvalue: ''\n\t\t\t\t});\n\t\t\t\t// eslint-disable-next-line no-console\n\t\t\t\tconsole.error(\n\t\t\t\t\t'Last ten effects were: ',\n\t\t\t\t\tdev_effect_stack.slice(-10).map((d) => d.fn)\n\t\t\t\t);\n\t\t\t\tdev_effect_stack = [];\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t} else {\n\t\t\te.effect_update_depth_exceeded();\n\t\t}\n\t}\n\tflush_count++;\n}\n\n/**\n * @param {Array<Effect>} root_effects\n * @returns {void}\n */\nfunction flush_queued_root_effects(root_effects) {\n\tvar length = root_effects.length;\n\tif (length === 0) {\n\t\treturn;\n\t}\n\tinfinite_loop_guard();\n\n\tvar previously_flushing_effect = is_flushing_effect;\n\tis_flushing_effect = true;\n\n\ttry {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar effect = root_effects[i];\n\n\t\t\tif ((effect.f & CLEAN) === 0) {\n\t\t\t\teffect.f ^= CLEAN;\n\t\t\t}\n\n\t\t\t/** @type {Effect[]} */\n\t\t\tvar collected_effects = [];\n\n\t\t\tprocess_effects(effect, collected_effects);\n\t\t\tflush_queued_effects(collected_effects);\n\t\t}\n\t} finally {\n\t\tis_flushing_effect = previously_flushing_effect;\n\t}\n}\n\n/**\n * @param {Array<Effect>} effects\n * @returns {void}\n */\nfunction flush_queued_effects(effects) {\n\tvar length = effects.length;\n\tif (length === 0) return;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tvar effect = effects[i];\n\n\t\tif ((effect.f & (DESTROYED | INERT)) === 0 && check_dirtiness(effect)) {\n\t\t\tupdate_effect(effect);\n\n\t\t\t// Effects with no dependencies or teardown do not get added to the effect tree.\n\t\t\t// Deferred effects (e.g. `$effect(...)`) _are_ added to the tree because we\n\t\t\t// don't know if we need to keep them until they are executed. Doing the check\n\t\t\t// here (rather than in `update_effect`) allows us to skip the work for\n\t\t\t// immediate effects.\n\t\t\tif (effect.deps === null && effect.first === null && effect.nodes_start === null) {\n\t\t\t\tif (effect.teardown === null) {\n\t\t\t\t\t// remove this effect from the graph\n\t\t\t\t\tunlink_effect(effect);\n\t\t\t\t} else {\n\t\t\t\t\t// keep the effect in the graph, but free up some memory\n\t\t\t\t\teffect.fn = null;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction process_deferred() {\n\tis_micro_task_queued = false;\n\tif (flush_count > 1001) {\n\t\treturn;\n\t}\n\tconst previous_queued_root_effects = queued_root_effects;\n\tqueued_root_effects = [];\n\tflush_queued_root_effects(previous_queued_root_effects);\n\tif (!is_micro_task_queued) {\n\t\tflush_count = 0;\n\t\tif (DEV) {\n\t\t\tdev_effect_stack = [];\n\t\t}\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @returns {void}\n */\nexport function schedule_effect(signal) {\n\tif (scheduler_mode === FLUSH_MICROTASK) {\n\t\tif (!is_micro_task_queued) {\n\t\t\tis_micro_task_queued = true;\n\t\t\tqueueMicrotask(process_deferred);\n\t\t}\n\t}\n\n\tvar effect = signal;\n\n\twhile (effect.parent !== null) {\n\t\teffect = effect.parent;\n\t\tvar flags = effect.f;\n\n\t\tif ((flags & (ROOT_EFFECT | BRANCH_EFFECT)) !== 0) {\n\t\t\tif ((flags & CLEAN) === 0) return;\n\t\t\teffect.f ^= CLEAN;\n\t\t}\n\t}\n\n\tqueued_root_effects.push(effect);\n}\n\n/**\n *\n * This function both runs render effects and collects user effects in topological order\n * from the starting effect passed in. Effects will be collected when they match the filtered\n * bitwise flag passed in only. The collected effects array will be populated with all the user\n * effects to be flushed.\n *\n * @param {Effect} effect\n * @param {Effect[]} collected_effects\n * @returns {void}\n */\nfunction process_effects(effect, collected_effects) {\n\tvar current_effect = effect.first;\n\tvar effects = [];\n\n\tmain_loop: while (current_effect !== null) {\n\t\tvar flags = current_effect.f;\n\t\tvar is_branch = (flags & BRANCH_EFFECT) !== 0;\n\t\tvar is_skippable_branch = is_branch && (flags & CLEAN) !== 0;\n\n\t\tif (!is_skippable_branch && (flags & INERT) === 0) {\n\t\t\tif ((flags & RENDER_EFFECT) !== 0) {\n\t\t\t\tif (is_branch) {\n\t\t\t\t\tcurrent_effect.f ^= CLEAN;\n\t\t\t\t} else if (check_dirtiness(current_effect)) {\n\t\t\t\t\tupdate_effect(current_effect);\n\t\t\t\t}\n\n\t\t\t\tvar child = current_effect.first;\n\n\t\t\t\tif (child !== null) {\n\t\t\t\t\tcurrent_effect = child;\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t} else if ((flags & EFFECT) !== 0) {\n\t\t\t\teffects.push(current_effect);\n\t\t\t}\n\t\t}\n\n\t\tvar sibling = current_effect.next;\n\n\t\tif (sibling === null) {\n\t\t\tlet parent = current_effect.parent;\n\n\t\t\twhile (parent !== null) {\n\t\t\t\tif (effect === parent) {\n\t\t\t\t\tbreak main_loop;\n\t\t\t\t}\n\t\t\t\tvar parent_sibling = parent.next;\n\t\t\t\tif (parent_sibling !== null) {\n\t\t\t\t\tcurrent_effect = parent_sibling;\n\t\t\t\t\tcontinue main_loop;\n\t\t\t\t}\n\t\t\t\tparent = parent.parent;\n\t\t\t}\n\t\t}\n\n\t\tcurrent_effect = sibling;\n\t}\n\n\t// We might be dealing with many effects here, far more than can be spread into\n\t// an array push call (callstack overflow). So let's deal with each effect in a loop.\n\tfor (var i = 0; i < effects.length; i++) {\n\t\tchild = effects[i];\n\t\tcollected_effects.push(child);\n\t\tprocess_effects(child, collected_effects);\n\t}\n}\n\n/**\n * Internal version of `flushSync` with the option to not flush previous effects.\n * Returns the result of the passed function, if given.\n * @param {() => any} [fn]\n * @returns {any}\n */\nexport function flush_sync(fn) {\n\tvar previous_scheduler_mode = scheduler_mode;\n\tvar previous_queued_root_effects = queued_root_effects;\n\n\ttry {\n\t\tinfinite_loop_guard();\n\n\t\t/** @type {Effect[]} */\n\t\tconst root_effects = [];\n\n\t\tscheduler_mode = FLUSH_SYNC;\n\t\tqueued_root_effects = root_effects;\n\t\tis_micro_task_queued = false;\n\n\t\tflush_queued_root_effects(previous_queued_root_effects);\n\n\t\tvar result = fn?.();\n\n\t\tflush_tasks();\n\t\tif (queued_root_effects.length > 0 || root_effects.length > 0) {\n\t\t\tflush_sync();\n\t\t}\n\n\t\tflush_count = 0;\n\t\tif (DEV) {\n\t\t\tdev_effect_stack = [];\n\t\t}\n\n\t\treturn result;\n\t} finally {\n\t\tscheduler_mode = previous_scheduler_mode;\n\t\tqueued_root_effects = previous_queued_root_effects;\n\t}\n}\n\n/**\n * Returns a promise that resolves once any pending state changes have been applied.\n * @returns {Promise<void>}\n */\nexport async function tick() {\n\tawait Promise.resolve();\n\t// By calling flush_sync we guarantee that any pending state changes are applied after one tick.\n\t// TODO look into whether we can make flushing subsequent updates synchronously in the future.\n\tflush_sync();\n}\n\n/**\n * @template V\n * @param {Value<V>} signal\n * @returns {V}\n */\nexport function get(signal) {\n\tvar flags = signal.f;\n\tvar is_derived = (flags & DERIVED) !== 0;\n\n\t// If the derived is destroyed, just execute it again without retaining\n\t// its memoisation properties as the derived is stale\n\tif (is_derived && (flags & DESTROYED) !== 0) {\n\t\tvar value = execute_derived(/** @type {Derived} */ (signal));\n\t\t// Ensure the derived remains destroyed\n\t\tdestroy_derived(/** @type {Derived} */ (signal));\n\t\treturn value;\n\t}\n\n\tif (is_signals_recorded) {\n\t\tcaptured_signals.add(signal);\n\t}\n\n\t// Register the dependency on the current reaction signal.\n\tif (active_reaction !== null) {\n\t\tif (derived_sources !== null && derived_sources.includes(signal)) {\n\t\t\te.state_unsafe_local_read();\n\t\t}\n\t\tvar deps = active_reaction.deps;\n\n\t\t// If the signal is accessing the same dependencies in the same\n\t\t// order as it did last time, increment `skipped_deps`\n\t\t// rather than updating `new_deps`, which creates GC cost\n\t\tif (new_deps === null && deps !== null && deps[skipped_deps] === signal) {\n\t\t\tskipped_deps++;\n\t\t} else if (new_deps === null) {\n\t\t\tnew_deps = [signal];\n\t\t} else {\n\t\t\tnew_deps.push(signal);\n\t\t}\n\n\t\tif (\n\t\t\tuntracked_writes !== null &&\n\t\t\tactive_effect !== null &&\n\t\t\t(active_effect.f & CLEAN) !== 0 &&\n\t\t\t(active_effect.f & BRANCH_EFFECT) === 0 &&\n\t\t\tuntracked_writes.includes(signal)\n\t\t) {\n\t\t\tset_signal_status(active_effect, DIRTY);\n\t\t\tschedule_effect(active_effect);\n\t\t}\n\t} else if (is_derived && /** @type {Derived} */ (signal).deps === null) {\n\t\tvar derived = /** @type {Derived} */ (signal);\n\t\tvar parent = derived.parent;\n\n\t\tif (parent !== null && !parent.deriveds?.includes(derived)) {\n\t\t\t(parent.deriveds ??= []).push(derived);\n\t\t}\n\t}\n\n\tif (is_derived) {\n\t\tderived = /** @type {Derived} */ (signal);\n\n\t\tif (check_dirtiness(derived)) {\n\t\t\tupdate_derived(derived);\n\t\t}\n\t}\n\n\treturn signal.v;\n}\n\n/**\n * Like `get`, but checks for `undefined`. Used for `var` declarations because they can be accessed before being declared\n * @template V\n * @param {Value<V> | undefined} signal\n * @returns {V | undefined}\n */\nexport function safe_get(signal) {\n\treturn signal && get(signal);\n}\n\n/**\n * Invokes a function and captures all signals that are read during the invocation,\n * then invalidates them.\n * @param {() => any} fn\n */\nexport function invalidate_inner_signals(fn) {\n\tvar previous_is_signals_recorded = is_signals_recorded;\n\tvar previous_captured_signals = captured_signals;\n\tis_signals_recorded = true;\n\tcaptured_signals = new Set();\n\tvar captured = captured_signals;\n\tvar signal;\n\ttry {\n\t\tuntrack(fn);\n\t} finally {\n\t\tis_signals_recorded = previous_is_signals_recorded;\n\t\tif (is_signals_recorded) {\n\t\t\tfor (signal of captured_signals) {\n\t\t\t\tprevious_captured_signals.add(signal);\n\t\t\t}\n\t\t}\n\t\tcaptured_signals = previous_captured_signals;\n\t}\n\tfor (signal of captured) {\n\t\t// Go one level up because derived signals created as part of props in legacy mode\n\t\tif ((signal.f & LEGACY_DERIVED_PROP) !== 0) {\n\t\t\tfor (const dep of /** @type {Derived} */ (signal).deps || []) {\n\t\t\t\tif ((dep.f & DERIVED) === 0) {\n\t\t\t\t\tmutate(dep, null /* doesnt matter */);\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tmutate(signal, null /* doesnt matter */);\n\t\t}\n\t}\n}\n\n/**\n * Use `untrack` to prevent something from being treated as an `$effect`/`$derived` dependency.\n * @template T\n * @param {() => T} fn\n * @returns {T}\n */\nexport function untrack(fn) {\n\tconst previous_reaction = active_reaction;\n\ttry {\n\t\tactive_reaction = null;\n\t\treturn fn();\n\t} finally {\n\t\tactive_reaction = previous_reaction;\n\t}\n}\n\nconst STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN);\n\n/**\n * @param {Signal} signal\n * @param {number} status\n * @returns {void}\n */\nexport function set_signal_status(signal, status) {\n\tsignal.f = (signal.f & STATUS_MASK) | status;\n}\n\n/**\n * Retrieves the context that belongs to the closest parent component with the specified `key`.\n * Must be called during component initialisation.\n *\n * @template T\n * @param {any} key\n * @returns {T}\n */\nexport function getContext(key) {\n\tconst context_map = get_or_init_context_map('getContext');\n\tconst result = /** @type {T} */ (context_map.get(key));\n\n\tif (DEV) {\n\t\tconst fn = /** @type {ComponentContext} */ (component_context).function;\n\t\tif (fn) {\n\t\t\tadd_owner(result, fn, true);\n\t\t}\n\t}\n\n\treturn result;\n}\n\n/**\n * Associates an arbitrary `context` object with the current component and the specified `key`\n * and returns that object. The context is then available to children of the component\n * (including slotted content) with `getContext`.\n *\n * Like lifecycle functions, this must be called during component initialisation.\n *\n * @template T\n * @param {any} key\n * @param {T} context\n * @returns {T}\n */\nexport function setContext(key, context) {\n\tconst context_map = get_or_init_context_map('setContext');\n\tcontext_map.set(key, context);\n\treturn context;\n}\n\n/**\n * Checks whether a given `key` has been set in the context of a parent component.\n * Must be called during component initialisation.\n *\n * @param {any} key\n * @returns {boolean}\n */\nexport function hasContext(key) {\n\tconst context_map = get_or_init_context_map('hasContext');\n\treturn context_map.has(key);\n}\n\n/**\n * Retrieves the whole context map that belongs to the closest parent component.\n * Must be called during component initialisation. Useful, for example, if you\n * programmatically create a component and want to pass the existing context to it.\n *\n * @template {Map<any, any>} [T=Map<any, any>]\n * @returns {T}\n */\nexport function getAllContexts() {\n\tconst context_map = get_or_init_context_map('getAllContexts');\n\n\tif (DEV) {\n\t\tconst fn = component_context?.function;\n\t\tif (fn) {\n\t\t\tfor (const value of context_map.values()) {\n\t\t\t\tadd_owner(value, fn, true);\n\t\t\t}\n\t\t}\n\t}\n\n\treturn /** @type {T} */ (context_map);\n}\n\n/**\n * @param {string} name\n * @returns {Map<unknown, unknown>}\n */\nfunction get_or_init_context_map(name) {\n\tif (component_context === null) {\n\t\tlifecycle_outside_component(name);\n\t}\n\n\treturn (component_context.c ??= new Map(get_parent_context(component_context) || undefined));\n}\n\n/**\n * @param {ComponentContext} component_context\n * @returns {Map<unknown, unknown> | null}\n */\nfunction get_parent_context(component_context) {\n\tlet parent = component_context.p;\n\twhile (parent !== null) {\n\t\tconst context_map = parent.c;\n\t\tif (context_map !== null) {\n\t\t\treturn context_map;\n\t\t}\n\t\tparent = parent.p;\n\t}\n\treturn null;\n}\n\n/**\n * @param {Value<number>} signal\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update(signal, d = 1) {\n\tvar value = +get(signal);\n\tset(signal, value + d);\n\treturn value;\n}\n\n/**\n * @param {Value<number>} signal\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_pre(signal, d = 1) {\n\treturn set(signal, +get(signal) + d);\n}\n\n/**\n * @param {Record<string, unknown>} obj\n * @param {string[]} keys\n * @returns {Record<string, unknown>}\n */\nexport function exclude_from_object(obj, keys) {\n\t/** @type {Record<string, unknown>} */\n\tvar result = {};\n\n\tfor (var key in obj) {\n\t\tif (!keys.includes(key)) {\n\t\t\tresult[key] = obj[key];\n\t\t}\n\t}\n\n\treturn result;\n}\n\n/**\n * @param {Record<string, unknown>} props\n * @param {any} runes\n * @param {Function} [fn]\n * @returns {void}\n */\nexport function push(props, runes = false, fn) {\n\tcomponent_context = {\n\t\tp: component_context,\n\t\tc: null,\n\t\te: null,\n\t\tm: false,\n\t\ts: props,\n\t\tx: null,\n\t\tl: null\n\t};\n\n\tif (!runes) {\n\t\tcomponent_context.l = {\n\t\t\ts: null,\n\t\t\tu: null,\n\t\t\tr1: [],\n\t\t\tr2: source(false)\n\t\t};\n\t}\n\n\tif (DEV) {\n\t\t// component function\n\t\tcomponent_context.function = fn;\n\t\tdev_current_component_function = fn;\n\t}\n}\n\n/**\n * @template {Record<string, any>} T\n * @param {T} [component]\n * @returns {T}\n */\nexport function pop(component) {\n\tconst context_stack_item = component_context;\n\tif (context_stack_item !== null) {\n\t\tif (component !== undefined) {\n\t\t\tcontext_stack_item.x = component;\n\t\t}\n\t\tconst component_effects = context_stack_item.e;\n\t\tif (component_effects !== null) {\n\t\t\tvar previous_effect = active_effect;\n\t\t\tvar previous_reaction = active_reaction;\n\t\t\tcontext_stack_item.e = null;\n\t\t\ttry {\n\t\t\t\tfor (var i = 0; i < component_effects.length; i++) {\n\t\t\t\t\tvar component_effect = component_effects[i];\n\t\t\t\t\tset_active_effect(component_effect.effect);\n\t\t\t\t\tset_active_reaction(component_effect.reaction);\n\t\t\t\t\teffect(component_effect.fn);\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\tset_active_effect(previous_effect);\n\t\t\t\tset_active_reaction(previous_reaction);\n\t\t\t}\n\t\t}\n\t\tcomponent_context = context_stack_item.p;\n\t\tif (DEV) {\n\t\t\tdev_current_component_function = context_stack_item.p?.function ?? null;\n\t\t}\n\t\tcontext_stack_item.m = true;\n\t}\n\t// Micro-optimization: Don't set .a above to the empty object\n\t// so it can be garbage-collected when the return here is unused\n\treturn component || /** @type {T} */ ({});\n}\n\n/**\n * Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`.\n * Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases).\n * @param {any} value\n * @returns {void}\n */\nexport function deep_read_state(value) {\n\tif (typeof value !== 'object' || !value || value instanceof EventTarget) {\n\t\treturn;\n\t}\n\n\tif (STATE_SYMBOL in value) {\n\t\tdeep_read(value);\n\t} else if (!Array.isArray(value)) {\n\t\tfor (let key in value) {\n\t\t\tconst prop = value[key];\n\t\t\tif (typeof prop === 'object' && prop && STATE_SYMBOL in prop) {\n\t\t\t\tdeep_read(prop);\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * Deeply traverse an object and read all its properties\n * so that they're all reactive in case this is `$state`\n * @param {any} value\n * @param {Set<any>} visited\n * @returns {void}\n */\nexport function deep_read(value, visited = new Set()) {\n\tif (\n\t\ttypeof value === 'object' &&\n\t\tvalue !== null &&\n\t\t// We don't want to traverse DOM elements\n\t\t!(value instanceof EventTarget) &&\n\t\t!visited.has(value)\n\t) {\n\t\tvisited.add(value);\n\t\t// When working with a possible SvelteDate, this\n\t\t// will ensure we capture changes to it.\n\t\tif (value instanceof Date) {\n\t\t\tvalue.getTime();\n\t\t}\n\t\tfor (let key in value) {\n\t\t\ttry {\n\t\t\t\tdeep_read(value[key], visited);\n\t\t\t} catch (e) {\n\t\t\t\t// continue\n\t\t\t}\n\t\t}\n\t\tconst proto = get_prototype_of(value);\n\t\tif (\n\t\t\tproto !== Object.prototype &&\n\t\t\tproto !== Array.prototype &&\n\t\t\tproto !== Map.prototype &&\n\t\t\tproto !== Set.prototype &&\n\t\t\tproto !== Date.prototype\n\t\t) {\n\t\t\tconst descriptors = get_descriptors(proto);\n\t\t\tfor (let key in descriptors) {\n\t\t\t\tconst get = descriptors[key].get;\n\t\t\t\tif (get) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tget.call(value);\n\t\t\t\t\t} catch (e) {\n\t\t\t\t\t\t// continue\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n}\n\nif (DEV) {\n\t/**\n\t * @param {string} rune\n\t */\n\tfunction throw_rune_error(rune) {\n\t\tif (!(rune in globalThis)) {\n\t\t\t// TODO if people start adjusting the \"this can contain runes\" config through v-p-s more, adjust this message\n\t\t\t/** @type {any} */\n\t\t\tlet value; // let's hope noone modifies this global, but belts and braces\n\t\t\tObject.defineProperty(globalThis, rune, {\n\t\t\t\tconfigurable: true,\n\t\t\t\t// eslint-disable-next-line getter-return\n\t\t\t\tget: () => {\n\t\t\t\t\tif (value !== undefined) {\n\t\t\t\t\t\treturn value;\n\t\t\t\t\t}\n\n\t\t\t\t\te.rune_outside_svelte(rune);\n\t\t\t\t},\n\t\t\t\tset: (v) => {\n\t\t\t\t\tvalue = v;\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n\n\tthrow_rune_error('$state');\n\tthrow_rune_error('$effect');\n\tthrow_rune_error('$derived');\n\tthrow_rune_error('$inspect');\n\tthrow_rune_error('$props');\n\tthrow_rune_error('$bindable');\n}\n","/* This file is generated by scripts/process-messages/index.js. Do not edit! */\n\nimport { DEV } from 'esm-env';\n\n/**\n * Using `bind:value` together with a checkbox input is not allowed. Use `bind:checked` instead\n * @returns {never}\n */\nexport function bind_invalid_checkbox_value() {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_invalid_checkbox_value\\nUsing \\`bind:value\\` together with a checkbox input is not allowed. Use \\`bind:checked\\` instead`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"bind_invalid_checkbox_value\");\n\t}\n}\n\n/**\n * Component %component% has an export named `%key%` that a consumer component is trying to access using `bind:%key%`, which is disallowed. Instead, use `bind:this` (e.g. `<%name% bind:this={component} />`) and then access the property on the bound component instance (e.g. `component.%key%`)\n * @param {string} component\n * @param {string} key\n * @param {string} name\n * @returns {never}\n */\nexport function bind_invalid_export(component, key, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_invalid_export\\nComponent ${component} has an export named \\`${key}\\` that a consumer component is trying to access using \\`bind:${key}\\`, which is disallowed. Instead, use \\`bind:this\\` (e.g. \\`<${name} bind:this={component} />\\`) and then access the property on the bound component instance (e.g. \\`component.${key}\\`)`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"bind_invalid_export\");\n\t}\n}\n\n/**\n * A component is attempting to bind to a non-bindable property `%key%` belonging to %component% (i.e. `<%name% bind:%key%={...}>`). To mark a property as bindable: `let { %key% = $bindable() } = $props()`\n * @param {string} key\n * @param {string} component\n * @param {string} name\n * @returns {never}\n */\nexport function bind_not_bindable(key, component, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`bind_not_bindable\\nA component is attempting to bind to a non-bindable property \\`${key}\\` belonging to ${component} (i.e. \\`<${name} bind:${key}={...}>\\`). To mark a property as bindable: \\`let { ${key} = $bindable() } = $props()\\``);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"bind_not_bindable\");\n\t}\n}\n\n/**\n * %parent% called `%method%` on an instance of %component%, which is no longer valid in Svelte 5. See https://svelte.dev/docs/svelte/v5-migration-guide#Components-are-no-longer-classes for more information\n * @param {string} parent\n * @param {string} method\n * @param {string} component\n * @returns {never}\n */\nexport function component_api_changed(parent, method, component) {\n\tif (DEV) {\n\t\tconst error = new Error(`component_api_changed\\n${parent} called \\`${method}\\` on an instance of ${component}, which is no longer valid in Svelte 5. See https://svelte.dev/docs/svelte/v5-migration-guide#Components-are-no-longer-classes for more information`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"component_api_changed\");\n\t}\n}\n\n/**\n * Attempted to instantiate %component% with `new %name%`, which is no longer valid in Svelte 5. If this component is not under your control, set the `compatibility.componentApi` compiler option to `4` to keep it working. See https://svelte.dev/docs/svelte/v5-migration-guide#Components-are-no-longer-classes for more information\n * @param {string} component\n * @param {string} name\n * @returns {never}\n */\nexport function component_api_invalid_new(component, name) {\n\tif (DEV) {\n\t\tconst error = new Error(`component_api_invalid_new\\nAttempted to instantiate ${component} with \\`new ${name}\\`, which is no longer valid in Svelte 5. If this component is not under your control, set the \\`compatibility.componentApi\\` compiler option to \\`4\\` to keep it working. See https://svelte.dev/docs/svelte/v5-migration-guide#Components-are-no-longer-classes for more information`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"component_api_invalid_new\");\n\t}\n}\n\n/**\n * A derived value cannot reference itself recursively\n * @returns {never}\n */\nexport function derived_references_self() {\n\tif (DEV) {\n\t\tconst error = new Error(`derived_references_self\\nA derived value cannot reference itself recursively`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"derived_references_self\");\n\t}\n}\n\n/**\n * Keyed each block has duplicate key `%value%` at indexes %a% and %b%\n * @param {string} a\n * @param {string} b\n * @param {string | undefined | null} [value]\n * @returns {never}\n */\nexport function each_key_duplicate(a, b, value) {\n\tif (DEV) {\n\t\tconst error = new Error(`each_key_duplicate\\n${value ? `Keyed each block has duplicate key \\`${value}\\` at indexes ${a} and ${b}` : `Keyed each block has duplicate key at indexes ${a} and ${b}`}`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"each_key_duplicate\");\n\t}\n}\n\n/**\n * `%rune%` cannot be used inside an effect cleanup function\n * @param {string} rune\n * @returns {never}\n */\nexport function effect_in_teardown(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_in_teardown\\n\\`${rune}\\` cannot be used inside an effect cleanup function`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"effect_in_teardown\");\n\t}\n}\n\n/**\n * Effect cannot be created inside a `$derived` value that was not itself created inside an effect\n * @returns {never}\n */\nexport function effect_in_unowned_derived() {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_in_unowned_derived\\nEffect cannot be created inside a \\`$derived\\` value that was not itself created inside an effect`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"effect_in_unowned_derived\");\n\t}\n}\n\n/**\n * `%rune%` can only be used inside an effect (e.g. during component initialisation)\n * @param {string} rune\n * @returns {never}\n */\nexport function effect_orphan(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_orphan\\n\\`${rune}\\` can only be used inside an effect (e.g. during component initialisation)`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"effect_orphan\");\n\t}\n}\n\n/**\n * Maximum update depth exceeded. This can happen when a reactive block or effect repeatedly sets a new value. Svelte limits the number of nested updates to prevent infinite loops\n * @returns {never}\n */\nexport function effect_update_depth_exceeded() {\n\tif (DEV) {\n\t\tconst error = new Error(`effect_update_depth_exceeded\\nMaximum update depth exceeded. This can happen when a reactive block or effect repeatedly sets a new value. Svelte limits the number of nested updates to prevent infinite loops`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"effect_update_depth_exceeded\");\n\t}\n}\n\n/**\n * Failed to hydrate the application\n * @returns {never}\n */\nexport function hydration_failed() {\n\tif (DEV) {\n\t\tconst error = new Error(`hydration_failed\\nFailed to hydrate the application`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"hydration_failed\");\n\t}\n}\n\n/**\n * Could not `{@render}` snippet due to the expression being `null` or `undefined`. Consider using optional chaining `{@render snippet?.()}`\n * @returns {never}\n */\nexport function invalid_snippet() {\n\tif (DEV) {\n\t\tconst error = new Error(`invalid_snippet\\nCould not \\`{@render}\\` snippet due to the expression being \\`null\\` or \\`undefined\\`. Consider using optional chaining \\`{@render snippet?.()}\\``);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"invalid_snippet\");\n\t}\n}\n\n/**\n * `%name%(...)` cannot be used in runes mode\n * @param {string} name\n * @returns {never}\n */\nexport function lifecycle_legacy_only(name) {\n\tif (DEV) {\n\t\tconst error = new Error(`lifecycle_legacy_only\\n\\`${name}(...)\\` cannot be used in runes mode`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"lifecycle_legacy_only\");\n\t}\n}\n\n/**\n * Cannot do `bind:%key%={undefined}` when `%key%` has a fallback value\n * @param {string} key\n * @returns {never}\n */\nexport function props_invalid_value(key) {\n\tif (DEV) {\n\t\tconst error = new Error(`props_invalid_value\\nCannot do \\`bind:${key}={undefined}\\` when \\`${key}\\` has a fallback value`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"props_invalid_value\");\n\t}\n}\n\n/**\n * Rest element properties of `$props()` such as `%property%` are readonly\n * @param {string} property\n * @returns {never}\n */\nexport function props_rest_readonly(property) {\n\tif (DEV) {\n\t\tconst error = new Error(`props_rest_readonly\\nRest element properties of \\`$props()\\` such as \\`${property}\\` are readonly`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"props_rest_readonly\");\n\t}\n}\n\n/**\n * The `%rune%` rune is only available inside `.svelte` and `.svelte.js/ts` files\n * @param {string} rune\n * @returns {never}\n */\nexport function rune_outside_svelte(rune) {\n\tif (DEV) {\n\t\tconst error = new Error(`rune_outside_svelte\\nThe \\`${rune}\\` rune is only available inside \\`.svelte\\` and \\`.svelte.js/ts\\` files`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"rune_outside_svelte\");\n\t}\n}\n\n/**\n * Property descriptors defined on `$state` objects must contain `value` and always be `enumerable`, `configurable` and `writable`.\n * @returns {never}\n */\nexport function state_descriptors_fixed() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_descriptors_fixed\\nProperty descriptors defined on \\`$state\\` objects must contain \\`value\\` and always be \\`enumerable\\`, \\`configurable\\` and \\`writable\\`.`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"state_descriptors_fixed\");\n\t}\n}\n\n/**\n * Cannot set prototype of `$state` object\n * @returns {never}\n */\nexport function state_prototype_fixed() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_prototype_fixed\\nCannot set prototype of \\`$state\\` object`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"state_prototype_fixed\");\n\t}\n}\n\n/**\n * Reading state that was created inside the same derived is forbidden. Consider using `untrack` to read locally created state\n * @returns {never}\n */\nexport function state_unsafe_local_read() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_unsafe_local_read\\nReading state that was created inside the same derived is forbidden. Consider using \\`untrack\\` to read locally created state`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"state_unsafe_local_read\");\n\t}\n}\n\n/**\n * Updating state inside a derived or a template expression is forbidden. If the value should not be reactive, declare it without `$state`\n * @returns {never}\n */\nexport function state_unsafe_mutation() {\n\tif (DEV) {\n\t\tconst error = new Error(`state_unsafe_mutation\\nUpdating state inside a derived or a template expression is forbidden. If the value should not be reactive, declare it without \\`$state\\``);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"state_unsafe_mutation\");\n\t}\n}","export const EACH_ITEM_REACTIVE = 1;\nexport const EACH_INDEX_REACTIVE = 1 << 1;\n/** See EachBlock interface metadata.is_controlled for an explanation what this is */\nexport const EACH_IS_CONTROLLED = 1 << 2;\nexport const EACH_IS_ANIMATED = 1 << 3;\nexport const EACH_ITEM_IMMUTABLE = 1 << 4;\n\nexport const PROPS_IS_IMMUTABLE = 1;\nexport const PROPS_IS_RUNES = 1 << 1;\nexport const PROPS_IS_UPDATED = 1 << 2;\nexport const PROPS_IS_BINDABLE = 1 << 3;\nexport const PROPS_IS_LAZY_INITIAL = 1 << 4;\n\nexport const TRANSITION_IN = 1;\nexport const TRANSITION_OUT = 1 << 1;\nexport const TRANSITION_GLOBAL = 1 << 2;\n\nexport const TEMPLATE_FRAGMENT = 1;\nexport const TEMPLATE_USE_IMPORT_NODE = 1 << 1;\n\nexport const HYDRATION_START = '[';\n/** used to indicate that an `{:else}...` block was rendered */\nexport const HYDRATION_START_ELSE = '[!';\nexport const HYDRATION_END = ']';\nexport const HYDRATION_ERROR = {};\n\nexport const ELEMENT_IS_NAMESPACED = 1;\nexport const ELEMENT_PRESERVE_ATTRIBUTE_CASE = 1 << 1;\n\nexport const UNINITIALIZED = Symbol();\n\n// Dev-time component properties\nexport const FILENAME = Symbol('filename');\nexport const HMR = Symbol('hmr');\n\nexport const NAMESPACE_SVG = 'http://www.w3.org/2000/svg';\nexport const NAMESPACE_MATHML = 'http://www.w3.org/1998/Math/MathML';\n\n// we use a list of ignorable runtime warnings because not every runtime warning\n// can be ignored and we want to keep the validation for svelte-ignore in place\nexport const IGNORABLE_RUNTIME_WARNINGS = /** @type {const} */ ([\n\t'state_snapshot_uncloneable',\n\t'binding_property_non_reactive',\n\t'hydration_attribute_changed',\n\t'hydration_html_changed',\n\t'ownership_invalid_binding',\n\t'ownership_invalid_mutation'\n]);\n\n/**\n * Whitespace inside one of these elements will not result in\n * a whitespace node being created in any circumstances. (This\n * list is almost certainly very incomplete)\n * TODO this is currently unused\n */\nexport const ELEMENTS_WITHOUT_TEXT = ['audio', 'datalist', 'dl', 'optgroup', 'select', 'video'];\n","/** @import { TemplateNode } from '#client' */\n\nimport {\n\tHYDRATION_END,\n\tHYDRATION_ERROR,\n\tHYDRATION_START,\n\tHYDRATION_START_ELSE\n} from '../../../constants.js';\nimport * as w from '../warnings.js';\nimport { get_next_sibling } from './operations.js';\n\n/**\n * Use this variable to guard everything related to hydration code so it can be treeshaken out\n * if the user doesn't use the `hydrate` method and these code paths are therefore not needed.\n */\nexport let hydrating = false;\n\n/** @param {boolean} value */\nexport function set_hydrating(value) {\n\thydrating = value;\n}\n\n/**\n * The node that is currently being hydrated. This starts out as the first node inside the opening\n * <!--[--> comment, and updates each time a component calls `$.child(...)` or `$.sibling(...)`.\n * When entering a block (e.g. `{#if ...}`), `hydrate_node` is the block opening comment; by the\n * time we leave the block it is the closing comment, which serves as the block's anchor.\n * @type {TemplateNode}\n */\nexport let hydrate_node;\n\n/** @param {TemplateNode} node */\nexport function set_hydrate_node(node) {\n\tif (node === null) {\n\t\tw.hydration_mismatch();\n\t\tthrow HYDRATION_ERROR;\n\t}\n\n\treturn (hydrate_node = node);\n}\n\nexport function hydrate_next() {\n\treturn set_hydrate_node(/** @type {TemplateNode} */ (get_next_sibling(hydrate_node)));\n}\n\n/** @param {TemplateNode} node */\nexport function reset(node) {\n\tif (!hydrating) return;\n\n\t// If the node has remaining siblings, something has gone wrong\n\tif (get_next_sibling(hydrate_node) !== null) {\n\t\tw.hydration_mismatch();\n\t\tthrow HYDRATION_ERROR;\n\t}\n\n\thydrate_node = node;\n}\n\n/**\n * @param {HTMLTemplateElement} template\n */\nexport function hydrate_template(template) {\n\tif (hydrating) {\n\t\t// @ts-expect-error TemplateNode doesn't include DocumentFragment, but it's actually fine\n\t\thydrate_node = template.content;\n\t}\n}\n\nexport function next(count = 1) {\n\tif (hydrating) {\n\t\tvar i = count;\n\t\tvar node = hydrate_node;\n\n\t\twhile (i--) {\n\t\t\tnode = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\t}\n\n\t\thydrate_node = node;\n\t}\n}\n\n/**\n * Removes all nodes starting at `hydrate_node` up until the next hydration end comment\n */\nexport function remove_nodes() {\n\tvar depth = 0;\n\tvar node = hydrate_node;\n\n\twhile (true) {\n\t\tif (node.nodeType === 8) {\n\t\t\tvar data = /** @type {Comment} */ (node).data;\n\n\t\t\tif (data === HYDRATION_END) {\n\t\t\t\tif (depth === 0) return node;\n\t\t\t\tdepth -= 1;\n\t\t\t} else if (data === HYDRATION_START || data === HYDRATION_START_ELSE) {\n\t\t\t\tdepth += 1;\n\t\t\t}\n\t\t}\n\n\t\tvar next = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tnode.remove();\n\t\tnode = next;\n\t}\n}\n","/** @import { ProxyMetadata, ProxyStateObject, Source } from '#client' */\nimport { DEV } from 'esm-env';\nimport { get, component_context, active_effect } from './runtime.js';\nimport {\n\tarray_prototype,\n\tget_descriptor,\n\tget_prototype_of,\n\tis_array,\n\tobject_prototype\n} from '../shared/utils.js';\nimport { check_ownership, widen_ownership } from './dev/ownership.js';\nimport { source, set } from './reactivity/sources.js';\nimport { STATE_SYMBOL, STATE_SYMBOL_METADATA } from './constants.js';\nimport { UNINITIALIZED } from '../../constants.js';\nimport * as e from './errors.js';\n\n/**\n * @template T\n * @param {T} value\n * @param {ProxyMetadata | null} [parent]\n * @param {Source<T>} [prev] dev mode only\n * @returns {T}\n */\nexport function proxy(value, parent = null, prev) {\n\t// if non-proxyable, or is already a proxy, return `value`\n\tif (typeof value !== 'object' || value === null || STATE_SYMBOL in value) {\n\t\treturn value;\n\t}\n\n\tconst prototype = get_prototype_of(value);\n\n\tif (prototype !== object_prototype && prototype !== array_prototype) {\n\t\treturn value;\n\t}\n\n\t/** @type {Map<any, Source<any>>} */\n\tvar sources = new Map();\n\tvar is_proxied_array = is_array(value);\n\tvar version = source(0);\n\n\tif (is_proxied_array) {\n\t\t// We need to create the length source eagerly to ensure that\n\t\t// mutations to the array are properly synced with our proxy\n\t\tsources.set('length', source(/** @type {any[]} */ (value).length));\n\t}\n\n\t/** @type {ProxyMetadata} */\n\tvar metadata;\n\n\tif (DEV) {\n\t\tmetadata = {\n\t\t\tparent,\n\t\t\towners: null\n\t\t};\n\n\t\tif (prev) {\n\t\t\t// Reuse owners from previous state; necessary because reassignment is not guaranteed to have correct component context.\n\t\t\t// If no previous proxy exists we play it safe and assume ownerless state\n\t\t\t// @ts-expect-error\n\t\t\tconst prev_owners = prev.v?.[STATE_SYMBOL_METADATA]?.owners;\n\t\t\tmetadata.owners = prev_owners ? new Set(prev_owners) : null;\n\t\t} else {\n\t\t\tmetadata.owners =\n\t\t\t\tparent === null\n\t\t\t\t\t? component_context !== null\n\t\t\t\t\t\t? new Set([component_context.function])\n\t\t\t\t\t\t: null\n\t\t\t\t\t: new Set();\n\t\t}\n\t}\n\n\treturn new Proxy(/** @type {any} */ (value), {\n\t\tdefineProperty(_, prop, descriptor) {\n\t\t\tif (\n\t\t\t\t!('value' in descriptor) ||\n\t\t\t\tdescriptor.configurable === false ||\n\t\t\t\tdescriptor.enumerable === false ||\n\t\t\t\tdescriptor.writable === false\n\t\t\t) {\n\t\t\t\t// we disallow non-basic descriptors, because unless they are applied to the\n\t\t\t\t// target object — which we avoid, so that state can be forked — we will run\n\t\t\t\t// afoul of the various invariants\n\t\t\t\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy/Proxy/getOwnPropertyDescriptor#invariants\n\t\t\t\te.state_descriptors_fixed();\n\t\t\t}\n\n\t\t\tvar s = sources.get(prop);\n\n\t\t\tif (s === undefined) {\n\t\t\t\ts = source(descriptor.value);\n\t\t\t\tsources.set(prop, s);\n\t\t\t} else {\n\t\t\t\tset(s, proxy(descriptor.value, metadata));\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\tdeleteProperty(target, prop) {\n\t\t\tvar s = sources.get(prop);\n\n\t\t\tif (s === undefined) {\n\t\t\t\tif (prop in target) {\n\t\t\t\t\tsources.set(prop, source(UNINITIALIZED));\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// When working with arrays, we need to also ensure we update the length when removing\n\t\t\t\t// an indexed property\n\t\t\t\tif (is_proxied_array && typeof prop === 'string') {\n\t\t\t\t\tvar ls = /** @type {Source<number>} */ (sources.get('length'));\n\t\t\t\t\tvar n = Number(prop);\n\n\t\t\t\t\tif (Number.isInteger(n) && n < ls.v) {\n\t\t\t\t\t\tset(ls, n);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tset(s, UNINITIALIZED);\n\t\t\t\tupdate_version(version);\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\tget(target, prop, receiver) {\n\t\t\tif (DEV && prop === STATE_SYMBOL_METADATA) {\n\t\t\t\treturn metadata;\n\t\t\t}\n\n\t\t\tif (prop === STATE_SYMBOL) {\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar exists = prop in target;\n\n\t\t\t// create a source, but only if it's an own property and not a prototype property\n\t\t\tif (s === undefined && (!exists || get_descriptor(target, prop)?.writable)) {\n\t\t\t\ts = source(proxy(exists ? target[prop] : UNINITIALIZED, metadata));\n\t\t\t\tsources.set(prop, s);\n\t\t\t}\n\n\t\t\tif (s !== undefined) {\n\t\t\t\tvar v = get(s);\n\n\t\t\t\t// In case of something like `foo = bar.map(...)`, foo would have ownership\n\t\t\t\t// of the array itself, while the individual items would have ownership\n\t\t\t\t// of the component that created bar. That means if we later do `foo[0].baz = 42`,\n\t\t\t\t// we could get a false-positive ownership violation, since the two proxies\n\t\t\t\t// are not connected to each other via the parent metadata relationship.\n\t\t\t\t// For this reason, we need to widen the ownership of the children\n\t\t\t\t// upon access when we detect they are not connected.\n\t\t\t\tif (DEV) {\n\t\t\t\t\t/** @type {ProxyMetadata | undefined} */\n\t\t\t\t\tvar prop_metadata = v?.[STATE_SYMBOL_METADATA];\n\t\t\t\t\tif (prop_metadata && prop_metadata?.parent !== metadata) {\n\t\t\t\t\t\twiden_ownership(metadata, prop_metadata);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn v === UNINITIALIZED ? undefined : v;\n\t\t\t}\n\n\t\t\treturn Reflect.get(target, prop, receiver);\n\t\t},\n\n\t\tgetOwnPropertyDescriptor(target, prop) {\n\t\t\tvar descriptor = Reflect.getOwnPropertyDescriptor(target, prop);\n\n\t\t\tif (descriptor && 'value' in descriptor) {\n\t\t\t\tvar s = sources.get(prop);\n\t\t\t\tif (s) descriptor.value = get(s);\n\t\t\t} else if (descriptor === undefined) {\n\t\t\t\tvar source = sources.get(prop);\n\t\t\t\tvar value = source?.v;\n\n\t\t\t\tif (source !== undefined && value !== UNINITIALIZED) {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tenumerable: true,\n\t\t\t\t\t\tconfigurable: true,\n\t\t\t\t\t\tvalue,\n\t\t\t\t\t\twritable: true\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn descriptor;\n\t\t},\n\n\t\thas(target, prop) {\n\t\t\tif (DEV && prop === STATE_SYMBOL_METADATA) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tif (prop === STATE_SYMBOL) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar has = (s !== undefined && s.v !== UNINITIALIZED) || Reflect.has(target, prop);\n\n\t\t\tif (\n\t\t\t\ts !== undefined ||\n\t\t\t\t(active_effect !== null && (!has || get_descriptor(target, prop)?.writable))\n\t\t\t) {\n\t\t\t\tif (s === undefined) {\n\t\t\t\t\ts = source(has ? proxy(target[prop], metadata) : UNINITIALIZED);\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t}\n\n\t\t\t\tvar value = get(s);\n\t\t\t\tif (value === UNINITIALIZED) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn has;\n\t\t},\n\n\t\tset(target, prop, value, receiver) {\n\t\t\tvar s = sources.get(prop);\n\t\t\tvar has = prop in target;\n\n\t\t\t// variable.length = value -> clear all signals with index >= value\n\t\t\tif (is_proxied_array && prop === 'length') {\n\t\t\t\tfor (var i = value; i < /** @type {Source<number>} */ (s).v; i += 1) {\n\t\t\t\t\tvar other_s = sources.get(i + '');\n\t\t\t\t\tif (other_s !== undefined) {\n\t\t\t\t\t\tset(other_s, UNINITIALIZED);\n\t\t\t\t\t} else if (i in target) {\n\t\t\t\t\t\t// If the item exists in the original, we need to create a uninitialized source,\n\t\t\t\t\t\t// else a later read of the property would result in a source being created with\n\t\t\t\t\t\t// the value of the original item at that index.\n\t\t\t\t\t\tother_s = source(UNINITIALIZED);\n\t\t\t\t\t\tsources.set(i + '', other_s);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If we haven't yet created a source for this property, we need to ensure\n\t\t\t// we do so otherwise if we read it later, then the write won't be tracked and\n\t\t\t// the heuristics of effects will be different vs if we had read the proxied\n\t\t\t// object property before writing to that property.\n\t\t\tif (s === undefined) {\n\t\t\t\tif (!has || get_descriptor(target, prop)?.writable) {\n\t\t\t\t\ts = source(undefined);\n\t\t\t\t\tset(s, proxy(value, metadata));\n\t\t\t\t\tsources.set(prop, s);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\thas = s.v !== UNINITIALIZED;\n\t\t\t\tset(s, proxy(value, metadata));\n\t\t\t}\n\n\t\t\tif (DEV) {\n\t\t\t\t/** @type {ProxyMetadata | undefined} */\n\t\t\t\tvar prop_metadata = value?.[STATE_SYMBOL_METADATA];\n\t\t\t\tif (prop_metadata && prop_metadata?.parent !== metadata) {\n\t\t\t\t\twiden_ownership(metadata, prop_metadata);\n\t\t\t\t}\n\t\t\t\tcheck_ownership(metadata);\n\t\t\t}\n\n\t\t\tvar descriptor = Reflect.getOwnPropertyDescriptor(target, prop);\n\n\t\t\t// Set the new value before updating any signals so that any listeners get the new value\n\t\t\tif (descriptor?.set) {\n\t\t\t\tdescriptor.set.call(receiver, value);\n\t\t\t}\n\n\t\t\tif (!has) {\n\t\t\t\t// If we have mutated an array directly, we might need to\n\t\t\t\t// signal that length has also changed. Do it before updating metadata\n\t\t\t\t// to ensure that iterating over the array as a result of a metadata update\n\t\t\t\t// will not cause the length to be out of sync.\n\t\t\t\tif (is_proxied_array && typeof prop === 'string') {\n\t\t\t\t\tvar ls = /** @type {Source<number>} */ (sources.get('length'));\n\t\t\t\t\tvar n = Number(prop);\n\n\t\t\t\t\tif (Number.isInteger(n) && n >= ls.v) {\n\t\t\t\t\t\tset(ls, n + 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tupdate_version(version);\n\t\t\t}\n\n\t\t\treturn true;\n\t\t},\n\n\t\townKeys(target) {\n\t\t\tget(version);\n\n\t\t\tvar own_keys = Reflect.ownKeys(target).filter((key) => {\n\t\t\t\tvar source = sources.get(key);\n\t\t\t\treturn source === undefined || source.v !== UNINITIALIZED;\n\t\t\t});\n\n\t\t\tfor (var [key, source] of sources) {\n\t\t\t\tif (source.v !== UNINITIALIZED && !(key in target)) {\n\t\t\t\t\town_keys.push(key);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn own_keys;\n\t\t},\n\n\t\tsetPrototypeOf() {\n\t\t\te.state_prototype_fixed();\n\t\t}\n\t});\n}\n\n/**\n * @param {Source<number>} signal\n * @param {1 | -1} [d]\n */\nfunction update_version(signal, d = 1) {\n\tset(signal, signal.v + d);\n}\n\n/**\n * @param {any} value\n */\nexport function get_proxied_value(value) {\n\tif (value !== null && typeof value === 'object' && STATE_SYMBOL in value) {\n\t\treturn value[STATE_SYMBOL];\n\t}\n\n\treturn value;\n}\n\n/**\n * @param {any} a\n * @param {any} b\n */\nexport function is(a, b) {\n\treturn Object.is(get_proxied_value(a), get_proxied_value(b));\n}\n","/** @import { TemplateNode } from '#client' */\nimport { hydrate_node, hydrating, set_hydrate_node } from './hydration.js';\nimport { DEV } from 'esm-env';\nimport { init_array_prototype_warnings } from '../dev/equality.js';\nimport { get_descriptor } from '../../shared/utils.js';\n\n// export these for reference in the compiled code, making global name deduplication unnecessary\n/** @type {Window} */\nexport var $window;\n\n/** @type {Document} */\nexport var $document;\n\n/** @type {() => Node | null} */\nvar first_child_getter;\n/** @type {() => Node | null} */\nvar next_sibling_getter;\n\n/**\n * Initialize these lazily to avoid issues when using the runtime in a server context\n * where these globals are not available while avoiding a separate server entry point\n */\nexport function init_operations() {\n\tif ($window !== undefined) {\n\t\treturn;\n\t}\n\n\t$window = window;\n\t$document = document;\n\n\tvar element_prototype = Element.prototype;\n\tvar node_prototype = Node.prototype;\n\n\t// @ts-ignore\n\tfirst_child_getter = get_descriptor(node_prototype, 'firstChild').get;\n\t// @ts-ignore\n\tnext_sibling_getter = get_descriptor(node_prototype, 'nextSibling').get;\n\n\t// the following assignments improve perf of lookups on DOM nodes\n\t// @ts-expect-error\n\telement_prototype.__click = undefined;\n\t// @ts-expect-error\n\telement_prototype.__className = '';\n\t// @ts-expect-error\n\telement_prototype.__attributes = null;\n\t// @ts-expect-error\n\telement_prototype.__styles = null;\n\t// @ts-expect-error\n\telement_prototype.__e = undefined;\n\n\t// @ts-expect-error\n\tText.prototype.__t = undefined;\n\n\tif (DEV) {\n\t\t// @ts-expect-error\n\t\telement_prototype.__svelte_meta = null;\n\n\t\tinit_array_prototype_warnings();\n\t}\n}\n\n/**\n * @param {string} value\n * @returns {Text}\n */\nexport function create_text(value = '') {\n\treturn document.createTextNode(value);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {Node | null}\n */\n/*@__NO_SIDE_EFFECTS__*/\nexport function get_first_child(node) {\n\treturn first_child_getter.call(node);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {Node | null}\n */\n/*@__NO_SIDE_EFFECTS__*/\nexport function get_next_sibling(node) {\n\treturn next_sibling_getter.call(node);\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @template {Node} N\n * @param {N} node\n * @param {boolean} is_text\n * @returns {Node | null}\n */\nexport function child(node, is_text) {\n\tif (!hydrating) {\n\t\treturn get_first_child(node);\n\t}\n\n\tvar child = /** @type {TemplateNode} */ (get_first_child(hydrate_node));\n\n\t// Child can be null if we have an element with a single child, like `<p>{text}</p>`, where `text` is empty\n\tif (child === null) {\n\t\tchild = hydrate_node.appendChild(create_text());\n\t} else if (is_text && child.nodeType !== 3) {\n\t\tvar text = create_text();\n\t\tchild?.before(text);\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\tset_hydrate_node(child);\n\treturn child;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {DocumentFragment | TemplateNode[]} fragment\n * @param {boolean} is_text\n * @returns {Node | null}\n */\nexport function first_child(fragment, is_text) {\n\tif (!hydrating) {\n\t\t// when not hydrating, `fragment` is a `DocumentFragment` (the result of calling `open_frag`)\n\t\tvar first = /** @type {DocumentFragment} */ (get_first_child(/** @type {Node} */ (fragment)));\n\n\t\t// TODO prevent user comments with the empty string when preserveComments is true\n\t\tif (first instanceof Comment && first.data === '') return get_next_sibling(first);\n\n\t\treturn first;\n\t}\n\n\t// if an {expression} is empty during SSR, there might be no\n\t// text node to hydrate — we must therefore create one\n\tif (is_text && hydrate_node?.nodeType !== 3) {\n\t\tvar text = create_text();\n\n\t\thydrate_node?.before(text);\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\treturn hydrate_node;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {TemplateNode} node\n * @param {number} count\n * @param {boolean} is_text\n * @returns {Node | null}\n */\nexport function sibling(node, count = 1, is_text = false) {\n\tlet next_sibling = hydrating ? hydrate_node : node;\n\n\twhile (count--) {\n\t\tnext_sibling = /** @type {TemplateNode} */ (get_next_sibling(next_sibling));\n\t}\n\n\tif (!hydrating) {\n\t\treturn next_sibling;\n\t}\n\n\tvar type = next_sibling.nodeType;\n\n\t// if a sibling {expression} is empty during SSR, there might be no\n\t// text node to hydrate — we must therefore create one\n\tif (is_text && type !== 3) {\n\t\tvar text = create_text();\n\t\tnext_sibling?.before(text);\n\t\tset_hydrate_node(text);\n\t\treturn text;\n\t}\n\n\tset_hydrate_node(next_sibling);\n\treturn /** @type {TemplateNode} */ (next_sibling);\n}\n\n/**\n * @template {Node} N\n * @param {N} node\n * @returns {void}\n */\nexport function clear_text_content(node) {\n\tnode.textContent = '';\n}\n","/** @import { Derived, Effect } from '#client' */\nimport { DEV } from 'esm-env';\nimport {\n\tCLEAN,\n\tDERIVED,\n\tDESTROYED,\n\tDIRTY,\n\tEFFECT_HAS_DERIVED,\n\tMAYBE_DIRTY,\n\tUNOWNED\n} from '../constants.js';\nimport {\n\tactive_reaction,\n\tactive_effect,\n\tremove_reactions,\n\tset_signal_status,\n\tskip_reaction,\n\tupdate_reaction,\n\tincrement_version,\n\tset_active_effect,\n\tcomponent_context\n} from '../runtime.js';\nimport { equals, safe_equals } from './equality.js';\nimport * as e from '../errors.js';\nimport { destroy_effect } from './effects.js';\nimport { inspect_effects, set_inspect_effects } from './sources.js';\n\n/**\n * @template V\n * @param {() => V} fn\n * @returns {Derived<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function derived(fn) {\n\tvar flags = DERIVED | DIRTY;\n\n\tif (active_effect === null) {\n\t\tflags |= UNOWNED;\n\t} else {\n\t\t// Since deriveds are evaluated lazily, any effects created inside them are\n\t\t// created too late to ensure that the parent effect is added to the tree\n\t\tactive_effect.f |= EFFECT_HAS_DERIVED;\n\t}\n\n\t/** @type {Derived<V>} */\n\tconst signal = {\n\t\tchildren: null,\n\t\tctx: component_context,\n\t\tdeps: null,\n\t\tequals,\n\t\tf: flags,\n\t\tfn,\n\t\treactions: null,\n\t\tv: /** @type {V} */ (null),\n\t\tversion: 0,\n\t\tparent: active_effect\n\t};\n\n\tif (active_reaction !== null && (active_reaction.f & DERIVED) !== 0) {\n\t\tvar derived = /** @type {Derived} */ (active_reaction);\n\t\t(derived.children ??= []).push(signal);\n\t}\n\n\treturn signal;\n}\n\n/**\n * @template V\n * @param {() => V} fn\n * @returns {Derived<V>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function derived_safe_equal(fn) {\n\tconst signal = derived(fn);\n\tsignal.equals = safe_equals;\n\treturn signal;\n}\n\n/**\n * @param {Derived} derived\n * @returns {void}\n */\nfunction destroy_derived_children(derived) {\n\tvar children = derived.children;\n\n\tif (children !== null) {\n\t\tderived.children = null;\n\n\t\tfor (var i = 0; i < children.length; i += 1) {\n\t\t\tvar child = children[i];\n\t\t\tif ((child.f & DERIVED) !== 0) {\n\t\t\t\tdestroy_derived(/** @type {Derived} */ (child));\n\t\t\t} else {\n\t\t\t\tdestroy_effect(/** @type {Effect} */ (child));\n\t\t\t}\n\t\t}\n\t}\n}\n\n/**\n * The currently updating deriveds, used to detect infinite recursion\n * in dev mode and provide a nicer error than 'too much recursion'\n * @type {Derived[]}\n */\nlet stack = [];\n\n/**\n * @template T\n * @param {Derived} derived\n * @returns {T}\n */\nexport function execute_derived(derived) {\n\tvar value;\n\tvar prev_active_effect = active_effect;\n\n\tset_active_effect(derived.parent);\n\n\tif (DEV) {\n\t\tlet prev_inspect_effects = inspect_effects;\n\t\tset_inspect_effects(new Set());\n\t\ttry {\n\t\t\tif (stack.includes(derived)) {\n\t\t\t\te.derived_references_self();\n\t\t\t}\n\n\t\t\tstack.push(derived);\n\n\t\t\tdestroy_derived_children(derived);\n\t\t\tvalue = update_reaction(derived);\n\t\t} finally {\n\t\t\tset_active_effect(prev_active_effect);\n\t\t\tset_inspect_effects(prev_inspect_effects);\n\t\t\tstack.pop();\n\t\t}\n\t} else {\n\t\ttry {\n\t\t\tdestroy_derived_children(derived);\n\t\t\tvalue = update_reaction(derived);\n\t\t} finally {\n\t\t\tset_active_effect(prev_active_effect);\n\t\t}\n\t}\n\n\treturn value;\n}\n\n/**\n * @param {Derived} derived\n * @returns {void}\n */\nexport function update_derived(derived) {\n\tvar value = execute_derived(derived);\n\tvar status =\n\t\t(skip_reaction || (derived.f & UNOWNED) !== 0) && derived.deps !== null ? MAYBE_DIRTY : CLEAN;\n\n\tset_signal_status(derived, status);\n\n\tif (!derived.equals(value)) {\n\t\tderived.v = value;\n\t\tderived.version = increment_version();\n\t}\n}\n\n/**\n * @param {Derived} signal\n * @returns {void}\n */\nexport function destroy_derived(signal) {\n\tdestroy_derived_children(signal);\n\tremove_reactions(signal, 0);\n\tset_signal_status(signal, DESTROYED);\n\n\t// TODO we need to ensure we remove the derived from any parent derives\n\tsignal.v = signal.children = signal.deps = signal.ctx = signal.reactions = null;\n}\n","/** @import { ComponentContext, ComponentContextLegacy, Derived, Effect, Reaction, TemplateNode, TransitionManager } from '#client' */\nimport {\n\tcheck_dirtiness,\n\tcomponent_context,\n\tactive_effect,\n\tactive_reaction,\n\tdev_current_component_function,\n\tupdate_effect,\n\tget,\n\tis_destroying_effect,\n\tis_flushing_effect,\n\tremove_reactions,\n\tschedule_effect,\n\tset_active_reaction,\n\tset_is_destroying_effect,\n\tset_is_flushing_effect,\n\tset_signal_status,\n\tuntrack,\n\tskip_reaction\n} from '../runtime.js';\nimport {\n\tDIRTY,\n\tBRANCH_EFFECT,\n\tRENDER_EFFECT,\n\tEFFECT,\n\tDESTROYED,\n\tINERT,\n\tEFFECT_RAN,\n\tBLOCK_EFFECT,\n\tROOT_EFFECT,\n\tEFFECT_TRANSPARENT,\n\tDERIVED,\n\tUNOWNED,\n\tCLEAN,\n\tINSPECT_EFFECT,\n\tHEAD_EFFECT,\n\tMAYBE_DIRTY,\n\tEFFECT_HAS_DERIVED\n} from '../constants.js';\nimport { set } from './sources.js';\nimport * as e from '../errors.js';\nimport { DEV } from 'esm-env';\nimport { define_property } from '../../shared/utils.js';\nimport { get_next_sibling } from '../dom/operations.js';\nimport { destroy_derived } from './deriveds.js';\n\n/**\n * @param {'$effect' | '$effect.pre' | '$inspect'} rune\n */\nexport function validate_effect(rune) {\n\tif (active_effect === null && active_reaction === null) {\n\t\te.effect_orphan(rune);\n\t}\n\n\tif (active_reaction !== null && (active_reaction.f & UNOWNED) !== 0) {\n\t\te.effect_in_unowned_derived();\n\t}\n\n\tif (is_destroying_effect) {\n\t\te.effect_in_teardown(rune);\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {Effect} parent_effect\n */\nfunction push_effect(effect, parent_effect) {\n\tvar parent_last = parent_effect.last;\n\tif (parent_last === null) {\n\t\tparent_effect.last = parent_effect.first = effect;\n\t} else {\n\t\tparent_last.next = effect;\n\t\teffect.prev = parent_last;\n\t\tparent_effect.last = effect;\n\t}\n}\n\n/**\n * @param {number} type\n * @param {null | (() => void | (() => void))} fn\n * @param {boolean} sync\n * @param {boolean} push\n * @returns {Effect}\n */\nfunction create_effect(type, fn, sync, push = true) {\n\tvar is_root = (type & ROOT_EFFECT) !== 0;\n\tvar parent_effect = active_effect;\n\n\tif (DEV) {\n\t\t// Ensure the parent is never an inspect effect\n\t\twhile (parent_effect !== null && (parent_effect.f & INSPECT_EFFECT) !== 0) {\n\t\t\tparent_effect = parent_effect.parent;\n\t\t}\n\t}\n\n\t/** @type {Effect} */\n\tvar effect = {\n\t\tctx: component_context,\n\t\tdeps: null,\n\t\tderiveds: null,\n\t\tnodes_start: null,\n\t\tnodes_end: null,\n\t\tf: type | DIRTY,\n\t\tfirst: null,\n\t\tfn,\n\t\tlast: null,\n\t\tnext: null,\n\t\tparent: is_root ? null : parent_effect,\n\t\tprev: null,\n\t\tteardown: null,\n\t\ttransitions: null,\n\t\tversion: 0\n\t};\n\n\tif (DEV) {\n\t\teffect.component_function = dev_current_component_function;\n\t}\n\n\tif (sync) {\n\t\tvar previously_flushing_effect = is_flushing_effect;\n\n\t\ttry {\n\t\t\tset_is_flushing_effect(true);\n\t\t\tupdate_effect(effect);\n\t\t\teffect.f |= EFFECT_RAN;\n\t\t} catch (e) {\n\t\t\tdestroy_effect(effect);\n\t\t\tthrow e;\n\t\t} finally {\n\t\t\tset_is_flushing_effect(previously_flushing_effect);\n\t\t}\n\t} else if (fn !== null) {\n\t\tschedule_effect(effect);\n\t}\n\n\t// if an effect has no dependencies, no DOM and no teardown function,\n\t// don't bother adding it to the effect tree\n\tvar inert =\n\t\tsync &&\n\t\teffect.deps === null &&\n\t\teffect.first === null &&\n\t\teffect.nodes_start === null &&\n\t\teffect.teardown === null &&\n\t\t(effect.f & EFFECT_HAS_DERIVED) === 0;\n\n\tif (!inert && !is_root && push) {\n\t\tif (parent_effect !== null) {\n\t\t\tpush_effect(effect, parent_effect);\n\t\t}\n\n\t\t// if we're in a derived, add the effect there too\n\t\tif (active_reaction !== null && (active_reaction.f & DERIVED) !== 0) {\n\t\t\tvar derived = /** @type {Derived} */ (active_reaction);\n\t\t\t(derived.children ??= []).push(effect);\n\t\t}\n\t}\n\n\treturn effect;\n}\n\n/**\n * Internal representation of `$effect.tracking()`\n * @returns {boolean}\n */\nexport function effect_tracking() {\n\tif (active_reaction === null) {\n\t\treturn false;\n\t}\n\n\t// If it's skipped, that's because we're inside an unowned\n\t// that is not being tracked by another reaction\n\treturn !skip_reaction;\n}\n\n/**\n * @param {() => void} fn\n */\nexport function teardown(fn) {\n\tconst effect = create_effect(RENDER_EFFECT, null, false);\n\tset_signal_status(effect, CLEAN);\n\teffect.teardown = fn;\n\treturn effect;\n}\n\n/**\n * Internal representation of `$effect(...)`\n * @param {() => void | (() => void)} fn\n */\nexport function user_effect(fn) {\n\tvalidate_effect('$effect');\n\n\t// Non-nested `$effect(...)` in a component should be deferred\n\t// until the component is mounted\n\tvar defer =\n\t\tactive_effect !== null &&\n\t\t(active_effect.f & BRANCH_EFFECT) !== 0 &&\n\t\tcomponent_context !== null &&\n\t\t!component_context.m;\n\n\tif (DEV) {\n\t\tdefine_property(fn, 'name', {\n\t\t\tvalue: '$effect'\n\t\t});\n\t}\n\n\tif (defer) {\n\t\tvar context = /** @type {ComponentContext} */ (component_context);\n\t\t(context.e ??= []).push({\n\t\t\tfn,\n\t\t\teffect: active_effect,\n\t\t\treaction: active_reaction\n\t\t});\n\t} else {\n\t\tvar signal = effect(fn);\n\t\treturn signal;\n\t}\n}\n\n/**\n * Internal representation of `$effect.pre(...)`\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function user_pre_effect(fn) {\n\tvalidate_effect('$effect.pre');\n\tif (DEV) {\n\t\tdefine_property(fn, 'name', {\n\t\t\tvalue: '$effect.pre'\n\t\t});\n\t}\n\treturn render_effect(fn);\n}\n\n/** @param {() => void | (() => void)} fn */\nexport function inspect_effect(fn) {\n\treturn create_effect(INSPECT_EFFECT, fn, true);\n}\n\n/**\n * Internal representation of `$effect.root(...)`\n * @param {() => void | (() => void)} fn\n * @returns {() => void}\n */\nexport function effect_root(fn) {\n\tconst effect = create_effect(ROOT_EFFECT, fn, true);\n\treturn () => {\n\t\tdestroy_effect(effect);\n\t};\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function effect(fn) {\n\treturn create_effect(EFFECT, fn, false);\n}\n\n/**\n * Internal representation of `$: ..`\n * @param {() => any} deps\n * @param {() => void | (() => void)} fn\n */\nexport function legacy_pre_effect(deps, fn) {\n\tvar context = /** @type {ComponentContextLegacy} */ (component_context);\n\n\t/** @type {{ effect: null | Effect, ran: boolean }} */\n\tvar token = { effect: null, ran: false };\n\tcontext.l.r1.push(token);\n\n\ttoken.effect = render_effect(() => {\n\t\tdeps();\n\n\t\t// If this legacy pre effect has already run before the end of the reset, then\n\t\t// bail out to emulate the same behavior.\n\t\tif (token.ran) return;\n\n\t\ttoken.ran = true;\n\t\tset(context.l.r2, true);\n\t\tuntrack(fn);\n\t});\n}\n\nexport function legacy_pre_effect_reset() {\n\tvar context = /** @type {ComponentContextLegacy} */ (component_context);\n\n\trender_effect(() => {\n\t\tif (!get(context.l.r2)) return;\n\n\t\t// Run dirty `$:` statements\n\t\tfor (var token of context.l.r1) {\n\t\t\tvar effect = token.effect;\n\n\t\t\t// If the effect is CLEAN, then make it MAYBE_DIRTY. This ensures we traverse through\n\t\t\t// the effects dependencies and correctly ensure each dependency is up-to-date.\n\t\t\tif ((effect.f & CLEAN) !== 0) {\n\t\t\t\tset_signal_status(effect, MAYBE_DIRTY);\n\t\t\t}\n\n\t\t\tif (check_dirtiness(effect)) {\n\t\t\t\tupdate_effect(effect);\n\t\t\t}\n\n\t\t\ttoken.ran = false;\n\t\t}\n\n\t\tcontext.l.r2.v = false; // set directly to avoid rerunning this effect\n\t});\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function render_effect(fn) {\n\treturn create_effect(RENDER_EFFECT, fn, true);\n}\n\n/**\n * @param {() => void | (() => void)} fn\n * @returns {Effect}\n */\nexport function template_effect(fn) {\n\tif (DEV) {\n\t\tdefine_property(fn, 'name', {\n\t\t\tvalue: '{expression}'\n\t\t});\n\t}\n\treturn block(fn);\n}\n\n/**\n * @param {(() => void)} fn\n * @param {number} flags\n */\nexport function block(fn, flags = 0) {\n\treturn create_effect(RENDER_EFFECT | BLOCK_EFFECT | flags, fn, true);\n}\n\n/**\n * @param {(() => void)} fn\n * @param {boolean} [push]\n */\nexport function branch(fn, push = true) {\n\treturn create_effect(RENDER_EFFECT | BRANCH_EFFECT, fn, true, push);\n}\n\n/**\n * @param {Effect} effect\n */\nexport function execute_effect_teardown(effect) {\n\tvar teardown = effect.teardown;\n\tif (teardown !== null) {\n\t\tconst previously_destroying_effect = is_destroying_effect;\n\t\tconst previous_reaction = active_reaction;\n\t\tset_is_destroying_effect(true);\n\t\tset_active_reaction(null);\n\t\ttry {\n\t\t\tteardown.call(null);\n\t\t} finally {\n\t\t\tset_is_destroying_effect(previously_destroying_effect);\n\t\t\tset_active_reaction(previous_reaction);\n\t\t}\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @returns {void}\n */\nexport function destroy_effect_deriveds(signal) {\n\tvar deriveds = signal.deriveds;\n\n\tif (deriveds !== null) {\n\t\tsignal.deriveds = null;\n\n\t\tfor (var i = 0; i < deriveds.length; i += 1) {\n\t\t\tdestroy_derived(deriveds[i]);\n\t\t}\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @param {boolean} remove_dom\n * @returns {void}\n */\nexport function destroy_effect_children(signal, remove_dom = false) {\n\tvar effect = signal.first;\n\tsignal.first = signal.last = null;\n\n\twhile (effect !== null) {\n\t\tvar next = effect.next;\n\t\tdestroy_effect(effect, remove_dom);\n\t\teffect = next;\n\t}\n}\n\n/**\n * @param {Effect} signal\n * @returns {void}\n */\nexport function destroy_block_effect_children(signal) {\n\tvar effect = signal.first;\n\n\twhile (effect !== null) {\n\t\tvar next = effect.next;\n\t\tif ((effect.f & BRANCH_EFFECT) === 0) {\n\t\t\tdestroy_effect(effect);\n\t\t}\n\t\teffect = next;\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {boolean} [remove_dom]\n * @returns {void}\n */\nexport function destroy_effect(effect, remove_dom = true) {\n\tvar removed = false;\n\n\tif ((remove_dom || (effect.f & HEAD_EFFECT) !== 0) && effect.nodes_start !== null) {\n\t\t/** @type {TemplateNode | null} */\n\t\tvar node = effect.nodes_start;\n\t\tvar end = effect.nodes_end;\n\n\t\twhile (node !== null) {\n\t\t\t/** @type {TemplateNode | null} */\n\t\t\tvar next = node === end ? null : /** @type {TemplateNode} */ (get_next_sibling(node));\n\n\t\t\tnode.remove();\n\t\t\tnode = next;\n\t\t}\n\n\t\tremoved = true;\n\t}\n\n\tdestroy_effect_children(effect, remove_dom && !removed);\n\tdestroy_effect_deriveds(effect);\n\tremove_reactions(effect, 0);\n\tset_signal_status(effect, DESTROYED);\n\n\tvar transitions = effect.transitions;\n\n\tif (transitions !== null) {\n\t\tfor (const transition of transitions) {\n\t\t\ttransition.stop();\n\t\t}\n\t}\n\n\texecute_effect_teardown(effect);\n\n\tvar parent = effect.parent;\n\n\t// If the parent doesn't have any children, then skip this work altogether\n\tif (parent !== null && parent.first !== null) {\n\t\tunlink_effect(effect);\n\t}\n\n\tif (DEV) {\n\t\teffect.component_function = null;\n\t}\n\n\t// `first` and `child` are nulled out in destroy_effect_children\n\teffect.next =\n\t\teffect.prev =\n\t\teffect.teardown =\n\t\teffect.ctx =\n\t\teffect.deps =\n\t\teffect.parent =\n\t\teffect.fn =\n\t\teffect.nodes_start =\n\t\teffect.nodes_end =\n\t\t\tnull;\n}\n\n/**\n * Detach an effect from the effect tree, freeing up memory and\n * reducing the amount of work that happens on subsequent traversals\n * @param {Effect} effect\n */\nexport function unlink_effect(effect) {\n\tvar parent = effect.parent;\n\tvar prev = effect.prev;\n\tvar next = effect.next;\n\n\tif (prev !== null) prev.next = next;\n\tif (next !== null) next.prev = prev;\n\n\tif (parent !== null) {\n\t\tif (parent.first === effect) parent.first = next;\n\t\tif (parent.last === effect) parent.last = prev;\n\t}\n}\n\n/**\n * When a block effect is removed, we don't immediately destroy it or yank it\n * out of the DOM, because it might have transitions. Instead, we 'pause' it.\n * It stays around (in memory, and in the DOM) until outro transitions have\n * completed, and if the state change is reversed then we _resume_ it.\n * A paused effect does not update, and the DOM subtree becomes inert.\n * @param {Effect} effect\n * @param {() => void} [callback]\n */\nexport function pause_effect(effect, callback) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\n\tpause_children(effect, transitions, true);\n\n\trun_out_transitions(transitions, () => {\n\t\tdestroy_effect(effect);\n\t\tif (callback) callback();\n\t});\n}\n\n/**\n * @param {TransitionManager[]} transitions\n * @param {() => void} fn\n */\nexport function run_out_transitions(transitions, fn) {\n\tvar remaining = transitions.length;\n\tif (remaining > 0) {\n\t\tvar check = () => --remaining || fn();\n\t\tfor (var transition of transitions) {\n\t\t\ttransition.out(check);\n\t\t}\n\t} else {\n\t\tfn();\n\t}\n}\n\n/**\n * @param {Effect} effect\n * @param {TransitionManager[]} transitions\n * @param {boolean} local\n */\nexport function pause_children(effect, transitions, local) {\n\tif ((effect.f & INERT) !== 0) return;\n\teffect.f ^= INERT;\n\n\tif (effect.transitions !== null) {\n\t\tfor (const transition of effect.transitions) {\n\t\t\tif (transition.is_global || local) {\n\t\t\t\ttransitions.push(transition);\n\t\t\t}\n\t\t}\n\t}\n\n\tvar child = effect.first;\n\n\twhile (child !== null) {\n\t\tvar sibling = child.next;\n\t\tvar transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0;\n\t\t// TODO we don't need to call pause_children recursively with a linked list in place\n\t\t// it's slightly more involved though as we have to account for `transparent` changing\n\t\t// through the tree.\n\t\tpause_children(child, transitions, transparent ? local : false);\n\t\tchild = sibling;\n\t}\n}\n\n/**\n * The opposite of `pause_effect`. We call this if (for example)\n * `x` becomes falsy then truthy: `{#if x}...{/if}`\n * @param {Effect} effect\n */\nexport function resume_effect(effect) {\n\tresume_children(effect, true);\n}\n\n/**\n * @param {Effect} effect\n * @param {boolean} local\n */\nfunction resume_children(effect, local) {\n\tif ((effect.f & INERT) === 0) return;\n\n\t// If a dependency of this effect changed while it was paused,\n\t// apply the change now\n\tif (check_dirtiness(effect)) {\n\t\tupdate_effect(effect);\n\t}\n\n\t// Ensure we toggle the flag after possibly updating the effect so that\n\t// each block logic can correctly operate on inert items\n\teffect.f ^= INERT;\n\n\tvar child = effect.first;\n\n\twhile (child !== null) {\n\t\tvar sibling = child.next;\n\t\tvar transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0;\n\t\t// TODO we don't need to call resume_children recursively with a linked list in place\n\t\t// it's slightly more involved though as we have to account for `transparent` changing\n\t\t// through the tree.\n\t\tresume_children(child, transparent ? local : false);\n\t\tchild = sibling;\n\t}\n\n\tif (effect.transitions !== null) {\n\t\tfor (const transition of effect.transitions) {\n\t\t\tif (transition.is_global || local) {\n\t\t\t\ttransition.in();\n\t\t\t}\n\t\t}\n\t}\n}\n","import { run_all } from '../../shared/utils.js';\n\n// Fallback for when requestIdleCallback is not available\nconst request_idle_callback =\n\ttypeof requestIdleCallback === 'undefined'\n\t\t? (/** @type {() => void} */ cb) => setTimeout(cb, 1)\n\t\t: requestIdleCallback;\n\nlet is_micro_task_queued = false;\nlet is_idle_task_queued = false;\n\n/** @type {Array<() => void>} */\nlet current_queued_micro_tasks = [];\n/** @type {Array<() => void>} */\nlet current_queued_idle_tasks = [];\n\nfunction process_micro_tasks() {\n\tis_micro_task_queued = false;\n\tconst tasks = current_queued_micro_tasks.slice();\n\tcurrent_queued_micro_tasks = [];\n\trun_all(tasks);\n}\n\nfunction process_idle_tasks() {\n\tis_idle_task_queued = false;\n\tconst tasks = current_queued_idle_tasks.slice();\n\tcurrent_queued_idle_tasks = [];\n\trun_all(tasks);\n}\n\n/**\n * @param {() => void} fn\n */\nexport function queue_micro_task(fn) {\n\tif (!is_micro_task_queued) {\n\t\tis_micro_task_queued = true;\n\t\tqueueMicrotask(process_micro_tasks);\n\t}\n\tcurrent_queued_micro_tasks.push(fn);\n}\n\n/**\n * @param {() => void} fn\n */\nexport function queue_idle_task(fn) {\n\tif (!is_idle_task_queued) {\n\t\tis_idle_task_queued = true;\n\t\trequest_idle_callback(process_idle_tasks);\n\t}\n\tcurrent_queued_idle_tasks.push(fn);\n}\n\n/**\n * Synchronously run any queued tasks.\n */\nexport function flush_tasks() {\n\tif (is_micro_task_queued) {\n\t\tprocess_micro_tasks();\n\t}\n\tif (is_idle_task_queued) {\n\t\tprocess_idle_tasks();\n\t}\n}\n","/* This file is generated by scripts/process-messages/index.js. Do not edit! */\n\nimport { DEV } from 'esm-env';\n\n/**\n * Cannot use `{@render children(...)}` if the parent component uses `let:` directives. Consider using a named snippet instead\n * @returns {never}\n */\nexport function invalid_default_snippet() {\n\tif (DEV) {\n\t\tconst error = new Error(`invalid_default_snippet\\nCannot use \\`{@render children(...)}\\` if the parent component uses \\`let:\\` directives. Consider using a named snippet instead`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"invalid_default_snippet\");\n\t}\n}\n\n/**\n * `%name%(...)` can only be used during component initialisation\n * @param {string} name\n * @returns {never}\n */\nexport function lifecycle_outside_component(name) {\n\tif (DEV) {\n\t\tconst error = new Error(`lifecycle_outside_component\\n\\`${name}(...)\\` can only be used during component initialisation`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"lifecycle_outside_component\");\n\t}\n}\n\n/**\n * `%name%` is not a store with a `subscribe` method\n * @param {string} name\n * @returns {never}\n */\nexport function store_invalid_shape(name) {\n\tif (DEV) {\n\t\tconst error = new Error(`store_invalid_shape\\n\\`${name}\\` is not a store with a \\`subscribe\\` method`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"store_invalid_shape\");\n\t}\n}\n\n/**\n * The `this` prop on `<svelte:element>` must be a string, if defined\n * @returns {never}\n */\nexport function svelte_element_invalid_this_value() {\n\tif (DEV) {\n\t\tconst error = new Error(`svelte_element_invalid_this_value\\nThe \\`this\\` prop on \\`<svelte:element>\\` must be a string, if defined`);\n\n\t\terror.name = 'Svelte error';\n\t\tthrow error;\n\t} else {\n\t\t// TODO print a link to the documentation\n\t\tthrow new Error(\"svelte_element_invalid_this_value\");\n\t}\n}","/** @import { Location } from 'locate-character' */\nimport { teardown } from '../../reactivity/effects.js';\nimport { define_property, is_array } from '../../../shared/utils.js';\nimport { hydrating } from '../hydration.js';\nimport { queue_micro_task } from '../task.js';\nimport { FILENAME } from '../../../../constants.js';\nimport * as w from '../../warnings.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../runtime.js';\n\n/** @type {Set<string>} */\nexport const all_registered_events = new Set();\n\n/** @type {Set<(events: Array<string>) => void>} */\nexport const root_event_handles = new Set();\n\n/**\n * SSR adds onload and onerror attributes to catch those events before the hydration.\n * This function detects those cases, removes the attributes and replays the events.\n * @param {HTMLElement} dom\n */\nexport function replay_events(dom) {\n\tif (!hydrating) return;\n\n\tif (dom.onload) {\n\t\tdom.removeAttribute('onload');\n\t}\n\tif (dom.onerror) {\n\t\tdom.removeAttribute('onerror');\n\t}\n\t// @ts-expect-error\n\tconst event = dom.__e;\n\tif (event !== undefined) {\n\t\t// @ts-expect-error\n\t\tdom.__e = undefined;\n\t\tqueueMicrotask(() => {\n\t\t\tif (dom.isConnected) {\n\t\t\t\tdom.dispatchEvent(event);\n\t\t\t}\n\t\t});\n\t}\n}\n\n/**\n * @param {string} event_name\n * @param {EventTarget} dom\n * @param {EventListener} handler\n * @param {AddEventListenerOptions} options\n */\nexport function create_event(event_name, dom, handler, options) {\n\t/**\n\t * @this {EventTarget}\n\t */\n\tfunction target_handler(/** @type {Event} */ event) {\n\t\tif (!options.capture) {\n\t\t\t// Only call in the bubble phase, else delegated events would be called before the capturing events\n\t\t\thandle_event_propagation.call(dom, event);\n\t\t}\n\t\tif (!event.cancelBubble) {\n\t\t\tvar previous_reaction = active_reaction;\n\t\t\tvar previous_effect = active_effect;\n\n\t\t\tset_active_reaction(null);\n\t\t\tset_active_effect(null);\n\t\t\ttry {\n\t\t\t\treturn handler.call(this, event);\n\t\t\t} finally {\n\t\t\t\tset_active_reaction(previous_reaction);\n\t\t\t\tset_active_effect(previous_effect);\n\t\t\t}\n\t\t}\n\t}\n\n\t// Chrome has a bug where pointer events don't work when attached to a DOM element that has been cloned\n\t// with cloneNode() and the DOM element is disconnected from the document. To ensure the event works, we\n\t// defer the attachment till after it's been appended to the document. TODO: remove this once Chrome fixes\n\t// this bug. The same applies to wheel events and touch events.\n\tif (\n\t\tevent_name.startsWith('pointer') ||\n\t\tevent_name.startsWith('touch') ||\n\t\tevent_name === 'wheel'\n\t) {\n\t\tqueue_micro_task(() => {\n\t\t\tdom.addEventListener(event_name, target_handler, options);\n\t\t});\n\t} else {\n\t\tdom.addEventListener(event_name, target_handler, options);\n\t}\n\n\treturn target_handler;\n}\n\n/**\n * Attaches an event handler to an element and returns a function that removes the handler. Using this\n * rather than `addEventListener` will preserve the correct order relative to handlers added declaratively\n * (with attributes like `onclick`), which use event delegation for performance reasons\n *\n * @param {EventTarget} element\n * @param {string} type\n * @param {EventListener} handler\n * @param {AddEventListenerOptions} [options]\n */\nexport function on(element, type, handler, options = {}) {\n\tvar target_handler = create_event(type, element, handler, options);\n\n\treturn () => {\n\t\telement.removeEventListener(type, target_handler, options);\n\t};\n}\n\n/**\n * @param {string} event_name\n * @param {Element} dom\n * @param {EventListener} handler\n * @param {boolean} capture\n * @param {boolean} [passive]\n * @returns {void}\n */\nexport function event(event_name, dom, handler, capture, passive) {\n\tvar options = { capture, passive };\n\tvar target_handler = create_event(event_name, dom, handler, options);\n\n\t// @ts-ignore\n\tif (dom === document.body || dom === window || dom === document) {\n\t\tteardown(() => {\n\t\t\tdom.removeEventListener(event_name, target_handler, options);\n\t\t});\n\t}\n}\n\n/**\n * @param {Array<string>} events\n * @returns {void}\n */\nexport function delegate(events) {\n\tfor (var i = 0; i < events.length; i++) {\n\t\tall_registered_events.add(events[i]);\n\t}\n\n\tfor (var fn of root_event_handles) {\n\t\tfn(events);\n\t}\n}\n\n/**\n * @this {EventTarget}\n * @param {Event} event\n * @returns {void}\n */\nexport function handle_event_propagation(event) {\n\tvar handler_element = this;\n\tvar owner_document = /** @type {Node} */ (handler_element).ownerDocument;\n\tvar event_name = event.type;\n\tvar path = event.composedPath?.() || [];\n\tvar current_target = /** @type {null | Element} */ (path[0] || event.target);\n\n\t// composedPath contains list of nodes the event has propagated through.\n\t// We check __root to skip all nodes below it in case this is a\n\t// parent of the __root node, which indicates that there's nested\n\t// mounted apps. In this case we don't want to trigger events multiple times.\n\tvar path_idx = 0;\n\n\t// @ts-expect-error is added below\n\tvar handled_at = event.__root;\n\n\tif (handled_at) {\n\t\tvar at_idx = path.indexOf(handled_at);\n\t\tif (\n\t\t\tat_idx !== -1 &&\n\t\t\t(handler_element === document || handler_element === /** @type {any} */ (window))\n\t\t) {\n\t\t\t// This is the fallback document listener or a window listener, but the event was already handled\n\t\t\t// -> ignore, but set handle_at to document/window so that we're resetting the event\n\t\t\t// chain in case someone manually dispatches the same event object again.\n\t\t\t// @ts-expect-error\n\t\t\tevent.__root = handler_element;\n\t\t\treturn;\n\t\t}\n\n\t\t// We're deliberately not skipping if the index is higher, because\n\t\t// someone could create an event programmatically and emit it multiple times,\n\t\t// in which case we want to handle the whole propagation chain properly each time.\n\t\t// (this will only be a false negative if the event is dispatched multiple times and\n\t\t// the fallback document listener isn't reached in between, but that's super rare)\n\t\tvar handler_idx = path.indexOf(handler_element);\n\t\tif (handler_idx === -1) {\n\t\t\t// handle_idx can theoretically be -1 (happened in some JSDOM testing scenarios with an event listener on the window object)\n\t\t\t// so guard against that, too, and assume that everything was handled at this point.\n\t\t\treturn;\n\t\t}\n\n\t\tif (at_idx <= handler_idx) {\n\t\t\tpath_idx = at_idx;\n\t\t}\n\t}\n\n\tcurrent_target = /** @type {Element} */ (path[path_idx] || event.target);\n\t// there can only be one delegated event per element, and we either already handled the current target,\n\t// or this is the very first target in the chain which has a non-delegated listener, in which case it's safe\n\t// to handle a possible delegated event on it later (through the root delegation listener for example).\n\tif (current_target === handler_element) return;\n\n\t// Proxy currentTarget to correct target\n\tdefine_property(event, 'currentTarget', {\n\t\tconfigurable: true,\n\t\tget() {\n\t\t\treturn current_target || owner_document;\n\t\t}\n\t});\n\n\t// This started because of Chromium issue https://chromestatus.com/feature/5128696823545856,\n\t// where removal or moving of of the DOM can cause sync `blur` events to fire, which can cause logic\n\t// to run inside the current `active_reaction`, which isn't what we want at all. However, on reflection,\n\t// it's probably best that all event handled by Svelte have this behaviour, as we don't really want\n\t// an event handler to run in the context of another reaction or effect.\n\tvar previous_reaction = active_reaction;\n\tvar previous_effect = active_effect;\n\tset_active_reaction(null);\n\tset_active_effect(null);\n\n\ttry {\n\t\t/**\n\t\t * @type {unknown}\n\t\t */\n\t\tvar throw_error;\n\t\t/**\n\t\t * @type {unknown[]}\n\t\t */\n\t\tvar other_errors = [];\n\n\t\twhile (current_target !== null) {\n\t\t\t/** @type {null | Element} */\n\t\t\tvar parent_element =\n\t\t\t\tcurrent_target.assignedSlot ||\n\t\t\t\tcurrent_target.parentNode ||\n\t\t\t\t/** @type {any} */ (current_target).host ||\n\t\t\t\tnull;\n\n\t\t\ttry {\n\t\t\t\t// @ts-expect-error\n\t\t\t\tvar delegated = current_target['__' + event_name];\n\n\t\t\t\tif (delegated !== undefined && !(/** @type {any} */ (current_target).disabled)) {\n\t\t\t\t\tif (is_array(delegated)) {\n\t\t\t\t\t\tvar [fn, ...data] = delegated;\n\t\t\t\t\t\tfn.apply(current_target, [event, ...data]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tdelegated.call(current_target, event);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch (error) {\n\t\t\t\tif (throw_error) {\n\t\t\t\t\tother_errors.push(error);\n\t\t\t\t} else {\n\t\t\t\t\tthrow_error = error;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (event.cancelBubble || parent_element === handler_element || parent_element === null) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tcurrent_target = parent_element;\n\t\t}\n\n\t\tif (throw_error) {\n\t\t\tfor (let error of other_errors) {\n\t\t\t\t// Throw the rest of the errors, one-by-one on a microtask\n\t\t\t\tqueueMicrotask(() => {\n\t\t\t\t\tthrow error;\n\t\t\t\t});\n\t\t\t}\n\t\t\tthrow throw_error;\n\t\t}\n\t} finally {\n\t\t// @ts-expect-error is used above\n\t\tevent.__root = handler_element;\n\t\t// @ts-ignore remove proxy on currentTarget\n\t\tdelete event.currentTarget;\n\t\tset_active_reaction(previous_reaction);\n\t\tset_active_effect(previous_effect);\n\t}\n}\n\n/**\n * In dev, warn if an event handler is not a function, as it means the\n * user probably called the handler or forgot to add a `() =>`\n * @param {() => (event: Event, ...args: any) => void} thunk\n * @param {EventTarget} element\n * @param {[Event, ...any]} args\n * @param {any} component\n * @param {[number, number]} [loc]\n * @param {boolean} [remove_parens]\n */\nexport function apply(\n\tthunk,\n\telement,\n\targs,\n\tcomponent,\n\tloc,\n\thas_side_effects = false,\n\tremove_parens = false\n) {\n\tlet handler;\n\tlet error;\n\n\ttry {\n\t\thandler = thunk();\n\t} catch (e) {\n\t\terror = e;\n\t}\n\n\tif (typeof handler === 'function') {\n\t\thandler.apply(element, args);\n\t} else if (has_side_effects || handler != null || error) {\n\t\tconst filename = component?.[FILENAME];\n\t\tconst location = loc ? ` at ${filename}:${loc[0]}:${loc[1]}` : ` in ${filename}`;\n\n\t\tconst event_name = args[0].type;\n\t\tconst description = `\\`${event_name}\\` handler${location}`;\n\t\tconst suggestion = remove_parens ? 'remove the trailing `()`' : 'add a leading `() =>`';\n\n\t\tw.event_handler_invalid(description, suggestion);\n\n\t\tif (error) {\n\t\t\tthrow error;\n\t\t}\n\t}\n}\n","/** @param {string} html */\nexport function create_fragment_from_html(html) {\n\tvar elem = document.createElement('template');\n\telem.innerHTML = html;\n\treturn elem.content;\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from './hydration.js';\nimport { create_text, get_first_child } from './operations.js';\nimport { create_fragment_from_html } from './reconciler.js';\nimport { active_effect } from '../runtime.js';\nimport { TEMPLATE_FRAGMENT, TEMPLATE_USE_IMPORT_NODE } from '../../../constants.js';\nimport { queue_micro_task } from './task.js';\n\n/**\n * @param {TemplateNode} start\n * @param {TemplateNode | null} end\n */\nexport function assign_nodes(start, end) {\n\tvar effect = /** @type {Effect} */ (active_effect);\n\tif (effect.nodes_start === null) {\n\t\teffect.nodes_start = start;\n\t\teffect.nodes_end = end;\n\t}\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function template(content, flags) {\n\tvar is_fragment = (flags & TEMPLATE_FRAGMENT) !== 0;\n\tvar use_import_node = (flags & TEMPLATE_USE_IMPORT_NODE) !== 0;\n\n\t/** @type {Node} */\n\tvar node;\n\n\t/**\n\t * Whether or not the first item is a text/element node. If not, we need to\n\t * create an additional comment node to act as `effect.nodes.start`\n\t */\n\tvar has_start = !content.startsWith('<!>');\n\n\treturn () => {\n\t\tif (hydrating) {\n\t\t\tassign_nodes(hydrate_node, null);\n\t\t\treturn hydrate_node;\n\t\t}\n\n\t\tif (node === undefined) {\n\t\t\tnode = create_fragment_from_html(has_start ? content : '<!>' + content);\n\t\t\tif (!is_fragment) node = /** @type {Node} */ (get_first_child(node));\n\t\t}\n\n\t\tvar clone = /** @type {TemplateNode} */ (\n\t\t\tuse_import_node ? document.importNode(node, true) : node.cloneNode(true)\n\t\t);\n\n\t\tif (is_fragment) {\n\t\t\tvar start = /** @type {TemplateNode} */ (get_first_child(clone));\n\t\t\tvar end = /** @type {TemplateNode} */ (clone.lastChild);\n\n\t\t\tassign_nodes(start, end);\n\t\t} else {\n\t\t\tassign_nodes(clone, clone);\n\t\t}\n\n\t\treturn clone;\n\t};\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function template_with_script(content, flags) {\n\tvar fn = template(content, flags);\n\treturn () => run_scripts(/** @type {Element | DocumentFragment} */ (fn()));\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @param {'svg' | 'math'} ns\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function ns_template(content, flags, ns = 'svg') {\n\t/**\n\t * Whether or not the first item is a text/element node. If not, we need to\n\t * create an additional comment node to act as `effect.nodes.start`\n\t */\n\tvar has_start = !content.startsWith('<!>');\n\n\tvar is_fragment = (flags & TEMPLATE_FRAGMENT) !== 0;\n\tvar wrapped = `<${ns}>${has_start ? content : '<!>' + content}</${ns}>`;\n\n\t/** @type {Element | DocumentFragment} */\n\tvar node;\n\n\treturn () => {\n\t\tif (hydrating) {\n\t\t\tassign_nodes(hydrate_node, null);\n\t\t\treturn hydrate_node;\n\t\t}\n\n\t\tif (!node) {\n\t\t\tvar fragment = /** @type {DocumentFragment} */ (create_fragment_from_html(wrapped));\n\t\t\tvar root = /** @type {Element} */ (get_first_child(fragment));\n\n\t\t\tif (is_fragment) {\n\t\t\t\tnode = document.createDocumentFragment();\n\t\t\t\twhile (get_first_child(root)) {\n\t\t\t\t\tnode.appendChild(/** @type {Node} */ (get_first_child(root)));\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tnode = /** @type {Element} */ (get_first_child(root));\n\t\t\t}\n\t\t}\n\n\t\tvar clone = /** @type {TemplateNode} */ (node.cloneNode(true));\n\n\t\tif (is_fragment) {\n\t\t\tvar start = /** @type {TemplateNode} */ (get_first_child(clone));\n\t\t\tvar end = /** @type {TemplateNode} */ (clone.lastChild);\n\n\t\t\tassign_nodes(start, end);\n\t\t} else {\n\t\t\tassign_nodes(clone, clone);\n\t\t}\n\n\t\treturn clone;\n\t};\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function svg_template_with_script(content, flags) {\n\tvar fn = ns_template(content, flags);\n\treturn () => run_scripts(/** @type {Element | DocumentFragment} */ (fn()));\n}\n\n/**\n * @param {string} content\n * @param {number} flags\n * @returns {() => Node | Node[]}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function mathml_template(content, flags) {\n\treturn ns_template(content, flags, 'math');\n}\n\n/**\n * Creating a document fragment from HTML that contains script tags will not execute\n * the scripts. We need to replace the script tags with new ones so that they are executed.\n * @param {Element | DocumentFragment} node\n * @returns {Node | Node[]}\n */\nfunction run_scripts(node) {\n\t// scripts were SSR'd, in which case they will run\n\tif (hydrating) return node;\n\n\tconst is_fragment = node.nodeType === 11;\n\tconst scripts =\n\t\t/** @type {HTMLElement} */ (node).tagName === 'SCRIPT'\n\t\t\t? [/** @type {HTMLScriptElement} */ (node)]\n\t\t\t: node.querySelectorAll('script');\n\tconst effect = /** @type {Effect} */ (active_effect);\n\n\tfor (const script of scripts) {\n\t\tconst clone = document.createElement('script');\n\t\tfor (var attribute of script.attributes) {\n\t\t\tclone.setAttribute(attribute.name, attribute.value);\n\t\t}\n\n\t\tclone.textContent = script.textContent;\n\n\t\t// The script has changed - if it's at the edges, the effect now points at dead nodes\n\t\tif (is_fragment ? node.firstChild === script : node === script) {\n\t\t\teffect.nodes_start = clone;\n\t\t}\n\t\tif (is_fragment ? node.lastChild === script : node === script) {\n\t\t\teffect.nodes_end = clone;\n\t\t}\n\n\t\tscript.replaceWith(clone);\n\t}\n\treturn node;\n}\n\n/**\n * Don't mark this as side-effect-free, hydration needs to walk all nodes\n * @param {any} value\n */\nexport function text(value = '') {\n\tif (!hydrating) {\n\t\tvar t = create_text(value + '');\n\t\tassign_nodes(t, t);\n\t\treturn t;\n\t}\n\n\tvar node = hydrate_node;\n\n\tif (node.nodeType !== 3) {\n\t\t// if an {expression} is empty during SSR, we need to insert an empty text node\n\t\tnode.before((node = create_text()));\n\t\tset_hydrate_node(node);\n\t}\n\n\tassign_nodes(node, node);\n\treturn node;\n}\n\nexport function comment() {\n\t// we're not delegating to `template` here for performance reasons\n\tif (hydrating) {\n\t\tassign_nodes(hydrate_node, null);\n\t\treturn hydrate_node;\n\t}\n\n\tvar frag = document.createDocumentFragment();\n\tvar start = document.createComment('');\n\tvar anchor = create_text();\n\tfrag.append(start, anchor);\n\n\tassign_nodes(start, anchor);\n\n\treturn frag;\n}\n\n/**\n * Assign the created (or in hydration mode, traversed) dom elements to the current block\n * and insert the elements into the dom (in client mode).\n * @param {Text | Comment | Element} anchor\n * @param {DocumentFragment | Element} dom\n */\nexport function append(anchor, dom) {\n\tif (hydrating) {\n\t\t/** @type {Effect} */ (active_effect).nodes_end = hydrate_node;\n\t\thydrate_next();\n\t\treturn;\n\t}\n\n\tif (anchor === null) {\n\t\t// edge case — void `<svelte:element>` with content\n\t\treturn;\n\t}\n\n\tanchor.before(/** @type {Node} */ (dom));\n}\n","const regex_return_characters = /\\r/g;\n\n/**\n * @param {string} str\n * @returns {string}\n */\nexport function hash(str) {\n\tstr = str.replace(regex_return_characters, '');\n\tlet hash = 5381;\n\tlet i = str.length;\n\n\twhile (i--) hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n\treturn (hash >>> 0).toString(36);\n}\n\nconst VOID_ELEMENT_NAMES = [\n\t'area',\n\t'base',\n\t'br',\n\t'col',\n\t'command',\n\t'embed',\n\t'hr',\n\t'img',\n\t'input',\n\t'keygen',\n\t'link',\n\t'meta',\n\t'param',\n\t'source',\n\t'track',\n\t'wbr'\n];\n\n/**\n * Returns `true` if `name` is of a void element\n * @param {string} name\n */\nexport function is_void(name) {\n\treturn VOID_ELEMENT_NAMES.includes(name) || name.toLowerCase() === '!doctype';\n}\n\nconst RESERVED_WORDS = [\n\t'arguments',\n\t'await',\n\t'break',\n\t'case',\n\t'catch',\n\t'class',\n\t'const',\n\t'continue',\n\t'debugger',\n\t'default',\n\t'delete',\n\t'do',\n\t'else',\n\t'enum',\n\t'eval',\n\t'export',\n\t'extends',\n\t'false',\n\t'finally',\n\t'for',\n\t'function',\n\t'if',\n\t'implements',\n\t'import',\n\t'in',\n\t'instanceof',\n\t'interface',\n\t'let',\n\t'new',\n\t'null',\n\t'package',\n\t'private',\n\t'protected',\n\t'public',\n\t'return',\n\t'static',\n\t'super',\n\t'switch',\n\t'this',\n\t'throw',\n\t'true',\n\t'try',\n\t'typeof',\n\t'var',\n\t'void',\n\t'while',\n\t'with',\n\t'yield'\n];\n\n/**\n * Returns `true` if `word` is a reserved JavaScript keyword\n * @param {string} word\n */\nexport function is_reserved(word) {\n\treturn RESERVED_WORDS.includes(word);\n}\n\n/**\n * @param {string} name\n */\nexport function is_capture_event(name) {\n\treturn name.endsWith('capture') && name !== 'gotpointercapture' && name !== 'lostpointercapture';\n}\n\n/** List of Element events that will be delegated */\nconst DELEGATED_EVENTS = [\n\t'beforeinput',\n\t'click',\n\t'change',\n\t'dblclick',\n\t'contextmenu',\n\t'focusin',\n\t'focusout',\n\t'input',\n\t'keydown',\n\t'keyup',\n\t'mousedown',\n\t'mousemove',\n\t'mouseout',\n\t'mouseover',\n\t'mouseup',\n\t'pointerdown',\n\t'pointermove',\n\t'pointerout',\n\t'pointerover',\n\t'pointerup',\n\t'touchend',\n\t'touchmove',\n\t'touchstart'\n];\n\n/**\n * Returns `true` if `event_name` is a delegated event\n * @param {string} event_name\n */\nexport function is_delegated(event_name) {\n\treturn DELEGATED_EVENTS.includes(event_name);\n}\n\n/**\n * Attributes that are boolean, i.e. they are present or not present.\n */\nconst DOM_BOOLEAN_ATTRIBUTES = [\n\t'allowfullscreen',\n\t'async',\n\t'autofocus',\n\t'autoplay',\n\t'checked',\n\t'controls',\n\t'default',\n\t'disabled',\n\t'formnovalidate',\n\t'hidden',\n\t'indeterminate',\n\t'ismap',\n\t'loop',\n\t'multiple',\n\t'muted',\n\t'nomodule',\n\t'novalidate',\n\t'open',\n\t'playsinline',\n\t'readonly',\n\t'required',\n\t'reversed',\n\t'seamless',\n\t'selected',\n\t'webkitdirectory'\n];\n\n/**\n * Returns `true` if `name` is a boolean attribute\n * @param {string} name\n */\nexport function is_boolean_attribute(name) {\n\treturn DOM_BOOLEAN_ATTRIBUTES.includes(name);\n}\n\n/**\n * @type {Record<string, string>}\n * List of attribute names that should be aliased to their property names\n * because they behave differently between setting them as an attribute and\n * setting them as a property.\n */\nconst ATTRIBUTE_ALIASES = {\n\t// no `class: 'className'` because we handle that separately\n\tformnovalidate: 'formNoValidate',\n\tismap: 'isMap',\n\tnomodule: 'noModule',\n\tplaysinline: 'playsInline',\n\treadonly: 'readOnly'\n};\n\n/**\n * @param {string} name\n */\nexport function normalize_attribute(name) {\n\tname = name.toLowerCase();\n\treturn ATTRIBUTE_ALIASES[name] ?? name;\n}\n\nconst DOM_PROPERTIES = [\n\t...DOM_BOOLEAN_ATTRIBUTES,\n\t'formNoValidate',\n\t'isMap',\n\t'noModule',\n\t'playsInline',\n\t'readOnly',\n\t'value',\n\t'inert',\n\t'volume'\n];\n\n/**\n * @param {string} name\n */\nexport function is_dom_property(name) {\n\treturn DOM_PROPERTIES.includes(name);\n}\n\n/**\n * Subset of delegated events which should be passive by default.\n * These two are already passive via browser defaults on window, document and body.\n * But since\n * - we're delegating them\n * - they happen often\n * - they apply to mobile which is generally less performant\n * we're marking them as passive by default for other elements, too.\n */\nconst PASSIVE_EVENTS = ['touchstart', 'touchmove'];\n\n/**\n * Returns `true` if `name` is a passive event\n * @param {string} name\n */\nexport function is_passive_event(name) {\n\treturn PASSIVE_EVENTS.includes(name);\n}\n\nconst CONTENT_EDITABLE_BINDINGS = ['textContent', 'innerHTML', 'innerText'];\n\n/** @param {string} name */\nexport function is_content_editable_binding(name) {\n\treturn CONTENT_EDITABLE_BINDINGS.includes(name);\n}\n\nconst LOAD_ERROR_ELEMENTS = [\n\t'body',\n\t'embed',\n\t'iframe',\n\t'img',\n\t'link',\n\t'object',\n\t'script',\n\t'style',\n\t'track'\n];\n\n/**\n * Returns `true` if the element emits `load` and `error` events\n * @param {string} name\n */\nexport function is_load_error_element(name) {\n\treturn LOAD_ERROR_ELEMENTS.includes(name);\n}\n\nconst SVG_ELEMENTS = [\n\t'altGlyph',\n\t'altGlyphDef',\n\t'altGlyphItem',\n\t'animate',\n\t'animateColor',\n\t'animateMotion',\n\t'animateTransform',\n\t'circle',\n\t'clipPath',\n\t'color-profile',\n\t'cursor',\n\t'defs',\n\t'desc',\n\t'discard',\n\t'ellipse',\n\t'feBlend',\n\t'feColorMatrix',\n\t'feComponentTransfer',\n\t'feComposite',\n\t'feConvolveMatrix',\n\t'feDiffuseLighting',\n\t'feDisplacementMap',\n\t'feDistantLight',\n\t'feDropShadow',\n\t'feFlood',\n\t'feFuncA',\n\t'feFuncB',\n\t'feFuncG',\n\t'feFuncR',\n\t'feGaussianBlur',\n\t'feImage',\n\t'feMerge',\n\t'feMergeNode',\n\t'feMorphology',\n\t'feOffset',\n\t'fePointLight',\n\t'feSpecularLighting',\n\t'feSpotLight',\n\t'feTile',\n\t'feTurbulence',\n\t'filter',\n\t'font',\n\t'font-face',\n\t'font-face-format',\n\t'font-face-name',\n\t'font-face-src',\n\t'font-face-uri',\n\t'foreignObject',\n\t'g',\n\t'glyph',\n\t'glyphRef',\n\t'hatch',\n\t'hatchpath',\n\t'hkern',\n\t'image',\n\t'line',\n\t'linearGradient',\n\t'marker',\n\t'mask',\n\t'mesh',\n\t'meshgradient',\n\t'meshpatch',\n\t'meshrow',\n\t'metadata',\n\t'missing-glyph',\n\t'mpath',\n\t'path',\n\t'pattern',\n\t'polygon',\n\t'polyline',\n\t'radialGradient',\n\t'rect',\n\t'set',\n\t'solidcolor',\n\t'stop',\n\t'svg',\n\t'switch',\n\t'symbol',\n\t'text',\n\t'textPath',\n\t'tref',\n\t'tspan',\n\t'unknown',\n\t'use',\n\t'view',\n\t'vkern'\n];\n\n/** @param {string} name */\nexport function is_svg(name) {\n\treturn SVG_ELEMENTS.includes(name);\n}\n\nconst MATHML_ELEMENTS = [\n\t'annotation',\n\t'annotation-xml',\n\t'maction',\n\t'math',\n\t'merror',\n\t'mfrac',\n\t'mi',\n\t'mmultiscripts',\n\t'mn',\n\t'mo',\n\t'mover',\n\t'mpadded',\n\t'mphantom',\n\t'mprescripts',\n\t'mroot',\n\t'mrow',\n\t'ms',\n\t'mspace',\n\t'msqrt',\n\t'mstyle',\n\t'msub',\n\t'msubsup',\n\t'msup',\n\t'mtable',\n\t'mtd',\n\t'mtext',\n\t'mtr',\n\t'munder',\n\t'munderover',\n\t'semantics'\n];\n\n/** @param {string} name */\nexport function is_mathml(name) {\n\treturn MATHML_ELEMENTS.includes(name);\n}\n\nconst RUNES = /** @type {const} */ ([\n\t'$state',\n\t'$state.raw',\n\t'$state.snapshot',\n\t'$props',\n\t'$bindable',\n\t'$derived',\n\t'$derived.by',\n\t'$effect',\n\t'$effect.pre',\n\t'$effect.tracking',\n\t'$effect.root',\n\t'$inspect',\n\t'$inspect().with',\n\t'$host'\n]);\n\n/**\n * @param {string} name\n * @returns {name is RUNES[number]}\n */\nexport function is_rune(name) {\n\treturn RUNES.includes(/** @type {RUNES[number]} */ (name));\n}\n","/** @import { ComponentContext, Effect, TemplateNode } from '#client' */\n/** @import { Component, ComponentType, SvelteComponent, MountOptions } from '../../index.js' */\nimport { DEV } from 'esm-env';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling,\n\tinit_operations\n} from './dom/operations.js';\nimport { HYDRATION_END, HYDRATION_ERROR, HYDRATION_START } from '../../constants.js';\nimport { push, pop, component_context, active_effect } from './runtime.js';\nimport { effect_root, branch } from './reactivity/effects.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tset_hydrate_node,\n\tset_hydrating\n} from './dom/hydration.js';\nimport { array_from } from '../shared/utils.js';\nimport {\n\tall_registered_events,\n\thandle_event_propagation,\n\troot_event_handles\n} from './dom/elements/events.js';\nimport { reset_head_anchor } from './dom/blocks/svelte-head.js';\nimport * as w from './warnings.js';\nimport * as e from './errors.js';\nimport { assign_nodes } from './dom/template.js';\nimport { is_passive_event } from '../../utils.js';\n\n/**\n * This is normally true — block effects should run their intro transitions —\n * but is false during hydration (unless `options.intro` is `true`) and\n * when creating the children of a `<svelte:element>` that just changed tag\n */\nexport let should_intro = true;\n\n/** @param {boolean} value */\nexport function set_should_intro(value) {\n\tshould_intro = value;\n}\n\n/**\n * @param {Element} text\n * @param {string} value\n * @returns {void}\n */\nexport function set_text(text, value) {\n\t// For objects, we apply string coercion (which might make things like $state array references in the template reactive) before diffing\n\tvar str = value == null ? '' : typeof value === 'object' ? value + '' : value;\n\t// @ts-expect-error\n\tif (str !== (text.__t ??= text.nodeValue)) {\n\t\t// @ts-expect-error\n\t\ttext.__t = str;\n\t\ttext.nodeValue = str == null ? '' : str + '';\n\t}\n}\n\n/**\n * Mounts a component to the given target and returns the exports and potentially the props (if compiled with `accessors: true`) of the component.\n * Transitions will play during the initial render unless the `intro` option is set to `false`.\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<Props>> | Component<Props, Exports, any>} component\n * @param {MountOptions<Props>} options\n * @returns {Exports}\n */\nexport function mount(component, options) {\n\treturn _mount(component, options);\n}\n\n/**\n * Hydrates a component on the given target and returns the exports and potentially the props (if compiled with `accessors: true`) of the component\n *\n * @template {Record<string, any>} Props\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<Props>> | Component<Props, Exports, any>} component\n * @param {{} extends Props ? {\n * \t\ttarget: Document | Element | ShadowRoot;\n * \t\tprops?: Props;\n * \t\tevents?: Record<string, (e: any) => any>;\n * \tcontext?: Map<any, any>;\n * \t\tintro?: boolean;\n * \t\trecover?: boolean;\n * \t} : {\n * \t\ttarget: Document | Element | ShadowRoot;\n * \t\tprops: Props;\n * \t\tevents?: Record<string, (e: any) => any>;\n * \tcontext?: Map<any, any>;\n * \t\tintro?: boolean;\n * \t\trecover?: boolean;\n * \t}} options\n * @returns {Exports}\n */\nexport function hydrate(component, options) {\n\tinit_operations();\n\toptions.intro = options.intro ?? false;\n\tconst target = options.target;\n\tconst was_hydrating = hydrating;\n\tconst previous_hydrate_node = hydrate_node;\n\n\ttry {\n\t\tvar anchor = /** @type {TemplateNode} */ (get_first_child(target));\n\t\twhile (\n\t\t\tanchor &&\n\t\t\t(anchor.nodeType !== 8 || /** @type {Comment} */ (anchor).data !== HYDRATION_START)\n\t\t) {\n\t\t\tanchor = /** @type {TemplateNode} */ (get_next_sibling(anchor));\n\t\t}\n\n\t\tif (!anchor) {\n\t\t\tthrow HYDRATION_ERROR;\n\t\t}\n\n\t\tset_hydrating(true);\n\t\tset_hydrate_node(/** @type {Comment} */ (anchor));\n\t\thydrate_next();\n\n\t\tconst instance = _mount(component, { ...options, anchor });\n\n\t\tif (\n\t\t\thydrate_node === null ||\n\t\t\thydrate_node.nodeType !== 8 ||\n\t\t\t/** @type {Comment} */ (hydrate_node).data !== HYDRATION_END\n\t\t) {\n\t\t\tw.hydration_mismatch();\n\t\t\tthrow HYDRATION_ERROR;\n\t\t}\n\n\t\tset_hydrating(false);\n\n\t\treturn /** @type {Exports} */ (instance);\n\t} catch (error) {\n\t\tif (error === HYDRATION_ERROR) {\n\t\t\tif (options.recover === false) {\n\t\t\t\te.hydration_failed();\n\t\t\t}\n\n\t\t\t// If an error occured above, the operations might not yet have been initialised.\n\t\t\tinit_operations();\n\t\t\tclear_text_content(target);\n\n\t\t\tset_hydrating(false);\n\t\t\treturn mount(component, options);\n\t\t}\n\n\t\tthrow error;\n\t} finally {\n\t\tset_hydrating(was_hydrating);\n\t\tset_hydrate_node(previous_hydrate_node);\n\t\treset_head_anchor();\n\t}\n}\n\n/** @type {Map<string, number>} */\nconst document_listeners = new Map();\n\n/**\n * @template {Record<string, any>} Exports\n * @param {ComponentType<SvelteComponent<any>> | Component<any>} Component\n * @param {MountOptions} options\n * @returns {Exports}\n */\nfunction _mount(Component, { target, anchor, props = {}, events, context, intro = true }) {\n\tinit_operations();\n\n\tvar registered_events = new Set();\n\n\t/** @param {Array<string>} events */\n\tvar event_handle = (events) => {\n\t\tfor (var i = 0; i < events.length; i++) {\n\t\t\tvar event_name = events[i];\n\n\t\t\tif (registered_events.has(event_name)) continue;\n\t\t\tregistered_events.add(event_name);\n\n\t\t\tvar passive = is_passive_event(event_name);\n\n\t\t\t// Add the event listener to both the container and the document.\n\t\t\t// The container listener ensures we catch events from within in case\n\t\t\t// the outer content stops propagation of the event.\n\t\t\ttarget.addEventListener(event_name, handle_event_propagation, { passive });\n\n\t\t\tvar n = document_listeners.get(event_name);\n\n\t\t\tif (n === undefined) {\n\t\t\t\t// The document listener ensures we catch events that originate from elements that were\n\t\t\t\t// manually moved outside of the container (e.g. via manual portals).\n\t\t\t\tdocument.addEventListener(event_name, handle_event_propagation, { passive });\n\t\t\t\tdocument_listeners.set(event_name, 1);\n\t\t\t} else {\n\t\t\t\tdocument_listeners.set(event_name, n + 1);\n\t\t\t}\n\t\t}\n\t};\n\n\tevent_handle(array_from(all_registered_events));\n\troot_event_handles.add(event_handle);\n\n\t/** @type {Exports} */\n\t// @ts-expect-error will be defined because the render effect runs synchronously\n\tvar component = undefined;\n\n\tvar unmount = effect_root(() => {\n\t\tvar anchor_node = anchor ?? target.appendChild(create_text());\n\n\t\tbranch(() => {\n\t\t\tif (context) {\n\t\t\t\tpush({});\n\t\t\t\tvar ctx = /** @type {ComponentContext} */ (component_context);\n\t\t\t\tctx.c = context;\n\t\t\t}\n\n\t\t\tif (events) {\n\t\t\t\t// We can't spread the object or else we'd lose the state proxy stuff, if it is one\n\t\t\t\t/** @type {any} */ (props).$$events = events;\n\t\t\t}\n\n\t\t\tif (hydrating) {\n\t\t\t\tassign_nodes(/** @type {TemplateNode} */ (anchor_node), null);\n\t\t\t}\n\n\t\t\tshould_intro = intro;\n\t\t\t// @ts-expect-error the public typings are not what the actual function looks like\n\t\t\tcomponent = Component(anchor_node, props) || {};\n\t\t\tshould_intro = true;\n\n\t\t\tif (hydrating) {\n\t\t\t\t/** @type {Effect} */ (active_effect).nodes_end = hydrate_node;\n\t\t\t}\n\n\t\t\tif (context) {\n\t\t\t\tpop();\n\t\t\t}\n\t\t});\n\n\t\treturn () => {\n\t\t\tfor (var event_name of registered_events) {\n\t\t\t\ttarget.removeEventListener(event_name, handle_event_propagation);\n\n\t\t\t\tvar n = /** @type {number} */ (document_listeners.get(event_name));\n\n\t\t\t\tif (--n === 0) {\n\t\t\t\t\tdocument.removeEventListener(event_name, handle_event_propagation);\n\t\t\t\t\tdocument_listeners.delete(event_name);\n\t\t\t\t} else {\n\t\t\t\t\tdocument_listeners.set(event_name, n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\troot_event_handles.delete(event_handle);\n\t\t\tmounted_components.delete(component);\n\t\t\tif (anchor_node !== anchor) {\n\t\t\t\tanchor_node.parentNode?.removeChild(anchor_node);\n\t\t\t}\n\t\t};\n\t});\n\n\tmounted_components.set(component, unmount);\n\treturn component;\n}\n\n/**\n * References of the components that were mounted or hydrated.\n * Uses a `WeakMap` to avoid memory leaks.\n */\nlet mounted_components = new WeakMap();\n\n/**\n * Unmounts a component that was previously mounted using `mount` or `hydrate`.\n * @param {Record<string, any>} component\n */\nexport function unmount(component) {\n\tconst fn = mounted_components.get(component);\n\n\tif (fn) {\n\t\tfn();\n\t} else if (DEV) {\n\t\tw.lifecycle_double_unmount();\n\t}\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { EFFECT_TRANSPARENT } from '../../constants.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tremove_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport { block, branch, pause_effect, resume_effect } from '../../reactivity/effects.js';\nimport { HYDRATION_START_ELSE } from '../../../../constants.js';\n\n/**\n * @param {TemplateNode} node\n * @param {() => boolean} get_condition\n * @param {(anchor: Node) => void} consequent_fn\n * @param {null | ((anchor: Node) => void)} [alternate_fn]\n * @param {boolean} [elseif] True if this is an `{:else if ...}` block rather than an `{#if ...}`, as that affects which transitions are considered 'local'\n * @returns {void}\n */\nexport function if_block(node, get_condition, consequent_fn, alternate_fn = null, elseif = false) {\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\tvar anchor = node;\n\n\t/** @type {Effect | null} */\n\tvar consequent_effect = null;\n\n\t/** @type {Effect | null} */\n\tvar alternate_effect = null;\n\n\t/** @type {boolean | null} */\n\tvar condition = null;\n\n\tvar flags = elseif ? EFFECT_TRANSPARENT : 0;\n\n\tblock(() => {\n\t\tif (condition === (condition = !!get_condition())) return;\n\n\t\t/** Whether or not there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tconst is_else = /** @type {Comment} */ (anchor).data === HYDRATION_START_ELSE;\n\n\t\t\tif (condition === is_else) {\n\t\t\t\t// Hydration mismatch: remove everything inside the anchor and start fresh.\n\t\t\t\t// This could happen with `{#if browser}...{/if}`, for example\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\tif (condition) {\n\t\t\tif (consequent_effect) {\n\t\t\t\tresume_effect(consequent_effect);\n\t\t\t} else {\n\t\t\t\tconsequent_effect = branch(() => consequent_fn(anchor));\n\t\t\t}\n\n\t\t\tif (alternate_effect) {\n\t\t\t\tpause_effect(alternate_effect, () => {\n\t\t\t\t\talternate_effect = null;\n\t\t\t\t});\n\t\t\t}\n\t\t} else {\n\t\t\tif (alternate_effect) {\n\t\t\t\tresume_effect(alternate_effect);\n\t\t\t} else if (alternate_fn) {\n\t\t\t\talternate_effect = branch(() => alternate_fn(anchor));\n\t\t\t}\n\n\t\t\tif (consequent_effect) {\n\t\t\t\tpause_effect(consequent_effect, () => {\n\t\t\t\t\tconsequent_effect = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\t}, flags);\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n","/** @import { EachItem, EachState, Effect, MaybeSource, Source, TemplateNode, TransitionManager, Value } from '#client' */\nimport {\n\tEACH_INDEX_REACTIVE,\n\tEACH_IS_ANIMATED,\n\tEACH_IS_CONTROLLED,\n\tEACH_ITEM_IMMUTABLE,\n\tEACH_ITEM_REACTIVE,\n\tHYDRATION_END,\n\tHYDRATION_START_ELSE\n} from '../../../../constants.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tremove_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling\n} from '../operations.js';\nimport {\n\tblock,\n\tbranch,\n\tdestroy_effect,\n\trun_out_transitions,\n\tpause_children,\n\tpause_effect,\n\tresume_effect\n} from '../../reactivity/effects.js';\nimport { source, mutable_source, internal_set } from '../../reactivity/sources.js';\nimport { array_from, is_array } from '../../../shared/utils.js';\nimport { INERT } from '../../constants.js';\nimport { queue_micro_task } from '../task.js';\nimport { active_effect, active_reaction } from '../../runtime.js';\n\n/**\n * The row of a keyed each block that is currently updating. We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n * @param {Map<any, EachItem>} items_map\n */\nfunction pause_effects(state, items, controlled_anchor, items_map) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\tblock(() => {\n\t\tvar collection = get_collection();\n\n\t\tvar array = is_array(collection)\n\t\t\t? collection\n\t\t\t: collection == null\n\t\t\t\t? []\n\t\t\t\t: array_from(collection);\n\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = /** @type {Comment} */ (anchor).data === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === 8 &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(hydrate_node, state, prev, null, value, key, i, render_fn, flags);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (!hydrating) {\n\t\t\tvar effect = /** @type {Effect} */ (active_reaction);\n\t\t\treconcile(array, state, anchor, render_fn, flags, (effect.f & INERT) !== 0, get_key);\n\t\t}\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget_collection();\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Array<V>} array\n * @param {EachState} state\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>) => void} render_fn\n * @param {number} flags\n * @param {boolean} is_inert\n * @param {(value: V, index: number) => any} get_key\n * @returns {void}\n */\nfunction reconcile(array, state, anchor, render_fn, flags, is_inert, get_key) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\tprev = create_item(\n\t\t\t\tchild_anchor,\n\t\t\t\tstate,\n\t\t\t\tprev,\n\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\tvalue,\n\t\t\t\tkey,\n\t\t\t\ti,\n\t\t\t\trender_fn,\n\t\t\t\tflags\n\t\t\t);\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the each block isn't inert and an item has an effect that is already inert,\n\t\t\t\t// skip over adding it to our seen Set as the item is already being handled\n\t\t\t\tif (is_inert || (current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// If the each block isn't inert, then inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif (is_inert || (current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor, items);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\t/** @type {Effect} */ (active_effect).first = state.first && state.first.e;\n\t/** @type {Effect} */ (active_effect).last = prev && prev.e;\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value<number>} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>) => void} render_fn\n * @param {number} flags\n * @returns {EachItem}\n */\nfunction create_item(anchor, state, prev, next, value, key, index, render_fn, flags) {\n\tvar previous_each_item = current_each_item;\n\n\ttry {\n\t\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\t\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\t\tvar v = reactive ? (mutable ? mutable_source(value) : source(value)) : value;\n\t\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\t\t/** @type {EachItem} */\n\t\tvar item = {\n\t\t\ti,\n\t\t\tv,\n\t\t\tk: key,\n\t\t\ta: null,\n\t\t\t// @ts-expect-error\n\t\t\te: null,\n\t\t\tprev,\n\t\t\tnext\n\t\t};\n\n\t\tcurrent_each_item = item;\n\t\titem.e = branch(() => render_fn(anchor, v, i), hydrating);\n\n\t\titem.e.prev = prev && prev.e;\n\t\titem.e.next = next && next.e;\n\n\t\tif (prev === null) {\n\t\t\tstate.first = item;\n\t\t} else {\n\t\t\tprev.next = item;\n\t\t\tprev.e.next = item.e;\n\t\t}\n\n\t\tif (next !== null) {\n\t\t\tnext.prev = item;\n\t\t\tnext.e.prev = item.e;\n\t\t}\n\n\t\treturn item;\n\t} finally {\n\t\tcurrent_each_item = previous_each_item;\n\t}\n}\n\n/**\n * @param {EachItem} item\n * @param {EachItem | null} next\n * @param {Text | Element | Comment} anchor\n */\nfunction move(item, next, anchor) {\n\tvar end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor;\n\n\tvar dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor;\n\tvar node = /** @type {TemplateNode} */ (item.e.nodes_start);\n\n\twhile (node !== end) {\n\t\tvar next_node = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tdest.before(node);\n\t\tnode = next_node;\n\t}\n}\n\n/**\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n */\nfunction link(state, prev, next) {\n\tif (prev === null) {\n\t\tstate.first = next;\n\t} else {\n\t\tprev.next = next;\n\t\tprev.e.next = next && next.e;\n\t}\n\n\tif (next !== null) {\n\t\tnext.prev = prev;\n\t\tnext.e.prev = prev && prev.e;\n\t}\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { FILENAME, HYDRATION_ERROR } from '../../../../constants.js';\nimport { block, branch, destroy_effect } from '../../reactivity/effects.js';\nimport { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from '../hydration.js';\nimport { create_fragment_from_html } from '../reconciler.js';\nimport { assign_nodes } from '../template.js';\nimport * as w from '../../warnings.js';\nimport { hash } from '../../../../utils.js';\nimport { DEV } from 'esm-env';\nimport { dev_current_component_function } from '../../runtime.js';\nimport { get_first_child, get_next_sibling } from '../operations.js';\n\n/**\n * @param {Element} element\n * @param {string | null} server_hash\n * @param {string} value\n */\nfunction check_hash(element, server_hash, value) {\n\tif (!server_hash || server_hash === hash(String(value ?? ''))) return;\n\n\tlet location;\n\n\t// @ts-expect-error\n\tconst loc = element.__svelte_meta?.loc;\n\tif (loc) {\n\t\tlocation = `near ${loc.file}:${loc.line}:${loc.column}`;\n\t} else if (dev_current_component_function?.[FILENAME]) {\n\t\tlocation = `in ${dev_current_component_function[FILENAME]}`;\n\t}\n\n\tw.hydration_html_changed(\n\t\tlocation?.replace(/\\//g, '/\\u200b') // prevent devtools trying to make it a clickable link by inserting a zero-width space\n\t);\n}\n\n/**\n * @param {Element | Text | Comment} node\n * @param {() => string} get_value\n * @param {boolean} svg\n * @param {boolean} mathml\n * @param {boolean} [skip_warning]\n * @returns {void}\n */\nexport function html(node, get_value, svg, mathml, skip_warning) {\n\tvar anchor = node;\n\n\tvar value = '';\n\n\t/** @type {Effect | undefined} */\n\tvar effect;\n\n\tblock(() => {\n\t\tif (value === (value = get_value() ?? '')) {\n\t\t\tif (hydrating) {\n\t\t\t\thydrate_next();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (effect !== undefined) {\n\t\t\tdestroy_effect(effect);\n\t\t\teffect = undefined;\n\t\t}\n\n\t\tif (value === '') return;\n\n\t\teffect = branch(() => {\n\t\t\tif (hydrating) {\n\t\t\t\t// We're deliberately not trying to repair mismatches between server and client,\n\t\t\t\t// as it's costly and error-prone (and it's an edge case to have a mismatch anyway)\n\t\t\t\tvar hash = /** @type {Comment} */ (hydrate_node).data;\n\t\t\t\tvar next = hydrate_next();\n\t\t\t\tvar last = next;\n\n\t\t\t\twhile (\n\t\t\t\t\tnext !== null &&\n\t\t\t\t\t(next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')\n\t\t\t\t) {\n\t\t\t\t\tlast = next;\n\t\t\t\t\tnext = /** @type {TemplateNode} */ (get_next_sibling(next));\n\t\t\t\t}\n\n\t\t\t\tif (next === null) {\n\t\t\t\t\tw.hydration_mismatch();\n\t\t\t\t\tthrow HYDRATION_ERROR;\n\t\t\t\t}\n\n\t\t\t\tif (DEV && !skip_warning) {\n\t\t\t\t\tcheck_hash(/** @type {Element} */ (next.parentNode), hash, value);\n\t\t\t\t}\n\n\t\t\t\tassign_nodes(hydrate_node, last);\n\t\t\t\tanchor = set_hydrate_node(next);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar html = value + '';\n\t\t\tif (svg) html = `<svg>${html}</svg>`;\n\t\t\telse if (mathml) html = `<math>${html}</math>`;\n\n\t\t\t// Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.\n\t\t\t// @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.\n\t\t\t/** @type {DocumentFragment | Element} */\n\t\t\tvar node = create_fragment_from_html(html);\n\n\t\t\tif (svg || mathml) {\n\t\t\t\tnode = /** @type {Element} */ (get_first_child(node));\n\t\t\t}\n\n\t\t\tassign_nodes(\n\t\t\t\t/** @type {TemplateNode} */ (get_first_child(node)),\n\t\t\t\t/** @type {TemplateNode} */ (node.lastChild)\n\t\t\t);\n\n\t\t\tif (svg || mathml) {\n\t\t\t\twhile (get_first_child(node)) {\n\t\t\t\t\tanchor.before(/** @type {Node} */ (get_first_child(node)));\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tanchor.before(node);\n\t\t\t}\n\t\t});\n\t});\n}\n","import { hydrate_next, hydrating } from '../hydration.js';\n\n/**\n * @param {Comment} anchor\n * @param {Record<string, any>} $$props\n * @param {string} name\n * @param {Record<string, unknown>} slot_props\n * @param {null | ((anchor: Comment) => void)} fallback_fn\n */\nexport function slot(anchor, $$props, name, slot_props, fallback_fn) {\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\tvar slot_fn = $$props.$$slots?.[name];\n\t// Interop: Can use snippets to fill slots\n\tvar is_interop = false;\n\tif (slot_fn === true) {\n\t\tslot_fn = $$props[name === 'default' ? 'children' : name];\n\t\tis_interop = true;\n\t}\n\n\tif (slot_fn === undefined) {\n\t\tif (fallback_fn !== null) {\n\t\t\tfallback_fn(anchor);\n\t\t}\n\t} else {\n\t\tslot_fn(anchor, is_interop ? () => slot_props : slot_props);\n\t}\n}\n\n/**\n * @param {Record<string, any>} props\n * @returns {Record<string, boolean>}\n */\nexport function sanitize_slots(props) {\n\t/** @type {Record<string, boolean>} */\n\tconst sanitized = {};\n\tif (props.children) sanitized.default = true;\n\tfor (const key in props.$$slots) {\n\t\tsanitized[key] = true;\n\t}\n\treturn sanitized;\n}\n","import { hydrating } from '../hydration.js';\nimport { clear_text_content, get_first_child } from '../operations.js';\nimport { queue_micro_task } from '../task.js';\n\n/**\n * @param {HTMLElement} dom\n * @param {boolean} value\n * @returns {void}\n */\nexport function autofocus(dom, value) {\n\tif (value) {\n\t\tconst body = document.body;\n\t\tdom.autofocus = true;\n\n\t\tqueue_micro_task(() => {\n\t\t\tif (document.activeElement === body) {\n\t\t\t\tdom.focus();\n\t\t\t}\n\t\t});\n\t}\n}\n\n/**\n * The child of a textarea actually corresponds to the defaultValue property, so we need\n * to remove it upon hydration to avoid a bug when someone resets the form value.\n * @param {HTMLTextAreaElement} dom\n * @returns {void}\n */\nexport function remove_textarea_child(dom) {\n\tif (hydrating && get_first_child(dom) !== null) {\n\t\tclear_text_content(dom);\n\t}\n}\n\nlet listening_to_form_reset = false;\n\nexport function add_form_reset_listener() {\n\tif (!listening_to_form_reset) {\n\t\tlistening_to_form_reset = true;\n\t\tdocument.addEventListener(\n\t\t\t'reset',\n\t\t\t(evt) => {\n\t\t\t\t// Needs to happen one tick later or else the dom properties of the form\n\t\t\t\t// elements have not updated to their reset values yet\n\t\t\t\tPromise.resolve().then(() => {\n\t\t\t\t\tif (!evt.defaultPrevented) {\n\t\t\t\t\t\tfor (const e of /**@type {HTMLFormElement} */ (evt.target).elements) {\n\t\t\t\t\t\t\t// @ts-expect-error\n\t\t\t\t\t\t\te.__on_r?.();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t},\n\t\t\t// In the capture phase to guarantee we get noticed of it (no possiblity of stopPropagation)\n\t\t\t{ capture: true }\n\t\t);\n\t}\n}\n","import { DEV } from 'esm-env';\nimport { hydrating } from '../hydration.js';\nimport { get_descriptors, get_prototype_of } from '../../../shared/utils.js';\nimport { create_event, delegate } from './events.js';\nimport { add_form_reset_listener, autofocus } from './misc.js';\nimport * as w from '../../warnings.js';\nimport { LOADING_ATTR_SYMBOL } from '../../constants.js';\nimport { queue_idle_task, queue_micro_task } from '../task.js';\nimport { is_capture_event, is_delegated, normalize_attribute } from '../../../../utils.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction\n} from '../../runtime.js';\n\n/**\n * The value/checked attribute in the template actually corresponds to the defaultValue property, so we need\n * to remove it upon hydration to avoid a bug when someone resets the form value.\n * @param {HTMLInputElement} input\n * @returns {void}\n */\nexport function remove_input_defaults(input) {\n\tif (!hydrating) return;\n\n\tvar already_removed = false;\n\n\t// We try and remove the default attributes later, rather than sync during hydration.\n\t// Doing it sync during hydration has a negative impact on performance, but deferring the\n\t// work in an idle task alleviates this greatly. If a form reset event comes in before\n\t// the idle callback, then we ensure the input defaults are cleared just before.\n\tvar remove_defaults = () => {\n\t\tif (already_removed) return;\n\t\talready_removed = true;\n\n\t\t// Remove the attributes but preserve the values\n\t\tif (input.hasAttribute('value')) {\n\t\t\tvar value = input.value;\n\t\t\tset_attribute(input, 'value', null);\n\t\t\tinput.value = value;\n\t\t}\n\n\t\tif (input.hasAttribute('checked')) {\n\t\t\tvar checked = input.checked;\n\t\t\tset_attribute(input, 'checked', null);\n\t\t\tinput.checked = checked;\n\t\t}\n\t};\n\n\t// @ts-expect-error\n\tinput.__on_r = remove_defaults;\n\tqueue_idle_task(remove_defaults);\n\tadd_form_reset_listener();\n}\n\n/**\n * @param {Element} element\n * @param {any} value\n */\nexport function set_value(element, value) {\n\t// @ts-expect-error\n\tvar attributes = (element.__attributes ??= {});\n\tif (\n\t\tattributes.value === (attributes.value = value) ||\n\t\t// @ts-expect-error\n\t\t// `progress` elements always need their value set when its `0`\n\t\t(element.value === value && (value !== 0 || element.nodeName !== 'PROGRESS'))\n\t)\n\t\treturn;\n\t// @ts-expect-error\n\telement.value = value;\n}\n\n/**\n * @param {Element} element\n * @param {boolean} checked\n */\nexport function set_checked(element, checked) {\n\t// @ts-expect-error\n\tvar attributes = (element.__attributes ??= {});\n\n\tif (attributes.checked === (attributes.checked = checked)) return;\n\t// @ts-expect-error\n\telement.checked = checked;\n}\n\n/**\n * @param {Element} element\n * @param {string} attribute\n * @param {string | null} value\n * @param {boolean} [skip_warning]\n */\nexport function set_attribute(element, attribute, value, skip_warning) {\n\t// @ts-expect-error\n\tvar attributes = (element.__attributes ??= {});\n\n\tif (hydrating) {\n\t\tattributes[attribute] = element.getAttribute(attribute);\n\n\t\tif (\n\t\t\tattribute === 'src' ||\n\t\t\tattribute === 'srcset' ||\n\t\t\t(attribute === 'href' && element.nodeName === 'LINK')\n\t\t) {\n\t\t\tif (!skip_warning) {\n\t\t\t\tcheck_src_in_dev_hydration(element, attribute, value ?? '');\n\t\t\t}\n\n\t\t\t// If we reset these attributes, they would result in another network request, which we want to avoid.\n\t\t\t// We assume they are the same between client and server as checking if they are equal is expensive\n\t\t\t// (we can't just compare the strings as they can be different between client and server but result in the\n\t\t\t// same url, so we would need to create hidden anchor elements to compare them)\n\t\t\treturn;\n\t\t}\n\t}\n\n\tif (attributes[attribute] === (attributes[attribute] = value)) return;\n\n\tif (attribute === 'style' && '__styles' in element) {\n\t\t// reset styles to force style: directive to update\n\t\telement.__styles = {};\n\t}\n\n\tif (attribute === 'loading') {\n\t\t// @ts-expect-error\n\t\telement[LOADING_ATTR_SYMBOL] = value;\n\t}\n\n\tif (value == null) {\n\t\telement.removeAttribute(attribute);\n\t} else if (typeof value !== 'string' && get_setters(element).includes(attribute)) {\n\t\t// @ts-ignore\n\t\telement[attribute] = value;\n\t} else {\n\t\telement.setAttribute(attribute, value);\n\t}\n}\n\n/**\n * @param {Element} dom\n * @param {string} attribute\n * @param {string} value\n */\nexport function set_xlink_attribute(dom, attribute, value) {\n\tdom.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\n\n/**\n * @param {any} node\n * @param {string} prop\n * @param {any} value\n */\nexport function set_custom_element_data(node, prop, value) {\n\t// We need to ensure that setting custom element props, which can\n\t// invoke lifecycle methods on other custom elements, does not also\n\t// associate those lifecycle methods with the current active reaction\n\t// or effect\n\tvar previous_reaction = active_reaction;\n\tvar previous_effect = active_effect;\n\n\tset_active_reaction(null);\n\tset_active_effect(null);\n\ttry {\n\t\tif (get_setters(node).includes(prop)) {\n\t\t\tnode[prop] = value;\n\t\t} else {\n\t\t\tset_attribute(node, prop, value);\n\t\t}\n\t} finally {\n\t\tset_active_reaction(previous_reaction);\n\t\tset_active_effect(previous_effect);\n\t}\n}\n\n/**\n * Spreads attributes onto a DOM element, taking into account the currently set attributes\n * @param {Element & ElementCSSInlineStyle} element\n * @param {Record<string, any> | undefined} prev\n * @param {Record<string, any>} next New attributes - this function mutates this object\n * @param {string} [css_hash]\n * @param {boolean} [preserve_attribute_case]\n * @param {boolean} [is_custom_element]\n * @param {boolean} [skip_warning]\n * @returns {Record<string, any>}\n */\nexport function set_attributes(\n\telement,\n\tprev,\n\tnext,\n\tcss_hash,\n\tpreserve_attribute_case = false,\n\tis_custom_element = false,\n\tskip_warning = false\n) {\n\tvar current = prev || {};\n\tvar is_option_element = element.tagName === 'OPTION';\n\n\tfor (var key in prev) {\n\t\tif (!(key in next)) {\n\t\t\tnext[key] = null;\n\t\t}\n\t}\n\n\tif (css_hash !== undefined) {\n\t\tnext.class = next.class ? next.class + ' ' + css_hash : css_hash;\n\t}\n\n\tvar setters = get_setters(element);\n\n\t// @ts-expect-error\n\tvar attributes = /** @type {Record<string, unknown>} **/ (element.__attributes ??= {});\n\t/** @type {Array<[string, any, () => void]>} */\n\tvar events = [];\n\n\t// since key is captured we use const\n\tfor (const key in next) {\n\t\t// let instead of var because referenced in a closure\n\t\tlet value = next[key];\n\n\t\t// Up here because we want to do this for the initial value, too, even if it's undefined,\n\t\t// and this wouldn't be reached in case of undefined because of the equality check below\n\t\tif (is_option_element && key === 'value' && value == null) {\n\t\t\t// The <option> element is a special case because removing the value attribute means\n\t\t\t// the value is set to the text content of the option element, and setting the value\n\t\t\t// to null or undefined means the value is set to the string \"null\" or \"undefined\".\n\t\t\t// To align with how we handle this case in non-spread-scenarios, this logic is needed.\n\t\t\t// There's a super-edge-case bug here that is left in in favor of smaller code size:\n\t\t\t// Because of the \"set missing props to null\" logic above, we can't differentiate\n\t\t\t// between a missing value and an explicitly set value of null or undefined. That means\n\t\t\t// that once set, the value attribute of an <option> element can't be removed. This is\n\t\t\t// a very rare edge case, and removing the attribute altogether isn't possible either\n\t\t\t// for the <option value={undefined}> case, so we're not losing any functionality here.\n\t\t\t// @ts-ignore\n\t\t\telement.value = element.__value = '';\n\t\t\tcurrent[key] = value;\n\t\t\tcontinue;\n\t\t}\n\n\t\tvar prev_value = current[key];\n\t\tif (value === prev_value) continue;\n\n\t\tcurrent[key] = value;\n\n\t\tvar prefix = key[0] + key[1]; // this is faster than key.slice(0, 2)\n\t\tif (prefix === '$$') continue;\n\n\t\tif (prefix === 'on') {\n\t\t\t/** @type {{ capture?: true }} */\n\t\t\tconst opts = {};\n\t\t\tconst event_handle_key = '$$' + key;\n\t\t\tlet event_name = key.slice(2);\n\t\t\tvar delegated = is_delegated(event_name);\n\n\t\t\tif (is_capture_event(event_name)) {\n\t\t\t\tevent_name = event_name.slice(0, -7);\n\t\t\t\topts.capture = true;\n\t\t\t}\n\n\t\t\tif (!delegated && prev_value) {\n\t\t\t\t// Listening to same event but different handler -> our handle function below takes care of this\n\t\t\t\t// If we were to remove and add listeners in this case, it could happen that the event is \"swallowed\"\n\t\t\t\t// (the browser seems to not know yet that a new one exists now) and doesn't reach the handler\n\t\t\t\t// https://github.com/sveltejs/svelte/issues/11903\n\t\t\t\tif (value != null) continue;\n\n\t\t\t\telement.removeEventListener(event_name, current[event_handle_key], opts);\n\t\t\t\tcurrent[event_handle_key] = null;\n\t\t\t}\n\n\t\t\tif (value != null) {\n\t\t\t\tif (!delegated) {\n\t\t\t\t\t/**\n\t\t\t\t\t * @this {any}\n\t\t\t\t\t * @param {Event} evt\n\t\t\t\t\t */\n\t\t\t\t\tfunction handle(evt) {\n\t\t\t\t\t\tcurrent[key].call(this, evt);\n\t\t\t\t\t}\n\n\t\t\t\t\tif (!prev) {\n\t\t\t\t\t\tevents.push([\n\t\t\t\t\t\t\tkey,\n\t\t\t\t\t\t\tvalue,\n\t\t\t\t\t\t\t() => (current[event_handle_key] = create_event(event_name, element, handle, opts))\n\t\t\t\t\t\t]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcurrent[event_handle_key] = create_event(event_name, element, handle, opts);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// @ts-ignore\n\t\t\t\t\telement[`__${event_name}`] = value;\n\t\t\t\t\tdelegate([event_name]);\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (key === 'style' && value != null) {\n\t\t\telement.style.cssText = value + '';\n\t\t} else if (key === 'autofocus') {\n\t\t\tautofocus(/** @type {HTMLElement} */ (element), Boolean(value));\n\t\t} else if (key === '__value' || (key === 'value' && value != null)) {\n\t\t\t// @ts-ignore\n\t\t\telement.value = element[key] = element.__value = value;\n\t\t} else {\n\t\t\tvar name = key;\n\t\t\tif (!preserve_attribute_case) {\n\t\t\t\tname = normalize_attribute(name);\n\t\t\t}\n\n\t\t\tif (value == null && !is_custom_element) {\n\t\t\t\tattributes[key] = null;\n\t\t\t\telement.removeAttribute(key);\n\t\t\t} else if (setters.includes(name) && (is_custom_element || typeof value !== 'string')) {\n\t\t\t\t// @ts-ignore\n\t\t\t\telement[name] = value;\n\t\t\t} else if (typeof value !== 'function') {\n\t\t\t\tif (hydrating && (name === 'src' || name === 'href' || name === 'srcset')) {\n\t\t\t\t\tif (!skip_warning) check_src_in_dev_hydration(element, name, value ?? '');\n\t\t\t\t} else {\n\t\t\t\t\tset_attribute(element, name, value);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (key === 'style' && '__styles' in element) {\n\t\t\t// reset styles to force style: directive to update\n\t\t\telement.__styles = {};\n\t\t}\n\t}\n\n\t// On the first run, ensure that events are added after bindings so\n\t// that their listeners fire after the binding listeners\n\tif (!prev) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (!element.isConnected) return;\n\t\t\tfor (const [key, value, evt] of events) {\n\t\t\t\tif (current[key] === value) {\n\t\t\t\t\tevt();\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t}\n\n\treturn current;\n}\n\n/** @type {Map<string, string[]>} */\nvar setters_cache = new Map();\n\n/** @param {Element} element */\nfunction get_setters(element) {\n\tvar setters = setters_cache.get(element.nodeName);\n\tif (setters) return setters;\n\tsetters_cache.set(element.nodeName, (setters = []));\n\tvar descriptors;\n\tvar proto = get_prototype_of(element);\n\tvar element_proto = Element.prototype;\n\n\t// Stop at Element, from there on there's only unnecessary setters we're not interested in\n\t// Do not use contructor.name here as that's unreliable in some browser environments\n\twhile (element_proto !== proto) {\n\t\tdescriptors = get_descriptors(proto);\n\n\t\tfor (var key in descriptors) {\n\t\t\tif (descriptors[key].set) {\n\t\t\t\tsetters.push(key);\n\t\t\t}\n\t\t}\n\n\t\tproto = get_prototype_of(proto);\n\t}\n\n\treturn setters;\n}\n\n/**\n * @param {any} element\n * @param {string} attribute\n * @param {string} value\n */\nfunction check_src_in_dev_hydration(element, attribute, value) {\n\tif (!DEV) return;\n\tif (attribute === 'srcset' && srcset_url_equal(element, value)) return;\n\tif (src_url_equal(element.getAttribute(attribute) ?? '', value)) return;\n\n\tw.hydration_attribute_changed(\n\t\tattribute,\n\t\telement.outerHTML.replace(element.innerHTML, element.innerHTML && '...'),\n\t\tString(value)\n\t);\n}\n\n/**\n * @param {string} element_src\n * @param {string} url\n * @returns {boolean}\n */\nfunction src_url_equal(element_src, url) {\n\tif (element_src === url) return true;\n\treturn new URL(element_src, document.baseURI).href === new URL(url, document.baseURI).href;\n}\n\n/** @param {string} srcset */\nfunction split_srcset(srcset) {\n\treturn srcset.split(',').map((src) => src.trim().split(' ').filter(Boolean));\n}\n\n/**\n * @param {HTMLSourceElement | HTMLImageElement} element\n * @param {string} srcset\n * @returns {boolean}\n */\nfunction srcset_url_equal(element, srcset) {\n\tvar element_urls = split_srcset(element.srcset);\n\tvar urls = split_srcset(srcset);\n\n\treturn (\n\t\turls.length === element_urls.length &&\n\t\turls.every(\n\t\t\t([url, width], i) =>\n\t\t\t\twidth === element_urls[i][1] &&\n\t\t\t\t// We need to test both ways because Vite will create an a full URL with\n\t\t\t\t// `new URL(asset, import.meta.url).href` for the client when `base: './'`, and the\n\t\t\t\t// relative URLs inside srcset are not automatically resolved to absolute URLs by\n\t\t\t\t// browsers (in contrast to img.src). This means both SSR and DOM code could\n\t\t\t\t// contain relative or absolute URLs.\n\t\t\t\t(src_url_equal(element_urls[i][0], url) || src_url_equal(url, element_urls[i][0]))\n\t\t)\n\t);\n}\n\n/**\n * @param {HTMLImageElement} element\n * @returns {void}\n */\nexport function handle_lazy_img(element) {\n\t// If we're using an image that has a lazy loading attribute, we need to apply\n\t// the loading and src after the img element has been appended to the document.\n\t// Otherwise the lazy behaviour will not work due to our cloneNode heuristic for\n\t// templates.\n\tif (!hydrating && element.loading === 'lazy') {\n\t\tvar src = element.src;\n\t\t// @ts-expect-error\n\t\telement[LOADING_ATTR_SYMBOL] = null;\n\t\telement.loading = 'eager';\n\t\telement.removeAttribute('src');\n\t\trequestAnimationFrame(() => {\n\t\t\t// @ts-expect-error\n\t\t\tif (element[LOADING_ATTR_SYMBOL] !== 'eager') {\n\t\t\t\telement.loading = 'lazy';\n\t\t\t}\n\t\t\telement.src = src;\n\t\t});\n\t}\n}\n","import { hydrating } from '../hydration.js';\n\n/**\n * @param {SVGElement} dom\n * @param {string} value\n * @returns {void}\n */\nexport function set_svg_class(dom, value) {\n\t// @ts-expect-error need to add __className to patched prototype\n\tvar prev_class_name = dom.__className;\n\tvar next_class_name = to_class(value);\n\n\tif (hydrating && dom.getAttribute('class') === next_class_name) {\n\t\t// In case of hydration don't reset the class as it's already correct.\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t} else if (\n\t\tprev_class_name !== next_class_name ||\n\t\t(hydrating && dom.getAttribute('class') !== next_class_name)\n\t) {\n\t\tif (next_class_name === '') {\n\t\t\tdom.removeAttribute('class');\n\t\t} else {\n\t\t\tdom.setAttribute('class', next_class_name);\n\t\t}\n\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t}\n}\n\n/**\n * @param {MathMLElement} dom\n * @param {string} value\n * @returns {void}\n */\nexport function set_mathml_class(dom, value) {\n\t// @ts-expect-error need to add __className to patched prototype\n\tvar prev_class_name = dom.__className;\n\tvar next_class_name = to_class(value);\n\n\tif (hydrating && dom.getAttribute('class') === next_class_name) {\n\t\t// In case of hydration don't reset the class as it's already correct.\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t} else if (\n\t\tprev_class_name !== next_class_name ||\n\t\t(hydrating && dom.getAttribute('class') !== next_class_name)\n\t) {\n\t\tif (next_class_name === '') {\n\t\t\tdom.removeAttribute('class');\n\t\t} else {\n\t\t\tdom.setAttribute('class', next_class_name);\n\t\t}\n\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t}\n}\n\n/**\n * @param {HTMLElement} dom\n * @param {string} value\n * @returns {void}\n */\nexport function set_class(dom, value) {\n\t// @ts-expect-error need to add __className to patched prototype\n\tvar prev_class_name = dom.__className;\n\tvar next_class_name = to_class(value);\n\n\tif (hydrating && dom.className === next_class_name) {\n\t\t// In case of hydration don't reset the class as it's already correct.\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t} else if (\n\t\tprev_class_name !== next_class_name ||\n\t\t(hydrating && dom.className !== next_class_name)\n\t) {\n\t\t// Removing the attribute when the value is only an empty string causes\n\t\t// peformance issues vs simply making the className an empty string. So\n\t\t// we should only remove the class if the the value is nullish.\n\t\tif (value == null) {\n\t\t\tdom.removeAttribute('class');\n\t\t} else {\n\t\t\tdom.className = next_class_name;\n\t\t}\n\n\t\t// @ts-expect-error need to add __className to patched prototype\n\t\tdom.__className = next_class_name;\n\t}\n}\n\n/**\n * @template V\n * @param {V} value\n * @returns {string | V}\n */\nfunction to_class(value) {\n\treturn value == null ? '' : value;\n}\n\n/**\n * @param {Element} dom\n * @param {string} class_name\n * @param {boolean} value\n * @returns {void}\n */\nexport function toggle_class(dom, class_name, value) {\n\tif (value) {\n\t\tif (dom.classList.contains(class_name)) return;\n\t\tdom.classList.add(class_name);\n\t} else {\n\t\tif (!dom.classList.contains(class_name)) return;\n\t\tdom.classList.remove(class_name);\n\t}\n}\n","import { teardown } from '../../../reactivity/effects.js';\nimport { add_form_reset_listener } from '../misc.js';\n\n/**\n * Fires the handler once immediately (unless corresponding arg is set to `false`),\n * then listens to the given events until the render effect context is destroyed\n * @param {EventTarget} target\n * @param {Array<string>} events\n * @param {(event?: Event) => void} handler\n * @param {any} call_handler_immediately\n */\nexport function listen(target, events, handler, call_handler_immediately = true) {\n\tif (call_handler_immediately) {\n\t\thandler();\n\t}\n\n\tfor (var name of events) {\n\t\ttarget.addEventListener(name, handler);\n\t}\n\n\tteardown(() => {\n\t\tfor (var name of events) {\n\t\t\ttarget.removeEventListener(name, handler);\n\t\t}\n\t});\n}\n\n/**\n * Listen to the given event, and then instantiate a global form reset listener if not already done,\n * to notify all bindings when the form is reset\n * @param {HTMLElement} element\n * @param {string} event\n * @param {() => void} handler\n * @param {() => void} [on_reset]\n */\nexport function listen_to_event_and_reset_event(element, event, handler, on_reset = handler) {\n\telement.addEventListener(event, handler);\n\t// @ts-expect-error\n\tconst prev = element.__on_r;\n\tif (prev) {\n\t\t// special case for checkbox that can have multiple binds (group & checked)\n\t\t// @ts-expect-error\n\t\telement.__on_r = () => {\n\t\t\tprev();\n\t\t\ton_reset();\n\t\t};\n\t} else {\n\t\t// @ts-expect-error\n\t\telement.__on_r = on_reset;\n\t}\n\n\tadd_form_reset_listener();\n}\n","import { DEV } from 'esm-env';\nimport { render_effect, teardown } from '../../../reactivity/effects.js';\nimport { listen_to_event_and_reset_event } from './shared.js';\nimport * as e from '../../../errors.js';\nimport { is } from '../../../proxy.js';\nimport { queue_micro_task } from '../../task.js';\nimport { hydrating } from '../../hydration.js';\nimport { is_runes } from '../../../runtime.js';\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_value(input, get, set = get) {\n\tvar runes = is_runes();\n\n\tlisten_to_event_and_reset_event(input, 'input', () => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\t/** @type {unknown} */\n\t\tvar value = is_numberlike_input(input) ? to_number(input.value) : input.value;\n\t\tset(value);\n\n\t\t// In runes mode, respect any validation in accessors (doesn't apply in legacy mode,\n\t\t// because we use mutable state which ensures the render effect always runs)\n\t\tif (runes && value !== (value = get())) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\t\t}\n\t});\n\n\trender_effect(() => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultValue !== input.value) {\n\t\t\tset(input.value);\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_numberlike_input(input) && value === to_number(input.value)) {\n\t\t\t// handles 0 vs 00 case (see https://github.com/sveltejs/svelte/issues/9959)\n\t\t\treturn;\n\t\t}\n\n\t\tif (input.type === 'date' && !value && !input.value) {\n\t\t\t// Handles the case where a temporarily invalid date is set (while typing, for example with a leading 0 for the day)\n\t\t\t// and prevents this state from clearing the other parts of the date input (see https://github.com/sveltejs/svelte/issues/7897)\n\t\t\treturn;\n\t\t}\n\n\t\t// don't set the value of the input if it's the same to allow\n\t\t// minlength to work properly\n\t\tif (value !== input.value) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\t\t}\n\t});\n}\n\n/** @type {Set<HTMLInputElement[]>} */\nconst pending = new Set();\n\n/**\n * @param {HTMLInputElement[]} inputs\n * @param {null | [number]} group_index\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_group(inputs, group_index, input, get, set = get) {\n\tvar is_checkbox = input.getAttribute('type') === 'checkbox';\n\tvar binding_group = inputs;\n\n\t// needs to be let or related code isn't treeshaken out if it's always false\n\tlet hydration_mismatch = false;\n\n\tif (group_index !== null) {\n\t\tfor (var index of group_index) {\n\t\t\t// @ts-expect-error\n\t\t\tbinding_group = binding_group[index] ??= [];\n\t\t}\n\t}\n\n\tbinding_group.push(input);\n\n\tlisten_to_event_and_reset_event(\n\t\tinput,\n\t\t'change',\n\t\t() => {\n\t\t\t// @ts-ignore\n\t\t\tvar value = input.__value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t}\n\n\t\t\tset(value);\n\t\t},\n\t\t// TODO better default value handling\n\t\t() => set(is_checkbox ? [] : null)\n\t);\n\n\trender_effect(() => {\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultChecked !== input.checked) {\n\t\t\thydration_mismatch = true;\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_checkbox) {\n\t\t\tvalue = value || [];\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = value.includes(input.__value);\n\t\t} else {\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = is(input.__value, value);\n\t\t}\n\t});\n\n\tteardown(() => {\n\t\tvar index = binding_group.indexOf(input);\n\n\t\tif (index !== -1) {\n\t\t\tbinding_group.splice(index, 1);\n\t\t}\n\t});\n\n\tif (!pending.has(binding_group)) {\n\t\tpending.add(binding_group);\n\n\t\tqueue_micro_task(() => {\n\t\t\t// necessary to maintain binding group order in all insertion scenarios\n\t\t\tbinding_group.sort((a, b) => (a.compareDocumentPosition(b) === 4 ? -1 : 1));\n\t\t\tpending.delete(binding_group);\n\t\t});\n\t}\n\n\tqueue_micro_task(() => {\n\t\tif (hydration_mismatch) {\n\t\t\tvar value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t} else {\n\t\t\t\tvar hydration_input = binding_group.find((input) => input.checked);\n\t\t\t\t// @ts-ignore\n\t\t\t\tvalue = hydration_input?.__value;\n\t\t\t}\n\n\t\t\tset(value);\n\t\t}\n\t});\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_checked(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', () => {\n\t\tvar value = input.checked;\n\t\tset(value);\n\t});\n\n\tif (get() == undefined) {\n\t\tset(false);\n\t}\n\n\trender_effect(() => {\n\t\tvar value = get();\n\t\tinput.checked = Boolean(value);\n\t});\n}\n\n/**\n * @template V\n * @param {Array<HTMLInputElement>} group\n * @param {V} __value\n * @param {boolean} checked\n * @returns {V[]}\n */\nfunction get_binding_group_value(group, __value, checked) {\n\tvar value = new Set();\n\n\tfor (var i = 0; i < group.length; i += 1) {\n\t\tif (group[i].checked) {\n\t\t\t// @ts-ignore\n\t\t\tvalue.add(group[i].__value);\n\t\t}\n\t}\n\n\tif (!checked) {\n\t\tvalue.delete(__value);\n\t}\n\n\treturn Array.from(value);\n}\n\n/**\n * @param {HTMLInputElement} input\n */\nfunction is_numberlike_input(input) {\n\tvar type = input.type;\n\treturn type === 'number' || type === 'range';\n}\n\n/**\n * @param {string} value\n */\nfunction to_number(value) {\n\treturn value === '' ? null : +value;\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => FileList | null} get\n * @param {(value: FileList | null) => void} set\n */\nexport function bind_files(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', () => {\n\t\tset(input.files);\n\t});\n\n\trender_effect(() => {\n\t\tinput.files = get();\n\t});\n}\n","import { effect } from '../../../reactivity/effects.js';\nimport { listen_to_event_and_reset_event } from './shared.js';\nimport { untrack } from '../../../runtime.js';\nimport { is } from '../../../proxy.js';\n\n/**\n * Selects the correct option(s) (depending on whether this is a multiple select)\n * @template V\n * @param {HTMLSelectElement} select\n * @param {V} value\n * @param {boolean} [mounting]\n */\nexport function select_option(select, value, mounting) {\n\tif (select.multiple) {\n\t\treturn select_options(select, value);\n\t}\n\n\tfor (var option of select.options) {\n\t\tvar option_value = get_option_value(option);\n\t\tif (is(option_value, value)) {\n\t\t\toption.selected = true;\n\t\t\treturn;\n\t\t}\n\t}\n\n\tif (!mounting || value !== undefined) {\n\t\tselect.selectedIndex = -1; // no option should be selected\n\t}\n}\n\n/**\n * Selects the correct option(s) if `value` is given,\n * and then sets up a mutation observer to sync the\n * current selection to the dom when it changes. Such\n * changes could for example occur when options are\n * inside an `#each` block.\n * @template V\n * @param {HTMLSelectElement} select\n * @param {() => V} [get_value]\n */\nexport function init_select(select, get_value) {\n\tlet mounting = true;\n\teffect(() => {\n\t\tif (get_value) {\n\t\t\tselect_option(select, untrack(get_value), mounting);\n\t\t}\n\t\tmounting = false;\n\n\t\tvar observer = new MutationObserver(() => {\n\t\t\t// @ts-ignore\n\t\t\tvar value = select.__value;\n\t\t\tselect_option(select, value);\n\t\t\t// Deliberately don't update the potential binding value,\n\t\t\t// the model should be preserved unless explicitly changed\n\t\t});\n\n\t\tobserver.observe(select, {\n\t\t\t// Listen to option element changes\n\t\t\tchildList: true,\n\t\t\tsubtree: true, // because of <optgroup>\n\t\t\t// Listen to option element value attribute changes\n\t\t\t// (doesn't get notified of select value changes,\n\t\t\t// because that property is not reflected as an attribute)\n\t\t\tattributes: true,\n\t\t\tattributeFilter: ['value']\n\t\t});\n\n\t\treturn () => {\n\t\t\tobserver.disconnect();\n\t\t};\n\t});\n}\n\n/**\n * @param {HTMLSelectElement} select\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_select_value(select, get, set = get) {\n\tvar mounting = true;\n\n\tlisten_to_event_and_reset_event(select, 'change', () => {\n\t\t/** @type {unknown} */\n\t\tvar value;\n\n\t\tif (select.multiple) {\n\t\t\tvalue = [].map.call(select.querySelectorAll(':checked'), get_option_value);\n\t\t} else {\n\t\t\t/** @type {HTMLOptionElement | null} */\n\t\t\tvar selected_option = select.querySelector(':checked');\n\t\t\tvalue = selected_option && get_option_value(selected_option);\n\t\t}\n\n\t\tset(value);\n\t});\n\n\t// Needs to be an effect, not a render_effect, so that in case of each loops the logic runs after the each block has updated\n\teffect(() => {\n\t\tvar value = get();\n\t\tselect_option(select, value, mounting);\n\n\t\t// Mounting and value undefined -> take selection from dom\n\t\tif (mounting && value === undefined) {\n\t\t\t/** @type {HTMLOptionElement | null} */\n\t\t\tvar selected_option = select.querySelector(':checked');\n\t\t\tif (selected_option !== null) {\n\t\t\t\tvalue = get_option_value(selected_option);\n\t\t\t\tset(value);\n\t\t\t}\n\t\t}\n\n\t\t// @ts-ignore\n\t\tselect.__value = value;\n\t\tmounting = false;\n\t});\n\n\t// don't pass get_value, we already initialize it in the effect above\n\tinit_select(select);\n}\n\n/**\n * @template V\n * @param {HTMLSelectElement} select\n * @param {V} value\n */\nfunction select_options(select, value) {\n\tfor (var option of select.options) {\n\t\t// @ts-ignore\n\t\toption.selected = ~value.indexOf(get_option_value(option));\n\t}\n}\n\n/** @param {HTMLOptionElement} option */\nfunction get_option_value(option) {\n\t// __value only exists if the <option> has a value attribute\n\tif ('__value' in option) {\n\t\treturn option.__value;\n\t} else {\n\t\treturn option.value;\n\t}\n}\n","/** @import { ActionReturn } from 'svelte/action' */\nimport { noop } from '../../../shared/utils.js';\nimport { user_pre_effect } from '../../reactivity/effects.js';\nimport { on } from '../elements/events.js';\n\n/**\n * Substitute for the `trusted` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function trusted(fn) {\n\treturn function (...args) {\n\t\tvar event = /** @type {Event} */ (args[0]);\n\t\tif (event.isTrusted) {\n\t\t\t// @ts-ignore\n\t\t\tfn?.apply(this, args);\n\t\t}\n\t};\n}\n\n/**\n * Substitute for the `self` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function self(fn) {\n\treturn function (...args) {\n\t\tvar event = /** @type {Event} */ (args[0]);\n\t\t// @ts-ignore\n\t\tif (event.target === this) {\n\t\t\t// @ts-ignore\n\t\t\tfn?.apply(this, args);\n\t\t}\n\t};\n}\n\n/**\n * Substitute for the `stopPropagation` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function stopPropagation(fn) {\n\treturn function (...args) {\n\t\tvar event = /** @type {Event} */ (args[0]);\n\t\tevent.stopPropagation();\n\t\t// @ts-ignore\n\t\treturn fn?.apply(this, args);\n\t};\n}\n\n/**\n * Substitute for the `once` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function once(fn) {\n\tvar ran = false;\n\n\treturn function (...args) {\n\t\tif (ran) return;\n\t\tran = true;\n\n\t\t// @ts-ignore\n\t\treturn fn?.apply(this, args);\n\t};\n}\n\n/**\n * Substitute for the `stopImmediatePropagation` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function stopImmediatePropagation(fn) {\n\treturn function (...args) {\n\t\tvar event = /** @type {Event} */ (args[0]);\n\t\tevent.stopImmediatePropagation();\n\t\t// @ts-ignore\n\t\treturn fn?.apply(this, args);\n\t};\n}\n\n/**\n * Substitute for the `preventDefault` event modifier\n * @deprecated\n * @param {(event: Event, ...args: Array<unknown>) => void} fn\n * @returns {(event: Event, ...args: unknown[]) => void}\n */\nexport function preventDefault(fn) {\n\treturn function (...args) {\n\t\tvar event = /** @type {Event} */ (args[0]);\n\t\tevent.preventDefault();\n\t\t// @ts-ignore\n\t\treturn fn?.apply(this, args);\n\t};\n}\n\n/**\n * Substitute for the `passive` event modifier, implemented as an action\n * @deprecated\n * @param {HTMLElement} node\n * @param {[event: string, handler: () => EventListener]} options\n */\nexport function passive(node, [event, handler]) {\n\tuser_pre_effect(() => {\n\t\treturn on(node, event, handler() ?? noop, {\n\t\t\tpassive: true\n\t\t});\n\t});\n}\n\n/**\n * Substitute for the `nonpassive` event modifier, implemented as an action\n * @deprecated\n * @param {HTMLElement} node\n * @param {[event: string, handler: () => EventListener]} options\n */\nexport function nonpassive(node, [event, handler]) {\n\tuser_pre_effect(() => {\n\t\treturn on(node, event, handler() ?? noop, {\n\t\t\tpassive: false\n\t\t});\n\t});\n}\n","/** @import { ComponentContextLegacy } from '#client' */\nimport { run, run_all } from '../../../shared/utils.js';\nimport { derived } from '../../reactivity/deriveds.js';\nimport { user_pre_effect, user_effect } from '../../reactivity/effects.js';\nimport { component_context, deep_read_state, get, untrack } from '../../runtime.js';\n\n/**\n * Legacy-mode only: Call `onMount` callbacks and set up `beforeUpdate`/`afterUpdate` effects\n * @param {boolean} [immutable]\n */\nexport function init(immutable = false) {\n\tconst context = /** @type {ComponentContextLegacy} */ (component_context);\n\n\tconst callbacks = context.l.u;\n\tif (!callbacks) return;\n\n\tlet props = () => deep_read_state(context.s);\n\n\tif (immutable) {\n\t\tlet version = 0;\n\t\tlet prev = /** @type {Record<string, any>} */ ({});\n\n\t\t// In legacy immutable mode, before/afterUpdate only fire if the object identity of a prop changes\n\t\tconst d = derived(() => {\n\t\t\tlet changed = false;\n\t\t\tconst props = context.s;\n\t\t\tfor (const key in props) {\n\t\t\t\tif (props[key] !== prev[key]) {\n\t\t\t\t\tprev[key] = props[key];\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (changed) version++;\n\t\t\treturn version;\n\t\t});\n\n\t\tprops = () => get(d);\n\t}\n\n\t// beforeUpdate\n\tif (callbacks.b.length) {\n\t\tuser_pre_effect(() => {\n\t\t\tobserve_all(context, props);\n\t\t\trun_all(callbacks.b);\n\t\t});\n\t}\n\n\t// onMount (must run before afterUpdate)\n\tuser_effect(() => {\n\t\tconst fns = untrack(() => callbacks.m.map(run));\n\t\treturn () => {\n\t\t\tfor (const fn of fns) {\n\t\t\t\tif (typeof fn === 'function') {\n\t\t\t\t\tfn();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t});\n\n\t// afterUpdate\n\tif (callbacks.a.length) {\n\t\tuser_effect(() => {\n\t\t\tobserve_all(context, props);\n\t\t\trun_all(callbacks.a);\n\t\t});\n\t}\n}\n\n/**\n * Invoke the getter of all signals associated with a component\n * so they can be registered to the effect this function is called in.\n * @param {ComponentContextLegacy} context\n * @param {(() => void)} props\n */\nfunction observe_all(context, props) {\n\tif (context.l.s) {\n\t\tfor (const signal of context.l.s) get(signal);\n\t}\n\n\tprops();\n}\n","/** @import { Readable } from './public' */\nimport { untrack } from '../index-client.js';\nimport { noop } from '../internal/shared/utils.js';\n\n/**\n * @template T\n * @param {Readable<T> | null | undefined} store\n * @param {(value: T) => void} run\n * @param {(value: T) => void} [invalidate]\n * @returns {() => void}\n */\nexport function subscribe_to_store(store, run, invalidate) {\n\tif (store == null) {\n\t\t// @ts-expect-error\n\t\trun(undefined);\n\n\t\t// @ts-expect-error\n\t\tif (invalidate) invalidate(undefined);\n\n\t\treturn noop;\n\t}\n\n\t// Svelte store takes a private second argument\n\t// StartStopNotifier could mutate state, and we want to silence the corresponding validation error\n\tconst unsub = untrack(() =>\n\t\tstore.subscribe(\n\t\t\trun,\n\t\t\t// @ts-expect-error\n\t\t\tinvalidate\n\t\t)\n\t);\n\n\t// Also support RxJS\n\t// @ts-expect-error TODO fix this in the types?\n\treturn unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\n","/** @import { StoreReferencesContainer } from '#client' */\n/** @import { Store } from '#shared' */\nimport { subscribe_to_store } from '../../../store/utils.js';\nimport { noop } from '../../shared/utils.js';\nimport { get } from '../runtime.js';\nimport { teardown } from './effects.js';\nimport { mutable_source, set } from './sources.js';\n\n/**\n * Whether or not the prop currently being read is a store binding, as in\n * `<Child bind:x={$y} />`. If it is, we treat the prop as mutable even in\n * runes mode, and skip `binding_property_non_reactive` validation\n */\nlet is_store_binding = false;\n\n/**\n * Gets the current value of a store. If the store isn't subscribed to yet, it will create a proxy\n * signal that will be updated when the store is. The store references container is needed to\n * track reassignments to stores and to track the correct component context.\n * @template V\n * @param {Store<V> | null | undefined} store\n * @param {string} store_name\n * @param {StoreReferencesContainer} stores\n * @returns {V}\n */\nexport function store_get(store, store_name, stores) {\n\tconst entry = (stores[store_name] ??= {\n\t\tstore: null,\n\t\tsource: mutable_source(undefined),\n\t\tunsubscribe: noop\n\t});\n\n\tif (entry.store !== store) {\n\t\tentry.unsubscribe();\n\t\tentry.store = store ?? null;\n\n\t\tif (store == null) {\n\t\t\tentry.source.v = undefined; // see synchronous callback comment below\n\t\t\tentry.unsubscribe = noop;\n\t\t} else {\n\t\t\tvar is_synchronous_callback = true;\n\n\t\t\tentry.unsubscribe = subscribe_to_store(store, (v) => {\n\t\t\t\tif (is_synchronous_callback) {\n\t\t\t\t\t// If the first updates to the store value (possibly multiple of them) are synchronously\n\t\t\t\t\t// inside a derived, we will hit the `state_unsafe_mutation` error if we `set` the value\n\t\t\t\t\tentry.source.v = v;\n\t\t\t\t} else {\n\t\t\t\t\tset(entry.source, v);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tis_synchronous_callback = false;\n\t\t}\n\t}\n\n\treturn get(entry.source);\n}\n\n/**\n * Unsubscribe from a store if it's not the same as the one in the store references container.\n * We need this in addition to `store_get` because someone could unsubscribe from a store but\n * then never subscribe to the new one (if any), causing the subscription to stay open wrongfully.\n * @param {Store<any> | null | undefined} store\n * @param {string} store_name\n * @param {StoreReferencesContainer} stores\n */\nexport function store_unsub(store, store_name, stores) {\n\t/** @type {StoreReferencesContainer[''] | undefined} */\n\tlet entry = stores[store_name];\n\n\tif (entry && entry.store !== store) {\n\t\t// Don't reset store yet, so that store_get above can resubscribe to new store if necessary\n\t\tentry.unsubscribe();\n\t\tentry.unsubscribe = noop;\n\t}\n\n\treturn store;\n}\n\n/**\n * Sets the new value of a store and returns that value.\n * @template V\n * @param {Store<V>} store\n * @param {V} value\n * @returns {V}\n */\nexport function store_set(store, value) {\n\tstore.set(value);\n\treturn value;\n}\n\n/**\n * @param {StoreReferencesContainer} stores\n * @param {string} store_name\n */\nexport function invalidate_store(stores, store_name) {\n\tvar entry = stores[store_name];\n\tif (entry.store !== null) {\n\t\tstore_set(entry.store, entry.source.v);\n\t}\n}\n\n/**\n * Unsubscribes from all auto-subscribed stores on destroy\n * @returns {StoreReferencesContainer}\n */\nexport function setup_stores() {\n\t/** @type {StoreReferencesContainer} */\n\tconst stores = {};\n\n\tteardown(() => {\n\t\tfor (var store_name in stores) {\n\t\t\tconst ref = stores[store_name];\n\t\t\tref.unsubscribe();\n\t\t}\n\t});\n\n\treturn stores;\n}\n\n/**\n * Updates a store with a new value.\n * @param {Store<V>} store the store to update\n * @param {any} expression the expression that mutates the store\n * @param {V} new_value the new store value\n * @template V\n */\nexport function store_mutate(store, expression, new_value) {\n\tstore.set(new_value);\n\treturn expression;\n}\n\n/**\n * @param {Store<number>} store\n * @param {number} store_value\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_store(store, store_value, d = 1) {\n\tstore.set(store_value + d);\n\treturn store_value;\n}\n\n/**\n * @param {Store<number>} store\n * @param {number} store_value\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_pre_store(store, store_value, d = 1) {\n\tconst value = store_value + d;\n\tstore.set(value);\n\treturn value;\n}\n\n/**\n * Called inside prop getters to communicate that the prop is a store binding\n */\nexport function mark_store_binding() {\n\tis_store_binding = true;\n}\n\n/**\n * Returns a tuple that indicates whether `fn()` reads a prop that is a store binding.\n * Used to prevent `binding_property_non_reactive` validation false positives and\n * ensure that these props are treated as mutable even in runes mode\n * @template T\n * @param {() => T} fn\n * @returns {[T, boolean]}\n */\nexport function capture_store_binding(fn) {\n\tvar previous_is_store_binding = is_store_binding;\n\n\ttry {\n\t\tis_store_binding = false;\n\t\treturn [fn(), is_store_binding];\n\t} finally {\n\t\tis_store_binding = previous_is_store_binding;\n\t}\n}\n","/** @import { Source } from './types.js' */\nimport { DEV } from 'esm-env';\nimport {\n\tPROPS_IS_BINDABLE,\n\tPROPS_IS_IMMUTABLE,\n\tPROPS_IS_LAZY_INITIAL,\n\tPROPS_IS_RUNES,\n\tPROPS_IS_UPDATED\n} from '../../../constants.js';\nimport { get_descriptor, is_function } from '../../shared/utils.js';\nimport { mutable_source, set, source } from './sources.js';\nimport { derived, derived_safe_equal } from './deriveds.js';\nimport {\n\tactive_effect,\n\tget,\n\tis_signals_recorded,\n\tset_active_effect,\n\tuntrack,\n\tupdate\n} from '../runtime.js';\nimport { safe_equals } from './equality.js';\nimport * as e from '../errors.js';\nimport { BRANCH_EFFECT, LEGACY_DERIVED_PROP, ROOT_EFFECT } from '../constants.js';\nimport { proxy } from '../proxy.js';\nimport { capture_store_binding } from './store.js';\n\n/**\n * @param {((value?: number) => number)} fn\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_prop(fn, d = 1) {\n\tconst value = fn();\n\tfn(value + d);\n\treturn value;\n}\n\n/**\n * @param {((value?: number) => number)} fn\n * @param {1 | -1} [d]\n * @returns {number}\n */\nexport function update_pre_prop(fn, d = 1) {\n\tconst value = fn() + d;\n\tfn(value);\n\treturn value;\n}\n\n/**\n * The proxy handler for rest props (i.e. `const { x, ...rest } = $props()`).\n * Is passed the full `$$props` object and excludes the named props.\n * @type {ProxyHandler<{ props: Record<string | symbol, unknown>, exclude: Array<string | symbol>, name?: string }>}}\n */\nconst rest_props_handler = {\n\tget(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\treturn target.props[key];\n\t},\n\tset(target, key) {\n\t\tif (DEV) {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.props_rest_readonly(`${target.name}.${String(key)}`);\n\t\t}\n\n\t\treturn false;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tif (key in target.props) {\n\t\t\treturn {\n\t\t\t\tenumerable: true,\n\t\t\t\tconfigurable: true,\n\t\t\t\tvalue: target.props[key]\n\t\t\t};\n\t\t}\n\t},\n\thas(target, key) {\n\t\tif (target.exclude.includes(key)) return false;\n\t\treturn key in target.props;\n\t},\n\townKeys(target) {\n\t\treturn Reflect.ownKeys(target.props).filter((key) => !target.exclude.includes(key));\n\t}\n};\n\n/**\n * @param {Record<string, unknown>} props\n * @param {string[]} exclude\n * @param {string} [name]\n * @returns {Record<string, unknown>}\n */\n/*#__NO_SIDE_EFFECTS__*/\nexport function rest_props(props, exclude, name) {\n\treturn new Proxy(\n\t\tDEV ? { props, exclude, name, other: {}, to_proxy: [] } : { props, exclude },\n\t\trest_props_handler\n\t);\n}\n\n/**\n * The proxy handler for legacy $$restProps and $$props\n * @type {ProxyHandler<{ props: Record<string | symbol, unknown>, exclude: Array<string | symbol>, special: Record<string | symbol, (v?: unknown) => unknown>, version: Source<number> }>}}\n */\nconst legacy_rest_props_handler = {\n\tget(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tget(target.version);\n\t\treturn key in target.special ? target.special[key]() : target.props[key];\n\t},\n\tset(target, key, value) {\n\t\tif (!(key in target.special)) {\n\t\t\t// Handle props that can temporarily get out of sync with the parent\n\t\t\t/** @type {Record<string, (v?: unknown) => unknown>} */\n\t\t\ttarget.special[key] = prop(\n\t\t\t\t{\n\t\t\t\t\tget [key]() {\n\t\t\t\t\t\treturn target.props[key];\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\t/** @type {string} */ (key),\n\t\t\t\tPROPS_IS_UPDATED\n\t\t\t);\n\t\t}\n\n\t\ttarget.special[key](value);\n\t\tupdate(target.version); // $$props is coarse-grained: when $$props.x is updated, usages of $$props.y etc are also rerun\n\t\treturn true;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tif (target.exclude.includes(key)) return;\n\t\tif (key in target.props) {\n\t\t\treturn {\n\t\t\t\tenumerable: true,\n\t\t\t\tconfigurable: true,\n\t\t\t\tvalue: target.props[key]\n\t\t\t};\n\t\t}\n\t},\n\tdeleteProperty(target, key) {\n\t\t// Svelte 4 allowed for deletions on $$restProps\n\t\tif (target.exclude.includes(key)) return true;\n\t\ttarget.exclude.push(key);\n\t\tupdate(target.version);\n\t\treturn true;\n\t},\n\thas(target, key) {\n\t\tif (target.exclude.includes(key)) return false;\n\t\treturn key in target.props;\n\t},\n\townKeys(target) {\n\t\treturn Reflect.ownKeys(target.props).filter((key) => !target.exclude.includes(key));\n\t}\n};\n\n/**\n * @param {Record<string, unknown>} props\n * @param {string[]} exclude\n * @returns {Record<string, unknown>}\n */\nexport function legacy_rest_props(props, exclude) {\n\treturn new Proxy({ props, exclude, special: {}, version: source(0) }, legacy_rest_props_handler);\n}\n\n/**\n * The proxy handler for spread props. Handles the incoming array of props\n * that looks like `() => { dynamic: props }, { static: prop }, ..` and wraps\n * them so that the whole thing is passed to the component as the `$$props` argument.\n * @template {Record<string | symbol, unknown>} T\n * @type {ProxyHandler<{ props: Array<T | (() => T)> }>}}\n */\nconst spread_props_handler = {\n\tget(target, key) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (typeof p === 'object' && p !== null && key in p) return p[key];\n\t\t}\n\t},\n\tset(target, key, value) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tconst desc = get_descriptor(p, key);\n\t\t\tif (desc && desc.set) {\n\t\t\t\tdesc.set(value);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\t\treturn false;\n\t},\n\tgetOwnPropertyDescriptor(target, key) {\n\t\tlet i = target.props.length;\n\t\twhile (i--) {\n\t\t\tlet p = target.props[i];\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (typeof p === 'object' && p !== null && key in p) {\n\t\t\t\tconst descriptor = get_descriptor(p, key);\n\t\t\t\tif (descriptor && !descriptor.configurable) {\n\t\t\t\t\t// Prevent a \"Non-configurability Report Error\": The target is an array, it does\n\t\t\t\t\t// not actually contain this property. If it is now described as non-configurable,\n\t\t\t\t\t// the proxy throws a validation error. Setting it to true avoids that.\n\t\t\t\t\tdescriptor.configurable = true;\n\t\t\t\t}\n\t\t\t\treturn descriptor;\n\t\t\t}\n\t\t}\n\t},\n\thas(target, key) {\n\t\tfor (let p of target.props) {\n\t\t\tif (is_function(p)) p = p();\n\t\t\tif (p != null && key in p) return true;\n\t\t}\n\n\t\treturn false;\n\t},\n\townKeys(target) {\n\t\t/** @type {Array<string | symbol>} */\n\t\tconst keys = [];\n\n\t\tfor (let p of target.props) {\n\t\t\tif (is_function(p)) p = p();\n\t\t\tfor (const key in p) {\n\t\t\t\tif (!keys.includes(key)) keys.push(key);\n\t\t\t}\n\t\t}\n\n\t\treturn keys;\n\t}\n};\n\n/**\n * @param {Array<Record<string, unknown> | (() => Record<string, unknown>)>} props\n * @returns {any}\n */\nexport function spread_props(...props) {\n\treturn new Proxy({ props }, spread_props_handler);\n}\n\n/**\n * @template T\n * @param {() => T} fn\n * @returns {T}\n */\nfunction with_parent_branch(fn) {\n\tvar effect = active_effect;\n\tvar previous_effect = active_effect;\n\n\twhile (effect !== null && (effect.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0) {\n\t\teffect = effect.parent;\n\t}\n\ttry {\n\t\tset_active_effect(effect);\n\t\treturn fn();\n\t} finally {\n\t\tset_active_effect(previous_effect);\n\t}\n}\n\n/**\n * This function is responsible for synchronizing a possibly bound prop with the inner component state.\n * It is used whenever the compiler sees that the component writes to the prop, or when it has a default prop_value.\n * @template V\n * @param {Record<string, unknown>} props\n * @param {string} key\n * @param {number} flags\n * @param {V | (() => V)} [fallback]\n * @returns {(() => V | ((arg: V) => V) | ((arg: V, mutation: boolean) => V))}\n */\nexport function prop(props, key, flags, fallback) {\n\tvar immutable = (flags & PROPS_IS_IMMUTABLE) !== 0;\n\tvar runes = (flags & PROPS_IS_RUNES) !== 0;\n\tvar bindable = (flags & PROPS_IS_BINDABLE) !== 0;\n\tvar lazy = (flags & PROPS_IS_LAZY_INITIAL) !== 0;\n\tvar is_store_sub = false;\n\tvar prop_value;\n\n\tif (bindable) {\n\t\t[prop_value, is_store_sub] = capture_store_binding(() => /** @type {V} */ (props[key]));\n\t} else {\n\t\tprop_value = /** @type {V} */ (props[key]);\n\t}\n\tvar setter = get_descriptor(props, key)?.set;\n\n\tvar fallback_value = /** @type {V} */ (fallback);\n\tvar fallback_dirty = true;\n\tvar fallback_used = false;\n\n\tvar get_fallback = () => {\n\t\tfallback_used = true;\n\t\tif (fallback_dirty) {\n\t\t\tfallback_dirty = false;\n\t\t\tif (lazy) {\n\t\t\t\tfallback_value = untrack(/** @type {() => V} */ (fallback));\n\t\t\t} else {\n\t\t\t\tfallback_value = /** @type {V} */ (fallback);\n\t\t\t}\n\t\t}\n\n\t\treturn fallback_value;\n\t};\n\n\tif (prop_value === undefined && fallback !== undefined) {\n\t\tif (setter && runes) {\n\t\t\te.props_invalid_value(key);\n\t\t}\n\n\t\tprop_value = get_fallback();\n\t\tif (setter) setter(prop_value);\n\t}\n\n\t/** @type {() => V} */\n\tvar getter;\n\tif (runes) {\n\t\tgetter = () => {\n\t\t\tvar value = /** @type {V} */ (props[key]);\n\t\t\tif (value === undefined) return get_fallback();\n\t\t\tfallback_dirty = true;\n\t\t\tfallback_used = false;\n\t\t\treturn value;\n\t\t};\n\t} else {\n\t\t// Svelte 4 did not trigger updates when a primitive value was updated to the same value.\n\t\t// Replicate that behavior through using a derived\n\t\tvar derived_getter = with_parent_branch(() =>\n\t\t\t(immutable ? derived : derived_safe_equal)(() => /** @type {V} */ (props[key]))\n\t\t);\n\t\tderived_getter.f |= LEGACY_DERIVED_PROP;\n\t\tgetter = () => {\n\t\t\tvar value = get(derived_getter);\n\t\t\tif (value !== undefined) fallback_value = /** @type {V} */ (undefined);\n\t\t\treturn value === undefined ? fallback_value : value;\n\t\t};\n\t}\n\n\t// easy mode — prop is never written to\n\tif ((flags & PROPS_IS_UPDATED) === 0) {\n\t\treturn getter;\n\t}\n\n\t// intermediate mode — prop is written to, but the parent component had\n\t// `bind:foo` which means we can just call `$$props.foo = value` directly\n\tif (setter) {\n\t\tvar legacy_parent = props.$$legacy;\n\t\treturn function (/** @type {any} */ value, /** @type {boolean} */ mutation) {\n\t\t\tif (arguments.length > 0) {\n\t\t\t\t// We don't want to notify if the value was mutated and the parent is in runes mode.\n\t\t\t\t// In that case the state proxy (if it exists) should take care of the notification.\n\t\t\t\t// If the parent is not in runes mode, we need to notify on mutation, too, that the prop\n\t\t\t\t// has changed because the parent will not be able to detect the change otherwise.\n\t\t\t\tif (!runes || !mutation || legacy_parent || is_store_sub) {\n\t\t\t\t\t/** @type {Function} */ (setter)(mutation ? getter() : value);\n\t\t\t\t}\n\t\t\t\treturn value;\n\t\t\t} else {\n\t\t\t\treturn getter();\n\t\t\t}\n\t\t};\n\t}\n\n\t// hard mode. this is where it gets ugly — the value in the child should\n\t// synchronize with the parent, but it should also be possible to temporarily\n\t// set the value to something else locally.\n\tvar from_child = false;\n\tvar was_from_child = false;\n\n\t// The derived returns the current value. The underlying mutable\n\t// source is written to from various places to persist this value.\n\tvar inner_current_value = mutable_source(prop_value);\n\tvar current_value = with_parent_branch(() =>\n\t\tderived(() => {\n\t\t\tvar parent_value = getter();\n\t\t\tvar child_value = get(inner_current_value);\n\n\t\t\tif (from_child) {\n\t\t\t\tfrom_child = false;\n\t\t\t\twas_from_child = true;\n\t\t\t\treturn child_value;\n\t\t\t}\n\n\t\t\twas_from_child = false;\n\t\t\treturn (inner_current_value.v = parent_value);\n\t\t})\n\t);\n\n\tif (!immutable) current_value.equals = safe_equals;\n\n\treturn function (/** @type {any} */ value, /** @type {boolean} */ mutation) {\n\t\t// legacy nonsense — need to ensure the source is invalidated when necessary\n\t\t// also needed for when handling inspect logic so we can inspect the correct source signal\n\t\tif (is_signals_recorded) {\n\t\t\t// set this so that we don't reset to the parent value if `d`\n\t\t\t// is invalidated because of `invalidate_inner_signals` (rather\n\t\t\t// than because the parent or child value changed)\n\t\t\tfrom_child = was_from_child;\n\t\t\t// invoke getters so that signals are picked up by `invalidate_inner_signals`\n\t\t\tgetter();\n\t\t\tget(inner_current_value);\n\t\t}\n\n\t\tif (arguments.length > 0) {\n\t\t\tconst new_value = mutation ? get(current_value) : runes && bindable ? proxy(value) : value;\n\n\t\t\tif (!current_value.equals(new_value)) {\n\t\t\t\tfrom_child = true;\n\t\t\t\tset(inner_current_value, new_value);\n\t\t\t\t// To ensure the fallback value is consistent when used with proxies, we\n\t\t\t\t// update the local fallback_value, but only if the fallback is actively used\n\t\t\t\tif (fallback_used && fallback_value !== undefined) {\n\t\t\t\t\tfallback_value = new_value;\n\t\t\t\t}\n\t\t\t\tuntrack(() => get(current_value)); // force a synchronisation immediately\n\t\t\t}\n\n\t\t\treturn value;\n\t\t}\n\t\treturn get(current_value);\n\t};\n}\n","/** @import { ComponentContext, ComponentContextLegacy } from '#client' */\n/** @import { EventDispatcher } from './index.js' */\n/** @import { NotFunction } from './internal/types.js' */\nimport { component_context, flush_sync, untrack } from './internal/client/runtime.js';\nimport { is_array } from './internal/shared/utils.js';\nimport { user_effect } from './internal/client/index.js';\nimport * as e from './internal/client/errors.js';\nimport { lifecycle_outside_component } from './internal/shared/errors.js';\n\n/**\n * The `onMount` function schedules a callback to run as soon as the component has been mounted to the DOM.\n * It must be called during the component's initialisation (but doesn't need to live *inside* the component;\n * it can be called from an external module).\n *\n * If a function is returned _synchronously_ from `onMount`, it will be called when the component is unmounted.\n *\n * `onMount` does not run inside [server-side components](https://svelte.dev/docs/svelte/svelte-server#render).\n *\n * @template T\n * @param {() => NotFunction<T> | Promise<NotFunction<T>> | (() => any)} fn\n * @returns {void}\n */\nexport function onMount(fn) {\n\tif (component_context === null) {\n\t\tlifecycle_outside_component('onMount');\n\t}\n\n\tif (component_context.l !== null) {\n\t\tinit_update_callbacks(component_context).m.push(fn);\n\t} else {\n\t\tuser_effect(() => {\n\t\t\tconst cleanup = untrack(fn);\n\t\t\tif (typeof cleanup === 'function') return /** @type {() => void} */ (cleanup);\n\t\t});\n\t}\n}\n\n/**\n * Schedules a callback to run immediately before the component is unmounted.\n *\n * Out of `onMount`, `beforeUpdate`, `afterUpdate` and `onDestroy`, this is the\n * only one that runs inside a server-side component.\n *\n * @param {() => any} fn\n * @returns {void}\n */\nexport function onDestroy(fn) {\n\tif (component_context === null) {\n\t\tlifecycle_outside_component('onDestroy');\n\t}\n\n\tonMount(() => () => untrack(fn));\n}\n\n/**\n * @template [T=any]\n * @param {string} type\n * @param {T} [detail]\n * @param {any}params_0\n * @returns {CustomEvent<T>}\n */\nfunction create_custom_event(type, detail, { bubbles = false, cancelable = false } = {}) {\n\treturn new CustomEvent(type, { detail, bubbles, cancelable });\n}\n\n/**\n * Creates an event dispatcher that can be used to dispatch [component events](https://svelte.dev/docs/svelte/legacy-on#Component-events).\n * Event dispatchers are functions that can take two arguments: `name` and `detail`.\n *\n * Component events created with `createEventDispatcher` create a\n * [CustomEvent](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent).\n * These events do not [bubble](https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Events#Event_bubbling_and_capture).\n * The `detail` argument corresponds to the [CustomEvent.detail](https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/detail)\n * property and can contain any type of data.\n *\n * The event dispatcher can be typed to narrow the allowed event names and the type of the `detail` argument:\n * ```ts\n * const dispatch = createEventDispatcher<{\n * loaded: never; // does not take a detail argument\n * change: string; // takes a detail argument of type string, which is required\n * optional: number | null; // takes an optional detail argument of type number\n * }>();\n * ```\n *\n * @deprecated Use callback props and/or the `$host()` rune instead — see https://svelte.dev/docs/svelte/v5-migration-guide#Event-changes-Component-events\n * @template {Record<string, any>} [EventMap = any]\n * @returns {EventDispatcher<EventMap>}\n */\nexport function createEventDispatcher() {\n\tconst active_component_context = component_context;\n\tif (active_component_context === null) {\n\t\tlifecycle_outside_component('createEventDispatcher');\n\t}\n\n\treturn (type, detail, options) => {\n\t\tconst events = /** @type {Record<string, Function | Function[]>} */ (\n\t\t\tactive_component_context.s.$$events\n\t\t)?.[/** @type {any} */ (type)];\n\n\t\tif (events) {\n\t\t\tconst callbacks = is_array(events) ? events.slice() : [events];\n\t\t\t// TODO are there situations where events could be dispatched\n\t\t\t// in a server (non-DOM) environment?\n\t\t\tconst event = create_custom_event(/** @type {string} */ (type), detail, options);\n\t\t\tfor (const fn of callbacks) {\n\t\t\t\tfn.call(active_component_context.x, event);\n\t\t\t}\n\t\t\treturn !event.defaultPrevented;\n\t\t}\n\n\t\treturn true;\n\t};\n}\n\n// TODO mark beforeUpdate and afterUpdate as deprecated in Svelte 6\n\n/**\n * Schedules a callback to run immediately before the component is updated after any state change.\n *\n * The first time the callback runs will be before the initial `onMount`.\n *\n * In runes mode use `$effect.pre` instead.\n *\n * @deprecated Use `$effect.pre` instead — see https://svelte.dev/docs/svelte/$effect#$effect.pre\n * @param {() => void} fn\n * @returns {void}\n */\nexport function beforeUpdate(fn) {\n\tif (component_context === null) {\n\t\tlifecycle_outside_component('beforeUpdate');\n\t}\n\n\tif (component_context.l === null) {\n\t\te.lifecycle_legacy_only('beforeUpdate');\n\t}\n\n\tinit_update_callbacks(component_context).b.push(fn);\n}\n\n/**\n * Schedules a callback to run immediately after the component has been updated.\n *\n * The first time the callback runs will be after the initial `onMount`.\n *\n * In runes mode use `$effect` instead.\n *\n * @deprecated Use `$effect` instead — see https://svelte.dev/docs/svelte/$effect\n * @param {() => void} fn\n * @returns {void}\n */\nexport function afterUpdate(fn) {\n\tif (component_context === null) {\n\t\tlifecycle_outside_component('afterUpdate');\n\t}\n\n\tif (component_context.l === null) {\n\t\te.lifecycle_legacy_only('afterUpdate');\n\t}\n\n\tinit_update_callbacks(component_context).a.push(fn);\n}\n\n/**\n * Legacy-mode: Init callbacks object for onMount/beforeUpdate/afterUpdate\n * @param {ComponentContext} context\n */\nfunction init_update_callbacks(context) {\n\tvar l = /** @type {ComponentContextLegacy} */ (context).l;\n\treturn (l.u ??= { a: [], b: [], m: [] });\n}\n\n/**\n * Synchronously flushes any pending state changes and those that result from it.\n * @param {() => void} [fn]\n * @returns {void}\n */\nexport function flushSync(fn) {\n\tflush_sync(fn);\n}\n\nexport { hydrate, mount, unmount } from './internal/client/render.js';\n\nexport {\n\tgetContext,\n\tgetAllContexts,\n\thasContext,\n\tsetContext,\n\ttick,\n\tuntrack\n} from './internal/client/runtime.js';\n\nexport { createRawSnippet } from './internal/client/dom/blocks/snippet.js';\n","import { PUBLIC_VERSION } from '../version.js';\n\nif (typeof window !== 'undefined')\n\t// @ts-ignore\n\t(window.__svelte ||= { v: new Set() }).v.add(PUBLIC_VERSION);\n","// generated during release, do not modify\n\n/**\n * The current version, as set in package.json.\n *\n * https://svelte.dev/docs/svelte-compiler#svelte-version\n * @type {string}\n */\nexport const VERSION = '5.1.9';\nexport const PUBLIC_VERSION = '5';\n","/*!\n * Bootstrap v5.3.3 (https://getbootstrap.com/)\n * Copyright 2011-2024 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n */\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.bootstrap = factory());\n})(this, (function () { 'use strict';\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap dom/data.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n /**\n * Constants\n */\n\n const elementMap = new Map();\n const Data = {\n set(element, key, instance) {\n if (!elementMap.has(element)) {\n elementMap.set(element, new Map());\n }\n const instanceMap = elementMap.get(element);\n\n // make it clear we only want one instance per element\n // can be removed later when multiple key/instances are fine to be used\n if (!instanceMap.has(key) && instanceMap.size !== 0) {\n // eslint-disable-next-line no-console\n console.error(`Bootstrap doesn't allow more than one instance per element. Bound instance: ${Array.from(instanceMap.keys())[0]}.`);\n return;\n }\n instanceMap.set(key, instance);\n },\n get(element, key) {\n if (elementMap.has(element)) {\n return elementMap.get(element).get(key) || null;\n }\n return null;\n },\n remove(element, key) {\n if (!elementMap.has(element)) {\n return;\n }\n const instanceMap = elementMap.get(element);\n instanceMap.delete(key);\n\n // free up element references if there are no instances left for an element\n if (instanceMap.size === 0) {\n elementMap.delete(element);\n }\n }\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/index.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n const MAX_UID = 1000000;\n const MILLISECONDS_MULTIPLIER = 1000;\n const TRANSITION_END = 'transitionend';\n\n /**\n * Properly escape IDs selectors to handle weird IDs\n * @param {string} selector\n * @returns {string}\n */\n const parseSelector = selector => {\n if (selector && window.CSS && window.CSS.escape) {\n // document.querySelector needs escaping to handle IDs (html5+) containing for instance /\n selector = selector.replace(/#([^\\s\"#']+)/g, (match, id) => `#${CSS.escape(id)}`);\n }\n return selector;\n };\n\n // Shout-out Angus Croll (https://goo.gl/pxwQGp)\n const toType = object => {\n if (object === null || object === undefined) {\n return `${object}`;\n }\n return Object.prototype.toString.call(object).match(/\\s([a-z]+)/i)[1].toLowerCase();\n };\n\n /**\n * Public Util API\n */\n\n const getUID = prefix => {\n do {\n prefix += Math.floor(Math.random() * MAX_UID);\n } while (document.getElementById(prefix));\n return prefix;\n };\n const getTransitionDurationFromElement = element => {\n if (!element) {\n return 0;\n }\n\n // Get transition-duration of the element\n let {\n transitionDuration,\n transitionDelay\n } = window.getComputedStyle(element);\n const floatTransitionDuration = Number.parseFloat(transitionDuration);\n const floatTransitionDelay = Number.parseFloat(transitionDelay);\n\n // Return 0 if element or transition duration is not found\n if (!floatTransitionDuration && !floatTransitionDelay) {\n return 0;\n }\n\n // If multiple durations are defined, take the first\n transitionDuration = transitionDuration.split(',')[0];\n transitionDelay = transitionDelay.split(',')[0];\n return (Number.parseFloat(transitionDuration) + Number.parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER;\n };\n const triggerTransitionEnd = element => {\n element.dispatchEvent(new Event(TRANSITION_END));\n };\n const isElement$1 = object => {\n if (!object || typeof object !== 'object') {\n return false;\n }\n if (typeof object.jquery !== 'undefined') {\n object = object[0];\n }\n return typeof object.nodeType !== 'undefined';\n };\n const getElement = object => {\n // it's a jQuery object or a node element\n if (isElement$1(object)) {\n return object.jquery ? object[0] : object;\n }\n if (typeof object === 'string' && object.length > 0) {\n return document.querySelector(parseSelector(object));\n }\n return null;\n };\n const isVisible = element => {\n if (!isElement$1(element) || element.getClientRects().length === 0) {\n return false;\n }\n const elementIsVisible = getComputedStyle(element).getPropertyValue('visibility') === 'visible';\n // Handle `details` element as its content may falsie appear visible when it is closed\n const closedDetails = element.closest('details:not([open])');\n if (!closedDetails) {\n return elementIsVisible;\n }\n if (closedDetails !== element) {\n const summary = element.closest('summary');\n if (summary && summary.parentNode !== closedDetails) {\n return false;\n }\n if (summary === null) {\n return false;\n }\n }\n return elementIsVisible;\n };\n const isDisabled = element => {\n if (!element || element.nodeType !== Node.ELEMENT_NODE) {\n return true;\n }\n if (element.classList.contains('disabled')) {\n return true;\n }\n if (typeof element.disabled !== 'undefined') {\n return element.disabled;\n }\n return element.hasAttribute('disabled') && element.getAttribute('disabled') !== 'false';\n };\n const findShadowRoot = element => {\n if (!document.documentElement.attachShadow) {\n return null;\n }\n\n // Can find the shadow root otherwise it'll return the document\n if (typeof element.getRootNode === 'function') {\n const root = element.getRootNode();\n return root instanceof ShadowRoot ? root : null;\n }\n if (element instanceof ShadowRoot) {\n return element;\n }\n\n // when we don't find a shadow root\n if (!element.parentNode) {\n return null;\n }\n return findShadowRoot(element.parentNode);\n };\n const noop = () => {};\n\n /**\n * Trick to restart an element's animation\n *\n * @param {HTMLElement} element\n * @return void\n *\n * @see https://www.charistheo.io/blog/2021/02/restart-a-css-animation-with-javascript/#restarting-a-css-animation\n */\n const reflow = element => {\n element.offsetHeight; // eslint-disable-line no-unused-expressions\n };\n const getjQuery = () => {\n if (window.jQuery && !document.body.hasAttribute('data-bs-no-jquery')) {\n return window.jQuery;\n }\n return null;\n };\n const DOMContentLoadedCallbacks = [];\n const onDOMContentLoaded = callback => {\n if (document.readyState === 'loading') {\n // add listener on the first call when the document is in loading state\n if (!DOMContentLoadedCallbacks.length) {\n document.addEventListener('DOMContentLoaded', () => {\n for (const callback of DOMContentLoadedCallbacks) {\n callback();\n }\n });\n }\n DOMContentLoadedCallbacks.push(callback);\n } else {\n callback();\n }\n };\n const isRTL = () => document.documentElement.dir === 'rtl';\n const defineJQueryPlugin = plugin => {\n onDOMContentLoaded(() => {\n const $ = getjQuery();\n /* istanbul ignore if */\n if ($) {\n const name = plugin.NAME;\n const JQUERY_NO_CONFLICT = $.fn[name];\n $.fn[name] = plugin.jQueryInterface;\n $.fn[name].Constructor = plugin;\n $.fn[name].noConflict = () => {\n $.fn[name] = JQUERY_NO_CONFLICT;\n return plugin.jQueryInterface;\n };\n }\n });\n };\n const execute = (possibleCallback, args = [], defaultValue = possibleCallback) => {\n return typeof possibleCallback === 'function' ? possibleCallback(...args) : defaultValue;\n };\n const executeAfterTransition = (callback, transitionElement, waitForTransition = true) => {\n if (!waitForTransition) {\n execute(callback);\n return;\n }\n const durationPadding = 5;\n const emulatedDuration = getTransitionDurationFromElement(transitionElement) + durationPadding;\n let called = false;\n const handler = ({\n target\n }) => {\n if (target !== transitionElement) {\n return;\n }\n called = true;\n transitionElement.removeEventListener(TRANSITION_END, handler);\n execute(callback);\n };\n transitionElement.addEventListener(TRANSITION_END, handler);\n setTimeout(() => {\n if (!called) {\n triggerTransitionEnd(transitionElement);\n }\n }, emulatedDuration);\n };\n\n /**\n * Return the previous/next element of a list.\n *\n * @param {array} list The list of elements\n * @param activeElement The active element\n * @param shouldGetNext Choose to get next or previous element\n * @param isCycleAllowed\n * @return {Element|elem} The proper element\n */\n const getNextActiveElement = (list, activeElement, shouldGetNext, isCycleAllowed) => {\n const listLength = list.length;\n let index = list.indexOf(activeElement);\n\n // if the element does not exist in the list return an element\n // depending on the direction and if cycle is allowed\n if (index === -1) {\n return !shouldGetNext && isCycleAllowed ? list[listLength - 1] : list[0];\n }\n index += shouldGetNext ? 1 : -1;\n if (isCycleAllowed) {\n index = (index + listLength) % listLength;\n }\n return list[Math.max(0, Math.min(index, listLength - 1))];\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap dom/event-handler.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const namespaceRegex = /[^.]*(?=\\..*)\\.|.*/;\n const stripNameRegex = /\\..*/;\n const stripUidRegex = /::\\d+$/;\n const eventRegistry = {}; // Events storage\n let uidEvent = 1;\n const customEvents = {\n mouseenter: 'mouseover',\n mouseleave: 'mouseout'\n };\n const nativeEvents = new Set(['click', 'dblclick', 'mouseup', 'mousedown', 'contextmenu', 'mousewheel', 'DOMMouseScroll', 'mouseover', 'mouseout', 'mousemove', 'selectstart', 'selectend', 'keydown', 'keypress', 'keyup', 'orientationchange', 'touchstart', 'touchmove', 'touchend', 'touchcancel', 'pointerdown', 'pointermove', 'pointerup', 'pointerleave', 'pointercancel', 'gesturestart', 'gesturechange', 'gestureend', 'focus', 'blur', 'change', 'reset', 'select', 'submit', 'focusin', 'focusout', 'load', 'unload', 'beforeunload', 'resize', 'move', 'DOMContentLoaded', 'readystatechange', 'error', 'abort', 'scroll']);\n\n /**\n * Private methods\n */\n\n function makeEventUid(element, uid) {\n return uid && `${uid}::${uidEvent++}` || element.uidEvent || uidEvent++;\n }\n function getElementEvents(element) {\n const uid = makeEventUid(element);\n element.uidEvent = uid;\n eventRegistry[uid] = eventRegistry[uid] || {};\n return eventRegistry[uid];\n }\n function bootstrapHandler(element, fn) {\n return function handler(event) {\n hydrateObj(event, {\n delegateTarget: element\n });\n if (handler.oneOff) {\n EventHandler.off(element, event.type, fn);\n }\n return fn.apply(element, [event]);\n };\n }\n function bootstrapDelegationHandler(element, selector, fn) {\n return function handler(event) {\n const domElements = element.querySelectorAll(selector);\n for (let {\n target\n } = event; target && target !== this; target = target.parentNode) {\n for (const domElement of domElements) {\n if (domElement !== target) {\n continue;\n }\n hydrateObj(event, {\n delegateTarget: target\n });\n if (handler.oneOff) {\n EventHandler.off(element, event.type, selector, fn);\n }\n return fn.apply(target, [event]);\n }\n }\n };\n }\n function findHandler(events, callable, delegationSelector = null) {\n return Object.values(events).find(event => event.callable === callable && event.delegationSelector === delegationSelector);\n }\n function normalizeParameters(originalTypeEvent, handler, delegationFunction) {\n const isDelegated = typeof handler === 'string';\n // TODO: tooltip passes `false` instead of selector, so we need to check\n const callable = isDelegated ? delegationFunction : handler || delegationFunction;\n let typeEvent = getTypeEvent(originalTypeEvent);\n if (!nativeEvents.has(typeEvent)) {\n typeEvent = originalTypeEvent;\n }\n return [isDelegated, callable, typeEvent];\n }\n function addHandler(element, originalTypeEvent, handler, delegationFunction, oneOff) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return;\n }\n let [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);\n\n // in case of mouseenter or mouseleave wrap the handler within a function that checks for its DOM position\n // this prevents the handler from being dispatched the same way as mouseover or mouseout does\n if (originalTypeEvent in customEvents) {\n const wrapFunction = fn => {\n return function (event) {\n if (!event.relatedTarget || event.relatedTarget !== event.delegateTarget && !event.delegateTarget.contains(event.relatedTarget)) {\n return fn.call(this, event);\n }\n };\n };\n callable = wrapFunction(callable);\n }\n const events = getElementEvents(element);\n const handlers = events[typeEvent] || (events[typeEvent] = {});\n const previousFunction = findHandler(handlers, callable, isDelegated ? handler : null);\n if (previousFunction) {\n previousFunction.oneOff = previousFunction.oneOff && oneOff;\n return;\n }\n const uid = makeEventUid(callable, originalTypeEvent.replace(namespaceRegex, ''));\n const fn = isDelegated ? bootstrapDelegationHandler(element, handler, callable) : bootstrapHandler(element, callable);\n fn.delegationSelector = isDelegated ? handler : null;\n fn.callable = callable;\n fn.oneOff = oneOff;\n fn.uidEvent = uid;\n handlers[uid] = fn;\n element.addEventListener(typeEvent, fn, isDelegated);\n }\n function removeHandler(element, events, typeEvent, handler, delegationSelector) {\n const fn = findHandler(events[typeEvent], handler, delegationSelector);\n if (!fn) {\n return;\n }\n element.removeEventListener(typeEvent, fn, Boolean(delegationSelector));\n delete events[typeEvent][fn.uidEvent];\n }\n function removeNamespacedHandlers(element, events, typeEvent, namespace) {\n const storeElementEvent = events[typeEvent] || {};\n for (const [handlerKey, event] of Object.entries(storeElementEvent)) {\n if (handlerKey.includes(namespace)) {\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector);\n }\n }\n }\n function getTypeEvent(event) {\n // allow to get the native events from namespaced events ('click.bs.button' --> 'click')\n event = event.replace(stripNameRegex, '');\n return customEvents[event] || event;\n }\n const EventHandler = {\n on(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, false);\n },\n one(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, true);\n },\n off(element, originalTypeEvent, handler, delegationFunction) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return;\n }\n const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);\n const inNamespace = typeEvent !== originalTypeEvent;\n const events = getElementEvents(element);\n const storeElementEvent = events[typeEvent] || {};\n const isNamespace = originalTypeEvent.startsWith('.');\n if (typeof callable !== 'undefined') {\n // Simplest case: handler is passed, remove that listener ONLY.\n if (!Object.keys(storeElementEvent).length) {\n return;\n }\n removeHandler(element, events, typeEvent, callable, isDelegated ? handler : null);\n return;\n }\n if (isNamespace) {\n for (const elementEvent of Object.keys(events)) {\n removeNamespacedHandlers(element, events, elementEvent, originalTypeEvent.slice(1));\n }\n }\n for (const [keyHandlers, event] of Object.entries(storeElementEvent)) {\n const handlerKey = keyHandlers.replace(stripUidRegex, '');\n if (!inNamespace || originalTypeEvent.includes(handlerKey)) {\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector);\n }\n }\n },\n trigger(element, event, args) {\n if (typeof event !== 'string' || !element) {\n return null;\n }\n const $ = getjQuery();\n const typeEvent = getTypeEvent(event);\n const inNamespace = event !== typeEvent;\n let jQueryEvent = null;\n let bubbles = true;\n let nativeDispatch = true;\n let defaultPrevented = false;\n if (inNamespace && $) {\n jQueryEvent = $.Event(event, args);\n $(element).trigger(jQueryEvent);\n bubbles = !jQueryEvent.isPropagationStopped();\n nativeDispatch = !jQueryEvent.isImmediatePropagationStopped();\n defaultPrevented = jQueryEvent.isDefaultPrevented();\n }\n const evt = hydrateObj(new Event(event, {\n bubbles,\n cancelable: true\n }), args);\n if (defaultPrevented) {\n evt.preventDefault();\n }\n if (nativeDispatch) {\n element.dispatchEvent(evt);\n }\n if (evt.defaultPrevented && jQueryEvent) {\n jQueryEvent.preventDefault();\n }\n return evt;\n }\n };\n function hydrateObj(obj, meta = {}) {\n for (const [key, value] of Object.entries(meta)) {\n try {\n obj[key] = value;\n } catch (_unused) {\n Object.defineProperty(obj, key, {\n configurable: true,\n get() {\n return value;\n }\n });\n }\n }\n return obj;\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap dom/manipulator.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n function normalizeData(value) {\n if (value === 'true') {\n return true;\n }\n if (value === 'false') {\n return false;\n }\n if (value === Number(value).toString()) {\n return Number(value);\n }\n if (value === '' || value === 'null') {\n return null;\n }\n if (typeof value !== 'string') {\n return value;\n }\n try {\n return JSON.parse(decodeURIComponent(value));\n } catch (_unused) {\n return value;\n }\n }\n function normalizeDataKey(key) {\n return key.replace(/[A-Z]/g, chr => `-${chr.toLowerCase()}`);\n }\n const Manipulator = {\n setDataAttribute(element, key, value) {\n element.setAttribute(`data-bs-${normalizeDataKey(key)}`, value);\n },\n removeDataAttribute(element, key) {\n element.removeAttribute(`data-bs-${normalizeDataKey(key)}`);\n },\n getDataAttributes(element) {\n if (!element) {\n return {};\n }\n const attributes = {};\n const bsKeys = Object.keys(element.dataset).filter(key => key.startsWith('bs') && !key.startsWith('bsConfig'));\n for (const key of bsKeys) {\n let pureKey = key.replace(/^bs/, '');\n pureKey = pureKey.charAt(0).toLowerCase() + pureKey.slice(1, pureKey.length);\n attributes[pureKey] = normalizeData(element.dataset[key]);\n }\n return attributes;\n },\n getDataAttribute(element, key) {\n return normalizeData(element.getAttribute(`data-bs-${normalizeDataKey(key)}`));\n }\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/config.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Class definition\n */\n\n class Config {\n // Getters\n static get Default() {\n return {};\n }\n static get DefaultType() {\n return {};\n }\n static get NAME() {\n throw new Error('You have to implement the static method \"NAME\", for each component!');\n }\n _getConfig(config) {\n config = this._mergeConfigObj(config);\n config = this._configAfterMerge(config);\n this._typeCheckConfig(config);\n return config;\n }\n _configAfterMerge(config) {\n return config;\n }\n _mergeConfigObj(config, element) {\n const jsonConfig = isElement$1(element) ? Manipulator.getDataAttribute(element, 'config') : {}; // try to parse\n\n return {\n ...this.constructor.Default,\n ...(typeof jsonConfig === 'object' ? jsonConfig : {}),\n ...(isElement$1(element) ? Manipulator.getDataAttributes(element) : {}),\n ...(typeof config === 'object' ? config : {})\n };\n }\n _typeCheckConfig(config, configTypes = this.constructor.DefaultType) {\n for (const [property, expectedTypes] of Object.entries(configTypes)) {\n const value = config[property];\n const valueType = isElement$1(value) ? 'element' : toType(value);\n if (!new RegExp(expectedTypes).test(valueType)) {\n throw new TypeError(`${this.constructor.NAME.toUpperCase()}: Option \"${property}\" provided type \"${valueType}\" but expected type \"${expectedTypes}\".`);\n }\n }\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap base-component.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const VERSION = '5.3.3';\n\n /**\n * Class definition\n */\n\n class BaseComponent extends Config {\n constructor(element, config) {\n super();\n element = getElement(element);\n if (!element) {\n return;\n }\n this._element = element;\n this._config = this._getConfig(config);\n Data.set(this._element, this.constructor.DATA_KEY, this);\n }\n\n // Public\n dispose() {\n Data.remove(this._element, this.constructor.DATA_KEY);\n EventHandler.off(this._element, this.constructor.EVENT_KEY);\n for (const propertyName of Object.getOwnPropertyNames(this)) {\n this[propertyName] = null;\n }\n }\n _queueCallback(callback, element, isAnimated = true) {\n executeAfterTransition(callback, element, isAnimated);\n }\n _getConfig(config) {\n config = this._mergeConfigObj(config, this._element);\n config = this._configAfterMerge(config);\n this._typeCheckConfig(config);\n return config;\n }\n\n // Static\n static getInstance(element) {\n return Data.get(getElement(element), this.DATA_KEY);\n }\n static getOrCreateInstance(element, config = {}) {\n return this.getInstance(element) || new this(element, typeof config === 'object' ? config : null);\n }\n static get VERSION() {\n return VERSION;\n }\n static get DATA_KEY() {\n return `bs.${this.NAME}`;\n }\n static get EVENT_KEY() {\n return `.${this.DATA_KEY}`;\n }\n static eventName(name) {\n return `${name}${this.EVENT_KEY}`;\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap dom/selector-engine.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n const getSelector = element => {\n let selector = element.getAttribute('data-bs-target');\n if (!selector || selector === '#') {\n let hrefAttribute = element.getAttribute('href');\n\n // The only valid content that could double as a selector are IDs or classes,\n // so everything starting with `#` or `.`. If a \"real\" URL is used as the selector,\n // `document.querySelector` will rightfully complain it is invalid.\n // See https://github.com/twbs/bootstrap/issues/32273\n if (!hrefAttribute || !hrefAttribute.includes('#') && !hrefAttribute.startsWith('.')) {\n return null;\n }\n\n // Just in case some CMS puts out a full URL with the anchor appended\n if (hrefAttribute.includes('#') && !hrefAttribute.startsWith('#')) {\n hrefAttribute = `#${hrefAttribute.split('#')[1]}`;\n }\n selector = hrefAttribute && hrefAttribute !== '#' ? hrefAttribute.trim() : null;\n }\n return selector ? selector.split(',').map(sel => parseSelector(sel)).join(',') : null;\n };\n const SelectorEngine = {\n find(selector, element = document.documentElement) {\n return [].concat(...Element.prototype.querySelectorAll.call(element, selector));\n },\n findOne(selector, element = document.documentElement) {\n return Element.prototype.querySelector.call(element, selector);\n },\n children(element, selector) {\n return [].concat(...element.children).filter(child => child.matches(selector));\n },\n parents(element, selector) {\n const parents = [];\n let ancestor = element.parentNode.closest(selector);\n while (ancestor) {\n parents.push(ancestor);\n ancestor = ancestor.parentNode.closest(selector);\n }\n return parents;\n },\n prev(element, selector) {\n let previous = element.previousElementSibling;\n while (previous) {\n if (previous.matches(selector)) {\n return [previous];\n }\n previous = previous.previousElementSibling;\n }\n return [];\n },\n // TODO: this is now unused; remove later along with prev()\n next(element, selector) {\n let next = element.nextElementSibling;\n while (next) {\n if (next.matches(selector)) {\n return [next];\n }\n next = next.nextElementSibling;\n }\n return [];\n },\n focusableChildren(element) {\n const focusables = ['a', 'button', 'input', 'textarea', 'select', 'details', '[tabindex]', '[contenteditable=\"true\"]'].map(selector => `${selector}:not([tabindex^=\"-\"])`).join(',');\n return this.find(focusables, element).filter(el => !isDisabled(el) && isVisible(el));\n },\n getSelectorFromElement(element) {\n const selector = getSelector(element);\n if (selector) {\n return SelectorEngine.findOne(selector) ? selector : null;\n }\n return null;\n },\n getElementFromSelector(element) {\n const selector = getSelector(element);\n return selector ? SelectorEngine.findOne(selector) : null;\n },\n getMultipleElementsFromSelector(element) {\n const selector = getSelector(element);\n return selector ? SelectorEngine.find(selector) : [];\n }\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/component-functions.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n const enableDismissTrigger = (component, method = 'hide') => {\n const clickEvent = `click.dismiss${component.EVENT_KEY}`;\n const name = component.NAME;\n EventHandler.on(document, clickEvent, `[data-bs-dismiss=\"${name}\"]`, function (event) {\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n if (isDisabled(this)) {\n return;\n }\n const target = SelectorEngine.getElementFromSelector(this) || this.closest(`.${name}`);\n const instance = component.getOrCreateInstance(target);\n\n // Method argument is left, for Alert and only, as it doesn't implement the 'hide' method\n instance[method]();\n });\n };\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap alert.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$f = 'alert';\n const DATA_KEY$a = 'bs.alert';\n const EVENT_KEY$b = `.${DATA_KEY$a}`;\n const EVENT_CLOSE = `close${EVENT_KEY$b}`;\n const EVENT_CLOSED = `closed${EVENT_KEY$b}`;\n const CLASS_NAME_FADE$5 = 'fade';\n const CLASS_NAME_SHOW$8 = 'show';\n\n /**\n * Class definition\n */\n\n class Alert extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME$f;\n }\n\n // Public\n close() {\n const closeEvent = EventHandler.trigger(this._element, EVENT_CLOSE);\n if (closeEvent.defaultPrevented) {\n return;\n }\n this._element.classList.remove(CLASS_NAME_SHOW$8);\n const isAnimated = this._element.classList.contains(CLASS_NAME_FADE$5);\n this._queueCallback(() => this._destroyElement(), this._element, isAnimated);\n }\n\n // Private\n _destroyElement() {\n this._element.remove();\n EventHandler.trigger(this._element, EVENT_CLOSED);\n this.dispose();\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Alert.getOrCreateInstance(this);\n if (typeof config !== 'string') {\n return;\n }\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config](this);\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n enableDismissTrigger(Alert, 'close');\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Alert);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap button.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$e = 'button';\n const DATA_KEY$9 = 'bs.button';\n const EVENT_KEY$a = `.${DATA_KEY$9}`;\n const DATA_API_KEY$6 = '.data-api';\n const CLASS_NAME_ACTIVE$3 = 'active';\n const SELECTOR_DATA_TOGGLE$5 = '[data-bs-toggle=\"button\"]';\n const EVENT_CLICK_DATA_API$6 = `click${EVENT_KEY$a}${DATA_API_KEY$6}`;\n\n /**\n * Class definition\n */\n\n class Button extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME$e;\n }\n\n // Public\n toggle() {\n // Toggle class and sync the `aria-pressed` attribute with the return value of the `.toggle()` method\n this._element.setAttribute('aria-pressed', this._element.classList.toggle(CLASS_NAME_ACTIVE$3));\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Button.getOrCreateInstance(this);\n if (config === 'toggle') {\n data[config]();\n }\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API$6, SELECTOR_DATA_TOGGLE$5, event => {\n event.preventDefault();\n const button = event.target.closest(SELECTOR_DATA_TOGGLE$5);\n const data = Button.getOrCreateInstance(button);\n data.toggle();\n });\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Button);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/swipe.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$d = 'swipe';\n const EVENT_KEY$9 = '.bs.swipe';\n const EVENT_TOUCHSTART = `touchstart${EVENT_KEY$9}`;\n const EVENT_TOUCHMOVE = `touchmove${EVENT_KEY$9}`;\n const EVENT_TOUCHEND = `touchend${EVENT_KEY$9}`;\n const EVENT_POINTERDOWN = `pointerdown${EVENT_KEY$9}`;\n const EVENT_POINTERUP = `pointerup${EVENT_KEY$9}`;\n const POINTER_TYPE_TOUCH = 'touch';\n const POINTER_TYPE_PEN = 'pen';\n const CLASS_NAME_POINTER_EVENT = 'pointer-event';\n const SWIPE_THRESHOLD = 40;\n const Default$c = {\n endCallback: null,\n leftCallback: null,\n rightCallback: null\n };\n const DefaultType$c = {\n endCallback: '(function|null)',\n leftCallback: '(function|null)',\n rightCallback: '(function|null)'\n };\n\n /**\n * Class definition\n */\n\n class Swipe extends Config {\n constructor(element, config) {\n super();\n this._element = element;\n if (!element || !Swipe.isSupported()) {\n return;\n }\n this._config = this._getConfig(config);\n this._deltaX = 0;\n this._supportPointerEvents = Boolean(window.PointerEvent);\n this._initEvents();\n }\n\n // Getters\n static get Default() {\n return Default$c;\n }\n static get DefaultType() {\n return DefaultType$c;\n }\n static get NAME() {\n return NAME$d;\n }\n\n // Public\n dispose() {\n EventHandler.off(this._element, EVENT_KEY$9);\n }\n\n // Private\n _start(event) {\n if (!this._supportPointerEvents) {\n this._deltaX = event.touches[0].clientX;\n return;\n }\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX;\n }\n }\n _end(event) {\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX - this._deltaX;\n }\n this._handleSwipe();\n execute(this._config.endCallback);\n }\n _move(event) {\n this._deltaX = event.touches && event.touches.length > 1 ? 0 : event.touches[0].clientX - this._deltaX;\n }\n _handleSwipe() {\n const absDeltaX = Math.abs(this._deltaX);\n if (absDeltaX <= SWIPE_THRESHOLD) {\n return;\n }\n const direction = absDeltaX / this._deltaX;\n this._deltaX = 0;\n if (!direction) {\n return;\n }\n execute(direction > 0 ? this._config.rightCallback : this._config.leftCallback);\n }\n _initEvents() {\n if (this._supportPointerEvents) {\n EventHandler.on(this._element, EVENT_POINTERDOWN, event => this._start(event));\n EventHandler.on(this._element, EVENT_POINTERUP, event => this._end(event));\n this._element.classList.add(CLASS_NAME_POINTER_EVENT);\n } else {\n EventHandler.on(this._element, EVENT_TOUCHSTART, event => this._start(event));\n EventHandler.on(this._element, EVENT_TOUCHMOVE, event => this._move(event));\n EventHandler.on(this._element, EVENT_TOUCHEND, event => this._end(event));\n }\n }\n _eventIsPointerPenTouch(event) {\n return this._supportPointerEvents && (event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH);\n }\n\n // Static\n static isSupported() {\n return 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0;\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap carousel.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$c = 'carousel';\n const DATA_KEY$8 = 'bs.carousel';\n const EVENT_KEY$8 = `.${DATA_KEY$8}`;\n const DATA_API_KEY$5 = '.data-api';\n const ARROW_LEFT_KEY$1 = 'ArrowLeft';\n const ARROW_RIGHT_KEY$1 = 'ArrowRight';\n const TOUCHEVENT_COMPAT_WAIT = 500; // Time for mouse compat events to fire after touch\n\n const ORDER_NEXT = 'next';\n const ORDER_PREV = 'prev';\n const DIRECTION_LEFT = 'left';\n const DIRECTION_RIGHT = 'right';\n const EVENT_SLIDE = `slide${EVENT_KEY$8}`;\n const EVENT_SLID = `slid${EVENT_KEY$8}`;\n const EVENT_KEYDOWN$1 = `keydown${EVENT_KEY$8}`;\n const EVENT_MOUSEENTER$1 = `mouseenter${EVENT_KEY$8}`;\n const EVENT_MOUSELEAVE$1 = `mouseleave${EVENT_KEY$8}`;\n const EVENT_DRAG_START = `dragstart${EVENT_KEY$8}`;\n const EVENT_LOAD_DATA_API$3 = `load${EVENT_KEY$8}${DATA_API_KEY$5}`;\n const EVENT_CLICK_DATA_API$5 = `click${EVENT_KEY$8}${DATA_API_KEY$5}`;\n const CLASS_NAME_CAROUSEL = 'carousel';\n const CLASS_NAME_ACTIVE$2 = 'active';\n const CLASS_NAME_SLIDE = 'slide';\n const CLASS_NAME_END = 'carousel-item-end';\n const CLASS_NAME_START = 'carousel-item-start';\n const CLASS_NAME_NEXT = 'carousel-item-next';\n const CLASS_NAME_PREV = 'carousel-item-prev';\n const SELECTOR_ACTIVE = '.active';\n const SELECTOR_ITEM = '.carousel-item';\n const SELECTOR_ACTIVE_ITEM = SELECTOR_ACTIVE + SELECTOR_ITEM;\n const SELECTOR_ITEM_IMG = '.carousel-item img';\n const SELECTOR_INDICATORS = '.carousel-indicators';\n const SELECTOR_DATA_SLIDE = '[data-bs-slide], [data-bs-slide-to]';\n const SELECTOR_DATA_RIDE = '[data-bs-ride=\"carousel\"]';\n const KEY_TO_DIRECTION = {\n [ARROW_LEFT_KEY$1]: DIRECTION_RIGHT,\n [ARROW_RIGHT_KEY$1]: DIRECTION_LEFT\n };\n const Default$b = {\n interval: 5000,\n keyboard: true,\n pause: 'hover',\n ride: false,\n touch: true,\n wrap: true\n };\n const DefaultType$b = {\n interval: '(number|boolean)',\n // TODO:v6 remove boolean support\n keyboard: 'boolean',\n pause: '(string|boolean)',\n ride: '(boolean|string)',\n touch: 'boolean',\n wrap: 'boolean'\n };\n\n /**\n * Class definition\n */\n\n class Carousel extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._interval = null;\n this._activeElement = null;\n this._isSliding = false;\n this.touchTimeout = null;\n this._swipeHelper = null;\n this._indicatorsElement = SelectorEngine.findOne(SELECTOR_INDICATORS, this._element);\n this._addEventListeners();\n if (this._config.ride === CLASS_NAME_CAROUSEL) {\n this.cycle();\n }\n }\n\n // Getters\n static get Default() {\n return Default$b;\n }\n static get DefaultType() {\n return DefaultType$b;\n }\n static get NAME() {\n return NAME$c;\n }\n\n // Public\n next() {\n this._slide(ORDER_NEXT);\n }\n nextWhenVisible() {\n // FIXME TODO use `document.visibilityState`\n // Don't call next when the page isn't visible\n // or the carousel or its parent isn't visible\n if (!document.hidden && isVisible(this._element)) {\n this.next();\n }\n }\n prev() {\n this._slide(ORDER_PREV);\n }\n pause() {\n if (this._isSliding) {\n triggerTransitionEnd(this._element);\n }\n this._clearInterval();\n }\n cycle() {\n this._clearInterval();\n this._updateInterval();\n this._interval = setInterval(() => this.nextWhenVisible(), this._config.interval);\n }\n _maybeEnableCycle() {\n if (!this._config.ride) {\n return;\n }\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.cycle());\n return;\n }\n this.cycle();\n }\n to(index) {\n const items = this._getItems();\n if (index > items.length - 1 || index < 0) {\n return;\n }\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.to(index));\n return;\n }\n const activeIndex = this._getItemIndex(this._getActive());\n if (activeIndex === index) {\n return;\n }\n const order = index > activeIndex ? ORDER_NEXT : ORDER_PREV;\n this._slide(order, items[index]);\n }\n dispose() {\n if (this._swipeHelper) {\n this._swipeHelper.dispose();\n }\n super.dispose();\n }\n\n // Private\n _configAfterMerge(config) {\n config.defaultInterval = config.interval;\n return config;\n }\n _addEventListeners() {\n if (this._config.keyboard) {\n EventHandler.on(this._element, EVENT_KEYDOWN$1, event => this._keydown(event));\n }\n if (this._config.pause === 'hover') {\n EventHandler.on(this._element, EVENT_MOUSEENTER$1, () => this.pause());\n EventHandler.on(this._element, EVENT_MOUSELEAVE$1, () => this._maybeEnableCycle());\n }\n if (this._config.touch && Swipe.isSupported()) {\n this._addTouchEventListeners();\n }\n }\n _addTouchEventListeners() {\n for (const img of SelectorEngine.find(SELECTOR_ITEM_IMG, this._element)) {\n EventHandler.on(img, EVENT_DRAG_START, event => event.preventDefault());\n }\n const endCallBack = () => {\n if (this._config.pause !== 'hover') {\n return;\n }\n\n // If it's a touch-enabled device, mouseenter/leave are fired as\n // part of the mouse compatibility events on first tap - the carousel\n // would stop cycling until user tapped out of it;\n // here, we listen for touchend, explicitly pause the carousel\n // (as if it's the second time we tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n this.pause();\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout);\n }\n this.touchTimeout = setTimeout(() => this._maybeEnableCycle(), TOUCHEVENT_COMPAT_WAIT + this._config.interval);\n };\n const swipeConfig = {\n leftCallback: () => this._slide(this._directionToOrder(DIRECTION_LEFT)),\n rightCallback: () => this._slide(this._directionToOrder(DIRECTION_RIGHT)),\n endCallback: endCallBack\n };\n this._swipeHelper = new Swipe(this._element, swipeConfig);\n }\n _keydown(event) {\n if (/input|textarea/i.test(event.target.tagName)) {\n return;\n }\n const direction = KEY_TO_DIRECTION[event.key];\n if (direction) {\n event.preventDefault();\n this._slide(this._directionToOrder(direction));\n }\n }\n _getItemIndex(element) {\n return this._getItems().indexOf(element);\n }\n _setActiveIndicatorElement(index) {\n if (!this._indicatorsElement) {\n return;\n }\n const activeIndicator = SelectorEngine.findOne(SELECTOR_ACTIVE, this._indicatorsElement);\n activeIndicator.classList.remove(CLASS_NAME_ACTIVE$2);\n activeIndicator.removeAttribute('aria-current');\n const newActiveIndicator = SelectorEngine.findOne(`[data-bs-slide-to=\"${index}\"]`, this._indicatorsElement);\n if (newActiveIndicator) {\n newActiveIndicator.classList.add(CLASS_NAME_ACTIVE$2);\n newActiveIndicator.setAttribute('aria-current', 'true');\n }\n }\n _updateInterval() {\n const element = this._activeElement || this._getActive();\n if (!element) {\n return;\n }\n const elementInterval = Number.parseInt(element.getAttribute('data-bs-interval'), 10);\n this._config.interval = elementInterval || this._config.defaultInterval;\n }\n _slide(order, element = null) {\n if (this._isSliding) {\n return;\n }\n const activeElement = this._getActive();\n const isNext = order === ORDER_NEXT;\n const nextElement = element || getNextActiveElement(this._getItems(), activeElement, isNext, this._config.wrap);\n if (nextElement === activeElement) {\n return;\n }\n const nextElementIndex = this._getItemIndex(nextElement);\n const triggerEvent = eventName => {\n return EventHandler.trigger(this._element, eventName, {\n relatedTarget: nextElement,\n direction: this._orderToDirection(order),\n from: this._getItemIndex(activeElement),\n to: nextElementIndex\n });\n };\n const slideEvent = triggerEvent(EVENT_SLIDE);\n if (slideEvent.defaultPrevented) {\n return;\n }\n if (!activeElement || !nextElement) {\n // Some weirdness is happening, so we bail\n // TODO: change tests that use empty divs to avoid this check\n return;\n }\n const isCycling = Boolean(this._interval);\n this.pause();\n this._isSliding = true;\n this._setActiveIndicatorElement(nextElementIndex);\n this._activeElement = nextElement;\n const directionalClassName = isNext ? CLASS_NAME_START : CLASS_NAME_END;\n const orderClassName = isNext ? CLASS_NAME_NEXT : CLASS_NAME_PREV;\n nextElement.classList.add(orderClassName);\n reflow(nextElement);\n activeElement.classList.add(directionalClassName);\n nextElement.classList.add(directionalClassName);\n const completeCallBack = () => {\n nextElement.classList.remove(directionalClassName, orderClassName);\n nextElement.classList.add(CLASS_NAME_ACTIVE$2);\n activeElement.classList.remove(CLASS_NAME_ACTIVE$2, orderClassName, directionalClassName);\n this._isSliding = false;\n triggerEvent(EVENT_SLID);\n };\n this._queueCallback(completeCallBack, activeElement, this._isAnimated());\n if (isCycling) {\n this.cycle();\n }\n }\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_SLIDE);\n }\n _getActive() {\n return SelectorEngine.findOne(SELECTOR_ACTIVE_ITEM, this._element);\n }\n _getItems() {\n return SelectorEngine.find(SELECTOR_ITEM, this._element);\n }\n _clearInterval() {\n if (this._interval) {\n clearInterval(this._interval);\n this._interval = null;\n }\n }\n _directionToOrder(direction) {\n if (isRTL()) {\n return direction === DIRECTION_LEFT ? ORDER_PREV : ORDER_NEXT;\n }\n return direction === DIRECTION_LEFT ? ORDER_NEXT : ORDER_PREV;\n }\n _orderToDirection(order) {\n if (isRTL()) {\n return order === ORDER_PREV ? DIRECTION_LEFT : DIRECTION_RIGHT;\n }\n return order === ORDER_PREV ? DIRECTION_RIGHT : DIRECTION_LEFT;\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Carousel.getOrCreateInstance(this, config);\n if (typeof config === 'number') {\n data.to(config);\n return;\n }\n if (typeof config === 'string') {\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n }\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API$5, SELECTOR_DATA_SLIDE, function (event) {\n const target = SelectorEngine.getElementFromSelector(this);\n if (!target || !target.classList.contains(CLASS_NAME_CAROUSEL)) {\n return;\n }\n event.preventDefault();\n const carousel = Carousel.getOrCreateInstance(target);\n const slideIndex = this.getAttribute('data-bs-slide-to');\n if (slideIndex) {\n carousel.to(slideIndex);\n carousel._maybeEnableCycle();\n return;\n }\n if (Manipulator.getDataAttribute(this, 'slide') === 'next') {\n carousel.next();\n carousel._maybeEnableCycle();\n return;\n }\n carousel.prev();\n carousel._maybeEnableCycle();\n });\n EventHandler.on(window, EVENT_LOAD_DATA_API$3, () => {\n const carousels = SelectorEngine.find(SELECTOR_DATA_RIDE);\n for (const carousel of carousels) {\n Carousel.getOrCreateInstance(carousel);\n }\n });\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Carousel);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap collapse.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$b = 'collapse';\n const DATA_KEY$7 = 'bs.collapse';\n const EVENT_KEY$7 = `.${DATA_KEY$7}`;\n const DATA_API_KEY$4 = '.data-api';\n const EVENT_SHOW$6 = `show${EVENT_KEY$7}`;\n const EVENT_SHOWN$6 = `shown${EVENT_KEY$7}`;\n const EVENT_HIDE$6 = `hide${EVENT_KEY$7}`;\n const EVENT_HIDDEN$6 = `hidden${EVENT_KEY$7}`;\n const EVENT_CLICK_DATA_API$4 = `click${EVENT_KEY$7}${DATA_API_KEY$4}`;\n const CLASS_NAME_SHOW$7 = 'show';\n const CLASS_NAME_COLLAPSE = 'collapse';\n const CLASS_NAME_COLLAPSING = 'collapsing';\n const CLASS_NAME_COLLAPSED = 'collapsed';\n const CLASS_NAME_DEEPER_CHILDREN = `:scope .${CLASS_NAME_COLLAPSE} .${CLASS_NAME_COLLAPSE}`;\n const CLASS_NAME_HORIZONTAL = 'collapse-horizontal';\n const WIDTH = 'width';\n const HEIGHT = 'height';\n const SELECTOR_ACTIVES = '.collapse.show, .collapse.collapsing';\n const SELECTOR_DATA_TOGGLE$4 = '[data-bs-toggle=\"collapse\"]';\n const Default$a = {\n parent: null,\n toggle: true\n };\n const DefaultType$a = {\n parent: '(null|element)',\n toggle: 'boolean'\n };\n\n /**\n * Class definition\n */\n\n class Collapse extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._isTransitioning = false;\n this._triggerArray = [];\n const toggleList = SelectorEngine.find(SELECTOR_DATA_TOGGLE$4);\n for (const elem of toggleList) {\n const selector = SelectorEngine.getSelectorFromElement(elem);\n const filterElement = SelectorEngine.find(selector).filter(foundElement => foundElement === this._element);\n if (selector !== null && filterElement.length) {\n this._triggerArray.push(elem);\n }\n }\n this._initializeChildren();\n if (!this._config.parent) {\n this._addAriaAndCollapsedClass(this._triggerArray, this._isShown());\n }\n if (this._config.toggle) {\n this.toggle();\n }\n }\n\n // Getters\n static get Default() {\n return Default$a;\n }\n static get DefaultType() {\n return DefaultType$a;\n }\n static get NAME() {\n return NAME$b;\n }\n\n // Public\n toggle() {\n if (this._isShown()) {\n this.hide();\n } else {\n this.show();\n }\n }\n show() {\n if (this._isTransitioning || this._isShown()) {\n return;\n }\n let activeChildren = [];\n\n // find active children\n if (this._config.parent) {\n activeChildren = this._getFirstLevelChildren(SELECTOR_ACTIVES).filter(element => element !== this._element).map(element => Collapse.getOrCreateInstance(element, {\n toggle: false\n }));\n }\n if (activeChildren.length && activeChildren[0]._isTransitioning) {\n return;\n }\n const startEvent = EventHandler.trigger(this._element, EVENT_SHOW$6);\n if (startEvent.defaultPrevented) {\n return;\n }\n for (const activeInstance of activeChildren) {\n activeInstance.hide();\n }\n const dimension = this._getDimension();\n this._element.classList.remove(CLASS_NAME_COLLAPSE);\n this._element.classList.add(CLASS_NAME_COLLAPSING);\n this._element.style[dimension] = 0;\n this._addAriaAndCollapsedClass(this._triggerArray, true);\n this._isTransitioning = true;\n const complete = () => {\n this._isTransitioning = false;\n this._element.classList.remove(CLASS_NAME_COLLAPSING);\n this._element.classList.add(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW$7);\n this._element.style[dimension] = '';\n EventHandler.trigger(this._element, EVENT_SHOWN$6);\n };\n const capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1);\n const scrollSize = `scroll${capitalizedDimension}`;\n this._queueCallback(complete, this._element, true);\n this._element.style[dimension] = `${this._element[scrollSize]}px`;\n }\n hide() {\n if (this._isTransitioning || !this._isShown()) {\n return;\n }\n const startEvent = EventHandler.trigger(this._element, EVENT_HIDE$6);\n if (startEvent.defaultPrevented) {\n return;\n }\n const dimension = this._getDimension();\n this._element.style[dimension] = `${this._element.getBoundingClientRect()[dimension]}px`;\n reflow(this._element);\n this._element.classList.add(CLASS_NAME_COLLAPSING);\n this._element.classList.remove(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW$7);\n for (const trigger of this._triggerArray) {\n const element = SelectorEngine.getElementFromSelector(trigger);\n if (element && !this._isShown(element)) {\n this._addAriaAndCollapsedClass([trigger], false);\n }\n }\n this._isTransitioning = true;\n const complete = () => {\n this._isTransitioning = false;\n this._element.classList.remove(CLASS_NAME_COLLAPSING);\n this._element.classList.add(CLASS_NAME_COLLAPSE);\n EventHandler.trigger(this._element, EVENT_HIDDEN$6);\n };\n this._element.style[dimension] = '';\n this._queueCallback(complete, this._element, true);\n }\n _isShown(element = this._element) {\n return element.classList.contains(CLASS_NAME_SHOW$7);\n }\n\n // Private\n _configAfterMerge(config) {\n config.toggle = Boolean(config.toggle); // Coerce string values\n config.parent = getElement(config.parent);\n return config;\n }\n _getDimension() {\n return this._element.classList.contains(CLASS_NAME_HORIZONTAL) ? WIDTH : HEIGHT;\n }\n _initializeChildren() {\n if (!this._config.parent) {\n return;\n }\n const children = this._getFirstLevelChildren(SELECTOR_DATA_TOGGLE$4);\n for (const element of children) {\n const selected = SelectorEngine.getElementFromSelector(element);\n if (selected) {\n this._addAriaAndCollapsedClass([element], this._isShown(selected));\n }\n }\n }\n _getFirstLevelChildren(selector) {\n const children = SelectorEngine.find(CLASS_NAME_DEEPER_CHILDREN, this._config.parent);\n // remove children if greater depth\n return SelectorEngine.find(selector, this._config.parent).filter(element => !children.includes(element));\n }\n _addAriaAndCollapsedClass(triggerArray, isOpen) {\n if (!triggerArray.length) {\n return;\n }\n for (const element of triggerArray) {\n element.classList.toggle(CLASS_NAME_COLLAPSED, !isOpen);\n element.setAttribute('aria-expanded', isOpen);\n }\n }\n\n // Static\n static jQueryInterface(config) {\n const _config = {};\n if (typeof config === 'string' && /show|hide/.test(config)) {\n _config.toggle = false;\n }\n return this.each(function () {\n const data = Collapse.getOrCreateInstance(this, _config);\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n }\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API$4, SELECTOR_DATA_TOGGLE$4, function (event) {\n // preventDefault only for <a> elements (which change the URL) not inside the collapsible element\n if (event.target.tagName === 'A' || event.delegateTarget && event.delegateTarget.tagName === 'A') {\n event.preventDefault();\n }\n for (const element of SelectorEngine.getMultipleElementsFromSelector(this)) {\n Collapse.getOrCreateInstance(element, {\n toggle: false\n }).toggle();\n }\n });\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Collapse);\n\n var top = 'top';\n var bottom = 'bottom';\n var right = 'right';\n var left = 'left';\n var auto = 'auto';\n var basePlacements = [top, bottom, right, left];\n var start = 'start';\n var end = 'end';\n var clippingParents = 'clippingParents';\n var viewport = 'viewport';\n var popper = 'popper';\n var reference = 'reference';\n var variationPlacements = /*#__PURE__*/basePlacements.reduce(function (acc, placement) {\n return acc.concat([placement + \"-\" + start, placement + \"-\" + end]);\n }, []);\n var placements = /*#__PURE__*/[].concat(basePlacements, [auto]).reduce(function (acc, placement) {\n return acc.concat([placement, placement + \"-\" + start, placement + \"-\" + end]);\n }, []); // modifiers that need to read the DOM\n\n var beforeRead = 'beforeRead';\n var read = 'read';\n var afterRead = 'afterRead'; // pure-logic modifiers\n\n var beforeMain = 'beforeMain';\n var main = 'main';\n var afterMain = 'afterMain'; // modifier with the purpose to write to the DOM (or write into a framework state)\n\n var beforeWrite = 'beforeWrite';\n var write = 'write';\n var afterWrite = 'afterWrite';\n var modifierPhases = [beforeRead, read, afterRead, beforeMain, main, afterMain, beforeWrite, write, afterWrite];\n\n function getNodeName(element) {\n return element ? (element.nodeName || '').toLowerCase() : null;\n }\n\n function getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (node.toString() !== '[object Window]') {\n var ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n }\n\n function isElement(node) {\n var OwnElement = getWindow(node).Element;\n return node instanceof OwnElement || node instanceof Element;\n }\n\n function isHTMLElement(node) {\n var OwnElement = getWindow(node).HTMLElement;\n return node instanceof OwnElement || node instanceof HTMLElement;\n }\n\n function isShadowRoot(node) {\n // IE 11 has no ShadowRoot\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n var OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n }\n\n // and applies them to the HTMLElements such as popper and arrow\n\n function applyStyles(_ref) {\n var state = _ref.state;\n Object.keys(state.elements).forEach(function (name) {\n var style = state.styles[name] || {};\n var attributes = state.attributes[name] || {};\n var element = state.elements[name]; // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n } // Flow doesn't support to extend this property, but it's the most\n // effective way to apply styles to an HTMLElement\n // $FlowFixMe[cannot-write]\n\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (name) {\n var value = attributes[name];\n\n if (value === false) {\n element.removeAttribute(name);\n } else {\n element.setAttribute(name, value === true ? '' : value);\n }\n });\n });\n }\n\n function effect$2(_ref2) {\n var state = _ref2.state;\n var initialStyles = {\n popper: {\n position: state.options.strategy,\n left: '0',\n top: '0',\n margin: '0'\n },\n arrow: {\n position: 'absolute'\n },\n reference: {}\n };\n Object.assign(state.elements.popper.style, initialStyles.popper);\n state.styles = initialStyles;\n\n if (state.elements.arrow) {\n Object.assign(state.elements.arrow.style, initialStyles.arrow);\n }\n\n return function () {\n Object.keys(state.elements).forEach(function (name) {\n var element = state.elements[name];\n var attributes = state.attributes[name] || {};\n var styleProperties = Object.keys(state.styles.hasOwnProperty(name) ? state.styles[name] : initialStyles[name]); // Set all values to an empty string to unset them\n\n var style = styleProperties.reduce(function (style, property) {\n style[property] = '';\n return style;\n }, {}); // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n }\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (attribute) {\n element.removeAttribute(attribute);\n });\n });\n };\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const applyStyles$1 = {\n name: 'applyStyles',\n enabled: true,\n phase: 'write',\n fn: applyStyles,\n effect: effect$2,\n requires: ['computeStyles']\n };\n\n function getBasePlacement(placement) {\n return placement.split('-')[0];\n }\n\n var max = Math.max;\n var min = Math.min;\n var round = Math.round;\n\n function getUAString() {\n var uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands && Array.isArray(uaData.brands)) {\n return uaData.brands.map(function (item) {\n return item.brand + \"/\" + item.version;\n }).join(' ');\n }\n\n return navigator.userAgent;\n }\n\n function isLayoutViewport() {\n return !/^((?!chrome|android).)*safari/i.test(getUAString());\n }\n\n function getBoundingClientRect(element, includeScale, isFixedStrategy) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n var clientRect = element.getBoundingClientRect();\n var scaleX = 1;\n var scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n var _ref = isElement(element) ? getWindow(element) : window,\n visualViewport = _ref.visualViewport;\n\n var addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n var x = (clientRect.left + (addVisualOffsets && visualViewport ? visualViewport.offsetLeft : 0)) / scaleX;\n var y = (clientRect.top + (addVisualOffsets && visualViewport ? visualViewport.offsetTop : 0)) / scaleY;\n var width = clientRect.width / scaleX;\n var height = clientRect.height / scaleY;\n return {\n width: width,\n height: height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x: x,\n y: y\n };\n }\n\n // means it doesn't take into account transforms.\n\n function getLayoutRect(element) {\n var clientRect = getBoundingClientRect(element); // Use the clientRect sizes if it's not been transformed.\n // Fixes https://github.com/popperjs/popper-core/issues/1223\n\n var width = element.offsetWidth;\n var height = element.offsetHeight;\n\n if (Math.abs(clientRect.width - width) <= 1) {\n width = clientRect.width;\n }\n\n if (Math.abs(clientRect.height - height) <= 1) {\n height = clientRect.height;\n }\n\n return {\n x: element.offsetLeft,\n y: element.offsetTop,\n width: width,\n height: height\n };\n }\n\n function contains(parent, child) {\n var rootNode = child.getRootNode && child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n var next = child;\n\n do {\n if (next && parent.isSameNode(next)) {\n return true;\n } // $FlowFixMe[prop-missing]: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n } // Give up, the result is false\n\n\n return false;\n }\n\n function getComputedStyle$1(element) {\n return getWindow(element).getComputedStyle(element);\n }\n\n function isTableElement(element) {\n return ['table', 'td', 'th'].indexOf(getNodeName(element)) >= 0;\n }\n\n function getDocumentElement(element) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return ((isElement(element) ? element.ownerDocument : // $FlowFixMe[prop-missing]\n element.document) || window.document).documentElement;\n }\n\n function getParentNode(element) {\n if (getNodeName(element) === 'html') {\n return element;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // $FlowFixMe[incompatible-return]\n // $FlowFixMe[prop-missing]\n element.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n element.parentNode || ( // DOM Element detected\n isShadowRoot(element) ? element.host : null) || // ShadowRoot detected\n // $FlowFixMe[incompatible-call]: HTMLElement is a Node\n getDocumentElement(element) // fallback\n\n );\n }\n\n function getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || // https://github.com/popperjs/popper-core/issues/837\n getComputedStyle$1(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n } // `.offsetParent` reports `null` for fixed elements, while absolute elements\n // return the containing block\n\n\n function getContainingBlock(element) {\n var isFirefox = /firefox/i.test(getUAString());\n var isIE = /Trident/i.test(getUAString());\n\n if (isIE && isHTMLElement(element)) {\n // In IE 9, 10 and 11 fixed elements containing block is always established by the viewport\n var elementCss = getComputedStyle$1(element);\n\n if (elementCss.position === 'fixed') {\n return null;\n }\n }\n\n var currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && ['html', 'body'].indexOf(getNodeName(currentNode)) < 0) {\n var css = getComputedStyle$1(currentNode); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n if (css.transform !== 'none' || css.perspective !== 'none' || css.contain === 'paint' || ['transform', 'perspective'].indexOf(css.willChange) !== -1 || isFirefox && css.willChange === 'filter' || isFirefox && css.filter && css.filter !== 'none') {\n return currentNode;\n } else {\n currentNode = currentNode.parentNode;\n }\n }\n\n return null;\n } // Gets the closest ancestor positioned element. Handles some edge cases,\n // such as table ancestors and cross browser bugs.\n\n\n function getOffsetParent(element) {\n var window = getWindow(element);\n var offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle$1(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle$1(offsetParent).position === 'static')) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n }\n\n function getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].indexOf(placement) >= 0 ? 'x' : 'y';\n }\n\n function within(min$1, value, max$1) {\n return max(min$1, min(value, max$1));\n }\n function withinMaxClamp(min, value, max) {\n var v = within(min, value, max);\n return v > max ? max : v;\n }\n\n function getFreshSideObject() {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0\n };\n }\n\n function mergePaddingObject(paddingObject) {\n return Object.assign({}, getFreshSideObject(), paddingObject);\n }\n\n function expandToHashMap(value, keys) {\n return keys.reduce(function (hashMap, key) {\n hashMap[key] = value;\n return hashMap;\n }, {});\n }\n\n var toPaddingObject = function toPaddingObject(padding, state) {\n padding = typeof padding === 'function' ? padding(Object.assign({}, state.rects, {\n placement: state.placement\n })) : padding;\n return mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n };\n\n function arrow(_ref) {\n var _state$modifiersData$;\n\n var state = _ref.state,\n name = _ref.name,\n options = _ref.options;\n var arrowElement = state.elements.arrow;\n var popperOffsets = state.modifiersData.popperOffsets;\n var basePlacement = getBasePlacement(state.placement);\n var axis = getMainAxisFromPlacement(basePlacement);\n var isVertical = [left, right].indexOf(basePlacement) >= 0;\n var len = isVertical ? 'height' : 'width';\n\n if (!arrowElement || !popperOffsets) {\n return;\n }\n\n var paddingObject = toPaddingObject(options.padding, state);\n var arrowRect = getLayoutRect(arrowElement);\n var minProp = axis === 'y' ? top : left;\n var maxProp = axis === 'y' ? bottom : right;\n var endDiff = state.rects.reference[len] + state.rects.reference[axis] - popperOffsets[axis] - state.rects.popper[len];\n var startDiff = popperOffsets[axis] - state.rects.reference[axis];\n var arrowOffsetParent = getOffsetParent(arrowElement);\n var clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n var centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the popper if the center point is\n // outside of the popper bounds\n\n var min = paddingObject[minProp];\n var max = clientSize - arrowRect[len] - paddingObject[maxProp];\n var center = clientSize / 2 - arrowRect[len] / 2 + centerToReference;\n var offset = within(min, center, max); // Prevents breaking syntax highlighting...\n\n var axisProp = axis;\n state.modifiersData[name] = (_state$modifiersData$ = {}, _state$modifiersData$[axisProp] = offset, _state$modifiersData$.centerOffset = offset - center, _state$modifiersData$);\n }\n\n function effect$1(_ref2) {\n var state = _ref2.state,\n options = _ref2.options;\n var _options$element = options.element,\n arrowElement = _options$element === void 0 ? '[data-popper-arrow]' : _options$element;\n\n if (arrowElement == null) {\n return;\n } // CSS selector\n\n\n if (typeof arrowElement === 'string') {\n arrowElement = state.elements.popper.querySelector(arrowElement);\n\n if (!arrowElement) {\n return;\n }\n }\n\n if (!contains(state.elements.popper, arrowElement)) {\n return;\n }\n\n state.elements.arrow = arrowElement;\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const arrow$1 = {\n name: 'arrow',\n enabled: true,\n phase: 'main',\n fn: arrow,\n effect: effect$1,\n requires: ['popperOffsets'],\n requiresIfExists: ['preventOverflow']\n };\n\n function getVariation(placement) {\n return placement.split('-')[1];\n }\n\n var unsetSides = {\n top: 'auto',\n right: 'auto',\n bottom: 'auto',\n left: 'auto'\n }; // Round the offsets to the nearest suitable subpixel based on the DPR.\n // Zooming can change the DPR, but it seems to report a value that will\n // cleanly divide the values into the appropriate subpixels.\n\n function roundOffsetsByDPR(_ref, win) {\n var x = _ref.x,\n y = _ref.y;\n var dpr = win.devicePixelRatio || 1;\n return {\n x: round(x * dpr) / dpr || 0,\n y: round(y * dpr) / dpr || 0\n };\n }\n\n function mapToStyles(_ref2) {\n var _Object$assign2;\n\n var popper = _ref2.popper,\n popperRect = _ref2.popperRect,\n placement = _ref2.placement,\n variation = _ref2.variation,\n offsets = _ref2.offsets,\n position = _ref2.position,\n gpuAcceleration = _ref2.gpuAcceleration,\n adaptive = _ref2.adaptive,\n roundOffsets = _ref2.roundOffsets,\n isFixed = _ref2.isFixed;\n var _offsets$x = offsets.x,\n x = _offsets$x === void 0 ? 0 : _offsets$x,\n _offsets$y = offsets.y,\n y = _offsets$y === void 0 ? 0 : _offsets$y;\n\n var _ref3 = typeof roundOffsets === 'function' ? roundOffsets({\n x: x,\n y: y\n }) : {\n x: x,\n y: y\n };\n\n x = _ref3.x;\n y = _ref3.y;\n var hasX = offsets.hasOwnProperty('x');\n var hasY = offsets.hasOwnProperty('y');\n var sideX = left;\n var sideY = top;\n var win = window;\n\n if (adaptive) {\n var offsetParent = getOffsetParent(popper);\n var heightProp = 'clientHeight';\n var widthProp = 'clientWidth';\n\n if (offsetParent === getWindow(popper)) {\n offsetParent = getDocumentElement(popper);\n\n if (getComputedStyle$1(offsetParent).position !== 'static' && position === 'absolute') {\n heightProp = 'scrollHeight';\n widthProp = 'scrollWidth';\n }\n } // $FlowFixMe[incompatible-cast]: force type refinement, we compare offsetParent with window above, but Flow doesn't detect it\n\n\n offsetParent = offsetParent;\n\n if (placement === top || (placement === left || placement === right) && variation === end) {\n sideY = bottom;\n var offsetY = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.height : // $FlowFixMe[prop-missing]\n offsetParent[heightProp];\n y -= offsetY - popperRect.height;\n y *= gpuAcceleration ? 1 : -1;\n }\n\n if (placement === left || (placement === top || placement === bottom) && variation === end) {\n sideX = right;\n var offsetX = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.width : // $FlowFixMe[prop-missing]\n offsetParent[widthProp];\n x -= offsetX - popperRect.width;\n x *= gpuAcceleration ? 1 : -1;\n }\n }\n\n var commonStyles = Object.assign({\n position: position\n }, adaptive && unsetSides);\n\n var _ref4 = roundOffsets === true ? roundOffsetsByDPR({\n x: x,\n y: y\n }, getWindow(popper)) : {\n x: x,\n y: y\n };\n\n x = _ref4.x;\n y = _ref4.y;\n\n if (gpuAcceleration) {\n var _Object$assign;\n\n return Object.assign({}, commonStyles, (_Object$assign = {}, _Object$assign[sideY] = hasY ? '0' : '', _Object$assign[sideX] = hasX ? '0' : '', _Object$assign.transform = (win.devicePixelRatio || 1) <= 1 ? \"translate(\" + x + \"px, \" + y + \"px)\" : \"translate3d(\" + x + \"px, \" + y + \"px, 0)\", _Object$assign));\n }\n\n return Object.assign({}, commonStyles, (_Object$assign2 = {}, _Object$assign2[sideY] = hasY ? y + \"px\" : '', _Object$assign2[sideX] = hasX ? x + \"px\" : '', _Object$assign2.transform = '', _Object$assign2));\n }\n\n function computeStyles(_ref5) {\n var state = _ref5.state,\n options = _ref5.options;\n var _options$gpuAccelerat = options.gpuAcceleration,\n gpuAcceleration = _options$gpuAccelerat === void 0 ? true : _options$gpuAccelerat,\n _options$adaptive = options.adaptive,\n adaptive = _options$adaptive === void 0 ? true : _options$adaptive,\n _options$roundOffsets = options.roundOffsets,\n roundOffsets = _options$roundOffsets === void 0 ? true : _options$roundOffsets;\n var commonStyles = {\n placement: getBasePlacement(state.placement),\n variation: getVariation(state.placement),\n popper: state.elements.popper,\n popperRect: state.rects.popper,\n gpuAcceleration: gpuAcceleration,\n isFixed: state.options.strategy === 'fixed'\n };\n\n if (state.modifiersData.popperOffsets != null) {\n state.styles.popper = Object.assign({}, state.styles.popper, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.popperOffsets,\n position: state.options.strategy,\n adaptive: adaptive,\n roundOffsets: roundOffsets\n })));\n }\n\n if (state.modifiersData.arrow != null) {\n state.styles.arrow = Object.assign({}, state.styles.arrow, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.arrow,\n position: 'absolute',\n adaptive: false,\n roundOffsets: roundOffsets\n })));\n }\n\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-placement': state.placement\n });\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const computeStyles$1 = {\n name: 'computeStyles',\n enabled: true,\n phase: 'beforeWrite',\n fn: computeStyles,\n data: {}\n };\n\n var passive = {\n passive: true\n };\n\n function effect(_ref) {\n var state = _ref.state,\n instance = _ref.instance,\n options = _ref.options;\n var _options$scroll = options.scroll,\n scroll = _options$scroll === void 0 ? true : _options$scroll,\n _options$resize = options.resize,\n resize = _options$resize === void 0 ? true : _options$resize;\n var window = getWindow(state.elements.popper);\n var scrollParents = [].concat(state.scrollParents.reference, state.scrollParents.popper);\n\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.addEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.addEventListener('resize', instance.update, passive);\n }\n\n return function () {\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.removeEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.removeEventListener('resize', instance.update, passive);\n }\n };\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const eventListeners = {\n name: 'eventListeners',\n enabled: true,\n phase: 'write',\n fn: function fn() {},\n effect: effect,\n data: {}\n };\n\n var hash$1 = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n };\n function getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, function (matched) {\n return hash$1[matched];\n });\n }\n\n var hash = {\n start: 'end',\n end: 'start'\n };\n function getOppositeVariationPlacement(placement) {\n return placement.replace(/start|end/g, function (matched) {\n return hash[matched];\n });\n }\n\n function getWindowScroll(node) {\n var win = getWindow(node);\n var scrollLeft = win.pageXOffset;\n var scrollTop = win.pageYOffset;\n return {\n scrollLeft: scrollLeft,\n scrollTop: scrollTop\n };\n }\n\n function getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n // Popper 1 is broken in this case and never had a bug report so let's assume\n // it's not an issue. I don't think anyone ever specifies width on <html>\n // anyway.\n // Browsers where the left scrollbar doesn't cause an issue report `0` for\n // this (e.g. Edge 2019, IE11, Safari)\n return getBoundingClientRect(getDocumentElement(element)).left + getWindowScroll(element).scrollLeft;\n }\n\n function getViewportRect(element, strategy) {\n var win = getWindow(element);\n var html = getDocumentElement(element);\n var visualViewport = win.visualViewport;\n var width = html.clientWidth;\n var height = html.clientHeight;\n var x = 0;\n var y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n var layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width: width,\n height: height,\n x: x + getWindowScrollBarX(element),\n y: y\n };\n }\n\n // of the `<html>` and `<body>` rect bounds if horizontally scrollable\n\n function getDocumentRect(element) {\n var _element$ownerDocumen;\n\n var html = getDocumentElement(element);\n var winScroll = getWindowScroll(element);\n var body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n var width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n var height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n var x = -winScroll.scrollLeft + getWindowScrollBarX(element);\n var y = -winScroll.scrollTop;\n\n if (getComputedStyle$1(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width: width,\n height: height,\n x: x,\n y: y\n };\n }\n\n function isScrollParent(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n var _getComputedStyle = getComputedStyle$1(element),\n overflow = _getComputedStyle.overflow,\n overflowX = _getComputedStyle.overflowX,\n overflowY = _getComputedStyle.overflowY;\n\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX);\n }\n\n function getScrollParent(node) {\n if (['html', 'body', '#document'].indexOf(getNodeName(node)) >= 0) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(node) && isScrollParent(node)) {\n return node;\n }\n\n return getScrollParent(getParentNode(node));\n }\n\n /*\n given a DOM element, return the list of all scroll parents, up the list of ancesors\n until we get to the top window object. This list is what we attach scroll listeners\n to, because if any of these parent elements scroll, we'll need to re-calculate the\n reference element's position.\n */\n\n function listScrollParents(element, list) {\n var _element$ownerDocumen;\n\n if (list === void 0) {\n list = [];\n }\n\n var scrollParent = getScrollParent(element);\n var isBody = scrollParent === ((_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body);\n var win = getWindow(scrollParent);\n var target = isBody ? [win].concat(win.visualViewport || [], isScrollParent(scrollParent) ? scrollParent : []) : scrollParent;\n var updatedList = list.concat(target);\n return isBody ? updatedList : // $FlowFixMe[incompatible-call]: isBody tells us target will be an HTMLElement here\n updatedList.concat(listScrollParents(getParentNode(target)));\n }\n\n function rectToClientRect(rect) {\n return Object.assign({}, rect, {\n left: rect.x,\n top: rect.y,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n });\n }\n\n function getInnerBoundingClientRect(element, strategy) {\n var rect = getBoundingClientRect(element, false, strategy === 'fixed');\n rect.top = rect.top + element.clientTop;\n rect.left = rect.left + element.clientLeft;\n rect.bottom = rect.top + element.clientHeight;\n rect.right = rect.left + element.clientWidth;\n rect.width = element.clientWidth;\n rect.height = element.clientHeight;\n rect.x = rect.left;\n rect.y = rect.top;\n return rect;\n }\n\n function getClientRectFromMixedType(element, clippingParent, strategy) {\n return clippingParent === viewport ? rectToClientRect(getViewportRect(element, strategy)) : isElement(clippingParent) ? getInnerBoundingClientRect(clippingParent, strategy) : rectToClientRect(getDocumentRect(getDocumentElement(element)));\n } // A \"clipping parent\" is an overflowable container with the characteristic of\n // clipping (or hiding) overflowing elements with a position different from\n // `initial`\n\n\n function getClippingParents(element) {\n var clippingParents = listScrollParents(getParentNode(element));\n var canEscapeClipping = ['absolute', 'fixed'].indexOf(getComputedStyle$1(element).position) >= 0;\n var clipperElement = canEscapeClipping && isHTMLElement(element) ? getOffsetParent(element) : element;\n\n if (!isElement(clipperElement)) {\n return [];\n } // $FlowFixMe[incompatible-return]: https://github.com/facebook/flow/issues/1414\n\n\n return clippingParents.filter(function (clippingParent) {\n return isElement(clippingParent) && contains(clippingParent, clipperElement) && getNodeName(clippingParent) !== 'body';\n });\n } // Gets the maximum area that the element is visible in due to any number of\n // clipping parents\n\n\n function getClippingRect(element, boundary, rootBoundary, strategy) {\n var mainClippingParents = boundary === 'clippingParents' ? getClippingParents(element) : [].concat(boundary);\n var clippingParents = [].concat(mainClippingParents, [rootBoundary]);\n var firstClippingParent = clippingParents[0];\n var clippingRect = clippingParents.reduce(function (accRect, clippingParent) {\n var rect = getClientRectFromMixedType(element, clippingParent, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromMixedType(element, firstClippingParent, strategy));\n clippingRect.width = clippingRect.right - clippingRect.left;\n clippingRect.height = clippingRect.bottom - clippingRect.top;\n clippingRect.x = clippingRect.left;\n clippingRect.y = clippingRect.top;\n return clippingRect;\n }\n\n function computeOffsets(_ref) {\n var reference = _ref.reference,\n element = _ref.element,\n placement = _ref.placement;\n var basePlacement = placement ? getBasePlacement(placement) : null;\n var variation = placement ? getVariation(placement) : null;\n var commonX = reference.x + reference.width / 2 - element.width / 2;\n var commonY = reference.y + reference.height / 2 - element.height / 2;\n var offsets;\n\n switch (basePlacement) {\n case top:\n offsets = {\n x: commonX,\n y: reference.y - element.height\n };\n break;\n\n case bottom:\n offsets = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case right:\n offsets = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case left:\n offsets = {\n x: reference.x - element.width,\n y: commonY\n };\n break;\n\n default:\n offsets = {\n x: reference.x,\n y: reference.y\n };\n }\n\n var mainAxis = basePlacement ? getMainAxisFromPlacement(basePlacement) : null;\n\n if (mainAxis != null) {\n var len = mainAxis === 'y' ? 'height' : 'width';\n\n switch (variation) {\n case start:\n offsets[mainAxis] = offsets[mainAxis] - (reference[len] / 2 - element[len] / 2);\n break;\n\n case end:\n offsets[mainAxis] = offsets[mainAxis] + (reference[len] / 2 - element[len] / 2);\n break;\n }\n }\n\n return offsets;\n }\n\n function detectOverflow(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n _options$placement = _options.placement,\n placement = _options$placement === void 0 ? state.placement : _options$placement,\n _options$strategy = _options.strategy,\n strategy = _options$strategy === void 0 ? state.strategy : _options$strategy,\n _options$boundary = _options.boundary,\n boundary = _options$boundary === void 0 ? clippingParents : _options$boundary,\n _options$rootBoundary = _options.rootBoundary,\n rootBoundary = _options$rootBoundary === void 0 ? viewport : _options$rootBoundary,\n _options$elementConte = _options.elementContext,\n elementContext = _options$elementConte === void 0 ? popper : _options$elementConte,\n _options$altBoundary = _options.altBoundary,\n altBoundary = _options$altBoundary === void 0 ? false : _options$altBoundary,\n _options$padding = _options.padding,\n padding = _options$padding === void 0 ? 0 : _options$padding;\n var paddingObject = mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n var altContext = elementContext === popper ? reference : popper;\n var popperRect = state.rects.popper;\n var element = state.elements[altBoundary ? altContext : elementContext];\n var clippingClientRect = getClippingRect(isElement(element) ? element : element.contextElement || getDocumentElement(state.elements.popper), boundary, rootBoundary, strategy);\n var referenceClientRect = getBoundingClientRect(state.elements.reference);\n var popperOffsets = computeOffsets({\n reference: referenceClientRect,\n element: popperRect,\n strategy: 'absolute',\n placement: placement\n });\n var popperClientRect = rectToClientRect(Object.assign({}, popperRect, popperOffsets));\n var elementClientRect = elementContext === popper ? popperClientRect : referenceClientRect; // positive = overflowing the clipping rect\n // 0 or negative = within the clipping rect\n\n var overflowOffsets = {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n var offsetData = state.modifiersData.offset; // Offsets can be applied only to the popper element\n\n if (elementContext === popper && offsetData) {\n var offset = offsetData[placement];\n Object.keys(overflowOffsets).forEach(function (key) {\n var multiply = [right, bottom].indexOf(key) >= 0 ? 1 : -1;\n var axis = [top, bottom].indexOf(key) >= 0 ? 'y' : 'x';\n overflowOffsets[key] += offset[axis] * multiply;\n });\n }\n\n return overflowOffsets;\n }\n\n function computeAutoPlacement(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n placement = _options.placement,\n boundary = _options.boundary,\n rootBoundary = _options.rootBoundary,\n padding = _options.padding,\n flipVariations = _options.flipVariations,\n _options$allowedAutoP = _options.allowedAutoPlacements,\n allowedAutoPlacements = _options$allowedAutoP === void 0 ? placements : _options$allowedAutoP;\n var variation = getVariation(placement);\n var placements$1 = variation ? flipVariations ? variationPlacements : variationPlacements.filter(function (placement) {\n return getVariation(placement) === variation;\n }) : basePlacements;\n var allowedPlacements = placements$1.filter(function (placement) {\n return allowedAutoPlacements.indexOf(placement) >= 0;\n });\n\n if (allowedPlacements.length === 0) {\n allowedPlacements = placements$1;\n } // $FlowFixMe[incompatible-type]: Flow seems to have problems with two array unions...\n\n\n var overflows = allowedPlacements.reduce(function (acc, placement) {\n acc[placement] = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding\n })[getBasePlacement(placement)];\n return acc;\n }, {});\n return Object.keys(overflows).sort(function (a, b) {\n return overflows[a] - overflows[b];\n });\n }\n\n function getExpandedFallbackPlacements(placement) {\n if (getBasePlacement(placement) === auto) {\n return [];\n }\n\n var oppositePlacement = getOppositePlacement(placement);\n return [getOppositeVariationPlacement(placement), oppositePlacement, getOppositeVariationPlacement(oppositePlacement)];\n }\n\n function flip(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n\n if (state.modifiersData[name]._skip) {\n return;\n }\n\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? true : _options$altAxis,\n specifiedFallbackPlacements = options.fallbackPlacements,\n padding = options.padding,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n _options$flipVariatio = options.flipVariations,\n flipVariations = _options$flipVariatio === void 0 ? true : _options$flipVariatio,\n allowedAutoPlacements = options.allowedAutoPlacements;\n var preferredPlacement = state.options.placement;\n var basePlacement = getBasePlacement(preferredPlacement);\n var isBasePlacement = basePlacement === preferredPlacement;\n var fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipVariations ? [getOppositePlacement(preferredPlacement)] : getExpandedFallbackPlacements(preferredPlacement));\n var placements = [preferredPlacement].concat(fallbackPlacements).reduce(function (acc, placement) {\n return acc.concat(getBasePlacement(placement) === auto ? computeAutoPlacement(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n flipVariations: flipVariations,\n allowedAutoPlacements: allowedAutoPlacements\n }) : placement);\n }, []);\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var checksMap = new Map();\n var makeFallbackChecks = true;\n var firstFittingPlacement = placements[0];\n\n for (var i = 0; i < placements.length; i++) {\n var placement = placements[i];\n\n var _basePlacement = getBasePlacement(placement);\n\n var isStartVariation = getVariation(placement) === start;\n var isVertical = [top, bottom].indexOf(_basePlacement) >= 0;\n var len = isVertical ? 'width' : 'height';\n var overflow = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n altBoundary: altBoundary,\n padding: padding\n });\n var mainVariationSide = isVertical ? isStartVariation ? right : left : isStartVariation ? bottom : top;\n\n if (referenceRect[len] > popperRect[len]) {\n mainVariationSide = getOppositePlacement(mainVariationSide);\n }\n\n var altVariationSide = getOppositePlacement(mainVariationSide);\n var checks = [];\n\n if (checkMainAxis) {\n checks.push(overflow[_basePlacement] <= 0);\n }\n\n if (checkAltAxis) {\n checks.push(overflow[mainVariationSide] <= 0, overflow[altVariationSide] <= 0);\n }\n\n if (checks.every(function (check) {\n return check;\n })) {\n firstFittingPlacement = placement;\n makeFallbackChecks = false;\n break;\n }\n\n checksMap.set(placement, checks);\n }\n\n if (makeFallbackChecks) {\n // `2` may be desired in some cases – research later\n var numberOfChecks = flipVariations ? 3 : 1;\n\n var _loop = function _loop(_i) {\n var fittingPlacement = placements.find(function (placement) {\n var checks = checksMap.get(placement);\n\n if (checks) {\n return checks.slice(0, _i).every(function (check) {\n return check;\n });\n }\n });\n\n if (fittingPlacement) {\n firstFittingPlacement = fittingPlacement;\n return \"break\";\n }\n };\n\n for (var _i = numberOfChecks; _i > 0; _i--) {\n var _ret = _loop(_i);\n\n if (_ret === \"break\") break;\n }\n }\n\n if (state.placement !== firstFittingPlacement) {\n state.modifiersData[name]._skip = true;\n state.placement = firstFittingPlacement;\n state.reset = true;\n }\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const flip$1 = {\n name: 'flip',\n enabled: true,\n phase: 'main',\n fn: flip,\n requiresIfExists: ['offset'],\n data: {\n _skip: false\n }\n };\n\n function getSideOffsets(overflow, rect, preventedOffsets) {\n if (preventedOffsets === void 0) {\n preventedOffsets = {\n x: 0,\n y: 0\n };\n }\n\n return {\n top: overflow.top - rect.height - preventedOffsets.y,\n right: overflow.right - rect.width + preventedOffsets.x,\n bottom: overflow.bottom - rect.height + preventedOffsets.y,\n left: overflow.left - rect.width - preventedOffsets.x\n };\n }\n\n function isAnySideFullyClipped(overflow) {\n return [top, right, bottom, left].some(function (side) {\n return overflow[side] >= 0;\n });\n }\n\n function hide(_ref) {\n var state = _ref.state,\n name = _ref.name;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var preventedOffsets = state.modifiersData.preventOverflow;\n var referenceOverflow = detectOverflow(state, {\n elementContext: 'reference'\n });\n var popperAltOverflow = detectOverflow(state, {\n altBoundary: true\n });\n var referenceClippingOffsets = getSideOffsets(referenceOverflow, referenceRect);\n var popperEscapeOffsets = getSideOffsets(popperAltOverflow, popperRect, preventedOffsets);\n var isReferenceHidden = isAnySideFullyClipped(referenceClippingOffsets);\n var hasPopperEscaped = isAnySideFullyClipped(popperEscapeOffsets);\n state.modifiersData[name] = {\n referenceClippingOffsets: referenceClippingOffsets,\n popperEscapeOffsets: popperEscapeOffsets,\n isReferenceHidden: isReferenceHidden,\n hasPopperEscaped: hasPopperEscaped\n };\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-reference-hidden': isReferenceHidden,\n 'data-popper-escaped': hasPopperEscaped\n });\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const hide$1 = {\n name: 'hide',\n enabled: true,\n phase: 'main',\n requiresIfExists: ['preventOverflow'],\n fn: hide\n };\n\n function distanceAndSkiddingToXY(placement, rects, offset) {\n var basePlacement = getBasePlacement(placement);\n var invertDistance = [left, top].indexOf(basePlacement) >= 0 ? -1 : 1;\n\n var _ref = typeof offset === 'function' ? offset(Object.assign({}, rects, {\n placement: placement\n })) : offset,\n skidding = _ref[0],\n distance = _ref[1];\n\n skidding = skidding || 0;\n distance = (distance || 0) * invertDistance;\n return [left, right].indexOf(basePlacement) >= 0 ? {\n x: distance,\n y: skidding\n } : {\n x: skidding,\n y: distance\n };\n }\n\n function offset(_ref2) {\n var state = _ref2.state,\n options = _ref2.options,\n name = _ref2.name;\n var _options$offset = options.offset,\n offset = _options$offset === void 0 ? [0, 0] : _options$offset;\n var data = placements.reduce(function (acc, placement) {\n acc[placement] = distanceAndSkiddingToXY(placement, state.rects, offset);\n return acc;\n }, {});\n var _data$state$placement = data[state.placement],\n x = _data$state$placement.x,\n y = _data$state$placement.y;\n\n if (state.modifiersData.popperOffsets != null) {\n state.modifiersData.popperOffsets.x += x;\n state.modifiersData.popperOffsets.y += y;\n }\n\n state.modifiersData[name] = data;\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const offset$1 = {\n name: 'offset',\n enabled: true,\n phase: 'main',\n requires: ['popperOffsets'],\n fn: offset\n };\n\n function popperOffsets(_ref) {\n var state = _ref.state,\n name = _ref.name;\n // Offsets are the actual position the popper needs to have to be\n // properly positioned near its reference element\n // This is the most basic placement, and will be adjusted by\n // the modifiers in the next step\n state.modifiersData[name] = computeOffsets({\n reference: state.rects.reference,\n element: state.rects.popper,\n strategy: 'absolute',\n placement: state.placement\n });\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const popperOffsets$1 = {\n name: 'popperOffsets',\n enabled: true,\n phase: 'read',\n fn: popperOffsets,\n data: {}\n };\n\n function getAltAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n }\n\n function preventOverflow(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? false : _options$altAxis,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n padding = options.padding,\n _options$tether = options.tether,\n tether = _options$tether === void 0 ? true : _options$tether,\n _options$tetherOffset = options.tetherOffset,\n tetherOffset = _options$tetherOffset === void 0 ? 0 : _options$tetherOffset;\n var overflow = detectOverflow(state, {\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n altBoundary: altBoundary\n });\n var basePlacement = getBasePlacement(state.placement);\n var variation = getVariation(state.placement);\n var isBasePlacement = !variation;\n var mainAxis = getMainAxisFromPlacement(basePlacement);\n var altAxis = getAltAxis(mainAxis);\n var popperOffsets = state.modifiersData.popperOffsets;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var tetherOffsetValue = typeof tetherOffset === 'function' ? tetherOffset(Object.assign({}, state.rects, {\n placement: state.placement\n })) : tetherOffset;\n var normalizedTetherOffsetValue = typeof tetherOffsetValue === 'number' ? {\n mainAxis: tetherOffsetValue,\n altAxis: tetherOffsetValue\n } : Object.assign({\n mainAxis: 0,\n altAxis: 0\n }, tetherOffsetValue);\n var offsetModifierState = state.modifiersData.offset ? state.modifiersData.offset[state.placement] : null;\n var data = {\n x: 0,\n y: 0\n };\n\n if (!popperOffsets) {\n return;\n }\n\n if (checkMainAxis) {\n var _offsetModifierState$;\n\n var mainSide = mainAxis === 'y' ? top : left;\n var altSide = mainAxis === 'y' ? bottom : right;\n var len = mainAxis === 'y' ? 'height' : 'width';\n var offset = popperOffsets[mainAxis];\n var min$1 = offset + overflow[mainSide];\n var max$1 = offset - overflow[altSide];\n var additive = tether ? -popperRect[len] / 2 : 0;\n var minLen = variation === start ? referenceRect[len] : popperRect[len];\n var maxLen = variation === start ? -popperRect[len] : -referenceRect[len]; // We need to include the arrow in the calculation so the arrow doesn't go\n // outside the reference bounds\n\n var arrowElement = state.elements.arrow;\n var arrowRect = tether && arrowElement ? getLayoutRect(arrowElement) : {\n width: 0,\n height: 0\n };\n var arrowPaddingObject = state.modifiersData['arrow#persistent'] ? state.modifiersData['arrow#persistent'].padding : getFreshSideObject();\n var arrowPaddingMin = arrowPaddingObject[mainSide];\n var arrowPaddingMax = arrowPaddingObject[altSide]; // If the reference length is smaller than the arrow length, we don't want\n // to include its full size in the calculation. If the reference is small\n // and near the edge of a boundary, the popper can overflow even if the\n // reference is not overflowing as well (e.g. virtual elements with no\n // width or height)\n\n var arrowLen = within(0, referenceRect[len], arrowRect[len]);\n var minOffset = isBasePlacement ? referenceRect[len] / 2 - additive - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis : minLen - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis;\n var maxOffset = isBasePlacement ? -referenceRect[len] / 2 + additive + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis : maxLen + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis;\n var arrowOffsetParent = state.elements.arrow && getOffsetParent(state.elements.arrow);\n var clientOffset = arrowOffsetParent ? mainAxis === 'y' ? arrowOffsetParent.clientTop || 0 : arrowOffsetParent.clientLeft || 0 : 0;\n var offsetModifierValue = (_offsetModifierState$ = offsetModifierState == null ? void 0 : offsetModifierState[mainAxis]) != null ? _offsetModifierState$ : 0;\n var tetherMin = offset + minOffset - offsetModifierValue - clientOffset;\n var tetherMax = offset + maxOffset - offsetModifierValue;\n var preventedOffset = within(tether ? min(min$1, tetherMin) : min$1, offset, tether ? max(max$1, tetherMax) : max$1);\n popperOffsets[mainAxis] = preventedOffset;\n data[mainAxis] = preventedOffset - offset;\n }\n\n if (checkAltAxis) {\n var _offsetModifierState$2;\n\n var _mainSide = mainAxis === 'x' ? top : left;\n\n var _altSide = mainAxis === 'x' ? bottom : right;\n\n var _offset = popperOffsets[altAxis];\n\n var _len = altAxis === 'y' ? 'height' : 'width';\n\n var _min = _offset + overflow[_mainSide];\n\n var _max = _offset - overflow[_altSide];\n\n var isOriginSide = [top, left].indexOf(basePlacement) !== -1;\n\n var _offsetModifierValue = (_offsetModifierState$2 = offsetModifierState == null ? void 0 : offsetModifierState[altAxis]) != null ? _offsetModifierState$2 : 0;\n\n var _tetherMin = isOriginSide ? _min : _offset - referenceRect[_len] - popperRect[_len] - _offsetModifierValue + normalizedTetherOffsetValue.altAxis;\n\n var _tetherMax = isOriginSide ? _offset + referenceRect[_len] + popperRect[_len] - _offsetModifierValue - normalizedTetherOffsetValue.altAxis : _max;\n\n var _preventedOffset = tether && isOriginSide ? withinMaxClamp(_tetherMin, _offset, _tetherMax) : within(tether ? _tetherMin : _min, _offset, tether ? _tetherMax : _max);\n\n popperOffsets[altAxis] = _preventedOffset;\n data[altAxis] = _preventedOffset - _offset;\n }\n\n state.modifiersData[name] = data;\n } // eslint-disable-next-line import/no-unused-modules\n\n\n const preventOverflow$1 = {\n name: 'preventOverflow',\n enabled: true,\n phase: 'main',\n fn: preventOverflow,\n requiresIfExists: ['offset']\n };\n\n function getHTMLElementScroll(element) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n\n function getNodeScroll(node) {\n if (node === getWindow(node) || !isHTMLElement(node)) {\n return getWindowScroll(node);\n } else {\n return getHTMLElementScroll(node);\n }\n }\n\n function isElementScaled(element) {\n var rect = element.getBoundingClientRect();\n var scaleX = round(rect.width) / element.offsetWidth || 1;\n var scaleY = round(rect.height) / element.offsetHeight || 1;\n return scaleX !== 1 || scaleY !== 1;\n } // Returns the composite rect of an element relative to its offsetParent.\n // Composite means it takes into account transforms as well as layout.\n\n\n function getCompositeRect(elementOrVirtualElement, offsetParent, isFixed) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n\n var isOffsetParentAnElement = isHTMLElement(offsetParent);\n var offsetParentIsScaled = isHTMLElement(offsetParent) && isElementScaled(offsetParent);\n var documentElement = getDocumentElement(offsetParent);\n var rect = getBoundingClientRect(elementOrVirtualElement, offsetParentIsScaled, isFixed);\n var scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n var offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || // https://github.com/popperjs/popper-core/issues/1078\n isScrollParent(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n offsets = getBoundingClientRect(offsetParent, true);\n offsets.x += offsetParent.clientLeft;\n offsets.y += offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n }\n\n function order(modifiers) {\n var map = new Map();\n var visited = new Set();\n var result = [];\n modifiers.forEach(function (modifier) {\n map.set(modifier.name, modifier);\n }); // On visiting object, check for its dependencies and visit them recursively\n\n function sort(modifier) {\n visited.add(modifier.name);\n var requires = [].concat(modifier.requires || [], modifier.requiresIfExists || []);\n requires.forEach(function (dep) {\n if (!visited.has(dep)) {\n var depModifier = map.get(dep);\n\n if (depModifier) {\n sort(depModifier);\n }\n }\n });\n result.push(modifier);\n }\n\n modifiers.forEach(function (modifier) {\n if (!visited.has(modifier.name)) {\n // check for visited object\n sort(modifier);\n }\n });\n return result;\n }\n\n function orderModifiers(modifiers) {\n // order based on dependencies\n var orderedModifiers = order(modifiers); // order based on phase\n\n return modifierPhases.reduce(function (acc, phase) {\n return acc.concat(orderedModifiers.filter(function (modifier) {\n return modifier.phase === phase;\n }));\n }, []);\n }\n\n function debounce(fn) {\n var pending;\n return function () {\n if (!pending) {\n pending = new Promise(function (resolve) {\n Promise.resolve().then(function () {\n pending = undefined;\n resolve(fn());\n });\n });\n }\n\n return pending;\n };\n }\n\n function mergeByName(modifiers) {\n var merged = modifiers.reduce(function (merged, current) {\n var existing = merged[current.name];\n merged[current.name] = existing ? Object.assign({}, existing, current, {\n options: Object.assign({}, existing.options, current.options),\n data: Object.assign({}, existing.data, current.data)\n }) : current;\n return merged;\n }, {}); // IE11 does not support Object.values\n\n return Object.keys(merged).map(function (key) {\n return merged[key];\n });\n }\n\n var DEFAULT_OPTIONS = {\n placement: 'bottom',\n modifiers: [],\n strategy: 'absolute'\n };\n\n function areValidElements() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return !args.some(function (element) {\n return !(element && typeof element.getBoundingClientRect === 'function');\n });\n }\n\n function popperGenerator(generatorOptions) {\n if (generatorOptions === void 0) {\n generatorOptions = {};\n }\n\n var _generatorOptions = generatorOptions,\n _generatorOptions$def = _generatorOptions.defaultModifiers,\n defaultModifiers = _generatorOptions$def === void 0 ? [] : _generatorOptions$def,\n _generatorOptions$def2 = _generatorOptions.defaultOptions,\n defaultOptions = _generatorOptions$def2 === void 0 ? DEFAULT_OPTIONS : _generatorOptions$def2;\n return function createPopper(reference, popper, options) {\n if (options === void 0) {\n options = defaultOptions;\n }\n\n var state = {\n placement: 'bottom',\n orderedModifiers: [],\n options: Object.assign({}, DEFAULT_OPTIONS, defaultOptions),\n modifiersData: {},\n elements: {\n reference: reference,\n popper: popper\n },\n attributes: {},\n styles: {}\n };\n var effectCleanupFns = [];\n var isDestroyed = false;\n var instance = {\n state: state,\n setOptions: function setOptions(setOptionsAction) {\n var options = typeof setOptionsAction === 'function' ? setOptionsAction(state.options) : setOptionsAction;\n cleanupModifierEffects();\n state.options = Object.assign({}, defaultOptions, state.options, options);\n state.scrollParents = {\n reference: isElement(reference) ? listScrollParents(reference) : reference.contextElement ? listScrollParents(reference.contextElement) : [],\n popper: listScrollParents(popper)\n }; // Orders the modifiers based on their dependencies and `phase`\n // properties\n\n var orderedModifiers = orderModifiers(mergeByName([].concat(defaultModifiers, state.options.modifiers))); // Strip out disabled modifiers\n\n state.orderedModifiers = orderedModifiers.filter(function (m) {\n return m.enabled;\n });\n runModifierEffects();\n return instance.update();\n },\n // Sync update – it will always be executed, even if not necessary. This\n // is useful for low frequency updates where sync behavior simplifies the\n // logic.\n // For high frequency updates (e.g. `resize` and `scroll` events), always\n // prefer the async Popper#update method\n forceUpdate: function forceUpdate() {\n if (isDestroyed) {\n return;\n }\n\n var _state$elements = state.elements,\n reference = _state$elements.reference,\n popper = _state$elements.popper; // Don't proceed if `reference` or `popper` are not valid elements\n // anymore\n\n if (!areValidElements(reference, popper)) {\n return;\n } // Store the reference and popper rects to be read by modifiers\n\n\n state.rects = {\n reference: getCompositeRect(reference, getOffsetParent(popper), state.options.strategy === 'fixed'),\n popper: getLayoutRect(popper)\n }; // Modifiers have the ability to reset the current update cycle. The\n // most common use case for this is the `flip` modifier changing the\n // placement, which then needs to re-run all the modifiers, because the\n // logic was previously ran for the previous placement and is therefore\n // stale/incorrect\n\n state.reset = false;\n state.placement = state.options.placement; // On each update cycle, the `modifiersData` property for each modifier\n // is filled with the initial data specified by the modifier. This means\n // it doesn't persist and is fresh on each update.\n // To ensure persistent data, use `${name}#persistent`\n\n state.orderedModifiers.forEach(function (modifier) {\n return state.modifiersData[modifier.name] = Object.assign({}, modifier.data);\n });\n\n for (var index = 0; index < state.orderedModifiers.length; index++) {\n if (state.reset === true) {\n state.reset = false;\n index = -1;\n continue;\n }\n\n var _state$orderedModifie = state.orderedModifiers[index],\n fn = _state$orderedModifie.fn,\n _state$orderedModifie2 = _state$orderedModifie.options,\n _options = _state$orderedModifie2 === void 0 ? {} : _state$orderedModifie2,\n name = _state$orderedModifie.name;\n\n if (typeof fn === 'function') {\n state = fn({\n state: state,\n options: _options,\n name: name,\n instance: instance\n }) || state;\n }\n }\n },\n // Async and optimistically optimized update – it will not be executed if\n // not necessary (debounced to run at most once-per-tick)\n update: debounce(function () {\n return new Promise(function (resolve) {\n instance.forceUpdate();\n resolve(state);\n });\n }),\n destroy: function destroy() {\n cleanupModifierEffects();\n isDestroyed = true;\n }\n };\n\n if (!areValidElements(reference, popper)) {\n return instance;\n }\n\n instance.setOptions(options).then(function (state) {\n if (!isDestroyed && options.onFirstUpdate) {\n options.onFirstUpdate(state);\n }\n }); // Modifiers have the ability to execute arbitrary code before the first\n // update cycle runs. They will be executed in the same order as the update\n // cycle. This is useful when a modifier adds some persistent data that\n // other modifiers need to use, but the modifier is run after the dependent\n // one.\n\n function runModifierEffects() {\n state.orderedModifiers.forEach(function (_ref) {\n var name = _ref.name,\n _ref$options = _ref.options,\n options = _ref$options === void 0 ? {} : _ref$options,\n effect = _ref.effect;\n\n if (typeof effect === 'function') {\n var cleanupFn = effect({\n state: state,\n name: name,\n instance: instance,\n options: options\n });\n\n var noopFn = function noopFn() {};\n\n effectCleanupFns.push(cleanupFn || noopFn);\n }\n });\n }\n\n function cleanupModifierEffects() {\n effectCleanupFns.forEach(function (fn) {\n return fn();\n });\n effectCleanupFns = [];\n }\n\n return instance;\n };\n }\n var createPopper$2 = /*#__PURE__*/popperGenerator(); // eslint-disable-next-line import/no-unused-modules\n\n var defaultModifiers$1 = [eventListeners, popperOffsets$1, computeStyles$1, applyStyles$1];\n var createPopper$1 = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers$1\n }); // eslint-disable-next-line import/no-unused-modules\n\n var defaultModifiers = [eventListeners, popperOffsets$1, computeStyles$1, applyStyles$1, offset$1, flip$1, preventOverflow$1, arrow$1, hide$1];\n var createPopper = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers\n }); // eslint-disable-next-line import/no-unused-modules\n\n const Popper = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.defineProperty({\n __proto__: null,\n afterMain,\n afterRead,\n afterWrite,\n applyStyles: applyStyles$1,\n arrow: arrow$1,\n auto,\n basePlacements,\n beforeMain,\n beforeRead,\n beforeWrite,\n bottom,\n clippingParents,\n computeStyles: computeStyles$1,\n createPopper,\n createPopperBase: createPopper$2,\n createPopperLite: createPopper$1,\n detectOverflow,\n end,\n eventListeners,\n flip: flip$1,\n hide: hide$1,\n left,\n main,\n modifierPhases,\n offset: offset$1,\n placements,\n popper,\n popperGenerator,\n popperOffsets: popperOffsets$1,\n preventOverflow: preventOverflow$1,\n read,\n reference,\n right,\n start,\n top,\n variationPlacements,\n viewport,\n write\n }, Symbol.toStringTag, { value: 'Module' }));\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap dropdown.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$a = 'dropdown';\n const DATA_KEY$6 = 'bs.dropdown';\n const EVENT_KEY$6 = `.${DATA_KEY$6}`;\n const DATA_API_KEY$3 = '.data-api';\n const ESCAPE_KEY$2 = 'Escape';\n const TAB_KEY$1 = 'Tab';\n const ARROW_UP_KEY$1 = 'ArrowUp';\n const ARROW_DOWN_KEY$1 = 'ArrowDown';\n const RIGHT_MOUSE_BUTTON = 2; // MouseEvent.button value for the secondary button, usually the right button\n\n const EVENT_HIDE$5 = `hide${EVENT_KEY$6}`;\n const EVENT_HIDDEN$5 = `hidden${EVENT_KEY$6}`;\n const EVENT_SHOW$5 = `show${EVENT_KEY$6}`;\n const EVENT_SHOWN$5 = `shown${EVENT_KEY$6}`;\n const EVENT_CLICK_DATA_API$3 = `click${EVENT_KEY$6}${DATA_API_KEY$3}`;\n const EVENT_KEYDOWN_DATA_API = `keydown${EVENT_KEY$6}${DATA_API_KEY$3}`;\n const EVENT_KEYUP_DATA_API = `keyup${EVENT_KEY$6}${DATA_API_KEY$3}`;\n const CLASS_NAME_SHOW$6 = 'show';\n const CLASS_NAME_DROPUP = 'dropup';\n const CLASS_NAME_DROPEND = 'dropend';\n const CLASS_NAME_DROPSTART = 'dropstart';\n const CLASS_NAME_DROPUP_CENTER = 'dropup-center';\n const CLASS_NAME_DROPDOWN_CENTER = 'dropdown-center';\n const SELECTOR_DATA_TOGGLE$3 = '[data-bs-toggle=\"dropdown\"]:not(.disabled):not(:disabled)';\n const SELECTOR_DATA_TOGGLE_SHOWN = `${SELECTOR_DATA_TOGGLE$3}.${CLASS_NAME_SHOW$6}`;\n const SELECTOR_MENU = '.dropdown-menu';\n const SELECTOR_NAVBAR = '.navbar';\n const SELECTOR_NAVBAR_NAV = '.navbar-nav';\n const SELECTOR_VISIBLE_ITEMS = '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)';\n const PLACEMENT_TOP = isRTL() ? 'top-end' : 'top-start';\n const PLACEMENT_TOPEND = isRTL() ? 'top-start' : 'top-end';\n const PLACEMENT_BOTTOM = isRTL() ? 'bottom-end' : 'bottom-start';\n const PLACEMENT_BOTTOMEND = isRTL() ? 'bottom-start' : 'bottom-end';\n const PLACEMENT_RIGHT = isRTL() ? 'left-start' : 'right-start';\n const PLACEMENT_LEFT = isRTL() ? 'right-start' : 'left-start';\n const PLACEMENT_TOPCENTER = 'top';\n const PLACEMENT_BOTTOMCENTER = 'bottom';\n const Default$9 = {\n autoClose: true,\n boundary: 'clippingParents',\n display: 'dynamic',\n offset: [0, 2],\n popperConfig: null,\n reference: 'toggle'\n };\n const DefaultType$9 = {\n autoClose: '(boolean|string)',\n boundary: '(string|element)',\n display: 'string',\n offset: '(array|string|function)',\n popperConfig: '(null|object|function)',\n reference: '(string|element|object)'\n };\n\n /**\n * Class definition\n */\n\n class Dropdown extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._popper = null;\n this._parent = this._element.parentNode; // dropdown wrapper\n // TODO: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.3/forms/input-group/\n this._menu = SelectorEngine.next(this._element, SELECTOR_MENU)[0] || SelectorEngine.prev(this._element, SELECTOR_MENU)[0] || SelectorEngine.findOne(SELECTOR_MENU, this._parent);\n this._inNavbar = this._detectNavbar();\n }\n\n // Getters\n static get Default() {\n return Default$9;\n }\n static get DefaultType() {\n return DefaultType$9;\n }\n static get NAME() {\n return NAME$a;\n }\n\n // Public\n toggle() {\n return this._isShown() ? this.hide() : this.show();\n }\n show() {\n if (isDisabled(this._element) || this._isShown()) {\n return;\n }\n const relatedTarget = {\n relatedTarget: this._element\n };\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$5, relatedTarget);\n if (showEvent.defaultPrevented) {\n return;\n }\n this._createPopper();\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement && !this._parent.closest(SELECTOR_NAVBAR_NAV)) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop);\n }\n }\n this._element.focus();\n this._element.setAttribute('aria-expanded', true);\n this._menu.classList.add(CLASS_NAME_SHOW$6);\n this._element.classList.add(CLASS_NAME_SHOW$6);\n EventHandler.trigger(this._element, EVENT_SHOWN$5, relatedTarget);\n }\n hide() {\n if (isDisabled(this._element) || !this._isShown()) {\n return;\n }\n const relatedTarget = {\n relatedTarget: this._element\n };\n this._completeHide(relatedTarget);\n }\n dispose() {\n if (this._popper) {\n this._popper.destroy();\n }\n super.dispose();\n }\n update() {\n this._inNavbar = this._detectNavbar();\n if (this._popper) {\n this._popper.update();\n }\n }\n\n // Private\n _completeHide(relatedTarget) {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$5, relatedTarget);\n if (hideEvent.defaultPrevented) {\n return;\n }\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop);\n }\n }\n if (this._popper) {\n this._popper.destroy();\n }\n this._menu.classList.remove(CLASS_NAME_SHOW$6);\n this._element.classList.remove(CLASS_NAME_SHOW$6);\n this._element.setAttribute('aria-expanded', 'false');\n Manipulator.removeDataAttribute(this._menu, 'popper');\n EventHandler.trigger(this._element, EVENT_HIDDEN$5, relatedTarget);\n }\n _getConfig(config) {\n config = super._getConfig(config);\n if (typeof config.reference === 'object' && !isElement$1(config.reference) && typeof config.reference.getBoundingClientRect !== 'function') {\n // Popper virtual elements require a getBoundingClientRect method\n throw new TypeError(`${NAME$a.toUpperCase()}: Option \"reference\" provided type \"object\" without a required \"getBoundingClientRect\" method.`);\n }\n return config;\n }\n _createPopper() {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s dropdowns require Popper (https://popper.js.org)');\n }\n let referenceElement = this._element;\n if (this._config.reference === 'parent') {\n referenceElement = this._parent;\n } else if (isElement$1(this._config.reference)) {\n referenceElement = getElement(this._config.reference);\n } else if (typeof this._config.reference === 'object') {\n referenceElement = this._config.reference;\n }\n const popperConfig = this._getPopperConfig();\n this._popper = createPopper(referenceElement, this._menu, popperConfig);\n }\n _isShown() {\n return this._menu.classList.contains(CLASS_NAME_SHOW$6);\n }\n _getPlacement() {\n const parentDropdown = this._parent;\n if (parentDropdown.classList.contains(CLASS_NAME_DROPEND)) {\n return PLACEMENT_RIGHT;\n }\n if (parentDropdown.classList.contains(CLASS_NAME_DROPSTART)) {\n return PLACEMENT_LEFT;\n }\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP_CENTER)) {\n return PLACEMENT_TOPCENTER;\n }\n if (parentDropdown.classList.contains(CLASS_NAME_DROPDOWN_CENTER)) {\n return PLACEMENT_BOTTOMCENTER;\n }\n\n // We need to trim the value because custom properties can also include spaces\n const isEnd = getComputedStyle(this._menu).getPropertyValue('--bs-position').trim() === 'end';\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP)) {\n return isEnd ? PLACEMENT_TOPEND : PLACEMENT_TOP;\n }\n return isEnd ? PLACEMENT_BOTTOMEND : PLACEMENT_BOTTOM;\n }\n _detectNavbar() {\n return this._element.closest(SELECTOR_NAVBAR) !== null;\n }\n _getOffset() {\n const {\n offset\n } = this._config;\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10));\n }\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element);\n }\n return offset;\n }\n _getPopperConfig() {\n const defaultBsPopperConfig = {\n placement: this._getPlacement(),\n modifiers: [{\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n }, {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n }]\n };\n\n // Disable Popper if we have a static display or Dropdown is in Navbar\n if (this._inNavbar || this._config.display === 'static') {\n Manipulator.setDataAttribute(this._menu, 'popper', 'static'); // TODO: v6 remove\n defaultBsPopperConfig.modifiers = [{\n name: 'applyStyles',\n enabled: false\n }];\n }\n return {\n ...defaultBsPopperConfig,\n ...execute(this._config.popperConfig, [defaultBsPopperConfig])\n };\n }\n _selectMenuItem({\n key,\n target\n }) {\n const items = SelectorEngine.find(SELECTOR_VISIBLE_ITEMS, this._menu).filter(element => isVisible(element));\n if (!items.length) {\n return;\n }\n\n // if target isn't included in items (e.g. when expanding the dropdown)\n // allow cycling to get the last item in case key equals ARROW_UP_KEY\n getNextActiveElement(items, target, key === ARROW_DOWN_KEY$1, !items.includes(target)).focus();\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Dropdown.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n });\n }\n static clearMenus(event) {\n if (event.button === RIGHT_MOUSE_BUTTON || event.type === 'keyup' && event.key !== TAB_KEY$1) {\n return;\n }\n const openToggles = SelectorEngine.find(SELECTOR_DATA_TOGGLE_SHOWN);\n for (const toggle of openToggles) {\n const context = Dropdown.getInstance(toggle);\n if (!context || context._config.autoClose === false) {\n continue;\n }\n const composedPath = event.composedPath();\n const isMenuTarget = composedPath.includes(context._menu);\n if (composedPath.includes(context._element) || context._config.autoClose === 'inside' && !isMenuTarget || context._config.autoClose === 'outside' && isMenuTarget) {\n continue;\n }\n\n // Tab navigation through the dropdown menu or events from contained inputs shouldn't close the menu\n if (context._menu.contains(event.target) && (event.type === 'keyup' && event.key === TAB_KEY$1 || /input|select|option|textarea|form/i.test(event.target.tagName))) {\n continue;\n }\n const relatedTarget = {\n relatedTarget: context._element\n };\n if (event.type === 'click') {\n relatedTarget.clickEvent = event;\n }\n context._completeHide(relatedTarget);\n }\n }\n static dataApiKeydownHandler(event) {\n // If not an UP | DOWN | ESCAPE key => not a dropdown command\n // If input/textarea && if key is other than ESCAPE => not a dropdown command\n\n const isInput = /input|textarea/i.test(event.target.tagName);\n const isEscapeEvent = event.key === ESCAPE_KEY$2;\n const isUpOrDownEvent = [ARROW_UP_KEY$1, ARROW_DOWN_KEY$1].includes(event.key);\n if (!isUpOrDownEvent && !isEscapeEvent) {\n return;\n }\n if (isInput && !isEscapeEvent) {\n return;\n }\n event.preventDefault();\n\n // TODO: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.3/forms/input-group/\n const getToggleButton = this.matches(SELECTOR_DATA_TOGGLE$3) ? this : SelectorEngine.prev(this, SELECTOR_DATA_TOGGLE$3)[0] || SelectorEngine.next(this, SELECTOR_DATA_TOGGLE$3)[0] || SelectorEngine.findOne(SELECTOR_DATA_TOGGLE$3, event.delegateTarget.parentNode);\n const instance = Dropdown.getOrCreateInstance(getToggleButton);\n if (isUpOrDownEvent) {\n event.stopPropagation();\n instance.show();\n instance._selectMenuItem(event);\n return;\n }\n if (instance._isShown()) {\n // else is escape and we check if it is shown\n event.stopPropagation();\n instance.hide();\n getToggleButton.focus();\n }\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_DATA_TOGGLE$3, Dropdown.dataApiKeydownHandler);\n EventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_MENU, Dropdown.dataApiKeydownHandler);\n EventHandler.on(document, EVENT_CLICK_DATA_API$3, Dropdown.clearMenus);\n EventHandler.on(document, EVENT_KEYUP_DATA_API, Dropdown.clearMenus);\n EventHandler.on(document, EVENT_CLICK_DATA_API$3, SELECTOR_DATA_TOGGLE$3, function (event) {\n event.preventDefault();\n Dropdown.getOrCreateInstance(this).toggle();\n });\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Dropdown);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/backdrop.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$9 = 'backdrop';\n const CLASS_NAME_FADE$4 = 'fade';\n const CLASS_NAME_SHOW$5 = 'show';\n const EVENT_MOUSEDOWN = `mousedown.bs.${NAME$9}`;\n const Default$8 = {\n className: 'modal-backdrop',\n clickCallback: null,\n isAnimated: false,\n isVisible: true,\n // if false, we use the backdrop helper without adding any element to the dom\n rootElement: 'body' // give the choice to place backdrop under different elements\n };\n const DefaultType$8 = {\n className: 'string',\n clickCallback: '(function|null)',\n isAnimated: 'boolean',\n isVisible: 'boolean',\n rootElement: '(element|string)'\n };\n\n /**\n * Class definition\n */\n\n class Backdrop extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n this._isAppended = false;\n this._element = null;\n }\n\n // Getters\n static get Default() {\n return Default$8;\n }\n static get DefaultType() {\n return DefaultType$8;\n }\n static get NAME() {\n return NAME$9;\n }\n\n // Public\n show(callback) {\n if (!this._config.isVisible) {\n execute(callback);\n return;\n }\n this._append();\n const element = this._getElement();\n if (this._config.isAnimated) {\n reflow(element);\n }\n element.classList.add(CLASS_NAME_SHOW$5);\n this._emulateAnimation(() => {\n execute(callback);\n });\n }\n hide(callback) {\n if (!this._config.isVisible) {\n execute(callback);\n return;\n }\n this._getElement().classList.remove(CLASS_NAME_SHOW$5);\n this._emulateAnimation(() => {\n this.dispose();\n execute(callback);\n });\n }\n dispose() {\n if (!this._isAppended) {\n return;\n }\n EventHandler.off(this._element, EVENT_MOUSEDOWN);\n this._element.remove();\n this._isAppended = false;\n }\n\n // Private\n _getElement() {\n if (!this._element) {\n const backdrop = document.createElement('div');\n backdrop.className = this._config.className;\n if (this._config.isAnimated) {\n backdrop.classList.add(CLASS_NAME_FADE$4);\n }\n this._element = backdrop;\n }\n return this._element;\n }\n _configAfterMerge(config) {\n // use getElement() with the default \"body\" to get a fresh Element on each instantiation\n config.rootElement = getElement(config.rootElement);\n return config;\n }\n _append() {\n if (this._isAppended) {\n return;\n }\n const element = this._getElement();\n this._config.rootElement.append(element);\n EventHandler.on(element, EVENT_MOUSEDOWN, () => {\n execute(this._config.clickCallback);\n });\n this._isAppended = true;\n }\n _emulateAnimation(callback) {\n executeAfterTransition(callback, this._getElement(), this._config.isAnimated);\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/focustrap.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$8 = 'focustrap';\n const DATA_KEY$5 = 'bs.focustrap';\n const EVENT_KEY$5 = `.${DATA_KEY$5}`;\n const EVENT_FOCUSIN$2 = `focusin${EVENT_KEY$5}`;\n const EVENT_KEYDOWN_TAB = `keydown.tab${EVENT_KEY$5}`;\n const TAB_KEY = 'Tab';\n const TAB_NAV_FORWARD = 'forward';\n const TAB_NAV_BACKWARD = 'backward';\n const Default$7 = {\n autofocus: true,\n trapElement: null // The element to trap focus inside of\n };\n const DefaultType$7 = {\n autofocus: 'boolean',\n trapElement: 'element'\n };\n\n /**\n * Class definition\n */\n\n class FocusTrap extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n this._isActive = false;\n this._lastTabNavDirection = null;\n }\n\n // Getters\n static get Default() {\n return Default$7;\n }\n static get DefaultType() {\n return DefaultType$7;\n }\n static get NAME() {\n return NAME$8;\n }\n\n // Public\n activate() {\n if (this._isActive) {\n return;\n }\n if (this._config.autofocus) {\n this._config.trapElement.focus();\n }\n EventHandler.off(document, EVENT_KEY$5); // guard against infinite focus loop\n EventHandler.on(document, EVENT_FOCUSIN$2, event => this._handleFocusin(event));\n EventHandler.on(document, EVENT_KEYDOWN_TAB, event => this._handleKeydown(event));\n this._isActive = true;\n }\n deactivate() {\n if (!this._isActive) {\n return;\n }\n this._isActive = false;\n EventHandler.off(document, EVENT_KEY$5);\n }\n\n // Private\n _handleFocusin(event) {\n const {\n trapElement\n } = this._config;\n if (event.target === document || event.target === trapElement || trapElement.contains(event.target)) {\n return;\n }\n const elements = SelectorEngine.focusableChildren(trapElement);\n if (elements.length === 0) {\n trapElement.focus();\n } else if (this._lastTabNavDirection === TAB_NAV_BACKWARD) {\n elements[elements.length - 1].focus();\n } else {\n elements[0].focus();\n }\n }\n _handleKeydown(event) {\n if (event.key !== TAB_KEY) {\n return;\n }\n this._lastTabNavDirection = event.shiftKey ? TAB_NAV_BACKWARD : TAB_NAV_FORWARD;\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/scrollBar.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const SELECTOR_FIXED_CONTENT = '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top';\n const SELECTOR_STICKY_CONTENT = '.sticky-top';\n const PROPERTY_PADDING = 'padding-right';\n const PROPERTY_MARGIN = 'margin-right';\n\n /**\n * Class definition\n */\n\n class ScrollBarHelper {\n constructor() {\n this._element = document.body;\n }\n\n // Public\n getWidth() {\n // https://developer.mozilla.org/en-US/docs/Web/API/Window/innerWidth#usage_notes\n const documentWidth = document.documentElement.clientWidth;\n return Math.abs(window.innerWidth - documentWidth);\n }\n hide() {\n const width = this.getWidth();\n this._disableOverFlow();\n // give padding to element to balance the hidden scrollbar width\n this._setElementAttributes(this._element, PROPERTY_PADDING, calculatedValue => calculatedValue + width);\n // trick: We adjust positive paddingRight and negative marginRight to sticky-top elements to keep showing fullwidth\n this._setElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING, calculatedValue => calculatedValue + width);\n this._setElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN, calculatedValue => calculatedValue - width);\n }\n reset() {\n this._resetElementAttributes(this._element, 'overflow');\n this._resetElementAttributes(this._element, PROPERTY_PADDING);\n this._resetElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING);\n this._resetElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN);\n }\n isOverflowing() {\n return this.getWidth() > 0;\n }\n\n // Private\n _disableOverFlow() {\n this._saveInitialAttribute(this._element, 'overflow');\n this._element.style.overflow = 'hidden';\n }\n _setElementAttributes(selector, styleProperty, callback) {\n const scrollbarWidth = this.getWidth();\n const manipulationCallBack = element => {\n if (element !== this._element && window.innerWidth > element.clientWidth + scrollbarWidth) {\n return;\n }\n this._saveInitialAttribute(element, styleProperty);\n const calculatedValue = window.getComputedStyle(element).getPropertyValue(styleProperty);\n element.style.setProperty(styleProperty, `${callback(Number.parseFloat(calculatedValue))}px`);\n };\n this._applyManipulationCallback(selector, manipulationCallBack);\n }\n _saveInitialAttribute(element, styleProperty) {\n const actualValue = element.style.getPropertyValue(styleProperty);\n if (actualValue) {\n Manipulator.setDataAttribute(element, styleProperty, actualValue);\n }\n }\n _resetElementAttributes(selector, styleProperty) {\n const manipulationCallBack = element => {\n const value = Manipulator.getDataAttribute(element, styleProperty);\n // We only want to remove the property if the value is `null`; the value can also be zero\n if (value === null) {\n element.style.removeProperty(styleProperty);\n return;\n }\n Manipulator.removeDataAttribute(element, styleProperty);\n element.style.setProperty(styleProperty, value);\n };\n this._applyManipulationCallback(selector, manipulationCallBack);\n }\n _applyManipulationCallback(selector, callBack) {\n if (isElement$1(selector)) {\n callBack(selector);\n return;\n }\n for (const sel of SelectorEngine.find(selector, this._element)) {\n callBack(sel);\n }\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap modal.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$7 = 'modal';\n const DATA_KEY$4 = 'bs.modal';\n const EVENT_KEY$4 = `.${DATA_KEY$4}`;\n const DATA_API_KEY$2 = '.data-api';\n const ESCAPE_KEY$1 = 'Escape';\n const EVENT_HIDE$4 = `hide${EVENT_KEY$4}`;\n const EVENT_HIDE_PREVENTED$1 = `hidePrevented${EVENT_KEY$4}`;\n const EVENT_HIDDEN$4 = `hidden${EVENT_KEY$4}`;\n const EVENT_SHOW$4 = `show${EVENT_KEY$4}`;\n const EVENT_SHOWN$4 = `shown${EVENT_KEY$4}`;\n const EVENT_RESIZE$1 = `resize${EVENT_KEY$4}`;\n const EVENT_CLICK_DISMISS = `click.dismiss${EVENT_KEY$4}`;\n const EVENT_MOUSEDOWN_DISMISS = `mousedown.dismiss${EVENT_KEY$4}`;\n const EVENT_KEYDOWN_DISMISS$1 = `keydown.dismiss${EVENT_KEY$4}`;\n const EVENT_CLICK_DATA_API$2 = `click${EVENT_KEY$4}${DATA_API_KEY$2}`;\n const CLASS_NAME_OPEN = 'modal-open';\n const CLASS_NAME_FADE$3 = 'fade';\n const CLASS_NAME_SHOW$4 = 'show';\n const CLASS_NAME_STATIC = 'modal-static';\n const OPEN_SELECTOR$1 = '.modal.show';\n const SELECTOR_DIALOG = '.modal-dialog';\n const SELECTOR_MODAL_BODY = '.modal-body';\n const SELECTOR_DATA_TOGGLE$2 = '[data-bs-toggle=\"modal\"]';\n const Default$6 = {\n backdrop: true,\n focus: true,\n keyboard: true\n };\n const DefaultType$6 = {\n backdrop: '(boolean|string)',\n focus: 'boolean',\n keyboard: 'boolean'\n };\n\n /**\n * Class definition\n */\n\n class Modal extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._dialog = SelectorEngine.findOne(SELECTOR_DIALOG, this._element);\n this._backdrop = this._initializeBackDrop();\n this._focustrap = this._initializeFocusTrap();\n this._isShown = false;\n this._isTransitioning = false;\n this._scrollBar = new ScrollBarHelper();\n this._addEventListeners();\n }\n\n // Getters\n static get Default() {\n return Default$6;\n }\n static get DefaultType() {\n return DefaultType$6;\n }\n static get NAME() {\n return NAME$7;\n }\n\n // Public\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget);\n }\n show(relatedTarget) {\n if (this._isShown || this._isTransitioning) {\n return;\n }\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$4, {\n relatedTarget\n });\n if (showEvent.defaultPrevented) {\n return;\n }\n this._isShown = true;\n this._isTransitioning = true;\n this._scrollBar.hide();\n document.body.classList.add(CLASS_NAME_OPEN);\n this._adjustDialog();\n this._backdrop.show(() => this._showElement(relatedTarget));\n }\n hide() {\n if (!this._isShown || this._isTransitioning) {\n return;\n }\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$4);\n if (hideEvent.defaultPrevented) {\n return;\n }\n this._isShown = false;\n this._isTransitioning = true;\n this._focustrap.deactivate();\n this._element.classList.remove(CLASS_NAME_SHOW$4);\n this._queueCallback(() => this._hideModal(), this._element, this._isAnimated());\n }\n dispose() {\n EventHandler.off(window, EVENT_KEY$4);\n EventHandler.off(this._dialog, EVENT_KEY$4);\n this._backdrop.dispose();\n this._focustrap.deactivate();\n super.dispose();\n }\n handleUpdate() {\n this._adjustDialog();\n }\n\n // Private\n _initializeBackDrop() {\n return new Backdrop({\n isVisible: Boolean(this._config.backdrop),\n // 'static' option will be translated to true, and booleans will keep their value,\n isAnimated: this._isAnimated()\n });\n }\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n });\n }\n _showElement(relatedTarget) {\n // try to append dynamic modal\n if (!document.body.contains(this._element)) {\n document.body.append(this._element);\n }\n this._element.style.display = 'block';\n this._element.removeAttribute('aria-hidden');\n this._element.setAttribute('aria-modal', true);\n this._element.setAttribute('role', 'dialog');\n this._element.scrollTop = 0;\n const modalBody = SelectorEngine.findOne(SELECTOR_MODAL_BODY, this._dialog);\n if (modalBody) {\n modalBody.scrollTop = 0;\n }\n reflow(this._element);\n this._element.classList.add(CLASS_NAME_SHOW$4);\n const transitionComplete = () => {\n if (this._config.focus) {\n this._focustrap.activate();\n }\n this._isTransitioning = false;\n EventHandler.trigger(this._element, EVENT_SHOWN$4, {\n relatedTarget\n });\n };\n this._queueCallback(transitionComplete, this._dialog, this._isAnimated());\n }\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS$1, event => {\n if (event.key !== ESCAPE_KEY$1) {\n return;\n }\n if (this._config.keyboard) {\n this.hide();\n return;\n }\n this._triggerBackdropTransition();\n });\n EventHandler.on(window, EVENT_RESIZE$1, () => {\n if (this._isShown && !this._isTransitioning) {\n this._adjustDialog();\n }\n });\n EventHandler.on(this._element, EVENT_MOUSEDOWN_DISMISS, event => {\n // a bad trick to segregate clicks that may start inside dialog but end outside, and avoid listen to scrollbar clicks\n EventHandler.one(this._element, EVENT_CLICK_DISMISS, event2 => {\n if (this._element !== event.target || this._element !== event2.target) {\n return;\n }\n if (this._config.backdrop === 'static') {\n this._triggerBackdropTransition();\n return;\n }\n if (this._config.backdrop) {\n this.hide();\n }\n });\n });\n }\n _hideModal() {\n this._element.style.display = 'none';\n this._element.setAttribute('aria-hidden', true);\n this._element.removeAttribute('aria-modal');\n this._element.removeAttribute('role');\n this._isTransitioning = false;\n this._backdrop.hide(() => {\n document.body.classList.remove(CLASS_NAME_OPEN);\n this._resetAdjustments();\n this._scrollBar.reset();\n EventHandler.trigger(this._element, EVENT_HIDDEN$4);\n });\n }\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_FADE$3);\n }\n _triggerBackdropTransition() {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED$1);\n if (hideEvent.defaultPrevented) {\n return;\n }\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n const initialOverflowY = this._element.style.overflowY;\n // return if the following background transition hasn't yet completed\n if (initialOverflowY === 'hidden' || this._element.classList.contains(CLASS_NAME_STATIC)) {\n return;\n }\n if (!isModalOverflowing) {\n this._element.style.overflowY = 'hidden';\n }\n this._element.classList.add(CLASS_NAME_STATIC);\n this._queueCallback(() => {\n this._element.classList.remove(CLASS_NAME_STATIC);\n this._queueCallback(() => {\n this._element.style.overflowY = initialOverflowY;\n }, this._dialog);\n }, this._dialog);\n this._element.focus();\n }\n\n /**\n * The following methods are used to handle overflowing modals\n */\n\n _adjustDialog() {\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n const scrollbarWidth = this._scrollBar.getWidth();\n const isBodyOverflowing = scrollbarWidth > 0;\n if (isBodyOverflowing && !isModalOverflowing) {\n const property = isRTL() ? 'paddingLeft' : 'paddingRight';\n this._element.style[property] = `${scrollbarWidth}px`;\n }\n if (!isBodyOverflowing && isModalOverflowing) {\n const property = isRTL() ? 'paddingRight' : 'paddingLeft';\n this._element.style[property] = `${scrollbarWidth}px`;\n }\n }\n _resetAdjustments() {\n this._element.style.paddingLeft = '';\n this._element.style.paddingRight = '';\n }\n\n // Static\n static jQueryInterface(config, relatedTarget) {\n return this.each(function () {\n const data = Modal.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config](relatedTarget);\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API$2, SELECTOR_DATA_TOGGLE$2, function (event) {\n const target = SelectorEngine.getElementFromSelector(this);\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n EventHandler.one(target, EVENT_SHOW$4, showEvent => {\n if (showEvent.defaultPrevented) {\n // only register focus restorer if modal will actually get shown\n return;\n }\n EventHandler.one(target, EVENT_HIDDEN$4, () => {\n if (isVisible(this)) {\n this.focus();\n }\n });\n });\n\n // avoid conflict when clicking modal toggler while another one is open\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR$1);\n if (alreadyOpen) {\n Modal.getInstance(alreadyOpen).hide();\n }\n const data = Modal.getOrCreateInstance(target);\n data.toggle(this);\n });\n enableDismissTrigger(Modal);\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Modal);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap offcanvas.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$6 = 'offcanvas';\n const DATA_KEY$3 = 'bs.offcanvas';\n const EVENT_KEY$3 = `.${DATA_KEY$3}`;\n const DATA_API_KEY$1 = '.data-api';\n const EVENT_LOAD_DATA_API$2 = `load${EVENT_KEY$3}${DATA_API_KEY$1}`;\n const ESCAPE_KEY = 'Escape';\n const CLASS_NAME_SHOW$3 = 'show';\n const CLASS_NAME_SHOWING$1 = 'showing';\n const CLASS_NAME_HIDING = 'hiding';\n const CLASS_NAME_BACKDROP = 'offcanvas-backdrop';\n const OPEN_SELECTOR = '.offcanvas.show';\n const EVENT_SHOW$3 = `show${EVENT_KEY$3}`;\n const EVENT_SHOWN$3 = `shown${EVENT_KEY$3}`;\n const EVENT_HIDE$3 = `hide${EVENT_KEY$3}`;\n const EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY$3}`;\n const EVENT_HIDDEN$3 = `hidden${EVENT_KEY$3}`;\n const EVENT_RESIZE = `resize${EVENT_KEY$3}`;\n const EVENT_CLICK_DATA_API$1 = `click${EVENT_KEY$3}${DATA_API_KEY$1}`;\n const EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY$3}`;\n const SELECTOR_DATA_TOGGLE$1 = '[data-bs-toggle=\"offcanvas\"]';\n const Default$5 = {\n backdrop: true,\n keyboard: true,\n scroll: false\n };\n const DefaultType$5 = {\n backdrop: '(boolean|string)',\n keyboard: 'boolean',\n scroll: 'boolean'\n };\n\n /**\n * Class definition\n */\n\n class Offcanvas extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._isShown = false;\n this._backdrop = this._initializeBackDrop();\n this._focustrap = this._initializeFocusTrap();\n this._addEventListeners();\n }\n\n // Getters\n static get Default() {\n return Default$5;\n }\n static get DefaultType() {\n return DefaultType$5;\n }\n static get NAME() {\n return NAME$6;\n }\n\n // Public\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget);\n }\n show(relatedTarget) {\n if (this._isShown) {\n return;\n }\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$3, {\n relatedTarget\n });\n if (showEvent.defaultPrevented) {\n return;\n }\n this._isShown = true;\n this._backdrop.show();\n if (!this._config.scroll) {\n new ScrollBarHelper().hide();\n }\n this._element.setAttribute('aria-modal', true);\n this._element.setAttribute('role', 'dialog');\n this._element.classList.add(CLASS_NAME_SHOWING$1);\n const completeCallBack = () => {\n if (!this._config.scroll || this._config.backdrop) {\n this._focustrap.activate();\n }\n this._element.classList.add(CLASS_NAME_SHOW$3);\n this._element.classList.remove(CLASS_NAME_SHOWING$1);\n EventHandler.trigger(this._element, EVENT_SHOWN$3, {\n relatedTarget\n });\n };\n this._queueCallback(completeCallBack, this._element, true);\n }\n hide() {\n if (!this._isShown) {\n return;\n }\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$3);\n if (hideEvent.defaultPrevented) {\n return;\n }\n this._focustrap.deactivate();\n this._element.blur();\n this._isShown = false;\n this._element.classList.add(CLASS_NAME_HIDING);\n this._backdrop.hide();\n const completeCallback = () => {\n this._element.classList.remove(CLASS_NAME_SHOW$3, CLASS_NAME_HIDING);\n this._element.removeAttribute('aria-modal');\n this._element.removeAttribute('role');\n if (!this._config.scroll) {\n new ScrollBarHelper().reset();\n }\n EventHandler.trigger(this._element, EVENT_HIDDEN$3);\n };\n this._queueCallback(completeCallback, this._element, true);\n }\n dispose() {\n this._backdrop.dispose();\n this._focustrap.deactivate();\n super.dispose();\n }\n\n // Private\n _initializeBackDrop() {\n const clickCallback = () => {\n if (this._config.backdrop === 'static') {\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED);\n return;\n }\n this.hide();\n };\n\n // 'static' option will be translated to true, and booleans will keep their value\n const isVisible = Boolean(this._config.backdrop);\n return new Backdrop({\n className: CLASS_NAME_BACKDROP,\n isVisible,\n isAnimated: true,\n rootElement: this._element.parentNode,\n clickCallback: isVisible ? clickCallback : null\n });\n }\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n });\n }\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n if (event.key !== ESCAPE_KEY) {\n return;\n }\n if (this._config.keyboard) {\n this.hide();\n return;\n }\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED);\n });\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Offcanvas.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config](this);\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API$1, SELECTOR_DATA_TOGGLE$1, function (event) {\n const target = SelectorEngine.getElementFromSelector(this);\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n if (isDisabled(this)) {\n return;\n }\n EventHandler.one(target, EVENT_HIDDEN$3, () => {\n // focus on trigger when it is closed\n if (isVisible(this)) {\n this.focus();\n }\n });\n\n // avoid conflict when clicking a toggler of an offcanvas, while another is open\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR);\n if (alreadyOpen && alreadyOpen !== target) {\n Offcanvas.getInstance(alreadyOpen).hide();\n }\n const data = Offcanvas.getOrCreateInstance(target);\n data.toggle(this);\n });\n EventHandler.on(window, EVENT_LOAD_DATA_API$2, () => {\n for (const selector of SelectorEngine.find(OPEN_SELECTOR)) {\n Offcanvas.getOrCreateInstance(selector).show();\n }\n });\n EventHandler.on(window, EVENT_RESIZE, () => {\n for (const element of SelectorEngine.find('[aria-modal][class*=show][class*=offcanvas-]')) {\n if (getComputedStyle(element).position !== 'fixed') {\n Offcanvas.getOrCreateInstance(element).hide();\n }\n }\n });\n enableDismissTrigger(Offcanvas);\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Offcanvas);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/sanitizer.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n // js-docs-start allow-list\n const ARIA_ATTRIBUTE_PATTERN = /^aria-[\\w-]*$/i;\n const DefaultAllowlist = {\n // Global attributes allowed on any supplied element below.\n '*': ['class', 'dir', 'id', 'lang', 'role', ARIA_ATTRIBUTE_PATTERN],\n a: ['target', 'href', 'title', 'rel'],\n area: [],\n b: [],\n br: [],\n col: [],\n code: [],\n dd: [],\n div: [],\n dl: [],\n dt: [],\n em: [],\n hr: [],\n h1: [],\n h2: [],\n h3: [],\n h4: [],\n h5: [],\n h6: [],\n i: [],\n img: ['src', 'srcset', 'alt', 'title', 'width', 'height'],\n li: [],\n ol: [],\n p: [],\n pre: [],\n s: [],\n small: [],\n span: [],\n sub: [],\n sup: [],\n strong: [],\n u: [],\n ul: []\n };\n // js-docs-end allow-list\n\n const uriAttributes = new Set(['background', 'cite', 'href', 'itemtype', 'longdesc', 'poster', 'src', 'xlink:href']);\n\n /**\n * A pattern that recognizes URLs that are safe wrt. XSS in URL navigation\n * contexts.\n *\n * Shout-out to Angular https://github.com/angular/angular/blob/15.2.8/packages/core/src/sanitization/url_sanitizer.ts#L38\n */\n // eslint-disable-next-line unicorn/better-regex\n const SAFE_URL_PATTERN = /^(?!javascript:)(?:[a-z0-9+.-]+:|[^&:/?#]*(?:[/?#]|$))/i;\n const allowedAttribute = (attribute, allowedAttributeList) => {\n const attributeName = attribute.nodeName.toLowerCase();\n if (allowedAttributeList.includes(attributeName)) {\n if (uriAttributes.has(attributeName)) {\n return Boolean(SAFE_URL_PATTERN.test(attribute.nodeValue));\n }\n return true;\n }\n\n // Check if a regular expression validates the attribute.\n return allowedAttributeList.filter(attributeRegex => attributeRegex instanceof RegExp).some(regex => regex.test(attributeName));\n };\n function sanitizeHtml(unsafeHtml, allowList, sanitizeFunction) {\n if (!unsafeHtml.length) {\n return unsafeHtml;\n }\n if (sanitizeFunction && typeof sanitizeFunction === 'function') {\n return sanitizeFunction(unsafeHtml);\n }\n const domParser = new window.DOMParser();\n const createdDocument = domParser.parseFromString(unsafeHtml, 'text/html');\n const elements = [].concat(...createdDocument.body.querySelectorAll('*'));\n for (const element of elements) {\n const elementName = element.nodeName.toLowerCase();\n if (!Object.keys(allowList).includes(elementName)) {\n element.remove();\n continue;\n }\n const attributeList = [].concat(...element.attributes);\n const allowedAttributes = [].concat(allowList['*'] || [], allowList[elementName] || []);\n for (const attribute of attributeList) {\n if (!allowedAttribute(attribute, allowedAttributes)) {\n element.removeAttribute(attribute.nodeName);\n }\n }\n }\n return createdDocument.body.innerHTML;\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap util/template-factory.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$5 = 'TemplateFactory';\n const Default$4 = {\n allowList: DefaultAllowlist,\n content: {},\n // { selector : text , selector2 : text2 , }\n extraClass: '',\n html: false,\n sanitize: true,\n sanitizeFn: null,\n template: '<div></div>'\n };\n const DefaultType$4 = {\n allowList: 'object',\n content: 'object',\n extraClass: '(string|function)',\n html: 'boolean',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n template: 'string'\n };\n const DefaultContentType = {\n entry: '(string|element|function|null)',\n selector: '(string|element)'\n };\n\n /**\n * Class definition\n */\n\n class TemplateFactory extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n }\n\n // Getters\n static get Default() {\n return Default$4;\n }\n static get DefaultType() {\n return DefaultType$4;\n }\n static get NAME() {\n return NAME$5;\n }\n\n // Public\n getContent() {\n return Object.values(this._config.content).map(config => this._resolvePossibleFunction(config)).filter(Boolean);\n }\n hasContent() {\n return this.getContent().length > 0;\n }\n changeContent(content) {\n this._checkContent(content);\n this._config.content = {\n ...this._config.content,\n ...content\n };\n return this;\n }\n toHtml() {\n const templateWrapper = document.createElement('div');\n templateWrapper.innerHTML = this._maybeSanitize(this._config.template);\n for (const [selector, text] of Object.entries(this._config.content)) {\n this._setContent(templateWrapper, text, selector);\n }\n const template = templateWrapper.children[0];\n const extraClass = this._resolvePossibleFunction(this._config.extraClass);\n if (extraClass) {\n template.classList.add(...extraClass.split(' '));\n }\n return template;\n }\n\n // Private\n _typeCheckConfig(config) {\n super._typeCheckConfig(config);\n this._checkContent(config.content);\n }\n _checkContent(arg) {\n for (const [selector, content] of Object.entries(arg)) {\n super._typeCheckConfig({\n selector,\n entry: content\n }, DefaultContentType);\n }\n }\n _setContent(template, content, selector) {\n const templateElement = SelectorEngine.findOne(selector, template);\n if (!templateElement) {\n return;\n }\n content = this._resolvePossibleFunction(content);\n if (!content) {\n templateElement.remove();\n return;\n }\n if (isElement$1(content)) {\n this._putElementInTemplate(getElement(content), templateElement);\n return;\n }\n if (this._config.html) {\n templateElement.innerHTML = this._maybeSanitize(content);\n return;\n }\n templateElement.textContent = content;\n }\n _maybeSanitize(arg) {\n return this._config.sanitize ? sanitizeHtml(arg, this._config.allowList, this._config.sanitizeFn) : arg;\n }\n _resolvePossibleFunction(arg) {\n return execute(arg, [this]);\n }\n _putElementInTemplate(element, templateElement) {\n if (this._config.html) {\n templateElement.innerHTML = '';\n templateElement.append(element);\n return;\n }\n templateElement.textContent = element.textContent;\n }\n }\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap tooltip.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$4 = 'tooltip';\n const DISALLOWED_ATTRIBUTES = new Set(['sanitize', 'allowList', 'sanitizeFn']);\n const CLASS_NAME_FADE$2 = 'fade';\n const CLASS_NAME_MODAL = 'modal';\n const CLASS_NAME_SHOW$2 = 'show';\n const SELECTOR_TOOLTIP_INNER = '.tooltip-inner';\n const SELECTOR_MODAL = `.${CLASS_NAME_MODAL}`;\n const EVENT_MODAL_HIDE = 'hide.bs.modal';\n const TRIGGER_HOVER = 'hover';\n const TRIGGER_FOCUS = 'focus';\n const TRIGGER_CLICK = 'click';\n const TRIGGER_MANUAL = 'manual';\n const EVENT_HIDE$2 = 'hide';\n const EVENT_HIDDEN$2 = 'hidden';\n const EVENT_SHOW$2 = 'show';\n const EVENT_SHOWN$2 = 'shown';\n const EVENT_INSERTED = 'inserted';\n const EVENT_CLICK$1 = 'click';\n const EVENT_FOCUSIN$1 = 'focusin';\n const EVENT_FOCUSOUT$1 = 'focusout';\n const EVENT_MOUSEENTER = 'mouseenter';\n const EVENT_MOUSELEAVE = 'mouseleave';\n const AttachmentMap = {\n AUTO: 'auto',\n TOP: 'top',\n RIGHT: isRTL() ? 'left' : 'right',\n BOTTOM: 'bottom',\n LEFT: isRTL() ? 'right' : 'left'\n };\n const Default$3 = {\n allowList: DefaultAllowlist,\n animation: true,\n boundary: 'clippingParents',\n container: false,\n customClass: '',\n delay: 0,\n fallbackPlacements: ['top', 'right', 'bottom', 'left'],\n html: false,\n offset: [0, 6],\n placement: 'top',\n popperConfig: null,\n sanitize: true,\n sanitizeFn: null,\n selector: false,\n template: '<div class=\"tooltip\" role=\"tooltip\">' + '<div class=\"tooltip-arrow\"></div>' + '<div class=\"tooltip-inner\"></div>' + '</div>',\n title: '',\n trigger: 'hover focus'\n };\n const DefaultType$3 = {\n allowList: 'object',\n animation: 'boolean',\n boundary: '(string|element)',\n container: '(string|element|boolean)',\n customClass: '(string|function)',\n delay: '(number|object)',\n fallbackPlacements: 'array',\n html: 'boolean',\n offset: '(array|string|function)',\n placement: '(string|function)',\n popperConfig: '(null|object|function)',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n selector: '(string|boolean)',\n template: 'string',\n title: '(string|element|function)',\n trigger: 'string'\n };\n\n /**\n * Class definition\n */\n\n class Tooltip extends BaseComponent {\n constructor(element, config) {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s tooltips require Popper (https://popper.js.org)');\n }\n super(element, config);\n\n // Private\n this._isEnabled = true;\n this._timeout = 0;\n this._isHovered = null;\n this._activeTrigger = {};\n this._popper = null;\n this._templateFactory = null;\n this._newContent = null;\n\n // Protected\n this.tip = null;\n this._setListeners();\n if (!this._config.selector) {\n this._fixTitle();\n }\n }\n\n // Getters\n static get Default() {\n return Default$3;\n }\n static get DefaultType() {\n return DefaultType$3;\n }\n static get NAME() {\n return NAME$4;\n }\n\n // Public\n enable() {\n this._isEnabled = true;\n }\n disable() {\n this._isEnabled = false;\n }\n toggleEnabled() {\n this._isEnabled = !this._isEnabled;\n }\n toggle() {\n if (!this._isEnabled) {\n return;\n }\n this._activeTrigger.click = !this._activeTrigger.click;\n if (this._isShown()) {\n this._leave();\n return;\n }\n this._enter();\n }\n dispose() {\n clearTimeout(this._timeout);\n EventHandler.off(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler);\n if (this._element.getAttribute('data-bs-original-title')) {\n this._element.setAttribute('title', this._element.getAttribute('data-bs-original-title'));\n }\n this._disposePopper();\n super.dispose();\n }\n show() {\n if (this._element.style.display === 'none') {\n throw new Error('Please use show on visible elements');\n }\n if (!(this._isWithContent() && this._isEnabled)) {\n return;\n }\n const showEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOW$2));\n const shadowRoot = findShadowRoot(this._element);\n const isInTheDom = (shadowRoot || this._element.ownerDocument.documentElement).contains(this._element);\n if (showEvent.defaultPrevented || !isInTheDom) {\n return;\n }\n\n // TODO: v6 remove this or make it optional\n this._disposePopper();\n const tip = this._getTipElement();\n this._element.setAttribute('aria-describedby', tip.getAttribute('id'));\n const {\n container\n } = this._config;\n if (!this._element.ownerDocument.documentElement.contains(this.tip)) {\n container.append(tip);\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_INSERTED));\n }\n this._popper = this._createPopper(tip);\n tip.classList.add(CLASS_NAME_SHOW$2);\n\n // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop);\n }\n }\n const complete = () => {\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOWN$2));\n if (this._isHovered === false) {\n this._leave();\n }\n this._isHovered = false;\n };\n this._queueCallback(complete, this.tip, this._isAnimated());\n }\n hide() {\n if (!this._isShown()) {\n return;\n }\n const hideEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDE$2));\n if (hideEvent.defaultPrevented) {\n return;\n }\n const tip = this._getTipElement();\n tip.classList.remove(CLASS_NAME_SHOW$2);\n\n // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop);\n }\n }\n this._activeTrigger[TRIGGER_CLICK] = false;\n this._activeTrigger[TRIGGER_FOCUS] = false;\n this._activeTrigger[TRIGGER_HOVER] = false;\n this._isHovered = null; // it is a trick to support manual triggering\n\n const complete = () => {\n if (this._isWithActiveTrigger()) {\n return;\n }\n if (!this._isHovered) {\n this._disposePopper();\n }\n this._element.removeAttribute('aria-describedby');\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDDEN$2));\n };\n this._queueCallback(complete, this.tip, this._isAnimated());\n }\n update() {\n if (this._popper) {\n this._popper.update();\n }\n }\n\n // Protected\n _isWithContent() {\n return Boolean(this._getTitle());\n }\n _getTipElement() {\n if (!this.tip) {\n this.tip = this._createTipElement(this._newContent || this._getContentForTemplate());\n }\n return this.tip;\n }\n _createTipElement(content) {\n const tip = this._getTemplateFactory(content).toHtml();\n\n // TODO: remove this check in v6\n if (!tip) {\n return null;\n }\n tip.classList.remove(CLASS_NAME_FADE$2, CLASS_NAME_SHOW$2);\n // TODO: v6 the following can be achieved with CSS only\n tip.classList.add(`bs-${this.constructor.NAME}-auto`);\n const tipId = getUID(this.constructor.NAME).toString();\n tip.setAttribute('id', tipId);\n if (this._isAnimated()) {\n tip.classList.add(CLASS_NAME_FADE$2);\n }\n return tip;\n }\n setContent(content) {\n this._newContent = content;\n if (this._isShown()) {\n this._disposePopper();\n this.show();\n }\n }\n _getTemplateFactory(content) {\n if (this._templateFactory) {\n this._templateFactory.changeContent(content);\n } else {\n this._templateFactory = new TemplateFactory({\n ...this._config,\n // the `content` var has to be after `this._config`\n // to override config.content in case of popover\n content,\n extraClass: this._resolvePossibleFunction(this._config.customClass)\n });\n }\n return this._templateFactory;\n }\n _getContentForTemplate() {\n return {\n [SELECTOR_TOOLTIP_INNER]: this._getTitle()\n };\n }\n _getTitle() {\n return this._resolvePossibleFunction(this._config.title) || this._element.getAttribute('data-bs-original-title');\n }\n\n // Private\n _initializeOnDelegatedTarget(event) {\n return this.constructor.getOrCreateInstance(event.delegateTarget, this._getDelegateConfig());\n }\n _isAnimated() {\n return this._config.animation || this.tip && this.tip.classList.contains(CLASS_NAME_FADE$2);\n }\n _isShown() {\n return this.tip && this.tip.classList.contains(CLASS_NAME_SHOW$2);\n }\n _createPopper(tip) {\n const placement = execute(this._config.placement, [this, tip, this._element]);\n const attachment = AttachmentMap[placement.toUpperCase()];\n return createPopper(this._element, tip, this._getPopperConfig(attachment));\n }\n _getOffset() {\n const {\n offset\n } = this._config;\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10));\n }\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element);\n }\n return offset;\n }\n _resolvePossibleFunction(arg) {\n return execute(arg, [this._element]);\n }\n _getPopperConfig(attachment) {\n const defaultBsPopperConfig = {\n placement: attachment,\n modifiers: [{\n name: 'flip',\n options: {\n fallbackPlacements: this._config.fallbackPlacements\n }\n }, {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n }, {\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n }, {\n name: 'arrow',\n options: {\n element: `.${this.constructor.NAME}-arrow`\n }\n }, {\n name: 'preSetPlacement',\n enabled: true,\n phase: 'beforeMain',\n fn: data => {\n // Pre-set Popper's placement attribute in order to read the arrow sizes properly.\n // Otherwise, Popper mixes up the width and height dimensions since the initial arrow style is for top placement\n this._getTipElement().setAttribute('data-popper-placement', data.state.placement);\n }\n }]\n };\n return {\n ...defaultBsPopperConfig,\n ...execute(this._config.popperConfig, [defaultBsPopperConfig])\n };\n }\n _setListeners() {\n const triggers = this._config.trigger.split(' ');\n for (const trigger of triggers) {\n if (trigger === 'click') {\n EventHandler.on(this._element, this.constructor.eventName(EVENT_CLICK$1), this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n context.toggle();\n });\n } else if (trigger !== TRIGGER_MANUAL) {\n const eventIn = trigger === TRIGGER_HOVER ? this.constructor.eventName(EVENT_MOUSEENTER) : this.constructor.eventName(EVENT_FOCUSIN$1);\n const eventOut = trigger === TRIGGER_HOVER ? this.constructor.eventName(EVENT_MOUSELEAVE) : this.constructor.eventName(EVENT_FOCUSOUT$1);\n EventHandler.on(this._element, eventIn, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n context._activeTrigger[event.type === 'focusin' ? TRIGGER_FOCUS : TRIGGER_HOVER] = true;\n context._enter();\n });\n EventHandler.on(this._element, eventOut, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n context._activeTrigger[event.type === 'focusout' ? TRIGGER_FOCUS : TRIGGER_HOVER] = context._element.contains(event.relatedTarget);\n context._leave();\n });\n }\n }\n this._hideModalHandler = () => {\n if (this._element) {\n this.hide();\n }\n };\n EventHandler.on(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler);\n }\n _fixTitle() {\n const title = this._element.getAttribute('title');\n if (!title) {\n return;\n }\n if (!this._element.getAttribute('aria-label') && !this._element.textContent.trim()) {\n this._element.setAttribute('aria-label', title);\n }\n this._element.setAttribute('data-bs-original-title', title); // DO NOT USE IT. Is only for backwards compatibility\n this._element.removeAttribute('title');\n }\n _enter() {\n if (this._isShown() || this._isHovered) {\n this._isHovered = true;\n return;\n }\n this._isHovered = true;\n this._setTimeout(() => {\n if (this._isHovered) {\n this.show();\n }\n }, this._config.delay.show);\n }\n _leave() {\n if (this._isWithActiveTrigger()) {\n return;\n }\n this._isHovered = false;\n this._setTimeout(() => {\n if (!this._isHovered) {\n this.hide();\n }\n }, this._config.delay.hide);\n }\n _setTimeout(handler, timeout) {\n clearTimeout(this._timeout);\n this._timeout = setTimeout(handler, timeout);\n }\n _isWithActiveTrigger() {\n return Object.values(this._activeTrigger).includes(true);\n }\n _getConfig(config) {\n const dataAttributes = Manipulator.getDataAttributes(this._element);\n for (const dataAttribute of Object.keys(dataAttributes)) {\n if (DISALLOWED_ATTRIBUTES.has(dataAttribute)) {\n delete dataAttributes[dataAttribute];\n }\n }\n config = {\n ...dataAttributes,\n ...(typeof config === 'object' && config ? config : {})\n };\n config = this._mergeConfigObj(config);\n config = this._configAfterMerge(config);\n this._typeCheckConfig(config);\n return config;\n }\n _configAfterMerge(config) {\n config.container = config.container === false ? document.body : getElement(config.container);\n if (typeof config.delay === 'number') {\n config.delay = {\n show: config.delay,\n hide: config.delay\n };\n }\n if (typeof config.title === 'number') {\n config.title = config.title.toString();\n }\n if (typeof config.content === 'number') {\n config.content = config.content.toString();\n }\n return config;\n }\n _getDelegateConfig() {\n const config = {};\n for (const [key, value] of Object.entries(this._config)) {\n if (this.constructor.Default[key] !== value) {\n config[key] = value;\n }\n }\n config.selector = false;\n config.trigger = 'manual';\n\n // In the future can be replaced with:\n // const keysWithDifferentValues = Object.entries(this._config).filter(entry => this.constructor.Default[entry[0]] !== this._config[entry[0]])\n // `Object.fromEntries(keysWithDifferentValues)`\n return config;\n }\n _disposePopper() {\n if (this._popper) {\n this._popper.destroy();\n this._popper = null;\n }\n if (this.tip) {\n this.tip.remove();\n this.tip = null;\n }\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Tooltip.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n });\n }\n }\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Tooltip);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap popover.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$3 = 'popover';\n const SELECTOR_TITLE = '.popover-header';\n const SELECTOR_CONTENT = '.popover-body';\n const Default$2 = {\n ...Tooltip.Default,\n content: '',\n offset: [0, 8],\n placement: 'right',\n template: '<div class=\"popover\" role=\"tooltip\">' + '<div class=\"popover-arrow\"></div>' + '<h3 class=\"popover-header\"></h3>' + '<div class=\"popover-body\"></div>' + '</div>',\n trigger: 'click'\n };\n const DefaultType$2 = {\n ...Tooltip.DefaultType,\n content: '(null|string|element|function)'\n };\n\n /**\n * Class definition\n */\n\n class Popover extends Tooltip {\n // Getters\n static get Default() {\n return Default$2;\n }\n static get DefaultType() {\n return DefaultType$2;\n }\n static get NAME() {\n return NAME$3;\n }\n\n // Overrides\n _isWithContent() {\n return this._getTitle() || this._getContent();\n }\n\n // Private\n _getContentForTemplate() {\n return {\n [SELECTOR_TITLE]: this._getTitle(),\n [SELECTOR_CONTENT]: this._getContent()\n };\n }\n _getContent() {\n return this._resolvePossibleFunction(this._config.content);\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Popover.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n });\n }\n }\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Popover);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap scrollspy.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$2 = 'scrollspy';\n const DATA_KEY$2 = 'bs.scrollspy';\n const EVENT_KEY$2 = `.${DATA_KEY$2}`;\n const DATA_API_KEY = '.data-api';\n const EVENT_ACTIVATE = `activate${EVENT_KEY$2}`;\n const EVENT_CLICK = `click${EVENT_KEY$2}`;\n const EVENT_LOAD_DATA_API$1 = `load${EVENT_KEY$2}${DATA_API_KEY}`;\n const CLASS_NAME_DROPDOWN_ITEM = 'dropdown-item';\n const CLASS_NAME_ACTIVE$1 = 'active';\n const SELECTOR_DATA_SPY = '[data-bs-spy=\"scroll\"]';\n const SELECTOR_TARGET_LINKS = '[href]';\n const SELECTOR_NAV_LIST_GROUP = '.nav, .list-group';\n const SELECTOR_NAV_LINKS = '.nav-link';\n const SELECTOR_NAV_ITEMS = '.nav-item';\n const SELECTOR_LIST_ITEMS = '.list-group-item';\n const SELECTOR_LINK_ITEMS = `${SELECTOR_NAV_LINKS}, ${SELECTOR_NAV_ITEMS} > ${SELECTOR_NAV_LINKS}, ${SELECTOR_LIST_ITEMS}`;\n const SELECTOR_DROPDOWN = '.dropdown';\n const SELECTOR_DROPDOWN_TOGGLE$1 = '.dropdown-toggle';\n const Default$1 = {\n offset: null,\n // TODO: v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: '0px 0px -25%',\n smoothScroll: false,\n target: null,\n threshold: [0.1, 0.5, 1]\n };\n const DefaultType$1 = {\n offset: '(number|null)',\n // TODO v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: 'string',\n smoothScroll: 'boolean',\n target: 'element',\n threshold: 'array'\n };\n\n /**\n * Class definition\n */\n\n class ScrollSpy extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n\n // this._element is the observablesContainer and config.target the menu links wrapper\n this._targetLinks = new Map();\n this._observableSections = new Map();\n this._rootElement = getComputedStyle(this._element).overflowY === 'visible' ? null : this._element;\n this._activeTarget = null;\n this._observer = null;\n this._previousScrollData = {\n visibleEntryTop: 0,\n parentScrollTop: 0\n };\n this.refresh(); // initialize\n }\n\n // Getters\n static get Default() {\n return Default$1;\n }\n static get DefaultType() {\n return DefaultType$1;\n }\n static get NAME() {\n return NAME$2;\n }\n\n // Public\n refresh() {\n this._initializeTargetsAndObservables();\n this._maybeEnableSmoothScroll();\n if (this._observer) {\n this._observer.disconnect();\n } else {\n this._observer = this._getNewObserver();\n }\n for (const section of this._observableSections.values()) {\n this._observer.observe(section);\n }\n }\n dispose() {\n this._observer.disconnect();\n super.dispose();\n }\n\n // Private\n _configAfterMerge(config) {\n // TODO: on v6 target should be given explicitly & remove the {target: 'ss-target'} case\n config.target = getElement(config.target) || document.body;\n\n // TODO: v6 Only for backwards compatibility reasons. Use rootMargin only\n config.rootMargin = config.offset ? `${config.offset}px 0px -30%` : config.rootMargin;\n if (typeof config.threshold === 'string') {\n config.threshold = config.threshold.split(',').map(value => Number.parseFloat(value));\n }\n return config;\n }\n _maybeEnableSmoothScroll() {\n if (!this._config.smoothScroll) {\n return;\n }\n\n // unregister any previous listeners\n EventHandler.off(this._config.target, EVENT_CLICK);\n EventHandler.on(this._config.target, EVENT_CLICK, SELECTOR_TARGET_LINKS, event => {\n const observableSection = this._observableSections.get(event.target.hash);\n if (observableSection) {\n event.preventDefault();\n const root = this._rootElement || window;\n const height = observableSection.offsetTop - this._element.offsetTop;\n if (root.scrollTo) {\n root.scrollTo({\n top: height,\n behavior: 'smooth'\n });\n return;\n }\n\n // Chrome 60 doesn't support `scrollTo`\n root.scrollTop = height;\n }\n });\n }\n _getNewObserver() {\n const options = {\n root: this._rootElement,\n threshold: this._config.threshold,\n rootMargin: this._config.rootMargin\n };\n return new IntersectionObserver(entries => this._observerCallback(entries), options);\n }\n\n // The logic of selection\n _observerCallback(entries) {\n const targetElement = entry => this._targetLinks.get(`#${entry.target.id}`);\n const activate = entry => {\n this._previousScrollData.visibleEntryTop = entry.target.offsetTop;\n this._process(targetElement(entry));\n };\n const parentScrollTop = (this._rootElement || document.documentElement).scrollTop;\n const userScrollsDown = parentScrollTop >= this._previousScrollData.parentScrollTop;\n this._previousScrollData.parentScrollTop = parentScrollTop;\n for (const entry of entries) {\n if (!entry.isIntersecting) {\n this._activeTarget = null;\n this._clearActiveClass(targetElement(entry));\n continue;\n }\n const entryIsLowerThanPrevious = entry.target.offsetTop >= this._previousScrollData.visibleEntryTop;\n // if we are scrolling down, pick the bigger offsetTop\n if (userScrollsDown && entryIsLowerThanPrevious) {\n activate(entry);\n // if parent isn't scrolled, let's keep the first visible item, breaking the iteration\n if (!parentScrollTop) {\n return;\n }\n continue;\n }\n\n // if we are scrolling up, pick the smallest offsetTop\n if (!userScrollsDown && !entryIsLowerThanPrevious) {\n activate(entry);\n }\n }\n }\n _initializeTargetsAndObservables() {\n this._targetLinks = new Map();\n this._observableSections = new Map();\n const targetLinks = SelectorEngine.find(SELECTOR_TARGET_LINKS, this._config.target);\n for (const anchor of targetLinks) {\n // ensure that the anchor has an id and is not disabled\n if (!anchor.hash || isDisabled(anchor)) {\n continue;\n }\n const observableSection = SelectorEngine.findOne(decodeURI(anchor.hash), this._element);\n\n // ensure that the observableSection exists & is visible\n if (isVisible(observableSection)) {\n this._targetLinks.set(decodeURI(anchor.hash), anchor);\n this._observableSections.set(anchor.hash, observableSection);\n }\n }\n }\n _process(target) {\n if (this._activeTarget === target) {\n return;\n }\n this._clearActiveClass(this._config.target);\n this._activeTarget = target;\n target.classList.add(CLASS_NAME_ACTIVE$1);\n this._activateParents(target);\n EventHandler.trigger(this._element, EVENT_ACTIVATE, {\n relatedTarget: target\n });\n }\n _activateParents(target) {\n // Activate dropdown parents\n if (target.classList.contains(CLASS_NAME_DROPDOWN_ITEM)) {\n SelectorEngine.findOne(SELECTOR_DROPDOWN_TOGGLE$1, target.closest(SELECTOR_DROPDOWN)).classList.add(CLASS_NAME_ACTIVE$1);\n return;\n }\n for (const listGroup of SelectorEngine.parents(target, SELECTOR_NAV_LIST_GROUP)) {\n // Set triggered links parents as active\n // With both <ul> and <nav> markup a parent is the previous sibling of any nav ancestor\n for (const item of SelectorEngine.prev(listGroup, SELECTOR_LINK_ITEMS)) {\n item.classList.add(CLASS_NAME_ACTIVE$1);\n }\n }\n }\n _clearActiveClass(parent) {\n parent.classList.remove(CLASS_NAME_ACTIVE$1);\n const activeNodes = SelectorEngine.find(`${SELECTOR_TARGET_LINKS}.${CLASS_NAME_ACTIVE$1}`, parent);\n for (const node of activeNodes) {\n node.classList.remove(CLASS_NAME_ACTIVE$1);\n }\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = ScrollSpy.getOrCreateInstance(this, config);\n if (typeof config !== 'string') {\n return;\n }\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(window, EVENT_LOAD_DATA_API$1, () => {\n for (const spy of SelectorEngine.find(SELECTOR_DATA_SPY)) {\n ScrollSpy.getOrCreateInstance(spy);\n }\n });\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(ScrollSpy);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap tab.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME$1 = 'tab';\n const DATA_KEY$1 = 'bs.tab';\n const EVENT_KEY$1 = `.${DATA_KEY$1}`;\n const EVENT_HIDE$1 = `hide${EVENT_KEY$1}`;\n const EVENT_HIDDEN$1 = `hidden${EVENT_KEY$1}`;\n const EVENT_SHOW$1 = `show${EVENT_KEY$1}`;\n const EVENT_SHOWN$1 = `shown${EVENT_KEY$1}`;\n const EVENT_CLICK_DATA_API = `click${EVENT_KEY$1}`;\n const EVENT_KEYDOWN = `keydown${EVENT_KEY$1}`;\n const EVENT_LOAD_DATA_API = `load${EVENT_KEY$1}`;\n const ARROW_LEFT_KEY = 'ArrowLeft';\n const ARROW_RIGHT_KEY = 'ArrowRight';\n const ARROW_UP_KEY = 'ArrowUp';\n const ARROW_DOWN_KEY = 'ArrowDown';\n const HOME_KEY = 'Home';\n const END_KEY = 'End';\n const CLASS_NAME_ACTIVE = 'active';\n const CLASS_NAME_FADE$1 = 'fade';\n const CLASS_NAME_SHOW$1 = 'show';\n const CLASS_DROPDOWN = 'dropdown';\n const SELECTOR_DROPDOWN_TOGGLE = '.dropdown-toggle';\n const SELECTOR_DROPDOWN_MENU = '.dropdown-menu';\n const NOT_SELECTOR_DROPDOWN_TOGGLE = `:not(${SELECTOR_DROPDOWN_TOGGLE})`;\n const SELECTOR_TAB_PANEL = '.list-group, .nav, [role=\"tablist\"]';\n const SELECTOR_OUTER = '.nav-item, .list-group-item';\n const SELECTOR_INNER = `.nav-link${NOT_SELECTOR_DROPDOWN_TOGGLE}, .list-group-item${NOT_SELECTOR_DROPDOWN_TOGGLE}, [role=\"tab\"]${NOT_SELECTOR_DROPDOWN_TOGGLE}`;\n const SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"tab\"], [data-bs-toggle=\"pill\"], [data-bs-toggle=\"list\"]'; // TODO: could only be `tab` in v6\n const SELECTOR_INNER_ELEM = `${SELECTOR_INNER}, ${SELECTOR_DATA_TOGGLE}`;\n const SELECTOR_DATA_TOGGLE_ACTIVE = `.${CLASS_NAME_ACTIVE}[data-bs-toggle=\"tab\"], .${CLASS_NAME_ACTIVE}[data-bs-toggle=\"pill\"], .${CLASS_NAME_ACTIVE}[data-bs-toggle=\"list\"]`;\n\n /**\n * Class definition\n */\n\n class Tab extends BaseComponent {\n constructor(element) {\n super(element);\n this._parent = this._element.closest(SELECTOR_TAB_PANEL);\n if (!this._parent) {\n return;\n // TODO: should throw exception in v6\n // throw new TypeError(`${element.outerHTML} has not a valid parent ${SELECTOR_INNER_ELEM}`)\n }\n\n // Set up initial aria attributes\n this._setInitialAttributes(this._parent, this._getChildren());\n EventHandler.on(this._element, EVENT_KEYDOWN, event => this._keydown(event));\n }\n\n // Getters\n static get NAME() {\n return NAME$1;\n }\n\n // Public\n show() {\n // Shows this elem and deactivate the active sibling if exists\n const innerElem = this._element;\n if (this._elemIsActive(innerElem)) {\n return;\n }\n\n // Search for active tab on same parent to deactivate it\n const active = this._getActiveElem();\n const hideEvent = active ? EventHandler.trigger(active, EVENT_HIDE$1, {\n relatedTarget: innerElem\n }) : null;\n const showEvent = EventHandler.trigger(innerElem, EVENT_SHOW$1, {\n relatedTarget: active\n });\n if (showEvent.defaultPrevented || hideEvent && hideEvent.defaultPrevented) {\n return;\n }\n this._deactivate(active, innerElem);\n this._activate(innerElem, active);\n }\n\n // Private\n _activate(element, relatedElem) {\n if (!element) {\n return;\n }\n element.classList.add(CLASS_NAME_ACTIVE);\n this._activate(SelectorEngine.getElementFromSelector(element)); // Search and activate/show the proper section\n\n const complete = () => {\n if (element.getAttribute('role') !== 'tab') {\n element.classList.add(CLASS_NAME_SHOW$1);\n return;\n }\n element.removeAttribute('tabindex');\n element.setAttribute('aria-selected', true);\n this._toggleDropDown(element, true);\n EventHandler.trigger(element, EVENT_SHOWN$1, {\n relatedTarget: relatedElem\n });\n };\n this._queueCallback(complete, element, element.classList.contains(CLASS_NAME_FADE$1));\n }\n _deactivate(element, relatedElem) {\n if (!element) {\n return;\n }\n element.classList.remove(CLASS_NAME_ACTIVE);\n element.blur();\n this._deactivate(SelectorEngine.getElementFromSelector(element)); // Search and deactivate the shown section too\n\n const complete = () => {\n if (element.getAttribute('role') !== 'tab') {\n element.classList.remove(CLASS_NAME_SHOW$1);\n return;\n }\n element.setAttribute('aria-selected', false);\n element.setAttribute('tabindex', '-1');\n this._toggleDropDown(element, false);\n EventHandler.trigger(element, EVENT_HIDDEN$1, {\n relatedTarget: relatedElem\n });\n };\n this._queueCallback(complete, element, element.classList.contains(CLASS_NAME_FADE$1));\n }\n _keydown(event) {\n if (![ARROW_LEFT_KEY, ARROW_RIGHT_KEY, ARROW_UP_KEY, ARROW_DOWN_KEY, HOME_KEY, END_KEY].includes(event.key)) {\n return;\n }\n event.stopPropagation(); // stopPropagation/preventDefault both added to support up/down keys without scrolling the page\n event.preventDefault();\n const children = this._getChildren().filter(element => !isDisabled(element));\n let nextActiveElement;\n if ([HOME_KEY, END_KEY].includes(event.key)) {\n nextActiveElement = children[event.key === HOME_KEY ? 0 : children.length - 1];\n } else {\n const isNext = [ARROW_RIGHT_KEY, ARROW_DOWN_KEY].includes(event.key);\n nextActiveElement = getNextActiveElement(children, event.target, isNext, true);\n }\n if (nextActiveElement) {\n nextActiveElement.focus({\n preventScroll: true\n });\n Tab.getOrCreateInstance(nextActiveElement).show();\n }\n }\n _getChildren() {\n // collection of inner elements\n return SelectorEngine.find(SELECTOR_INNER_ELEM, this._parent);\n }\n _getActiveElem() {\n return this._getChildren().find(child => this._elemIsActive(child)) || null;\n }\n _setInitialAttributes(parent, children) {\n this._setAttributeIfNotExists(parent, 'role', 'tablist');\n for (const child of children) {\n this._setInitialAttributesOnChild(child);\n }\n }\n _setInitialAttributesOnChild(child) {\n child = this._getInnerElement(child);\n const isActive = this._elemIsActive(child);\n const outerElem = this._getOuterElement(child);\n child.setAttribute('aria-selected', isActive);\n if (outerElem !== child) {\n this._setAttributeIfNotExists(outerElem, 'role', 'presentation');\n }\n if (!isActive) {\n child.setAttribute('tabindex', '-1');\n }\n this._setAttributeIfNotExists(child, 'role', 'tab');\n\n // set attributes to the related panel too\n this._setInitialAttributesOnTargetPanel(child);\n }\n _setInitialAttributesOnTargetPanel(child) {\n const target = SelectorEngine.getElementFromSelector(child);\n if (!target) {\n return;\n }\n this._setAttributeIfNotExists(target, 'role', 'tabpanel');\n if (child.id) {\n this._setAttributeIfNotExists(target, 'aria-labelledby', `${child.id}`);\n }\n }\n _toggleDropDown(element, open) {\n const outerElem = this._getOuterElement(element);\n if (!outerElem.classList.contains(CLASS_DROPDOWN)) {\n return;\n }\n const toggle = (selector, className) => {\n const element = SelectorEngine.findOne(selector, outerElem);\n if (element) {\n element.classList.toggle(className, open);\n }\n };\n toggle(SELECTOR_DROPDOWN_TOGGLE, CLASS_NAME_ACTIVE);\n toggle(SELECTOR_DROPDOWN_MENU, CLASS_NAME_SHOW$1);\n outerElem.setAttribute('aria-expanded', open);\n }\n _setAttributeIfNotExists(element, attribute, value) {\n if (!element.hasAttribute(attribute)) {\n element.setAttribute(attribute, value);\n }\n }\n _elemIsActive(elem) {\n return elem.classList.contains(CLASS_NAME_ACTIVE);\n }\n\n // Try to get the inner element (usually the .nav-link)\n _getInnerElement(elem) {\n return elem.matches(SELECTOR_INNER_ELEM) ? elem : SelectorEngine.findOne(SELECTOR_INNER_ELEM, elem);\n }\n\n // Try to get the outer element (usually the .nav-item)\n _getOuterElement(elem) {\n return elem.closest(SELECTOR_OUTER) || elem;\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Tab.getOrCreateInstance(this);\n if (typeof config !== 'string') {\n return;\n }\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config]();\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n EventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n if (isDisabled(this)) {\n return;\n }\n Tab.getOrCreateInstance(this).show();\n });\n\n /**\n * Initialize on focus\n */\n EventHandler.on(window, EVENT_LOAD_DATA_API, () => {\n for (const element of SelectorEngine.find(SELECTOR_DATA_TOGGLE_ACTIVE)) {\n Tab.getOrCreateInstance(element);\n }\n });\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Tab);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap toast.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n\n /**\n * Constants\n */\n\n const NAME = 'toast';\n const DATA_KEY = 'bs.toast';\n const EVENT_KEY = `.${DATA_KEY}`;\n const EVENT_MOUSEOVER = `mouseover${EVENT_KEY}`;\n const EVENT_MOUSEOUT = `mouseout${EVENT_KEY}`;\n const EVENT_FOCUSIN = `focusin${EVENT_KEY}`;\n const EVENT_FOCUSOUT = `focusout${EVENT_KEY}`;\n const EVENT_HIDE = `hide${EVENT_KEY}`;\n const EVENT_HIDDEN = `hidden${EVENT_KEY}`;\n const EVENT_SHOW = `show${EVENT_KEY}`;\n const EVENT_SHOWN = `shown${EVENT_KEY}`;\n const CLASS_NAME_FADE = 'fade';\n const CLASS_NAME_HIDE = 'hide'; // @deprecated - kept here only for backwards compatibility\n const CLASS_NAME_SHOW = 'show';\n const CLASS_NAME_SHOWING = 'showing';\n const DefaultType = {\n animation: 'boolean',\n autohide: 'boolean',\n delay: 'number'\n };\n const Default = {\n animation: true,\n autohide: true,\n delay: 5000\n };\n\n /**\n * Class definition\n */\n\n class Toast extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._timeout = null;\n this._hasMouseInteraction = false;\n this._hasKeyboardInteraction = false;\n this._setListeners();\n }\n\n // Getters\n static get Default() {\n return Default;\n }\n static get DefaultType() {\n return DefaultType;\n }\n static get NAME() {\n return NAME;\n }\n\n // Public\n show() {\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW);\n if (showEvent.defaultPrevented) {\n return;\n }\n this._clearTimeout();\n if (this._config.animation) {\n this._element.classList.add(CLASS_NAME_FADE);\n }\n const complete = () => {\n this._element.classList.remove(CLASS_NAME_SHOWING);\n EventHandler.trigger(this._element, EVENT_SHOWN);\n this._maybeScheduleHide();\n };\n this._element.classList.remove(CLASS_NAME_HIDE); // @deprecated\n reflow(this._element);\n this._element.classList.add(CLASS_NAME_SHOW, CLASS_NAME_SHOWING);\n this._queueCallback(complete, this._element, this._config.animation);\n }\n hide() {\n if (!this.isShown()) {\n return;\n }\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE);\n if (hideEvent.defaultPrevented) {\n return;\n }\n const complete = () => {\n this._element.classList.add(CLASS_NAME_HIDE); // @deprecated\n this._element.classList.remove(CLASS_NAME_SHOWING, CLASS_NAME_SHOW);\n EventHandler.trigger(this._element, EVENT_HIDDEN);\n };\n this._element.classList.add(CLASS_NAME_SHOWING);\n this._queueCallback(complete, this._element, this._config.animation);\n }\n dispose() {\n this._clearTimeout();\n if (this.isShown()) {\n this._element.classList.remove(CLASS_NAME_SHOW);\n }\n super.dispose();\n }\n isShown() {\n return this._element.classList.contains(CLASS_NAME_SHOW);\n }\n\n // Private\n\n _maybeScheduleHide() {\n if (!this._config.autohide) {\n return;\n }\n if (this._hasMouseInteraction || this._hasKeyboardInteraction) {\n return;\n }\n this._timeout = setTimeout(() => {\n this.hide();\n }, this._config.delay);\n }\n _onInteraction(event, isInteracting) {\n switch (event.type) {\n case 'mouseover':\n case 'mouseout':\n {\n this._hasMouseInteraction = isInteracting;\n break;\n }\n case 'focusin':\n case 'focusout':\n {\n this._hasKeyboardInteraction = isInteracting;\n break;\n }\n }\n if (isInteracting) {\n this._clearTimeout();\n return;\n }\n const nextElement = event.relatedTarget;\n if (this._element === nextElement || this._element.contains(nextElement)) {\n return;\n }\n this._maybeScheduleHide();\n }\n _setListeners() {\n EventHandler.on(this._element, EVENT_MOUSEOVER, event => this._onInteraction(event, true));\n EventHandler.on(this._element, EVENT_MOUSEOUT, event => this._onInteraction(event, false));\n EventHandler.on(this._element, EVENT_FOCUSIN, event => this._onInteraction(event, true));\n EventHandler.on(this._element, EVENT_FOCUSOUT, event => this._onInteraction(event, false));\n }\n _clearTimeout() {\n clearTimeout(this._timeout);\n this._timeout = null;\n }\n\n // Static\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Toast.getOrCreateInstance(this, config);\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n data[config](this);\n }\n });\n }\n }\n\n /**\n * Data API implementation\n */\n\n enableDismissTrigger(Toast);\n\n /**\n * jQuery\n */\n\n defineJQueryPlugin(Toast);\n\n /**\n * --------------------------------------------------------------------------\n * Bootstrap index.umd.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n const index_umd = {\n Alert,\n Button,\n Carousel,\n Collapse,\n Dropdown,\n Modal,\n Offcanvas,\n Popover,\n ScrollSpy,\n Tab,\n Toast,\n Tooltip\n };\n\n return index_umd;\n\n}));\n//# sourceMappingURL=bootstrap.bundle.js.map\n","/** @import { Readable, StartStopNotifier, Subscriber, Unsubscriber, Updater, Writable } from '../public.js' */\n/** @import { Stores, StoresValues, SubscribeInvalidateTuple } from '../private.js' */\nimport { noop, run_all } from '../../internal/shared/utils.js';\nimport { safe_not_equal } from '../../internal/client/reactivity/equality.js';\nimport { subscribe_to_store } from '../utils.js';\n\n/**\n * @type {Array<SubscribeInvalidateTuple<any> | any>}\n */\nconst subscriber_queue = [];\n\n/**\n * Creates a `Readable` store that allows reading by subscription.\n *\n * @template T\n * @param {T} [value] initial value\n * @param {StartStopNotifier<T>} [start]\n * @returns {Readable<T>}\n */\nexport function readable(value, start) {\n\treturn {\n\t\tsubscribe: writable(value, start).subscribe\n\t};\n}\n\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n *\n * @template T\n * @param {T} [value] initial value\n * @param {StartStopNotifier<T>} [start]\n * @returns {Writable<T>}\n */\nexport function writable(value, start = noop) {\n\t/** @type {Unsubscriber | null} */\n\tlet stop = null;\n\n\t/** @type {Set<SubscribeInvalidateTuple<T>>} */\n\tconst subscribers = new Set();\n\n\t/**\n\t * @param {T} new_value\n\t * @returns {void}\n\t */\n\tfunction set(new_value) {\n\t\tif (safe_not_equal(value, new_value)) {\n\t\t\tvalue = new_value;\n\t\t\tif (stop) {\n\t\t\t\t// store is ready\n\t\t\t\tconst run_queue = !subscriber_queue.length;\n\t\t\t\tfor (const subscriber of subscribers) {\n\t\t\t\t\tsubscriber[1]();\n\t\t\t\t\tsubscriber_queue.push(subscriber, value);\n\t\t\t\t}\n\t\t\t\tif (run_queue) {\n\t\t\t\t\tfor (let i = 0; i < subscriber_queue.length; i += 2) {\n\t\t\t\t\t\tsubscriber_queue[i][0](subscriber_queue[i + 1]);\n\t\t\t\t\t}\n\t\t\t\t\tsubscriber_queue.length = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * @param {Updater<T>} fn\n\t * @returns {void}\n\t */\n\tfunction update(fn) {\n\t\tset(fn(/** @type {T} */ (value)));\n\t}\n\n\t/**\n\t * @param {Subscriber<T>} run\n\t * @param {() => void} [invalidate]\n\t * @returns {Unsubscriber}\n\t */\n\tfunction subscribe(run, invalidate = noop) {\n\t\t/** @type {SubscribeInvalidateTuple<T>} */\n\t\tconst subscriber = [run, invalidate];\n\t\tsubscribers.add(subscriber);\n\t\tif (subscribers.size === 1) {\n\t\t\tstop = start(set, update) || noop;\n\t\t}\n\t\trun(/** @type {T} */ (value));\n\t\treturn () => {\n\t\t\tsubscribers.delete(subscriber);\n\t\t\tif (subscribers.size === 0 && stop) {\n\t\t\t\tstop();\n\t\t\t\tstop = null;\n\t\t\t}\n\t\t};\n\t}\n\treturn { set, update, subscribe };\n}\n\n/**\n * Derived value store by synchronizing one or more readable stores and\n * applying an aggregation function over its input values.\n *\n * @template {Stores} S\n * @template T\n * @overload\n * @param {S} stores\n * @param {(values: StoresValues<S>, set: (value: T) => void, update: (fn: Updater<T>) => void) => Unsubscriber | void} fn\n * @param {T} [initial_value]\n * @returns {Readable<T>}\n */\n/**\n * Derived value store by synchronizing one or more readable stores and\n * applying an aggregation function over its input values.\n *\n * @template {Stores} S\n * @template T\n * @overload\n * @param {S} stores\n * @param {(values: StoresValues<S>) => T} fn\n * @param {T} [initial_value]\n * @returns {Readable<T>}\n */\n/**\n * @template {Stores} S\n * @template T\n * @param {S} stores\n * @param {Function} fn\n * @param {T} [initial_value]\n * @returns {Readable<T>}\n */\nexport function derived(stores, fn, initial_value) {\n\tconst single = !Array.isArray(stores);\n\t/** @type {Array<Readable<any>>} */\n\tconst stores_array = single ? [stores] : stores;\n\tif (!stores_array.every(Boolean)) {\n\t\tthrow new Error('derived() expects stores as input, got a falsy value');\n\t}\n\tconst auto = fn.length < 2;\n\treturn readable(initial_value, (set, update) => {\n\t\tlet started = false;\n\t\t/** @type {T[]} */\n\t\tconst values = [];\n\t\tlet pending = 0;\n\t\tlet cleanup = noop;\n\t\tconst sync = () => {\n\t\t\tif (pending) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tcleanup();\n\t\t\tconst result = fn(single ? values[0] : values, set, update);\n\t\t\tif (auto) {\n\t\t\t\tset(result);\n\t\t\t} else {\n\t\t\t\tcleanup = typeof result === 'function' ? result : noop;\n\t\t\t}\n\t\t};\n\t\tconst unsubscribers = stores_array.map((store, i) =>\n\t\t\tsubscribe_to_store(\n\t\t\t\tstore,\n\t\t\t\t(value) => {\n\t\t\t\t\tvalues[i] = value;\n\t\t\t\t\tpending &= ~(1 << i);\n\t\t\t\t\tif (started) {\n\t\t\t\t\t\tsync();\n\t\t\t\t\t}\n\t\t\t\t},\n\t\t\t\t() => {\n\t\t\t\t\tpending |= 1 << i;\n\t\t\t\t}\n\t\t\t)\n\t\t);\n\t\tstarted = true;\n\t\tsync();\n\t\treturn function stop() {\n\t\t\trun_all(unsubscribers);\n\t\t\tcleanup();\n\t\t\t// We need to set this to false because callbacks can still happen despite having unsubscribed:\n\t\t\t// Callbacks might already be placed in the queue which doesn't know it should no longer\n\t\t\t// invoke this derived store.\n\t\t\tstarted = false;\n\t\t};\n\t});\n}\n\n/**\n * Takes a store and returns a new one derived from the old one that is readable.\n *\n * @template T\n * @param {Readable<T>} store - store to make readonly\n * @returns {Readable<T>}\n */\nexport function readonly(store) {\n\treturn {\n\t\t// @ts-expect-error TODO i suspect the bind is unnecessary\n\t\tsubscribe: store.subscribe.bind(store)\n\t};\n}\n\n/**\n * Get the current value from a store by subscribing and immediately unsubscribing.\n *\n * @template T\n * @param {Readable<T>} store\n * @returns {T}\n */\nexport function get(store) {\n\tlet value;\n\tsubscribe_to_store(store, (_) => (value = _))();\n\t// @ts-expect-error\n\treturn value;\n}\n","/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n","import escapeHtml from 'escape-html';\n\nexport function formatOSMType(sType, bExcludeExternal) {\n if (sType === 'N') return 'node';\n if (sType === 'W') return 'way';\n if (sType === 'R') return 'relation';\n\n if (!bExcludeExternal) return '';\n\n if (sType === 'T') return 'way';\n if (sType === 'I') return 'way';\n\n return '';\n}\n\n// https://www.openstreetmap.org/relation/123 => ['R', 123]\n// w123 => ['W', 123]\nexport function identifyLinkInQuery(query) {\n if (!query) return undefined;\n const m = query.match(/\\/(relation|way|node)\\/(-?\\d+)/) || query.match(/^([nwr])(-?\\d+)$/i);\n if (!m) return undefined;\n return [m[1][0].toUpperCase(), Number(m[2])];\n}\n\nexport function osmLink(aPlace) {\n if (!aPlace.osm_type) return '';\n var sOSMType = formatOSMType(aPlace.osm_type, false);\n if (!sOSMType) return '';\n\n return '<a href=\"https://www.openstreetmap.org/' + sOSMType + '/' + aPlace.osm_id + '\">' + sOSMType + ' ' + aPlace.osm_id + '</a>';\n}\n\nexport function formatLabel(aPlace) {\n if (aPlace.label) return aPlace.label;\n\n function capitalize(s) {\n return s && s[0].toUpperCase() + s.slice(1);\n }\n\n if (aPlace.type && aPlace.type === 'yes' && aPlace.category) {\n return capitalize(aPlace.category.replace(/_/g, ' '));\n }\n if (aPlace.type) {\n return capitalize(aPlace.type.replace(/_/g, ' '));\n }\n return '';\n}\n\n/* en:London_Borough_of_Redbridge => https://en.wikipedia.org/wiki/London_Borough_of_Redbridge */\nexport function wikipediaLink(aPlace) {\n if (!aPlace.calculated_wikipedia) return '';\n\n var parts = aPlace.calculated_wikipedia.split(':', 2);\n\n var sTitle = escapeHtml(aPlace.calculated_wikipedia);\n var sLanguage = escapeHtml(parts[0]);\n var sArticle = escapeHtml(parts[1]);\n\n return '<a href=\"https://' + sLanguage + '.wikipedia.org/wiki/' + sArticle + '\" target=\"_blank\">' + sTitle + '</a>';\n}\n\nexport function coverageType(aPlace) {\n return (aPlace.isarea ? 'Polygon' : 'Point');\n}\n\nexport function isAdminBoundary(aPlace) {\n return aPlace.category === 'boundary' && aPlace.type === 'administrative';\n}\n\nexport function formatAddressRank(iRank) {\n if (iRank < 4) return 'other';\n if (iRank < 6) return 'country';\n if (iRank < 8) return 'region';\n if (iRank < 10) return 'state';\n if (iRank < 12) return 'state district';\n if (iRank < 14) return 'county';\n if (iRank < 16) return 'municipality';\n if (iRank < 18) return 'city / town / village';\n if (iRank < 20) return 'city / village district';\n if (iRank < 22) return 'suburb / hamlet';\n if (iRank < 24) return 'neighbourhood';\n if (iRank < 26) return 'city block / square';\n if (iRank === 26) return 'major street';\n if (iRank === 27) return 'minory street / path';\n if (iRank <= 30) return 'house / building';\n return 'other';\n}\n\nexport function formatPlaceType(aPlace) {\n var sOut = aPlace.class + ':' + aPlace.type;\n if (aPlace.type && aPlace.type === 'administrative' && aPlace.place_type) {\n sOut = sOut + ' (' + aPlace.place_type + ')';\n }\n return escapeHtml(sOut);\n}\n\n// Any over 15 are invalid data in OSM anyway\nexport function formatAdminLevel(iLevel) {\n return (iLevel && iLevel < 15 ? iLevel : '');\n}\n\nexport function formatDistance(fDistance, bInMeters) {\n if (bInMeters) {\n if (fDistance < 1) return '0';\n var sFormatted = (fDistance >= 1000)\n ? Math.round(fDistance / 1000, 1) + ' km'\n : Math.round(fDistance, 0) + ' m';\n\n return '<abbr class=\"distance\" title=\"' + fDistance + ' meters\">~' + sFormatted + '</abbr>';\n }\n\n // spheric distance, http://postgis.net/docs/ST_Distance_Spheroid.html\n if (fDistance === 0) return '0';\n\n return '<abbr class=\"distance\" title=\"spheric distance ' + fDistance + '\">~'\n + (Math.round(fDistance * 1000, 4) / 1000)\n + '</abbr>';\n}\n\n// mark partial tokens (those starting with a space) with a star for readability\nexport function formatKeywordToken(sToken) {\n return (sToken[0] === ' ' ? '*' : '') + escapeHtml(sToken);\n}\n\nexport function zoomLevels() {\n const aZoomLevels = [\n /* 0 */ 'Continent / Sea',\n /* 1 */ '',\n /* 2 */ '',\n /* 3 */ 'Country',\n /* 4 */ '',\n /* 5 */ 'State',\n /* 6 */ 'Region',\n /* 7 */ '',\n /* 8 */ 'County',\n /* 9 */ '',\n /* 10 */ 'City',\n /* 11 */ '',\n /* 12 */ 'Town / Borough',\n /* 13 */ 'Village / Suburb',\n /* 14 */ 'Neighbourhood',\n /* 15 */ 'Locality',\n /* 16 */ 'Major Street',\n /* 17 */ 'Minor Street',\n /* 18 */ 'Building'\n ];\n return aZoomLevels;\n}\n","import { writable } from 'svelte/store';\nimport { identifyLinkInQuery } from './helpers.js';\n\nexport const map_store = writable();\nexport const results_store = writable();\nexport const last_api_request_url_store = writable();\nexport const error_store = writable();\nexport const page = writable();\n\n/**\n * Update the global page state.\n *\n * When called without a parameter, then the current window.location is\n * parsed and the page state is set accordingly. Otherwise the page state\n * is set from the parameters. 'pagename' is the overall subpage (without\n * .html extension). 'params' must be an URLSearchParams object and contain\n * the requested query parameters. It may also be omitted completely for a\n * link without query parameters.\n */\nconst default_pagename = Nominatim_Config.Reverse_Only ? 'reverse' : 'search';\nconst pagenames = [\n default_pagename,\n 'reverse',\n 'details',\n 'deletable',\n 'polygons',\n 'status',\n 'about'\n];\n\nexport function refresh_page(pagename, params) {\n if (typeof pagename === 'undefined') {\n pagename = window.location.pathname.replace('.html', '').replace(/^.*\\//, '');\n\n if (!pagenames.includes(pagename)) pagename = default_pagename;\n\n params = new URLSearchParams(window.location.search);\n } else {\n if (!pagenames.includes(pagename)) pagename = default_pagename;\n\n if (typeof params === 'undefined') {\n params = new URLSearchParams();\n }\n\n let param_str = params.toString();\n if (param_str) {\n param_str = '?' + param_str;\n }\n let new_url = pagename + '.html' + param_str;\n\n if (window.location.protocol.match(/^http/)) {\n window.history.pushState([], '', new_url);\n } else {\n window.location.href = new_url;\n }\n }\n\n if (pagename === 'search' && params.has('q')) {\n const arrTypeAndId = identifyLinkInQuery(params.get('q'));\n if (arrTypeAndId instanceof Array) {\n pagename = 'details';\n params = new URLSearchParams();\n params.set('osmtype', arrTypeAndId[0]);\n params.set('osmid', arrTypeAndId[1]);\n }\n }\n\n page.set({ tab: pagename, params: params });\n last_api_request_url_store.set(null);\n error_store.set(null);\n}\n","import { last_api_request_url_store, error_store } from './stores.js';\n\nfunction api_request_progress(status) {\n var loading_el = document.getElementById('loading');\n if (!loading_el) return; // might not be on page yet\n\n loading_el.style.display = (status === 'start') ? 'block' : null;\n}\n\nexport async function fetch_from_api(endpoint_name, params, callback) {\n var api_url = generate_nominatim_api_url(endpoint_name, params);\n\n const mock_api_error = (new URLSearchParams(window.location.search)).get('mock_api_error');\n\n api_request_progress('start');\n if (endpoint_name !== 'status') last_api_request_url_store.set(null);\n\n try {\n await fetch(api_url, { headers: Nominatim_Config.Nominatim_API_Endpoint_Headers || {} })\n .then(async (response) => {\n if ((!((response.status >= 200 && response.status < 300) || response.status === 404))\n || mock_api_error === 'fetch'\n ) {\n error_store.set(`Error fetching data from ${api_url} (${response.statusText})`);\n return undefined;\n }\n\n // Parse JSON here instead of returning a promise so we can catch possible\n // errors.\n var data;\n try {\n if (mock_api_error === 'parse') {\n data = JSON.parse('{');\n } else {\n data = await response.json();\n }\n } catch (err) {\n // e.g. 'JSON.parse: unexpected non-whitespace character after JSON data at line 1'\n error_store.set(`Error parsing JSON data from ${api_url} (${err})`);\n return undefined;\n }\n return data;\n })\n .then((data) => {\n if (data) {\n if (data.error) {\n error_store.set(data.error.message);\n }\n callback(data);\n }\n api_request_progress('finish');\n });\n } catch (error) {\n error_store.set(`Error fetching data from ${api_url} (${error})`);\n api_request_progress('finish');\n }\n\n if (endpoint_name !== 'status') last_api_request_url_store.set(api_url);\n}\n\nvar fetch_content_cache = {};\nexport async function fetch_content_into_element(url, dom_element) {\n if (!window.location.protocol.match(/^http/)) {\n dom_element.innerHTML = `Cannot display data from ${url} here. `\n + 'Browser security prevents loading content from file:// URLs.';\n return;\n }\n\n if (fetch_content_cache[url]) {\n dom_element.innerHTML = fetch_content_cache[url];\n return;\n }\n try {\n await fetch(url)\n .then(response => response.text())\n .then(html => {\n html = html.replace('Nominatim_API_Endpoint', generate_nominatim_endpoint_url());\n dom_element.innerHTML = html;\n fetch_content_cache[url] = html;\n });\n } catch (error) {\n dom_element.innerHTML = `Error fetching content from ${url} (${error})`;\n }\n}\n\nfunction generate_nominatim_endpoint_url(endpoint_name) {\n var conf_endpoint = Nominatim_Config.Nominatim_API_Endpoint;\n\n if (typeof conf_endpoint === 'function') {\n return conf_endpoint(endpoint_name);\n }\n\n if (!endpoint_name) return conf_endpoint;\n\n return conf_endpoint + endpoint_name + '.php';\n}\n\nfunction generate_nominatim_api_url(endpoint_name, params) {\n // default value for /search\n if (params.dedupe === 1) delete params.dedupe;\n\n extend_parameters(params, Nominatim_Config.Nominatim_API_Endpoint_Params);\n return generate_nominatim_endpoint_url(endpoint_name)\n + '?'\n + Object.keys(clean_up_parameters(params)).map((k) => {\n return encodeURIComponent(k) + '=' + encodeURIComponent(params[k]);\n }).join('&');\n}\n\nfunction extend_parameters(params, params2) {\n var param_names = Object.keys(params2);\n for (var i = 0; i < param_names.length; i += 1) {\n params[param_names[i]] = params2[param_names[i]];\n }\n}\n\nfunction clean_up_parameters(params) {\n // `&a=&b=&c=1` => '&c=1'\n var param_names = Object.keys(params);\n for (var i = 0; i < param_names.length; i += 1) {\n var val = params[param_names[i]];\n if (typeof (val) === 'undefined' || val === '' || val === null) {\n delete params[param_names[i]];\n }\n }\n return params;\n}\n\nexport function update_html_title(title) {\n document.title = [title, Nominatim_Config.Page_Title]\n .filter((val) => val && val.length > 1)\n .join(' | ');\n}\n\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let page;\n export let params_hash = {};\n export let extra_classes = '';\n let href = page + '.html';\n\n function handleClick() {\n refresh_page(page, new URLSearchParams(params_hash));\n }\n\n $: {\n let param_str = new URLSearchParams(params_hash).toString();\n href = page + '.html' + (param_str ? '?' : '') + param_str;\n }\n</script>\n\n<a on:click|preventDefault|stopPropagation={handleClick} href={href} class={extra_classes}>\n <slot></slot>\n</a>\n","var EN_US = ['second', 'minute', 'hour', 'day', 'week', 'month', 'year'];\nexport default function (diff, idx) {\n if (idx === 0)\n return ['just now', 'right now'];\n var unit = EN_US[Math.floor(idx / 2)];\n if (diff > 1)\n unit += 's';\n return [diff + \" \" + unit + \" ago\", \"in \" + diff + \" \" + unit];\n}\n//# sourceMappingURL=en_US.js.map","var ZH_CN = ['秒', '分钟', '小时', '天', '周', '个月', '年'];\nexport default function (diff, idx) {\n if (idx === 0)\n return ['刚刚', '片刻后'];\n var unit = ZH_CN[~~(idx / 2)];\n return [diff + \" \" + unit + \"\\u524D\", diff + \" \" + unit + \"\\u540E\"];\n}\n//# sourceMappingURL=zh_CN.js.map","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\n/**\n * All supported locales\n */\nvar Locales = {};\n/**\n * register a locale\n * @param locale\n * @param func\n */\nexport var register = function (locale, func) {\n Locales[locale] = func;\n};\n/**\n * get a locale, default is en_US\n * @param locale\n * @returns {*}\n */\nexport var getLocale = function (locale) {\n return Locales[locale] || Locales['en_US'];\n};\n//# sourceMappingURL=register.js.map","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\nvar SEC_ARRAY = [\n 60,\n 60,\n 24,\n 7,\n 365 / 7 / 12,\n 12,\n];\n/**\n * format Date / string / timestamp to timestamp\n * @param input\n * @returns {*}\n */\nexport function toDate(input) {\n if (input instanceof Date)\n return input;\n // @ts-ignore\n if (!isNaN(input) || /^\\d+$/.test(input))\n return new Date(parseInt(input));\n input = (input || '')\n // @ts-ignore\n .trim()\n .replace(/\\.\\d+/, '') // remove milliseconds\n .replace(/-/, '/')\n .replace(/-/, '/')\n .replace(/(\\d)T(\\d)/, '$1 $2')\n .replace(/Z/, ' UTC') // 2017-2-5T3:57:52Z -> 2017-2-5 3:57:52UTC\n .replace(/([+-]\\d\\d):?(\\d\\d)/, ' $1$2'); // -04:00 -> -0400\n return new Date(input);\n}\n/**\n * format the diff second to *** time ago, with setting locale\n * @param diff\n * @param localeFunc\n * @returns\n */\nexport function formatDiff(diff, localeFunc) {\n /**\n * if locale is not exist, use defaultLocale.\n * if defaultLocale is not exist, use build-in `en`.\n * be sure of no error when locale is not exist.\n *\n * If `time in`, then 1\n * If `time ago`, then 0\n */\n var agoIn = diff < 0 ? 1 : 0;\n /**\n * Get absolute value of number (|diff| is non-negative) value of x\n * |diff| = diff if diff is positive\n * |diff| = -diff if diff is negative\n * |0| = 0\n */\n diff = Math.abs(diff);\n /**\n * Time in seconds\n */\n var totalSec = diff;\n /**\n * Unit of time\n */\n var idx = 0;\n for (; diff >= SEC_ARRAY[idx] && idx < SEC_ARRAY.length; idx++) {\n diff /= SEC_ARRAY[idx];\n }\n /**\n * Math.floor() is alternative of ~~\n *\n * The differences and bugs:\n * Math.floor(3.7) -> 4 but ~~3.7 -> 3\n * Math.floor(1559125440000.6) -> 1559125440000 but ~~1559125440000.6 -> 52311552\n *\n * More information about the performance of algebraic:\n * https://www.youtube.com/watch?v=65-RbBwZQdU\n */\n diff = Math.floor(diff);\n idx *= 2;\n if (diff > (idx === 0 ? 9 : 1))\n idx += 1;\n return localeFunc(diff, idx, totalSec)[agoIn].replace('%s', diff.toString());\n}\n/**\n * calculate the diff second between date to be formatted an now date.\n * @param date\n * @param relativeDate\n * @returns {number}\n */\nexport function diffSec(date, relativeDate) {\n var relDate = relativeDate ? toDate(relativeDate) : new Date();\n return (+relDate - +toDate(date)) / 1000;\n}\n/**\n * nextInterval: calculate the next interval time.\n * - diff: the diff sec between now and date to be formatted.\n *\n * What's the meaning?\n * diff = 61 then return 59\n * diff = 3601 (an hour + 1 second), then return 3599\n * make the interval with high performance.\n **/\nexport function nextInterval(diff) {\n var rst = 1, i = 0, d = Math.abs(diff);\n for (; diff >= SEC_ARRAY[i] && i < SEC_ARRAY.length; i++) {\n diff /= SEC_ARRAY[i];\n rst *= SEC_ARRAY[i];\n }\n d = d % rst;\n d = d ? rst - d : rst;\n return Math.ceil(d);\n}\n//# sourceMappingURL=date.js.map","import { formatDiff, diffSec } from './utils/date';\nimport { getLocale } from './register';\n/**\n * format a TDate into string\n * @param date\n * @param locale\n * @param opts\n */\nexport var format = function (date, locale, opts) {\n // diff seconds\n var sec = diffSec(date, opts && opts.relativeDate);\n // format it with locale\n return formatDiff(sec, getLocale(locale));\n};\n//# sourceMappingURL=format.js.map","/**\n * Created by hustcc on 18/5/20.\n * Contract: i@hust.cc\n */\nimport en_US from './lang/en_US';\nimport zh_CN from './lang/zh_CN';\nimport { register } from './register';\nregister('en_US', en_US);\nregister('zh_CN', zh_CN);\nexport { format } from './format';\nexport { render, cancel } from './realtime';\nexport { register };\n//# sourceMappingURL=index.js.map","<script>\n import PageLink from './PageLink.svelte';\n import ReverseLink from './ReverseLink.svelte';\n import LastUpdated from './LastUpdated.svelte';\n import Error from './Error.svelte';\n\n import { map_store, page } from '../lib/stores.js';\n\n $: view = $page.tab;\n $: page_title = Nominatim_Config.Page_Title;\n $: reverse_only = Nominatim_Config.Reverse_Only;\n\n let map_lat;\n let map_lon;\n\n map_store.subscribe(map => {\n if (!map) return;\n\n map.on('move', function () {\n map_lat = map.getCenter().lat.toFixed(5);\n map_lon = map.getCenter().lng.toFixed(5);\n });\n });\n</script>\n\n<style>\n .navbar-brand :global(a:hover) {\n text-decoration: none;\n }\n\n .navbar-brand h1 {\n display: inline;\n font-size: 1.2em;\n color: #333;\n }\n\n .navbar-brand img {\n display: inline-block;\n margin-right: 5px;\n margin-top: -5px;\n }\n\n .nav-item {\n white-space: nowrap;\n }\n\n .page-title-section {\n display: none;\n text-align: center;\n padding: 1em;\n }\n @media (max-width: 600px) {\n .page-title-section {\n display: block;\n }\n }\n\n .search-section {\n padding: 1em 30px;\n background-color: #f5f5f5;\n border-top: 2px solid #ddd;\n border-bottom: 2px solid #ddd;\n }\n</style>\n\n<header class=\"container-fluid\">\n <nav class=\"navbar navbar-expand-sm navbar-light\">\n <div class=\"container-fluid\">\n <!-- Brand -->\n <div class=\"navbar-brand\">\n <PageLink page={reverse_only ? 'reverse' : 'search'}>\n <img alt=\"logo\" id=\"theme-logo\" src=\"theme/logo.png\" />\n <h1>{page_title}</h1>\n </PageLink>\n </div>\n <!-- Toggler (hamburger button) -->\n <button class=\"navbar-toggler\"\n type=\"button\"\n data-bs-toggle=\"collapse\"\n data-bs-target=\"#navbarSupportedContent\"\n aria-controls=\"navbarSupportedContent\"\n aria-expanded=\"false\"\n aria-label=\"Toggle navigation\">\n <span class=\"navbar-toggler-icon\"></span>\n </button>\n <div class=\"collapse navbar-collapse\" id=\"navbarSupportedContent\">\n <!-- Left-aligned links -->\n <ul class=\"navbar-nav me-auto\">\n {#if !reverse_only}\n <li class=\"nav-item\">\n <PageLink page=\"search\"\n extra_classes=\"nav-link {view === 'search' ? 'active' : ''}\">\n Search\n </PageLink>\n </li>\n {/if}\n <li class=\"nav-item\">\n <ReverseLink lat={map_lat}\n lon={map_lon}\n extra_classes=\"nav-link {view === 'reverse' ? 'active' : ''}\">\n Reverse\n </ReverseLink>\n </li>\n <li class=\"nav-item\">\n <PageLink page=\"details\"\n extra_classes=\"nav-link {view === 'details' ? 'active' : ''}\">\n Search By ID\n </PageLink>\n </li>\n </ul>\n </div>\n <!-- Right aligned links -->\n <ul class=\"navbar-nav\">\n <li class=\"nav-item\">\n <PageLink page=\"about\"\n extra_classes=\"nav-link {view === 'about' ? 'active' : ''}\">\n About & Help\n </PageLink>\n </li>\n </ul>\n </div>\n </nav>\n</header>\n<section class=\"page-title-section\">\n <h2>{view}</h2>\n</section>\n<section class=\"search-section\">\n <slot/>\n</section>\n<Error/>\n<LastUpdated/>\n","<script>\nimport { refresh_page } from '../lib/stores.js';\n\nexport let lat = null;\nexport let lon = null;\nexport let zoom = null;\nexport let extra_classes = '';\n\nlet params = new URLSearchParams();\nlet href = 'reverse.html';\n\n$: {\n let new_params = new URLSearchParams();\n\n if (lat && lon) {\n new_params.set('lat', lat);\n new_params.set('lon', lon);\n\n if (zoom) {\n new_params.set('zoom', zoom);\n }\n }\n\n params = new_params;\n}\n\n$: {\n let param_str = params.toString();\n href = 'reverse.html' + (param_str ? '?' : '') + param_str;\n}\n</script>\n\n<a on:click|preventDefault|stopPropagation={() => refresh_page('reverse', params)}\n href={href}\n class={extra_classes}>\n <slot></slot>\n</a>\n","<script>\n import { error_store } from '../lib/stores.js';\n\n let error_message;\n\n error_store.subscribe(text => { error_message = text; });\n\n function dismiss_message() {\n error_store.set(null);\n }\n</script>\n\n{#if error_message}\n <div id=\"error\" class=\"container-fluid alert-danger py-3 px-4\">\n {error_message}\n\n <button type=\"button\"\n class=\"btn-close float-end\"\n aria-label=\"dismiss\"\n on:click={dismiss_message}></button>\n </div>\n{/if}\n","<script>\n import PageLink from './PageLink.svelte';\n import * as timeago from 'timeago.js';\n import { last_api_request_url_store } from '../lib/stores.js';\n import { fetch_from_api } from '../lib/api_utils.js';\n\n let last_updated_date;\n let last_api_request_url;\n let fetch_running = false; // prevent multiple parallel fetch runs\n\n last_api_request_url_store.subscribe(url => {\n last_api_request_url = url;\n\n if (last_api_request_url) {\n last_api_request_url = new URL(last_api_request_url, window.location.origin);\n last_api_request_url.searchParams.delete('polygon_geojson');\n last_api_request_url = last_api_request_url.toString();\n }\n\n if (fetch_running || last_updated_date) return;\n\n fetch_running = true;\n\n fetch_from_api('status', { format: 'json' }, function (data) {\n last_updated_date = data.data_updated;\n fetch_running = false;\n });\n });\n</script>\n\n<style>\n #last-updated {\n position: relative;\n font-size: 0.8rem;\n font-style: italic;\n }\n #loading {\n display: none;\n position: absolute;\n padding: 0.5em 1em;\n top: 0;\n left: 0;\n width: 100%;\n background-color: #eee;\n z-index: 100;\n }\n</style>\n\n<div id=\"last-updated\" class=\"container-fluid py-2 px-4 mb-3\">\n <div id=\"loading\" class=\"py-2 px-4\">\n <div class=\"spinner-border spinner-border-sm text-primary me-1\" role=\"status\"></div>\n Loading data from API ...\n </div>\n <div class=\"row\">\n <div class=\"col-sm-6\">\n {#if last_api_request_url}\n <div id=\"api-request\">\n Data from <a href=\"{last_api_request_url}\">API request</a>\n <span id=\"api-request-debug\">\n (<a href=\"{last_api_request_url}&debug=1\">debug output</a>)\n </span>\n </div>\n {/if}\n </div>\n <div class=\"col-sm-6 text-end\">\n {#if last_updated_date}\n Data last updated:\n <abbr id=\"data-date\" title=\"{last_updated_date} (UTC timezone)\">\n {timeago.format(new Date(last_updated_date))}\n </abbr>\n {/if}\n (<PageLink page=\"status\">Details</PageLink>)\n </div>\n </div>\n</div>\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let page;\n\n function serialize_form(form) {\n var params = new URLSearchParams();\n\n Array.prototype.slice.call(form.elements).forEach(function (field) {\n if (!field.name || field.disabled || ['submit', 'button'].indexOf(field.type) > -1) return;\n\n if (['checkbox', 'radio'].indexOf(field.type) > -1 && !field.checked) return;\n if (typeof field.value === 'undefined' || field.value === '') return;\n\n // Default value for /search endpoint\n if (field.name === 'dedupe' && (field.value === 1 || field.value === '1')) return;\n\n params.set(field.name, field.value);\n });\n\n return params;\n }\n\n // https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/HTML5/Constraint_validation\n // doesn't support hidden fields, so we check those in an extra step\n function validate_field(field) {\n if (field.type === 'hidden') {\n if (field.value.length) {\n if (field.pattern && !field.value.match(field.pattern)) return false;\n }\n }\n return field.checkValidity(); // for hidden field always true\n }\n\n function handle_submit(event) {\n let form = event.target;\n\n let allow_submit = true;\n\n Array.prototype.slice.call(form.elements).forEach(function (field) {\n if (!validate_field(field)) {\n alert('Invalid input in ' + field.name);\n allow_submit = false;\n }\n });\n\n if (allow_submit) refresh_page(page, serialize_form(form));\n }\n</script>\n\n<form on:submit|preventDefault={handle_submit}\n class=\"form-inline\"\n role=\"search\"\n accept-charset=\"UTF-8\"\n action=\"\">\n <div class=\"row g-2\">\n <slot></slot>\n </div>\n</form>\n","<script>\n import UrlSubmitForm from '../components/UrlSubmitForm.svelte';\n\n import { map_store } from '../lib/stores.js';\n import { get } from 'svelte/store';\n\n export let bStructuredSearch = false;\n export let api_request_params = {};\n let sViewBox;\n // lat,lon are later set in update_reverse_link()\n let lat; // eslint-disable-line no-unused-vars\n let lon; // eslint-disable-line no-unused-vars\n\n function map_viewbox_as_string(map) {\n var bounds = map.getBounds();\n var west = bounds.getWest();\n var east = bounds.getEast();\n\n if ((east - west) >= 360) { // covers more than whole planet\n west = map.getCenter().lng - 179.999;\n east = map.getCenter().lng + 179.999;\n }\n east = L.latLng(77, east).wrap().lng;\n west = L.latLng(77, west).wrap().lng;\n\n return [\n west.toFixed(5), // left\n bounds.getNorth().toFixed(5), // top\n east.toFixed(5), // right\n bounds.getSouth().toFixed(5) // bottom\n ].join(',');\n }\n\n function set_viewbox(map) {\n let use_viewbox = document.getElementById('use_viewbox');\n if (use_viewbox && use_viewbox.checked) {\n sViewBox = map_viewbox_as_string(map);\n } else {\n sViewBox = '';\n }\n }\n\n function update_reverse_link(map) {\n let center_lat_lng = map.wrapLatLng(map.getCenter());\n lat = center_lat_lng.lat.toFixed(5);\n lon = center_lat_lng.lng.toFixed(5);\n }\n\n map_store.subscribe(map => {\n if (!map) { return; }\n\n map.on('move', function () {\n set_viewbox(map);\n update_reverse_link(map);\n });\n\n map.on('load', function () {\n set_viewbox(map);\n update_reverse_link(map);\n });\n });\n\n function reset_viewbox() {\n let map = get(map_store);\n if (map) { set_viewbox(map); }\n }\n\n function set_bounded(e) {\n document.querySelector('input[name=bounded]').value = e.target.checked ? 1 : '';\n }\n\n function set_dedupe(e) {\n document.querySelector('input[name=dedupe]').value = e.target.checked ? 1 : 0;\n }\n\n function set_api_param(e) {\n document.querySelector('input[name=' + e.target.dataset.apiParam + ']').value = e.target.value;\n }\n</script>\n\n<ul class=\"nav nav-tabs\">\n <li class=\"nav-item\">\n <a class=\"nav-link\" class:active={!bStructuredSearch} data-bs-toggle=\"tab\" href=\"#simple\">\n Simple\n </a>\n </li>\n <li class=\"nav-item\">\n <a class=\"nav-link\" class:active={bStructuredSearch} data-bs-toggle=\"tab\" href=\"#structured\">\n Structured\n </a>\n </li>\n</ul>\n\n<div class=\"tab-content py-2\">\n <div class=\"tab-pane\" class:active={!bStructuredSearch} id=\"simple\" role=\"tabpanel\">\n <UrlSubmitForm page=\"search\">\n <div class=\"col-auto\">\n <input id=\"q\"\n name=\"q\"\n type=\"text\"\n class=\"form-control form-control-sm\"\n placeholder=\"Search\"\n value=\"{api_request_params.q || ''}\" />\n </div>\n <div class=\"col-auto\">\n <button type=\"submit\" class=\"btn btn-primary btn-sm mx-1\">Search</button>\n <input type=\"hidden\"\n name=\"viewbox\" value=\"{sViewBox || ''}\" />\n <input type=\"hidden\"\n name=\"dedupe\" value=\"{api_request_params.dedupe === 0 ? 0 : 1}\" />\n <input type=\"hidden\"\n name=\"bounded\" value=\"{api_request_params.bounded ? 1 : ''}\" />\n <input type=\"hidden\"\n name=\"accept-language\"value=\"{api_request_params['accept-language'] || ''}\" />\n <input type=\"hidden\"\n name=\"countrycodes\" value=\"{api_request_params.countrycodes || ''}\"\n pattern=\"^[a-zA-Z]{'{2}'}(,[a-zA-Z]{'{2}'})*$\" />\n <input type=\"hidden\"\n name=\"limit\" value=\"{api_request_params.limit || ''}\" />\n <input type=\"hidden\"\n name=\"polygon_threshold\" value=\"{api_request_params.polygon_threshold || ''}\" />\n <input type=\"hidden\"\n name=\"layer\" value=\"{api_request_params.layer || ''}\" />\n </div>\n </UrlSubmitForm>\n </div>\n <div class=\"tab-pane\" class:active={bStructuredSearch} id=\"structured\" role=\"tabpanel\">\n <UrlSubmitForm page=\"search\">\n <div class=\"col-auto\">\n <input name=\"street\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"House number/Street\"\n value=\"{api_request_params.street || ''}\" />\n </div>\n <div class=\"col-auto\">\n <input name=\"city\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"City\"\n value=\"{api_request_params.city || ''}\" />\n </div>\n <div class=\"col-auto\">\n <input id=\"county\" name=\"county\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"County\"\n value=\"{api_request_params.county || ''}\" />\n </div>\n <div class=\"col-auto\">\n <input name=\"state\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"State\"\n value=\"{api_request_params.state || ''}\" />\n </div>\n <div class=\"col-auto\">\n <input name=\"country\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"Country\"\n value=\"{api_request_params.country || ''}\" />\n </div>\n <div class=\"col-auto\">\n <input name=\"postalcode\" type=\"text\" class=\"form-control form-control-sm me-1\"\n placeholder=\"Postal Code\"\n value=\"{api_request_params.postalcode || ''}\" />\n </div>\n <div class=\"col-auto\">\n <button type=\"submit\" class=\"btn btn-primary btn-sm\">Search</button>\n <input type=\"hidden\"\n name=\"viewbox\" value=\"{sViewBox || ''}\" />\n <input type=\"hidden\"\n name=\"dedupe\" value=\"{api_request_params.dedupe === 0 ? 0 : 1}\" />\n <input type=\"hidden\"\n name=\"bounded\" value=\"{api_request_params.bounded ? 1 : ''}\" />\n <input type=\"hidden\"\n name=\"accept-language\" value=\"{api_request_params['accept-language'] || ''}\" />\n <input type=\"hidden\"\n name=\"countrycodes\" value=\"{api_request_params.countrycodes || ''}\"\n pattern=\"^[a-zA-Z]{'{2}'}(,[a-zA-Z]{'{2}'})*$\" />\n <input type=\"hidden\"\n name=\"limit\" value=\"{api_request_params.limit || ''}\" />\n <input type=\"hidden\"\n name=\"polygon_threshold\" value=\"{api_request_params.polygon_threshold || ''}\" />\n <input type=\"hidden\"\n name=\"layer\" value=\"{api_request_params.layer || ''}\" />\n </div>\n </UrlSubmitForm>\n </div>\n</div> <!-- /tab-content -->\n\n<!-- Additional options -->\n<details id=\"searchAdvancedOptions\">\n <summary><small>Advanced options</small></summary>\n <ul>\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"use_viewbox\">apply viewbox</label>\n <input type=\"checkbox\" class=\"form-check-input api-param-setting\"\n id=\"use_viewbox\" checked={api_request_params.viewbox} on:change={reset_viewbox}>\n </div>\n </li>\n\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"option_bounded\">bounded to viewbox</label>\n <input type=\"checkbox\" class=\"form-check-input api-param-setting\"\n id=\"option_bounded\" checked={!!api_request_params.bounded} on:change={set_bounded}>\n </div>\n </li>\n\n <li>\n <div class=\"form-check form-check-inline\">\n <label class=\"form-check-label\" for=\"option_dedupe\">deduplicate results</label>\n <input type=\"checkbox\"\n class=\"form-check-input api-param-setting\"\n id=\"option_dedupe\"\n checked={api_request_params.dedupe === 0 ? 0 : 1}\n on:change={set_dedupe}>\n </div>\n </li>\n\n <li>\n <label for=\"option_limit\">Maximum number of results</label>\n <input type=\"number\"\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"limit\" id=\"option_limit\" min=\"1\" max=\"50\"\n value=\"{api_request_params.limit || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"option_polygon_threshold\">Polygon simplification</label>\n <input type=\"number\"\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"polygon_threshold\" id=\"option_polygon_threshold\"\n min=\"0.0\" max=\"1.0\" step=\"0.001\"\n value=\"{api_request_params.polygon_threshold || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"accept_lang\">Languages</label>\n <input type=\"text\" placeholder=\"e.g. en,zh-Hant\"\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"accept-language\" id=\"accept_lang\" size=\"15\"\n value=\"{api_request_params['accept-language'] || ''}\"\n on:change={set_api_param}>\n </li>\n\n <li>\n <label for=\"option_ccode\">Country Codes</label>\n <input type=\"text\" placeholder=\"e.g. de,gb\"\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\"\n data-api-param=\"countrycodes\" id=\"option_ccode\" size=\"15\"\n value=\"{api_request_params.countrycodes || ''}\"\n pattern=\"^[a-zA-Z]{'{2}'}(,[a-zA-Z]{'{2}'})*$\"\n on:change={set_api_param}>\n </li>\n <li>\n <label for=\"option_layer\">Layer</label>\n <input id=\"option_layer\" name=\"layer\" placeholder=\"e.g. address,poi,railway,natural,manmade\"\n value=\"{api_request_params.layer || ''}\"\n data-api-param=\"layer\" on:change={set_api_param}\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\">\n </li>\n </ul>\n</details>\n\n<style>\n .nav-tabs {\n font-size: 0.8em;\n margin-top: -1em;\n }\n\n .nav-link {\n padding: 0.1rem 1rem;\n }\n\n #q {\n width: 500px;\n max-width: 100%;\n }\n\n #searchAdvancedOptions ul {\n list-style-type: none;\n padding: 0;\n font-size: 0.85rem;\n }\n\n #searchAdvancedOptions li {\n display: inline-block;\n padding: 4px 10px;\n border-radius: 5px;\n border: 1px dotted #ccc;\n margin-right: 1em;\n }\n\n #searchAdvancedOptions label {\n margin-right: 0.5em;\n }\n\n</style>\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let extra_classes = '';\n export let feature = null;\n\n let url_params = new URLSearchParams();\n let href = 'details.html';\n\n function formatShortOSMType(sType) {\n if (sType === 'node') return 'N';\n if (sType === 'way') return 'W';\n if (sType === 'relation') return 'R';\n return '';\n }\n\n function handleClick() {\n refresh_page('details', url_params);\n }\n\n $: {\n let new_params = new URLSearchParams();\n\n if (feature !== null) {\n if (feature.osm_type) {\n if (feature.osm_type.length === 1) {\n new_params.set('osmtype', feature.osm_type);\n } else {\n new_params.set('osmtype', formatShortOSMType(feature.osm_type));\n }\n\n new_params.set('osmid', feature.osm_id);\n\n if (feature.class) {\n new_params.set('class', feature.class);\n } else if (feature.category) {\n new_params.set('class', feature.category);\n }\n } else if (feature.place_id) {\n new_params.set('place_id', feature.place_id);\n }\n }\n url_params = new_params;\n }\n\n $: {\n let param_str = url_params.toString();\n href = 'details.html' + (param_str ? '?' : '') + param_str;\n }\n</script>\n\n<a on:click|preventDefault|stopPropagation={handleClick} href={href} class={extra_classes}>\n <slot></slot>\n</a>\n","<script>\n\n export let aPlace;\n\n $: sIcon = getIcon(aPlace.category, aPlace.type);\n $: title = 'icon for ' + aPlace.category + ' ' + aPlace.type;\n $: url = Nominatim_Config.Images_Base_Url + sIcon + '.p.20.png';\n\n function getIcon(category, type) {\n // equivalent to PHP Nominatim::ClassTypes::getIcon\n // covers 83 of 214 available icon filenames, e.g. transport_roundabout_anticlockwise\n // transport_rental_bicycle or place_of_worship_christian would need more data from\n // the place.\n var aIcons = {\n 'boundary:administrative': 'poi_boundary_administrative',\n 'place:city': 'poi_place_city',\n 'place:town': 'poi_place_town',\n 'place:village': 'poi_place_village',\n 'place:hamlet': 'poi_place_village',\n 'place:suburb': 'poi_place_village',\n 'place:locality': 'poi_place_village',\n 'place:airport': 'transport_airport2',\n 'aeroway:aerodrome': 'transport_airport2',\n 'railway:station': 'transport_train_station2',\n 'amenity:place_of_worship': 'place_of_worship_unknown3',\n 'amenity:pub': 'food_pub',\n 'amenity:bar': 'food_bar',\n 'amenity:university': 'education_university',\n 'tourism:museum': 'tourist_museum',\n 'amenity:arts_centre': 'tourist_art_gallery2',\n 'tourism:zoo': 'tourist_zoo',\n 'tourism:theme_park': 'poi_point_of_interest',\n 'tourism:attraction': 'poi_point_of_interest',\n 'leisure:golf_course': 'sport_golf',\n 'historic:castle': 'tourist_castle',\n 'amenity:hospital': 'health_hospital',\n 'amenity:school': 'education_school',\n 'amenity:theatre': 'tourist_theatre',\n 'amenity:library': 'amenity_library',\n 'amenity:fire_station': 'amenity_firestation3',\n 'amenity:police': 'amenity_police2',\n 'amenity:bank': 'money_bank2',\n 'amenity:post_office': 'amenity_post_office',\n 'tourism:hotel': 'accommodation_hotel2',\n 'amenity:cinema': 'tourist_cinema',\n 'tourism:artwork': 'tourist_art_gallery2',\n 'historic:archaeological_site': 'tourist_archaeological2',\n 'amenity:doctors': 'health_doctors',\n 'leisure:sports_centre': 'sport_leisure_centre',\n 'leisure:swimming_pool': 'sport_swimming_outdoor',\n 'shop:supermarket': 'shopping_supermarket',\n 'shop:convenience': 'shopping_convenience',\n 'amenity:restaurant': 'food_restaurant',\n 'amenity:fast_food': 'food_fastfood',\n 'amenity:cafe': 'food_cafe',\n 'tourism:guest_house': 'accommodation_bed_and_breakfast',\n 'amenity:pharmacy': 'health_pharmacy_dispensing',\n 'amenity:fuel': 'transport_fuel',\n 'natural:peak': 'poi_peak',\n 'natural:wood': 'landuse_coniferous_and_deciduous',\n 'shop:bicycle': 'shopping_bicycle',\n 'shop:clothes': 'shopping_clothes',\n 'shop:hairdresser': 'shopping_hairdresser',\n 'shop:doityourself': 'shopping_diy',\n 'shop:estate_agent': 'shopping_estateagent2',\n 'shop:car': 'shopping_car',\n 'shop:garden_centre': 'shopping_garden_centre',\n 'shop:car_repair': 'shopping_car_repair',\n 'shop:bakery': 'shopping_bakery',\n 'shop:butcher': 'shopping_butcher',\n 'shop:apparel': 'shopping_clothes',\n 'shop:laundry': 'shopping_laundrette',\n 'shop:beverages': 'shopping_alcohol',\n 'shop:alcohol': 'shopping_alcohol',\n 'shop:optician': 'health_opticians',\n 'shop:chemist': 'health_pharmacy',\n 'shop:gallery': 'tourist_art_gallery2',\n 'shop:jewelry': 'shopping_jewelry',\n 'tourism:information': 'amenity_information',\n 'historic:ruins': 'tourist_ruin',\n 'amenity:college': 'education_school',\n 'historic:monument': 'tourist_monument',\n 'historic:memorial': 'tourist_monument',\n 'historic:mine': 'poi_mine',\n 'tourism:caravan_site': 'accommodation_caravan_park',\n 'amenity:bus_station': 'transport_bus_station',\n 'amenity:atm': 'money_atm2',\n 'tourism:viewpoint': 'tourist_view_point',\n 'tourism:guesthouse': 'accommodation_bed_and_breakfast',\n 'railway:tram': 'transport_tram_stop',\n 'amenity:courthouse': 'amenity_court',\n 'amenity:recycling': 'amenity_recycling',\n 'amenity:dentist': 'health_dentist',\n 'natural:beach': 'tourist_beach',\n 'railway:tram_stop': 'transport_tram_stop',\n 'amenity:prison': 'amenity_prison',\n 'highway:bus_stop': 'transport_bus_stop2'\n };\n\n return aIcons[category + ':' + type];\n }\n\n</script>\n\n{#if sIcon}\n <img class=\"mapicon\" src={url} alt={title} />\n{/if}\n\n<style>\n .mapicon {\n margin: 10px 0;\n }\n</style>\n","<script>\n import { results_store } from '../lib/stores.js';\n import { formatLabel } from '../lib/helpers.js';\n\n import DetailsLink from './DetailsLink.svelte';\n import Welcome from './Welcome.svelte';\n import MapIcon from './MapIcon.svelte';\n\n export let reverse_search = false;\n export let current_result = null;\n\n let aSearchResults;\n let iHighlightNum;\n let sMoreURL;\n\n results_store.subscribe(data => {\n if (!data) { return; }\n aSearchResults = data;\n iHighlightNum = 0;\n current_result = aSearchResults[0];\n\n\n let search_params = new URLSearchParams(window.location.search);\n\n let aResults = data;\n // lonvia wrote: https://github.com/osm-search/nominatim-ui/issues/24\n // I would suggest to remove the guessing and always show the link. Nominatim only returns\n // one or two results when it believes the result to be a good enough match.\n // if (aResults.length >= 10) {\n var aExcludePlaceIds = [];\n if (search_params.has('exclude_place_ids')) {\n aExcludePlaceIds = search_params.get('exclude_place_ids').split(',');\n }\n for (var i = 0; i < aResults.length; i += 1) {\n aExcludePlaceIds.push(aResults[i].place_id);\n }\n var parsed_url = new URLSearchParams(window.location.search);\n parsed_url.set('exclude_place_ids', aExcludePlaceIds.join(','));\n sMoreURL = '?' + parsed_url.toString();\n });\n\n function handleClick(e) {\n let result_el = e.target;\n if (!result_el.className.match('result')) {\n result_el = result_el.parentElement;\n }\n let pos = Number(result_el.dataset.position);\n\n current_result = aSearchResults[pos];\n iHighlightNum = pos;\n }\n\n</script>\n\n{#if aSearchResults && aSearchResults.length > 0}\n <div id=\"searchresults\" role=\"list\">\n\n {#each aSearchResults as aResult, iResNum}\n <!-- svelte-ignore a11y-no-noninteractive-element-interactions -->\n <div class=\"result\"\n class:highlight={iResNum === iHighlightNum}\n role=\"listitem\"\n data-position=\"{iResNum}\"\n on:click|stopPropagation={handleClick}\n on:keypress|stopPropagation={handleClick}>\n <div style=\"float:right\">\n <MapIcon aPlace={aResult} />\n </div>\n <span class=\"name\">{aResult.display_name}</span>\n <span class=\"type\">{formatLabel(aResult)}</span>\n <p class=\"coords\">{aResult.lat},{aResult.lon}</p>\n\n <DetailsLink extra_classes=\"btn btn-outline-secondary btn-sm\" feature={aResult}>\n details\n </DetailsLink>\n </div>\n {/each}\n\n {#if sMoreURL && !reverse_search}\n <div class=\"more\">\n <a class=\"btn btn-primary\" href=\"{sMoreURL}\">\n Search for more results\n </a>\n </div>\n {/if}\n </div>\n{:else if aSearchResults}\n {#if reverse_search}\n <div id=\"intro\" class=\"sidebar\">Search for coordinates or click anywhere on the map.</div>\n {:else}\n <div class=\"noresults\">No search results found</div>\n {/if}\n{:else}\n <Welcome/>\n{/if}\n\n<style>\n .result {\n font-size: 0.8em;\n margin: 5px;\n margin-top:0px;\n padding: 4px 8px;\n border-radius: 2px;\n background:#F0F7FF;\n border: 2px solid #D7E7FF;\n cursor:pointer;\n min-height: 5em;\n }\n\n .result.highlight {\n background-color: #D9E7F7;\n border-color: #9DB9E4;\n }\n .result.highlight :global(a) {\n margin: 10px auto;\n display: block;\n max-width: 10em;\n padding: 1px;\n background-color: white;\n }\n .result .type{\n color: gray;\n font-size: 0.8em;\n }\n .result :global(a) {\n display: none;\n }\n\n .result .coords {\n display: none;\n }\n\n .noresults{\n text-align: center;\n padding: 1em;\n }\n\n .more{\n text-align:center;\n margin-top: 1em;\n }\n\n .result.highlight :global(a):hover {\n color: #111;\n }\n</style>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_content_into_element } from '../lib/api_utils.js';\n\n onMount(() => {\n fetch_content_into_element('theme/welcome.html', document.getElementById('welcome'));\n });\n</script>\n\n<div id=\"welcome\"></div>\n","/* @preserve\n * Leaflet 1.9.4, a JS library for interactive maps. https://leafletjs.com\n * (c) 2010-2023 Vladimir Agafonkin, (c) 2010-2011 CloudMade\n */\n\n(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n typeof define === 'function' && define.amd ? define(['exports'], factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.leaflet = {}));\n})(this, (function (exports) { 'use strict';\n\n var version = \"1.9.4\";\n\n /*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\n // @function extend(dest: Object, src?: Object): Object\r\n // Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\n function extend(dest) {\r\n \tvar i, j, len, src;\r\n\r\n \tfor (j = 1, len = arguments.length; j < len; j++) {\r\n \t\tsrc = arguments[j];\r\n \t\tfor (i in src) {\r\n \t\t\tdest[i] = src[i];\r\n \t\t}\r\n \t}\r\n \treturn dest;\r\n }\r\n\r\n // @function create(proto: Object, properties?: Object): Object\r\n // Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\n var create$2 = Object.create || (function () {\r\n \tfunction F() {}\r\n \treturn function (proto) {\r\n \t\tF.prototype = proto;\r\n \t\treturn new F();\r\n \t};\r\n })();\r\n\r\n // @function bind(fn: Function, …): Function\r\n // Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n // Has a `L.bind()` shortcut.\r\n function bind(fn, obj) {\r\n \tvar slice = Array.prototype.slice;\r\n\r\n \tif (fn.bind) {\r\n \t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n \t}\r\n\r\n \tvar args = slice.call(arguments, 2);\r\n\r\n \treturn function () {\r\n \t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n \t};\r\n }\r\n\r\n // @property lastId: Number\r\n // Last unique ID used by [`stamp()`](#util-stamp)\r\n var lastId = 0;\r\n\r\n // @function stamp(obj: Object): Number\r\n // Returns the unique ID of an object, assigning it one if it doesn't have it.\r\n function stamp(obj) {\r\n \tif (!('_leaflet_id' in obj)) {\r\n \t\tobj['_leaflet_id'] = ++lastId;\r\n \t}\r\n \treturn obj._leaflet_id;\r\n }\r\n\r\n // @function throttle(fn: Function, time: Number, context: Object): Function\r\n // Returns a function which executes function `fn` with the given scope `context`\r\n // (so that the `this` keyword refers to `context` inside `fn`'s code). The function\r\n // `fn` will be called no more than one time per given amount of `time`. The arguments\r\n // received by the bound function will be any arguments passed when binding the\r\n // function, followed by any arguments passed when invoking the bound function.\r\n // Has an `L.throttle` shortcut.\r\n function throttle(fn, time, context) {\r\n \tvar lock, args, wrapperFn, later;\r\n\r\n \tlater = function () {\r\n \t\t// reset lock and call if queued\r\n \t\tlock = false;\r\n \t\tif (args) {\r\n \t\t\twrapperFn.apply(context, args);\r\n \t\t\targs = false;\r\n \t\t}\r\n \t};\r\n\r\n \twrapperFn = function () {\r\n \t\tif (lock) {\r\n \t\t\t// called too soon, queue to call later\r\n \t\t\targs = arguments;\r\n\r\n \t\t} else {\r\n \t\t\t// call and lock until later\r\n \t\t\tfn.apply(context, arguments);\r\n \t\t\tsetTimeout(later, time);\r\n \t\t\tlock = true;\r\n \t\t}\r\n \t};\r\n\r\n \treturn wrapperFn;\r\n }\r\n\r\n // @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n // Returns the number `num` modulo `range` in such a way so it lies within\r\n // `range[0]` and `range[1]`. The returned value will be always smaller than\r\n // `range[1]` unless `includeMax` is set to `true`.\r\n function wrapNum(x, range, includeMax) {\r\n \tvar max = range[1],\r\n \t min = range[0],\r\n \t d = max - min;\r\n \treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n }\r\n\r\n // @function falseFn(): Function\r\n // Returns a function which always returns `false`.\r\n function falseFn() { return false; }\r\n\r\n // @function formatNum(num: Number, precision?: Number|false): Number\r\n // Returns the number `num` rounded with specified `precision`.\r\n // The default `precision` value is 6 decimal places.\r\n // `false` can be passed to skip any processing (can be useful to avoid round-off errors).\r\n function formatNum(num, precision) {\r\n \tif (precision === false) { return num; }\r\n \tvar pow = Math.pow(10, precision === undefined ? 6 : precision);\r\n \treturn Math.round(num * pow) / pow;\r\n }\r\n\r\n // @function trim(str: String): String\r\n // Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\n function trim(str) {\r\n \treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n }\r\n\r\n // @function splitWords(str: String): String[]\r\n // Trims and splits the string on whitespace and returns the array of parts.\r\n function splitWords(str) {\r\n \treturn trim(str).split(/\\s+/);\r\n }\r\n\r\n // @function setOptions(obj: Object, options: Object): Object\r\n // Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\n function setOptions(obj, options) {\r\n \tif (!Object.prototype.hasOwnProperty.call(obj, 'options')) {\r\n \t\tobj.options = obj.options ? create$2(obj.options) : {};\r\n \t}\r\n \tfor (var i in options) {\r\n \t\tobj.options[i] = options[i];\r\n \t}\r\n \treturn obj.options;\r\n }\r\n\r\n // @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n // Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n // translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n // be appended at the end. If `uppercase` is `true`, the parameter names will\r\n // be uppercased (e.g. `'?A=foo&B=bar'`)\r\n function getParamString(obj, existingUrl, uppercase) {\r\n \tvar params = [];\r\n \tfor (var i in obj) {\r\n \t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n \t}\r\n \treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n }\r\n\r\n var templateRe = /\\{ *([\\w_ -]+) *\\}/g;\r\n\r\n // @function template(str: String, data: Object): String\r\n // Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n // and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n // `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n // data values — they will be evaluated passing `data` as an argument.\r\n function template(str, data) {\r\n \treturn str.replace(templateRe, function (str, key) {\r\n \t\tvar value = data[key];\r\n\r\n \t\tif (value === undefined) {\r\n \t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n \t\t} else if (typeof value === 'function') {\r\n \t\t\tvalue = value(data);\r\n \t\t}\r\n \t\treturn value;\r\n \t});\r\n }\r\n\r\n // @function isArray(obj): Boolean\r\n // Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\n var isArray = Array.isArray || function (obj) {\r\n \treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n };\r\n\r\n // @function indexOf(array: Array, el: Object): Number\r\n // Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\n function indexOf(array, el) {\r\n \tfor (var i = 0; i < array.length; i++) {\r\n \t\tif (array[i] === el) { return i; }\r\n \t}\r\n \treturn -1;\r\n }\r\n\r\n // @property emptyImageUrl: String\r\n // Data URI string containing a base64-encoded empty GIF image.\r\n // Used as a hack to free memory from unused images on WebKit-powered\r\n // mobile devices (by setting image `src` to this string).\r\n var emptyImageUrl = 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';\r\n\r\n // inspired by https://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\n function getPrefixed(name) {\r\n \treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n }\r\n\r\n var lastTime = 0;\r\n\r\n // fallback for IE 7-8\r\n function timeoutDefer(fn) {\r\n \tvar time = +new Date(),\r\n \t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n \tlastTime = time + timeToCall;\r\n \treturn window.setTimeout(fn, timeToCall);\r\n }\r\n\r\n var requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer;\r\n var cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n \t\tgetPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n // @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): Number\r\n // Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n // `context` if given. When `immediate` is set, `fn` is called immediately if\r\n // the browser doesn't have native support for\r\n // [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n // otherwise it's delayed. Returns a request ID that can be used to cancel the request.\r\n function requestAnimFrame(fn, context, immediate) {\r\n \tif (immediate && requestFn === timeoutDefer) {\r\n \t\tfn.call(context);\r\n \t} else {\r\n \t\treturn requestFn.call(window, bind(fn, context));\r\n \t}\r\n }\r\n\r\n // @function cancelAnimFrame(id: Number): undefined\r\n // Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\n function cancelAnimFrame(id) {\r\n \tif (id) {\r\n \t\tcancelFn.call(window, id);\r\n \t}\r\n }\n\n var Util = {\n __proto__: null,\n extend: extend,\n create: create$2,\n bind: bind,\n get lastId () { return lastId; },\n stamp: stamp,\n throttle: throttle,\n wrapNum: wrapNum,\n falseFn: falseFn,\n formatNum: formatNum,\n trim: trim,\n splitWords: splitWords,\n setOptions: setOptions,\n getParamString: getParamString,\n template: template,\n isArray: isArray,\n indexOf: indexOf,\n emptyImageUrl: emptyImageUrl,\n requestFn: requestFn,\n cancelFn: cancelFn,\n requestAnimFrame: requestAnimFrame,\n cancelAnimFrame: cancelAnimFrame\n };\n\n // @class Class\r\n // @aka L.Class\r\n\r\n // @section\r\n // @uninheritable\r\n\r\n // Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\n function Class() {}\r\n\r\n Class.extend = function (props) {\r\n\r\n \t// @function extend(props: Object): Function\r\n \t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n \t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n \tvar NewClass = function () {\r\n\r\n \t\tsetOptions(this);\r\n\r\n \t\t// call the constructor\r\n \t\tif (this.initialize) {\r\n \t\t\tthis.initialize.apply(this, arguments);\r\n \t\t}\r\n\r\n \t\t// call all constructor hooks\r\n \t\tthis.callInitHooks();\r\n \t};\r\n\r\n \tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n \tvar proto = create$2(parentProto);\r\n \tproto.constructor = NewClass;\r\n\r\n \tNewClass.prototype = proto;\r\n\r\n \t// inherit parent's statics\r\n \tfor (var i in this) {\r\n \t\tif (Object.prototype.hasOwnProperty.call(this, i) && i !== 'prototype' && i !== '__super__') {\r\n \t\t\tNewClass[i] = this[i];\r\n \t\t}\r\n \t}\r\n\r\n \t// mix static properties into the class\r\n \tif (props.statics) {\r\n \t\textend(NewClass, props.statics);\r\n \t}\r\n\r\n \t// mix includes into the prototype\r\n \tif (props.includes) {\r\n \t\tcheckDeprecatedMixinEvents(props.includes);\r\n \t\textend.apply(null, [proto].concat(props.includes));\r\n \t}\r\n\r\n \t// mix given properties into the prototype\r\n \textend(proto, props);\r\n \tdelete proto.statics;\r\n \tdelete proto.includes;\r\n\r\n \t// merge options\r\n \tif (proto.options) {\r\n \t\tproto.options = parentProto.options ? create$2(parentProto.options) : {};\r\n \t\textend(proto.options, props.options);\r\n \t}\r\n\r\n \tproto._initHooks = [];\r\n\r\n \t// add method for calling all hooks\r\n \tproto.callInitHooks = function () {\r\n\r\n \t\tif (this._initHooksCalled) { return; }\r\n\r\n \t\tif (parentProto.callInitHooks) {\r\n \t\t\tparentProto.callInitHooks.call(this);\r\n \t\t}\r\n\r\n \t\tthis._initHooksCalled = true;\r\n\r\n \t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n \t\t\tproto._initHooks[i].call(this);\r\n \t\t}\r\n \t};\r\n\r\n \treturn NewClass;\r\n };\r\n\r\n\r\n // @function include(properties: Object): this\r\n // [Includes a mixin](#class-includes) into the current class.\r\n Class.include = function (props) {\r\n \tvar parentOptions = this.prototype.options;\r\n \textend(this.prototype, props);\r\n \tif (props.options) {\r\n \t\tthis.prototype.options = parentOptions;\r\n \t\tthis.mergeOptions(props.options);\r\n \t}\r\n \treturn this;\r\n };\r\n\r\n // @function mergeOptions(options: Object): this\r\n // [Merges `options`](#class-options) into the defaults of the class.\r\n Class.mergeOptions = function (options) {\r\n \textend(this.prototype.options, options);\r\n \treturn this;\r\n };\r\n\r\n // @function addInitHook(fn: Function): this\r\n // Adds a [constructor hook](#class-constructor-hooks) to the class.\r\n Class.addInitHook = function (fn) { // (Function) || (String, args...)\r\n \tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n \tvar init = typeof fn === 'function' ? fn : function () {\r\n \t\tthis[fn].apply(this, args);\r\n \t};\r\n\r\n \tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n \tthis.prototype._initHooks.push(init);\r\n \treturn this;\r\n };\r\n\r\n function checkDeprecatedMixinEvents(includes) {\r\n \t/* global L: true */\r\n \tif (typeof L === 'undefined' || !L || !L.Mixin) { return; }\r\n\r\n \tincludes = isArray(includes) ? includes : [includes];\r\n\r\n \tfor (var i = 0; i < includes.length; i++) {\r\n \t\tif (includes[i] === L.Mixin.Events) {\r\n \t\t\tconsole.warn('Deprecated include of L.Mixin.Events: ' +\r\n \t\t\t\t'this property will be removed in future releases, ' +\r\n \t\t\t\t'please inherit from L.Evented instead.', new Error().stack);\r\n \t\t}\r\n \t}\r\n }\n\n /*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\n var Events = {\r\n \t/* @method on(type: String, fn: Function, context?: Object): this\r\n \t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n \t *\r\n \t * @alternative\r\n \t * @method on(eventMap: Object): this\r\n \t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n \t */\r\n \ton: function (types, fn, context) {\r\n\r\n \t\t// types can be a map of types/handlers\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\t// we don't process space-separated events here for performance;\r\n \t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n \t\t\t\tthis._on(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\t// types can be a string of space-separated words\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._on(types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t/* @method off(type: String, fn?: Function, context?: Object): this\r\n \t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n \t *\r\n \t * @alternative\r\n \t * @method off(eventMap: Object): this\r\n \t * Removes a set of type/listener pairs.\r\n \t *\r\n \t * @alternative\r\n \t * @method off: this\r\n \t * Removes all listeners to all events on the object. This includes implicitly attached events.\r\n \t */\r\n \toff: function (types, fn, context) {\r\n\r\n \t\tif (!arguments.length) {\r\n \t\t\t// clear all listeners if called without arguments\r\n \t\t\tdelete this._events;\r\n\r\n \t\t} else if (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\tthis._off(type, types[type], fn);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tvar removeAll = arguments.length === 1;\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tif (removeAll) {\r\n \t\t\t\t\tthis._off(types[i]);\r\n \t\t\t\t} else {\r\n \t\t\t\t\tthis._off(types[i], fn, context);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// attach listener (without syntactic sugar now)\r\n \t_on: function (type, fn, context, _once) {\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// check if fn already there\r\n \t\tif (this._listens(type, fn, context) !== false) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\t// Less memory footprint.\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tvar newListener = {fn: fn, ctx: context};\r\n \t\tif (_once) {\r\n \t\t\tnewListener.once = true;\r\n \t\t}\r\n\r\n \t\tthis._events = this._events || {};\r\n \t\tthis._events[type] = this._events[type] || [];\r\n \t\tthis._events[type].push(newListener);\r\n \t},\r\n\r\n \t_off: function (type, fn, context) {\r\n \t\tvar listeners,\r\n \t\t i,\r\n \t\t len;\r\n\r\n \t\tif (!this._events) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tlisteners = this._events[type];\r\n \t\tif (!listeners) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (arguments.length === 1) { // remove all\r\n \t\t\tif (this._firingCount) {\r\n \t\t\t\t// Set all removed listeners to noop\r\n \t\t\t\t// so they are not called if remove happens in fire\r\n \t\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\t\tlisteners[i].fn = falseFn;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\t// clear all listeners for a type if function isn't specified\r\n \t\t\tdelete this._events[type];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tconsole.warn('wrong listener type: ' + typeof fn);\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// find fn and remove it\r\n \t\tvar index = this._listens(type, fn, context);\r\n \t\tif (index !== false) {\r\n \t\t\tvar listener = listeners[index];\r\n \t\t\tif (this._firingCount) {\r\n \t\t\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n \t\t\t\tlistener.fn = falseFn;\r\n\r\n \t\t\t\t/* copy array in case events are being fired */\r\n \t\t\t\tthis._events[type] = listeners = listeners.slice();\r\n \t\t\t}\r\n \t\t\tlisteners.splice(index, 1);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n \t// Fires an event of the specified type. You can optionally provide a data\r\n \t// object — the first argument of the listener function will contain its\r\n \t// properties. The event can optionally be propagated to event parents.\r\n \tfire: function (type, data, propagate) {\r\n \t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n \t\tvar event = extend({}, data, {\r\n \t\t\ttype: type,\r\n \t\t\ttarget: this,\r\n \t\t\tsourceTarget: data && data.sourceTarget || this\r\n \t\t});\r\n\r\n \t\tif (this._events) {\r\n \t\t\tvar listeners = this._events[type];\r\n \t\t\tif (listeners) {\r\n \t\t\t\tthis._firingCount = (this._firingCount + 1) || 1;\r\n \t\t\t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\t\t\tvar l = listeners[i];\r\n \t\t\t\t\t// off overwrites l.fn, so we need to copy fn to a var\r\n \t\t\t\t\tvar fn = l.fn;\r\n \t\t\t\t\tif (l.once) {\r\n \t\t\t\t\t\tthis.off(type, fn, l.ctx);\r\n \t\t\t\t\t}\r\n \t\t\t\t\tfn.call(l.ctx || this, event);\r\n \t\t\t\t}\r\n\r\n \t\t\t\tthis._firingCount--;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// propagate the event to parents (set with addEventParent)\r\n \t\t\tthis._propagateEvent(event);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method listens(type: String, propagate?: Boolean): Boolean\r\n \t// @method listens(type: String, fn: Function, context?: Object, propagate?: Boolean): Boolean\r\n \t// Returns `true` if a particular event type has any listeners attached to it.\r\n \t// The verification can optionally be propagated, it will return `true` if parents have the listener attached to it.\r\n \tlistens: function (type, fn, context, propagate) {\r\n \t\tif (typeof type !== 'string') {\r\n \t\t\tconsole.warn('\"string\" type argument expected');\r\n \t\t}\r\n\r\n \t\t// we don't overwrite the input `fn` value, because we need to use it for propagation\r\n \t\tvar _fn = fn;\r\n \t\tif (typeof fn !== 'function') {\r\n \t\t\tpropagate = !!fn;\r\n \t\t\t_fn = undefined;\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tvar listeners = this._events && this._events[type];\r\n \t\tif (listeners && listeners.length) {\r\n \t\t\tif (this._listens(type, _fn, context) !== false) {\r\n \t\t\t\treturn true;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (propagate) {\r\n \t\t\t// also check parents for listeners if event propagates\r\n \t\t\tfor (var id in this._eventParents) {\r\n \t\t\t\tif (this._eventParents[id].listens(type, fn, context, propagate)) { return true; }\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn false;\r\n \t},\r\n\r\n \t// returns the index (number) or false\r\n \t_listens: function (type, fn, context) {\r\n \t\tif (!this._events) {\r\n \t\t\treturn false;\r\n \t\t}\r\n\r\n \t\tvar listeners = this._events[type] || [];\r\n \t\tif (!fn) {\r\n \t\t\treturn !!listeners.length;\r\n \t\t}\r\n\r\n \t\tif (context === this) {\r\n \t\t\t// Less memory footprint.\r\n \t\t\tcontext = undefined;\r\n \t\t}\r\n\r\n \t\tfor (var i = 0, len = listeners.length; i < len; i++) {\r\n \t\t\tif (listeners[i].fn === fn && listeners[i].ctx === context) {\r\n \t\t\t\treturn i;\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn false;\r\n\r\n \t},\r\n\r\n \t// @method once(…): this\r\n \t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n \tonce: function (types, fn, context) {\r\n\r\n \t\t// types can be a map of types/handlers\r\n \t\tif (typeof types === 'object') {\r\n \t\t\tfor (var type in types) {\r\n \t\t\t\t// we don't process space-separated events here for performance;\r\n \t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n \t\t\t\tthis._on(type, types[type], fn, true);\r\n \t\t\t}\r\n\r\n \t\t} else {\r\n \t\t\t// types can be a string of space-separated words\r\n \t\t\ttypes = splitWords(types);\r\n\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tthis._on(types[i], fn, context, true);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method addEventParent(obj: Evented): this\r\n \t// Adds an event parent - an `Evented` that will receive propagated events\r\n \taddEventParent: function (obj) {\r\n \t\tthis._eventParents = this._eventParents || {};\r\n \t\tthis._eventParents[stamp(obj)] = obj;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeEventParent(obj: Evented): this\r\n \t// Removes an event parent, so it will stop receiving propagated events\r\n \tremoveEventParent: function (obj) {\r\n \t\tif (this._eventParents) {\r\n \t\t\tdelete this._eventParents[stamp(obj)];\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_propagateEvent: function (e) {\r\n \t\tfor (var id in this._eventParents) {\r\n \t\t\tthis._eventParents[id].fire(e.type, extend({\r\n \t\t\t\tlayer: e.target,\r\n \t\t\t\tpropagatedFrom: e.target\r\n \t\t\t}, e), true);\r\n \t\t}\r\n \t}\r\n };\r\n\r\n // aliases; we should ditch those eventually\r\n\r\n // @method addEventListener(…): this\r\n // Alias to [`on(…)`](#evented-on)\r\n Events.addEventListener = Events.on;\r\n\r\n // @method removeEventListener(…): this\r\n // Alias to [`off(…)`](#evented-off)\r\n\r\n // @method clearAllEventListeners(…): this\r\n // Alias to [`off()`](#evented-off)\r\n Events.removeEventListener = Events.clearAllEventListeners = Events.off;\r\n\r\n // @method addOneTimeEventListener(…): this\r\n // Alias to [`once(…)`](#evented-once)\r\n Events.addOneTimeEventListener = Events.once;\r\n\r\n // @method fireEvent(…): this\r\n // Alias to [`fire(…)`](#evented-fire)\r\n Events.fireEvent = Events.fire;\r\n\r\n // @method hasEventListeners(…): Boolean\r\n // Alias to [`listens(…)`](#evented-listens)\r\n Events.hasEventListeners = Events.listens;\r\n\r\n var Evented = Class.extend(Events);\n\n /*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n *\r\n * Note that `Point` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Point(x, y, round) {\r\n \t// @property x: Number; The `x` coordinate of the point\r\n \tthis.x = (round ? Math.round(x) : x);\r\n \t// @property y: Number; The `y` coordinate of the point\r\n \tthis.y = (round ? Math.round(y) : y);\r\n }\r\n\r\n var trunc = Math.trunc || function (v) {\r\n \treturn v > 0 ? Math.floor(v) : Math.ceil(v);\r\n };\r\n\r\n Point.prototype = {\r\n\r\n \t// @method clone(): Point\r\n \t// Returns a copy of the current point.\r\n \tclone: function () {\r\n \t\treturn new Point(this.x, this.y);\r\n \t},\r\n\r\n \t// @method add(otherPoint: Point): Point\r\n \t// Returns the result of addition of the current and the given points.\r\n \tadd: function (point) {\r\n \t\t// non-destructive, returns a new point\r\n \t\treturn this.clone()._add(toPoint(point));\r\n \t},\r\n\r\n \t_add: function (point) {\r\n \t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n \t\tthis.x += point.x;\r\n \t\tthis.y += point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method subtract(otherPoint: Point): Point\r\n \t// Returns the result of subtraction of the given point from the current.\r\n \tsubtract: function (point) {\r\n \t\treturn this.clone()._subtract(toPoint(point));\r\n \t},\r\n\r\n \t_subtract: function (point) {\r\n \t\tthis.x -= point.x;\r\n \t\tthis.y -= point.y;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method divideBy(num: Number): Point\r\n \t// Returns the result of division of the current point by the given number.\r\n \tdivideBy: function (num) {\r\n \t\treturn this.clone()._divideBy(num);\r\n \t},\r\n\r\n \t_divideBy: function (num) {\r\n \t\tthis.x /= num;\r\n \t\tthis.y /= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method multiplyBy(num: Number): Point\r\n \t// Returns the result of multiplication of the current point by the given number.\r\n \tmultiplyBy: function (num) {\r\n \t\treturn this.clone()._multiplyBy(num);\r\n \t},\r\n\r\n \t_multiplyBy: function (num) {\r\n \t\tthis.x *= num;\r\n \t\tthis.y *= num;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method scaleBy(scale: Point): Point\r\n \t// Multiply each coordinate of the current point by each coordinate of\r\n \t// `scale`. In linear algebra terms, multiply the point by the\r\n \t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n \t// defined by `scale`.\r\n \tscaleBy: function (point) {\r\n \t\treturn new Point(this.x * point.x, this.y * point.y);\r\n \t},\r\n\r\n \t// @method unscaleBy(scale: Point): Point\r\n \t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n \t// each coordinate of `scale`.\r\n \tunscaleBy: function (point) {\r\n \t\treturn new Point(this.x / point.x, this.y / point.y);\r\n \t},\r\n\r\n \t// @method round(): Point\r\n \t// Returns a copy of the current point with rounded coordinates.\r\n \tround: function () {\r\n \t\treturn this.clone()._round();\r\n \t},\r\n\r\n \t_round: function () {\r\n \t\tthis.x = Math.round(this.x);\r\n \t\tthis.y = Math.round(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method floor(): Point\r\n \t// Returns a copy of the current point with floored coordinates (rounded down).\r\n \tfloor: function () {\r\n \t\treturn this.clone()._floor();\r\n \t},\r\n\r\n \t_floor: function () {\r\n \t\tthis.x = Math.floor(this.x);\r\n \t\tthis.y = Math.floor(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method ceil(): Point\r\n \t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n \tceil: function () {\r\n \t\treturn this.clone()._ceil();\r\n \t},\r\n\r\n \t_ceil: function () {\r\n \t\tthis.x = Math.ceil(this.x);\r\n \t\tthis.y = Math.ceil(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method trunc(): Point\r\n \t// Returns a copy of the current point with truncated coordinates (rounded towards zero).\r\n \ttrunc: function () {\r\n \t\treturn this.clone()._trunc();\r\n \t},\r\n\r\n \t_trunc: function () {\r\n \t\tthis.x = trunc(this.x);\r\n \t\tthis.y = trunc(this.y);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method distanceTo(otherPoint: Point): Number\r\n \t// Returns the cartesian distance between the current and the given points.\r\n \tdistanceTo: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\tvar x = point.x - this.x,\r\n \t\t y = point.y - this.y;\r\n\r\n \t\treturn Math.sqrt(x * x + y * y);\r\n \t},\r\n\r\n \t// @method equals(otherPoint: Point): Boolean\r\n \t// Returns `true` if the given point has the same coordinates.\r\n \tequals: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn point.x === this.x &&\r\n \t\t point.y === this.y;\r\n \t},\r\n\r\n \t// @method contains(otherPoint: Point): Boolean\r\n \t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n \tcontains: function (point) {\r\n \t\tpoint = toPoint(point);\r\n\r\n \t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n \t\t Math.abs(point.y) <= Math.abs(this.y);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point for debugging purposes.\r\n \ttoString: function () {\r\n \t\treturn 'Point(' +\r\n \t\t formatNum(this.x) + ', ' +\r\n \t\t formatNum(this.y) + ')';\r\n \t}\r\n };\r\n\r\n // @factory L.point(x: Number, y: Number, round?: Boolean)\r\n // Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Number[])\r\n // Expects an array of the form `[x, y]` instead.\r\n\r\n // @alternative\r\n // @factory L.point(coords: Object)\r\n // Expects a plain object of the form `{x: Number, y: Number}` instead.\r\n function toPoint(x, y, round) {\r\n \tif (x instanceof Point) {\r\n \t\treturn x;\r\n \t}\r\n \tif (isArray(x)) {\r\n \t\treturn new Point(x[0], x[1]);\r\n \t}\r\n \tif (x === undefined || x === null) {\r\n \t\treturn x;\r\n \t}\r\n \tif (typeof x === 'object' && 'x' in x && 'y' in x) {\r\n \t\treturn new Point(x.x, x.y);\r\n \t}\r\n \treturn new Point(x, y, round);\r\n }\n\n /*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n *\r\n * Note that `Bounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function Bounds(a, b) {\r\n \tif (!a) { return; }\r\n\r\n \tvar points = b ? [a, b] : a;\r\n\r\n \tfor (var i = 0, len = points.length; i < len; i++) {\r\n \t\tthis.extend(points[i]);\r\n \t}\r\n }\r\n\r\n Bounds.prototype = {\r\n \t// @method extend(point: Point): this\r\n \t// Extends the bounds to contain the given point.\r\n\r\n \t// @alternative\r\n \t// @method extend(otherBounds: Bounds): this\r\n \t// Extend the bounds to contain the given bounds\r\n \textend: function (obj) {\r\n \t\tvar min2, max2;\r\n \t\tif (!obj) { return this; }\r\n\r\n \t\tif (obj instanceof Point || typeof obj[0] === 'number' || 'x' in obj) {\r\n \t\t\tmin2 = max2 = toPoint(obj);\r\n \t\t} else {\r\n \t\t\tobj = toBounds(obj);\r\n \t\t\tmin2 = obj.min;\r\n \t\t\tmax2 = obj.max;\r\n\r\n \t\t\tif (!min2 || !max2) { return this; }\r\n \t\t}\r\n\r\n \t\t// @property min: Point\r\n \t\t// The top left corner of the rectangle.\r\n \t\t// @property max: Point\r\n \t\t// The bottom right corner of the rectangle.\r\n \t\tif (!this.min && !this.max) {\r\n \t\t\tthis.min = min2.clone();\r\n \t\t\tthis.max = max2.clone();\r\n \t\t} else {\r\n \t\t\tthis.min.x = Math.min(min2.x, this.min.x);\r\n \t\t\tthis.max.x = Math.max(max2.x, this.max.x);\r\n \t\t\tthis.min.y = Math.min(min2.y, this.min.y);\r\n \t\t\tthis.max.y = Math.max(max2.y, this.max.y);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getCenter(round?: Boolean): Point\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function (round) {\r\n \t\treturn toPoint(\r\n \t\t (this.min.x + this.max.x) / 2,\r\n \t\t (this.min.y + this.max.y) / 2, round);\r\n \t},\r\n\r\n \t// @method getBottomLeft(): Point\r\n \t// Returns the bottom-left point of the bounds.\r\n \tgetBottomLeft: function () {\r\n \t\treturn toPoint(this.min.x, this.max.y);\r\n \t},\r\n\r\n \t// @method getTopRight(): Point\r\n \t// Returns the top-right point of the bounds.\r\n \tgetTopRight: function () { // -> Point\r\n \t\treturn toPoint(this.max.x, this.min.y);\r\n \t},\r\n\r\n \t// @method getTopLeft(): Point\r\n \t// Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).\r\n \tgetTopLeft: function () {\r\n \t\treturn this.min; // left, top\r\n \t},\r\n\r\n \t// @method getBottomRight(): Point\r\n \t// Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).\r\n \tgetBottomRight: function () {\r\n \t\treturn this.max; // right, bottom\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the size of the given bounds\r\n \tgetSize: function () {\r\n \t\treturn this.max.subtract(this.min);\r\n \t},\r\n\r\n \t// @method contains(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n \t// @alternative\r\n \t// @method contains(point: Point): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) {\r\n \t\tvar min, max;\r\n\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof Point) {\r\n \t\t\tobj = toPoint(obj);\r\n \t\t} else {\r\n \t\t\tobj = toBounds(obj);\r\n \t\t}\r\n\r\n \t\tif (obj instanceof Bounds) {\r\n \t\t\tmin = obj.min;\r\n \t\t\tmax = obj.max;\r\n \t\t} else {\r\n \t\t\tmin = max = obj;\r\n \t\t}\r\n\r\n \t\treturn (min.x >= this.min.x) &&\r\n \t\t (max.x <= this.max.x) &&\r\n \t\t (min.y >= this.min.y) &&\r\n \t\t (max.y <= this.max.y);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n \t// intersect if they have at least one point in common.\r\n \tintersects: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n \t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n \t\treturn xIntersects && yIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n \t// overlap if their intersection is an area.\r\n \toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\tvar min = this.min,\r\n \t\t max = this.max,\r\n \t\t min2 = bounds.min,\r\n \t\t max2 = bounds.max,\r\n \t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n \t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n \t\treturn xOverlaps && yOverlaps;\r\n \t},\r\n\r\n \t// @method isValid(): Boolean\r\n \t// Returns `true` if the bounds are properly initialized.\r\n \tisValid: function () {\r\n \t\treturn !!(this.min && this.max);\r\n \t},\r\n\r\n\r\n \t// @method pad(bufferRatio: Number): Bounds\r\n \t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n \t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n \t// Negative values will retract the bounds.\r\n \tpad: function (bufferRatio) {\r\n \t\tvar min = this.min,\r\n \t\tmax = this.max,\r\n \t\theightBuffer = Math.abs(min.x - max.x) * bufferRatio,\r\n \t\twidthBuffer = Math.abs(min.y - max.y) * bufferRatio;\r\n\r\n\r\n \t\treturn toBounds(\r\n \t\t\ttoPoint(min.x - heightBuffer, min.y - widthBuffer),\r\n \t\t\ttoPoint(max.x + heightBuffer, max.y + widthBuffer));\r\n \t},\r\n\r\n\r\n \t// @method equals(otherBounds: Bounds): Boolean\r\n \t// Returns `true` if the rectangle is equivalent to the given bounds.\r\n \tequals: function (bounds) {\r\n \t\tif (!bounds) { return false; }\r\n\r\n \t\tbounds = toBounds(bounds);\r\n\r\n \t\treturn this.min.equals(bounds.getTopLeft()) &&\r\n \t\t\tthis.max.equals(bounds.getBottomRight());\r\n \t},\r\n };\r\n\r\n\r\n // @factory L.bounds(corner1: Point, corner2: Point)\r\n // Creates a Bounds object from two corners coordinate pairs.\r\n // @alternative\r\n // @factory L.bounds(points: Point[])\r\n // Creates a Bounds object from the given array of points.\r\n function toBounds(a, b) {\r\n \tif (!a || a instanceof Bounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new Bounds(a, b);\r\n }\n\n /*\r\n * @class LatLngBounds\r\n * @aka L.LatLngBounds\r\n *\r\n * Represents a rectangular geographical area on a map.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var corner1 = L.latLng(40.712, -74.227),\r\n * corner2 = L.latLng(40.774, -74.125),\r\n * bounds = L.latLngBounds(corner1, corner2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLngBounds objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * map.fitBounds([\r\n * \t[40.712, -74.227],\r\n * \t[40.774, -74.125]\r\n * ]);\r\n * ```\r\n *\r\n * Caution: if the area crosses the antimeridian (often confused with the International Date Line), you must specify corners _outside_ the [-180, 180] degrees longitude range.\r\n *\r\n * Note that `LatLngBounds` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLngBounds(corner1, corner2) { // (LatLng, LatLng) or (LatLng[])\r\n \tif (!corner1) { return; }\r\n\r\n \tvar latlngs = corner2 ? [corner1, corner2] : corner1;\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\tthis.extend(latlngs[i]);\r\n \t}\r\n }\r\n\r\n LatLngBounds.prototype = {\r\n\r\n \t// @method extend(latlng: LatLng): this\r\n \t// Extend the bounds to contain the given point\r\n\r\n \t// @alternative\r\n \t// @method extend(otherBounds: LatLngBounds): this\r\n \t// Extend the bounds to contain the given bounds\r\n \textend: function (obj) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLng) {\r\n \t\t\tsw2 = obj;\r\n \t\t\tne2 = obj;\r\n\r\n \t\t} else if (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj._southWest;\r\n \t\t\tne2 = obj._northEast;\r\n\r\n \t\t\tif (!sw2 || !ne2) { return this; }\r\n\r\n \t\t} else {\r\n \t\t\treturn obj ? this.extend(toLatLng(obj) || toLatLngBounds(obj)) : this;\r\n \t\t}\r\n\r\n \t\tif (!sw && !ne) {\r\n \t\t\tthis._southWest = new LatLng(sw2.lat, sw2.lng);\r\n \t\t\tthis._northEast = new LatLng(ne2.lat, ne2.lng);\r\n \t\t} else {\r\n \t\t\tsw.lat = Math.min(sw2.lat, sw.lat);\r\n \t\t\tsw.lng = Math.min(sw2.lng, sw.lng);\r\n \t\t\tne.lat = Math.max(ne2.lat, ne.lat);\r\n \t\t\tne.lng = Math.max(ne2.lng, ne.lng);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method pad(bufferRatio: Number): LatLngBounds\r\n \t// Returns bounds created by extending or retracting the current bounds by a given ratio in each direction.\r\n \t// For example, a ratio of 0.5 extends the bounds by 50% in each direction.\r\n \t// Negative values will retract the bounds.\r\n \tpad: function (bufferRatio) {\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t heightBuffer = Math.abs(sw.lat - ne.lat) * bufferRatio,\r\n \t\t widthBuffer = Math.abs(sw.lng - ne.lng) * bufferRatio;\r\n\r\n \t\treturn new LatLngBounds(\r\n \t\t new LatLng(sw.lat - heightBuffer, sw.lng - widthBuffer),\r\n \t\t new LatLng(ne.lat + heightBuffer, ne.lng + widthBuffer));\r\n \t},\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the center point of the bounds.\r\n \tgetCenter: function () {\r\n \t\treturn new LatLng(\r\n \t\t (this._southWest.lat + this._northEast.lat) / 2,\r\n \t\t (this._southWest.lng + this._northEast.lng) / 2);\r\n \t},\r\n\r\n \t// @method getSouthWest(): LatLng\r\n \t// Returns the south-west point of the bounds.\r\n \tgetSouthWest: function () {\r\n \t\treturn this._southWest;\r\n \t},\r\n\r\n \t// @method getNorthEast(): LatLng\r\n \t// Returns the north-east point of the bounds.\r\n \tgetNorthEast: function () {\r\n \t\treturn this._northEast;\r\n \t},\r\n\r\n \t// @method getNorthWest(): LatLng\r\n \t// Returns the north-west point of the bounds.\r\n \tgetNorthWest: function () {\r\n \t\treturn new LatLng(this.getNorth(), this.getWest());\r\n \t},\r\n\r\n \t// @method getSouthEast(): LatLng\r\n \t// Returns the south-east point of the bounds.\r\n \tgetSouthEast: function () {\r\n \t\treturn new LatLng(this.getSouth(), this.getEast());\r\n \t},\r\n\r\n \t// @method getWest(): Number\r\n \t// Returns the west longitude of the bounds\r\n \tgetWest: function () {\r\n \t\treturn this._southWest.lng;\r\n \t},\r\n\r\n \t// @method getSouth(): Number\r\n \t// Returns the south latitude of the bounds\r\n \tgetSouth: function () {\r\n \t\treturn this._southWest.lat;\r\n \t},\r\n\r\n \t// @method getEast(): Number\r\n \t// Returns the east longitude of the bounds\r\n \tgetEast: function () {\r\n \t\treturn this._northEast.lng;\r\n \t},\r\n\r\n \t// @method getNorth(): Number\r\n \t// Returns the north latitude of the bounds\r\n \tgetNorth: function () {\r\n \t\treturn this._northEast.lat;\r\n \t},\r\n\r\n \t// @method contains(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle contains the given one.\r\n\r\n \t// @alternative\r\n \t// @method contains (latlng: LatLng): Boolean\r\n \t// Returns `true` if the rectangle contains the given point.\r\n \tcontains: function (obj) { // (LatLngBounds) or (LatLng) -> Boolean\r\n \t\tif (typeof obj[0] === 'number' || obj instanceof LatLng || 'lat' in obj) {\r\n \t\t\tobj = toLatLng(obj);\r\n \t\t} else {\r\n \t\t\tobj = toLatLngBounds(obj);\r\n \t\t}\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2, ne2;\r\n\r\n \t\tif (obj instanceof LatLngBounds) {\r\n \t\t\tsw2 = obj.getSouthWest();\r\n \t\t\tne2 = obj.getNorthEast();\r\n \t\t} else {\r\n \t\t\tsw2 = ne2 = obj;\r\n \t\t}\r\n\r\n \t\treturn (sw2.lat >= sw.lat) && (ne2.lat <= ne.lat) &&\r\n \t\t (sw2.lng >= sw.lng) && (ne2.lng <= ne.lng);\r\n \t},\r\n\r\n \t// @method intersects(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle intersects the given bounds. Two bounds intersect if they have at least one point in common.\r\n \tintersects: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latIntersects = (ne2.lat >= sw.lat) && (sw2.lat <= ne.lat),\r\n \t\t lngIntersects = (ne2.lng >= sw.lng) && (sw2.lng <= ne.lng);\r\n\r\n \t\treturn latIntersects && lngIntersects;\r\n \t},\r\n\r\n \t// @method overlaps(otherBounds: LatLngBounds): Boolean\r\n \t// Returns `true` if the rectangle overlaps the given bounds. Two bounds overlap if their intersection is an area.\r\n \toverlaps: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tvar sw = this._southWest,\r\n \t\t ne = this._northEast,\r\n \t\t sw2 = bounds.getSouthWest(),\r\n \t\t ne2 = bounds.getNorthEast(),\r\n\r\n \t\t latOverlaps = (ne2.lat > sw.lat) && (sw2.lat < ne.lat),\r\n \t\t lngOverlaps = (ne2.lng > sw.lng) && (sw2.lng < ne.lng);\r\n\r\n \t\treturn latOverlaps && lngOverlaps;\r\n \t},\r\n\r\n \t// @method toBBoxString(): String\r\n \t// Returns a string with bounding box coordinates in a 'southwest_lng,southwest_lat,northeast_lng,northeast_lat' format. Useful for sending requests to web services that return geo data.\r\n \ttoBBoxString: function () {\r\n \t\treturn [this.getWest(), this.getSouth(), this.getEast(), this.getNorth()].join(',');\r\n \t},\r\n\r\n \t// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (bounds, maxMargin) {\r\n \t\tif (!bounds) { return false; }\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\treturn this._southWest.equals(bounds.getSouthWest(), maxMargin) &&\r\n \t\t this._northEast.equals(bounds.getNorthEast(), maxMargin);\r\n \t},\r\n\r\n \t// @method isValid(): Boolean\r\n \t// Returns `true` if the bounds are properly initialized.\r\n \tisValid: function () {\r\n \t\treturn !!(this._southWest && this._northEast);\r\n \t}\r\n };\r\n\r\n // TODO International date line?\r\n\r\n // @factory L.latLngBounds(corner1: LatLng, corner2: LatLng)\r\n // Creates a `LatLngBounds` object by defining two diagonally opposite corners of the rectangle.\r\n\r\n // @alternative\r\n // @factory L.latLngBounds(latlngs: LatLng[])\r\n // Creates a `LatLngBounds` object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with [`fitBounds`](#map-fitbounds).\r\n function toLatLngBounds(a, b) {\r\n \tif (a instanceof LatLngBounds) {\r\n \t\treturn a;\r\n \t}\r\n \treturn new LatLngBounds(a, b);\r\n }\n\n /* @class LatLng\r\n * @aka L.LatLng\r\n *\r\n * Represents a geographical point with a certain latitude and longitude.\r\n *\r\n * @example\r\n *\r\n * ```\r\n * var latlng = L.latLng(50.5, 30.5);\r\n * ```\r\n *\r\n * All Leaflet methods that accept LatLng objects also accept them in a simple Array form and simple object form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```\r\n * map.panTo([50, 30]);\r\n * map.panTo({lon: 30, lat: 50});\r\n * map.panTo({lat: 50, lng: 30});\r\n * map.panTo(L.latLng(50, 30));\r\n * ```\r\n *\r\n * Note that `LatLng` does not inherit from Leaflet's `Class` object,\r\n * which means new classes can't inherit from it, and new methods\r\n * can't be added to it with the `include` function.\r\n */\r\n\r\n function LatLng(lat, lng, alt) {\r\n \tif (isNaN(lat) || isNaN(lng)) {\r\n \t\tthrow new Error('Invalid LatLng object: (' + lat + ', ' + lng + ')');\r\n \t}\r\n\r\n \t// @property lat: Number\r\n \t// Latitude in degrees\r\n \tthis.lat = +lat;\r\n\r\n \t// @property lng: Number\r\n \t// Longitude in degrees\r\n \tthis.lng = +lng;\r\n\r\n \t// @property alt: Number\r\n \t// Altitude in meters (optional)\r\n \tif (alt !== undefined) {\r\n \t\tthis.alt = +alt;\r\n \t}\r\n }\r\n\r\n LatLng.prototype = {\r\n \t// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean\r\n \t// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.\r\n \tequals: function (obj, maxMargin) {\r\n \t\tif (!obj) { return false; }\r\n\r\n \t\tobj = toLatLng(obj);\r\n\r\n \t\tvar margin = Math.max(\r\n \t\t Math.abs(this.lat - obj.lat),\r\n \t\t Math.abs(this.lng - obj.lng));\r\n\r\n \t\treturn margin <= (maxMargin === undefined ? 1.0E-9 : maxMargin);\r\n \t},\r\n\r\n \t// @method toString(): String\r\n \t// Returns a string representation of the point (for debugging purposes).\r\n \ttoString: function (precision) {\r\n \t\treturn 'LatLng(' +\r\n \t\t formatNum(this.lat, precision) + ', ' +\r\n \t\t formatNum(this.lng, precision) + ')';\r\n \t},\r\n\r\n \t// @method distanceTo(otherLatLng: LatLng): Number\r\n \t// Returns the distance (in meters) to the given `LatLng` calculated using the [Spherical Law of Cosines](https://en.wikipedia.org/wiki/Spherical_law_of_cosines).\r\n \tdistanceTo: function (other) {\r\n \t\treturn Earth.distance(this, toLatLng(other));\r\n \t},\r\n\r\n \t// @method wrap(): LatLng\r\n \t// Returns a new `LatLng` object with the longitude wrapped so it's always between -180 and +180 degrees.\r\n \twrap: function () {\r\n \t\treturn Earth.wrapLatLng(this);\r\n \t},\r\n\r\n \t// @method toBounds(sizeInMeters: Number): LatLngBounds\r\n \t// Returns a new `LatLngBounds` object in which each boundary is `sizeInMeters/2` meters apart from the `LatLng`.\r\n \ttoBounds: function (sizeInMeters) {\r\n \t\tvar latAccuracy = 180 * sizeInMeters / 40075017,\r\n \t\t lngAccuracy = latAccuracy / Math.cos((Math.PI / 180) * this.lat);\r\n\r\n \t\treturn toLatLngBounds(\r\n \t\t [this.lat - latAccuracy, this.lng - lngAccuracy],\r\n \t\t [this.lat + latAccuracy, this.lng + lngAccuracy]);\r\n \t},\r\n\r\n \tclone: function () {\r\n \t\treturn new LatLng(this.lat, this.lng, this.alt);\r\n \t}\r\n };\r\n\r\n\r\n\r\n // @factory L.latLng(latitude: Number, longitude: Number, altitude?: Number): LatLng\r\n // Creates an object representing a geographical point with the given latitude and longitude (and optionally altitude).\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Array): LatLng\r\n // Expects an array of the form `[Number, Number]` or `[Number, Number, Number]` instead.\r\n\r\n // @alternative\r\n // @factory L.latLng(coords: Object): LatLng\r\n // Expects an plain object of the form `{lat: Number, lng: Number}` or `{lat: Number, lng: Number, alt: Number}` instead.\r\n\r\n function toLatLng(a, b, c) {\r\n \tif (a instanceof LatLng) {\r\n \t\treturn a;\r\n \t}\r\n \tif (isArray(a) && typeof a[0] !== 'object') {\r\n \t\tif (a.length === 3) {\r\n \t\t\treturn new LatLng(a[0], a[1], a[2]);\r\n \t\t}\r\n \t\tif (a.length === 2) {\r\n \t\t\treturn new LatLng(a[0], a[1]);\r\n \t\t}\r\n \t\treturn null;\r\n \t}\r\n \tif (a === undefined || a === null) {\r\n \t\treturn a;\r\n \t}\r\n \tif (typeof a === 'object' && 'lat' in a) {\r\n \t\treturn new LatLng(a.lat, 'lng' in a ? a.lng : a.lon, a.alt);\r\n \t}\r\n \tif (b === undefined) {\r\n \t\treturn null;\r\n \t}\r\n \treturn new LatLng(a, b, c);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.Base\r\n * Object that defines coordinate reference systems for projecting\r\n * geographical points into pixel (screen) coordinates and back (and to\r\n * coordinates in other units for [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services). See\r\n * [spatial reference system](https://en.wikipedia.org/wiki/Spatial_reference_system).\r\n *\r\n * Leaflet defines the most usual CRSs by default. If you want to use a\r\n * CRS not defined by default, take a look at the\r\n * [Proj4Leaflet](https://github.com/kartena/Proj4Leaflet) plugin.\r\n *\r\n * Note that the CRS instances do not inherit from Leaflet's `Class` object,\r\n * and can't be instantiated. Also, new classes can't inherit from them,\r\n * and methods can't be added to them with the `include` function.\r\n */\r\n\r\n var CRS = {\r\n \t// @method latLngToPoint(latlng: LatLng, zoom: Number): Point\r\n \t// Projects geographical coordinates into pixel coordinates for a given zoom.\r\n \tlatLngToPoint: function (latlng, zoom) {\r\n \t\tvar projectedPoint = this.projection.project(latlng),\r\n \t\t scale = this.scale(zoom);\r\n\r\n \t\treturn this.transformation._transform(projectedPoint, scale);\r\n \t},\r\n\r\n \t// @method pointToLatLng(point: Point, zoom: Number): LatLng\r\n \t// The inverse of `latLngToPoint`. Projects pixel coordinates on a given\r\n \t// zoom into geographical coordinates.\r\n \tpointToLatLng: function (point, zoom) {\r\n \t\tvar scale = this.scale(zoom),\r\n \t\t untransformedPoint = this.transformation.untransform(point, scale);\r\n\r\n \t\treturn this.projection.unproject(untransformedPoint);\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng): Point\r\n \t// Projects geographical coordinates into coordinates in units accepted for\r\n \t// this CRS (e.g. meters for EPSG:3857, for passing it to WMS services).\r\n \tproject: function (latlng) {\r\n \t\treturn this.projection.project(latlng);\r\n \t},\r\n\r\n \t// @method unproject(point: Point): LatLng\r\n \t// Given a projected coordinate returns the corresponding LatLng.\r\n \t// The inverse of `project`.\r\n \tunproject: function (point) {\r\n \t\treturn this.projection.unproject(point);\r\n \t},\r\n\r\n \t// @method scale(zoom: Number): Number\r\n \t// Returns the scale used when transforming projected coordinates into\r\n \t// pixel coordinates for a particular zoom. For example, it returns\r\n \t// `256 * 2^zoom` for Mercator-based CRS.\r\n \tscale: function (zoom) {\r\n \t\treturn 256 * Math.pow(2, zoom);\r\n \t},\r\n\r\n \t// @method zoom(scale: Number): Number\r\n \t// Inverse of `scale()`, returns the zoom level corresponding to a scale\r\n \t// factor of `scale`.\r\n \tzoom: function (scale) {\r\n \t\treturn Math.log(scale / 256) / Math.LN2;\r\n \t},\r\n\r\n \t// @method getProjectedBounds(zoom: Number): Bounds\r\n \t// Returns the projection's bounds scaled and transformed for the provided `zoom`.\r\n \tgetProjectedBounds: function (zoom) {\r\n \t\tif (this.infinite) { return null; }\r\n\r\n \t\tvar b = this.projection.bounds,\r\n \t\t s = this.scale(zoom),\r\n \t\t min = this.transformation.transform(b.min, s),\r\n \t\t max = this.transformation.transform(b.max, s);\r\n\r\n \t\treturn new Bounds(min, max);\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates.\r\n\r\n \t// @property code: String\r\n \t// Standard code name of the CRS passed into WMS services (e.g. `'EPSG:3857'`)\r\n \t//\r\n \t// @property wrapLng: Number[]\r\n \t// An array of two numbers defining whether the longitude (horizontal) coordinate\r\n \t// axis wraps around a given range and how. Defaults to `[-180, 180]` in most\r\n \t// geographical CRSs. If `undefined`, the longitude axis does not wrap around.\r\n \t//\r\n \t// @property wrapLat: Number[]\r\n \t// Like `wrapLng`, but for the latitude (vertical) axis.\r\n\r\n \t// wrapLng: [min, max],\r\n \t// wrapLat: [min, max],\r\n\r\n \t// @property infinite: Boolean\r\n \t// If true, the coordinate space will be unbounded (infinite in both axes)\r\n \tinfinite: false,\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where lat and lng has been wrapped according to the\r\n \t// CRS's `wrapLat` and `wrapLng` properties, if they are outside the CRS's bounds.\r\n \twrapLatLng: function (latlng) {\r\n \t\tvar lng = this.wrapLng ? wrapNum(latlng.lng, this.wrapLng, true) : latlng.lng,\r\n \t\t lat = this.wrapLat ? wrapNum(latlng.lat, this.wrapLat, true) : latlng.lat,\r\n \t\t alt = latlng.alt;\r\n\r\n \t\treturn new LatLng(lat, lng, alt);\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring\r\n \t// that its center is within the CRS's bounds.\r\n \t// Only accepts actual `L.LatLngBounds` instances, not arrays.\r\n \twrapLatLngBounds: function (bounds) {\r\n \t\tvar center = bounds.getCenter(),\r\n \t\t newCenter = this.wrapLatLng(center),\r\n \t\t latShift = center.lat - newCenter.lat,\r\n \t\t lngShift = center.lng - newCenter.lng;\r\n\r\n \t\tif (latShift === 0 && lngShift === 0) {\r\n \t\t\treturn bounds;\r\n \t\t}\r\n\r\n \t\tvar sw = bounds.getSouthWest(),\r\n \t\t ne = bounds.getNorthEast(),\r\n \t\t newSw = new LatLng(sw.lat - latShift, sw.lng - lngShift),\r\n \t\t newNe = new LatLng(ne.lat - latShift, ne.lng - lngShift);\r\n\r\n \t\treturn new LatLngBounds(newSw, newNe);\r\n \t}\r\n };\n\n /*\n * @namespace CRS\n * @crs L.CRS.Earth\n *\n * Serves as the base for CRS that are global such that they cover the earth.\n * Can only be used as the base for other CRS and cannot be used directly,\n * since it does not have a `code`, `projection` or `transformation`. `distance()` returns\n * meters.\n */\n\n var Earth = extend({}, CRS, {\n \twrapLng: [-180, 180],\n\n \t// Mean Earth Radius, as recommended for use by\n \t// the International Union of Geodesy and Geophysics,\n \t// see https://rosettacode.org/wiki/Haversine_formula\n \tR: 6371000,\n\n \t// distance between two geographical points using spherical law of cosines approximation\n \tdistance: function (latlng1, latlng2) {\n \t\tvar rad = Math.PI / 180,\n \t\t lat1 = latlng1.lat * rad,\n \t\t lat2 = latlng2.lat * rad,\n \t\t sinDLat = Math.sin((latlng2.lat - latlng1.lat) * rad / 2),\n \t\t sinDLon = Math.sin((latlng2.lng - latlng1.lng) * rad / 2),\n \t\t a = sinDLat * sinDLat + Math.cos(lat1) * Math.cos(lat2) * sinDLon * sinDLon,\n \t\t c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));\n \t\treturn this.R * c;\n \t}\n });\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.SphericalMercator\r\n *\r\n * Spherical Mercator projection — the most common projection for online maps,\r\n * used by almost all free and commercial tile providers. Assumes that Earth is\r\n * a sphere. Used by the `EPSG:3857` CRS.\r\n */\r\n\r\n var earthRadius = 6378137;\r\n\r\n var SphericalMercator = {\r\n\r\n \tR: earthRadius,\r\n \tMAX_LATITUDE: 85.0511287798,\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t max = this.MAX_LATITUDE,\r\n \t\t lat = Math.max(Math.min(max, latlng.lat), -max),\r\n \t\t sin = Math.sin(lat * d);\r\n\r\n \t\treturn new Point(\r\n \t\t\tthis.R * latlng.lng * d,\r\n \t\t\tthis.R * Math.log((1 + sin) / (1 - sin)) / 2);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI;\r\n\r\n \t\treturn new LatLng(\r\n \t\t\t(2 * Math.atan(Math.exp(point.y / this.R)) - (Math.PI / 2)) * d,\r\n \t\t\tpoint.x * d / this.R);\r\n \t},\r\n\r\n \tbounds: (function () {\r\n \t\tvar d = earthRadius * Math.PI;\r\n \t\treturn new Bounds([-d, -d], [d, d]);\r\n \t})()\r\n };\n\n /*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = L.transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n // factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Creates a `Transformation` object with the given coefficients.\r\n function Transformation(a, b, c, d) {\r\n \tif (isArray(a)) {\r\n \t\t// use array properties\r\n \t\tthis._a = a[0];\r\n \t\tthis._b = a[1];\r\n \t\tthis._c = a[2];\r\n \t\tthis._d = a[3];\r\n \t\treturn;\r\n \t}\r\n \tthis._a = a;\r\n \tthis._b = b;\r\n \tthis._c = c;\r\n \tthis._d = d;\r\n }\r\n\r\n Transformation.prototype = {\r\n \t// @method transform(point: Point, scale?: Number): Point\r\n \t// Returns a transformed point, optionally multiplied by the given scale.\r\n \t// Only accepts actual `L.Point` instances, not arrays.\r\n \ttransform: function (point, scale) { // (Point, Number) -> Point\r\n \t\treturn this._transform(point.clone(), scale);\r\n \t},\r\n\r\n \t// destructive transform (faster)\r\n \t_transform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\tpoint.x = scale * (this._a * point.x + this._b);\r\n \t\tpoint.y = scale * (this._c * point.y + this._d);\r\n \t\treturn point;\r\n \t},\r\n\r\n \t// @method untransform(point: Point, scale?: Number): Point\r\n \t// Returns the reverse transformation of the given point, optionally divided\r\n \t// by the given scale. Only accepts actual `L.Point` instances, not arrays.\r\n \tuntransform: function (point, scale) {\r\n \t\tscale = scale || 1;\r\n \t\treturn new Point(\r\n \t\t (point.x / scale - this._b) / this._a,\r\n \t\t (point.y / scale - this._d) / this._c);\r\n \t}\r\n };\r\n\r\n // factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n\r\n // @factory L.transformation(a: Number, b: Number, c: Number, d: Number)\r\n // Instantiates a Transformation object with the given coefficients.\r\n\r\n // @alternative\r\n // @factory L.transformation(coefficients: Array): Transformation\r\n // Expects an coefficients array of the form\r\n // `[a: Number, b: Number, c: Number, d: Number]`.\r\n\r\n function toTransformation(a, b, c, d) {\r\n \treturn new Transformation(a, b, c, d);\r\n }\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3857\r\n *\r\n * The most common CRS for online maps, used by almost all free and commercial\r\n * tile providers. Uses Spherical Mercator projection. Set in by default in\r\n * Map's `crs` option.\r\n */\r\n\r\n var EPSG3857 = extend({}, Earth, {\r\n \tcode: 'EPSG:3857',\r\n \tprojection: SphericalMercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * SphericalMercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\r\n\r\n var EPSG900913 = extend({}, EPSG3857, {\r\n \tcode: 'EPSG:900913'\r\n });\n\n // @namespace SVG; @section\n // There are several static functions which can be called without instantiating L.SVG:\n\n // @function create(name: String): SVGElement\n // Returns a instance of [SVGElement](https://developer.mozilla.org/docs/Web/API/SVGElement),\n // corresponding to the class name passed. For example, using 'line' will return\n // an instance of [SVGLineElement](https://developer.mozilla.org/docs/Web/API/SVGLineElement).\n function svgCreate(name) {\n \treturn document.createElementNS('http://www.w3.org/2000/svg', name);\n }\n\n // @function pointsToPath(rings: Point[], closed: Boolean): String\n // Generates a SVG path string for multiple rings, with each ring turning\n // into \"M..L..L..\" instructions\n function pointsToPath(rings, closed) {\n \tvar str = '',\n \ti, j, len, len2, points, p;\n\n \tfor (i = 0, len = rings.length; i < len; i++) {\n \t\tpoints = rings[i];\n\n \t\tfor (j = 0, len2 = points.length; j < len2; j++) {\n \t\t\tp = points[j];\n \t\t\tstr += (j ? 'L' : 'M') + p.x + ' ' + p.y;\n \t\t}\n\n \t\t// closes the ring for polygons; \"x\" is VML syntax\n \t\tstr += closed ? (Browser.svg ? 'z' : 'x') : '';\n \t}\n\n \t// SVG complains about empty path strings\n \treturn str || 'M0 0';\n }\n\n /*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\n var style = document.documentElement.style;\r\n\r\n // @property ie: Boolean; `true` for all Internet Explorer versions (not Edge).\r\n var ie = 'ActiveXObject' in window;\r\n\r\n // @property ielt9: Boolean; `true` for Internet Explorer versions less than 9.\r\n var ielt9 = ie && !document.addEventListener;\r\n\r\n // @property edge: Boolean; `true` for the Edge web browser.\r\n var edge = 'msLaunchUri' in navigator && !('documentMode' in document);\r\n\r\n // @property webkit: Boolean;\r\n // `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\n var webkit = userAgentContains('webkit');\r\n\r\n // @property android: Boolean\r\n // **Deprecated.** `true` for any browser running on an Android platform.\r\n var android = userAgentContains('android');\r\n\r\n // @property android23: Boolean; **Deprecated.** `true` for browsers running on Android 2 or Android 3.\r\n var android23 = userAgentContains('android 2') || userAgentContains('android 3');\r\n\r\n /* See https://stackoverflow.com/a/17961266 for details on detecting stock Android */\r\n var webkitVer = parseInt(/WebKit\\/([0-9]+)|$/.exec(navigator.userAgent)[1], 10); // also matches AppleWebKit\r\n // @property androidStock: Boolean; **Deprecated.** `true` for the Android stock browser (i.e. not Chrome)\r\n var androidStock = android && userAgentContains('Google') && webkitVer < 537 && !('AudioNode' in window);\r\n\r\n // @property opera: Boolean; `true` for the Opera browser\r\n var opera = !!window.opera;\r\n\r\n // @property chrome: Boolean; `true` for the Chrome browser.\r\n var chrome = !edge && userAgentContains('chrome');\r\n\r\n // @property gecko: Boolean; `true` for gecko-based browsers like Firefox.\r\n var gecko = userAgentContains('gecko') && !webkit && !opera && !ie;\r\n\r\n // @property safari: Boolean; `true` for the Safari browser.\r\n var safari = !chrome && userAgentContains('safari');\r\n\r\n var phantom = userAgentContains('phantom');\r\n\r\n // @property opera12: Boolean\r\n // `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\n var opera12 = 'OTransition' in style;\r\n\r\n // @property win: Boolean; `true` when the browser is running in a Windows platform\r\n var win = navigator.platform.indexOf('Win') === 0;\r\n\r\n // @property ie3d: Boolean; `true` for all Internet Explorer versions supporting CSS transforms.\r\n var ie3d = ie && ('transition' in style);\r\n\r\n // @property webkit3d: Boolean; `true` for webkit-based browsers supporting CSS transforms.\r\n var webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23;\r\n\r\n // @property gecko3d: Boolean; `true` for gecko-based browsers supporting CSS transforms.\r\n var gecko3d = 'MozPerspective' in style;\r\n\r\n // @property any3d: Boolean\r\n // `true` for all browsers supporting CSS transforms.\r\n var any3d = !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantom;\r\n\r\n // @property mobile: Boolean; `true` for all browsers running in a mobile device.\r\n var mobile = typeof orientation !== 'undefined' || userAgentContains('mobile');\r\n\r\n // @property mobileWebkit: Boolean; `true` for all webkit-based browsers in a mobile device.\r\n var mobileWebkit = mobile && webkit;\r\n\r\n // @property mobileWebkit3d: Boolean\r\n // `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\n var mobileWebkit3d = mobile && webkit3d;\r\n\r\n // @property msPointer: Boolean\r\n // `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\n var msPointer = !window.PointerEvent && window.MSPointerEvent;\r\n\r\n // @property pointer: Boolean\r\n // `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\n var pointer = !!(window.PointerEvent || msPointer);\r\n\r\n // @property touchNative: Boolean\r\n // `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n // **This does not necessarily mean** that the browser is running in a computer with\r\n // a touchscreen, it only means that the browser is capable of understanding\r\n // touch events.\r\n var touchNative = 'ontouchstart' in window || !!window.TouchEvent;\r\n\r\n // @property touch: Boolean\r\n // `true` for all browsers supporting either [touch](#browser-touch) or [pointer](#browser-pointer) events.\r\n // Note: pointer events will be preferred (if available), and processed for all `touch*` listeners.\r\n var touch = !window.L_NO_TOUCH && (touchNative || pointer);\r\n\r\n // @property mobileOpera: Boolean; `true` for the Opera browser in a mobile device.\r\n var mobileOpera = mobile && opera;\r\n\r\n // @property mobileGecko: Boolean\r\n // `true` for gecko-based browsers running in a mobile device.\r\n var mobileGecko = mobile && gecko;\r\n\r\n // @property retina: Boolean\r\n // `true` for browsers on a high-resolution \"retina\" screen or on any screen when browser's display zoom is more than 100%.\r\n var retina = (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1;\r\n\r\n // @property passiveEvents: Boolean\r\n // `true` for browsers that support passive events.\r\n var passiveEvents = (function () {\r\n \tvar supportsPassiveOption = false;\r\n \ttry {\r\n \t\tvar opts = Object.defineProperty({}, 'passive', {\r\n \t\t\tget: function () { // eslint-disable-line getter-return\r\n \t\t\t\tsupportsPassiveOption = true;\r\n \t\t\t}\r\n \t\t});\r\n \t\twindow.addEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t\twindow.removeEventListener('testPassiveEventSupport', falseFn, opts);\r\n \t} catch (e) {\r\n \t\t// Errors can safely be ignored since this is only a browser support test.\r\n \t}\r\n \treturn supportsPassiveOption;\r\n }());\r\n\r\n // @property canvas: Boolean\r\n // `true` when the browser supports [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\r\n var canvas$1 = (function () {\r\n \treturn !!document.createElement('canvas').getContext;\r\n }());\r\n\r\n // @property svg: Boolean\r\n // `true` when the browser supports [SVG](https://developer.mozilla.org/docs/Web/SVG).\r\n var svg$1 = !!(document.createElementNS && svgCreate('svg').createSVGRect);\r\n\r\n var inlineSvg = !!svg$1 && (function () {\r\n \tvar div = document.createElement('div');\r\n \tdiv.innerHTML = '<svg/>';\r\n \treturn (div.firstChild && div.firstChild.namespaceURI) === 'http://www.w3.org/2000/svg';\r\n })();\r\n\r\n // @property vml: Boolean\r\n // `true` if the browser supports [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language).\r\n var vml = !svg$1 && (function () {\r\n \ttry {\r\n \t\tvar div = document.createElement('div');\r\n \t\tdiv.innerHTML = '<v:shape adj=\"1\"/>';\r\n\r\n \t\tvar shape = div.firstChild;\r\n \t\tshape.style.behavior = 'url(#default#VML)';\r\n\r\n \t\treturn shape && (typeof shape.adj === 'object');\r\n\r\n \t} catch (e) {\r\n \t\treturn false;\r\n \t}\r\n }());\r\n\r\n\r\n // @property mac: Boolean; `true` when the browser is running in a Mac platform\r\n var mac = navigator.platform.indexOf('Mac') === 0;\r\n\r\n // @property mac: Boolean; `true` when the browser is running in a Linux platform\r\n var linux = navigator.platform.indexOf('Linux') === 0;\r\n\r\n function userAgentContains(str) {\r\n \treturn navigator.userAgent.toLowerCase().indexOf(str) >= 0;\r\n }\r\n\r\n\r\n var Browser = {\r\n \tie: ie,\r\n \tielt9: ielt9,\r\n \tedge: edge,\r\n \twebkit: webkit,\r\n \tandroid: android,\r\n \tandroid23: android23,\r\n \tandroidStock: androidStock,\r\n \topera: opera,\r\n \tchrome: chrome,\r\n \tgecko: gecko,\r\n \tsafari: safari,\r\n \tphantom: phantom,\r\n \topera12: opera12,\r\n \twin: win,\r\n \tie3d: ie3d,\r\n \twebkit3d: webkit3d,\r\n \tgecko3d: gecko3d,\r\n \tany3d: any3d,\r\n \tmobile: mobile,\r\n \tmobileWebkit: mobileWebkit,\r\n \tmobileWebkit3d: mobileWebkit3d,\r\n \tmsPointer: msPointer,\r\n \tpointer: pointer,\r\n \ttouch: touch,\r\n \ttouchNative: touchNative,\r\n \tmobileOpera: mobileOpera,\r\n \tmobileGecko: mobileGecko,\r\n \tretina: retina,\r\n \tpassiveEvents: passiveEvents,\r\n \tcanvas: canvas$1,\r\n \tsvg: svg$1,\r\n \tvml: vml,\r\n \tinlineSvg: inlineSvg,\r\n \tmac: mac,\r\n \tlinux: linux\r\n };\n\n /*\n * Extends L.DomEvent to provide touch support for Internet Explorer and Windows-based devices.\n */\n\n var POINTER_DOWN = Browser.msPointer ? 'MSPointerDown' : 'pointerdown';\n var POINTER_MOVE = Browser.msPointer ? 'MSPointerMove' : 'pointermove';\n var POINTER_UP = Browser.msPointer ? 'MSPointerUp' : 'pointerup';\n var POINTER_CANCEL = Browser.msPointer ? 'MSPointerCancel' : 'pointercancel';\n var pEvent = {\n \ttouchstart : POINTER_DOWN,\n \ttouchmove : POINTER_MOVE,\n \ttouchend : POINTER_UP,\n \ttouchcancel : POINTER_CANCEL\n };\n var handle = {\n \ttouchstart : _onPointerStart,\n \ttouchmove : _handlePointer,\n \ttouchend : _handlePointer,\n \ttouchcancel : _handlePointer\n };\n var _pointers = {};\n var _pointerDocListener = false;\n\n // Provides a touch events wrapper for (ms)pointer events.\n // ref https://www.w3.org/TR/pointerevents/ https://www.w3.org/Bugs/Public/show_bug.cgi?id=22890\n\n function addPointerListener(obj, type, handler) {\n \tif (type === 'touchstart') {\n \t\t_addPointerDocListener();\n \t}\n \tif (!handle[type]) {\n \t\tconsole.warn('wrong event specified:', type);\n \t\treturn falseFn;\n \t}\n \thandler = handle[type].bind(this, handler);\n \tobj.addEventListener(pEvent[type], handler, false);\n \treturn handler;\n }\n\n function removePointerListener(obj, type, handler) {\n \tif (!pEvent[type]) {\n \t\tconsole.warn('wrong event specified:', type);\n \t\treturn;\n \t}\n \tobj.removeEventListener(pEvent[type], handler, false);\n }\n\n function _globalPointerDown(e) {\n \t_pointers[e.pointerId] = e;\n }\n\n function _globalPointerMove(e) {\n \tif (_pointers[e.pointerId]) {\n \t\t_pointers[e.pointerId] = e;\n \t}\n }\n\n function _globalPointerUp(e) {\n \tdelete _pointers[e.pointerId];\n }\n\n function _addPointerDocListener() {\n \t// need to keep track of what pointers and how many are active to provide e.touches emulation\n \tif (!_pointerDocListener) {\n \t\t// we listen document as any drags that end by moving the touch off the screen get fired there\n \t\tdocument.addEventListener(POINTER_DOWN, _globalPointerDown, true);\n \t\tdocument.addEventListener(POINTER_MOVE, _globalPointerMove, true);\n \t\tdocument.addEventListener(POINTER_UP, _globalPointerUp, true);\n \t\tdocument.addEventListener(POINTER_CANCEL, _globalPointerUp, true);\n\n \t\t_pointerDocListener = true;\n \t}\n }\n\n function _handlePointer(handler, e) {\n \tif (e.pointerType === (e.MSPOINTER_TYPE_MOUSE || 'mouse')) { return; }\n\n \te.touches = [];\n \tfor (var i in _pointers) {\n \t\te.touches.push(_pointers[i]);\n \t}\n \te.changedTouches = [e];\n\n \thandler(e);\n }\n\n function _onPointerStart(handler, e) {\n \t// IE10 specific: MsTouch needs preventDefault. See #2000\n \tif (e.MSPOINTER_TYPE_TOUCH && e.pointerType === e.MSPOINTER_TYPE_TOUCH) {\n \t\tpreventDefault(e);\n \t}\n \t_handlePointer(handler, e);\n }\n\n /*\r\n * Extends the event handling code with double tap support for mobile browsers.\r\n *\r\n * Note: currently most browsers fire native dblclick, with only a few exceptions\r\n * (see https://github.com/Leaflet/Leaflet/issues/7012#issuecomment-595087386)\r\n */\r\n\r\n function makeDblclick(event) {\r\n \t// in modern browsers `type` cannot be just overridden:\r\n \t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Getter_only\r\n \tvar newEvent = {},\r\n \t prop, i;\r\n \tfor (i in event) {\r\n \t\tprop = event[i];\r\n \t\tnewEvent[i] = prop && prop.bind ? prop.bind(event) : prop;\r\n \t}\r\n \tevent = newEvent;\r\n \tnewEvent.type = 'dblclick';\r\n \tnewEvent.detail = 2;\r\n \tnewEvent.isTrusted = false;\r\n \tnewEvent._simulated = true; // for debug purposes\r\n \treturn newEvent;\r\n }\r\n\r\n var delay = 200;\r\n function addDoubleTapListener(obj, handler) {\r\n \t// Most browsers handle double tap natively\r\n \tobj.addEventListener('dblclick', handler);\r\n\r\n \t// On some platforms the browser doesn't fire native dblclicks for touch events.\r\n \t// It seems that in all such cases `detail` property of `click` event is always `1`.\r\n \t// So here we rely on that fact to avoid excessive 'dblclick' simulation when not needed.\r\n \tvar last = 0,\r\n \t detail;\r\n \tfunction simDblclick(e) {\r\n \t\tif (e.detail !== 1) {\r\n \t\t\tdetail = e.detail; // keep in sync to avoid false dblclick in some cases\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (e.pointerType === 'mouse' ||\r\n \t\t\t(e.sourceCapabilities && !e.sourceCapabilities.firesTouchEvents)) {\r\n\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\t// When clicking on an <input>, the browser generates a click on its\r\n \t\t// <label> (and vice versa) triggering two clicks in quick succession.\r\n \t\t// This ignores clicks on elements which are a label with a 'for'\r\n \t\t// attribute (or children of such a label), but not children of\r\n \t\t// a <input>.\r\n \t\tvar path = getPropagationPath(e);\r\n \t\tif (path.some(function (el) {\r\n \t\t\treturn el instanceof HTMLLabelElement && el.attributes.for;\r\n \t\t}) &&\r\n \t\t\t!path.some(function (el) {\r\n \t\t\t\treturn (\r\n \t\t\t\t\tel instanceof HTMLInputElement ||\r\n \t\t\t\t\tel instanceof HTMLSelectElement\r\n \t\t\t\t);\r\n \t\t\t})\r\n \t\t) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar now = Date.now();\r\n \t\tif (now - last <= delay) {\r\n \t\t\tdetail++;\r\n \t\t\tif (detail === 2) {\r\n \t\t\t\thandler(makeDblclick(e));\r\n \t\t\t}\r\n \t\t} else {\r\n \t\t\tdetail = 1;\r\n \t\t}\r\n \t\tlast = now;\r\n \t}\r\n\r\n \tobj.addEventListener('click', simDblclick);\r\n\r\n \treturn {\r\n \t\tdblclick: handler,\r\n \t\tsimDblclick: simDblclick\r\n \t};\r\n }\r\n\r\n function removeDoubleTapListener(obj, handlers) {\r\n \tobj.removeEventListener('dblclick', handlers.dblclick);\r\n \tobj.removeEventListener('click', handlers.simDblclick);\r\n }\n\n /*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\n\r\n // @property TRANSFORM: String\r\n // Vendor-prefixed transform style name (e.g. `'webkitTransform'` for WebKit).\r\n var TRANSFORM = testProp(\r\n \t['transform', 'webkitTransform', 'OTransform', 'MozTransform', 'msTransform']);\r\n\r\n // webkitTransition comes first because some browser versions that drop vendor prefix don't do\r\n // the same for the transitionend event, in particular the Android 4.1 stock browser\r\n\r\n // @property TRANSITION: String\r\n // Vendor-prefixed transition style name.\r\n var TRANSITION = testProp(\r\n \t['webkitTransition', 'transition', 'OTransition', 'MozTransition', 'msTransition']);\r\n\r\n // @property TRANSITION_END: String\r\n // Vendor-prefixed transitionend event name.\r\n var TRANSITION_END =\r\n \tTRANSITION === 'webkitTransition' || TRANSITION === 'OTransition' ? TRANSITION + 'End' : 'transitionend';\r\n\r\n\r\n // @function get(id: String|HTMLElement): HTMLElement\r\n // Returns an element given its DOM id, or returns the element itself\r\n // if it was passed directly.\r\n function get(id) {\r\n \treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n }\r\n\r\n // @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n // Returns the value for a certain style attribute on an element,\r\n // including computed values or values set through CSS.\r\n function getStyle(el, style) {\r\n \tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n \tif ((!value || value === 'auto') && document.defaultView) {\r\n \t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n \t\tvalue = css ? css[style] : null;\r\n \t}\r\n \treturn value === 'auto' ? null : value;\r\n }\r\n\r\n // @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n // Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\n function create$1(tagName, className, container) {\r\n \tvar el = document.createElement(tagName);\r\n \tel.className = className || '';\r\n\r\n \tif (container) {\r\n \t\tcontainer.appendChild(el);\r\n \t}\r\n \treturn el;\r\n }\r\n\r\n // @function remove(el: HTMLElement)\r\n // Removes `el` from its parent element\r\n function remove(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent) {\r\n \t\tparent.removeChild(el);\r\n \t}\r\n }\r\n\r\n // @function empty(el: HTMLElement)\r\n // Removes all of `el`'s children elements from `el`\r\n function empty(el) {\r\n \twhile (el.firstChild) {\r\n \t\tel.removeChild(el.firstChild);\r\n \t}\r\n }\r\n\r\n // @function toFront(el: HTMLElement)\r\n // Makes `el` the last child of its parent, so it renders in front of the other children.\r\n function toFront(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.lastChild !== el) {\r\n \t\tparent.appendChild(el);\r\n \t}\r\n }\r\n\r\n // @function toBack(el: HTMLElement)\r\n // Makes `el` the first child of its parent, so it renders behind the other children.\r\n function toBack(el) {\r\n \tvar parent = el.parentNode;\r\n \tif (parent && parent.firstChild !== el) {\r\n \t\tparent.insertBefore(el, parent.firstChild);\r\n \t}\r\n }\r\n\r\n // @function hasClass(el: HTMLElement, name: String): Boolean\r\n // Returns `true` if the element's class attribute contains `name`.\r\n function hasClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\treturn el.classList.contains(name);\r\n \t}\r\n \tvar className = getClass(el);\r\n \treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n }\r\n\r\n // @function addClass(el: HTMLElement, name: String)\r\n // Adds `name` to the element's class attribute.\r\n function addClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tvar classes = splitWords(name);\r\n \t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n \t\t\tel.classList.add(classes[i]);\r\n \t\t}\r\n \t} else if (!hasClass(el, name)) {\r\n \t\tvar className = getClass(el);\r\n \t\tsetClass(el, (className ? className + ' ' : '') + name);\r\n \t}\r\n }\r\n\r\n // @function removeClass(el: HTMLElement, name: String)\r\n // Removes `name` from the element's class attribute.\r\n function removeClass(el, name) {\r\n \tif (el.classList !== undefined) {\r\n \t\tel.classList.remove(name);\r\n \t} else {\r\n \t\tsetClass(el, trim((' ' + getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n \t}\r\n }\r\n\r\n // @function setClass(el: HTMLElement, name: String)\r\n // Sets the element's class.\r\n function setClass(el, name) {\r\n \tif (el.className.baseVal === undefined) {\r\n \t\tel.className = name;\r\n \t} else {\r\n \t\t// in case of SVG element\r\n \t\tel.className.baseVal = name;\r\n \t}\r\n }\r\n\r\n // @function getClass(el: HTMLElement): String\r\n // Returns the element's class.\r\n function getClass(el) {\r\n \t// Check if the element is an SVGElementInstance and use the correspondingElement instead\r\n \t// (Required for linked SVG elements in IE11.)\r\n \tif (el.correspondingElement) {\r\n \t\tel = el.correspondingElement;\r\n \t}\r\n \treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n }\r\n\r\n // @function setOpacity(el: HTMLElement, opacity: Number)\r\n // Set the opacity of an element (including old IE support).\r\n // `opacity` must be a number from `0` to `1`.\r\n function setOpacity(el, value) {\r\n \tif ('opacity' in el.style) {\r\n \t\tel.style.opacity = value;\r\n \t} else if ('filter' in el.style) {\r\n \t\t_setOpacityIE(el, value);\r\n \t}\r\n }\r\n\r\n function _setOpacityIE(el, value) {\r\n \tvar filter = false,\r\n \t filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n \t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n \ttry {\r\n \t\tfilter = el.filters.item(filterName);\r\n \t} catch (e) {\r\n \t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n \t\t// it isn't needed and breaks transparent pngs.\r\n \t\tif (value === 1) { return; }\r\n \t}\r\n\r\n \tvalue = Math.round(value * 100);\r\n\r\n \tif (filter) {\r\n \t\tfilter.Enabled = (value !== 100);\r\n \t\tfilter.Opacity = value;\r\n \t} else {\r\n \t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n \t}\r\n }\r\n\r\n // @function testProp(props: String[]): String|false\r\n // Goes through the array of style names and returns the first name\r\n // that is a valid style name for an element. If no such name is found,\r\n // it returns false. Useful for vendor-prefixed styles like `transform`.\r\n function testProp(props) {\r\n \tvar style = document.documentElement.style;\r\n\r\n \tfor (var i = 0; i < props.length; i++) {\r\n \t\tif (props[i] in style) {\r\n \t\t\treturn props[i];\r\n \t\t}\r\n \t}\r\n \treturn false;\r\n }\r\n\r\n // @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n // Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n // and optionally scaled by `scale`. Does not have an effect if the\r\n // browser doesn't support 3D CSS transforms.\r\n function setTransform(el, offset, scale) {\r\n \tvar pos = offset || new Point(0, 0);\r\n\r\n \tel.style[TRANSFORM] =\r\n \t\t(Browser.ie3d ?\r\n \t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n \t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n \t\t(scale ? ' scale(' + scale + ')' : '');\r\n }\r\n\r\n // @function setPosition(el: HTMLElement, position: Point)\r\n // Sets the position of `el` to coordinates specified by `position`,\r\n // using CSS translate or top/left positioning depending on the browser\r\n // (used by Leaflet internally to position its layers).\r\n function setPosition(el, point) {\r\n\r\n \t/*eslint-disable */\r\n \tel._leaflet_pos = point;\r\n \t/* eslint-enable */\r\n\r\n \tif (Browser.any3d) {\r\n \t\tsetTransform(el, point);\r\n \t} else {\r\n \t\tel.style.left = point.x + 'px';\r\n \t\tel.style.top = point.y + 'px';\r\n \t}\r\n }\r\n\r\n // @function getPosition(el: HTMLElement): Point\r\n // Returns the coordinates of an element previously positioned with setPosition.\r\n function getPosition(el) {\r\n \t// this method is only used for elements previously positioned using setPosition,\r\n \t// so it's safe to cache the position for performance\r\n\r\n \treturn el._leaflet_pos || new Point(0, 0);\r\n }\r\n\r\n // @function disableTextSelection()\r\n // Prevents the user from generating `selectstart` DOM events, usually generated\r\n // when the user drags the mouse through a page with text. Used internally\r\n // by Leaflet to override the behaviour of any click-and-drag interaction on\r\n // the map. Affects drag interactions on the whole document.\r\n\r\n // @function enableTextSelection()\r\n // Cancels the effects of a previous [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection).\r\n var disableTextSelection;\r\n var enableTextSelection;\r\n var _userSelect;\r\n if ('onselectstart' in document) {\r\n \tdisableTextSelection = function () {\r\n \t\ton(window, 'selectstart', preventDefault);\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\toff(window, 'selectstart', preventDefault);\r\n \t};\r\n } else {\r\n \tvar userSelectProperty = testProp(\r\n \t\t['userSelect', 'WebkitUserSelect', 'OUserSelect', 'MozUserSelect', 'msUserSelect']);\r\n\r\n \tdisableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tvar style = document.documentElement.style;\r\n \t\t\t_userSelect = style[userSelectProperty];\r\n \t\t\tstyle[userSelectProperty] = 'none';\r\n \t\t}\r\n \t};\r\n \tenableTextSelection = function () {\r\n \t\tif (userSelectProperty) {\r\n \t\t\tdocument.documentElement.style[userSelectProperty] = _userSelect;\r\n \t\t\t_userSelect = undefined;\r\n \t\t}\r\n \t};\r\n }\r\n\r\n // @function disableImageDrag()\r\n // As [`L.DomUtil.disableTextSelection`](#domutil-disabletextselection), but\r\n // for `dragstart` DOM events, usually generated when the user drags an image.\r\n function disableImageDrag() {\r\n \ton(window, 'dragstart', preventDefault);\r\n }\r\n\r\n // @function enableImageDrag()\r\n // Cancels the effects of a previous [`L.DomUtil.disableImageDrag`](#domutil-disabletextselection).\r\n function enableImageDrag() {\r\n \toff(window, 'dragstart', preventDefault);\r\n }\r\n\r\n var _outlineElement, _outlineStyle;\r\n // @function preventOutline(el: HTMLElement)\r\n // Makes the [outline](https://developer.mozilla.org/docs/Web/CSS/outline)\r\n // of the element `el` invisible. Used internally by Leaflet to prevent\r\n // focusable elements from displaying an outline when the user performs a\r\n // drag interaction on them.\r\n function preventOutline(element) {\r\n \twhile (element.tabIndex === -1) {\r\n \t\telement = element.parentNode;\r\n \t}\r\n \tif (!element.style) { return; }\r\n \trestoreOutline();\r\n \t_outlineElement = element;\r\n \t_outlineStyle = element.style.outlineStyle;\r\n \telement.style.outlineStyle = 'none';\r\n \ton(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function restoreOutline()\r\n // Cancels the effects of a previous [`L.DomUtil.preventOutline`]().\r\n function restoreOutline() {\r\n \tif (!_outlineElement) { return; }\r\n \t_outlineElement.style.outlineStyle = _outlineStyle;\r\n \t_outlineElement = undefined;\r\n \t_outlineStyle = undefined;\r\n \toff(window, 'keydown', restoreOutline);\r\n }\r\n\r\n // @function getSizedParentNode(el: HTMLElement): HTMLElement\r\n // Finds the closest parent node which size (width and height) is not null.\r\n function getSizedParentNode(element) {\r\n \tdo {\r\n \t\telement = element.parentNode;\r\n \t} while ((!element.offsetWidth || !element.offsetHeight) && element !== document.body);\r\n \treturn element;\r\n }\r\n\r\n // @function getScale(el: HTMLElement): Object\r\n // Computes the CSS scale currently applied on the element.\r\n // Returns an object with `x` and `y` members as horizontal and vertical scales respectively,\r\n // and `boundingClientRect` as the result of [`getBoundingClientRect()`](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect).\r\n function getScale(element) {\r\n \tvar rect = element.getBoundingClientRect(); // Read-only in old browsers.\r\n\r\n \treturn {\r\n \t\tx: rect.width / element.offsetWidth || 1,\r\n \t\ty: rect.height / element.offsetHeight || 1,\r\n \t\tboundingClientRect: rect\r\n \t};\r\n }\n\n var DomUtil = {\n __proto__: null,\n TRANSFORM: TRANSFORM,\n TRANSITION: TRANSITION,\n TRANSITION_END: TRANSITION_END,\n get: get,\n getStyle: getStyle,\n create: create$1,\n remove: remove,\n empty: empty,\n toFront: toFront,\n toBack: toBack,\n hasClass: hasClass,\n addClass: addClass,\n removeClass: removeClass,\n setClass: setClass,\n getClass: getClass,\n setOpacity: setOpacity,\n testProp: testProp,\n setTransform: setTransform,\n setPosition: setPosition,\n getPosition: getPosition,\n get disableTextSelection () { return disableTextSelection; },\n get enableTextSelection () { return enableTextSelection; },\n disableImageDrag: disableImageDrag,\n enableImageDrag: enableImageDrag,\n preventOutline: preventOutline,\n restoreOutline: restoreOutline,\n getSizedParentNode: getSizedParentNode,\n getScale: getScale\n };\n\n /*\r\n * @namespace DomEvent\r\n * Utility functions to work with the [DOM events](https://developer.mozilla.org/docs/Web/API/Event), used by Leaflet internally.\r\n */\r\n\r\n // Inspired by John Resig, Dean Edwards and YUI addEvent implementations.\r\n\r\n // @function on(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Adds a listener function (`fn`) to a particular DOM event type of the\r\n // element `el`. You can optionally specify the context of the listener\r\n // (object the `this` keyword will point to). You can also pass several\r\n // space-separated types (e.g. `'click dblclick'`).\r\n\r\n // @alternative\r\n // @function on(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n function on(obj, types, fn, context) {\r\n\r\n \tif (types && typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\taddOne(obj, type, types[type], fn);\r\n \t\t}\r\n \t} else {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\taddOne(obj, types[i], fn, context);\r\n \t\t}\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n var eventsKey = '_leaflet_events';\r\n\r\n // @function off(el: HTMLElement, types: String, fn: Function, context?: Object): this\r\n // Removes a previously added listener function.\r\n // Note that if you passed a custom context to on, you must pass the same\r\n // context to `off` in order to remove the listener.\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement, eventMap: Object, context?: Object): this\r\n // Removes a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement, types: String): this\r\n // Removes all previously added listeners of given types.\r\n\r\n // @alternative\r\n // @function off(el: HTMLElement): this\r\n // Removes all previously added listeners from given HTMLElement\r\n function off(obj, types, fn, context) {\r\n\r\n \tif (arguments.length === 1) {\r\n \t\tbatchRemove(obj);\r\n \t\tdelete obj[eventsKey];\r\n\r\n \t} else if (types && typeof types === 'object') {\r\n \t\tfor (var type in types) {\r\n \t\t\tremoveOne(obj, type, types[type], fn);\r\n \t\t}\r\n\r\n \t} else {\r\n \t\ttypes = splitWords(types);\r\n\r\n \t\tif (arguments.length === 2) {\r\n \t\t\tbatchRemove(obj, function (type) {\r\n \t\t\t\treturn indexOf(types, type) !== -1;\r\n \t\t\t});\r\n \t\t} else {\r\n \t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n \t\t\t\tremoveOne(obj, types[i], fn, context);\r\n \t\t\t}\r\n \t\t}\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n function batchRemove(obj, filterFn) {\r\n \tfor (var id in obj[eventsKey]) {\r\n \t\tvar type = id.split(/\\d/)[0];\r\n \t\tif (!filterFn || filterFn(type)) {\r\n \t\t\tremoveOne(obj, type, null, null, id);\r\n \t\t}\r\n \t}\r\n }\r\n\r\n var mouseSubst = {\r\n \tmouseenter: 'mouseover',\r\n \tmouseleave: 'mouseout',\r\n \twheel: !('onwheel' in window) && 'mousewheel'\r\n };\r\n\r\n function addOne(obj, type, fn, context) {\r\n \tvar id = type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n\r\n \tif (obj[eventsKey] && obj[eventsKey][id]) { return this; }\r\n\r\n \tvar handler = function (e) {\r\n \t\treturn fn.call(context || obj, e || window.event);\r\n \t};\r\n\r\n \tvar originalHandler = handler;\r\n\r\n \tif (!Browser.touchNative && Browser.pointer && type.indexOf('touch') === 0) {\r\n \t\t// Needs DomEvent.Pointer.js\r\n \t\thandler = addPointerListener(obj, type, handler);\r\n\r\n \t} else if (Browser.touch && (type === 'dblclick')) {\r\n \t\thandler = addDoubleTapListener(obj, handler);\r\n\r\n \t} else if ('addEventListener' in obj) {\r\n\r\n \t\tif (type === 'touchstart' || type === 'touchmove' || type === 'wheel' || type === 'mousewheel') {\r\n \t\t\tobj.addEventListener(mouseSubst[type] || type, handler, Browser.passiveEvents ? {passive: false} : false);\r\n\r\n \t\t} else if (type === 'mouseenter' || type === 'mouseleave') {\r\n \t\t\thandler = function (e) {\r\n \t\t\t\te = e || window.event;\r\n \t\t\t\tif (isExternalTarget(obj, e)) {\r\n \t\t\t\t\toriginalHandler(e);\r\n \t\t\t\t}\r\n \t\t\t};\r\n \t\t\tobj.addEventListener(mouseSubst[type], handler, false);\r\n\r\n \t\t} else {\r\n \t\t\tobj.addEventListener(type, originalHandler, false);\r\n \t\t}\r\n\r\n \t} else {\r\n \t\tobj.attachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey] = obj[eventsKey] || {};\r\n \tobj[eventsKey][id] = handler;\r\n }\r\n\r\n function removeOne(obj, type, fn, context, id) {\r\n \tid = id || type + stamp(fn) + (context ? '_' + stamp(context) : '');\r\n \tvar handler = obj[eventsKey] && obj[eventsKey][id];\r\n\r\n \tif (!handler) { return this; }\r\n\r\n \tif (!Browser.touchNative && Browser.pointer && type.indexOf('touch') === 0) {\r\n \t\tremovePointerListener(obj, type, handler);\r\n\r\n \t} else if (Browser.touch && (type === 'dblclick')) {\r\n \t\tremoveDoubleTapListener(obj, handler);\r\n\r\n \t} else if ('removeEventListener' in obj) {\r\n\r\n \t\tobj.removeEventListener(mouseSubst[type] || type, handler, false);\r\n\r\n \t} else {\r\n \t\tobj.detachEvent('on' + type, handler);\r\n \t}\r\n\r\n \tobj[eventsKey][id] = null;\r\n }\r\n\r\n // @function stopPropagation(ev: DOMEvent): this\r\n // Stop the given event from propagation to parent elements. Used inside the listener functions:\r\n // ```js\r\n // L.DomEvent.on(div, 'click', function (ev) {\r\n // \tL.DomEvent.stopPropagation(ev);\r\n // });\r\n // ```\r\n function stopPropagation(e) {\r\n\r\n \tif (e.stopPropagation) {\r\n \t\te.stopPropagation();\r\n \t} else if (e.originalEvent) { // In case of Leaflet event.\r\n \t\te.originalEvent._stopped = true;\r\n \t} else {\r\n \t\te.cancelBubble = true;\r\n \t}\r\n\r\n \treturn this;\r\n }\r\n\r\n // @function disableScrollPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'wheel'` events (plus browser variants).\r\n function disableScrollPropagation(el) {\r\n \taddOne(el, 'wheel', stopPropagation);\r\n \treturn this;\r\n }\r\n\r\n // @function disableClickPropagation(el: HTMLElement): this\r\n // Adds `stopPropagation` to the element's `'click'`, `'dblclick'`, `'contextmenu'`,\r\n // `'mousedown'` and `'touchstart'` events (plus browser variants).\r\n function disableClickPropagation(el) {\r\n \ton(el, 'mousedown touchstart dblclick contextmenu', stopPropagation);\r\n \tel['_leaflet_disable_click'] = true;\r\n \treturn this;\r\n }\r\n\r\n // @function preventDefault(ev: DOMEvent): this\r\n // Prevents the default action of the DOM Event `ev` from happening (such as\r\n // following a link in the href of the a element, or doing a POST request\r\n // with page reload when a `<form>` is submitted).\r\n // Use it inside listener functions.\r\n function preventDefault(e) {\r\n \tif (e.preventDefault) {\r\n \t\te.preventDefault();\r\n \t} else {\r\n \t\te.returnValue = false;\r\n \t}\r\n \treturn this;\r\n }\r\n\r\n // @function stop(ev: DOMEvent): this\r\n // Does `stopPropagation` and `preventDefault` at the same time.\r\n function stop(e) {\r\n \tpreventDefault(e);\r\n \tstopPropagation(e);\r\n \treturn this;\r\n }\r\n\r\n // @function getPropagationPath(ev: DOMEvent): Array\r\n // Compatibility polyfill for [`Event.composedPath()`](https://developer.mozilla.org/en-US/docs/Web/API/Event/composedPath).\r\n // Returns an array containing the `HTMLElement`s that the given DOM event\r\n // should propagate to (if not stopped).\r\n function getPropagationPath(ev) {\r\n \tif (ev.composedPath) {\r\n \t\treturn ev.composedPath();\r\n \t}\r\n\r\n \tvar path = [];\r\n \tvar el = ev.target;\r\n\r\n \twhile (el) {\r\n \t\tpath.push(el);\r\n \t\tel = el.parentNode;\r\n \t}\r\n \treturn path;\r\n }\r\n\r\n\r\n // @function getMousePosition(ev: DOMEvent, container?: HTMLElement): Point\r\n // Gets normalized mouse position from a DOM event relative to the\r\n // `container` (border excluded) or to the whole page if not specified.\r\n function getMousePosition(e, container) {\r\n \tif (!container) {\r\n \t\treturn new Point(e.clientX, e.clientY);\r\n \t}\r\n\r\n \tvar scale = getScale(container),\r\n \t offset = scale.boundingClientRect; // left and top values are in page scale (like the event clientX/Y)\r\n\r\n \treturn new Point(\r\n \t\t// offset.left/top values are in page scale (like clientX/Y),\r\n \t\t// whereas clientLeft/Top (border width) values are the original values (before CSS scale applies).\r\n \t\t(e.clientX - offset.left) / scale.x - container.clientLeft,\r\n \t\t(e.clientY - offset.top) / scale.y - container.clientTop\r\n \t);\r\n }\r\n\r\n\r\n // except , Safari and\r\n // We need double the scroll pixels (see #7403 and #4538) for all Browsers\r\n // except OSX (Mac) -> 3x, Chrome running on Linux 1x\r\n\r\n var wheelPxFactor =\r\n \t(Browser.linux && Browser.chrome) ? window.devicePixelRatio :\r\n \tBrowser.mac ? window.devicePixelRatio * 3 :\r\n \twindow.devicePixelRatio > 0 ? 2 * window.devicePixelRatio : 1;\r\n // @function getWheelDelta(ev: DOMEvent): Number\r\n // Gets normalized wheel delta from a wheel DOM event, in vertical\r\n // pixels scrolled (negative if scrolling down).\r\n // Events from pointing devices without precise scrolling are mapped to\r\n // a best guess of 60 pixels.\r\n function getWheelDelta(e) {\r\n \treturn (Browser.edge) ? e.wheelDeltaY / 2 : // Don't trust window-geometry-based delta\r\n \t (e.deltaY && e.deltaMode === 0) ? -e.deltaY / wheelPxFactor : // Pixels\r\n \t (e.deltaY && e.deltaMode === 1) ? -e.deltaY * 20 : // Lines\r\n \t (e.deltaY && e.deltaMode === 2) ? -e.deltaY * 60 : // Pages\r\n \t (e.deltaX || e.deltaZ) ? 0 :\t// Skip horizontal/depth wheel events\r\n \t e.wheelDelta ? (e.wheelDeltaY || e.wheelDelta) / 2 : // Legacy IE pixels\r\n \t (e.detail && Math.abs(e.detail) < 32765) ? -e.detail * 20 : // Legacy Moz lines\r\n \t e.detail ? e.detail / -32765 * 60 : // Legacy Moz pages\r\n \t 0;\r\n }\r\n\r\n // check if element really left/entered the event target (for mouseenter/mouseleave)\r\n function isExternalTarget(el, e) {\r\n\r\n \tvar related = e.relatedTarget;\r\n\r\n \tif (!related) { return true; }\r\n\r\n \ttry {\r\n \t\twhile (related && (related !== el)) {\r\n \t\t\trelated = related.parentNode;\r\n \t\t}\r\n \t} catch (err) {\r\n \t\treturn false;\r\n \t}\r\n \treturn (related !== el);\r\n }\n\n var DomEvent = {\n __proto__: null,\n on: on,\n off: off,\n stopPropagation: stopPropagation,\n disableScrollPropagation: disableScrollPropagation,\n disableClickPropagation: disableClickPropagation,\n preventDefault: preventDefault,\n stop: stop,\n getPropagationPath: getPropagationPath,\n getMousePosition: getMousePosition,\n getWheelDelta: getWheelDelta,\n isExternalTarget: isExternalTarget,\n addListener: on,\n removeListener: off\n };\n\n /*\n * @class PosAnimation\n * @aka L.PosAnimation\n * @inherits Evented\n * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9.\n *\n * @example\n * ```js\n * var myPositionMarker = L.marker([48.864716, 2.294694]).addTo(map);\n *\n * myPositionMarker.on(\"click\", function() {\n * \tvar pos = map.latLngToLayerPoint(myPositionMarker.getLatLng());\n * \tpos.y -= 25;\n * \tvar fx = new L.PosAnimation();\n *\n * \tfx.once('end',function() {\n * \t\tpos.y += 25;\n * \t\tfx.run(myPositionMarker._icon, pos, 0.8);\n * \t});\n *\n * \tfx.run(myPositionMarker._icon, pos, 0.3);\n * });\n *\n * ```\n *\n * @constructor L.PosAnimation()\n * Creates a `PosAnimation` object.\n *\n */\n\n var PosAnimation = Evented.extend({\n\n \t// @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number)\n \t// Run an animation of a given element to a new position, optionally setting\n \t// duration in seconds (`0.25` by default) and easing linearity factor (3rd\n \t// argument of the [cubic bezier curve](https://cubic-bezier.com/#0,0,.5,1),\n \t// `0.5` by default).\n \trun: function (el, newPos, duration, easeLinearity) {\n \t\tthis.stop();\n\n \t\tthis._el = el;\n \t\tthis._inProgress = true;\n \t\tthis._duration = duration || 0.25;\n \t\tthis._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2);\n\n \t\tthis._startPos = getPosition(el);\n \t\tthis._offset = newPos.subtract(this._startPos);\n \t\tthis._startTime = +new Date();\n\n \t\t// @event start: Event\n \t\t// Fired when the animation starts\n \t\tthis.fire('start');\n\n \t\tthis._animate();\n \t},\n\n \t// @method stop()\n \t// Stops the animation (if currently running).\n \tstop: function () {\n \t\tif (!this._inProgress) { return; }\n\n \t\tthis._step(true);\n \t\tthis._complete();\n \t},\n\n \t_animate: function () {\n \t\t// animation loop\n \t\tthis._animId = requestAnimFrame(this._animate, this);\n \t\tthis._step();\n \t},\n\n \t_step: function (round) {\n \t\tvar elapsed = (+new Date()) - this._startTime,\n \t\t duration = this._duration * 1000;\n\n \t\tif (elapsed < duration) {\n \t\t\tthis._runFrame(this._easeOut(elapsed / duration), round);\n \t\t} else {\n \t\t\tthis._runFrame(1);\n \t\t\tthis._complete();\n \t\t}\n \t},\n\n \t_runFrame: function (progress, round) {\n \t\tvar pos = this._startPos.add(this._offset.multiplyBy(progress));\n \t\tif (round) {\n \t\t\tpos._round();\n \t\t}\n \t\tsetPosition(this._el, pos);\n\n \t\t// @event step: Event\n \t\t// Fired continuously during the animation.\n \t\tthis.fire('step');\n \t},\n\n \t_complete: function () {\n \t\tcancelAnimFrame(this._animId);\n\n \t\tthis._inProgress = false;\n \t\t// @event end: Event\n \t\t// Fired when the animation ends.\n \t\tthis.fire('end');\n \t},\n\n \t_easeOut: function (t) {\n \t\treturn 1 - Math.pow(1 - t, this._easeOutPower);\n \t}\n });\n\n /*\r\n * @class Map\r\n * @aka L.Map\r\n * @inherits Evented\r\n *\r\n * The central class of the API — it is used to create a map on a page and manipulate it.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * // initialize the map on the \"map\" div with a given center and zoom\r\n * var map = L.map('map', {\r\n * \tcenter: [51.505, -0.09],\r\n * \tzoom: 13\r\n * });\r\n * ```\r\n *\r\n */\r\n\r\n var Map = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section Map State Options\r\n \t\t// @option crs: CRS = L.CRS.EPSG3857\r\n \t\t// The [Coordinate Reference System](#crs) to use. Don't change this if you're not\r\n \t\t// sure what it means.\r\n \t\tcrs: EPSG3857,\r\n\r\n \t\t// @option center: LatLng = undefined\r\n \t\t// Initial geographic center of the map\r\n \t\tcenter: undefined,\r\n\r\n \t\t// @option zoom: Number = undefined\r\n \t\t// Initial map zoom level\r\n \t\tzoom: undefined,\r\n\r\n \t\t// @option minZoom: Number = *\r\n \t\t// Minimum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the lowest of their `minZoom` options will be used instead.\r\n \t\tminZoom: undefined,\r\n\r\n \t\t// @option maxZoom: Number = *\r\n \t\t// Maximum zoom level of the map.\r\n \t\t// If not specified and at least one `GridLayer` or `TileLayer` is in the map,\r\n \t\t// the highest of their `maxZoom` options will be used instead.\r\n \t\tmaxZoom: undefined,\r\n\r\n \t\t// @option layers: Layer[] = []\r\n \t\t// Array of layers that will be added to the map initially\r\n \t\tlayers: [],\r\n\r\n \t\t// @option maxBounds: LatLngBounds = null\r\n \t\t// When this option is set, the map restricts the view to the given\r\n \t\t// geographical bounds, bouncing the user back if the user tries to pan\r\n \t\t// outside the view. To set the restriction dynamically, use\r\n \t\t// [`setMaxBounds`](#map-setmaxbounds) method.\r\n \t\tmaxBounds: undefined,\r\n\r\n \t\t// @option renderer: Renderer = *\r\n \t\t// The default method for drawing vector layers on the map. `L.SVG`\r\n \t\t// or `L.Canvas` by default depending on browser support.\r\n \t\trenderer: undefined,\r\n\r\n\r\n \t\t// @section Animation Options\r\n \t\t// @option zoomAnimation: Boolean = true\r\n \t\t// Whether the map zoom animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tzoomAnimation: true,\r\n\r\n \t\t// @option zoomAnimationThreshold: Number = 4\r\n \t\t// Won't animate zoom if the zoom difference exceeds this value.\r\n \t\tzoomAnimationThreshold: 4,\r\n\r\n \t\t// @option fadeAnimation: Boolean = true\r\n \t\t// Whether the tile fade animation is enabled. By default it's enabled\r\n \t\t// in all browsers that support CSS3 Transitions except Android.\r\n \t\tfadeAnimation: true,\r\n\r\n \t\t// @option markerZoomAnimation: Boolean = true\r\n \t\t// Whether markers animate their zoom with the zoom animation, if disabled\r\n \t\t// they will disappear for the length of the animation. By default it's\r\n \t\t// enabled in all browsers that support CSS3 Transitions except Android.\r\n \t\tmarkerZoomAnimation: true,\r\n\r\n \t\t// @option transform3DLimit: Number = 2^23\r\n \t\t// Defines the maximum size of a CSS translation transform. The default\r\n \t\t// value should not be changed unless a web browser positions layers in\r\n \t\t// the wrong place after doing a large `panBy`.\r\n \t\ttransform3DLimit: 8388608, // Precision limit of a 32-bit float\r\n\r\n \t\t// @section Interaction Options\r\n \t\t// @option zoomSnap: Number = 1\r\n \t\t// Forces the map's zoom level to always be a multiple of this, particularly\r\n \t\t// right after a [`fitBounds()`](#map-fitbounds) or a pinch-zoom.\r\n \t\t// By default, the zoom level snaps to the nearest integer; lower values\r\n \t\t// (e.g. `0.5` or `0.1`) allow for greater granularity. A value of `0`\r\n \t\t// means the zoom level will not be snapped after `fitBounds` or a pinch-zoom.\r\n \t\tzoomSnap: 1,\r\n\r\n \t\t// @option zoomDelta: Number = 1\r\n \t\t// Controls how much the map's zoom level will change after a\r\n \t\t// [`zoomIn()`](#map-zoomin), [`zoomOut()`](#map-zoomout), pressing `+`\r\n \t\t// or `-` on the keyboard, or using the [zoom controls](#control-zoom).\r\n \t\t// Values smaller than `1` (e.g. `0.5`) allow for greater granularity.\r\n \t\tzoomDelta: 1,\r\n\r\n \t\t// @option trackResize: Boolean = true\r\n \t\t// Whether the map automatically handles browser window resize to update itself.\r\n \t\ttrackResize: true\r\n \t},\r\n\r\n \tinitialize: function (id, options) { // (HTMLElement or String, Object)\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// Make sure to assign internal flags at the beginning,\r\n \t\t// to avoid inconsistent state in some edge cases.\r\n \t\tthis._handlers = [];\r\n \t\tthis._layers = {};\r\n \t\tthis._zoomBoundLayers = {};\r\n \t\tthis._sizeChanged = true;\r\n\r\n \t\tthis._initContainer(id);\r\n \t\tthis._initLayout();\r\n\r\n \t\t// hack for https://github.com/Leaflet/Leaflet/issues/1980\r\n \t\tthis._onResize = bind(this._onResize, this);\r\n\r\n \t\tthis._initEvents();\r\n\r\n \t\tif (options.maxBounds) {\r\n \t\t\tthis.setMaxBounds(options.maxBounds);\r\n \t\t}\r\n\r\n \t\tif (options.zoom !== undefined) {\r\n \t\t\tthis._zoom = this._limitZoom(options.zoom);\r\n \t\t}\r\n\r\n \t\tif (options.center && options.zoom !== undefined) {\r\n \t\t\tthis.setView(toLatLng(options.center), options.zoom, {reset: true});\r\n \t\t}\r\n\r\n \t\tthis.callInitHooks();\r\n\r\n \t\t// don't animate on browsers without hardware-accelerated transitions or old Android/Opera\r\n \t\tthis._zoomAnimated = TRANSITION && Browser.any3d && !Browser.mobileOpera &&\r\n \t\t\t\tthis.options.zoomAnimation;\r\n\r\n \t\t// zoom transitions run with the same duration for all layers, so if one of transitionend events\r\n \t\t// happens after starting zoom animation (propagating to the map pane), we know that it ended globally\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tthis._createAnimProxy();\r\n \t\t\ton(this._proxy, TRANSITION_END, this._catchTransitionEnd, this);\r\n \t\t}\r\n\r\n \t\tthis._addLayers(this.options.layers);\r\n \t},\r\n\r\n\r\n \t// @section Methods for modifying map state\r\n\r\n \t// @method setView(center: LatLng, zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) with the given\r\n \t// animation options.\r\n \tsetView: function (center, zoom, options) {\r\n\r\n \t\tzoom = zoom === undefined ? this._zoom : this._limitZoom(zoom);\r\n \t\tcenter = this._limitCenter(toLatLng(center), zoom, this.options.maxBounds);\r\n \t\toptions = options || {};\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tif (this._loaded && !options.reset && options !== true) {\r\n\r\n \t\t\tif (options.animate !== undefined) {\r\n \t\t\t\toptions.zoom = extend({animate: options.animate}, options.zoom);\r\n \t\t\t\toptions.pan = extend({animate: options.animate, duration: options.duration}, options.pan);\r\n \t\t\t}\r\n\r\n \t\t\t// try animating pan or zoom\r\n \t\t\tvar moved = (this._zoom !== zoom) ?\r\n \t\t\t\tthis._tryAnimatedZoom && this._tryAnimatedZoom(center, zoom, options.zoom) :\r\n \t\t\t\tthis._tryAnimatedPan(center, options.pan);\r\n\r\n \t\t\tif (moved) {\r\n \t\t\t\t// prevent resize handler call, the view will refresh after animation anyway\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\treturn this;\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// animation didn't start, just reset the map view\r\n \t\tthis._resetView(center, zoom, options.pan && options.pan.noMoveStart);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setZoom(zoom: Number, options?: Zoom/pan options): this\r\n \t// Sets the zoom of the map.\r\n \tsetZoom: function (zoom, options) {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthis._zoom = zoom;\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\treturn this.setView(this.getCenter(), zoom, {zoom: options});\r\n \t},\r\n\r\n \t// @method zoomIn(delta?: Number, options?: Zoom options): this\r\n \t// Increases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomIn: function (delta, options) {\r\n \t\tdelta = delta || (Browser.any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom + delta, options);\r\n \t},\r\n\r\n \t// @method zoomOut(delta?: Number, options?: Zoom options): this\r\n \t// Decreases the zoom of the map by `delta` ([`zoomDelta`](#map-zoomdelta) by default).\r\n \tzoomOut: function (delta, options) {\r\n \t\tdelta = delta || (Browser.any3d ? this.options.zoomDelta : 1);\r\n \t\treturn this.setZoom(this._zoom - delta, options);\r\n \t},\r\n\r\n \t// @method setZoomAround(latlng: LatLng, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified geographical point on the map\r\n \t// stationary (e.g. used internally for scroll zoom and double-click zoom).\r\n \t// @alternative\r\n \t// @method setZoomAround(offset: Point, zoom: Number, options: Zoom options): this\r\n \t// Zooms the map while keeping a specified pixel on the map (relative to the top-left corner) stationary.\r\n \tsetZoomAround: function (latlng, zoom, options) {\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t containerPoint = latlng instanceof Point ? latlng : this.latLngToContainerPoint(latlng),\r\n\r\n \t\t centerOffset = containerPoint.subtract(viewHalf).multiplyBy(1 - 1 / scale),\r\n \t\t newCenter = this.containerPointToLatLng(viewHalf.add(centerOffset));\r\n\r\n \t\treturn this.setView(newCenter, zoom, {zoom: options});\r\n \t},\r\n\r\n \t_getBoundsCenterZoom: function (bounds, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tbounds = bounds.getBounds ? bounds.getBounds() : toLatLngBounds(bounds);\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n\r\n \t\t zoom = this.getBoundsZoom(bounds, false, paddingTL.add(paddingBR));\r\n\r\n \t\tzoom = (typeof options.maxZoom === 'number') ? Math.min(options.maxZoom, zoom) : zoom;\r\n\r\n \t\tif (zoom === Infinity) {\r\n \t\t\treturn {\r\n \t\t\t\tcenter: bounds.getCenter(),\r\n \t\t\t\tzoom: zoom\r\n \t\t\t};\r\n \t\t}\r\n\r\n \t\tvar paddingOffset = paddingBR.subtract(paddingTL).divideBy(2),\r\n\r\n \t\t swPoint = this.project(bounds.getSouthWest(), zoom),\r\n \t\t nePoint = this.project(bounds.getNorthEast(), zoom),\r\n \t\t center = this.unproject(swPoint.add(nePoint).divideBy(2).add(paddingOffset), zoom);\r\n\r\n \t\treturn {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom\r\n \t\t};\r\n \t},\r\n\r\n \t// @method fitBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets a map view that contains the given geographical bounds with the\r\n \t// maximum zoom level possible.\r\n \tfitBounds: function (bounds, options) {\r\n\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthrow new Error('Bounds are not valid.');\r\n \t\t}\r\n\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.setView(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method fitWorld(options?: fitBounds options): this\r\n \t// Sets a map view that mostly contains the whole world with the maximum\r\n \t// zoom level possible.\r\n \tfitWorld: function (options) {\r\n \t\treturn this.fitBounds([[-90, -180], [90, 180]], options);\r\n \t},\r\n\r\n \t// @method panTo(latlng: LatLng, options?: Pan options): this\r\n \t// Pans the map to a given center.\r\n \tpanTo: function (center, options) { // (LatLng)\r\n \t\treturn this.setView(center, this._zoom, {pan: options});\r\n \t},\r\n\r\n \t// @method panBy(offset: Point, options?: Pan options): this\r\n \t// Pans the map by a given number of pixels (animated).\r\n \tpanBy: function (offset, options) {\r\n \t\toffset = toPoint(offset).round();\r\n \t\toptions = options || {};\r\n\r\n \t\tif (!offset.x && !offset.y) {\r\n \t\t\treturn this.fire('moveend');\r\n \t\t}\r\n \t\t// If we pan too far, Chrome gets issues with tiles\r\n \t\t// and makes them disappear or appear in the wrong place (slightly offset) #2602\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) {\r\n \t\t\tthis._resetView(this.unproject(this.project(this.getCenter()).add(offset)), this.getZoom());\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tif (!this._panAnim) {\r\n \t\t\tthis._panAnim = new PosAnimation();\r\n\r\n \t\t\tthis._panAnim.on({\r\n \t\t\t\t'step': this._onPanTransitionStep,\r\n \t\t\t\t'end': this._onPanTransitionEnd\r\n \t\t\t}, this);\r\n \t\t}\r\n\r\n \t\t// don't fire movestart if animating inertia\r\n \t\tif (!options.noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n\r\n \t\t// animate pan unless animate: false specified\r\n \t\tif (options.animate !== false) {\r\n \t\t\taddClass(this._mapPane, 'leaflet-pan-anim');\r\n\r\n \t\t\tvar newPos = this._getMapPanePos().subtract(offset).round();\r\n \t\t\tthis._panAnim.run(this._mapPane, newPos, options.duration || 0.25, options.easeLinearity);\r\n \t\t} else {\r\n \t\t\tthis._rawPanBy(offset);\r\n \t\t\tthis.fire('move').fire('moveend');\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this\r\n \t// Sets the view of the map (geographical center and zoom) performing a smooth\r\n \t// pan-zoom animation.\r\n \tflyTo: function (targetCenter, targetZoom, options) {\r\n\r\n \t\toptions = options || {};\r\n \t\tif (options.animate === false || !Browser.any3d) {\r\n \t\t\treturn this.setView(targetCenter, targetZoom, options);\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tvar from = this.project(this.getCenter()),\r\n \t\t to = this.project(targetCenter),\r\n \t\t size = this.getSize(),\r\n \t\t startZoom = this._zoom;\r\n\r\n \t\ttargetCenter = toLatLng(targetCenter);\r\n \t\ttargetZoom = targetZoom === undefined ? startZoom : targetZoom;\r\n\r\n \t\tvar w0 = Math.max(size.x, size.y),\r\n \t\t w1 = w0 * this.getZoomScale(startZoom, targetZoom),\r\n \t\t u1 = (to.distanceTo(from)) || 1,\r\n \t\t rho = 1.42,\r\n \t\t rho2 = rho * rho;\r\n\r\n \t\tfunction r(i) {\r\n \t\t\tvar s1 = i ? -1 : 1,\r\n \t\t\t s2 = i ? w1 : w0,\r\n \t\t\t t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,\r\n \t\t\t b1 = 2 * s2 * rho2 * u1,\r\n \t\t\t b = t1 / b1,\r\n \t\t\t sq = Math.sqrt(b * b + 1) - b;\r\n\r\n \t\t\t // workaround for floating point precision bug when sq = 0, log = -Infinite,\r\n \t\t\t // thus triggering an infinite loop in flyTo\r\n \t\t\t var log = sq < 0.000000001 ? -18 : Math.log(sq);\r\n\r\n \t\t\treturn log;\r\n \t\t}\r\n\r\n \t\tfunction sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }\r\n \t\tfunction cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }\r\n \t\tfunction tanh(n) { return sinh(n) / cosh(n); }\r\n\r\n \t\tvar r0 = r(0);\r\n\r\n \t\tfunction w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }\r\n \t\tfunction u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }\r\n\r\n \t\tfunction easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }\r\n\r\n \t\tvar start = Date.now(),\r\n \t\t S = (r(1) - r0) / rho,\r\n \t\t duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;\r\n\r\n \t\tfunction frame() {\r\n \t\t\tvar t = (Date.now() - start) / duration,\r\n \t\t\t s = easeOut(t) * S;\r\n\r\n \t\t\tif (t <= 1) {\r\n \t\t\t\tthis._flyToFrame = requestAnimFrame(frame, this);\r\n\r\n \t\t\t\tthis._move(\r\n \t\t\t\t\tthis.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),\r\n \t\t\t\t\tthis.getScaleZoom(w0 / w(s), startZoom),\r\n \t\t\t\t\t{flyTo: true});\r\n\r\n \t\t\t} else {\r\n \t\t\t\tthis\r\n \t\t\t\t\t._move(targetCenter, targetZoom)\r\n \t\t\t\t\t._moveEnd(true);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._moveStart(true, options.noMoveStart);\r\n\r\n \t\tframe.call(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this\r\n \t// Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),\r\n \t// but takes a bounds parameter like [`fitBounds`](#map-fitbounds).\r\n \tflyToBounds: function (bounds, options) {\r\n \t\tvar target = this._getBoundsCenterZoom(bounds, options);\r\n \t\treturn this.flyTo(target.center, target.zoom, options);\r\n \t},\r\n\r\n \t// @method setMaxBounds(bounds: LatLngBounds): this\r\n \t// Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).\r\n \tsetMaxBounds: function (bounds) {\r\n \t\tbounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (this.listens('moveend', this._panInsideMaxBounds)) {\r\n \t\t\tthis.off('moveend', this._panInsideMaxBounds);\r\n \t\t}\r\n\r\n \t\tif (!bounds.isValid()) {\r\n \t\t\tthis.options.maxBounds = null;\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tthis.options.maxBounds = bounds;\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\tthis._panInsideMaxBounds();\r\n \t\t}\r\n\r\n \t\treturn this.on('moveend', this._panInsideMaxBounds);\r\n \t},\r\n\r\n \t// @method setMinZoom(zoom: Number): this\r\n \t// Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).\r\n \tsetMinZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.minZoom;\r\n \t\tthis.options.minZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() < this.options.minZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setMaxZoom(zoom: Number): this\r\n \t// Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).\r\n \tsetMaxZoom: function (zoom) {\r\n \t\tvar oldZoom = this.options.maxZoom;\r\n \t\tthis.options.maxZoom = zoom;\r\n\r\n \t\tif (this._loaded && oldZoom !== zoom) {\r\n \t\t\tthis.fire('zoomlevelschange');\r\n\r\n \t\t\tif (this.getZoom() > this.options.maxZoom) {\r\n \t\t\t\treturn this.setZoom(zoom);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this\r\n \t// Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.\r\n \tpanInsideBounds: function (bounds, options) {\r\n \t\tthis._enforcingBounds = true;\r\n \t\tvar center = this.getCenter(),\r\n \t\t newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));\r\n\r\n \t\tif (!center.equals(newCenter)) {\r\n \t\t\tthis.panTo(newCenter, options);\r\n \t\t}\r\n\r\n \t\tthis._enforcingBounds = false;\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method panInside(latlng: LatLng, options?: padding options): this\r\n \t// Pans the map the minimum amount to make the `latlng` visible. Use\r\n \t// padding options to fit the display to more restricted bounds.\r\n \t// If `latlng` is already within the (optionally padded) display bounds,\r\n \t// the map will not be panned.\r\n \tpanInside: function (latlng, options) {\r\n \t\toptions = options || {};\r\n\r\n \t\tvar paddingTL = toPoint(options.paddingTopLeft || options.padding || [0, 0]),\r\n \t\t paddingBR = toPoint(options.paddingBottomRight || options.padding || [0, 0]),\r\n \t\t pixelCenter = this.project(this.getCenter()),\r\n \t\t pixelPoint = this.project(latlng),\r\n \t\t pixelBounds = this.getPixelBounds(),\r\n \t\t paddedBounds = toBounds([pixelBounds.min.add(paddingTL), pixelBounds.max.subtract(paddingBR)]),\r\n \t\t paddedSize = paddedBounds.getSize();\r\n\r\n \t\tif (!paddedBounds.contains(pixelPoint)) {\r\n \t\t\tthis._enforcingBounds = true;\r\n \t\t\tvar centerOffset = pixelPoint.subtract(paddedBounds.getCenter());\r\n \t\t\tvar offset = paddedBounds.extend(pixelPoint).getSize().subtract(paddedSize);\r\n \t\t\tpixelCenter.x += centerOffset.x < 0 ? -offset.x : offset.x;\r\n \t\t\tpixelCenter.y += centerOffset.y < 0 ? -offset.y : offset.y;\r\n \t\t\tthis.panTo(this.unproject(pixelCenter), options);\r\n \t\t\tthis._enforcingBounds = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method invalidateSize(options: Zoom/pan options): this\r\n \t// Checks if the map container size changed and updates the map if so —\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default. If `options.pan` is `false`, panning will not occur.\r\n \t// If `options.debounceMoveend` is `true`, it will delay `moveend` event so\r\n \t// that it doesn't happen often even if the method is called many\r\n \t// times in a row.\r\n\r\n \t// @alternative\r\n \t// @method invalidateSize(animate: Boolean): this\r\n \t// Checks if the map container size changed and updates the map if so —\r\n \t// call it after you've changed the map size dynamically, also animating\r\n \t// pan by default.\r\n \tinvalidateSize: function (options) {\r\n \t\tif (!this._loaded) { return this; }\r\n\r\n \t\toptions = extend({\r\n \t\t\tanimate: false,\r\n \t\t\tpan: true\r\n \t\t}, options === true ? {animate: true} : options);\r\n\r\n \t\tvar oldSize = this.getSize();\r\n \t\tthis._sizeChanged = true;\r\n \t\tthis._lastCenter = null;\r\n\r\n \t\tvar newSize = this.getSize(),\r\n \t\t oldCenter = oldSize.divideBy(2).round(),\r\n \t\t newCenter = newSize.divideBy(2).round(),\r\n \t\t offset = oldCenter.subtract(newCenter);\r\n\r\n \t\tif (!offset.x && !offset.y) { return this; }\r\n\r\n \t\tif (options.animate && options.pan) {\r\n \t\t\tthis.panBy(offset);\r\n\r\n \t\t} else {\r\n \t\t\tif (options.pan) {\r\n \t\t\t\tthis._rawPanBy(offset);\r\n \t\t\t}\r\n\r\n \t\t\tthis.fire('move');\r\n\r\n \t\t\tif (options.debounceMoveend) {\r\n \t\t\t\tclearTimeout(this._sizeTimer);\r\n \t\t\t\tthis._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);\r\n \t\t\t} else {\r\n \t\t\t\tthis.fire('moveend');\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @section Map state change events\r\n \t\t// @event resize: ResizeEvent\r\n \t\t// Fired when the map is resized.\r\n \t\treturn this.fire('resize', {\r\n \t\t\toldSize: oldSize,\r\n \t\t\tnewSize: newSize\r\n \t\t});\r\n \t},\r\n\r\n \t// @section Methods for modifying map state\r\n \t// @method stop(): this\r\n \t// Stops the currently running `panTo` or `flyTo` animation, if any.\r\n \tstop: function () {\r\n \t\tthis.setZoom(this._limitZoom(this._zoom));\r\n \t\tif (!this.options.zoomSnap) {\r\n \t\t\tthis.fire('viewreset');\r\n \t\t}\r\n \t\treturn this._stop();\r\n \t},\r\n\r\n \t// @section Geolocation methods\r\n \t// @method locate(options?: Locate options): this\r\n \t// Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)\r\n \t// event with location data on success or a [`locationerror`](#map-locationerror) event on failure,\r\n \t// and optionally sets the map view to the user's location with respect to\r\n \t// detection accuracy (or to the world view if geolocation failed).\r\n \t// Note that, if your page doesn't use HTTPS, this method will fail in\r\n \t// modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))\r\n \t// See `Locate options` for more details.\r\n \tlocate: function (options) {\r\n\r\n \t\toptions = this._locateOptions = extend({\r\n \t\t\ttimeout: 10000,\r\n \t\t\twatch: false\r\n \t\t\t// setView: false\r\n \t\t\t// maxZoom: <Number>\r\n \t\t\t// maximumAge: 0\r\n \t\t\t// enableHighAccuracy: false\r\n \t\t}, options);\r\n\r\n \t\tif (!('geolocation' in navigator)) {\r\n \t\t\tthis._handleGeolocationError({\r\n \t\t\t\tcode: 0,\r\n \t\t\t\tmessage: 'Geolocation not supported.'\r\n \t\t\t});\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar onResponse = bind(this._handleGeolocationResponse, this),\r\n \t\t onError = bind(this._handleGeolocationError, this);\r\n\r\n \t\tif (options.watch) {\r\n \t\t\tthis._locationWatchId =\r\n \t\t\t navigator.geolocation.watchPosition(onResponse, onError, options);\r\n \t\t} else {\r\n \t\t\tnavigator.geolocation.getCurrentPosition(onResponse, onError, options);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method stopLocate(): this\r\n \t// Stops watching location previously initiated by `map.locate({watch: true})`\r\n \t// and aborts resetting the map view if map.locate was called with\r\n \t// `{setView: true}`.\r\n \tstopLocate: function () {\r\n \t\tif (navigator.geolocation && navigator.geolocation.clearWatch) {\r\n \t\t\tnavigator.geolocation.clearWatch(this._locationWatchId);\r\n \t\t}\r\n \t\tif (this._locateOptions) {\r\n \t\t\tthis._locateOptions.setView = false;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_handleGeolocationError: function (error) {\r\n \t\tif (!this._container._leaflet_id) { return; }\r\n\r\n \t\tvar c = error.code,\r\n \t\t message = error.message ||\r\n \t\t (c === 1 ? 'permission denied' :\r\n \t\t (c === 2 ? 'position unavailable' : 'timeout'));\r\n\r\n \t\tif (this._locateOptions.setView && !this._loaded) {\r\n \t\t\tthis.fitWorld();\r\n \t\t}\r\n\r\n \t\t// @section Location events\r\n \t\t// @event locationerror: ErrorEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method) failed.\r\n \t\tthis.fire('locationerror', {\r\n \t\t\tcode: c,\r\n \t\t\tmessage: 'Geolocation error: ' + message + '.'\r\n \t\t});\r\n \t},\r\n\r\n \t_handleGeolocationResponse: function (pos) {\r\n \t\tif (!this._container._leaflet_id) { return; }\r\n\r\n \t\tvar lat = pos.coords.latitude,\r\n \t\t lng = pos.coords.longitude,\r\n \t\t latlng = new LatLng(lat, lng),\r\n \t\t bounds = latlng.toBounds(pos.coords.accuracy * 2),\r\n \t\t options = this._locateOptions;\r\n\r\n \t\tif (options.setView) {\r\n \t\t\tvar zoom = this.getBoundsZoom(bounds);\r\n \t\t\tthis.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);\r\n \t\t}\r\n\r\n \t\tvar data = {\r\n \t\t\tlatlng: latlng,\r\n \t\t\tbounds: bounds,\r\n \t\t\ttimestamp: pos.timestamp\r\n \t\t};\r\n\r\n \t\tfor (var i in pos.coords) {\r\n \t\t\tif (typeof pos.coords[i] === 'number') {\r\n \t\t\t\tdata[i] = pos.coords[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// @event locationfound: LocationEvent\r\n \t\t// Fired when geolocation (using the [`locate`](#map-locate) method)\r\n \t\t// went successfully.\r\n \t\tthis.fire('locationfound', data);\r\n \t},\r\n\r\n \t// TODO Appropriate docs section?\r\n \t// @section Other Methods\r\n \t// @method addHandler(name: String, HandlerClass: Function): this\r\n \t// Adds a new `Handler` to the map, given its name and constructor function.\r\n \taddHandler: function (name, HandlerClass) {\r\n \t\tif (!HandlerClass) { return this; }\r\n\r\n \t\tvar handler = this[name] = new HandlerClass(this);\r\n\r\n \t\tthis._handlers.push(handler);\r\n\r\n \t\tif (this.options[name]) {\r\n \t\t\thandler.enable();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove(): this\r\n \t// Destroys the map and clears all related event listeners.\r\n \tremove: function () {\r\n\r\n \t\tthis._initEvents(true);\r\n \t\tif (this.options.maxBounds) { this.off('moveend', this._panInsideMaxBounds); }\r\n\r\n \t\tif (this._containerId !== this._container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is being reused by another instance');\r\n \t\t}\r\n\r\n \t\ttry {\r\n \t\t\t// throws error in IE6-8\r\n \t\t\tdelete this._container._leaflet_id;\r\n \t\t\tdelete this._containerId;\r\n \t\t} catch (e) {\r\n \t\t\t/*eslint-disable */\r\n \t\t\tthis._container._leaflet_id = undefined;\r\n \t\t\t/* eslint-enable */\r\n \t\t\tthis._containerId = undefined;\r\n \t\t}\r\n\r\n \t\tif (this._locationWatchId !== undefined) {\r\n \t\t\tthis.stopLocate();\r\n \t\t}\r\n\r\n \t\tthis._stop();\r\n\r\n \t\tremove(this._mapPane);\r\n\r\n \t\tif (this._clearControlPos) {\r\n \t\t\tthis._clearControlPos();\r\n \t\t}\r\n \t\tif (this._resizeRequest) {\r\n \t\t\tcancelAnimFrame(this._resizeRequest);\r\n \t\t\tthis._resizeRequest = null;\r\n \t\t}\r\n\r\n \t\tthis._clearHandlers();\r\n\r\n \t\tif (this._loaded) {\r\n \t\t\t// @section Map state change events\r\n \t\t\t// @event unload: Event\r\n \t\t\t// Fired when the map is destroyed with [remove](#map-remove) method.\r\n \t\t\tthis.fire('unload');\r\n \t\t}\r\n\r\n \t\tvar i;\r\n \t\tfor (i in this._layers) {\r\n \t\t\tthis._layers[i].remove();\r\n \t\t}\r\n \t\tfor (i in this._panes) {\r\n \t\t\tremove(this._panes[i]);\r\n \t\t}\r\n\r\n \t\tthis._layers = [];\r\n \t\tthis._panes = [];\r\n \t\tdelete this._mapPane;\r\n \t\tdelete this._renderer;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @section Other Methods\r\n \t// @method createPane(name: String, container?: HTMLElement): HTMLElement\r\n \t// Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,\r\n \t// then returns it. The pane is created as a child of `container`, or\r\n \t// as a child of the main map pane if not set.\r\n \tcreatePane: function (name, container) {\r\n \t\tvar className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),\r\n \t\t pane = create$1('div', className, container || this._mapPane);\r\n\r\n \t\tif (name) {\r\n \t\t\tthis._panes[name] = pane;\r\n \t\t}\r\n \t\treturn pane;\r\n \t},\r\n\r\n \t// @section Methods for Getting Map State\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the geographical center of the map view\r\n \tgetCenter: function () {\r\n \t\tthis._checkIfLoaded();\r\n\r\n \t\tif (this._lastCenter && !this._moved()) {\r\n \t\t\treturn this._lastCenter.clone();\r\n \t\t}\r\n \t\treturn this.layerPointToLatLng(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// @method getZoom(): Number\r\n \t// Returns the current zoom level of the map view\r\n \tgetZoom: function () {\r\n \t\treturn this._zoom;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the geographical bounds visible in the current map view\r\n \tgetBounds: function () {\r\n \t\tvar bounds = this.getPixelBounds(),\r\n \t\t sw = this.unproject(bounds.getBottomLeft()),\r\n \t\t ne = this.unproject(bounds.getTopRight());\r\n\r\n \t\treturn new LatLngBounds(sw, ne);\r\n \t},\r\n\r\n \t// @method getMinZoom(): Number\r\n \t// Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.\r\n \tgetMinZoom: function () {\r\n \t\treturn this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;\r\n \t},\r\n\r\n \t// @method getMaxZoom(): Number\r\n \t// Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).\r\n \tgetMaxZoom: function () {\r\n \t\treturn this.options.maxZoom === undefined ?\r\n \t\t\t(this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :\r\n \t\t\tthis.options.maxZoom;\r\n \t},\r\n\r\n \t// @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean, padding?: Point): Number\r\n \t// Returns the maximum zoom level on which the given bounds fit to the map\r\n \t// view in its entirety. If `inside` (optional) is set to `true`, the method\r\n \t// instead returns the minimum zoom level on which the map view fits into\r\n \t// the given bounds in its entirety.\r\n \tgetBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number\r\n \t\tbounds = toLatLngBounds(bounds);\r\n \t\tpadding = toPoint(padding || [0, 0]);\r\n\r\n \t\tvar zoom = this.getZoom() || 0,\r\n \t\t min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t nw = bounds.getNorthWest(),\r\n \t\t se = bounds.getSouthEast(),\r\n \t\t size = this.getSize().subtract(padding),\r\n \t\t boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),\r\n \t\t snap = Browser.any3d ? this.options.zoomSnap : 1,\r\n \t\t scalex = size.x / boundsSize.x,\r\n \t\t scaley = size.y / boundsSize.y,\r\n \t\t scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);\r\n\r\n \t\tzoom = this.getScaleZoom(scale, zoom);\r\n\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level\r\n \t\t\tzoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;\r\n \t\t}\r\n\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t// @method getSize(): Point\r\n \t// Returns the current size of the map container (in pixels).\r\n \tgetSize: function () {\r\n \t\tif (!this._size || this._sizeChanged) {\r\n \t\t\tthis._size = new Point(\r\n \t\t\t\tthis._container.clientWidth || 0,\r\n \t\t\t\tthis._container.clientHeight || 0);\r\n\r\n \t\t\tthis._sizeChanged = false;\r\n \t\t}\r\n \t\treturn this._size.clone();\r\n \t},\r\n\r\n \t// @method getPixelBounds(): Bounds\r\n \t// Returns the bounds of the current map view in projected pixel\r\n \t// coordinates (sometimes useful in layer and overlay implementations).\r\n \tgetPixelBounds: function (center, zoom) {\r\n \t\tvar topLeftPoint = this._getTopLeftPoint(center, zoom);\r\n \t\treturn new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));\r\n \t},\r\n\r\n \t// TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to\r\n \t// the map pane? \"left point of the map layer\" can be confusing, specially\r\n \t// since there can be negative offsets.\r\n \t// @method getPixelOrigin(): Point\r\n \t// Returns the projected pixel coordinates of the top left point of\r\n \t// the map layer (useful in custom layer and overlay implementations).\r\n \tgetPixelOrigin: function () {\r\n \t\tthis._checkIfLoaded();\r\n \t\treturn this._pixelOrigin;\r\n \t},\r\n\r\n \t// @method getPixelWorldBounds(zoom?: Number): Bounds\r\n \t// Returns the world's bounds in pixel coordinates for zoom level `zoom`.\r\n \t// If `zoom` is omitted, the map's current zoom level is used.\r\n \tgetPixelWorldBounds: function (zoom) {\r\n \t\treturn this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method getPane(pane: String|HTMLElement): HTMLElement\r\n \t// Returns a [map pane](#map-pane), given its name or its HTML element (its identity).\r\n \tgetPane: function (pane) {\r\n \t\treturn typeof pane === 'string' ? this._panes[pane] : pane;\r\n \t},\r\n\r\n \t// @method getPanes(): Object\r\n \t// Returns a plain object containing the names of all [panes](#map-pane) as keys and\r\n \t// the panes as values.\r\n \tgetPanes: function () {\r\n \t\treturn this._panes;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTML element that contains the map.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n\r\n \t// @section Conversion Methods\r\n\r\n \t// @method getZoomScale(toZoom: Number, fromZoom: Number): Number\r\n \t// Returns the scale factor to be applied to a map transition from zoom level\r\n \t// `fromZoom` to `toZoom`. Used internally to help with zoom animations.\r\n \tgetZoomScale: function (toZoom, fromZoom) {\r\n \t\t// TODO replace with universal implementation after refactoring projections\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\treturn crs.scale(toZoom) / crs.scale(fromZoom);\r\n \t},\r\n\r\n \t// @method getScaleZoom(scale: Number, fromZoom: Number): Number\r\n \t// Returns the zoom level that the map would end up at, if it is at `fromZoom`\r\n \t// level and everything is scaled by a factor of `scale`. Inverse of\r\n \t// [`getZoomScale`](#map-getZoomScale).\r\n \tgetScaleZoom: function (scale, fromZoom) {\r\n \t\tvar crs = this.options.crs;\r\n \t\tfromZoom = fromZoom === undefined ? this._zoom : fromZoom;\r\n \t\tvar zoom = crs.zoom(scale * crs.scale(fromZoom));\r\n \t\treturn isNaN(zoom) ? Infinity : zoom;\r\n \t},\r\n\r\n \t// @method project(latlng: LatLng, zoom: Number): Point\r\n \t// Projects a geographical coordinate `LatLng` according to the projection\r\n \t// of the map's CRS, then scales it according to `zoom` and the CRS's\r\n \t// `Transformation`. The result is pixel coordinate relative to\r\n \t// the CRS origin.\r\n \tproject: function (latlng, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.latLngToPoint(toLatLng(latlng), zoom);\r\n \t},\r\n\r\n \t// @method unproject(point: Point, zoom: Number): LatLng\r\n \t// Inverse of [`project`](#map-project).\r\n \tunproject: function (point, zoom) {\r\n \t\tzoom = zoom === undefined ? this._zoom : zoom;\r\n \t\treturn this.options.crs.pointToLatLng(toPoint(point), zoom);\r\n \t},\r\n\r\n \t// @method layerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding geographical coordinate (for the current zoom level).\r\n \tlayerPointToLatLng: function (point) {\r\n \t\tvar projectedPoint = toPoint(point).add(this.getPixelOrigin());\r\n \t\treturn this.unproject(projectedPoint);\r\n \t},\r\n\r\n \t// @method latLngToLayerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the [origin pixel](#map-getpixelorigin).\r\n \tlatLngToLayerPoint: function (latlng) {\r\n \t\tvar projectedPoint = this.project(toLatLng(latlng))._round();\r\n \t\treturn projectedPoint._subtract(this.getPixelOrigin());\r\n \t},\r\n\r\n \t// @method wrapLatLng(latlng: LatLng): LatLng\r\n \t// Returns a `LatLng` where `lat` and `lng` has been wrapped according to the\r\n \t// map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the\r\n \t// CRS's bounds.\r\n \t// By default this means longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees.\r\n \twrapLatLng: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLng(toLatLng(latlng));\r\n \t},\r\n\r\n \t// @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds\r\n \t// Returns a `LatLngBounds` with the same size as the given one, ensuring that\r\n \t// its center is within the CRS's bounds.\r\n \t// By default this means the center longitude is wrapped around the dateline so its\r\n \t// value is between -180 and +180 degrees, and the majority of the bounds\r\n \t// overlaps the CRS's bounds.\r\n \twrapLatLngBounds: function (latlng) {\r\n \t\treturn this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));\r\n \t},\r\n\r\n \t// @method distance(latlng1: LatLng, latlng2: LatLng): Number\r\n \t// Returns the distance between two geographical coordinates according to\r\n \t// the map's CRS. By default this measures distance in meters.\r\n \tdistance: function (latlng1, latlng2) {\r\n \t\treturn this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));\r\n \t},\r\n\r\n \t// @method containerPointToLayerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the map container, returns the corresponding\r\n \t// pixel coordinate relative to the [origin pixel](#map-getpixelorigin).\r\n \tcontainerPointToLayerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method layerPointToContainerPoint(point: Point): Point\r\n \t// Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),\r\n \t// returns the corresponding pixel coordinate relative to the map container.\r\n \tlayerPointToContainerPoint: function (point) { // (Point)\r\n \t\treturn toPoint(point).add(this._getMapPanePos());\r\n \t},\r\n\r\n \t// @method containerPointToLatLng(point: Point): LatLng\r\n \t// Given a pixel coordinate relative to the map container, returns\r\n \t// the corresponding geographical coordinate (for the current zoom level).\r\n \tcontainerPointToLatLng: function (point) {\r\n \t\tvar layerPoint = this.containerPointToLayerPoint(toPoint(point));\r\n \t\treturn this.layerPointToLatLng(layerPoint);\r\n \t},\r\n\r\n \t// @method latLngToContainerPoint(latlng: LatLng): Point\r\n \t// Given a geographical coordinate, returns the corresponding pixel coordinate\r\n \t// relative to the map container.\r\n \tlatLngToContainerPoint: function (latlng) {\r\n \t\treturn this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));\r\n \t},\r\n\r\n \t// @method mouseEventToContainerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to the\r\n \t// map container where the event took place.\r\n \tmouseEventToContainerPoint: function (e) {\r\n \t\treturn getMousePosition(e, this._container);\r\n \t},\r\n\r\n \t// @method mouseEventToLayerPoint(ev: MouseEvent): Point\r\n \t// Given a MouseEvent object, returns the pixel coordinate relative to\r\n \t// the [origin pixel](#map-getpixelorigin) where the event took place.\r\n \tmouseEventToLayerPoint: function (e) {\r\n \t\treturn this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));\r\n \t},\r\n\r\n \t// @method mouseEventToLatLng(ev: MouseEvent): LatLng\r\n \t// Given a MouseEvent object, returns geographical coordinate where the\r\n \t// event took place.\r\n \tmouseEventToLatLng: function (e) { // (MouseEvent)\r\n \t\treturn this.layerPointToLatLng(this.mouseEventToLayerPoint(e));\r\n \t},\r\n\r\n\r\n \t// map initialization methods\r\n\r\n \t_initContainer: function (id) {\r\n \t\tvar container = this._container = get(id);\r\n\r\n \t\tif (!container) {\r\n \t\t\tthrow new Error('Map container not found.');\r\n \t\t} else if (container._leaflet_id) {\r\n \t\t\tthrow new Error('Map container is already initialized.');\r\n \t\t}\r\n\r\n \t\ton(container, 'scroll', this._onScroll, this);\r\n \t\tthis._containerId = stamp(container);\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar container = this._container;\r\n\r\n \t\tthis._fadeAnimated = this.options.fadeAnimation && Browser.any3d;\r\n\r\n \t\taddClass(container, 'leaflet-container' +\r\n \t\t\t(Browser.touch ? ' leaflet-touch' : '') +\r\n \t\t\t(Browser.retina ? ' leaflet-retina' : '') +\r\n \t\t\t(Browser.ielt9 ? ' leaflet-oldie' : '') +\r\n \t\t\t(Browser.safari ? ' leaflet-safari' : '') +\r\n \t\t\t(this._fadeAnimated ? ' leaflet-fade-anim' : ''));\r\n\r\n \t\tvar position = getStyle(container, 'position');\r\n\r\n \t\tif (position !== 'absolute' && position !== 'relative' && position !== 'fixed' && position !== 'sticky') {\r\n \t\t\tcontainer.style.position = 'relative';\r\n \t\t}\r\n\r\n \t\tthis._initPanes();\r\n\r\n \t\tif (this._initControlPos) {\r\n \t\t\tthis._initControlPos();\r\n \t\t}\r\n \t},\r\n\r\n \t_initPanes: function () {\r\n \t\tvar panes = this._panes = {};\r\n \t\tthis._paneRenderers = {};\r\n\r\n \t\t// @section\r\n \t\t//\r\n \t\t// Panes are DOM elements used to control the ordering of layers on the map. You\r\n \t\t// can access panes with [`map.getPane`](#map-getpane) or\r\n \t\t// [`map.getPanes`](#map-getpanes) methods. New panes can be created with the\r\n \t\t// [`map.createPane`](#map-createpane) method.\r\n \t\t//\r\n \t\t// Every map has the following default panes that differ only in zIndex.\r\n \t\t//\r\n \t\t// @pane mapPane: HTMLElement = 'auto'\r\n \t\t// Pane that contains all other map panes\r\n\r\n \t\tthis._mapPane = this.createPane('mapPane', this._container);\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\t// @pane tilePane: HTMLElement = 200\r\n \t\t// Pane for `GridLayer`s and `TileLayer`s\r\n \t\tthis.createPane('tilePane');\r\n \t\t// @pane overlayPane: HTMLElement = 400\r\n \t\t// Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s\r\n \t\tthis.createPane('overlayPane');\r\n \t\t// @pane shadowPane: HTMLElement = 500\r\n \t\t// Pane for overlay shadows (e.g. `Marker` shadows)\r\n \t\tthis.createPane('shadowPane');\r\n \t\t// @pane markerPane: HTMLElement = 600\r\n \t\t// Pane for `Icon`s of `Marker`s\r\n \t\tthis.createPane('markerPane');\r\n \t\t// @pane tooltipPane: HTMLElement = 650\r\n \t\t// Pane for `Tooltip`s.\r\n \t\tthis.createPane('tooltipPane');\r\n \t\t// @pane popupPane: HTMLElement = 700\r\n \t\t// Pane for `Popup`s.\r\n \t\tthis.createPane('popupPane');\r\n\r\n \t\tif (!this.options.markerZoomAnimation) {\r\n \t\t\taddClass(panes.markerPane, 'leaflet-zoom-hide');\r\n \t\t\taddClass(panes.shadowPane, 'leaflet-zoom-hide');\r\n \t\t}\r\n \t},\r\n\r\n\r\n \t// private methods that modify map state\r\n\r\n \t// @section Map state change events\r\n \t_resetView: function (center, zoom, noMoveStart) {\r\n \t\tsetPosition(this._mapPane, new Point(0, 0));\r\n\r\n \t\tvar loading = !this._loaded;\r\n \t\tthis._loaded = true;\r\n \t\tzoom = this._limitZoom(zoom);\r\n\r\n \t\tthis.fire('viewprereset');\r\n\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n \t\tthis\r\n \t\t\t._moveStart(zoomChanged, noMoveStart)\r\n \t\t\t._move(center, zoom)\r\n \t\t\t._moveEnd(zoomChanged);\r\n\r\n \t\t// @event viewreset: Event\r\n \t\t// Fired when the map needs to redraw its content (this usually happens\r\n \t\t// on map zoom or load). Very useful for creating custom overlays.\r\n \t\tthis.fire('viewreset');\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the map is initialized (when its center and zoom are set\r\n \t\t// for the first time).\r\n \t\tif (loading) {\r\n \t\t\tthis.fire('load');\r\n \t\t}\r\n \t},\r\n\r\n \t_moveStart: function (zoomChanged, noMoveStart) {\r\n \t\t// @event zoomstart: Event\r\n \t\t// Fired when the map zoom is about to change (e.g. before zoom animation).\r\n \t\t// @event movestart: Event\r\n \t\t// Fired when the view of the map starts changing (e.g. user starts dragging the map).\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomstart');\r\n \t\t}\r\n \t\tif (!noMoveStart) {\r\n \t\t\tthis.fire('movestart');\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_move: function (center, zoom, data, supressEvent) {\r\n \t\tif (zoom === undefined) {\r\n \t\t\tzoom = this._zoom;\r\n \t\t}\r\n \t\tvar zoomChanged = this._zoom !== zoom;\r\n\r\n \t\tthis._zoom = zoom;\r\n \t\tthis._lastCenter = center;\r\n \t\tthis._pixelOrigin = this._getNewPixelOrigin(center);\r\n\r\n \t\tif (!supressEvent) {\r\n \t\t\t// @event zoom: Event\r\n \t\t\t// Fired repeatedly during any change in zoom level,\r\n \t\t\t// including zoom and fly animations.\r\n \t\t\tif (zoomChanged || (data && data.pinch)) {\t// Always fire 'zoom' if pinching because #3530\r\n \t\t\t\tthis.fire('zoom', data);\r\n \t\t\t}\r\n\r\n \t\t\t// @event move: Event\r\n \t\t\t// Fired repeatedly during any movement of the map,\r\n \t\t\t// including pan and fly animations.\r\n \t\t\tthis.fire('move', data);\r\n \t\t} else if (data && data.pinch) {\t// Always fire 'zoom' if pinching because #3530\r\n \t\t\tthis.fire('zoom', data);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_moveEnd: function (zoomChanged) {\r\n \t\t// @event zoomend: Event\r\n \t\t// Fired when the map zoom changed, after any animations.\r\n \t\tif (zoomChanged) {\r\n \t\t\tthis.fire('zoomend');\r\n \t\t}\r\n\r\n \t\t// @event moveend: Event\r\n \t\t// Fired when the center of the map stops changing\r\n \t\t// (e.g. user stopped dragging the map or after non-centered zoom).\r\n \t\treturn this.fire('moveend');\r\n \t},\r\n\r\n \t_stop: function () {\r\n \t\tcancelAnimFrame(this._flyToFrame);\r\n \t\tif (this._panAnim) {\r\n \t\t\tthis._panAnim.stop();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_rawPanBy: function (offset) {\r\n \t\tsetPosition(this._mapPane, this._getMapPanePos().subtract(offset));\r\n \t},\r\n\r\n \t_getZoomSpan: function () {\r\n \t\treturn this.getMaxZoom() - this.getMinZoom();\r\n \t},\r\n\r\n \t_panInsideMaxBounds: function () {\r\n \t\tif (!this._enforcingBounds) {\r\n \t\t\tthis.panInsideBounds(this.options.maxBounds);\r\n \t\t}\r\n \t},\r\n\r\n \t_checkIfLoaded: function () {\r\n \t\tif (!this._loaded) {\r\n \t\t\tthrow new Error('Set map center and zoom first.');\r\n \t\t}\r\n \t},\r\n\r\n \t// DOM event handling\r\n\r\n \t// @section Interaction events\r\n \t_initEvents: function (remove) {\r\n \t\tthis._targets = {};\r\n \t\tthis._targets[stamp(this._container)] = this;\r\n\r\n \t\tvar onOff = remove ? off : on;\r\n\r\n \t\t// @event click: MouseEvent\r\n \t\t// Fired when the user clicks (or taps) the map.\r\n \t\t// @event dblclick: MouseEvent\r\n \t\t// Fired when the user double-clicks (or double-taps) the map.\r\n \t\t// @event mousedown: MouseEvent\r\n \t\t// Fired when the user pushes the mouse button on the map.\r\n \t\t// @event mouseup: MouseEvent\r\n \t\t// Fired when the user releases the mouse button on the map.\r\n \t\t// @event mouseover: MouseEvent\r\n \t\t// Fired when the mouse enters the map.\r\n \t\t// @event mouseout: MouseEvent\r\n \t\t// Fired when the mouse leaves the map.\r\n \t\t// @event mousemove: MouseEvent\r\n \t\t// Fired while the mouse moves over the map.\r\n \t\t// @event contextmenu: MouseEvent\r\n \t\t// Fired when the user pushes the right mouse button on the map, prevents\r\n \t\t// default browser context menu from showing if there are listeners on\r\n \t\t// this event. Also fired on mobile when the user holds a single touch\r\n \t\t// for a second (also called long press).\r\n \t\t// @event keypress: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard that produces a character value while the map is focused.\r\n \t\t// @event keydown: KeyboardEvent\r\n \t\t// Fired when the user presses a key from the keyboard while the map is focused. Unlike the `keypress` event,\r\n \t\t// the `keydown` event is fired for keys that produce a character value and for keys\r\n \t\t// that do not produce a character value.\r\n \t\t// @event keyup: KeyboardEvent\r\n \t\t// Fired when the user releases a key from the keyboard while the map is focused.\r\n \t\tonOff(this._container, 'click dblclick mousedown mouseup ' +\r\n \t\t\t'mouseover mouseout mousemove contextmenu keypress keydown keyup', this._handleDOMEvent, this);\r\n\r\n \t\tif (this.options.trackResize) {\r\n \t\t\tonOff(window, 'resize', this._onResize, this);\r\n \t\t}\r\n\r\n \t\tif (Browser.any3d && this.options.transform3DLimit) {\r\n \t\t\t(remove ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);\r\n \t\t}\r\n \t},\r\n\r\n \t_onResize: function () {\r\n \t\tcancelAnimFrame(this._resizeRequest);\r\n \t\tthis._resizeRequest = requestAnimFrame(\r\n \t\t function () { this.invalidateSize({debounceMoveend: true}); }, this);\r\n \t},\r\n\r\n \t_onScroll: function () {\r\n \t\tthis._container.scrollTop = 0;\r\n \t\tthis._container.scrollLeft = 0;\r\n \t},\r\n\r\n \t_onMoveEnd: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\tif (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {\r\n \t\t\t// https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have\r\n \t\t\t// a pixel offset on very high values, see: https://jsfiddle.net/dg6r5hhb/\r\n \t\t\tthis._resetView(this.getCenter(), this.getZoom());\r\n \t\t}\r\n \t},\r\n\r\n \t_findEventTargets: function (e, type) {\r\n \t\tvar targets = [],\r\n \t\t target,\r\n \t\t isHover = type === 'mouseout' || type === 'mouseover',\r\n \t\t src = e.target || e.srcElement,\r\n \t\t dragging = false;\r\n\r\n \t\twhile (src) {\r\n \t\t\ttarget = this._targets[stamp(src)];\r\n \t\t\tif (target && (type === 'click' || type === 'preclick') && this._draggableMoved(target)) {\r\n \t\t\t\t// Prevent firing click after you just dragged an object.\r\n \t\t\t\tdragging = true;\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t\tif (target && target.listens(type, true)) {\r\n \t\t\t\tif (isHover && !isExternalTarget(src, e)) { break; }\r\n \t\t\t\ttargets.push(target);\r\n \t\t\t\tif (isHover) { break; }\r\n \t\t\t}\r\n \t\t\tif (src === this._container) { break; }\r\n \t\t\tsrc = src.parentNode;\r\n \t\t}\r\n \t\tif (!targets.length && !dragging && !isHover && this.listens(type, true)) {\r\n \t\t\ttargets = [this];\r\n \t\t}\r\n \t\treturn targets;\r\n \t},\r\n\r\n \t_isClickDisabled: function (el) {\r\n \t\twhile (el && el !== this._container) {\r\n \t\t\tif (el['_leaflet_disable_click']) { return true; }\r\n \t\t\tel = el.parentNode;\r\n \t\t}\r\n \t},\r\n\r\n \t_handleDOMEvent: function (e) {\r\n \t\tvar el = (e.target || e.srcElement);\r\n \t\tif (!this._loaded || el['_leaflet_disable_events'] || e.type === 'click' && this._isClickDisabled(el)) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar type = e.type;\r\n\r\n \t\tif (type === 'mousedown') {\r\n \t\t\t// prevents outline when clicking on keyboard-focusable element\r\n \t\t\tpreventOutline(el);\r\n \t\t}\r\n\r\n \t\tthis._fireDOMEvent(e, type);\r\n \t},\r\n\r\n \t_mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],\r\n\r\n \t_fireDOMEvent: function (e, type, canvasTargets) {\r\n\r\n \t\tif (e.type === 'click') {\r\n \t\t\t// Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).\r\n \t\t\t// @event preclick: MouseEvent\r\n \t\t\t// Fired before mouse click on the map (sometimes useful when you\r\n \t\t\t// want something to happen on click before any existing click\r\n \t\t\t// handlers start running).\r\n \t\t\tvar synth = extend({}, e);\r\n \t\t\tsynth.type = 'preclick';\r\n \t\t\tthis._fireDOMEvent(synth, synth.type, canvasTargets);\r\n \t\t}\r\n\r\n \t\t// Find the layer the event is propagating from and its parents.\r\n \t\tvar targets = this._findEventTargets(e, type);\r\n\r\n \t\tif (canvasTargets) {\r\n \t\t\tvar filtered = []; // pick only targets with listeners\r\n \t\t\tfor (var i = 0; i < canvasTargets.length; i++) {\r\n \t\t\t\tif (canvasTargets[i].listens(type, true)) {\r\n \t\t\t\t\tfiltered.push(canvasTargets[i]);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\ttargets = filtered.concat(targets);\r\n \t\t}\r\n\r\n \t\tif (!targets.length) { return; }\r\n\r\n \t\tif (type === 'contextmenu') {\r\n \t\t\tpreventDefault(e);\r\n \t\t}\r\n\r\n \t\tvar target = targets[0];\r\n \t\tvar data = {\r\n \t\t\toriginalEvent: e\r\n \t\t};\r\n\r\n \t\tif (e.type !== 'keypress' && e.type !== 'keydown' && e.type !== 'keyup') {\r\n \t\t\tvar isMarker = target.getLatLng && (!target._radius || target._radius <= 10);\r\n \t\t\tdata.containerPoint = isMarker ?\r\n \t\t\t\tthis.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);\r\n \t\t\tdata.layerPoint = this.containerPointToLayerPoint(data.containerPoint);\r\n \t\t\tdata.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);\r\n \t\t}\r\n\r\n \t\tfor (i = 0; i < targets.length; i++) {\r\n \t\t\ttargets[i].fire(type, data, true);\r\n \t\t\tif (data.originalEvent._stopped ||\r\n \t\t\t\t(targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }\r\n \t\t}\r\n \t},\r\n\r\n \t_draggableMoved: function (obj) {\r\n \t\tobj = obj.dragging && obj.dragging.enabled() ? obj : this;\r\n \t\treturn (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());\r\n \t},\r\n\r\n \t_clearHandlers: function () {\r\n \t\tfor (var i = 0, len = this._handlers.length; i < len; i++) {\r\n \t\t\tthis._handlers[i].disable();\r\n \t\t}\r\n \t},\r\n\r\n \t// @section Other Methods\r\n\r\n \t// @method whenReady(fn: Function, context?: Object): this\r\n \t// Runs the given function `fn` when the map gets initialized with\r\n \t// a view (center and zoom) and at least one layer, or immediately\r\n \t// if it's already initialized, optionally passing a function context.\r\n \twhenReady: function (callback, context) {\r\n \t\tif (this._loaded) {\r\n \t\t\tcallback.call(context || this, {target: this});\r\n \t\t} else {\r\n \t\t\tthis.on('load', callback, context);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n\r\n \t// private methods for getting map state\r\n\r\n \t_getMapPanePos: function () {\r\n \t\treturn getPosition(this._mapPane) || new Point(0, 0);\r\n \t},\r\n\r\n \t_moved: function () {\r\n \t\tvar pos = this._getMapPanePos();\r\n \t\treturn pos && !pos.equals([0, 0]);\r\n \t},\r\n\r\n \t_getTopLeftPoint: function (center, zoom) {\r\n \t\tvar pixelOrigin = center && zoom !== undefined ?\r\n \t\t\tthis._getNewPixelOrigin(center, zoom) :\r\n \t\t\tthis.getPixelOrigin();\r\n \t\treturn pixelOrigin.subtract(this._getMapPanePos());\r\n \t},\r\n\r\n \t_getNewPixelOrigin: function (center, zoom) {\r\n \t\tvar viewHalf = this.getSize()._divideBy(2);\r\n \t\treturn this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();\r\n \t},\r\n\r\n \t_latLngToNewLayerPoint: function (latlng, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn this.project(latlng, zoom)._subtract(topLeft);\r\n \t},\r\n\r\n \t_latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {\r\n \t\tvar topLeft = this._getNewPixelOrigin(center, zoom);\r\n \t\treturn toBounds([\r\n \t\t\tthis.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),\r\n \t\t\tthis.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)\r\n \t\t]);\r\n \t},\r\n\r\n \t// layer point of the current center\r\n \t_getCenterLayerPoint: function () {\r\n \t\treturn this.containerPointToLayerPoint(this.getSize()._divideBy(2));\r\n \t},\r\n\r\n \t// offset of the specified place to the current center in pixels\r\n \t_getCenterOffset: function (latlng) {\r\n \t\treturn this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());\r\n \t},\r\n\r\n \t// adjust center for view to get inside bounds\r\n \t_limitCenter: function (center, zoom, bounds) {\r\n\r\n \t\tif (!bounds) { return center; }\r\n\r\n \t\tvar centerPoint = this.project(center, zoom),\r\n \t\t viewHalf = this.getSize().divideBy(2),\r\n \t\t viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),\r\n \t\t offset = this._getBoundsOffset(viewBounds, bounds, zoom);\r\n\r\n \t\t// If offset is less than a pixel, ignore.\r\n \t\t// This prevents unstable projections from getting into\r\n \t\t// an infinite loop of tiny offsets.\r\n \t\tif (Math.abs(offset.x) <= 1 && Math.abs(offset.y) <= 1) {\r\n \t\t\treturn center;\r\n \t\t}\r\n\r\n \t\treturn this.unproject(centerPoint.add(offset), zoom);\r\n \t},\r\n\r\n \t// adjust offset for view to get inside bounds\r\n \t_limitOffset: function (offset, bounds) {\r\n \t\tif (!bounds) { return offset; }\r\n\r\n \t\tvar viewBounds = this.getPixelBounds(),\r\n \t\t newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));\r\n\r\n \t\treturn offset.add(this._getBoundsOffset(newBounds, bounds));\r\n \t},\r\n\r\n \t// returns offset needed for pxBounds to get inside maxBounds at a specified zoom\r\n \t_getBoundsOffset: function (pxBounds, maxBounds, zoom) {\r\n \t\tvar projectedMaxBounds = toBounds(\r\n \t\t this.project(maxBounds.getNorthEast(), zoom),\r\n \t\t this.project(maxBounds.getSouthWest(), zoom)\r\n \t\t ),\r\n \t\t minOffset = projectedMaxBounds.min.subtract(pxBounds.min),\r\n \t\t maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),\r\n\r\n \t\t dx = this._rebound(minOffset.x, -maxOffset.x),\r\n \t\t dy = this._rebound(minOffset.y, -maxOffset.y);\r\n\r\n \t\treturn new Point(dx, dy);\r\n \t},\r\n\r\n \t_rebound: function (left, right) {\r\n \t\treturn left + right > 0 ?\r\n \t\t\tMath.round(left - right) / 2 :\r\n \t\t\tMath.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));\r\n \t},\r\n\r\n \t_limitZoom: function (zoom) {\r\n \t\tvar min = this.getMinZoom(),\r\n \t\t max = this.getMaxZoom(),\r\n \t\t snap = Browser.any3d ? this.options.zoomSnap : 1;\r\n \t\tif (snap) {\r\n \t\t\tzoom = Math.round(zoom / snap) * snap;\r\n \t\t}\r\n \t\treturn Math.max(min, Math.min(max, zoom));\r\n \t},\r\n\r\n \t_onPanTransitionStep: function () {\r\n \t\tthis.fire('move');\r\n \t},\r\n\r\n \t_onPanTransitionEnd: function () {\r\n \t\tremoveClass(this._mapPane, 'leaflet-pan-anim');\r\n \t\tthis.fire('moveend');\r\n \t},\r\n\r\n \t_tryAnimatedPan: function (center, options) {\r\n \t\t// difference between the new and current centers in pixels\r\n \t\tvar offset = this._getCenterOffset(center)._trunc();\r\n\r\n \t\t// don't animate too far unless animate: true specified in options\r\n \t\tif ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\tthis.panBy(offset, options);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_createAnimProxy: function () {\r\n\r\n \t\tvar proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');\r\n \t\tthis._panes.mapPane.appendChild(proxy);\r\n\r\n \t\tthis.on('zoomanim', function (e) {\r\n \t\t\tvar prop = TRANSFORM,\r\n \t\t\t transform = this._proxy.style[prop];\r\n\r\n \t\t\tsetTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));\r\n\r\n \t\t\t// workaround for case when transform is the same and so transitionend event is not fired\r\n \t\t\tif (transform === this._proxy.style[prop] && this._animatingZoom) {\r\n \t\t\t\tthis._onZoomTransitionEnd();\r\n \t\t\t}\r\n \t\t}, this);\r\n\r\n \t\tthis.on('load moveend', this._animMoveEnd, this);\r\n\r\n \t\tthis._on('unload', this._destroyAnimProxy, this);\r\n \t},\r\n\r\n \t_destroyAnimProxy: function () {\r\n \t\tremove(this._proxy);\r\n \t\tthis.off('load moveend', this._animMoveEnd, this);\r\n \t\tdelete this._proxy;\r\n \t},\r\n\r\n \t_animMoveEnd: function () {\r\n \t\tvar c = this.getCenter(),\r\n \t\t z = this.getZoom();\r\n \t\tsetTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));\r\n \t},\r\n\r\n \t_catchTransitionEnd: function (e) {\r\n \t\tif (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {\r\n \t\t\tthis._onZoomTransitionEnd();\r\n \t\t}\r\n \t},\r\n\r\n \t_nothingToAnimate: function () {\r\n \t\treturn !this._container.getElementsByClassName('leaflet-zoom-animated').length;\r\n \t},\r\n\r\n \t_tryAnimatedZoom: function (center, zoom, options) {\r\n\r\n \t\tif (this._animatingZoom) { return true; }\r\n\r\n \t\toptions = options || {};\r\n\r\n \t\t// don't animate if disabled, not supported or zoom difference is too large\r\n \t\tif (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||\r\n \t\t Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }\r\n\r\n \t\t// offset is the pixel coords of the zoom origin relative to the current center\r\n \t\tvar scale = this.getZoomScale(zoom),\r\n \t\t offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);\r\n\r\n \t\t// don't animate if the zoom origin isn't within one screen from the current center, unless forced\r\n \t\tif (options.animate !== true && !this.getSize().contains(offset)) { return false; }\r\n\r\n \t\trequestAnimFrame(function () {\r\n \t\t\tthis\r\n \t\t\t ._moveStart(true, options.noMoveStart || false)\r\n \t\t\t ._animateZoom(center, zoom, true);\r\n \t\t}, this);\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_animateZoom: function (center, zoom, startAnim, noUpdate) {\r\n \t\tif (!this._mapPane) { return; }\r\n\r\n \t\tif (startAnim) {\r\n \t\t\tthis._animatingZoom = true;\r\n\r\n \t\t\t// remember what center/zoom to set after animation\r\n \t\t\tthis._animateToCenter = center;\r\n \t\t\tthis._animateToZoom = zoom;\r\n\r\n \t\t\taddClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\t// @section Other Events\r\n \t\t// @event zoomanim: ZoomAnimEvent\r\n \t\t// Fired at least once per zoom animation. For continuous zoom, like pinch zooming, fired once per frame during zoom.\r\n \t\tthis.fire('zoomanim', {\r\n \t\t\tcenter: center,\r\n \t\t\tzoom: zoom,\r\n \t\t\tnoUpdate: noUpdate\r\n \t\t});\r\n\r\n \t\tif (!this._tempFireZoomEvent) {\r\n \t\t\tthis._tempFireZoomEvent = this._zoom !== this._animateToZoom;\r\n \t\t}\r\n\r\n \t\tthis._move(this._animateToCenter, this._animateToZoom, undefined, true);\r\n\r\n \t\t// Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693\r\n \t\tsetTimeout(bind(this._onZoomTransitionEnd, this), 250);\r\n \t},\r\n\r\n \t_onZoomTransitionEnd: function () {\r\n \t\tif (!this._animatingZoom) { return; }\r\n\r\n \t\tif (this._mapPane) {\r\n \t\t\tremoveClass(this._mapPane, 'leaflet-zoom-anim');\r\n \t\t}\r\n\r\n \t\tthis._animatingZoom = false;\r\n\r\n \t\tthis._move(this._animateToCenter, this._animateToZoom, undefined, true);\r\n\r\n \t\tif (this._tempFireZoomEvent) {\r\n \t\t\tthis.fire('zoom');\r\n \t\t}\r\n \t\tdelete this._tempFireZoomEvent;\r\n\r\n \t\tthis.fire('move');\r\n\r\n \t\tthis._moveEnd(true);\r\n \t}\r\n });\r\n\r\n // @section\r\n\r\n // @factory L.map(id: String, options?: Map options)\r\n // Instantiates a map object given the DOM ID of a `<div>` element\r\n // and optionally an object literal with `Map options`.\r\n //\r\n // @alternative\r\n // @factory L.map(el: HTMLElement, options?: Map options)\r\n // Instantiates a map object given an instance of a `<div>` HTML element\r\n // and optionally an object literal with `Map options`.\r\n function createMap(id, options) {\r\n \treturn new Map(id, options);\r\n }\n\n /*\r\n * @class Control\r\n * @aka L.Control\r\n * @inherits Class\r\n *\r\n * L.Control is a base class for implementing map controls. Handles positioning.\r\n * All other controls extend from this class.\r\n */\r\n\r\n var Control = Class.extend({\r\n \t// @section\r\n \t// @aka Control Options\r\n \toptions: {\r\n \t\t// @option position: String = 'topright'\r\n \t\t// The position of the control (one of the map corners). Possible values are `'topleft'`,\r\n \t\t// `'topright'`, `'bottomleft'` or `'bottomright'`\r\n \t\tposition: 'topright'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t/* @section\r\n \t * Classes extending L.Control will inherit the following methods:\r\n \t *\r\n \t * @method getPosition: string\r\n \t * Returns the position of the control.\r\n \t */\r\n \tgetPosition: function () {\r\n \t\treturn this.options.position;\r\n \t},\r\n\r\n \t// @method setPosition(position: string): this\r\n \t// Sets the position of the control.\r\n \tsetPosition: function (position) {\r\n \t\tvar map = this._map;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.removeControl(this);\r\n \t\t}\r\n\r\n \t\tthis.options.position = position;\r\n\r\n \t\tif (map) {\r\n \t\t\tmap.addControl(this);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContainer: HTMLElement\r\n \t// Returns the HTMLElement that contains the control.\r\n \tgetContainer: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method addTo(map: Map): this\r\n \t// Adds the control to the given map.\r\n \taddTo: function (map) {\r\n \t\tthis.remove();\r\n \t\tthis._map = map;\r\n\r\n \t\tvar container = this._container = this.onAdd(map),\r\n \t\t pos = this.getPosition(),\r\n \t\t corner = map._controlCorners[pos];\r\n\r\n \t\taddClass(container, 'leaflet-control');\r\n\r\n \t\tif (pos.indexOf('bottom') !== -1) {\r\n \t\t\tcorner.insertBefore(container, corner.firstChild);\r\n \t\t} else {\r\n \t\t\tcorner.appendChild(container);\r\n \t\t}\r\n\r\n \t\tthis._map.on('unload', this.remove, this);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method remove: this\r\n \t// Removes the control from the map it is currently active on.\r\n \tremove: function () {\r\n \t\tif (!this._map) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tremove(this._container);\r\n\r\n \t\tif (this.onRemove) {\r\n \t\t\tthis.onRemove(this._map);\r\n \t\t}\r\n\r\n \t\tthis._map.off('unload', this.remove, this);\r\n \t\tthis._map = null;\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_refocusOnMap: function (e) {\r\n \t\t// if map exists and event is not a keyboard event\r\n \t\tif (this._map && e && e.screenX > 0 && e.screenY > 0) {\r\n \t\t\tthis._map.getContainer().focus();\r\n \t\t}\r\n \t}\r\n });\r\n\r\n var control = function (options) {\r\n \treturn new Control(options);\r\n };\r\n\r\n /* @section Extension methods\r\n * @uninheritable\r\n *\r\n * Every control should extend from `L.Control` and (re-)implement the following methods.\r\n *\r\n * @method onAdd(map: Map): HTMLElement\r\n * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).\r\n *\r\n * @method onRemove(map: Map)\r\n * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).\r\n */\r\n\r\n /* @namespace Map\r\n * @section Methods for Layers and Controls\r\n */\r\n Map.include({\r\n \t// @method addControl(control: Control): this\r\n \t// Adds the given control to the map\r\n \taddControl: function (control) {\r\n \t\tcontrol.addTo(this);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeControl(control: Control): this\r\n \t// Removes the given control from the map\r\n \tremoveControl: function (control) {\r\n \t\tcontrol.remove();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initControlPos: function () {\r\n \t\tvar corners = this._controlCorners = {},\r\n \t\t l = 'leaflet-',\r\n \t\t container = this._controlContainer =\r\n \t\t create$1('div', l + 'control-container', this._container);\r\n\r\n \t\tfunction createCorner(vSide, hSide) {\r\n \t\t\tvar className = l + vSide + ' ' + l + hSide;\r\n\r\n \t\t\tcorners[vSide + hSide] = create$1('div', className, container);\r\n \t\t}\r\n\r\n \t\tcreateCorner('top', 'left');\r\n \t\tcreateCorner('top', 'right');\r\n \t\tcreateCorner('bottom', 'left');\r\n \t\tcreateCorner('bottom', 'right');\r\n \t},\r\n\r\n \t_clearControlPos: function () {\r\n \t\tfor (var i in this._controlCorners) {\r\n \t\t\tremove(this._controlCorners[i]);\r\n \t\t}\r\n \t\tremove(this._controlContainer);\r\n \t\tdelete this._controlCorners;\r\n \t\tdelete this._controlContainer;\r\n \t}\r\n });\n\n /*\r\n * @class Control.Layers\r\n * @aka L.Control.Layers\r\n * @inherits Control\r\n *\r\n * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](https://leafletjs.com/examples/layers-control/)). Extends `Control`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var baseLayers = {\r\n * \t\"Mapbox\": mapbox,\r\n * \t\"OpenStreetMap\": osm\r\n * };\r\n *\r\n * var overlays = {\r\n * \t\"Marker\": marker,\r\n * \t\"Roads\": roadsLayer\r\n * };\r\n *\r\n * L.control.layers(baseLayers, overlays).addTo(map);\r\n * ```\r\n *\r\n * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:\r\n *\r\n * ```js\r\n * {\r\n * \"<someName1>\": layer1,\r\n * \"<someName2>\": layer2\r\n * }\r\n * ```\r\n *\r\n * The layer names can contain HTML, which allows you to add additional styling to the items:\r\n *\r\n * ```js\r\n * {\"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>\": myLayer}\r\n * ```\r\n */\r\n\r\n var Layers = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Layers options\r\n \toptions: {\r\n \t\t// @option collapsed: Boolean = true\r\n \t\t// If `true`, the control will be collapsed into an icon and expanded on mouse hover, touch, or keyboard activation.\r\n \t\tcollapsed: true,\r\n \t\tposition: 'topright',\r\n\r\n \t\t// @option autoZIndex: Boolean = true\r\n \t\t// If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.\r\n \t\tautoZIndex: true,\r\n\r\n \t\t// @option hideSingleBase: Boolean = false\r\n \t\t// If `true`, the base layers in the control will be hidden when there is only one.\r\n \t\thideSingleBase: false,\r\n\r\n \t\t// @option sortLayers: Boolean = false\r\n \t\t// Whether to sort the layers. When `false`, layers will keep the order\r\n \t\t// in which they were added to the control.\r\n \t\tsortLayers: false,\r\n\r\n \t\t// @option sortFunction: Function = *\r\n \t\t// A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)\r\n \t\t// that will be used for sorting the layers, when `sortLayers` is `true`.\r\n \t\t// The function receives both the `L.Layer` instances and their names, as in\r\n \t\t// `sortFunction(layerA, layerB, nameA, nameB)`.\r\n \t\t// By default, it sorts layers alphabetically by their name.\r\n \t\tsortFunction: function (layerA, layerB, nameA, nameB) {\r\n \t\t\treturn nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);\r\n \t\t}\r\n \t},\r\n\r\n \tinitialize: function (baseLayers, overlays, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tthis._layers = [];\r\n \t\tthis._lastZIndex = 0;\r\n \t\tthis._handlingClick = false;\r\n \t\tthis._preventClick = false;\r\n\r\n \t\tfor (var i in baseLayers) {\r\n \t\t\tthis._addLayer(baseLayers[i], i);\r\n \t\t}\r\n\r\n \t\tfor (i in overlays) {\r\n \t\t\tthis._addLayer(overlays[i], i, true);\r\n \t\t}\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._initLayout();\r\n \t\tthis._update();\r\n\r\n \t\tthis._map = map;\r\n \t\tmap.on('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \taddTo: function (map) {\r\n \t\tControl.prototype.addTo.call(this, map);\r\n \t\t// Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.\r\n \t\treturn this._expandIfNotCollapsed();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tthis._map.off('zoomend', this._checkDisabledLayers, this);\r\n\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n \t\t\tthis._layers[i].layer.off('add remove', this._onLayerChange, this);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addBaseLayer(layer: Layer, name: String): this\r\n \t// Adds a base layer (radio button entry) with the given name to the control.\r\n \taddBaseLayer: function (layer, name) {\r\n \t\tthis._addLayer(layer, name);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method addOverlay(layer: Layer, name: String): this\r\n \t// Adds an overlay (checkbox entry) with the given name to the control.\r\n \taddOverlay: function (layer, name) {\r\n \t\tthis._addLayer(layer, name, true);\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Remove the given layer from the control.\r\n \tremoveLayer: function (layer) {\r\n \t\tlayer.off('add remove', this._onLayerChange, this);\r\n\r\n \t\tvar obj = this._getLayer(stamp(layer));\r\n \t\tif (obj) {\r\n \t\t\tthis._layers.splice(this._layers.indexOf(obj), 1);\r\n \t\t}\r\n \t\treturn (this._map) ? this._update() : this;\r\n \t},\r\n\r\n \t// @method expand(): this\r\n \t// Expand the control container if collapsed.\r\n \texpand: function () {\r\n \t\taddClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\tthis._section.style.height = null;\r\n \t\tvar acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);\r\n \t\tif (acceptableHeight < this._section.clientHeight) {\r\n \t\t\taddClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t\tthis._section.style.height = acceptableHeight + 'px';\r\n \t\t} else {\r\n \t\t\tremoveClass(this._section, 'leaflet-control-layers-scrollbar');\r\n \t\t}\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method collapse(): this\r\n \t// Collapse the control container if expanded.\r\n \tcollapse: function () {\r\n \t\tremoveClass(this._container, 'leaflet-control-layers-expanded');\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar className = 'leaflet-control-layers',\r\n \t\t container = this._container = create$1('div', className),\r\n \t\t collapsed = this.options.collapsed;\r\n\r\n \t\t// makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released\r\n \t\tcontainer.setAttribute('aria-haspopup', true);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(container);\r\n\r\n \t\tvar section = this._section = create$1('section', className + '-list');\r\n\r\n \t\tif (collapsed) {\r\n \t\t\tthis._map.on('click', this.collapse, this);\r\n\r\n \t\t\ton(container, {\r\n \t\t\t\tmouseenter: this._expandSafely,\r\n \t\t\t\tmouseleave: this.collapse\r\n \t\t\t}, this);\r\n \t\t}\r\n\r\n \t\tvar link = this._layersLink = create$1('a', className + '-toggle', container);\r\n \t\tlink.href = '#';\r\n \t\tlink.title = 'Layers';\r\n \t\tlink.setAttribute('role', 'button');\r\n\r\n \t\ton(link, {\r\n \t\t\tkeydown: function (e) {\r\n \t\t\t\tif (e.keyCode === 13) {\r\n \t\t\t\t\tthis._expandSafely();\r\n \t\t\t\t}\r\n \t\t\t},\r\n \t\t\t// Certain screen readers intercept the key event and instead send a click event\r\n \t\t\tclick: function (e) {\r\n \t\t\t\tpreventDefault(e);\r\n \t\t\t\tthis._expandSafely();\r\n \t\t\t}\r\n \t\t}, this);\r\n\r\n \t\tif (!collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n\r\n \t\tthis._baseLayersList = create$1('div', className + '-base', section);\r\n \t\tthis._separator = create$1('div', className + '-separator', section);\r\n \t\tthis._overlaysList = create$1('div', className + '-overlays', section);\r\n\r\n \t\tcontainer.appendChild(section);\r\n \t},\r\n\r\n \t_getLayer: function (id) {\r\n \t\tfor (var i = 0; i < this._layers.length; i++) {\r\n\r\n \t\t\tif (this._layers[i] && stamp(this._layers[i].layer) === id) {\r\n \t\t\t\treturn this._layers[i];\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_addLayer: function (layer, name, overlay) {\r\n \t\tif (this._map) {\r\n \t\t\tlayer.on('add remove', this._onLayerChange, this);\r\n \t\t}\r\n\r\n \t\tthis._layers.push({\r\n \t\t\tlayer: layer,\r\n \t\t\tname: name,\r\n \t\t\toverlay: overlay\r\n \t\t});\r\n\r\n \t\tif (this.options.sortLayers) {\r\n \t\t\tthis._layers.sort(bind(function (a, b) {\r\n \t\t\t\treturn this.options.sortFunction(a.layer, b.layer, a.name, b.name);\r\n \t\t\t}, this));\r\n \t\t}\r\n\r\n \t\tif (this.options.autoZIndex && layer.setZIndex) {\r\n \t\t\tthis._lastZIndex++;\r\n \t\t\tlayer.setZIndex(this._lastZIndex);\r\n \t\t}\r\n\r\n \t\tthis._expandIfNotCollapsed();\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._container) { return this; }\r\n\r\n \t\tempty(this._baseLayersList);\r\n \t\tempty(this._overlaysList);\r\n\r\n \t\tthis._layerControlInputs = [];\r\n \t\tvar baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;\r\n\r\n \t\tfor (i = 0; i < this._layers.length; i++) {\r\n \t\t\tobj = this._layers[i];\r\n \t\t\tthis._addItem(obj);\r\n \t\t\toverlaysPresent = overlaysPresent || obj.overlay;\r\n \t\t\tbaseLayersPresent = baseLayersPresent || !obj.overlay;\r\n \t\t\tbaseLayersCount += !obj.overlay ? 1 : 0;\r\n \t\t}\r\n\r\n \t\t// Hide base layers section if there's only one layer.\r\n \t\tif (this.options.hideSingleBase) {\r\n \t\t\tbaseLayersPresent = baseLayersPresent && baseLayersCount > 1;\r\n \t\t\tthis._baseLayersList.style.display = baseLayersPresent ? '' : 'none';\r\n \t\t}\r\n\r\n \t\tthis._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_onLayerChange: function (e) {\r\n \t\tif (!this._handlingClick) {\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\tvar obj = this._getLayer(stamp(e.target));\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Layer events\r\n \t\t// @event baselayerchange: LayersControlEvent\r\n \t\t// Fired when the base layer is changed through the [layers control](#control-layers).\r\n \t\t// @event overlayadd: LayersControlEvent\r\n \t\t// Fired when an overlay is selected through the [layers control](#control-layers).\r\n \t\t// @event overlayremove: LayersControlEvent\r\n \t\t// Fired when an overlay is deselected through the [layers control](#control-layers).\r\n \t\t// @namespace Control.Layers\r\n \t\tvar type = obj.overlay ?\r\n \t\t\t(e.type === 'add' ? 'overlayadd' : 'overlayremove') :\r\n \t\t\t(e.type === 'add' ? 'baselayerchange' : null);\r\n\r\n \t\tif (type) {\r\n \t\t\tthis._map.fire(type, obj);\r\n \t\t}\r\n \t},\r\n\r\n \t// IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see https://stackoverflow.com/a/119079)\r\n \t_createRadioElement: function (name, checked) {\r\n\r\n \t\tvar radioHtml = '<input type=\"radio\" class=\"leaflet-control-layers-selector\" name=\"' +\r\n \t\t\t\tname + '\"' + (checked ? ' checked=\"checked\"' : '') + '/>';\r\n\r\n \t\tvar radioFragment = document.createElement('div');\r\n \t\tradioFragment.innerHTML = radioHtml;\r\n\r\n \t\treturn radioFragment.firstChild;\r\n \t},\r\n\r\n \t_addItem: function (obj) {\r\n \t\tvar label = document.createElement('label'),\r\n \t\t checked = this._map.hasLayer(obj.layer),\r\n \t\t input;\r\n\r\n \t\tif (obj.overlay) {\r\n \t\t\tinput = document.createElement('input');\r\n \t\t\tinput.type = 'checkbox';\r\n \t\t\tinput.className = 'leaflet-control-layers-selector';\r\n \t\t\tinput.defaultChecked = checked;\r\n \t\t} else {\r\n \t\t\tinput = this._createRadioElement('leaflet-base-layers_' + stamp(this), checked);\r\n \t\t}\r\n\r\n \t\tthis._layerControlInputs.push(input);\r\n \t\tinput.layerId = stamp(obj.layer);\r\n\r\n \t\ton(input, 'click', this._onInputClick, this);\r\n\r\n \t\tvar name = document.createElement('span');\r\n \t\tname.innerHTML = ' ' + obj.name;\r\n\r\n \t\t// Helps from preventing layer control flicker when checkboxes are disabled\r\n \t\t// https://github.com/Leaflet/Leaflet/issues/2771\r\n \t\tvar holder = document.createElement('span');\r\n\r\n \t\tlabel.appendChild(holder);\r\n \t\tholder.appendChild(input);\r\n \t\tholder.appendChild(name);\r\n\r\n \t\tvar container = obj.overlay ? this._overlaysList : this._baseLayersList;\r\n \t\tcontainer.appendChild(label);\r\n\r\n \t\tthis._checkDisabledLayers();\r\n \t\treturn label;\r\n \t},\r\n\r\n \t_onInputClick: function () {\r\n \t\t// expanding the control on mobile with a click can cause adding a layer - we don't want this\r\n \t\tif (this._preventClick) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input, layer;\r\n \t\tvar addedLayers = [],\r\n \t\t removedLayers = [];\r\n\r\n \t\tthis._handlingClick = true;\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n\r\n \t\t\tif (input.checked) {\r\n \t\t\t\taddedLayers.push(layer);\r\n \t\t\t} else if (!input.checked) {\r\n \t\t\t\tremovedLayers.push(layer);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\t// Bugfix issue 2318: Should remove all old layers before readding new ones\r\n \t\tfor (i = 0; i < removedLayers.length; i++) {\r\n \t\t\tif (this._map.hasLayer(removedLayers[i])) {\r\n \t\t\t\tthis._map.removeLayer(removedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t\tfor (i = 0; i < addedLayers.length; i++) {\r\n \t\t\tif (!this._map.hasLayer(addedLayers[i])) {\r\n \t\t\t\tthis._map.addLayer(addedLayers[i]);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._handlingClick = false;\r\n\r\n \t\tthis._refocusOnMap();\r\n \t},\r\n\r\n \t_checkDisabledLayers: function () {\r\n \t\tvar inputs = this._layerControlInputs,\r\n \t\t input,\r\n \t\t layer,\r\n \t\t zoom = this._map.getZoom();\r\n\r\n \t\tfor (var i = inputs.length - 1; i >= 0; i--) {\r\n \t\t\tinput = inputs[i];\r\n \t\t\tlayer = this._getLayer(input.layerId).layer;\r\n \t\t\tinput.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||\r\n \t\t\t (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);\r\n\r\n \t\t}\r\n \t},\r\n\r\n \t_expandIfNotCollapsed: function () {\r\n \t\tif (this._map && !this.options.collapsed) {\r\n \t\t\tthis.expand();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_expandSafely: function () {\r\n \t\tvar section = this._section;\r\n \t\tthis._preventClick = true;\r\n \t\ton(section, 'click', preventDefault);\r\n \t\tthis.expand();\r\n \t\tvar that = this;\r\n \t\tsetTimeout(function () {\r\n \t\t\toff(section, 'click', preventDefault);\r\n \t\t\tthat._preventClick = false;\r\n \t\t});\r\n \t}\r\n\r\n });\r\n\r\n\r\n // @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)\r\n // Creates a layers control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.\r\n var layers = function (baseLayers, overlays, options) {\r\n \treturn new Layers(baseLayers, overlays, options);\r\n };\n\n /*\r\n * @class Control.Zoom\r\n * @aka L.Control.Zoom\r\n * @inherits Control\r\n *\r\n * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.\r\n */\r\n\r\n var Zoom = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Zoom options\r\n \toptions: {\r\n \t\tposition: 'topleft',\r\n\r\n \t\t// @option zoomInText: String = '<span aria-hidden=\"true\">+</span>'\r\n \t\t// The text set on the 'zoom in' button.\r\n \t\tzoomInText: '<span aria-hidden=\"true\">+</span>',\r\n\r\n \t\t// @option zoomInTitle: String = 'Zoom in'\r\n \t\t// The title set on the 'zoom in' button.\r\n \t\tzoomInTitle: 'Zoom in',\r\n\r\n \t\t// @option zoomOutText: String = '<span aria-hidden=\"true\">−</span>'\r\n \t\t// The text set on the 'zoom out' button.\r\n \t\tzoomOutText: '<span aria-hidden=\"true\">−</span>',\r\n\r\n \t\t// @option zoomOutTitle: String = 'Zoom out'\r\n \t\t// The title set on the 'zoom out' button.\r\n \t\tzoomOutTitle: 'Zoom out'\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tvar zoomName = 'leaflet-control-zoom',\r\n \t\t container = create$1('div', zoomName + ' leaflet-bar'),\r\n \t\t options = this.options;\r\n\r\n \t\tthis._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,\r\n \t\t zoomName + '-in', container, this._zoomIn);\r\n \t\tthis._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,\r\n \t\t zoomName + '-out', container, this._zoomOut);\r\n\r\n \t\tthis._updateDisabled();\r\n \t\tmap.on('zoomend zoomlevelschange', this._updateDisabled, this);\r\n\r\n \t\treturn container;\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tmap.off('zoomend zoomlevelschange', this._updateDisabled, this);\r\n \t},\r\n\r\n \tdisable: function () {\r\n \t\tthis._disabled = true;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \tenable: function () {\r\n \t\tthis._disabled = false;\r\n \t\tthis._updateDisabled();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_zoomIn: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {\r\n \t\t\tthis._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_zoomOut: function (e) {\r\n \t\tif (!this._disabled && this._map._zoom > this._map.getMinZoom()) {\r\n \t\t\tthis._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));\r\n \t\t}\r\n \t},\r\n\r\n \t_createButton: function (html, title, className, container, fn) {\r\n \t\tvar link = create$1('a', className, container);\r\n \t\tlink.innerHTML = html;\r\n \t\tlink.href = '#';\r\n \t\tlink.title = title;\r\n\r\n \t\t/*\r\n \t\t * Will force screen readers like VoiceOver to read this as \"Zoom in - button\"\r\n \t\t */\r\n \t\tlink.setAttribute('role', 'button');\r\n \t\tlink.setAttribute('aria-label', title);\r\n\r\n \t\tdisableClickPropagation(link);\r\n \t\ton(link, 'click', stop);\r\n \t\ton(link, 'click', fn, this);\r\n \t\ton(link, 'click', this._refocusOnMap, this);\r\n\r\n \t\treturn link;\r\n \t},\r\n\r\n \t_updateDisabled: function () {\r\n \t\tvar map = this._map,\r\n \t\t className = 'leaflet-disabled';\r\n\r\n \t\tremoveClass(this._zoomInButton, className);\r\n \t\tremoveClass(this._zoomOutButton, className);\r\n \t\tthis._zoomInButton.setAttribute('aria-disabled', 'false');\r\n \t\tthis._zoomOutButton.setAttribute('aria-disabled', 'false');\r\n\r\n \t\tif (this._disabled || map._zoom === map.getMinZoom()) {\r\n \t\t\taddClass(this._zoomOutButton, className);\r\n \t\t\tthis._zoomOutButton.setAttribute('aria-disabled', 'true');\r\n \t\t}\r\n \t\tif (this._disabled || map._zoom === map.getMaxZoom()) {\r\n \t\t\taddClass(this._zoomInButton, className);\r\n \t\t\tthis._zoomInButton.setAttribute('aria-disabled', 'true');\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option zoomControl: Boolean = true\r\n // Whether a [zoom control](#control-zoom) is added to the map by default.\r\n Map.mergeOptions({\r\n \tzoomControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.zoomControl) {\r\n \t\t// @section Controls\r\n \t\t// @property zoomControl: Control.Zoom\r\n \t\t// The default zoom control (only available if the\r\n \t\t// [`zoomControl` option](#map-zoomcontrol) was `true` when creating the map).\r\n \t\tthis.zoomControl = new Zoom();\r\n \t\tthis.addControl(this.zoomControl);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Zoom\r\n // @factory L.control.zoom(options: Control.Zoom options)\r\n // Creates a zoom control\r\n var zoom = function (options) {\r\n \treturn new Zoom(options);\r\n };\n\n /*\n * @class Control.Scale\n * @aka L.Control.Scale\n * @inherits Control\n *\n * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.\n *\n * @example\n *\n * ```js\n * L.control.scale().addTo(map);\n * ```\n */\n\n var Scale = Control.extend({\n \t// @section\n \t// @aka Control.Scale options\n \toptions: {\n \t\tposition: 'bottomleft',\n\n \t\t// @option maxWidth: Number = 100\n \t\t// Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).\n \t\tmaxWidth: 100,\n\n \t\t// @option metric: Boolean = True\n \t\t// Whether to show the metric scale line (m/km).\n \t\tmetric: true,\n\n \t\t// @option imperial: Boolean = True\n \t\t// Whether to show the imperial scale line (mi/ft).\n \t\timperial: true\n\n \t\t// @option updateWhenIdle: Boolean = false\n \t\t// If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).\n \t},\n\n \tonAdd: function (map) {\n \t\tvar className = 'leaflet-control-scale',\n \t\t container = create$1('div', className),\n \t\t options = this.options;\n\n \t\tthis._addScales(options, className + '-line', container);\n\n \t\tmap.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t\tmap.whenReady(this._update, this);\n\n \t\treturn container;\n \t},\n\n \tonRemove: function (map) {\n \t\tmap.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);\n \t},\n\n \t_addScales: function (options, className, container) {\n \t\tif (options.metric) {\n \t\t\tthis._mScale = create$1('div', className, container);\n \t\t}\n \t\tif (options.imperial) {\n \t\t\tthis._iScale = create$1('div', className, container);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tvar map = this._map,\n \t\t y = map.getSize().y / 2;\n\n \t\tvar maxMeters = map.distance(\n \t\t\tmap.containerPointToLatLng([0, y]),\n \t\t\tmap.containerPointToLatLng([this.options.maxWidth, y]));\n\n \t\tthis._updateScales(maxMeters);\n \t},\n\n \t_updateScales: function (maxMeters) {\n \t\tif (this.options.metric && maxMeters) {\n \t\t\tthis._updateMetric(maxMeters);\n \t\t}\n \t\tif (this.options.imperial && maxMeters) {\n \t\t\tthis._updateImperial(maxMeters);\n \t\t}\n \t},\n\n \t_updateMetric: function (maxMeters) {\n \t\tvar meters = this._getRoundNum(maxMeters),\n \t\t label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';\n\n \t\tthis._updateScale(this._mScale, label, meters / maxMeters);\n \t},\n\n \t_updateImperial: function (maxMeters) {\n \t\tvar maxFeet = maxMeters * 3.2808399,\n \t\t maxMiles, miles, feet;\n\n \t\tif (maxFeet > 5280) {\n \t\t\tmaxMiles = maxFeet / 5280;\n \t\t\tmiles = this._getRoundNum(maxMiles);\n \t\t\tthis._updateScale(this._iScale, miles + ' mi', miles / maxMiles);\n\n \t\t} else {\n \t\t\tfeet = this._getRoundNum(maxFeet);\n \t\t\tthis._updateScale(this._iScale, feet + ' ft', feet / maxFeet);\n \t\t}\n \t},\n\n \t_updateScale: function (scale, text, ratio) {\n \t\tscale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';\n \t\tscale.innerHTML = text;\n \t},\n\n \t_getRoundNum: function (num) {\n \t\tvar pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),\n \t\t d = num / pow10;\n\n \t\td = d >= 10 ? 10 :\n \t\t d >= 5 ? 5 :\n \t\t d >= 3 ? 3 :\n \t\t d >= 2 ? 2 : 1;\n\n \t\treturn pow10 * d;\n \t}\n });\n\n\n // @factory L.control.scale(options?: Control.Scale options)\n // Creates an scale control with the given options.\n var scale = function (options) {\n \treturn new Scale(options);\n };\n\n var ukrainianFlag = '<svg aria-hidden=\"true\" xmlns=\"http://www.w3.org/2000/svg\" width=\"12\" height=\"8\" viewBox=\"0 0 12 8\" class=\"leaflet-attribution-flag\"><path fill=\"#4C7BE1\" d=\"M0 0h12v4H0z\"/><path fill=\"#FFD500\" d=\"M0 4h12v3H0z\"/><path fill=\"#E0BC00\" d=\"M0 7h12v1H0z\"/></svg>';\r\n\r\n\r\n /*\r\n * @class Control.Attribution\r\n * @aka L.Control.Attribution\r\n * @inherits Control\r\n *\r\n * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.\r\n */\r\n\r\n var Attribution = Control.extend({\r\n \t// @section\r\n \t// @aka Control.Attribution options\r\n \toptions: {\r\n \t\tposition: 'bottomright',\r\n\r\n \t\t// @option prefix: String|false = 'Leaflet'\r\n \t\t// The HTML text shown before the attributions. Pass `false` to disable.\r\n \t\tprefix: '<a href=\"https://leafletjs.com\" title=\"A JavaScript library for interactive maps\">' + (Browser.inlineSvg ? ukrainianFlag + ' ' : '') + 'Leaflet</a>'\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._attributions = {};\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tmap.attributionControl = this;\r\n \t\tthis._container = create$1('div', 'leaflet-control-attribution');\r\n \t\tdisableClickPropagation(this._container);\r\n\r\n \t\t// TODO ugly, refactor\r\n \t\tfor (var i in map._layers) {\r\n \t\t\tif (map._layers[i].getAttribution) {\r\n \t\t\t\tthis.addAttribution(map._layers[i].getAttribution());\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tthis._update();\r\n\r\n \t\tmap.on('layeradd', this._addAttribution, this);\r\n\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tmap.off('layeradd', this._addAttribution, this);\r\n \t},\r\n\r\n \t_addAttribution: function (ev) {\r\n \t\tif (ev.layer.getAttribution) {\r\n \t\t\tthis.addAttribution(ev.layer.getAttribution());\r\n \t\t\tev.layer.once('remove', function () {\r\n \t\t\t\tthis.removeAttribution(ev.layer.getAttribution());\r\n \t\t\t}, this);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setPrefix(prefix: String|false): this\r\n \t// The HTML text shown before the attributions. Pass `false` to disable.\r\n \tsetPrefix: function (prefix) {\r\n \t\tthis.options.prefix = prefix;\r\n \t\tthis._update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method addAttribution(text: String): this\r\n \t// Adds an attribution text (e.g. `'© OpenStreetMap contributors'`).\r\n \taddAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (!this._attributions[text]) {\r\n \t\t\tthis._attributions[text] = 0;\r\n \t\t}\r\n \t\tthis._attributions[text]++;\r\n\r\n \t\tthis._update();\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeAttribution(text: String): this\r\n \t// Removes an attribution text.\r\n \tremoveAttribution: function (text) {\r\n \t\tif (!text) { return this; }\r\n\r\n \t\tif (this._attributions[text]) {\r\n \t\t\tthis._attributions[text]--;\r\n \t\t\tthis._update();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_update: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar attribs = [];\r\n\r\n \t\tfor (var i in this._attributions) {\r\n \t\t\tif (this._attributions[i]) {\r\n \t\t\t\tattribs.push(i);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tvar prefixAndAttribs = [];\r\n\r\n \t\tif (this.options.prefix) {\r\n \t\t\tprefixAndAttribs.push(this.options.prefix);\r\n \t\t}\r\n \t\tif (attribs.length) {\r\n \t\t\tprefixAndAttribs.push(attribs.join(', '));\r\n \t\t}\r\n\r\n \t\tthis._container.innerHTML = prefixAndAttribs.join(' <span aria-hidden=\"true\">|</span> ');\r\n \t}\r\n });\r\n\r\n // @namespace Map\r\n // @section Control options\r\n // @option attributionControl: Boolean = true\r\n // Whether a [attribution control](#control-attribution) is added to the map by default.\r\n Map.mergeOptions({\r\n \tattributionControl: true\r\n });\r\n\r\n Map.addInitHook(function () {\r\n \tif (this.options.attributionControl) {\r\n \t\tnew Attribution().addTo(this);\r\n \t}\r\n });\r\n\r\n // @namespace Control.Attribution\r\n // @factory L.control.attribution(options: Control.Attribution options)\r\n // Creates an attribution control.\r\n var attribution = function (options) {\r\n \treturn new Attribution(options);\r\n };\n\n Control.Layers = Layers;\n Control.Zoom = Zoom;\n Control.Scale = Scale;\n Control.Attribution = Attribution;\n\n control.layers = layers;\n control.zoom = zoom;\n control.scale = scale;\n control.attribution = attribution;\n\n /*\n \tL.Handler is a base class for handler classes that are used internally to inject\n \tinteraction features like dragging to classes like Map and Marker.\n */\n\n // @class Handler\n // @aka L.Handler\n // Abstract class for map interaction handlers\n\n var Handler = Class.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t},\n\n \t// @method enable(): this\n \t// Enables the handler\n \tenable: function () {\n \t\tif (this._enabled) { return this; }\n\n \t\tthis._enabled = true;\n \t\tthis.addHooks();\n \t\treturn this;\n \t},\n\n \t// @method disable(): this\n \t// Disables the handler\n \tdisable: function () {\n \t\tif (!this._enabled) { return this; }\n\n \t\tthis._enabled = false;\n \t\tthis.removeHooks();\n \t\treturn this;\n \t},\n\n \t// @method enabled(): Boolean\n \t// Returns `true` if the handler is enabled\n \tenabled: function () {\n \t\treturn !!this._enabled;\n \t}\n\n \t// @section Extension methods\n \t// Classes inheriting from `Handler` must implement the two following methods:\n \t// @method addHooks()\n \t// Called when the handler is enabled, should add event hooks.\n \t// @method removeHooks()\n \t// Called when the handler is disabled, should remove the event hooks added previously.\n });\n\n // @section There is static function which can be called without instantiating L.Handler:\n // @function addTo(map: Map, name: String): this\n // Adds a new Handler to the given map with the given name.\n Handler.addTo = function (map, name) {\n \tmap.addHandler(name, this);\n \treturn this;\n };\n\n var Mixin = {Events: Events};\n\n /*\r\n * @class Draggable\r\n * @aka L.Draggable\r\n * @inherits Evented\r\n *\r\n * A class for making DOM elements draggable (including touch support).\r\n * Used internally for map and marker dragging. Only works for elements\r\n * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).\r\n *\r\n * @example\r\n * ```js\r\n * var draggable = new L.Draggable(elementToDrag);\r\n * draggable.enable();\r\n * ```\r\n */\r\n\r\n var START = Browser.touch ? 'touchstart mousedown' : 'mousedown';\r\n\r\n var Draggable = Evented.extend({\r\n\r\n \toptions: {\r\n \t\t// @section\r\n \t\t// @aka Draggable options\r\n \t\t// @option clickTolerance: Number = 3\r\n \t\t// The max number of pixels a user can shift the mouse pointer during a click\r\n \t\t// for it to be considered a valid click (as opposed to a mouse drag).\r\n \t\tclickTolerance: 3\r\n \t},\r\n\r\n \t// @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)\r\n \t// Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).\r\n \tinitialize: function (element, dragStartTarget, preventOutline, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._element = element;\r\n \t\tthis._dragStartTarget = dragStartTarget || element;\r\n \t\tthis._preventOutline = preventOutline;\r\n \t},\r\n\r\n \t// @method enable()\r\n \t// Enables the dragging ability\r\n \tenable: function () {\r\n \t\tif (this._enabled) { return; }\r\n\r\n \t\ton(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = true;\r\n \t},\r\n\r\n \t// @method disable()\r\n \t// Disables the dragging ability\r\n \tdisable: function () {\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\t// If we're currently dragging this draggable,\r\n \t\t// disabling it counts as first ending the drag.\r\n \t\tif (Draggable._dragging === this) {\r\n \t\t\tthis.finishDrag(true);\r\n \t\t}\r\n\r\n \t\toff(this._dragStartTarget, START, this._onDown, this);\r\n\r\n \t\tthis._enabled = false;\r\n \t\tthis._moved = false;\r\n \t},\r\n\r\n \t_onDown: function (e) {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\tthis._moved = false;\r\n\r\n \t\tif (hasClass(this._element, 'leaflet-zoom-anim')) { return; }\r\n\r\n \t\tif (e.touches && e.touches.length !== 1) {\r\n \t\t\t// Finish dragging to avoid conflict with touchZoom\r\n \t\t\tif (Draggable._dragging === this) {\r\n \t\t\t\tthis.finishDrag();\r\n \t\t\t}\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }\r\n \t\tDraggable._dragging = this; // Prevent dragging multiple objects at once.\r\n\r\n \t\tif (this._preventOutline) {\r\n \t\t\tpreventOutline(this._element);\r\n \t\t}\r\n\r\n \t\tdisableImageDrag();\r\n \t\tdisableTextSelection();\r\n\r\n \t\tif (this._moving) { return; }\r\n\r\n \t\t// @event down: Event\r\n \t\t// Fired when a drag is about to start.\r\n \t\tthis.fire('down');\r\n\r\n \t\tvar first = e.touches ? e.touches[0] : e,\r\n \t\t sizedParent = getSizedParentNode(this._element);\r\n\r\n \t\tthis._startPoint = new Point(first.clientX, first.clientY);\r\n \t\tthis._startPos = getPosition(this._element);\r\n\r\n \t\t// Cache the scale, so that we can continuously compensate for it during drag (_onMove).\r\n \t\tthis._parentScale = getScale(sizedParent);\r\n\r\n \t\tvar mouseevent = e.type === 'mousedown';\r\n \t\ton(document, mouseevent ? 'mousemove' : 'touchmove', this._onMove, this);\r\n \t\ton(document, mouseevent ? 'mouseup' : 'touchend touchcancel', this._onUp, this);\r\n \t},\r\n\r\n \t_onMove: function (e) {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n\r\n \t\tif (e.touches && e.touches.length > 1) {\r\n \t\t\tthis._moved = true;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),\r\n \t\t offset = new Point(first.clientX, first.clientY)._subtract(this._startPoint);\r\n\r\n \t\tif (!offset.x && !offset.y) { return; }\r\n \t\tif (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }\r\n\r\n \t\t// We assume that the parent container's position, border and scale do not change for the duration of the drag.\r\n \t\t// Therefore there is no need to account for the position and border (they are eliminated by the subtraction)\r\n \t\t// and we can use the cached value for the scale.\r\n \t\toffset.x /= this._parentScale.x;\r\n \t\toffset.y /= this._parentScale.y;\r\n\r\n \t\tpreventDefault(e);\r\n\r\n \t\tif (!this._moved) {\r\n \t\t\t// @event dragstart: Event\r\n \t\t\t// Fired when a drag starts\r\n \t\t\tthis.fire('dragstart');\r\n\r\n \t\t\tthis._moved = true;\r\n\r\n \t\t\taddClass(document.body, 'leaflet-dragging');\r\n\r\n \t\t\tthis._lastTarget = e.target || e.srcElement;\r\n \t\t\t// IE and Edge do not give the <use> element, so fetch it\r\n \t\t\t// if necessary\r\n \t\t\tif (window.SVGElementInstance && this._lastTarget instanceof window.SVGElementInstance) {\r\n \t\t\t\tthis._lastTarget = this._lastTarget.correspondingUseElement;\r\n \t\t\t}\r\n \t\t\taddClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t}\r\n\r\n \t\tthis._newPos = this._startPos.add(offset);\r\n \t\tthis._moving = true;\r\n\r\n \t\tthis._lastEvent = e;\r\n \t\tthis._updatePosition();\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tvar e = {originalEvent: this._lastEvent};\r\n\r\n \t\t// @event predrag: Event\r\n \t\t// Fired continuously during dragging *before* each corresponding\r\n \t\t// update of the element's position.\r\n \t\tthis.fire('predrag', e);\r\n \t\tsetPosition(this._element, this._newPos);\r\n\r\n \t\t// @event drag: Event\r\n \t\t// Fired continuously during dragging.\r\n \t\tthis.fire('drag', e);\r\n \t},\r\n\r\n \t_onUp: function () {\r\n \t\t// Ignore the event if disabled; this happens in IE11\r\n \t\t// under some circumstances, see #3666.\r\n \t\tif (!this._enabled) { return; }\r\n \t\tthis.finishDrag();\r\n \t},\r\n\r\n \tfinishDrag: function (noInertia) {\r\n \t\tremoveClass(document.body, 'leaflet-dragging');\r\n\r\n \t\tif (this._lastTarget) {\r\n \t\t\tremoveClass(this._lastTarget, 'leaflet-drag-target');\r\n \t\t\tthis._lastTarget = null;\r\n \t\t}\r\n\r\n \t\toff(document, 'mousemove touchmove', this._onMove, this);\r\n \t\toff(document, 'mouseup touchend touchcancel', this._onUp, this);\r\n\r\n \t\tenableImageDrag();\r\n \t\tenableTextSelection();\r\n\r\n \t\tvar fireDragend = this._moved && this._moving;\r\n\r\n \t\tthis._moving = false;\r\n \t\tDraggable._dragging = false;\r\n\r\n \t\tif (fireDragend) {\r\n \t\t\t// @event dragend: DragEndEvent\r\n \t\t\t// Fired when the drag ends.\r\n \t\t\tthis.fire('dragend', {\r\n \t\t\t\tnoInertia: noInertia,\r\n \t\t\t\tdistance: this._newPos.distanceTo(this._startPos)\r\n \t\t\t});\r\n \t\t}\r\n \t}\r\n\r\n });\n\n /*\r\n * @namespace PolyUtil\r\n * Various utility functions for polygon geometries.\r\n */\r\n\r\n /* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]\r\n * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).\r\n * Used by Leaflet to only show polygon points that are on the screen or near, increasing\r\n * performance. Note that polygon points needs different algorithm for clipping\r\n * than polyline, so there's a separate method for it.\r\n */\r\n function clipPolygon(points, bounds, round) {\r\n \tvar clippedPoints,\r\n \t edges = [1, 4, 2, 8],\r\n \t i, j, k,\r\n \t a, b,\r\n \t len, edge, p;\r\n\r\n \tfor (i = 0, len = points.length; i < len; i++) {\r\n \t\tpoints[i]._code = _getBitCode(points[i], bounds);\r\n \t}\r\n\r\n \t// for each edge (left, bottom, right, top)\r\n \tfor (k = 0; k < 4; k++) {\r\n \t\tedge = edges[k];\r\n \t\tclippedPoints = [];\r\n\r\n \t\tfor (i = 0, len = points.length, j = len - 1; i < len; j = i++) {\r\n \t\t\ta = points[i];\r\n \t\t\tb = points[j];\r\n\r\n \t\t\t// if a is inside the clip window\r\n \t\t\tif (!(a._code & edge)) {\r\n \t\t\t\t// if b is outside the clip window (a->b goes out of screen)\r\n \t\t\t\tif (b._code & edge) {\r\n \t\t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\t\tclippedPoints.push(p);\r\n \t\t\t\t}\r\n \t\t\t\tclippedPoints.push(a);\r\n\r\n \t\t\t// else if b is inside the clip window (a->b enters the screen)\r\n \t\t\t} else if (!(b._code & edge)) {\r\n \t\t\t\tp = _getEdgeIntersection(b, a, edge, bounds, round);\r\n \t\t\t\tp._code = _getBitCode(p, bounds);\r\n \t\t\t\tclippedPoints.push(p);\r\n \t\t\t}\r\n \t\t}\r\n \t\tpoints = clippedPoints;\r\n \t}\r\n\r\n \treturn points;\r\n }\r\n\r\n /* @function polygonCenter(latlngs: LatLng[], crs: CRS): LatLng\r\n * Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the passed LatLngs (first ring) from a polygon.\r\n */\r\n function polygonCenter(latlngs, crs) {\r\n \tvar i, j, p1, p2, f, area, x, y, center;\r\n\r\n \tif (!latlngs || latlngs.length === 0) {\r\n \t\tthrow new Error('latlngs not passed');\r\n \t}\r\n\r\n \tif (!isFlat(latlngs)) {\r\n \t\tconsole.warn('latlngs are not flat! Only the first ring will be used');\r\n \t\tlatlngs = latlngs[0];\r\n \t}\r\n\r\n \tvar centroidLatLng = toLatLng([0, 0]);\r\n\r\n \tvar bounds = toLatLngBounds(latlngs);\r\n \tvar areaBounds = bounds.getNorthWest().distanceTo(bounds.getSouthWest()) * bounds.getNorthEast().distanceTo(bounds.getNorthWest());\r\n \t// tests showed that below 1700 rounding errors are happening\r\n \tif (areaBounds < 1700) {\r\n \t\t// getting a inexact center, to move the latlngs near to [0, 0] to prevent rounding errors\r\n \t\tcentroidLatLng = centroid(latlngs);\r\n \t}\r\n\r\n \tvar len = latlngs.length;\r\n \tvar points = [];\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tvar latlng = toLatLng(latlngs[i]);\r\n \t\tpoints.push(crs.project(toLatLng([latlng.lat - centroidLatLng.lat, latlng.lng - centroidLatLng.lng])));\r\n \t}\r\n\r\n \tarea = x = y = 0;\r\n\r\n \t// polygon centroid algorithm;\r\n \tfor (i = 0, j = len - 1; i < len; j = i++) {\r\n \t\tp1 = points[i];\r\n \t\tp2 = points[j];\r\n\r\n \t\tf = p1.y * p2.x - p2.y * p1.x;\r\n \t\tx += (p1.x + p2.x) * f;\r\n \t\ty += (p1.y + p2.y) * f;\r\n \t\tarea += f * 3;\r\n \t}\r\n\r\n \tif (area === 0) {\r\n \t\t// Polygon is so small that all points are on same pixel.\r\n \t\tcenter = points[0];\r\n \t} else {\r\n \t\tcenter = [x / area, y / area];\r\n \t}\r\n\r\n \tvar latlngCenter = crs.unproject(toPoint(center));\r\n \treturn toLatLng([latlngCenter.lat + centroidLatLng.lat, latlngCenter.lng + centroidLatLng.lng]);\r\n }\r\n\r\n /* @function centroid(latlngs: LatLng[]): LatLng\r\n * Returns the 'center of mass' of the passed LatLngs.\r\n */\r\n function centroid(coords) {\r\n \tvar latSum = 0;\r\n \tvar lngSum = 0;\r\n \tvar len = 0;\r\n \tfor (var i = 0; i < coords.length; i++) {\r\n \t\tvar latlng = toLatLng(coords[i]);\r\n \t\tlatSum += latlng.lat;\r\n \t\tlngSum += latlng.lng;\r\n \t\tlen++;\r\n \t}\r\n \treturn toLatLng([latSum / len, lngSum / len]);\r\n }\n\n var PolyUtil = {\n __proto__: null,\n clipPolygon: clipPolygon,\n polygonCenter: polygonCenter,\n centroid: centroid\n };\n\n /*\r\n * @namespace LineUtil\r\n *\r\n * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.\r\n */\r\n\r\n // Simplify polyline with vertex reduction and Douglas-Peucker simplification.\r\n // Improves rendering performance dramatically by lessening the number of points to draw.\r\n\r\n // @function simplify(points: Point[], tolerance: Number): Point[]\r\n // Dramatically reduces the number of points in a polyline while retaining\r\n // its shape and returns a new array of simplified points, using the\r\n // [Ramer-Douglas-Peucker algorithm](https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm).\r\n // Used for a huge performance boost when processing/displaying Leaflet polylines for\r\n // each zoom level and also reducing visual noise. tolerance affects the amount of\r\n // simplification (lesser value means higher quality but slower and with more points).\r\n // Also released as a separated micro-library [Simplify.js](https://mourner.github.io/simplify-js/).\r\n function simplify(points, tolerance) {\r\n \tif (!tolerance || !points.length) {\r\n \t\treturn points.slice();\r\n \t}\r\n\r\n \tvar sqTolerance = tolerance * tolerance;\r\n\r\n \t // stage 1: vertex reduction\r\n \t points = _reducePoints(points, sqTolerance);\r\n\r\n \t // stage 2: Douglas-Peucker simplification\r\n \t points = _simplifyDP(points, sqTolerance);\r\n\r\n \treturn points;\r\n }\r\n\r\n // @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number\r\n // Returns the distance between point `p` and segment `p1` to `p2`.\r\n function pointToSegmentDistance(p, p1, p2) {\r\n \treturn Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));\r\n }\r\n\r\n // @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number\r\n // Returns the closest point from a point `p` on a segment `p1` to `p2`.\r\n function closestPointOnSegment(p, p1, p2) {\r\n \treturn _sqClosestPointOnSegment(p, p1, p2);\r\n }\r\n\r\n // Ramer-Douglas-Peucker simplification, see https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm\r\n function _simplifyDP(points, sqTolerance) {\r\n\r\n \tvar len = points.length,\r\n \t ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,\r\n \t markers = new ArrayConstructor(len);\r\n\r\n \t markers[0] = markers[len - 1] = 1;\r\n\r\n \t_simplifyDPStep(points, markers, sqTolerance, 0, len - 1);\r\n\r\n \tvar i,\r\n \t newPoints = [];\r\n\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tif (markers[i]) {\r\n \t\t\tnewPoints.push(points[i]);\r\n \t\t}\r\n \t}\r\n\r\n \treturn newPoints;\r\n }\r\n\r\n function _simplifyDPStep(points, markers, sqTolerance, first, last) {\r\n\r\n \tvar maxSqDist = 0,\r\n \tindex, i, sqDist;\r\n\r\n \tfor (i = first + 1; i <= last - 1; i++) {\r\n \t\tsqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);\r\n\r\n \t\tif (sqDist > maxSqDist) {\r\n \t\t\tindex = i;\r\n \t\t\tmaxSqDist = sqDist;\r\n \t\t}\r\n \t}\r\n\r\n \tif (maxSqDist > sqTolerance) {\r\n \t\tmarkers[index] = 1;\r\n\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, first, index);\r\n \t\t_simplifyDPStep(points, markers, sqTolerance, index, last);\r\n \t}\r\n }\r\n\r\n // reduce points that are too close to each other to a single point\r\n function _reducePoints(points, sqTolerance) {\r\n \tvar reducedPoints = [points[0]];\r\n\r\n \tfor (var i = 1, prev = 0, len = points.length; i < len; i++) {\r\n \t\tif (_sqDist(points[i], points[prev]) > sqTolerance) {\r\n \t\t\treducedPoints.push(points[i]);\r\n \t\t\tprev = i;\r\n \t\t}\r\n \t}\r\n \tif (prev < len - 1) {\r\n \t\treducedPoints.push(points[len - 1]);\r\n \t}\r\n \treturn reducedPoints;\r\n }\r\n\r\n var _lastCode;\r\n\r\n // @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean\r\n // Clips the segment a to b by rectangular bounds with the\r\n // [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)\r\n // (modifying the segment points directly!). Used by Leaflet to only show polyline\r\n // points that are on the screen or near, increasing performance.\r\n function clipSegment(a, b, bounds, useLastCode, round) {\r\n \tvar codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),\r\n \t codeB = _getBitCode(b, bounds),\r\n\r\n \t codeOut, p, newCode;\r\n\r\n \t // save 2nd code to avoid calculating it on the next segment\r\n \t _lastCode = codeB;\r\n\r\n \twhile (true) {\r\n \t\t// if a,b is inside the clip window (trivial accept)\r\n \t\tif (!(codeA | codeB)) {\r\n \t\t\treturn [a, b];\r\n \t\t}\r\n\r\n \t\t// if a,b is outside the clip window (trivial reject)\r\n \t\tif (codeA & codeB) {\r\n \t\t\treturn false;\r\n \t\t}\r\n\r\n \t\t// other cases\r\n \t\tcodeOut = codeA || codeB;\r\n \t\tp = _getEdgeIntersection(a, b, codeOut, bounds, round);\r\n \t\tnewCode = _getBitCode(p, bounds);\r\n\r\n \t\tif (codeOut === codeA) {\r\n \t\t\ta = p;\r\n \t\t\tcodeA = newCode;\r\n \t\t} else {\r\n \t\t\tb = p;\r\n \t\t\tcodeB = newCode;\r\n \t\t}\r\n \t}\r\n }\r\n\r\n function _getEdgeIntersection(a, b, code, bounds, round) {\r\n \tvar dx = b.x - a.x,\r\n \t dy = b.y - a.y,\r\n \t min = bounds.min,\r\n \t max = bounds.max,\r\n \t x, y;\r\n\r\n \tif (code & 8) { // top\r\n \t\tx = a.x + dx * (max.y - a.y) / dy;\r\n \t\ty = max.y;\r\n\r\n \t} else if (code & 4) { // bottom\r\n \t\tx = a.x + dx * (min.y - a.y) / dy;\r\n \t\ty = min.y;\r\n\r\n \t} else if (code & 2) { // right\r\n \t\tx = max.x;\r\n \t\ty = a.y + dy * (max.x - a.x) / dx;\r\n\r\n \t} else if (code & 1) { // left\r\n \t\tx = min.x;\r\n \t\ty = a.y + dy * (min.x - a.x) / dx;\r\n \t}\r\n\r\n \treturn new Point(x, y, round);\r\n }\r\n\r\n function _getBitCode(p, bounds) {\r\n \tvar code = 0;\r\n\r\n \tif (p.x < bounds.min.x) { // left\r\n \t\tcode |= 1;\r\n \t} else if (p.x > bounds.max.x) { // right\r\n \t\tcode |= 2;\r\n \t}\r\n\r\n \tif (p.y < bounds.min.y) { // bottom\r\n \t\tcode |= 4;\r\n \t} else if (p.y > bounds.max.y) { // top\r\n \t\tcode |= 8;\r\n \t}\r\n\r\n \treturn code;\r\n }\r\n\r\n // square distance (to avoid unnecessary Math.sqrt calls)\r\n function _sqDist(p1, p2) {\r\n \tvar dx = p2.x - p1.x,\r\n \t dy = p2.y - p1.y;\r\n \treturn dx * dx + dy * dy;\r\n }\r\n\r\n // return closest point on segment or distance to that point\r\n function _sqClosestPointOnSegment(p, p1, p2, sqDist) {\r\n \tvar x = p1.x,\r\n \t y = p1.y,\r\n \t dx = p2.x - x,\r\n \t dy = p2.y - y,\r\n \t dot = dx * dx + dy * dy,\r\n \t t;\r\n\r\n \tif (dot > 0) {\r\n \t\tt = ((p.x - x) * dx + (p.y - y) * dy) / dot;\r\n\r\n \t\tif (t > 1) {\r\n \t\t\tx = p2.x;\r\n \t\t\ty = p2.y;\r\n \t\t} else if (t > 0) {\r\n \t\t\tx += dx * t;\r\n \t\t\ty += dy * t;\r\n \t\t}\r\n \t}\r\n\r\n \tdx = p.x - x;\r\n \tdy = p.y - y;\r\n\r\n \treturn sqDist ? dx * dx + dy * dy : new Point(x, y);\r\n }\r\n\r\n\r\n // @function isFlat(latlngs: LatLng[]): Boolean\r\n // Returns true if `latlngs` is a flat array, false is nested.\r\n function isFlat(latlngs) {\r\n \treturn !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');\r\n }\r\n\r\n function _flat(latlngs) {\r\n \tconsole.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');\r\n \treturn isFlat(latlngs);\r\n }\r\n\r\n /* @function polylineCenter(latlngs: LatLng[], crs: CRS): LatLng\r\n * Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the passed LatLngs (first ring) from a polyline.\r\n */\r\n function polylineCenter(latlngs, crs) {\r\n \tvar i, halfDist, segDist, dist, p1, p2, ratio, center;\r\n\r\n \tif (!latlngs || latlngs.length === 0) {\r\n \t\tthrow new Error('latlngs not passed');\r\n \t}\r\n\r\n \tif (!isFlat(latlngs)) {\r\n \t\tconsole.warn('latlngs are not flat! Only the first ring will be used');\r\n \t\tlatlngs = latlngs[0];\r\n \t}\r\n\r\n \tvar centroidLatLng = toLatLng([0, 0]);\r\n\r\n \tvar bounds = toLatLngBounds(latlngs);\r\n \tvar areaBounds = bounds.getNorthWest().distanceTo(bounds.getSouthWest()) * bounds.getNorthEast().distanceTo(bounds.getNorthWest());\r\n \t// tests showed that below 1700 rounding errors are happening\r\n \tif (areaBounds < 1700) {\r\n \t\t// getting a inexact center, to move the latlngs near to [0, 0] to prevent rounding errors\r\n \t\tcentroidLatLng = centroid(latlngs);\r\n \t}\r\n\r\n \tvar len = latlngs.length;\r\n \tvar points = [];\r\n \tfor (i = 0; i < len; i++) {\r\n \t\tvar latlng = toLatLng(latlngs[i]);\r\n \t\tpoints.push(crs.project(toLatLng([latlng.lat - centroidLatLng.lat, latlng.lng - centroidLatLng.lng])));\r\n \t}\r\n\r\n \tfor (i = 0, halfDist = 0; i < len - 1; i++) {\r\n \t\thalfDist += points[i].distanceTo(points[i + 1]) / 2;\r\n \t}\r\n\r\n \t// The line is so small in the current view that all points are on the same pixel.\r\n \tif (halfDist === 0) {\r\n \t\tcenter = points[0];\r\n \t} else {\r\n \t\tfor (i = 0, dist = 0; i < len - 1; i++) {\r\n \t\t\tp1 = points[i];\r\n \t\t\tp2 = points[i + 1];\r\n \t\t\tsegDist = p1.distanceTo(p2);\r\n \t\t\tdist += segDist;\r\n\r\n \t\t\tif (dist > halfDist) {\r\n \t\t\t\tratio = (dist - halfDist) / segDist;\r\n \t\t\t\tcenter = [\r\n \t\t\t\t\tp2.x - ratio * (p2.x - p1.x),\r\n \t\t\t\t\tp2.y - ratio * (p2.y - p1.y)\r\n \t\t\t\t];\r\n \t\t\t\tbreak;\r\n \t\t\t}\r\n \t\t}\r\n \t}\r\n\r\n \tvar latlngCenter = crs.unproject(toPoint(center));\r\n \treturn toLatLng([latlngCenter.lat + centroidLatLng.lat, latlngCenter.lng + centroidLatLng.lng]);\r\n }\n\n var LineUtil = {\n __proto__: null,\n simplify: simplify,\n pointToSegmentDistance: pointToSegmentDistance,\n closestPointOnSegment: closestPointOnSegment,\n clipSegment: clipSegment,\n _getEdgeIntersection: _getEdgeIntersection,\n _getBitCode: _getBitCode,\n _sqClosestPointOnSegment: _sqClosestPointOnSegment,\n isFlat: isFlat,\n _flat: _flat,\n polylineCenter: polylineCenter\n };\n\n /*\r\n * @namespace Projection\r\n * @section\r\n * Leaflet comes with a set of already defined Projections out of the box:\r\n *\r\n * @projection L.Projection.LonLat\r\n *\r\n * Equirectangular, or Plate Carree projection — the most simple projection,\r\n * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as\r\n * latitude. Also suitable for flat worlds, e.g. game maps. Used by the\r\n * `EPSG:4326` and `Simple` CRS.\r\n */\r\n\r\n var LonLat = {\r\n \tproject: function (latlng) {\r\n \t\treturn new Point(latlng.lng, latlng.lat);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\treturn new LatLng(point.y, point.x);\r\n \t},\r\n\r\n \tbounds: new Bounds([-180, -90], [180, 90])\r\n };\n\n /*\r\n * @namespace Projection\r\n * @projection L.Projection.Mercator\r\n *\r\n * Elliptical Mercator projection — more complex than Spherical Mercator. Assumes that Earth is an ellipsoid. Used by the EPSG:3395 CRS.\r\n */\r\n\r\n var Mercator = {\r\n \tR: 6378137,\r\n \tR_MINOR: 6356752.314245179,\r\n\r\n \tbounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),\r\n\r\n \tproject: function (latlng) {\r\n \t\tvar d = Math.PI / 180,\r\n \t\t r = this.R,\r\n \t\t y = latlng.lat * d,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t con = e * Math.sin(y);\r\n\r\n \t\tvar ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\ty = -r * Math.log(Math.max(ts, 1E-10));\r\n\r\n \t\treturn new Point(latlng.lng * d * r, y);\r\n \t},\r\n\r\n \tunproject: function (point) {\r\n \t\tvar d = 180 / Math.PI,\r\n \t\t r = this.R,\r\n \t\t tmp = this.R_MINOR / r,\r\n \t\t e = Math.sqrt(1 - tmp * tmp),\r\n \t\t ts = Math.exp(-point.y / r),\r\n \t\t phi = Math.PI / 2 - 2 * Math.atan(ts);\r\n\r\n \t\tfor (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {\r\n \t\t\tcon = e * Math.sin(phi);\r\n \t\t\tcon = Math.pow((1 - con) / (1 + con), e / 2);\r\n \t\t\tdphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;\r\n \t\t\tphi += dphi;\r\n \t\t}\r\n\r\n \t\treturn new LatLng(phi * d, point.x * d / r);\r\n \t}\r\n };\n\n /*\n * @class Projection\n\n * An object with methods for projecting geographical coordinates of the world onto\n * a flat surface (and back). See [Map projection](https://en.wikipedia.org/wiki/Map_projection).\n\n * @property bounds: Bounds\n * The bounds (specified in CRS units) where the projection is valid\n\n * @method project(latlng: LatLng): Point\n * Projects geographical coordinates into a 2D point.\n * Only accepts actual `L.LatLng` instances, not arrays.\n\n * @method unproject(point: Point): LatLng\n * The inverse of `project`. Projects a 2D point into a geographical location.\n * Only accepts actual `L.Point` instances, not arrays.\n\n * Note that the projection instances do not inherit from Leaflet's `Class` object,\n * and can't be instantiated. Also, new classes can't inherit from them,\n * and methods can't be added to them with the `include` function.\n\n */\n\n var index = {\n __proto__: null,\n LonLat: LonLat,\n Mercator: Mercator,\n SphericalMercator: SphericalMercator\n };\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG3395\r\n *\r\n * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.\r\n */\r\n var EPSG3395 = extend({}, Earth, {\r\n \tcode: 'EPSG:3395',\r\n \tprojection: Mercator,\r\n\r\n \ttransformation: (function () {\r\n \t\tvar scale = 0.5 / (Math.PI * Mercator.R);\r\n \t\treturn toTransformation(scale, 0.5, -scale, 0.5);\r\n \t}())\r\n });\n\n /*\r\n * @namespace CRS\r\n * @crs L.CRS.EPSG4326\r\n *\r\n * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.\r\n *\r\n * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),\r\n * which is a breaking change from 0.7.x behaviour. If you are using a `TileLayer`\r\n * with this CRS, ensure that there are two 256x256 pixel tiles covering the\r\n * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),\r\n * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.\r\n */\r\n\r\n var EPSG4326 = extend({}, Earth, {\r\n \tcode: 'EPSG:4326',\r\n \tprojection: LonLat,\r\n \ttransformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)\r\n });\n\n /*\n * @namespace CRS\n * @crs L.CRS.Simple\n *\n * A simple CRS that maps longitude and latitude into `x` and `y` directly.\n * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`\n * axis should still be inverted (going from bottom to top). `distance()` returns\n * simple euclidean distance.\n */\n\n var Simple = extend({}, CRS, {\n \tprojection: LonLat,\n \ttransformation: toTransformation(1, 0, -1, 0),\n\n \tscale: function (zoom) {\n \t\treturn Math.pow(2, zoom);\n \t},\n\n \tzoom: function (scale) {\n \t\treturn Math.log(scale) / Math.LN2;\n \t},\n\n \tdistance: function (latlng1, latlng2) {\n \t\tvar dx = latlng2.lng - latlng1.lng,\n \t\t dy = latlng2.lat - latlng1.lat;\n\n \t\treturn Math.sqrt(dx * dx + dy * dy);\n \t},\n\n \tinfinite: true\n });\n\n CRS.Earth = Earth;\n CRS.EPSG3395 = EPSG3395;\n CRS.EPSG3857 = EPSG3857;\n CRS.EPSG900913 = EPSG900913;\n CRS.EPSG4326 = EPSG4326;\n CRS.Simple = Simple;\n\n /*\n * @class Layer\n * @inherits Evented\n * @aka L.Layer\n * @aka ILayer\n *\n * A set of methods from the Layer base class that all Leaflet layers use.\n * Inherits all methods, options and events from `L.Evented`.\n *\n * @example\n *\n * ```js\n * var layer = L.marker(latlng).addTo(map);\n * layer.addTo(map);\n * layer.remove();\n * ```\n *\n * @event add: Event\n * Fired after the layer is added to a map\n *\n * @event remove: Event\n * Fired after the layer is removed from a map\n */\n\n\n var Layer = Evented.extend({\n\n \t// Classes extending `L.Layer` will inherit the following options:\n \toptions: {\n \t\t// @option pane: String = 'overlayPane'\n \t\t// By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.\n \t\tpane: 'overlayPane',\n\n \t\t// @option attribution: String = null\n \t\t// String to be shown in the attribution control, e.g. \"© OpenStreetMap contributors\". It describes the layer data and is often a legal obligation towards copyright holders and tile providers.\n \t\tattribution: null,\n\n \t\tbubblingMouseEvents: true\n \t},\n\n \t/* @section\n \t * Classes extending `L.Layer` will inherit the following methods:\n \t *\n \t * @method addTo(map: Map|LayerGroup): this\n \t * Adds the layer to the given map or layer group.\n \t */\n \taddTo: function (map) {\n \t\tmap.addLayer(this);\n \t\treturn this;\n \t},\n\n \t// @method remove: this\n \t// Removes the layer from the map it is currently active on.\n \tremove: function () {\n \t\treturn this.removeFrom(this._map || this._mapToAdd);\n \t},\n\n \t// @method removeFrom(map: Map): this\n \t// Removes the layer from the given map\n \t//\n \t// @alternative\n \t// @method removeFrom(group: LayerGroup): this\n \t// Removes the layer from the given `LayerGroup`\n \tremoveFrom: function (obj) {\n \t\tif (obj) {\n \t\t\tobj.removeLayer(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getPane(name? : String): HTMLElement\n \t// Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.\n \tgetPane: function (name) {\n \t\treturn this._map.getPane(name ? (this.options[name] || name) : this.options.pane);\n \t},\n\n \taddInteractiveTarget: function (targetEl) {\n \t\tthis._map._targets[stamp(targetEl)] = this;\n \t\treturn this;\n \t},\n\n \tremoveInteractiveTarget: function (targetEl) {\n \t\tdelete this._map._targets[stamp(targetEl)];\n \t\treturn this;\n \t},\n\n \t// @method getAttribution: String\n \t// Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).\n \tgetAttribution: function () {\n \t\treturn this.options.attribution;\n \t},\n\n \t_layerAdd: function (e) {\n \t\tvar map = e.target;\n\n \t\t// check in case layer gets added and then removed before the map is ready\n \t\tif (!map.hasLayer(this)) { return; }\n\n \t\tthis._map = map;\n \t\tthis._zoomAnimated = map._zoomAnimated;\n\n \t\tif (this.getEvents) {\n \t\t\tvar events = this.getEvents();\n \t\t\tmap.on(events, this);\n \t\t\tthis.once('remove', function () {\n \t\t\t\tmap.off(events, this);\n \t\t\t}, this);\n \t\t}\n\n \t\tthis.onAdd(map);\n\n \t\tthis.fire('add');\n \t\tmap.fire('layeradd', {layer: this});\n \t}\n });\n\n /* @section Extension methods\n * @uninheritable\n *\n * Every layer should extend from `L.Layer` and (re-)implement the following methods.\n *\n * @method onAdd(map: Map): this\n * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).\n *\n * @method onRemove(map: Map): this\n * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).\n *\n * @method getEvents(): Object\n * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.\n *\n * @method getAttribution(): String\n * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.\n *\n * @method beforeAdd(map: Map): this\n * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.\n */\n\n\n /* @namespace Map\n * @section Layer events\n *\n * @event layeradd: LayerEvent\n * Fired when a new layer is added to the map.\n *\n * @event layerremove: LayerEvent\n * Fired when some layer is removed from the map\n *\n * @section Methods for Layers and Controls\n */\n Map.include({\n \t// @method addLayer(layer: Layer): this\n \t// Adds the given layer to the map\n \taddLayer: function (layer) {\n \t\tif (!layer._layerAdd) {\n \t\t\tthrow new Error('The provided object is not a Layer.');\n \t\t}\n\n \t\tvar id = stamp(layer);\n \t\tif (this._layers[id]) { return this; }\n \t\tthis._layers[id] = layer;\n\n \t\tlayer._mapToAdd = this;\n\n \t\tif (layer.beforeAdd) {\n \t\t\tlayer.beforeAdd(this);\n \t\t}\n\n \t\tthis.whenReady(layer._layerAdd, layer);\n\n \t\treturn this;\n \t},\n\n \t// @method removeLayer(layer: Layer): this\n \t// Removes the given layer from the map.\n \tremoveLayer: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (!this._layers[id]) { return this; }\n\n \t\tif (this._loaded) {\n \t\t\tlayer.onRemove(this);\n \t\t}\n\n \t\tdelete this._layers[id];\n\n \t\tif (this._loaded) {\n \t\t\tthis.fire('layerremove', {layer: layer});\n \t\t\tlayer.fire('remove');\n \t\t}\n\n \t\tlayer._map = layer._mapToAdd = null;\n\n \t\treturn this;\n \t},\n\n \t// @method hasLayer(layer: Layer): Boolean\n \t// Returns `true` if the given layer is currently added to the map\n \thasLayer: function (layer) {\n \t\treturn stamp(layer) in this._layers;\n \t},\n\n \t/* @method eachLayer(fn: Function, context?: Object): this\n \t * Iterates over the layers of the map, optionally specifying context of the iterator function.\n \t * ```\n \t * map.eachLayer(function(layer){\n \t * layer.bindPopup('Hello');\n \t * });\n \t * ```\n \t */\n \teachLayer: function (method, context) {\n \t\tfor (var i in this._layers) {\n \t\t\tmethod.call(context, this._layers[i]);\n \t\t}\n \t\treturn this;\n \t},\n\n \t_addLayers: function (layers) {\n \t\tlayers = layers ? (isArray(layers) ? layers : [layers]) : [];\n\n \t\tfor (var i = 0, len = layers.length; i < len; i++) {\n \t\t\tthis.addLayer(layers[i]);\n \t\t}\n \t},\n\n \t_addZoomLimit: function (layer) {\n \t\tif (!isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {\n \t\t\tthis._zoomBoundLayers[stamp(layer)] = layer;\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_removeZoomLimit: function (layer) {\n \t\tvar id = stamp(layer);\n\n \t\tif (this._zoomBoundLayers[id]) {\n \t\t\tdelete this._zoomBoundLayers[id];\n \t\t\tthis._updateZoomLevels();\n \t\t}\n \t},\n\n \t_updateZoomLevels: function () {\n \t\tvar minZoom = Infinity,\n \t\t maxZoom = -Infinity,\n \t\t oldZoomSpan = this._getZoomSpan();\n\n \t\tfor (var i in this._zoomBoundLayers) {\n \t\t\tvar options = this._zoomBoundLayers[i].options;\n\n \t\t\tminZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);\n \t\t\tmaxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);\n \t\t}\n\n \t\tthis._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;\n \t\tthis._layersMinZoom = minZoom === Infinity ? undefined : minZoom;\n\n \t\t// @section Map state change events\n \t\t// @event zoomlevelschange: Event\n \t\t// Fired when the number of zoomlevels on the map is changed due\n \t\t// to adding or removing a layer.\n \t\tif (oldZoomSpan !== this._getZoomSpan()) {\n \t\t\tthis.fire('zoomlevelschange');\n \t\t}\n\n \t\tif (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {\n \t\t\tthis.setZoom(this._layersMaxZoom);\n \t\t}\n \t\tif (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {\n \t\t\tthis.setZoom(this._layersMinZoom);\n \t\t}\n \t}\n });\n\n /*\r\n * @class LayerGroup\r\n * @aka L.LayerGroup\r\n * @inherits Interactive layer\r\n *\r\n * Used to group several layers and handle them as one. If you add it to the map,\r\n * any layers added or removed from the group will be added/removed on the map as\r\n * well. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.layerGroup([marker1, marker2])\r\n * \t.addLayer(polyline)\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var LayerGroup = Layer.extend({\r\n\r\n \tinitialize: function (layers, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tvar i, len;\r\n\r\n \t\tif (layers) {\r\n \t\t\tfor (i = 0, len = layers.length; i < len; i++) {\r\n \t\t\t\tthis.addLayer(layers[i]);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addLayer(layer: Layer): this\r\n \t// Adds the given layer to the group.\r\n \taddLayer: function (layer) {\r\n \t\tvar id = this.getLayerId(layer);\r\n\r\n \t\tthis._layers[id] = layer;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.addLayer(layer);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method removeLayer(layer: Layer): this\r\n \t// Removes the given layer from the group.\r\n \t// @alternative\r\n \t// @method removeLayer(id: Number): this\r\n \t// Removes the layer with the given internal ID from the group.\r\n \tremoveLayer: function (layer) {\r\n \t\tvar id = layer in this._layers ? layer : this.getLayerId(layer);\r\n\r\n \t\tif (this._map && this._layers[id]) {\r\n \t\t\tthis._map.removeLayer(this._layers[id]);\r\n \t\t}\r\n\r\n \t\tdelete this._layers[id];\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method hasLayer(layer: Layer): Boolean\r\n \t// Returns `true` if the given layer is currently added to the group.\r\n \t// @alternative\r\n \t// @method hasLayer(id: Number): Boolean\r\n \t// Returns `true` if the given internal ID is currently added to the group.\r\n \thasLayer: function (layer) {\r\n \t\tvar layerId = typeof layer === 'number' ? layer : this.getLayerId(layer);\r\n \t\treturn layerId in this._layers;\r\n \t},\r\n\r\n \t// @method clearLayers(): this\r\n \t// Removes all the layers from the group.\r\n \tclearLayers: function () {\r\n \t\treturn this.eachLayer(this.removeLayer, this);\r\n \t},\r\n\r\n \t// @method invoke(methodName: String, …): this\r\n \t// Calls `methodName` on every layer contained in this group, passing any\r\n \t// additional parameters. Has no effect if the layers contained do not\r\n \t// implement `methodName`.\r\n \tinvoke: function (methodName) {\r\n \t\tvar args = Array.prototype.slice.call(arguments, 1),\r\n \t\t i, layer;\r\n\r\n \t\tfor (i in this._layers) {\r\n \t\t\tlayer = this._layers[i];\r\n\r\n \t\t\tif (layer[methodName]) {\r\n \t\t\t\tlayer[methodName].apply(layer, args);\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis.eachLayer(map.addLayer, map);\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tthis.eachLayer(map.removeLayer, map);\r\n \t},\r\n\r\n \t// @method eachLayer(fn: Function, context?: Object): this\r\n \t// Iterates over the layers of the group, optionally specifying context of the iterator function.\r\n \t// ```js\r\n \t// group.eachLayer(function (layer) {\r\n \t// \tlayer.bindPopup('Hello');\r\n \t// });\r\n \t// ```\r\n \teachLayer: function (method, context) {\r\n \t\tfor (var i in this._layers) {\r\n \t\t\tmethod.call(context, this._layers[i]);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getLayer(id: Number): Layer\r\n \t// Returns the layer with the given internal ID.\r\n \tgetLayer: function (id) {\r\n \t\treturn this._layers[id];\r\n \t},\r\n\r\n \t// @method getLayers(): Layer[]\r\n \t// Returns an array of all the layers added to the group.\r\n \tgetLayers: function () {\r\n \t\tvar layers = [];\r\n \t\tthis.eachLayer(layers.push, layers);\r\n \t\treturn layers;\r\n \t},\r\n\r\n \t// @method setZIndex(zIndex: Number): this\r\n \t// Calls `setZIndex` on every layer contained in this group, passing the z-index.\r\n \tsetZIndex: function (zIndex) {\r\n \t\treturn this.invoke('setZIndex', zIndex);\r\n \t},\r\n\r\n \t// @method getLayerId(layer: Layer): Number\r\n \t// Returns the internal ID for a layer\r\n \tgetLayerId: function (layer) {\r\n \t\treturn stamp(layer);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.layerGroup(layers?: Layer[], options?: Object)\r\n // Create a layer group, optionally given an initial set of layers and an `options` object.\r\n var layerGroup = function (layers, options) {\r\n \treturn new LayerGroup(layers, options);\r\n };\n\n /*\r\n * @class FeatureGroup\r\n * @aka L.FeatureGroup\r\n * @inherits LayerGroup\r\n *\r\n * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:\r\n * * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))\r\n * * Events are propagated to the `FeatureGroup`, so if the group has an event\r\n * handler, it will handle events from any of the layers. This includes mouse events\r\n * and custom events.\r\n * * Has `layeradd` and `layerremove` events\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.featureGroup([marker1, marker2, polyline])\r\n * \t.bindPopup('Hello world!')\r\n * \t.on('click', function() { alert('Clicked on a member of the group!'); })\r\n * \t.addTo(map);\r\n * ```\r\n */\r\n\r\n var FeatureGroup = LayerGroup.extend({\r\n\r\n \taddLayer: function (layer) {\r\n \t\tif (this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tlayer.addEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.addLayer.call(this, layer);\r\n\r\n \t\t// @event layeradd: LayerEvent\r\n \t\t// Fired when a layer is added to this `FeatureGroup`\r\n \t\treturn this.fire('layeradd', {layer: layer});\r\n \t},\r\n\r\n \tremoveLayer: function (layer) {\r\n \t\tif (!this.hasLayer(layer)) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tif (layer in this._layers) {\r\n \t\t\tlayer = this._layers[layer];\r\n \t\t}\r\n\r\n \t\tlayer.removeEventParent(this);\r\n\r\n \t\tLayerGroup.prototype.removeLayer.call(this, layer);\r\n\r\n \t\t// @event layerremove: LayerEvent\r\n \t\t// Fired when a layer is removed from this `FeatureGroup`\r\n \t\treturn this.fire('layerremove', {layer: layer});\r\n \t},\r\n\r\n \t// @method setStyle(style: Path options): this\r\n \t// Sets the given path options to each layer of the group that has a `setStyle` method.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.invoke('setStyle', style);\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer group to the top of all other layers\r\n \tbringToFront: function () {\r\n \t\treturn this.invoke('bringToFront');\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer group to the back of all other layers\r\n \tbringToBack: function () {\r\n \t\treturn this.invoke('bringToBack');\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).\r\n \tgetBounds: function () {\r\n \t\tvar bounds = new LatLngBounds();\r\n\r\n \t\tfor (var id in this._layers) {\r\n \t\t\tvar layer = this._layers[id];\r\n \t\t\tbounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());\r\n \t\t}\r\n \t\treturn bounds;\r\n \t}\r\n });\r\n\r\n // @factory L.featureGroup(layers?: Layer[], options?: Object)\r\n // Create a feature group, optionally given an initial set of layers and an `options` object.\r\n var featureGroup = function (layers, options) {\r\n \treturn new FeatureGroup(layers, options);\r\n };\n\n /*\r\n * @class Icon\r\n * @aka L.Icon\r\n *\r\n * Represents an icon to provide when creating a marker.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var myIcon = L.icon({\r\n * iconUrl: 'my-icon.png',\r\n * iconRetinaUrl: 'my-icon@2x.png',\r\n * iconSize: [38, 95],\r\n * iconAnchor: [22, 94],\r\n * popupAnchor: [-3, -76],\r\n * shadowUrl: 'my-icon-shadow.png',\r\n * shadowRetinaUrl: 'my-icon-shadow@2x.png',\r\n * shadowSize: [68, 95],\r\n * shadowAnchor: [22, 94]\r\n * });\r\n *\r\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\r\n * ```\r\n *\r\n * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.\r\n *\r\n */\r\n\r\n var Icon = Class.extend({\r\n\r\n \t/* @section\r\n \t * @aka Icon options\r\n \t *\r\n \t * @option iconUrl: String = null\r\n \t * **(required)** The URL to the icon image (absolute or relative to your script path).\r\n \t *\r\n \t * @option iconRetinaUrl: String = null\r\n \t * The URL to a retina sized version of the icon image (absolute or relative to your\r\n \t * script path). Used for Retina screen devices.\r\n \t *\r\n \t * @option iconSize: Point = null\r\n \t * Size of the icon image in pixels.\r\n \t *\r\n \t * @option iconAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the icon (relative to its top left corner). The icon\r\n \t * will be aligned so that this point is at the marker's geographical location. Centered\r\n \t * by default if size is specified, also can be set in CSS with negative margins.\r\n \t *\r\n \t * @option popupAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which popups will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option tooltipAnchor: Point = [0, 0]\r\n \t * The coordinates of the point from which tooltips will \"open\", relative to the icon anchor.\r\n \t *\r\n \t * @option shadowUrl: String = null\r\n \t * The URL to the icon shadow image. If not specified, no shadow image will be created.\r\n \t *\r\n \t * @option shadowRetinaUrl: String = null\r\n \t *\r\n \t * @option shadowSize: Point = null\r\n \t * Size of the shadow image in pixels.\r\n \t *\r\n \t * @option shadowAnchor: Point = null\r\n \t * The coordinates of the \"tip\" of the shadow (relative to its top left corner) (the same\r\n \t * as iconAnchor if not specified).\r\n \t *\r\n \t * @option className: String = ''\r\n \t * A custom class name to assign to both icon and shadow images. Empty by default.\r\n \t */\r\n\r\n \toptions: {\r\n \t\tpopupAnchor: [0, 0],\r\n \t\ttooltipAnchor: [0, 0],\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false\r\n \t},\r\n\r\n \tinitialize: function (options) {\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \t// @method createIcon(oldIcon?: HTMLElement): HTMLElement\r\n \t// Called internally when the icon has to be shown, returns a `<img>` HTML element\r\n \t// styled according to the options.\r\n \tcreateIcon: function (oldIcon) {\r\n \t\treturn this._createIcon('icon', oldIcon);\r\n \t},\r\n\r\n \t// @method createShadow(oldIcon?: HTMLElement): HTMLElement\r\n \t// As `createIcon`, but for the shadow beneath it.\r\n \tcreateShadow: function (oldIcon) {\r\n \t\treturn this._createIcon('shadow', oldIcon);\r\n \t},\r\n\r\n \t_createIcon: function (name, oldIcon) {\r\n \t\tvar src = this._getIconUrl(name);\r\n\r\n \t\tif (!src) {\r\n \t\t\tif (name === 'icon') {\r\n \t\t\t\tthrow new Error('iconUrl not set in Icon options (see the docs).');\r\n \t\t\t}\r\n \t\t\treturn null;\r\n \t\t}\r\n\r\n \t\tvar img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);\r\n \t\tthis._setIconStyles(img, name);\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\treturn img;\r\n \t},\r\n\r\n \t_setIconStyles: function (img, name) {\r\n \t\tvar options = this.options;\r\n \t\tvar sizeOption = options[name + 'Size'];\r\n\r\n \t\tif (typeof sizeOption === 'number') {\r\n \t\t\tsizeOption = [sizeOption, sizeOption];\r\n \t\t}\r\n\r\n \t\tvar size = toPoint(sizeOption),\r\n \t\t anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||\r\n \t\t size && size.divideBy(2, true));\r\n\r\n \t\timg.className = 'leaflet-marker-' + name + ' ' + (options.className || '');\r\n\r\n \t\tif (anchor) {\r\n \t\t\timg.style.marginLeft = (-anchor.x) + 'px';\r\n \t\t\timg.style.marginTop = (-anchor.y) + 'px';\r\n \t\t}\r\n\r\n \t\tif (size) {\r\n \t\t\timg.style.width = size.x + 'px';\r\n \t\t\timg.style.height = size.y + 'px';\r\n \t\t}\r\n \t},\r\n\r\n \t_createImg: function (src, el) {\r\n \t\tel = el || document.createElement('img');\r\n \t\tel.src = src;\r\n \t\treturn el;\r\n \t},\r\n\r\n \t_getIconUrl: function (name) {\r\n \t\treturn Browser.retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.icon(options: Icon options)\r\n // Creates an icon instance with the given options.\r\n function icon(options) {\r\n \treturn new Icon(options);\r\n }\n\n /*\n * @miniclass Icon.Default (Icon)\n * @aka L.Icon.Default\n * @section\n *\n * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when\n * no icon is specified. Points to the blue marker image distributed with Leaflet\n * releases.\n *\n * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`\n * (which is a set of `Icon options`).\n *\n * If you want to _completely_ replace the default icon, override the\n * `L.Marker.prototype.options.icon` with your own icon instead.\n */\n\n var IconDefault = Icon.extend({\n\n \toptions: {\n \t\ticonUrl: 'marker-icon.png',\n \t\ticonRetinaUrl: 'marker-icon-2x.png',\n \t\tshadowUrl: 'marker-shadow.png',\n \t\ticonSize: [25, 41],\n \t\ticonAnchor: [12, 41],\n \t\tpopupAnchor: [1, -34],\n \t\ttooltipAnchor: [16, -28],\n \t\tshadowSize: [41, 41]\n \t},\n\n \t_getIconUrl: function (name) {\n \t\tif (typeof IconDefault.imagePath !== 'string') {\t// Deprecated, backwards-compatibility only\n \t\t\tIconDefault.imagePath = this._detectIconPath();\n \t\t}\n\n \t\t// @option imagePath: String\n \t\t// `Icon.Default` will try to auto-detect the location of the\n \t\t// blue icon images. If you are placing these images in a non-standard\n \t\t// way, set this option to point to the right path.\n \t\treturn (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);\n \t},\n\n \t_stripUrl: function (path) {\t// separate function to use in tests\n \t\tvar strip = function (str, re, idx) {\n \t\t\tvar match = re.exec(str);\n \t\t\treturn match && match[idx];\n \t\t};\n \t\tpath = strip(path, /^url\\((['\"])?(.+)\\1\\)$/, 2);\n \t\treturn path && strip(path, /^(.*)marker-icon\\.png$/, 1);\n \t},\n\n \t_detectIconPath: function () {\n \t\tvar el = create$1('div', 'leaflet-default-icon-path', document.body);\n \t\tvar path = getStyle(el, 'background-image') ||\n \t\t getStyle(el, 'backgroundImage');\t// IE8\n\n \t\tdocument.body.removeChild(el);\n \t\tpath = this._stripUrl(path);\n \t\tif (path) { return path; }\n \t\tvar link = document.querySelector('link[href$=\"leaflet.css\"]');\n \t\tif (!link) { return ''; }\n \t\treturn link.href.substring(0, link.href.length - 'leaflet.css'.length - 1);\n \t}\n });\n\n /*\n * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.\n */\n\n\n /* @namespace Marker\n * @section Interaction handlers\n *\n * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:\n *\n * ```js\n * marker.dragging.disable();\n * ```\n *\n * @property dragging: Handler\n * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).\n */\n\n var MarkerDrag = Handler.extend({\n \tinitialize: function (marker) {\n \t\tthis._marker = marker;\n \t},\n\n \taddHooks: function () {\n \t\tvar icon = this._marker._icon;\n\n \t\tif (!this._draggable) {\n \t\t\tthis._draggable = new Draggable(icon, icon, true);\n \t\t}\n\n \t\tthis._draggable.on({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).enable();\n\n \t\taddClass(icon, 'leaflet-marker-draggable');\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._draggable.off({\n \t\t\tdragstart: this._onDragStart,\n \t\t\tpredrag: this._onPreDrag,\n \t\t\tdrag: this._onDrag,\n \t\t\tdragend: this._onDragEnd\n \t\t}, this).disable();\n\n \t\tif (this._marker._icon) {\n \t\t\tremoveClass(this._marker._icon, 'leaflet-marker-draggable');\n \t\t}\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \t_adjustPan: function (e) {\n \t\tvar marker = this._marker,\n \t\t map = marker._map,\n \t\t speed = this._marker.options.autoPanSpeed,\n \t\t padding = this._marker.options.autoPanPadding,\n \t\t iconPos = getPosition(marker._icon),\n \t\t bounds = map.getPixelBounds(),\n \t\t origin = map.getPixelOrigin();\n\n \t\tvar panBounds = toBounds(\n \t\t\tbounds.min._subtract(origin).add(padding),\n \t\t\tbounds.max._subtract(origin).subtract(padding)\n \t\t);\n\n \t\tif (!panBounds.contains(iconPos)) {\n \t\t\t// Compute incremental movement\n \t\t\tvar movement = toPoint(\n \t\t\t\t(Math.max(panBounds.max.x, iconPos.x) - panBounds.max.x) / (bounds.max.x - panBounds.max.x) -\n \t\t\t\t(Math.min(panBounds.min.x, iconPos.x) - panBounds.min.x) / (bounds.min.x - panBounds.min.x),\n\n \t\t\t\t(Math.max(panBounds.max.y, iconPos.y) - panBounds.max.y) / (bounds.max.y - panBounds.max.y) -\n \t\t\t\t(Math.min(panBounds.min.y, iconPos.y) - panBounds.min.y) / (bounds.min.y - panBounds.min.y)\n \t\t\t).multiplyBy(speed);\n\n \t\t\tmap.panBy(movement, {animate: false});\n\n \t\t\tthis._draggable._newPos._add(movement);\n \t\t\tthis._draggable._startPos._add(movement);\n\n \t\t\tsetPosition(marker._icon, this._draggable._newPos);\n \t\t\tthis._onDrag(e);\n\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDragStart: function () {\n \t\t// @section Dragging events\n \t\t// @event dragstart: Event\n \t\t// Fired when the user starts dragging the marker.\n\n \t\t// @event movestart: Event\n \t\t// Fired when the marker starts moving (because of dragging).\n\n \t\tthis._oldLatLng = this._marker.getLatLng();\n\n \t\t// When using ES6 imports it could not be set when `Popup` was not imported as well\n \t\tthis._marker.closePopup && this._marker.closePopup();\n\n \t\tthis._marker\n \t\t\t.fire('movestart')\n \t\t\t.fire('dragstart');\n \t},\n\n \t_onPreDrag: function (e) {\n \t\tif (this._marker.options.autoPan) {\n \t\t\tcancelAnimFrame(this._panRequest);\n \t\t\tthis._panRequest = requestAnimFrame(this._adjustPan.bind(this, e));\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tvar marker = this._marker,\n \t\t shadow = marker._shadow,\n \t\t iconPos = getPosition(marker._icon),\n \t\t latlng = marker._map.layerPointToLatLng(iconPos);\n\n \t\t// update shadow position\n \t\tif (shadow) {\n \t\t\tsetPosition(shadow, iconPos);\n \t\t}\n\n \t\tmarker._latlng = latlng;\n \t\te.latlng = latlng;\n \t\te.oldLatLng = this._oldLatLng;\n\n \t\t// @event drag: Event\n \t\t// Fired repeatedly while the user drags the marker.\n \t\tmarker\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_onDragEnd: function (e) {\n \t\t// @event dragend: DragEndEvent\n \t\t// Fired when the user stops dragging the marker.\n\n \t\t cancelAnimFrame(this._panRequest);\n\n \t\t// @event moveend: Event\n \t\t// Fired when the marker stops moving (because of dragging).\n \t\tdelete this._oldLatLng;\n \t\tthis._marker\n \t\t .fire('moveend')\n \t\t .fire('dragend', e);\n \t}\n });\n\n /*\r\n * @class Marker\r\n * @inherits Interactive layer\r\n * @aka L.Marker\r\n * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.marker([50.5, 30.5]).addTo(map);\r\n * ```\r\n */\r\n\r\n var Marker = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka Marker options\r\n \toptions: {\r\n \t\t// @option icon: Icon = *\r\n \t\t// Icon instance to use for rendering the marker.\r\n \t\t// See [Icon documentation](#L.Icon) for details on how to customize the marker icon.\r\n \t\t// If not specified, a common instance of `L.Icon.Default` is used.\r\n \t\ticon: new IconDefault(),\r\n\r\n \t\t// Option inherited from \"Interactive layer\" abstract class\r\n \t\tinteractive: true,\r\n\r\n \t\t// @option keyboard: Boolean = true\r\n \t\t// Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.\r\n \t\tkeyboard: true,\r\n\r\n \t\t// @option title: String = ''\r\n \t\t// Text for the browser tooltip that appear on marker hover (no tooltip by default).\r\n \t\t// [Useful for accessibility](https://leafletjs.com/examples/accessibility/#markers-must-be-labelled).\r\n \t\ttitle: '',\r\n\r\n \t\t// @option alt: String = 'Marker'\r\n \t\t// Text for the `alt` attribute of the icon image.\r\n \t\t// [Useful for accessibility](https://leafletjs.com/examples/accessibility/#markers-must-be-labelled).\r\n \t\talt: 'Marker',\r\n\r\n \t\t// @option zIndexOffset: Number = 0\r\n \t\t// By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).\r\n \t\tzIndexOffset: 0,\r\n\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the marker.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option riseOnHover: Boolean = false\r\n \t\t// If `true`, the marker will get on top of others when you hover the mouse over it.\r\n \t\triseOnHover: false,\r\n\r\n \t\t// @option riseOffset: Number = 250\r\n \t\t// The z-index offset used for the `riseOnHover` feature.\r\n \t\triseOffset: 250,\r\n\r\n \t\t// @option pane: String = 'markerPane'\r\n \t\t// `Map pane` where the markers icon will be added.\r\n \t\tpane: 'markerPane',\r\n\r\n \t\t// @option shadowPane: String = 'shadowPane'\r\n \t\t// `Map pane` where the markers shadow will be added.\r\n \t\tshadowPane: 'shadowPane',\r\n\r\n \t\t// @option bubblingMouseEvents: Boolean = false\r\n \t\t// When `true`, a mouse event on this marker will trigger the same event on the map\r\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\r\n \t\tbubblingMouseEvents: false,\r\n\r\n \t\t// @option autoPanOnFocus: Boolean = true\r\n \t\t// When `true`, the map will pan whenever the marker is focused (via\r\n \t\t// e.g. pressing `tab` on the keyboard) to ensure the marker is\r\n \t\t// visible within the map's bounds\r\n \t\tautoPanOnFocus: true,\r\n\r\n \t\t// @section Draggable marker options\r\n \t\t// @option draggable: Boolean = false\r\n \t\t// Whether the marker is draggable with mouse/touch or not.\r\n \t\tdraggable: false,\r\n\r\n \t\t// @option autoPan: Boolean = false\r\n \t\t// Whether to pan the map when dragging this marker near its edge or not.\r\n \t\tautoPan: false,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(50, 50)\r\n \t\t// Distance (in pixels to the left/right and to the top/bottom) of the\r\n \t\t// map edge to start panning the map.\r\n \t\tautoPanPadding: [50, 50],\r\n\r\n \t\t// @option autoPanSpeed: Number = 10\r\n \t\t// Number of pixels the map should pan by.\r\n \t\tautoPanSpeed: 10\r\n \t},\r\n\r\n \t/* @section\r\n \t *\r\n \t * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:\r\n \t */\r\n\r\n \tinitialize: function (latlng, options) {\r\n \t\tsetOptions(this, options);\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.on('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._initIcon();\r\n \t\tthis.update();\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (this.dragging && this.dragging.enabled()) {\r\n \t\t\tthis.options.draggable = true;\r\n \t\t\tthis.dragging.removeHooks();\r\n \t\t}\r\n \t\tdelete this.dragging;\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tmap.off('zoomanim', this._animateZoom, this);\r\n \t\t}\r\n\r\n \t\tthis._removeIcon();\r\n \t\tthis._removeShadow();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\treturn {\r\n \t\t\tzoom: this.update,\r\n \t\t\tviewreset: this.update\r\n \t\t};\r\n \t},\r\n\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the current geographical position of the marker.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Changes the marker position to the given point.\r\n \tsetLatLng: function (latlng) {\r\n \t\tvar oldLatLng = this._latlng;\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tthis.update();\r\n\r\n \t\t// @event move: Event\r\n \t\t// Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\r\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\r\n \t},\r\n\r\n \t// @method setZIndexOffset(offset: Number): this\r\n \t// Changes the [zIndex offset](#marker-zindexoffset) of the marker.\r\n \tsetZIndexOffset: function (offset) {\r\n \t\tthis.options.zIndexOffset = offset;\r\n \t\treturn this.update();\r\n \t},\r\n\r\n \t// @method getIcon: Icon\r\n \t// Returns the current icon used by the marker\r\n \tgetIcon: function () {\r\n \t\treturn this.options.icon;\r\n \t},\r\n\r\n \t// @method setIcon(icon: Icon): this\r\n \t// Changes the marker icon.\r\n \tsetIcon: function (icon) {\r\n\r\n \t\tthis.options.icon = icon;\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._initIcon();\r\n \t\t\tthis.update();\r\n \t\t}\r\n\r\n \t\tif (this._popup) {\r\n \t\t\tthis.bindPopup(this._popup, this._popup.options);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetElement: function () {\r\n \t\treturn this._icon;\r\n \t},\r\n\r\n \tupdate: function () {\r\n\r\n \t\tif (this._icon && this._map) {\r\n \t\t\tvar pos = this._map.latLngToLayerPoint(this._latlng).round();\r\n \t\t\tthis._setPos(pos);\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_initIcon: function () {\r\n \t\tvar options = this.options,\r\n \t\t classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\r\n\r\n \t\tvar icon = options.icon.createIcon(this._icon),\r\n \t\t addIcon = false;\r\n\r\n \t\t// if we're not reusing the icon, remove the old one and init new one\r\n \t\tif (icon !== this._icon) {\r\n \t\t\tif (this._icon) {\r\n \t\t\t\tthis._removeIcon();\r\n \t\t\t}\r\n \t\t\taddIcon = true;\r\n\r\n \t\t\tif (options.title) {\r\n \t\t\t\ticon.title = options.title;\r\n \t\t\t}\r\n\r\n \t\t\tif (icon.tagName === 'IMG') {\r\n \t\t\t\ticon.alt = options.alt || '';\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\taddClass(icon, classToAdd);\r\n\r\n \t\tif (options.keyboard) {\r\n \t\t\ticon.tabIndex = '0';\r\n \t\t\ticon.setAttribute('role', 'button');\r\n \t\t}\r\n\r\n \t\tthis._icon = icon;\r\n\r\n \t\tif (options.riseOnHover) {\r\n \t\t\tthis.on({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tif (this.options.autoPanOnFocus) {\r\n \t\t\ton(icon, 'focus', this._panOnFocus, this);\r\n \t\t}\r\n\r\n \t\tvar newShadow = options.icon.createShadow(this._shadow),\r\n \t\t addShadow = false;\r\n\r\n \t\tif (newShadow !== this._shadow) {\r\n \t\t\tthis._removeShadow();\r\n \t\t\taddShadow = true;\r\n \t\t}\r\n\r\n \t\tif (newShadow) {\r\n \t\t\taddClass(newShadow, classToAdd);\r\n \t\t\tnewShadow.alt = '';\r\n \t\t}\r\n \t\tthis._shadow = newShadow;\r\n\r\n\r\n \t\tif (options.opacity < 1) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n\r\n \t\tif (addIcon) {\r\n \t\t\tthis.getPane().appendChild(this._icon);\r\n \t\t}\r\n \t\tthis._initInteraction();\r\n \t\tif (newShadow && addShadow) {\r\n \t\t\tthis.getPane(options.shadowPane).appendChild(this._shadow);\r\n \t\t}\r\n \t},\r\n\r\n \t_removeIcon: function () {\r\n \t\tif (this.options.riseOnHover) {\r\n \t\t\tthis.off({\r\n \t\t\t\tmouseover: this._bringToFront,\r\n \t\t\t\tmouseout: this._resetZIndex\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\tif (this.options.autoPanOnFocus) {\r\n \t\t\toff(this._icon, 'focus', this._panOnFocus, this);\r\n \t\t}\r\n\r\n \t\tremove(this._icon);\r\n \t\tthis.removeInteractiveTarget(this._icon);\r\n\r\n \t\tthis._icon = null;\r\n \t},\r\n\r\n \t_removeShadow: function () {\r\n \t\tif (this._shadow) {\r\n \t\t\tremove(this._shadow);\r\n \t\t}\r\n \t\tthis._shadow = null;\r\n \t},\r\n\r\n \t_setPos: function (pos) {\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetPosition(this._icon, pos);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetPosition(this._shadow, pos);\r\n \t\t}\r\n\r\n \t\tthis._zIndex = pos.y + this.options.zIndexOffset;\r\n\r\n \t\tthis._resetZIndex();\r\n \t},\r\n\r\n \t_updateZIndex: function (offset) {\r\n \t\tif (this._icon) {\r\n \t\t\tthis._icon.style.zIndex = this._zIndex + offset;\r\n \t\t}\r\n \t},\r\n\r\n \t_animateZoom: function (opt) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();\r\n\r\n \t\tthis._setPos(pos);\r\n \t},\r\n\r\n \t_initInteraction: function () {\r\n\r\n \t\tif (!this.options.interactive) { return; }\r\n\r\n \t\taddClass(this._icon, 'leaflet-interactive');\r\n\r\n \t\tthis.addInteractiveTarget(this._icon);\r\n\r\n \t\tif (MarkerDrag) {\r\n \t\t\tvar draggable = this.options.draggable;\r\n \t\t\tif (this.dragging) {\r\n \t\t\t\tdraggable = this.dragging.enabled();\r\n \t\t\t\tthis.dragging.disable();\r\n \t\t\t}\r\n\r\n \t\t\tthis.dragging = new MarkerDrag(this);\r\n\r\n \t\t\tif (draggable) {\r\n \t\t\t\tthis.dragging.enable();\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Changes the opacity of the marker.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n \t\tif (this._map) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tvar opacity = this.options.opacity;\r\n\r\n \t\tif (this._icon) {\r\n \t\t\tsetOpacity(this._icon, opacity);\r\n \t\t}\r\n\r\n \t\tif (this._shadow) {\r\n \t\t\tsetOpacity(this._shadow, opacity);\r\n \t\t}\r\n \t},\r\n\r\n \t_bringToFront: function () {\r\n \t\tthis._updateZIndex(this.options.riseOffset);\r\n \t},\r\n\r\n \t_resetZIndex: function () {\r\n \t\tthis._updateZIndex(0);\r\n \t},\r\n\r\n \t_panOnFocus: function () {\r\n \t\tvar map = this._map;\r\n \t\tif (!map) { return; }\r\n\r\n \t\tvar iconOpts = this.options.icon.options;\r\n \t\tvar size = iconOpts.iconSize ? toPoint(iconOpts.iconSize) : toPoint(0, 0);\r\n \t\tvar anchor = iconOpts.iconAnchor ? toPoint(iconOpts.iconAnchor) : toPoint(0, 0);\r\n\r\n \t\tmap.panInside(this._latlng, {\r\n \t\t\tpaddingTopLeft: anchor,\r\n \t\t\tpaddingBottomRight: size.subtract(anchor)\r\n \t\t});\r\n \t},\r\n\r\n \t_getPopupAnchor: function () {\r\n \t\treturn this.options.icon.options.popupAnchor;\r\n \t},\r\n\r\n \t_getTooltipAnchor: function () {\r\n \t\treturn this.options.icon.options.tooltipAnchor;\r\n \t}\r\n });\r\n\r\n\r\n // factory L.marker(latlng: LatLng, options? : Marker options)\r\n\r\n // @factory L.marker(latlng: LatLng, options? : Marker options)\r\n // Instantiates a Marker object given a geographical point and optionally an options object.\r\n function marker(latlng, options) {\r\n \treturn new Marker(latlng, options);\r\n }\n\n /*\n * @class Path\n * @aka L.Path\n * @inherits Interactive layer\n *\n * An abstract class that contains options and constants shared between vector\n * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.\n */\n\n var Path = Layer.extend({\n\n \t// @section\n \t// @aka Path options\n \toptions: {\n \t\t// @option stroke: Boolean = true\n \t\t// Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.\n \t\tstroke: true,\n\n \t\t// @option color: String = '#3388ff'\n \t\t// Stroke color\n \t\tcolor: '#3388ff',\n\n \t\t// @option weight: Number = 3\n \t\t// Stroke width in pixels\n \t\tweight: 3,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Stroke opacity\n \t\topacity: 1,\n\n \t\t// @option lineCap: String= 'round'\n \t\t// A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.\n \t\tlineCap: 'round',\n\n \t\t// @option lineJoin: String = 'round'\n \t\t// A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.\n \t\tlineJoin: 'round',\n\n \t\t// @option dashArray: String = null\n \t\t// A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashArray: null,\n\n \t\t// @option dashOffset: String = null\n \t\t// A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).\n \t\tdashOffset: null,\n\n \t\t// @option fill: Boolean = depends\n \t\t// Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.\n \t\tfill: false,\n\n \t\t// @option fillColor: String = *\n \t\t// Fill color. Defaults to the value of the [`color`](#path-color) option\n \t\tfillColor: null,\n\n \t\t// @option fillOpacity: Number = 0.2\n \t\t// Fill opacity.\n \t\tfillOpacity: 0.2,\n\n \t\t// @option fillRule: String = 'evenodd'\n \t\t// A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.\n \t\tfillRule: 'evenodd',\n\n \t\t// className: '',\n\n \t\t// Option inherited from \"Interactive layer\" abstract class\n \t\tinteractive: true,\n\n \t\t// @option bubblingMouseEvents: Boolean = true\n \t\t// When `true`, a mouse event on this path will trigger the same event on the map\n \t\t// (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).\n \t\tbubblingMouseEvents: true\n \t},\n\n \tbeforeAdd: function (map) {\n \t\t// Renderer is set here because we need to call renderer.getEvents\n \t\t// before this.getEvents.\n \t\tthis._renderer = map.getRenderer(this);\n \t},\n\n \tonAdd: function () {\n \t\tthis._renderer._initPath(this);\n \t\tthis._reset();\n \t\tthis._renderer._addPath(this);\n \t},\n\n \tonRemove: function () {\n \t\tthis._renderer._removePath(this);\n \t},\n\n \t// @method redraw(): this\n \t// Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._renderer._updatePath(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method setStyle(style: Path options): this\n \t// Changes the appearance of a Path based on the options in the `Path options` object.\n \tsetStyle: function (style) {\n \t\tsetOptions(this, style);\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._updateStyle(this);\n \t\t\tif (this.options.stroke && style && Object.prototype.hasOwnProperty.call(style, 'weight')) {\n \t\t\t\tthis._updateBounds();\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToFront(): this\n \t// Brings the layer to the top of all path layers.\n \tbringToFront: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToFront(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack(): this\n \t// Brings the layer to the bottom of all path layers.\n \tbringToBack: function () {\n \t\tif (this._renderer) {\n \t\t\tthis._renderer._bringToBack(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetElement: function () {\n \t\treturn this._path;\n \t},\n\n \t_reset: function () {\n \t\t// defined in child classes\n \t\tthis._project();\n \t\tthis._update();\n \t},\n\n \t_clickTolerance: function () {\n \t\t// used when doing hit detection for Canvas layers\n \t\treturn (this.options.stroke ? this.options.weight / 2 : 0) +\n \t\t (this._renderer.options.tolerance || 0);\n \t}\n });\n\n /*\n * @class CircleMarker\n * @aka L.CircleMarker\n * @inherits Path\n *\n * A circle of a fixed size with radius specified in pixels. Extends `Path`.\n */\n\n var CircleMarker = Path.extend({\n\n \t// @section\n \t// @aka CircleMarker options\n \toptions: {\n \t\tfill: true,\n\n \t\t// @option radius: Number = 10\n \t\t// Radius of the circle marker, in pixels\n \t\tradius: 10\n \t},\n\n \tinitialize: function (latlng, options) {\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis._radius = this.options.radius;\n \t},\n\n \t// @method setLatLng(latLng: LatLng): this\n \t// Sets the position of a circle marker to a new location.\n \tsetLatLng: function (latlng) {\n \t\tvar oldLatLng = this._latlng;\n \t\tthis._latlng = toLatLng(latlng);\n \t\tthis.redraw();\n\n \t\t// @event move: Event\n \t\t// Fired when the marker is moved via [`setLatLng`](#circlemarker-setlatlng). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.\n \t\treturn this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});\n \t},\n\n \t// @method getLatLng(): LatLng\n \t// Returns the current geographical position of the circle marker\n \tgetLatLng: function () {\n \t\treturn this._latlng;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle marker. Units are in pixels.\n \tsetRadius: function (radius) {\n \t\tthis.options.radius = this._radius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of the circle\n \tgetRadius: function () {\n \t\treturn this._radius;\n \t},\n\n \tsetStyle : function (options) {\n \t\tvar radius = options && options.radius || this._radius;\n \t\tPath.prototype.setStyle.call(this, options);\n \t\tthis.setRadius(radius);\n \t\treturn this;\n \t},\n\n \t_project: function () {\n \t\tthis._point = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._updateBounds();\n \t},\n\n \t_updateBounds: function () {\n \t\tvar r = this._radius,\n \t\t r2 = this._radiusY || r,\n \t\t w = this._clickTolerance(),\n \t\t p = [r + w, r2 + w];\n \t\tthis._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));\n \t},\n\n \t_update: function () {\n \t\tif (this._map) {\n \t\t\tthis._updatePath();\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updateCircle(this);\n \t},\n\n \t_empty: function () {\n \t\treturn this._radius && !this._renderer._bounds.intersects(this._pxBounds);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\treturn p.distanceTo(this._point) <= this._radius + this._clickTolerance();\n \t}\n });\n\n\n // @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)\n // Instantiates a circle marker object given a geographical point, and an optional options object.\n function circleMarker(latlng, options) {\n \treturn new CircleMarker(latlng, options);\n }\n\n /*\n * @class Circle\n * @aka L.Circle\n * @inherits CircleMarker\n *\n * A class for drawing circle overlays on a map. Extends `CircleMarker`.\n *\n * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).\n *\n * @example\n *\n * ```js\n * L.circle([50.5, 30.5], {radius: 200}).addTo(map);\n * ```\n */\n\n var Circle = CircleMarker.extend({\n\n \tinitialize: function (latlng, options, legacyOptions) {\n \t\tif (typeof options === 'number') {\n \t\t\t// Backwards compatibility with 0.7.x factory (latlng, radius, options?)\n \t\t\toptions = extend({}, legacyOptions, {radius: options});\n \t\t}\n \t\tsetOptions(this, options);\n \t\tthis._latlng = toLatLng(latlng);\n\n \t\tif (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }\n\n \t\t// @section\n \t\t// @aka Circle options\n \t\t// @option radius: Number; Radius of the circle, in meters.\n \t\tthis._mRadius = this.options.radius;\n \t},\n\n \t// @method setRadius(radius: Number): this\n \t// Sets the radius of a circle. Units are in meters.\n \tsetRadius: function (radius) {\n \t\tthis._mRadius = radius;\n \t\treturn this.redraw();\n \t},\n\n \t// @method getRadius(): Number\n \t// Returns the current radius of a circle. Units are in meters.\n \tgetRadius: function () {\n \t\treturn this._mRadius;\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\tvar half = [this._radius, this._radiusY || this._radius];\n\n \t\treturn new LatLngBounds(\n \t\t\tthis._map.layerPointToLatLng(this._point.subtract(half)),\n \t\t\tthis._map.layerPointToLatLng(this._point.add(half)));\n \t},\n\n \tsetStyle: Path.prototype.setStyle,\n\n \t_project: function () {\n\n \t\tvar lng = this._latlng.lng,\n \t\t lat = this._latlng.lat,\n \t\t map = this._map,\n \t\t crs = map.options.crs;\n\n \t\tif (crs.distance === Earth.distance) {\n \t\t\tvar d = Math.PI / 180,\n \t\t\t latR = (this._mRadius / Earth.R) / d,\n \t\t\t top = map.project([lat + latR, lng]),\n \t\t\t bottom = map.project([lat - latR, lng]),\n \t\t\t p = top.add(bottom).divideBy(2),\n \t\t\t lat2 = map.unproject(p).lat,\n \t\t\t lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /\n \t\t\t (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;\n\n \t\t\tif (isNaN(lngR) || lngR === 0) {\n \t\t\t\tlngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425\n \t\t\t}\n\n \t\t\tthis._point = p.subtract(map.getPixelOrigin());\n \t\t\tthis._radius = isNaN(lngR) ? 0 : p.x - map.project([lat2, lng - lngR]).x;\n \t\t\tthis._radiusY = p.y - top.y;\n\n \t\t} else {\n \t\t\tvar latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));\n\n \t\t\tthis._point = map.latLngToLayerPoint(this._latlng);\n \t\t\tthis._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;\n \t\t}\n\n \t\tthis._updateBounds();\n \t}\n });\n\n // @factory L.circle(latlng: LatLng, options?: Circle options)\n // Instantiates a circle object given a geographical point, and an options object\n // which contains the circle radius.\n // @alternative\n // @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)\n // Obsolete way of instantiating a circle, for compatibility with 0.7.x code.\n // Do not use in new applications or plugins.\n function circle(latlng, options, legacyOptions) {\n \treturn new Circle(latlng, options, legacyOptions);\n }\n\n /*\n * @class Polyline\n * @aka L.Polyline\n * @inherits Path\n *\n * A class for drawing polyline overlays on a map. Extends `Path`.\n *\n * @example\n *\n * ```js\n * // create a red polyline from an array of LatLng points\n * var latlngs = [\n * \t[45.51, -122.68],\n * \t[37.77, -122.43],\n * \t[34.04, -118.2]\n * ];\n *\n * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polyline\n * map.fitBounds(polyline.getBounds());\n * ```\n *\n * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:\n *\n * ```js\n * // create a red polyline from an array of arrays of LatLng points\n * var latlngs = [\n * \t[[45.51, -122.68],\n * \t [37.77, -122.43],\n * \t [34.04, -118.2]],\n * \t[[40.78, -73.91],\n * \t [41.83, -87.62],\n * \t [32.76, -96.72]]\n * ];\n * ```\n */\n\n\n var Polyline = Path.extend({\n\n \t// @section\n \t// @aka Polyline options\n \toptions: {\n \t\t// @option smoothFactor: Number = 1.0\n \t\t// How much to simplify the polyline on each zoom level. More means\n \t\t// better performance and smoother look, and less means more accurate representation.\n \t\tsmoothFactor: 1.0,\n\n \t\t// @option noClip: Boolean = false\n \t\t// Disable polyline clipping.\n \t\tnoClip: false\n \t},\n\n \tinitialize: function (latlngs, options) {\n \t\tsetOptions(this, options);\n \t\tthis._setLatLngs(latlngs);\n \t},\n\n \t// @method getLatLngs(): LatLng[]\n \t// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.\n \tgetLatLngs: function () {\n \t\treturn this._latlngs;\n \t},\n\n \t// @method setLatLngs(latlngs: LatLng[]): this\n \t// Replaces all the points in the polyline with the given array of geographical points.\n \tsetLatLngs: function (latlngs) {\n \t\tthis._setLatLngs(latlngs);\n \t\treturn this.redraw();\n \t},\n\n \t// @method isEmpty(): Boolean\n \t// Returns `true` if the Polyline has no LatLngs.\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length;\n \t},\n\n \t// @method closestLayerPoint(p: Point): Point\n \t// Returns the point closest to `p` on the Polyline.\n \tclosestLayerPoint: function (p) {\n \t\tvar minDistance = Infinity,\n \t\t minPoint = null,\n \t\t closest = _sqClosestPointOnSegment,\n \t\t p1, p2;\n\n \t\tfor (var j = 0, jLen = this._parts.length; j < jLen; j++) {\n \t\t\tvar points = this._parts[j];\n\n \t\t\tfor (var i = 1, len = points.length; i < len; i++) {\n \t\t\t\tp1 = points[i - 1];\n \t\t\t\tp2 = points[i];\n\n \t\t\t\tvar sqDist = closest(p, p1, p2, true);\n\n \t\t\t\tif (sqDist < minDistance) {\n \t\t\t\t\tminDistance = sqDist;\n \t\t\t\t\tminPoint = closest(p, p1, p2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tif (minPoint) {\n \t\t\tminPoint.distance = Math.sqrt(minDistance);\n \t\t}\n \t\treturn minPoint;\n \t},\n\n \t// @method getCenter(): LatLng\n \t// Returns the center ([centroid](https://en.wikipedia.org/wiki/Centroid)) of the polyline.\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n \t\treturn polylineCenter(this._defaultShape(), this._map.options.crs);\n \t},\n\n \t// @method getBounds(): LatLngBounds\n \t// Returns the `LatLngBounds` of the path.\n \tgetBounds: function () {\n \t\treturn this._bounds;\n \t},\n\n \t// @method addLatLng(latlng: LatLng, latlngs?: LatLng[]): this\n \t// Adds a given point to the polyline. By default, adds to the first ring of\n \t// the polyline in case of a multi-polyline, but can be overridden by passing\n \t// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).\n \taddLatLng: function (latlng, latlngs) {\n \t\tlatlngs = latlngs || this._defaultShape();\n \t\tlatlng = toLatLng(latlng);\n \t\tlatlngs.push(latlng);\n \t\tthis._bounds.extend(latlng);\n \t\treturn this.redraw();\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tthis._bounds = new LatLngBounds();\n \t\tthis._latlngs = this._convertLatLngs(latlngs);\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];\n \t},\n\n \t// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = [],\n \t\t flat = isFlat(latlngs);\n\n \t\tfor (var i = 0, len = latlngs.length; i < len; i++) {\n \t\t\tif (flat) {\n \t\t\t\tresult[i] = toLatLng(latlngs[i]);\n \t\t\t\tthis._bounds.extend(result[i]);\n \t\t\t} else {\n \t\t\t\tresult[i] = this._convertLatLngs(latlngs[i]);\n \t\t\t}\n \t\t}\n\n \t\treturn result;\n \t},\n\n \t_project: function () {\n \t\tvar pxBounds = new Bounds();\n \t\tthis._rings = [];\n \t\tthis._projectLatlngs(this._latlngs, this._rings, pxBounds);\n\n \t\tif (this._bounds.isValid() && pxBounds.isValid()) {\n \t\t\tthis._rawPxBounds = pxBounds;\n \t\t\tthis._updateBounds();\n \t\t}\n \t},\n\n \t_updateBounds: function () {\n \t\tvar w = this._clickTolerance(),\n \t\t p = new Point(w, w);\n\n \t\tif (!this._rawPxBounds) {\n \t\t\treturn;\n \t\t}\n\n \t\tthis._pxBounds = new Bounds([\n \t\t\tthis._rawPxBounds.min.subtract(p),\n \t\t\tthis._rawPxBounds.max.add(p)\n \t\t]);\n \t},\n\n \t// recursively turns latlngs into a set of rings with projected coordinates\n \t_projectLatlngs: function (latlngs, result, projectedBounds) {\n \t\tvar flat = latlngs[0] instanceof LatLng,\n \t\t len = latlngs.length,\n \t\t i, ring;\n\n \t\tif (flat) {\n \t\t\tring = [];\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tring[i] = this._map.latLngToLayerPoint(latlngs[i]);\n \t\t\t\tprojectedBounds.extend(ring[i]);\n \t\t\t}\n \t\t\tresult.push(ring);\n \t\t} else {\n \t\t\tfor (i = 0; i < len; i++) {\n \t\t\t\tthis._projectLatlngs(latlngs[i], result, projectedBounds);\n \t\t\t}\n \t\t}\n \t},\n\n \t// clip polyline by renderer bounds so that we have less to render for performance\n \t_clipPoints: function () {\n \t\tvar bounds = this._renderer._bounds;\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tvar parts = this._parts,\n \t\t i, j, k, len, len2, segment, points;\n\n \t\tfor (i = 0, k = 0, len = this._rings.length; i < len; i++) {\n \t\t\tpoints = this._rings[i];\n\n \t\t\tfor (j = 0, len2 = points.length; j < len2 - 1; j++) {\n \t\t\t\tsegment = clipSegment(points[j], points[j + 1], bounds, j, true);\n\n \t\t\t\tif (!segment) { continue; }\n\n \t\t\t\tparts[k] = parts[k] || [];\n \t\t\t\tparts[k].push(segment[0]);\n\n \t\t\t\t// if segment goes out of screen, or it's the last one, it's the end of the line part\n \t\t\t\tif ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {\n \t\t\t\t\tparts[k].push(segment[1]);\n \t\t\t\t\tk++;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t// simplify each clipped part of the polyline for performance\n \t_simplifyPoints: function () {\n \t\tvar parts = this._parts,\n \t\t tolerance = this.options.smoothFactor;\n\n \t\tfor (var i = 0, len = parts.length; i < len; i++) {\n \t\t\tparts[i] = simplify(parts[i], tolerance);\n \t\t}\n \t},\n\n \t_update: function () {\n \t\tif (!this._map) { return; }\n\n \t\tthis._clipPoints();\n \t\tthis._simplifyPoints();\n \t\tthis._updatePath();\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p, closed) {\n \t\tvar i, j, k, len, len2, part,\n \t\t w = this._clickTolerance();\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// hit detection for polylines\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tif (!closed && (j === 0)) { continue; }\n\n \t\t\t\tif (pointToSegmentDistance(p, part[k], part[j]) <= w) {\n \t\t\t\t\treturn true;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\treturn false;\n \t}\n });\n\n // @factory L.polyline(latlngs: LatLng[], options?: Polyline options)\n // Instantiates a polyline object given an array of geographical points and\n // optionally an options object. You can create a `Polyline` object with\n // multiple separate lines (`MultiPolyline`) by passing an array of arrays\n // of geographic points.\n function polyline(latlngs, options) {\n \treturn new Polyline(latlngs, options);\n }\n\n // Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.\n Polyline._flat = _flat;\n\n /*\n * @class Polygon\n * @aka L.Polygon\n * @inherits Polyline\n *\n * A class for drawing polygon overlays on a map. Extends `Polyline`.\n *\n * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.\n *\n *\n * @example\n *\n * ```js\n * // create a red polygon from an array of LatLng points\n * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];\n *\n * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);\n *\n * // zoom the map to the polygon\n * map.fitBounds(polygon.getBounds());\n * ```\n *\n * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:\n *\n * ```js\n * var latlngs = [\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ];\n * ```\n *\n * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.\n *\n * ```js\n * var latlngs = [\n * [ // first polygon\n * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring\n * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole\n * ],\n * [ // second polygon\n * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]\n * ]\n * ];\n * ```\n */\n\n var Polygon = Polyline.extend({\n\n \toptions: {\n \t\tfill: true\n \t},\n\n \tisEmpty: function () {\n \t\treturn !this._latlngs.length || !this._latlngs[0].length;\n \t},\n\n \t// @method getCenter(): LatLng\n \t// Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the Polygon.\n \tgetCenter: function () {\n \t\t// throws error when not yet added to map as this center calculation requires projected coordinates\n \t\tif (!this._map) {\n \t\t\tthrow new Error('Must add layer to map before using getCenter()');\n \t\t}\n \t\treturn polygonCenter(this._defaultShape(), this._map.options.crs);\n \t},\n\n \t_convertLatLngs: function (latlngs) {\n \t\tvar result = Polyline.prototype._convertLatLngs.call(this, latlngs),\n \t\t len = result.length;\n\n \t\t// remove last point if it equals first one\n \t\tif (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {\n \t\t\tresult.pop();\n \t\t}\n \t\treturn result;\n \t},\n\n \t_setLatLngs: function (latlngs) {\n \t\tPolyline.prototype._setLatLngs.call(this, latlngs);\n \t\tif (isFlat(this._latlngs)) {\n \t\t\tthis._latlngs = [this._latlngs];\n \t\t}\n \t},\n\n \t_defaultShape: function () {\n \t\treturn isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];\n \t},\n\n \t_clipPoints: function () {\n \t\t// polygons need a different clipping algorithm so we redefine that\n\n \t\tvar bounds = this._renderer._bounds,\n \t\t w = this.options.weight,\n \t\t p = new Point(w, w);\n\n \t\t// increase clip padding by stroke width to avoid stroke on clip edges\n \t\tbounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));\n\n \t\tthis._parts = [];\n \t\tif (!this._pxBounds || !this._pxBounds.intersects(bounds)) {\n \t\t\treturn;\n \t\t}\n\n \t\tif (this.options.noClip) {\n \t\t\tthis._parts = this._rings;\n \t\t\treturn;\n \t\t}\n\n \t\tfor (var i = 0, len = this._rings.length, clipped; i < len; i++) {\n \t\t\tclipped = clipPolygon(this._rings[i], bounds, true);\n \t\t\tif (clipped.length) {\n \t\t\t\tthis._parts.push(clipped);\n \t\t\t}\n \t\t}\n \t},\n\n \t_updatePath: function () {\n \t\tthis._renderer._updatePoly(this, true);\n \t},\n\n \t// Needed by the `Canvas` renderer for interactivity\n \t_containsPoint: function (p) {\n \t\tvar inside = false,\n \t\t part, p1, p2, i, j, k, len, len2;\n\n \t\tif (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }\n\n \t\t// ray casting algorithm for detecting if point is in polygon\n \t\tfor (i = 0, len = this._parts.length; i < len; i++) {\n \t\t\tpart = this._parts[i];\n\n \t\t\tfor (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {\n \t\t\t\tp1 = part[j];\n \t\t\t\tp2 = part[k];\n\n \t\t\t\tif (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {\n \t\t\t\t\tinside = !inside;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// also check if it's on polygon stroke\n \t\treturn inside || Polyline.prototype._containsPoint.call(this, p, true);\n \t}\n\n });\n\n\n // @factory L.polygon(latlngs: LatLng[], options?: Polyline options)\n function polygon(latlngs, options) {\n \treturn new Polygon(latlngs, options);\n }\n\n /*\r\n * @class GeoJSON\r\n * @aka L.GeoJSON\r\n * @inherits FeatureGroup\r\n *\r\n * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse\r\n * GeoJSON data and display it on the map. Extends `FeatureGroup`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.geoJSON(data, {\r\n * \tstyle: function (feature) {\r\n * \t\treturn {color: feature.properties.color};\r\n * \t}\r\n * }).bindPopup(function (layer) {\r\n * \treturn layer.feature.properties.description;\r\n * }).addTo(map);\r\n * ```\r\n */\r\n\r\n var GeoJSON = FeatureGroup.extend({\r\n\r\n \t/* @section\r\n \t * @aka GeoJSON options\r\n \t *\r\n \t * @option pointToLayer: Function = *\r\n \t * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally\r\n \t * called when data is added, passing the GeoJSON point feature and its `LatLng`.\r\n \t * The default is to spawn a default `Marker`:\r\n \t * ```js\r\n \t * function(geoJsonPoint, latlng) {\r\n \t * \treturn L.marker(latlng);\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option style: Function = *\r\n \t * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,\r\n \t * called internally when data is added.\r\n \t * The default value is to not override any defaults:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn {}\r\n \t * }\r\n \t * ```\r\n \t *\r\n \t * @option onEachFeature: Function = *\r\n \t * A `Function` that will be called once for each created `Feature`, after it has\r\n \t * been created and styled. Useful for attaching events and popups to features.\r\n \t * The default is to do nothing with the newly created layers:\r\n \t * ```js\r\n \t * function (feature, layer) {}\r\n \t * ```\r\n \t *\r\n \t * @option filter: Function = *\r\n \t * A `Function` that will be used to decide whether to include a feature or not.\r\n \t * The default is to include all features:\r\n \t * ```js\r\n \t * function (geoJsonFeature) {\r\n \t * \treturn true;\r\n \t * }\r\n \t * ```\r\n \t * Note: dynamically changing the `filter` option will have effect only on newly\r\n \t * added data. It will _not_ re-evaluate already included features.\r\n \t *\r\n \t * @option coordsToLatLng: Function = *\r\n \t * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.\r\n \t * The default is the `coordsToLatLng` static method.\r\n \t *\r\n \t * @option markersInheritOptions: Boolean = false\r\n \t * Whether default Markers for \"Point\" type Features inherit from group options.\r\n \t */\r\n\r\n \tinitialize: function (geojson, options) {\r\n \t\tsetOptions(this, options);\r\n\r\n \t\tthis._layers = {};\r\n\r\n \t\tif (geojson) {\r\n \t\t\tthis.addData(geojson);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method addData( <GeoJSON> data ): this\r\n \t// Adds a GeoJSON object to the layer.\r\n \taddData: function (geojson) {\r\n \t\tvar features = isArray(geojson) ? geojson : geojson.features,\r\n \t\t i, len, feature;\r\n\r\n \t\tif (features) {\r\n \t\t\tfor (i = 0, len = features.length; i < len; i++) {\r\n \t\t\t\t// only add this if geometry or geometries are set and not null\r\n \t\t\t\tfeature = features[i];\r\n \t\t\t\tif (feature.geometries || feature.geometry || feature.features || feature.coordinates) {\r\n \t\t\t\t\tthis.addData(feature);\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\treturn this;\r\n \t\t}\r\n\r\n \t\tvar options = this.options;\r\n\r\n \t\tif (options.filter && !options.filter(geojson)) { return this; }\r\n\r\n \t\tvar layer = geometryToLayer(geojson, options);\r\n \t\tif (!layer) {\r\n \t\t\treturn this;\r\n \t\t}\r\n \t\tlayer.feature = asFeature(geojson);\r\n\r\n \t\tlayer.defaultOptions = layer.options;\r\n \t\tthis.resetStyle(layer);\r\n\r\n \t\tif (options.onEachFeature) {\r\n \t\t\toptions.onEachFeature(geojson, layer);\r\n \t\t}\r\n\r\n \t\treturn this.addLayer(layer);\r\n \t},\r\n\r\n \t// @method resetStyle( <Path> layer? ): this\r\n \t// Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.\r\n \t// If `layer` is omitted, the style of all features in the current layer is reset.\r\n \tresetStyle: function (layer) {\r\n \t\tif (layer === undefined) {\r\n \t\t\treturn this.eachLayer(this.resetStyle, this);\r\n \t\t}\r\n \t\t// reset any custom styles\r\n \t\tlayer.options = extend({}, layer.defaultOptions);\r\n \t\tthis._setLayerStyle(layer, this.options.style);\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setStyle( <Function> style ): this\r\n \t// Changes styles of GeoJSON vector layers with the given style function.\r\n \tsetStyle: function (style) {\r\n \t\treturn this.eachLayer(function (layer) {\r\n \t\t\tthis._setLayerStyle(layer, style);\r\n \t\t}, this);\r\n \t},\r\n\r\n \t_setLayerStyle: function (layer, style) {\r\n \t\tif (layer.setStyle) {\r\n \t\t\tif (typeof style === 'function') {\r\n \t\t\t\tstyle = style(layer.feature);\r\n \t\t\t}\r\n \t\t\tlayer.setStyle(style);\r\n \t\t}\r\n \t}\r\n });\r\n\r\n // @section\r\n // There are several static functions which can be called without instantiating L.GeoJSON:\r\n\r\n // @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer\r\n // Creates a `Layer` from a given GeoJSON feature. Can use a custom\r\n // [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)\r\n // functions if provided as options.\r\n function geometryToLayer(geojson, options) {\r\n\r\n \tvar geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,\r\n \t coords = geometry ? geometry.coordinates : null,\r\n \t layers = [],\r\n \t pointToLayer = options && options.pointToLayer,\r\n \t _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,\r\n \t latlng, latlngs, i, len;\r\n\r\n \tif (!coords && !geometry) {\r\n \t\treturn null;\r\n \t}\r\n\r\n \tswitch (geometry.type) {\r\n \tcase 'Point':\r\n \t\tlatlng = _coordsToLatLng(coords);\r\n \t\treturn _pointToLayer(pointToLayer, geojson, latlng, options);\r\n\r\n \tcase 'MultiPoint':\r\n \t\tfor (i = 0, len = coords.length; i < len; i++) {\r\n \t\t\tlatlng = _coordsToLatLng(coords[i]);\r\n \t\t\tlayers.push(_pointToLayer(pointToLayer, geojson, latlng, options));\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tcase 'LineString':\r\n \tcase 'MultiLineString':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);\r\n \t\treturn new Polyline(latlngs, options);\r\n\r\n \tcase 'Polygon':\r\n \tcase 'MultiPolygon':\r\n \t\tlatlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);\r\n \t\treturn new Polygon(latlngs, options);\r\n\r\n \tcase 'GeometryCollection':\r\n \t\tfor (i = 0, len = geometry.geometries.length; i < len; i++) {\r\n \t\t\tvar geoLayer = geometryToLayer({\r\n \t\t\t\tgeometry: geometry.geometries[i],\r\n \t\t\t\ttype: 'Feature',\r\n \t\t\t\tproperties: geojson.properties\r\n \t\t\t}, options);\r\n\r\n \t\t\tif (geoLayer) {\r\n \t\t\t\tlayers.push(geoLayer);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tcase 'FeatureCollection':\r\n \t\tfor (i = 0, len = geometry.features.length; i < len; i++) {\r\n \t\t\tvar featureLayer = geometryToLayer(geometry.features[i], options);\r\n\r\n \t\t\tif (featureLayer) {\r\n \t\t\t\tlayers.push(featureLayer);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn new FeatureGroup(layers);\r\n\r\n \tdefault:\r\n \t\tthrow new Error('Invalid GeoJSON object.');\r\n \t}\r\n }\r\n\r\n function _pointToLayer(pointToLayerFn, geojson, latlng, options) {\r\n \treturn pointToLayerFn ?\r\n \t\tpointToLayerFn(geojson, latlng) :\r\n \t\tnew Marker(latlng, options && options.markersInheritOptions && options);\r\n }\r\n\r\n // @function coordsToLatLng(coords: Array): LatLng\r\n // Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)\r\n // or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.\r\n function coordsToLatLng(coords) {\r\n \treturn new LatLng(coords[1], coords[0], coords[2]);\r\n }\r\n\r\n // @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array\r\n // Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.\r\n // `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).\r\n // Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.\r\n function coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {\r\n \tvar latlngs = [];\r\n\r\n \tfor (var i = 0, len = coords.length, latlng; i < len; i++) {\r\n \t\tlatlng = levelsDeep ?\r\n \t\t\tcoordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :\r\n \t\t\t(_coordsToLatLng || coordsToLatLng)(coords[i]);\r\n\r\n \t\tlatlngs.push(latlng);\r\n \t}\r\n\r\n \treturn latlngs;\r\n }\r\n\r\n // @function latLngToCoords(latlng: LatLng, precision?: Number|false): Array\r\n // Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function.\r\n function latLngToCoords(latlng, precision) {\r\n \tlatlng = toLatLng(latlng);\r\n \treturn latlng.alt !== undefined ?\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :\r\n \t\t[formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];\r\n }\r\n\r\n // @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean, precision?: Number|false): Array\r\n // Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)\r\n // `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function.\r\n function latLngsToCoords(latlngs, levelsDeep, closed, precision) {\r\n \tvar coords = [];\r\n\r\n \tfor (var i = 0, len = latlngs.length; i < len; i++) {\r\n \t\t// Check for flat arrays required to ensure unbalanced arrays are correctly converted in recursion\r\n \t\tcoords.push(levelsDeep ?\r\n \t\t\tlatLngsToCoords(latlngs[i], isFlat(latlngs[i]) ? 0 : levelsDeep - 1, closed, precision) :\r\n \t\t\tlatLngToCoords(latlngs[i], precision));\r\n \t}\r\n\r\n \tif (!levelsDeep && closed && coords.length > 0) {\r\n \t\tcoords.push(coords[0].slice());\r\n \t}\r\n\r\n \treturn coords;\r\n }\r\n\r\n function getFeature(layer, newGeometry) {\r\n \treturn layer.feature ?\r\n \t\textend({}, layer.feature, {geometry: newGeometry}) :\r\n \t\tasFeature(newGeometry);\r\n }\r\n\r\n // @function asFeature(geojson: Object): Object\r\n // Normalize GeoJSON geometries/features into GeoJSON features.\r\n function asFeature(geojson) {\r\n \tif (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {\r\n \t\treturn geojson;\r\n \t}\r\n\r\n \treturn {\r\n \t\ttype: 'Feature',\r\n \t\tproperties: {},\r\n \t\tgeometry: geojson\r\n \t};\r\n }\r\n\r\n var PointToGeoJSON = {\r\n \ttoGeoJSON: function (precision) {\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'Point',\r\n \t\t\tcoordinates: latLngToCoords(this.getLatLng(), precision)\r\n \t\t});\r\n \t}\r\n };\r\n\r\n // @namespace Marker\r\n // @section Other methods\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).\r\n Marker.include(PointToGeoJSON);\r\n\r\n // @namespace CircleMarker\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).\r\n Circle.include(PointToGeoJSON);\r\n CircleMarker.include(PointToGeoJSON);\r\n\r\n\r\n // @namespace Polyline\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).\r\n Polyline.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar multi = !isFlat(this._latlngs);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'LineString',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n // @namespace Polygon\r\n // @method toGeoJSON(precision?: Number|false): Object\r\n // Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n // Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).\r\n Polygon.include({\r\n \ttoGeoJSON: function (precision) {\r\n \t\tvar holes = !isFlat(this._latlngs),\r\n \t\t multi = holes && !isFlat(this._latlngs[0]);\r\n\r\n \t\tvar coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);\r\n\r\n \t\tif (!holes) {\r\n \t\t\tcoords = [coords];\r\n \t\t}\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: (multi ? 'Multi' : '') + 'Polygon',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t}\r\n });\r\n\r\n\r\n // @namespace LayerGroup\r\n LayerGroup.include({\r\n \ttoMultiPoint: function (precision) {\r\n \t\tvar coords = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tcoords.push(layer.toGeoJSON(precision).geometry.coordinates);\r\n \t\t});\r\n\r\n \t\treturn getFeature(this, {\r\n \t\t\ttype: 'MultiPoint',\r\n \t\t\tcoordinates: coords\r\n \t\t});\r\n \t},\r\n\r\n \t// @method toGeoJSON(precision?: Number|false): Object\r\n \t// Coordinates values are rounded with [`formatNum`](#util-formatnum) function with given `precision`.\r\n \t// Returns a [`GeoJSON`](https://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).\r\n \ttoGeoJSON: function (precision) {\r\n\r\n \t\tvar type = this.feature && this.feature.geometry && this.feature.geometry.type;\r\n\r\n \t\tif (type === 'MultiPoint') {\r\n \t\t\treturn this.toMultiPoint(precision);\r\n \t\t}\r\n\r\n \t\tvar isGeometryCollection = type === 'GeometryCollection',\r\n \t\t jsons = [];\r\n\r\n \t\tthis.eachLayer(function (layer) {\r\n \t\t\tif (layer.toGeoJSON) {\r\n \t\t\t\tvar json = layer.toGeoJSON(precision);\r\n \t\t\t\tif (isGeometryCollection) {\r\n \t\t\t\t\tjsons.push(json.geometry);\r\n \t\t\t\t} else {\r\n \t\t\t\t\tvar feature = asFeature(json);\r\n \t\t\t\t\t// Squash nested feature collections\r\n \t\t\t\t\tif (feature.type === 'FeatureCollection') {\r\n \t\t\t\t\t\tjsons.push.apply(jsons, feature.features);\r\n \t\t\t\t\t} else {\r\n \t\t\t\t\t\tjsons.push(feature);\r\n \t\t\t\t\t}\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t});\r\n\r\n \t\tif (isGeometryCollection) {\r\n \t\t\treturn getFeature(this, {\r\n \t\t\t\tgeometries: jsons,\r\n \t\t\t\ttype: 'GeometryCollection'\r\n \t\t\t});\r\n \t\t}\r\n\r\n \t\treturn {\r\n \t\t\ttype: 'FeatureCollection',\r\n \t\t\tfeatures: jsons\r\n \t\t};\r\n \t}\r\n });\r\n\r\n // @namespace GeoJSON\r\n // @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)\r\n // Creates a GeoJSON layer. Optionally accepts an object in\r\n // [GeoJSON format](https://tools.ietf.org/html/rfc7946) to display on the map\r\n // (you can alternatively add it later with `addData` method) and an `options` object.\r\n function geoJSON(geojson, options) {\r\n \treturn new GeoJSON(geojson, options);\r\n }\r\n\r\n // Backward compatibility.\r\n var geoJson = geoJSON;\n\n /*\r\n * @class ImageOverlay\r\n * @aka L.ImageOverlay\r\n * @inherits Interactive layer\r\n *\r\n * Used to load and display a single image over specific bounds of the map. Extends `Layer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var imageUrl = 'https://maps.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',\r\n * \timageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];\r\n * L.imageOverlay(imageUrl, imageBounds).addTo(map);\r\n * ```\r\n */\r\n\r\n var ImageOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka ImageOverlay options\r\n \toptions: {\r\n \t\t// @option opacity: Number = 1.0\r\n \t\t// The opacity of the image overlay.\r\n \t\topacity: 1,\r\n\r\n \t\t// @option alt: String = ''\r\n \t\t// Text for the `alt` attribute of the image (useful for accessibility).\r\n \t\talt: '',\r\n\r\n \t\t// @option interactive: Boolean = false\r\n \t\t// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.\r\n \t\tinteractive: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the image.\r\n \t\t// If a String is provided, the image will have its crossOrigin attribute set to the String provided. This is needed if you want to access image pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false,\r\n\r\n \t\t// @option errorOverlayUrl: String = ''\r\n \t\t// URL to the overlay image to show in place of the overlay that failed to load.\r\n \t\terrorOverlayUrl: '',\r\n\r\n \t\t// @option zIndex: Number = 1\r\n \t\t// The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the overlay layer.\r\n \t\tzIndex: 1,\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom class name to assign to the image. Empty by default.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \tinitialize: function (url, bounds, options) { // (String, LatLngBounds, Object)\r\n \t\tthis._url = url;\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tsetOptions(this, options);\r\n \t},\r\n\r\n \tonAdd: function () {\r\n \t\tif (!this._image) {\r\n \t\t\tthis._initImage();\r\n\r\n \t\t\tif (this.options.opacity < 1) {\r\n \t\t\t\tthis._updateOpacity();\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\taddClass(this._image, 'leaflet-interactive');\r\n \t\t\tthis.addInteractiveTarget(this._image);\r\n \t\t}\r\n\r\n \t\tthis.getPane().appendChild(this._image);\r\n \t\tthis._reset();\r\n \t},\r\n\r\n \tonRemove: function () {\r\n \t\tremove(this._image);\r\n \t\tif (this.options.interactive) {\r\n \t\t\tthis.removeInteractiveTarget(this._image);\r\n \t\t}\r\n \t},\r\n\r\n \t// @method setOpacity(opacity: Number): this\r\n \t// Sets the opacity of the overlay.\r\n \tsetOpacity: function (opacity) {\r\n \t\tthis.options.opacity = opacity;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._updateOpacity();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tsetStyle: function (styleOpts) {\r\n \t\tif (styleOpts.opacity) {\r\n \t\t\tthis.setOpacity(styleOpts.opacity);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToFront(): this\r\n \t// Brings the layer to the top of all overlays.\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack(): this\r\n \t// Brings the layer to the bottom of all overlays.\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._image);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setUrl(url: String): this\r\n \t// Changes the URL of the image.\r\n \tsetUrl: function (url) {\r\n \t\tthis._url = url;\r\n\r\n \t\tif (this._image) {\r\n \t\t\tthis._image.src = url;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method setBounds(bounds: LatLngBounds): this\r\n \t// Update the bounds that this ImageOverlay covers\r\n \tsetBounds: function (bounds) {\r\n \t\tthis._bounds = toLatLngBounds(bounds);\r\n\r\n \t\tif (this._map) {\r\n \t\t\tthis._reset();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._reset,\r\n \t\t\tviewreset: this._reset\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method setZIndex(value: Number): this\r\n \t// Changes the [zIndex](#imageoverlay-zindex) of the image overlay.\r\n \tsetZIndex: function (value) {\r\n \t\tthis.options.zIndex = value;\r\n \t\tthis._updateZIndex();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getBounds(): LatLngBounds\r\n \t// Get the bounds that this ImageOverlay covers\r\n \tgetBounds: function () {\r\n \t\treturn this._bounds;\r\n \t},\r\n\r\n \t// @method getElement(): HTMLElement\r\n \t// Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)\r\n \t// used by this overlay.\r\n \tgetElement: function () {\r\n \t\treturn this._image;\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'IMG';\r\n \t\tvar img = this._image = wasElementSupplied ? this._url : create$1('img');\r\n\r\n \t\taddClass(img, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(img, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(img, this.options.className); }\r\n\r\n \t\timg.onselectstart = falseFn;\r\n \t\timg.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the ImageOverlay layer has loaded its image\r\n \t\timg.onload = bind(this.fire, this, 'load');\r\n \t\timg.onerror = bind(this._overlayOnError, this, 'error');\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\timg.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\tif (this.options.zIndex) {\r\n \t\t\tthis._updateZIndex();\r\n \t\t}\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tthis._url = img.src;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\timg.src = this._url;\r\n \t\timg.alt = this.options.alt;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar scale = this._map.getZoomScale(e.zoom),\r\n \t\t offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;\r\n\r\n \t\tsetTransform(this._image, offset, scale);\r\n \t},\r\n\r\n \t_reset: function () {\r\n \t\tvar image = this._image,\r\n \t\t bounds = new Bounds(\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getNorthWest()),\r\n \t\t this._map.latLngToLayerPoint(this._bounds.getSouthEast())),\r\n \t\t size = bounds.getSize();\r\n\r\n \t\tsetPosition(image, bounds.min);\r\n\r\n \t\timage.style.width = size.x + 'px';\r\n \t\timage.style.height = size.y + 'px';\r\n \t},\r\n\r\n \t_updateOpacity: function () {\r\n \t\tsetOpacity(this._image, this.options.opacity);\r\n \t},\r\n\r\n \t_updateZIndex: function () {\r\n \t\tif (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {\r\n \t\t\tthis._image.style.zIndex = this.options.zIndex;\r\n \t\t}\r\n \t},\r\n\r\n \t_overlayOnError: function () {\r\n \t\t// @event error: Event\r\n \t\t// Fired when the ImageOverlay layer fails to load its image\r\n \t\tthis.fire('error');\r\n\r\n \t\tvar errorUrl = this.options.errorOverlayUrl;\r\n \t\tif (errorUrl && this._url !== errorUrl) {\r\n \t\t\tthis._url = errorUrl;\r\n \t\t\tthis._image.src = errorUrl;\r\n \t\t}\r\n \t},\r\n\r\n \t// @method getCenter(): LatLng\r\n \t// Returns the center of the ImageOverlay.\r\n \tgetCenter: function () {\r\n \t\treturn this._bounds.getCenter();\r\n \t}\r\n });\r\n\r\n // @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)\r\n // Instantiates an image overlay object given the URL of the image and the\r\n // geographical bounds it is tied to.\r\n var imageOverlay = function (url, bounds, options) {\r\n \treturn new ImageOverlay(url, bounds, options);\r\n };\n\n /*\r\n * @class VideoOverlay\r\n * @aka L.VideoOverlay\r\n * @inherits ImageOverlay\r\n *\r\n * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.\r\n *\r\n * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)\r\n * HTML5 element.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',\r\n * \tvideoBounds = [[ 32, -130], [ 13, -100]];\r\n * L.videoOverlay(videoUrl, videoBounds ).addTo(map);\r\n * ```\r\n */\r\n\r\n var VideoOverlay = ImageOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka VideoOverlay options\r\n \toptions: {\r\n \t\t// @option autoplay: Boolean = true\r\n \t\t// Whether the video starts playing automatically when loaded.\r\n \t\t// On some browsers autoplay will only work with `muted: true`\r\n \t\tautoplay: true,\r\n\r\n \t\t// @option loop: Boolean = true\r\n \t\t// Whether the video will loop back to the beginning when played.\r\n \t\tloop: true,\r\n\r\n \t\t// @option keepAspectRatio: Boolean = true\r\n \t\t// Whether the video will save aspect ratio after the projection.\r\n \t\t// Relevant for supported browsers. See [browser compatibility](https://developer.mozilla.org/en-US/docs/Web/CSS/object-fit)\r\n \t\tkeepAspectRatio: true,\r\n\r\n \t\t// @option muted: Boolean = false\r\n \t\t// Whether the video starts on mute when loaded.\r\n \t\tmuted: false,\r\n\r\n \t\t// @option playsInline: Boolean = true\r\n \t\t// Mobile browsers will play the video right where it is instead of open it up in fullscreen mode.\r\n \t\tplaysInline: true\r\n \t},\r\n\r\n \t_initImage: function () {\r\n \t\tvar wasElementSupplied = this._url.tagName === 'VIDEO';\r\n \t\tvar vid = this._image = wasElementSupplied ? this._url : create$1('video');\r\n\r\n \t\taddClass(vid, 'leaflet-image-layer');\r\n \t\tif (this._zoomAnimated) { addClass(vid, 'leaflet-zoom-animated'); }\r\n \t\tif (this.options.className) { addClass(vid, this.options.className); }\r\n\r\n \t\tvid.onselectstart = falseFn;\r\n \t\tvid.onmousemove = falseFn;\r\n\r\n \t\t// @event load: Event\r\n \t\t// Fired when the video has finished loading the first frame\r\n \t\tvid.onloadeddata = bind(this.fire, this, 'load');\r\n\r\n \t\tif (wasElementSupplied) {\r\n \t\t\tvar sourceElements = vid.getElementsByTagName('source');\r\n \t\t\tvar sources = [];\r\n \t\t\tfor (var j = 0; j < sourceElements.length; j++) {\r\n \t\t\t\tsources.push(sourceElements[j].src);\r\n \t\t\t}\r\n\r\n \t\t\tthis._url = (sourceElements.length > 0) ? sources : [vid.src];\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tif (!isArray(this._url)) { this._url = [this._url]; }\r\n\r\n \t\tif (!this.options.keepAspectRatio && Object.prototype.hasOwnProperty.call(vid.style, 'objectFit')) {\r\n \t\t\tvid.style['objectFit'] = 'fill';\r\n \t\t}\r\n \t\tvid.autoplay = !!this.options.autoplay;\r\n \t\tvid.loop = !!this.options.loop;\r\n \t\tvid.muted = !!this.options.muted;\r\n \t\tvid.playsInline = !!this.options.playsInline;\r\n \t\tfor (var i = 0; i < this._url.length; i++) {\r\n \t\t\tvar source = create$1('source');\r\n \t\t\tsource.src = this._url[i];\r\n \t\t\tvid.appendChild(source);\r\n \t\t}\r\n \t}\r\n\r\n \t// @method getElement(): HTMLVideoElement\r\n \t// Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)\r\n \t// used by this overlay.\r\n });\r\n\r\n\r\n // @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)\r\n // Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the\r\n // geographical bounds it is tied to.\r\n\r\n function videoOverlay(video, bounds, options) {\r\n \treturn new VideoOverlay(video, bounds, options);\r\n }\n\n /*\n * @class SVGOverlay\n * @aka L.SVGOverlay\n * @inherits ImageOverlay\n *\n * Used to load, display and provide DOM access to an SVG file over specific bounds of the map. Extends `ImageOverlay`.\n *\n * An SVG overlay uses the [`<svg>`](https://developer.mozilla.org/docs/Web/SVG/Element/svg) element.\n *\n * @example\n *\n * ```js\n * var svgElement = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n * svgElement.setAttribute('xmlns', \"http://www.w3.org/2000/svg\");\n * svgElement.setAttribute('viewBox', \"0 0 200 200\");\n * svgElement.innerHTML = '<rect width=\"200\" height=\"200\"/><rect x=\"75\" y=\"23\" width=\"50\" height=\"50\" style=\"fill:red\"/><rect x=\"75\" y=\"123\" width=\"50\" height=\"50\" style=\"fill:#0013ff\"/>';\n * var svgElementBounds = [ [ 32, -130 ], [ 13, -100 ] ];\n * L.svgOverlay(svgElement, svgElementBounds).addTo(map);\n * ```\n */\n\n var SVGOverlay = ImageOverlay.extend({\n \t_initImage: function () {\n \t\tvar el = this._image = this._url;\n\n \t\taddClass(el, 'leaflet-image-layer');\n \t\tif (this._zoomAnimated) { addClass(el, 'leaflet-zoom-animated'); }\n \t\tif (this.options.className) { addClass(el, this.options.className); }\n\n \t\tel.onselectstart = falseFn;\n \t\tel.onmousemove = falseFn;\n \t}\n\n \t// @method getElement(): SVGElement\n \t// Returns the instance of [`SVGElement`](https://developer.mozilla.org/docs/Web/API/SVGElement)\n \t// used by this overlay.\n });\n\n\n // @factory L.svgOverlay(svg: String|SVGElement, bounds: LatLngBounds, options?: SVGOverlay options)\n // Instantiates an image overlay object given an SVG element and the geographical bounds it is tied to.\n // A viewBox attribute is required on the SVG element to zoom in and out properly.\n\n function svgOverlay(el, bounds, options) {\n \treturn new SVGOverlay(el, bounds, options);\n }\n\n /*\r\n * @class DivOverlay\r\n * @inherits Interactive layer\r\n * @aka L.DivOverlay\r\n * Base model for L.Popup and L.Tooltip. Inherit from it for custom overlays like plugins.\r\n */\r\n\r\n // @namespace DivOverlay\r\n var DivOverlay = Layer.extend({\r\n\r\n \t// @section\r\n \t// @aka DivOverlay options\r\n \toptions: {\r\n \t\t// @option interactive: Boolean = false\r\n \t\t// If true, the popup/tooltip will listen to the mouse events.\r\n \t\tinteractive: false,\r\n\r\n \t\t// @option offset: Point = Point(0, 0)\r\n \t\t// The offset of the overlay position.\r\n \t\toffset: [0, 0],\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the overlay.\r\n \t\tclassName: '',\r\n\r\n \t\t// @option pane: String = undefined\r\n \t\t// `Map pane` where the overlay will be added.\r\n \t\tpane: undefined,\r\n\r\n \t\t// @option content: String|HTMLElement|Function = ''\r\n \t\t// Sets the HTML content of the overlay while initializing. If a function is passed the source layer will be\r\n \t\t// passed to the function. The function should return a `String` or `HTMLElement` to be used in the overlay.\r\n \t\tcontent: ''\r\n \t},\r\n\r\n \tinitialize: function (options, source) {\r\n \t\tif (options && (options instanceof LatLng || isArray(options))) {\r\n \t\t\tthis._latlng = toLatLng(options);\r\n \t\t\tsetOptions(this, source);\r\n \t\t} else {\r\n \t\t\tsetOptions(this, options);\r\n \t\t\tthis._source = source;\r\n \t\t}\r\n \t\tif (this.options.content) {\r\n \t\t\tthis._content = this.options.content;\r\n \t\t}\r\n \t},\r\n\r\n \t// @method openOn(map: Map): this\r\n \t// Adds the overlay to the map.\r\n \t// Alternative to `map.openPopup(popup)`/`.openTooltip(tooltip)`.\r\n \topenOn: function (map) {\r\n \t\tmap = arguments.length ? map : this._source._map; // experimental, not the part of public api\r\n \t\tif (!map.hasLayer(this)) {\r\n \t\t\tmap.addLayer(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method close(): this\r\n \t// Closes the overlay.\r\n \t// Alternative to `map.closePopup(popup)`/`.closeTooltip(tooltip)`\r\n \t// and `layer.closePopup()`/`.closeTooltip()`.\r\n \tclose: function () {\r\n \t\tif (this._map) {\r\n \t\t\tthis._map.removeLayer(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method toggle(layer?: Layer): this\r\n \t// Opens or closes the overlay bound to layer depending on its current state.\r\n \t// Argument may be omitted only for overlay bound to layer.\r\n \t// Alternative to `layer.togglePopup()`/`.toggleTooltip()`.\r\n \ttoggle: function (layer) {\r\n \t\tif (this._map) {\r\n \t\t\tthis.close();\r\n \t\t} else {\r\n \t\t\tif (arguments.length) {\r\n \t\t\t\tthis._source = layer;\r\n \t\t\t} else {\r\n \t\t\t\tlayer = this._source;\r\n \t\t\t}\r\n \t\t\tthis._prepareOpen();\r\n\r\n \t\t\t// open the overlay on the map\r\n \t\t\tthis.openOn(layer._map);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tthis._zoomAnimated = map._zoomAnimated;\r\n\r\n \t\tif (!this._container) {\r\n \t\t\tthis._initLayout();\r\n \t\t}\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t}\r\n\r\n \t\tclearTimeout(this._removeTimeout);\r\n \t\tthis.getPane().appendChild(this._container);\r\n \t\tthis.update();\r\n\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 1);\r\n \t\t}\r\n\r\n \t\tthis.bringToFront();\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\taddClass(this._container, 'leaflet-interactive');\r\n \t\t\tthis.addInteractiveTarget(this._container);\r\n \t\t}\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tif (map._fadeAnimated) {\r\n \t\t\tsetOpacity(this._container, 0);\r\n \t\t\tthis._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);\r\n \t\t} else {\r\n \t\t\tremove(this._container);\r\n \t\t}\r\n\r\n \t\tif (this.options.interactive) {\r\n \t\t\tremoveClass(this._container, 'leaflet-interactive');\r\n \t\t\tthis.removeInteractiveTarget(this._container);\r\n \t\t}\r\n \t},\r\n\r\n \t// @namespace DivOverlay\r\n \t// @method getLatLng: LatLng\r\n \t// Returns the geographical point of the overlay.\r\n \tgetLatLng: function () {\r\n \t\treturn this._latlng;\r\n \t},\r\n\r\n \t// @method setLatLng(latlng: LatLng): this\r\n \t// Sets the geographical point where the overlay will open.\r\n \tsetLatLng: function (latlng) {\r\n \t\tthis._latlng = toLatLng(latlng);\r\n \t\tif (this._map) {\r\n \t\t\tthis._updatePosition();\r\n \t\t\tthis._adjustPan();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getContent: String|HTMLElement\r\n \t// Returns the content of the overlay.\r\n \tgetContent: function () {\r\n \t\treturn this._content;\r\n \t},\r\n\r\n \t// @method setContent(htmlContent: String|HTMLElement|Function): this\r\n \t// Sets the HTML content of the overlay. If a function is passed the source layer will be passed to the function.\r\n \t// The function should return a `String` or `HTMLElement` to be used in the overlay.\r\n \tsetContent: function (content) {\r\n \t\tthis._content = content;\r\n \t\tthis.update();\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getElement: String|HTMLElement\r\n \t// Returns the HTML container of the overlay.\r\n \tgetElement: function () {\r\n \t\treturn this._container;\r\n \t},\r\n\r\n \t// @method update: null\r\n \t// Updates the overlay content, layout and position. Useful for updating the overlay after something inside changed, e.g. image loaded.\r\n \tupdate: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tthis._container.style.visibility = 'hidden';\r\n\r\n \t\tthis._updateContent();\r\n \t\tthis._updateLayout();\r\n \t\tthis._updatePosition();\r\n\r\n \t\tthis._container.style.visibility = '';\r\n\r\n \t\tthis._adjustPan();\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = {\r\n \t\t\tzoom: this._updatePosition,\r\n \t\t\tviewreset: this._updatePosition\r\n \t\t};\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tevents.zoomanim = this._animateZoom;\r\n \t\t}\r\n \t\treturn events;\r\n \t},\r\n\r\n \t// @method isOpen: Boolean\r\n \t// Returns `true` when the overlay is visible on the map.\r\n \tisOpen: function () {\r\n \t\treturn !!this._map && this._map.hasLayer(this);\r\n \t},\r\n\r\n \t// @method bringToFront: this\r\n \t// Brings this overlay in front of other overlays (in the same map pane).\r\n \tbringToFront: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoFront(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method bringToBack: this\r\n \t// Brings this overlay to the back of other overlays (in the same map pane).\r\n \tbringToBack: function () {\r\n \t\tif (this._map) {\r\n \t\t\ttoBack(this._container);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// prepare bound overlay to open: update latlng pos / content source (for FeatureGroup)\r\n \t_prepareOpen: function (latlng) {\r\n \t\tvar source = this._source;\r\n \t\tif (!source._map) { return false; }\r\n\r\n \t\tif (source instanceof FeatureGroup) {\r\n \t\t\tsource = null;\r\n \t\t\tvar layers = this._source._layers;\r\n \t\t\tfor (var id in layers) {\r\n \t\t\t\tif (layers[id]._map) {\r\n \t\t\t\t\tsource = layers[id];\r\n \t\t\t\t\tbreak;\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t\tif (!source) { return false; } // Unable to get source layer.\r\n\r\n \t\t\t// set overlay source to this layer\r\n \t\t\tthis._source = source;\r\n \t\t}\r\n\r\n \t\tif (!latlng) {\r\n \t\t\tif (source.getCenter) {\r\n \t\t\t\tlatlng = source.getCenter();\r\n \t\t\t} else if (source.getLatLng) {\r\n \t\t\t\tlatlng = source.getLatLng();\r\n \t\t\t} else if (source.getBounds) {\r\n \t\t\t\tlatlng = source.getBounds().getCenter();\r\n \t\t\t} else {\r\n \t\t\t\tthrow new Error('Unable to get source layer LatLng.');\r\n \t\t\t}\r\n \t\t}\r\n \t\tthis.setLatLng(latlng);\r\n\r\n \t\tif (this._map) {\r\n \t\t\t// update the overlay (content, layout, etc...)\r\n \t\t\tthis.update();\r\n \t\t}\r\n\r\n \t\treturn true;\r\n \t},\r\n\r\n \t_updateContent: function () {\r\n \t\tif (!this._content) { return; }\r\n\r\n \t\tvar node = this._contentNode;\r\n \t\tvar content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;\r\n\r\n \t\tif (typeof content === 'string') {\r\n \t\t\tnode.innerHTML = content;\r\n \t\t} else {\r\n \t\t\twhile (node.hasChildNodes()) {\r\n \t\t\t\tnode.removeChild(node.firstChild);\r\n \t\t\t}\r\n \t\t\tnode.appendChild(content);\r\n \t\t}\r\n\r\n \t\t// @namespace DivOverlay\r\n \t\t// @section DivOverlay events\r\n \t\t// @event contentupdate: Event\r\n \t\t// Fired when the content of the overlay is updated\r\n \t\tthis.fire('contentupdate');\r\n \t},\r\n\r\n \t_updatePosition: function () {\r\n \t\tif (!this._map) { return; }\r\n\r\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng),\r\n \t\t offset = toPoint(this.options.offset),\r\n \t\t anchor = this._getAnchor();\r\n\r\n \t\tif (this._zoomAnimated) {\r\n \t\t\tsetPosition(this._container, pos.add(anchor));\r\n \t\t} else {\r\n \t\t\toffset = offset.add(pos).add(anchor);\r\n \t\t}\r\n\r\n \t\tvar bottom = this._containerBottom = -offset.y,\r\n \t\t left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;\r\n\r\n \t\t// bottom position the overlay in case the height of the overlay changes (images loading etc)\r\n \t\tthis._container.style.bottom = bottom + 'px';\r\n \t\tthis._container.style.left = left + 'px';\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\treturn [0, 0];\r\n \t}\r\n\r\n });\r\n\r\n Map.include({\r\n \t_initOverlay: function (OverlayClass, content, latlng, options) {\r\n \t\tvar overlay = content;\r\n \t\tif (!(overlay instanceof OverlayClass)) {\r\n \t\t\toverlay = new OverlayClass(options).setContent(content);\r\n \t\t}\r\n \t\tif (latlng) {\r\n \t\t\toverlay.setLatLng(latlng);\r\n \t\t}\r\n \t\treturn overlay;\r\n \t}\r\n });\r\n\r\n\r\n Layer.include({\r\n \t_initOverlay: function (OverlayClass, old, content, options) {\r\n \t\tvar overlay = content;\r\n \t\tif (overlay instanceof OverlayClass) {\r\n \t\t\tsetOptions(overlay, options);\r\n \t\t\toverlay._source = this;\r\n \t\t} else {\r\n \t\t\toverlay = (old && !options) ? old : new OverlayClass(options, this);\r\n \t\t\toverlay.setContent(content);\r\n \t\t}\r\n \t\treturn overlay;\r\n \t}\r\n });\n\n /*\r\n * @class Popup\r\n * @inherits DivOverlay\r\n * @aka L.Popup\r\n * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to\r\n * open popups while making sure that only one popup is open at one time\r\n * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.\r\n *\r\n * @example\r\n *\r\n * If you want to just bind a popup to marker click and then open it, it's really easy:\r\n *\r\n * ```js\r\n * marker.bindPopup(popupContent).openPopup();\r\n * ```\r\n * Path overlays like polylines also have a `bindPopup` method.\r\n *\r\n * A popup can be also standalone:\r\n *\r\n * ```js\r\n * var popup = L.popup()\r\n * \t.setLatLng(latlng)\r\n * \t.setContent('<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n * or\r\n * ```js\r\n * var popup = L.popup(latlng, {content: '<p>Hello world!<br />This is a nice popup.</p>')\r\n * \t.openOn(map);\r\n * ```\r\n */\r\n\r\n\r\n // @namespace Popup\r\n var Popup = DivOverlay.extend({\r\n\r\n \t// @section\r\n \t// @aka Popup options\r\n \toptions: {\r\n \t\t// @option pane: String = 'popupPane'\r\n \t\t// `Map pane` where the popup will be added.\r\n \t\tpane: 'popupPane',\r\n\r\n \t\t// @option offset: Point = Point(0, 7)\r\n \t\t// The offset of the popup position.\r\n \t\toffset: [0, 7],\r\n\r\n \t\t// @option maxWidth: Number = 300\r\n \t\t// Max width of the popup, in pixels.\r\n \t\tmaxWidth: 300,\r\n\r\n \t\t// @option minWidth: Number = 50\r\n \t\t// Min width of the popup, in pixels.\r\n \t\tminWidth: 50,\r\n\r\n \t\t// @option maxHeight: Number = null\r\n \t\t// If set, creates a scrollable container of the given height\r\n \t\t// inside a popup if its content exceeds it.\r\n \t\t// The scrollable container can be styled using the\r\n \t\t// `leaflet-popup-scrolled` CSS class selector.\r\n \t\tmaxHeight: null,\r\n\r\n \t\t// @option autoPan: Boolean = true\r\n \t\t// Set it to `false` if you don't want the map to do panning animation\r\n \t\t// to fit the opened popup.\r\n \t\tautoPan: true,\r\n\r\n \t\t// @option autoPanPaddingTopLeft: Point = null\r\n \t\t// The margin between the popup and the top left corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingTopLeft: null,\r\n\r\n \t\t// @option autoPanPaddingBottomRight: Point = null\r\n \t\t// The margin between the popup and the bottom right corner of the map\r\n \t\t// view after autopanning was performed.\r\n \t\tautoPanPaddingBottomRight: null,\r\n\r\n \t\t// @option autoPanPadding: Point = Point(5, 5)\r\n \t\t// Equivalent of setting both top left and bottom right autopan padding to the same value.\r\n \t\tautoPanPadding: [5, 5],\r\n\r\n \t\t// @option keepInView: Boolean = false\r\n \t\t// Set it to `true` if you want to prevent users from panning the popup\r\n \t\t// off of the screen while it is open.\r\n \t\tkeepInView: false,\r\n\r\n \t\t// @option closeButton: Boolean = true\r\n \t\t// Controls the presence of a close button in the popup.\r\n \t\tcloseButton: true,\r\n\r\n \t\t// @option autoClose: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the popup closing when another popup is opened.\r\n \t\tautoClose: true,\r\n\r\n \t\t// @option closeOnEscapeKey: Boolean = true\r\n \t\t// Set it to `false` if you want to override the default behavior of\r\n \t\t// the ESC key for closing of the popup.\r\n \t\tcloseOnEscapeKey: true,\r\n\r\n \t\t// @option closeOnClick: Boolean = *\r\n \t\t// Set it if you want to override the default behavior of the popup closing when user clicks\r\n \t\t// on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.\r\n\r\n \t\t// @option className: String = ''\r\n \t\t// A custom CSS class name to assign to the popup.\r\n \t\tclassName: ''\r\n \t},\r\n\r\n \t// @namespace Popup\r\n \t// @method openOn(map: Map): this\r\n \t// Alternative to `map.openPopup(popup)`.\r\n \t// Adds the popup to the map and closes the previous one.\r\n \topenOn: function (map) {\r\n \t\tmap = arguments.length ? map : this._source._map; // experimental, not the part of public api\r\n\r\n \t\tif (!map.hasLayer(this) && map._popup && map._popup.options.autoClose) {\r\n \t\t\tmap.removeLayer(map._popup);\r\n \t\t}\r\n \t\tmap._popup = this;\r\n\r\n \t\treturn DivOverlay.prototype.openOn.call(this, map);\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n \t\tDivOverlay.prototype.onAdd.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupopen: PopupEvent\r\n \t\t// Fired when a popup is opened in the map\r\n \t\tmap.fire('popupopen', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupopen: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is opened\r\n \t\t\tthis._source.fire('popupopen', {popup: this}, true);\r\n \t\t\t// For non-path layers, we toggle the popup when clicking\r\n \t\t\t// again the layer, so prevent the map to reopen it.\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.on('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tonRemove: function (map) {\r\n \t\tDivOverlay.prototype.onRemove.call(this, map);\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event popupclose: PopupEvent\r\n \t\t// Fired when a popup in the map is closed\r\n \t\tmap.fire('popupclose', {popup: this});\r\n\r\n \t\tif (this._source) {\r\n \t\t\t// @namespace Layer\r\n \t\t\t// @section Popup events\r\n \t\t\t// @event popupclose: PopupEvent\r\n \t\t\t// Fired when a popup bound to this layer is closed\r\n \t\t\tthis._source.fire('popupclose', {popup: this}, true);\r\n \t\t\tif (!(this._source instanceof Path)) {\r\n \t\t\t\tthis._source.off('preclick', stopPropagation);\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \tgetEvents: function () {\r\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\r\n\r\n \t\tif (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {\r\n \t\t\tevents.preclick = this.close;\r\n \t\t}\r\n\r\n \t\tif (this.options.keepInView) {\r\n \t\t\tevents.moveend = this._adjustPan;\r\n \t\t}\r\n\r\n \t\treturn events;\r\n \t},\r\n\r\n \t_initLayout: function () {\r\n \t\tvar prefix = 'leaflet-popup',\r\n \t\t container = this._container = create$1('div',\r\n \t\t\tprefix + ' ' + (this.options.className || '') +\r\n \t\t\t' leaflet-zoom-animated');\r\n\r\n \t\tvar wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);\r\n \t\tthis._contentNode = create$1('div', prefix + '-content', wrapper);\r\n\r\n \t\tdisableClickPropagation(container);\r\n \t\tdisableScrollPropagation(this._contentNode);\r\n \t\ton(container, 'contextmenu', stopPropagation);\r\n\r\n \t\tthis._tipContainer = create$1('div', prefix + '-tip-container', container);\r\n \t\tthis._tip = create$1('div', prefix + '-tip', this._tipContainer);\r\n\r\n \t\tif (this.options.closeButton) {\r\n \t\t\tvar closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);\r\n \t\t\tcloseButton.setAttribute('role', 'button'); // overrides the implicit role=link of <a> elements #7399\r\n \t\t\tcloseButton.setAttribute('aria-label', 'Close popup');\r\n \t\t\tcloseButton.href = '#close';\r\n \t\t\tcloseButton.innerHTML = '<span aria-hidden=\"true\">×</span>';\r\n\r\n \t\t\ton(closeButton, 'click', function (ev) {\r\n \t\t\t\tpreventDefault(ev);\r\n \t\t\t\tthis.close();\r\n \t\t\t}, this);\r\n \t\t}\r\n \t},\r\n\r\n \t_updateLayout: function () {\r\n \t\tvar container = this._contentNode,\r\n \t\t style = container.style;\r\n\r\n \t\tstyle.width = '';\r\n \t\tstyle.whiteSpace = 'nowrap';\r\n\r\n \t\tvar width = container.offsetWidth;\r\n \t\twidth = Math.min(width, this.options.maxWidth);\r\n \t\twidth = Math.max(width, this.options.minWidth);\r\n\r\n \t\tstyle.width = (width + 1) + 'px';\r\n \t\tstyle.whiteSpace = '';\r\n\r\n \t\tstyle.height = '';\r\n\r\n \t\tvar height = container.offsetHeight,\r\n \t\t maxHeight = this.options.maxHeight,\r\n \t\t scrolledClass = 'leaflet-popup-scrolled';\r\n\r\n \t\tif (maxHeight && height > maxHeight) {\r\n \t\t\tstyle.height = maxHeight + 'px';\r\n \t\t\taddClass(container, scrolledClass);\r\n \t\t} else {\r\n \t\t\tremoveClass(container, scrolledClass);\r\n \t\t}\r\n\r\n \t\tthis._containerWidth = this._container.offsetWidth;\r\n \t},\r\n\r\n \t_animateZoom: function (e) {\r\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),\r\n \t\t anchor = this._getAnchor();\r\n \t\tsetPosition(this._container, pos.add(anchor));\r\n \t},\r\n\r\n \t_adjustPan: function () {\r\n \t\tif (!this.options.autoPan) { return; }\r\n \t\tif (this._map._panAnim) { this._map._panAnim.stop(); }\r\n\r\n \t\t// We can endlessly recurse if keepInView is set and the view resets.\r\n \t\t// Let's guard against that by exiting early if we're responding to our own autopan.\r\n \t\tif (this._autopanning) {\r\n \t\t\tthis._autopanning = false;\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\tvar map = this._map,\r\n \t\t marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,\r\n \t\t containerHeight = this._container.offsetHeight + marginBottom,\r\n \t\t containerWidth = this._containerWidth,\r\n \t\t layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);\r\n\r\n \t\tlayerPos._add(getPosition(this._container));\r\n\r\n \t\tvar containerPos = map.layerPointToContainerPoint(layerPos),\r\n \t\t padding = toPoint(this.options.autoPanPadding),\r\n \t\t paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),\r\n \t\t paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),\r\n \t\t size = map.getSize(),\r\n \t\t dx = 0,\r\n \t\t dy = 0;\r\n\r\n \t\tif (containerPos.x + containerWidth + paddingBR.x > size.x) { // right\r\n \t\t\tdx = containerPos.x + containerWidth - size.x + paddingBR.x;\r\n \t\t}\r\n \t\tif (containerPos.x - dx - paddingTL.x < 0) { // left\r\n \t\t\tdx = containerPos.x - paddingTL.x;\r\n \t\t}\r\n \t\tif (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom\r\n \t\t\tdy = containerPos.y + containerHeight - size.y + paddingBR.y;\r\n \t\t}\r\n \t\tif (containerPos.y - dy - paddingTL.y < 0) { // top\r\n \t\t\tdy = containerPos.y - paddingTL.y;\r\n \t\t}\r\n\r\n \t\t// @namespace Map\r\n \t\t// @section Popup events\r\n \t\t// @event autopanstart: Event\r\n \t\t// Fired when the map starts autopanning when opening a popup.\r\n \t\tif (dx || dy) {\r\n \t\t\t// Track that we're autopanning, as this function will be re-ran on moveend\r\n \t\t\tif (this.options.keepInView) {\r\n \t\t\t\tthis._autopanning = true;\r\n \t\t\t}\r\n\r\n \t\t\tmap\r\n \t\t\t .fire('autopanstart')\r\n \t\t\t .panBy([dx, dy]);\r\n \t\t}\r\n \t},\r\n\r\n \t_getAnchor: function () {\r\n \t\t// Where should we anchor the popup on the source layer?\r\n \t\treturn toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);\r\n \t}\r\n\r\n });\r\n\r\n // @namespace Popup\r\n // @factory L.popup(options?: Popup options, source?: Layer)\r\n // Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.\r\n // @alternative\r\n // @factory L.popup(latlng: LatLng, options?: Popup options)\r\n // Instantiates a `Popup` object given `latlng` where the popup will open and an optional `options` object that describes its appearance and location.\r\n var popup = function (options, source) {\r\n \treturn new Popup(options, source);\r\n };\r\n\r\n\r\n /* @namespace Map\r\n * @section Interaction Options\r\n * @option closePopupOnClick: Boolean = true\r\n * Set it to `false` if you don't want popups to close when user clicks the map.\r\n */\r\n Map.mergeOptions({\r\n \tclosePopupOnClick: true\r\n });\r\n\r\n\r\n // @namespace Map\r\n // @section Methods for Layers and Controls\r\n Map.include({\r\n \t// @method openPopup(popup: Popup): this\r\n \t// Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).\r\n \t// @alternative\r\n \t// @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this\r\n \t// Creates a popup with the specified content and options and opens it in the given point on a map.\r\n \topenPopup: function (popup, latlng, options) {\r\n \t\tthis._initOverlay(Popup, popup, latlng, options)\r\n \t\t .openOn(this);\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method closePopup(popup?: Popup): this\r\n \t// Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).\r\n \tclosePopup: function (popup) {\r\n \t\tpopup = arguments.length ? popup : this._popup;\r\n \t\tif (popup) {\r\n \t\t\tpopup.close();\r\n \t\t}\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n /*\r\n * @namespace Layer\r\n * @section Popup methods example\r\n *\r\n * All layers share a set of methods convenient for binding popups to it.\r\n *\r\n * ```js\r\n * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);\r\n * layer.openPopup();\r\n * layer.closePopup();\r\n * ```\r\n *\r\n * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.\r\n */\r\n\r\n // @section Popup methods\r\n Layer.include({\r\n\r\n \t// @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this\r\n \t// Binds a popup to the layer with the passed `content` and sets up the\r\n \t// necessary event listeners. If a `Function` is passed it will receive\r\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\r\n \tbindPopup: function (content, options) {\r\n \t\tthis._popup = this._initOverlay(Popup, this._popup, content, options);\r\n \t\tif (!this._popupHandlersAdded) {\r\n \t\t\tthis.on({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = true;\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method unbindPopup(): this\r\n \t// Removes the popup previously bound with `bindPopup`.\r\n \tunbindPopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis.off({\r\n \t\t\t\tclick: this._openPopup,\r\n \t\t\t\tkeypress: this._onKeyPress,\r\n \t\t\t\tremove: this.closePopup,\r\n \t\t\t\tmove: this._movePopup\r\n \t\t\t});\r\n \t\t\tthis._popupHandlersAdded = false;\r\n \t\t\tthis._popup = null;\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method openPopup(latlng?: LatLng): this\r\n \t// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.\r\n \topenPopup: function (latlng) {\r\n \t\tif (this._popup) {\r\n \t\t\tif (!(this instanceof FeatureGroup)) {\r\n \t\t\t\tthis._popup._source = this;\r\n \t\t\t}\r\n \t\t\tif (this._popup._prepareOpen(latlng || this._latlng)) {\r\n \t\t\t\t// open the popup on the map\r\n \t\t\t\tthis._popup.openOn(this._map);\r\n \t\t\t}\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method closePopup(): this\r\n \t// Closes the popup bound to this layer if it is open.\r\n \tclosePopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.close();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method togglePopup(): this\r\n \t// Opens or closes the popup bound to this layer depending on its current state.\r\n \ttogglePopup: function () {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.toggle(this);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method isPopupOpen(): boolean\r\n \t// Returns `true` if the popup bound to this layer is currently open.\r\n \tisPopupOpen: function () {\r\n \t\treturn (this._popup ? this._popup.isOpen() : false);\r\n \t},\r\n\r\n \t// @method setPopupContent(content: String|HTMLElement|Popup): this\r\n \t// Sets the content of the popup bound to this layer.\r\n \tsetPopupContent: function (content) {\r\n \t\tif (this._popup) {\r\n \t\t\tthis._popup.setContent(content);\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method getPopup(): Popup\r\n \t// Returns the popup bound to this layer.\r\n \tgetPopup: function () {\r\n \t\treturn this._popup;\r\n \t},\r\n\r\n \t_openPopup: function (e) {\r\n \t\tif (!this._popup || !this._map) {\r\n \t\t\treturn;\r\n \t\t}\r\n \t\t// prevent map click\r\n \t\tstop(e);\r\n\r\n \t\tvar target = e.layer || e.target;\r\n \t\tif (this._popup._source === target && !(target instanceof Path)) {\r\n \t\t\t// treat it like a marker and figure out\r\n \t\t\t// if we should toggle it open/closed\r\n \t\t\tif (this._map.hasLayer(this._popup)) {\r\n \t\t\t\tthis.closePopup();\r\n \t\t\t} else {\r\n \t\t\t\tthis.openPopup(e.latlng);\r\n \t\t\t}\r\n \t\t\treturn;\r\n \t\t}\r\n \t\tthis._popup._source = target;\r\n \t\tthis.openPopup(e.latlng);\r\n \t},\r\n\r\n \t_movePopup: function (e) {\r\n \t\tthis._popup.setLatLng(e.latlng);\r\n \t},\r\n\r\n \t_onKeyPress: function (e) {\r\n \t\tif (e.originalEvent.keyCode === 13) {\r\n \t\t\tthis._openPopup(e);\r\n \t\t}\r\n \t}\r\n });\n\n /*\n * @class Tooltip\n * @inherits DivOverlay\n * @aka L.Tooltip\n * Used to display small texts on top of map layers.\n *\n * @example\n * If you want to just bind a tooltip to marker:\n *\n * ```js\n * marker.bindTooltip(\"my tooltip text\").openTooltip();\n * ```\n * Path overlays like polylines also have a `bindTooltip` method.\n *\n * A tooltip can be also standalone:\n *\n * ```js\n * var tooltip = L.tooltip()\n * \t.setLatLng(latlng)\n * \t.setContent('Hello world!<br />This is a nice tooltip.')\n * \t.addTo(map);\n * ```\n * or\n * ```js\n * var tooltip = L.tooltip(latlng, {content: 'Hello world!<br />This is a nice tooltip.'})\n * \t.addTo(map);\n * ```\n *\n *\n * Note about tooltip offset. Leaflet takes two options in consideration\n * for computing tooltip offsetting:\n * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.\n * Add a positive x offset to move the tooltip to the right, and a positive y offset to\n * move it to the bottom. Negatives will move to the left and top.\n * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You\n * should adapt this value if you use a custom icon.\n */\n\n\n // @namespace Tooltip\n var Tooltip = DivOverlay.extend({\n\n \t// @section\n \t// @aka Tooltip options\n \toptions: {\n \t\t// @option pane: String = 'tooltipPane'\n \t\t// `Map pane` where the tooltip will be added.\n \t\tpane: 'tooltipPane',\n\n \t\t// @option offset: Point = Point(0, 0)\n \t\t// Optional offset of the tooltip position.\n \t\toffset: [0, 0],\n\n \t\t// @option direction: String = 'auto'\n \t\t// Direction where to open the tooltip. Possible values are: `right`, `left`,\n \t\t// `top`, `bottom`, `center`, `auto`.\n \t\t// `auto` will dynamically switch between `right` and `left` according to the tooltip\n \t\t// position on the map.\n \t\tdirection: 'auto',\n\n \t\t// @option permanent: Boolean = false\n \t\t// Whether to open the tooltip permanently or only on mouseover.\n \t\tpermanent: false,\n\n \t\t// @option sticky: Boolean = false\n \t\t// If true, the tooltip will follow the mouse instead of being fixed at the feature center.\n \t\tsticky: false,\n\n \t\t// @option opacity: Number = 0.9\n \t\t// Tooltip container opacity.\n \t\topacity: 0.9\n \t},\n\n \tonAdd: function (map) {\n \t\tDivOverlay.prototype.onAdd.call(this, map);\n \t\tthis.setOpacity(this.options.opacity);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipopen: TooltipEvent\n \t\t// Fired when a tooltip is opened in the map.\n \t\tmap.fire('tooltipopen', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\tthis.addEventParent(this._source);\n\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipopen: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is opened.\n \t\t\tthis._source.fire('tooltipopen', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tonRemove: function (map) {\n \t\tDivOverlay.prototype.onRemove.call(this, map);\n\n \t\t// @namespace Map\n \t\t// @section Tooltip events\n \t\t// @event tooltipclose: TooltipEvent\n \t\t// Fired when a tooltip in the map is closed.\n \t\tmap.fire('tooltipclose', {tooltip: this});\n\n \t\tif (this._source) {\n \t\t\tthis.removeEventParent(this._source);\n\n \t\t\t// @namespace Layer\n \t\t\t// @section Tooltip events\n \t\t\t// @event tooltipclose: TooltipEvent\n \t\t\t// Fired when a tooltip bound to this layer is closed.\n \t\t\tthis._source.fire('tooltipclose', {tooltip: this}, true);\n \t\t}\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = DivOverlay.prototype.getEvents.call(this);\n\n \t\tif (!this.options.permanent) {\n \t\t\tevents.preclick = this.close;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t_initLayout: function () {\n \t\tvar prefix = 'leaflet-tooltip',\n \t\t className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');\n\n \t\tthis._contentNode = this._container = create$1('div', className);\n\n \t\tthis._container.setAttribute('role', 'tooltip');\n \t\tthis._container.setAttribute('id', 'leaflet-tooltip-' + stamp(this));\n \t},\n\n \t_updateLayout: function () {},\n\n \t_adjustPan: function () {},\n\n \t_setPosition: function (pos) {\n \t\tvar subX, subY,\n \t\t map = this._map,\n \t\t container = this._container,\n \t\t centerPoint = map.latLngToContainerPoint(map.getCenter()),\n \t\t tooltipPoint = map.layerPointToContainerPoint(pos),\n \t\t direction = this.options.direction,\n \t\t tooltipWidth = container.offsetWidth,\n \t\t tooltipHeight = container.offsetHeight,\n \t\t offset = toPoint(this.options.offset),\n \t\t anchor = this._getAnchor();\n\n \t\tif (direction === 'top') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight;\n \t\t} else if (direction === 'bottom') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = 0;\n \t\t} else if (direction === 'center') {\n \t\t\tsubX = tooltipWidth / 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'right') {\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (direction === 'left') {\n \t\t\tsubX = tooltipWidth;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else if (tooltipPoint.x < centerPoint.x) {\n \t\t\tdirection = 'right';\n \t\t\tsubX = 0;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t} else {\n \t\t\tdirection = 'left';\n \t\t\tsubX = tooltipWidth + (offset.x + anchor.x) * 2;\n \t\t\tsubY = tooltipHeight / 2;\n \t\t}\n\n \t\tpos = pos.subtract(toPoint(subX, subY, true)).add(offset).add(anchor);\n\n \t\tremoveClass(container, 'leaflet-tooltip-right');\n \t\tremoveClass(container, 'leaflet-tooltip-left');\n \t\tremoveClass(container, 'leaflet-tooltip-top');\n \t\tremoveClass(container, 'leaflet-tooltip-bottom');\n \t\taddClass(container, 'leaflet-tooltip-' + direction);\n \t\tsetPosition(container, pos);\n \t},\n\n \t_updatePosition: function () {\n \t\tvar pos = this._map.latLngToLayerPoint(this._latlng);\n \t\tthis._setPosition(pos);\n \t},\n\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n\n \t\tif (this._container) {\n \t\t\tsetOpacity(this._container, opacity);\n \t\t}\n \t},\n\n \t_animateZoom: function (e) {\n \t\tvar pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);\n \t\tthis._setPosition(pos);\n \t},\n\n \t_getAnchor: function () {\n \t\t// Where should we anchor the tooltip on the source layer?\n \t\treturn toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);\n \t}\n\n });\n\n // @namespace Tooltip\n // @factory L.tooltip(options?: Tooltip options, source?: Layer)\n // Instantiates a `Tooltip` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.\n // @alternative\n // @factory L.tooltip(latlng: LatLng, options?: Tooltip options)\n // Instantiates a `Tooltip` object given `latlng` where the tooltip will open and an optional `options` object that describes its appearance and location.\n var tooltip = function (options, source) {\n \treturn new Tooltip(options, source);\n };\n\n // @namespace Map\n // @section Methods for Layers and Controls\n Map.include({\n\n \t// @method openTooltip(tooltip: Tooltip): this\n \t// Opens the specified tooltip.\n \t// @alternative\n \t// @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this\n \t// Creates a tooltip with the specified content and options and open it.\n \topenTooltip: function (tooltip, latlng, options) {\n \t\tthis._initOverlay(Tooltip, tooltip, latlng, options)\n \t\t .openOn(this);\n\n \t\treturn this;\n \t},\n\n \t// @method closeTooltip(tooltip: Tooltip): this\n \t// Closes the tooltip given as parameter.\n \tcloseTooltip: function (tooltip) {\n \t\ttooltip.close();\n \t\treturn this;\n \t}\n\n });\n\n /*\n * @namespace Layer\n * @section Tooltip methods example\n *\n * All layers share a set of methods convenient for binding tooltips to it.\n *\n * ```js\n * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);\n * layer.openTooltip();\n * layer.closeTooltip();\n * ```\n */\n\n // @section Tooltip methods\n Layer.include({\n\n \t// @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this\n \t// Binds a tooltip to the layer with the passed `content` and sets up the\n \t// necessary event listeners. If a `Function` is passed it will receive\n \t// the layer as the first argument and should return a `String` or `HTMLElement`.\n \tbindTooltip: function (content, options) {\n\n \t\tif (this._tooltip && this.isTooltipOpen()) {\n \t\t\tthis.unbindTooltip();\n \t\t}\n\n \t\tthis._tooltip = this._initOverlay(Tooltip, this._tooltip, content, options);\n \t\tthis._initTooltipInteractions();\n\n \t\tif (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {\n \t\t\tthis.openTooltip();\n \t\t}\n\n \t\treturn this;\n \t},\n\n \t// @method unbindTooltip(): this\n \t// Removes the tooltip previously bound with `bindTooltip`.\n \tunbindTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._initTooltipInteractions(true);\n \t\t\tthis.closeTooltip();\n \t\t\tthis._tooltip = null;\n \t\t}\n \t\treturn this;\n \t},\n\n \t_initTooltipInteractions: function (remove) {\n \t\tif (!remove && this._tooltipHandlersAdded) { return; }\n \t\tvar onOff = remove ? 'off' : 'on',\n \t\t events = {\n \t\t\tremove: this.closeTooltip,\n \t\t\tmove: this._moveTooltip\n \t\t };\n \t\tif (!this._tooltip.options.permanent) {\n \t\t\tevents.mouseover = this._openTooltip;\n \t\t\tevents.mouseout = this.closeTooltip;\n \t\t\tevents.click = this._openTooltip;\n \t\t\tif (this._map) {\n \t\t\t\tthis._addFocusListeners();\n \t\t\t} else {\n \t\t\t\tevents.add = this._addFocusListeners;\n \t\t\t}\n \t\t} else {\n \t\t\tevents.add = this._openTooltip;\n \t\t}\n \t\tif (this._tooltip.options.sticky) {\n \t\t\tevents.mousemove = this._moveTooltip;\n \t\t}\n \t\tthis[onOff](events);\n \t\tthis._tooltipHandlersAdded = !remove;\n \t},\n\n \t// @method openTooltip(latlng?: LatLng): this\n \t// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.\n \topenTooltip: function (latlng) {\n \t\tif (this._tooltip) {\n \t\t\tif (!(this instanceof FeatureGroup)) {\n \t\t\t\tthis._tooltip._source = this;\n \t\t\t}\n \t\t\tif (this._tooltip._prepareOpen(latlng)) {\n \t\t\t\t// open the tooltip on the map\n \t\t\t\tthis._tooltip.openOn(this._map);\n\n \t\t\t\tif (this.getElement) {\n \t\t\t\t\tthis._setAriaDescribedByOnLayer(this);\n \t\t\t\t} else if (this.eachLayer) {\n \t\t\t\t\tthis.eachLayer(this._setAriaDescribedByOnLayer, this);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method closeTooltip(): this\n \t// Closes the tooltip bound to this layer if it is open.\n \tcloseTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\treturn this._tooltip.close();\n \t\t}\n \t},\n\n \t// @method toggleTooltip(): this\n \t// Opens or closes the tooltip bound to this layer depending on its current state.\n \ttoggleTooltip: function () {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip.toggle(this);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method isTooltipOpen(): boolean\n \t// Returns `true` if the tooltip bound to this layer is currently open.\n \tisTooltipOpen: function () {\n \t\treturn this._tooltip.isOpen();\n \t},\n\n \t// @method setTooltipContent(content: String|HTMLElement|Tooltip): this\n \t// Sets the content of the tooltip bound to this layer.\n \tsetTooltipContent: function (content) {\n \t\tif (this._tooltip) {\n \t\t\tthis._tooltip.setContent(content);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getTooltip(): Tooltip\n \t// Returns the tooltip bound to this layer.\n \tgetTooltip: function () {\n \t\treturn this._tooltip;\n \t},\n\n \t_addFocusListeners: function () {\n \t\tif (this.getElement) {\n \t\t\tthis._addFocusListenersOnLayer(this);\n \t\t} else if (this.eachLayer) {\n \t\t\tthis.eachLayer(this._addFocusListenersOnLayer, this);\n \t\t}\n \t},\n\n \t_addFocusListenersOnLayer: function (layer) {\n \t\tvar el = typeof layer.getElement === 'function' && layer.getElement();\n \t\tif (el) {\n \t\t\ton(el, 'focus', function () {\n \t\t\t\tthis._tooltip._source = layer;\n \t\t\t\tthis.openTooltip();\n \t\t\t}, this);\n \t\t\ton(el, 'blur', this.closeTooltip, this);\n \t\t}\n \t},\n\n \t_setAriaDescribedByOnLayer: function (layer) {\n \t\tvar el = typeof layer.getElement === 'function' && layer.getElement();\n \t\tif (el) {\n \t\t\tel.setAttribute('aria-describedby', this._tooltip._container.id);\n \t\t}\n \t},\n\n\n \t_openTooltip: function (e) {\n \t\tif (!this._tooltip || !this._map) {\n \t\t\treturn;\n \t\t}\n\n \t\t// If the map is moving, we will show the tooltip after it's done.\n \t\tif (this._map.dragging && this._map.dragging.moving() && !this._openOnceFlag) {\n \t\t\tthis._openOnceFlag = true;\n \t\t\tvar that = this;\n \t\t\tthis._map.once('moveend', function () {\n \t\t\t\tthat._openOnceFlag = false;\n \t\t\t\tthat._openTooltip(e);\n \t\t\t});\n \t\t\treturn;\n \t\t}\n\n \t\tthis._tooltip._source = e.layer || e.target;\n\n \t\tthis.openTooltip(this._tooltip.options.sticky ? e.latlng : undefined);\n \t},\n\n \t_moveTooltip: function (e) {\n \t\tvar latlng = e.latlng, containerPoint, layerPoint;\n \t\tif (this._tooltip.options.sticky && e.originalEvent) {\n \t\t\tcontainerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);\n \t\t\tlayerPoint = this._map.containerPointToLayerPoint(containerPoint);\n \t\t\tlatlng = this._map.layerPointToLatLng(layerPoint);\n \t\t}\n \t\tthis._tooltip.setLatLng(latlng);\n \t}\n });\n\n /*\n * @class DivIcon\n * @aka L.DivIcon\n * @inherits Icon\n *\n * Represents a lightweight icon for markers that uses a simple `<div>`\n * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.\n *\n * @example\n * ```js\n * var myIcon = L.divIcon({className: 'my-div-icon'});\n * // you can set .my-div-icon styles in CSS\n *\n * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);\n * ```\n *\n * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.\n */\n\n var DivIcon = Icon.extend({\n \toptions: {\n \t\t// @section\n \t\t// @aka DivIcon options\n \t\ticonSize: [12, 12], // also can be set through CSS\n\n \t\t// iconAnchor: (Point),\n \t\t// popupAnchor: (Point),\n\n \t\t// @option html: String|HTMLElement = ''\n \t\t// Custom HTML code to put inside the div element, empty by default. Alternatively,\n \t\t// an instance of `HTMLElement`.\n \t\thtml: false,\n\n \t\t// @option bgPos: Point = [0, 0]\n \t\t// Optional relative position of the background, in pixels\n \t\tbgPos: null,\n\n \t\tclassName: 'leaflet-div-icon'\n \t},\n\n \tcreateIcon: function (oldIcon) {\n \t\tvar div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),\n \t\t options = this.options;\n\n \t\tif (options.html instanceof Element) {\n \t\t\tempty(div);\n \t\t\tdiv.appendChild(options.html);\n \t\t} else {\n \t\t\tdiv.innerHTML = options.html !== false ? options.html : '';\n \t\t}\n\n \t\tif (options.bgPos) {\n \t\t\tvar bgPos = toPoint(options.bgPos);\n \t\t\tdiv.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';\n \t\t}\n \t\tthis._setIconStyles(div, 'icon');\n\n \t\treturn div;\n \t},\n\n \tcreateShadow: function () {\n \t\treturn null;\n \t}\n });\n\n // @factory L.divIcon(options: DivIcon options)\n // Creates a `DivIcon` instance with the given options.\n function divIcon(options) {\n \treturn new DivIcon(options);\n }\n\n Icon.Default = IconDefault;\n\n /*\n * @class GridLayer\n * @inherits Layer\n * @aka L.GridLayer\n *\n * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.\n * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.\n *\n *\n * @section Synchronous usage\n * @example\n *\n * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords){\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // get a canvas context and draw something on it using coords.x, coords.y and coords.z\n * var ctx = tile.getContext('2d');\n *\n * // return the tile so it can be rendered on screen\n * return tile;\n * }\n * });\n * ```\n *\n * @section Asynchronous usage\n * @example\n *\n * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.\n *\n * ```js\n * var CanvasLayer = L.GridLayer.extend({\n * createTile: function(coords, done){\n * var error;\n *\n * // create a <canvas> element for drawing\n * var tile = L.DomUtil.create('canvas', 'leaflet-tile');\n *\n * // setup tile width and height according to the options\n * var size = this.getTileSize();\n * tile.width = size.x;\n * tile.height = size.y;\n *\n * // draw something asynchronously and pass the tile to the done() callback\n * setTimeout(function() {\n * done(error, tile);\n * }, 1000);\n *\n * return tile;\n * }\n * });\n * ```\n *\n * @section\n */\n\n\n var GridLayer = Layer.extend({\n\n \t// @section\n \t// @aka GridLayer options\n \toptions: {\n \t\t// @option tileSize: Number|Point = 256\n \t\t// Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.\n \t\ttileSize: 256,\n\n \t\t// @option opacity: Number = 1.0\n \t\t// Opacity of the tiles. Can be used in the `createTile()` function.\n \t\topacity: 1,\n\n \t\t// @option updateWhenIdle: Boolean = (depends)\n \t\t// Load new tiles only when panning ends.\n \t\t// `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.\n \t\t// `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the\n \t\t// [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.\n \t\tupdateWhenIdle: Browser.mobile,\n\n \t\t// @option updateWhenZooming: Boolean = true\n \t\t// By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.\n \t\tupdateWhenZooming: true,\n\n \t\t// @option updateInterval: Number = 200\n \t\t// Tiles will not update more than once every `updateInterval` milliseconds when panning.\n \t\tupdateInterval: 200,\n\n \t\t// @option zIndex: Number = 1\n \t\t// The explicit zIndex of the tile layer.\n \t\tzIndex: 1,\n\n \t\t// @option bounds: LatLngBounds = undefined\n \t\t// If set, tiles will only be loaded inside the set `LatLngBounds`.\n \t\tbounds: null,\n\n \t\t// @option minZoom: Number = 0\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\n \t\tminZoom: 0,\n\n \t\t// @option maxZoom: Number = undefined\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\n \t\tmaxZoom: undefined,\n\n \t\t// @option maxNativeZoom: Number = undefined\n \t\t// Maximum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels higher than `maxNativeZoom` will be loaded\n \t\t// from `maxNativeZoom` level and auto-scaled.\n \t\tmaxNativeZoom: undefined,\n\n \t\t// @option minNativeZoom: Number = undefined\n \t\t// Minimum zoom number the tile source has available. If it is specified,\n \t\t// the tiles on all zoom levels lower than `minNativeZoom` will be loaded\n \t\t// from `minNativeZoom` level and auto-scaled.\n \t\tminNativeZoom: undefined,\n\n \t\t// @option noWrap: Boolean = false\n \t\t// Whether the layer is wrapped around the antimeridian. If `true`, the\n \t\t// GridLayer will only be displayed once at low zoom levels. Has no\n \t\t// effect when the [map CRS](#map-crs) doesn't wrap around. Can be used\n \t\t// in combination with [`bounds`](#gridlayer-bounds) to prevent requesting\n \t\t// tiles outside the CRS limits.\n \t\tnoWrap: false,\n\n \t\t// @option pane: String = 'tilePane'\n \t\t// `Map pane` where the grid layer will be added.\n \t\tpane: 'tilePane',\n\n \t\t// @option className: String = ''\n \t\t// A custom class name to assign to the tile layer. Empty by default.\n \t\tclassName: '',\n\n \t\t// @option keepBuffer: Number = 2\n \t\t// When panning the map, keep this many rows and columns of tiles before unloading them.\n \t\tkeepBuffer: 2\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t},\n\n \tonAdd: function () {\n \t\tthis._initContainer();\n\n \t\tthis._levels = {};\n \t\tthis._tiles = {};\n\n \t\tthis._resetView(); // implicit _update() call\n \t},\n\n \tbeforeAdd: function (map) {\n \t\tmap._addZoomLimit(this);\n \t},\n\n \tonRemove: function (map) {\n \t\tthis._removeAllTiles();\n \t\tremove(this._container);\n \t\tmap._removeZoomLimit(this);\n \t\tthis._container = null;\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t// @method bringToFront: this\n \t// Brings the tile layer to the top of all tile layers.\n \tbringToFront: function () {\n \t\tif (this._map) {\n \t\t\ttoFront(this._container);\n \t\t\tthis._setAutoZIndex(Math.max);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method bringToBack: this\n \t// Brings the tile layer to the bottom of all tile layers.\n \tbringToBack: function () {\n \t\tif (this._map) {\n \t\t\ttoBack(this._container);\n \t\t\tthis._setAutoZIndex(Math.min);\n \t\t}\n \t\treturn this;\n \t},\n\n \t// @method getContainer: HTMLElement\n \t// Returns the HTML element that contains the tiles for this layer.\n \tgetContainer: function () {\n \t\treturn this._container;\n \t},\n\n \t// @method setOpacity(opacity: Number): this\n \t// Changes the [opacity](#gridlayer-opacity) of the grid layer.\n \tsetOpacity: function (opacity) {\n \t\tthis.options.opacity = opacity;\n \t\tthis._updateOpacity();\n \t\treturn this;\n \t},\n\n \t// @method setZIndex(zIndex: Number): this\n \t// Changes the [zIndex](#gridlayer-zindex) of the grid layer.\n \tsetZIndex: function (zIndex) {\n \t\tthis.options.zIndex = zIndex;\n \t\tthis._updateZIndex();\n\n \t\treturn this;\n \t},\n\n \t// @method isLoading: Boolean\n \t// Returns `true` if any tile in the grid layer has not finished loading.\n \tisLoading: function () {\n \t\treturn this._loading;\n \t},\n\n \t// @method redraw: this\n \t// Causes the layer to clear all the tiles and request them again.\n \tredraw: function () {\n \t\tif (this._map) {\n \t\t\tthis._removeAllTiles();\n \t\t\tvar tileZoom = this._clampZoom(this._map.getZoom());\n \t\t\tif (tileZoom !== this._tileZoom) {\n \t\t\t\tthis._tileZoom = tileZoom;\n \t\t\t\tthis._updateLevels();\n \t\t\t}\n \t\t\tthis._update();\n \t\t}\n \t\treturn this;\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewprereset: this._invalidateAll,\n \t\t\tviewreset: this._resetView,\n \t\t\tzoom: this._resetView,\n \t\t\tmoveend: this._onMoveEnd\n \t\t};\n\n \t\tif (!this.options.updateWhenIdle) {\n \t\t\t// update tiles on move, but not more often than once per given interval\n \t\t\tif (!this._onMove) {\n \t\t\t\tthis._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);\n \t\t\t}\n\n \t\t\tevents.move = this._onMove;\n \t\t}\n\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._animateZoom;\n \t\t}\n\n \t\treturn events;\n \t},\n\n \t// @section Extension methods\n \t// Layers extending `GridLayer` shall reimplement the following method.\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\n \t// Called only internally, must be overridden by classes extending `GridLayer`.\n \t// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback\n \t// is specified, it must be called when the tile has finished loading and drawing.\n \tcreateTile: function () {\n \t\treturn document.createElement('div');\n \t},\n\n \t// @section\n \t// @method getTileSize: Point\n \t// Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.\n \tgetTileSize: function () {\n \t\tvar s = this.options.tileSize;\n \t\treturn s instanceof Point ? s : new Point(s, s);\n \t},\n\n \t_updateZIndex: function () {\n \t\tif (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {\n \t\t\tthis._container.style.zIndex = this.options.zIndex;\n \t\t}\n \t},\n\n \t_setAutoZIndex: function (compare) {\n \t\t// go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)\n\n \t\tvar layers = this.getPane().children,\n \t\t edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min\n\n \t\tfor (var i = 0, len = layers.length, zIndex; i < len; i++) {\n\n \t\t\tzIndex = layers[i].style.zIndex;\n\n \t\t\tif (layers[i] !== this._container && zIndex) {\n \t\t\t\tedgeZIndex = compare(edgeZIndex, +zIndex);\n \t\t\t}\n \t\t}\n\n \t\tif (isFinite(edgeZIndex)) {\n \t\t\tthis.options.zIndex = edgeZIndex + compare(-1, 1);\n \t\t\tthis._updateZIndex();\n \t\t}\n \t},\n\n \t_updateOpacity: function () {\n \t\tif (!this._map) { return; }\n\n \t\t// IE doesn't inherit filter opacity properly, so we're forced to set it on tiles\n \t\tif (Browser.ielt9) { return; }\n\n \t\tsetOpacity(this._container, this.options.opacity);\n\n \t\tvar now = +new Date(),\n \t\t nextFrame = false,\n \t\t willPrune = false;\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar tile = this._tiles[key];\n \t\t\tif (!tile.current || !tile.loaded) { continue; }\n\n \t\t\tvar fade = Math.min(1, (now - tile.loaded) / 200);\n\n \t\t\tsetOpacity(tile.el, fade);\n \t\t\tif (fade < 1) {\n \t\t\t\tnextFrame = true;\n \t\t\t} else {\n \t\t\t\tif (tile.active) {\n \t\t\t\t\twillPrune = true;\n \t\t\t\t} else {\n \t\t\t\t\tthis._onOpaqueTile(tile);\n \t\t\t\t}\n \t\t\t\ttile.active = true;\n \t\t\t}\n \t\t}\n\n \t\tif (willPrune && !this._noPrune) { this._pruneTiles(); }\n\n \t\tif (nextFrame) {\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t}\n \t},\n\n \t_onOpaqueTile: falseFn,\n\n \t_initContainer: function () {\n \t\tif (this._container) { return; }\n\n \t\tthis._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));\n \t\tthis._updateZIndex();\n\n \t\tif (this.options.opacity < 1) {\n \t\t\tthis._updateOpacity();\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t},\n\n \t_updateLevels: function () {\n\n \t\tvar zoom = this._tileZoom,\n \t\t maxZoom = this.options.maxZoom;\n\n \t\tif (zoom === undefined) { return undefined; }\n\n \t\tfor (var z in this._levels) {\n \t\t\tz = Number(z);\n \t\t\tif (this._levels[z].el.children.length || z === zoom) {\n \t\t\t\tthis._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);\n \t\t\t\tthis._onUpdateLevel(z);\n \t\t\t} else {\n \t\t\t\tremove(this._levels[z].el);\n \t\t\t\tthis._removeTilesAtZoom(z);\n \t\t\t\tthis._onRemoveLevel(z);\n \t\t\t\tdelete this._levels[z];\n \t\t\t}\n \t\t}\n\n \t\tvar level = this._levels[zoom],\n \t\t map = this._map;\n\n \t\tif (!level) {\n \t\t\tlevel = this._levels[zoom] = {};\n\n \t\t\tlevel.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);\n \t\t\tlevel.el.style.zIndex = maxZoom;\n\n \t\t\tlevel.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();\n \t\t\tlevel.zoom = zoom;\n\n \t\t\tthis._setZoomTransform(level, map.getCenter(), map.getZoom());\n\n \t\t\t// force the browser to consider the newly added element for transition\n \t\t\tfalseFn(level.el.offsetWidth);\n\n \t\t\tthis._onCreateLevel(level);\n \t\t}\n\n \t\tthis._level = level;\n\n \t\treturn level;\n \t},\n\n \t_onUpdateLevel: falseFn,\n\n \t_onRemoveLevel: falseFn,\n\n \t_onCreateLevel: falseFn,\n\n \t_pruneTiles: function () {\n \t\tif (!this._map) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar key, tile;\n\n \t\tvar zoom = this._map.getZoom();\n \t\tif (zoom > this.options.maxZoom ||\n \t\t\tzoom < this.options.minZoom) {\n \t\t\tthis._removeAllTiles();\n \t\t\treturn;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\ttile.retain = tile.current;\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\ttile = this._tiles[key];\n \t\t\tif (tile.current && !tile.active) {\n \t\t\t\tvar coords = tile.coords;\n \t\t\t\tif (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {\n \t\t\t\t\tthis._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\tfor (key in this._tiles) {\n \t\t\tif (!this._tiles[key].retain) {\n \t\t\t\tthis._removeTile(key);\n \t\t\t}\n \t\t}\n \t},\n\n \t_removeTilesAtZoom: function (zoom) {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (this._tiles[key].coords.z !== zoom) {\n \t\t\t\tcontinue;\n \t\t\t}\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_removeAllTiles: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tthis._removeTile(key);\n \t\t}\n \t},\n\n \t_invalidateAll: function () {\n \t\tfor (var z in this._levels) {\n \t\t\tremove(this._levels[z].el);\n \t\t\tthis._onRemoveLevel(Number(z));\n \t\t\tdelete this._levels[z];\n \t\t}\n \t\tthis._removeAllTiles();\n\n \t\tthis._tileZoom = undefined;\n \t},\n\n \t_retainParent: function (x, y, z, minZoom) {\n \t\tvar x2 = Math.floor(x / 2),\n \t\t y2 = Math.floor(y / 2),\n \t\t z2 = z - 1,\n \t\t coords2 = new Point(+x2, +y2);\n \t\tcoords2.z = +z2;\n\n \t\tvar key = this._tileCoordsToKey(coords2),\n \t\t tile = this._tiles[key];\n\n \t\tif (tile && tile.active) {\n \t\t\ttile.retain = true;\n \t\t\treturn true;\n\n \t\t} else if (tile && tile.loaded) {\n \t\t\ttile.retain = true;\n \t\t}\n\n \t\tif (z2 > minZoom) {\n \t\t\treturn this._retainParent(x2, y2, z2, minZoom);\n \t\t}\n\n \t\treturn false;\n \t},\n\n \t_retainChildren: function (x, y, z, maxZoom) {\n\n \t\tfor (var i = 2 * x; i < 2 * x + 2; i++) {\n \t\t\tfor (var j = 2 * y; j < 2 * y + 2; j++) {\n\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = z + 1;\n\n \t\t\t\tvar key = this._tileCoordsToKey(coords),\n \t\t\t\t tile = this._tiles[key];\n\n \t\t\t\tif (tile && tile.active) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t\tcontinue;\n\n \t\t\t\t} else if (tile && tile.loaded) {\n \t\t\t\t\ttile.retain = true;\n \t\t\t\t}\n\n \t\t\t\tif (z + 1 < maxZoom) {\n \t\t\t\t\tthis._retainChildren(i, j, z + 1, maxZoom);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t},\n\n \t_resetView: function (e) {\n \t\tvar animating = e && (e.pinch || e.flyTo);\n \t\tthis._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);\n \t},\n\n \t_animateZoom: function (e) {\n \t\tthis._setView(e.center, e.zoom, true, e.noUpdate);\n \t},\n\n \t_clampZoom: function (zoom) {\n \t\tvar options = this.options;\n\n \t\tif (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {\n \t\t\treturn options.minNativeZoom;\n \t\t}\n\n \t\tif (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {\n \t\t\treturn options.maxNativeZoom;\n \t\t}\n\n \t\treturn zoom;\n \t},\n\n \t_setView: function (center, zoom, noPrune, noUpdate) {\n \t\tvar tileZoom = Math.round(zoom);\n \t\tif ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||\n \t\t (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {\n \t\t\ttileZoom = undefined;\n \t\t} else {\n \t\t\ttileZoom = this._clampZoom(tileZoom);\n \t\t}\n\n \t\tvar tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);\n\n \t\tif (!noUpdate || tileZoomChanged) {\n\n \t\t\tthis._tileZoom = tileZoom;\n\n \t\t\tif (this._abortLoading) {\n \t\t\t\tthis._abortLoading();\n \t\t\t}\n\n \t\t\tthis._updateLevels();\n \t\t\tthis._resetGrid();\n\n \t\t\tif (tileZoom !== undefined) {\n \t\t\t\tthis._update(center);\n \t\t\t}\n\n \t\t\tif (!noPrune) {\n \t\t\t\tthis._pruneTiles();\n \t\t\t}\n\n \t\t\t// Flag to prevent _updateOpacity from pruning tiles during\n \t\t\t// a zoom anim or a pinch gesture\n \t\t\tthis._noPrune = !!noPrune;\n \t\t}\n\n \t\tthis._setZoomTransforms(center, zoom);\n \t},\n\n \t_setZoomTransforms: function (center, zoom) {\n \t\tfor (var i in this._levels) {\n \t\t\tthis._setZoomTransform(this._levels[i], center, zoom);\n \t\t}\n \t},\n\n \t_setZoomTransform: function (level, center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, level.zoom),\n \t\t translate = level.origin.multiplyBy(scale)\n \t\t .subtract(this._map._getNewPixelOrigin(center, zoom)).round();\n\n \t\tif (Browser.any3d) {\n \t\t\tsetTransform(level.el, translate, scale);\n \t\t} else {\n \t\t\tsetPosition(level.el, translate);\n \t\t}\n \t},\n\n \t_resetGrid: function () {\n \t\tvar map = this._map,\n \t\t crs = map.options.crs,\n \t\t tileSize = this._tileSize = this.getTileSize(),\n \t\t tileZoom = this._tileZoom;\n\n \t\tvar bounds = this._map.getPixelWorldBounds(this._tileZoom);\n \t\tif (bounds) {\n \t\t\tthis._globalTileRange = this._pxBoundsToTileRange(bounds);\n \t\t}\n\n \t\tthis._wrapX = crs.wrapLng && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),\n \t\t\tMath.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)\n \t\t];\n \t\tthis._wrapY = crs.wrapLat && !this.options.noWrap && [\n \t\t\tMath.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),\n \t\t\tMath.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)\n \t\t];\n \t},\n\n \t_onMoveEnd: function () {\n \t\tif (!this._map || this._map._animatingZoom) { return; }\n\n \t\tthis._update();\n \t},\n\n \t_getTiledPixelBounds: function (center) {\n \t\tvar map = this._map,\n \t\t mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),\n \t\t scale = map.getZoomScale(mapZoom, this._tileZoom),\n \t\t pixelCenter = map.project(center, this._tileZoom).floor(),\n \t\t halfSize = map.getSize().divideBy(scale * 2);\n\n \t\treturn new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));\n \t},\n\n \t// Private method to load tiles in the grid's active zoom level according to map bounds\n \t_update: function (center) {\n \t\tvar map = this._map;\n \t\tif (!map) { return; }\n \t\tvar zoom = this._clampZoom(map.getZoom());\n\n \t\tif (center === undefined) { center = map.getCenter(); }\n \t\tif (this._tileZoom === undefined) { return; }\t// if out of minzoom/maxzoom\n\n \t\tvar pixelBounds = this._getTiledPixelBounds(center),\n \t\t tileRange = this._pxBoundsToTileRange(pixelBounds),\n \t\t tileCenter = tileRange.getCenter(),\n \t\t queue = [],\n \t\t margin = this.options.keepBuffer,\n \t\t noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),\n \t\t tileRange.getTopRight().add([margin, -margin]));\n\n \t\t// Sanity check: panic if the tile range contains Infinity somewhere.\n \t\tif (!(isFinite(tileRange.min.x) &&\n \t\t isFinite(tileRange.min.y) &&\n \t\t isFinite(tileRange.max.x) &&\n \t\t isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }\n\n \t\tfor (var key in this._tiles) {\n \t\t\tvar c = this._tiles[key].coords;\n \t\t\tif (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {\n \t\t\t\tthis._tiles[key].current = false;\n \t\t\t}\n \t\t}\n\n \t\t// _update just loads more tiles. If the tile zoom level differs too much\n \t\t// from the map's, let _setView reset levels and prune old tiles.\n \t\tif (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }\n\n \t\t// create a queue of coordinates to load tiles from\n \t\tfor (var j = tileRange.min.y; j <= tileRange.max.y; j++) {\n \t\t\tfor (var i = tileRange.min.x; i <= tileRange.max.x; i++) {\n \t\t\t\tvar coords = new Point(i, j);\n \t\t\t\tcoords.z = this._tileZoom;\n\n \t\t\t\tif (!this._isValidTile(coords)) { continue; }\n\n \t\t\t\tvar tile = this._tiles[this._tileCoordsToKey(coords)];\n \t\t\t\tif (tile) {\n \t\t\t\t\ttile.current = true;\n \t\t\t\t} else {\n \t\t\t\t\tqueue.push(coords);\n \t\t\t\t}\n \t\t\t}\n \t\t}\n\n \t\t// sort tile queue to load tiles in order of their distance to center\n \t\tqueue.sort(function (a, b) {\n \t\t\treturn a.distanceTo(tileCenter) - b.distanceTo(tileCenter);\n \t\t});\n\n \t\tif (queue.length !== 0) {\n \t\t\t// if it's the first batch of tiles to load\n \t\t\tif (!this._loading) {\n \t\t\t\tthis._loading = true;\n \t\t\t\t// @event loading: Event\n \t\t\t\t// Fired when the grid layer starts loading tiles.\n \t\t\t\tthis.fire('loading');\n \t\t\t}\n\n \t\t\t// create DOM fragment to append tiles in one batch\n \t\t\tvar fragment = document.createDocumentFragment();\n\n \t\t\tfor (i = 0; i < queue.length; i++) {\n \t\t\t\tthis._addTile(queue[i], fragment);\n \t\t\t}\n\n \t\t\tthis._level.el.appendChild(fragment);\n \t\t}\n \t},\n\n \t_isValidTile: function (coords) {\n \t\tvar crs = this._map.options.crs;\n\n \t\tif (!crs.infinite) {\n \t\t\t// don't load tile if it's out of bounds and not wrapped\n \t\t\tvar bounds = this._globalTileRange;\n \t\t\tif ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||\n \t\t\t (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }\n \t\t}\n\n \t\tif (!this.options.bounds) { return true; }\n\n \t\t// don't load tile if it doesn't intersect the bounds in options\n \t\tvar tileBounds = this._tileCoordsToBounds(coords);\n \t\treturn toLatLngBounds(this.options.bounds).overlaps(tileBounds);\n \t},\n\n \t_keyToBounds: function (key) {\n \t\treturn this._tileCoordsToBounds(this._keyToTileCoords(key));\n \t},\n\n \t_tileCoordsToNwSe: function (coords) {\n \t\tvar map = this._map,\n \t\t tileSize = this.getTileSize(),\n \t\t nwPoint = coords.scaleBy(tileSize),\n \t\t sePoint = nwPoint.add(tileSize),\n \t\t nw = map.unproject(nwPoint, coords.z),\n \t\t se = map.unproject(sePoint, coords.z);\n \t\treturn [nw, se];\n \t},\n\n \t// converts tile coordinates to its geographical bounds\n \t_tileCoordsToBounds: function (coords) {\n \t\tvar bp = this._tileCoordsToNwSe(coords),\n \t\t bounds = new LatLngBounds(bp[0], bp[1]);\n\n \t\tif (!this.options.noWrap) {\n \t\t\tbounds = this._map.wrapLatLngBounds(bounds);\n \t\t}\n \t\treturn bounds;\n \t},\n \t// converts tile coordinates to key for the tile cache\n \t_tileCoordsToKey: function (coords) {\n \t\treturn coords.x + ':' + coords.y + ':' + coords.z;\n \t},\n\n \t// converts tile cache key to coordinates\n \t_keyToTileCoords: function (key) {\n \t\tvar k = key.split(':'),\n \t\t coords = new Point(+k[0], +k[1]);\n \t\tcoords.z = +k[2];\n \t\treturn coords;\n \t},\n\n \t_removeTile: function (key) {\n \t\tvar tile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\tremove(tile.el);\n\n \t\tdelete this._tiles[key];\n\n \t\t// @event tileunload: TileEvent\n \t\t// Fired when a tile is removed (e.g. when a tile goes off the screen).\n \t\tthis.fire('tileunload', {\n \t\t\ttile: tile.el,\n \t\t\tcoords: this._keyToTileCoords(key)\n \t\t});\n \t},\n\n \t_initTile: function (tile) {\n \t\taddClass(tile, 'leaflet-tile');\n\n \t\tvar tileSize = this.getTileSize();\n \t\ttile.style.width = tileSize.x + 'px';\n \t\ttile.style.height = tileSize.y + 'px';\n\n \t\ttile.onselectstart = falseFn;\n \t\ttile.onmousemove = falseFn;\n\n \t\t// update opacity on tiles in IE7-8 because of filter inheritance problems\n \t\tif (Browser.ielt9 && this.options.opacity < 1) {\n \t\t\tsetOpacity(tile, this.options.opacity);\n \t\t}\n \t},\n\n \t_addTile: function (coords, container) {\n \t\tvar tilePos = this._getTilePos(coords),\n \t\t key = this._tileCoordsToKey(coords);\n\n \t\tvar tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));\n\n \t\tthis._initTile(tile);\n\n \t\t// if createTile is defined with a second argument (\"done\" callback),\n \t\t// we know that tile is async and will be ready later; otherwise\n \t\tif (this.createTile.length < 2) {\n \t\t\t// mark tile as ready, but delay one frame for opacity animation to happen\n \t\t\trequestAnimFrame(bind(this._tileReady, this, coords, null, tile));\n \t\t}\n\n \t\tsetPosition(tile, tilePos);\n\n \t\t// save tile in cache\n \t\tthis._tiles[key] = {\n \t\t\tel: tile,\n \t\t\tcoords: coords,\n \t\t\tcurrent: true\n \t\t};\n\n \t\tcontainer.appendChild(tile);\n \t\t// @event tileloadstart: TileEvent\n \t\t// Fired when a tile is requested and starts loading.\n \t\tthis.fire('tileloadstart', {\n \t\t\ttile: tile,\n \t\t\tcoords: coords\n \t\t});\n \t},\n\n \t_tileReady: function (coords, err, tile) {\n \t\tif (err) {\n \t\t\t// @event tileerror: TileErrorEvent\n \t\t\t// Fired when there is an error loading a tile.\n \t\t\tthis.fire('tileerror', {\n \t\t\t\terror: err,\n \t\t\t\ttile: tile,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tvar key = this._tileCoordsToKey(coords);\n\n \t\ttile = this._tiles[key];\n \t\tif (!tile) { return; }\n\n \t\ttile.loaded = +new Date();\n \t\tif (this._map._fadeAnimated) {\n \t\t\tsetOpacity(tile.el, 0);\n \t\t\tcancelAnimFrame(this._fadeFrame);\n \t\t\tthis._fadeFrame = requestAnimFrame(this._updateOpacity, this);\n \t\t} else {\n \t\t\ttile.active = true;\n \t\t\tthis._pruneTiles();\n \t\t}\n\n \t\tif (!err) {\n \t\t\taddClass(tile.el, 'leaflet-tile-loaded');\n\n \t\t\t// @event tileload: TileEvent\n \t\t\t// Fired when a tile loads.\n \t\t\tthis.fire('tileload', {\n \t\t\t\ttile: tile.el,\n \t\t\t\tcoords: coords\n \t\t\t});\n \t\t}\n\n \t\tif (this._noTilesToLoad()) {\n \t\t\tthis._loading = false;\n \t\t\t// @event load: Event\n \t\t\t// Fired when the grid layer loaded all visible tiles.\n \t\t\tthis.fire('load');\n\n \t\t\tif (Browser.ielt9 || !this._map._fadeAnimated) {\n \t\t\t\trequestAnimFrame(this._pruneTiles, this);\n \t\t\t} else {\n \t\t\t\t// Wait a bit more than 0.2 secs (the duration of the tile fade-in)\n \t\t\t\t// to trigger a pruning.\n \t\t\t\tsetTimeout(bind(this._pruneTiles, this), 250);\n \t\t\t}\n \t\t}\n \t},\n\n \t_getTilePos: function (coords) {\n \t\treturn coords.scaleBy(this.getTileSize()).subtract(this._level.origin);\n \t},\n\n \t_wrapCoords: function (coords) {\n \t\tvar newCoords = new Point(\n \t\t\tthis._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,\n \t\t\tthis._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);\n \t\tnewCoords.z = coords.z;\n \t\treturn newCoords;\n \t},\n\n \t_pxBoundsToTileRange: function (bounds) {\n \t\tvar tileSize = this.getTileSize();\n \t\treturn new Bounds(\n \t\t\tbounds.min.unscaleBy(tileSize).floor(),\n \t\t\tbounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));\n \t},\n\n \t_noTilesToLoad: function () {\n \t\tfor (var key in this._tiles) {\n \t\t\tif (!this._tiles[key].loaded) { return false; }\n \t\t}\n \t\treturn true;\n \t}\n });\n\n // @factory L.gridLayer(options?: GridLayer options)\n // Creates a new instance of GridLayer with the supplied options.\n function gridLayer(options) {\n \treturn new GridLayer(options);\n }\n\n /*\r\n * @class TileLayer\r\n * @inherits GridLayer\r\n * @aka L.TileLayer\r\n * Used to load and display tile layers on the map. Note that most tile servers require attribution, which you can set under `Layer`. Extends `GridLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * L.tileLayer('https://tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar', attribution: '© <a href=\"https://www.openstreetmap.org/copyright\">OpenStreetMap</a> contributors'}).addTo(map);\n * ```\r\n *\r\n * @section URL template\r\n * @example\r\n *\r\n * A string of the following form:\r\n *\r\n * ```\r\n * 'https://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'\r\n * ```\r\n *\r\n * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` — zoom level, `{x}` and `{y}` — tile coordinates. `{r}` can be used to add \"@2x\" to the URL to load retina tiles.\r\n *\r\n * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:\r\n *\r\n * ```\r\n * L.tileLayer('https://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});\r\n * ```\r\n */\r\n\r\n\r\n var TileLayer = GridLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer options\r\n \toptions: {\r\n \t\t// @option minZoom: Number = 0\r\n \t\t// The minimum zoom level down to which this layer will be displayed (inclusive).\r\n \t\tminZoom: 0,\r\n\r\n \t\t// @option maxZoom: Number = 18\r\n \t\t// The maximum zoom level up to which this layer will be displayed (inclusive).\r\n \t\tmaxZoom: 18,\r\n\r\n \t\t// @option subdomains: String|String[] = 'abc'\r\n \t\t// Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.\r\n \t\tsubdomains: 'abc',\r\n\r\n \t\t// @option errorTileUrl: String = ''\r\n \t\t// URL to the tile image to show in place of the tile that failed to load.\r\n \t\terrorTileUrl: '',\r\n\r\n \t\t// @option zoomOffset: Number = 0\r\n \t\t// The zoom number used in tile URLs will be offset with this value.\r\n \t\tzoomOffset: 0,\r\n\r\n \t\t// @option tms: Boolean = false\r\n \t\t// If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).\r\n \t\ttms: false,\r\n\r\n \t\t// @option zoomReverse: Boolean = false\r\n \t\t// If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)\r\n \t\tzoomReverse: false,\r\n\r\n \t\t// @option detectRetina: Boolean = false\r\n \t\t// If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.\r\n \t\tdetectRetina: false,\r\n\r\n \t\t// @option crossOrigin: Boolean|String = false\r\n \t\t// Whether the crossOrigin attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their crossOrigin attribute set to the String provided. This is needed if you want to access tile pixel data.\r\n \t\t// Refer to [CORS Settings](https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes) for valid String values.\r\n \t\tcrossOrigin: false,\r\n\r\n \t\t// @option referrerPolicy: Boolean|String = false\r\n \t\t// Whether the referrerPolicy attribute will be added to the tiles.\r\n \t\t// If a String is provided, all tiles will have their referrerPolicy attribute set to the String provided.\r\n \t\t// This may be needed if your map's rendering context has a strict default but your tile provider expects a valid referrer\r\n \t\t// (e.g. to validate an API token).\r\n \t\t// Refer to [HTMLImageElement.referrerPolicy](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/referrerPolicy) for valid String values.\r\n \t\treferrerPolicy: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\t// detecting retina displays, adjusting tileSize and zoom levels\r\n \t\tif (options.detectRetina && Browser.retina && options.maxZoom > 0) {\r\n\r\n \t\t\toptions.tileSize = Math.floor(options.tileSize / 2);\r\n\r\n \t\t\tif (!options.zoomReverse) {\r\n \t\t\t\toptions.zoomOffset++;\r\n \t\t\t\toptions.maxZoom = Math.max(options.minZoom, options.maxZoom - 1);\r\n \t\t\t} else {\r\n \t\t\t\toptions.zoomOffset--;\r\n \t\t\t\toptions.minZoom = Math.min(options.maxZoom, options.minZoom + 1);\r\n \t\t\t}\r\n\r\n \t\t\toptions.minZoom = Math.max(0, options.minZoom);\r\n \t\t} else if (!options.zoomReverse) {\r\n \t\t\t// make sure maxZoom is gte minZoom\r\n \t\t\toptions.maxZoom = Math.max(options.minZoom, options.maxZoom);\r\n \t\t} else {\r\n \t\t\t// make sure minZoom is lte maxZoom\r\n \t\t\toptions.minZoom = Math.min(options.maxZoom, options.minZoom);\r\n \t\t}\r\n\r\n \t\tif (typeof options.subdomains === 'string') {\r\n \t\t\toptions.subdomains = options.subdomains.split('');\r\n \t\t}\r\n\r\n \t\tthis.on('tileunload', this._onTileRemove);\r\n \t},\r\n\r\n \t// @method setUrl(url: String, noRedraw?: Boolean): this\r\n \t// Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).\r\n \t// If the URL does not change, the layer will not be redrawn unless\r\n \t// the noRedraw parameter is set to false.\r\n \tsetUrl: function (url, noRedraw) {\r\n \t\tif (this._url === url && noRedraw === undefined) {\r\n \t\t\tnoRedraw = true;\r\n \t\t}\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n \t\treturn this;\r\n \t},\r\n\r\n \t// @method createTile(coords: Object, done?: Function): HTMLElement\r\n \t// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)\r\n \t// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`\r\n \t// callback is called when the tile has been loaded.\r\n \tcreateTile: function (coords, done) {\r\n \t\tvar tile = document.createElement('img');\r\n\r\n \t\ton(tile, 'load', bind(this._tileOnLoad, this, done, tile));\r\n \t\ton(tile, 'error', bind(this._tileOnError, this, done, tile));\r\n\r\n \t\tif (this.options.crossOrigin || this.options.crossOrigin === '') {\r\n \t\t\ttile.crossOrigin = this.options.crossOrigin === true ? '' : this.options.crossOrigin;\r\n \t\t}\r\n\r\n \t\t// for this new option we follow the documented behavior\r\n \t\t// more closely by only setting the property when string\r\n \t\tif (typeof this.options.referrerPolicy === 'string') {\r\n \t\t\ttile.referrerPolicy = this.options.referrerPolicy;\r\n \t\t}\r\n\r\n \t\t// The alt attribute is set to the empty string,\r\n \t\t// allowing screen readers to ignore the decorative image tiles.\r\n \t\t// https://www.w3.org/WAI/tutorials/images/decorative/\r\n \t\t// https://www.w3.org/TR/html-aria/#el-img-empty-alt\r\n \t\ttile.alt = '';\r\n\r\n \t\ttile.src = this.getTileUrl(coords);\r\n\r\n \t\treturn tile;\r\n \t},\r\n\r\n \t// @section Extension methods\r\n \t// @uninheritable\r\n \t// Layers extending `TileLayer` might reimplement the following method.\r\n \t// @method getTileUrl(coords: Object): String\r\n \t// Called only internally, returns the URL for a tile given its coordinates.\r\n \t// Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.\r\n \tgetTileUrl: function (coords) {\r\n \t\tvar data = {\r\n \t\t\tr: Browser.retina ? '@2x' : '',\r\n \t\t\ts: this._getSubdomain(coords),\r\n \t\t\tx: coords.x,\r\n \t\t\ty: coords.y,\r\n \t\t\tz: this._getZoomForUrl()\r\n \t\t};\r\n \t\tif (this._map && !this._map.options.crs.infinite) {\r\n \t\t\tvar invertedY = this._globalTileRange.max.y - coords.y;\r\n \t\t\tif (this.options.tms) {\r\n \t\t\t\tdata['y'] = invertedY;\r\n \t\t\t}\r\n \t\t\tdata['-y'] = invertedY;\r\n \t\t}\r\n\r\n \t\treturn template(this._url, extend(data, this.options));\r\n \t},\r\n\r\n \t_tileOnLoad: function (done, tile) {\r\n \t\t// For https://github.com/Leaflet/Leaflet/issues/3332\r\n \t\tif (Browser.ielt9) {\r\n \t\t\tsetTimeout(bind(done, this, null, tile), 0);\r\n \t\t} else {\r\n \t\t\tdone(null, tile);\r\n \t\t}\r\n \t},\r\n\r\n \t_tileOnError: function (done, tile, e) {\r\n \t\tvar errorUrl = this.options.errorTileUrl;\r\n \t\tif (errorUrl && tile.getAttribute('src') !== errorUrl) {\r\n \t\t\ttile.src = errorUrl;\r\n \t\t}\r\n \t\tdone(e, tile);\r\n \t},\r\n\r\n \t_onTileRemove: function (e) {\r\n \t\te.tile.onload = null;\r\n \t},\r\n\r\n \t_getZoomForUrl: function () {\r\n \t\tvar zoom = this._tileZoom,\r\n \t\tmaxZoom = this.options.maxZoom,\r\n \t\tzoomReverse = this.options.zoomReverse,\r\n \t\tzoomOffset = this.options.zoomOffset;\r\n\r\n \t\tif (zoomReverse) {\r\n \t\t\tzoom = maxZoom - zoom;\r\n \t\t}\r\n\r\n \t\treturn zoom + zoomOffset;\r\n \t},\r\n\r\n \t_getSubdomain: function (tilePoint) {\r\n \t\tvar index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;\r\n \t\treturn this.options.subdomains[index];\r\n \t},\r\n\r\n \t// stops loading all tiles in the background layer\r\n \t_abortLoading: function () {\r\n \t\tvar i, tile;\r\n \t\tfor (i in this._tiles) {\r\n \t\t\tif (this._tiles[i].coords.z !== this._tileZoom) {\r\n \t\t\t\ttile = this._tiles[i].el;\r\n\r\n \t\t\t\ttile.onload = falseFn;\r\n \t\t\t\ttile.onerror = falseFn;\r\n\r\n \t\t\t\tif (!tile.complete) {\r\n \t\t\t\t\ttile.src = emptyImageUrl;\r\n \t\t\t\t\tvar coords = this._tiles[i].coords;\r\n \t\t\t\t\tremove(tile);\r\n \t\t\t\t\tdelete this._tiles[i];\r\n \t\t\t\t\t// @event tileabort: TileEvent\r\n \t\t\t\t\t// Fired when a tile was loading but is now not wanted.\r\n \t\t\t\t\tthis.fire('tileabort', {\r\n \t\t\t\t\t\ttile: tile,\r\n \t\t\t\t\t\tcoords: coords\r\n \t\t\t\t\t});\r\n \t\t\t\t}\r\n \t\t\t}\r\n \t\t}\r\n \t},\r\n\r\n \t_removeTile: function (key) {\r\n \t\tvar tile = this._tiles[key];\r\n \t\tif (!tile) { return; }\r\n\r\n \t\t// Cancels any pending http requests associated with the tile\r\n \t\ttile.el.setAttribute('src', emptyImageUrl);\r\n\r\n \t\treturn GridLayer.prototype._removeTile.call(this, key);\r\n \t},\r\n\r\n \t_tileReady: function (coords, err, tile) {\r\n \t\tif (!this._map || (tile && tile.getAttribute('src') === emptyImageUrl)) {\r\n \t\t\treturn;\r\n \t\t}\r\n\r\n \t\treturn GridLayer.prototype._tileReady.call(this, coords, err, tile);\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)\r\n // Instantiates a tile layer object given a `URL template` and optionally an options object.\r\n\r\n function tileLayer(url, options) {\r\n \treturn new TileLayer(url, options);\r\n }\n\n /*\r\n * @class TileLayer.WMS\r\n * @inherits TileLayer\r\n * @aka L.TileLayer.WMS\r\n * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var nexrad = L.tileLayer.wms(\"http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi\", {\r\n * \tlayers: 'nexrad-n0r-900913',\r\n * \tformat: 'image/png',\r\n * \ttransparent: true,\r\n * \tattribution: \"Weather data © 2012 IEM Nexrad\"\r\n * });\r\n * ```\r\n */\r\n\r\n var TileLayerWMS = TileLayer.extend({\r\n\r\n \t// @section\r\n \t// @aka TileLayer.WMS options\r\n \t// If any custom options not documented here are used, they will be sent to the\r\n \t// WMS server as extra parameters in each request URL. This can be useful for\r\n \t// [non-standard vendor WMS parameters](https://docs.geoserver.org/stable/en/user/services/wms/vendor.html).\r\n \tdefaultWmsParams: {\r\n \t\tservice: 'WMS',\r\n \t\trequest: 'GetMap',\r\n\r\n \t\t// @option layers: String = ''\r\n \t\t// **(required)** Comma-separated list of WMS layers to show.\r\n \t\tlayers: '',\r\n\r\n \t\t// @option styles: String = ''\r\n \t\t// Comma-separated list of WMS styles.\r\n \t\tstyles: '',\r\n\r\n \t\t// @option format: String = 'image/jpeg'\r\n \t\t// WMS image format (use `'image/png'` for layers with transparency).\r\n \t\tformat: 'image/jpeg',\r\n\r\n \t\t// @option transparent: Boolean = false\r\n \t\t// If `true`, the WMS service will return images with transparency.\r\n \t\ttransparent: false,\r\n\r\n \t\t// @option version: String = '1.1.1'\r\n \t\t// Version of the WMS service to use\r\n \t\tversion: '1.1.1'\r\n \t},\r\n\r\n \toptions: {\r\n \t\t// @option crs: CRS = null\r\n \t\t// Coordinate Reference System to use for the WMS requests, defaults to\r\n \t\t// map CRS. Don't change this if you're not sure what it means.\r\n \t\tcrs: null,\r\n\r\n \t\t// @option uppercase: Boolean = false\r\n \t\t// If `true`, WMS request parameter keys will be uppercase.\r\n \t\tuppercase: false\r\n \t},\r\n\r\n \tinitialize: function (url, options) {\r\n\r\n \t\tthis._url = url;\r\n\r\n \t\tvar wmsParams = extend({}, this.defaultWmsParams);\r\n\r\n \t\t// all keys that are not TileLayer options go to WMS params\r\n \t\tfor (var i in options) {\r\n \t\t\tif (!(i in this.options)) {\r\n \t\t\t\twmsParams[i] = options[i];\r\n \t\t\t}\r\n \t\t}\r\n\r\n \t\toptions = setOptions(this, options);\r\n\r\n \t\tvar realRetina = options.detectRetina && Browser.retina ? 2 : 1;\r\n \t\tvar tileSize = this.getTileSize();\r\n \t\twmsParams.width = tileSize.x * realRetina;\r\n \t\twmsParams.height = tileSize.y * realRetina;\r\n\r\n \t\tthis.wmsParams = wmsParams;\r\n \t},\r\n\r\n \tonAdd: function (map) {\r\n\r\n \t\tthis._crs = this.options.crs || map.options.crs;\r\n \t\tthis._wmsVersion = parseFloat(this.wmsParams.version);\r\n\r\n \t\tvar projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';\r\n \t\tthis.wmsParams[projectionKey] = this._crs.code;\r\n\r\n \t\tTileLayer.prototype.onAdd.call(this, map);\r\n \t},\r\n\r\n \tgetTileUrl: function (coords) {\r\n\r\n \t\tvar tileBounds = this._tileCoordsToNwSe(coords),\r\n \t\t crs = this._crs,\r\n \t\t bounds = toBounds(crs.project(tileBounds[0]), crs.project(tileBounds[1])),\r\n \t\t min = bounds.min,\r\n \t\t max = bounds.max,\r\n \t\t bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?\r\n \t\t [min.y, min.x, max.y, max.x] :\r\n \t\t [min.x, min.y, max.x, max.y]).join(','),\r\n \t\t url = TileLayer.prototype.getTileUrl.call(this, coords);\r\n \t\treturn url +\r\n \t\t\tgetParamString(this.wmsParams, url, this.options.uppercase) +\r\n \t\t\t(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;\r\n \t},\r\n\r\n \t// @method setParams(params: Object, noRedraw?: Boolean): this\r\n \t// Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).\r\n \tsetParams: function (params, noRedraw) {\r\n\r\n \t\textend(this.wmsParams, params);\r\n\r\n \t\tif (!noRedraw) {\r\n \t\t\tthis.redraw();\r\n \t\t}\r\n\r\n \t\treturn this;\r\n \t}\r\n });\r\n\r\n\r\n // @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)\r\n // Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.\r\n function tileLayerWMS(url, options) {\r\n \treturn new TileLayerWMS(url, options);\r\n }\n\n TileLayer.WMS = TileLayerWMS;\n tileLayer.wms = tileLayerWMS;\n\n /*\n * @class Renderer\n * @inherits Layer\n * @aka L.Renderer\n *\n * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the\n * DOM container of the renderer, its bounds, and its zoom animation.\n *\n * A `Renderer` works as an implicit layer group for all `Path`s - the renderer\n * itself can be added or removed to the map. All paths use a renderer, which can\n * be implicit (the map will decide the type of renderer and use it automatically)\n * or explicit (using the [`renderer`](#path-renderer) option of the path).\n *\n * Do not use this class directly, use `SVG` and `Canvas` instead.\n *\n * @event update: Event\n * Fired when the renderer updates its bounds, center and zoom, for example when\n * its map has moved\n */\n\n var Renderer = Layer.extend({\n\n \t// @section\n \t// @aka Renderer options\n \toptions: {\n \t\t// @option padding: Number = 0.1\n \t\t// How much to extend the clip area around the map view (relative to its size)\n \t\t// e.g. 0.1 would be 10% of map view in each direction\n \t\tpadding: 0.1\n \t},\n\n \tinitialize: function (options) {\n \t\tsetOptions(this, options);\n \t\tstamp(this);\n \t\tthis._layers = this._layers || {};\n \t},\n\n \tonAdd: function () {\n \t\tif (!this._container) {\n \t\t\tthis._initContainer(); // defined by renderer implementations\n\n \t\t\t// always keep transform-origin as 0 0\n \t\t\taddClass(this._container, 'leaflet-zoom-animated');\n \t\t}\n\n \t\tthis.getPane().appendChild(this._container);\n \t\tthis._update();\n \t\tthis.on('update', this._updatePaths, this);\n \t},\n\n \tonRemove: function () {\n \t\tthis.off('update', this._updatePaths, this);\n \t\tthis._destroyContainer();\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = {\n \t\t\tviewreset: this._reset,\n \t\t\tzoom: this._onZoom,\n \t\t\tmoveend: this._update,\n \t\t\tzoomend: this._onZoomEnd\n \t\t};\n \t\tif (this._zoomAnimated) {\n \t\t\tevents.zoomanim = this._onAnimZoom;\n \t\t}\n \t\treturn events;\n \t},\n\n \t_onAnimZoom: function (ev) {\n \t\tthis._updateTransform(ev.center, ev.zoom);\n \t},\n\n \t_onZoom: function () {\n \t\tthis._updateTransform(this._map.getCenter(), this._map.getZoom());\n \t},\n\n \t_updateTransform: function (center, zoom) {\n \t\tvar scale = this._map.getZoomScale(zoom, this._zoom),\n \t\t viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),\n \t\t currentCenterPoint = this._map.project(this._center, zoom),\n\n \t\t topLeftOffset = viewHalf.multiplyBy(-scale).add(currentCenterPoint)\n \t\t\t\t .subtract(this._map._getNewPixelOrigin(center, zoom));\n\n \t\tif (Browser.any3d) {\n \t\t\tsetTransform(this._container, topLeftOffset, scale);\n \t\t} else {\n \t\t\tsetPosition(this._container, topLeftOffset);\n \t\t}\n \t},\n\n \t_reset: function () {\n \t\tthis._update();\n \t\tthis._updateTransform(this._center, this._zoom);\n\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._reset();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._project();\n \t\t}\n \t},\n\n \t_updatePaths: function () {\n \t\tfor (var id in this._layers) {\n \t\t\tthis._layers[id]._update();\n \t\t}\n \t},\n\n \t_update: function () {\n \t\t// Update pixel bounds of renderer container (for positioning/sizing/clipping later)\n \t\t// Subclasses are responsible of firing the 'update' event.\n \t\tvar p = this.options.padding,\n \t\t size = this._map.getSize(),\n \t\t min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();\n\n \t\tthis._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());\n\n \t\tthis._center = this._map.getCenter();\n \t\tthis._zoom = this._map.getZoom();\n \t}\n });\n\n /*\n * @class Canvas\n * @inherits Renderer\n * @aka L.Canvas\n *\n * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](https://caniuse.com/canvas), Canvas is not\n * available in all web browsers, notably IE8, and overlapping geometries might\n * not display properly in some edge cases.\n *\n * @example\n *\n * Use Canvas by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.canvas()\n * });\n * ```\n *\n * Use a Canvas renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.canvas({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var Canvas = Renderer.extend({\n\n \t// @section\n \t// @aka Canvas options\n \toptions: {\n \t\t// @option tolerance: Number = 0\n \t\t// How much to extend the click tolerance around a path/object on the map.\n \t\ttolerance: 0\n \t},\n\n \tgetEvents: function () {\n \t\tvar events = Renderer.prototype.getEvents.call(this);\n \t\tevents.viewprereset = this._onViewPreReset;\n \t\treturn events;\n \t},\n\n \t_onViewPreReset: function () {\n \t\t// Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once\n \t\tthis._postponeUpdatePaths = true;\n \t},\n\n \tonAdd: function () {\n \t\tRenderer.prototype.onAdd.call(this);\n\n \t\t// Redraw vectors since canvas is cleared upon removal,\n \t\t// in case of removing the renderer itself from the map.\n \t\tthis._draw();\n \t},\n\n \t_initContainer: function () {\n \t\tvar container = this._container = document.createElement('canvas');\n\n \t\ton(container, 'mousemove', this._onMouseMove, this);\n \t\ton(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);\n \t\ton(container, 'mouseout', this._handleMouseOut, this);\n \t\tcontainer['_leaflet_disable_events'] = true;\n\n \t\tthis._ctx = container.getContext('2d');\n \t},\n\n \t_destroyContainer: function () {\n \t\tcancelAnimFrame(this._redrawRequest);\n \t\tdelete this._ctx;\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t},\n\n \t_updatePaths: function () {\n \t\tif (this._postponeUpdatePaths) { return; }\n\n \t\tvar layer;\n \t\tthis._redrawBounds = null;\n \t\tfor (var id in this._layers) {\n \t\t\tlayer = this._layers[id];\n \t\t\tlayer._update();\n \t\t}\n \t\tthis._redraw();\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t container = this._container,\n \t\t size = b.getSize(),\n \t\t m = Browser.retina ? 2 : 1;\n\n \t\tsetPosition(container, b.min);\n\n \t\t// set canvas size (also clearing it); use double size on retina\n \t\tcontainer.width = m * size.x;\n \t\tcontainer.height = m * size.y;\n \t\tcontainer.style.width = size.x + 'px';\n \t\tcontainer.style.height = size.y + 'px';\n\n \t\tif (Browser.retina) {\n \t\t\tthis._ctx.scale(2, 2);\n \t\t}\n\n \t\t// translate so we use the same path coordinates after canvas element moves\n \t\tthis._ctx.translate(-b.min.x, -b.min.y);\n\n \t\t// Tell paths to redraw themselves\n \t\tthis.fire('update');\n \t},\n\n \t_reset: function () {\n \t\tRenderer.prototype._reset.call(this);\n\n \t\tif (this._postponeUpdatePaths) {\n \t\t\tthis._postponeUpdatePaths = false;\n \t\t\tthis._updatePaths();\n \t\t}\n \t},\n\n \t_initPath: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n\n \t\tvar order = layer._order = {\n \t\t\tlayer: layer,\n \t\t\tprev: this._drawLast,\n \t\t\tnext: null\n \t\t};\n \t\tif (this._drawLast) { this._drawLast.next = order; }\n \t\tthis._drawLast = order;\n \t\tthis._drawFirst = this._drawFirst || this._drawLast;\n \t},\n\n \t_addPath: function (layer) {\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar order = layer._order;\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\tthis._drawLast = prev;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\tdelete layer._order;\n\n \t\tdelete this._layers[stamp(layer)];\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updatePath: function (layer) {\n \t\t// Redraw the union of the layer's old pixel\n \t\t// bounds and the new pixel bounds.\n \t\tthis._extendRedrawBounds(layer);\n \t\tlayer._project();\n \t\tlayer._update();\n \t\t// The redraw will extend the redraw bounds\n \t\t// with the new pixel bounds.\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tthis._updateDashArray(layer);\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_updateDashArray: function (layer) {\n \t\tif (typeof layer.options.dashArray === 'string') {\n \t\t\tvar parts = layer.options.dashArray.split(/[, ]+/),\n \t\t\t dashArray = [],\n \t\t\t dashValue,\n \t\t\t i;\n \t\t\tfor (i = 0; i < parts.length; i++) {\n \t\t\t\tdashValue = Number(parts[i]);\n \t\t\t\t// Ignore dash array containing invalid lengths\n \t\t\t\tif (isNaN(dashValue)) { return; }\n \t\t\t\tdashArray.push(dashValue);\n \t\t\t}\n \t\t\tlayer.options._dashArray = dashArray;\n \t\t} else {\n \t\t\tlayer.options._dashArray = layer.options.dashArray;\n \t\t}\n \t},\n\n \t_requestRedraw: function (layer) {\n \t\tif (!this._map) { return; }\n\n \t\tthis._extendRedrawBounds(layer);\n \t\tthis._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);\n \t},\n\n \t_extendRedrawBounds: function (layer) {\n \t\tif (layer._pxBounds) {\n \t\t\tvar padding = (layer.options.weight || 0) + 1;\n \t\t\tthis._redrawBounds = this._redrawBounds || new Bounds();\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));\n \t\t\tthis._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));\n \t\t}\n \t},\n\n \t_redraw: function () {\n \t\tthis._redrawRequest = null;\n\n \t\tif (this._redrawBounds) {\n \t\t\tthis._redrawBounds.min._floor();\n \t\t\tthis._redrawBounds.max._ceil();\n \t\t}\n\n \t\tthis._clear(); // clear layers in redraw bounds\n \t\tthis._draw(); // draw layers\n\n \t\tthis._redrawBounds = null;\n \t},\n\n \t_clear: function () {\n \t\tvar bounds = this._redrawBounds;\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t} else {\n \t\t\tthis._ctx.save();\n \t\t\tthis._ctx.setTransform(1, 0, 0, 1, 0, 0);\n \t\t\tthis._ctx.clearRect(0, 0, this._container.width, this._container.height);\n \t\t\tthis._ctx.restore();\n \t\t}\n \t},\n\n \t_draw: function () {\n \t\tvar layer, bounds = this._redrawBounds;\n \t\tthis._ctx.save();\n \t\tif (bounds) {\n \t\t\tvar size = bounds.getSize();\n \t\t\tthis._ctx.beginPath();\n \t\t\tthis._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);\n \t\t\tthis._ctx.clip();\n \t\t}\n\n \t\tthis._drawing = true;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {\n \t\t\t\tlayer._updatePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._drawing = false;\n\n \t\tthis._ctx.restore(); // Restore state before clipping.\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tif (!this._drawing) { return; }\n\n \t\tvar i, j, len2, p,\n \t\t parts = layer._parts,\n \t\t len = parts.length,\n \t\t ctx = this._ctx;\n\n \t\tif (!len) { return; }\n\n \t\tctx.beginPath();\n\n \t\tfor (i = 0; i < len; i++) {\n \t\t\tfor (j = 0, len2 = parts[i].length; j < len2; j++) {\n \t\t\t\tp = parts[i][j];\n \t\t\t\tctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);\n \t\t\t}\n \t\t\tif (closed) {\n \t\t\t\tctx.closePath();\n \t\t\t}\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n\n \t\t// TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature\n \t},\n\n \t_updateCircle: function (layer) {\n\n \t\tif (!this._drawing || layer._empty()) { return; }\n\n \t\tvar p = layer._point,\n \t\t ctx = this._ctx,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t s = (Math.max(Math.round(layer._radiusY), 1) || r) / r;\n\n \t\tif (s !== 1) {\n \t\t\tctx.save();\n \t\t\tctx.scale(1, s);\n \t\t}\n\n \t\tctx.beginPath();\n \t\tctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);\n\n \t\tif (s !== 1) {\n \t\t\tctx.restore();\n \t\t}\n\n \t\tthis._fillStroke(ctx, layer);\n \t},\n\n \t_fillStroke: function (ctx, layer) {\n \t\tvar options = layer.options;\n\n \t\tif (options.fill) {\n \t\t\tctx.globalAlpha = options.fillOpacity;\n \t\t\tctx.fillStyle = options.fillColor || options.color;\n \t\t\tctx.fill(options.fillRule || 'evenodd');\n \t\t}\n\n \t\tif (options.stroke && options.weight !== 0) {\n \t\t\tif (ctx.setLineDash) {\n \t\t\t\tctx.setLineDash(layer.options && layer.options._dashArray || []);\n \t\t\t}\n \t\t\tctx.globalAlpha = options.opacity;\n \t\t\tctx.lineWidth = options.weight;\n \t\t\tctx.strokeStyle = options.color;\n \t\t\tctx.lineCap = options.lineCap;\n \t\t\tctx.lineJoin = options.lineJoin;\n \t\t\tctx.stroke();\n \t\t}\n \t},\n\n \t// Canvas obviously doesn't have mouse events for individual drawn objects,\n \t// so we emulate that by calculating what's under the mouse on mousemove/click manually\n\n \t_onClick: function (e) {\n \t\tvar point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tif (!(e.type === 'click' || e.type === 'preclick') || !this._map._draggableMoved(layer)) {\n \t\t\t\t\tclickedLayer = layer;\n \t\t\t\t}\n \t\t\t}\n \t\t}\n \t\tthis._fireEvent(clickedLayer ? [clickedLayer] : false, e);\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }\n\n \t\tvar point = this._map.mouseEventToLayerPoint(e);\n \t\tthis._handleMouseHover(e, point);\n \t},\n\n\n \t_handleMouseOut: function (e) {\n \t\tvar layer = this._hoveredLayer;\n \t\tif (layer) {\n \t\t\t// if we're leaving the layer, fire mouseout\n \t\t\tremoveClass(this._container, 'leaflet-interactive');\n \t\t\tthis._fireEvent([layer], e, 'mouseout');\n \t\t\tthis._hoveredLayer = null;\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}\n \t},\n\n \t_handleMouseHover: function (e, point) {\n \t\tif (this._mouseHoverThrottled) {\n \t\t\treturn;\n \t\t}\n\n \t\tvar layer, candidateHoveredLayer;\n\n \t\tfor (var order = this._drawFirst; order; order = order.next) {\n \t\t\tlayer = order.layer;\n \t\t\tif (layer.options.interactive && layer._containsPoint(point)) {\n \t\t\t\tcandidateHoveredLayer = layer;\n \t\t\t}\n \t\t}\n\n \t\tif (candidateHoveredLayer !== this._hoveredLayer) {\n \t\t\tthis._handleMouseOut(e);\n\n \t\t\tif (candidateHoveredLayer) {\n \t\t\t\taddClass(this._container, 'leaflet-interactive'); // change cursor\n \t\t\t\tthis._fireEvent([candidateHoveredLayer], e, 'mouseover');\n \t\t\t\tthis._hoveredLayer = candidateHoveredLayer;\n \t\t\t}\n \t\t}\n\n \t\tthis._fireEvent(this._hoveredLayer ? [this._hoveredLayer] : false, e);\n\n \t\tthis._mouseHoverThrottled = true;\n \t\tsetTimeout(bind(function () {\n \t\t\tthis._mouseHoverThrottled = false;\n \t\t}, this), 32);\n \t},\n\n \t_fireEvent: function (layers, e, type) {\n \t\tthis._map._fireDOMEvent(e, type || e.type, layers);\n \t},\n\n \t_bringToFront: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else {\n \t\t\t// Already last\n \t\t\treturn;\n \t\t}\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else if (next) {\n \t\t\t// Update first entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawFirst = next;\n \t\t}\n\n \t\torder.prev = this._drawLast;\n \t\tthis._drawLast.next = order;\n\n \t\torder.next = null;\n \t\tthis._drawLast = order;\n\n \t\tthis._requestRedraw(layer);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\tvar order = layer._order;\n\n \t\tif (!order) { return; }\n\n \t\tvar next = order.next;\n \t\tvar prev = order.prev;\n\n \t\tif (prev) {\n \t\t\tprev.next = next;\n \t\t} else {\n \t\t\t// Already first\n \t\t\treturn;\n \t\t}\n \t\tif (next) {\n \t\t\tnext.prev = prev;\n \t\t} else if (prev) {\n \t\t\t// Update last entry unless this is the\n \t\t\t// single entry\n \t\t\tthis._drawLast = prev;\n \t\t}\n\n \t\torder.prev = null;\n\n \t\torder.next = this._drawFirst;\n \t\tthis._drawFirst.prev = order;\n \t\tthis._drawFirst = order;\n\n \t\tthis._requestRedraw(layer);\n \t}\n });\n\n // @factory L.canvas(options?: Renderer options)\n // Creates a Canvas renderer with the given options.\n function canvas(options) {\n \treturn Browser.canvas ? new Canvas(options) : null;\n }\n\n /*\n * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!\n */\n\n\n var vmlCreate = (function () {\n \ttry {\n \t\tdocument.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');\n \t\treturn function (name) {\n \t\t\treturn document.createElement('<lvml:' + name + ' class=\"lvml\">');\n \t\t};\n \t} catch (e) {\n \t\t// Do not return fn from catch block so `e` can be garbage collected\n \t\t// See https://github.com/Leaflet/Leaflet/pull/7279\n \t}\n \treturn function (name) {\n \t\treturn document.createElement('<' + name + ' xmlns=\"urn:schemas-microsoft.com:vml\" class=\"lvml\">');\n \t};\n })();\n\n\n /*\n * @class SVG\n *\n *\n * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility\n * with old versions of Internet Explorer.\n */\n\n // mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences\n var vmlMixin = {\n\n \t_initContainer: function () {\n \t\tthis._container = create$1('div', 'leaflet-vml-container');\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom) { return; }\n \t\tRenderer.prototype._update.call(this);\n \t\tthis.fire('update');\n \t},\n\n \t_initPath: function (layer) {\n \t\tvar container = layer._container = vmlCreate('shape');\n\n \t\taddClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));\n\n \t\tcontainer.coordsize = '1 1';\n\n \t\tlayer._path = vmlCreate('path');\n \t\tcontainer.appendChild(layer._path);\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tvar container = layer._container;\n \t\tthis._container.appendChild(container);\n\n \t\tif (layer.options.interactive) {\n \t\t\tlayer.addInteractiveTarget(container);\n \t\t}\n \t},\n\n \t_removePath: function (layer) {\n \t\tvar container = layer._container;\n \t\tremove(container);\n \t\tlayer.removeInteractiveTarget(container);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar stroke = layer._stroke,\n \t\t fill = layer._fill,\n \t\t options = layer.options,\n \t\t container = layer._container;\n\n \t\tcontainer.stroked = !!options.stroke;\n \t\tcontainer.filled = !!options.fill;\n\n \t\tif (options.stroke) {\n \t\t\tif (!stroke) {\n \t\t\t\tstroke = layer._stroke = vmlCreate('stroke');\n \t\t\t}\n \t\t\tcontainer.appendChild(stroke);\n \t\t\tstroke.weight = options.weight + 'px';\n \t\t\tstroke.color = options.color;\n \t\t\tstroke.opacity = options.opacity;\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tstroke.dashStyle = isArray(options.dashArray) ?\n \t\t\t\t options.dashArray.join(' ') :\n \t\t\t\t options.dashArray.replace(/( *, *)/g, ' ');\n \t\t\t} else {\n \t\t\t\tstroke.dashStyle = '';\n \t\t\t}\n \t\t\tstroke.endcap = options.lineCap.replace('butt', 'flat');\n \t\t\tstroke.joinstyle = options.lineJoin;\n\n \t\t} else if (stroke) {\n \t\t\tcontainer.removeChild(stroke);\n \t\t\tlayer._stroke = null;\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tif (!fill) {\n \t\t\t\tfill = layer._fill = vmlCreate('fill');\n \t\t\t}\n \t\t\tcontainer.appendChild(fill);\n \t\t\tfill.color = options.fillColor || options.color;\n \t\t\tfill.opacity = options.fillOpacity;\n\n \t\t} else if (fill) {\n \t\t\tcontainer.removeChild(fill);\n \t\t\tlayer._fill = null;\n \t\t}\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point.round(),\n \t\t r = Math.round(layer._radius),\n \t\t r2 = Math.round(layer._radiusY || r);\n\n \t\tthis._setPath(layer, layer._empty() ? 'M0 0' :\n \t\t\t'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.v = path;\n \t},\n\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._container);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._container);\n \t}\n };\n\n var create = Browser.vml ? vmlCreate : svgCreate;\n\n /*\n * @class SVG\n * @inherits Renderer\n * @aka L.SVG\n *\n * Allows vector layers to be displayed with [SVG](https://developer.mozilla.org/docs/Web/SVG).\n * Inherits `Renderer`.\n *\n * Due to [technical limitations](https://caniuse.com/svg), SVG is not\n * available in all web browsers, notably Android 2.x and 3.x.\n *\n * Although SVG is not available on IE7 and IE8, these browsers support\n * [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language)\n * (a now deprecated technology), and the SVG renderer will fall back to VML in\n * this case.\n *\n * @example\n *\n * Use SVG by default for all paths in the map:\n *\n * ```js\n * var map = L.map('map', {\n * \trenderer: L.svg()\n * });\n * ```\n *\n * Use a SVG renderer with extra padding for specific vector geometries:\n *\n * ```js\n * var map = L.map('map');\n * var myRenderer = L.svg({ padding: 0.5 });\n * var line = L.polyline( coordinates, { renderer: myRenderer } );\n * var circle = L.circle( center, { renderer: myRenderer } );\n * ```\n */\n\n var SVG = Renderer.extend({\n\n \t_initContainer: function () {\n \t\tthis._container = create('svg');\n\n \t\t// makes it possible to click through svg root; we'll reset it back in individual paths\n \t\tthis._container.setAttribute('pointer-events', 'none');\n\n \t\tthis._rootGroup = create('g');\n \t\tthis._container.appendChild(this._rootGroup);\n \t},\n\n \t_destroyContainer: function () {\n \t\tremove(this._container);\n \t\toff(this._container);\n \t\tdelete this._container;\n \t\tdelete this._rootGroup;\n \t\tdelete this._svgSize;\n \t},\n\n \t_update: function () {\n \t\tif (this._map._animatingZoom && this._bounds) { return; }\n\n \t\tRenderer.prototype._update.call(this);\n\n \t\tvar b = this._bounds,\n \t\t size = b.getSize(),\n \t\t container = this._container;\n\n \t\t// set size of svg-container if changed\n \t\tif (!this._svgSize || !this._svgSize.equals(size)) {\n \t\t\tthis._svgSize = size;\n \t\t\tcontainer.setAttribute('width', size.x);\n \t\t\tcontainer.setAttribute('height', size.y);\n \t\t}\n\n \t\t// movement: update container viewBox so that we don't have to change coordinates of individual layers\n \t\tsetPosition(container, b.min);\n \t\tcontainer.setAttribute('viewBox', [b.min.x, b.min.y, size.x, size.y].join(' '));\n\n \t\tthis.fire('update');\n \t},\n\n \t// methods below are called by vector layers implementations\n\n \t_initPath: function (layer) {\n \t\tvar path = layer._path = create('path');\n\n \t\t// @namespace Path\n \t\t// @option className: String = null\n \t\t// Custom class name set on an element. Only for SVG renderer.\n \t\tif (layer.options.className) {\n \t\t\taddClass(path, layer.options.className);\n \t\t}\n\n \t\tif (layer.options.interactive) {\n \t\t\taddClass(path, 'leaflet-interactive');\n \t\t}\n\n \t\tthis._updateStyle(layer);\n \t\tthis._layers[stamp(layer)] = layer;\n \t},\n\n \t_addPath: function (layer) {\n \t\tif (!this._rootGroup) { this._initContainer(); }\n \t\tthis._rootGroup.appendChild(layer._path);\n \t\tlayer.addInteractiveTarget(layer._path);\n \t},\n\n \t_removePath: function (layer) {\n \t\tremove(layer._path);\n \t\tlayer.removeInteractiveTarget(layer._path);\n \t\tdelete this._layers[stamp(layer)];\n \t},\n\n \t_updatePath: function (layer) {\n \t\tlayer._project();\n \t\tlayer._update();\n \t},\n\n \t_updateStyle: function (layer) {\n \t\tvar path = layer._path,\n \t\t options = layer.options;\n\n \t\tif (!path) { return; }\n\n \t\tif (options.stroke) {\n \t\t\tpath.setAttribute('stroke', options.color);\n \t\t\tpath.setAttribute('stroke-opacity', options.opacity);\n \t\t\tpath.setAttribute('stroke-width', options.weight);\n \t\t\tpath.setAttribute('stroke-linecap', options.lineCap);\n \t\t\tpath.setAttribute('stroke-linejoin', options.lineJoin);\n\n \t\t\tif (options.dashArray) {\n \t\t\t\tpath.setAttribute('stroke-dasharray', options.dashArray);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dasharray');\n \t\t\t}\n\n \t\t\tif (options.dashOffset) {\n \t\t\t\tpath.setAttribute('stroke-dashoffset', options.dashOffset);\n \t\t\t} else {\n \t\t\t\tpath.removeAttribute('stroke-dashoffset');\n \t\t\t}\n \t\t} else {\n \t\t\tpath.setAttribute('stroke', 'none');\n \t\t}\n\n \t\tif (options.fill) {\n \t\t\tpath.setAttribute('fill', options.fillColor || options.color);\n \t\t\tpath.setAttribute('fill-opacity', options.fillOpacity);\n \t\t\tpath.setAttribute('fill-rule', options.fillRule || 'evenodd');\n \t\t} else {\n \t\t\tpath.setAttribute('fill', 'none');\n \t\t}\n \t},\n\n \t_updatePoly: function (layer, closed) {\n \t\tthis._setPath(layer, pointsToPath(layer._parts, closed));\n \t},\n\n \t_updateCircle: function (layer) {\n \t\tvar p = layer._point,\n \t\t r = Math.max(Math.round(layer._radius), 1),\n \t\t r2 = Math.max(Math.round(layer._radiusY), 1) || r,\n \t\t arc = 'a' + r + ',' + r2 + ' 0 1,0 ';\n\n \t\t// drawing a circle with two half-arcs\n \t\tvar d = layer._empty() ? 'M0 0' :\n \t\t\t'M' + (p.x - r) + ',' + p.y +\n \t\t\tarc + (r * 2) + ',0 ' +\n \t\t\tarc + (-r * 2) + ',0 ';\n\n \t\tthis._setPath(layer, d);\n \t},\n\n \t_setPath: function (layer, path) {\n \t\tlayer._path.setAttribute('d', path);\n \t},\n\n \t// SVG does not have the concept of zIndex so we resort to changing the DOM order of elements\n \t_bringToFront: function (layer) {\n \t\ttoFront(layer._path);\n \t},\n\n \t_bringToBack: function (layer) {\n \t\ttoBack(layer._path);\n \t}\n });\n\n if (Browser.vml) {\n \tSVG.include(vmlMixin);\n }\n\n // @namespace SVG\n // @factory L.svg(options?: Renderer options)\n // Creates a SVG renderer with the given options.\n function svg(options) {\n \treturn Browser.svg || Browser.vml ? new SVG(options) : null;\n }\n\n Map.include({\n \t// @namespace Map; @method getRenderer(layer: Path): Renderer\n \t// Returns the instance of `Renderer` that should be used to render the given\n \t// `Path`. It will ensure that the `renderer` options of the map and paths\n \t// are respected, and that the renderers do exist on the map.\n \tgetRenderer: function (layer) {\n \t\t// @namespace Path; @option renderer: Renderer\n \t\t// Use this specific instance of `Renderer` for this path. Takes\n \t\t// precedence over the map's [default renderer](#map-renderer).\n \t\tvar renderer = layer.options.renderer || this._getPaneRenderer(layer.options.pane) || this.options.renderer || this._renderer;\n\n \t\tif (!renderer) {\n \t\t\trenderer = this._renderer = this._createRenderer();\n \t\t}\n\n \t\tif (!this.hasLayer(renderer)) {\n \t\t\tthis.addLayer(renderer);\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_getPaneRenderer: function (name) {\n \t\tif (name === 'overlayPane' || name === undefined) {\n \t\t\treturn false;\n \t\t}\n\n \t\tvar renderer = this._paneRenderers[name];\n \t\tif (renderer === undefined) {\n \t\t\trenderer = this._createRenderer({pane: name});\n \t\t\tthis._paneRenderers[name] = renderer;\n \t\t}\n \t\treturn renderer;\n \t},\n\n \t_createRenderer: function (options) {\n \t\t// @namespace Map; @option preferCanvas: Boolean = false\n \t\t// Whether `Path`s should be rendered on a `Canvas` renderer.\n \t\t// By default, all `Path`s are rendered in a `SVG` renderer.\n \t\treturn (this.options.preferCanvas && canvas(options)) || svg(options);\n \t}\n });\n\n /*\n * L.Rectangle extends Polygon and creates a rectangle when passed a LatLngBounds object.\n */\n\n /*\n * @class Rectangle\n * @aka L.Rectangle\n * @inherits Polygon\n *\n * A class for drawing rectangle overlays on a map. Extends `Polygon`.\n *\n * @example\n *\n * ```js\n * // define rectangle geographical bounds\n * var bounds = [[54.559322, -5.767822], [56.1210604, -3.021240]];\n *\n * // create an orange rectangle\n * L.rectangle(bounds, {color: \"#ff7800\", weight: 1}).addTo(map);\n *\n * // zoom the map to the rectangle bounds\n * map.fitBounds(bounds);\n * ```\n *\n */\n\n\n var Rectangle = Polygon.extend({\n \tinitialize: function (latLngBounds, options) {\n \t\tPolygon.prototype.initialize.call(this, this._boundsToLatLngs(latLngBounds), options);\n \t},\n\n \t// @method setBounds(latLngBounds: LatLngBounds): this\n \t// Redraws the rectangle with the passed bounds.\n \tsetBounds: function (latLngBounds) {\n \t\treturn this.setLatLngs(this._boundsToLatLngs(latLngBounds));\n \t},\n\n \t_boundsToLatLngs: function (latLngBounds) {\n \t\tlatLngBounds = toLatLngBounds(latLngBounds);\n \t\treturn [\n \t\t\tlatLngBounds.getSouthWest(),\n \t\t\tlatLngBounds.getNorthWest(),\n \t\t\tlatLngBounds.getNorthEast(),\n \t\t\tlatLngBounds.getSouthEast()\n \t\t];\n \t}\n });\n\n\n // @factory L.rectangle(latLngBounds: LatLngBounds, options?: Polyline options)\n function rectangle(latLngBounds, options) {\n \treturn new Rectangle(latLngBounds, options);\n }\n\n SVG.create = create;\n SVG.pointsToPath = pointsToPath;\n\n GeoJSON.geometryToLayer = geometryToLayer;\n GeoJSON.coordsToLatLng = coordsToLatLng;\n GeoJSON.coordsToLatLngs = coordsToLatLngs;\n GeoJSON.latLngToCoords = latLngToCoords;\n GeoJSON.latLngsToCoords = latLngsToCoords;\n GeoJSON.getFeature = getFeature;\n GeoJSON.asFeature = asFeature;\n\n /*\n * L.Handler.BoxZoom is used to add shift-drag zoom interaction to the map\n * (zoom to a selected bounding box), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option boxZoom: Boolean = true\n \t// Whether the map can be zoomed to a rectangular area specified by\n \t// dragging the mouse while pressing the shift key.\n \tboxZoom: true\n });\n\n var BoxZoom = Handler.extend({\n \tinitialize: function (map) {\n \t\tthis._map = map;\n \t\tthis._container = map._container;\n \t\tthis._pane = map._panes.overlayPane;\n \t\tthis._resetStateTimeout = 0;\n \t\tmap.on('unload', this._destroy, this);\n \t},\n\n \taddHooks: function () {\n \t\ton(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._container, 'mousedown', this._onMouseDown, this);\n \t},\n\n \tmoved: function () {\n \t\treturn this._moved;\n \t},\n\n \t_destroy: function () {\n \t\tremove(this._pane);\n \t\tdelete this._pane;\n \t},\n\n \t_resetState: function () {\n \t\tthis._resetStateTimeout = 0;\n \t\tthis._moved = false;\n \t},\n\n \t_clearDeferredResetState: function () {\n \t\tif (this._resetStateTimeout !== 0) {\n \t\t\tclearTimeout(this._resetStateTimeout);\n \t\t\tthis._resetStateTimeout = 0;\n \t\t}\n \t},\n\n \t_onMouseDown: function (e) {\n \t\tif (!e.shiftKey || ((e.which !== 1) && (e.button !== 1))) { return false; }\n\n \t\t// Clear the deferred resetState if it hasn't executed yet, otherwise it\n \t\t// will interrupt the interaction and orphan a box element in the container.\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetState();\n\n \t\tdisableTextSelection();\n \t\tdisableImageDrag();\n\n \t\tthis._startPoint = this._map.mouseEventToContainerPoint(e);\n\n \t\ton(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseMove: function (e) {\n \t\tif (!this._moved) {\n \t\t\tthis._moved = true;\n\n \t\t\tthis._box = create$1('div', 'leaflet-zoom-box', this._container);\n \t\t\taddClass(this._container, 'leaflet-crosshair');\n\n \t\t\tthis._map.fire('boxzoomstart');\n \t\t}\n\n \t\tthis._point = this._map.mouseEventToContainerPoint(e);\n\n \t\tvar bounds = new Bounds(this._point, this._startPoint),\n \t\t size = bounds.getSize();\n\n \t\tsetPosition(this._box, bounds.min);\n\n \t\tthis._box.style.width = size.x + 'px';\n \t\tthis._box.style.height = size.y + 'px';\n \t},\n\n \t_finish: function () {\n \t\tif (this._moved) {\n \t\t\tremove(this._box);\n \t\t\tremoveClass(this._container, 'leaflet-crosshair');\n \t\t}\n\n \t\tenableTextSelection();\n \t\tenableImageDrag();\n\n \t\toff(document, {\n \t\t\tcontextmenu: stop,\n \t\t\tmousemove: this._onMouseMove,\n \t\t\tmouseup: this._onMouseUp,\n \t\t\tkeydown: this._onKeyDown\n \t\t}, this);\n \t},\n\n \t_onMouseUp: function (e) {\n \t\tif ((e.which !== 1) && (e.button !== 1)) { return; }\n\n \t\tthis._finish();\n\n \t\tif (!this._moved) { return; }\n \t\t// Postpone to next JS tick so internal click event handling\n \t\t// still see it as \"moved\".\n \t\tthis._clearDeferredResetState();\n \t\tthis._resetStateTimeout = setTimeout(bind(this._resetState, this), 0);\n\n \t\tvar bounds = new LatLngBounds(\n \t\t this._map.containerPointToLatLng(this._startPoint),\n \t\t this._map.containerPointToLatLng(this._point));\n\n \t\tthis._map\n \t\t\t.fitBounds(bounds)\n \t\t\t.fire('boxzoomend', {boxZoomBounds: bounds});\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.keyCode === 27) {\n \t\t\tthis._finish();\n \t\t\tthis._clearDeferredResetState();\n \t\t\tthis._resetState();\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property boxZoom: Handler\n // Box (shift-drag with mouse) zoom handler.\n Map.addInitHook('addHandler', 'boxZoom', BoxZoom);\n\n /*\n * L.Handler.DoubleClickZoom is used to handle double-click zoom on the map, enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n\n Map.mergeOptions({\n \t// @option doubleClickZoom: Boolean|String = true\n \t// Whether the map can be zoomed in by double clicking on it and\n \t// zoomed out by double clicking while holding shift. If passed\n \t// `'center'`, double-click zoom will zoom to the center of the\n \t// view regardless of where the mouse was.\n \tdoubleClickZoom: true\n });\n\n var DoubleClickZoom = Handler.extend({\n \taddHooks: function () {\n \t\tthis._map.on('dblclick', this._onDoubleClick, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._map.off('dblclick', this._onDoubleClick, this);\n \t},\n\n \t_onDoubleClick: function (e) {\n \t\tvar map = this._map,\n \t\t oldZoom = map.getZoom(),\n \t\t delta = map.options.zoomDelta,\n \t\t zoom = e.originalEvent.shiftKey ? oldZoom - delta : oldZoom + delta;\n\n \t\tif (map.options.doubleClickZoom === 'center') {\n \t\t\tmap.setZoom(zoom);\n \t\t} else {\n \t\t\tmap.setZoomAround(e.containerPoint, zoom);\n \t\t}\n \t}\n });\n\n // @section Handlers\n //\n // Map properties include interaction handlers that allow you to control\n // interaction behavior in runtime, enabling or disabling certain features such\n // as dragging or touch zoom (see `Handler` methods). For example:\n //\n // ```js\n // map.doubleClickZoom.disable();\n // ```\n //\n // @property doubleClickZoom: Handler\n // Double click zoom handler.\n Map.addInitHook('addHandler', 'doubleClickZoom', DoubleClickZoom);\n\n /*\n * L.Handler.MapDrag is used to make the map draggable (with panning inertia), enabled by default.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @option dragging: Boolean = true\n \t// Whether the map is draggable with mouse/touch or not.\n \tdragging: true,\n\n \t// @section Panning Inertia Options\n \t// @option inertia: Boolean = *\n \t// If enabled, panning of the map will have an inertia effect where\n \t// the map builds momentum while dragging and continues moving in\n \t// the same direction for some time. Feels especially nice on touch\n \t// devices. Enabled by default.\n \tinertia: true,\n\n \t// @option inertiaDeceleration: Number = 3000\n \t// The rate with which the inertial movement slows down, in pixels/second².\n \tinertiaDeceleration: 3400, // px/s^2\n\n \t// @option inertiaMaxSpeed: Number = Infinity\n \t// Max speed of the inertial movement, in pixels/second.\n \tinertiaMaxSpeed: Infinity, // px/s\n\n \t// @option easeLinearity: Number = 0.2\n \teaseLinearity: 0.2,\n\n \t// TODO refactor, move to CRS\n \t// @option worldCopyJump: Boolean = false\n \t// With this option enabled, the map tracks when you pan to another \"copy\"\n \t// of the world and seamlessly jumps to the original one so that all overlays\n \t// like markers and vector layers are still visible.\n \tworldCopyJump: false,\n\n \t// @option maxBoundsViscosity: Number = 0.0\n \t// If `maxBounds` is set, this option will control how solid the bounds\n \t// are when dragging the map around. The default value of `0.0` allows the\n \t// user to drag outside the bounds at normal speed, higher values will\n \t// slow down map dragging outside bounds, and `1.0` makes the bounds fully\n \t// solid, preventing the user from dragging outside the bounds.\n \tmaxBoundsViscosity: 0.0\n });\n\n var Drag = Handler.extend({\n \taddHooks: function () {\n \t\tif (!this._draggable) {\n \t\t\tvar map = this._map;\n\n \t\t\tthis._draggable = new Draggable(map._mapPane, map._container);\n\n \t\t\tthis._draggable.on({\n \t\t\t\tdragstart: this._onDragStart,\n \t\t\t\tdrag: this._onDrag,\n \t\t\t\tdragend: this._onDragEnd\n \t\t\t}, this);\n\n \t\t\tthis._draggable.on('predrag', this._onPreDragLimit, this);\n \t\t\tif (map.options.worldCopyJump) {\n \t\t\t\tthis._draggable.on('predrag', this._onPreDragWrap, this);\n \t\t\t\tmap.on('zoomend', this._onZoomEnd, this);\n\n \t\t\t\tmap.whenReady(this._onZoomEnd, this);\n \t\t\t}\n \t\t}\n \t\taddClass(this._map._container, 'leaflet-grab leaflet-touch-drag');\n \t\tthis._draggable.enable();\n \t\tthis._positions = [];\n \t\tthis._times = [];\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-grab');\n \t\tremoveClass(this._map._container, 'leaflet-touch-drag');\n \t\tthis._draggable.disable();\n \t},\n\n \tmoved: function () {\n \t\treturn this._draggable && this._draggable._moved;\n \t},\n\n \tmoving: function () {\n \t\treturn this._draggable && this._draggable._moving;\n \t},\n\n \t_onDragStart: function () {\n \t\tvar map = this._map;\n\n \t\tmap._stop();\n \t\tif (this._map.options.maxBounds && this._map.options.maxBoundsViscosity) {\n \t\t\tvar bounds = toLatLngBounds(this._map.options.maxBounds);\n\n \t\t\tthis._offsetLimit = toBounds(\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getNorthWest()).multiplyBy(-1),\n \t\t\t\tthis._map.latLngToContainerPoint(bounds.getSouthEast()).multiplyBy(-1)\n \t\t\t\t\t.add(this._map.getSize()));\n\n \t\t\tthis._viscosity = Math.min(1.0, Math.max(0.0, this._map.options.maxBoundsViscosity));\n \t\t} else {\n \t\t\tthis._offsetLimit = null;\n \t\t}\n\n \t\tmap\n \t\t .fire('movestart')\n \t\t .fire('dragstart');\n\n \t\tif (map.options.inertia) {\n \t\t\tthis._positions = [];\n \t\t\tthis._times = [];\n \t\t}\n \t},\n\n \t_onDrag: function (e) {\n \t\tif (this._map.options.inertia) {\n \t\t\tvar time = this._lastTime = +new Date(),\n \t\t\t pos = this._lastPos = this._draggable._absPos || this._draggable._newPos;\n\n \t\t\tthis._positions.push(pos);\n \t\t\tthis._times.push(time);\n\n \t\t\tthis._prunePositions(time);\n \t\t}\n\n \t\tthis._map\n \t\t .fire('move', e)\n \t\t .fire('drag', e);\n \t},\n\n \t_prunePositions: function (time) {\n \t\twhile (this._positions.length > 1 && time - this._times[0] > 50) {\n \t\t\tthis._positions.shift();\n \t\t\tthis._times.shift();\n \t\t}\n \t},\n\n \t_onZoomEnd: function () {\n \t\tvar pxCenter = this._map.getSize().divideBy(2),\n \t\t pxWorldCenter = this._map.latLngToLayerPoint([0, 0]);\n\n \t\tthis._initialWorldOffset = pxWorldCenter.subtract(pxCenter).x;\n \t\tthis._worldWidth = this._map.getPixelWorldBounds().getSize().x;\n \t},\n\n \t_viscousLimit: function (value, threshold) {\n \t\treturn value - (value - threshold) * this._viscosity;\n \t},\n\n \t_onPreDragLimit: function () {\n \t\tif (!this._viscosity || !this._offsetLimit) { return; }\n\n \t\tvar offset = this._draggable._newPos.subtract(this._draggable._startPos);\n\n \t\tvar limit = this._offsetLimit;\n \t\tif (offset.x < limit.min.x) { offset.x = this._viscousLimit(offset.x, limit.min.x); }\n \t\tif (offset.y < limit.min.y) { offset.y = this._viscousLimit(offset.y, limit.min.y); }\n \t\tif (offset.x > limit.max.x) { offset.x = this._viscousLimit(offset.x, limit.max.x); }\n \t\tif (offset.y > limit.max.y) { offset.y = this._viscousLimit(offset.y, limit.max.y); }\n\n \t\tthis._draggable._newPos = this._draggable._startPos.add(offset);\n \t},\n\n \t_onPreDragWrap: function () {\n \t\t// TODO refactor to be able to adjust map pane position after zoom\n \t\tvar worldWidth = this._worldWidth,\n \t\t halfWidth = Math.round(worldWidth / 2),\n \t\t dx = this._initialWorldOffset,\n \t\t x = this._draggable._newPos.x,\n \t\t newX1 = (x - halfWidth + dx) % worldWidth + halfWidth - dx,\n \t\t newX2 = (x + halfWidth + dx) % worldWidth - halfWidth - dx,\n \t\t newX = Math.abs(newX1 + dx) < Math.abs(newX2 + dx) ? newX1 : newX2;\n\n \t\tthis._draggable._absPos = this._draggable._newPos.clone();\n \t\tthis._draggable._newPos.x = newX;\n \t},\n\n \t_onDragEnd: function (e) {\n \t\tvar map = this._map,\n \t\t options = map.options,\n\n \t\t noInertia = !options.inertia || e.noInertia || this._times.length < 2;\n\n \t\tmap.fire('dragend', e);\n\n \t\tif (noInertia) {\n \t\t\tmap.fire('moveend');\n\n \t\t} else {\n \t\t\tthis._prunePositions(+new Date());\n\n \t\t\tvar direction = this._lastPos.subtract(this._positions[0]),\n \t\t\t duration = (this._lastTime - this._times[0]) / 1000,\n \t\t\t ease = options.easeLinearity,\n\n \t\t\t speedVector = direction.multiplyBy(ease / duration),\n \t\t\t speed = speedVector.distanceTo([0, 0]),\n\n \t\t\t limitedSpeed = Math.min(options.inertiaMaxSpeed, speed),\n \t\t\t limitedSpeedVector = speedVector.multiplyBy(limitedSpeed / speed),\n\n \t\t\t decelerationDuration = limitedSpeed / (options.inertiaDeceleration * ease),\n \t\t\t offset = limitedSpeedVector.multiplyBy(-decelerationDuration / 2).round();\n\n \t\t\tif (!offset.x && !offset.y) {\n \t\t\t\tmap.fire('moveend');\n\n \t\t\t} else {\n \t\t\t\toffset = map._limitOffset(offset, map.options.maxBounds);\n\n \t\t\t\trequestAnimFrame(function () {\n \t\t\t\t\tmap.panBy(offset, {\n \t\t\t\t\t\tduration: decelerationDuration,\n \t\t\t\t\t\teaseLinearity: ease,\n \t\t\t\t\t\tnoMoveStart: true,\n \t\t\t\t\t\tanimate: true\n \t\t\t\t\t});\n \t\t\t\t});\n \t\t\t}\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property dragging: Handler\n // Map dragging handler (by both mouse and touch).\n Map.addInitHook('addHandler', 'dragging', Drag);\n\n /*\n * L.Map.Keyboard is handling keyboard interaction with the map, enabled by default.\n */\n\n // @namespace Map\n // @section Keyboard Navigation Options\n Map.mergeOptions({\n \t// @option keyboard: Boolean = true\n \t// Makes the map focusable and allows users to navigate the map with keyboard\n \t// arrows and `+`/`-` keys.\n \tkeyboard: true,\n\n \t// @option keyboardPanDelta: Number = 80\n \t// Amount of pixels to pan when pressing an arrow key.\n \tkeyboardPanDelta: 80\n });\n\n var Keyboard = Handler.extend({\n\n \tkeyCodes: {\n \t\tleft: [37],\n \t\tright: [39],\n \t\tdown: [40],\n \t\tup: [38],\n \t\tzoomIn: [187, 107, 61, 171],\n \t\tzoomOut: [189, 109, 54, 173]\n \t},\n\n \tinitialize: function (map) {\n \t\tthis._map = map;\n\n \t\tthis._setPanDelta(map.options.keyboardPanDelta);\n \t\tthis._setZoomDelta(map.options.zoomDelta);\n \t},\n\n \taddHooks: function () {\n \t\tvar container = this._map._container;\n\n \t\t// make the container focusable by tabbing\n \t\tif (container.tabIndex <= 0) {\n \t\t\tcontainer.tabIndex = '0';\n \t\t}\n\n \t\ton(container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.on({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tthis._removeHooks();\n\n \t\toff(this._map._container, {\n \t\t\tfocus: this._onFocus,\n \t\t\tblur: this._onBlur,\n \t\t\tmousedown: this._onMouseDown\n \t\t}, this);\n\n \t\tthis._map.off({\n \t\t\tfocus: this._addHooks,\n \t\t\tblur: this._removeHooks\n \t\t}, this);\n \t},\n\n \t_onMouseDown: function () {\n \t\tif (this._focused) { return; }\n\n \t\tvar body = document.body,\n \t\t docEl = document.documentElement,\n \t\t top = body.scrollTop || docEl.scrollTop,\n \t\t left = body.scrollLeft || docEl.scrollLeft;\n\n \t\tthis._map._container.focus();\n\n \t\twindow.scrollTo(left, top);\n \t},\n\n \t_onFocus: function () {\n \t\tthis._focused = true;\n \t\tthis._map.fire('focus');\n \t},\n\n \t_onBlur: function () {\n \t\tthis._focused = false;\n \t\tthis._map.fire('blur');\n \t},\n\n \t_setPanDelta: function (panDelta) {\n \t\tvar keys = this._panKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.left.length; i < len; i++) {\n \t\t\tkeys[codes.left[i]] = [-1 * panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.right.length; i < len; i++) {\n \t\t\tkeys[codes.right[i]] = [panDelta, 0];\n \t\t}\n \t\tfor (i = 0, len = codes.down.length; i < len; i++) {\n \t\t\tkeys[codes.down[i]] = [0, panDelta];\n \t\t}\n \t\tfor (i = 0, len = codes.up.length; i < len; i++) {\n \t\t\tkeys[codes.up[i]] = [0, -1 * panDelta];\n \t\t}\n \t},\n\n \t_setZoomDelta: function (zoomDelta) {\n \t\tvar keys = this._zoomKeys = {},\n \t\t codes = this.keyCodes,\n \t\t i, len;\n\n \t\tfor (i = 0, len = codes.zoomIn.length; i < len; i++) {\n \t\t\tkeys[codes.zoomIn[i]] = zoomDelta;\n \t\t}\n \t\tfor (i = 0, len = codes.zoomOut.length; i < len; i++) {\n \t\t\tkeys[codes.zoomOut[i]] = -zoomDelta;\n \t\t}\n \t},\n\n \t_addHooks: function () {\n \t\ton(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_removeHooks: function () {\n \t\toff(document, 'keydown', this._onKeyDown, this);\n \t},\n\n \t_onKeyDown: function (e) {\n \t\tif (e.altKey || e.ctrlKey || e.metaKey) { return; }\n\n \t\tvar key = e.keyCode,\n \t\t map = this._map,\n \t\t offset;\n\n \t\tif (key in this._panKeys) {\n \t\t\tif (!map._panAnim || !map._panAnim._inProgress) {\n \t\t\t\toffset = this._panKeys[key];\n \t\t\t\tif (e.shiftKey) {\n \t\t\t\t\toffset = toPoint(offset).multiplyBy(3);\n \t\t\t\t}\n\n \t\t\t\tif (map.options.maxBounds) {\n \t\t\t\t\toffset = map._limitOffset(toPoint(offset), map.options.maxBounds);\n \t\t\t\t}\n\n \t\t\t\tif (map.options.worldCopyJump) {\n \t\t\t\t\tvar newLatLng = map.wrapLatLng(map.unproject(map.project(map.getCenter()).add(offset)));\n \t\t\t\t\tmap.panTo(newLatLng);\n \t\t\t\t} else {\n \t\t\t\t\tmap.panBy(offset);\n \t\t\t\t}\n \t\t\t}\n \t\t} else if (key in this._zoomKeys) {\n \t\t\tmap.setZoom(map.getZoom() + (e.shiftKey ? 3 : 1) * this._zoomKeys[key]);\n\n \t\t} else if (key === 27 && map._popup && map._popup.options.closeOnEscapeKey) {\n \t\t\tmap.closePopup();\n\n \t\t} else {\n \t\t\treturn;\n \t\t}\n\n \t\tstop(e);\n \t}\n });\n\n // @section Handlers\n // @section Handlers\n // @property keyboard: Handler\n // Keyboard navigation handler.\n Map.addInitHook('addHandler', 'keyboard', Keyboard);\n\n /*\n * L.Handler.ScrollWheelZoom is used by L.Map to enable mouse scroll wheel zoom on the map.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Mouse wheel options\n \t// @option scrollWheelZoom: Boolean|String = true\n \t// Whether the map can be zoomed by using the mouse wheel. If passed `'center'`,\n \t// it will zoom to the center of the view regardless of where the mouse was.\n \tscrollWheelZoom: true,\n\n \t// @option wheelDebounceTime: Number = 40\n \t// Limits the rate at which a wheel can fire (in milliseconds). By default\n \t// user can't zoom via wheel more often than once per 40 ms.\n \twheelDebounceTime: 40,\n\n \t// @option wheelPxPerZoomLevel: Number = 60\n \t// How many scroll pixels (as reported by [L.DomEvent.getWheelDelta](#domevent-getwheeldelta))\n \t// mean a change of one full zoom level. Smaller values will make wheel-zooming\n \t// faster (and vice versa).\n \twheelPxPerZoomLevel: 60\n });\n\n var ScrollWheelZoom = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'wheel', this._onWheelScroll, this);\n\n \t\tthis._delta = 0;\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'wheel', this._onWheelScroll, this);\n \t},\n\n \t_onWheelScroll: function (e) {\n \t\tvar delta = getWheelDelta(e);\n\n \t\tvar debounce = this._map.options.wheelDebounceTime;\n\n \t\tthis._delta += delta;\n \t\tthis._lastMousePos = this._map.mouseEventToContainerPoint(e);\n\n \t\tif (!this._startTime) {\n \t\t\tthis._startTime = +new Date();\n \t\t}\n\n \t\tvar left = Math.max(debounce - (+new Date() - this._startTime), 0);\n\n \t\tclearTimeout(this._timer);\n \t\tthis._timer = setTimeout(bind(this._performZoom, this), left);\n\n \t\tstop(e);\n \t},\n\n \t_performZoom: function () {\n \t\tvar map = this._map,\n \t\t zoom = map.getZoom(),\n \t\t snap = this._map.options.zoomSnap || 0;\n\n \t\tmap._stop(); // stop panning and fly animations if any\n\n \t\t// map the delta with a sigmoid function to -4..4 range leaning on -1..1\n \t\tvar d2 = this._delta / (this._map.options.wheelPxPerZoomLevel * 4),\n \t\t d3 = 4 * Math.log(2 / (1 + Math.exp(-Math.abs(d2)))) / Math.LN2,\n \t\t d4 = snap ? Math.ceil(d3 / snap) * snap : d3,\n \t\t delta = map._limitZoom(zoom + (this._delta > 0 ? d4 : -d4)) - zoom;\n\n \t\tthis._delta = 0;\n \t\tthis._startTime = null;\n\n \t\tif (!delta) { return; }\n\n \t\tif (map.options.scrollWheelZoom === 'center') {\n \t\t\tmap.setZoom(zoom + delta);\n \t\t} else {\n \t\t\tmap.setZoomAround(this._lastMousePos, zoom + delta);\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property scrollWheelZoom: Handler\n // Scroll wheel zoom handler.\n Map.addInitHook('addHandler', 'scrollWheelZoom', ScrollWheelZoom);\n\n /*\n * L.Map.TapHold is used to simulate `contextmenu` event on long hold,\n * which otherwise is not fired by mobile Safari.\n */\n\n var tapHoldDelay = 600;\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option tapHold: Boolean\n \t// Enables simulation of `contextmenu` event, default is `true` for mobile Safari.\n \ttapHold: Browser.touchNative && Browser.safari && Browser.mobile,\n\n \t// @option tapTolerance: Number = 15\n \t// The max number of pixels a user can shift his finger during touch\n \t// for it to be considered a valid tap.\n \ttapTolerance: 15\n });\n\n var TapHold = Handler.extend({\n \taddHooks: function () {\n \t\ton(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \tremoveHooks: function () {\n \t\toff(this._map._container, 'touchstart', this._onDown, this);\n \t},\n\n \t_onDown: function (e) {\n \t\tclearTimeout(this._holdTimeout);\n \t\tif (e.touches.length !== 1) { return; }\n\n \t\tvar first = e.touches[0];\n \t\tthis._startPos = this._newPos = new Point(first.clientX, first.clientY);\n\n \t\tthis._holdTimeout = setTimeout(bind(function () {\n \t\t\tthis._cancel();\n \t\t\tif (!this._isTapValid()) { return; }\n\n \t\t\t// prevent simulated mouse events https://w3c.github.io/touch-events/#mouse-events\n \t\t\ton(document, 'touchend', preventDefault);\n \t\t\ton(document, 'touchend touchcancel', this._cancelClickPrevent);\n \t\t\tthis._simulateEvent('contextmenu', first);\n \t\t}, this), tapHoldDelay);\n\n \t\ton(document, 'touchend touchcancel contextmenu', this._cancel, this);\n \t\ton(document, 'touchmove', this._onMove, this);\n \t},\n\n \t_cancelClickPrevent: function cancelClickPrevent() {\n \t\toff(document, 'touchend', preventDefault);\n \t\toff(document, 'touchend touchcancel', cancelClickPrevent);\n \t},\n\n \t_cancel: function () {\n \t\tclearTimeout(this._holdTimeout);\n \t\toff(document, 'touchend touchcancel contextmenu', this._cancel, this);\n \t\toff(document, 'touchmove', this._onMove, this);\n \t},\n\n \t_onMove: function (e) {\n \t\tvar first = e.touches[0];\n \t\tthis._newPos = new Point(first.clientX, first.clientY);\n \t},\n\n \t_isTapValid: function () {\n \t\treturn this._newPos.distanceTo(this._startPos) <= this._map.options.tapTolerance;\n \t},\n\n \t_simulateEvent: function (type, e) {\n \t\tvar simulatedEvent = new MouseEvent(type, {\n \t\t\tbubbles: true,\n \t\t\tcancelable: true,\n \t\t\tview: window,\n \t\t\t// detail: 1,\n \t\t\tscreenX: e.screenX,\n \t\t\tscreenY: e.screenY,\n \t\t\tclientX: e.clientX,\n \t\t\tclientY: e.clientY,\n \t\t\t// button: 2,\n \t\t\t// buttons: 2\n \t\t});\n\n \t\tsimulatedEvent._simulated = true;\n\n \t\te.target.dispatchEvent(simulatedEvent);\n \t}\n });\n\n // @section Handlers\n // @property tapHold: Handler\n // Long tap handler to simulate `contextmenu` event (useful in mobile Safari).\n Map.addInitHook('addHandler', 'tapHold', TapHold);\n\n /*\n * L.Handler.TouchZoom is used by L.Map to add pinch zoom on supported mobile browsers.\n */\n\n // @namespace Map\n // @section Interaction Options\n Map.mergeOptions({\n \t// @section Touch interaction options\n \t// @option touchZoom: Boolean|String = *\n \t// Whether the map can be zoomed by touch-dragging with two fingers. If\n \t// passed `'center'`, it will zoom to the center of the view regardless of\n \t// where the touch events (fingers) were. Enabled for touch-capable web\n \t// browsers.\n \ttouchZoom: Browser.touch,\n\n \t// @option bounceAtZoomLimits: Boolean = true\n \t// Set it to false if you don't want the map to zoom beyond min/max zoom\n \t// and then bounce back when pinch-zooming.\n \tbounceAtZoomLimits: true\n });\n\n var TouchZoom = Handler.extend({\n \taddHooks: function () {\n \t\taddClass(this._map._container, 'leaflet-touch-zoom');\n \t\ton(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \tremoveHooks: function () {\n \t\tremoveClass(this._map._container, 'leaflet-touch-zoom');\n \t\toff(this._map._container, 'touchstart', this._onTouchStart, this);\n \t},\n\n \t_onTouchStart: function (e) {\n \t\tvar map = this._map;\n \t\tif (!e.touches || e.touches.length !== 2 || map._animatingZoom || this._zooming) { return; }\n\n \t\tvar p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]);\n\n \t\tthis._centerPoint = map.getSize()._divideBy(2);\n \t\tthis._startLatLng = map.containerPointToLatLng(this._centerPoint);\n \t\tif (map.options.touchZoom !== 'center') {\n \t\t\tthis._pinchStartLatLng = map.containerPointToLatLng(p1.add(p2)._divideBy(2));\n \t\t}\n\n \t\tthis._startDist = p1.distanceTo(p2);\n \t\tthis._startZoom = map.getZoom();\n\n \t\tthis._moved = false;\n \t\tthis._zooming = true;\n\n \t\tmap._stop();\n\n \t\ton(document, 'touchmove', this._onTouchMove, this);\n \t\ton(document, 'touchend touchcancel', this._onTouchEnd, this);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchMove: function (e) {\n \t\tif (!e.touches || e.touches.length !== 2 || !this._zooming) { return; }\n\n \t\tvar map = this._map,\n \t\t p1 = map.mouseEventToContainerPoint(e.touches[0]),\n \t\t p2 = map.mouseEventToContainerPoint(e.touches[1]),\n \t\t scale = p1.distanceTo(p2) / this._startDist;\n\n \t\tthis._zoom = map.getScaleZoom(scale, this._startZoom);\n\n \t\tif (!map.options.bounceAtZoomLimits && (\n \t\t\t(this._zoom < map.getMinZoom() && scale < 1) ||\n \t\t\t(this._zoom > map.getMaxZoom() && scale > 1))) {\n \t\t\tthis._zoom = map._limitZoom(this._zoom);\n \t\t}\n\n \t\tif (map.options.touchZoom === 'center') {\n \t\t\tthis._center = this._startLatLng;\n \t\t\tif (scale === 1) { return; }\n \t\t} else {\n \t\t\t// Get delta from pinch to center, so centerLatLng is delta applied to initial pinchLatLng\n \t\t\tvar delta = p1._add(p2)._divideBy(2)._subtract(this._centerPoint);\n \t\t\tif (scale === 1 && delta.x === 0 && delta.y === 0) { return; }\n \t\t\tthis._center = map.unproject(map.project(this._pinchStartLatLng, this._zoom).subtract(delta), this._zoom);\n \t\t}\n\n \t\tif (!this._moved) {\n \t\t\tmap._moveStart(true, false);\n \t\t\tthis._moved = true;\n \t\t}\n\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\tvar moveFn = bind(map._move, map, this._center, this._zoom, {pinch: true, round: false}, undefined);\n \t\tthis._animRequest = requestAnimFrame(moveFn, this, true);\n\n \t\tpreventDefault(e);\n \t},\n\n \t_onTouchEnd: function () {\n \t\tif (!this._moved || !this._zooming) {\n \t\t\tthis._zooming = false;\n \t\t\treturn;\n \t\t}\n\n \t\tthis._zooming = false;\n \t\tcancelAnimFrame(this._animRequest);\n\n \t\toff(document, 'touchmove', this._onTouchMove, this);\n \t\toff(document, 'touchend touchcancel', this._onTouchEnd, this);\n\n \t\t// Pinch updates GridLayers' levels only when zoomSnap is off, so zoomSnap becomes noUpdate.\n \t\tif (this._map.options.zoomAnimation) {\n \t\t\tthis._map._animateZoom(this._center, this._map._limitZoom(this._zoom), true, this._map.options.zoomSnap);\n \t\t} else {\n \t\t\tthis._map._resetView(this._center, this._map._limitZoom(this._zoom));\n \t\t}\n \t}\n });\n\n // @section Handlers\n // @property touchZoom: Handler\n // Touch zoom handler.\n Map.addInitHook('addHandler', 'touchZoom', TouchZoom);\n\n Map.BoxZoom = BoxZoom;\n Map.DoubleClickZoom = DoubleClickZoom;\n Map.Drag = Drag;\n Map.Keyboard = Keyboard;\n Map.ScrollWheelZoom = ScrollWheelZoom;\n Map.TapHold = TapHold;\n Map.TouchZoom = TouchZoom;\n\n exports.Bounds = Bounds;\n exports.Browser = Browser;\n exports.CRS = CRS;\n exports.Canvas = Canvas;\n exports.Circle = Circle;\n exports.CircleMarker = CircleMarker;\n exports.Class = Class;\n exports.Control = Control;\n exports.DivIcon = DivIcon;\n exports.DivOverlay = DivOverlay;\n exports.DomEvent = DomEvent;\n exports.DomUtil = DomUtil;\n exports.Draggable = Draggable;\n exports.Evented = Evented;\n exports.FeatureGroup = FeatureGroup;\n exports.GeoJSON = GeoJSON;\n exports.GridLayer = GridLayer;\n exports.Handler = Handler;\n exports.Icon = Icon;\n exports.ImageOverlay = ImageOverlay;\n exports.LatLng = LatLng;\n exports.LatLngBounds = LatLngBounds;\n exports.Layer = Layer;\n exports.LayerGroup = LayerGroup;\n exports.LineUtil = LineUtil;\n exports.Map = Map;\n exports.Marker = Marker;\n exports.Mixin = Mixin;\n exports.Path = Path;\n exports.Point = Point;\n exports.PolyUtil = PolyUtil;\n exports.Polygon = Polygon;\n exports.Polyline = Polyline;\n exports.Popup = Popup;\n exports.PosAnimation = PosAnimation;\n exports.Projection = index;\n exports.Rectangle = Rectangle;\n exports.Renderer = Renderer;\n exports.SVG = SVG;\n exports.SVGOverlay = SVGOverlay;\n exports.TileLayer = TileLayer;\n exports.Tooltip = Tooltip;\n exports.Transformation = Transformation;\n exports.Util = Util;\n exports.VideoOverlay = VideoOverlay;\n exports.bind = bind;\n exports.bounds = toBounds;\n exports.canvas = canvas;\n exports.circle = circle;\n exports.circleMarker = circleMarker;\n exports.control = control;\n exports.divIcon = divIcon;\n exports.extend = extend;\n exports.featureGroup = featureGroup;\n exports.geoJSON = geoJSON;\n exports.geoJson = geoJson;\n exports.gridLayer = gridLayer;\n exports.icon = icon;\n exports.imageOverlay = imageOverlay;\n exports.latLng = toLatLng;\n exports.latLngBounds = toLatLngBounds;\n exports.layerGroup = layerGroup;\n exports.map = createMap;\n exports.marker = marker;\n exports.point = toPoint;\n exports.polygon = polygon;\n exports.polyline = polyline;\n exports.popup = popup;\n exports.rectangle = rectangle;\n exports.setOptions = setOptions;\n exports.stamp = stamp;\n exports.svg = svg;\n exports.svgOverlay = svgOverlay;\n exports.tileLayer = tileLayer;\n exports.tooltip = tooltip;\n exports.transformation = toTransformation;\n exports.version = version;\n exports.videoOverlay = videoOverlay;\n\n var oldL = window.L;\n exports.noConflict = function() {\n \twindow.L = oldL;\n \treturn this;\n }\n // Always export us to window global (see #2364)\n window.L = exports;\n\n}));\n//# sourceMappingURL=leaflet-src.js.map\n","(function(factory,window){if(typeof define===\"function\"&&define.amd){define([\"leaflet\"],factory)}else if(typeof exports===\"object\"){module.exports=factory(require(\"leaflet\"))}if(typeof window!==\"undefined\"&&window.L){window.L.Control.MiniMap=factory(L);window.L.control.minimap=function(layer,options){return new window.L.Control.MiniMap(layer,options)}}})(function(L){var MiniMap=L.Control.extend({includes:L.Evented?L.Evented.prototype:L.Mixin.Events,options:{position:\"bottomright\",toggleDisplay:false,zoomLevelOffset:-5,zoomLevelFixed:false,centerFixed:false,zoomAnimation:false,autoToggleDisplay:false,minimized:false,width:150,height:150,collapsedWidth:19,collapsedHeight:19,aimingRectOptions:{color:\"#ff7800\",weight:1,clickable:false},shadowRectOptions:{color:\"#000000\",weight:1,clickable:false,opacity:0,fillOpacity:0},strings:{hideText:\"Hide MiniMap\",showText:\"Show MiniMap\"},mapOptions:{}},initialize:function(layer,options){L.Util.setOptions(this,options);this.options.aimingRectOptions.clickable=false;this.options.shadowRectOptions.clickable=false;this._layer=layer},onAdd:function(map){this._mainMap=map;this._container=L.DomUtil.create(\"div\",\"leaflet-control-minimap\");this._container.style.width=this.options.width+\"px\";this._container.style.height=this.options.height+\"px\";L.DomEvent.disableClickPropagation(this._container);L.DomEvent.on(this._container,\"mousewheel\",L.DomEvent.stopPropagation);var mapOptions={attributionControl:false,dragging:!this.options.centerFixed,zoomControl:false,zoomAnimation:this.options.zoomAnimation,autoToggleDisplay:this.options.autoToggleDisplay,touchZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),scrollWheelZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),doubleClickZoom:this.options.centerFixed?\"center\":!this._isZoomLevelFixed(),boxZoom:!this._isZoomLevelFixed(),crs:map.options.crs};mapOptions=L.Util.extend(this.options.mapOptions,mapOptions);this._miniMap=new L.Map(this._container,mapOptions);this._miniMap.addLayer(this._layer);this._mainMapMoving=false;this._miniMapMoving=false;this._userToggledDisplay=false;this._minimized=false;if(this.options.toggleDisplay){this._addToggleButton()}this._miniMap.whenReady(L.Util.bind(function(){this._aimingRect=L.rectangle(this._mainMap.getBounds(),this.options.aimingRectOptions).addTo(this._miniMap);this._shadowRect=L.rectangle(this._mainMap.getBounds(),this.options.shadowRectOptions).addTo(this._miniMap);this._mainMap.on(\"moveend\",this._onMainMapMoved,this);this._mainMap.on(\"move\",this._onMainMapMoving,this);this._miniMap.on(\"movestart\",this._onMiniMapMoveStarted,this);this._miniMap.on(\"move\",this._onMiniMapMoving,this);this._miniMap.on(\"moveend\",this._onMiniMapMoved,this)},this));return this._container},addTo:function(map){L.Control.prototype.addTo.call(this,map);var center=this.options.centerFixed||this._mainMap.getCenter();this._miniMap.setView(center,this._decideZoom(true));this._setDisplay(this.options.minimized);return this},onRemove:function(map){this._mainMap.off(\"moveend\",this._onMainMapMoved,this);this._mainMap.off(\"move\",this._onMainMapMoving,this);this._miniMap.off(\"moveend\",this._onMiniMapMoved,this);this._miniMap.removeLayer(this._layer)},changeLayer:function(layer){this._miniMap.removeLayer(this._layer);this._layer=layer;this._miniMap.addLayer(this._layer)},_addToggleButton:function(){this._toggleDisplayButton=this.options.toggleDisplay?this._createButton(\"\",this._toggleButtonInitialTitleText(),\"leaflet-control-minimap-toggle-display leaflet-control-minimap-toggle-display-\"+this.options.position,this._container,this._toggleDisplayButtonClicked,this):undefined;this._toggleDisplayButton.style.width=this.options.collapsedWidth+\"px\";this._toggleDisplayButton.style.height=this.options.collapsedHeight+\"px\"},_toggleButtonInitialTitleText:function(){if(this.options.minimized){return this.options.strings.showText}else{return this.options.strings.hideText}},_createButton:function(html,title,className,container,fn,context){var link=L.DomUtil.create(\"a\",className,container);link.innerHTML=html;link.href=\"#\";link.title=title;var stop=L.DomEvent.stopPropagation;L.DomEvent.on(link,\"click\",stop).on(link,\"mousedown\",stop).on(link,\"dblclick\",stop).on(link,\"click\",L.DomEvent.preventDefault).on(link,\"click\",fn,context);return link},_toggleDisplayButtonClicked:function(){this._userToggledDisplay=true;if(!this._minimized){this._minimize()}else{this._restore()}},_setDisplay:function(minimize){if(minimize!==this._minimized){if(!this._minimized){this._minimize()}else{this._restore()}}},_minimize:function(){if(this.options.toggleDisplay){this._container.style.width=this.options.collapsedWidth+\"px\";this._container.style.height=this.options.collapsedHeight+\"px\";this._toggleDisplayButton.className+=\" minimized-\"+this.options.position;this._toggleDisplayButton.title=this.options.strings.showText}else{this._container.style.display=\"none\"}this._minimized=true;this._onToggle()},_restore:function(){if(this.options.toggleDisplay){this._container.style.width=this.options.width+\"px\";this._container.style.height=this.options.height+\"px\";this._toggleDisplayButton.className=this._toggleDisplayButton.className.replace(\"minimized-\"+this.options.position,\"\");this._toggleDisplayButton.title=this.options.strings.hideText}else{this._container.style.display=\"block\"}this._minimized=false;this._onToggle()},_onMainMapMoved:function(e){if(!this._miniMapMoving){var center=this.options.centerFixed||this._mainMap.getCenter();this._mainMapMoving=true;this._miniMap.setView(center,this._decideZoom(true));this._setDisplay(this._decideMinimized())}else{this._miniMapMoving=false}this._aimingRect.setBounds(this._mainMap.getBounds())},_onMainMapMoving:function(e){this._aimingRect.setBounds(this._mainMap.getBounds())},_onMiniMapMoveStarted:function(e){if(!this.options.centerFixed){var lastAimingRect=this._aimingRect.getBounds();var sw=this._miniMap.latLngToContainerPoint(lastAimingRect.getSouthWest());var ne=this._miniMap.latLngToContainerPoint(lastAimingRect.getNorthEast());this._lastAimingRectPosition={sw:sw,ne:ne}}},_onMiniMapMoving:function(e){if(!this.options.centerFixed){if(!this._mainMapMoving&&this._lastAimingRectPosition){this._shadowRect.setBounds(new L.LatLngBounds(this._miniMap.containerPointToLatLng(this._lastAimingRectPosition.sw),this._miniMap.containerPointToLatLng(this._lastAimingRectPosition.ne)));this._shadowRect.setStyle({opacity:1,fillOpacity:.3})}}},_onMiniMapMoved:function(e){if(!this._mainMapMoving){this._miniMapMoving=true;this._mainMap.setView(this._miniMap.getCenter(),this._decideZoom(false));this._shadowRect.setStyle({opacity:0,fillOpacity:0})}else{this._mainMapMoving=false}},_isZoomLevelFixed:function(){var zoomLevelFixed=this.options.zoomLevelFixed;return this._isDefined(zoomLevelFixed)&&this._isInteger(zoomLevelFixed)},_decideZoom:function(fromMaintoMini){if(!this._isZoomLevelFixed()){if(fromMaintoMini){return this._mainMap.getZoom()+this.options.zoomLevelOffset}else{var currentDiff=this._miniMap.getZoom()-this._mainMap.getZoom();var proposedZoom=this._miniMap.getZoom()-this.options.zoomLevelOffset;var toRet;if(currentDiff>this.options.zoomLevelOffset&&this._mainMap.getZoom()<this._miniMap.getMinZoom()-this.options.zoomLevelOffset){if(this._miniMap.getZoom()>this._lastMiniMapZoom){toRet=this._mainMap.getZoom()+1;this._miniMap.setZoom(this._miniMap.getZoom()-1)}else{toRet=this._mainMap.getZoom()}}else{toRet=proposedZoom}this._lastMiniMapZoom=this._miniMap.getZoom();return toRet}}else{if(fromMaintoMini){return this.options.zoomLevelFixed}else{return this._mainMap.getZoom()}}},_decideMinimized:function(){if(this._userToggledDisplay){return this._minimized}if(this.options.autoToggleDisplay){if(this._mainMap.getBounds().contains(this._miniMap.getBounds())){return true}return false}return this._minimized},_isInteger:function(value){return typeof value===\"number\"},_isDefined:function(value){return typeof value!==\"undefined\"},_onToggle:function(){L.Util.requestAnimFrame(function(){L.DomEvent.on(this._container,\"transitionend\",this._fireToggleEvents,this);if(!L.Browser.any3d){L.Util.requestAnimFrame(this._fireToggleEvents,this)}},this)},_fireToggleEvents:function(){L.DomEvent.off(this._container,\"transitionend\",this._fireToggleEvents,this);var data={minimized:this._minimized};this.fire(this._minimized?\"minimize\":\"restore\",data);this.fire(\"toggle\",data)}});L.Map.mergeOptions({miniMapControl:false});L.Map.addInitHook(function(){if(this.options.miniMapControl){this.miniMapControl=(new MiniMap).addTo(this)}});return MiniMap},window);","<script>\n\n import { map_store } from '../lib/stores.js';\n let last_click_latlng;\n\n let map_center;\n let map_zoom;\n let map_viewbox;\n let view_on_osm_link;\n let last_click;\n let mouse_position;\n\n function map_link_to_osm(map) {\n var zoom = map.getZoom();\n var lat = map.getCenter().lat.toFixed(5);\n var lng = map.getCenter().lng.toFixed(5);\n return 'https://openstreetmap.org/#map=' + zoom + '/' + lat + '/' + lng;\n }\n\n function map_viewbox_as_string(map) {\n var bounds = map.getBounds();\n var west = bounds.getWest();\n var east = bounds.getEast();\n\n if ((east - west) >= 360) { // covers more than whole planet\n west = map.getCenter().lng - 179.999;\n east = map.getCenter().lng + 179.999;\n }\n east = L.latLng(77, east).wrap().lng;\n west = L.latLng(77, west).wrap().lng;\n\n return [\n west.toFixed(5), // left\n bounds.getNorth().toFixed(5), // top\n east.toFixed(5), // right\n bounds.getSouth().toFixed(5) // bottom\n ].join(',');\n }\n\n function display_map_position(map, mouse_lat_lng) {\n map_center = map.getCenter().lat.toFixed(5) + ',' + map.getCenter().lng.toFixed(5);\n view_on_osm_link = map_link_to_osm(map);\n map_zoom = map.getZoom();\n map_viewbox = map_viewbox_as_string(map);\n mouse_position = '-';\n if (mouse_lat_lng) {\n mouse_position = [mouse_lat_lng.lat.toFixed(5), mouse_lat_lng.lng.toFixed(5)].join(',');\n }\n if (last_click_latlng) {\n last_click = [last_click_latlng.lat.toFixed(5), last_click_latlng.lng.toFixed(5)].join(',');\n }\n }\n\n\n map_store.subscribe(map => {\n if (!map) return;\n\n map.on('move', function () {\n display_map_position(map);\n // update_viewbox_field();\n });\n\n map.on('mousemove', function (e) {\n display_map_position(map, e.latlng);\n });\n\n map.on('click', function (e) {\n last_click_latlng = e.latlng;\n display_map_position(map);\n });\n\n map.on('load', function () {\n display_map_position(map);\n });\n });\n\n function handleHideClick() {\n document.getElementById('map-position').style.display = 'none';\n document.getElementById('show-map-position').style.display = 'block';\n }\n\n</script>\n\n<div id=\"map-position\">\n <div id=\"map-position-inner\">\n map center: {map_center}\n <a target=\"_blank\" rel=\"noreferrer\" href=\"{view_on_osm_link}\">view on osm.org</a>\n <br>\n map zoom: {map_zoom}\n <br>\n viewbox: {map_viewbox}\n <br>\n last click: {last_click}\n <br>\n mouse position: {mouse_position}\n </div>\n <div id=\"map-position-close\"><a href=\"#hide\" on:click={handleHideClick}>hide</a></div>\n</div>\n\n\n<style>\n #map-position {\n display: none;\n position: absolute;\n top: 0;\n right: 20px;\n padding: 0 5px;\n color: #333;\n font-size: 11px;\n background-color: rgba(255, 255, 255, 0.7);\n z-index: 1000;\n }\n\n #map-position-close {\n text-align: right;\n }\n\n @media (max-width: 768px) {\n #map-position {\n top: 20px;\n right: 20px;\n }\n }\n</style>\n","\n<script>\n import * as L from 'leaflet';\n import 'leaflet-minimap';\n import 'leaflet/dist/leaflet.css';\n import 'leaflet-minimap/dist/Control.MiniMap.min.css';\n\n import { get } from 'svelte/store';\n import { map_store } from '../lib/stores.js';\n import MapPosition from '../components/MapPosition.svelte';\n\n export let display_minimap = false;\n export let current_result = null;\n export let position_marker = null;\n\n let dataLayers = [];\n\n function createMap(container) {\n const attribution = Nominatim_Config.Map_Tile_Attribution;\n\n let map = new L.map(container, {\n attributionControl: false,\n scrollWheelZoom: true, // !L.Browser.touch,\n touchZoom: false,\n center: [\n Nominatim_Config.Map_Default_Lat,\n Nominatim_Config.Map_Default_Lon\n ],\n zoom: Nominatim_Config.Map_Default_Zoom\n });\n if (typeof Nominatim_Config.Map_Default_Bounds !== 'undefined'\n && Nominatim_Config.Map_Default_Bounds) {\n map.fitBounds(Nominatim_Config.Map_Default_Bounds);\n }\n\n if (attribution && attribution.length) {\n L.control.attribution({ prefix: '<a href=\"https://leafletjs.com/\">Leaflet</a>' }).addTo(map);\n }\n\n L.tileLayer(Nominatim_Config.Map_Tile_URL, {\n attribution: attribution\n }).addTo(map);\n\n if (display_minimap) {\n let osm2 = new L.TileLayer(Nominatim_Config.Map_Tile_URL, {\n minZoom: 0,\n maxZoom: 13,\n attribution: attribution\n });\n new L.Control.MiniMap(osm2, { toggleDisplay: true }).addTo(map);\n }\n\n const MapPositionControl = L.Control.extend({\n options: { position: 'topright' },\n onAdd: () => { return document.getElementById('show-map-position'); }\n });\n map.addControl(new MapPositionControl());\n\n return map;\n }\n\n function mapAction(container) {\n let map = createMap(container);\n map_store.set(map);\n setMapData(current_result);\n\n return {\n destroy: () => {\n map_store.set(null);\n map.remove();\n }\n };\n }\n\n function parse_and_normalize_geojson_string(part) {\n // normalize places the geometry into a featurecollection, similar to\n // https://github.com/mapbox/geojson-normalize\n var parsed_geojson = {\n type: 'FeatureCollection',\n features: [\n {\n type: 'Feature',\n geometry: part,\n properties: {}\n }\n ]\n };\n return parsed_geojson;\n }\n\n function resetMapData() {\n let map = get(map_store);\n if (!map) { return; }\n\n dataLayers.forEach(function (layer) {\n map.removeLayer(layer);\n });\n }\n\n function setMapData(aFeature) {\n let map = get(map_store);\n if (!map) { return; }\n\n resetMapData();\n\n if (position_marker) {\n // We don't need a marker, but L.circle would change radius when you zoom in/out\n let cm = L.circleMarker(\n position_marker,\n {\n radius: 5,\n weight: 2,\n fillColor: '#ff7800',\n color: 'red',\n opacity: 0.75,\n zIndexOffset: 100,\n clickable: false\n }\n );\n cm.bindTooltip(`Search (${position_marker[0]},${position_marker[1]})`).openTooltip();\n cm.addTo(map);\n dataLayers.push(cm);\n }\n\n var search_params = new URLSearchParams(window.location.search);\n var viewbox = search_params.get('viewbox');\n if (viewbox) {\n let coords = viewbox.split(','); // <x1>,<y1>,<x2>,<y2>\n let bounds = L.latLngBounds([coords[1], coords[0]], [coords[3], coords[2]]);\n let viewbox_on_map = L.rectangle(bounds, {\n color: '#69d53e',\n weight: 3,\n dashArray: '5 5',\n opacity: 0.8,\n fill: false,\n interactive: false\n });\n map.addLayer(viewbox_on_map);\n dataLayers.push(viewbox_on_map);\n }\n\n if (!aFeature) return;\n\n let lat = aFeature.centroid ? aFeature.centroid.coordinates[1] : aFeature.lat;\n let lon = aFeature.centroid ? aFeature.centroid.coordinates[0] : aFeature.lon;\n let geojson = aFeature.geometry || aFeature.geojson;\n\n if (lat && lon) {\n let circle = L.circleMarker([lat, lon], {\n radius: 10, weight: 2, fillColor: '#ff7800', color: 'blue', opacity: 0.75\n });\n if (position_marker) { // reverse result\n circle.bindTooltip('Result').openTooltip();\n }\n map.addLayer(circle);\n dataLayers.push(circle);\n }\n\n\n if (geojson) {\n var geojson_layer = L.geoJson(\n // https://leafletjs.com/reference-1.7.1.html#path-option\n parse_and_normalize_geojson_string(geojson),\n {\n style: function () {\n return { interactive: false, color: 'blue' };\n }\n }\n );\n map.addLayer(geojson_layer);\n dataLayers.push(geojson_layer);\n map.fitBounds(geojson_layer.getBounds());\n } else if (lat && lon && position_marker) {\n map.fitBounds([[lat, lon], position_marker], { padding: [50, 50] });\n } else if (lat && lon) {\n map.setView([lat, lon], 10);\n }\n }\n\n $: setMapData(current_result);\n\n function show_map_position_click(e) {\n e.target.style.display = 'none';\n document.getElementById('map-position').style.display = 'block';\n }\n</script>\n\n<MapPosition />\n<div id=\"map\" use:mapAction></div>\n<button id=\"show-map-position\" class=\"leaflet-bar btn btn-sm btn-outline-secondary\"\n on:click|stopPropagation={show_map_position_click}\n>show map bounds</button>\n\n<style>\n #map {\n height: 100%;\n background:#eee;\n }\n\n .btn-outline-secondary {\n background-color: white;\n }\n\n .btn-outline-secondary:hover {\n color: #111;\n }\n\n @media (max-width: 768px) {\n #map {\n height: 300px;\n }\n }\n\n</style>\n","/** @import { ActionPayload } from '#client' */\nimport { effect, render_effect } from '../../reactivity/effects.js';\nimport { safe_not_equal } from '../../reactivity/equality.js';\nimport { deep_read_state, untrack } from '../../runtime.js';\n\n/**\n * @template P\n * @param {Element} dom\n * @param {(dom: Element, value?: P) => ActionPayload<P>} action\n * @param {() => P} [get_value]\n * @returns {void}\n */\nexport function action(dom, action, get_value) {\n\teffect(() => {\n\t\tvar payload = untrack(() => action(dom, get_value?.()) || {});\n\n\t\tif (get_value && payload?.update) {\n\t\t\tvar inited = false;\n\t\t\t/** @type {P} */\n\t\t\tvar prev = /** @type {any} */ ({}); // initialize with something so it's never equal on first run\n\n\t\t\trender_effect(() => {\n\t\t\t\tvar value = get_value();\n\n\t\t\t\t// Action's update method is coarse-grained, i.e. when anything in the passed value changes, update.\n\t\t\t\t// This works in legacy mode because of mutable_source being updated as a whole, but when using $state\n\t\t\t\t// together with actions and mutation, it wouldn't notice the change without a deep read.\n\t\t\t\tdeep_read_state(value);\n\n\t\t\t\tif (inited && safe_not_equal(prev, value)) {\n\t\t\t\t\tprev = value;\n\t\t\t\t\t/** @type {Function} */ (payload.update)(value);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tinited = true;\n\t\t}\n\n\t\tif (payload?.destroy) {\n\t\t\treturn () => /** @type {Function} */ (payload.destroy)();\n\t\t}\n\t});\n}\n","<script>\n import { page, results_store } from '../lib/stores.js';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n import SearchSection from '../components/SearchSection.svelte';\n import ResultsList from '../components/ResultsList.svelte';\n import Map from '../components/Map.svelte';\n\n let api_request_params;\n let bStructuredSearch;\n let current_result;\n\n function loaddata(search_params) {\n update_html_title();\n\n api_request_params = {\n q: search_params.get('q'),\n street: search_params.get('street'),\n city: search_params.get('city'),\n county: search_params.get('county'),\n state: search_params.get('state'),\n country: search_params.get('country'),\n postalcode: search_params.get('postalcode'),\n polygon_geojson: Nominatim_Config.Search_AreaPolygons ? 1 : 0,\n viewbox: search_params.get('viewbox'),\n bounded: search_params.get('bounded'),\n dedupe: (!search_params.has('dedupe') || search_params.get('dedupe') === '1') ? 1 : 0,\n 'accept-language': search_params.get('accept-language'),\n countrycodes: search_params.get('countrycodes'),\n layer: search_params.get('layer'),\n limit: search_params.get('limit'),\n polygon_threshold: search_params.get('polygon_threshold'),\n exclude_place_ids: search_params.get('exclude_place_ids'),\n format: 'jsonv2'\n };\n\n let anyStructuredFieldsSet = (api_request_params.street\n || api_request_params.city\n || api_request_params.county\n || api_request_params.state\n || api_request_params.country\n || api_request_params.postalcode);\n\n if (api_request_params.q || anyStructuredFieldsSet) {\n fetch_from_api('search', api_request_params, function (data) {\n results_store.set(data);\n\n if (anyStructuredFieldsSet) {\n update_html_title('Result for ' + [\n api_request_params.street,\n api_request_params.city,\n api_request_params.county,\n api_request_params.state,\n api_request_params.country,\n api_request_params.postalcode\n ].filter((text) => text && text.length > 1).join(', '));\n\n document.querySelector(\".nav-tabs a[href='#structured']\").click();\n document.querySelector('input[name=street]').focus();\n } else {\n update_html_title('Result for ' + api_request_params.q);\n\n document.querySelector('input[name=q]').focus();\n }\n });\n } else {\n results_store.set(undefined);\n }\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'search') {\n loaddata(pageinfo.params);\n }\n }\n</script>\n\n<Header>\n <SearchSection api_request_params={api_request_params} bStructuredSearch={bStructuredSearch} />\n</Header>\n\n<div id=\"content\">\n <div class=\"sidebar\">\n <ResultsList bind:current_result reverse_search={false} />\n </div>\n <div id=\"map-wrapper\">\n <Map {current_result} display_minimap={true} />\n </div>\n</div>\n\n\n<style>\n .sidebar {\n width: 25%;\n min-width: 200px;\n padding: 15px;\n padding-top: 0;\n display: block;\n float: left;\n }\n\n #map-wrapper {\n position: relative;\n height: calc(100vh - 250pt);\n min-height: 300px;\n width: 75%;\n padding-right: 20px;\n display: block;\n float: left;\n }\n\n @media (max-width: 768px) {\n #content {\n top: 0;\n position: relative;\n }\n .sidebar {\n width: 100%;\n }\n #map-wrapper {\n width: 100%;\n height: 300px;\n padding-left: 20px;\n }\n }\n</style>\n","<script>\n import { onDestroy } from 'svelte';\n import UrlSubmitForm from '../components/UrlSubmitForm.svelte';\n\n import { zoomLevels } from '../lib/helpers.js';\n import { map_store, refresh_page } from '../lib/stores.js';\n\n export let lat = '';\n export let lon = '';\n export let zoom = '';\n export let api_request_params = {};\n\n function gotoCoordinates(newlat, newlon, newzoom) {\n if (newlat === null || newlon === null) return;\n\n let params = new URLSearchParams();\n params.set('lat', newlat);\n params.set('lon', newlon);\n params.set('zoom', newzoom || zoom);\n refresh_page('reverse', params);\n }\n\n const unsubscribe = map_store.subscribe(map => {\n if (map) {\n map.on('click', (e) => {\n let coords = e.latlng.wrap();\n gotoCoordinates(coords.lat.toFixed(5), coords.lng.toFixed(5));\n });\n }\n });\n\n // common mistake is to copy&paste latitude and longitude into the 'lat' search box\n function maybeSplitLatitude(e) {\n var coords_split = e.target.value.split(/,|%2C/);\n if (coords_split.length === 2) {\n document.querySelector('input[name=lat]').value = L.Util.trim(coords_split[0]);\n document.querySelector('input[name=lon]').value = L.Util.trim(coords_split[1]);\n }\n }\n\n function set_api_param(e) {\n document.querySelector('input[name=' + e.target.dataset.apiParam + ']').value = e.target.value;\n }\n\n onDestroy(unsubscribe);\n</script>\n\n<UrlSubmitForm page=\"reverse\">\n <div class=\"col-auto\">\n <label for=\"reverse-lat\">lat</label>\n </div>\n <div class=\"col-auto\">\n <input id=\"reverse-lat\"\n name=\"lat\"\n type=\"text\"\n class=\"form-control form-control-sm d-inline\"\n placeholder=\"latitude\"\n pattern=\"^-?\\d+(\\.\\d+)?$\"\n bind:value={lat}\n on:change={maybeSplitLatitude} />\n </div>\n <div class=\"col-auto\">\n <button id=\"switch-coords\"\n on:click|preventDefault|stopPropagation={() => gotoCoordinates(lon, lat)}\n class=\"btn btn-outline-secondary btn-sm\"\n title=\"switch lat and lon\"><></button>\n </div>\n <div class=\"col-auto\">\n <label for=\"reverse-lon\">lon</label>\n </div>\n <div class=\"col-auto\">\n <input id=\"reverse-lon\"\n name=\"lon\"\n type=\"text\"\n class=\"form-control form-control-sm\"\n placeholder=\"longitude\"\n pattern=\"^-?\\d+(\\.\\d+)?$\"\n bind:value={lon} />\n </div>\n <div class=\"col-auto\">\n <label for=\"reverse-zoom\">max zoom</label>\n </div>\n <div class=\"col-auto\">\n <select id=\"reverse-zoom\" name=\"zoom\" class=\"form-select form-select-sm\" bind:value={zoom}>\n <option value=\"\">---</option>\n {#each zoomLevels() as zoomTitle, i}\n <option value=\"{i}\">{i} - {zoomTitle}</option>\n {/each}\n </select>\n </div>\n <input type=\"hidden\"\n name=\"layer\" value=\"{api_request_params.layer || ''}\" />\n <div class=\"col-auto\">\n <button type=\"submit\" class=\"btn btn-primary btn-sm mx-1\">Search</button>\n </div>\n</UrlSubmitForm>\n\n<!-- Additional options -->\n<details id=\"searchAdvancedOptions\" class=\"mt-2\">\n <summary><small>Advanced options</small></summary>\n <ul>\n <li>\n <label for=\"option_layer\">Layer</label>\n <input id=\"option_layer\" name=\"layer\" placeholder=\"e.g. address,poi,railway,natural,manmade\"\n value=\"{api_request_params.layer || ''}\"\n data-api-param=\"layer\" on:change={set_api_param}\n class=\"form-control form-control-sm d-inline w-auto api-param-setting\">\n </li>\n </ul>\n</details>\n\n<style>\n label {\n font-size: 0.9rem;\n margin-top: 0.3rem;\n }\n\n #switch-coords {\n font-size: 0.6rem;\n font-weight: bold;\n cursor: pointer;\n padding: 2px;\n margin: 5px;\n }\n\n #searchAdvancedOptions ul {\n list-style-type: none;\n padding: 0;\n font-size: 0.85rem;\n }\n\n #searchAdvancedOptions li {\n display: inline-block;\n padding: 4px 10px;\n border-radius: 5px;\n border: 1px dotted #ccc;\n margin-right: 1em;\n }\n\n #searchAdvancedOptions label {\n margin-right: 0.5em;\n }\n\n @media (max-width: 850px) {\n #reverse-lon, #reverse-lat, #reverse-zoom {\n width: 8em;\n }\n }\n</style>\n","<script>\n import { page, results_store } from '../lib/stores.js';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n import SearchSectionReverse from '../components/SearchSectionReverse.svelte';\n import ResultsList from '../components/ResultsList.svelte';\n import Map from '../components/Map.svelte';\n\n let api_request_params;\n let current_result;\n let position_marker; // what the user searched for\n\n function loaddata(search_params) {\n update_html_title();\n\n api_request_params = {\n lat: search_params.get('lat'),\n lon: search_params.get('lon'),\n zoom: (search_params.get('zoom') > 1\n ? Number(search_params.get('zoom'))\n : Number(Nominatim_Config.Reverse_Default_Search_Zoom)),\n layer: search_params.get('layer'),\n format: 'jsonv2'\n };\n\n if (api_request_params.lat && api_request_params.lon) {\n\n fetch_from_api('reverse', api_request_params, function (data) {\n position_marker = [api_request_params.lat, api_request_params.lon];\n if (data && !data.error) {\n results_store.set([data]);\n } else {\n results_store.set([]);\n }\n\n update_html_title('Reverse result for '\n + api_request_params.lat\n + ','\n + api_request_params.lon);\n document.querySelector('input[name=lat]').focus();\n });\n } else {\n results_store.set(undefined);\n }\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'reverse') {\n loaddata(pageinfo.params);\n }\n }\n</script>\n\n<Header>\n <SearchSectionReverse lat={api_request_params.lat}\n lon={api_request_params.lon}\n zoom={api_request_params.zoom}\n api_request_params={api_request_params} />\n</Header>\n\n<div id=\"content\">\n <div class=\"sidebar\">\n <ResultsList bind:current_result reverse_search={true} />\n </div>\n <div id=\"map-wrapper\">\n <Map {current_result} {position_marker} display_minimap={true} />\n </div>\n</div>\n\n\n<style>\n .sidebar {\n width: 25%;\n min-width: 200px;\n padding: 15px;\n padding-top: 0;\n display: block;\n float: left;\n }\n\n #map-wrapper {\n position: relative;\n height: calc(100vh - 250pt);\n min-height: 300px;\n width: 75%;\n padding-right: 20px;\n display: block;\n float: left;\n }\n\n @media (max-width: 768px) {\n #content {\n top: 0;\n position: relative;\n }\n .sidebar {\n width: 100%;\n }\n #map-wrapper {\n width: 100%;\n height: 300px;\n padding-left: 20px;\n }\n }\n</style>\n","<script>\n import DetailsLink from '../components/DetailsLink.svelte';\n import PageLink from '../components/PageLink.svelte';\n import {\n formatPlaceType, osmLink, formatAdminLevel, formatDistance\n } from '../lib/helpers.js';\n\n export let addressLine;\n export let bDistanceInMeters;\n export let bMarkUnusedLines = false;\n export let sCountryCode;\n\n $: bAddressLineUsed = addressLine.isaddress;\n $: reverse_only = Nominatim_Config.Reverse_Only;\n</script>\n\n<tr class:notused={bMarkUnusedLines && !bAddressLineUsed}>\n <td class=\"name fw-bold\">\n {#if addressLine.localname}\n {addressLine.localname}\n {:else}\n <span class=\"noname\">No Name</span>\n {/if}\n </td>\n <td>{formatPlaceType(addressLine)}</td>\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <td>{@html osmLink(addressLine)}</td>\n <td>{addressLine.rank_address}</td>\n <td>{formatAdminLevel(addressLine.admin_level)}</td>\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <td>{@html formatDistance(addressLine.distance, bDistanceInMeters)}</td>\n <td>\n {#if addressLine.osm_id}\n <DetailsLink feature={addressLine}>\n details\n </DetailsLink>\n {:else if !reverse_only && addressLine.type.match(/^country/)}\n <PageLink page='search' params_hash={{ country: addressLine.localname }}>\n search by name\n </PageLink>\n {:else if !reverse_only && addressLine.type === 'postcode'}\n <PageLink page='search'\n params_hash={{ postalcode: addressLine.localname, country: sCountryCode }}>\n search by name\n </PageLink>\n {/if}\n </td>\n</tr>\n\n<style>\n .notused td {\n color: #ccc;\n }\n\n td {\n padding: 2px 8px;\n font-size: 0.9em;\n }\n</style>\n","<script>\n export let title;\n</script>\n\n<style>\n td {\n padding: 2px 8px;\n font-size: 0.9em;\n }\n</style>\n\n<tr>\n <td>{title}</td>\n <td><slot></slot></td>\n</tr>\n","<script>\n export let items;\n</script>\n\n<style>\n .name {\n font-weight: bold;\n overflow-wrap: anywhere;\n }\n</style>\n\n{#each Object.keys(items) as name}\n <div class=\"line\">\n <span class=\"name\">{items[name]}</span> ({name})\n </div>\n{/each}\n","<script>\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { page } from '../lib/stores.js';\n\n import {\n osmLink, wikipediaLink, coverageType, isAdminBoundary,\n formatAddressRank, formatKeywordToken, formatOSMType\n } from '../lib/helpers.js';\n import Header from '../components/Header.svelte';\n import MapIcon from '../components/MapIcon.svelte';\n import SearchSectionDetails from '../components/SearchSectionDetails.svelte';\n import DetailsOneRow from '../components/DetailsOneRow.svelte';\n import DetailsLink from '../components/DetailsLink.svelte';\n import DetailsPostcodeHint from '../components/DetailsPostcodeHint.svelte';\n import InfoRow from '../components/DetailsInfoRow.svelte';\n import InfoRowList from '../components/DetailsInfoRowList.svelte';\n import Map from '../components/Map.svelte';\n\n let aPlace;\n let base_url;\n let api_request_params;\n let api_request_finished = false;\n\n function loaddata(search_params) {\n api_request_params = {\n place_id: search_params.get('place_id'),\n osmtype: search_params.get('osmtype'),\n osmid: search_params.get('osmid'),\n class: search_params.get('class'),\n keywords: search_params.get('keywords'),\n addressdetails: 1,\n hierarchy: (search_params.get('hierarchy') === '1' ? 1 : 0),\n group_hierarchy: 1,\n polygon_geojson: 1,\n format: 'json'\n };\n api_request_finished = false;\n\n if (api_request_params.place_id || (api_request_params.osmtype && api_request_params.osmid)) {\n\n if (api_request_params.place_id) {\n update_html_title('Details for ' + api_request_params.place_id);\n } else {\n update_html_title('Details for ' + api_request_params.osmtype + api_request_params.osmid);\n }\n\n fetch_from_api('details', api_request_params, function (data) {\n window.scrollTo(0, 0);\n api_request_finished = true;\n aPlace = (data && !data.error) ? data : undefined;\n });\n } else {\n aPlace = undefined;\n }\n }\n\n function place_has_keywords(aThisPlace) {\n // Return false if Nominatim API sends 'keywords: { name: [], address: [] }'\n // Like no longer needed after Nominatim version 4.3\n return (\n aThisPlace.keywords && aThisPlace.keywords.name && aThisPlace.keywords.address\n && (aThisPlace.keywords.name.length > 0 || aThisPlace.keywords.address.length > 0)\n );\n }\n\n function country_code(aThisPlace) {\n let aLine = aThisPlace.address.find((address_line) => address_line.type === 'country_code');\n return aLine ? aLine.localname : null;\n }\n\n $: {\n let pageinfo = $page;\n if (pageinfo.tab === 'details') {\n loaddata(pageinfo.params);\n base_url = window.location.search;\n }\n }\n $: reverse_only = Nominatim_Config.Reverse_Only;\n</script>\n\n<Header>\n <SearchSectionDetails api_request_params={api_request_params}/>\n</Header>\n\n<div class=\"container\">\n {#if aPlace}\n <div class=\"row\">\n <div class=\"col-sm-10\">\n <h1>\n {aPlace.localname || `${formatOSMType(aPlace.osm_type)} ${aPlace.osm_id}` }\n <small><DetailsLink feature={aPlace}>link to this page</DetailsLink></small>\n </h1>\n </div>\n <div class=\"col-sm-2 text-end\">\n <MapIcon aPlace={aPlace} />\n </div>\n </div>\n <div class=\"row\">\n <div class=\"col-md-6\">\n <table id=\"locationdetails\" class=\"table table-striped table-responsive\">\n <tbody>\n <InfoRow title=\"Name\">\n {#if aPlace.names && typeof (aPlace.names) === 'object'\n && Object.keys(aPlace.names).length}\n <InfoRowList items={aPlace.names} />\n {:else}\n <span class=\"noname fw-bold\">No Name</span>\n {/if}\n </InfoRow>\n <InfoRow title=\"Type\">{aPlace.category}:{aPlace.type}</InfoRow>\n <InfoRow title=\"Last Updated\">{aPlace.indexed_date}</InfoRow>\n {#if (isAdminBoundary(aPlace)) }\n <InfoRow title=\"Admin Level\">{aPlace.admin_level}</InfoRow>\n {/if}\n <InfoRow title=\"Search Rank\">{aPlace.rank_search}</InfoRow>\n <InfoRow title=\"Address Rank\">\n {aPlace.rank_address} ({formatAddressRank(aPlace.rank_address)})\n </InfoRow>\n {#if aPlace.calculated_importance}\n <InfoRow title=\"Importance\">\n {aPlace.calculated_importance}\n {#if !aPlace.importance} (estimated){/if}\n </InfoRow>\n {/if}\n <InfoRow title=\"Coverage\">{coverageType(aPlace)}</InfoRow>\n <InfoRow title=\"Centre Point (lat,lon)\">\n {aPlace.centroid.coordinates[1]},{aPlace.centroid.coordinates[0]}\n </InfoRow>\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <InfoRow title=\"OSM\">{@html osmLink(aPlace)}</InfoRow>\n <InfoRow title=\"Place Id\">\n {aPlace.place_id}\n (<a href=\"https://nominatim.org/release-docs/develop/api/Output/#place_id-is-not-a-persistent-id\">\n on this server\n </a>)\n </InfoRow>\n {#if aPlace.calculated_wikipedia}\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <InfoRow title=\"Wikipedia Calculated\">{@html wikipediaLink(aPlace)}</InfoRow>\n {/if}\n <InfoRow title=\"Computed Postcode\">\n {#if aPlace.calculated_postcode}\n {aPlace.calculated_postcode}\n <DetailsPostcodeHint postcode={aPlace.calculated_postcode}\n lat={aPlace.centroid.coordinates[1]}\n lon={aPlace.centroid.coordinates[0]} />\n {/if}\n </InfoRow>\n <InfoRow title=\"Address Tags\"><InfoRowList items={aPlace.addresstags} /></InfoRow>\n <InfoRow title=\"Extra Tags\"><InfoRowList items={aPlace.extratags} /></InfoRow>\n </tbody>\n </table>\n </div>\n <div class=\"col-md-6\">\n <div id=\"map-wrapper\">\n <Map current_result={aPlace} />\n </div>\n </div>\n </div>\n <div class=\"row\">\n <div class=\"col-md-12\">\n <h2>Address</h2>\n <table id=\"address\" class=\"table table-striped table-small\">\n <thead>\n <tr>\n <th>Local name</th>\n <th>Type</th>\n <th>OSM</th>\n <th>Address rank</th>\n <th>Admin level</th>\n <th>Distance</th>\n <th></th>\n </tr>\n </thead>\n <tbody>\n {#if aPlace.address}\n {#each aPlace.address as addressLine}\n <DetailsOneRow addressLine={addressLine}\n bMarkUnusedLines={true}\n bDistanceInMeters={false}\n sCountryCode={country_code(aPlace)} />\n {/each}\n {/if}\n\n {#if aPlace.linked_places}\n <tr class=\"all-columns\"><td colspan=\"7\"><h2>Linked Places</h2></td></tr>\n {#each aPlace.linked_places as addressLine}\n <DetailsOneRow addressLine={addressLine}\n bMarkUnusedLines={true}\n bDistanceInMeters={true} />\n {/each}\n {/if}\n\n {#if !reverse_only}\n <tr class=\"all-columns\"><td colspan=\"7\"><h2>Keywords</h2></td></tr>\n {#if api_request_params.keywords}\n\n {#if place_has_keywords(aPlace)}\n <tr class=\"all-columns\"><td colspan=\"7\"><h3>Name Keywords</h3></td></tr>\n {#each aPlace.keywords.name as keyword}\n <tr>\n <td>{formatKeywordToken(keyword.token)}</td>\n {#if keyword.id}\n <td>word id: {keyword.id}</td>\n {/if}\n </tr>\n {/each}\n\n {#if aPlace.keywords.address}\n <tr class=\"all-columns\"><td colspan=\"7\"><h3>Address Keywords</h3></td></tr>\n {#each aPlace.keywords.address as keyword}\n <tr>\n <td>{formatKeywordToken(keyword.token)}</td>\n {#if keyword.id}\n <td>word id: {keyword.id}</td>\n {/if}\n </tr>\n {/each}\n {/if}\n {:else}\n <tr><td>Place has no keywords</td></tr>\n {/if}\n {:else}\n <tr>\n <td>\n <a class=\"btn btn-outline-secondary btn-sm\"\n href=\"{base_url}&keywords=1\">display keywords</a>\n </td>\n </tr>\n {/if}\n {/if}\n\n <tr class=\"all-columns\"><td colspan=\"7\"><h2>Parent Of</h2></td></tr>\n {#if api_request_params.hierarchy}\n {#if aPlace.hierarchy && typeof (aPlace.hierarchy) === 'object'\n && Object.keys(aPlace.hierarchy).length}\n {#each Object.keys(aPlace.hierarchy) as type}\n <tr class=\"all-columns\"><td colspan=\"7\"><h3>{type}</h3></td></tr>\n {#each aPlace.hierarchy[type] as line}\n <DetailsOneRow addressLine={line} bDistanceInMeters={true} />\n {/each}\n {/each}\n\n {#if Object.keys(aPlace.hierarchy) > 500}\n <tr><td><p>There are more child objects which are not shown.</p></td></tr>\n {/if}\n {:else}\n <tr><td>Place is not parent of other places</td></tr>\n {/if}\n {:else}\n <tr>\n <td>\n <a class=\"btn btn-outline-secondary btn-sm\"\n href=\"{base_url}&hierarchy=1\">display child places</a>\n </td>\n </tr>\n {/if}\n </tbody>\n </table>\n </div>\n </div>\n {:else if (window.location.search !== '' && api_request_finished)}\n No such place found.\n {/if}\n</div>\n\n\n\n<style>\n h1 {\n margin: 10px 0;\n padding-left: 8px;\n }\n\n h1 small :global(a) {\n font-size: 0.5em;\n white-space: nowrap;\n }\n\n h2 {\n font-size: 2em;\n padding-left: 8px;\n background-color: white;\n }\n h3 {\n font-size: 1.5em;\n padding-left: 8px;\n }\n\n tr.all-columns {\n background-color: white !important;\n border: none;\n }\n tr.all-columns td {\n border-top: none !important;\n padding-left: 0 !important;\n }\n :global(span.noname){\n color:#800;\n }\n\n #map-wrapper {\n position: relative;\n width:100%;\n min-height: auto;\n height:300px;\n border: 1px solid #666;\n }\n</style>\n","<script>\n import { refresh_page } from '../lib/stores.js';\n\n export let api_request_params = {};\n\n function handleFormSubmit(event) {\n let form_el = event.target;\n let val = form_el.querySelector('input[type=edit]').value.trim();\n let type_and_id_match = val.match(/^\\s*([NWR])(-?\\d+)\\s*$/i)\n || val.match(/\\/(relation|way|node)\\/(-?\\d+)\\s*$/);\n\n var params = new URLSearchParams();\n if (type_and_id_match) {\n params.set('osmtype', type_and_id_match[1].charAt(0).toUpperCase());\n params.set('osmid', type_and_id_match[2]);\n } else if (val.match(/^\\d+$/)) {\n params.set('place_id', val);\n } else {\n alert('invalid input');\n return;\n }\n\n refresh_page('details', params);\n }\n</script>\n\n<form on:submit|preventDefault={handleFormSubmit} class=\"form-inline\" action=\"details.html\">\n <div class=\"row g-1\">\n <div class=\"col-auto\">\n <!-- eslint-disable-next-line max-len -->\n <input type=\"edit\"\n class=\"form-control form-control-sm me-1\"\n pattern=\"^[1-9][0-9]*$|^[NWRnwr]-?[1-9][0-9]*$|.*openstreetmap.*\"\n value=\"{\n (api_request_params.osmtype || '')\n + (api_request_params.osmid || '')\n + (api_request_params.place_id || '')\n }\" />\n </div>\n <div class=\"col-auto\">\n <button type=\"submit\" class=\"btn btn-primary btn-sm\">Show</button>\n </div>\n </div>\n</form>\n<small class=\"form-text text-muted\">\n OSM type+id (<em>N123</em>,\n <em>n123</em>,\n <em>W123</em>,\n <em>w123</em>,\n <em>R123</em>,\n <em>r123</em>),\n Place id (<em>1234</em>) or\n URL (<em>https://openstreetmap.org/way/123</em>)\n</small>\n\n<style>\n form .form-control{\n width: 500px;\n max-width: 100%;\n }\n .form-text em {\n font-family: monospace;\n font-style: normal;\n }\n</style>\n","<script>\n export let postcode;\n export let lat;\n export let lon;\n\n let overpass_query = `\n // Based on the map bounds, you can zoom out and rerun the query\n\n [timeout:30]; // in seconds\n\n // we define a shortcut\n // https://wiki.openstreetmap.org/wiki/Overpass_turbo/Extended_Overpass_Turbo_Queries\n {{postcode=${postcode}}}\n\n (\n node[\"addr:postcode\"=\"{{postcode}}\"]({{bbox}});\n way[\"addr:postcode\"=\"{{postcode}}\"]({{bbox}});\n relation[\"addr:postcode\"=\"{{postcode}}\"]({{bbox}});\n\n node[\"postal_code\"=\"{{postcode}}\"]({{bbox}});\n way[\"postal_code\"=\"{{postcode}}\"]({{bbox}});\n relation[\"postal_code\"=\"{{postcode}}\"]({{bbox}});\n );\n\n out body;\n >;\n out skel qt;\n `.replace(/^ {4}/gm, '');\n\n // https://wiki.openstreetmap.org/wiki/Overpass_turbo/Development#URL_Parameters\n // Q: the query\n // C: map position\n // R: run the query\n let url = 'https://overpass-turbo.eu/'\n + '?Q=' + encodeURIComponent(overpass_query)\n + '&C=' + encodeURIComponent([lat, lon, 15].join(';'))\n + '&R';\n\n function openHint() {\n document.getElementById('postcode-hint').style.display = 'block';\n }\n function closeHint() {\n document.getElementById('postcode-hint').style.display = 'none';\n }\n</script>\n\n(<a href=\"#openHint\" on:click|preventDefault|stopPropagation={openHint}>how?</a>)\n\n<div id=\"postcode-hint\" class=\"my-2 p-2\">\n <button type=\"button\"\n class=\"btn-close float-end m-1\"\n aria-label=\"Close\"\n on:click|stopPropagation={closeHint}\n ></button>\n <p>\n Nightly calculated from nearby places having this postcode.\n <a href=\"https://nominatim.org/release-docs/latest/admin/Maintenance/#updating-postcodes\">\n Documentation\n </a>.\n </p>\n <p>\n You can search for those with an\n <a href={url} target=\"_blank\" rel=\"noreferrer\">Overpass Turbo query</a>.\n </p>\n <p>\n <a href=\"https://nominatim.org/2022/06/26/state-of-postcodes.html\"\n target=\"_blank\" rel=\"noreferrer\">How Nominatim uses postcodes</a>.\n </p>\n</div>\n\n<style>\n #postcode-hint {\n font-size: 0.9em;\n background-color: #ededff;\n display: none;\n }\n</style>\n","import { mount } from 'svelte';\nimport App from './App.svelte';\n\nconst app = mount(App, { // eslint-disable-line no-unused-vars\n target: document.body\n});\n\nexport default app;\n","<script>\n import 'bootstrap/dist/css/bootstrap.css';\n import 'bootstrap/dist/js/bootstrap.bundle.js';\n\n import { page, refresh_page } from './lib/stores.js';\n\n import Footer from './components/Footer.svelte';\n import SearchPage from './pages/SearchPage.svelte';\n import ReversePage from './pages/ReversePage.svelte';\n import DetailsPage from './pages/DetailsPage.svelte';\n import PolygonsPage from './pages/PolygonsPage.svelte';\n import DeletablePage from './pages/DeletablePage.svelte';\n import StatusPage from './pages/StatusPage.svelte';\n import AboutPage from './pages/AboutPage.svelte';\n\n $: view = $page.tab;\n\n refresh_page();\n</script>\n\n<!-- deal with back-button and other user action -->\n<svelte:window on:popstate={() => refresh_page()} />\n\n{#if view === 'search'}\n<SearchPage />\n{:else if view === 'reverse'}\n<ReversePage />\n{:else if view === 'details'}\n<DetailsPage />\n{:else if view === 'deletable'}\n<DeletablePage />\n{:else if view === 'polygons'}\n<PolygonsPage />\n{:else if view === 'status'}\n<StatusPage />\n{:else if view === 'about'}\n<AboutPage />\n{/if}\n<Footer/>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { osmLink } from '../lib/helpers.js';\n\n import Header from '../components/Header.svelte';\n import DetailsLink from '../components/DetailsLink.svelte';\n\n let aPolygons = [];\n\n function loaddata() {\n fetch_from_api('deletable', { format: 'json' }, function (data) {\n aPolygons = data;\n });\n update_html_title('Deletable objects');\n }\n onMount(loaddata);\n</script>\n\n<Header/>\n<div class=\"container\">\n <div class=\"row\">\n <div class=\"col-sm-12\">\n <h1>Deletable</h1>\n\n <p>\n {aPolygons.length} objects have been deleted in OSM but\n are still in the Nominatim database.\n </p>\n\n <table class=\"table table-striped table-hover\">\n <thead>\n <tr>\n <th>Place id</th>\n <th>Country Code</th>\n <th>Name</th>\n <th>OSM object</th>\n <th>Class</th>\n <th>Type</th>\n </tr>\n </thead>\n <tbody>\n {#each aPolygons as polygon}\n <tr>\n <td><DetailsLink feature={polygon}>{polygon.place_id}</DetailsLink></td>\n <td>{polygon.country_code}</td>\n <td>{polygon.name}</td>\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <td>{@html osmLink(polygon)}</td>\n <td>{polygon.class}</td>\n <td>{polygon.type}</td>\n </tr>\n {/each}\n </tbody>\n </table>\n\n </div>\n </div>\n</div>\n\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n import { formatOSMType, osmLink } from '../lib/helpers.js';\n\n import Header from '../components/Header.svelte';\n\n let aPolygons = [];\n\n function loaddata() {\n fetch_from_api('polygons', { format: 'json' }, function (data) {\n aPolygons = data;\n });\n update_html_title('Broken polygons');\n }\n onMount(loaddata);\n</script>\n\n<Header/>\n<div class=\"container\">\n <div class=\"row\">\n <div class=\"col-sm-12\">\n <h1>Broken polygons</h1>\n\n <p>\n Total number of broken polygons: {aPolygons.length}.\n </p>\n\n <table class=\"table table-striped table-hover\">\n <thead>\n <tr>\n <th>OSM object</th>\n <th>Class</th>\n <th>Type</th>\n <th>Name</th>\n <th>Country Code</th>\n <th>Error message</th>\n <th>Updated</th>\n <th></th>\n </tr>\n </thead>\n <tbody>\n {#each aPolygons as polygon}\n <tr>\n <!-- eslint-disable-next-line svelte/no-at-html-tags -->\n <td>{@html osmLink(polygon)}</td>\n <td>{polygon.class}</td>\n <td>{polygon.type}</td>\n <td>{polygon.name}</td>\n <td>{polygon.country_code || ''}</td>\n <td>{polygon.errormessage}</td>\n <td>{polygon.updated}</td>\n <td>\n <a href=\"http://localhost:8111/import?url=https://www.openstreetmap.org/api/0.6/{formatOSMType(polygon.osm_type)}/{polygon.osm_id}/full\" target=\"josm\">josm</a>\n </td>\n </tr>\n {/each}\n </tbody>\n </table>\n </div>\n </div>\n</div>\n","<script>\n import { onMount } from 'svelte';\n import { fetch_from_api, update_html_title } from '../lib/api_utils.js';\n\n import Header from '../components/Header.svelte';\n\n let aStatusData = {};\n let configuration = Nominatim_Config;\n\n function loaddata() {\n fetch_from_api('status', { format: 'json' }, function (data) {\n aStatusData = data;\n });\n update_html_title('Server status');\n }\n onMount(loaddata);\n</script>\n\n<Header/>\n<div class=\"container\">\n <div class=\"row\">\n <div class=\"col-sm-12\">\n <h1>Server status</h1>\n\n <dl>\n <dt>API Endpoint</dt>\n <dd>\n <a href={configuration.Nominatim_API_Endpoint}>\n {configuration.Nominatim_API_Endpoint}\n </a>\n </dd>\n\n <dt>Software version</dt>\n <dd>{aStatusData.software_version}</dd>\n\n <dt>Database version</dt>\n <dd>{aStatusData.database_version}</dd>\n\n <dt>Data last updated</dt>\n <dd>{aStatusData.data_updated}</dd>\n </dl>\n </div>\n </div>\n</div>\n","<script>\n import Header from '../components/Header.svelte';\n import { onMount } from 'svelte';\n import { fetch_content_into_element } from '../lib/api_utils.js';\n\n onMount(() => {\n fetch_content_into_element('theme/about-help.html', document.getElementById('about-help'));\n });\n</script>\n\n<Header />\n<div id=\"about-help\" class=\"container\"></div>\n\n<style>\n 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