self.scene_path = os.environ.get('SCENE_PATH',
os.path.join(scriptpath, '..', 'scenes', 'data'))
self.scene_cache = {}
+ self.clear_grid()
def parse_geometry(self, geom, scene):
if geom.find(':') >= 0:
- out = self.get_scene_geometry(scene, geom)
+ out = "POINT(%s)" % self.get_scene_geometry(scene, geom)
elif geom.find(',') < 0:
- out = "'POINT(%s)'::geometry" % geom
+ out = "POINT(%s)" % self.mk_wkt_point(geom)
elif geom.find('(') < 0:
- out = "'LINESTRING(%s)'::geometry" % geom
+ line = ','.join([self.mk_wkt_point(x) for x in geom.split(',')])
+ out = "LINESTRING(%s)" % line
else:
- out = "'POLYGON(%s)'::geometry" % geom
+ inner = geom.strip('() ')
+ line = ','.join([self.mk_wkt_point(x) for x in inner.split(',')])
+ out = "POLYGON((%s))" % line
- return "ST_SetSRID(%s, 4326)" % out
+ return "ST_SetSRID('%s'::geometry, 4326)" % out
+
+ def mk_wkt_point(self, point):
+ geom = point.strip()
+ if geom.find(' ') >= 0:
+ return geom
+ else:
+ pt = self.grid_node(int(geom))
+ assert_is_not_none(pt, "Point not found in grid")
+ return "%f %f" % pt
def get_scene_geometry(self, default_scene, name):
geoms = []
return scene
+ def clear_grid(self):
+ self.grid = {}
+
+ def add_grid_node(self, nodeid, x, y):
+ self.grid[nodeid] = (x, y)
+
+ def grid_node(self, nodeid):
+ return self.grid.get(nodeid)
+
def before_all(context):
# logging setup