BEGIN
--DEBUG: RAISE WARNING '% %',NEW.osm_type,NEW.osm_id;
+ -- remove operator tag for most places, messes too much with search_name indexes
+ IF NEW.class not in ('amenity', 'shop') THEN
+ NEW.name := delete(NEW.name, 'operator');
+ END IF;
+
-- just block these
IF NEW.class in ('landuse','natural') and NEW.name is null THEN
-- RAISE WARNING 'empty landuse %',NEW.osm_id;
NEW.centroid := null;
-- reclaculate country and partition
- IF NEW.rank_search >= 4 THEN
- --NEW.calculated_country_code := lower(get_country_code(NEW.geometry, NEW.country_code));
- NEW.calculated_country_code := lower(get_country_code(place_centroid));
+ IF NEW.rank_search = 4 THEN
+ -- for countries, believe the mapped country code,
+ -- so that we remain in the right partition if the boundaries
+ -- suddenly expand.
+ NEW.partition := get_partition(place_centroid, lower(NEW.country_code));
+ IF NEW.partition = 0 THEN
+ NEW.calculated_country_code := lower(get_country_code(place_centroid));
+ NEW.partition := get_partition(place_centroid, NEW.calculated_country_code);
+ ELSE
+ NEW.calculated_country_code := lower(NEW.country_code);
+ END IF;
ELSE
- NEW.calculated_country_code := NULL;
+ IF NEW.rank_search > 4 THEN
+ --NEW.calculated_country_code := lower(get_country_code(NEW.geometry, NEW.country_code));
+ NEW.calculated_country_code := lower(get_country_code(place_centroid));
+ ELSE
+ NEW.calculated_country_code := NULL;
+ END IF;
+ NEW.partition := get_partition(place_centroid, NEW.calculated_country_code);
END IF;
- NEW.partition := get_partition(place_centroid, NEW.calculated_country_code);
NEW.geometry_sector := geometry_sector(NEW.partition, place_centroid);
-- Adding ourselves to the list simplifies address calculations later
--DEBUG: RAISE WARNING '%', existingplacex;
END IF;
+ -- remove operator tag for most places, messes too much with search_name indexes
+ IF NEW.class not in ('amenity', 'shop') THEN
+ NEW.name := delete(NEW.name, 'operator');
+ END IF;
+
-- Just block these - lots and pointless
IF NEW.class in ('landuse','natural') and NEW.name is null THEN
RETURN null;
END IF;
+ -- refuse to update multiplpoygons with too many objects, too much of a performance hit
+ IF ST_NumGeometries(NEW.geometry) > 2000 THEN
+ RAISE WARNING 'Dropping update of % % because of geometry complexity.', NEW.osm_type, NEW.osm_id;
+ RETURN NULL;
+ END IF;
+
IF coalesce(existing.name::text, '') != coalesce(NEW.name::text, '')
OR coalesce(existing.extratags::text, '') != coalesce(NEW.extratags::text, '')
OR coalesce(existing.housenumber, '') != coalesce(NEW.housenumber, '')