usleep(1000);
// Aim for one update per second
- if (sleepcount++ > 500)
+ if (sleepcount++ > 1000)
{
rankPerSecond = ((float)rankCountTuples + (float)count) / MAX(difftime(time(0), rankStartTime),1);
if(interpolation)
uint64_t paramPlaceID;
uint64_t place_id;
time_t updateStartTime;
- uint table;
+ unsigned table;
- table = (uint)(thread_data->table);
+ table = thread_data->table;
while (1)
{