2 * Utility functions to decode/encode numbers and array's of numbers
3 * to/from strings (Google maps polyline encoding)
5 * Extends the L.Polyline and L.Polygon object with methods to convert
6 * to and create from these strings.
8 * Jan Pieter Waagmeester <jieter@jieter.nl>
11 * http://facstaff.unca.edu/mcmcclur/GoogleMaps/EncodePolyline/
12 * (which is down as of december 2014)
18 var defaultOptions = function (options) {
19 if (typeof options === 'number') {
21 options = { precision: options };
23 options = options || {};
26 options.precision = options.precision || 5;
27 options.factor = options.factor || Math.pow(10, options.precision);
28 options.dimension = options.dimension || 2;
33 encode: function (points, options) {
34 options = defaultOptions(options);
37 for (var i = 0, len = points.length; i < len; ++i) {
38 var point = points[i];
40 if (options.dimension === 2) {
41 flatPoints.push(point.lat || point[0]);
42 flatPoints.push(point.lng || point[1]);
44 for (var dim = 0; dim < options.dimension; ++dim) {
45 flatPoints.push(point[dim]);
50 return this.encodeDeltas(flatPoints, options);
53 decode: function (encoded, options) {
54 options = defaultOptions(options);
56 var flatPoints = this.decodeDeltas(encoded, options);
59 for (var i = 0, len = flatPoints.length; i + (options.dimension - 1) < len;) {
62 for (var dim = 0; dim < options.dimension; ++dim) {
63 point.push(flatPoints[i++]);
72 encodeDeltas: function(numbers, options) {
73 options = defaultOptions(options);
77 for (var i = 0, len = numbers.length; i < len;) {
78 for (var d = 0; d < options.dimension; ++d, ++i) {
80 var delta = num - (lastNumbers[d] || 0);
87 return this.encodeFloats(numbers, options);
90 decodeDeltas: function(encoded, options) {
91 options = defaultOptions(options);
95 var numbers = this.decodeFloats(encoded, options);
96 for (var i = 0, len = numbers.length; i < len;) {
97 for (var d = 0; d < options.dimension; ++d, ++i) {
98 numbers[i] = lastNumbers[d] = numbers[i] + (lastNumbers[d] || 0);
105 encodeFloats: function(numbers, options) {
106 options = defaultOptions(options);
108 for (var i = 0, len = numbers.length; i < len; ++i) {
109 numbers[i] = Math.round(numbers[i] * options.factor);
112 return this.encodeSignedIntegers(numbers);
115 decodeFloats: function(encoded, options) {
116 options = defaultOptions(options);
118 var numbers = this.decodeSignedIntegers(encoded);
119 for (var i = 0, len = numbers.length; i < len; ++i) {
120 numbers[i] /= options.factor;
126 /* jshint bitwise:false */
128 encodeSignedIntegers: function(numbers) {
129 for (var i = 0, len = numbers.length; i < len; ++i) {
130 var num = numbers[i];
131 numbers[i] = (num < 0) ? ~(num << 1) : (num << 1);
134 return this.encodeUnsignedIntegers(numbers);
137 decodeSignedIntegers: function(encoded) {
138 var numbers = this.decodeUnsignedIntegers(encoded);
140 for (var i = 0, len = numbers.length; i < len; ++i) {
141 var num = numbers[i];
142 numbers[i] = (num & 1) ? ~(num >> 1) : (num >> 1);
148 encodeUnsignedIntegers: function(numbers) {
150 for (var i = 0, len = numbers.length; i < len; ++i) {
151 encoded += this.encodeUnsignedInteger(numbers[i]);
156 decodeUnsignedIntegers: function(encoded) {
162 for (var i = 0, len = encoded.length; i < len; ++i) {
163 var b = encoded.charCodeAt(i) - 63;
165 current |= (b & 0x1f) << shift;
168 numbers.push(current);
179 encodeSignedInteger: function (num) {
180 num = (num < 0) ? ~(num << 1) : (num << 1);
181 return this.encodeUnsignedInteger(num);
184 // This function is very similar to Google's, but I added
185 // some stuff to deal with the double slash issue.
186 encodeUnsignedInteger: function (num) {
187 var value, encoded = '';
188 while (num >= 0x20) {
189 value = (0x20 | (num & 0x1f)) + 63;
190 encoded += (String.fromCharCode(value));
194 encoded += (String.fromCharCode(value));
199 /* jshint bitwise:true */
202 // Export Node module
203 if (typeof module === 'object' && typeof module.exports === 'object') {
204 module.exports = PolylineUtil;
207 // Inject functionality into Leaflet
208 if (typeof L === 'object') {
209 if (!(L.Polyline.prototype.fromEncoded)) {
210 L.Polyline.fromEncoded = function (encoded, options) {
211 return new L.Polyline(PolylineUtil.decode(encoded), options);
214 if (!(L.Polygon.prototype.fromEncoded)) {
215 L.Polygon.fromEncoded = function (encoded, options) {
216 return new L.Polygon(PolylineUtil.decode(encoded), options);
221 encodePath: function () {
222 return PolylineUtil.encode(this.getLatLngs());
226 if (!L.Polyline.prototype.encodePath) {
227 L.Polyline.include(encodeMixin);
229 if (!L.Polygon.prototype.encodePath) {
230 L.Polygon.include(encodeMixin);
233 L.PolylineUtil = PolylineUtil;