+ create$1('div', l + 'control-container', this._container);
+
+ function createCorner(vSide, hSide) {
+ var className = l + vSide + ' ' + l + hSide;
+
+ corners[vSide + hSide] = create$1('div', className, container);
+ }
+
+ createCorner('top', 'left');
+ createCorner('top', 'right');
+ createCorner('bottom', 'left');
+ createCorner('bottom', 'right');
+ },
+
+ _clearControlPos: function () {
+ for (var i in this._controlCorners) {
+ remove(this._controlCorners[i]);
+ }
+ remove(this._controlContainer);
+ delete this._controlCorners;
+ delete this._controlContainer;
+ }
+});
+
+/*
+ * @class Control.Layers
+ * @aka L.Control.Layers
+ * @inherits Control
+ *
+ * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](http://leafletjs.com/examples/layers-control/)). Extends `Control`.
+ *
+ * @example
+ *
+ * ```js
+ * var baseLayers = {
+ * "Mapbox": mapbox,
+ * "OpenStreetMap": osm
+ * };
+ *
+ * var overlays = {
+ * "Marker": marker,
+ * "Roads": roadsLayer
+ * };
+ *
+ * L.control.layers(baseLayers, overlays).addTo(map);
+ * ```
+ *
+ * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:
+ *
+ * ```js
+ * {
+ * "<someName1>": layer1,
+ * "<someName2>": layer2
+ * }
+ * ```
+ *
+ * The layer names can contain HTML, which allows you to add additional styling to the items:
+ *
+ * ```js
+ * {"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>": myLayer}
+ * ```
+ */
+
+var Layers = Control.extend({
+ // @section
+ // @aka Control.Layers options
+ options: {
+ // @option collapsed: Boolean = true
+ // If `true`, the control will be collapsed into an icon and expanded on mouse hover or touch.
+ collapsed: true,
+ position: 'topright',
+
+ // @option autoZIndex: Boolean = true
+ // If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.
+ autoZIndex: true,
+
+ // @option hideSingleBase: Boolean = false
+ // If `true`, the base layers in the control will be hidden when there is only one.
+ hideSingleBase: false,
+
+ // @option sortLayers: Boolean = false
+ // Whether to sort the layers. When `false`, layers will keep the order
+ // in which they were added to the control.
+ sortLayers: false,
+
+ // @option sortFunction: Function = *
+ // A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)
+ // that will be used for sorting the layers, when `sortLayers` is `true`.
+ // The function receives both the `L.Layer` instances and their names, as in
+ // `sortFunction(layerA, layerB, nameA, nameB)`.
+ // By default, it sorts layers alphabetically by their name.
+ sortFunction: function (layerA, layerB, nameA, nameB) {
+ return nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);
+ }
+ },
+
+ initialize: function (baseLayers, overlays, options) {
+ setOptions(this, options);
+
+ this._layerControlInputs = [];
+ this._layers = [];
+ this._lastZIndex = 0;
+ this._handlingClick = false;
+
+ for (var i in baseLayers) {
+ this._addLayer(baseLayers[i], i);
+ }
+
+ for (i in overlays) {
+ this._addLayer(overlays[i], i, true);
+ }
+ },
+
+ onAdd: function (map) {
+ this._initLayout();
+ this._update();
+
+ this._map = map;
+ map.on('zoomend', this._checkDisabledLayers, this);
+
+ for (var i = 0; i < this._layers.length; i++) {
+ this._layers[i].layer.on('add remove', this._onLayerChange, this);
+ }
+
+ return this._container;
+ },
+
+ addTo: function (map) {
+ Control.prototype.addTo.call(this, map);
+ // Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.
+ return this._expandIfNotCollapsed();
+ },
+
+ onRemove: function () {
+ this._map.off('zoomend', this._checkDisabledLayers, this);
+
+ for (var i = 0; i < this._layers.length; i++) {
+ this._layers[i].layer.off('add remove', this._onLayerChange, this);
+ }
+ },
+
+ // @method addBaseLayer(layer: Layer, name: String): this
+ // Adds a base layer (radio button entry) with the given name to the control.
+ addBaseLayer: function (layer, name) {
+ this._addLayer(layer, name);
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method addOverlay(layer: Layer, name: String): this
+ // Adds an overlay (checkbox entry) with the given name to the control.
+ addOverlay: function (layer, name) {
+ this._addLayer(layer, name, true);
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method removeLayer(layer: Layer): this
+ // Remove the given layer from the control.
+ removeLayer: function (layer) {
+ layer.off('add remove', this._onLayerChange, this);
+
+ var obj = this._getLayer(stamp(layer));
+ if (obj) {
+ this._layers.splice(this._layers.indexOf(obj), 1);
+ }
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method expand(): this
+ // Expand the control container if collapsed.
+ expand: function () {
+ addClass(this._container, 'leaflet-control-layers-expanded');
+ this._form.style.height = null;
+ var acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);
+ if (acceptableHeight < this._form.clientHeight) {
+ addClass(this._form, 'leaflet-control-layers-scrollbar');
+ this._form.style.height = acceptableHeight + 'px';
+ } else {
+ removeClass(this._form, 'leaflet-control-layers-scrollbar');
+ }
+ this._checkDisabledLayers();
+ return this;
+ },
+
+ // @method collapse(): this
+ // Collapse the control container if expanded.
+ collapse: function () {
+ removeClass(this._container, 'leaflet-control-layers-expanded');
+ return this;
+ },
+
+ _initLayout: function () {
+ var className = 'leaflet-control-layers',
+ container = this._container = create$1('div', className),
+ collapsed = this.options.collapsed;
+
+ // makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released
+ container.setAttribute('aria-haspopup', true);
+
+ disableClickPropagation(container);
+ disableScrollPropagation(container);
+
+ var form = this._form = create$1('form', className + '-list');
+
+ if (collapsed) {
+ this._map.on('click', this.collapse, this);
+
+ if (!android) {
+ on(container, {
+ mouseenter: this.expand,
+ mouseleave: this.collapse
+ }, this);
+ }
+ }
+
+ var link = this._layersLink = create$1('a', className + '-toggle', container);
+ link.href = '#';
+ link.title = 'Layers';
+
+ if (touch) {
+ on(link, 'click', stop);
+ on(link, 'click', this.expand, this);
+ } else {
+ on(link, 'focus', this.expand, this);
+ }
+
+ if (!collapsed) {
+ this.expand();
+ }
+
+ this._baseLayersList = create$1('div', className + '-base', form);
+ this._separator = create$1('div', className + '-separator', form);
+ this._overlaysList = create$1('div', className + '-overlays', form);
+
+ container.appendChild(form);
+ },
+
+ _getLayer: function (id) {
+ for (var i = 0; i < this._layers.length; i++) {
+
+ if (this._layers[i] && stamp(this._layers[i].layer) === id) {
+ return this._layers[i];
+ }
+ }
+ },
+
+ _addLayer: function (layer, name, overlay) {
+ if (this._map) {
+ layer.on('add remove', this._onLayerChange, this);
+ }
+
+ this._layers.push({
+ layer: layer,
+ name: name,
+ overlay: overlay
+ });
+
+ if (this.options.sortLayers) {
+ this._layers.sort(bind(function (a, b) {
+ return this.options.sortFunction(a.layer, b.layer, a.name, b.name);
+ }, this));
+ }
+
+ if (this.options.autoZIndex && layer.setZIndex) {
+ this._lastZIndex++;
+ layer.setZIndex(this._lastZIndex);
+ }
+
+ this._expandIfNotCollapsed();
+ },
+
+ _update: function () {
+ if (!this._container) { return this; }
+
+ empty(this._baseLayersList);
+ empty(this._overlaysList);
+
+ this._layerControlInputs = [];
+ var baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;
+
+ for (i = 0; i < this._layers.length; i++) {
+ obj = this._layers[i];
+ this._addItem(obj);
+ overlaysPresent = overlaysPresent || obj.overlay;
+ baseLayersPresent = baseLayersPresent || !obj.overlay;
+ baseLayersCount += !obj.overlay ? 1 : 0;
+ }
+
+ // Hide base layers section if there's only one layer.
+ if (this.options.hideSingleBase) {
+ baseLayersPresent = baseLayersPresent && baseLayersCount > 1;
+ this._baseLayersList.style.display = baseLayersPresent ? '' : 'none';
+ }
+
+ this._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';
+
+ return this;
+ },
+
+ _onLayerChange: function (e) {
+ if (!this._handlingClick) {
+ this._update();
+ }
+
+ var obj = this._getLayer(stamp(e.target));
+
+ // @namespace Map
+ // @section Layer events
+ // @event baselayerchange: LayersControlEvent
+ // Fired when the base layer is changed through the [layer control](#control-layers).
+ // @event overlayadd: LayersControlEvent
+ // Fired when an overlay is selected through the [layer control](#control-layers).
+ // @event overlayremove: LayersControlEvent
+ // Fired when an overlay is deselected through the [layer control](#control-layers).
+ // @namespace Control.Layers
+ var type = obj.overlay ?
+ (e.type === 'add' ? 'overlayadd' : 'overlayremove') :
+ (e.type === 'add' ? 'baselayerchange' : null);
+
+ if (type) {
+ this._map.fire(type, obj);
+ }
+ },
+
+ // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)
+ _createRadioElement: function (name, checked) {
+
+ var radioHtml = '<input type="radio" class="leaflet-control-layers-selector" name="' +
+ name + '"' + (checked ? ' checked="checked"' : '') + '/>';
+
+ var radioFragment = document.createElement('div');
+ radioFragment.innerHTML = radioHtml;
+
+ return radioFragment.firstChild;
+ },
+
+ _addItem: function (obj) {
+ var label = document.createElement('label'),
+ checked = this._map.hasLayer(obj.layer),
+ input;
+
+ if (obj.overlay) {
+ input = document.createElement('input');
+ input.type = 'checkbox';
+ input.className = 'leaflet-control-layers-selector';
+ input.defaultChecked = checked;
+ } else {
+ input = this._createRadioElement('leaflet-base-layers', checked);
+ }
+
+ this._layerControlInputs.push(input);
+ input.layerId = stamp(obj.layer);
+
+ on(input, 'click', this._onInputClick, this);
+
+ var name = document.createElement('span');
+ name.innerHTML = ' ' + obj.name;
+
+ // Helps from preventing layer control flicker when checkboxes are disabled
+ // https://github.com/Leaflet/Leaflet/issues/2771
+ var holder = document.createElement('div');
+
+ label.appendChild(holder);
+ holder.appendChild(input);
+ holder.appendChild(name);
+
+ var container = obj.overlay ? this._overlaysList : this._baseLayersList;
+ container.appendChild(label);
+
+ this._checkDisabledLayers();
+ return label;
+ },
+
+ _onInputClick: function () {
+ var inputs = this._layerControlInputs,
+ input, layer;
+ var addedLayers = [],
+ removedLayers = [];
+
+ this._handlingClick = true;
+
+ for (var i = inputs.length - 1; i >= 0; i--) {
+ input = inputs[i];
+ layer = this._getLayer(input.layerId).layer;
+
+ if (input.checked) {
+ addedLayers.push(layer);
+ } else if (!input.checked) {
+ removedLayers.push(layer);
+ }
+ }
+
+ // Bugfix issue 2318: Should remove all old layers before readding new ones
+ for (i = 0; i < removedLayers.length; i++) {
+ if (this._map.hasLayer(removedLayers[i])) {
+ this._map.removeLayer(removedLayers[i]);
+ }
+ }
+ for (i = 0; i < addedLayers.length; i++) {
+ if (!this._map.hasLayer(addedLayers[i])) {
+ this._map.addLayer(addedLayers[i]);
+ }
+ }
+
+ this._handlingClick = false;
+
+ this._refocusOnMap();
+ },
+
+ _checkDisabledLayers: function () {
+ var inputs = this._layerControlInputs,
+ input,
+ layer,
+ zoom = this._map.getZoom();
+
+ for (var i = inputs.length - 1; i >= 0; i--) {
+ input = inputs[i];
+ layer = this._getLayer(input.layerId).layer;
+ input.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||
+ (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);
+
+ }
+ },
+
+ _expandIfNotCollapsed: function () {
+ if (this._map && !this.options.collapsed) {
+ this.expand();
+ }
+ return this;
+ },
+
+ _expand: function () {
+ // Backward compatibility, remove me in 1.1.
+ return this.expand();
+ },
+
+ _collapse: function () {
+ // Backward compatibility, remove me in 1.1.
+ return this.collapse();
+ }
+
+});
+
+
+// @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)
+// Creates an attribution control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.
+var layers = function (baseLayers, overlays, options) {
+ return new Layers(baseLayers, overlays, options);
+};
+
+/*
+ * @class Control.Zoom
+ * @aka L.Control.Zoom
+ * @inherits Control
+ *
+ * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.
+ */
+
+var Zoom = Control.extend({
+ // @section
+ // @aka Control.Zoom options
+ options: {
+ position: 'topleft',
+
+ // @option zoomInText: String = '+'
+ // The text set on the 'zoom in' button.
+ zoomInText: '+',
+
+ // @option zoomInTitle: String = 'Zoom in'
+ // The title set on the 'zoom in' button.
+ zoomInTitle: 'Zoom in',
+
+ // @option zoomOutText: String = '−'
+ // The text set on the 'zoom out' button.
+ zoomOutText: '−',
+
+ // @option zoomOutTitle: String = 'Zoom out'
+ // The title set on the 'zoom out' button.
+ zoomOutTitle: 'Zoom out'
+ },
+
+ onAdd: function (map) {
+ var zoomName = 'leaflet-control-zoom',
+ container = create$1('div', zoomName + ' leaflet-bar'),
+ options = this.options;
+
+ this._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,
+ zoomName + '-in', container, this._zoomIn);
+ this._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,
+ zoomName + '-out', container, this._zoomOut);
+
+ this._updateDisabled();
+ map.on('zoomend zoomlevelschange', this._updateDisabled, this);
+
+ return container;
+ },
+
+ onRemove: function (map) {
+ map.off('zoomend zoomlevelschange', this._updateDisabled, this);
+ },
+
+ disable: function () {
+ this._disabled = true;
+ this._updateDisabled();
+ return this;
+ },
+
+ enable: function () {
+ this._disabled = false;
+ this._updateDisabled();
+ return this;
+ },
+
+ _zoomIn: function (e) {
+ if (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {
+ this._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));
+ }
+ },
+
+ _zoomOut: function (e) {
+ if (!this._disabled && this._map._zoom > this._map.getMinZoom()) {
+ this._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));
+ }
+ },
+
+ _createButton: function (html, title, className, container, fn) {
+ var link = create$1('a', className, container);
+ link.innerHTML = html;
+ link.href = '#';
+ link.title = title;
+
+ /*
+ * Will force screen readers like VoiceOver to read this as "Zoom in - button"
+ */
+ link.setAttribute('role', 'button');
+ link.setAttribute('aria-label', title);
+
+ disableClickPropagation(link);
+ on(link, 'click', stop);
+ on(link, 'click', fn, this);
+ on(link, 'click', this._refocusOnMap, this);
+
+ return link;
+ },
+
+ _updateDisabled: function () {
+ var map = this._map,
+ className = 'leaflet-disabled';
+
+ removeClass(this._zoomInButton, className);
+ removeClass(this._zoomOutButton, className);
+
+ if (this._disabled || map._zoom === map.getMinZoom()) {
+ addClass(this._zoomOutButton, className);
+ }
+ if (this._disabled || map._zoom === map.getMaxZoom()) {
+ addClass(this._zoomInButton, className);
+ }
+ }
+});
+
+// @namespace Map
+// @section Control options
+// @option zoomControl: Boolean = true
+// Whether a [zoom control](#control-zoom) is added to the map by default.
+Map.mergeOptions({
+ zoomControl: true
+});
+
+Map.addInitHook(function () {
+ if (this.options.zoomControl) {
+ this.zoomControl = new Zoom();
+ this.addControl(this.zoomControl);
+ }
+});
+
+// @namespace Control.Zoom
+// @factory L.control.zoom(options: Control.Zoom options)
+// Creates a zoom control
+var zoom = function (options) {
+ return new Zoom(options);
+};
+
+/*
+ * @class Control.Scale
+ * @aka L.Control.Scale
+ * @inherits Control
+ *
+ * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.
+ *
+ * @example
+ *
+ * ```js
+ * L.control.scale().addTo(map);
+ * ```
+ */
+
+var Scale = Control.extend({
+ // @section
+ // @aka Control.Scale options
+ options: {
+ position: 'bottomleft',
+
+ // @option maxWidth: Number = 100
+ // Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).
+ maxWidth: 100,
+
+ // @option metric: Boolean = True
+ // Whether to show the metric scale line (m/km).
+ metric: true,
+
+ // @option imperial: Boolean = True
+ // Whether to show the imperial scale line (mi/ft).
+ imperial: true
+
+ // @option updateWhenIdle: Boolean = false
+ // If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).
+ },
+
+ onAdd: function (map) {
+ var className = 'leaflet-control-scale',
+ container = create$1('div', className),
+ options = this.options;
+
+ this._addScales(options, className + '-line', container);
+
+ map.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);
+ map.whenReady(this._update, this);
+
+ return container;
+ },
+
+ onRemove: function (map) {
+ map.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);
+ },
+
+ _addScales: function (options, className, container) {
+ if (options.metric) {
+ this._mScale = create$1('div', className, container);
+ }
+ if (options.imperial) {
+ this._iScale = create$1('div', className, container);
+ }
+ },
+
+ _update: function () {
+ var map = this._map,
+ y = map.getSize().y / 2;
+
+ var maxMeters = map.distance(
+ map.containerPointToLatLng([0, y]),
+ map.containerPointToLatLng([this.options.maxWidth, y]));
+
+ this._updateScales(maxMeters);
+ },
+
+ _updateScales: function (maxMeters) {
+ if (this.options.metric && maxMeters) {
+ this._updateMetric(maxMeters);
+ }
+ if (this.options.imperial && maxMeters) {
+ this._updateImperial(maxMeters);
+ }
+ },
+
+ _updateMetric: function (maxMeters) {
+ var meters = this._getRoundNum(maxMeters),
+ label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';
+
+ this._updateScale(this._mScale, label, meters / maxMeters);
+ },
+
+ _updateImperial: function (maxMeters) {
+ var maxFeet = maxMeters * 3.2808399,
+ maxMiles, miles, feet;
+
+ if (maxFeet > 5280) {
+ maxMiles = maxFeet / 5280;
+ miles = this._getRoundNum(maxMiles);
+ this._updateScale(this._iScale, miles + ' mi', miles / maxMiles);
+
+ } else {
+ feet = this._getRoundNum(maxFeet);
+ this._updateScale(this._iScale, feet + ' ft', feet / maxFeet);
+ }
+ },
+
+ _updateScale: function (scale, text, ratio) {
+ scale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';
+ scale.innerHTML = text;
+ },
+
+ _getRoundNum: function (num) {
+ var pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),
+ d = num / pow10;
+
+ d = d >= 10 ? 10 :
+ d >= 5 ? 5 :
+ d >= 3 ? 3 :
+ d >= 2 ? 2 : 1;
+
+ return pow10 * d;
+ }
+});
+
+
+// @factory L.control.scale(options?: Control.Scale options)
+// Creates an scale control with the given options.
+var scale = function (options) {
+ return new Scale(options);
+};
+
+/*
+ * @class Control.Attribution
+ * @aka L.Control.Attribution
+ * @inherits Control
+ *
+ * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.
+ */
+
+var Attribution = Control.extend({
+ // @section
+ // @aka Control.Attribution options
+ options: {
+ position: 'bottomright',
+
+ // @option prefix: String = 'Leaflet'
+ // The HTML text shown before the attributions. Pass `false` to disable.
+ prefix: '<a href="http://leafletjs.com" title="A JS library for interactive maps">Leaflet</a>'
+ },
+
+ initialize: function (options) {
+ setOptions(this, options);
+
+ this._attributions = {};
+ },
+
+ onAdd: function (map) {
+ map.attributionControl = this;
+ this._container = create$1('div', 'leaflet-control-attribution');
+ disableClickPropagation(this._container);
+
+ // TODO ugly, refactor
+ for (var i in map._layers) {
+ if (map._layers[i].getAttribution) {
+ this.addAttribution(map._layers[i].getAttribution());
+ }
+ }
+
+ this._update();
+
+ return this._container;
+ },
+
+ // @method setPrefix(prefix: String): this
+ // Sets the text before the attributions.
+ setPrefix: function (prefix) {
+ this.options.prefix = prefix;
+ this._update();
+ return this;
+ },
+
+ // @method addAttribution(text: String): this
+ // Adds an attribution text (e.g. `'Vector data © Mapbox'`).
+ addAttribution: function (text) {
+ if (!text) { return this; }
+
+ if (!this._attributions[text]) {
+ this._attributions[text] = 0;
+ }
+ this._attributions[text]++;
+
+ this._update();
+
+ return this;
+ },
+
+ // @method removeAttribution(text: String): this
+ // Removes an attribution text.
+ removeAttribution: function (text) {
+ if (!text) { return this; }
+
+ if (this._attributions[text]) {
+ this._attributions[text]--;
+ this._update();
+ }
+
+ return this;
+ },
+
+ _update: function () {
+ if (!this._map) { return; }
+
+ var attribs = [];
+
+ for (var i in this._attributions) {
+ if (this._attributions[i]) {
+ attribs.push(i);
+ }
+ }
+
+ var prefixAndAttribs = [];
+
+ if (this.options.prefix) {
+ prefixAndAttribs.push(this.options.prefix);
+ }
+ if (attribs.length) {
+ prefixAndAttribs.push(attribs.join(', '));
+ }
+
+ this._container.innerHTML = prefixAndAttribs.join(' | ');
+ }
+});
+
+// @namespace Map
+// @section Control options
+// @option attributionControl: Boolean = true
+// Whether a [attribution control](#control-attribution) is added to the map by default.
+Map.mergeOptions({
+ attributionControl: true
+});
+
+Map.addInitHook(function () {
+ if (this.options.attributionControl) {
+ new Attribution().addTo(this);
+ }
+});
+
+// @namespace Control.Attribution
+// @factory L.control.attribution(options: Control.Attribution options)
+// Creates an attribution control.
+var attribution = function (options) {
+ return new Attribution(options);
+};
+
+Control.Layers = Layers;
+Control.Zoom = Zoom;
+Control.Scale = Scale;
+Control.Attribution = Attribution;
+
+control.layers = layers;
+control.zoom = zoom;
+control.scale = scale;
+control.attribution = attribution;
+
+/*
+ L.Handler is a base class for handler classes that are used internally to inject
+ interaction features like dragging to classes like Map and Marker.
+*/
+
+// @class Handler
+// @aka L.Handler
+// Abstract class for map interaction handlers
+
+var Handler = Class.extend({
+ initialize: function (map) {
+ this._map = map;
+ },
+
+ // @method enable(): this
+ // Enables the handler
+ enable: function () {
+ if (this._enabled) { return this; }
+
+ this._enabled = true;
+ this.addHooks();
+ return this;
+ },
+
+ // @method disable(): this
+ // Disables the handler
+ disable: function () {
+ if (!this._enabled) { return this; }
+
+ this._enabled = false;
+ this.removeHooks();
+ return this;
+ },
+
+ // @method enabled(): Boolean
+ // Returns `true` if the handler is enabled
+ enabled: function () {
+ return !!this._enabled;
+ }
+
+ // @section Extension methods
+ // Classes inheriting from `Handler` must implement the two following methods:
+ // @method addHooks()
+ // Called when the handler is enabled, should add event hooks.
+ // @method removeHooks()
+ // Called when the handler is disabled, should remove the event hooks added previously.
+});
+
+var Mixin = {Events: Events};
+
+/*
+ * @class Draggable
+ * @aka L.Draggable
+ * @inherits Evented
+ *
+ * A class for making DOM elements draggable (including touch support).
+ * Used internally for map and marker dragging. Only works for elements
+ * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).
+ *
+ * @example
+ * ```js
+ * var draggable = new L.Draggable(elementToDrag);
+ * draggable.enable();
+ * ```
+ */
+
+var START = touch ? 'touchstart mousedown' : 'mousedown';
+var END = {
+ mousedown: 'mouseup',
+ touchstart: 'touchend',
+ pointerdown: 'touchend',
+ MSPointerDown: 'touchend'
+};
+var MOVE = {
+ mousedown: 'mousemove',
+ touchstart: 'touchmove',
+ pointerdown: 'touchmove',
+ MSPointerDown: 'touchmove'
+};
+
+
+var Draggable = Evented.extend({
+
+ options: {
+ // @section
+ // @aka Draggable options
+ // @option clickTolerance: Number = 3
+ // The max number of pixels a user can shift the mouse pointer during a click
+ // for it to be considered a valid click (as opposed to a mouse drag).
+ clickTolerance: 3
+ },
+
+ // @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)
+ // Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).
+ initialize: function (element, dragStartTarget, preventOutline$$1, options) {
+ setOptions(this, options);
+
+ this._element = element;
+ this._dragStartTarget = dragStartTarget || element;
+ this._preventOutline = preventOutline$$1;
+ },
+
+ // @method enable()
+ // Enables the dragging ability
+ enable: function () {
+ if (this._enabled) { return; }
+
+ on(this._dragStartTarget, START, this._onDown, this);
+
+ this._enabled = true;
+ },
+
+ // @method disable()
+ // Disables the dragging ability
+ disable: function () {
+ if (!this._enabled) { return; }
+
+ // If we're currently dragging this draggable,
+ // disabling it counts as first ending the drag.
+ if (Draggable._dragging === this) {
+ this.finishDrag();
+ }
+
+ off(this._dragStartTarget, START, this._onDown, this);
+
+ this._enabled = false;
+ this._moved = false;
+ },
+
+ _onDown: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+
+ this._moved = false;
+
+ if (hasClass(this._element, 'leaflet-zoom-anim')) { return; }
+
+ if (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }
+ Draggable._dragging = this; // Prevent dragging multiple objects at once.
+
+ if (this._preventOutline) {
+ preventOutline(this._element);
+ }
+
+ disableImageDrag();
+ disableTextSelection();
+
+ if (this._moving) { return; }
+
+ // @event down: Event
+ // Fired when a drag is about to start.
+ this.fire('down');
+
+ var first = e.touches ? e.touches[0] : e;
+
+ this._startPoint = new Point(first.clientX, first.clientY);
+
+ on(document, MOVE[e.type], this._onMove, this);
+ on(document, END[e.type], this._onUp, this);
+ },
+
+ _onMove: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+
+ if (e.touches && e.touches.length > 1) {
+ this._moved = true;
+ return;
+ }
+
+ var first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),
+ newPoint = new Point(first.clientX, first.clientY),
+ offset = newPoint.subtract(this._startPoint);
+
+ if (!offset.x && !offset.y) { return; }
+ if (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }
+
+ preventDefault(e);
+
+ if (!this._moved) {
+ // @event dragstart: Event
+ // Fired when a drag starts
+ this.fire('dragstart');
+
+ this._moved = true;
+ this._startPos = getPosition(this._element).subtract(offset);
+
+ addClass(document.body, 'leaflet-dragging');
+
+ this._lastTarget = e.target || e.srcElement;
+ // IE and Edge do not give the <use> element, so fetch it
+ // if necessary
+ if ((window.SVGElementInstance) && (this._lastTarget instanceof SVGElementInstance)) {
+ this._lastTarget = this._lastTarget.correspondingUseElement;
+ }
+ addClass(this._lastTarget, 'leaflet-drag-target');
+ }
+
+ this._newPos = this._startPos.add(offset);
+ this._moving = true;
+
+ cancelAnimFrame(this._animRequest);
+ this._lastEvent = e;
+ this._animRequest = requestAnimFrame(this._updatePosition, this, true);
+ },
+
+ _updatePosition: function () {
+ var e = {originalEvent: this._lastEvent};
+
+ // @event predrag: Event
+ // Fired continuously during dragging *before* each corresponding
+ // update of the element's position.
+ this.fire('predrag', e);
+ setPosition(this._element, this._newPos);
+
+ // @event drag: Event
+ // Fired continuously during dragging.
+ this.fire('drag', e);
+ },
+
+ _onUp: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+ this.finishDrag();
+ },
+
+ finishDrag: function () {
+ removeClass(document.body, 'leaflet-dragging');
+
+ if (this._lastTarget) {
+ removeClass(this._lastTarget, 'leaflet-drag-target');
+ this._lastTarget = null;
+ }
+
+ for (var i in MOVE) {
+ off(document, MOVE[i], this._onMove, this);
+ off(document, END[i], this._onUp, this);
+ }
+
+ enableImageDrag();
+ enableTextSelection();
+
+ if (this._moved && this._moving) {
+ // ensure drag is not fired after dragend
+ cancelAnimFrame(this._animRequest);
+
+ // @event dragend: DragEndEvent
+ // Fired when the drag ends.
+ this.fire('dragend', {
+ distance: this._newPos.distanceTo(this._startPos)
+ });
+ }
+
+ this._moving = false;
+ Draggable._dragging = false;
+ }
+
+});
+
+/*
+ * @namespace LineUtil
+ *
+ * Various utility functions for polyine points processing, used by Leaflet internally to make polylines lightning-fast.
+ */
+
+// Simplify polyline with vertex reduction and Douglas-Peucker simplification.
+// Improves rendering performance dramatically by lessening the number of points to draw.
+
+// @function simplify(points: Point[], tolerance: Number): Point[]
+// Dramatically reduces the number of points in a polyline while retaining
+// its shape and returns a new array of simplified points, using the
+// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).
+// Used for a huge performance boost when processing/displaying Leaflet polylines for
+// each zoom level and also reducing visual noise. tolerance affects the amount of
+// simplification (lesser value means higher quality but slower and with more points).
+// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).
+function simplify(points, tolerance) {
+ if (!tolerance || !points.length) {
+ return points.slice();
+ }
+
+ var sqTolerance = tolerance * tolerance;
+
+ // stage 1: vertex reduction
+ points = _reducePoints(points, sqTolerance);
+
+ // stage 2: Douglas-Peucker simplification
+ points = _simplifyDP(points, sqTolerance);
+
+ return points;
+}
+
+// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number
+// Returns the distance between point `p` and segment `p1` to `p2`.
+function pointToSegmentDistance(p, p1, p2) {
+ return Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));
+}
+
+// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number
+// Returns the closest point from a point `p` on a segment `p1` to `p2`.
+function closestPointOnSegment(p, p1, p2) {
+ return _sqClosestPointOnSegment(p, p1, p2);
+}
+
+// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm
+function _simplifyDP(points, sqTolerance) {
+
+ var len = points.length,
+ ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,
+ markers = new ArrayConstructor(len);
+
+ markers[0] = markers[len - 1] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, 0, len - 1);
+
+ var i,
+ newPoints = [];
+
+ for (i = 0; i < len; i++) {
+ if (markers[i]) {
+ newPoints.push(points[i]);
+ }
+ }
+
+ return newPoints;
+}
+
+function _simplifyDPStep(points, markers, sqTolerance, first, last) {
+
+ var maxSqDist = 0,
+ index, i, sqDist;
+
+ for (i = first + 1; i <= last - 1; i++) {
+ sqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);
+
+ if (sqDist > maxSqDist) {
+ index = i;
+ maxSqDist = sqDist;
+ }
+ }
+
+ if (maxSqDist > sqTolerance) {
+ markers[index] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, first, index);
+ _simplifyDPStep(points, markers, sqTolerance, index, last);
+ }
+}
+
+// reduce points that are too close to each other to a single point
+function _reducePoints(points, sqTolerance) {
+ var reducedPoints = [points[0]];
+
+ for (var i = 1, prev = 0, len = points.length; i < len; i++) {
+ if (_sqDist(points[i], points[prev]) > sqTolerance) {
+ reducedPoints.push(points[i]);
+ prev = i;
+ }
+ }
+ if (prev < len - 1) {
+ reducedPoints.push(points[len - 1]);
+ }
+ return reducedPoints;
+}
+
+var _lastCode;
+
+// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean
+// Clips the segment a to b by rectangular bounds with the
+// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)
+// (modifying the segment points directly!). Used by Leaflet to only show polyline
+// points that are on the screen or near, increasing performance.
+function clipSegment(a, b, bounds, useLastCode, round) {
+ var codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),
+ codeB = _getBitCode(b, bounds),
+
+ codeOut, p, newCode;
+
+ // save 2nd code to avoid calculating it on the next segment
+ _lastCode = codeB;
+
+ while (true) {
+ // if a,b is inside the clip window (trivial accept)
+ if (!(codeA | codeB)) {
+ return [a, b];
+ }
+
+ // if a,b is outside the clip window (trivial reject)
+ if (codeA & codeB) {
+ return false;
+ }
+
+ // other cases
+ codeOut = codeA || codeB;
+ p = _getEdgeIntersection(a, b, codeOut, bounds, round);
+ newCode = _getBitCode(p, bounds);
+
+ if (codeOut === codeA) {
+ a = p;
+ codeA = newCode;
+ } else {
+ b = p;
+ codeB = newCode;
+ }
+ }
+}
+
+function _getEdgeIntersection(a, b, code, bounds, round) {
+ var dx = b.x - a.x,
+ dy = b.y - a.y,
+ min = bounds.min,
+ max = bounds.max,
+ x, y;
+
+ if (code & 8) { // top
+ x = a.x + dx * (max.y - a.y) / dy;
+ y = max.y;
+
+ } else if (code & 4) { // bottom
+ x = a.x + dx * (min.y - a.y) / dy;
+ y = min.y;
+
+ } else if (code & 2) { // right
+ x = max.x;
+ y = a.y + dy * (max.x - a.x) / dx;
+
+ } else if (code & 1) { // left
+ x = min.x;
+ y = a.y + dy * (min.x - a.x) / dx;
+ }
+
+ return new Point(x, y, round);
+}
+
+function _getBitCode(p, bounds) {
+ var code = 0;
+
+ if (p.x < bounds.min.x) { // left
+ code |= 1;
+ } else if (p.x > bounds.max.x) { // right
+ code |= 2;
+ }
+
+ if (p.y < bounds.min.y) { // bottom
+ code |= 4;
+ } else if (p.y > bounds.max.y) { // top
+ code |= 8;
+ }
+
+ return code;
+}
+
+// square distance (to avoid unnecessary Math.sqrt calls)
+function _sqDist(p1, p2) {
+ var dx = p2.x - p1.x,
+ dy = p2.y - p1.y;
+ return dx * dx + dy * dy;
+}
+
+// return closest point on segment or distance to that point
+function _sqClosestPointOnSegment(p, p1, p2, sqDist) {
+ var x = p1.x,
+ y = p1.y,
+ dx = p2.x - x,
+ dy = p2.y - y,
+ dot = dx * dx + dy * dy,
+ t;
+
+ if (dot > 0) {
+ t = ((p.x - x) * dx + (p.y - y) * dy) / dot;
+
+ if (t > 1) {
+ x = p2.x;
+ y = p2.y;
+ } else if (t > 0) {
+ x += dx * t;
+ y += dy * t;
+ }
+ }
+
+ dx = p.x - x;
+ dy = p.y - y;
+
+ return sqDist ? dx * dx + dy * dy : new Point(x, y);
+}
+
+
+// @function isFlat(latlngs: LatLng[]): Boolean
+// Returns true if `latlngs` is a flat array, false is nested.
+function isFlat(latlngs) {
+ return !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
+}
+
+function _flat(latlngs) {
+ console.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');
+ return isFlat(latlngs);
+}
+
+
+var LineUtil = (Object.freeze || Object)({
+ simplify: simplify,
+ pointToSegmentDistance: pointToSegmentDistance,
+ closestPointOnSegment: closestPointOnSegment,
+ clipSegment: clipSegment,
+ _getEdgeIntersection: _getEdgeIntersection,
+ _getBitCode: _getBitCode,
+ _sqClosestPointOnSegment: _sqClosestPointOnSegment,
+ isFlat: isFlat,
+ _flat: _flat
+});
+
+/*
+ * @namespace PolyUtil
+ * Various utility functions for polygon geometries.
+ */
+
+/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]
+ * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgeman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).
+ * Used by Leaflet to only show polygon points that are on the screen or near, increasing
+ * performance. Note that polygon points needs different algorithm for clipping
+ * than polyline, so there's a seperate method for it.
+ */
+function clipPolygon(points, bounds, round) {
+ var clippedPoints,
+ edges = [1, 4, 2, 8],
+ i, j, k,
+ a, b,
+ len, edge, p;
+
+ for (i = 0, len = points.length; i < len; i++) {
+ points[i]._code = _getBitCode(points[i], bounds);
+ }
+
+ // for each edge (left, bottom, right, top)
+ for (k = 0; k < 4; k++) {
+ edge = edges[k];
+ clippedPoints = [];
+
+ for (i = 0, len = points.length, j = len - 1; i < len; j = i++) {
+ a = points[i];
+ b = points[j];
+
+ // if a is inside the clip window
+ if (!(a._code & edge)) {
+ // if b is outside the clip window (a->b goes out of screen)
+ if (b._code & edge) {
+ p = _getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = _getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ clippedPoints.push(a);
+
+ // else if b is inside the clip window (a->b enters the screen)
+ } else if (!(b._code & edge)) {
+ p = _getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = _getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ }
+ points = clippedPoints;
+ }
+
+ return points;
+}
+
+
+var PolyUtil = (Object.freeze || Object)({
+ clipPolygon: clipPolygon
+});
+
+/*
+ * @namespace Projection
+ * @section
+ * Leaflet comes with a set of already defined Projections out of the box:
+ *
+ * @projection L.Projection.LonLat
+ *
+ * Equirectangular, or Plate Carree projection — the most simple projection,
+ * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as
+ * latitude. Also suitable for flat worlds, e.g. game maps. Used by the
+ * `EPSG:4326` and `Simple` CRS.
+ */
+
+var LonLat = {
+ project: function (latlng) {
+ return new Point(latlng.lng, latlng.lat);
+ },
+
+ unproject: function (point) {
+ return new LatLng(point.y, point.x);
+ },
+
+ bounds: new Bounds([-180, -90], [180, 90])
+};
+
+/*
+ * @namespace Projection
+ * @projection L.Projection.Mercator
+ *
+ * Elliptical Mercator projection — more complex than Spherical Mercator. Takes into account that Earth is a geoid, not a perfect sphere. Used by the EPSG:3395 CRS.
+ */
+
+var Mercator = {
+ R: 6378137,
+ R_MINOR: 6356752.314245179,
+
+ bounds: new Bounds([-20037508.34279, -15496570.73972], [20037508.34279, 18764656.23138]),
+
+ project: function (latlng) {
+ var d = Math.PI / 180,
+ r = this.R,
+ y = latlng.lat * d,
+ tmp = this.R_MINOR / r,
+ e = Math.sqrt(1 - tmp * tmp),
+ con = e * Math.sin(y);
+
+ var ts = Math.tan(Math.PI / 4 - y / 2) / Math.pow((1 - con) / (1 + con), e / 2);
+ y = -r * Math.log(Math.max(ts, 1E-10));
+
+ return new Point(latlng.lng * d * r, y);
+ },
+
+ unproject: function (point) {
+ var d = 180 / Math.PI,
+ r = this.R,
+ tmp = this.R_MINOR / r,
+ e = Math.sqrt(1 - tmp * tmp),
+ ts = Math.exp(-point.y / r),
+ phi = Math.PI / 2 - 2 * Math.atan(ts);
+
+ for (var i = 0, dphi = 0.1, con; i < 15 && Math.abs(dphi) > 1e-7; i++) {
+ con = e * Math.sin(phi);
+ con = Math.pow((1 - con) / (1 + con), e / 2);
+ dphi = Math.PI / 2 - 2 * Math.atan(ts * con) - phi;
+ phi += dphi;
+ }
+
+ return new LatLng(phi * d, point.x * d / r);
+ }
+};
+
+/*
+ * @class Projection
+
+ * An object with methods for projecting geographical coordinates of the world onto
+ * a flat surface (and back). See [Map projection](http://en.wikipedia.org/wiki/Map_projection).
+
+ * @property bounds: Bounds
+ * The bounds (specified in CRS units) where the projection is valid
+
+ * @method project(latlng: LatLng): Point
+ * Projects geographical coordinates into a 2D point.
+ * Only accepts actual `L.LatLng` instances, not arrays.
+
+ * @method unproject(point: Point): LatLng
+ * The inverse of `project`. Projects a 2D point into a geographical location.
+ * Only accepts actual `L.Point` instances, not arrays.
+
+ */
+
+
+
+
+var index = (Object.freeze || Object)({
+ LonLat: LonLat,
+ Mercator: Mercator,
+ SphericalMercator: SphericalMercator
+});
+
+/*
+ * @namespace CRS
+ * @crs L.CRS.EPSG3395
+ *
+ * Rarely used by some commercial tile providers. Uses Elliptical Mercator projection.
+ */
+var EPSG3395 = extend({}, Earth, {
+ code: 'EPSG:3395',
+ projection: Mercator,
+
+ transformation: (function () {
+ var scale = 0.5 / (Math.PI * Mercator.R);
+ return toTransformation(scale, 0.5, -scale, 0.5);
+ }())
+});
+
+/*
+ * @namespace CRS
+ * @crs L.CRS.EPSG4326
+ *
+ * A common CRS among GIS enthusiasts. Uses simple Equirectangular projection.
+ *
+ * Leaflet 1.0.x complies with the [TMS coordinate scheme for EPSG:4326](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#global-geodetic),
+ * which is a breaking change from 0.7.x behaviour. If you are using a `TileLayer`
+ * with this CRS, ensure that there are two 256x256 pixel tiles covering the
+ * whole earth at zoom level zero, and that the tile coordinate origin is (-180,+90),
+ * or (-180,-90) for `TileLayer`s with [the `tms` option](#tilelayer-tms) set.
+ */
+
+var EPSG4326 = extend({}, Earth, {
+ code: 'EPSG:4326',
+ projection: LonLat,
+ transformation: toTransformation(1 / 180, 1, -1 / 180, 0.5)
+});
+
+/*
+ * @namespace CRS
+ * @crs L.CRS.Simple
+ *
+ * A simple CRS that maps longitude and latitude into `x` and `y` directly.
+ * May be used for maps of flat surfaces (e.g. game maps). Note that the `y`
+ * axis should still be inverted (going from bottom to top). `distance()` returns
+ * simple euclidean distance.
+ */
+
+var Simple = extend({}, CRS, {
+ projection: LonLat,
+ transformation: toTransformation(1, 0, -1, 0),
+
+ scale: function (zoom) {
+ return Math.pow(2, zoom);
+ },
+
+ zoom: function (scale) {
+ return Math.log(scale) / Math.LN2;
+ },
+
+ distance: function (latlng1, latlng2) {
+ var dx = latlng2.lng - latlng1.lng,
+ dy = latlng2.lat - latlng1.lat;
+
+ return Math.sqrt(dx * dx + dy * dy);
+ },
+
+ infinite: true
+});
+
+CRS.Earth = Earth;
+CRS.EPSG3395 = EPSG3395;
+CRS.EPSG3857 = EPSG3857;
+CRS.EPSG900913 = EPSG900913;
+CRS.EPSG4326 = EPSG4326;
+CRS.Simple = Simple;
+
+/*
+ * @class Layer
+ * @inherits Evented
+ * @aka L.Layer
+ * @aka ILayer
+ *
+ * A set of methods from the Layer base class that all Leaflet layers use.
+ * Inherits all methods, options and events from `L.Evented`.
+ *
+ * @example
+ *
+ * ```js
+ * var layer = L.Marker(latlng).addTo(map);
+ * layer.addTo(map);
+ * layer.remove();
+ * ```
+ *
+ * @event add: Event
+ * Fired after the layer is added to a map
+ *
+ * @event remove: Event
+ * Fired after the layer is removed from a map
+ */
+
+
+var Layer = Evented.extend({
+
+ // Classes extending `L.Layer` will inherit the following options:
+ options: {
+ // @option pane: String = 'overlayPane'
+ // By default the layer will be added to the map's [overlay pane](#map-overlaypane). Overriding this option will cause the layer to be placed on another pane by default.
+ pane: 'overlayPane',
+
+ // @option attribution: String = null
+ // String to be shown in the attribution control, describes the layer data, e.g. "© Mapbox".
+ attribution: null,
+
+ bubblingMouseEvents: true
+ },
+
+ /* @section
+ * Classes extending `L.Layer` will inherit the following methods:
+ *
+ * @method addTo(map: Map|LayerGroup): this
+ * Adds the layer to the given map or layer group.
+ */
+ addTo: function (map) {
+ map.addLayer(this);
+ return this;
+ },
+
+ // @method remove: this
+ // Removes the layer from the map it is currently active on.
+ remove: function () {
+ return this.removeFrom(this._map || this._mapToAdd);
+ },
+
+ // @method removeFrom(map: Map): this
+ // Removes the layer from the given map
+ removeFrom: function (obj) {
+ if (obj) {
+ obj.removeLayer(this);
+ }
+ return this;
+ },
+
+ // @method getPane(name? : String): HTMLElement
+ // Returns the `HTMLElement` representing the named pane on the map. If `name` is omitted, returns the pane for this layer.
+ getPane: function (name) {
+ return this._map.getPane(name ? (this.options[name] || name) : this.options.pane);
+ },
+
+ addInteractiveTarget: function (targetEl) {
+ this._map._targets[stamp(targetEl)] = this;
+ return this;
+ },
+
+ removeInteractiveTarget: function (targetEl) {
+ delete this._map._targets[stamp(targetEl)];
+ return this;
+ },
+
+ // @method getAttribution: String
+ // Used by the `attribution control`, returns the [attribution option](#gridlayer-attribution).
+ getAttribution: function () {
+ return this.options.attribution;
+ },
+
+ _layerAdd: function (e) {
+ var map = e.target;
+
+ // check in case layer gets added and then removed before the map is ready
+ if (!map.hasLayer(this)) { return; }
+
+ this._map = map;
+ this._zoomAnimated = map._zoomAnimated;
+
+ if (this.getEvents) {
+ var events = this.getEvents();
+ map.on(events, this);
+ this.once('remove', function () {
+ map.off(events, this);
+ }, this);
+ }
+
+ this.onAdd(map);
+
+ if (this.getAttribution && map.attributionControl) {
+ map.attributionControl.addAttribution(this.getAttribution());
+ }
+
+ this.fire('add');
+ map.fire('layeradd', {layer: this});
+ }
+});
+
+/* @section Extension methods
+ * @uninheritable
+ *
+ * Every layer should extend from `L.Layer` and (re-)implement the following methods.
+ *
+ * @method onAdd(map: Map): this
+ * Should contain code that creates DOM elements for the layer, adds them to `map panes` where they should belong and puts listeners on relevant map events. Called on [`map.addLayer(layer)`](#map-addlayer).
+ *
+ * @method onRemove(map: Map): this
+ * Should contain all clean up code that removes the layer's elements from the DOM and removes listeners previously added in [`onAdd`](#layer-onadd). Called on [`map.removeLayer(layer)`](#map-removelayer).
+ *
+ * @method getEvents(): Object
+ * This optional method should return an object like `{ viewreset: this._reset }` for [`addEventListener`](#evented-addeventlistener). The event handlers in this object will be automatically added and removed from the map with your layer.
+ *
+ * @method getAttribution(): String
+ * This optional method should return a string containing HTML to be shown on the `Attribution control` whenever the layer is visible.
+ *
+ * @method beforeAdd(map: Map): this
+ * Optional method. Called on [`map.addLayer(layer)`](#map-addlayer), before the layer is added to the map, before events are initialized, without waiting until the map is in a usable state. Use for early initialization only.
+ */
+
+
+/* @namespace Map
+ * @section Layer events
+ *
+ * @event layeradd: LayerEvent
+ * Fired when a new layer is added to the map.
+ *
+ * @event layerremove: LayerEvent
+ * Fired when some layer is removed from the map
+ *
+ * @section Methods for Layers and Controls
+ */
+Map.include({
+ // @method addLayer(layer: Layer): this
+ // Adds the given layer to the map
+ addLayer: function (layer) {
+ if (!layer._layerAdd) {
+ throw new Error('The provided object is not a Layer.');
+ }
+
+ var id = stamp(layer);
+ if (this._layers[id]) { return this; }
+ this._layers[id] = layer;
+
+ layer._mapToAdd = this;
+
+ if (layer.beforeAdd) {
+ layer.beforeAdd(this);
+ }
+
+ this.whenReady(layer._layerAdd, layer);
+
+ return this;
+ },
+
+ // @method removeLayer(layer: Layer): this
+ // Removes the given layer from the map.
+ removeLayer: function (layer) {
+ var id = stamp(layer);
+
+ if (!this._layers[id]) { return this; }
+
+ if (this._loaded) {
+ layer.onRemove(this);
+ }
+
+ if (layer.getAttribution && this.attributionControl) {
+ this.attributionControl.removeAttribution(layer.getAttribution());
+ }
+
+ delete this._layers[id];
+
+ if (this._loaded) {
+ this.fire('layerremove', {layer: layer});
+ layer.fire('remove');
+ }
+
+ layer._map = layer._mapToAdd = null;
+
+ return this;
+ },
+
+ // @method hasLayer(layer: Layer): Boolean
+ // Returns `true` if the given layer is currently added to the map
+ hasLayer: function (layer) {
+ return !!layer && (stamp(layer) in this._layers);
+ },
+
+ /* @method eachLayer(fn: Function, context?: Object): this
+ * Iterates over the layers of the map, optionally specifying context of the iterator function.
+ * ```
+ * map.eachLayer(function(layer){
+ * layer.bindPopup('Hello');
+ * });
+ * ```
+ */
+ eachLayer: function (method, context) {
+ for (var i in this._layers) {
+ method.call(context, this._layers[i]);
+ }
+ return this;
+ },
+
+ _addLayers: function (layers) {
+ layers = layers ? (isArray(layers) ? layers : [layers]) : [];
+
+ for (var i = 0, len = layers.length; i < len; i++) {
+ this.addLayer(layers[i]);
+ }
+ },
+
+ _addZoomLimit: function (layer) {
+ if (isNaN(layer.options.maxZoom) || !isNaN(layer.options.minZoom)) {
+ this._zoomBoundLayers[stamp(layer)] = layer;
+ this._updateZoomLevels();
+ }
+ },
+
+ _removeZoomLimit: function (layer) {
+ var id = stamp(layer);
+
+ if (this._zoomBoundLayers[id]) {
+ delete this._zoomBoundLayers[id];
+ this._updateZoomLevels();
+ }
+ },
+
+ _updateZoomLevels: function () {
+ var minZoom = Infinity,
+ maxZoom = -Infinity,
+ oldZoomSpan = this._getZoomSpan();
+
+ for (var i in this._zoomBoundLayers) {
+ var options = this._zoomBoundLayers[i].options;
+
+ minZoom = options.minZoom === undefined ? minZoom : Math.min(minZoom, options.minZoom);
+ maxZoom = options.maxZoom === undefined ? maxZoom : Math.max(maxZoom, options.maxZoom);
+ }
+
+ this._layersMaxZoom = maxZoom === -Infinity ? undefined : maxZoom;
+ this._layersMinZoom = minZoom === Infinity ? undefined : minZoom;
+
+ // @section Map state change events
+ // @event zoomlevelschange: Event
+ // Fired when the number of zoomlevels on the map is changed due
+ // to adding or removing a layer.
+ if (oldZoomSpan !== this._getZoomSpan()) {
+ this.fire('zoomlevelschange');
+ }
+
+ if (this.options.maxZoom === undefined && this._layersMaxZoom && this.getZoom() > this._layersMaxZoom) {
+ this.setZoom(this._layersMaxZoom);
+ }
+ if (this.options.minZoom === undefined && this._layersMinZoom && this.getZoom() < this._layersMinZoom) {
+ this.setZoom(this._layersMinZoom);
+ }
+ }
+});
+
+/*
+ * @class LayerGroup
+ * @aka L.LayerGroup
+ * @inherits Layer
+ *
+ * Used to group several layers and handle them as one. If you add it to the map,
+ * any layers added or removed from the group will be added/removed on the map as
+ * well. Extends `Layer`.
+ *
+ * @example
+ *
+ * ```js
+ * L.layerGroup([marker1, marker2])
+ * .addLayer(polyline)
+ * .addTo(map);
+ * ```
+ */
+
+var LayerGroup = Layer.extend({
+
+ initialize: function (layers) {
+ this._layers = {};
+
+ var i, len;
+
+ if (layers) {
+ for (i = 0, len = layers.length; i < len; i++) {
+ this.addLayer(layers[i]);
+ }
+ }
+ },
+
+ // @method addLayer(layer: Layer): this
+ // Adds the given layer to the group.
+ addLayer: function (layer) {
+ var id = this.getLayerId(layer);
+
+ this._layers[id] = layer;
+
+ if (this._map) {
+ this._map.addLayer(layer);
+ }
+
+ return this;
+ },
+
+ // @method removeLayer(layer: Layer): this
+ // Removes the given layer from the group.
+ // @alternative
+ // @method removeLayer(id: Number): this
+ // Removes the layer with the given internal ID from the group.
+ removeLayer: function (layer) {
+ var id = layer in this._layers ? layer : this.getLayerId(layer);
+
+ if (this._map && this._layers[id]) {
+ this._map.removeLayer(this._layers[id]);
+ }
+
+ delete this._layers[id];
+
+ return this;
+ },
+
+ // @method hasLayer(layer: Layer): Boolean
+ // Returns `true` if the given layer is currently added to the group.
+ // @alternative
+ // @method hasLayer(id: Number): Boolean
+ // Returns `true` if the given internal ID is currently added to the group.
+ hasLayer: function (layer) {
+ return !!layer && (layer in this._layers || this.getLayerId(layer) in this._layers);
+ },
+
+ // @method clearLayers(): this
+ // Removes all the layers from the group.
+ clearLayers: function () {
+ for (var i in this._layers) {
+ this.removeLayer(this._layers[i]);
+ }
+ return this;
+ },
+
+ // @method invoke(methodName: String, …): this
+ // Calls `methodName` on every layer contained in this group, passing any
+ // additional parameters. Has no effect if the layers contained do not
+ // implement `methodName`.
+ invoke: function (methodName) {
+ var args = Array.prototype.slice.call(arguments, 1),
+ i, layer;
+
+ for (i in this._layers) {
+ layer = this._layers[i];
+
+ if (layer[methodName]) {
+ layer[methodName].apply(layer, args);
+ }
+ }
+
+ return this;
+ },
+
+ onAdd: function (map) {
+ for (var i in this._layers) {
+ map.addLayer(this._layers[i]);
+ }
+ },
+
+ onRemove: function (map) {
+ for (var i in this._layers) {
+ map.removeLayer(this._layers[i]);
+ }
+ },
+
+ // @method eachLayer(fn: Function, context?: Object): this
+ // Iterates over the layers of the group, optionally specifying context of the iterator function.
+ // ```js
+ // group.eachLayer(function (layer) {
+ // layer.bindPopup('Hello');
+ // });
+ // ```
+ eachLayer: function (method, context) {
+ for (var i in this._layers) {
+ method.call(context, this._layers[i]);
+ }
+ return this;
+ },
+
+ // @method getLayer(id: Number): Layer
+ // Returns the layer with the given internal ID.
+ getLayer: function (id) {
+ return this._layers[id];
+ },
+
+ // @method getLayers(): Layer[]
+ // Returns an array of all the layers added to the group.
+ getLayers: function () {
+ var layers = [];
+
+ for (var i in this._layers) {
+ layers.push(this._layers[i]);
+ }
+ return layers;
+ },
+
+ // @method setZIndex(zIndex: Number): this
+ // Calls `setZIndex` on every layer contained in this group, passing the z-index.
+ setZIndex: function (zIndex) {
+ return this.invoke('setZIndex', zIndex);
+ },
+
+ // @method getLayerId(layer: Layer): Number
+ // Returns the internal ID for a layer
+ getLayerId: function (layer) {
+ return stamp(layer);
+ }
+});
+
+
+// @factory L.layerGroup(layers?: Layer[])
+// Create a layer group, optionally given an initial set of layers.
+var layerGroup = function (layers) {
+ return new LayerGroup(layers);
+};
+
+/*
+ * @class FeatureGroup
+ * @aka L.FeatureGroup
+ * @inherits LayerGroup
+ *
+ * Extended `LayerGroup` that makes it easier to do the same thing to all its member layers:
+ * * [`bindPopup`](#layer-bindpopup) binds a popup to all of the layers at once (likewise with [`bindTooltip`](#layer-bindtooltip))
+ * * Events are propagated to the `FeatureGroup`, so if the group has an event
+ * handler, it will handle events from any of the layers. This includes mouse events
+ * and custom events.
+ * * Has `layeradd` and `layerremove` events
+ *
+ * @example
+ *
+ * ```js
+ * L.featureGroup([marker1, marker2, polyline])
+ * .bindPopup('Hello world!')
+ * .on('click', function() { alert('Clicked on a member of the group!'); })
+ * .addTo(map);
+ * ```
+ */
+
+var FeatureGroup = LayerGroup.extend({
+
+ addLayer: function (layer) {
+ if (this.hasLayer(layer)) {
+ return this;
+ }
+
+ layer.addEventParent(this);
+
+ LayerGroup.prototype.addLayer.call(this, layer);
+
+ // @event layeradd: LayerEvent
+ // Fired when a layer is added to this `FeatureGroup`
+ return this.fire('layeradd', {layer: layer});
+ },
+
+ removeLayer: function (layer) {
+ if (!this.hasLayer(layer)) {
+ return this;
+ }
+ if (layer in this._layers) {
+ layer = this._layers[layer];
+ }
+
+ layer.removeEventParent(this);
+
+ LayerGroup.prototype.removeLayer.call(this, layer);
+
+ // @event layerremove: LayerEvent
+ // Fired when a layer is removed from this `FeatureGroup`
+ return this.fire('layerremove', {layer: layer});
+ },
+
+ // @method setStyle(style: Path options): this
+ // Sets the given path options to each layer of the group that has a `setStyle` method.
+ setStyle: function (style) {
+ return this.invoke('setStyle', style);
+ },
+
+ // @method bringToFront(): this
+ // Brings the layer group to the top of all other layers
+ bringToFront: function () {
+ return this.invoke('bringToFront');
+ },
+
+ // @method bringToBack(): this
+ // Brings the layer group to the top of all other layers
+ bringToBack: function () {
+ return this.invoke('bringToBack');
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the LatLngBounds of the Feature Group (created from bounds and coordinates of its children).
+ getBounds: function () {
+ var bounds = new LatLngBounds();
+
+ for (var id in this._layers) {
+ var layer = this._layers[id];
+ bounds.extend(layer.getBounds ? layer.getBounds() : layer.getLatLng());
+ }
+ return bounds;
+ }
+});
+
+// @factory L.featureGroup(layers: Layer[])
+// Create a feature group, optionally given an initial set of layers.
+var featureGroup = function (layers) {
+ return new FeatureGroup(layers);
+};
+
+/*
+ * @class Icon
+ * @aka L.Icon
+ *
+ * Represents an icon to provide when creating a marker.
+ *
+ * @example
+ *
+ * ```js
+ * var myIcon = L.icon({
+ * iconUrl: 'my-icon.png',
+ * iconRetinaUrl: 'my-icon@2x.png',
+ * iconSize: [38, 95],
+ * iconAnchor: [22, 94],
+ * popupAnchor: [-3, -76],
+ * shadowUrl: 'my-icon-shadow.png',
+ * shadowRetinaUrl: 'my-icon-shadow@2x.png',
+ * shadowSize: [68, 95],
+ * shadowAnchor: [22, 94]
+ * });
+ *
+ * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);
+ * ```
+ *
+ * `L.Icon.Default` extends `L.Icon` and is the blue icon Leaflet uses for markers by default.
+ *
+ */
+
+var Icon = Class.extend({
+
+ /* @section
+ * @aka Icon options
+ *
+ * @option iconUrl: String = null
+ * **(required)** The URL to the icon image (absolute or relative to your script path).
+ *
+ * @option iconRetinaUrl: String = null
+ * The URL to a retina sized version of the icon image (absolute or relative to your
+ * script path). Used for Retina screen devices.
+ *
+ * @option iconSize: Point = null
+ * Size of the icon image in pixels.
+ *
+ * @option iconAnchor: Point = null
+ * The coordinates of the "tip" of the icon (relative to its top left corner). The icon
+ * will be aligned so that this point is at the marker's geographical location. Centered
+ * by default if size is specified, also can be set in CSS with negative margins.
+ *
+ * @option popupAnchor: Point = null
+ * The coordinates of the point from which popups will "open", relative to the icon anchor.
+ *
+ * @option shadowUrl: String = null
+ * The URL to the icon shadow image. If not specified, no shadow image will be created.
+ *
+ * @option shadowRetinaUrl: String = null
+ *
+ * @option shadowSize: Point = null
+ * Size of the shadow image in pixels.
+ *
+ * @option shadowAnchor: Point = null
+ * The coordinates of the "tip" of the shadow (relative to its top left corner) (the same
+ * as iconAnchor if not specified).
+ *
+ * @option className: String = ''
+ * A custom class name to assign to both icon and shadow images. Empty by default.
+ */
+
+ initialize: function (options) {
+ setOptions(this, options);
+ },
+
+ // @method createIcon(oldIcon?: HTMLElement): HTMLElement
+ // Called internally when the icon has to be shown, returns a `<img>` HTML element
+ // styled according to the options.
+ createIcon: function (oldIcon) {
+ return this._createIcon('icon', oldIcon);
+ },
+
+ // @method createShadow(oldIcon?: HTMLElement): HTMLElement
+ // As `createIcon`, but for the shadow beneath it.
+ createShadow: function (oldIcon) {
+ return this._createIcon('shadow', oldIcon);
+ },
+
+ _createIcon: function (name, oldIcon) {
+ var src = this._getIconUrl(name);
+
+ if (!src) {
+ if (name === 'icon') {
+ throw new Error('iconUrl not set in Icon options (see the docs).');
+ }
+ return null;
+ }
+
+ var img = this._createImg(src, oldIcon && oldIcon.tagName === 'IMG' ? oldIcon : null);
+ this._setIconStyles(img, name);
+
+ return img;
+ },
+
+ _setIconStyles: function (img, name) {
+ var options = this.options;
+ var sizeOption = options[name + 'Size'];
+
+ if (typeof sizeOption === 'number') {
+ sizeOption = [sizeOption, sizeOption];
+ }
+
+ var size = toPoint(sizeOption),
+ anchor = toPoint(name === 'shadow' && options.shadowAnchor || options.iconAnchor ||
+ size && size.divideBy(2, true));
+
+ img.className = 'leaflet-marker-' + name + ' ' + (options.className || '');
+
+ if (anchor) {
+ img.style.marginLeft = (-anchor.x) + 'px';
+ img.style.marginTop = (-anchor.y) + 'px';
+ }
+
+ if (size) {
+ img.style.width = size.x + 'px';
+ img.style.height = size.y + 'px';
+ }
+ },
+
+ _createImg: function (src, el) {
+ el = el || document.createElement('img');
+ el.src = src;
+ return el;
+ },
+
+ _getIconUrl: function (name) {
+ return retina && this.options[name + 'RetinaUrl'] || this.options[name + 'Url'];
+ }
+});
+
+
+// @factory L.icon(options: Icon options)
+// Creates an icon instance with the given options.
+function icon(options) {
+ return new Icon(options);
+}
+
+/*
+ * @miniclass Icon.Default (Icon)
+ * @aka L.Icon.Default
+ * @section
+ *
+ * A trivial subclass of `Icon`, represents the icon to use in `Marker`s when
+ * no icon is specified. Points to the blue marker image distributed with Leaflet
+ * releases.
+ *
+ * In order to customize the default icon, just change the properties of `L.Icon.Default.prototype.options`
+ * (which is a set of `Icon options`).
+ *
+ * If you want to _completely_ replace the default icon, override the
+ * `L.Marker.prototype.options.icon` with your own icon instead.
+ */
+
+var IconDefault = Icon.extend({
+
+ options: {
+ iconUrl: 'marker-icon.png',
+ iconRetinaUrl: 'marker-icon-2x.png',
+ shadowUrl: 'marker-shadow.png',
+ iconSize: [25, 41],
+ iconAnchor: [12, 41],
+ popupAnchor: [1, -34],
+ tooltipAnchor: [16, -28],
+ shadowSize: [41, 41]
+ },
+
+ _getIconUrl: function (name) {
+ if (!IconDefault.imagePath) { // Deprecated, backwards-compatibility only
+ IconDefault.imagePath = this._detectIconPath();
+ }
+
+ // @option imagePath: String
+ // `Icon.Default` will try to auto-detect the absolute location of the
+ // blue icon images. If you are placing these images in a non-standard
+ // way, set this option to point to the right absolute path.
+ return (this.options.imagePath || IconDefault.imagePath) + Icon.prototype._getIconUrl.call(this, name);
+ },
+
+ _detectIconPath: function () {
+ var el = create$1('div', 'leaflet-default-icon-path', document.body);
+ var path = getStyle(el, 'background-image') ||
+ getStyle(el, 'backgroundImage'); // IE8
+
+ document.body.removeChild(el);
+
+ if (path === null || path.indexOf('url') !== 0) {
+ path = '';
+ } else {
+ path = path.replace(/^url\([\"\']?/, '').replace(/marker-icon\.png[\"\']?\)$/, '');
+ }
+
+ return path;
+ }
+});
+
+/*
+ * L.Handler.MarkerDrag is used internally by L.Marker to make the markers draggable.
+ */
+
+
+/* @namespace Marker
+ * @section Interaction handlers
+ *
+ * Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see `Handler` methods). Example:
+ *
+ * ```js
+ * marker.dragging.disable();
+ * ```
+ *
+ * @property dragging: Handler
+ * Marker dragging handler (by both mouse and touch). Only valid when the marker is on the map (Otherwise set [`marker.options.draggable`](#marker-draggable)).
+ */
+
+var MarkerDrag = Handler.extend({
+ initialize: function (marker) {
+ this._marker = marker;
+ },
+
+ addHooks: function () {
+ var icon = this._marker._icon;
+
+ if (!this._draggable) {
+ this._draggable = new Draggable(icon, icon, true);
+ }
+
+ this._draggable.on({
+ dragstart: this._onDragStart,
+ drag: this._onDrag,
+ dragend: this._onDragEnd
+ }, this).enable();
+
+ addClass(icon, 'leaflet-marker-draggable');
+ },
+
+ removeHooks: function () {
+ this._draggable.off({
+ dragstart: this._onDragStart,
+ drag: this._onDrag,
+ dragend: this._onDragEnd
+ }, this).disable();
+
+ if (this._marker._icon) {
+ removeClass(this._marker._icon, 'leaflet-marker-draggable');
+ }
+ },
+
+ moved: function () {
+ return this._draggable && this._draggable._moved;
+ },
+
+ _onDragStart: function () {
+ // @section Dragging events
+ // @event dragstart: Event
+ // Fired when the user starts dragging the marker.
+
+ // @event movestart: Event
+ // Fired when the marker starts moving (because of dragging).
+
+ this._oldLatLng = this._marker.getLatLng();
+ this._marker
+ .closePopup()
+ .fire('movestart')
+ .fire('dragstart');
+ },
+
+ _onDrag: function (e) {
+ var marker = this._marker,
+ shadow = marker._shadow,
+ iconPos = getPosition(marker._icon),
+ latlng = marker._map.layerPointToLatLng(iconPos);
+
+ // update shadow position
+ if (shadow) {
+ setPosition(shadow, iconPos);
+ }
+
+ marker._latlng = latlng;
+ e.latlng = latlng;
+ e.oldLatLng = this._oldLatLng;
+
+ // @event drag: Event
+ // Fired repeatedly while the user drags the marker.
+ marker
+ .fire('move', e)
+ .fire('drag', e);
+ },
+
+ _onDragEnd: function (e) {
+ // @event dragend: DragEndEvent
+ // Fired when the user stops dragging the marker.
+
+ // @event moveend: Event
+ // Fired when the marker stops moving (because of dragging).
+ delete this._oldLatLng;
+ this._marker
+ .fire('moveend')
+ .fire('dragend', e);
+ }
+});
+
+/*
+ * @class Marker
+ * @inherits Interactive layer
+ * @aka L.Marker
+ * L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.
+ *
+ * @example
+ *
+ * ```js
+ * L.marker([50.5, 30.5]).addTo(map);
+ * ```
+ */
+
+var Marker = Layer.extend({
+
+ // @section
+ // @aka Marker options
+ options: {
+ // @option icon: Icon = *
+ // Icon instance to use for rendering the marker.
+ // See [Icon documentation](#L.Icon) for details on how to customize the marker icon.
+ // If not specified, a common instance of `L.Icon.Default` is used.
+ icon: new IconDefault(),
+
+ // Option inherited from "Interactive layer" abstract class
+ interactive: true,
+
+ // @option draggable: Boolean = false
+ // Whether the marker is draggable with mouse/touch or not.
+ draggable: false,
+
+ // @option keyboard: Boolean = true
+ // Whether the marker can be tabbed to with a keyboard and clicked by pressing enter.
+ keyboard: true,
+
+ // @option title: String = ''
+ // Text for the browser tooltip that appear on marker hover (no tooltip by default).
+ title: '',
+
+ // @option alt: String = ''
+ // Text for the `alt` attribute of the icon image (useful for accessibility).
+ alt: '',
+
+ // @option zIndexOffset: Number = 0
+ // By default, marker images zIndex is set automatically based on its latitude. Use this option if you want to put the marker on top of all others (or below), specifying a high value like `1000` (or high negative value, respectively).
+ zIndexOffset: 0,
+
+ // @option opacity: Number = 1.0
+ // The opacity of the marker.
+ opacity: 1,
+
+ // @option riseOnHover: Boolean = false
+ // If `true`, the marker will get on top of others when you hover the mouse over it.
+ riseOnHover: false,
+
+ // @option riseOffset: Number = 250
+ // The z-index offset used for the `riseOnHover` feature.
+ riseOffset: 250,
+
+ // @option pane: String = 'markerPane'
+ // `Map pane` where the markers icon will be added.
+ pane: 'markerPane',
+
+ // @option bubblingMouseEvents: Boolean = false
+ // When `true`, a mouse event on this marker will trigger the same event on the map
+ // (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).
+ bubblingMouseEvents: false
+ },
+
+ /* @section
+ *
+ * In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:
+ */
+
+ initialize: function (latlng, options) {
+ setOptions(this, options);
+ this._latlng = toLatLng(latlng);
+ },
+
+ onAdd: function (map) {
+ this._zoomAnimated = this._zoomAnimated && map.options.markerZoomAnimation;
+
+ if (this._zoomAnimated) {
+ map.on('zoomanim', this._animateZoom, this);
+ }
+
+ this._initIcon();
+ this.update();
+ },
+
+ onRemove: function (map) {
+ if (this.dragging && this.dragging.enabled()) {
+ this.options.draggable = true;
+ this.dragging.removeHooks();
+ }
+ delete this.dragging;
+
+ if (this._zoomAnimated) {
+ map.off('zoomanim', this._animateZoom, this);
+ }
+
+ this._removeIcon();
+ this._removeShadow();
+ },
+
+ getEvents: function () {
+ return {
+ zoom: this.update,
+ viewreset: this.update
+ };
+ },
+
+ // @method getLatLng: LatLng
+ // Returns the current geographical position of the marker.
+ getLatLng: function () {
+ return this._latlng;
+ },
+
+ // @method setLatLng(latlng: LatLng): this
+ // Changes the marker position to the given point.
+ setLatLng: function (latlng) {
+ var oldLatLng = this._latlng;
+ this._latlng = toLatLng(latlng);
+ this.update();
+
+ // @event move: Event
+ // Fired when the marker is moved via [`setLatLng`](#marker-setlatlng) or by [dragging](#marker-dragging). Old and new coordinates are included in event arguments as `oldLatLng`, `latlng`.
+ return this.fire('move', {oldLatLng: oldLatLng, latlng: this._latlng});
+ },
+
+ // @method setZIndexOffset(offset: Number): this
+ // Changes the [zIndex offset](#marker-zindexoffset) of the marker.
+ setZIndexOffset: function (offset) {
+ this.options.zIndexOffset = offset;
+ return this.update();
+ },
+
+ // @method setIcon(icon: Icon): this
+ // Changes the marker icon.
+ setIcon: function (icon) {
+
+ this.options.icon = icon;
+
+ if (this._map) {
+ this._initIcon();
+ this.update();
+ }
+
+ if (this._popup) {
+ this.bindPopup(this._popup, this._popup.options);
+ }
+
+ return this;
+ },
+
+ getElement: function () {
+ return this._icon;
+ },
+
+ update: function () {
+
+ if (this._icon) {
+ var pos = this._map.latLngToLayerPoint(this._latlng).round();
+ this._setPos(pos);
+ }
+
+ return this;
+ },
+
+ _initIcon: function () {
+ var options = this.options,
+ classToAdd = 'leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');
+
+ var icon = options.icon.createIcon(this._icon),
+ addIcon = false;
+
+ // if we're not reusing the icon, remove the old one and init new one
+ if (icon !== this._icon) {
+ if (this._icon) {
+ this._removeIcon();
+ }
+ addIcon = true;
+
+ if (options.title) {
+ icon.title = options.title;
+ }
+ if (options.alt) {
+ icon.alt = options.alt;
+ }
+ }
+
+ addClass(icon, classToAdd);
+
+ if (options.keyboard) {
+ icon.tabIndex = '0';
+ }
+
+ this._icon = icon;
+
+ if (options.riseOnHover) {
+ this.on({
+ mouseover: this._bringToFront,
+ mouseout: this._resetZIndex
+ });
+ }
+
+ var newShadow = options.icon.createShadow(this._shadow),
+ addShadow = false;
+
+ if (newShadow !== this._shadow) {
+ this._removeShadow();
+ addShadow = true;
+ }
+
+ if (newShadow) {
+ addClass(newShadow, classToAdd);
+ newShadow.alt = '';
+ }
+ this._shadow = newShadow;
+
+
+ if (options.opacity < 1) {
+ this._updateOpacity();
+ }
+
+
+ if (addIcon) {
+ this.getPane().appendChild(this._icon);
+ }
+ this._initInteraction();
+ if (newShadow && addShadow) {
+ this.getPane('shadowPane').appendChild(this._shadow);
+ }
+ },
+
+ _removeIcon: function () {
+ if (this.options.riseOnHover) {
+ this.off({
+ mouseover: this._bringToFront,
+ mouseout: this._resetZIndex
+ });
+ }
+
+ remove(this._icon);
+ this.removeInteractiveTarget(this._icon);
+
+ this._icon = null;
+ },
+
+ _removeShadow: function () {
+ if (this._shadow) {
+ remove(this._shadow);
+ }
+ this._shadow = null;
+ },
+
+ _setPos: function (pos) {
+ setPosition(this._icon, pos);
+
+ if (this._shadow) {
+ setPosition(this._shadow, pos);
+ }
+
+ this._zIndex = pos.y + this.options.zIndexOffset;
+
+ this._resetZIndex();
+ },
+
+ _updateZIndex: function (offset) {
+ this._icon.style.zIndex = this._zIndex + offset;
+ },
+
+ _animateZoom: function (opt) {
+ var pos = this._map._latLngToNewLayerPoint(this._latlng, opt.zoom, opt.center).round();
+
+ this._setPos(pos);
+ },
+
+ _initInteraction: function () {
+
+ if (!this.options.interactive) { return; }
+
+ addClass(this._icon, 'leaflet-interactive');
+
+ this.addInteractiveTarget(this._icon);
+
+ if (MarkerDrag) {
+ var draggable = this.options.draggable;
+ if (this.dragging) {
+ draggable = this.dragging.enabled();
+ this.dragging.disable();
+ }
+
+ this.dragging = new MarkerDrag(this);
+
+ if (draggable) {
+ this.dragging.enable();
+ }
+ }
+ },
+
+ // @method setOpacity(opacity: Number): this
+ // Changes the opacity of the marker.
+ setOpacity: function (opacity) {
+ this.options.opacity = opacity;
+ if (this._map) {
+ this._updateOpacity();
+ }
+
+ return this;
+ },
+
+ _updateOpacity: function () {
+ var opacity = this.options.opacity;
+
+ setOpacity(this._icon, opacity);
+
+ if (this._shadow) {
+ setOpacity(this._shadow, opacity);
+ }
+ },
+
+ _bringToFront: function () {
+ this._updateZIndex(this.options.riseOffset);
+ },
+
+ _resetZIndex: function () {
+ this._updateZIndex(0);
+ },
+
+ _getPopupAnchor: function () {
+ return this.options.icon.options.popupAnchor || [0, 0];
+ },
+
+ _getTooltipAnchor: function () {
+ return this.options.icon.options.tooltipAnchor || [0, 0];
+ }
+});
+
+
+// factory L.marker(latlng: LatLng, options? : Marker options)
+
+// @factory L.marker(latlng: LatLng, options? : Marker options)
+// Instantiates a Marker object given a geographical point and optionally an options object.
+function marker(latlng, options) {
+ return new Marker(latlng, options);
+}
+
+/*
+ * @class Path
+ * @aka L.Path
+ * @inherits Interactive layer
+ *
+ * An abstract class that contains options and constants shared between vector
+ * overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.
+ */
+
+var Path = Layer.extend({
+
+ // @section
+ // @aka Path options
+ options: {
+ // @option stroke: Boolean = true
+ // Whether to draw stroke along the path. Set it to `false` to disable borders on polygons or circles.
+ stroke: true,
+
+ // @option color: String = '#3388ff'
+ // Stroke color
+ color: '#3388ff',
+
+ // @option weight: Number = 3
+ // Stroke width in pixels
+ weight: 3,
+
+ // @option opacity: Number = 1.0
+ // Stroke opacity
+ opacity: 1,
+
+ // @option lineCap: String= 'round'
+ // A string that defines [shape to be used at the end](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linecap) of the stroke.
+ lineCap: 'round',
+
+ // @option lineJoin: String = 'round'
+ // A string that defines [shape to be used at the corners](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-linejoin) of the stroke.
+ lineJoin: 'round',
+
+ // @option dashArray: String = null
+ // A string that defines the stroke [dash pattern](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dasharray). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).
+ dashArray: null,
+
+ // @option dashOffset: String = null
+ // A string that defines the [distance into the dash pattern to start the dash](https://developer.mozilla.org/docs/Web/SVG/Attribute/stroke-dashoffset). Doesn't work on `Canvas`-powered layers in [some old browsers](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash#Browser_compatibility).
+ dashOffset: null,
+
+ // @option fill: Boolean = depends
+ // Whether to fill the path with color. Set it to `false` to disable filling on polygons or circles.
+ fill: false,
+
+ // @option fillColor: String = *
+ // Fill color. Defaults to the value of the [`color`](#path-color) option
+ fillColor: null,
+
+ // @option fillOpacity: Number = 0.2
+ // Fill opacity.
+ fillOpacity: 0.2,
+
+ // @option fillRule: String = 'evenodd'
+ // A string that defines [how the inside of a shape](https://developer.mozilla.org/docs/Web/SVG/Attribute/fill-rule) is determined.
+ fillRule: 'evenodd',
+
+ // className: '',
+
+ // Option inherited from "Interactive layer" abstract class
+ interactive: true,
+
+ // @option bubblingMouseEvents: Boolean = true
+ // When `true`, a mouse event on this path will trigger the same event on the map
+ // (unless [`L.DomEvent.stopPropagation`](#domevent-stoppropagation) is used).
+ bubblingMouseEvents: true
+ },
+
+ beforeAdd: function (map) {
+ // Renderer is set here because we need to call renderer.getEvents
+ // before this.getEvents.
+ this._renderer = map.getRenderer(this);
+ },
+
+ onAdd: function () {
+ this._renderer._initPath(this);
+ this._reset();
+ this._renderer._addPath(this);
+ },
+
+ onRemove: function () {
+ this._renderer._removePath(this);
+ },
+
+ // @method redraw(): this
+ // Redraws the layer. Sometimes useful after you changed the coordinates that the path uses.
+ redraw: function () {
+ if (this._map) {
+ this._renderer._updatePath(this);
+ }
+ return this;
+ },
+
+ // @method setStyle(style: Path options): this
+ // Changes the appearance of a Path based on the options in the `Path options` object.
+ setStyle: function (style) {
+ setOptions(this, style);
+ if (this._renderer) {
+ this._renderer._updateStyle(this);
+ }
+ return this;
+ },
+
+ // @method bringToFront(): this
+ // Brings the layer to the top of all path layers.
+ bringToFront: function () {
+ if (this._renderer) {
+ this._renderer._bringToFront(this);
+ }
+ return this;
+ },
+
+ // @method bringToBack(): this
+ // Brings the layer to the bottom of all path layers.
+ bringToBack: function () {
+ if (this._renderer) {
+ this._renderer._bringToBack(this);
+ }
+ return this;
+ },
+
+ getElement: function () {
+ return this._path;
+ },
+
+ _reset: function () {
+ // defined in child classes
+ this._project();
+ this._update();
+ },
+
+ _clickTolerance: function () {
+ // used when doing hit detection for Canvas layers
+ return (this.options.stroke ? this.options.weight / 2 : 0) + (touch ? 10 : 0);
+ }
+});
+
+/*
+ * @class CircleMarker
+ * @aka L.CircleMarker
+ * @inherits Path
+ *
+ * A circle of a fixed size with radius specified in pixels. Extends `Path`.
+ */
+
+var CircleMarker = Path.extend({
+
+ // @section
+ // @aka CircleMarker options
+ options: {
+ fill: true,
+
+ // @option radius: Number = 10
+ // Radius of the circle marker, in pixels
+ radius: 10
+ },
+
+ initialize: function (latlng, options) {
+ setOptions(this, options);
+ this._latlng = toLatLng(latlng);
+ this._radius = this.options.radius;
+ },
+
+ // @method setLatLng(latLng: LatLng): this
+ // Sets the position of a circle marker to a new location.
+ setLatLng: function (latlng) {
+ this._latlng = toLatLng(latlng);
+ this.redraw();
+ return this.fire('move', {latlng: this._latlng});
+ },
+
+ // @method getLatLng(): LatLng
+ // Returns the current geographical position of the circle marker
+ getLatLng: function () {
+ return this._latlng;
+ },
+
+ // @method setRadius(radius: Number): this
+ // Sets the radius of a circle marker. Units are in pixels.
+ setRadius: function (radius) {
+ this.options.radius = this._radius = radius;
+ return this.redraw();
+ },
+
+ // @method getRadius(): Number
+ // Returns the current radius of the circle
+ getRadius: function () {
+ return this._radius;
+ },
+
+ setStyle : function (options) {
+ var radius = options && options.radius || this._radius;
+ Path.prototype.setStyle.call(this, options);
+ this.setRadius(radius);
+ return this;
+ },
+
+ _project: function () {
+ this._point = this._map.latLngToLayerPoint(this._latlng);
+ this._updateBounds();
+ },
+
+ _updateBounds: function () {
+ var r = this._radius,
+ r2 = this._radiusY || r,
+ w = this._clickTolerance(),
+ p = [r + w, r2 + w];
+ this._pxBounds = new Bounds(this._point.subtract(p), this._point.add(p));
+ },
+
+ _update: function () {
+ if (this._map) {
+ this._updatePath();
+ }
+ },
+
+ _updatePath: function () {
+ this._renderer._updateCircle(this);
+ },
+
+ _empty: function () {
+ return this._radius && !this._renderer._bounds.intersects(this._pxBounds);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p) {
+ return p.distanceTo(this._point) <= this._radius + this._clickTolerance();
+ }
+});
+
+
+// @factory L.circleMarker(latlng: LatLng, options?: CircleMarker options)
+// Instantiates a circle marker object given a geographical point, and an optional options object.
+function circleMarker(latlng, options) {
+ return new CircleMarker(latlng, options);
+}
+
+/*
+ * @class Circle
+ * @aka L.Circle
+ * @inherits CircleMarker
+ *
+ * A class for drawing circle overlays on a map. Extends `CircleMarker`.
+ *
+ * It's an approximation and starts to diverge from a real circle closer to poles (due to projection distortion).
+ *
+ * @example
+ *
+ * ```js
+ * L.circle([50.5, 30.5], {radius: 200}).addTo(map);
+ * ```
+ */
+
+var Circle = CircleMarker.extend({
+
+ initialize: function (latlng, options, legacyOptions) {
+ if (typeof options === 'number') {
+ // Backwards compatibility with 0.7.x factory (latlng, radius, options?)
+ options = extend({}, legacyOptions, {radius: options});
+ }
+ setOptions(this, options);
+ this._latlng = toLatLng(latlng);
+
+ if (isNaN(this.options.radius)) { throw new Error('Circle radius cannot be NaN'); }
+
+ // @section
+ // @aka Circle options
+ // @option radius: Number; Radius of the circle, in meters.
+ this._mRadius = this.options.radius;
+ },
+
+ // @method setRadius(radius: Number): this
+ // Sets the radius of a circle. Units are in meters.
+ setRadius: function (radius) {
+ this._mRadius = radius;
+ return this.redraw();
+ },
+
+ // @method getRadius(): Number
+ // Returns the current radius of a circle. Units are in meters.
+ getRadius: function () {
+ return this._mRadius;
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the `LatLngBounds` of the path.
+ getBounds: function () {
+ var half = [this._radius, this._radiusY || this._radius];
+
+ return new LatLngBounds(
+ this._map.layerPointToLatLng(this._point.subtract(half)),
+ this._map.layerPointToLatLng(this._point.add(half)));
+ },
+
+ setStyle: Path.prototype.setStyle,
+
+ _project: function () {
+
+ var lng = this._latlng.lng,
+ lat = this._latlng.lat,
+ map = this._map,
+ crs = map.options.crs;
+
+ if (crs.distance === Earth.distance) {
+ var d = Math.PI / 180,
+ latR = (this._mRadius / Earth.R) / d,
+ top = map.project([lat + latR, lng]),
+ bottom = map.project([lat - latR, lng]),
+ p = top.add(bottom).divideBy(2),
+ lat2 = map.unproject(p).lat,
+ lngR = Math.acos((Math.cos(latR * d) - Math.sin(lat * d) * Math.sin(lat2 * d)) /
+ (Math.cos(lat * d) * Math.cos(lat2 * d))) / d;
+
+ if (isNaN(lngR) || lngR === 0) {
+ lngR = latR / Math.cos(Math.PI / 180 * lat); // Fallback for edge case, #2425
+ }
+
+ this._point = p.subtract(map.getPixelOrigin());
+ this._radius = isNaN(lngR) ? 0 : Math.max(Math.round(p.x - map.project([lat2, lng - lngR]).x), 1);
+ this._radiusY = Math.max(Math.round(p.y - top.y), 1);
+
+ } else {
+ var latlng2 = crs.unproject(crs.project(this._latlng).subtract([this._mRadius, 0]));
+
+ this._point = map.latLngToLayerPoint(this._latlng);
+ this._radius = this._point.x - map.latLngToLayerPoint(latlng2).x;
+ }
+
+ this._updateBounds();
+ }
+});
+
+// @factory L.circle(latlng: LatLng, options?: Circle options)
+// Instantiates a circle object given a geographical point, and an options object
+// which contains the circle radius.
+// @alternative
+// @factory L.circle(latlng: LatLng, radius: Number, options?: Circle options)
+// Obsolete way of instantiating a circle, for compatibility with 0.7.x code.
+// Do not use in new applications or plugins.
+function circle(latlng, options, legacyOptions) {
+ return new Circle(latlng, options, legacyOptions);
+}
+
+/*
+ * @class Polyline
+ * @aka L.Polyline
+ * @inherits Path
+ *
+ * A class for drawing polyline overlays on a map. Extends `Path`.
+ *
+ * @example
+ *
+ * ```js
+ * // create a red polyline from an array of LatLng points
+ * var latlngs = [
+ * [45.51, -122.68],
+ * [37.77, -122.43],
+ * [34.04, -118.2]
+ * ];
+ *
+ * var polyline = L.polyline(latlngs, {color: 'red'}).addTo(map);
+ *
+ * // zoom the map to the polyline
+ * map.fitBounds(polyline.getBounds());
+ * ```
+ *
+ * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:
+ *
+ * ```js
+ * // create a red polyline from an array of arrays of LatLng points
+ * var latlngs = [
+ * [[45.51, -122.68],
+ * [37.77, -122.43],
+ * [34.04, -118.2]],
+ * [[40.78, -73.91],
+ * [41.83, -87.62],
+ * [32.76, -96.72]]
+ * ];
+ * ```
+ */
+
+
+var Polyline = Path.extend({
+
+ // @section
+ // @aka Polyline options
+ options: {
+ // @option smoothFactor: Number = 1.0
+ // How much to simplify the polyline on each zoom level. More means
+ // better performance and smoother look, and less means more accurate representation.
+ smoothFactor: 1.0,
+
+ // @option noClip: Boolean = false
+ // Disable polyline clipping.
+ noClip: false
+ },
+
+ initialize: function (latlngs, options) {
+ setOptions(this, options);
+ this._setLatLngs(latlngs);
+ },
+
+ // @method getLatLngs(): LatLng[]
+ // Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.
+ getLatLngs: function () {
+ return this._latlngs;
+ },
+
+ // @method setLatLngs(latlngs: LatLng[]): this
+ // Replaces all the points in the polyline with the given array of geographical points.
+ setLatLngs: function (latlngs) {
+ this._setLatLngs(latlngs);
+ return this.redraw();
+ },
+
+ // @method isEmpty(): Boolean
+ // Returns `true` if the Polyline has no LatLngs.
+ isEmpty: function () {
+ return !this._latlngs.length;
+ },
+
+ closestLayerPoint: function (p) {
+ var minDistance = Infinity,
+ minPoint = null,
+ closest = _sqClosestPointOnSegment,
+ p1, p2;
+
+ for (var j = 0, jLen = this._parts.length; j < jLen; j++) {
+ var points = this._parts[j];
+
+ for (var i = 1, len = points.length; i < len; i++) {
+ p1 = points[i - 1];
+ p2 = points[i];
+
+ var sqDist = closest(p, p1, p2, true);
+
+ if (sqDist < minDistance) {
+ minDistance = sqDist;
+ minPoint = closest(p, p1, p2);
+ }
+ }
+ }
+ if (minPoint) {
+ minPoint.distance = Math.sqrt(minDistance);
+ }
+ return minPoint;
+ },
+
+ // @method getCenter(): LatLng
+ // Returns the center ([centroid](http://en.wikipedia.org/wiki/Centroid)) of the polyline.
+ getCenter: function () {
+ // throws error when not yet added to map as this center calculation requires projected coordinates
+ if (!this._map) {
+ throw new Error('Must add layer to map before using getCenter()');
+ }
+
+ var i, halfDist, segDist, dist, p1, p2, ratio,
+ points = this._rings[0],
+ len = points.length;
+
+ if (!len) { return null; }
+
+ // polyline centroid algorithm; only uses the first ring if there are multiple
+
+ for (i = 0, halfDist = 0; i < len - 1; i++) {
+ halfDist += points[i].distanceTo(points[i + 1]) / 2;
+ }
+
+ // The line is so small in the current view that all points are on the same pixel.
+ if (halfDist === 0) {
+ return this._map.layerPointToLatLng(points[0]);
+ }
+
+ for (i = 0, dist = 0; i < len - 1; i++) {
+ p1 = points[i];
+ p2 = points[i + 1];
+ segDist = p1.distanceTo(p2);
+ dist += segDist;
+
+ if (dist > halfDist) {
+ ratio = (dist - halfDist) / segDist;
+ return this._map.layerPointToLatLng([
+ p2.x - ratio * (p2.x - p1.x),
+ p2.y - ratio * (p2.y - p1.y)
+ ]);
+ }
+ }
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the `LatLngBounds` of the path.
+ getBounds: function () {
+ return this._bounds;
+ },
+
+ // @method addLatLng(latlng: LatLng, latlngs? LatLng[]): this
+ // Adds a given point to the polyline. By default, adds to the first ring of
+ // the polyline in case of a multi-polyline, but can be overridden by passing
+ // a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).
+ addLatLng: function (latlng, latlngs) {
+ latlngs = latlngs || this._defaultShape();
+ latlng = toLatLng(latlng);
+ latlngs.push(latlng);
+ this._bounds.extend(latlng);
+ return this.redraw();
+ },
+
+ _setLatLngs: function (latlngs) {
+ this._bounds = new LatLngBounds();
+ this._latlngs = this._convertLatLngs(latlngs);
+ },
+
+ _defaultShape: function () {
+ return isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];
+ },
+
+ // recursively convert latlngs input into actual LatLng instances; calculate bounds along the way
+ _convertLatLngs: function (latlngs) {
+ var result = [],
+ flat = isFlat(latlngs);
+
+ for (var i = 0, len = latlngs.length; i < len; i++) {
+ if (flat) {
+ result[i] = toLatLng(latlngs[i]);
+ this._bounds.extend(result[i]);
+ } else {
+ result[i] = this._convertLatLngs(latlngs[i]);
+ }
+ }
+
+ return result;
+ },
+
+ _project: function () {
+ var pxBounds = new Bounds();
+ this._rings = [];
+ this._projectLatlngs(this._latlngs, this._rings, pxBounds);
+
+ var w = this._clickTolerance(),
+ p = new Point(w, w);
+
+ if (this._bounds.isValid() && pxBounds.isValid()) {
+ pxBounds.min._subtract(p);
+ pxBounds.max._add(p);
+ this._pxBounds = pxBounds;
+ }
+ },
+
+ // recursively turns latlngs into a set of rings with projected coordinates
+ _projectLatlngs: function (latlngs, result, projectedBounds) {
+ var flat = latlngs[0] instanceof LatLng,
+ len = latlngs.length,
+ i, ring;
+
+ if (flat) {
+ ring = [];
+ for (i = 0; i < len; i++) {
+ ring[i] = this._map.latLngToLayerPoint(latlngs[i]);
+ projectedBounds.extend(ring[i]);
+ }
+ result.push(ring);
+ } else {
+ for (i = 0; i < len; i++) {
+ this._projectLatlngs(latlngs[i], result, projectedBounds);
+ }
+ }
+ },
+
+ // clip polyline by renderer bounds so that we have less to render for performance
+ _clipPoints: function () {
+ var bounds = this._renderer._bounds;
+
+ this._parts = [];
+ if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
+ return;
+ }
+
+ if (this.options.noClip) {
+ this._parts = this._rings;
+ return;
+ }
+
+ var parts = this._parts,
+ i, j, k, len, len2, segment, points;
+
+ for (i = 0, k = 0, len = this._rings.length; i < len; i++) {
+ points = this._rings[i];
+
+ for (j = 0, len2 = points.length; j < len2 - 1; j++) {
+ segment = clipSegment(points[j], points[j + 1], bounds, j, true);
+
+ if (!segment) { continue; }
+
+ parts[k] = parts[k] || [];
+ parts[k].push(segment[0]);
+
+ // if segment goes out of screen, or it's the last one, it's the end of the line part
+ if ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {
+ parts[k].push(segment[1]);
+ k++;
+ }
+ }
+ }
+ },
+
+ // simplify each clipped part of the polyline for performance
+ _simplifyPoints: function () {
+ var parts = this._parts,
+ tolerance = this.options.smoothFactor;
+
+ for (var i = 0, len = parts.length; i < len; i++) {
+ parts[i] = simplify(parts[i], tolerance);
+ }
+ },
+
+ _update: function () {
+ if (!this._map) { return; }
+
+ this._clipPoints();
+ this._simplifyPoints();
+ this._updatePath();
+ },
+
+ _updatePath: function () {
+ this._renderer._updatePoly(this);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p, closed) {
+ var i, j, k, len, len2, part,
+ w = this._clickTolerance();
+
+ if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }
+
+ // hit detection for polylines
+ for (i = 0, len = this._parts.length; i < len; i++) {
+ part = this._parts[i];
+
+ for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
+ if (!closed && (j === 0)) { continue; }
+
+ if (pointToSegmentDistance(p, part[k], part[j]) <= w) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+});
+
+// @factory L.polyline(latlngs: LatLng[], options?: Polyline options)
+// Instantiates a polyline object given an array of geographical points and
+// optionally an options object. You can create a `Polyline` object with
+// multiple separate lines (`MultiPolyline`) by passing an array of arrays
+// of geographic points.
+function polyline(latlngs, options) {
+ return new Polyline(latlngs, options);
+}
+
+// Retrocompat. Allow plugins to support Leaflet versions before and after 1.1.
+Polyline._flat = _flat;
+
+/*
+ * @class Polygon
+ * @aka L.Polygon
+ * @inherits Polyline
+ *
+ * A class for drawing polygon overlays on a map. Extends `Polyline`.
+ *
+ * Note that points you pass when creating a polygon shouldn't have an additional last point equal to the first one — it's better to filter out such points.
+ *
+ *
+ * @example
+ *
+ * ```js
+ * // create a red polygon from an array of LatLng points
+ * var latlngs = [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]];
+ *
+ * var polygon = L.polygon(latlngs, {color: 'red'}).addTo(map);
+ *
+ * // zoom the map to the polygon
+ * map.fitBounds(polygon.getBounds());
+ * ```
+ *
+ * You can also pass an array of arrays of latlngs, with the first array representing the outer shape and the other arrays representing holes in the outer shape:
+ *
+ * ```js
+ * var latlngs = [
+ * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
+ * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
+ * ];
+ * ```
+ *
+ * Additionally, you can pass a multi-dimensional array to represent a MultiPolygon shape.
+ *
+ * ```js
+ * var latlngs = [
+ * [ // first polygon
+ * [[37, -109.05],[41, -109.03],[41, -102.05],[37, -102.04]], // outer ring
+ * [[37.29, -108.58],[40.71, -108.58],[40.71, -102.50],[37.29, -102.50]] // hole
+ * ],
+ * [ // second polygon
+ * [[41, -111.03],[45, -111.04],[45, -104.05],[41, -104.05]]
+ * ]
+ * ];
+ * ```
+ */
+
+var Polygon = Polyline.extend({
+
+ options: {
+ fill: true
+ },
+
+ isEmpty: function () {
+ return !this._latlngs.length || !this._latlngs[0].length;
+ },
+
+ getCenter: function () {
+ // throws error when not yet added to map as this center calculation requires projected coordinates
+ if (!this._map) {
+ throw new Error('Must add layer to map before using getCenter()');
+ }
+
+ var i, j, p1, p2, f, area, x, y, center,
+ points = this._rings[0],
+ len = points.length;
+
+ if (!len) { return null; }
+
+ // polygon centroid algorithm; only uses the first ring if there are multiple
+
+ area = x = y = 0;
+
+ for (i = 0, j = len - 1; i < len; j = i++) {
+ p1 = points[i];
+ p2 = points[j];
+
+ f = p1.y * p2.x - p2.y * p1.x;
+ x += (p1.x + p2.x) * f;
+ y += (p1.y + p2.y) * f;
+ area += f * 3;
+ }
+
+ if (area === 0) {
+ // Polygon is so small that all points are on same pixel.
+ center = points[0];
+ } else {
+ center = [x / area, y / area];
+ }
+ return this._map.layerPointToLatLng(center);
+ },
+
+ _convertLatLngs: function (latlngs) {
+ var result = Polyline.prototype._convertLatLngs.call(this, latlngs),
+ len = result.length;
+
+ // remove last point if it equals first one
+ if (len >= 2 && result[0] instanceof LatLng && result[0].equals(result[len - 1])) {
+ result.pop();
+ }
+ return result;
+ },
+
+ _setLatLngs: function (latlngs) {
+ Polyline.prototype._setLatLngs.call(this, latlngs);
+ if (isFlat(this._latlngs)) {
+ this._latlngs = [this._latlngs];
+ }
+ },
+
+ _defaultShape: function () {
+ return isFlat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];
+ },
+
+ _clipPoints: function () {
+ // polygons need a different clipping algorithm so we redefine that
+
+ var bounds = this._renderer._bounds,
+ w = this.options.weight,
+ p = new Point(w, w);
+
+ // increase clip padding by stroke width to avoid stroke on clip edges
+ bounds = new Bounds(bounds.min.subtract(p), bounds.max.add(p));
+
+ this._parts = [];
+ if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
+ return;
+ }
+
+ if (this.options.noClip) {
+ this._parts = this._rings;
+ return;
+ }
+
+ for (var i = 0, len = this._rings.length, clipped; i < len; i++) {
+ clipped = clipPolygon(this._rings[i], bounds, true);
+ if (clipped.length) {
+ this._parts.push(clipped);
+ }
+ }
+ },
+
+ _updatePath: function () {
+ this._renderer._updatePoly(this, true);
+ },
+
+ // Needed by the `Canvas` renderer for interactivity
+ _containsPoint: function (p) {
+ var inside = false,
+ part, p1, p2, i, j, k, len, len2;
+
+ if (!this._pxBounds.contains(p)) { return false; }
+
+ // ray casting algorithm for detecting if point is in polygon
+ for (i = 0, len = this._parts.length; i < len; i++) {
+ part = this._parts[i];
+
+ for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
+ p1 = part[j];
+ p2 = part[k];
+
+ if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) {
+ inside = !inside;
+ }
+ }
+ }
+
+ // also check if it's on polygon stroke
+ return inside || Polyline.prototype._containsPoint.call(this, p, true);
+ }
+
+});
+
+
+// @factory L.polygon(latlngs: LatLng[], options?: Polyline options)
+function polygon(latlngs, options) {
+ return new Polygon(latlngs, options);
+}
+
+/*
+ * @class GeoJSON
+ * @aka L.GeoJSON
+ * @inherits FeatureGroup
+ *
+ * Represents a GeoJSON object or an array of GeoJSON objects. Allows you to parse
+ * GeoJSON data and display it on the map. Extends `FeatureGroup`.
+ *
+ * @example
+ *
+ * ```js
+ * L.geoJSON(data, {
+ * style: function (feature) {
+ * return {color: feature.properties.color};
+ * }
+ * }).bindPopup(function (layer) {
+ * return layer.feature.properties.description;
+ * }).addTo(map);
+ * ```
+ */
+
+var GeoJSON = FeatureGroup.extend({
+
+ /* @section
+ * @aka GeoJSON options
+ *
+ * @option pointToLayer: Function = *
+ * A `Function` defining how GeoJSON points spawn Leaflet layers. It is internally
+ * called when data is added, passing the GeoJSON point feature and its `LatLng`.
+ * The default is to spawn a default `Marker`:
+ * ```js
+ * function(geoJsonPoint, latlng) {
+ * return L.marker(latlng);
+ * }
+ * ```
+ *
+ * @option style: Function = *
+ * A `Function` defining the `Path options` for styling GeoJSON lines and polygons,
+ * called internally when data is added.
+ * The default value is to not override any defaults:
+ * ```js
+ * function (geoJsonFeature) {
+ * return {}
+ * }
+ * ```
+ *
+ * @option onEachFeature: Function = *
+ * A `Function` that will be called once for each created `Feature`, after it has
+ * been created and styled. Useful for attaching events and popups to features.
+ * The default is to do nothing with the newly created layers:
+ * ```js
+ * function (feature, layer) {}
+ * ```
+ *
+ * @option filter: Function = *
+ * A `Function` that will be used to decide whether to include a feature or not.
+ * The default is to include all features:
+ * ```js
+ * function (geoJsonFeature) {
+ * return true;
+ * }
+ * ```
+ * Note: dynamically changing the `filter` option will have effect only on newly
+ * added data. It will _not_ re-evaluate already included features.
+ *
+ * @option coordsToLatLng: Function = *
+ * A `Function` that will be used for converting GeoJSON coordinates to `LatLng`s.
+ * The default is the `coordsToLatLng` static method.
+ */
+
+ initialize: function (geojson, options) {
+ setOptions(this, options);
+
+ this._layers = {};
+
+ if (geojson) {
+ this.addData(geojson);
+ }
+ },
+
+ // @method addData( <GeoJSON> data ): this
+ // Adds a GeoJSON object to the layer.
+ addData: function (geojson) {
+ var features = isArray(geojson) ? geojson : geojson.features,
+ i, len, feature;
+
+ if (features) {
+ for (i = 0, len = features.length; i < len; i++) {
+ // only add this if geometry or geometries are set and not null
+ feature = features[i];
+ if (feature.geometries || feature.geometry || feature.features || feature.coordinates) {
+ this.addData(feature);
+ }
+ }
+ return this;
+ }
+
+ var options = this.options;
+
+ if (options.filter && !options.filter(geojson)) { return this; }
+
+ var layer = geometryToLayer(geojson, options);
+ if (!layer) {
+ return this;
+ }
+ layer.feature = asFeature(geojson);
+
+ layer.defaultOptions = layer.options;
+ this.resetStyle(layer);
+
+ if (options.onEachFeature) {
+ options.onEachFeature(geojson, layer);
+ }
+
+ return this.addLayer(layer);
+ },
+
+ // @method resetStyle( <Path> layer ): this
+ // Resets the given vector layer's style to the original GeoJSON style, useful for resetting style after hover events.
+ resetStyle: function (layer) {
+ // reset any custom styles
+ layer.options = extend({}, layer.defaultOptions);
+ this._setLayerStyle(layer, this.options.style);
+ return this;
+ },
+
+ // @method setStyle( <Function> style ): this
+ // Changes styles of GeoJSON vector layers with the given style function.
+ setStyle: function (style) {
+ return this.eachLayer(function (layer) {
+ this._setLayerStyle(layer, style);
+ }, this);
+ },
+
+ _setLayerStyle: function (layer, style) {
+ if (typeof style === 'function') {
+ style = style(layer.feature);
+ }
+ if (layer.setStyle) {
+ layer.setStyle(style);
+ }
+ }
+});
+
+// @section
+// There are several static functions which can be called without instantiating L.GeoJSON:
+
+// @function geometryToLayer(featureData: Object, options?: GeoJSON options): Layer
+// Creates a `Layer` from a given GeoJSON feature. Can use a custom
+// [`pointToLayer`](#geojson-pointtolayer) and/or [`coordsToLatLng`](#geojson-coordstolatlng)
+// functions if provided as options.
+function geometryToLayer(geojson, options) {
+
+ var geometry = geojson.type === 'Feature' ? geojson.geometry : geojson,
+ coords = geometry ? geometry.coordinates : null,
+ layers = [],
+ pointToLayer = options && options.pointToLayer,
+ _coordsToLatLng = options && options.coordsToLatLng || coordsToLatLng,
+ latlng, latlngs, i, len;
+
+ if (!coords && !geometry) {
+ return null;
+ }
+
+ switch (geometry.type) {
+ case 'Point':
+ latlng = _coordsToLatLng(coords);
+ return pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng);
+
+ case 'MultiPoint':
+ for (i = 0, len = coords.length; i < len; i++) {
+ latlng = _coordsToLatLng(coords[i]);
+ layers.push(pointToLayer ? pointToLayer(geojson, latlng) : new Marker(latlng));
+ }
+ return new FeatureGroup(layers);
+
+ case 'LineString':
+ case 'MultiLineString':
+ latlngs = coordsToLatLngs(coords, geometry.type === 'LineString' ? 0 : 1, _coordsToLatLng);
+ return new Polyline(latlngs, options);
+
+ case 'Polygon':
+ case 'MultiPolygon':
+ latlngs = coordsToLatLngs(coords, geometry.type === 'Polygon' ? 1 : 2, _coordsToLatLng);
+ return new Polygon(latlngs, options);
+
+ case 'GeometryCollection':
+ for (i = 0, len = geometry.geometries.length; i < len; i++) {
+ var layer = geometryToLayer({
+ geometry: geometry.geometries[i],
+ type: 'Feature',
+ properties: geojson.properties
+ }, options);
+
+ if (layer) {
+ layers.push(layer);
+ }
+ }
+ return new FeatureGroup(layers);
+
+ default:
+ throw new Error('Invalid GeoJSON object.');
+ }
+}
+
+// @function coordsToLatLng(coords: Array): LatLng
+// Creates a `LatLng` object from an array of 2 numbers (longitude, latitude)
+// or 3 numbers (longitude, latitude, altitude) used in GeoJSON for points.
+function coordsToLatLng(coords) {
+ return new LatLng(coords[1], coords[0], coords[2]);
+}
+
+// @function coordsToLatLngs(coords: Array, levelsDeep?: Number, coordsToLatLng?: Function): Array
+// Creates a multidimensional array of `LatLng`s from a GeoJSON coordinates array.
+// `levelsDeep` specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default).
+// Can use a custom [`coordsToLatLng`](#geojson-coordstolatlng) function.
+function coordsToLatLngs(coords, levelsDeep, _coordsToLatLng) {
+ var latlngs = [];
+
+ for (var i = 0, len = coords.length, latlng; i < len; i++) {
+ latlng = levelsDeep ?
+ coordsToLatLngs(coords[i], levelsDeep - 1, _coordsToLatLng) :
+ (_coordsToLatLng || coordsToLatLng)(coords[i]);
+
+ latlngs.push(latlng);
+ }
+
+ return latlngs;
+}
+
+// @function latLngToCoords(latlng: LatLng, precision?: Number): Array
+// Reverse of [`coordsToLatLng`](#geojson-coordstolatlng)
+function latLngToCoords(latlng, precision) {
+ precision = typeof precision === 'number' ? precision : 6;
+ return latlng.alt !== undefined ?
+ [formatNum(latlng.lng, precision), formatNum(latlng.lat, precision), formatNum(latlng.alt, precision)] :
+ [formatNum(latlng.lng, precision), formatNum(latlng.lat, precision)];
+}
+
+// @function latLngsToCoords(latlngs: Array, levelsDeep?: Number, closed?: Boolean): Array
+// Reverse of [`coordsToLatLngs`](#geojson-coordstolatlngs)
+// `closed` determines whether the first point should be appended to the end of the array to close the feature, only used when `levelsDeep` is 0. False by default.
+function latLngsToCoords(latlngs, levelsDeep, closed, precision) {
+ var coords = [];
+
+ for (var i = 0, len = latlngs.length; i < len; i++) {
+ coords.push(levelsDeep ?
+ latLngsToCoords(latlngs[i], levelsDeep - 1, closed, precision) :
+ latLngToCoords(latlngs[i], precision));
+ }
+
+ if (!levelsDeep && closed) {
+ coords.push(coords[0]);
+ }
+
+ return coords;
+}
+
+function getFeature(layer, newGeometry) {
+ return layer.feature ?
+ extend({}, layer.feature, {geometry: newGeometry}) :
+ asFeature(newGeometry);
+}
+
+// @function asFeature(geojson: Object): Object
+// Normalize GeoJSON geometries/features into GeoJSON features.
+function asFeature(geojson) {
+ if (geojson.type === 'Feature' || geojson.type === 'FeatureCollection') {
+ return geojson;
+ }
+
+ return {
+ type: 'Feature',
+ properties: {},
+ geometry: geojson
+ };
+}
+
+var PointToGeoJSON = {
+ toGeoJSON: function (precision) {
+ return getFeature(this, {
+ type: 'Point',
+ coordinates: latLngToCoords(this.getLatLng(), precision)
+ });
+ }
+};
+
+// @namespace Marker
+// @method toGeoJSON(): Object
+// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the marker (as a GeoJSON `Point` Feature).
+Marker.include(PointToGeoJSON);
+
+// @namespace CircleMarker
+// @method toGeoJSON(): Object
+// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the circle marker (as a GeoJSON `Point` Feature).
+Circle.include(PointToGeoJSON);
+CircleMarker.include(PointToGeoJSON);
+
+
+// @namespace Polyline
+// @method toGeoJSON(): Object
+// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polyline (as a GeoJSON `LineString` or `MultiLineString` Feature).
+Polyline.include({
+ toGeoJSON: function (precision) {
+ var multi = !isFlat(this._latlngs);
+
+ var coords = latLngsToCoords(this._latlngs, multi ? 1 : 0, false, precision);
+
+ return getFeature(this, {
+ type: (multi ? 'Multi' : '') + 'LineString',
+ coordinates: coords
+ });
+ }
+});
+
+// @namespace Polygon
+// @method toGeoJSON(): Object
+// Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the polygon (as a GeoJSON `Polygon` or `MultiPolygon` Feature).
+Polygon.include({
+ toGeoJSON: function (precision) {
+ var holes = !isFlat(this._latlngs),
+ multi = holes && !isFlat(this._latlngs[0]);
+
+ var coords = latLngsToCoords(this._latlngs, multi ? 2 : holes ? 1 : 0, true, precision);
+
+ if (!holes) {
+ coords = [coords];
+ }
+
+ return getFeature(this, {
+ type: (multi ? 'Multi' : '') + 'Polygon',
+ coordinates: coords
+ });
+ }
+});
+
+
+// @namespace LayerGroup
+LayerGroup.include({
+ toMultiPoint: function (precision) {
+ var coords = [];
+
+ this.eachLayer(function (layer) {
+ coords.push(layer.toGeoJSON(precision).geometry.coordinates);
+ });
+
+ return getFeature(this, {
+ type: 'MultiPoint',
+ coordinates: coords
+ });
+ },
+
+ // @method toGeoJSON(): Object
+ // Returns a [`GeoJSON`](http://en.wikipedia.org/wiki/GeoJSON) representation of the layer group (as a GeoJSON `FeatureCollection`, `GeometryCollection`, or `MultiPoint`).
+ toGeoJSON: function (precision) {
+
+ var type = this.feature && this.feature.geometry && this.feature.geometry.type;
+
+ if (type === 'MultiPoint') {
+ return this.toMultiPoint(precision);
+ }
+
+ var isGeometryCollection = type === 'GeometryCollection',
+ jsons = [];
+
+ this.eachLayer(function (layer) {
+ if (layer.toGeoJSON) {
+ var json = layer.toGeoJSON(precision);
+ if (isGeometryCollection) {
+ jsons.push(json.geometry);
+ } else {
+ var feature = asFeature(json);
+ // Squash nested feature collections
+ if (feature.type === 'FeatureCollection') {
+ jsons.push.apply(jsons, feature.features);
+ } else {
+ jsons.push(feature);
+ }
+ }
+ }
+ });
+
+ if (isGeometryCollection) {
+ return getFeature(this, {
+ geometries: jsons,
+ type: 'GeometryCollection'
+ });
+ }
+
+ return {
+ type: 'FeatureCollection',
+ features: jsons
+ };
+ }
+});
+
+// @namespace GeoJSON
+// @factory L.geoJSON(geojson?: Object, options?: GeoJSON options)
+// Creates a GeoJSON layer. Optionally accepts an object in
+// [GeoJSON format](http://geojson.org/geojson-spec.html) to display on the map
+// (you can alternatively add it later with `addData` method) and an `options` object.
+function geoJSON(geojson, options) {
+ return new GeoJSON(geojson, options);
+}
+
+// Backward compatibility.
+var geoJson = geoJSON;
+
+/*
+ * @class ImageOverlay
+ * @aka L.ImageOverlay
+ * @inherits Interactive layer
+ *
+ * Used to load and display a single image over specific bounds of the map. Extends `Layer`.
+ *
+ * @example
+ *
+ * ```js
+ * var imageUrl = 'http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg',
+ * imageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]];
+ * L.imageOverlay(imageUrl, imageBounds).addTo(map);
+ * ```
+ */
+
+var ImageOverlay = Layer.extend({
+
+ // @section
+ // @aka ImageOverlay options
+ options: {
+ // @option opacity: Number = 1.0
+ // The opacity of the image overlay.
+ opacity: 1,
+
+ // @option alt: String = ''
+ // Text for the `alt` attribute of the image (useful for accessibility).
+ alt: '',
+
+ // @option interactive: Boolean = false
+ // If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.
+ interactive: false,
+
+ // @option crossOrigin: Boolean = false
+ // If true, the image will have its crossOrigin attribute set to ''. This is needed if you want to access image pixel data.
+ crossOrigin: false,
+
+ // @option errorOverlayUrl: String = ''
+ // URL to the overlay image to show in place of the overlay that failed to load.
+ errorOverlayUrl: '',
+
+ // @option zIndex: Number = 1
+ // The explicit [zIndex](https://developer.mozilla.org/docs/Web/CSS/CSS_Positioning/Understanding_z_index) of the tile layer.
+ zIndex: 1,
+
+ // @option className: String = ''
+ // A custom class name to assign to the image. Empty by default.
+ className: '',
+ },
+
+ initialize: function (url, bounds, options) { // (String, LatLngBounds, Object)
+ this._url = url;
+ this._bounds = toLatLngBounds(bounds);
+
+ setOptions(this, options);
+ },
+
+ onAdd: function () {
+ if (!this._image) {
+ this._initImage();
+
+ if (this.options.opacity < 1) {
+ this._updateOpacity();
+ }
+ }
+
+ if (this.options.interactive) {
+ addClass(this._image, 'leaflet-interactive');
+ this.addInteractiveTarget(this._image);
+ }
+
+ this.getPane().appendChild(this._image);
+ this._reset();
+ },
+
+ onRemove: function () {
+ remove(this._image);
+ if (this.options.interactive) {
+ this.removeInteractiveTarget(this._image);
+ }
+ },
+
+ // @method setOpacity(opacity: Number): this
+ // Sets the opacity of the overlay.
+ setOpacity: function (opacity) {
+ this.options.opacity = opacity;
+
+ if (this._image) {
+ this._updateOpacity();
+ }
+ return this;
+ },
+
+ setStyle: function (styleOpts) {
+ if (styleOpts.opacity) {
+ this.setOpacity(styleOpts.opacity);
+ }
+ return this;
+ },
+
+ // @method bringToFront(): this
+ // Brings the layer to the top of all overlays.
+ bringToFront: function () {
+ if (this._map) {
+ toFront(this._image);
+ }
+ return this;
+ },
+
+ // @method bringToBack(): this
+ // Brings the layer to the bottom of all overlays.
+ bringToBack: function () {
+ if (this._map) {
+ toBack(this._image);
+ }
+ return this;
+ },
+
+ // @method setUrl(url: String): this
+ // Changes the URL of the image.
+ setUrl: function (url) {
+ this._url = url;
+
+ if (this._image) {
+ this._image.src = url;
+ }
+ return this;
+ },
+
+ // @method setBounds(bounds: LatLngBounds): this
+ // Update the bounds that this ImageOverlay covers
+ setBounds: function (bounds) {
+ this._bounds = toLatLngBounds(bounds);
+
+ if (this._map) {
+ this._reset();
+ }
+ return this;
+ },
+
+ getEvents: function () {
+ var events = {
+ zoom: this._reset,
+ viewreset: this._reset
+ };
+
+ if (this._zoomAnimated) {
+ events.zoomanim = this._animateZoom;
+ }
+
+ return events;
+ },
+
+ // @method: setZIndex(value: Number) : this
+ // Changes the [zIndex](#imageoverlay-zindex) of the image overlay.
+ setZIndex: function (value) {
+ this.options.zIndex = value;
+ this._updateZIndex();
+ return this;
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Get the bounds that this ImageOverlay covers
+ getBounds: function () {
+ return this._bounds;
+ },
+
+ // @method getElement(): HTMLElement
+ // Returns the instance of [`HTMLImageElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement)
+ // used by this overlay.
+ getElement: function () {
+ return this._image;
+ },
+
+ _initImage: function () {
+ var img = this._image = create$1('img',
+ 'leaflet-image-layer ' + (this._zoomAnimated ? 'leaflet-zoom-animated' : '') +
+ (this.options.className || ''));
+
+ img.onselectstart = falseFn;
+ img.onmousemove = falseFn;
+
+ // @event load: Event
+ // Fired when the ImageOverlay layer has loaded its image
+ img.onload = bind(this.fire, this, 'load');
+ img.onerror = bind(this._overlayOnError, this, 'error');
+
+ if (this.options.crossOrigin) {
+ img.crossOrigin = '';
+ }
+
+ if (this.options.zIndex) {
+ this._updateZIndex();
+ }
+
+ img.src = this._url;
+ img.alt = this.options.alt;
+ },
+
+ _animateZoom: function (e) {
+ var scale = this._map.getZoomScale(e.zoom),
+ offset = this._map._latLngBoundsToNewLayerBounds(this._bounds, e.zoom, e.center).min;
+
+ setTransform(this._image, offset, scale);
+ },
+
+ _reset: function () {
+ var image = this._image,
+ bounds = new Bounds(
+ this._map.latLngToLayerPoint(this._bounds.getNorthWest()),
+ this._map.latLngToLayerPoint(this._bounds.getSouthEast())),
+ size = bounds.getSize();
+
+ setPosition(image, bounds.min);
+
+ image.style.width = size.x + 'px';
+ image.style.height = size.y + 'px';
+ },
+
+ _updateOpacity: function () {
+ setOpacity(this._image, this.options.opacity);
+ },
+
+ _updateZIndex: function () {
+ if (this._image && this.options.zIndex !== undefined && this.options.zIndex !== null) {
+ this._image.style.zIndex = this.options.zIndex;
+ }
+ },
+
+ _overlayOnError: function () {
+ // @event error: Event
+ // Fired when the ImageOverlay layer has loaded its image
+ this.fire('error');
+
+ var errorUrl = this.options.errorOverlayUrl;
+ if (errorUrl && this._url !== errorUrl) {
+ this._url = errorUrl;
+ this._image.src = errorUrl;
+ }
+ }
+});
+
+// @factory L.imageOverlay(imageUrl: String, bounds: LatLngBounds, options?: ImageOverlay options)
+// Instantiates an image overlay object given the URL of the image and the
+// geographical bounds it is tied to.
+var imageOverlay = function (url, bounds, options) {
+ return new ImageOverlay(url, bounds, options);
+};
+
+/*
+ * @class VideoOverlay
+ * @aka L.VideoOverlay
+ * @inherits ImageOverlay
+ *
+ * Used to load and display a video player over specific bounds of the map. Extends `ImageOverlay`.
+ *
+ * A video overlay uses the [`<video>`](https://developer.mozilla.org/docs/Web/HTML/Element/video)
+ * HTML5 element.
+ *
+ * @example
+ *
+ * ```js
+ * var videoUrl = 'https://www.mapbox.com/bites/00188/patricia_nasa.webm',
+ * videoBounds = [[ 32, -130], [ 13, -100]];
+ * L.VideoOverlay(videoUrl, videoBounds ).addTo(map);
+ * ```
+ */
+
+var VideoOverlay = ImageOverlay.extend({
+
+ // @section
+ // @aka VideoOverlay options
+ options: {
+ // @option autoplay: Boolean = true
+ // Whether the video starts playing automatically when loaded.
+ autoplay: true,
+
+ // @option loop: Boolean = true
+ // Whether the video will loop back to the beginning when played.
+ loop: true
+ },
+
+ _initImage: function () {
+ var wasElementSupplied = this._url.tagName === 'VIDEO';
+ var vid = this._image = wasElementSupplied ? this._url : create$1('video');
+
+ vid.class = vid.class || '';
+ vid.class += 'leaflet-image-layer ' + (this._zoomAnimated ? 'leaflet-zoom-animated' : '');
+
+ vid.onselectstart = falseFn;
+ vid.onmousemove = falseFn;
+
+ // @event load: Event
+ // Fired when the video has finished loading the first frame
+ vid.onloadeddata = bind(this.fire, this, 'load');
+
+ if (wasElementSupplied) { return; }
+
+ if (!isArray(this._url)) { this._url = [this._url]; }
+
+ vid.autoplay = !!this.options.autoplay;
+ vid.loop = !!this.options.loop;
+ for (var i = 0; i < this._url.length; i++) {
+ var source = create$1('source');
+ source.src = this._url[i];
+ vid.appendChild(source);
+ }
+ }
+
+ // @method getElement(): HTMLVideoElement
+ // Returns the instance of [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLVideoElement)
+ // used by this overlay.
+});
+
+
+// @factory L.videoOverlay(video: String|Array|HTMLVideoElement, bounds: LatLngBounds, options?: VideoOverlay options)
+// Instantiates an image overlay object given the URL of the video (or array of URLs, or even a video element) and the
+// geographical bounds it is tied to.
+
+function videoOverlay(video, bounds, options) {
+ return new VideoOverlay(video, bounds, options);
+}
+
+/*
+ * @class DivOverlay
+ * @inherits Layer
+ * @aka L.DivOverlay
+ * Base model for L.Popup and L.Tooltip. Inherit from it for custom popup like plugins.
+ */
+
+// @namespace DivOverlay
+var DivOverlay = Layer.extend({
+
+ // @section
+ // @aka DivOverlay options
+ options: {
+ // @option offset: Point = Point(0, 7)
+ // The offset of the popup position. Useful to control the anchor
+ // of the popup when opening it on some overlays.
+ offset: [0, 7],
+
+ // @option className: String = ''
+ // A custom CSS class name to assign to the popup.
+ className: '',
+
+ // @option pane: String = 'popupPane'
+ // `Map pane` where the popup will be added.
+ pane: 'popupPane'
+ },
+
+ initialize: function (options, source) {
+ setOptions(this, options);
+
+ this._source = source;
+ },
+
+ onAdd: function (map) {
+ this._zoomAnimated = map._zoomAnimated;
+
+ if (!this._container) {
+ this._initLayout();
+ }
+
+ if (map._fadeAnimated) {
+ setOpacity(this._container, 0);
+ }
+
+ clearTimeout(this._removeTimeout);
+ this.getPane().appendChild(this._container);
+ this.update();
+
+ if (map._fadeAnimated) {
+ setOpacity(this._container, 1);
+ }
+
+ this.bringToFront();
+ },
+
+ onRemove: function (map) {
+ if (map._fadeAnimated) {
+ setOpacity(this._container, 0);
+ this._removeTimeout = setTimeout(bind(remove, undefined, this._container), 200);
+ } else {
+ remove(this._container);
+ }
+ },
+
+ // @namespace Popup
+ // @method getLatLng: LatLng
+ // Returns the geographical point of popup.
+ getLatLng: function () {
+ return this._latlng;
+ },
+
+ // @method setLatLng(latlng: LatLng): this
+ // Sets the geographical point where the popup will open.
+ setLatLng: function (latlng) {
+ this._latlng = toLatLng(latlng);
+ if (this._map) {
+ this._updatePosition();
+ this._adjustPan();
+ }
+ return this;
+ },
+
+ // @method getContent: String|HTMLElement
+ // Returns the content of the popup.
+ getContent: function () {
+ return this._content;
+ },
+
+ // @method setContent(htmlContent: String|HTMLElement|Function): this
+ // Sets the HTML content of the popup. If a function is passed the source layer will be passed to the function. The function should return a `String` or `HTMLElement` to be used in the popup.
+ setContent: function (content) {
+ this._content = content;
+ this.update();
+ return this;
+ },
+
+ // @method getElement: String|HTMLElement
+ // Alias for [getContent()](#popup-getcontent)
+ getElement: function () {
+ return this._container;
+ },
+
+ // @method update: null
+ // Updates the popup content, layout and position. Useful for updating the popup after something inside changed, e.g. image loaded.
+ update: function () {
+ if (!this._map) { return; }
+
+ this._container.style.visibility = 'hidden';
+
+ this._updateContent();
+ this._updateLayout();
+ this._updatePosition();
+
+ this._container.style.visibility = '';
+
+ this._adjustPan();
+ },
+
+ getEvents: function () {
+ var events = {
+ zoom: this._updatePosition,
+ viewreset: this._updatePosition
+ };
+
+ if (this._zoomAnimated) {
+ events.zoomanim = this._animateZoom;
+ }
+ return events;
+ },
+
+ // @method isOpen: Boolean
+ // Returns `true` when the popup is visible on the map.
+ isOpen: function () {
+ return !!this._map && this._map.hasLayer(this);
+ },
+
+ // @method bringToFront: this
+ // Brings this popup in front of other popups (in the same map pane).
+ bringToFront: function () {
+ if (this._map) {
+ toFront(this._container);
+ }
+ return this;
+ },
+
+ // @method bringToBack: this
+ // Brings this popup to the back of other popups (in the same map pane).
+ bringToBack: function () {
+ if (this._map) {
+ toBack(this._container);
+ }
+ return this;
+ },
+
+ _updateContent: function () {
+ if (!this._content) { return; }
+
+ var node = this._contentNode;
+ var content = (typeof this._content === 'function') ? this._content(this._source || this) : this._content;
+
+ if (typeof content === 'string') {
+ node.innerHTML = content;
+ } else {
+ while (node.hasChildNodes()) {
+ node.removeChild(node.firstChild);
+ }
+ node.appendChild(content);
+ }
+ this.fire('contentupdate');
+ },
+
+ _updatePosition: function () {
+ if (!this._map) { return; }
+
+ var pos = this._map.latLngToLayerPoint(this._latlng),
+ offset = toPoint(this.options.offset),
+ anchor = this._getAnchor();
+
+ if (this._zoomAnimated) {
+ setPosition(this._container, pos.add(anchor));
+ } else {
+ offset = offset.add(pos).add(anchor);
+ }
+
+ var bottom = this._containerBottom = -offset.y,
+ left = this._containerLeft = -Math.round(this._containerWidth / 2) + offset.x;
+
+ // bottom position the popup in case the height of the popup changes (images loading etc)
+ this._container.style.bottom = bottom + 'px';
+ this._container.style.left = left + 'px';
+ },
+
+ _getAnchor: function () {
+ return [0, 0];
+ }
+
+});
+
+/*
+ * @class Popup
+ * @inherits DivOverlay
+ * @aka L.Popup
+ * Used to open popups in certain places of the map. Use [Map.openPopup](#map-openpopup) to
+ * open popups while making sure that only one popup is open at one time
+ * (recommended for usability), or use [Map.addLayer](#map-addlayer) to open as many as you want.
+ *
+ * @example
+ *
+ * If you want to just bind a popup to marker click and then open it, it's really easy:
+ *
+ * ```js
+ * marker.bindPopup(popupContent).openPopup();
+ * ```
+ * Path overlays like polylines also have a `bindPopup` method.
+ * Here's a more complicated way to open a popup on a map:
+ *
+ * ```js
+ * var popup = L.popup()
+ * .setLatLng(latlng)
+ * .setContent('<p>Hello world!<br />This is a nice popup.</p>')
+ * .openOn(map);
+ * ```
+ */
+
+
+// @namespace Popup
+var Popup = DivOverlay.extend({
+
+ // @section
+ // @aka Popup options
+ options: {
+ // @option maxWidth: Number = 300
+ // Max width of the popup, in pixels.
+ maxWidth: 300,
+
+ // @option minWidth: Number = 50
+ // Min width of the popup, in pixels.
+ minWidth: 50,
+
+ // @option maxHeight: Number = null
+ // If set, creates a scrollable container of the given height
+ // inside a popup if its content exceeds it.
+ maxHeight: null,
+
+ // @option autoPan: Boolean = true
+ // Set it to `false` if you don't want the map to do panning animation
+ // to fit the opened popup.
+ autoPan: true,
+
+ // @option autoPanPaddingTopLeft: Point = null
+ // The margin between the popup and the top left corner of the map
+ // view after autopanning was performed.
+ autoPanPaddingTopLeft: null,
+
+ // @option autoPanPaddingBottomRight: Point = null
+ // The margin between the popup and the bottom right corner of the map
+ // view after autopanning was performed.
+ autoPanPaddingBottomRight: null,
+
+ // @option autoPanPadding: Point = Point(5, 5)
+ // Equivalent of setting both top left and bottom right autopan padding to the same value.
+ autoPanPadding: [5, 5],
+
+ // @option keepInView: Boolean = false
+ // Set it to `true` if you want to prevent users from panning the popup
+ // off of the screen while it is open.
+ keepInView: false,
+
+ // @option closeButton: Boolean = true
+ // Controls the presence of a close button in the popup.
+ closeButton: true,
+
+ // @option autoClose: Boolean = true
+ // Set it to `false` if you want to override the default behavior of
+ // the popup closing when another popup is opened.
+ autoClose: true,
+
+ // @option closeOnClick: Boolean = *
+ // Set it if you want to override the default behavior of the popup closing when user clicks
+ // on the map. Defaults to the map's [`closePopupOnClick`](#map-closepopuponclick) option.
+
+ // @option className: String = ''
+ // A custom CSS class name to assign to the popup.
+ className: ''
+ },
+
+ // @namespace Popup
+ // @method openOn(map: Map): this
+ // Adds the popup to the map and closes the previous one. The same as `map.openPopup(popup)`.
+ openOn: function (map) {
+ map.openPopup(this);
+ return this;
+ },
+
+ onAdd: function (map) {
+ DivOverlay.prototype.onAdd.call(this, map);
+
+ // @namespace Map
+ // @section Popup events
+ // @event popupopen: PopupEvent
+ // Fired when a popup is opened in the map
+ map.fire('popupopen', {popup: this});
+
+ if (this._source) {
+ // @namespace Layer
+ // @section Popup events
+ // @event popupopen: PopupEvent
+ // Fired when a popup bound to this layer is opened
+ this._source.fire('popupopen', {popup: this}, true);
+ // For non-path layers, we toggle the popup when clicking
+ // again the layer, so prevent the map to reopen it.
+ if (!(this._source instanceof Path)) {
+ this._source.on('preclick', stopPropagation);
+ }
+ }
+ },
+
+ onRemove: function (map) {
+ DivOverlay.prototype.onRemove.call(this, map);
+
+ // @namespace Map
+ // @section Popup events
+ // @event popupclose: PopupEvent
+ // Fired when a popup in the map is closed
+ map.fire('popupclose', {popup: this});
+
+ if (this._source) {
+ // @namespace Layer
+ // @section Popup events
+ // @event popupclose: PopupEvent
+ // Fired when a popup bound to this layer is closed
+ this._source.fire('popupclose', {popup: this}, true);
+ if (!(this._source instanceof Path)) {
+ this._source.off('preclick', stopPropagation);
+ }
+ }
+ },
+
+ getEvents: function () {
+ var events = DivOverlay.prototype.getEvents.call(this);
+
+ if (this.options.closeOnClick !== undefined ? this.options.closeOnClick : this._map.options.closePopupOnClick) {
+ events.preclick = this._close;
+ }
+
+ if (this.options.keepInView) {
+ events.moveend = this._adjustPan;
+ }
+
+ return events;
+ },
+
+ _close: function () {
+ if (this._map) {
+ this._map.closePopup(this);
+ }
+ },
+
+ _initLayout: function () {
+ var prefix = 'leaflet-popup',
+ container = this._container = create$1('div',
+ prefix + ' ' + (this.options.className || '') +
+ ' leaflet-zoom-animated');
+
+ var wrapper = this._wrapper = create$1('div', prefix + '-content-wrapper', container);
+ this._contentNode = create$1('div', prefix + '-content', wrapper);
+
+ disableClickPropagation(wrapper);
+ disableScrollPropagation(this._contentNode);
+ on(wrapper, 'contextmenu', stopPropagation);
+
+ this._tipContainer = create$1('div', prefix + '-tip-container', container);
+ this._tip = create$1('div', prefix + '-tip', this._tipContainer);
+
+ if (this.options.closeButton) {
+ var closeButton = this._closeButton = create$1('a', prefix + '-close-button', container);
+ closeButton.href = '#close';
+ closeButton.innerHTML = '×';
+
+ on(closeButton, 'click', this._onCloseButtonClick, this);
+ }
+ },
+
+ _updateLayout: function () {
+ var container = this._contentNode,
+ style = container.style;
+
+ style.width = '';
+ style.whiteSpace = 'nowrap';
+
+ var width = container.offsetWidth;
+ width = Math.min(width, this.options.maxWidth);
+ width = Math.max(width, this.options.minWidth);
+
+ style.width = (width + 1) + 'px';
+ style.whiteSpace = '';
+
+ style.height = '';
+
+ var height = container.offsetHeight,
+ maxHeight = this.options.maxHeight,
+ scrolledClass = 'leaflet-popup-scrolled';
+
+ if (maxHeight && height > maxHeight) {
+ style.height = maxHeight + 'px';
+ addClass(container, scrolledClass);
+ } else {
+ removeClass(container, scrolledClass);
+ }
+
+ this._containerWidth = this._container.offsetWidth;
+ },
+
+ _animateZoom: function (e) {
+ var pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center),
+ anchor = this._getAnchor();
+ setPosition(this._container, pos.add(anchor));
+ },
+
+ _adjustPan: function () {
+ if (!this.options.autoPan || (this._map._panAnim && this._map._panAnim._inProgress)) { return; }
+
+ var map = this._map,
+ marginBottom = parseInt(getStyle(this._container, 'marginBottom'), 10) || 0,
+ containerHeight = this._container.offsetHeight + marginBottom,
+ containerWidth = this._containerWidth,
+ layerPos = new Point(this._containerLeft, -containerHeight - this._containerBottom);
+
+ layerPos._add(getPosition(this._container));
+
+ var containerPos = map.layerPointToContainerPoint(layerPos),
+ padding = toPoint(this.options.autoPanPadding),
+ paddingTL = toPoint(this.options.autoPanPaddingTopLeft || padding),
+ paddingBR = toPoint(this.options.autoPanPaddingBottomRight || padding),
+ size = map.getSize(),
+ dx = 0,
+ dy = 0;
+
+ if (containerPos.x + containerWidth + paddingBR.x > size.x) { // right
+ dx = containerPos.x + containerWidth - size.x + paddingBR.x;
+ }
+ if (containerPos.x - dx - paddingTL.x < 0) { // left
+ dx = containerPos.x - paddingTL.x;
+ }
+ if (containerPos.y + containerHeight + paddingBR.y > size.y) { // bottom
+ dy = containerPos.y + containerHeight - size.y + paddingBR.y;
+ }
+ if (containerPos.y - dy - paddingTL.y < 0) { // top
+ dy = containerPos.y - paddingTL.y;
+ }
+
+ // @namespace Map
+ // @section Popup events
+ // @event autopanstart: Event
+ // Fired when the map starts autopanning when opening a popup.
+ if (dx || dy) {
+ map
+ .fire('autopanstart')
+ .panBy([dx, dy]);
+ }
+ },
+
+ _onCloseButtonClick: function (e) {
+ this._close();
+ stop(e);
+ },
+
+ _getAnchor: function () {
+ // Where should we anchor the popup on the source layer?
+ return toPoint(this._source && this._source._getPopupAnchor ? this._source._getPopupAnchor() : [0, 0]);
+ }
+
+});
+
+// @namespace Popup
+// @factory L.popup(options?: Popup options, source?: Layer)
+// Instantiates a `Popup` object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the popup with a reference to the Layer to which it refers.
+var popup = function (options, source) {
+ return new Popup(options, source);
+};
+
+
+/* @namespace Map
+ * @section Interaction Options
+ * @option closePopupOnClick: Boolean = true
+ * Set it to `false` if you don't want popups to close when user clicks the map.
+ */
+Map.mergeOptions({
+ closePopupOnClick: true
+});
+
+
+// @namespace Map
+// @section Methods for Layers and Controls
+Map.include({
+ // @method openPopup(popup: Popup): this
+ // Opens the specified popup while closing the previously opened (to make sure only one is opened at one time for usability).
+ // @alternative
+ // @method openPopup(content: String|HTMLElement, latlng: LatLng, options?: Popup options): this
+ // Creates a popup with the specified content and options and opens it in the given point on a map.
+ openPopup: function (popup, latlng, options) {
+ if (!(popup instanceof Popup)) {
+ popup = new Popup(options).setContent(popup);
+ }
+
+ if (latlng) {
+ popup.setLatLng(latlng);
+ }
+
+ if (this.hasLayer(popup)) {
+ return this;
+ }
+
+ if (this._popup && this._popup.options.autoClose) {
+ this.closePopup();
+ }
+
+ this._popup = popup;
+ return this.addLayer(popup);
+ },
+
+ // @method closePopup(popup?: Popup): this
+ // Closes the popup previously opened with [openPopup](#map-openpopup) (or the given one).
+ closePopup: function (popup) {
+ if (!popup || popup === this._popup) {
+ popup = this._popup;
+ this._popup = null;
+ }
+ if (popup) {
+ this.removeLayer(popup);
+ }
+ return this;
+ }
+});
+
+/*
+ * @namespace Layer
+ * @section Popup methods example
+ *
+ * All layers share a set of methods convenient for binding popups to it.
+ *
+ * ```js
+ * var layer = L.Polygon(latlngs).bindPopup('Hi There!').addTo(map);
+ * layer.openPopup();
+ * layer.closePopup();
+ * ```
+ *
+ * Popups will also be automatically opened when the layer is clicked on and closed when the layer is removed from the map or another popup is opened.
+ */
+
+// @section Popup methods
+Layer.include({
+
+ // @method bindPopup(content: String|HTMLElement|Function|Popup, options?: Popup options): this
+ // Binds a popup to the layer with the passed `content` and sets up the
+ // necessary event listeners. If a `Function` is passed it will receive
+ // the layer as the first argument and should return a `String` or `HTMLElement`.
+ bindPopup: function (content, options) {
+
+ if (content instanceof Popup) {
+ setOptions(content, options);
+ this._popup = content;
+ content._source = this;
+ } else {
+ if (!this._popup || options) {
+ this._popup = new Popup(options, this);
+ }
+ this._popup.setContent(content);
+ }
+
+ if (!this._popupHandlersAdded) {
+ this.on({
+ click: this._openPopup,
+ keypress: this._onKeyPress,
+ remove: this.closePopup,
+ move: this._movePopup
+ });
+ this._popupHandlersAdded = true;
+ }
+
+ return this;
+ },
+
+ // @method unbindPopup(): this
+ // Removes the popup previously bound with `bindPopup`.
+ unbindPopup: function () {
+ if (this._popup) {
+ this.off({
+ click: this._openPopup,
+ keypress: this._onKeyPress,
+ remove: this.closePopup,
+ move: this._movePopup
+ });
+ this._popupHandlersAdded = false;
+ this._popup = null;
+ }
+ return this;
+ },
+
+ // @method openPopup(latlng?: LatLng): this
+ // Opens the bound popup at the specificed `latlng` or at the default popup anchor if no `latlng` is passed.
+ openPopup: function (layer, latlng) {
+ if (!(layer instanceof Layer)) {
+ latlng = layer;
+ layer = this;
+ }
+
+ if (layer instanceof FeatureGroup) {
+ for (var id in this._layers) {
+ layer = this._layers[id];
+ break;
+ }
+ }
+
+ if (!latlng) {
+ latlng = layer.getCenter ? layer.getCenter() : layer.getLatLng();
+ }
+
+ if (this._popup && this._map) {
+ // set popup source to this layer
+ this._popup._source = layer;
+
+ // update the popup (content, layout, ect...)
+ this._popup.update();
+
+ // open the popup on the map
+ this._map.openPopup(this._popup, latlng);
+ }
+
+ return this;
+ },
+
+ // @method closePopup(): this
+ // Closes the popup bound to this layer if it is open.
+ closePopup: function () {
+ if (this._popup) {
+ this._popup._close();
+ }
+ return this;
+ },
+
+ // @method togglePopup(): this
+ // Opens or closes the popup bound to this layer depending on its current state.
+ togglePopup: function (target) {
+ if (this._popup) {
+ if (this._popup._map) {
+ this.closePopup();
+ } else {
+ this.openPopup(target);
+ }
+ }
+ return this;
+ },
+
+ // @method isPopupOpen(): boolean
+ // Returns `true` if the popup bound to this layer is currently open.
+ isPopupOpen: function () {
+ return (this._popup ? this._popup.isOpen() : false);
+ },
+
+ // @method setPopupContent(content: String|HTMLElement|Popup): this
+ // Sets the content of the popup bound to this layer.
+ setPopupContent: function (content) {
+ if (this._popup) {
+ this._popup.setContent(content);
+ }
+ return this;
+ },
+
+ // @method getPopup(): Popup
+ // Returns the popup bound to this layer.
+ getPopup: function () {
+ return this._popup;
+ },
+
+ _openPopup: function (e) {
+ var layer = e.layer || e.target;
+
+ if (!this._popup) {
+ return;
+ }
+
+ if (!this._map) {
+ return;
+ }
+
+ // prevent map click
+ stop(e);
+
+ // if this inherits from Path its a vector and we can just
+ // open the popup at the new location
+ if (layer instanceof Path) {
+ this.openPopup(e.layer || e.target, e.latlng);
+ return;
+ }
+
+ // otherwise treat it like a marker and figure out
+ // if we should toggle it open/closed
+ if (this._map.hasLayer(this._popup) && this._popup._source === layer) {
+ this.closePopup();
+ } else {
+ this.openPopup(layer, e.latlng);
+ }
+ },
+
+ _movePopup: function (e) {
+ this._popup.setLatLng(e.latlng);
+ },
+
+ _onKeyPress: function (e) {
+ if (e.originalEvent.keyCode === 13) {
+ this._openPopup(e);
+ }
+ }
+});
+
+/*
+ * @class Tooltip
+ * @inherits DivOverlay
+ * @aka L.Tooltip
+ * Used to display small texts on top of map layers.
+ *
+ * @example
+ *
+ * ```js
+ * marker.bindTooltip("my tooltip text").openTooltip();
+ * ```
+ * Note about tooltip offset. Leaflet takes two options in consideration
+ * for computing tooltip offseting:
+ * - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.
+ * Add a positive x offset to move the tooltip to the right, and a positive y offset to
+ * move it to the bottom. Negatives will move to the left and top.
+ * - the `tooltipAnchor` Icon option: this will only be considered for Marker. You
+ * should adapt this value if you use a custom icon.
+ */
+
+
+// @namespace Tooltip
+var Tooltip = DivOverlay.extend({
+
+ // @section
+ // @aka Tooltip options
+ options: {
+ // @option pane: String = 'tooltipPane'
+ // `Map pane` where the tooltip will be added.
+ pane: 'tooltipPane',
+
+ // @option offset: Point = Point(0, 0)
+ // Optional offset of the tooltip position.
+ offset: [0, 0],
+
+ // @option direction: String = 'auto'
+ // Direction where to open the tooltip. Possible values are: `right`, `left`,
+ // `top`, `bottom`, `center`, `auto`.
+ // `auto` will dynamicaly switch between `right` and `left` according to the tooltip
+ // position on the map.
+ direction: 'auto',
+
+ // @option permanent: Boolean = false
+ // Whether to open the tooltip permanently or only on mouseover.
+ permanent: false,
+
+ // @option sticky: Boolean = false
+ // If true, the tooltip will follow the mouse instead of being fixed at the feature center.
+ sticky: false,
+
+ // @option interactive: Boolean = false
+ // If true, the tooltip will listen to the feature events.
+ interactive: false,
+
+ // @option opacity: Number = 0.9
+ // Tooltip container opacity.
+ opacity: 0.9
+ },
+
+ onAdd: function (map) {
+ DivOverlay.prototype.onAdd.call(this, map);
+ this.setOpacity(this.options.opacity);
+
+ // @namespace Map
+ // @section Tooltip events
+ // @event tooltipopen: TooltipEvent
+ // Fired when a tooltip is opened in the map.
+ map.fire('tooltipopen', {tooltip: this});
+
+ if (this._source) {
+ // @namespace Layer
+ // @section Tooltip events
+ // @event tooltipopen: TooltipEvent
+ // Fired when a tooltip bound to this layer is opened.
+ this._source.fire('tooltipopen', {tooltip: this}, true);
+ }
+ },
+
+ onRemove: function (map) {
+ DivOverlay.prototype.onRemove.call(this, map);
+
+ // @namespace Map
+ // @section Tooltip events
+ // @event tooltipclose: TooltipEvent
+ // Fired when a tooltip in the map is closed.
+ map.fire('tooltipclose', {tooltip: this});
+
+ if (this._source) {
+ // @namespace Layer
+ // @section Tooltip events
+ // @event tooltipclose: TooltipEvent
+ // Fired when a tooltip bound to this layer is closed.
+ this._source.fire('tooltipclose', {tooltip: this}, true);
+ }
+ },
+
+ getEvents: function () {
+ var events = DivOverlay.prototype.getEvents.call(this);
+
+ if (touch && !this.options.permanent) {
+ events.preclick = this._close;
+ }
+
+ return events;
+ },
+
+ _close: function () {
+ if (this._map) {
+ this._map.closeTooltip(this);
+ }
+ },
+
+ _initLayout: function () {
+ var prefix = 'leaflet-tooltip',
+ className = prefix + ' ' + (this.options.className || '') + ' leaflet-zoom-' + (this._zoomAnimated ? 'animated' : 'hide');
+
+ this._contentNode = this._container = create$1('div', className);
+ },
+
+ _updateLayout: function () {},
+
+ _adjustPan: function () {},
+
+ _setPosition: function (pos) {
+ var map = this._map,
+ container = this._container,
+ centerPoint = map.latLngToContainerPoint(map.getCenter()),
+ tooltipPoint = map.layerPointToContainerPoint(pos),
+ direction = this.options.direction,
+ tooltipWidth = container.offsetWidth,
+ tooltipHeight = container.offsetHeight,
+ offset = toPoint(this.options.offset),
+ anchor = this._getAnchor();
+
+ if (direction === 'top') {
+ pos = pos.add(toPoint(-tooltipWidth / 2 + offset.x, -tooltipHeight + offset.y + anchor.y, true));
+ } else if (direction === 'bottom') {
+ pos = pos.subtract(toPoint(tooltipWidth / 2 - offset.x, -offset.y, true));
+ } else if (direction === 'center') {
+ pos = pos.subtract(toPoint(tooltipWidth / 2 + offset.x, tooltipHeight / 2 - anchor.y + offset.y, true));
+ } else if (direction === 'right' || direction === 'auto' && tooltipPoint.x < centerPoint.x) {
+ direction = 'right';
+ pos = pos.add(toPoint(offset.x + anchor.x, anchor.y - tooltipHeight / 2 + offset.y, true));
+ } else {
+ direction = 'left';
+ pos = pos.subtract(toPoint(tooltipWidth + anchor.x - offset.x, tooltipHeight / 2 - anchor.y - offset.y, true));
+ }
+
+ removeClass(container, 'leaflet-tooltip-right');
+ removeClass(container, 'leaflet-tooltip-left');
+ removeClass(container, 'leaflet-tooltip-top');
+ removeClass(container, 'leaflet-tooltip-bottom');
+ addClass(container, 'leaflet-tooltip-' + direction);
+ setPosition(container, pos);
+ },
+
+ _updatePosition: function () {
+ var pos = this._map.latLngToLayerPoint(this._latlng);
+ this._setPosition(pos);
+ },
+
+ setOpacity: function (opacity) {
+ this.options.opacity = opacity;
+
+ if (this._container) {
+ setOpacity(this._container, opacity);
+ }
+ },
+
+ _animateZoom: function (e) {
+ var pos = this._map._latLngToNewLayerPoint(this._latlng, e.zoom, e.center);
+ this._setPosition(pos);
+ },
+
+ _getAnchor: function () {
+ // Where should we anchor the tooltip on the source layer?
+ return toPoint(this._source && this._source._getTooltipAnchor && !this.options.sticky ? this._source._getTooltipAnchor() : [0, 0]);
+ }
+
+});
+
+// @namespace Tooltip
+// @factory L.tooltip(options?: Tooltip options, source?: Layer)
+// Instantiates a Tooltip object given an optional `options` object that describes its appearance and location and an optional `source` object that is used to tag the tooltip with a reference to the Layer to which it refers.
+var tooltip = function (options, source) {
+ return new Tooltip(options, source);
+};
+
+// @namespace Map
+// @section Methods for Layers and Controls
+Map.include({
+
+ // @method openTooltip(tooltip: Tooltip): this
+ // Opens the specified tooltip.
+ // @alternative
+ // @method openTooltip(content: String|HTMLElement, latlng: LatLng, options?: Tooltip options): this
+ // Creates a tooltip with the specified content and options and open it.
+ openTooltip: function (tooltip, latlng, options) {
+ if (!(tooltip instanceof Tooltip)) {
+ tooltip = new Tooltip(options).setContent(tooltip);
+ }
+
+ if (latlng) {
+ tooltip.setLatLng(latlng);
+ }
+
+ if (this.hasLayer(tooltip)) {
+ return this;
+ }
+
+ return this.addLayer(tooltip);
+ },
+
+ // @method closeTooltip(tooltip?: Tooltip): this
+ // Closes the tooltip given as parameter.
+ closeTooltip: function (tooltip) {
+ if (tooltip) {
+ this.removeLayer(tooltip);
+ }
+ return this;
+ }
+
+});
+
+/*
+ * @namespace Layer
+ * @section Tooltip methods example
+ *
+ * All layers share a set of methods convenient for binding tooltips to it.
+ *
+ * ```js
+ * var layer = L.Polygon(latlngs).bindTooltip('Hi There!').addTo(map);
+ * layer.openTooltip();
+ * layer.closeTooltip();
+ * ```
+ */
+
+// @section Tooltip methods
+Layer.include({
+
+ // @method bindTooltip(content: String|HTMLElement|Function|Tooltip, options?: Tooltip options): this
+ // Binds a tooltip to the layer with the passed `content` and sets up the
+ // necessary event listeners. If a `Function` is passed it will receive
+ // the layer as the first argument and should return a `String` or `HTMLElement`.
+ bindTooltip: function (content, options) {
+
+ if (content instanceof Tooltip) {
+ setOptions(content, options);
+ this._tooltip = content;
+ content._source = this;
+ } else {
+ if (!this._tooltip || options) {
+ this._tooltip = new Tooltip(options, this);
+ }
+ this._tooltip.setContent(content);
+
+ }
+
+ this._initTooltipInteractions();
+
+ if (this._tooltip.options.permanent && this._map && this._map.hasLayer(this)) {
+ this.openTooltip();
+ }
+
+ return this;
+ },
+
+ // @method unbindTooltip(): this
+ // Removes the tooltip previously bound with `bindTooltip`.
+ unbindTooltip: function () {
+ if (this._tooltip) {
+ this._initTooltipInteractions(true);
+ this.closeTooltip();
+ this._tooltip = null;
+ }
+ return this;
+ },
+
+ _initTooltipInteractions: function (remove$$1) {
+ if (!remove$$1 && this._tooltipHandlersAdded) { return; }
+ var onOff = remove$$1 ? 'off' : 'on',
+ events = {
+ remove: this.closeTooltip,
+ move: this._moveTooltip
+ };
+ if (!this._tooltip.options.permanent) {
+ events.mouseover = this._openTooltip;
+ events.mouseout = this.closeTooltip;
+ if (this._tooltip.options.sticky) {
+ events.mousemove = this._moveTooltip;
+ }
+ if (touch) {
+ events.click = this._openTooltip;
+ }
+ } else {
+ events.add = this._openTooltip;
+ }
+ this[onOff](events);
+ this._tooltipHandlersAdded = !remove$$1;
+ },
+
+ // @method openTooltip(latlng?: LatLng): this
+ // Opens the bound tooltip at the specificed `latlng` or at the default tooltip anchor if no `latlng` is passed.
+ openTooltip: function (layer, latlng) {
+ if (!(layer instanceof Layer)) {
+ latlng = layer;
+ layer = this;
+ }
+
+ if (layer instanceof FeatureGroup) {
+ for (var id in this._layers) {
+ layer = this._layers[id];
+ break;
+ }
+ }
+
+ if (!latlng) {
+ latlng = layer.getCenter ? layer.getCenter() : layer.getLatLng();
+ }
+
+ if (this._tooltip && this._map) {
+
+ // set tooltip source to this layer
+ this._tooltip._source = layer;
+
+ // update the tooltip (content, layout, ect...)
+ this._tooltip.update();
+
+ // open the tooltip on the map
+ this._map.openTooltip(this._tooltip, latlng);
+
+ // Tooltip container may not be defined if not permanent and never
+ // opened.
+ if (this._tooltip.options.interactive && this._tooltip._container) {
+ addClass(this._tooltip._container, 'leaflet-clickable');
+ this.addInteractiveTarget(this._tooltip._container);
+ }
+ }
+
+ return this;
+ },
+
+ // @method closeTooltip(): this
+ // Closes the tooltip bound to this layer if it is open.
+ closeTooltip: function () {
+ if (this._tooltip) {
+ this._tooltip._close();
+ if (this._tooltip.options.interactive && this._tooltip._container) {
+ removeClass(this._tooltip._container, 'leaflet-clickable');
+ this.removeInteractiveTarget(this._tooltip._container);
+ }
+ }
+ return this;
+ },
+
+ // @method toggleTooltip(): this
+ // Opens or closes the tooltip bound to this layer depending on its current state.
+ toggleTooltip: function (target) {
+ if (this._tooltip) {
+ if (this._tooltip._map) {
+ this.closeTooltip();
+ } else {
+ this.openTooltip(target);
+ }
+ }
+ return this;
+ },
+
+ // @method isTooltipOpen(): boolean
+ // Returns `true` if the tooltip bound to this layer is currently open.
+ isTooltipOpen: function () {
+ return this._tooltip.isOpen();
+ },
+
+ // @method setTooltipContent(content: String|HTMLElement|Tooltip): this
+ // Sets the content of the tooltip bound to this layer.
+ setTooltipContent: function (content) {
+ if (this._tooltip) {
+ this._tooltip.setContent(content);
+ }
+ return this;
+ },
+
+ // @method getTooltip(): Tooltip
+ // Returns the tooltip bound to this layer.
+ getTooltip: function () {
+ return this._tooltip;
+ },
+
+ _openTooltip: function (e) {
+ var layer = e.layer || e.target;
+
+ if (!this._tooltip || !this._map) {
+ return;
+ }
+ this.openTooltip(layer, this._tooltip.options.sticky ? e.latlng : undefined);
+ },
+
+ _moveTooltip: function (e) {
+ var latlng = e.latlng, containerPoint, layerPoint;
+ if (this._tooltip.options.sticky && e.originalEvent) {
+ containerPoint = this._map.mouseEventToContainerPoint(e.originalEvent);
+ layerPoint = this._map.containerPointToLayerPoint(containerPoint);
+ latlng = this._map.layerPointToLatLng(layerPoint);
+ }
+ this._tooltip.setLatLng(latlng);
+ }
+});
+
+/*
+ * @class DivIcon
+ * @aka L.DivIcon
+ * @inherits Icon
+ *
+ * Represents a lightweight icon for markers that uses a simple `<div>`
+ * element instead of an image. Inherits from `Icon` but ignores the `iconUrl` and shadow options.
+ *
+ * @example
+ * ```js
+ * var myIcon = L.divIcon({className: 'my-div-icon'});
+ * // you can set .my-div-icon styles in CSS
+ *
+ * L.marker([50.505, 30.57], {icon: myIcon}).addTo(map);
+ * ```
+ *
+ * By default, it has a 'leaflet-div-icon' CSS class and is styled as a little white square with a shadow.
+ */
+
+var DivIcon = Icon.extend({
+ options: {
+ // @section
+ // @aka DivIcon options
+ iconSize: [12, 12], // also can be set through CSS
+
+ // iconAnchor: (Point),
+ // popupAnchor: (Point),
+
+ // @option html: String = ''
+ // Custom HTML code to put inside the div element, empty by default.
+ html: false,
+
+ // @option bgPos: Point = [0, 0]
+ // Optional relative position of the background, in pixels
+ bgPos: null,
+
+ className: 'leaflet-div-icon'
+ },
+
+ createIcon: function (oldIcon) {
+ var div = (oldIcon && oldIcon.tagName === 'DIV') ? oldIcon : document.createElement('div'),
+ options = this.options;
+
+ div.innerHTML = options.html !== false ? options.html : '';
+
+ if (options.bgPos) {
+ var bgPos = toPoint(options.bgPos);
+ div.style.backgroundPosition = (-bgPos.x) + 'px ' + (-bgPos.y) + 'px';
+ }
+ this._setIconStyles(div, 'icon');
+
+ return div;
+ },
+
+ createShadow: function () {
+ return null;
+ }
+});
+
+// @factory L.divIcon(options: DivIcon options)
+// Creates a `DivIcon` instance with the given options.
+function divIcon(options) {
+ return new DivIcon(options);
+}
+
+Icon.Default = IconDefault;
+
+/*
+ * @class GridLayer
+ * @inherits Layer
+ * @aka L.GridLayer
+ *
+ * Generic class for handling a tiled grid of HTML elements. This is the base class for all tile layers and replaces `TileLayer.Canvas`.
+ * GridLayer can be extended to create a tiled grid of HTML elements like `<canvas>`, `<img>` or `<div>`. GridLayer will handle creating and animating these DOM elements for you.
+ *
+ *
+ * @section Synchronous usage
+ * @example
+ *
+ * To create a custom layer, extend GridLayer and implement the `createTile()` method, which will be passed a `Point` object with the `x`, `y`, and `z` (zoom level) coordinates to draw your tile.
+ *
+ * ```js
+ * var CanvasLayer = L.GridLayer.extend({
+ * createTile: function(coords){
+ * // create a <canvas> element for drawing
+ * var tile = L.DomUtil.create('canvas', 'leaflet-tile');
+ *
+ * // setup tile width and height according to the options
+ * var size = this.getTileSize();
+ * tile.width = size.x;
+ * tile.height = size.y;
+ *
+ * // get a canvas context and draw something on it using coords.x, coords.y and coords.z
+ * var ctx = tile.getContext('2d');
+ *
+ * // return the tile so it can be rendered on screen
+ * return tile;
+ * }
+ * });
+ * ```
+ *
+ * @section Asynchronous usage
+ * @example
+ *
+ * Tile creation can also be asynchronous, this is useful when using a third-party drawing library. Once the tile is finished drawing it can be passed to the `done()` callback.
+ *
+ * ```js
+ * var CanvasLayer = L.GridLayer.extend({
+ * createTile: function(coords, done){
+ * var error;
+ *
+ * // create a <canvas> element for drawing
+ * var tile = L.DomUtil.create('canvas', 'leaflet-tile');
+ *
+ * // setup tile width and height according to the options
+ * var size = this.getTileSize();
+ * tile.width = size.x;
+ * tile.height = size.y;
+ *
+ * // draw something asynchronously and pass the tile to the done() callback
+ * setTimeout(function() {
+ * done(error, tile);
+ * }, 1000);
+ *
+ * return tile;
+ * }
+ * });
+ * ```
+ *
+ * @section
+ */
+
+
+var GridLayer = Layer.extend({
+
+ // @section
+ // @aka GridLayer options
+ options: {
+ // @option tileSize: Number|Point = 256
+ // Width and height of tiles in the grid. Use a number if width and height are equal, or `L.point(width, height)` otherwise.
+ tileSize: 256,
+
+ // @option opacity: Number = 1.0
+ // Opacity of the tiles. Can be used in the `createTile()` function.
+ opacity: 1,
+
+ // @option updateWhenIdle: Boolean = (depends)
+ // Load new tiles only when panning ends.
+ // `true` by default on mobile browsers, in order to avoid too many requests and keep smooth navigation.
+ // `false` otherwise in order to display new tiles _during_ panning, since it is easy to pan outside the
+ // [`keepBuffer`](#gridlayer-keepbuffer) option in desktop browsers.
+ updateWhenIdle: mobile,
+
+ // @option updateWhenZooming: Boolean = true
+ // By default, a smooth zoom animation (during a [touch zoom](#map-touchzoom) or a [`flyTo()`](#map-flyto)) will update grid layers every integer zoom level. Setting this option to `false` will update the grid layer only when the smooth animation ends.
+ updateWhenZooming: true,
+
+ // @option updateInterval: Number = 200
+ // Tiles will not update more than once every `updateInterval` milliseconds when panning.
+ updateInterval: 200,
+
+ // @option zIndex: Number = 1
+ // The explicit zIndex of the tile layer.
+ zIndex: 1,
+
+ // @option bounds: LatLngBounds = undefined
+ // If set, tiles will only be loaded inside the set `LatLngBounds`.
+ bounds: null,
+
+ // @option minZoom: Number = 0
+ // The minimum zoom level down to which this layer will be displayed (inclusive).
+ minZoom: 0,
+
+ // @option maxZoom: Number = undefined
+ // The maximum zoom level up to which this layer will be displayed (inclusive).
+ maxZoom: undefined,
+
+ // @option maxNativeZoom: Number = undefined
+ // Maximum zoom number the tile source has available. If it is specified,
+ // the tiles on all zoom levels higher than `maxNativeZoom` will be loaded
+ // from `maxNativeZoom` level and auto-scaled.
+ maxNativeZoom: undefined,
+
+ // @option minNativeZoom: Number = undefined
+ // Minimum zoom number the tile source has available. If it is specified,
+ // the tiles on all zoom levels lower than `minNativeZoom` will be loaded
+ // from `minNativeZoom` level and auto-scaled.
+ minNativeZoom: undefined,
+
+ // @option noWrap: Boolean = false
+ // Whether the layer is wrapped around the antimeridian. If `true`, the
+ // GridLayer will only be displayed once at low zoom levels. Has no
+ // effect when the [map CRS](#map-crs) doesn't wrap around. Can be used
+ // in combination with [`bounds`](#gridlayer-bounds) to prevent requesting
+ // tiles outside the CRS limits.
+ noWrap: false,
+
+ // @option pane: String = 'tilePane'
+ // `Map pane` where the grid layer will be added.
+ pane: 'tilePane',
+
+ // @option className: String = ''
+ // A custom class name to assign to the tile layer. Empty by default.
+ className: '',
+
+ // @option keepBuffer: Number = 2
+ // When panning the map, keep this many rows and columns of tiles before unloading them.
+ keepBuffer: 2
+ },
+
+ initialize: function (options) {
+ setOptions(this, options);
+ },
+
+ onAdd: function () {
+ this._initContainer();
+
+ this._levels = {};
+ this._tiles = {};
+
+ this._resetView();
+ this._update();
+ },
+
+ beforeAdd: function (map) {
+ map._addZoomLimit(this);
+ },
+
+ onRemove: function (map) {
+ this._removeAllTiles();
+ remove(this._container);
+ map._removeZoomLimit(this);
+ this._container = null;
+ this._tileZoom = null;
+ },
+
+ // @method bringToFront: this
+ // Brings the tile layer to the top of all tile layers.
+ bringToFront: function () {
+ if (this._map) {
+ toFront(this._container);
+ this._setAutoZIndex(Math.max);
+ }
+ return this;
+ },
+
+ // @method bringToBack: this
+ // Brings the tile layer to the bottom of all tile layers.
+ bringToBack: function () {
+ if (this._map) {
+ toBack(this._container);
+ this._setAutoZIndex(Math.min);
+ }
+ return this;
+ },
+
+ // @method getContainer: HTMLElement
+ // Returns the HTML element that contains the tiles for this layer.
+ getContainer: function () {
+ return this._container;
+ },
+
+ // @method setOpacity(opacity: Number): this
+ // Changes the [opacity](#gridlayer-opacity) of the grid layer.
+ setOpacity: function (opacity) {
+ this.options.opacity = opacity;
+ this._updateOpacity();
+ return this;
+ },
+
+ // @method setZIndex(zIndex: Number): this
+ // Changes the [zIndex](#gridlayer-zindex) of the grid layer.
+ setZIndex: function (zIndex) {
+ this.options.zIndex = zIndex;
+ this._updateZIndex();
+
+ return this;
+ },
+
+ // @method isLoading: Boolean
+ // Returns `true` if any tile in the grid layer has not finished loading.
+ isLoading: function () {
+ return this._loading;
+ },
+
+ // @method redraw: this
+ // Causes the layer to clear all the tiles and request them again.
+ redraw: function () {
+ if (this._map) {
+ this._removeAllTiles();
+ this._update();
+ }
+ return this;
+ },
+
+ getEvents: function () {
+ var events = {
+ viewprereset: this._invalidateAll,
+ viewreset: this._resetView,
+ zoom: this._resetView,
+ moveend: this._onMoveEnd
+ };
+
+ if (!this.options.updateWhenIdle) {
+ // update tiles on move, but not more often than once per given interval
+ if (!this._onMove) {
+ this._onMove = throttle(this._onMoveEnd, this.options.updateInterval, this);
+ }
+
+ events.move = this._onMove;
+ }
+
+ if (this._zoomAnimated) {
+ events.zoomanim = this._animateZoom;
+ }
+
+ return events;
+ },
+
+ // @section Extension methods
+ // Layers extending `GridLayer` shall reimplement the following method.
+ // @method createTile(coords: Object, done?: Function): HTMLElement
+ // Called only internally, must be overriden by classes extending `GridLayer`.
+ // Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback
+ // is specified, it must be called when the tile has finished loading and drawing.
+ createTile: function () {
+ return document.createElement('div');
+ },
+
+ // @section
+ // @method getTileSize: Point
+ // Normalizes the [tileSize option](#gridlayer-tilesize) into a point. Used by the `createTile()` method.
+ getTileSize: function () {
+ var s = this.options.tileSize;
+ return s instanceof Point ? s : new Point(s, s);
+ },
+
+ _updateZIndex: function () {
+ if (this._container && this.options.zIndex !== undefined && this.options.zIndex !== null) {
+ this._container.style.zIndex = this.options.zIndex;
+ }
+ },
+
+ _setAutoZIndex: function (compare) {
+ // go through all other layers of the same pane, set zIndex to max + 1 (front) or min - 1 (back)
+
+ var layers = this.getPane().children,
+ edgeZIndex = -compare(-Infinity, Infinity); // -Infinity for max, Infinity for min
+
+ for (var i = 0, len = layers.length, zIndex; i < len; i++) {
+
+ zIndex = layers[i].style.zIndex;
+
+ if (layers[i] !== this._container && zIndex) {
+ edgeZIndex = compare(edgeZIndex, +zIndex);
+ }
+ }
+
+ if (isFinite(edgeZIndex)) {
+ this.options.zIndex = edgeZIndex + compare(-1, 1);
+ this._updateZIndex();
+ }
+ },
+
+ _updateOpacity: function () {
+ if (!this._map) { return; }
+
+ // IE doesn't inherit filter opacity properly, so we're forced to set it on tiles
+ if (ielt9) { return; }
+
+ setOpacity(this._container, this.options.opacity);
+
+ var now = +new Date(),
+ nextFrame = false,
+ willPrune = false;
+
+ for (var key in this._tiles) {
+ var tile = this._tiles[key];
+ if (!tile.current || !tile.loaded) { continue; }
+
+ var fade = Math.min(1, (now - tile.loaded) / 200);
+
+ setOpacity(tile.el, fade);
+ if (fade < 1) {
+ nextFrame = true;
+ } else {
+ if (tile.active) {
+ willPrune = true;
+ } else {
+ this._onOpaqueTile(tile);
+ }
+ tile.active = true;
+ }
+ }
+
+ if (willPrune && !this._noPrune) { this._pruneTiles(); }
+
+ if (nextFrame) {
+ cancelAnimFrame(this._fadeFrame);
+ this._fadeFrame = requestAnimFrame(this._updateOpacity, this);
+ }
+ },
+
+ _onOpaqueTile: falseFn,
+
+ _initContainer: function () {
+ if (this._container) { return; }
+
+ this._container = create$1('div', 'leaflet-layer ' + (this.options.className || ''));
+ this._updateZIndex();
+
+ if (this.options.opacity < 1) {
+ this._updateOpacity();
+ }
+
+ this.getPane().appendChild(this._container);
+ },
+
+ _updateLevels: function () {
+
+ var zoom = this._tileZoom,
+ maxZoom = this.options.maxZoom;
+
+ if (zoom === undefined) { return undefined; }
+
+ for (var z in this._levels) {
+ if (this._levels[z].el.children.length || z === zoom) {
+ this._levels[z].el.style.zIndex = maxZoom - Math.abs(zoom - z);
+ this._onUpdateLevel(z);
+ } else {
+ remove(this._levels[z].el);
+ this._removeTilesAtZoom(z);
+ this._onRemoveLevel(z);
+ delete this._levels[z];
+ }
+ }
+
+ var level = this._levels[zoom],
+ map = this._map;
+
+ if (!level) {
+ level = this._levels[zoom] = {};
+
+ level.el = create$1('div', 'leaflet-tile-container leaflet-zoom-animated', this._container);
+ level.el.style.zIndex = maxZoom;
+
+ level.origin = map.project(map.unproject(map.getPixelOrigin()), zoom).round();
+ level.zoom = zoom;
+
+ this._setZoomTransform(level, map.getCenter(), map.getZoom());
+
+ // force the browser to consider the newly added element for transition
+ falseFn(level.el.offsetWidth);
+
+ this._onCreateLevel(level);
+ }
+
+ this._level = level;
+
+ return level;
+ },
+
+ _onUpdateLevel: falseFn,
+
+ _onRemoveLevel: falseFn,
+
+ _onCreateLevel: falseFn,
+
+ _pruneTiles: function () {
+ if (!this._map) {
+ return;
+ }
+
+ var key, tile;
+
+ var zoom = this._map.getZoom();
+ if (zoom > this.options.maxZoom ||
+ zoom < this.options.minZoom) {
+ this._removeAllTiles();
+ return;
+ }
+
+ for (key in this._tiles) {
+ tile = this._tiles[key];
+ tile.retain = tile.current;
+ }
+
+ for (key in this._tiles) {
+ tile = this._tiles[key];
+ if (tile.current && !tile.active) {
+ var coords = tile.coords;
+ if (!this._retainParent(coords.x, coords.y, coords.z, coords.z - 5)) {
+ this._retainChildren(coords.x, coords.y, coords.z, coords.z + 2);
+ }
+ }
+ }
+
+ for (key in this._tiles) {
+ if (!this._tiles[key].retain) {
+ this._removeTile(key);
+ }
+ }
+ },
+
+ _removeTilesAtZoom: function (zoom) {
+ for (var key in this._tiles) {
+ if (this._tiles[key].coords.z !== zoom) {
+ continue;
+ }
+ this._removeTile(key);
+ }
+ },
+
+ _removeAllTiles: function () {
+ for (var key in this._tiles) {
+ this._removeTile(key);
+ }
+ },
+
+ _invalidateAll: function () {
+ for (var z in this._levels) {
+ remove(this._levels[z].el);
+ this._onRemoveLevel(z);
+ delete this._levels[z];
+ }
+ this._removeAllTiles();
+
+ this._tileZoom = null;
+ },
+
+ _retainParent: function (x, y, z, minZoom) {
+ var x2 = Math.floor(x / 2),
+ y2 = Math.floor(y / 2),
+ z2 = z - 1,
+ coords2 = new Point(+x2, +y2);
+ coords2.z = +z2;
+
+ var key = this._tileCoordsToKey(coords2),
+ tile = this._tiles[key];
+
+ if (tile && tile.active) {
+ tile.retain = true;
+ return true;
+
+ } else if (tile && tile.loaded) {
+ tile.retain = true;
+ }
+
+ if (z2 > minZoom) {
+ return this._retainParent(x2, y2, z2, minZoom);
+ }
+
+ return false;
+ },
+
+ _retainChildren: function (x, y, z, maxZoom) {
+
+ for (var i = 2 * x; i < 2 * x + 2; i++) {
+ for (var j = 2 * y; j < 2 * y + 2; j++) {
+
+ var coords = new Point(i, j);
+ coords.z = z + 1;
+
+ var key = this._tileCoordsToKey(coords),
+ tile = this._tiles[key];
+
+ if (tile && tile.active) {
+ tile.retain = true;
+ continue;
+
+ } else if (tile && tile.loaded) {
+ tile.retain = true;
+ }
+
+ if (z + 1 < maxZoom) {
+ this._retainChildren(i, j, z + 1, maxZoom);
+ }
+ }
+ }
+ },
+
+ _resetView: function (e) {
+ var animating = e && (e.pinch || e.flyTo);
+ this._setView(this._map.getCenter(), this._map.getZoom(), animating, animating);
+ },
+
+ _animateZoom: function (e) {
+ this._setView(e.center, e.zoom, true, e.noUpdate);
+ },
+
+ _clampZoom: function (zoom) {
+ var options = this.options;
+
+ if (undefined !== options.minNativeZoom && zoom < options.minNativeZoom) {
+ return options.minNativeZoom;
+ }
+
+ if (undefined !== options.maxNativeZoom && options.maxNativeZoom < zoom) {
+ return options.maxNativeZoom;
+ }
+
+ return zoom;
+ },
+
+ _setView: function (center, zoom, noPrune, noUpdate) {
+ var tileZoom = this._clampZoom(Math.round(zoom));
+ if ((this.options.maxZoom !== undefined && tileZoom > this.options.maxZoom) ||
+ (this.options.minZoom !== undefined && tileZoom < this.options.minZoom)) {
+ tileZoom = undefined;
+ }
+
+ var tileZoomChanged = this.options.updateWhenZooming && (tileZoom !== this._tileZoom);
+
+ if (!noUpdate || tileZoomChanged) {
+
+ this._tileZoom = tileZoom;
+
+ if (this._abortLoading) {
+ this._abortLoading();
+ }
+
+ this._updateLevels();
+ this._resetGrid();
+
+ if (tileZoom !== undefined) {
+ this._update(center);
+ }
+
+ if (!noPrune) {
+ this._pruneTiles();
+ }
+
+ // Flag to prevent _updateOpacity from pruning tiles during
+ // a zoom anim or a pinch gesture
+ this._noPrune = !!noPrune;
+ }
+
+ this._setZoomTransforms(center, zoom);
+ },
+
+ _setZoomTransforms: function (center, zoom) {
+ for (var i in this._levels) {
+ this._setZoomTransform(this._levels[i], center, zoom);
+ }
+ },
+
+ _setZoomTransform: function (level, center, zoom) {
+ var scale = this._map.getZoomScale(zoom, level.zoom),
+ translate = level.origin.multiplyBy(scale)
+ .subtract(this._map._getNewPixelOrigin(center, zoom)).round();
+
+ if (any3d) {
+ setTransform(level.el, translate, scale);
+ } else {
+ setPosition(level.el, translate);
+ }
+ },
+
+ _resetGrid: function () {
+ var map = this._map,
+ crs = map.options.crs,
+ tileSize = this._tileSize = this.getTileSize(),
+ tileZoom = this._tileZoom;
+
+ var bounds = this._map.getPixelWorldBounds(this._tileZoom);
+ if (bounds) {
+ this._globalTileRange = this._pxBoundsToTileRange(bounds);
+ }
+
+ this._wrapX = crs.wrapLng && !this.options.noWrap && [
+ Math.floor(map.project([0, crs.wrapLng[0]], tileZoom).x / tileSize.x),
+ Math.ceil(map.project([0, crs.wrapLng[1]], tileZoom).x / tileSize.y)
+ ];
+ this._wrapY = crs.wrapLat && !this.options.noWrap && [
+ Math.floor(map.project([crs.wrapLat[0], 0], tileZoom).y / tileSize.x),
+ Math.ceil(map.project([crs.wrapLat[1], 0], tileZoom).y / tileSize.y)
+ ];
+ },
+
+ _onMoveEnd: function () {
+ if (!this._map || this._map._animatingZoom) { return; }
+
+ this._update();
+ },
+
+ _getTiledPixelBounds: function (center) {
+ var map = this._map,
+ mapZoom = map._animatingZoom ? Math.max(map._animateToZoom, map.getZoom()) : map.getZoom(),
+ scale = map.getZoomScale(mapZoom, this._tileZoom),
+ pixelCenter = map.project(center, this._tileZoom).floor(),
+ halfSize = map.getSize().divideBy(scale * 2);
+
+ return new Bounds(pixelCenter.subtract(halfSize), pixelCenter.add(halfSize));
+ },
+
+ // Private method to load tiles in the grid's active zoom level according to map bounds
+ _update: function (center) {
+ var map = this._map;
+ if (!map) { return; }
+ var zoom = this._clampZoom(map.getZoom());
+
+ if (center === undefined) { center = map.getCenter(); }
+ if (this._tileZoom === undefined) { return; } // if out of minzoom/maxzoom
+
+ var pixelBounds = this._getTiledPixelBounds(center),
+ tileRange = this._pxBoundsToTileRange(pixelBounds),
+ tileCenter = tileRange.getCenter(),
+ queue = [],
+ margin = this.options.keepBuffer,
+ noPruneRange = new Bounds(tileRange.getBottomLeft().subtract([margin, -margin]),
+ tileRange.getTopRight().add([margin, -margin]));
+
+ // Sanity check: panic if the tile range contains Infinity somewhere.
+ if (!(isFinite(tileRange.min.x) &&
+ isFinite(tileRange.min.y) &&
+ isFinite(tileRange.max.x) &&
+ isFinite(tileRange.max.y))) { throw new Error('Attempted to load an infinite number of tiles'); }
+
+ for (var key in this._tiles) {
+ var c = this._tiles[key].coords;
+ if (c.z !== this._tileZoom || !noPruneRange.contains(new Point(c.x, c.y))) {
+ this._tiles[key].current = false;
+ }
+ }
+
+ // _update just loads more tiles. If the tile zoom level differs too much
+ // from the map's, let _setView reset levels and prune old tiles.
+ if (Math.abs(zoom - this._tileZoom) > 1) { this._setView(center, zoom); return; }
+
+ // create a queue of coordinates to load tiles from
+ for (var j = tileRange.min.y; j <= tileRange.max.y; j++) {
+ for (var i = tileRange.min.x; i <= tileRange.max.x; i++) {
+ var coords = new Point(i, j);
+ coords.z = this._tileZoom;
+
+ if (!this._isValidTile(coords)) { continue; }
+
+ if (!this._tiles[this._tileCoordsToKey(coords)]) {
+ queue.push(coords);
+ }
+ }
+ }
+
+ // sort tile queue to load tiles in order of their distance to center
+ queue.sort(function (a, b) {
+ return a.distanceTo(tileCenter) - b.distanceTo(tileCenter);
+ });
+
+ if (queue.length !== 0) {
+ // if it's the first batch of tiles to load
+ if (!this._loading) {
+ this._loading = true;
+ // @event loading: Event
+ // Fired when the grid layer starts loading tiles.
+ this.fire('loading');
+ }
+
+ // create DOM fragment to append tiles in one batch
+ var fragment = document.createDocumentFragment();
+
+ for (i = 0; i < queue.length; i++) {
+ this._addTile(queue[i], fragment);
+ }
+
+ this._level.el.appendChild(fragment);
+ }
+ },
+
+ _isValidTile: function (coords) {
+ var crs = this._map.options.crs;
+
+ if (!crs.infinite) {
+ // don't load tile if it's out of bounds and not wrapped
+ var bounds = this._globalTileRange;
+ if ((!crs.wrapLng && (coords.x < bounds.min.x || coords.x > bounds.max.x)) ||
+ (!crs.wrapLat && (coords.y < bounds.min.y || coords.y > bounds.max.y))) { return false; }
+ }
+
+ if (!this.options.bounds) { return true; }
+
+ // don't load tile if it doesn't intersect the bounds in options
+ var tileBounds = this._tileCoordsToBounds(coords);
+ return toLatLngBounds(this.options.bounds).overlaps(tileBounds);
+ },
+
+ _keyToBounds: function (key) {
+ return this._tileCoordsToBounds(this._keyToTileCoords(key));
+ },
+
+ // converts tile coordinates to its geographical bounds
+ _tileCoordsToBounds: function (coords) {
+
+ var map = this._map,
+ tileSize = this.getTileSize(),
+
+ nwPoint = coords.scaleBy(tileSize),
+ sePoint = nwPoint.add(tileSize),
+
+ nw = map.unproject(nwPoint, coords.z),
+ se = map.unproject(sePoint, coords.z),
+ bounds = new LatLngBounds(nw, se);
+
+ if (!this.options.noWrap) {
+ map.wrapLatLngBounds(bounds);
+ }
+
+ return bounds;
+ },
+
+ // converts tile coordinates to key for the tile cache
+ _tileCoordsToKey: function (coords) {
+ return coords.x + ':' + coords.y + ':' + coords.z;
+ },
+
+ // converts tile cache key to coordinates
+ _keyToTileCoords: function (key) {
+ var k = key.split(':'),
+ coords = new Point(+k[0], +k[1]);
+ coords.z = +k[2];
+ return coords;
+ },
+
+ _removeTile: function (key) {
+ var tile = this._tiles[key];
+ if (!tile) { return; }
+
+ remove(tile.el);
+
+ delete this._tiles[key];
+
+ // @event tileunload: TileEvent
+ // Fired when a tile is removed (e.g. when a tile goes off the screen).
+ this.fire('tileunload', {
+ tile: tile.el,
+ coords: this._keyToTileCoords(key)
+ });
+ },
+
+ _initTile: function (tile) {
+ addClass(tile, 'leaflet-tile');
+
+ var tileSize = this.getTileSize();
+ tile.style.width = tileSize.x + 'px';
+ tile.style.height = tileSize.y + 'px';
+
+ tile.onselectstart = falseFn;
+ tile.onmousemove = falseFn;
+
+ // update opacity on tiles in IE7-8 because of filter inheritance problems
+ if (ielt9 && this.options.opacity < 1) {
+ setOpacity(tile, this.options.opacity);
+ }
+
+ // without this hack, tiles disappear after zoom on Chrome for Android
+ // https://github.com/Leaflet/Leaflet/issues/2078
+ if (android && !android23) {
+ tile.style.WebkitBackfaceVisibility = 'hidden';
+ }
+ },
+
+ _addTile: function (coords, container) {
+ var tilePos = this._getTilePos(coords),
+ key = this._tileCoordsToKey(coords);
+
+ var tile = this.createTile(this._wrapCoords(coords), bind(this._tileReady, this, coords));
+
+ this._initTile(tile);
+
+ // if createTile is defined with a second argument ("done" callback),
+ // we know that tile is async and will be ready later; otherwise
+ if (this.createTile.length < 2) {
+ // mark tile as ready, but delay one frame for opacity animation to happen
+ requestAnimFrame(bind(this._tileReady, this, coords, null, tile));
+ }
+
+ setPosition(tile, tilePos);
+
+ // save tile in cache
+ this._tiles[key] = {
+ el: tile,
+ coords: coords,
+ current: true
+ };
+
+ container.appendChild(tile);
+ // @event tileloadstart: TileEvent
+ // Fired when a tile is requested and starts loading.
+ this.fire('tileloadstart', {
+ tile: tile,
+ coords: coords
+ });
+ },
+
+ _tileReady: function (coords, err, tile) {
+ if (!this._map) { return; }
+
+ if (err) {
+ // @event tileerror: TileErrorEvent
+ // Fired when there is an error loading a tile.
+ this.fire('tileerror', {
+ error: err,
+ tile: tile,
+ coords: coords
+ });
+ }
+
+ var key = this._tileCoordsToKey(coords);
+
+ tile = this._tiles[key];
+ if (!tile) { return; }
+
+ tile.loaded = +new Date();
+ if (this._map._fadeAnimated) {
+ setOpacity(tile.el, 0);
+ cancelAnimFrame(this._fadeFrame);
+ this._fadeFrame = requestAnimFrame(this._updateOpacity, this);
+ } else {
+ tile.active = true;
+ this._pruneTiles();
+ }
+
+ if (!err) {
+ addClass(tile.el, 'leaflet-tile-loaded');
+
+ // @event tileload: TileEvent
+ // Fired when a tile loads.
+ this.fire('tileload', {
+ tile: tile.el,
+ coords: coords
+ });
+ }
+
+ if (this._noTilesToLoad()) {
+ this._loading = false;
+ // @event load: Event
+ // Fired when the grid layer loaded all visible tiles.
+ this.fire('load');
+
+ if (ielt9 || !this._map._fadeAnimated) {
+ requestAnimFrame(this._pruneTiles, this);
+ } else {
+ // Wait a bit more than 0.2 secs (the duration of the tile fade-in)
+ // to trigger a pruning.
+ setTimeout(bind(this._pruneTiles, this), 250);
+ }
+ }
+ },
+
+ _getTilePos: function (coords) {
+ return coords.scaleBy(this.getTileSize()).subtract(this._level.origin);
+ },
+
+ _wrapCoords: function (coords) {
+ var newCoords = new Point(
+ this._wrapX ? wrapNum(coords.x, this._wrapX) : coords.x,
+ this._wrapY ? wrapNum(coords.y, this._wrapY) : coords.y);
+ newCoords.z = coords.z;
+ return newCoords;
+ },
+
+ _pxBoundsToTileRange: function (bounds) {
+ var tileSize = this.getTileSize();
+ return new Bounds(
+ bounds.min.unscaleBy(tileSize).floor(),
+ bounds.max.unscaleBy(tileSize).ceil().subtract([1, 1]));
+ },
+
+ _noTilesToLoad: function () {
+ for (var key in this._tiles) {
+ if (!this._tiles[key].loaded) { return false; }
+ }
+ return true;
+ }
+});
+
+// @factory L.gridLayer(options?: GridLayer options)
+// Creates a new instance of GridLayer with the supplied options.
+function gridLayer(options) {
+ return new GridLayer(options);
+}
+
+/*
+ * @class TileLayer
+ * @inherits GridLayer
+ * @aka L.TileLayer
+ * Used to load and display tile layers on the map. Extends `GridLayer`.
+ *
+ * @example
+ *
+ * ```js
+ * L.tileLayer('http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png?{foo}', {foo: 'bar'}).addTo(map);
+ * ```
+ *
+ * @section URL template
+ * @example
+ *
+ * A string of the following form:
+ *
+ * ```
+ * 'http://{s}.somedomain.com/blabla/{z}/{x}/{y}{r}.png'
+ * ```
+ *
+ * `{s}` means one of the available subdomains (used sequentially to help with browser parallel requests per domain limitation; subdomain values are specified in options; `a`, `b` or `c` by default, can be omitted), `{z}` — zoom level, `{x}` and `{y}` — tile coordinates. `{r}` can be used to add "@2x" to the URL to load retina tiles.
+ *
+ * You can use custom keys in the template, which will be [evaluated](#util-template) from TileLayer options, like this:
+ *
+ * ```
+ * L.tileLayer('http://{s}.somedomain.com/{foo}/{z}/{x}/{y}.png', {foo: 'bar'});
+ * ```
+ */
+
+
+var TileLayer = GridLayer.extend({
+
+ // @section
+ // @aka TileLayer options
+ options: {
+ // @option minZoom: Number = 0
+ // The minimum zoom level down to which this layer will be displayed (inclusive).
+ minZoom: 0,
+
+ // @option maxZoom: Number = 18
+ // The maximum zoom level up to which this layer will be displayed (inclusive).
+ maxZoom: 18,
+
+ // @option subdomains: String|String[] = 'abc'
+ // Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings.
+ subdomains: 'abc',
+
+ // @option errorTileUrl: String = ''
+ // URL to the tile image to show in place of the tile that failed to load.
+ errorTileUrl: '',
+
+ // @option zoomOffset: Number = 0
+ // The zoom number used in tile URLs will be offset with this value.
+ zoomOffset: 0,
+
+ // @option tms: Boolean = false
+ // If `true`, inverses Y axis numbering for tiles (turn this on for [TMS](https://en.wikipedia.org/wiki/Tile_Map_Service) services).
+ tms: false,
+
+ // @option zoomReverse: Boolean = false
+ // If set to true, the zoom number used in tile URLs will be reversed (`maxZoom - zoom` instead of `zoom`)
+ zoomReverse: false,
+
+ // @option detectRetina: Boolean = false
+ // If `true` and user is on a retina display, it will request four tiles of half the specified size and a bigger zoom level in place of one to utilize the high resolution.
+ detectRetina: false,
+
+ // @option crossOrigin: Boolean = false
+ // If true, all tiles will have their crossOrigin attribute set to ''. This is needed if you want to access tile pixel data.
+ crossOrigin: false
+ },
+
+ initialize: function (url, options) {
+
+ this._url = url;
+
+ options = setOptions(this, options);
+
+ // detecting retina displays, adjusting tileSize and zoom levels
+ if (options.detectRetina && retina && options.maxZoom > 0) {
+
+ options.tileSize = Math.floor(options.tileSize / 2);
+
+ if (!options.zoomReverse) {
+ options.zoomOffset++;
+ options.maxZoom--;
+ } else {
+ options.zoomOffset--;
+ options.minZoom++;
+ }
+
+ options.minZoom = Math.max(0, options.minZoom);
+ }
+
+ if (typeof options.subdomains === 'string') {
+ options.subdomains = options.subdomains.split('');
+ }
+
+ // for https://github.com/Leaflet/Leaflet/issues/137
+ if (!android) {
+ this.on('tileunload', this._onTileRemove);
+ }
+ },
+
+ // @method setUrl(url: String, noRedraw?: Boolean): this
+ // Updates the layer's URL template and redraws it (unless `noRedraw` is set to `true`).
+ setUrl: function (url, noRedraw) {
+ this._url = url;
+
+ if (!noRedraw) {
+ this.redraw();
+ }
+ return this;
+ },
+
+ // @method createTile(coords: Object, done?: Function): HTMLElement
+ // Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)
+ // to return an `<img>` HTML element with the appropiate image URL given `coords`. The `done`
+ // callback is called when the tile has been loaded.
+ createTile: function (coords, done) {
+ var tile = document.createElement('img');
+
+ on(tile, 'load', bind(this._tileOnLoad, this, done, tile));
+ on(tile, 'error', bind(this._tileOnError, this, done, tile));
+
+ if (this.options.crossOrigin) {
+ tile.crossOrigin = '';
+ }
+
+ /*
+ Alt tag is set to empty string to keep screen readers from reading URL and for compliance reasons
+ http://www.w3.org/TR/WCAG20-TECHS/H67
+ */
+ tile.alt = '';
+
+ /*
+ Set role="presentation" to force screen readers to ignore this
+ https://www.w3.org/TR/wai-aria/roles#textalternativecomputation
+ */
+ tile.setAttribute('role', 'presentation');
+
+ tile.src = this.getTileUrl(coords);
+
+ return tile;
+ },
+
+ // @section Extension methods
+ // @uninheritable
+ // Layers extending `TileLayer` might reimplement the following method.
+ // @method getTileUrl(coords: Object): String
+ // Called only internally, returns the URL for a tile given its coordinates.
+ // Classes extending `TileLayer` can override this function to provide custom tile URL naming schemes.
+ getTileUrl: function (coords) {
+ var data = {
+ r: retina ? '@2x' : '',
+ s: this._getSubdomain(coords),
+ x: coords.x,
+ y: coords.y,
+ z: this._getZoomForUrl()
+ };
+ if (this._map && !this._map.options.crs.infinite) {
+ var invertedY = this._globalTileRange.max.y - coords.y;
+ if (this.options.tms) {
+ data['y'] = invertedY;
+ }
+ data['-y'] = invertedY;
+ }
+
+ return template(this._url, extend(data, this.options));
+ },
+
+ _tileOnLoad: function (done, tile) {
+ // For https://github.com/Leaflet/Leaflet/issues/3332
+ if (ielt9) {
+ setTimeout(bind(done, this, null, tile), 0);
+ } else {
+ done(null, tile);
+ }
+ },
+
+ _tileOnError: function (done, tile, e) {
+ var errorUrl = this.options.errorTileUrl;
+ if (errorUrl && tile.src !== errorUrl) {
+ tile.src = errorUrl;
+ }
+ done(e, tile);
+ },
+
+ _onTileRemove: function (e) {
+ e.tile.onload = null;
+ },
+
+ _getZoomForUrl: function () {
+ var zoom = this._tileZoom,
+ maxZoom = this.options.maxZoom,
+ zoomReverse = this.options.zoomReverse,
+ zoomOffset = this.options.zoomOffset;
+
+ if (zoomReverse) {
+ zoom = maxZoom - zoom;
+ }
+
+ return zoom + zoomOffset;
+ },
+
+ _getSubdomain: function (tilePoint) {
+ var index = Math.abs(tilePoint.x + tilePoint.y) % this.options.subdomains.length;
+ return this.options.subdomains[index];
+ },
+
+ // stops loading all tiles in the background layer
+ _abortLoading: function () {
+ var i, tile;
+ for (i in this._tiles) {
+ if (this._tiles[i].coords.z !== this._tileZoom) {
+ tile = this._tiles[i].el;
+
+ tile.onload = falseFn;
+ tile.onerror = falseFn;
+
+ if (!tile.complete) {
+ tile.src = emptyImageUrl;
+ remove(tile);
+ }
+ }
+ }
+ }
+});
+
+
+// @factory L.tilelayer(urlTemplate: String, options?: TileLayer options)
+// Instantiates a tile layer object given a `URL template` and optionally an options object.
+
+function tileLayer(url, options) {
+ return new TileLayer(url, options);
+}
+
+/*
+ * @class TileLayer.WMS
+ * @inherits TileLayer
+ * @aka L.TileLayer.WMS
+ * Used to display [WMS](https://en.wikipedia.org/wiki/Web_Map_Service) services as tile layers on the map. Extends `TileLayer`.
+ *
+ * @example
+ *
+ * ```js
+ * var nexrad = L.tileLayer.wms("http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi", {
+ * layers: 'nexrad-n0r-900913',
+ * format: 'image/png',
+ * transparent: true,
+ * attribution: "Weather data © 2012 IEM Nexrad"
+ * });
+ * ```
+ */
+
+var TileLayerWMS = TileLayer.extend({
+
+ // @section
+ // @aka TileLayer.WMS options
+ // If any custom options not documented here are used, they will be sent to the
+ // WMS server as extra parameters in each request URL. This can be useful for
+ // [non-standard vendor WMS parameters](http://docs.geoserver.org/stable/en/user/services/wms/vendor.html).
+ defaultWmsParams: {
+ service: 'WMS',
+ request: 'GetMap',
+
+ // @option layers: String = ''
+ // **(required)** Comma-separated list of WMS layers to show.
+ layers: '',
+
+ // @option styles: String = ''
+ // Comma-separated list of WMS styles.
+ styles: '',
+
+ // @option format: String = 'image/jpeg'
+ // WMS image format (use `'image/png'` for layers with transparency).
+ format: 'image/jpeg',
+
+ // @option transparent: Boolean = false
+ // If `true`, the WMS service will return images with transparency.
+ transparent: false,
+
+ // @option version: String = '1.1.1'
+ // Version of the WMS service to use
+ version: '1.1.1'
+ },
+
+ options: {
+ // @option crs: CRS = null
+ // Coordinate Reference System to use for the WMS requests, defaults to
+ // map CRS. Don't change this if you're not sure what it means.
+ crs: null,
+
+ // @option uppercase: Boolean = false
+ // If `true`, WMS request parameter keys will be uppercase.
+ uppercase: false
+ },
+
+ initialize: function (url, options) {
+
+ this._url = url;
+
+ var wmsParams = extend({}, this.defaultWmsParams);
+
+ // all keys that are not TileLayer options go to WMS params
+ for (var i in options) {
+ if (!(i in this.options)) {
+ wmsParams[i] = options[i];
+ }
+ }
+
+ options = setOptions(this, options);
+
+ wmsParams.width = wmsParams.height = options.tileSize * (options.detectRetina && retina ? 2 : 1);
+
+ this.wmsParams = wmsParams;
+ },
+
+ onAdd: function (map) {
+
+ this._crs = this.options.crs || map.options.crs;
+ this._wmsVersion = parseFloat(this.wmsParams.version);
+
+ var projectionKey = this._wmsVersion >= 1.3 ? 'crs' : 'srs';
+ this.wmsParams[projectionKey] = this._crs.code;
+
+ TileLayer.prototype.onAdd.call(this, map);
+ },
+
+ getTileUrl: function (coords) {
+
+ var tileBounds = this._tileCoordsToBounds(coords),
+ nw = this._crs.project(tileBounds.getNorthWest()),
+ se = this._crs.project(tileBounds.getSouthEast()),
+
+ bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?
+ [se.y, nw.x, nw.y, se.x] :
+ [nw.x, se.y, se.x, nw.y]).join(','),
+
+ url = TileLayer.prototype.getTileUrl.call(this, coords);
+
+ return url +
+ getParamString(this.wmsParams, url, this.options.uppercase) +
+ (this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;
+ },
+
+ // @method setParams(params: Object, noRedraw?: Boolean): this
+ // Merges an object with the new parameters and re-requests tiles on the current screen (unless `noRedraw` was set to true).
+ setParams: function (params, noRedraw) {
+
+ extend(this.wmsParams, params);
+
+ if (!noRedraw) {
+ this.redraw();
+ }
+
+ return this;
+ }
+});
+
+
+// @factory L.tileLayer.wms(baseUrl: String, options: TileLayer.WMS options)
+// Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object.
+function tileLayerWMS(url, options) {
+ return new TileLayerWMS(url, options);
+}
+
+TileLayer.WMS = TileLayerWMS;
+tileLayer.wms = tileLayerWMS;
+
+/*
+ * @class Renderer
+ * @inherits Layer
+ * @aka L.Renderer
+ *
+ * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the
+ * DOM container of the renderer, its bounds, and its zoom animation.
+ *
+ * A `Renderer` works as an implicit layer group for all `Path`s - the renderer
+ * itself can be added or removed to the map. All paths use a renderer, which can
+ * be implicit (the map will decide the type of renderer and use it automatically)
+ * or explicit (using the [`renderer`](#path-renderer) option of the path).
+ *
+ * Do not use this class directly, use `SVG` and `Canvas` instead.
+ *
+ * @event update: Event
+ * Fired when the renderer updates its bounds, center and zoom, for example when
+ * its map has moved
+ */
+
+var Renderer = Layer.extend({
+
+ // @section
+ // @aka Renderer options
+ options: {
+ // @option padding: Number = 0.1
+ // How much to extend the clip area around the map view (relative to its size)
+ // e.g. 0.1 would be 10% of map view in each direction
+ padding: 0.1
+ },
+
+ initialize: function (options) {
+ setOptions(this, options);
+ stamp(this);
+ this._layers = this._layers || {};
+ },
+
+ onAdd: function () {
+ if (!this._container) {
+ this._initContainer(); // defined by renderer implementations
+
+ if (this._zoomAnimated) {
+ addClass(this._container, 'leaflet-zoom-animated');
+ }
+ }
+
+ this.getPane().appendChild(this._container);
+ this._update();
+ this.on('update', this._updatePaths, this);
+ },
+
+ onRemove: function () {
+ this.off('update', this._updatePaths, this);
+ this._destroyContainer();
+ },
+
+ getEvents: function () {
+ var events = {
+ viewreset: this._reset,
+ zoom: this._onZoom,
+ moveend: this._update,
+ zoomend: this._onZoomEnd
+ };
+ if (this._zoomAnimated) {
+ events.zoomanim = this._onAnimZoom;
+ }
+ return events;
+ },
+
+ _onAnimZoom: function (ev) {
+ this._updateTransform(ev.center, ev.zoom);
+ },
+
+ _onZoom: function () {
+ this._updateTransform(this._map.getCenter(), this._map.getZoom());
+ },
+
+ _updateTransform: function (center, zoom) {
+ var scale = this._map.getZoomScale(zoom, this._zoom),
+ position = getPosition(this._container),
+ viewHalf = this._map.getSize().multiplyBy(0.5 + this.options.padding),
+ currentCenterPoint = this._map.project(this._center, zoom),
+ destCenterPoint = this._map.project(center, zoom),
+ centerOffset = destCenterPoint.subtract(currentCenterPoint),
+
+ topLeftOffset = viewHalf.multiplyBy(-scale).add(position).add(viewHalf).subtract(centerOffset);
+
+ if (any3d) {
+ setTransform(this._container, topLeftOffset, scale);
+ } else {
+ setPosition(this._container, topLeftOffset);
+ }
+ },
+
+ _reset: function () {
+ this._update();
+ this._updateTransform(this._center, this._zoom);
+
+ for (var id in this._layers) {
+ this._layers[id]._reset();
+ }
+ },
+
+ _onZoomEnd: function () {
+ for (var id in this._layers) {
+ this._layers[id]._project();
+ }
+ },
+
+ _updatePaths: function () {
+ for (var id in this._layers) {
+ this._layers[id]._update();
+ }
+ },
+
+ _update: function () {
+ // Update pixel bounds of renderer container (for positioning/sizing/clipping later)
+ // Subclasses are responsible of firing the 'update' event.
+ var p = this.options.padding,
+ size = this._map.getSize(),
+ min = this._map.containerPointToLayerPoint(size.multiplyBy(-p)).round();
+
+ this._bounds = new Bounds(min, min.add(size.multiplyBy(1 + p * 2)).round());
+
+ this._center = this._map.getCenter();
+ this._zoom = this._map.getZoom();
+ }
+});
+
+/*
+ * @class Canvas
+ * @inherits Renderer
+ * @aka L.Canvas
+ *
+ * Allows vector layers to be displayed with [`<canvas>`](https://developer.mozilla.org/docs/Web/API/Canvas_API).
+ * Inherits `Renderer`.
+ *
+ * Due to [technical limitations](http://caniuse.com/#search=canvas), Canvas is not
+ * available in all web browsers, notably IE8, and overlapping geometries might
+ * not display properly in some edge cases.
+ *
+ * @example
+ *
+ * Use Canvas by default for all paths in the map:
+ *
+ * ```js
+ * var map = L.map('map', {
+ * renderer: L.canvas()
+ * });
+ * ```
+ *
+ * Use a Canvas renderer with extra padding for specific vector geometries:
+ *
+ * ```js
+ * var map = L.map('map');
+ * var myRenderer = L.canvas({ padding: 0.5 });
+ * var line = L.polyline( coordinates, { renderer: myRenderer } );
+ * var circle = L.circle( center, { renderer: myRenderer } );
+ * ```
+ */
+
+var Canvas = Renderer.extend({
+ getEvents: function () {
+ var events = Renderer.prototype.getEvents.call(this);
+ events.viewprereset = this._onViewPreReset;
+ return events;
+ },
+
+ _onViewPreReset: function () {
+ // Set a flag so that a viewprereset+moveend+viewreset only updates&redraws once
+ this._postponeUpdatePaths = true;
+ },
+
+ onAdd: function () {
+ Renderer.prototype.onAdd.call(this);
+
+ // Redraw vectors since canvas is cleared upon removal,
+ // in case of removing the renderer itself from the map.
+ this._draw();
+ },
+
+ _initContainer: function () {
+ var container = this._container = document.createElement('canvas');
+
+ on(container, 'mousemove', throttle(this._onMouseMove, 32, this), this);
+ on(container, 'click dblclick mousedown mouseup contextmenu', this._onClick, this);
+ on(container, 'mouseout', this._handleMouseOut, this);
+
+ this._ctx = container.getContext('2d');
+ },
+
+ _destroyContainer: function () {
+ delete this._ctx;
+ remove(this._container);
+ off(this._container);
+ delete this._container;
+ },
+
+ _updatePaths: function () {
+ if (this._postponeUpdatePaths) { return; }
+
+ var layer;
+ this._redrawBounds = null;
+ for (var id in this._layers) {
+ layer = this._layers[id];
+ layer._update();
+ }
+ this._redraw();
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom && this._bounds) { return; }
+
+ this._drawnLayers = {};
+
+ Renderer.prototype._update.call(this);
+
+ var b = this._bounds,
+ container = this._container,
+ size = b.getSize(),
+ m = retina ? 2 : 1;
+
+ setPosition(container, b.min);
+
+ // set canvas size (also clearing it); use double size on retina
+ container.width = m * size.x;
+ container.height = m * size.y;
+ container.style.width = size.x + 'px';
+ container.style.height = size.y + 'px';
+
+ if (retina) {
+ this._ctx.scale(2, 2);
+ }
+
+ // translate so we use the same path coordinates after canvas element moves
+ this._ctx.translate(-b.min.x, -b.min.y);
+
+ // Tell paths to redraw themselves
+ this.fire('update');
+ },
+
+ _reset: function () {
+ Renderer.prototype._reset.call(this);
+
+ if (this._postponeUpdatePaths) {
+ this._postponeUpdatePaths = false;
+ this._updatePaths();
+ }
+ },
+
+ _initPath: function (layer) {
+ this._updateDashArray(layer);
+ this._layers[stamp(layer)] = layer;
+
+ var order = layer._order = {
+ layer: layer,
+ prev: this._drawLast,
+ next: null
+ };
+ if (this._drawLast) { this._drawLast.next = order; }
+ this._drawLast = order;
+ this._drawFirst = this._drawFirst || this._drawLast;
+ },
+
+ _addPath: function (layer) {
+ this._requestRedraw(layer);
+ },
+
+ _removePath: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ this._drawLast = prev;
+ }
+ if (prev) {
+ prev.next = next;
+ } else {
+ this._drawFirst = next;
+ }
+
+ delete layer._order;
+
+ delete this._layers[L.stamp(layer)];
+
+ this._requestRedraw(layer);
+ },
+
+ _updatePath: function (layer) {
+ // Redraw the union of the layer's old pixel
+ // bounds and the new pixel bounds.
+ this._extendRedrawBounds(layer);
+ layer._project();
+ layer._update();
+ // The redraw will extend the redraw bounds
+ // with the new pixel bounds.
+ this._requestRedraw(layer);
+ },
+
+ _updateStyle: function (layer) {
+ this._updateDashArray(layer);
+ this._requestRedraw(layer);
+ },
+
+ _updateDashArray: function (layer) {
+ if (layer.options.dashArray) {
+ var parts = layer.options.dashArray.split(','),
+ dashArray = [],
+ i;
+ for (i = 0; i < parts.length; i++) {
+ dashArray.push(Number(parts[i]));
+ }
+ layer.options._dashArray = dashArray;
+ }
+ },
+
+ _requestRedraw: function (layer) {
+ if (!this._map) { return; }
+
+ this._extendRedrawBounds(layer);
+ this._redrawRequest = this._redrawRequest || requestAnimFrame(this._redraw, this);
+ },
+
+ _extendRedrawBounds: function (layer) {
+ if (layer._pxBounds) {
+ var padding = (layer.options.weight || 0) + 1;
+ this._redrawBounds = this._redrawBounds || new Bounds();
+ this._redrawBounds.extend(layer._pxBounds.min.subtract([padding, padding]));
+ this._redrawBounds.extend(layer._pxBounds.max.add([padding, padding]));
+ }
+ },
+
+ _redraw: function () {
+ this._redrawRequest = null;
+
+ if (this._redrawBounds) {
+ this._redrawBounds.min._floor();
+ this._redrawBounds.max._ceil();
+ }
+
+ this._clear(); // clear layers in redraw bounds
+ this._draw(); // draw layers
+
+ this._redrawBounds = null;
+ },
+
+ _clear: function () {
+ var bounds = this._redrawBounds;
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.clearRect(bounds.min.x, bounds.min.y, size.x, size.y);
+ } else {
+ this._ctx.clearRect(0, 0, this._container.width, this._container.height);
+ }
+ },
+
+ _draw: function () {
+ var layer, bounds = this._redrawBounds;
+ this._ctx.save();
+ if (bounds) {
+ var size = bounds.getSize();
+ this._ctx.beginPath();
+ this._ctx.rect(bounds.min.x, bounds.min.y, size.x, size.y);
+ this._ctx.clip();
+ }
+
+ this._drawing = true;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (!bounds || (layer._pxBounds && layer._pxBounds.intersects(bounds))) {
+ layer._updatePath();
+ }
+ }
+
+ this._drawing = false;
+
+ this._ctx.restore(); // Restore state before clipping.
+ },
+
+ _updatePoly: function (layer, closed) {
+ if (!this._drawing) { return; }
+
+ var i, j, len2, p,
+ parts = layer._parts,
+ len = parts.length,
+ ctx = this._ctx;
+
+ if (!len) { return; }
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ ctx.beginPath();
+
+ for (i = 0; i < len; i++) {
+ for (j = 0, len2 = parts[i].length; j < len2; j++) {
+ p = parts[i][j];
+ ctx[j ? 'lineTo' : 'moveTo'](p.x, p.y);
+ }
+ if (closed) {
+ ctx.closePath();
+ }
+ }
+
+ this._fillStroke(ctx, layer);
+
+ // TODO optimization: 1 fill/stroke for all features with equal style instead of 1 for each feature
+ },
+
+ _updateCircle: function (layer) {
+
+ if (!this._drawing || layer._empty()) { return; }
+
+ var p = layer._point,
+ ctx = this._ctx,
+ r = layer._radius,
+ s = (layer._radiusY || r) / r;
+
+ this._drawnLayers[layer._leaflet_id] = layer;
+
+ if (s !== 1) {
+ ctx.save();
+ ctx.scale(1, s);
+ }
+
+ ctx.beginPath();
+ ctx.arc(p.x, p.y / s, r, 0, Math.PI * 2, false);
+
+ if (s !== 1) {
+ ctx.restore();
+ }
+
+ this._fillStroke(ctx, layer);
+ },
+
+ _fillStroke: function (ctx, layer) {
+ var options = layer.options;
+
+ if (options.fill) {
+ ctx.globalAlpha = options.fillOpacity;
+ ctx.fillStyle = options.fillColor || options.color;
+ ctx.fill(options.fillRule || 'evenodd');
+ }
+
+ if (options.stroke && options.weight !== 0) {
+ if (ctx.setLineDash) {
+ ctx.setLineDash(layer.options && layer.options._dashArray || []);
+ }
+ ctx.globalAlpha = options.opacity;
+ ctx.lineWidth = options.weight;
+ ctx.strokeStyle = options.color;
+ ctx.lineCap = options.lineCap;
+ ctx.lineJoin = options.lineJoin;
+ ctx.stroke();
+ }
+ },
+
+ // Canvas obviously doesn't have mouse events for individual drawn objects,
+ // so we emulate that by calculating what's under the mouse on mousemove/click manually
+
+ _onClick: function (e) {
+ var point = this._map.mouseEventToLayerPoint(e), layer, clickedLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point) && !this._map._draggableMoved(layer)) {
+ clickedLayer = layer;
+ }
+ }
+ if (clickedLayer) {
+ fakeStop(e);
+ this._fireEvent([clickedLayer], e);
+ }
+ },
+
+ _onMouseMove: function (e) {
+ if (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }
+
+ var point = this._map.mouseEventToLayerPoint(e);
+ this._handleMouseHover(e, point);
+ },
+
+
+ _handleMouseOut: function (e) {
+ var layer = this._hoveredLayer;
+ if (layer) {
+ // if we're leaving the layer, fire mouseout
+ removeClass(this._container, 'leaflet-interactive');
+ this._fireEvent([layer], e, 'mouseout');
+ this._hoveredLayer = null;
+ }
+ },
+
+ _handleMouseHover: function (e, point) {
+ var layer, candidateHoveredLayer;
+
+ for (var order = this._drawFirst; order; order = order.next) {
+ layer = order.layer;
+ if (layer.options.interactive && layer._containsPoint(point)) {
+ candidateHoveredLayer = layer;
+ }
+ }
+
+ if (candidateHoveredLayer !== this._hoveredLayer) {
+ this._handleMouseOut(e);
+
+ if (candidateHoveredLayer) {
+ addClass(this._container, 'leaflet-interactive'); // change cursor
+ this._fireEvent([candidateHoveredLayer], e, 'mouseover');
+ this._hoveredLayer = candidateHoveredLayer;
+ }
+ }
+
+ if (this._hoveredLayer) {
+ this._fireEvent([this._hoveredLayer], e);
+ }
+ },
+
+ _fireEvent: function (layers, e, type) {
+ this._map._fireDOMEvent(e, type || e.type, layers);
+ },
+
+ _bringToFront: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (next) {
+ next.prev = prev;
+ } else {
+ // Already last
+ return;
+ }
+ if (prev) {
+ prev.next = next;
+ } else if (next) {
+ // Update first entry unless this is the
+ // signle entry
+ this._drawFirst = next;
+ }
+
+ order.prev = this._drawLast;
+ this._drawLast.next = order;
+
+ order.next = null;
+ this._drawLast = order;
+
+ this._requestRedraw(layer);
+ },
+
+ _bringToBack: function (layer) {
+ var order = layer._order;
+ var next = order.next;
+ var prev = order.prev;
+
+ if (prev) {
+ prev.next = next;
+ } else {
+ // Already first
+ return;
+ }
+ if (next) {
+ next.prev = prev;
+ } else if (prev) {
+ // Update last entry unless this is the
+ // signle entry
+ this._drawLast = prev;
+ }
+
+ order.prev = null;
+
+ order.next = this._drawFirst;
+ this._drawFirst.prev = order;
+ this._drawFirst = order;
+
+ this._requestRedraw(layer);
+ }
+});
+
+// @factory L.canvas(options?: Renderer options)
+// Creates a Canvas renderer with the given options.
+function canvas$1(options) {
+ return canvas ? new Canvas(options) : null;
+}
+
+/*
+ * Thanks to Dmitry Baranovsky and his Raphael library for inspiration!
+ */
+
+
+var vmlCreate = (function () {
+ try {
+ document.namespaces.add('lvml', 'urn:schemas-microsoft-com:vml');
+ return function (name) {
+ return document.createElement('<lvml:' + name + ' class="lvml">');
+ };
+ } catch (e) {
+ return function (name) {
+ return document.createElement('<' + name + ' xmlns="urn:schemas-microsoft.com:vml" class="lvml">');
+ };
+ }
+})();
+
+
+/*
+ * @class SVG
+ *
+ * Although SVG is not available on IE7 and IE8, these browsers support [VML](https://en.wikipedia.org/wiki/Vector_Markup_Language), and the SVG renderer will fall back to VML in this case.
+ *
+ * VML was deprecated in 2012, which means VML functionality exists only for backwards compatibility
+ * with old versions of Internet Explorer.
+ */
+
+// mixin to redefine some SVG methods to handle VML syntax which is similar but with some differences
+var vmlMixin = {
+
+ _initContainer: function () {
+ this._container = create$1('div', 'leaflet-vml-container');
+ },
+
+ _update: function () {
+ if (this._map._animatingZoom) { return; }
+ Renderer.prototype._update.call(this);
+ this.fire('update');
+ },
+
+ _initPath: function (layer) {
+ var container = layer._container = vmlCreate('shape');
+
+ addClass(container, 'leaflet-vml-shape ' + (this.options.className || ''));
+
+ container.coordsize = '1 1';
+
+ layer._path = vmlCreate('path');
+ container.appendChild(layer._path);
+
+ this._updateStyle(layer);
+ this._layers[stamp(layer)] = layer;
+ },
+
+ _addPath: function (layer) {
+ var container = layer._container;
+ this._container.appendChild(container);
+
+ if (layer.options.interactive) {
+ layer.addInteractiveTarget(container);
+ }
+ },
+
+ _removePath: function (layer) {
+ var container = layer._container;
+ remove(container);
+ layer.removeInteractiveTarget(container);
+ delete this._layers[stamp(layer)];
+ },
+
+ _updateStyle: function (layer) {
+ var stroke = layer._stroke,
+ fill = layer._fill,
+ options = layer.options,
+ container = layer._container;
+
+ container.stroked = !!options.stroke;
+ container.filled = !!options.fill;
+
+ if (options.stroke) {
+ if (!stroke) {
+ stroke = layer._stroke = vmlCreate('stroke');
+ }
+ container.appendChild(stroke);
+ stroke.weight = options.weight + 'px';
+ stroke.color = options.color;
+ stroke.opacity = options.opacity;
+
+ if (options.dashArray) {
+ stroke.dashStyle = isArray(options.dashArray) ?
+ options.dashArray.join(' ') :
+ options.dashArray.replace(/( *, *)/g, ' ');
+ } else {
+ stroke.dashStyle = '';
+ }
+ stroke.endcap = options.lineCap.replace('butt', 'flat');
+ stroke.joinstyle = options.lineJoin;
+
+ } else if (stroke) {
+ container.removeChild(stroke);
+ layer._stroke = null;
+ }
+
+ if (options.fill) {
+ if (!fill) {
+ fill = layer._fill = vmlCreate('fill');
+ }
+ container.appendChild(fill);
+ fill.color = options.fillColor || options.color;
+ fill.opacity = options.fillOpacity;
+
+ } else if (fill) {
+ container.removeChild(fill);
+ layer._fill = null;
+ }
+ },
+
+ _updateCircle: function (layer) {
+ var p = layer._point.round(),
+ r = Math.round(layer._radius),
+ r2 = Math.round(layer._radiusY || r);
+
+ this._setPath(layer, layer._empty() ? 'M0 0' :
+ 'AL ' + p.x + ',' + p.y + ' ' + r + ',' + r2 + ' 0,' + (65535 * 360));
+ },