+ // @method flyTo(latlng: LatLng, zoom?: Number, options?: Zoom/pan options): this
+ // Sets the view of the map (geographical center and zoom) performing a smooth
+ // pan-zoom animation.
+ flyTo: function (targetCenter, targetZoom, options) {
+
+ options = options || {};
+ if (options.animate === false || !any3d) {
+ return this.setView(targetCenter, targetZoom, options);
+ }
+
+ this._stop();
+
+ var from = this.project(this.getCenter()),
+ to = this.project(targetCenter),
+ size = this.getSize(),
+ startZoom = this._zoom;
+
+ targetCenter = toLatLng(targetCenter);
+ targetZoom = targetZoom === undefined ? startZoom : targetZoom;
+
+ var w0 = Math.max(size.x, size.y),
+ w1 = w0 * this.getZoomScale(startZoom, targetZoom),
+ u1 = (to.distanceTo(from)) || 1,
+ rho = 1.42,
+ rho2 = rho * rho;
+
+ function r(i) {
+ var s1 = i ? -1 : 1,
+ s2 = i ? w1 : w0,
+ t1 = w1 * w1 - w0 * w0 + s1 * rho2 * rho2 * u1 * u1,
+ b1 = 2 * s2 * rho2 * u1,
+ b = t1 / b1,
+ sq = Math.sqrt(b * b + 1) - b;
+
+ // workaround for floating point precision bug when sq = 0, log = -Infinite,
+ // thus triggering an infinite loop in flyTo
+ var log = sq < 0.000000001 ? -18 : Math.log(sq);
+
+ return log;
+ }
+
+ function sinh(n) { return (Math.exp(n) - Math.exp(-n)) / 2; }
+ function cosh(n) { return (Math.exp(n) + Math.exp(-n)) / 2; }
+ function tanh(n) { return sinh(n) / cosh(n); }
+
+ var r0 = r(0);
+
+ function w(s) { return w0 * (cosh(r0) / cosh(r0 + rho * s)); }
+ function u(s) { return w0 * (cosh(r0) * tanh(r0 + rho * s) - sinh(r0)) / rho2; }
+
+ function easeOut(t) { return 1 - Math.pow(1 - t, 1.5); }
+
+ var start = Date.now(),
+ S = (r(1) - r0) / rho,
+ duration = options.duration ? 1000 * options.duration : 1000 * S * 0.8;
+
+ function frame() {
+ var t = (Date.now() - start) / duration,
+ s = easeOut(t) * S;
+
+ if (t <= 1) {
+ this._flyToFrame = requestAnimFrame(frame, this);
+
+ this._move(
+ this.unproject(from.add(to.subtract(from).multiplyBy(u(s) / u1)), startZoom),
+ this.getScaleZoom(w0 / w(s), startZoom),
+ {flyTo: true});
+
+ } else {
+ this
+ ._move(targetCenter, targetZoom)
+ ._moveEnd(true);
+ }
+ }
+
+ this._moveStart(true, options.noMoveStart);
+
+ frame.call(this);
+ return this;
+ },
+
+ // @method flyToBounds(bounds: LatLngBounds, options?: fitBounds options): this
+ // Sets the view of the map with a smooth animation like [`flyTo`](#map-flyto),
+ // but takes a bounds parameter like [`fitBounds`](#map-fitbounds).
+ flyToBounds: function (bounds, options) {
+ var target = this._getBoundsCenterZoom(bounds, options);
+ return this.flyTo(target.center, target.zoom, options);
+ },
+
+ // @method setMaxBounds(bounds: Bounds): this
+ // Restricts the map view to the given bounds (see the [maxBounds](#map-maxbounds) option).
+ setMaxBounds: function (bounds) {
+ bounds = toLatLngBounds(bounds);
+
+ if (!bounds.isValid()) {
+ this.options.maxBounds = null;
+ return this.off('moveend', this._panInsideMaxBounds);
+ } else if (this.options.maxBounds) {
+ this.off('moveend', this._panInsideMaxBounds);
+ }
+
+ this.options.maxBounds = bounds;
+
+ if (this._loaded) {
+ this._panInsideMaxBounds();
+ }
+
+ return this.on('moveend', this._panInsideMaxBounds);
+ },
+
+ // @method setMinZoom(zoom: Number): this
+ // Sets the lower limit for the available zoom levels (see the [minZoom](#map-minzoom) option).
+ setMinZoom: function (zoom) {
+ var oldZoom = this.options.minZoom;
+ this.options.minZoom = zoom;
+
+ if (this._loaded && oldZoom !== zoom) {
+ this.fire('zoomlevelschange');
+
+ if (this.getZoom() < this.options.minZoom) {
+ return this.setZoom(zoom);
+ }
+ }
+
+ return this;
+ },
+
+ // @method setMaxZoom(zoom: Number): this
+ // Sets the upper limit for the available zoom levels (see the [maxZoom](#map-maxzoom) option).
+ setMaxZoom: function (zoom) {
+ var oldZoom = this.options.maxZoom;
+ this.options.maxZoom = zoom;
+
+ if (this._loaded && oldZoom !== zoom) {
+ this.fire('zoomlevelschange');
+
+ if (this.getZoom() > this.options.maxZoom) {
+ return this.setZoom(zoom);
+ }
+ }
+
+ return this;
+ },
+
+ // @method panInsideBounds(bounds: LatLngBounds, options?: Pan options): this
+ // Pans the map to the closest view that would lie inside the given bounds (if it's not already), controlling the animation using the options specific, if any.
+ panInsideBounds: function (bounds, options) {
+ this._enforcingBounds = true;
+ var center = this.getCenter(),
+ newCenter = this._limitCenter(center, this._zoom, toLatLngBounds(bounds));
+
+ if (!center.equals(newCenter)) {
+ this.panTo(newCenter, options);
+ }
+
+ this._enforcingBounds = false;
+ return this;
+ },
+
+ // @method invalidateSize(options: Zoom/pan options): this
+ // Checks if the map container size changed and updates the map if so —
+ // call it after you've changed the map size dynamically, also animating
+ // pan by default. If `options.pan` is `false`, panning will not occur.
+ // If `options.debounceMoveend` is `true`, it will delay `moveend` event so
+ // that it doesn't happen often even if the method is called many
+ // times in a row.
+
+ // @alternative
+ // @method invalidateSize(animate: Boolean): this
+ // Checks if the map container size changed and updates the map if so —
+ // call it after you've changed the map size dynamically, also animating
+ // pan by default.
+ invalidateSize: function (options) {
+ if (!this._loaded) { return this; }
+
+ options = extend({
+ animate: false,
+ pan: true
+ }, options === true ? {animate: true} : options);
+
+ var oldSize = this.getSize();
+ this._sizeChanged = true;
+ this._lastCenter = null;
+
+ var newSize = this.getSize(),
+ oldCenter = oldSize.divideBy(2).round(),
+ newCenter = newSize.divideBy(2).round(),
+ offset = oldCenter.subtract(newCenter);
+
+ if (!offset.x && !offset.y) { return this; }
+
+ if (options.animate && options.pan) {
+ this.panBy(offset);
+
+ } else {
+ if (options.pan) {
+ this._rawPanBy(offset);
+ }
+
+ this.fire('move');
+
+ if (options.debounceMoveend) {
+ clearTimeout(this._sizeTimer);
+ this._sizeTimer = setTimeout(bind(this.fire, this, 'moveend'), 200);
+ } else {
+ this.fire('moveend');
+ }
+ }
+
+ // @section Map state change events
+ // @event resize: ResizeEvent
+ // Fired when the map is resized.
+ return this.fire('resize', {
+ oldSize: oldSize,
+ newSize: newSize
+ });
+ },
+
+ // @section Methods for modifying map state
+ // @method stop(): this
+ // Stops the currently running `panTo` or `flyTo` animation, if any.
+ stop: function () {
+ this.setZoom(this._limitZoom(this._zoom));
+ if (!this.options.zoomSnap) {
+ this.fire('viewreset');
+ }
+ return this._stop();
+ },
+
+ // @section Geolocation methods
+ // @method locate(options?: Locate options): this
+ // Tries to locate the user using the Geolocation API, firing a [`locationfound`](#map-locationfound)
+ // event with location data on success or a [`locationerror`](#map-locationerror) event on failure,
+ // and optionally sets the map view to the user's location with respect to
+ // detection accuracy (or to the world view if geolocation failed).
+ // Note that, if your page doesn't use HTTPS, this method will fail in
+ // modern browsers ([Chrome 50 and newer](https://sites.google.com/a/chromium.org/dev/Home/chromium-security/deprecating-powerful-features-on-insecure-origins))
+ // See `Locate options` for more details.
+ locate: function (options) {
+
+ options = this._locateOptions = extend({
+ timeout: 10000,
+ watch: false
+ // setView: false
+ // maxZoom: <Number>
+ // maximumAge: 0
+ // enableHighAccuracy: false
+ }, options);
+
+ if (!('geolocation' in navigator)) {
+ this._handleGeolocationError({
+ code: 0,
+ message: 'Geolocation not supported.'
+ });
+ return this;
+ }
+
+ var onResponse = bind(this._handleGeolocationResponse, this),
+ onError = bind(this._handleGeolocationError, this);
+
+ if (options.watch) {
+ this._locationWatchId =
+ navigator.geolocation.watchPosition(onResponse, onError, options);
+ } else {
+ navigator.geolocation.getCurrentPosition(onResponse, onError, options);
+ }
+ return this;
+ },
+
+ // @method stopLocate(): this
+ // Stops watching location previously initiated by `map.locate({watch: true})`
+ // and aborts resetting the map view if map.locate was called with
+ // `{setView: true}`.
+ stopLocate: function () {
+ if (navigator.geolocation && navigator.geolocation.clearWatch) {
+ navigator.geolocation.clearWatch(this._locationWatchId);
+ }
+ if (this._locateOptions) {
+ this._locateOptions.setView = false;
+ }
+ return this;
+ },
+
+ _handleGeolocationError: function (error) {
+ var c = error.code,
+ message = error.message ||
+ (c === 1 ? 'permission denied' :
+ (c === 2 ? 'position unavailable' : 'timeout'));
+
+ if (this._locateOptions.setView && !this._loaded) {
+ this.fitWorld();
+ }
+
+ // @section Location events
+ // @event locationerror: ErrorEvent
+ // Fired when geolocation (using the [`locate`](#map-locate) method) failed.
+ this.fire('locationerror', {
+ code: c,
+ message: 'Geolocation error: ' + message + '.'
+ });
+ },
+
+ _handleGeolocationResponse: function (pos) {
+ var lat = pos.coords.latitude,
+ lng = pos.coords.longitude,
+ latlng = new LatLng(lat, lng),
+ bounds = latlng.toBounds(pos.coords.accuracy),
+ options = this._locateOptions;
+
+ if (options.setView) {
+ var zoom = this.getBoundsZoom(bounds);
+ this.setView(latlng, options.maxZoom ? Math.min(zoom, options.maxZoom) : zoom);
+ }
+
+ var data = {
+ latlng: latlng,
+ bounds: bounds,
+ timestamp: pos.timestamp
+ };
+
+ for (var i in pos.coords) {
+ if (typeof pos.coords[i] === 'number') {
+ data[i] = pos.coords[i];
+ }
+ }
+
+ // @event locationfound: LocationEvent
+ // Fired when geolocation (using the [`locate`](#map-locate) method)
+ // went successfully.
+ this.fire('locationfound', data);
+ },
+
+ // TODO Appropriate docs section?
+ // @section Other Methods
+ // @method addHandler(name: String, HandlerClass: Function): this
+ // Adds a new `Handler` to the map, given its name and constructor function.
+ addHandler: function (name, HandlerClass) {
+ if (!HandlerClass) { return this; }
+
+ var handler = this[name] = new HandlerClass(this);
+
+ this._handlers.push(handler);
+
+ if (this.options[name]) {
+ handler.enable();
+ }
+
+ return this;
+ },
+
+ // @method remove(): this
+ // Destroys the map and clears all related event listeners.
+ remove: function () {
+
+ this._initEvents(true);
+
+ if (this._containerId !== this._container._leaflet_id) {
+ throw new Error('Map container is being reused by another instance');
+ }
+
+ try {
+ // throws error in IE6-8
+ delete this._container._leaflet_id;
+ delete this._containerId;
+ } catch (e) {
+ /*eslint-disable */
+ this._container._leaflet_id = undefined;
+ /* eslint-enable */
+ this._containerId = undefined;
+ }
+
+ if (this._locationWatchId !== undefined) {
+ this.stopLocate();
+ }
+
+ this._stop();
+
+ remove(this._mapPane);
+
+ if (this._clearControlPos) {
+ this._clearControlPos();
+ }
+
+ this._clearHandlers();
+
+ if (this._loaded) {
+ // @section Map state change events
+ // @event unload: Event
+ // Fired when the map is destroyed with [remove](#map-remove) method.
+ this.fire('unload');
+ }
+
+ var i;
+ for (i in this._layers) {
+ this._layers[i].remove();
+ }
+ for (i in this._panes) {
+ remove(this._panes[i]);
+ }
+
+ this._layers = [];
+ this._panes = [];
+ delete this._mapPane;
+ delete this._renderer;
+
+ return this;
+ },
+
+ // @section Other Methods
+ // @method createPane(name: String, container?: HTMLElement): HTMLElement
+ // Creates a new [map pane](#map-pane) with the given name if it doesn't exist already,
+ // then returns it. The pane is created as a child of `container`, or
+ // as a child of the main map pane if not set.
+ createPane: function (name, container) {
+ var className = 'leaflet-pane' + (name ? ' leaflet-' + name.replace('Pane', '') + '-pane' : ''),
+ pane = create$1('div', className, container || this._mapPane);
+
+ if (name) {
+ this._panes[name] = pane;
+ }
+ return pane;
+ },
+
+ // @section Methods for Getting Map State
+
+ // @method getCenter(): LatLng
+ // Returns the geographical center of the map view
+ getCenter: function () {
+ this._checkIfLoaded();
+
+ if (this._lastCenter && !this._moved()) {
+ return this._lastCenter;
+ }
+ return this.layerPointToLatLng(this._getCenterLayerPoint());
+ },
+
+ // @method getZoom(): Number
+ // Returns the current zoom level of the map view
+ getZoom: function () {
+ return this._zoom;
+ },
+
+ // @method getBounds(): LatLngBounds
+ // Returns the geographical bounds visible in the current map view
+ getBounds: function () {
+ var bounds = this.getPixelBounds(),
+ sw = this.unproject(bounds.getBottomLeft()),
+ ne = this.unproject(bounds.getTopRight());
+
+ return new LatLngBounds(sw, ne);
+ },
+
+ // @method getMinZoom(): Number
+ // Returns the minimum zoom level of the map (if set in the `minZoom` option of the map or of any layers), or `0` by default.
+ getMinZoom: function () {
+ return this.options.minZoom === undefined ? this._layersMinZoom || 0 : this.options.minZoom;
+ },
+
+ // @method getMaxZoom(): Number
+ // Returns the maximum zoom level of the map (if set in the `maxZoom` option of the map or of any layers).
+ getMaxZoom: function () {
+ return this.options.maxZoom === undefined ?
+ (this._layersMaxZoom === undefined ? Infinity : this._layersMaxZoom) :
+ this.options.maxZoom;
+ },
+
+ // @method getBoundsZoom(bounds: LatLngBounds, inside?: Boolean): Number
+ // Returns the maximum zoom level on which the given bounds fit to the map
+ // view in its entirety. If `inside` (optional) is set to `true`, the method
+ // instead returns the minimum zoom level on which the map view fits into
+ // the given bounds in its entirety.
+ getBoundsZoom: function (bounds, inside, padding) { // (LatLngBounds[, Boolean, Point]) -> Number
+ bounds = toLatLngBounds(bounds);
+ padding = toPoint(padding || [0, 0]);
+
+ var zoom = this.getZoom() || 0,
+ min = this.getMinZoom(),
+ max = this.getMaxZoom(),
+ nw = bounds.getNorthWest(),
+ se = bounds.getSouthEast(),
+ size = this.getSize().subtract(padding),
+ boundsSize = toBounds(this.project(se, zoom), this.project(nw, zoom)).getSize(),
+ snap = any3d ? this.options.zoomSnap : 1,
+ scalex = size.x / boundsSize.x,
+ scaley = size.y / boundsSize.y,
+ scale = inside ? Math.max(scalex, scaley) : Math.min(scalex, scaley);
+
+ zoom = this.getScaleZoom(scale, zoom);
+
+ if (snap) {
+ zoom = Math.round(zoom / (snap / 100)) * (snap / 100); // don't jump if within 1% of a snap level
+ zoom = inside ? Math.ceil(zoom / snap) * snap : Math.floor(zoom / snap) * snap;
+ }
+
+ return Math.max(min, Math.min(max, zoom));
+ },
+
+ // @method getSize(): Point
+ // Returns the current size of the map container (in pixels).
+ getSize: function () {
+ if (!this._size || this._sizeChanged) {
+ this._size = new Point(
+ this._container.clientWidth || 0,
+ this._container.clientHeight || 0);
+
+ this._sizeChanged = false;
+ }
+ return this._size.clone();
+ },
+
+ // @method getPixelBounds(): Bounds
+ // Returns the bounds of the current map view in projected pixel
+ // coordinates (sometimes useful in layer and overlay implementations).
+ getPixelBounds: function (center, zoom) {
+ var topLeftPoint = this._getTopLeftPoint(center, zoom);
+ return new Bounds(topLeftPoint, topLeftPoint.add(this.getSize()));
+ },
+
+ // TODO: Check semantics - isn't the pixel origin the 0,0 coord relative to
+ // the map pane? "left point of the map layer" can be confusing, specially
+ // since there can be negative offsets.
+ // @method getPixelOrigin(): Point
+ // Returns the projected pixel coordinates of the top left point of
+ // the map layer (useful in custom layer and overlay implementations).
+ getPixelOrigin: function () {
+ this._checkIfLoaded();
+ return this._pixelOrigin;
+ },
+
+ // @method getPixelWorldBounds(zoom?: Number): Bounds
+ // Returns the world's bounds in pixel coordinates for zoom level `zoom`.
+ // If `zoom` is omitted, the map's current zoom level is used.
+ getPixelWorldBounds: function (zoom) {
+ return this.options.crs.getProjectedBounds(zoom === undefined ? this.getZoom() : zoom);
+ },
+
+ // @section Other Methods
+
+ // @method getPane(pane: String|HTMLElement): HTMLElement
+ // Returns a [map pane](#map-pane), given its name or its HTML element (its identity).
+ getPane: function (pane) {
+ return typeof pane === 'string' ? this._panes[pane] : pane;
+ },
+
+ // @method getPanes(): Object
+ // Returns a plain object containing the names of all [panes](#map-pane) as keys and
+ // the panes as values.
+ getPanes: function () {
+ return this._panes;
+ },
+
+ // @method getContainer: HTMLElement
+ // Returns the HTML element that contains the map.
+ getContainer: function () {
+ return this._container;
+ },
+
+
+ // @section Conversion Methods
+
+ // @method getZoomScale(toZoom: Number, fromZoom: Number): Number
+ // Returns the scale factor to be applied to a map transition from zoom level
+ // `fromZoom` to `toZoom`. Used internally to help with zoom animations.
+ getZoomScale: function (toZoom, fromZoom) {
+ // TODO replace with universal implementation after refactoring projections
+ var crs = this.options.crs;
+ fromZoom = fromZoom === undefined ? this._zoom : fromZoom;
+ return crs.scale(toZoom) / crs.scale(fromZoom);
+ },
+
+ // @method getScaleZoom(scale: Number, fromZoom: Number): Number
+ // Returns the zoom level that the map would end up at, if it is at `fromZoom`
+ // level and everything is scaled by a factor of `scale`. Inverse of
+ // [`getZoomScale`](#map-getZoomScale).
+ getScaleZoom: function (scale, fromZoom) {
+ var crs = this.options.crs;
+ fromZoom = fromZoom === undefined ? this._zoom : fromZoom;
+ var zoom = crs.zoom(scale * crs.scale(fromZoom));
+ return isNaN(zoom) ? Infinity : zoom;
+ },
+
+ // @method project(latlng: LatLng, zoom: Number): Point
+ // Projects a geographical coordinate `LatLng` according to the projection
+ // of the map's CRS, then scales it according to `zoom` and the CRS's
+ // `Transformation`. The result is pixel coordinate relative to
+ // the CRS origin.
+ project: function (latlng, zoom) {
+ zoom = zoom === undefined ? this._zoom : zoom;
+ return this.options.crs.latLngToPoint(toLatLng(latlng), zoom);
+ },
+
+ // @method unproject(point: Point, zoom: Number): LatLng
+ // Inverse of [`project`](#map-project).
+ unproject: function (point, zoom) {
+ zoom = zoom === undefined ? this._zoom : zoom;
+ return this.options.crs.pointToLatLng(toPoint(point), zoom);
+ },
+
+ // @method layerPointToLatLng(point: Point): LatLng
+ // Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),
+ // returns the corresponding geographical coordinate (for the current zoom level).
+ layerPointToLatLng: function (point) {
+ var projectedPoint = toPoint(point).add(this.getPixelOrigin());
+ return this.unproject(projectedPoint);
+ },
+
+ // @method latLngToLayerPoint(latlng: LatLng): Point
+ // Given a geographical coordinate, returns the corresponding pixel coordinate
+ // relative to the [origin pixel](#map-getpixelorigin).
+ latLngToLayerPoint: function (latlng) {
+ var projectedPoint = this.project(toLatLng(latlng))._round();
+ return projectedPoint._subtract(this.getPixelOrigin());
+ },
+
+ // @method wrapLatLng(latlng: LatLng): LatLng
+ // Returns a `LatLng` where `lat` and `lng` has been wrapped according to the
+ // map's CRS's `wrapLat` and `wrapLng` properties, if they are outside the
+ // CRS's bounds.
+ // By default this means longitude is wrapped around the dateline so its
+ // value is between -180 and +180 degrees.
+ wrapLatLng: function (latlng) {
+ return this.options.crs.wrapLatLng(toLatLng(latlng));
+ },
+
+ // @method wrapLatLngBounds(bounds: LatLngBounds): LatLngBounds
+ // Returns a `LatLngBounds` with the same size as the given one, ensuring that
+ // its center is within the CRS's bounds.
+ // By default this means the center longitude is wrapped around the dateline so its
+ // value is between -180 and +180 degrees, and the majority of the bounds
+ // overlaps the CRS's bounds.
+ wrapLatLngBounds: function (latlng) {
+ return this.options.crs.wrapLatLngBounds(toLatLngBounds(latlng));
+ },
+
+ // @method distance(latlng1: LatLng, latlng2: LatLng): Number
+ // Returns the distance between two geographical coordinates according to
+ // the map's CRS. By default this measures distance in meters.
+ distance: function (latlng1, latlng2) {
+ return this.options.crs.distance(toLatLng(latlng1), toLatLng(latlng2));
+ },
+
+ // @method containerPointToLayerPoint(point: Point): Point
+ // Given a pixel coordinate relative to the map container, returns the corresponding
+ // pixel coordinate relative to the [origin pixel](#map-getpixelorigin).
+ containerPointToLayerPoint: function (point) { // (Point)
+ return toPoint(point).subtract(this._getMapPanePos());
+ },
+
+ // @method layerPointToContainerPoint(point: Point): Point
+ // Given a pixel coordinate relative to the [origin pixel](#map-getpixelorigin),
+ // returns the corresponding pixel coordinate relative to the map container.
+ layerPointToContainerPoint: function (point) { // (Point)
+ return toPoint(point).add(this._getMapPanePos());
+ },
+
+ // @method containerPointToLatLng(point: Point): LatLng
+ // Given a pixel coordinate relative to the map container, returns
+ // the corresponding geographical coordinate (for the current zoom level).
+ containerPointToLatLng: function (point) {
+ var layerPoint = this.containerPointToLayerPoint(toPoint(point));
+ return this.layerPointToLatLng(layerPoint);
+ },
+
+ // @method latLngToContainerPoint(latlng: LatLng): Point
+ // Given a geographical coordinate, returns the corresponding pixel coordinate
+ // relative to the map container.
+ latLngToContainerPoint: function (latlng) {
+ return this.layerPointToContainerPoint(this.latLngToLayerPoint(toLatLng(latlng)));
+ },
+
+ // @method mouseEventToContainerPoint(ev: MouseEvent): Point
+ // Given a MouseEvent object, returns the pixel coordinate relative to the
+ // map container where the event took place.
+ mouseEventToContainerPoint: function (e) {
+ return getMousePosition(e, this._container);
+ },
+
+ // @method mouseEventToLayerPoint(ev: MouseEvent): Point
+ // Given a MouseEvent object, returns the pixel coordinate relative to
+ // the [origin pixel](#map-getpixelorigin) where the event took place.
+ mouseEventToLayerPoint: function (e) {
+ return this.containerPointToLayerPoint(this.mouseEventToContainerPoint(e));
+ },
+
+ // @method mouseEventToLatLng(ev: MouseEvent): LatLng
+ // Given a MouseEvent object, returns geographical coordinate where the
+ // event took place.
+ mouseEventToLatLng: function (e) { // (MouseEvent)
+ return this.layerPointToLatLng(this.mouseEventToLayerPoint(e));
+ },
+
+
+ // map initialization methods
+
+ _initContainer: function (id) {
+ var container = this._container = get(id);
+
+ if (!container) {
+ throw new Error('Map container not found.');
+ } else if (container._leaflet_id) {
+ throw new Error('Map container is already initialized.');
+ }
+
+ on(container, 'scroll', this._onScroll, this);
+ this._containerId = stamp(container);
+ },
+
+ _initLayout: function () {
+ var container = this._container;
+
+ this._fadeAnimated = this.options.fadeAnimation && any3d;
+
+ addClass(container, 'leaflet-container' +
+ (touch ? ' leaflet-touch' : '') +
+ (retina ? ' leaflet-retina' : '') +
+ (ielt9 ? ' leaflet-oldie' : '') +
+ (safari ? ' leaflet-safari' : '') +
+ (this._fadeAnimated ? ' leaflet-fade-anim' : ''));
+
+ var position = getStyle(container, 'position');
+
+ if (position !== 'absolute' && position !== 'relative' && position !== 'fixed') {
+ container.style.position = 'relative';
+ }
+
+ this._initPanes();
+
+ if (this._initControlPos) {
+ this._initControlPos();
+ }
+ },
+
+ _initPanes: function () {
+ var panes = this._panes = {};
+ this._paneRenderers = {};
+
+ // @section
+ //
+ // Panes are DOM elements used to control the ordering of layers on the map. You
+ // can access panes with [`map.getPane`](#map-getpane) or
+ // [`map.getPanes`](#map-getpanes) methods. New panes can be created with the
+ // [`map.createPane`](#map-createpane) method.
+ //
+ // Every map has the following default panes that differ only in zIndex.
+ //
+ // @pane mapPane: HTMLElement = 'auto'
+ // Pane that contains all other map panes
+
+ this._mapPane = this.createPane('mapPane', this._container);
+ setPosition(this._mapPane, new Point(0, 0));
+
+ // @pane tilePane: HTMLElement = 200
+ // Pane for `GridLayer`s and `TileLayer`s
+ this.createPane('tilePane');
+ // @pane overlayPane: HTMLElement = 400
+ // Pane for vectors (`Path`s, like `Polyline`s and `Polygon`s), `ImageOverlay`s and `VideoOverlay`s
+ this.createPane('shadowPane');
+ // @pane shadowPane: HTMLElement = 500
+ // Pane for overlay shadows (e.g. `Marker` shadows)
+ this.createPane('overlayPane');
+ // @pane markerPane: HTMLElement = 600
+ // Pane for `Icon`s of `Marker`s
+ this.createPane('markerPane');
+ // @pane tooltipPane: HTMLElement = 650
+ // Pane for `Tooltip`s.
+ this.createPane('tooltipPane');
+ // @pane popupPane: HTMLElement = 700
+ // Pane for `Popup`s.
+ this.createPane('popupPane');
+
+ if (!this.options.markerZoomAnimation) {
+ addClass(panes.markerPane, 'leaflet-zoom-hide');
+ addClass(panes.shadowPane, 'leaflet-zoom-hide');
+ }
+ },
+
+
+ // private methods that modify map state
+
+ // @section Map state change events
+ _resetView: function (center, zoom) {
+ setPosition(this._mapPane, new Point(0, 0));
+
+ var loading = !this._loaded;
+ this._loaded = true;
+ zoom = this._limitZoom(zoom);
+
+ this.fire('viewprereset');
+
+ var zoomChanged = this._zoom !== zoom;
+ this
+ ._moveStart(zoomChanged, false)
+ ._move(center, zoom)
+ ._moveEnd(zoomChanged);
+
+ // @event viewreset: Event
+ // Fired when the map needs to redraw its content (this usually happens
+ // on map zoom or load). Very useful for creating custom overlays.
+ this.fire('viewreset');
+
+ // @event load: Event
+ // Fired when the map is initialized (when its center and zoom are set
+ // for the first time).
+ if (loading) {
+ this.fire('load');
+ }
+ },
+
+ _moveStart: function (zoomChanged, noMoveStart) {
+ // @event zoomstart: Event
+ // Fired when the map zoom is about to change (e.g. before zoom animation).
+ // @event movestart: Event
+ // Fired when the view of the map starts changing (e.g. user starts dragging the map).
+ if (zoomChanged) {
+ this.fire('zoomstart');
+ }
+ if (!noMoveStart) {
+ this.fire('movestart');
+ }
+ return this;
+ },
+
+ _move: function (center, zoom, data) {
+ if (zoom === undefined) {
+ zoom = this._zoom;
+ }
+ var zoomChanged = this._zoom !== zoom;
+
+ this._zoom = zoom;
+ this._lastCenter = center;
+ this._pixelOrigin = this._getNewPixelOrigin(center);
+
+ // @event zoom: Event
+ // Fired repeatedly during any change in zoom level, including zoom
+ // and fly animations.
+ if (zoomChanged || (data && data.pinch)) { // Always fire 'zoom' if pinching because #3530
+ this.fire('zoom', data);
+ }
+
+ // @event move: Event
+ // Fired repeatedly during any movement of the map, including pan and
+ // fly animations.
+ return this.fire('move', data);
+ },
+
+ _moveEnd: function (zoomChanged) {
+ // @event zoomend: Event
+ // Fired when the map has changed, after any animations.
+ if (zoomChanged) {
+ this.fire('zoomend');
+ }
+
+ // @event moveend: Event
+ // Fired when the center of the map stops changing (e.g. user stopped
+ // dragging the map).
+ return this.fire('moveend');
+ },
+
+ _stop: function () {
+ cancelAnimFrame(this._flyToFrame);
+ if (this._panAnim) {
+ this._panAnim.stop();
+ }
+ return this;
+ },
+
+ _rawPanBy: function (offset) {
+ setPosition(this._mapPane, this._getMapPanePos().subtract(offset));
+ },
+
+ _getZoomSpan: function () {
+ return this.getMaxZoom() - this.getMinZoom();
+ },
+
+ _panInsideMaxBounds: function () {
+ if (!this._enforcingBounds) {
+ this.panInsideBounds(this.options.maxBounds);
+ }
+ },
+
+ _checkIfLoaded: function () {
+ if (!this._loaded) {
+ throw new Error('Set map center and zoom first.');
+ }
+ },
+
+ // DOM event handling
+
+ // @section Interaction events
+ _initEvents: function (remove$$1) {
+ this._targets = {};
+ this._targets[stamp(this._container)] = this;
+
+ var onOff = remove$$1 ? off : on;
+
+ // @event click: MouseEvent
+ // Fired when the user clicks (or taps) the map.
+ // @event dblclick: MouseEvent
+ // Fired when the user double-clicks (or double-taps) the map.
+ // @event mousedown: MouseEvent
+ // Fired when the user pushes the mouse button on the map.
+ // @event mouseup: MouseEvent
+ // Fired when the user releases the mouse button on the map.
+ // @event mouseover: MouseEvent
+ // Fired when the mouse enters the map.
+ // @event mouseout: MouseEvent
+ // Fired when the mouse leaves the map.
+ // @event mousemove: MouseEvent
+ // Fired while the mouse moves over the map.
+ // @event contextmenu: MouseEvent
+ // Fired when the user pushes the right mouse button on the map, prevents
+ // default browser context menu from showing if there are listeners on
+ // this event. Also fired on mobile when the user holds a single touch
+ // for a second (also called long press).
+ // @event keypress: KeyboardEvent
+ // Fired when the user presses a key from the keyboard while the map is focused.
+ onOff(this._container, 'click dblclick mousedown mouseup ' +
+ 'mouseover mouseout mousemove contextmenu keypress', this._handleDOMEvent, this);
+
+ if (this.options.trackResize) {
+ onOff(window, 'resize', this._onResize, this);
+ }
+
+ if (any3d && this.options.transform3DLimit) {
+ (remove$$1 ? this.off : this.on).call(this, 'moveend', this._onMoveEnd);
+ }
+ },
+
+ _onResize: function () {
+ cancelAnimFrame(this._resizeRequest);
+ this._resizeRequest = requestAnimFrame(
+ function () { this.invalidateSize({debounceMoveend: true}); }, this);
+ },
+
+ _onScroll: function () {
+ this._container.scrollTop = 0;
+ this._container.scrollLeft = 0;
+ },
+
+ _onMoveEnd: function () {
+ var pos = this._getMapPanePos();
+ if (Math.max(Math.abs(pos.x), Math.abs(pos.y)) >= this.options.transform3DLimit) {
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1203873 but Webkit also have
+ // a pixel offset on very high values, see: http://jsfiddle.net/dg6r5hhb/
+ this._resetView(this.getCenter(), this.getZoom());
+ }
+ },
+
+ _findEventTargets: function (e, type) {
+ var targets = [],
+ target,
+ isHover = type === 'mouseout' || type === 'mouseover',
+ src = e.target || e.srcElement,
+ dragging = false;
+
+ while (src) {
+ target = this._targets[stamp(src)];
+ if (target && (type === 'click' || type === 'preclick') && !e._simulated && this._draggableMoved(target)) {
+ // Prevent firing click after you just dragged an object.
+ dragging = true;
+ break;
+ }
+ if (target && target.listens(type, true)) {
+ if (isHover && !isExternalTarget(src, e)) { break; }
+ targets.push(target);
+ if (isHover) { break; }
+ }
+ if (src === this._container) { break; }
+ src = src.parentNode;
+ }
+ if (!targets.length && !dragging && !isHover && isExternalTarget(src, e)) {
+ targets = [this];
+ }
+ return targets;
+ },
+
+ _handleDOMEvent: function (e) {
+ if (!this._loaded || skipped(e)) { return; }
+
+ var type = e.type;
+
+ if (type === 'mousedown' || type === 'keypress') {
+ // prevents outline when clicking on keyboard-focusable element
+ preventOutline(e.target || e.srcElement);
+ }
+
+ this._fireDOMEvent(e, type);
+ },
+
+ _mouseEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu'],
+
+ _fireDOMEvent: function (e, type, targets) {
+
+ if (e.type === 'click') {
+ // Fire a synthetic 'preclick' event which propagates up (mainly for closing popups).
+ // @event preclick: MouseEvent
+ // Fired before mouse click on the map (sometimes useful when you
+ // want something to happen on click before any existing click
+ // handlers start running).
+ var synth = extend({}, e);
+ synth.type = 'preclick';
+ this._fireDOMEvent(synth, synth.type, targets);
+ }
+
+ if (e._stopped) { return; }
+
+ // Find the layer the event is propagating from and its parents.
+ targets = (targets || []).concat(this._findEventTargets(e, type));
+
+ if (!targets.length) { return; }
+
+ var target = targets[0];
+ if (type === 'contextmenu' && target.listens(type, true)) {
+ preventDefault(e);
+ }
+
+ var data = {
+ originalEvent: e
+ };
+
+ if (e.type !== 'keypress') {
+ var isMarker = target.getLatLng && (!target._radius || target._radius <= 10);
+ data.containerPoint = isMarker ?
+ this.latLngToContainerPoint(target.getLatLng()) : this.mouseEventToContainerPoint(e);
+ data.layerPoint = this.containerPointToLayerPoint(data.containerPoint);
+ data.latlng = isMarker ? target.getLatLng() : this.layerPointToLatLng(data.layerPoint);
+ }
+
+ for (var i = 0; i < targets.length; i++) {
+ targets[i].fire(type, data, true);
+ if (data.originalEvent._stopped ||
+ (targets[i].options.bubblingMouseEvents === false && indexOf(this._mouseEvents, type) !== -1)) { return; }
+ }
+ },
+
+ _draggableMoved: function (obj) {
+ obj = obj.dragging && obj.dragging.enabled() ? obj : this;
+ return (obj.dragging && obj.dragging.moved()) || (this.boxZoom && this.boxZoom.moved());
+ },
+
+ _clearHandlers: function () {
+ for (var i = 0, len = this._handlers.length; i < len; i++) {
+ this._handlers[i].disable();
+ }
+ },
+
+ // @section Other Methods
+
+ // @method whenReady(fn: Function, context?: Object): this
+ // Runs the given function `fn` when the map gets initialized with
+ // a view (center and zoom) and at least one layer, or immediately
+ // if it's already initialized, optionally passing a function context.
+ whenReady: function (callback, context) {
+ if (this._loaded) {
+ callback.call(context || this, {target: this});
+ } else {
+ this.on('load', callback, context);
+ }
+ return this;
+ },
+
+
+ // private methods for getting map state
+
+ _getMapPanePos: function () {
+ return getPosition(this._mapPane) || new Point(0, 0);
+ },
+
+ _moved: function () {
+ var pos = this._getMapPanePos();
+ return pos && !pos.equals([0, 0]);
+ },
+
+ _getTopLeftPoint: function (center, zoom) {
+ var pixelOrigin = center && zoom !== undefined ?
+ this._getNewPixelOrigin(center, zoom) :
+ this.getPixelOrigin();
+ return pixelOrigin.subtract(this._getMapPanePos());
+ },
+
+ _getNewPixelOrigin: function (center, zoom) {
+ var viewHalf = this.getSize()._divideBy(2);
+ return this.project(center, zoom)._subtract(viewHalf)._add(this._getMapPanePos())._round();
+ },
+
+ _latLngToNewLayerPoint: function (latlng, zoom, center) {
+ var topLeft = this._getNewPixelOrigin(center, zoom);
+ return this.project(latlng, zoom)._subtract(topLeft);
+ },
+
+ _latLngBoundsToNewLayerBounds: function (latLngBounds, zoom, center) {
+ var topLeft = this._getNewPixelOrigin(center, zoom);
+ return toBounds([
+ this.project(latLngBounds.getSouthWest(), zoom)._subtract(topLeft),
+ this.project(latLngBounds.getNorthWest(), zoom)._subtract(topLeft),
+ this.project(latLngBounds.getSouthEast(), zoom)._subtract(topLeft),
+ this.project(latLngBounds.getNorthEast(), zoom)._subtract(topLeft)
+ ]);
+ },
+
+ // layer point of the current center
+ _getCenterLayerPoint: function () {
+ return this.containerPointToLayerPoint(this.getSize()._divideBy(2));
+ },
+
+ // offset of the specified place to the current center in pixels
+ _getCenterOffset: function (latlng) {
+ return this.latLngToLayerPoint(latlng).subtract(this._getCenterLayerPoint());
+ },
+
+ // adjust center for view to get inside bounds
+ _limitCenter: function (center, zoom, bounds) {
+
+ if (!bounds) { return center; }
+
+ var centerPoint = this.project(center, zoom),
+ viewHalf = this.getSize().divideBy(2),
+ viewBounds = new Bounds(centerPoint.subtract(viewHalf), centerPoint.add(viewHalf)),
+ offset = this._getBoundsOffset(viewBounds, bounds, zoom);
+
+ // If offset is less than a pixel, ignore.
+ // This prevents unstable projections from getting into
+ // an infinite loop of tiny offsets.
+ if (offset.round().equals([0, 0])) {
+ return center;
+ }
+
+ return this.unproject(centerPoint.add(offset), zoom);
+ },
+
+ // adjust offset for view to get inside bounds
+ _limitOffset: function (offset, bounds) {
+ if (!bounds) { return offset; }
+
+ var viewBounds = this.getPixelBounds(),
+ newBounds = new Bounds(viewBounds.min.add(offset), viewBounds.max.add(offset));
+
+ return offset.add(this._getBoundsOffset(newBounds, bounds));
+ },
+
+ // returns offset needed for pxBounds to get inside maxBounds at a specified zoom
+ _getBoundsOffset: function (pxBounds, maxBounds, zoom) {
+ var projectedMaxBounds = toBounds(
+ this.project(maxBounds.getNorthEast(), zoom),
+ this.project(maxBounds.getSouthWest(), zoom)
+ ),
+ minOffset = projectedMaxBounds.min.subtract(pxBounds.min),
+ maxOffset = projectedMaxBounds.max.subtract(pxBounds.max),
+
+ dx = this._rebound(minOffset.x, -maxOffset.x),
+ dy = this._rebound(minOffset.y, -maxOffset.y);
+
+ return new Point(dx, dy);
+ },
+
+ _rebound: function (left, right) {
+ return left + right > 0 ?
+ Math.round(left - right) / 2 :
+ Math.max(0, Math.ceil(left)) - Math.max(0, Math.floor(right));
+ },
+
+ _limitZoom: function (zoom) {
+ var min = this.getMinZoom(),
+ max = this.getMaxZoom(),
+ snap = any3d ? this.options.zoomSnap : 1;
+ if (snap) {
+ zoom = Math.round(zoom / snap) * snap;
+ }
+ return Math.max(min, Math.min(max, zoom));
+ },
+
+ _onPanTransitionStep: function () {
+ this.fire('move');
+ },
+
+ _onPanTransitionEnd: function () {
+ removeClass(this._mapPane, 'leaflet-pan-anim');
+ this.fire('moveend');
+ },
+
+ _tryAnimatedPan: function (center, options) {
+ // difference between the new and current centers in pixels
+ var offset = this._getCenterOffset(center)._trunc();
+
+ // don't animate too far unless animate: true specified in options
+ if ((options && options.animate) !== true && !this.getSize().contains(offset)) { return false; }
+
+ this.panBy(offset, options);
+
+ return true;
+ },
+
+ _createAnimProxy: function () {
+
+ var proxy = this._proxy = create$1('div', 'leaflet-proxy leaflet-zoom-animated');
+ this._panes.mapPane.appendChild(proxy);
+
+ this.on('zoomanim', function (e) {
+ var prop = TRANSFORM,
+ transform = this._proxy.style[prop];
+
+ setTransform(this._proxy, this.project(e.center, e.zoom), this.getZoomScale(e.zoom, 1));
+
+ // workaround for case when transform is the same and so transitionend event is not fired
+ if (transform === this._proxy.style[prop] && this._animatingZoom) {
+ this._onZoomTransitionEnd();
+ }
+ }, this);
+
+ this.on('load moveend', function () {
+ var c = this.getCenter(),
+ z = this.getZoom();
+ setTransform(this._proxy, this.project(c, z), this.getZoomScale(z, 1));
+ }, this);
+
+ this._on('unload', this._destroyAnimProxy, this);
+ },
+
+ _destroyAnimProxy: function () {
+ remove(this._proxy);
+ delete this._proxy;
+ },
+
+ _catchTransitionEnd: function (e) {
+ if (this._animatingZoom && e.propertyName.indexOf('transform') >= 0) {
+ this._onZoomTransitionEnd();
+ }
+ },
+
+ _nothingToAnimate: function () {
+ return !this._container.getElementsByClassName('leaflet-zoom-animated').length;
+ },
+
+ _tryAnimatedZoom: function (center, zoom, options) {
+
+ if (this._animatingZoom) { return true; }
+
+ options = options || {};
+
+ // don't animate if disabled, not supported or zoom difference is too large
+ if (!this._zoomAnimated || options.animate === false || this._nothingToAnimate() ||
+ Math.abs(zoom - this._zoom) > this.options.zoomAnimationThreshold) { return false; }
+
+ // offset is the pixel coords of the zoom origin relative to the current center
+ var scale = this.getZoomScale(zoom),
+ offset = this._getCenterOffset(center)._divideBy(1 - 1 / scale);
+
+ // don't animate if the zoom origin isn't within one screen from the current center, unless forced
+ if (options.animate !== true && !this.getSize().contains(offset)) { return false; }
+
+ requestAnimFrame(function () {
+ this
+ ._moveStart(true, false)
+ ._animateZoom(center, zoom, true);
+ }, this);
+
+ return true;
+ },
+
+ _animateZoom: function (center, zoom, startAnim, noUpdate) {
+ if (!this._mapPane) { return; }
+
+ if (startAnim) {
+ this._animatingZoom = true;
+
+ // remember what center/zoom to set after animation
+ this._animateToCenter = center;
+ this._animateToZoom = zoom;
+
+ addClass(this._mapPane, 'leaflet-zoom-anim');
+ }
+
+ // @event zoomanim: ZoomAnimEvent
+ // Fired on every frame of a zoom animation
+ this.fire('zoomanim', {
+ center: center,
+ zoom: zoom,
+ noUpdate: noUpdate
+ });
+
+ // Work around webkit not firing 'transitionend', see https://github.com/Leaflet/Leaflet/issues/3689, 2693
+ setTimeout(bind(this._onZoomTransitionEnd, this), 250);
+ },
+
+ _onZoomTransitionEnd: function () {
+ if (!this._animatingZoom) { return; }
+
+ if (this._mapPane) {
+ removeClass(this._mapPane, 'leaflet-zoom-anim');
+ }
+
+ this._animatingZoom = false;
+
+ this._move(this._animateToCenter, this._animateToZoom);
+
+ // This anim frame should prevent an obscure iOS webkit tile loading race condition.
+ requestAnimFrame(function () {
+ this._moveEnd(true);
+ }, this);
+ }
+});
+
+// @section
+
+// @factory L.map(id: String, options?: Map options)
+// Instantiates a map object given the DOM ID of a `<div>` element
+// and optionally an object literal with `Map options`.
+//
+// @alternative
+// @factory L.map(el: HTMLElement, options?: Map options)
+// Instantiates a map object given an instance of a `<div>` HTML element
+// and optionally an object literal with `Map options`.
+function createMap(id, options) {
+ return new Map(id, options);
+}
+
+/*
+ * @class Control
+ * @aka L.Control
+ * @inherits Class
+ *
+ * L.Control is a base class for implementing map controls. Handles positioning.
+ * All other controls extend from this class.
+ */
+
+var Control = Class.extend({
+ // @section
+ // @aka Control options
+ options: {
+ // @option position: String = 'topright'
+ // The position of the control (one of the map corners). Possible values are `'topleft'`,
+ // `'topright'`, `'bottomleft'` or `'bottomright'`
+ position: 'topright'
+ },
+
+ initialize: function (options) {
+ setOptions(this, options);
+ },
+
+ /* @section
+ * Classes extending L.Control will inherit the following methods:
+ *
+ * @method getPosition: string
+ * Returns the position of the control.
+ */
+ getPosition: function () {
+ return this.options.position;
+ },
+
+ // @method setPosition(position: string): this
+ // Sets the position of the control.
+ setPosition: function (position) {
+ var map = this._map;
+
+ if (map) {
+ map.removeControl(this);
+ }
+
+ this.options.position = position;
+
+ if (map) {
+ map.addControl(this);
+ }
+
+ return this;
+ },
+
+ // @method getContainer: HTMLElement
+ // Returns the HTMLElement that contains the control.
+ getContainer: function () {
+ return this._container;
+ },
+
+ // @method addTo(map: Map): this
+ // Adds the control to the given map.
+ addTo: function (map) {
+ this.remove();
+ this._map = map;
+
+ var container = this._container = this.onAdd(map),
+ pos = this.getPosition(),
+ corner = map._controlCorners[pos];
+
+ addClass(container, 'leaflet-control');
+
+ if (pos.indexOf('bottom') !== -1) {
+ corner.insertBefore(container, corner.firstChild);
+ } else {
+ corner.appendChild(container);
+ }
+
+ return this;
+ },
+
+ // @method remove: this
+ // Removes the control from the map it is currently active on.
+ remove: function () {
+ if (!this._map) {
+ return this;
+ }
+
+ remove(this._container);
+
+ if (this.onRemove) {
+ this.onRemove(this._map);
+ }
+
+ this._map = null;
+
+ return this;
+ },
+
+ _refocusOnMap: function (e) {
+ // if map exists and event is not a keyboard event
+ if (this._map && e && e.screenX > 0 && e.screenY > 0) {
+ this._map.getContainer().focus();
+ }
+ }
+});
+
+var control = function (options) {
+ return new Control(options);
+};
+
+/* @section Extension methods
+ * @uninheritable
+ *
+ * Every control should extend from `L.Control` and (re-)implement the following methods.
+ *
+ * @method onAdd(map: Map): HTMLElement
+ * Should return the container DOM element for the control and add listeners on relevant map events. Called on [`control.addTo(map)`](#control-addTo).
+ *
+ * @method onRemove(map: Map)
+ * Optional method. Should contain all clean up code that removes the listeners previously added in [`onAdd`](#control-onadd). Called on [`control.remove()`](#control-remove).
+ */
+
+/* @namespace Map
+ * @section Methods for Layers and Controls
+ */
+Map.include({
+ // @method addControl(control: Control): this
+ // Adds the given control to the map
+ addControl: function (control) {
+ control.addTo(this);
+ return this;
+ },
+
+ // @method removeControl(control: Control): this
+ // Removes the given control from the map
+ removeControl: function (control) {
+ control.remove();
+ return this;
+ },
+
+ _initControlPos: function () {
+ var corners = this._controlCorners = {},
+ l = 'leaflet-',
+ container = this._controlContainer =
+ create$1('div', l + 'control-container', this._container);
+
+ function createCorner(vSide, hSide) {
+ var className = l + vSide + ' ' + l + hSide;
+
+ corners[vSide + hSide] = create$1('div', className, container);
+ }
+
+ createCorner('top', 'left');
+ createCorner('top', 'right');
+ createCorner('bottom', 'left');
+ createCorner('bottom', 'right');
+ },
+
+ _clearControlPos: function () {
+ for (var i in this._controlCorners) {
+ remove(this._controlCorners[i]);
+ }
+ remove(this._controlContainer);
+ delete this._controlCorners;
+ delete this._controlContainer;
+ }
+});
+
+/*
+ * @class Control.Layers
+ * @aka L.Control.Layers
+ * @inherits Control
+ *
+ * The layers control gives users the ability to switch between different base layers and switch overlays on/off (check out the [detailed example](http://leafletjs.com/examples/layers-control/)). Extends `Control`.
+ *
+ * @example
+ *
+ * ```js
+ * var baseLayers = {
+ * "Mapbox": mapbox,
+ * "OpenStreetMap": osm
+ * };
+ *
+ * var overlays = {
+ * "Marker": marker,
+ * "Roads": roadsLayer
+ * };
+ *
+ * L.control.layers(baseLayers, overlays).addTo(map);
+ * ```
+ *
+ * The `baseLayers` and `overlays` parameters are object literals with layer names as keys and `Layer` objects as values:
+ *
+ * ```js
+ * {
+ * "<someName1>": layer1,
+ * "<someName2>": layer2
+ * }
+ * ```
+ *
+ * The layer names can contain HTML, which allows you to add additional styling to the items:
+ *
+ * ```js
+ * {"<img src='my-layer-icon' /> <span class='my-layer-item'>My Layer</span>": myLayer}
+ * ```
+ */
+
+var Layers = Control.extend({
+ // @section
+ // @aka Control.Layers options
+ options: {
+ // @option collapsed: Boolean = true
+ // If `true`, the control will be collapsed into an icon and expanded on mouse hover or touch.
+ collapsed: true,
+ position: 'topright',
+
+ // @option autoZIndex: Boolean = true
+ // If `true`, the control will assign zIndexes in increasing order to all of its layers so that the order is preserved when switching them on/off.
+ autoZIndex: true,
+
+ // @option hideSingleBase: Boolean = false
+ // If `true`, the base layers in the control will be hidden when there is only one.
+ hideSingleBase: false,
+
+ // @option sortLayers: Boolean = false
+ // Whether to sort the layers. When `false`, layers will keep the order
+ // in which they were added to the control.
+ sortLayers: false,
+
+ // @option sortFunction: Function = *
+ // A [compare function](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/sort)
+ // that will be used for sorting the layers, when `sortLayers` is `true`.
+ // The function receives both the `L.Layer` instances and their names, as in
+ // `sortFunction(layerA, layerB, nameA, nameB)`.
+ // By default, it sorts layers alphabetically by their name.
+ sortFunction: function (layerA, layerB, nameA, nameB) {
+ return nameA < nameB ? -1 : (nameB < nameA ? 1 : 0);
+ }
+ },
+
+ initialize: function (baseLayers, overlays, options) {
+ setOptions(this, options);
+
+ this._layerControlInputs = [];
+ this._layers = [];
+ this._lastZIndex = 0;
+ this._handlingClick = false;
+
+ for (var i in baseLayers) {
+ this._addLayer(baseLayers[i], i);
+ }
+
+ for (i in overlays) {
+ this._addLayer(overlays[i], i, true);
+ }
+ },
+
+ onAdd: function (map) {
+ this._initLayout();
+ this._update();
+
+ this._map = map;
+ map.on('zoomend', this._checkDisabledLayers, this);
+
+ for (var i = 0; i < this._layers.length; i++) {
+ this._layers[i].layer.on('add remove', this._onLayerChange, this);
+ }
+
+ return this._container;
+ },
+
+ addTo: function (map) {
+ Control.prototype.addTo.call(this, map);
+ // Trigger expand after Layers Control has been inserted into DOM so that is now has an actual height.
+ return this._expandIfNotCollapsed();
+ },
+
+ onRemove: function () {
+ this._map.off('zoomend', this._checkDisabledLayers, this);
+
+ for (var i = 0; i < this._layers.length; i++) {
+ this._layers[i].layer.off('add remove', this._onLayerChange, this);
+ }
+ },
+
+ // @method addBaseLayer(layer: Layer, name: String): this
+ // Adds a base layer (radio button entry) with the given name to the control.
+ addBaseLayer: function (layer, name) {
+ this._addLayer(layer, name);
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method addOverlay(layer: Layer, name: String): this
+ // Adds an overlay (checkbox entry) with the given name to the control.
+ addOverlay: function (layer, name) {
+ this._addLayer(layer, name, true);
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method removeLayer(layer: Layer): this
+ // Remove the given layer from the control.
+ removeLayer: function (layer) {
+ layer.off('add remove', this._onLayerChange, this);
+
+ var obj = this._getLayer(stamp(layer));
+ if (obj) {
+ this._layers.splice(this._layers.indexOf(obj), 1);
+ }
+ return (this._map) ? this._update() : this;
+ },
+
+ // @method expand(): this
+ // Expand the control container if collapsed.
+ expand: function () {
+ addClass(this._container, 'leaflet-control-layers-expanded');
+ this._form.style.height = null;
+ var acceptableHeight = this._map.getSize().y - (this._container.offsetTop + 50);
+ if (acceptableHeight < this._form.clientHeight) {
+ addClass(this._form, 'leaflet-control-layers-scrollbar');
+ this._form.style.height = acceptableHeight + 'px';
+ } else {
+ removeClass(this._form, 'leaflet-control-layers-scrollbar');
+ }
+ this._checkDisabledLayers();
+ return this;
+ },
+
+ // @method collapse(): this
+ // Collapse the control container if expanded.
+ collapse: function () {
+ removeClass(this._container, 'leaflet-control-layers-expanded');
+ return this;
+ },
+
+ _initLayout: function () {
+ var className = 'leaflet-control-layers',
+ container = this._container = create$1('div', className),
+ collapsed = this.options.collapsed;
+
+ // makes this work on IE touch devices by stopping it from firing a mouseout event when the touch is released
+ container.setAttribute('aria-haspopup', true);
+
+ disableClickPropagation(container);
+ disableScrollPropagation(container);
+
+ var form = this._form = create$1('form', className + '-list');
+
+ if (collapsed) {
+ this._map.on('click', this.collapse, this);
+
+ if (!android) {
+ on(container, {
+ mouseenter: this.expand,
+ mouseleave: this.collapse
+ }, this);
+ }
+ }
+
+ var link = this._layersLink = create$1('a', className + '-toggle', container);
+ link.href = '#';
+ link.title = 'Layers';
+
+ if (touch) {
+ on(link, 'click', stop);
+ on(link, 'click', this.expand, this);
+ } else {
+ on(link, 'focus', this.expand, this);
+ }
+
+ if (!collapsed) {
+ this.expand();
+ }
+
+ this._baseLayersList = create$1('div', className + '-base', form);
+ this._separator = create$1('div', className + '-separator', form);
+ this._overlaysList = create$1('div', className + '-overlays', form);
+
+ container.appendChild(form);
+ },
+
+ _getLayer: function (id) {
+ for (var i = 0; i < this._layers.length; i++) {
+
+ if (this._layers[i] && stamp(this._layers[i].layer) === id) {
+ return this._layers[i];
+ }
+ }
+ },
+
+ _addLayer: function (layer, name, overlay) {
+ if (this._map) {
+ layer.on('add remove', this._onLayerChange, this);
+ }
+
+ this._layers.push({
+ layer: layer,
+ name: name,
+ overlay: overlay
+ });
+
+ if (this.options.sortLayers) {
+ this._layers.sort(bind(function (a, b) {
+ return this.options.sortFunction(a.layer, b.layer, a.name, b.name);
+ }, this));
+ }
+
+ if (this.options.autoZIndex && layer.setZIndex) {
+ this._lastZIndex++;
+ layer.setZIndex(this._lastZIndex);
+ }
+
+ this._expandIfNotCollapsed();
+ },
+
+ _update: function () {
+ if (!this._container) { return this; }
+
+ empty(this._baseLayersList);
+ empty(this._overlaysList);
+
+ this._layerControlInputs = [];
+ var baseLayersPresent, overlaysPresent, i, obj, baseLayersCount = 0;
+
+ for (i = 0; i < this._layers.length; i++) {
+ obj = this._layers[i];
+ this._addItem(obj);
+ overlaysPresent = overlaysPresent || obj.overlay;
+ baseLayersPresent = baseLayersPresent || !obj.overlay;
+ baseLayersCount += !obj.overlay ? 1 : 0;
+ }
+
+ // Hide base layers section if there's only one layer.
+ if (this.options.hideSingleBase) {
+ baseLayersPresent = baseLayersPresent && baseLayersCount > 1;
+ this._baseLayersList.style.display = baseLayersPresent ? '' : 'none';
+ }
+
+ this._separator.style.display = overlaysPresent && baseLayersPresent ? '' : 'none';
+
+ return this;
+ },
+
+ _onLayerChange: function (e) {
+ if (!this._handlingClick) {
+ this._update();
+ }
+
+ var obj = this._getLayer(stamp(e.target));
+
+ // @namespace Map
+ // @section Layer events
+ // @event baselayerchange: LayersControlEvent
+ // Fired when the base layer is changed through the [layer control](#control-layers).
+ // @event overlayadd: LayersControlEvent
+ // Fired when an overlay is selected through the [layer control](#control-layers).
+ // @event overlayremove: LayersControlEvent
+ // Fired when an overlay is deselected through the [layer control](#control-layers).
+ // @namespace Control.Layers
+ var type = obj.overlay ?
+ (e.type === 'add' ? 'overlayadd' : 'overlayremove') :
+ (e.type === 'add' ? 'baselayerchange' : null);
+
+ if (type) {
+ this._map.fire(type, obj);
+ }
+ },
+
+ // IE7 bugs out if you create a radio dynamically, so you have to do it this hacky way (see http://bit.ly/PqYLBe)
+ _createRadioElement: function (name, checked) {
+
+ var radioHtml = '<input type="radio" class="leaflet-control-layers-selector" name="' +
+ name + '"' + (checked ? ' checked="checked"' : '') + '/>';
+
+ var radioFragment = document.createElement('div');
+ radioFragment.innerHTML = radioHtml;
+
+ return radioFragment.firstChild;
+ },
+
+ _addItem: function (obj) {
+ var label = document.createElement('label'),
+ checked = this._map.hasLayer(obj.layer),
+ input;
+
+ if (obj.overlay) {
+ input = document.createElement('input');
+ input.type = 'checkbox';
+ input.className = 'leaflet-control-layers-selector';
+ input.defaultChecked = checked;
+ } else {
+ input = this._createRadioElement('leaflet-base-layers', checked);
+ }
+
+ this._layerControlInputs.push(input);
+ input.layerId = stamp(obj.layer);
+
+ on(input, 'click', this._onInputClick, this);
+
+ var name = document.createElement('span');
+ name.innerHTML = ' ' + obj.name;
+
+ // Helps from preventing layer control flicker when checkboxes are disabled
+ // https://github.com/Leaflet/Leaflet/issues/2771
+ var holder = document.createElement('div');
+
+ label.appendChild(holder);
+ holder.appendChild(input);
+ holder.appendChild(name);
+
+ var container = obj.overlay ? this._overlaysList : this._baseLayersList;
+ container.appendChild(label);
+
+ this._checkDisabledLayers();
+ return label;
+ },
+
+ _onInputClick: function () {
+ var inputs = this._layerControlInputs,
+ input, layer;
+ var addedLayers = [],
+ removedLayers = [];
+
+ this._handlingClick = true;
+
+ for (var i = inputs.length - 1; i >= 0; i--) {
+ input = inputs[i];
+ layer = this._getLayer(input.layerId).layer;
+
+ if (input.checked) {
+ addedLayers.push(layer);
+ } else if (!input.checked) {
+ removedLayers.push(layer);
+ }
+ }
+
+ // Bugfix issue 2318: Should remove all old layers before readding new ones
+ for (i = 0; i < removedLayers.length; i++) {
+ if (this._map.hasLayer(removedLayers[i])) {
+ this._map.removeLayer(removedLayers[i]);
+ }
+ }
+ for (i = 0; i < addedLayers.length; i++) {
+ if (!this._map.hasLayer(addedLayers[i])) {
+ this._map.addLayer(addedLayers[i]);
+ }
+ }
+
+ this._handlingClick = false;
+
+ this._refocusOnMap();
+ },
+
+ _checkDisabledLayers: function () {
+ var inputs = this._layerControlInputs,
+ input,
+ layer,
+ zoom = this._map.getZoom();
+
+ for (var i = inputs.length - 1; i >= 0; i--) {
+ input = inputs[i];
+ layer = this._getLayer(input.layerId).layer;
+ input.disabled = (layer.options.minZoom !== undefined && zoom < layer.options.minZoom) ||
+ (layer.options.maxZoom !== undefined && zoom > layer.options.maxZoom);
+
+ }
+ },
+
+ _expandIfNotCollapsed: function () {
+ if (this._map && !this.options.collapsed) {
+ this.expand();
+ }
+ return this;
+ },
+
+ _expand: function () {
+ // Backward compatibility, remove me in 1.1.
+ return this.expand();
+ },
+
+ _collapse: function () {
+ // Backward compatibility, remove me in 1.1.
+ return this.collapse();
+ }
+
+});
+
+
+// @factory L.control.layers(baselayers?: Object, overlays?: Object, options?: Control.Layers options)
+// Creates an attribution control with the given layers. Base layers will be switched with radio buttons, while overlays will be switched with checkboxes. Note that all base layers should be passed in the base layers object, but only one should be added to the map during map instantiation.
+var layers = function (baseLayers, overlays, options) {
+ return new Layers(baseLayers, overlays, options);
+};
+
+/*
+ * @class Control.Zoom
+ * @aka L.Control.Zoom
+ * @inherits Control
+ *
+ * A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its [`zoomControl` option](#map-zoomcontrol) to `false`. Extends `Control`.
+ */
+
+var Zoom = Control.extend({
+ // @section
+ // @aka Control.Zoom options
+ options: {
+ position: 'topleft',
+
+ // @option zoomInText: String = '+'
+ // The text set on the 'zoom in' button.
+ zoomInText: '+',
+
+ // @option zoomInTitle: String = 'Zoom in'
+ // The title set on the 'zoom in' button.
+ zoomInTitle: 'Zoom in',
+
+ // @option zoomOutText: String = '−'
+ // The text set on the 'zoom out' button.
+ zoomOutText: '−',
+
+ // @option zoomOutTitle: String = 'Zoom out'
+ // The title set on the 'zoom out' button.
+ zoomOutTitle: 'Zoom out'
+ },
+
+ onAdd: function (map) {
+ var zoomName = 'leaflet-control-zoom',
+ container = create$1('div', zoomName + ' leaflet-bar'),
+ options = this.options;
+
+ this._zoomInButton = this._createButton(options.zoomInText, options.zoomInTitle,
+ zoomName + '-in', container, this._zoomIn);
+ this._zoomOutButton = this._createButton(options.zoomOutText, options.zoomOutTitle,
+ zoomName + '-out', container, this._zoomOut);
+
+ this._updateDisabled();
+ map.on('zoomend zoomlevelschange', this._updateDisabled, this);
+
+ return container;
+ },
+
+ onRemove: function (map) {
+ map.off('zoomend zoomlevelschange', this._updateDisabled, this);
+ },
+
+ disable: function () {
+ this._disabled = true;
+ this._updateDisabled();
+ return this;
+ },
+
+ enable: function () {
+ this._disabled = false;
+ this._updateDisabled();
+ return this;
+ },
+
+ _zoomIn: function (e) {
+ if (!this._disabled && this._map._zoom < this._map.getMaxZoom()) {
+ this._map.zoomIn(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));
+ }
+ },
+
+ _zoomOut: function (e) {
+ if (!this._disabled && this._map._zoom > this._map.getMinZoom()) {
+ this._map.zoomOut(this._map.options.zoomDelta * (e.shiftKey ? 3 : 1));
+ }
+ },
+
+ _createButton: function (html, title, className, container, fn) {
+ var link = create$1('a', className, container);
+ link.innerHTML = html;
+ link.href = '#';
+ link.title = title;
+
+ /*
+ * Will force screen readers like VoiceOver to read this as "Zoom in - button"
+ */
+ link.setAttribute('role', 'button');
+ link.setAttribute('aria-label', title);
+
+ disableClickPropagation(link);
+ on(link, 'click', stop);
+ on(link, 'click', fn, this);
+ on(link, 'click', this._refocusOnMap, this);
+
+ return link;
+ },
+
+ _updateDisabled: function () {
+ var map = this._map,
+ className = 'leaflet-disabled';
+
+ removeClass(this._zoomInButton, className);
+ removeClass(this._zoomOutButton, className);
+
+ if (this._disabled || map._zoom === map.getMinZoom()) {
+ addClass(this._zoomOutButton, className);
+ }
+ if (this._disabled || map._zoom === map.getMaxZoom()) {
+ addClass(this._zoomInButton, className);
+ }
+ }
+});
+
+// @namespace Map
+// @section Control options
+// @option zoomControl: Boolean = true
+// Whether a [zoom control](#control-zoom) is added to the map by default.
+Map.mergeOptions({
+ zoomControl: true
+});
+
+Map.addInitHook(function () {
+ if (this.options.zoomControl) {
+ this.zoomControl = new Zoom();
+ this.addControl(this.zoomControl);
+ }
+});
+
+// @namespace Control.Zoom
+// @factory L.control.zoom(options: Control.Zoom options)
+// Creates a zoom control
+var zoom = function (options) {
+ return new Zoom(options);
+};
+
+/*
+ * @class Control.Scale
+ * @aka L.Control.Scale
+ * @inherits Control
+ *
+ * A simple scale control that shows the scale of the current center of screen in metric (m/km) and imperial (mi/ft) systems. Extends `Control`.
+ *
+ * @example
+ *
+ * ```js
+ * L.control.scale().addTo(map);
+ * ```
+ */
+
+var Scale = Control.extend({
+ // @section
+ // @aka Control.Scale options
+ options: {
+ position: 'bottomleft',
+
+ // @option maxWidth: Number = 100
+ // Maximum width of the control in pixels. The width is set dynamically to show round values (e.g. 100, 200, 500).
+ maxWidth: 100,
+
+ // @option metric: Boolean = True
+ // Whether to show the metric scale line (m/km).
+ metric: true,
+
+ // @option imperial: Boolean = True
+ // Whether to show the imperial scale line (mi/ft).
+ imperial: true
+
+ // @option updateWhenIdle: Boolean = false
+ // If `true`, the control is updated on [`moveend`](#map-moveend), otherwise it's always up-to-date (updated on [`move`](#map-move)).
+ },
+
+ onAdd: function (map) {
+ var className = 'leaflet-control-scale',
+ container = create$1('div', className),
+ options = this.options;
+
+ this._addScales(options, className + '-line', container);
+
+ map.on(options.updateWhenIdle ? 'moveend' : 'move', this._update, this);
+ map.whenReady(this._update, this);
+
+ return container;
+ },
+
+ onRemove: function (map) {
+ map.off(this.options.updateWhenIdle ? 'moveend' : 'move', this._update, this);
+ },
+
+ _addScales: function (options, className, container) {
+ if (options.metric) {
+ this._mScale = create$1('div', className, container);
+ }
+ if (options.imperial) {
+ this._iScale = create$1('div', className, container);
+ }
+ },
+
+ _update: function () {
+ var map = this._map,
+ y = map.getSize().y / 2;
+
+ var maxMeters = map.distance(
+ map.containerPointToLatLng([0, y]),
+ map.containerPointToLatLng([this.options.maxWidth, y]));
+
+ this._updateScales(maxMeters);
+ },
+
+ _updateScales: function (maxMeters) {
+ if (this.options.metric && maxMeters) {
+ this._updateMetric(maxMeters);
+ }
+ if (this.options.imperial && maxMeters) {
+ this._updateImperial(maxMeters);
+ }
+ },
+
+ _updateMetric: function (maxMeters) {
+ var meters = this._getRoundNum(maxMeters),
+ label = meters < 1000 ? meters + ' m' : (meters / 1000) + ' km';
+
+ this._updateScale(this._mScale, label, meters / maxMeters);
+ },
+
+ _updateImperial: function (maxMeters) {
+ var maxFeet = maxMeters * 3.2808399,
+ maxMiles, miles, feet;
+
+ if (maxFeet > 5280) {
+ maxMiles = maxFeet / 5280;
+ miles = this._getRoundNum(maxMiles);
+ this._updateScale(this._iScale, miles + ' mi', miles / maxMiles);
+
+ } else {
+ feet = this._getRoundNum(maxFeet);
+ this._updateScale(this._iScale, feet + ' ft', feet / maxFeet);
+ }
+ },
+
+ _updateScale: function (scale, text, ratio) {
+ scale.style.width = Math.round(this.options.maxWidth * ratio) + 'px';
+ scale.innerHTML = text;
+ },
+
+ _getRoundNum: function (num) {
+ var pow10 = Math.pow(10, (Math.floor(num) + '').length - 1),
+ d = num / pow10;
+
+ d = d >= 10 ? 10 :
+ d >= 5 ? 5 :
+ d >= 3 ? 3 :
+ d >= 2 ? 2 : 1;
+
+ return pow10 * d;
+ }
+});
+
+
+// @factory L.control.scale(options?: Control.Scale options)
+// Creates an scale control with the given options.
+var scale = function (options) {
+ return new Scale(options);
+};
+
+/*
+ * @class Control.Attribution
+ * @aka L.Control.Attribution
+ * @inherits Control
+ *
+ * The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its [`attributionControl` option](#map-attributioncontrol) to `false`, and it fetches attribution texts from layers with the [`getAttribution` method](#layer-getattribution) automatically. Extends Control.
+ */
+
+var Attribution = Control.extend({
+ // @section
+ // @aka Control.Attribution options
+ options: {
+ position: 'bottomright',
+
+ // @option prefix: String = 'Leaflet'
+ // The HTML text shown before the attributions. Pass `false` to disable.
+ prefix: '<a href="http://leafletjs.com" title="A JS library for interactive maps">Leaflet</a>'
+ },
+
+ initialize: function (options) {
+ setOptions(this, options);
+
+ this._attributions = {};
+ },
+
+ onAdd: function (map) {
+ map.attributionControl = this;
+ this._container = create$1('div', 'leaflet-control-attribution');
+ disableClickPropagation(this._container);
+
+ // TODO ugly, refactor
+ for (var i in map._layers) {
+ if (map._layers[i].getAttribution) {
+ this.addAttribution(map._layers[i].getAttribution());
+ }
+ }
+
+ this._update();
+
+ return this._container;
+ },
+
+ // @method setPrefix(prefix: String): this
+ // Sets the text before the attributions.
+ setPrefix: function (prefix) {
+ this.options.prefix = prefix;
+ this._update();
+ return this;
+ },
+
+ // @method addAttribution(text: String): this
+ // Adds an attribution text (e.g. `'Vector data © Mapbox'`).
+ addAttribution: function (text) {
+ if (!text) { return this; }
+
+ if (!this._attributions[text]) {
+ this._attributions[text] = 0;
+ }
+ this._attributions[text]++;
+
+ this._update();
+
+ return this;
+ },
+
+ // @method removeAttribution(text: String): this
+ // Removes an attribution text.
+ removeAttribution: function (text) {
+ if (!text) { return this; }
+
+ if (this._attributions[text]) {
+ this._attributions[text]--;
+ this._update();
+ }
+
+ return this;
+ },
+
+ _update: function () {
+ if (!this._map) { return; }
+
+ var attribs = [];
+
+ for (var i in this._attributions) {
+ if (this._attributions[i]) {
+ attribs.push(i);
+ }
+ }
+
+ var prefixAndAttribs = [];
+
+ if (this.options.prefix) {
+ prefixAndAttribs.push(this.options.prefix);
+ }
+ if (attribs.length) {
+ prefixAndAttribs.push(attribs.join(', '));
+ }
+
+ this._container.innerHTML = prefixAndAttribs.join(' | ');
+ }
+});
+
+// @namespace Map
+// @section Control options
+// @option attributionControl: Boolean = true
+// Whether a [attribution control](#control-attribution) is added to the map by default.
+Map.mergeOptions({
+ attributionControl: true
+});
+
+Map.addInitHook(function () {
+ if (this.options.attributionControl) {
+ new Attribution().addTo(this);
+ }
+});
+
+// @namespace Control.Attribution
+// @factory L.control.attribution(options: Control.Attribution options)
+// Creates an attribution control.
+var attribution = function (options) {
+ return new Attribution(options);
+};
+
+Control.Layers = Layers;
+Control.Zoom = Zoom;
+Control.Scale = Scale;
+Control.Attribution = Attribution;
+
+control.layers = layers;
+control.zoom = zoom;
+control.scale = scale;
+control.attribution = attribution;
+
+/*
+ L.Handler is a base class for handler classes that are used internally to inject
+ interaction features like dragging to classes like Map and Marker.
+*/
+
+// @class Handler
+// @aka L.Handler
+// Abstract class for map interaction handlers
+
+var Handler = Class.extend({
+ initialize: function (map) {
+ this._map = map;
+ },
+
+ // @method enable(): this
+ // Enables the handler
+ enable: function () {
+ if (this._enabled) { return this; }
+
+ this._enabled = true;
+ this.addHooks();
+ return this;
+ },
+
+ // @method disable(): this
+ // Disables the handler
+ disable: function () {
+ if (!this._enabled) { return this; }
+
+ this._enabled = false;
+ this.removeHooks();
+ return this;
+ },
+
+ // @method enabled(): Boolean
+ // Returns `true` if the handler is enabled
+ enabled: function () {
+ return !!this._enabled;
+ }
+
+ // @section Extension methods
+ // Classes inheriting from `Handler` must implement the two following methods:
+ // @method addHooks()
+ // Called when the handler is enabled, should add event hooks.
+ // @method removeHooks()
+ // Called when the handler is disabled, should remove the event hooks added previously.
+});
+
+// @section There is static function which can be called without instantiating L.Handler:
+// @function addTo(map: Map, name: String): this
+// Adds a new Handler to the given map with the given name.
+Handler.addTo = function (map, name) {
+ map.addHandler(name, this);
+ return this;
+};
+
+var Mixin = {Events: Events};
+
+/*
+ * @class Draggable
+ * @aka L.Draggable
+ * @inherits Evented
+ *
+ * A class for making DOM elements draggable (including touch support).
+ * Used internally for map and marker dragging. Only works for elements
+ * that were positioned with [`L.DomUtil.setPosition`](#domutil-setposition).
+ *
+ * @example
+ * ```js
+ * var draggable = new L.Draggable(elementToDrag);
+ * draggable.enable();
+ * ```
+ */
+
+var START = touch ? 'touchstart mousedown' : 'mousedown';
+var END = {
+ mousedown: 'mouseup',
+ touchstart: 'touchend',
+ pointerdown: 'touchend',
+ MSPointerDown: 'touchend'
+};
+var MOVE = {
+ mousedown: 'mousemove',
+ touchstart: 'touchmove',
+ pointerdown: 'touchmove',
+ MSPointerDown: 'touchmove'
+};
+
+
+var Draggable = Evented.extend({
+
+ options: {
+ // @section
+ // @aka Draggable options
+ // @option clickTolerance: Number = 3
+ // The max number of pixels a user can shift the mouse pointer during a click
+ // for it to be considered a valid click (as opposed to a mouse drag).
+ clickTolerance: 3
+ },
+
+ // @constructor L.Draggable(el: HTMLElement, dragHandle?: HTMLElement, preventOutline?: Boolean, options?: Draggable options)
+ // Creates a `Draggable` object for moving `el` when you start dragging the `dragHandle` element (equals `el` itself by default).
+ initialize: function (element, dragStartTarget, preventOutline$$1, options) {
+ setOptions(this, options);
+
+ this._element = element;
+ this._dragStartTarget = dragStartTarget || element;
+ this._preventOutline = preventOutline$$1;
+ },
+
+ // @method enable()
+ // Enables the dragging ability
+ enable: function () {
+ if (this._enabled) { return; }
+
+ on(this._dragStartTarget, START, this._onDown, this);
+
+ this._enabled = true;
+ },
+
+ // @method disable()
+ // Disables the dragging ability
+ disable: function () {
+ if (!this._enabled) { return; }
+
+ // If we're currently dragging this draggable,
+ // disabling it counts as first ending the drag.
+ if (Draggable._dragging === this) {
+ this.finishDrag();
+ }
+
+ off(this._dragStartTarget, START, this._onDown, this);
+
+ this._enabled = false;
+ this._moved = false;
+ },
+
+ _onDown: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+
+ this._moved = false;
+
+ if (hasClass(this._element, 'leaflet-zoom-anim')) { return; }
+
+ if (Draggable._dragging || e.shiftKey || ((e.which !== 1) && (e.button !== 1) && !e.touches)) { return; }
+ Draggable._dragging = this; // Prevent dragging multiple objects at once.
+
+ if (this._preventOutline) {
+ preventOutline(this._element);
+ }
+
+ disableImageDrag();
+ disableTextSelection();
+
+ if (this._moving) { return; }
+
+ // @event down: Event
+ // Fired when a drag is about to start.
+ this.fire('down');
+
+ var first = e.touches ? e.touches[0] : e;
+
+ this._startPoint = new Point(first.clientX, first.clientY);
+
+ on(document, MOVE[e.type], this._onMove, this);
+ on(document, END[e.type], this._onUp, this);
+ },
+
+ _onMove: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+
+ if (e.touches && e.touches.length > 1) {
+ this._moved = true;
+ return;
+ }
+
+ var first = (e.touches && e.touches.length === 1 ? e.touches[0] : e),
+ newPoint = new Point(first.clientX, first.clientY),
+ offset = newPoint.subtract(this._startPoint);
+
+ if (!offset.x && !offset.y) { return; }
+ if (Math.abs(offset.x) + Math.abs(offset.y) < this.options.clickTolerance) { return; }
+
+ preventDefault(e);
+
+ if (!this._moved) {
+ // @event dragstart: Event
+ // Fired when a drag starts
+ this.fire('dragstart');
+
+ this._moved = true;
+ this._startPos = getPosition(this._element).subtract(offset);
+
+ addClass(document.body, 'leaflet-dragging');
+
+ this._lastTarget = e.target || e.srcElement;
+ // IE and Edge do not give the <use> element, so fetch it
+ // if necessary
+ if ((window.SVGElementInstance) && (this._lastTarget instanceof SVGElementInstance)) {
+ this._lastTarget = this._lastTarget.correspondingUseElement;
+ }
+ addClass(this._lastTarget, 'leaflet-drag-target');
+ }
+
+ this._newPos = this._startPos.add(offset);
+ this._moving = true;
+
+ cancelAnimFrame(this._animRequest);
+ this._lastEvent = e;
+ this._animRequest = requestAnimFrame(this._updatePosition, this, true);
+ },
+
+ _updatePosition: function () {
+ var e = {originalEvent: this._lastEvent};
+
+ // @event predrag: Event
+ // Fired continuously during dragging *before* each corresponding
+ // update of the element's position.
+ this.fire('predrag', e);
+ setPosition(this._element, this._newPos);
+
+ // @event drag: Event
+ // Fired continuously during dragging.
+ this.fire('drag', e);
+ },
+
+ _onUp: function (e) {
+ // Ignore simulated events, since we handle both touch and
+ // mouse explicitly; otherwise we risk getting duplicates of
+ // touch events, see #4315.
+ // Also ignore the event if disabled; this happens in IE11
+ // under some circumstances, see #3666.
+ if (e._simulated || !this._enabled) { return; }
+ this.finishDrag();
+ },
+
+ finishDrag: function () {
+ removeClass(document.body, 'leaflet-dragging');
+
+ if (this._lastTarget) {
+ removeClass(this._lastTarget, 'leaflet-drag-target');
+ this._lastTarget = null;
+ }
+
+ for (var i in MOVE) {
+ off(document, MOVE[i], this._onMove, this);
+ off(document, END[i], this._onUp, this);
+ }
+
+ enableImageDrag();
+ enableTextSelection();
+
+ if (this._moved && this._moving) {
+ // ensure drag is not fired after dragend
+ cancelAnimFrame(this._animRequest);
+
+ // @event dragend: DragEndEvent
+ // Fired when the drag ends.
+ this.fire('dragend', {
+ distance: this._newPos.distanceTo(this._startPos)
+ });
+ }
+
+ this._moving = false;
+ Draggable._dragging = false;
+ }
+
+});
+
+/*
+ * @namespace LineUtil
+ *
+ * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.
+ */
+
+// Simplify polyline with vertex reduction and Douglas-Peucker simplification.
+// Improves rendering performance dramatically by lessening the number of points to draw.
+
+// @function simplify(points: Point[], tolerance: Number): Point[]
+// Dramatically reduces the number of points in a polyline while retaining
+// its shape and returns a new array of simplified points, using the
+// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).
+// Used for a huge performance boost when processing/displaying Leaflet polylines for
+// each zoom level and also reducing visual noise. tolerance affects the amount of
+// simplification (lesser value means higher quality but slower and with more points).
+// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).
+function simplify(points, tolerance) {
+ if (!tolerance || !points.length) {
+ return points.slice();
+ }
+
+ var sqTolerance = tolerance * tolerance;
+
+ // stage 1: vertex reduction
+ points = _reducePoints(points, sqTolerance);
+
+ // stage 2: Douglas-Peucker simplification
+ points = _simplifyDP(points, sqTolerance);
+
+ return points;
+}
+
+// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number
+// Returns the distance between point `p` and segment `p1` to `p2`.
+function pointToSegmentDistance(p, p1, p2) {
+ return Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));
+}
+
+// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number
+// Returns the closest point from a point `p` on a segment `p1` to `p2`.
+function closestPointOnSegment(p, p1, p2) {
+ return _sqClosestPointOnSegment(p, p1, p2);
+}
+
+// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm
+function _simplifyDP(points, sqTolerance) {
+
+ var len = points.length,
+ ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,
+ markers = new ArrayConstructor(len);
+
+ markers[0] = markers[len - 1] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, 0, len - 1);
+
+ var i,
+ newPoints = [];
+
+ for (i = 0; i < len; i++) {
+ if (markers[i]) {
+ newPoints.push(points[i]);
+ }
+ }
+
+ return newPoints;
+}
+
+function _simplifyDPStep(points, markers, sqTolerance, first, last) {
+
+ var maxSqDist = 0,
+ index, i, sqDist;
+
+ for (i = first + 1; i <= last - 1; i++) {
+ sqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);
+
+ if (sqDist > maxSqDist) {
+ index = i;
+ maxSqDist = sqDist;
+ }
+ }
+
+ if (maxSqDist > sqTolerance) {
+ markers[index] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, first, index);
+ _simplifyDPStep(points, markers, sqTolerance, index, last);
+ }
+}
+
+// reduce points that are too close to each other to a single point
+function _reducePoints(points, sqTolerance) {
+ var reducedPoints = [points[0]];
+
+ for (var i = 1, prev = 0, len = points.length; i < len; i++) {
+ if (_sqDist(points[i], points[prev]) > sqTolerance) {
+ reducedPoints.push(points[i]);
+ prev = i;
+ }
+ }
+ if (prev < len - 1) {
+ reducedPoints.push(points[len - 1]);
+ }
+ return reducedPoints;
+}
+
+var _lastCode;
+
+// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean
+// Clips the segment a to b by rectangular bounds with the
+// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)
+// (modifying the segment points directly!). Used by Leaflet to only show polyline
+// points that are on the screen or near, increasing performance.
+function clipSegment(a, b, bounds, useLastCode, round) {
+ var codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),
+ codeB = _getBitCode(b, bounds),
+
+ codeOut, p, newCode;
+
+ // save 2nd code to avoid calculating it on the next segment
+ _lastCode = codeB;
+
+ while (true) {
+ // if a,b is inside the clip window (trivial accept)
+ if (!(codeA | codeB)) {
+ return [a, b];
+ }
+
+ // if a,b is outside the clip window (trivial reject)
+ if (codeA & codeB) {
+ return false;
+ }
+
+ // other cases
+ codeOut = codeA || codeB;
+ p = _getEdgeIntersection(a, b, codeOut, bounds, round);
+ newCode = _getBitCode(p, bounds);
+
+ if (codeOut === codeA) {
+ a = p;
+ codeA = newCode;
+ } else {
+ b = p;
+ codeB = newCode;
+ }
+ }
+}
+
+function _getEdgeIntersection(a, b, code, bounds, round) {
+ var dx = b.x - a.x,
+ dy = b.y - a.y,
+ min = bounds.min,
+ max = bounds.max,
+ x, y;
+
+ if (code & 8) { // top
+ x = a.x + dx * (max.y - a.y) / dy;
+ y = max.y;
+
+ } else if (code & 4) { // bottom
+ x = a.x + dx * (min.y - a.y) / dy;
+ y = min.y;
+
+ } else if (code & 2) { // right
+ x = max.x;
+ y = a.y + dy * (max.x - a.x) / dx;
+
+ } else if (code & 1) { // left
+ x = min.x;
+ y = a.y + dy * (min.x - a.x) / dx;
+ }
+
+ return new Point(x, y, round);
+}
+
+function _getBitCode(p, bounds) {
+ var code = 0;
+
+ if (p.x < bounds.min.x) { // left
+ code |= 1;
+ } else if (p.x > bounds.max.x) { // right
+ code |= 2;
+ }
+
+ if (p.y < bounds.min.y) { // bottom
+ code |= 4;
+ } else if (p.y > bounds.max.y) { // top
+ code |= 8;
+ }
+
+ return code;
+}
+
+// square distance (to avoid unnecessary Math.sqrt calls)
+function _sqDist(p1, p2) {
+ var dx = p2.x - p1.x,
+ dy = p2.y - p1.y;
+ return dx * dx + dy * dy;
+}
+
+// return closest point on segment or distance to that point
+function _sqClosestPointOnSegment(p, p1, p2, sqDist) {
+ var x = p1.x,
+ y = p1.y,
+ dx = p2.x - x,
+ dy = p2.y - y,
+ dot = dx * dx + dy * dy,
+ t;
+
+ if (dot > 0) {
+ t = ((p.x - x) * dx + (p.y - y) * dy) / dot;
+
+ if (t > 1) {
+ x = p2.x;
+ y = p2.y;
+ } else if (t > 0) {
+ x += dx * t;
+ y += dy * t;
+ }
+ }
+
+ dx = p.x - x;
+ dy = p.y - y;
+
+ return sqDist ? dx * dx + dy * dy : new Point(x, y);
+}
+
+
+// @function isFlat(latlngs: LatLng[]): Boolean
+// Returns true if `latlngs` is a flat array, false is nested.
+function isFlat(latlngs) {
+ return !isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
+}
+
+function _flat(latlngs) {
+ console.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');
+ return isFlat(latlngs);
+}
+
+
+var LineUtil = (Object.freeze || Object)({
+ simplify: simplify,
+ pointToSegmentDistance: pointToSegmentDistance,
+ closestPointOnSegment: closestPointOnSegment,
+ clipSegment: clipSegment,
+ _getEdgeIntersection: _getEdgeIntersection,
+ _getBitCode: _getBitCode,
+ _sqClosestPointOnSegment: _sqClosestPointOnSegment,
+ isFlat: isFlat,
+ _flat: _flat
+});
+
+/*
+ * @namespace PolyUtil
+ * Various utility functions for polygon geometries.
+ */
+
+/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]
+ * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).
+ * Used by Leaflet to only show polygon points that are on the screen or near, increasing
+ * performance. Note that polygon points needs different algorithm for clipping
+ * than polyline, so there's a separate method for it.
+ */
+function clipPolygon(points, bounds, round) {
+ var clippedPoints,
+ edges = [1, 4, 2, 8],
+ i, j, k,
+ a, b,
+ len, edge, p;
+
+ for (i = 0, len = points.length; i < len; i++) {
+ points[i]._code = _getBitCode(points[i], bounds);
+ }
+
+ // for each edge (left, bottom, right, top)
+ for (k = 0; k < 4; k++) {
+ edge = edges[k];
+ clippedPoints = [];
+
+ for (i = 0, len = points.length, j = len - 1; i < len; j = i++) {
+ a = points[i];
+ b = points[j];
+
+ // if a is inside the clip window
+ if (!(a._code & edge)) {
+ // if b is outside the clip window (a->b goes out of screen)
+ if (b._code & edge) {
+ p = _getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = _getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ clippedPoints.push(a);
+
+ // else if b is inside the clip window (a->b enters the screen)
+ } else if (!(b._code & edge)) {
+ p = _getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = _getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ }
+ points = clippedPoints;
+ }
+
+ return points;
+}
+
+
+var PolyUtil = (Object.freeze || Object)({
+ clipPolygon: clipPolygon
+});
+
+/*
+ * @namespace Projection
+ * @section
+ * Leaflet comes with a set of already defined Projections out of the box:
+ *
+ * @projection L.Projection.LonLat
+ *
+ * Equirectangular, or Plate Carree projection — the most simple projection,
+ * mostly used by GIS enthusiasts. Directly maps `x` as longitude, and `y` as
+ * latitude. Also suitable for flat worlds, e.g. game maps. Used by the
+ * `EPSG:4326` and `Simple` CRS.
+ */