- var flatPoints = this.decodeDeltas(encoded, options);
-
- var points = [];
- for (var i = 0, len = flatPoints.length; i + (options.dimension - 1) < len;) {
- var point = [];
-
- for (var dim = 0; dim < options.dimension; ++dim) {
- point.push(flatPoints[i++]);
- }
-
- points.push(point);
- }
-
- return points;
- },
-
- encodeDeltas: function(numbers, options) {
- options = defaultOptions(options);
-
- var lastNumbers = [];
-
- for (var i = 0, len = numbers.length; i < len;) {
- for (var d = 0; d < options.dimension; ++d, ++i) {
- var num = numbers[i];
- var delta = num - (lastNumbers[d] || 0);
- lastNumbers[d] = num;
-
- numbers[i] = delta;
- }
- }
-
- return this.encodeFloats(numbers, options);
- },
-
- decodeDeltas: function(encoded, options) {
- options = defaultOptions(options);
-
- var lastNumbers = [];
-
- var numbers = this.decodeFloats(encoded, options);
- for (var i = 0, len = numbers.length; i < len;) {
- for (var d = 0; d < options.dimension; ++d, ++i) {
- numbers[i] = Math.round((lastNumbers[d] = numbers[i] + (lastNumbers[d] || 0)) * options.factor) / options.factor;
- }
- }
-
- return numbers;
- },
-
- encodeFloats: function(numbers, options) {
- options = defaultOptions(options);
-
- for (var i = 0, len = numbers.length; i < len; ++i) {
- numbers[i] = Math.round(numbers[i] * options.factor);
- }
-
- return this.encodeSignedIntegers(numbers);
- },
-
- decodeFloats: function(encoded, options) {
- options = defaultOptions(options);
-
- var numbers = this.decodeSignedIntegers(encoded);
- for (var i = 0, len = numbers.length; i < len; ++i) {
- numbers[i] /= options.factor;
- }
-
- return numbers;
- },
-
- /* jshint bitwise:false */
-
- encodeSignedIntegers: function(numbers) {
- for (var i = 0, len = numbers.length; i < len; ++i) {
- var num = numbers[i];
- numbers[i] = (num < 0) ? ~(num << 1) : (num << 1);
- }
-
- return this.encodeUnsignedIntegers(numbers);
- },
-
- decodeSignedIntegers: function(encoded) {
- var numbers = this.decodeUnsignedIntegers(encoded);
-
- for (var i = 0, len = numbers.length; i < len; ++i) {
- var num = numbers[i];
- numbers[i] = (num & 1) ? ~(num >> 1) : (num >> 1);
- }
-
- return numbers;
- },
-
- encodeUnsignedIntegers: function(numbers) {
- var encoded = '';
- for (var i = 0, len = numbers.length; i < len; ++i) {
- encoded += this.encodeUnsignedInteger(numbers[i]);
- }
- return encoded;
- },
-
- decodeUnsignedIntegers: function(encoded) {
- var numbers = [];
-
- var current = 0;
- var shift = 0;
-
- for (var i = 0, len = encoded.length; i < len; ++i) {
- var b = encoded.charCodeAt(i) - 63;
-
- current |= (b & 0x1f) << shift;
-
- if (b < 0x20) {
- numbers.push(current);
- current = 0;
- shift = 0;
- } else {
- shift += 5;
- }
- }
-
- return numbers;
- },
-
- encodeSignedInteger: function (num) {
- num = (num < 0) ? ~(num << 1) : (num << 1);
- return this.encodeUnsignedInteger(num);
- },
-
- // This function is very similar to Google's, but I added
- // some stuff to deal with the double slash issue.
- encodeUnsignedInteger: function (num) {
- var value, encoded = '';
- while (num >= 0x20) {
- value = (0x20 | (num & 0x1f)) + 63;
- encoded += (String.fromCharCode(value));
- num >>= 5;
- }
- value = num + 63;
- encoded += (String.fromCharCode(value));
-
- return encoded;
- }
-
- /* jshint bitwise:true */
- };
-
- // Export Node module
- if (typeof module === 'object' && typeof module.exports === 'object') {
- module.exports = PolylineUtil;
- }
-
- // Inject functionality into Leaflet
- if (typeof L === 'object') {
- if (!(L.Polyline.prototype.fromEncoded)) {
- L.Polyline.fromEncoded = function (encoded, options) {
- return new L.Polyline(PolylineUtil.decode(encoded), options);
- };
- }
- if (!(L.Polygon.prototype.fromEncoded)) {
- L.Polygon.fromEncoded = function (encoded, options) {
- return new L.Polygon(PolylineUtil.decode(encoded), options);
- };
- }
-
- var encodeMixin = {
- encodePath: function () {
- return PolylineUtil.encode(this.getLatLngs());
- }
- };
-
- if (!L.Polyline.prototype.encodePath) {
- L.Polyline.include(encodeMixin);
- }
- if (!L.Polygon.prototype.encodePath) {
- L.Polygon.include(encodeMixin);
- }
-
- L.PolylineUtil = PolylineUtil;
- }
+ for (var i = 0, len = numbers.length; i < len;) {
+ for (var d = 0; d < options.dimension; ++d, ++i) {
+ var num = numbers[i];
+ var delta = num - (lastNumbers[d] || 0);
+ lastNumbers[d] = num;
+
+ numbers[i] = delta;
+ }
+ }
+
+ return this.encodeFloats(numbers, options);
+ },
+
+ decodeDeltas: function (encoded, options) {
+ options = defaultOptions(options);
+
+ var lastNumbers = [];
+
+ var numbers = this.decodeFloats(encoded, options);
+ for (var i = 0, len = numbers.length; i < len;) {
+ for (var d = 0; d < options.dimension; ++d, ++i) {
+ numbers[i] = Math.round((lastNumbers[d] = numbers[i] + (lastNumbers[d] || 0)) * options.factor) / options.factor;
+ }
+ }
+
+ return numbers;
+ },
+
+ encodeFloats: function (numbers, options) {
+ options = defaultOptions(options);
+
+ for (var i = 0, len = numbers.length; i < len; ++i) {
+ numbers[i] = Math.round(numbers[i] * options.factor);
+ }
+
+ return this.encodeSignedIntegers(numbers);
+ },
+
+ decodeFloats: function (encoded, options) {
+ options = defaultOptions(options);
+
+ var numbers = this.decodeSignedIntegers(encoded);
+ for (var i = 0, len = numbers.length; i < len; ++i) {
+ numbers[i] /= options.factor;
+ }
+
+ return numbers;
+ },
+
+ encodeSignedIntegers: function (numbers) {
+ for (var i = 0, len = numbers.length; i < len; ++i) {
+ var num = numbers[i];
+ numbers[i] = (num < 0) ? ~(num << 1) : (num << 1);
+ }
+
+ return this.encodeUnsignedIntegers(numbers);
+ },
+
+ decodeSignedIntegers: function (encoded) {
+ var numbers = this.decodeUnsignedIntegers(encoded);
+
+ for (var i = 0, len = numbers.length; i < len; ++i) {
+ var num = numbers[i];
+ numbers[i] = (num & 1) ? ~(num >> 1) : (num >> 1);
+ }
+
+ return numbers;
+ },
+
+ encodeUnsignedIntegers: function (numbers) {
+ var encoded = '';
+ for (var i = 0, len = numbers.length; i < len; ++i) {
+ encoded += this.encodeUnsignedInteger(numbers[i]);
+ }
+ return encoded;
+ },
+
+ decodeUnsignedIntegers: function (encoded) {
+ var numbers = [];
+
+ var current = 0;
+ var shift = 0;
+
+ for (var i = 0, len = encoded.length; i < len; ++i) {
+ var b = encoded.charCodeAt(i) - 63;
+
+ current |= (b & 0x1f) << shift;
+
+ if (b < 0x20) {
+ numbers.push(current);
+ current = 0;
+ shift = 0;
+ } else {
+ shift += 5;
+ }
+ }
+
+ return numbers;
+ },
+
+ encodeSignedInteger: function (num) {
+ num = (num < 0) ? ~(num << 1) : (num << 1);
+ return this.encodeUnsignedInteger(num);
+ },
+
+ // This function is very similar to Google's, but I added
+ // some stuff to deal with the double slash issue.
+ encodeUnsignedInteger: function (num) {
+ var value, encoded = '';
+ while (num >= 0x20) {
+ value = (0x20 | (num & 0x1f)) + 63;
+ encoded += (String.fromCharCode(value));
+ num >>= 5;
+ }
+ value = num + 63;
+ encoded += (String.fromCharCode(value));
+
+ return encoded;
+ }
+ };
+
+ // Export Node module
+ if (typeof module === 'object' && typeof module.exports === 'object') {
+ module.exports = PolylineUtil;
+ }
+
+ // Inject functionality into Leaflet
+ if (typeof L === 'object') {
+ if (!(L.Polyline.prototype.fromEncoded)) {
+ L.Polyline.fromEncoded = function (encoded, options) {
+ return L.polyline(PolylineUtil.decode(encoded), options);
+ };
+ }
+ if (!(L.Polygon.prototype.fromEncoded)) {
+ L.Polygon.fromEncoded = function (encoded, options) {
+ return L.polygon(PolylineUtil.decode(encoded), options);
+ };
+ }
+
+ var encodeMixin = {
+ encodePath: function () {
+ return PolylineUtil.encode(this.getLatLngs());
+ }
+ };
+
+ if (!L.Polyline.prototype.encodePath) {
+ L.Polyline.include(encodeMixin);
+ }
+ if (!L.Polygon.prototype.encodePath) {
+ L.Polygon.include(encodeMixin);
+ }
+
+ L.PolylineUtil = PolylineUtil;
+ }