+
+ # delete a way and it's nodes that aren't part of other ways, with history
+ # WARNING, INCOMPLETE - Read the code
+ def delete_with_relations_and_nodes_and_history(user)
+ return false # until complete, just return false
+
+ node_ids = self.nodes.collect {|node| node.id }
+ node_ids_not_to_delete = []
+ way_nodes = WayNode.find(:all, :conditions => "node_id in [#{node_ids.join(',')}] and id not #{self.id}")
+
+ node_ids_not_to_delete = way_nodes.collect {|way_node| way_node.node_id}
+
+ nodes_to_delete = node_ids - node_ids_not_to_delete
+
+ # update the visibility etc on the current nodes
+ update_time = Time.now()
+
+ Node.update(node_ids_to_delete, {:user_id = user.id, :timestamp => update_time, :visibility => false})
+
+ # create old nodes
+
+ old_nodes_to_create = []
+ OldNode.find(node_ids_to_delete).each do |old_node|
+ old_nodes_to_create << {:id => old_node.id, :timestamp => update_time, :latitude => old_node.latitude, :longitude => old_node.longitude, :visible => false}
+ end
+
+ OldNode.create(old_nodes_to_create)
+
+ # FIXME - the old nodes need to have their tile updated and I have no idea how that works
+ # they also need their tags copied over, and that depends on normalising the tags out to their own table that nicks working on
+
+ # finally, delete the way
+
+ self.delete_with_relations_and_history
+
+ end