# Delete the way and it's relations, but don't really delete it - set its visibility to false and update the history etc to maintain wiki-like functionality.
def delete_with_relations_and_history(user)
if self.visible
- # omg FIXME
+ # FIXME
+ # this should actually delete the relations,
+ # not just throw a PreconditionFailed if it's a member of a relation!!
if RelationMember.find(:first, :joins => "INNER JOIN current_relations ON current_relations.id=current_relation_members.id",
:conditions => [ "visible = 1 AND member_type='way' and member_id=?", self.id])
raise OSM::APIPreconditionFailedError
+ # end FIXME
else
self.user_id = user.id
self.tags = []
end
# delete a way and it's nodes that aren't part of other ways, with history
- # WARNING, INCOMPLETE - Read the code
def delete_with_relations_and_nodes_and_history(user)
- return false # until complete, just return false
node_ids = self.nodes.collect {|node| node.id }
node_ids_not_to_delete = []
- way_nodes = WayNode.find(:all, :conditions => "node_id in [#{node_ids.join(',')}] and id not #{self.id}")
+ way_nodes = WayNode.find(:all, :conditions => "node_id in (#{node_ids.join(',')}) and id != #{self.id}")
node_ids_not_to_delete = way_nodes.collect {|way_node| way_node.node_id}
- nodes_to_delete = node_ids - node_ids_not_to_delete
+ node_ids_to_delete = node_ids - node_ids_not_to_delete
- # update the visibility etc on the current nodes
- update_time = Time.now()
-
- Node.update(node_ids_to_delete, {:user_id => user.id, :timestamp => update_time, :visibility => false})
-
- # create old nodes
-
- old_nodes_to_create = []
- OldNode.find(node_ids_to_delete).each do |old_node|
- old_nodes_to_create << {:id => old_node.id, :timestamp => update_time, :latitude => old_node.latitude, :longitude => old_node.longitude, :visible => false}
+ # delete the nodes not used by other ways
+ node_ids_to_delete.each do |node_id|
+ n = Node.find(node_id)
+ n.user_id = user.id
+ n.visible = false
+ n.save_with_history!
end
-
- OldNode.create(old_nodes_to_create)
-
- # FIXME - the old nodes need to have their tile updated and I have no idea how that works
- # they also need their tags copied over, and that depends on normalising the tags out to their own table that nicks working on
-
- # finally, delete the way
- self.delete_with_relations_and_history
+ self.user_id = user.id
+
+ self.delete_with_relations_and_history(user)
end
end