2 # Encodes and decodes locations from Morton-coded "quad tile" strings. Each
3 # variable-length string encodes to a precision of one pixel per tile (roughly,
4 # since this computation is done in lat/lon coordinates, not mercator).
5 # Each character encodes 3 bits of x and 3 of y, so there are extra characters
6 # tacked on the end to make the zoom levels "work".
9 # array of 64 chars to encode 6 bits. this is almost like base64 encoding, but
10 # the symbolic chars are different, as base64's + and / aren't very
12 ARRAY = ('A'..'Z').to_a + ('a'..'z').to_a + ('0'..'9').to_a + ['_','@']
15 # Given a string encoding a location, returns the [lon, lat, z] tuple of that
29 x <<= 1; x = x | 1 unless (t & 32).zero?; t <<= 1
30 y <<= 1; y = y | 1 unless (t & 32).zero?; t <<= 1
35 # pack the coordinates out to their original 32 bits.
39 # project the parameters back to their coordinate ranges.
40 [(x * 360.0 / 2**32) - 180.0,
41 (y * 180.0 / 2**32) - 90.0,
42 z - 8 - (z_offset % 3)]
46 # given a location and zoom, return a short string representing it.
47 def self.encode(lon, lat, z)
48 code = interleave_bits(((lon + 180.0) * 2**32 / 360.0).to_i,
49 ((lat + 90.0) * 2**32 / 180.0).to_i)
51 # add eight to the zoom level, which approximates an accuracy of
52 # one pixel in a tile.
53 ((z + 8)/3.0).ceil.times do |i|
54 digit = (code >> (58 - 6 * i)) & 0x3f
57 # append characters onto the end of the string to represent
58 # partial zoom levels (characters themselves have a granularity
60 ((z + 8) % 3).times { str << "=" }
68 # interleaves the bits of two 32-bit numbers. the result is known
70 def self.interleave_bits(x, y)
73 c = (c << 1) | ((x >> i) & 1)
74 c = (c << 1) | ((y >> i) & 1)