2 # Encodes and decodes locations from Morton-coded "quad tile" strings. Each
3 # variable-length string encodes to a precision of one pixel per tile (roughly,
4 # since this computation is done in lat/lon coordinates, not mercator).
5 # Each character encodes 3 bits of x and 3 of y, so there are extra characters
6 # tacked on the end to make the zoom levels "work".
8 # array of 64 chars to encode 6 bits. this is almost like base64 encoding, but
9 # the symbolic chars are different, as base64's + and / aren't very
11 ARRAY = ("A".."Z").to_a + ("a".."z").to_a + ("0".."9").to_a + ["_", "~"]
15 # Given a string encoding a location, returns the [lon, lat, z] tuple of that
23 # keep support for old shortlinks which use the @ character, now
24 # replaced by the ~ character because twitter is horribly broken
25 # and we can't have that.
35 x |= 1 unless t.nobits?(32)
39 y |= 1 unless t.nobits?(32)
45 # pack the coordinates out to their original 32 bits.
49 # project the parameters back to their coordinate ranges.
50 [(x * 360.0 / (2**32)) - 180.0,
51 (y * 180.0 / (2**32)) - 90.0,
52 z - 8 - (z_offset % 3)]
56 # given a location and zoom, return a short string representing it.
57 def encode(lon, lat, z)
58 code = interleave_bits(((lon + 180.0) * (2**32) / 360.0).to_i,
59 ((lat + 90.0) * (2**32) / 180.0).to_i)
61 # add eight to the zoom level, which approximates an accuracy of
62 # one pixel in a tile.
63 ((z + 8) / 3.0).ceil.times do |i|
64 digit = (code >> (58 - (6 * i))) & 0x3f
67 # append characters onto the end of the string to represent
68 # partial zoom levels (characters themselves have a granularity
70 ((z + 8) % 3).times { str << "-" }
78 # interleaves the bits of two 32-bit numbers. the result is known
80 def interleave_bits(x, y)
83 c = (c << 1) | ((x >> i) & 1)
84 c = (c << 1) | ((y >> i) & 1)