}
$(".geolink").each(setGeolink);
- $("#shortlinkanchor").each(setShortlink);
function setGeolink(index, link) {
- var base = link.href.split('?')[0];
- var qs = link.href.split('?')[1];
- var args = querystring.parse(qs);
+ var base = link.href.split('?')[0],
+ qs = link.href.split('?')[1],
+ args = querystring.parse(qs);
if ($(link).hasClass("llz")) {
$.extend(args, {
.addClass("disabled");
}
}
-
link.href = base + '?' + querystring.stringify(args);
}
+}
-
- function setShortlink() {
- var base = link.href.split('?')[0],
- qs = link.href.split('?')[1],
- args = querystring.parse(qs),
- code = makeShortCode(lat, lon, zoom),
- prefix = shortlinkPrefix();
-
- // Add ?{node,way,relation}=id to the arguments
- if (object) {
- args[object.type] = object.id;
- }
-
- // This is a hack to omit the default mapnik layer from the shortlink.
- if (layers && layers != "M") {
- args.layers = layers;
- } else {
- delete args.layers;
- }
-
- // Here we're assuming that all parameters but ?layers= and
- // ?{node,way,relation}= can be safely omitted from the shortlink
- // which encodes lat/lon/zoom. If new URL parameters are added to
- // the main slippy map this needs to be changed.
- if (args.layers || object) {
- this.href = prefix + "/go/" + code + '?' + querystring.stringify(args);
- } else {
- this.href = prefix + "/go/" + code;
- }
- }
+function getShortUrl(map) {
+ return (window.location.hostname.match(/^www\.openstreetmap\.org/i) ?
+ 'http://osm.org/go/' : '/go/') +
+ makeShortCode(map);
}
function minZoomAlert() {
alert(I18n.t("javascripts.site." + name + "_zoom_alert")); return false;
}
-/*
- * Get the URL prefix to use for a short link
- */
-function shortlinkPrefix() {
- if (window.location.hostname.match(/^www\.openstreetmap\.org/i)) {
- return "http://osm.org";
- } else {
- return "";
- }
-}
-
-/*
- * Called to interlace the bits in x and y, making a Morton code.
- */
-function interlace(x, y) {
- x = (x | (x << 8)) & 0x00ff00ff;
- x = (x | (x << 4)) & 0x0f0f0f0f;
- x = (x | (x << 2)) & 0x33333333;
- x = (x | (x << 1)) & 0x55555555;
-
- y = (y | (y << 8)) & 0x00ff00ff;
- y = (y | (y << 4)) & 0x0f0f0f0f;
- y = (y | (y << 2)) & 0x33333333;
- y = (y | (y << 1)) & 0x55555555;
-
- return (x << 1) | y;
-}
-
/*
* Called to create a short code for the short link.
*/
-function makeShortCode(lat, lon, zoom) {
- char_array = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_~";
- var x = Math.round((lon + 180.0) * ((1 << 30) / 90.0));
- var y = Math.round((lat + 90.0) * ((1 << 30) / 45.0));
- // JavaScript only has to keep 32 bits of bitwise operators, so this has to be
- // done in two parts. each of the parts c1/c2 has 30 bits of the total in it
- // and drops the last 4 bits of the full 64 bit Morton code.
- var str = "";
- var c1 = interlace(x >>> 17, y >>> 17), c2 = interlace((x >>> 2) & 0x7fff, (y >>> 2) & 0x7fff);
+function makeShortCode(map) {
+ var lon = map.getCenter().lng,
+ lat = map.getCenter().lat,
+ zoom = map.getZoom(),
+ str = '',
+ char_array = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_~",
+ x = Math.round((lon + 180.0) * ((1 << 30) / 90.0)),
+ y = Math.round((lat + 90.0) * ((1 << 30) / 45.0)),
+ // JavaScript only has to keep 32 bits of bitwise operators, so this has to be
+ // done in two parts. each of the parts c1/c2 has 30 bits of the total in it
+ // and drops the last 4 bits of the full 64 bit Morton code.
+ c1 = interlace(x >>> 17, y >>> 17), c2 = interlace((x >>> 2) & 0x7fff, (y >>> 2) & 0x7fff);
+
for (var i = 0; i < Math.ceil((zoom + 8) / 3.0) && i < 5; ++i) {
digit = (c1 >> (24 - 6 * i)) & 0x3f;
str += char_array.charAt(digit);
}
- for (var i = 5; i < Math.ceil((zoom + 8) / 3.0); ++i) {
+ for (i = 5; i < Math.ceil((zoom + 8) / 3.0); ++i) {
digit = (c2 >> (24 - 6 * (i - 5))) & 0x3f;
str += char_array.charAt(digit);
}
- for (var i = 0; i < ((zoom + 8) % 3); ++i) {
- str += "-";
+ for (i = 0; i < ((zoom + 8) % 3); ++i) str += "-";
+
+ /*
+ * Called to interlace the bits in x and y, making a Morton code.
+ */
+ function interlace(x, y) {
+ x = (x | (x << 8)) & 0x00ff00ff;
+ x = (x | (x << 4)) & 0x0f0f0f0f;
+ x = (x | (x << 2)) & 0x33333333;
+ x = (x | (x << 1)) & 0x55555555;
+ y = (y | (y << 8)) & 0x00ff00ff;
+ y = (y | (y << 4)) & 0x0f0f0f0f;
+ y = (y | (y << 2)) & 0x33333333;
+ y = (y | (y << 1)) & 0x55555555;
+ return (x << 1) | y;
}
+
return str;
}
/*
- * Forms which have been cached by rails may have he wrong
+ * Forms which have been cached by rails may have the wrong
* authenticity token, so patch up any forms with the correct
* token taken from the page header.
*/