end
end
- def picture(min_lat, min_lon, max_lat, max_lon, _num_points)
+ def picture(min_lat, min_lon, max_lat, max_lon, num_points)
nframes = 10
width = 250
height = 250
delay = 50
- ptsper = _num_points / nframes;
+ points_per_frame = num_points / nframes
proj = OSM::Mercator.new(min_lat, min_lon, max_lat, max_lon, width, height)
frames = []
- (0..nframes - 1).each do |n|
+ (0...nframes).each do |n|
frames[n] = GD2::Image::IndexedColor.new(width, height)
black = frames[n].palette.allocate(GD2::Color[0, 0, 0])
white = frames[n].palette.allocate(GD2::Color[255, 255, 255])
px = proj.x(p.longitude)
py = proj.y(p.latitude)
- if ((pt >= (ptsper * n)) && (pt <= (ptsper * (n+1))))
- pen.thickness=(3)
+ if (pt >= (points_per_frame * n)) && (pt <= (points_per_frame * (n + 1)))
+ pen.thickness = 3
pen.color = black
else
- pen.thickness=(1)
+ pen.thickness = 1
pen.color = grey
end
pen.line(px, py, oldpx, oldpy) unless first
- first = false
- oldpy = py
- oldpx = px
+ first = false
+ oldpy = py
+ oldpx = px
end
end
end
- res = GD2::AnimatedGif::gif_anim_begin(frames[0])
- res << GD2::AnimatedGif::gif_anim_add(frames[0], nil, delay)
- (1..nframes - 1).each do |n|
- res << GD2::AnimatedGif::gif_anim_add(frames[n], frames[n-1], delay)
+ res = GD2::AnimatedGif.gif_anim_begin(frames[0])
+ res << GD2::AnimatedGif.gif_anim_add(frames[0], nil, delay)
+ (1...nframes).each do |n|
+ res << GD2::AnimatedGif.gif_anim_add(frames[n], frames[n - 1], delay)
end
- res << GD2::AnimatedGif::gif_anim_end()
+ res << GD2::AnimatedGif.gif_anim_end
res
end